Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 2 0.0% 13.0 0.0%
Blitz 0 135 33.05% 25.76 34.07% -1.03 -0.6072 -0.675
Dahan Insurrection 4 38 15.79% 41.97 50.0% -0.419 -0.9013 0.359
Despicable Theft 2 3 66.67% 29.67 66.67%
Elemental Invocation 1 9 11.11% 26.44 66.67% -0.213 0.5247 -0.156
Guard the Isle's Heart 0 217 0.92% 48.72 70.05% -0.153 -0.8093 1.093
Powers Long Forgotten 1 7 42.86% 16.43 57.14% 0.488 1.0499
Rituals of Terror 3 3 66.67% 23.33 66.67% -0.306
Rituals of the Destroying Flame 3 3 0.0% 43.0 66.67% 0.378 1.1265 0.505
Second Wave 0 227 29.2% 23.97 82.38% 0.857 0.9515 -0.328
Varied Terrains 2 3 66.67% 20.33 66.67% -0.063
Ward the Shores 2 10 42.86% 24.3 80.0% -0.576 0.2784

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 23 38.22 60.87% 0.795
Aid From Lesser Spirits 26 44.19 69.23% 1.347
All Things Weaken 22 35.14 59.09% -0.0
Attenuated Essence 8 43.0 50.0% 0.433 0.4852 -0.059
Back Against the Wall 18 39.94 55.56% 0.171 0.1552 0.148
Blight Corrodes the Spirit 7 41.14 85.71% -0.053 0.1309 0.257
Burn Brightest Before the End 10 39.8 60.0% -0.093 -0.0057 0.385
Disintegrating Ecosystem 17 40.29 70.59% 0.98
Downward Spiral 24 26.42 50.0% 0.002 0.1082 -0.254
Erosion of Will 23 37.87 69.57% 0.634 0.8004 0.694
Intensifying Exploitation 18 30.33 44.44% 0.131 0.3188 0.009
Invaders Find the Land to Their Liking 17 40.06 52.94% 0.15 -0.2782 -0.712
Memory Fades to Dust 49 27.04 57.14% -0.047 0.188 -0.167
Power Corrodes the Spirit 25 36.88 56.0% 0.265 0.3612 0.295
Promising Farmlands 25 35.6 56.0% -0.266 0.0982 -0.194
Shattered Fragments of Power 10 33.3 60.0% -0.147 -0.0817 -0.057
Slow Dissolution of Will 7 27.86 71.43% 0.121
Strong Earth Shatters Slowly 19 35.84 94.74% 1.275
The Border of Life and Death 8 30.13 62.5% 0.298
Thriving Communities 37 33.24 48.65% 0.136 0.3611 0.528
Thriving Crops 4 35.75 25.0% -0.414
Unnatural Proliferation 31 36.84 61.29% -0.502 -0.3801 -0.896
Untended Land Crumbles 31 30.39 45.16% -0.182 0.0504 -0.051

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1673 23.6% 29.57 64.2% -0.348 0.5703 0.115
B 1620 24.01% 29.58 64.26% 0.369 1.2102 0.011
C 1650 23.5% 30.48 66.85% -0.028 0.6547 0.27
D 1633 22.38% 29.21 64.3% -0.133 0.7092 -0.928
E 1553 23.29% 29.18 65.81% 0.26 0.9114 0.209
F 1414 24.22% 27.49 66.05% -0.35 0.4097 -0.094
G 1038 24.66% 29.9 63.87% 0.203 0.9606 -0.033
H 1120 24.0% 33.99 65.98% 0.092 0.8103 0.425

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 36 0.0% 37.22 97.22% 0.338 1.0567 0.904
Not Using Events or Tokens 1 0.0% 23.0 100.0%
Skip Initial Invader Actions 77 6.52% 34.43 83.12% 0.377 -0.3542 0.904
Start of Game Growth 116 13.25% 38.89 74.14% 0.624 0.1782 0.38
Unlimited Undo 186 3.27% 34.75 70.43% 0.469 0.4359 0.378
Using Tokens but Not Events 456 8.33% 31.72 71.49% 0.952 0.7896 0.068

Terror Level

Terror Level Completed Average Score Win Rate
I 560 14.25 7.5%
II 543 30.3 77.53%
III 652 34.84 94.17%
IV 244 38.61 99.59%

Results

Result Completed
Win: Invaders destroyed (Terror I) 42
Win: Invaders destroyed (Terror III) 599
Win: Invaders destroyed (Terror II) 405
Win: Terror victory (Terror IV) 243
Game abandoned (v.3.0+) 444
Lose: Invader deck ran out 5
Lose: Adversary condition 112
Win: Sacrifice victory 4
Lose: Scenario condition 31
Win: Scenario condition 27
Lose: Blight pool ran out 78
Lose: Spirit destroyed 9

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)