Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 3 33.33% 7.0 0.0% -0.105
Blitz 0 1 0.0% 0.0 0.0% -0.11 0.0207 0.493
Elemental Invocation 1 2 0.0% 27.0 50.0% -0.077
Guard the Isle's Heart 0 3 0.0% 36.67 33.33% 0.354 -0.4171 0.363
Rituals of Terror 3 2 100.0% 24.5 0.0% -0.155
Rituals of the Destroying Flame 3 1 0.0% 0.0 0.0% -0.12
Second Wave 0 24 33.33% 22.08 87.5% 0.597 0.6827 -0.067
Varied Terrains 2 1 0.0% 0.0 0.0% -0.311
Ward the Shores 2 2 100.0% 0.0 0.0% -0.182

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1 25.0 0.0% -0.155
Aid From Lesser Spirits 1 21.0 0.0% 0.375
Disintegrating Ecosystem 2 24.0 100.0% -0.008
Downward Spiral 5 33.2 60.0% 0.234
Invaders Find the Land to Their Liking 1 0.0 0.0% -0.081
Memory Fades to Dust 2 22.0 50.0% -0.134
Power Corrodes the Spirit 2 25.5 50.0% -0.345
Promising Farmlands 1 24.0 0.0% -0.161 0.1347 -0.309
Slow Dissolution of Will 1 0.0 0.0% -0.094 0.2992
Strong Earth Shatters Slowly 2 23.0 100.0% 0.268 -0.444
Unnatural Proliferation 1 22.0 100.0% 0.149
Untended Land Crumbles 1 23.0 100.0%

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 76 19.18% 19.22 42.11% 0.354 1.497 0.146
B 85 23.17% 17.82 43.53% 0.207 1.2623 0.918
C 88 21.18% 18.01 43.18% -0.344 0.5441 0.123
D 90 19.54% 18.14 42.22% -0.011 1.0428 -0.746
E 86 16.67% 17.17 41.86% -0.121 0.7831 0.335
F 90 20.45% 17.87 44.44% -0.011 0.9928 -0.064
G 81 24.05% 17.27 41.98% -0.021 0.9474 -0.368
H 86 19.28% 18.52 44.19% -0.132 0.8603 -0.422

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3 0.0% 48.67 66.67% 0.078
Skip Initial Invader Actions 15 0.0% 42.87 80.0% 0.249 -0.3736 0.27
Start of Game Growth 16 0.0% 37.75 68.75% 0.249 -0.1634 0.1
Unlimited Undo 20 0.0% 30.2 55.0% 0.249 0.1539 0.13
Using Tokens but Not Events 18 13.33% 30.22 72.22% 0.805 0.88 -0.162

Terror Level

Terror Level Completed Average Score Win Rate
I 50 16.77 2.0%
II 14 30.59 64.29%
III 23 34.74 91.3%
IV 12 38.3 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1
Win: Invaders destroyed (Terror III) 21
Win: Invaders destroyed (Terror II) 9
Win: Terror victory (Terror IV) 12
Game abandoned (v.3.0+) 48
Lose: Scenario condition 2
Lose: Blight pool ran out 6

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)