Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 12 25.0% 12.92 25.0% -0.473 -0.5257 -0.504
Blitz 0 46 23.68% 25.33 69.57% -0.914 -0.6233 -0.558
Dahan Insurrection 4 96 31.25% 56.6 61.46% 0.24 0.0584 0.19
Despicable Theft 2 11 18.18% 17.45 36.36% -0.247 0.6835 -0.48
Elemental Invocation 1 27 55.56% 27.07 37.04% -0.393 0.5563 -1.299
Guard the Isle's Heart 0 206 19.42% 44.31 73.3% -0.27 -0.9225 0.318
Powers Long Forgotten 1 19 21.05% 23.74 42.11% -0.734 0.2303 -0.726
Rituals of Terror 3 19 36.84% 25.37 36.84% -0.216 -0.073 -1.063
Rituals of the Destroying Flame 3 10 30.0% 18.3 20.0% -0.823 0.3337 -0.45
Second Wave 0 818 18.58% 27.86 91.08% -0.05 0.0041 0.178
Varied Terrains 2 15 26.67% 14.53 46.67% 0.184 1.0448 -0.385
Ward the Shores 2 15 30.77% 25.87 60.0% -1.035 -0.0857 -0.338

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 77 36.26 55.84% -0.731 -0.57 0.002
Aid From Lesser Spirits 79 39.11 78.48% 1.786 1.7571 -0.206
All Things Weaken 77 34.97 66.23% -0.648 -0.3411 0.515
Attenuated Essence 12 41.75 83.33% 0.315 0.433 0.254
Back Against the Wall 89 39.67 68.54% 1.415 1.4819 -0.622
Blight Corrodes the Spirit 24 23.54 41.67% 0.739 0.9249
Burn Brightest Before the End 18 30.06 61.11% 0.566 0.7729
Disintegrating Ecosystem 68 31.03 67.65% 0.175 0.5759 -0.199
Downward Spiral 90 35.57 73.33% 0.348 0.4794 -0.371
Erosion of Will 54 38.63 70.37% 0.645 0.9528 0.41
Intensifying Exploitation 21 16.33 33.33% -0.556 -0.3123 -1.063
Invaders Find the Land to Their Liking 46 36.37 78.26% 1.311
Memory Fades to Dust 85 34.24 77.65% -0.241 0.0095 0.25
Power Corrodes the Spirit 82 29.63 64.63% -0.142 0.1147 0.004
Promising Farmlands 56 35.16 64.29% -0.382 -0.0486 -0.792
Shattered Fragments of Power 19 21.79 47.37% 0.012 0.2124 -0.552
Slow Dissolution of Will 21 26.52 76.19% 0.326 0.6973
Strong Earth Shatters Slowly 28 41.89 96.43% 0.451 -0.1649 0.668
The Border of Life and Death 14 36.64 85.71% 0.225 -0.2569 -0.794
Thriving Communities 80 28.66 50.0% -1.157 -0.805 -0.846
Thriving Crops 12 43.58 91.67% 0.122 0.09 -0.399
Unnatural Proliferation 101 33.64 74.26% 0.751 0.8736 -0.296
Untended Land Crumbles 90 31.14 61.11% -1.012 -0.6092 0.349

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2543 34.04% 32.22 76.8% 0.09 0.9531 0.459
B 2480 33.77% 31.97 77.06% 0.255 1.081 -0.378
C 2536 33.71% 32.53 77.84% 0.358 1.0546 -0.203
D 2524 35.03% 31.83 76.51% 0.074 0.8869 0.17
E 2429 33.5% 31.87 75.26% -0.618 0.0745 0.142
F 2234 33.61% 31.53 76.68% -0.11 0.6859 0.046
G 2036 33.57% 32.03 77.95% 0.23 1.0666 -0.11
H 1994 33.23% 32.3 77.53% -0.217 0.5712 -0.082

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 99 0.0% 43.16 81.82% 0.453 1.2393 0.787
Not Using Events or Tokens 23 23.81% 21.22 78.26% 0.426 0.8261 -0.454
Skip Initial Invader Actions 203 16.55% 46.94 87.19% 0.218 -0.425 0.645
Start of Game Growth 312 22.53% 45.97 83.33% -0.228 -0.7626 0.229
Unlimited Undo 381 29.6% 41.11 82.41% 0.148 0.1967 0.529
Using Tokens but Not Events 567 17.45% 34.22 85.54% 1.224 1.1916 1.088

Terror Level

Terror Level Completed Average Score Win Rate
I 571 15.83 9.28%
II 973 30.49 73.28%
III 1593 34.78 94.6%
IV 683 38.41 99.41%

Results

Result Completed
Win: Invaders destroyed (Terror I) 53
Win: Invaders destroyed (Terror III) 1477
Win: Invaders destroyed (Terror II) 667
Win: Terror victory (Terror IV) 679
Game abandoned (v.3.0+) 380
Lose: Invader deck ran out 10
Lose: Adversary condition 145
Win: Sacrifice victory 8
Lose: Scenario condition 34
Win: Scenario condition 68
Lose: Blight pool ran out 264
Lose: Spirit destroyed 35

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-29 05:26:49 (Pacific Time)