Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 4 25.0% 5.25 0.0% -0.15 -0.1773 -0.277
Blitz 0 1 0.0% 0.0 0.0% 0.449
Dahan Insurrection 4 4 25.0% 15.25 0.0% 0.016 -0.233 -0.822
Elemental Invocation 1 2 0.0% 27.0 50.0% -0.033
Guard the Isle's Heart 0 7 0.0% 21.71 28.57% 0.2
Powers Long Forgotten 1 1 0.0% 0.0 0.0%
Rituals of Terror 3 2 100.0% 24.5 0.0% -0.303
Rituals of the Destroying Flame 3 3 0.0% 0.0 0.0% -0.553
Second Wave 0 41 29.27% 19.88 70.73% 0.102 0.2188 -0.183
Varied Terrains 2 1 0.0% 0.0 0.0% -0.465
Ward the Shores 2 2 100.0% 0.0 0.0% -0.431

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2 46.0 50.0% 0.15 0.3991 -0.025
Aid From Lesser Spirits 1 21.0 0.0% -0.073
Back Against the Wall 3 50.0 66.67% 0.066 0.0671 0.228
Burn Brightest Before the End 3 24.0 100.0%
Disintegrating Ecosystem 2 24.0 100.0% 0.22 0.6133 -0.072
Downward Spiral 6 30.5 50.0% -0.188 -0.0799 -0.002
Intensifying Exploitation 1 57.0 100.0% 0.191
Invaders Find the Land to Their Liking 2 25.5 50.0% 0.092 -0.4319 -0.064
Memory Fades to Dust 2 22.0 50.0% -0.179
Power Corrodes the Spirit 3 23.67 66.67% -0.484
Promising Farmlands 1 24.0 0.0% 0.272 0.5547 -0.178
Slow Dissolution of Will 2 27.5 50.0%
Strong Earth Shatters Slowly 2 23.0 100.0%
Thriving Communities 1 30.0 0.0% -0.157
Unnatural Proliferation 1 22.0 100.0% 0.277
Untended Land Crumbles 1 23.0 100.0% -0.201 0.0306 -0.088

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 133 19.53% 18.12 39.1% -0.182 0.823 0.312
B 144 21.58% 17.85 40.97% 0.272 1.1916 0.763
C 146 19.86% 17.89 39.73% -0.125 0.6091 0.179
D 152 19.73% 18.39 40.13% -0.009 0.9694 -0.593
E 148 18.06% 17.82 39.19% 0.023 0.8427 -0.124
F 149 20.0% 18.08 40.94% -0.138 0.7357 0.141
G 132 21.71% 17.67 38.64% -0.019 0.7901 -0.187
H 135 20.0% 18.64 40.74% 0.118 0.9327 -0.445

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5 0.0% 37.6 60.0% -0.259 0.4489 -0.11
Skip Initial Invader Actions 21 6.25% 41.48 76.19% 0.003 -0.5818 0.188
Start of Game Growth 22 5.88% 37.82 68.18% 0.003 -0.5111 0.202
Unlimited Undo 25 4.76% 33.28 60.0% 0.262 0.1525 0.251
Using Tokens but Not Events 32 14.81% 24.38 59.38% 0.142 0.1159 -0.078

Terror Level

Terror Level Completed Average Score Win Rate
I 90 13.33 1.11%
II 22 30.1 68.18%
III 36 34.83 91.67%
IV 17 38.67 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1
Win: Invaders destroyed (Terror III) 33
Win: Invaders destroyed (Terror II) 15
Win: Terror victory (Terror IV) 17
Game abandoned (v.3.0+) 87
Lose: Adversary condition 2
Lose: Scenario condition 2
Lose: Blight pool ran out 8

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)