Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 3 0.0% 17.0 33.33% 0.366 0.4106
Blitz 0 136 32.77% 25.57 33.82% -0.318 -0.104 -0.716
Dahan Insurrection 4 40 17.5% 39.88 47.5% -0.621 -0.9086 0.147
Despicable Theft 2 5 40.0% 23.8 60.0% -0.06 0.65
Elemental Invocation 1 10 10.0% 26.6 70.0% 0.366 1.0675 -0.182
Guard the Isle's Heart 0 230 0.87% 47.5 67.39% -0.705 -1.3047 0.688
Powers Long Forgotten 1 9 33.33% 15.44 55.56% -0.455 0.3821
Rituals of Terror 3 3 66.67% 23.33 66.67% -0.385
Rituals of the Destroying Flame 3 3 0.0% 43.0 66.67% 0.494
Second Wave 0 245 29.1% 23.67 81.63% 0.615 0.8652 -0.272
Varied Terrains 2 3 66.67% 20.33 66.67% -0.069
Ward the Shores 2 10 42.86% 24.3 80.0%

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 25 37.2 64.0% 0.687 0.7588 0.672
Aid From Lesser Spirits 28 43.18 67.86% 0.193 0.1224 1.237
All Things Weaken 25 32.2 56.0% -0.469 -0.2101 -0.15
Attenuated Essence 9 45.33 55.56% 0.683 0.6474 0.586
Back Against the Wall 20 41.85 60.0% 0.578 0.6319 0.158
Blight Corrodes the Spirit 8 49.88 87.5% 0.404 0.549 0.811
Burn Brightest Before the End 10 39.8 60.0% 0.068 0.0842 0.403
Disintegrating Ecosystem 19 36.89 63.16% -0.455 -0.2671 1.193
Downward Spiral 26 28.08 53.85% 0.423 0.497 -0.32
Erosion of Will 26 35.69 69.23% -0.19 -0.0356 0.456
Intensifying Exploitation 19 33.63 47.37% 0.324 0.4597 0.233
Invaders Find the Land to Their Liking 18 39.39 55.56% 0.193 -0.4206 -0.778
Memory Fades to Dust 50 26.64 56.0% -0.605 -0.4015 -0.136
Power Corrodes the Spirit 25 36.88 56.0% 0.35
Promising Farmlands 25 35.6 56.0% -0.227
Shattered Fragments of Power 10 33.3 60.0% -0.2 -0.1972 -0.051
Slow Dissolution of Will 7 27.86 71.43% 0.119
Strong Earth Shatters Slowly 23 31.87 78.26% -0.762 -1.4584 0.534
The Border of Life and Death 8 30.13 62.5% 0.387
Thriving Communities 41 32.39 51.22% 0.569 0.7251 0.611
Thriving Crops 5 32.6 40.0% 0.347 0.0352 -0.431
Unnatural Proliferation 34 36.85 58.82% -0.681 -0.5727 -0.854
Untended Land Crumbles 33 30.42 48.48% 0.367 0.5485 -0.094

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1787 23.72% 29.14 63.63% -0.121 0.8543 0.035
B 1735 24.27% 29.35 63.75% 0.484 1.3733 0.023
C 1772 23.75% 30.09 66.08% 0.003 0.6952 0.28
D 1751 22.47% 28.78 63.79% -0.272 0.6236 -0.516
E 1671 23.26% 28.74 65.23% 0.206 0.9351 0.085
F 1525 23.9% 27.24 65.31% -0.568 0.2636 -0.214
G 1117 23.89% 29.6 63.03% 0.074 0.8539 -0.059
H 1216 24.17% 33.56 65.38% 0.256 1.0385 0.394

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 36 0.0% 37.22 97.22% 1.037
Not Using Events or Tokens 1 0.0% 23.0 100.0%
Skip Initial Invader Actions 79 6.25% 34.46 82.28% 0.177 -0.5921 1.037
Start of Game Growth 128 11.58% 37.52 68.75% -0.446 -0.8834 -0.058
Unlimited Undo 193 3.75% 33.86 68.39% -0.189 -0.2546 0.298
Using Tokens but Not Events 486 8.0% 30.98 69.96% 0.04 -0.003 0.188

Terror Level

Terror Level Completed Average Score Win Rate
I 616 13.76 6.98%
II 577 30.19 77.64%
III 692 34.82 94.36%
IV 263 38.63 99.24%

Results

Result Completed
Win: Invaders destroyed (Terror I) 43
Win: Invaders destroyed (Terror III) 638
Win: Invaders destroyed (Terror II) 431
Win: Terror victory (Terror IV) 261
Game abandoned (v.3.0+) 490
Lose: Invader deck ran out 6
Lose: Adversary condition 120
Win: Sacrifice victory 5
Lose: Scenario condition 35
Win: Scenario condition 27
Lose: Blight pool ran out 83
Lose: Spirit destroyed 9

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)