Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 15 26.67% 15.07 26.67% -0.443
Blitz 0 59 19.61% 22.66 62.71% -0.821 -0.6032 -0.911
Dahan Insurrection 4 118 27.12% 53.24 60.17% -0.287 -0.5397 -0.085
Despicable Theft 2 17 11.76% 22.24 41.18% -0.54 0.0466 -0.95
Elemental Invocation 1 35 51.43% 27.43 40.0% -1.282
Guard the Isle's Heart 0 270 16.67% 42.76 68.89% -0.567 -1.1283 0.269
Powers Long Forgotten 1 25 20.0% 18.8 32.0% -0.637 0.1227 -1.109
Rituals of Terror 3 21 33.33% 22.95 33.33% -0.122 -0.0015 -1.026
Rituals of the Destroying Flame 3 13 23.08% 14.08 15.38% -0.465 0.442 -0.493
Second Wave 0 993 19.34% 28.21 90.23% 0.456 0.5947 0.712
Varied Terrains 2 19 26.32% 13.47 42.11% 0.0 0.7763 -0.662
Ward the Shores 2 20 22.22% 24.5 55.0% -0.306 0.7682 -0.656

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 101 33.89 55.45% -0.539 -0.2878 0.116
Aid From Lesser Spirits 89 38.9 75.28% -0.319 -0.3764 -0.236
All Things Weaken 108 34.96 68.52% 0.523 0.8582 0.926
Attenuated Essence 25 36.68 64.0% -0.336 -0.3021 0.575
Back Against the Wall 124 36.5 67.74% 0.329 0.3638 -0.031
Blight Corrodes the Spirit 37 22.35 40.54% -0.965 -0.7479 -0.417
Burn Brightest Before the End 25 31.48 64.0% 0.131 0.1415 0.575
Disintegrating Ecosystem 79 32.62 67.09% 0.29 0.6341 -0.4
Downward Spiral 119 32.99 73.11% 0.119 0.2366 -0.039
Erosion of Will 67 39.09 70.15% 0.015 0.2898 0.708
Intensifying Exploitation 50 27.66 58.0% 0.515 0.726 -0.575
Invaders Find the Land to Their Liking 58 32.95 75.86% -0.098 -0.6705 1.109
Memory Fades to Dust 103 35.29 74.76% -0.277 -0.0247 0.357
Power Corrodes the Spirit 112 30.77 66.07% -0.11 0.094 -0.005
Promising Farmlands 68 34.25 64.71% -0.855 -0.6012 -0.549
Shattered Fragments of Power 45 23.47 62.22% -0.508 -0.4341 -0.036
Slow Dissolution of Will 42 26.62 57.14% -1.603 -1.2219 -0.148
Strong Earth Shatters Slowly 37 42.78 94.59% 0.689 0.0148 1.156
The Border of Life and Death 20 37.25 90.0% -0.646
Thriving Communities 106 29.91 55.66% 0.126 0.4078 -0.433
Thriving Crops 20 41.45 75.0% -0.429 -0.5695 0.225
Unnatural Proliferation 135 33.22 73.33% 1.089 1.2927 -0.052
Untended Land Crumbles 109 31.93 63.3% 0.042 0.2323 0.621

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3406 33.57% 30.73 73.14% 0.006 1.004 0.453
B 3342 33.46% 30.51 73.28% -0.122 0.8007 -0.364
C 3408 33.43% 30.99 74.44% 0.067 0.7958 -0.054
D 3348 35.28% 30.54 73.66% 0.195 1.1538 0.049
E 3303 33.02% 30.45 71.78% -0.11 0.7094 0.054
F 3067 33.58% 30.34 73.66% 0.162 1.044 0.019
G 2701 34.18% 31.02 74.64% -0.255 0.5704 -0.107
H 2666 34.18% 31.1 73.93% 0.119 0.9579 -0.006

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 111 0.0% 39.77 77.48% 0.075 0.804 1.113
Not Using Events or Tokens 38 40.0% 19.87 76.32% -0.649 -0.3035 -0.466
Skip Initial Invader Actions 272 14.49% 40.38 77.57% -0.363 -0.9654 0.817
Start of Game Growth 439 17.37% 38.97 71.98% 0.412 -0.0918 0.027
Unlimited Undo 577 25.34% 34.71 70.88% -0.768 -0.8755 0.81
Using Tokens but Not Events 801 17.32% 30.74 81.77% 0.32 0.2902 0.5

Terror Level

Terror Level Completed Average Score Win Rate
I 931 13.42 8.81%
II 1286 30.13 71.31%
III 2027 34.83 94.33%
IV 888 38.67 99.44%

Results

Result Completed
Win: Invaders destroyed (Terror I) 82
Win: Invaders destroyed (Terror III) 1875
Win: Invaders destroyed (Terror II) 863
Win: Terror victory (Terror IV) 883
Game abandoned (v.3.0+) 671
Lose: Invader deck ran out 14
Lose: Adversary condition 212
Win: Sacrifice victory 9
Lose: Scenario condition 51
Win: Scenario condition 82
Lose: Blight pool ran out 340
Lose: Spirit destroyed 50

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)