Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 1 100.0% 72.0 100.0% 0.188 0.297 0.168
Blitz 0 20 26.67% 31.85 95.0% 0.012 0.279
Dahan Insurrection 4 47 29.79% 72.72 87.23% 0.096 0.4285 0.599
Despicable Theft 2 2 0.0% 52.0 100.0% -0.081
Elemental Invocation 1 15 60.0% 31.53 46.67% -0.447 0.2013 -0.603
Guard the Isle's Heart 0 140 25.0% 51.11 81.43% -0.52 -0.3541 -0.208
Powers Long Forgotten 1 10 40.0% 41.2 70.0% -0.473
Rituals of Terror 3 4 100.0% 57.75 50.0% -0.313 -0.4229 -0.41
Rituals of the Destroying Flame 3 1 100.0% 90.0 100.0% 0.092
Second Wave 0 443 19.86% 29.45 95.03% -0.172 0.2989 -0.683
Varied Terrains 2 3 66.67% 32.67 100.0% 0.14 0.6759
Ward the Shores 2 5 75.0% 46.8 80.0% 0.086

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 42 36.31 59.52% -0.833 0.9984 -0.503
Aid From Lesser Spirits 39 38.95 82.05% -1.079 0.5751 -0.27
All Things Weaken 39 40.33 69.23% -0.782 1.1946 0.56
Back Against the Wall 41 38.93 75.61% -0.571 1.2877 -0.616
Disintegrating Ecosystem 45 31.22 66.67% -0.73 1.2448 -0.615
Downward Spiral 48 39.65 75.0% -0.461 1.4407 -1.116
Erosion of Will 28 43.96 85.71% -0.317 1.7266 0.016
Invaders Find the Land to Their Liking 24 41.96 100.0% 0.471 1.0435 0.803
Memory Fades to Dust 41 38.63 75.61% -0.574 1.4059 -0.339
Power Corrodes the Spirit 37 37.14 70.27% -1.285 0.607 0.189
Promising Farmlands 25 40.08 72.0% -0.546 1.4927 -1.136
Strong Earth Shatters Slowly 18 43.06 100.0% 0.023 0.464 0.388
Thriving Communities 43 34.95 55.81% -0.353 1.6111 -1.506
Unnatural Proliferation 45 36.24 75.56% 0.076 1.9817 -0.472
Untended Land Crumbles 49 30.37 57.14% -0.824 1.2105 -0.037

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1080 34.07% 39.02 87.22% -0.213 0.555 0.321
B 1098 35.43% 38.74 88.25% 0.247 0.9393 -0.597
C 1094 34.25% 39.41 87.66% 0.274 0.8383 0.056
D 1112 34.92% 38.55 87.68% 0.204 0.9723 0.208
E 1091 35.78% 39.14 87.17% -0.274 0.3249 0.159
F 955 34.77% 38.81 87.33% -0.462 0.2471 0.366
G 950 35.06% 38.04 88.95% 0.077 0.8028 -0.211
H 908 35.27% 39.55 88.11% 0.205 0.8953 -0.242

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 52 0.0% 54.63 94.23% 0.134 2.1449 0.6
Not Using Events or Tokens 13 45.45% 23.31 69.23% 0.122 0.3363 -0.467
Skip Initial Invader Actions 124 21.95% 56.1 96.77% 0.266 0.1723 0.12
Start of Game Growth 182 25.9% 54.92 91.21% 0.357 -0.3507 -0.074
Unlimited Undo 194 32.24% 49.72 90.21% 0.293 -0.4064 -0.389
Using Tokens but Not Events 236 12.9% 45.15 95.76% 1.069 1.024 1.234

Terror Level

Terror Level Completed Average Score Win Rate
I 94 22.6 23.4%
II 498 31.02 81.53%
III 781 34.59 95.26%
IV 322 37.83 99.38%

Results

Result Completed
Win: Invaders destroyed (Terror I) 22
Win: Invaders destroyed (Terror III) 731
Win: Invaders destroyed (Terror II) 372
Win: Terror victory (Terror IV) 320
Lose: Invader deck ran out 4
Lose: Adversary condition 54
Win: Sacrifice victory 2
Lose: Scenario condition 20
Win: Scenario condition 45
Lose: Blight pool ran out 117
Lose: Spirit destroyed 8

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-16 02:17:41 (Pacific Time)