Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 15 26.67% 15.07 26.67% -0.456
Blitz 0 56 20.83% 23.88 66.07% -0.391 0.0319 -0.979
Dahan Insurrection 4 116 26.72% 53.32 60.34% 0.18 -0.302 -0.04
Despicable Theft 2 15 13.33% 25.2 46.67% 0.42 0.9629 -0.432
Elemental Invocation 1 35 51.43% 27.43 40.0% 0.268 1.0058 -1.312
Guard the Isle's Heart 0 224 18.3% 43.29 70.98% -0.382 -1.0387 0.33
Powers Long Forgotten 1 23 21.74% 20.43 34.78% -0.232 0.3306 -0.859
Rituals of Terror 3 20 35.0% 24.1 35.0% -0.505 -0.6475 -0.952
Rituals of the Destroying Flame 3 12 25.0% 15.25 16.67% -0.518 0.2308 -0.514
Second Wave 0 926 19.01% 28.3 90.5% -0.479 -0.384 0.755
Varied Terrains 2 18 27.78% 14.22 44.44% -0.662
Ward the Shores 2 18 25.0% 25.11 55.56% -0.117 0.7374 -0.666

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 97 34.63 56.7% -0.064 0.0075 0.146
Aid From Lesser Spirits 83 38.89 75.9% -0.716 -0.8262 -0.242
All Things Weaken 106 34.73 67.92% -0.141 0.0364 0.911
Attenuated Essence 17 42.35 82.35% 0.477 0.5292 0.581
Back Against the Wall 115 37.03 67.83% 0.288 0.2721 -0.18
Blight Corrodes the Spirit 34 23.32 44.12% -0.013 0.1705 -0.449
Burn Brightest Before the End 24 29.92 62.5% 0.363 0.4499
Disintegrating Ecosystem 74 31.81 66.22% -0.828 -0.5368 -0.531
Downward Spiral 113 32.65 73.45% 0.914 1.0195 -0.191
Erosion of Will 62 39.89 72.58% 0.551 0.717 0.618
Intensifying Exploitation 47 25.94 57.45% -0.216 -0.0274 -0.748
Invaders Find the Land to Their Liking 54 33.04 77.78% -0.41 -0.8381 1.303
Memory Fades to Dust 98 34.69 75.51% -0.483 -0.248 0.347
Power Corrodes the Spirit 102 29.93 66.67% 0.358 0.4534 -0.012
Promising Farmlands 64 34.59 65.63% -0.369 -0.0046 -0.659
Shattered Fragments of Power 34 24.59 64.71% -0.177 -0.1111 -0.073
Slow Dissolution of Will 36 26.22 63.89% 0.193 0.6563 0.5
Strong Earth Shatters Slowly 32 41.16 93.75% -0.053 -0.6547 1.064
The Border of Life and Death 14 36.64 85.71% -0.722
Thriving Communities 96 30.15 55.21% 0.527 0.7524 -0.422
Thriving Crops 15 44.2 86.67% 0.133
Unnatural Proliferation 121 33.21 71.9% -0.527 -0.4051 -0.459
Untended Land Crumbles 101 31.37 62.38% 0.518

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3083 34.08% 31.11 74.51% 0.157 1.0754 0.449
B 3054 33.62% 30.82 74.49% -0.294 0.5475 -0.363
C 3088 33.95% 31.33 75.91% 0.185 0.8684 -0.103
D 3057 35.59% 30.82 74.45% -0.5 0.3423 0.027
E 2980 33.53% 30.74 72.68% -0.163 0.489 -0.004
F 2775 34.05% 30.63 74.85% 0.451 1.2107 0.082
G 2480 34.44% 31.25 76.05% -0.032 0.7256 -0.062
H 2428 34.23% 31.24 75.12% 0.252 0.9705 0.014

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 107 0.0% 40.43 76.64% -0.66 0.0588 0.927
Not Using Events or Tokens 36 42.42% 20.97 80.56% 0.491 0.9755 -0.474
Skip Initial Invader Actions 246 15.96% 42.54 80.89% 0.217 -0.5136 0.695
Start of Game Growth 384 20.0% 40.26 74.74% -0.743 -1.1888 0.345
Unlimited Undo 515 26.83% 35.66 72.82% -0.691 -0.7241 0.613
Using Tokens but Not Events 700 17.11% 31.78 82.86% 0.546 0.3837 0.622

Terror Level

Terror Level Completed Average Score Win Rate
I 795 14.25 9.06%
II 1171 30.3 71.99%
III 1866 34.84 94.32%
IV 833 38.61 99.4%

Results

Result Completed
Win: Invaders destroyed (Terror I) 72
Win: Invaders destroyed (Terror III) 1725
Win: Invaders destroyed (Terror II) 789
Win: Terror victory (Terror IV) 828
Game abandoned (v.3.0+) 571
Lose: Invader deck ran out 12
Lose: Adversary condition 184
Win: Sacrifice victory 9
Lose: Scenario condition 37
Win: Scenario condition 80
Lose: Blight pool ran out 314
Lose: Spirit destroyed 44

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)