Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 27 25.93% 14.41 33.33% -0.19
Blitz 0 67 16.95% 21.78 61.19% -0.165
Dahan Insurrection 4 153 28.1% 50.86 62.09% -0.338 -0.3643 -0.039
Despicable Theft 2 19 15.79% 24.11 42.11%
Elemental Invocation 1 37 51.35% 25.95 37.84%
Guard the Isle's Heart 0 316 17.09% 43.44 69.3% 0.109 -0.4902 1.014
Powers Long Forgotten 1 29 24.14% 17.72 27.59%
Rituals of Terror 3 23 30.43% 22.65 34.78%
Rituals of the Destroying Flame 3 15 26.67% 16.67 20.0%
Second Wave 0 1121 18.91% 28.21 89.3% -0.319 -0.2126 0.307
Varied Terrains 2 22 27.27% 11.64 36.36%
Ward the Shores 2 23 19.05% 23.39 56.52%

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 112 32.79 53.57% 0.007 0.3173 -0.182
Aid From Lesser Spirits 109 39.79 75.23% -0.344 -0.3307 0.664
All Things Weaken 131 35.24 70.23% -0.404 0.0699 0.594
Attenuated Essence 44 33.36 77.27% 0.486
Back Against the Wall 143 34.97 67.13% -0.177 -0.048 -0.062
Blight Corrodes the Spirit 45 22.98 40.0% 0.566
Burn Brightest Before the End 43 26.53 53.49%
Disintegrating Ecosystem 107 30.29 56.07% -1.042 -0.6613 -1.087
Downward Spiral 155 31.66 67.1% -0.398 -0.2043 0.923
Erosion of Will 80 38.39 66.25% 0.465 0.8029 -0.174
Intensifying Exploitation 56 29.41 62.5% 0.102 0.4546
Invaders Find the Land to Their Liking 67 34.03 76.12% -0.083 -0.4468 0.219
Memory Fades to Dust 127 33.08 70.87% -0.364 -0.035 -0.604
Power Corrodes the Spirit 120 30.82 65.0% 0.616 0.8831 0.024
Promising Farmlands 78 36.32 65.38% 0.206
Shattered Fragments of Power 62 26.92 59.68% -0.308 -0.3081 -0.579
Slow Dissolution of Will 55 29.05 60.0%
Strong Earth Shatters Slowly 38 42.37 94.74% 0.132 -0.4271
The Border of Life and Death 26 34.38 84.62% -0.269 -0.5141 -0.56
Thriving Communities 117 30.79 55.56% -0.075
Thriving Crops 25 39.96 76.0%
Unnatural Proliferation 149 33.45 72.48% -0.103 0.1022 0.009
Untended Land Crumbles 114 32.02 62.28% -0.349 -0.0494 -0.351

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3991 34.2% 30.22 72.09% -0.234 0.758 0.494
B 3994 34.06% 30.07 71.96% -0.243 0.6225 0.166
C 3985 33.9% 30.47 72.77% 0.235 0.987 0.169
D 3957 34.85% 30.0 72.63% 0.859 1.8034 -0.072
E 3870 33.05% 29.78 70.36% -0.569 0.1856 -0.056
F 3620 33.21% 29.74 72.29% 0.182 1.056 0.172
G 3182 34.68% 30.43 73.04% 0.117 0.9794 -0.458
H 3159 34.81% 30.33 71.98% -0.305 0.5026 -0.423

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 118 0.0% 39.32 75.42%
Not Using Events or Tokens 75 20.83% 20.01 81.33% 0.617 1.0911
Skip Initial Invader Actions 290 14.98% 39.59 76.55% -0.847 -1.6523 0.218
Start of Game Growth 471 17.2% 38.24 70.7% -0.847 -1.4141 0.027
Unlimited Undo 665 25.21% 35.23 70.83% 0.273 0.3001 0.227
Using Tokens but Not Events 929 18.3% 29.61 79.01% -0.293 -0.3207 -0.201

Terror Level

Terror Level Completed Average Score Win Rate
I 1154 12.25 7.8%
II 1526 29.91 70.18%
III 2374 34.94 94.27%
IV 1002 38.9 99.4%

Results

Result Completed
Win: Invaders destroyed (Terror I) 90
Win: Invaders destroyed (Terror III) 2184
Win: Invaders destroyed (Terror II) 1006
Win: Terror victory (Terror IV) 996
Game abandoned (v.3.0+) 879
Lose: Invader deck ran out 19
Lose: Adversary condition 249
Win: Sacrifice victory 11
Lose: Scenario condition 58
Win: Scenario condition 108
Lose: Blight pool ran out 404
Lose: Spirit destroyed 52

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)