Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 2 0.0% 13.0 0.0% -0.467 -0.687
Blitz 0 99 32.93% 29.21 46.46% -0.573 -0.2866 -0.706
Dahan Insurrection 4 32 18.75% 47.41 56.25% -0.059 -0.1737 0.357
Despicable Theft 2 3 66.67% 29.67 66.67% 0.248 0.9867
Elemental Invocation 1 7 14.29% 34.0 85.71% 0.888 1.6441 -0.17
Guard the Isle's Heart 0 181 0.55% 53.43 75.14% 0.163 -0.419 1.098
Powers Long Forgotten 1 4 25.0% 15.25 50.0% -0.465 0.3888
Rituals of Terror 3 3 66.67% 23.33 66.67% 0.061 -0.109 -0.32
Rituals of the Destroying Flame 3 1 0.0% 0.0 0.0% -0.155 0.7555
Second Wave 0 193 29.69% 24.33 83.42% 1.03 1.1093 -0.441
Varied Terrains 2 2 50.0% 30.5 100.0%
Ward the Shores 2 6 100.0% 30.17 100.0%

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 23 38.22 60.87% -0.214 -0.1098 0.696
Aid From Lesser Spirits 24 44.63 70.83% 0.253 0.1082 1.37
All Things Weaken 21 33.81 57.14% -0.15
Attenuated Essence 6 29.83 33.33% 0.538 0.5365 -0.28
Back Against the Wall 11 36.73 45.45% 0.129 0.1938 -0.393
Blight Corrodes the Spirit 6 48.0 100.0% 0.355 0.5904 0.265
Burn Brightest Before the End 7 42.57 71.43% 0.313 0.4736 0.703
Disintegrating Ecosystem 15 37.53 66.67% 0.366 0.7418
Downward Spiral 21 29.14 57.14% -0.268 -0.1956 0.178
Erosion of Will 18 43.39 77.78% -0.033 0.2231 0.652
Intensifying Exploitation 12 33.67 41.67% -0.509 -0.2346 -0.231
Invaders Find the Land to Their Liking 16 39.44 50.0% -0.067 -0.5533 -0.835
Memory Fades to Dust 39 31.13 64.1% 0.137 0.3195 0.367
Power Corrodes the Spirit 23 39.22 56.52% 0.278 0.4909 0.292
Promising Farmlands 22 37.23 59.09% 0.18 0.5028 -0.039
Shattered Fragments of Power 5 43.8 80.0% 0.378 0.5478 0.089
Slow Dissolution of Will 6 25.83 66.67% 0.13
Strong Earth Shatters Slowly 17 37.82 94.12% 1.213
The Border of Life and Death 8 30.13 62.5% -0.352 -0.8685 0.103
Thriving Communities 33 34.52 48.48% -0.113 0.2111 0.232
Thriving Crops 3 35.67 33.33% -0.344
Unnatural Proliferation 28 36.36 64.29% -0.747 -0.5604 -0.823
Untended Land Crumbles 27 28.56 48.15% -0.517 -0.1777 -0.009

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1361 24.85% 31.45 68.77% 0.254 1.1173 0.212
B 1310 25.6% 31.69 68.7% 0.688 1.5094 -0.105
C 1342 24.6% 32.65 71.31% 0.109 0.8067 0.409
D 1332 23.25% 31.33 68.32% -0.296 0.5599 -0.954
E 1272 24.8% 31.1 69.65% -0.753 -0.0646 0.082
F 1156 25.62% 29.14 69.46% -0.481 0.3368 0.074
G 815 25.87% 31.8 68.83% 0.17 1.0504 -0.049
H 900 24.52% 36.56 70.67% 0.249 1.0292 0.356

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 32 0.0% 37.25 96.88% 0.739
Not Using Events or Tokens 1 0.0% 23.0 100.0%
Skip Initial Invader Actions 67 8.11% 33.48 83.58% 0.194 -0.3734 0.739
Start of Game Growth 105 13.7% 39.71 75.24% -0.57 -1.2348 0.209
Unlimited Undo 138 3.77% 38.33 79.71% 0.303 0.3263 0.489
Using Tokens but Not Events 378 6.94% 33.93 74.07% 0.091 0.1388 0.011

Terror Level

Terror Level Completed Average Score Win Rate
I 390 15.45 10.0%
II 460 30.45 79.13%
III 558 34.8 93.73%
IV 218 38.47 99.54%

Results

Result Completed
Win: Invaders destroyed (Terror I) 39
Win: Invaders destroyed (Terror III) 513
Win: Invaders destroyed (Terror II) 348
Win: Terror victory (Terror IV) 217
Game abandoned (v.3.0+) 280
Lose: Invader deck ran out 4
Lose: Adversary condition 96
Win: Sacrifice victory 2
Lose: Scenario condition 28
Win: Scenario condition 24
Lose: Blight pool ran out 66
Lose: Spirit destroyed 9

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)