Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 27 25.93% 14.41 33.33% -0.755 -0.784 -0.215
Blitz 0 67 16.95% 21.78 61.19% 0.223 0.466 -0.206
Dahan Insurrection 4 150 28.67% 51.41 62.67% 0.184 0.1977 -0.931
Despicable Theft 2 18 16.67% 22.39 38.89%
Elemental Invocation 1 37 51.35% 25.95 37.84% -0.216 0.5367
Guard the Isle's Heart 0 316 17.09% 43.44 69.3% 0.385 -0.2116 1.018
Powers Long Forgotten 1 29 24.14% 17.72 27.59% -0.249 0.4993
Rituals of Terror 3 23 30.43% 22.65 34.78%
Rituals of the Destroying Flame 3 15 26.67% 16.67 20.0% -0.2
Second Wave 0 1085 18.89% 28.31 89.68% 0.032 0.0279 0.485
Varied Terrains 2 22 27.27% 11.64 36.36% -0.362 0.4181 -0.028
Ward the Shores 2 23 19.05% 23.39 56.52%

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 110 33.04 53.64% -0.065 0.084 -0.045
Aid From Lesser Spirits 103 41.28 78.64% 0.409 0.2963 0.457
All Things Weaken 127 35.48 71.65% 0.885 1.2595 0.871
Attenuated Essence 44 33.36 77.27% -0.031 0.0949 0.531
Back Against the Wall 142 35.06 67.61% -0.606 -0.565 0.471
Blight Corrodes the Spirit 42 23.55 42.86% 0.355 0.5604 0.613
Burn Brightest Before the End 39 26.36 56.41% -0.375 -0.3304 0.174
Disintegrating Ecosystem 95 32.06 61.05% -0.811 -0.3131 -0.132
Downward Spiral 144 33.33 70.83% 0.236 0.4857 1.09
Erosion of Will 78 38.28 65.38% -0.515
Intensifying Exploitation 56 29.41 62.5% 0.293
Invaders Find the Land to Their Liking 64 33.59 76.56% 0.418 0.0325
Memory Fades to Dust 120 33.47 70.83% 0.423 0.6278 -0.462
Power Corrodes the Spirit 118 30.6 64.41% 0.454
Promising Farmlands 77 36.06 64.94% -0.069 0.2869 0.012
Shattered Fragments of Power 60 26.97 60.0% -0.561
Slow Dissolution of Will 55 29.05 60.0% 0.118 0.5476 -0.306
Strong Earth Shatters Slowly 37 42.78 94.59% 0.254
The Border of Life and Death 25 34.64 88.0%
Thriving Communities 115 30.87 55.65% -0.179
Thriving Crops 25 39.96 76.0% -0.07 -0.189
Unnatural Proliferation 147 33.52 72.79% -0.216
Untended Land Crumbles 113 32.09 62.83% -0.159 0.066 -0.475

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3883 33.98% 30.43 72.55% 0.545 1.3442 0.701
B 3879 33.75% 30.28 72.44% 0.115 0.8451 -0.144
C 3879 33.63% 30.7 73.32% 0.256 0.8605 0.244
D 3861 34.92% 30.17 72.8% 0.136 0.8928 0.256
E 3761 32.89% 30.01 70.73% -0.066 0.5183 -0.357
F 3532 33.28% 29.87 72.65% -0.397 0.3053 -0.021
G 3101 34.38% 30.64 73.49% -0.511 0.2461 -0.614
H 3065 34.27% 30.57 72.69% -0.033 0.5982 -0.031

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 118 0.0% 39.32 75.42% -0.435 0.4383
Not Using Events or Tokens 66 23.81% 19.14 78.79% 0.7 1.0771
Skip Initial Invader Actions 287 14.73% 40.0 77.35% -0.135 -0.4266 0.227
Start of Game Growth 467 17.12% 38.57 71.31% -0.505 -1.0617 -0.128
Unlimited Undo 659 24.96% 35.39 71.17% 0.116 0.1798 0.431
Using Tokens but Not Events 908 18.03% 29.83 79.41% -0.271 -0.3977 0.305

Terror Level

Terror Level Completed Average Score Win Rate
I 1115 12.44 8.07%
II 1481 29.94 71.1%
III 2322 34.9 94.27%
IV 973 38.84 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 90
Win: Invaders destroyed (Terror III) 2136
Win: Invaders destroyed (Terror II) 988
Win: Terror victory (Terror IV) 968
Game abandoned (v.3.0+) 846
Lose: Invader deck ran out 18
Lose: Adversary condition 240
Win: Sacrifice victory 11
Lose: Scenario condition 58
Win: Scenario condition 107
Lose: Blight pool ran out 377
Lose: Spirit destroyed 52

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)