Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 1 100.0% 26.0 100.0% 0.057 -0.5011 -0.659
Blitz 0 61 32.79% 37.77 65.57% -0.203 0.2198 -0.529
Dahan Insurrection 4 72 25.0% 57.65 81.94% -0.799
Despicable Theft 2 4 25.0% 22.5 50.0% -0.23 0.3132 0.379
Elemental Invocation 1 22 59.09% 19.59 45.45% 0.172
Guard the Isle's Heart 0 270 14.81% 54.09 92.59% 0.459
Powers Long Forgotten 1 8 62.5% 41.75 75.0% 0.035 0.5969 -0.201
Rituals of Terror 3 7 50.0% 22.71 57.14%
Rituals of the Destroying Flame 3 8 62.5% 32.75 62.5% -0.117
Second Wave 0 642 31.31% 29.35 85.2% -0.162 -0.0679 -0.175
Varied Terrains 2 3 33.33% 21.33 66.67% -0.437
Ward the Shores 2 31 54.84% 28.71 58.06% -0.899 -0.0443 -0.746

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 91 34.58 62.64% 0.511 0.5824 -1.158
Aid From Lesser Spirits 132 40.15 74.24% -0.302 -0.4123 -0.237
All Things Weaken 77 31.48 63.64% -0.235 -0.0581 -0.922
Attenuated Essence 7 32.86 42.86% 0.246 0.2975 -0.969
Back Against the Wall 104 35.54 68.27% -0.14 -0.156 -0.519
Blight Corrodes the Spirit 19 29.58 52.63% -0.451 -0.2676 0.715
Burn Brightest Before the End 16 30.31 56.25% 0.139 0.2263 0.125
Disintegrating Ecosystem 94 32.88 67.02% 0.215 0.5065 -0.426
Downward Spiral 165 28.62 59.39% -0.464 -0.3585 -0.717
Erosion of Will 91 34.15 63.74% 0.068 0.2338 0.02
Intensifying Exploitation 14 33.86 71.43% 0.056 0.2442 0.156
Invaders Find the Land to Their Liking 49 38.31 87.76% 0.411 -0.0171 0.552
Memory Fades to Dust 171 25.69 57.31% 0.255 0.4894 -0.751
Power Corrodes the Spirit 77 36.1 70.13% -1.224 -1.1281 -0.353
Promising Farmlands 100 31.18 62.0% 0.535 0.8996 -0.37
Shattered Fragments of Power 9 25.0 44.44% 0.271 0.3362 -0.34
Slow Dissolution of Will 18 27.11 55.56% -0.454 0.0097 0.385
Strong Earth Shatters Slowly 27 41.78 96.3% 0.035 -0.5666 0.676
The Border of Life and Death 4 36.25 75.0%
Thriving Communities 69 33.74 60.87% -0.37 -0.1444 -0.673
Thriving Crops 2 28.0 100.0% 0.128 -0.0962 -0.277
Tipping Point 13 20.15 30.77% -0.347
Unnatural Proliferation 108 36.36 68.52% 0.271 0.393 -0.045
Untended Land Crumbles 73 34.42 63.01% -0.983

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2936 35.71% 30.74 73.64% 0.101 1.0191 0.139
B 2817 35.47% 29.96 72.59% 0.091 0.9323 -0.049
C 2910 34.8% 30.7 73.78% -0.144 0.5389 0.115
D 2767 36.18% 29.85 72.06% -0.016 0.8264 0.097
E 1650 34.76% 34.44 80.18% 0.156 0.8073 0.453
F 1620 34.83% 32.57 78.64% 0.732 1.4914 0.229
G 1559 37.26% 33.03 78.45% -0.292 0.4657 0.093
H 1555 34.85% 33.72 79.42% -0.578 0.1407 -0.185
East 10 30.0% 37.1 60.0%
Northeast 9 33.33% 38.67 55.56%
Northwest 8 37.5% 38.25 50.0%
Southeast 1 0.0% 23.0 100.0%
Southwest 2 0.0% 32.5 100.0%
West 10 30.0% 37.1 60.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 166 0.0% 9.16 31.93% -0.776 -0.0572 0.145
Not Using Events or Tokens 428 33.79% 14.39 42.76% -1.395 -0.9105 -0.695
Skip Initial Invader Actions 232 17.93% 35.02 82.33% 0.821 0.0907 0.064
Start of Game Growth 599 13.95% 29.08 62.27% -0.595 -1.0409 1.18
Unlimited Undo 689 19.6% 26.44 62.99% -1.576 -1.6094 -0.601
Using Tokens but Not Events 539 22.5% 36.33 89.8% 0.449 0.2864 -0.23

Terror Level

Terror Level Completed Average Score Win Rate
I 760 14.25 9.21%
II 1344 30.3 78.79%
III 1699 34.84 92.53%
IV 704 38.61 99.15%

Results

Result Completed
Win: Invaders destroyed (Terror I) 70
Win: Invaders destroyed (Terror III) 1530
Win: Invaders destroyed (Terror II) 1006
Win: Terror victory (Terror IV) 691
Game abandoned (v.3.0+) 461
Lose: Invader deck ran out 18
Lose: Adversary condition 187
Win: Sacrifice victory 8
Lose: Scenario condition 30
Win: Scenario condition 94
Lose: Blight pool ran out 367
Lose: Spirit destroyed 45

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)