Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 15 26.67% 15.07 26.67% -0.455
Blitz 0 60 19.23% 22.28 61.67% -1.183 -0.9329 -0.872
Dahan Insurrection 4 124 30.65% 52.29 60.48% 0.119 -0.1298 -0.14
Despicable Theft 2 17 11.76% 22.24 41.18% -0.568 -0.1061 -0.885
Elemental Invocation 1 35 51.43% 27.43 40.0% -1.261
Guard the Isle's Heart 0 280 17.14% 43.04 69.29% 0.012 -0.5406 0.304
Powers Long Forgotten 1 25 20.0% 18.8 32.0% -0.58 0.0436 -1.113
Rituals of Terror 3 21 33.33% 22.95 33.33% -1.011
Rituals of the Destroying Flame 3 13 23.08% 14.08 15.38% -0.443 0.4791 -0.503
Second Wave 0 997 19.36% 28.25 90.27% 0.674 0.7914 0.696
Varied Terrains 2 21 28.57% 12.19 38.1% -0.702 0.0391 -0.881
Ward the Shores 2 20 22.22% 24.5 55.0% -0.443 0.641 -0.656

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 102 33.56 54.9% -0.255 -0.0058 0.127
Aid From Lesser Spirits 89 38.9 75.28% -0.242 -0.3603 -0.166
All Things Weaken 109 35.24 68.81% 0.658 0.9951 0.954
Attenuated Essence 25 36.68 64.0% -0.622 -0.595 0.571
Back Against the Wall 129 36.1 68.99% 0.829 0.83 0.032
Blight Corrodes the Spirit 37 22.35 40.54% -0.867 -0.6494 -0.417
Burn Brightest Before the End 28 29.61 67.86% 0.381 0.3627 0.621
Disintegrating Ecosystem 80 32.25 66.25% -0.129 0.264 -0.382
Downward Spiral 120 32.72 72.5% -0.037 0.0708 -0.023
Erosion of Will 71 38.18 66.2% -1.352 -0.9993 0.06
Intensifying Exploitation 50 27.66 58.0% 0.226 0.472 -0.61
Invaders Find the Land to Their Liking 58 32.95 75.86% -0.292 -0.8158 1.191
Memory Fades to Dust 104 34.95 74.04% -0.676 -0.4282 0.412
Power Corrodes the Spirit 112 30.77 66.07% 0.069 0.2912 0.019
Promising Farmlands 70 34.1 64.29% -0.437 -0.1541 -0.544
Shattered Fragments of Power 46 23.54 60.87% -0.474 -0.3971 -0.063
Slow Dissolution of Will 47 27.28 59.57% -0.671 -0.2741 -0.346
Strong Earth Shatters Slowly 37 42.78 94.59% 0.75 0.0549 1.166
The Border of Life and Death 20 37.25 90.0% -0.638
Thriving Communities 109 29.65 55.05% -0.856 -0.4995 -0.476
Thriving Crops 20 41.45 75.0% -0.814 -1.0107 0.273
Unnatural Proliferation 137 33.01 72.26% 0.365 0.5276 -0.186
Untended Land Crumbles 109 31.93 63.3% -0.02 0.2113 0.623

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3439 33.93% 30.67 73.02% -0.154 0.8513 0.501
B 3377 33.74% 30.51 73.11% -0.032 0.8878 -0.398
C 3440 33.68% 30.96 74.19% -0.051 0.6836 -0.054
D 3386 35.6% 30.51 73.45% 0.359 1.3365 0.009
E 3337 33.26% 30.41 71.62% -0.359 0.4609 0.095
F 3093 33.79% 30.29 73.55% 0.236 1.1097 0.006
G 2731 34.32% 30.99 74.55% -0.063 0.7467 -0.105
H 2693 34.43% 31.06 73.71% 0.127 0.9423 -0.012

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 111 0.0% 39.77 77.48% 0.141 0.8489 1.14
Not Using Events or Tokens 38 40.0% 19.87 76.32% -0.726 -0.3578 -0.436
Skip Initial Invader Actions 272 14.49% 40.38 77.57% -0.824 -1.4087 0.828
Start of Game Growth 445 17.36% 39.01 71.91% -0.289 -0.8027 0.082
Unlimited Undo 583 25.43% 34.94 71.18% 0.061 -0.0481 0.817
Using Tokens but Not Events 803 17.27% 30.75 81.82% 0.193 0.1668 0.538

Terror Level

Terror Level Completed Average Score Win Rate
I 944 13.33 8.79%
II 1300 30.1 71.0%
III 2046 34.83 94.28%
IV 893 38.67 99.44%

Results

Result Completed
Win: Invaders destroyed (Terror I) 83
Win: Invaders destroyed (Terror III) 1888
Win: Invaders destroyed (Terror II) 869
Win: Terror victory (Terror IV) 888
Game abandoned (v.3.0+) 684
Lose: Invader deck ran out 14
Lose: Adversary condition 217
Win: Sacrifice victory 9
Lose: Scenario condition 52
Win: Scenario condition 86
Lose: Blight pool ran out 343
Lose: Spirit destroyed 50

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)