Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Blitz 0 59 32.2% 38.97 67.8% -0.053 0.2332 -0.525
Dahan Insurrection 4 71 23.94% 58.04 83.1% 0.277 0.1621 -0.787
Despicable Theft 2 3 33.33% 30.0 66.67% 0.468
Elemental Invocation 1 22 59.09% 19.59 45.45% 0.211
Guard the Isle's Heart 0 270 14.81% 54.09 92.59% -0.877 -1.459 0.494
Powers Long Forgotten 1 7 57.14% 42.14 71.43% 0.238 1.0916 -0.228
Rituals of Terror 3 7 50.0% 22.71 57.14% 0.285 0.1152
Rituals of the Destroying Flame 3 8 62.5% 32.75 62.5% -0.796 0.1149 -0.148
Second Wave 0 587 31.69% 29.74 85.86% 0.711 0.7904 -0.182
Varied Terrains 2 2 50.0% 15.0 50.0% 0.165 1.044 0.082
Ward the Shores 2 26 53.85% 29.92 61.54% -0.488 0.4934 -0.752

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 88 34.45 62.5% -0.779 -0.6757 -1.164
Aid From Lesser Spirits 129 40.69 75.97% -0.879 -1.0236 -0.218
All Things Weaken 73 31.32 63.01% 0.034 0.4004 -0.995
Attenuated Essence 6 33.33 50.0% -0.665 -0.6662 -1.273
Back Against the Wall 103 35.09 67.96% 0.32 0.3848 -0.494
Blight Corrodes the Spirit 15 33.47 60.0% 0.676 0.9112 0.636
Burn Brightest Before the End 13 27.46 53.85% 0.153 0.3129 -0.289
Disintegrating Ecosystem 90 32.56 65.56% -0.345 0.0304 -0.439
Downward Spiral 161 28.53 59.01% 0.21 0.2817 -0.614
Erosion of Will 88 34.66 64.77% -0.063 0.1938 -0.138
Intensifying Exploitation 14 33.86 71.43% 0.162
Invaders Find the Land to Their Liking 47 38.91 87.23% 0.425 -0.0614 0.58
Memory Fades to Dust 162 26.59 59.26% 0.185 0.3679 -0.726
Power Corrodes the Spirit 75 36.4 72.0% -0.354 -0.1412 -0.344
Promising Farmlands 90 30.92 61.11% 0.048 0.371 -0.431
Shattered Fragments of Power 6 30.83 50.0% -0.231 -0.0609 -0.228
Slow Dissolution of Will 10 23.8 60.0% -0.383 0.0008 0.244
Strong Earth Shatters Slowly 26 41.88 96.15% 0.371 -0.3051 0.663
The Border of Life and Death 4 36.25 75.0% 0.414 -0.1023
Thriving Communities 65 35.31 64.62% 0.071 0.3948 -0.574
Thriving Crops 1 30.0 100.0% -0.195 -0.1932 -0.234
Tipping Point 13 20.15 30.77% -0.325
Unnatural Proliferation 103 37.49 68.93% -0.314 -0.1274 0.133
Untended Land Crumbles 73 34.42 63.01% -0.36 -0.0211 -0.946

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2739 36.51% 31.75 76.05% 0.245 1.1082 0.16
B 2606 36.32% 31.24 75.44% -0.64 0.1813 -0.049
C 2718 35.52% 31.76 76.05% 0.165 0.8633 0.152
D 2554 37.14% 31.05 75.02% 0.139 0.9947 -0.023
E 1520 35.34% 35.65 82.83% -0.333 0.3554 0.547
F 1510 35.18% 33.25 80.53% 0.519 1.3372 0.076
G 1433 38.3% 34.26 81.58% -0.277 0.6033 0.143
H 1444 35.52% 34.98 82.13% 0.327 1.1072 -0.104
East 10 30.0% 37.1 60.0%
Northeast 9 33.33% 38.67 55.56%
Northwest 8 37.5% 38.25 50.0%
Southeast 1 0.0% 23.0 100.0%
Southwest 2 0.0% 32.5 100.0%
West 10 30.0% 37.1 60.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 136 0.0% 10.52 36.76% -0.107 0.6087 0.173
Not Using Events or Tokens 371 35.38% 16.0 47.44% -1.246 -0.7723 -0.752
Skip Initial Invader Actions 226 18.13% 35.5 82.74% 0.673 0.1059 0.066
Start of Game Growth 479 16.93% 33.41 71.61% -0.461 -1.125 1.128
Unlimited Undo 570 23.53% 29.46 70.53% -0.567 -0.5441 -0.496
Using Tokens but Not Events 508 22.15% 37.56 91.34% 0.488 0.5356 -0.312

Terror Level

Terror Level Completed Average Score Win Rate
I 604 15.45 11.59%
II 1296 30.45 79.4%
III 1601 34.8 92.88%
IV 676 38.47 99.11%

Results

Result Completed
Win: Invaders destroyed (Terror I) 70
Win: Invaders destroyed (Terror III) 1448
Win: Invaders destroyed (Terror II) 976
Win: Terror victory (Terror IV) 663
Game abandoned (v.3.0+) 312
Lose: Invader deck ran out 15
Lose: Adversary condition 177
Win: Sacrifice victory 7
Lose: Scenario condition 30
Win: Scenario condition 92
Lose: Blight pool ran out 344
Lose: Spirit destroyed 43

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)