Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 5 0.0% 28.8 60.0%
Blitz 0 140 33.33% 25.32 33.57% 0.208
Dahan Insurrection 4 48 16.67% 43.94 54.17% 0.182 0.195 0.599
Despicable Theft 2 15 26.67% 9.73 26.67% -0.955 -0.1889
Elemental Invocation 1 15 6.67% 17.73 46.67%
Guard the Isle's Heart 0 263 2.28% 44.78 64.26% 0.064 -0.5326 -0.831
Powers Long Forgotten 1 9 33.33% 15.44 55.56%
Rituals of Terror 3 3 66.67% 23.33 66.67%
Rituals of the Destroying Flame 3 5 20.0% 39.0 80.0% 0.154 0.8414
Second Wave 0 306 28.85% 23.91 81.7% 0.337 0.3328
Varied Terrains 2 8 25.0% 28.88 75.0% 0.199 0.979
Ward the Shores 2 15 41.67% 25.87 80.0% 0.078 0.9474

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 29 34.31 55.17% -0.453 -0.3048 -0.145
Aid From Lesser Spirits 35 45.83 71.43% 0.159 0.0462 0.926
All Things Weaken 36 31.39 55.56% 0.178 0.5525 -0.155
Attenuated Essence 20 40.0 50.0% -0.617
Back Against the Wall 27 44.96 66.67% -0.035
Blight Corrodes the Spirit 20 37.9 65.0% 0.144 0.3495 0.213
Burn Brightest Before the End 17 32.76 52.94% 0.449 0.4937 -0.191
Disintegrating Ecosystem 32 35.31 53.13% -0.176 0.3221 -0.444
Downward Spiral 39 30.15 51.28% 0.056
Erosion of Will 31 36.03 64.52% 0.145
Intensifying Exploitation 24 31.21 58.33%
Invaders Find the Land to Their Liking 26 39.12 61.54% 0.005
Memory Fades to Dust 58 28.53 55.17% -0.455 -0.2496 0.054
Power Corrodes the Spirit 34 39.26 64.71% 0.081 0.2788 1.012
Promising Farmlands 32 35.06 56.25% 0.108 0.4642 -0.373
Shattered Fragments of Power 15 37.53 60.0% 0.094 0.3112 0.675
Slow Dissolution of Will 16 42.31 75.0% 0.067 0.497 0.937
Strong Earth Shatters Slowly 28 31.68 78.57% 0.232 -0.3925 0.175
The Border of Life and Death 15 29.07 53.33% 0.341 0.0211 -0.433
Thriving Communities 55 32.64 52.73% 0.024 0.343 -0.026
Thriving Crops 10 41.2 70.0% 0.567
Unnatural Proliferation 50 36.74 58.0% 0.303 0.3929 0.739
Untended Land Crumbles 43 32.02 48.84% 0.141 0.3659 -0.018

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2259 25.06% 28.28 61.49% 0.149 0.9482 -1.02
B 2210 26.39% 28.83 62.31% -0.332 0.3981 0.258
C 2287 25.71% 29.52 63.84% -0.261 0.3437 0.356
D 2232 24.18% 28.0 61.83% 0.288 1.0445 0.255
E 2190 25.26% 28.4 63.61% -0.114 0.4702 -0.149
F 2012 26.07% 27.24 62.87% -0.386 0.3169 -0.606
G 1451 26.65% 29.62 62.37% -0.067 0.6908 0.63
H 1603 26.42% 32.9 64.82% 0.78 1.4115 0.202

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 43 0.0% 31.7 83.72% -0.141 0.7332
Not Using Events or Tokens 1 0.0% 23.0 100.0%
Skip Initial Invader Actions 86 5.56% 32.93 80.23% -0.141 -0.4319
Start of Game Growth 158 11.29% 33.48 60.13% -0.553 -1.1097 -0.379
Unlimited Undo 230 5.21% 31.67 64.35% -0.392 -0.3287 0.195
Using Tokens but Not Events 572 10.21% 29.26 66.43% 0.078 -0.0492 -0.364

Terror Level

Terror Level Completed Average Score Win Rate
I 808 12.44 5.69%
II 716 29.94 73.46%
III 908 34.9 94.27%
IV 336 38.84 99.4%

Results

Result Completed
Win: Invaders destroyed (Terror I) 46
Win: Invaders destroyed (Terror III) 832
Win: Invaders destroyed (Terror II) 507
Win: Terror victory (Terror IV) 334
Game abandoned (v.3.0+) 683
Lose: Invader deck ran out 9
Lose: Adversary condition 152
Win: Sacrifice victory 5
Lose: Scenario condition 39
Win: Scenario condition 38
Lose: Blight pool ran out 113
Lose: Spirit destroyed 10

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)