Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 15 26.67% 15.07 26.67% -0.427
Blitz 0 57 20.41% 23.46 64.91% -0.426 -0.2115 -0.925
Dahan Insurrection 4 118 27.12% 53.24 60.17% -0.298 -0.5856 -0.117
Despicable Theft 2 16 12.5% 23.63 43.75% 0.235 0.9456 -0.587
Elemental Invocation 1 35 51.43% 27.43 40.0% -1.258
Guard the Isle's Heart 0 242 18.6% 43.51 70.66% 0.304 -0.2956 0.288
Powers Long Forgotten 1 24 20.83% 19.58 33.33% -0.497 0.3406 -1.083
Rituals of Terror 3 21 33.33% 22.95 33.33% -1.088 -1.0277 -0.976
Rituals of the Destroying Flame 3 13 23.08% 14.08 15.38% -0.282 0.7046 -0.512
Second Wave 0 959 19.6% 28.25 90.3% -0.605 -0.3555 0.681
Varied Terrains 2 18 27.78% 14.22 44.44% 0.324 1.1533 -0.656
Ward the Shores 2 19 23.53% 23.79 52.63% -0.406 0.7776 -0.641

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 101 33.89 55.45% -0.638 -0.5665 0.153
Aid From Lesser Spirits 86 38.72 75.58% -0.191 -0.2618 -0.114
All Things Weaken 107 34.81 68.22% -0.894 -0.6346 0.923
Attenuated Essence 21 40.24 76.19% -0.236 -0.2722 0.623
Back Against the Wall 123 36.36 67.48% 0.417 0.4705 -0.012
Blight Corrodes the Spirit 35 22.66 42.86% -0.082 0.0639 -0.407
Burn Brightest Before the End 24 29.92 62.5% 0.602 0.6181 0.475
Disintegrating Ecosystem 77 32.45 67.53% 0.482 0.6701 -0.476
Downward Spiral 119 32.99 73.11% -0.371 -0.297 -0.14
Erosion of Will 65 39.88 72.31% 0.283 0.4379 0.662
Intensifying Exploitation 49 26.69 57.14% -0.486 -0.3498 -0.639
Invaders Find the Land to Their Liking 58 32.95 75.86% -0.1 -0.7137 1.089
Memory Fades to Dust 100 34.97 76.0% 0.25 0.453 0.481
Power Corrodes the Spirit 107 30.21 65.42% -0.208 -0.0329 -0.041
Promising Farmlands 67 34.1 64.18% -0.262 -0.0636 -0.564
Shattered Fragments of Power 43 23.16 62.79% 0.078 0.0805 -0.037
Slow Dissolution of Will 41 27.27 58.54% -0.87 -0.5715 -0.151
Strong Earth Shatters Slowly 34 41.74 94.12% 0.55 -0.1464 1.101
The Border of Life and Death 16 37.06 87.5% 0.109 -0.3888 -0.698
Thriving Communities 101 30.16 57.43% 0.459 0.6153 -0.423
Thriving Crops 17 43.12 82.35% -0.338 -0.6497 0.181
Unnatural Proliferation 131 32.96 73.28% 0.291 0.3998 -0.195
Untended Land Crumbles 102 31.49 62.75% 0.158 0.34 0.594

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3245 33.96% 30.86 73.84% -0.053 0.9226 0.417
B 3211 33.77% 30.71 73.93% -0.305 0.584 -0.283
C 3251 33.95% 31.22 75.21% 0.384 1.0761 -0.073
D 3216 35.68% 30.62 74.0% 0.088 0.9834 0.022
E 3150 33.3% 30.61 72.38% -0.171 0.5588 0.108
F 2941 34.15% 30.45 74.16% 0.255 1.0863 -0.024
G 2592 34.62% 31.18 75.54% 0.194 0.9739 -0.078
H 2550 34.52% 31.04 74.39% -0.308 0.4744 -0.047

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 111 0.0% 39.77 77.48% -0.681 -0.0132 1.09
Not Using Events or Tokens 36 42.42% 20.97 80.56% -0.498
Skip Initial Invader Actions 256 15.15% 41.73 79.69% -0.436 -1.2046 0.831
Start of Game Growth 398 19.47% 39.71 73.87% -0.415 -0.8531 0.043
Unlimited Undo 547 26.29% 35.47 72.03% -0.163 -0.2286 0.778
Using Tokens but Not Events 772 17.32% 31.15 82.51% 0.578 0.5351 0.489

Terror Level

Terror Level Completed Average Score Win Rate
I 863 13.76 9.04%
II 1236 30.19 71.76%
III 1952 34.82 94.26%
IV 861 38.63 99.42%

Results

Result Completed
Win: Invaders destroyed (Terror I) 78
Win: Invaders destroyed (Terror III) 1804
Win: Invaders destroyed (Terror II) 833
Win: Terror victory (Terror IV) 856
Game abandoned (v.3.0+) 617
Lose: Invader deck ran out 12
Lose: Adversary condition 203
Win: Sacrifice victory 9
Lose: Scenario condition 40
Win: Scenario condition 81
Lose: Blight pool ran out 329
Lose: Spirit destroyed 50

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)