Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 13 30.77% 17.38 30.77% 0.49 0.2707 -0.476
Blitz 0 47 23.08% 24.79 68.09% -0.807 -0.5044 -0.765
Dahan Insurrection 4 103 29.13% 55.14 61.17% -0.458 -0.604 0.129
Despicable Theft 2 11 18.18% 17.45 36.36% 0.393 1.0781 -0.518
Elemental Invocation 1 33 54.55% 28.24 39.39% -0.688 0.097 -1.299
Guard the Isle's Heart 0 207 19.32% 44.1 72.95% -0.393 -0.9601 0.423
Powers Long Forgotten 1 21 23.81% 22.38 38.1% -0.655 0.2268 -0.777
Rituals of Terror 3 19 36.84% 25.37 36.84% -0.95
Rituals of the Destroying Flame 3 12 25.0% 15.25 16.67% -1.416 -0.4895 -0.599
Second Wave 0 845 18.7% 28.04 91.01% 0.174 0.2392 0.557
Varied Terrains 2 17 29.41% 15.06 47.06% 0.126 0.9953 -0.39
Ward the Shores 2 16 28.57% 28.25 62.5% 0.226 1.2431 -0.452

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 82 34.91 52.44% -0.523 -0.4047 0.169
Aid From Lesser Spirits 80 38.69 77.5% 0.047 -0.0939 -0.217
All Things Weaken 77 34.97 66.23% 0.606 0.9562 0.679
Attenuated Essence 14 44.36 85.71% 0.576 0.5642 0.546
Back Against the Wall 90 39.62 68.89% 0.298 0.334 -0.508
Blight Corrodes the Spirit 26 23.46 42.31% 0.211 0.4421 -0.483
Burn Brightest Before the End 20 28.8 60.0% 0.231 0.4124
Disintegrating Ecosystem 70 31.91 68.57% 0.127 0.5261 -0.246
Downward Spiral 91 35.43 72.53% -0.355 -0.2822 -0.311
Erosion of Will 59 39.61 72.88% 0.883 1.1263 0.442
Intensifying Exploitation 25 18.6 32.0% -0.896 -0.6014 -1.28
Invaders Find the Land to Their Liking 46 36.37 78.26% 0.144 -0.357 1.276
Memory Fades to Dust 86 34.63 77.91% 0.537 0.7465 0.382
Power Corrodes the Spirit 83 30.13 65.06% -0.337 -0.1405 0.022
Promising Farmlands 58 34.98 65.52% -0.701 -0.3793 -0.845
Shattered Fragments of Power 23 22.52 56.52% 0.506 0.6736 -0.536
Slow Dissolution of Will 25 25.28 64.0% -0.31 0.0784 0.483
Strong Earth Shatters Slowly 28 41.89 96.43% 0.615
The Border of Life and Death 14 36.64 85.71% -0.804
Thriving Communities 81 28.51 50.62% 0.021 0.33 -0.86
Thriving Crops 12 43.58 91.67% 0.179 0.1753 -0.29
Unnatural Proliferation 106 33.24 75.47% 0.217 0.3907 -0.18
Untended Land Crumbles 98 30.53 61.22% -0.351 0.0044 0.478

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2647 33.75% 31.93 76.12% -0.145 0.7229 0.423
B 2587 33.61% 31.73 76.54% 0.139 0.9645 -0.429
C 2636 33.45% 32.33 77.62% 0.339 1.0347 -0.133
D 2623 34.88% 31.66 75.98% -0.181 0.6761 0.15
E 2531 33.5% 31.56 74.48% -0.867 -0.1666 0.104
F 2335 33.66% 31.26 76.23% -0.182 0.6468 0.052
G 2139 33.64% 31.88 77.42% 0.373 1.2508 -0.088
H 2090 33.43% 32.06 77.27% 0.579 1.36 -0.036

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 102 0.0% 42.01 79.41% -1.025 -0.3094 0.942
Not Using Events or Tokens 23 23.81% 21.22 78.26% -0.518
Skip Initial Invader Actions 214 19.23% 45.73 84.58% 0.53 -0.0193 0.706
Start of Game Growth 328 23.42% 44.51 80.49% -1.148 -1.8031 0.254
Unlimited Undo 402 29.82% 39.92 79.85% 0.068 0.067 0.521
Using Tokens but Not Events 603 17.5% 33.54 84.58% 0.876 0.8978 0.754

Terror Level

Terror Level Completed Average Score Win Rate
I 617 15.48 8.59%
II 1017 30.46 73.35%
III 1648 34.8 94.78%
IV 702 38.46 99.43%

Results

Result Completed
Win: Invaders destroyed (Terror I) 53
Win: Invaders destroyed (Terror III) 1532
Win: Invaders destroyed (Terror II) 695
Win: Terror victory (Terror IV) 698
Game abandoned (v.3.0+) 410
Lose: Invader deck ran out 10
Lose: Adversary condition 155
Win: Sacrifice victory 8
Lose: Scenario condition 34
Win: Scenario condition 73
Lose: Blight pool ran out 278
Lose: Spirit destroyed 38

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-14 06:18:04 (Pacific Time)