Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 13 30.77% 17.38 30.77% 0.539 0.319 -0.466
Blitz 0 47 23.08% 24.79 68.09% -0.896 -0.6095 -0.735
Dahan Insurrection 4 103 29.13% 55.14 61.17% -0.553 -0.6675 0.139
Despicable Theft 2 11 18.18% 17.45 36.36% 0.566 1.3047 -0.52
Elemental Invocation 1 33 54.55% 28.24 39.39% -0.798 -0.0421 -1.286
Guard the Isle's Heart 0 207 19.32% 44.1 72.95% -0.417 -0.9991 0.416
Powers Long Forgotten 1 21 23.81% 22.38 38.1% -0.759 0.0949 -0.785
Rituals of Terror 3 19 36.84% 25.37 36.84% -0.913
Rituals of the Destroying Flame 3 12 25.0% 15.25 16.67% -1.44 -0.5292 -0.589
Second Wave 0 848 18.63% 28.02 90.92% 0.165 0.2444 0.561
Varied Terrains 2 17 29.41% 15.06 47.06% 0.273 1.1529 -0.379
Ward the Shores 2 16 28.57% 28.25 62.5% 0.294 1.2759 -0.421

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 82 34.91 52.44% -0.393 -0.2891 0.165
Aid From Lesser Spirits 80 38.69 77.5% -0.391 -0.536 -0.218
All Things Weaken 77 34.97 66.23% 0.592 0.9583 0.684
Attenuated Essence 14 44.36 85.71% 0.24 0.2389 0.557
Back Against the Wall 90 39.62 68.89% 0.277 0.3421 -0.505
Blight Corrodes the Spirit 26 23.46 42.31% 0.189 0.4244 -0.478
Burn Brightest Before the End 20 28.8 60.0% 0.286 0.446
Disintegrating Ecosystem 70 31.91 68.57% 0.079 0.4546 -0.237
Downward Spiral 91 35.43 72.53% -0.324 -0.2516 -0.311
Erosion of Will 59 39.61 72.88% 0.829 1.0851 0.448
Intensifying Exploitation 25 18.6 32.0% -0.892 -0.6181 -1.295
Invaders Find the Land to Their Liking 46 36.37 78.26% 0.21 -0.2764 1.276
Memory Fades to Dust 87 34.79 78.16% 0.721 0.9042 0.381
Power Corrodes the Spirit 83 30.13 65.06% -0.056 0.1566 0.023
Promising Farmlands 58 34.98 65.52% -0.656 -0.3334 -0.832
Shattered Fragments of Power 23 22.52 56.52% 0.523 0.6935 -0.545
Slow Dissolution of Will 25 25.28 64.0% -0.344 0.04 0.478
Strong Earth Shatters Slowly 28 41.89 96.43% 0.603
The Border of Life and Death 14 36.64 85.71% -0.81
Thriving Communities 85 28.34 52.94% 0.179 0.503 -0.874
Thriving Crops 12 43.58 91.67% 0.282 0.2838 -0.304
Unnatural Proliferation 106 33.24 75.47% 0.182 0.3688 -0.201
Untended Land Crumbles 98 30.53 61.22% -0.417 -0.0783 0.484

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2656 33.63% 31.87 76.02% -0.338 0.5251 0.413
B 2596 33.53% 31.68 76.43% 0.197 1.0187 -0.42
C 2648 33.49% 32.26 77.53% 0.394 1.0918 -0.118
D 2633 34.94% 31.59 75.88% -0.258 0.5986 0.133
E 2545 33.51% 31.48 74.38% -0.779 -0.0904 0.119
F 2341 33.57% 31.2 76.12% -0.301 0.5168 0.051
G 2152 33.67% 31.83 77.42% 0.546 1.4259 -0.106
H 2101 33.45% 32.01 77.3% 0.602 1.3824 -0.029

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 102 0.0% 42.01 79.41% -0.946 -0.2306 0.953
Not Using Events or Tokens 23 23.81% 21.22 78.26% -0.522
Skip Initial Invader Actions 214 19.23% 45.73 84.58% 0.401 -0.1659 0.693
Start of Game Growth 328 23.42% 44.51 80.49% -1.225 -1.8889 0.263
Unlimited Undo 403 30.03% 39.95 79.9% 0.164 0.1871 0.559
Using Tokens but Not Events 604 17.46% 33.49 84.44% 0.694 0.7414 0.755

Terror Level

Terror Level Completed Average Score Win Rate
I 624 15.45 8.65%
II 1019 30.45 73.31%
III 1652 34.8 94.79%
IV 706 38.47 99.43%

Results

Result Completed
Win: Invaders destroyed (Terror I) 54
Win: Invaders destroyed (Terror III) 1536
Win: Invaders destroyed (Terror II) 696
Win: Terror victory (Terror IV) 702
Game abandoned (v.3.0+) 417
Lose: Invader deck ran out 10
Lose: Adversary condition 155
Win: Sacrifice victory 8
Lose: Scenario condition 34
Win: Scenario condition 73
Lose: Blight pool ran out 278
Lose: Spirit destroyed 38

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)