Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Blitz 0 29 51.85% 40.28 48.28% 0.341 0.5986 -0.474
Dahan Insurrection 4 12 16.67% 76.58 91.67% 0.014 0.427 0.672
Despicable Theft 2 1 0.0% 34.0 100.0%
Elemental Invocation 1 2 0.0% 34.0 50.0% -0.16 0.3261 -0.232
Guard the Isle's Heart 0 72 0.0% 50.19 72.22% -0.63 -0.3242 0.467
Rituals of Terror 3 1 0.0% 38.0 100.0%
Second Wave 0 42 33.33% 24.67 88.1% 0.586 1.1514
Ward the Shores 2 4 100.0% 30.5 100.0%

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 8 47.25 62.5% -0.073 1.8301 0.356
Aid From Lesser Spirits 8 37.75 62.5% -0.046 1.6839 0.32
All Things Weaken 10 34.0 50.0% -0.928 1.0579 0.052
Back Against the Wall 2 23.0 50.0%
Disintegrating Ecosystem 4 27.0 25.0% -0.53 1.5201
Downward Spiral 7 26.57 57.14% -0.347 1.6456 -0.307
Erosion of Will 7 43.0 85.71% -0.048 2.0354 -0.005
Invaders Find the Land to Their Liking 8 36.75 50.0% 0.105 0.5457 -0.769
Memory Fades to Dust 8 26.0 87.5% 0.093 2.1769 0.444
Power Corrodes the Spirit 7 44.71 57.14% -1.072 0.8668 -0.026
Promising Farmlands 11 31.55 54.55% -0.276 1.7703 -0.442
Strong Earth Shatters Slowly 3 49.67 100.0% 0.682 1.1071 1.131
Thriving Communities 5 27.0 60.0% 0.091 2.0744
Unnatural Proliferation 8 34.88 50.0% -0.247 1.7179 -0.576
Untended Land Crumbles 9 35.44 77.78% -0.204 1.7892 0.412

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 354 24.86% 35.26 80.79% -0.775 0.022 0.571
B 361 25.14% 36.1 79.5% 0.128 0.8716 -0.48
C 373 24.04% 35.56 80.16% -0.379 0.1898 0.105
D 372 23.56% 36.28 80.91% 0.085 0.8811 -0.455
E 355 23.5% 35.18 83.1% 0.13 0.7766 -0.082
F 327 24.53% 34.31 85.02% 0.374 1.098 0.327
G 259 22.75% 37.52 79.92% 0.208 0.9396 0.007
H 247 24.9% 40.19 78.54% 0.297 1.0094 0.067

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 9 0.0% 34.67 100.0% 0.068 2.1976
Not Using Events or Tokens 1 0.0% 23.0 100.0%
Skip Initial Invader Actions 22 0.0% 38.55 100.0% 0.277 0.1348
Start of Game Growth 43 11.76% 50.63 88.37% 0.386 -0.3749 0.636
Unlimited Undo 43 2.94% 46.86 95.35% 0.319 -0.2851 -0.447
Using Tokens but Not Events 91 2.44% 41.11 84.62% 0.184 0.0279 0.267

Terror Level

Terror Level Completed Average Score Win Rate
I 62 22.56 12.9%
II 158 30.98 86.08%
III 173 34.53 95.95%
IV 67 37.77 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8
Win: Invaders destroyed (Terror III) 162
Win: Invaders destroyed (Terror II) 125
Win: Terror victory (Terror IV) 67
Lose: Adversary condition 41
Lose: Scenario condition 18
Win: Scenario condition 15
Lose: Blight pool ran out 21
Lose: Spirit destroyed 3

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)