Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 12 25.0% 12.92 25.0% -0.527 -0.5492 -0.502
Blitz 0 46 23.68% 25.33 69.57% -0.68 -0.3963 -0.591
Dahan Insurrection 4 103 29.13% 55.14 61.17% 0.194 0.0411 0.129
Despicable Theft 2 11 18.18% 17.45 36.36% -0.36 0.5314 -0.491
Elemental Invocation 1 27 55.56% 27.07 37.04% -0.465 0.4715 -1.318
Guard the Isle's Heart 0 206 19.42% 44.31 73.3% -0.366 -1.0164 0.292
Powers Long Forgotten 1 20 20.0% 22.55 40.0% -1.127 -0.1808 -0.719
Rituals of Terror 3 19 36.84% 25.37 36.84% -1.037
Rituals of the Destroying Flame 3 10 30.0% 18.3 20.0% -0.918 0.242 -0.435
Second Wave 0 824 18.69% 28.0 91.14% 0.19 0.2316 0.175
Varied Terrains 2 15 26.67% 14.53 46.67% 0.139 0.913 -0.409
Ward the Shores 2 16 28.57% 28.25 62.5% -0.802 0.2389 -0.376

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 77 36.26 55.84% -0.758 -0.5664 -0.002
Aid From Lesser Spirits 79 39.11 78.48% 1.082 1.0293 -0.225
All Things Weaken 77 34.97 66.23% -0.523 -0.2369 0.587
Attenuated Essence 14 44.36 85.71% 0.471 0.575 0.514
Back Against the Wall 89 39.67 68.54% 1.174 1.2366 -0.617
Blight Corrodes the Spirit 24 23.54 41.67% 0.829 1.0448
Burn Brightest Before the End 18 30.06 61.11% 0.509 0.6977
Disintegrating Ecosystem 69 31.57 68.12% 0.511 0.9348 -0.185
Downward Spiral 90 35.57 73.33% 0.014 0.1433 -0.374
Erosion of Will 54 38.63 70.37% 0.688 0.9844 0.423
Intensifying Exploitation 21 16.33 33.33% -0.382 -0.1463 -1.13
Invaders Find the Land to Their Liking 46 36.37 78.26% 1.282
Memory Fades to Dust 86 34.63 77.91% -0.12 0.1168 0.372
Power Corrodes the Spirit 82 29.63 64.63% -0.197 0.03 -0.011
Promising Farmlands 57 34.93 64.91% -0.513 -0.2204 -0.785
Shattered Fragments of Power 19 21.79 47.37% 0.047 0.2611 -0.543
Slow Dissolution of Will 24 26.33 66.67% -0.478 -0.0958
Strong Earth Shatters Slowly 28 41.89 96.43% 0.406 -0.188 0.654
The Border of Life and Death 14 36.64 85.71% 0.227 -0.3096 -0.792
Thriving Communities 80 28.66 50.0% -0.976 -0.6402 -0.861
Thriving Crops 12 43.58 91.67% 0.112 0.0736 -0.407
Unnatural Proliferation 101 33.64 74.26% 0.234 0.3677 -0.314
Untended Land Crumbles 90 31.14 61.11% -1.12 -0.6784 0.347

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2570 33.87% 32.22 76.73% 0.036 0.8975 0.421
B 2504 33.61% 31.96 77.0% -0.018 0.8058 -0.367
C 2561 33.49% 32.56 77.9% 0.458 1.144 -0.205
D 2543 35.0% 31.89 76.52% 0.451 1.2616 0.197
E 2448 33.44% 31.9 75.16% -0.769 -0.0927 0.14
F 2252 33.52% 31.59 76.82% 0.02 0.8305 0.069
G 2055 33.6% 32.13 77.86% 0.134 0.9674 -0.114
H 2013 33.16% 32.36 77.6% -0.262 0.5193 -0.096

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 99 0.0% 43.16 81.82% 0.518 1.3175 0.771
Not Using Events or Tokens 23 23.81% 21.22 78.26% -0.465
Skip Initial Invader Actions 204 16.44% 47.02 87.25% 0.637 0.0354 0.652
Start of Game Growth 314 22.35% 45.88 83.12% -0.422 -1.0004 0.205
Unlimited Undo 384 29.63% 41.13 82.29% 0.042 0.0846 0.587
Using Tokens but Not Events 567 17.45% 34.22 85.54% 1.382 1.3248 1.096

Terror Level

Terror Level Completed Average Score Win Rate
I 576 15.76 9.2%
II 983 30.48 73.25%
III 1610 34.78 94.66%
IV 685 38.41 99.42%

Results

Result Completed
Win: Invaders destroyed (Terror I) 53
Win: Invaders destroyed (Terror III) 1494
Win: Invaders destroyed (Terror II) 669
Win: Terror victory (Terror IV) 681
Game abandoned (v.3.0+) 385
Lose: Invader deck ran out 10
Lose: Adversary condition 145
Win: Sacrifice victory 8
Lose: Scenario condition 34
Win: Scenario condition 73
Lose: Blight pool ran out 264
Lose: Spirit destroyed 38

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-01 05:07:46 (Pacific Time)