Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 1 0.0% 0.0 0.0%
Blitz 0 64 44.68% 35.31 59.38% 0.635 0.8323 -0.82
Dahan Insurrection 4 21 9.52% 51.38 61.9% -1.031 -1.4729 0.155
Despicable Theft 2 2 50.0% 28.5 50.0%
Elemental Invocation 1 3 0.0% 33.67 66.67% -0.246
Guard the Isle's Heart 0 129 0.78% 55.47 76.74% -0.468 -1.1126 0.693
Powers Long Forgotten 1 1 0.0% 26.0 100.0%
Rituals of Terror 3 1 0.0% 38.0 100.0% -0.154
Second Wave 0 113 30.36% 25.96 89.38% 0.651 0.7167 -0.45
Varied Terrains 2 1 0.0% 34.0 100.0%
Ward the Shores 2 5 100.0% 30.8 100.0%

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 14 42.86 57.14% 0.052 0.2946 0.589
Aid From Lesser Spirits 17 44.41 70.59% 1.155
All Things Weaken 16 34.25 62.5% 0.258 0.6502 -0.222
Attenuated Essence 4 29.5 25.0% -0.923 -0.8162 -0.607
Back Against the Wall 8 36.88 37.5% -0.476
Burn Brightest Before the End 3 26.0 66.67% 0.111 0.3216
Disintegrating Ecosystem 10 32.5 50.0% 0.658 1.0813
Downward Spiral 14 32.79 64.29% -0.058 0.1771 0.368
Erosion of Will 14 47.93 78.57% 0.119 0.4286 0.476
Intensifying Exploitation 4 43.0 75.0% -0.056 0.2316 0.183
Invaders Find the Land to Their Liking 10 35.3 40.0% -0.946
Memory Fades to Dust 22 32.41 72.73% 0.038 0.3741 0.237
Power Corrodes the Spirit 13 37.23 46.15% -0.6 -0.3792 -0.179
Promising Farmlands 16 41.63 68.75% 0.406 0.8589 0.049
Slow Dissolution of Will 4 28.5 75.0% -0.144 0.2554 0.165
Strong Earth Shatters Slowly 13 38.54 92.31% 0.408 -0.3025 1.394
The Border of Life and Death 3 41.67 100.0% 0.175 -0.1604 0.227
Thriving Communities 12 39.58 58.33% -0.803 -0.4404 -0.294
Thriving Crops 1 26.0 0.0% -0.637
Unnatural Proliferation 12 43.33 66.67% -0.23
Untended Land Crumbles 16 34.69 62.5% -0.265 0.017 -0.165

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 779 25.37% 35.86 77.92% -0.373 0.3675 0.219
B 785 25.96% 36.07 77.58% 0.35 1.0763 0.122
C 800 24.55% 36.39 79.0% 0.21 0.7918 0.13
D 784 23.61% 35.9 77.81% 0.099 0.8107 -0.752
E 752 24.59% 35.07 79.79% 0.037 0.6021 0.033
F 689 25.04% 33.48 78.96% -0.817 -0.1472 -0.008
G 468 24.24% 35.41 80.34% -0.271 0.3809 -0.013
H 540 23.95% 40.36 79.26% 0.822 1.3921 0.353

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 29 0.0% 34.9 100.0% 0.397
Not Using Events or Tokens 1 0.0% 23.0 100.0%
Skip Initial Invader Actions 50 4.35% 35.7 94.0% 0.506 -0.1118 0.397
Start of Game Growth 78 10.2% 42.72 87.18% 0.202 -0.1462 0.44
Unlimited Undo 92 4.76% 40.78 89.13% 0.222 0.2153 -0.058
Using Tokens but Not Events 233 4.41% 40.7 86.27% 0.077 0.0671 0.847

Terror Level

Terror Level Completed Average Score Win Rate
I 160 20.4 18.13%
II 314 31.01 84.08%
III 362 34.76 95.3%
IV 128 38.07 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 29
Win: Invaders destroyed (Terror III) 339
Win: Invaders destroyed (Terror II) 251
Win: Terror victory (Terror IV) 128
Game abandoned (v.3.0+) 50
Lose: Invader deck ran out 3
Lose: Adversary condition 74
Win: Sacrifice victory 1
Lose: Scenario condition 23
Win: Scenario condition 18
Lose: Blight pool ran out 43
Lose: Spirit destroyed 5

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)