Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 3 33.33% 7.0 0.0% -0.125
Blitz 0 1 0.0% 0.0 0.0% 0.403
Dahan Insurrection 4 1 100.0% 61.0 0.0% 0.144 -0.3377 -0.516
Elemental Invocation 1 2 0.0% 27.0 50.0% -0.037
Guard the Isle's Heart 0 6 0.0% 25.33 33.33% -0.362 -1.0188 0.18
Powers Long Forgotten 1 1 0.0% 0.0 0.0%
Rituals of Terror 3 2 100.0% 24.5 0.0% -0.257
Rituals of the Destroying Flame 3 3 0.0% 0.0 0.0% -0.614
Second Wave 0 35 31.43% 21.49 77.14% 0.21 0.3044 -0.242
Varied Terrains 2 1 0.0% 0.0 0.0% 0.129 0.9971 -0.392
Ward the Shores 2 2 100.0% 0.0 0.0% 0.199 1.0537 -0.364

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1 25.0 0.0% -0.257
Aid From Lesser Spirits 1 21.0 0.0% -0.106
Back Against the Wall 2 43.5 50.0% 0.067
Burn Brightest Before the End 3 24.0 100.0%
Disintegrating Ecosystem 2 24.0 100.0% -0.014
Downward Spiral 5 33.2 60.0% 0.205
Intensifying Exploitation 1 57.0 100.0% 0.195
Invaders Find the Land to Their Liking 1 0.0 0.0% -0.085
Memory Fades to Dust 2 22.0 50.0% 0.163 0.3983 -0.12
Power Corrodes the Spirit 3 23.67 66.67% 0.376 0.4715 -0.527
Promising Farmlands 1 24.0 0.0% -0.436
Slow Dissolution of Will 2 27.5 50.0% 0.166 0.6295
Strong Earth Shatters Slowly 2 23.0 100.0%
Thriving Communities 1 30.0 0.0% -0.144
Unnatural Proliferation 1 22.0 100.0% 0.338
Untended Land Crumbles 1 23.0 100.0% 0.207 0.4397 0.243

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 111 20.56% 18.59 41.44% 0.511 1.4297 0.698
B 121 22.22% 16.63 41.32% -0.318 0.5232 0.721
C 124 21.67% 17.69 41.13% -0.229 0.454 0.033
D 126 20.49% 17.75 41.27% 0.186 1.0286 -0.63
E 123 18.33% 17.2 39.84% 0.563 1.215 -0.127
F 125 20.49% 17.53 42.4% -0.087 0.6732 0.15
G 110 22.43% 16.13 38.18% 0.159 0.9165 -0.257
H 117 20.35% 17.69 41.88% -0.362 0.3566 -0.494

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4 0.0% 47.0 75.0% -0.064
Skip Initial Invader Actions 18 0.0% 42.44 77.78% -0.021 -0.7523 0.204
Start of Game Growth 19 0.0% 38.16 68.42% -0.021 -0.4677 0.139
Unlimited Undo 23 0.0% 31.52 56.52% 0.051 0.0181 0.216
Using Tokens but Not Events 28 12.5% 25.29 60.71% -0.27 -0.4323 -0.106

Terror Level

Terror Level Completed Average Score Win Rate
I 74 14.25 1.35%
II 20 30.3 65.0%
III 29 34.84 93.1%
IV 16 38.61 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1
Win: Invaders destroyed (Terror III) 27
Win: Invaders destroyed (Terror II) 13
Win: Terror victory (Terror IV) 16
Game abandoned (v.3.0+) 72
Lose: Adversary condition 1
Lose: Scenario condition 2
Lose: Blight pool ran out 7

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)