Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 4 25.0% 5.25 0.0% -0.223 -0.0317 -0.273
Blitz 0 1 0.0% 0.0 0.0% 0.46
Dahan Insurrection 4 4 25.0% 15.25 0.0% -0.121 -0.3736 -0.813
Elemental Invocation 1 2 0.0% 27.0 50.0% -0.03
Guard the Isle's Heart 0 7 0.0% 21.71 28.57% -0.141 -0.7022 0.178
Powers Long Forgotten 1 1 0.0% 0.0 0.0%
Rituals of Terror 3 2 100.0% 24.5 0.0% -0.297
Rituals of the Destroying Flame 3 3 0.0% 0.0 0.0% -0.558
Second Wave 0 39 30.77% 20.36 71.79% 0.464 0.6023 -0.187
Varied Terrains 2 1 0.0% 0.0 0.0% -0.453
Ward the Shores 2 2 100.0% 0.0 0.0% -0.419

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2 46.0 50.0% 0.209 0.4601 -0.009
Aid From Lesser Spirits 1 21.0 0.0% -0.084
Back Against the Wall 3 50.0 66.67% 0.102 0.1366 0.241
Burn Brightest Before the End 3 24.0 100.0%
Disintegrating Ecosystem 2 24.0 100.0% 0.255 0.5992 -0.073
Downward Spiral 6 30.5 50.0% -0.255 -0.1377 0.019
Intensifying Exploitation 1 57.0 100.0% 0.187
Invaders Find the Land to Their Liking 1 0.0 0.0% -0.063
Memory Fades to Dust 2 22.0 50.0% -0.177
Power Corrodes the Spirit 3 23.67 66.67% -0.472
Promising Farmlands 1 24.0 0.0% -0.318
Slow Dissolution of Will 2 27.5 50.0%
Strong Earth Shatters Slowly 2 23.0 100.0%
Thriving Communities 1 30.0 0.0% -0.165
Unnatural Proliferation 1 22.0 100.0% 0.281
Untended Land Crumbles 1 23.0 100.0% -0.188 0.0019 -0.099

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 129 19.35% 17.69 37.98% -0.165 0.8327 0.296
B 140 21.48% 17.45 40.0% 0.296 1.2181 0.763
C 143 20.29% 17.73 39.16% -0.03 0.6993 0.176
D 148 19.58% 18.02 39.19% -0.01 0.9491 -0.602
E 144 17.86% 17.43 38.19% -0.434 0.3851 -0.052
F 146 19.72% 17.96 40.41% 0.046 0.9277 0.123
G 128 21.6% 17.23 37.5% -0.012 0.8136 -0.198
H 133 19.53% 18.11 39.85% 0.239 1.0776 -0.458

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5 0.0% 37.6 60.0% -0.227 0.502 -0.105
Skip Initial Invader Actions 19 0.0% 40.21 73.68% -0.227 -0.8296 0.193
Start of Game Growth 20 0.0% 36.25 65.0% -0.227 -0.7309 0.187
Unlimited Undo 23 0.0% 31.52 56.52% 0.274
Using Tokens but Not Events 29 12.5% 24.41 58.62% 0.065 0.0351 -0.071

Terror Level

Terror Level Completed Average Score Win Rate
I 89 13.42 1.12%
II 21 30.13 66.67%
III 34 34.83 91.18%
IV 17 38.67 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1
Win: Invaders destroyed (Terror III) 31
Win: Invaders destroyed (Terror II) 14
Win: Terror victory (Terror IV) 17
Game abandoned (v.3.0+) 86
Lose: Adversary condition 2
Lose: Scenario condition 2
Lose: Blight pool ran out 8

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)