Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 2 50.0% 24.0 100.0%
Blitz 0 65 31.25% 36.22 64.62% 0.084 0.327
Dahan Insurrection 4 79 29.11% 53.97 75.95% -0.462 -0.4484 -0.593
Despicable Theft 2 4 25.0% 22.5 50.0%
Elemental Invocation 1 25 60.0% 18.84 40.0% 0.182 0.9346
Guard the Isle's Heart 0 277 14.8% 53.66 92.06% -0.21 -0.8059 0.167
Powers Long Forgotten 1 10 60.0% 44.7 80.0%
Rituals of Terror 3 9 50.0% 21.67 55.56% -0.791
Rituals of the Destroying Flame 3 11 63.64% 26.55 54.55% 0.464
Second Wave 0 742 31.0% 28.48 83.56% 0.347 0.3423 -0.204
Varied Terrains 2 3 33.33% 21.33 66.67%
Ward the Shores 2 33 54.55% 29.45 60.61% -0.595

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 103 33.07 58.25% -0.462 -0.3132 -0.511
Aid From Lesser Spirits 152 39.47 76.32% 0.511 0.398 0.094
All Things Weaken 83 30.51 61.45% -0.108 0.2666 -1.38
Attenuated Essence 16 26.31 56.25% 0.061
Back Against the Wall 117 34.62 64.96% -0.473
Blight Corrodes the Spirit 24 26.71 50.0% -0.38
Burn Brightest Before the End 25 34.72 72.0% 0.212 0.2569 -0.402
Disintegrating Ecosystem 104 31.44 64.42% -0.559
Downward Spiral 185 28.31 60.0% 0.59
Erosion of Will 102 34.38 62.75% -0.805 -0.5473 0.069
Intensifying Exploitation 19 34.84 68.42% -0.464 -0.2454 -0.441
Invaders Find the Land to Their Liking 57 39.95 89.47% 0.689 0.3026 -0.1
Memory Fades to Dust 193 24.48 54.4% -0.235 -0.0296 0.227
Power Corrodes the Spirit 81 35.53 69.14% 0.068 0.2659 0.148
Promising Farmlands 115 29.42 57.39% 0.193 0.5492
Shattered Fragments of Power 15 28.07 46.67% 0.196 0.4132 0.293
Slow Dissolution of Will 25 23.28 60.0% -0.13 0.2997 0.325
Strong Earth Shatters Slowly 27 41.78 96.3% -0.26 -0.8838 -0.428
The Border of Life and Death 6 34.5 66.67% 0.147
Thriving Communities 80 31.34 55.0% -0.246 0.0737 0.441
Thriving Crops 7 24.57 85.71% 0.038 -0.0803
Tipping Point 13 20.15 30.77%
Unnatural Proliferation 119 35.19 68.91% 0.246 0.3354 -0.61
Untended Land Crumbles 78 35.05 62.82% 0.241 0.4662 -0.388

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3397 34.87% 29.05 69.91% -1.207 -0.4079 -0.207
B 3309 34.92% 28.32 68.84% 0.527 1.257 -0.191
C 3359 34.12% 28.99 69.99% 0.095 0.699 -0.63
D 3228 35.6% 28.24 68.46% 0.866 1.6231 0.625
E 1940 34.55% 32.8 77.01% -0.593 -0.0088 0.33
F 1886 34.48% 31.03 75.77% 0.078 0.7801 0.06
G 1804 37.28% 31.85 75.89% 0.56 1.3173 -0.207
H 1780 34.98% 32.46 76.57% -0.296 0.3353 0.249
East 10 30.0% 37.1 60.0%
Northeast 9 33.33% 38.67 55.56%
Northwest 8 37.5% 38.25 50.0%
Southeast 1 0.0% 23.0 100.0%
Southwest 2 0.0% 32.5 100.0%
West 10 30.0% 37.1 60.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 225 0.0% 7.48 25.78% -0.486 0.3872
Not Using Events or Tokens 540 31.81% 12.31 36.3% -0.837 -0.4604 -0.52
Skip Initial Invader Actions 250 18.27% 33.47 79.2%
Start of Game Growth 780 13.58% 27.34 57.95% -0.539 -1.0954
Unlimited Undo 895 17.42% 25.17 59.22% -0.269 -0.2052 0.328
Using Tokens but Not Events 589 21.62% 35.23 89.13% 0.503 0.3759 0.698

Terror Level

Terror Level Completed Average Score Win Rate
I 1041 12.44 6.92%
II 1477 29.94 77.52%
III 1920 34.9 91.88%
IV 806 38.84 99.13%

Results

Result Completed
Win: Invaders destroyed (Terror I) 72
Win: Invaders destroyed (Terror III) 1720
Win: Invaders destroyed (Terror II) 1091
Win: Terror victory (Terror IV) 792
Game abandoned (v.3.0+) 730
Lose: Invader deck ran out 19
Lose: Adversary condition 212
Win: Sacrifice victory 8
Lose: Scenario condition 30
Win: Scenario condition 97
Lose: Blight pool ran out 424
Lose: Spirit destroyed 49

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)