Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 12 25.0% 12.92 25.0% -1.018 -1.0939 -0.51
Blitz 0 44 19.44% 26.02 72.73% -0.811 -0.5945 -0.325
Dahan Insurrection 4 89 33.71% 58.89 62.92% 0.037 -0.1866 0.142
Despicable Theft 2 9 0.0% 11.56 22.22% -0.617 0.1861 -0.449
Elemental Invocation 1 27 55.56% 27.07 37.04% -0.569 0.4345 -1.277
Guard the Isle's Heart 0 201 19.4% 45.18 74.63% -0.406 -1.1156 0.378
Powers Long Forgotten 1 18 22.22% 25.06 44.44% -0.966 -0.1067 -0.74
Rituals of Terror 3 19 36.84% 25.37 36.84% -0.749 -0.8966 -1.19
Rituals of the Destroying Flame 3 9 33.33% 20.33 22.22% -0.589 0.5174 -0.423
Second Wave 0 803 18.56% 28.05 91.66% 0.07 0.1767 0.108
Varied Terrains 2 12 33.33% 11.17 33.33% -0.723 0.1101 -0.479
Ward the Shores 2 15 30.77% 25.87 60.0% -1.109 -0.1326 -0.287

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 76 36.39 56.58% 0.154 0.3488 0.165
Aid From Lesser Spirits 76 38.45 77.63% 1.29 1.2809 -0.213
All Things Weaken 77 34.97 66.23% -0.727 -0.3743 0.379
Attenuated Essence 8 35.63 75.0% 0.022 0.1733 -0.091
Back Against the Wall 89 39.67 68.54% 1.226 1.3191 -0.678
Blight Corrodes the Spirit 20 24.65 30.0% 0.316 0.5345
Burn Brightest Before the End 15 28.27 53.33% 0.265 0.4426
Disintegrating Ecosystem 67 31.03 67.16% 0.18 0.5687 -0.18
Downward Spiral 89 35.97 74.16% 0.419 0.6115 -0.335
Erosion of Will 54 38.63 70.37% 0.191 0.4921 0.396
Intensifying Exploitation 20 15.4 35.0% -0.44 -0.1545 -0.433
Invaders Find the Land to Their Liking 46 36.37 78.26% 0.385 -0.1755 1.364
Memory Fades to Dust 85 34.24 77.65% 0.51 0.8391 0.197
Power Corrodes the Spirit 82 29.63 64.63% 0.36 0.6694 -0.022
Promising Farmlands 54 35.48 66.67% 0.016 0.377 -0.729
Shattered Fragments of Power 18 22.0 44.44% 0.022 0.1658 -0.563
Slow Dissolution of Will 21 26.52 76.19% -0.95 -0.498
Strong Earth Shatters Slowly 28 41.89 96.43% 0.516 -0.0409 0.677
The Border of Life and Death 14 36.64 85.71% 0.393 0.0985 -0.833
Thriving Communities 75 29.03 53.33% -1.13 -0.8028 -0.791
Thriving Crops 12 43.58 91.67% 0.356 0.313 -0.547
Unnatural Proliferation 100 33.9 75.0% 0.9 1.0876 -0.299
Untended Land Crumbles 87 31.95 63.22% -0.681 -0.351 0.507

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2473 34.24% 32.52 77.4% 0.042 0.9363 0.48
B 2408 34.09% 32.19 77.62% -0.055 0.7665 -0.397
C 2460 33.7% 32.8 78.62% 0.76 1.4298 -0.224
D 2453 35.27% 32.06 77.09% -0.11 0.7184 0.185
E 2354 33.9% 32.19 75.96% -0.435 0.2574 0.172
F 2165 33.62% 31.85 77.46% 0.065 0.8435 0.069
G 1982 33.63% 32.24 78.36% -0.276 0.4883 -0.169
H 1933 33.46% 32.5 78.07% 0.068 0.8251 -0.068

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 99 0.0% 43.16 81.82% 0.86 1.6995 0.909
Not Using Events or Tokens 23 23.81% 21.22 78.26% 0.336 0.7847 -0.428
Skip Initial Invader Actions 188 18.46% 48.89 88.3% -0.032 -0.5995 0.693
Start of Game Growth 293 22.65% 47.5 84.98% -0.055 -0.5755 0.186
Unlimited Undo 361 30.23% 42.21 83.93% -0.576 -0.5379 0.421
Using Tokens but Not Events 541 17.12% 34.54 86.32% 1.178 1.1446 1.073

Terror Level

Terror Level Completed Average Score Win Rate
I 523 16.17 8.22%
II 948 30.54 73.52%
III 1566 34.77 94.57%
IV 674 38.39 99.41%

Results

Result Completed
Win: Invaders destroyed (Terror I) 43
Win: Invaders destroyed (Terror III) 1452
Win: Invaders destroyed (Terror II) 653
Win: Terror victory (Terror IV) 670
Game abandoned (v.3.0+) 344
Lose: Invader deck ran out 10
Lose: Adversary condition 143
Win: Sacrifice victory 8
Lose: Scenario condition 33
Win: Scenario condition 65
Lose: Blight pool ran out 257
Lose: Spirit destroyed 33

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-16 05:27:44 (Pacific Time)