Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Blitz 0 46 46.15% 38.72 45.65% -0.889
Dahan Insurrection 4 12 16.67% 76.58 91.67% 0.674
Despicable Theft 2 2 50.0% 28.5 50.0% -0.536 -0.0373
Elemental Invocation 1 3 0.0% 33.67 66.67% 0.285 0.8312 -0.271
Guard the Isle's Heart 0 92 1.09% 52.61 75.0% -0.133 0.0983 0.326
Powers Long Forgotten 1 1 0.0% 26.0 100.0% 0.121 0.5286
Rituals of Terror 3 1 0.0% 38.0 100.0% -0.111
Second Wave 0 76 26.32% 26.3 90.79% 0.318 1.0106 -0.345
Varied Terrains 2 1 0.0% 34.0 100.0%
Ward the Shores 2 5 100.0% 30.8 100.0%

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 11 49.0 63.64% 0.008 1.9793 0.622
Aid From Lesser Spirits 14 44.5 64.29% 0.445 2.2223 1.208
All Things Weaken 15 33.93 60.0% 0.202 2.2507 -0.096
Back Against the Wall 8 36.88 37.5% -1.094 0.8455 -0.692
Disintegrating Ecosystem 5 37.8 40.0%
Downward Spiral 9 32.67 66.67% 0.031 1.9922 0.004
Erosion of Will 11 46.18 72.73% 0.299 2.3805 0.258
Invaders Find the Land to Their Liking 10 35.3 40.0% -0.063 0.4385 -0.953
Memory Fades to Dust 16 31.19 68.75% -0.536 1.605 0.366
Power Corrodes the Spirit 10 42.7 60.0% -0.011
Promising Farmlands 12 34.67 58.33% 0.082 2.1039 -0.332
Strong Earth Shatters Slowly 6 45.5 83.33% 0.061 0.5577 1.295
Thriving Communities 6 27.33 50.0% -0.258 1.801 -0.213
Unnatural Proliferation 9 34.11 55.56% 0.136 2.0928 -0.443
Untended Land Crumbles 14 35.0 64.29% -0.71 1.3234 -0.139

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 513 25.5% 36.44 79.53% -0.067 0.6689 0.482
B 530 26.11% 36.32 78.87% -0.404 0.2929 -0.319
C 536 24.86% 36.87 80.78% -0.014 0.4553 0.194
D 542 24.05% 36.87 80.07% -0.29 0.419 -0.702
E 514 24.65% 35.58 82.49% -0.265 0.2796 -0.12
F 488 25.11% 35.54 82.38% -0.046 0.6156 0.15
G 348 23.75% 37.07 82.18% 0.614 1.2451 0.173
H 353 23.55% 40.32 79.04% 0.549 1.2135 0.222

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 16 0.0% 35.94 100.0% 0.073 2.3021 0.213
Not Using Events or Tokens 1 0.0% 23.0 100.0%
Skip Initial Invader Actions 31 0.0% 37.45 96.77% -0.117 -1.0973 0.213
Start of Game Growth 55 10.26% 48.09 87.27% -0.62 -1.0764 0.494
Unlimited Undo 60 4.55% 45.48 95.0% 0.103 -0.4481 -0.35
Using Tokens but Not Events 142 3.97% 41.65 88.03% 0.591 0.746 0.455

Terror Level

Terror Level Completed Average Score Win Rate
I 93 22.65 16.13%
II 221 31.08 85.52%
III 250 34.66 94.8%
IV 99 37.91 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 15
Win: Invaders destroyed (Terror III) 232
Win: Invaders destroyed (Terror II) 177
Win: Terror victory (Terror IV) 99
Lose: Invader deck ran out 2
Lose: Adversary condition 63
Win: Sacrifice victory 1
Lose: Scenario condition 20
Win: Scenario condition 16
Lose: Blight pool ran out 33
Lose: Spirit destroyed 5

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-10-19 02:56:39 (Pacific Time)