Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 1 100.0% 26.0 100.0% -0.484
Blitz 0 62 32.26% 37.16 64.52% 0.091 0.3416 -0.522
Dahan Insurrection 4 73 24.66% 57.62 82.19% 0.175 -0.0735 -0.849
Despicable Theft 2 4 25.0% 22.5 50.0% 0.287 0.7486 0.424
Elemental Invocation 1 22 59.09% 19.59 45.45% 0.226
Guard the Isle's Heart 0 271 14.76% 54.15 92.62% 0.808 0.2557 0.665
Powers Long Forgotten 1 9 55.56% 43.11 77.78% -0.594
Rituals of Terror 3 8 57.14% 19.88 50.0% -0.024 0.1686 -0.052
Rituals of the Destroying Flame 3 10 60.0% 29.2 60.0% 0.146 1.0686 0.02
Second Wave 0 675 31.26% 29.0 84.74% 0.117 0.234 -0.445
Varied Terrains 2 3 33.33% 21.33 66.67% 0.094 0.8352 -0.367
Ward the Shores 2 33 54.55% 29.45 60.61% 0.15 1.2337 -0.782

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 94 34.33 61.7% -0.172 0.0777 -1.184
Aid From Lesser Spirits 137 39.43 75.18% 0.237 0.1185 -0.152
All Things Weaken 78 31.56 64.1% -0.216 0.1207 -0.906
Attenuated Essence 9 32.89 55.56% 0.772 0.799 -0.368
Back Against the Wall 108 35.05 67.59% -1.011 -1.0096 -0.571
Blight Corrodes the Spirit 20 28.1 50.0% -0.742 -0.525 0.061
Burn Brightest Before the End 20 34.4 65.0% 0.239 0.2201 0.377
Disintegrating Ecosystem 98 32.24 66.33% -0.123 0.2699 -0.352
Downward Spiral 172 28.56 59.3% -0.338 -0.2295 -0.582
Erosion of Will 97 34.51 63.92% -0.568 -0.2161 -0.278
Intensifying Exploitation 16 34.94 75.0% -0.201 0.0447 0.249
Invaders Find the Land to Their Liking 52 39.06 88.46% 0.381 -0.1436 0.534
Memory Fades to Dust 182 24.7 54.4% -0.12 0.1274 -0.768
Power Corrodes the Spirit 78 35.86 70.51% -0.012 0.2097 -0.346
Promising Farmlands 109 30.59 60.55% -0.876 -0.5932 -0.527
Shattered Fragments of Power 11 23.64 36.36% 0.326 0.403 -0.247
Slow Dissolution of Will 22 25.5 63.64% -0.375 0.0225 0.271
Strong Earth Shatters Slowly 27 41.78 96.3% 0.714
The Border of Life and Death 5 29.0 60.0% 0.285 -0.3156
Thriving Communities 77 31.75 55.84% -0.419 -0.0627 -0.389
Thriving Crops 3 37.0 100.0% -0.344
Tipping Point 13 20.15 30.77% -0.335
Unnatural Proliferation 113 35.64 69.03% 0.409 0.5711 -0.014
Untended Land Crumbles 73 34.42 63.01% -0.694 -0.4626 -0.977

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3120 35.13% 29.69 71.31% -0.547 0.4577 0.167
B 3021 34.91% 28.92 70.14% -0.286 0.6338 0.034
C 3107 34.67% 29.6 71.32% 0.121 0.8554 0.065
D 2968 35.8% 28.77 69.71% 0.156 1.1339 -0.014
E 1767 34.8% 33.59 78.55% -0.146 0.6736 0.452
F 1738 34.88% 31.82 77.16% -0.148 0.7261 0.157
G 1665 37.15% 32.37 77.24% 0.323 1.1318 0.116
H 1649 34.86% 33.11 78.17% 0.56 1.3752 -0.077
East 10 30.0% 37.1 60.0%
Northeast 9 33.33% 38.67 55.56%
Northwest 8 37.5% 38.25 50.0%
Southeast 1 0.0% 23.0 100.0%
Southwest 2 0.0% 32.5 100.0%
West 10 30.0% 37.1 60.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 202 0.0% 8.05 27.72% -0.199 0.509 0.147
Not Using Events or Tokens 491 32.19% 12.82 37.88% -0.882 -0.5144 -1.013
Skip Initial Invader Actions 239 18.62% 34.5 81.59% 1.486 0.9008 0.077
Start of Game Growth 674 14.42% 27.86 59.35% -1.091 -1.6052 1.249
Unlimited Undo 774 18.92% 25.4 60.08% -0.226 -0.3357 -0.528
Using Tokens but Not Events 556 22.48% 36.1 89.75% 1.004 0.9786 -0.208

Terror Level

Terror Level Completed Average Score Win Rate
I 902 13.33 7.76%
II 1391 30.1 78.36%
III 1784 34.83 92.1%
IV 738 38.67 99.05%

Results

Result Completed
Win: Invaders destroyed (Terror I) 70
Win: Invaders destroyed (Terror III) 1599
Win: Invaders destroyed (Terror II) 1036
Win: Terror victory (Terror IV) 724
Game abandoned (v.3.0+) 600
Lose: Invader deck ran out 18
Lose: Adversary condition 200
Win: Sacrifice victory 8
Lose: Scenario condition 30
Win: Scenario condition 97
Lose: Blight pool ran out 388
Lose: Spirit destroyed 45

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)