Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 2 50.0% 24.0 100.0%
Blitz 0 66 32.31% 35.97 65.15% 0.518 0.9494
Dahan Insurrection 4 83 28.92% 52.64 73.49% -0.48 -0.5057 -0.144
Despicable Theft 2 4 25.0% 22.5 50.0%
Elemental Invocation 1 27 55.56% 19.15 44.44%
Guard the Isle's Heart 0 280 14.64% 53.52 91.79% -0.152 -0.7515 -0.238
Powers Long Forgotten 1 10 60.0% 44.7 80.0% 0.209 0.8177
Rituals of Terror 3 9 50.0% 21.67 55.56% 0.348 0.4727 -0.688
Rituals of the Destroying Flame 3 11 63.64% 26.55 54.55%
Second Wave 0 753 31.08% 28.4 83.53% 0.226 0.3319 -0.535
Varied Terrains 2 3 33.33% 21.33 66.67%
Ward the Shores 2 33 54.55% 29.45 60.61% -0.781

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 106 34.11 59.43% -0.432 -0.1214 -0.98
Aid From Lesser Spirits 153 39.56 76.47% -0.28
All Things Weaken 85 30.42 61.18% -0.371 0.1028 -1.429
Attenuated Essence 18 26.72 61.11% 0.486 0.6324 0.032
Back Against the Wall 118 34.51 64.41% -0.651 -0.5216 -0.61
Blight Corrodes the Spirit 24 26.71 50.0% 0.353 0.6734 -0.295
Burn Brightest Before the End 26 35.5 73.08% 0.152 0.3285 -0.14
Disintegrating Ecosystem 106 31.36 64.15% -0.113 0.2671 -0.505
Downward Spiral 190 28.6 60.53% -0.014 0.1793 0.218
Erosion of Will 103 34.5 63.11% -0.552 -0.2145 0.397
Intensifying Exploitation 24 34.42 66.67% -0.21 0.1426 -0.495
Invaders Find the Land to Their Liking 63 38.49 88.89% 0.365 0.0017 0.109
Memory Fades to Dust 198 24.34 54.55% 0.003 0.332 0.144
Power Corrodes the Spirit 83 34.83 67.47% 0.349
Promising Farmlands 117 29.49 58.12% 0.398 0.8455
Shattered Fragments of Power 16 30.44 50.0% 0.259 0.2589 0.207
Slow Dissolution of Will 30 26.93 60.0% -0.024 0.3871 0.31
Strong Earth Shatters Slowly 28 40.29 92.86% -0.257 -0.816 -0.5
The Border of Life and Death 7 37.43 71.43% 0.489 0.2439 0.135
Thriving Communities 82 31.84 56.1% 0.442 0.7198 0.295
Thriving Crops 8 27.0 87.5% 0.09 -0.0056
Tipping Point 13 20.15 30.77%
Unnatural Proliferation 119 35.19 68.91% 0.256 0.4604 -0.157
Untended Land Crumbles 79 35.15 63.29% -0.235

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3489 35.02% 29.05 69.7% 0.106 1.0979 -0.053
B 3394 35.08% 28.26 68.53% 0.105 0.9702 0.061
C 3437 34.21% 28.85 69.6% -0.013 0.739 -0.825
D 3304 35.69% 28.12 68.13% -0.371 0.5741 -0.15
E 1982 34.37% 32.82 76.89% 0.478 1.2331 0.744
F 1936 34.62% 30.94 75.36% -0.568 0.3065 -0.041
G 1843 37.53% 31.88 75.69% 0.264 1.1262 -0.197
H 1821 35.29% 32.39 76.22% 0.025 0.8318 0.49
East 10 30.0% 37.1 60.0%
Northeast 9 33.33% 38.67 55.56%
Northwest 8 37.5% 38.25 50.0%
Southeast 1 0.0% 23.0 100.0%
Southwest 2 0.0% 32.5 100.0%
West 10 30.0% 37.1 60.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 233 0.0% 7.3 25.32% -0.104 0.6163
Not Using Events or Tokens 562 31.68% 12.01 35.41% -0.846 -0.3715 -0.375
Skip Initial Invader Actions 250 18.27% 33.47 79.2%
Start of Game Growth 835 15.69% 27.9 58.44% -0.421 -0.9874
Unlimited Undo 926 17.71% 25.43 59.61% 0.066 0.0929 0.601
Using Tokens but Not Events 597 21.67% 35.09 88.94% 0.265 0.2376 0.57

Terror Level

Terror Level Completed Average Score Win Rate
I 1079 12.25 6.67%
II 1501 29.91 77.15%
III 1970 34.94 92.03%
IV 825 38.9 99.03%

Results

Result Completed
Win: Invaders destroyed (Terror I) 72
Win: Invaders destroyed (Terror III) 1769
Win: Invaders destroyed (Terror II) 1103
Win: Terror victory (Terror IV) 810
Game abandoned (v.3.0+) 771
Lose: Invader deck ran out 19
Lose: Adversary condition 216
Win: Sacrifice victory 8
Lose: Scenario condition 32
Win: Scenario condition 98
Lose: Blight pool ran out 426
Lose: Spirit destroyed 51

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)