Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 3 0.0% 17.0 33.33% 0.27 0.4608
Blitz 0 136 32.77% 25.57 33.82% -0.24 -0.0227 -0.877
Dahan Insurrection 4 41 17.07% 40.76 48.78% -0.5 -0.7525 0.273
Despicable Theft 2 11 18.18% 10.82 27.27% -0.578 0.0086
Elemental Invocation 1 11 9.09% 24.18 63.64% 0.039 0.7788 -0.19
Guard the Isle's Heart 0 237 1.27% 46.71 67.09% -0.056 -0.618 0.753
Powers Long Forgotten 1 9 33.33% 15.44 55.56% -0.239 0.521
Rituals of Terror 3 3 66.67% 23.33 66.67% -0.36
Rituals of the Destroying Flame 3 4 0.0% 41.0 75.0% 0.27 1.1773 0.514
Second Wave 0 278 29.24% 23.99 81.65% 1.06 1.1983 -0.173
Varied Terrains 2 5 40.0% 25.8 80.0% 0.535 1.3111 -0.073
Ward the Shores 2 12 33.33% 28.25 83.33% 0.411 1.4851

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 27 35.33 59.26% 0.284 0.5353 0.709
Aid From Lesser Spirits 28 43.18 67.86% -0.212 -0.2694 1.262
All Things Weaken 29 31.45 55.17% -0.571 -0.2364 0.075
Attenuated Essence 11 41.82 54.55% 0.286 0.3195 0.642
Back Against the Wall 24 41.67 62.5% 0.406 0.4414 0.014
Blight Corrodes the Spirit 13 35.62 61.54% -0.805 -0.5877 0.553
Burn Brightest Before the End 11 36.18 54.55% -0.271 -0.2602 0.22
Disintegrating Ecosystem 21 35.0 57.14% -0.82 -0.4758 0.888
Downward Spiral 30 26.03 46.67% 0.03 0.1471 -0.326
Erosion of Will 27 34.37 66.67% -0.261 0.013 0.462
Intensifying Exploitation 21 33.57 52.38% 0.725 0.9357 0.3
Invaders Find the Land to Their Liking 20 39.05 55.0% 0.531 -0.0418 -0.792
Memory Fades to Dust 52 26.71 55.77% -0.118 0.134 0.049
Power Corrodes the Spirit 27 36.74 55.56% 0.098 0.3021 0.372
Promising Farmlands 29 35.48 58.62% 0.376 0.6305 -0.477
Shattered Fragments of Power 11 30.27 54.55% -0.184 -0.11 -0.101
Slow Dissolution of Will 7 27.86 71.43% 0.116
Strong Earth Shatters Slowly 24 30.54 75.0% -0.839 -1.5129 0.605
The Border of Life and Death 10 36.9 70.0% 0.663 0.062 0.432
Thriving Communities 47 31.7 51.06% -0.014 0.2675 0.478
Thriving Crops 6 40.17 50.0% 0.255 0.115 -0.202
Unnatural Proliferation 41 34.59 58.54% -0.379 -0.1757 -0.847
Untended Land Crumbles 39 33.59 48.72% -0.041 0.1491 0.082

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1932 24.7% 28.82 63.1% -0.764 0.234 0.022
B 1861 25.11% 28.92 63.46% 0.068 0.99 -0.146
C 1908 24.48% 29.65 65.25% -0.072 0.6574 0.252
D 1894 23.37% 28.48 63.25% 0.209 1.1679 -0.512
E 1813 24.22% 28.59 65.03% 0.675 1.4937 0.21
F 1661 25.21% 27.1 64.66% 0.117 0.9991 -0.216
G 1210 24.54% 29.24 62.64% -0.292 0.5332 -0.059
H 1339 24.87% 32.82 64.82% 0.455 1.2941 0.44

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 36 0.0% 37.22 97.22% 1.048
Not Using Events or Tokens 1 0.0% 23.0 100.0%
Skip Initial Invader Actions 82 5.88% 33.93 81.71% 0.231 -0.3721 1.048
Start of Game Growth 132 11.11% 36.84 68.18% 0.18 -0.3236 -0.038
Unlimited Undo 199 3.61% 33.67 67.84% -0.724 -0.8309 0.284
Using Tokens but Not Events 500 8.19% 30.72 70.0% -0.316 -0.3457 0.189

Terror Level

Terror Level Completed Average Score Win Rate
I 667 13.42 6.75%
II 617 30.13 76.01%
III 756 34.83 94.18%
IV 283 38.67 99.29%

Results

Result Completed
Win: Invaders destroyed (Terror I) 45
Win: Invaders destroyed (Terror III) 695
Win: Invaders destroyed (Terror II) 451
Win: Terror victory (Terror IV) 281
Game abandoned (v.3.0+) 543
Lose: Invader deck ran out 7
Lose: Adversary condition 125
Win: Sacrifice victory 5
Lose: Scenario condition 35
Win: Scenario condition 30
Lose: Blight pool ran out 96
Lose: Spirit destroyed 10

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)