Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 3 33.33% 7.0 0.0% -0.135
Blitz 0 1 0.0% 0.0 0.0% 0.441
Dahan Insurrection 4 1 100.0% 61.0 0.0% -0.459
Elemental Invocation 1 2 0.0% 27.0 50.0% -0.089
Guard the Isle's Heart 0 3 0.0% 36.67 33.33% 0.078 -0.5034 0.321
Rituals of Terror 3 2 100.0% 24.5 0.0% -0.185
Rituals of the Destroying Flame 3 1 0.0% 0.0 0.0% -0.114
Second Wave 0 31 29.03% 22.77 80.65% -0.016 0.0639 -0.231
Varied Terrains 2 1 0.0% 0.0 0.0% -0.314
Ward the Shores 2 2 100.0% 0.0 0.0% -0.256

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1 25.0 0.0% -0.185
Aid From Lesser Spirits 1 21.0 0.0% -0.423 -0.5678 -0.091
Back Against the Wall 1 61.0 0.0% 0.04
Burn Brightest Before the End 3 24.0 100.0%
Disintegrating Ecosystem 2 24.0 100.0% -0.015
Downward Spiral 5 33.2 60.0% 0.088 0.1596 0.207
Intensifying Exploitation 1 57.0 100.0% 0.084 0.3583 0.183
Invaders Find the Land to Their Liking 1 0.0 0.0% -0.087
Memory Fades to Dust 2 22.0 50.0% -0.142
Power Corrodes the Spirit 2 25.5 50.0% -0.442
Promising Farmlands 1 24.0 0.0% -0.359
Slow Dissolution of Will 2 27.5 50.0% 0.047 0.4306
Strong Earth Shatters Slowly 2 23.0 100.0%
Thriving Communities 1 30.0 0.0% -0.248 0.0763 -0.117
Unnatural Proliferation 1 22.0 100.0% 0.114 0.3002 0.181
Untended Land Crumbles 1 23.0 100.0%

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 90 22.99% 21.96 47.78% 0.49 1.3532 0.556
B 99 25.0% 19.43 47.47% -0.024 0.7974 0.749
C 104 23.76% 20.25 46.15% -0.076 0.6218 -0.073
D 106 22.33% 20.26 46.23% -0.106 0.7503 -0.748
E 103 20.79% 19.93 45.63% -0.437 0.251 0.129
F 105 23.3% 20.22 48.57% 0.655 1.4726 0.194
G 91 24.72% 18.53 42.86% -0.212 0.668 -0.205
H 98 22.11% 20.22 46.94% -0.235 0.5452 -0.689

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3 0.0% 48.67 66.67% 0.03
Skip Initial Invader Actions 16 0.0% 45.13 81.25% 0.07 -0.4975 0.267
Start of Game Growth 17 0.0% 40.18 70.59% 0.07 -0.5946 0.079
Unlimited Undo 21 0.0% 32.52 57.14% 0.148 0.1712 0.062
Using Tokens but Not Events 21 11.11% 30.76 71.43% 0.142 0.1896 -0.304

Terror Level

Terror Level Completed Average Score Win Rate
I 54 15.45 1.85%
II 19 30.45 63.16%
III 28 34.8 92.86%
IV 15 38.47 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1
Win: Invaders destroyed (Terror III) 26
Win: Invaders destroyed (Terror II) 12
Win: Terror victory (Terror IV) 15
Game abandoned (v.3.0+) 52
Lose: Adversary condition 1
Lose: Scenario condition 2
Lose: Blight pool ran out 7

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)