Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Blitz 0 56 30.36% 39.89 69.64% -0.615 -0.4147 -0.232
Dahan Insurrection 4 68 22.06% 58.03 82.35% -0.831
Despicable Theft 2 3 33.33% 30.0 66.67% 0.558
Elemental Invocation 1 22 59.09% 19.59 45.45% -1.011 0.0598 0.2
Guard the Isle's Heart 0 265 15.09% 54.34 93.58% 0.6 -0.1248 0.648
Powers Long Forgotten 1 7 57.14% 42.14 71.43% -0.213
Rituals of Terror 3 6 60.0% 19.83 50.0%
Rituals of the Destroying Flame 3 5 40.0% 41.8 100.0% 0.377
Second Wave 0 566 31.45% 29.94 86.22% 1.371 1.4524 -0.407
Varied Terrains 2 2 50.0% 15.0 50.0% 0.393 1.2939 0.059
Ward the Shores 2 23 52.17% 31.74 60.87% -0.677

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 84 35.2 64.29% -0.505 -0.3667 -1.16
Aid From Lesser Spirits 122 40.94 77.05% -0.488 -0.5469 -0.079
All Things Weaken 70 31.31 61.43% 0.197 0.5518 -0.925
Attenuated Essence 2 35.5 50.0% -0.111 -0.0005 -1.319
Back Against the Wall 102 34.99 67.65% -0.411 -0.3344 -0.736
Blight Corrodes the Spirit 12 32.0 58.33% -0.655 -0.4439 0.369
Burn Brightest Before the End 8 14.25 37.5% 0.473 0.5934 -0.332
Disintegrating Ecosystem 88 33.2 67.05% -0.474
Downward Spiral 156 28.99 59.62% -0.712 -0.5159 -0.735
Erosion of Will 86 35.24 65.12% 0.194 0.4609 -0.134
Intensifying Exploitation 14 33.86 71.43% 0.188 0.4584 0.132
Invaders Find the Land to Their Liking 45 38.56 86.67% 0.408 -0.1028 0.454
Memory Fades to Dust 152 27.41 61.18% -0.212 0.0994 -0.75
Power Corrodes the Spirit 73 35.62 71.23% -0.178 0.117 -0.163
Promising Farmlands 89 30.99 60.67% 0.37 0.7058 -0.406
Shattered Fragments of Power 5 31.4 60.0% 0.104 0.2123 -0.01
Slow Dissolution of Will 7 28.57 85.71% -0.35 0.0501 0.07
Strong Earth Shatters Slowly 26 41.88 96.15% 0.041 -0.5726 0.607
The Border of Life and Death 2 49.0 100.0% 0.711 0.4184
Thriving Communities 63 36.22 66.67% -0.175 0.1579 -0.563
Tipping Point 13 20.15 30.77% -0.375
Unnatural Proliferation 98 38.49 70.41% -0.134 0.014 0.138
Untended Land Crumbles 68 35.0 64.71% 0.293 0.6001 -0.975

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2595 36.27% 32.48 78.03% 0.04 0.9447 -0.04
B 2471 36.38% 31.91 77.38% 0.158 0.9862 -0.093
C 2579 35.32% 32.51 77.98% 0.021 0.7009 0.079
D 2425 36.85% 31.7 76.87% 0.113 0.9665 -0.106
E 1432 35.49% 36.53 85.34% 0.201 0.9027 0.465
F 1425 36.03% 34.06 82.67% 0.344 1.1252 -0.11
G 1366 38.86% 35.07 83.75% 0.664 1.4356 0.103
H 1380 35.72% 35.64 83.77% -0.011 0.7574 -0.272
East 10 30.0% 37.1 60.0%
Northeast 9 33.33% 38.67 55.56%
Northwest 8 37.5% 38.25 50.0%
Southeast 1 0.0% 23.0 100.0%
Southwest 2 0.0% 32.5 100.0%
West 10 30.0% 37.1 60.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 121 0.0% 11.49 40.5% 0.105 0.9357 0.142
Not Using Events or Tokens 331 35.74% 17.4 51.96% -1.065 -0.6235 -0.671
Skip Initial Invader Actions 223 17.68% 35.71 83.41% 1.073 0.5112 -0.079
Start of Game Growth 406 16.99% 36.11 77.83% -0.284 -0.8223 0.985
Unlimited Undo 492 24.34% 31.27 76.02% -0.497 -0.4562 -0.146
Using Tokens but Not Events 493 20.73% 37.6 91.68% 0.813 0.7898 -0.152

Terror Level

Terror Level Completed Average Score Win Rate
I 510 16.23 13.73%
II 1267 30.54 80.19%
III 1534 34.77 93.55%
IV 650 38.37 99.23%

Results

Result Completed
Win: Invaders destroyed (Terror I) 70
Win: Invaders destroyed (Terror III) 1398
Win: Invaders destroyed (Terror II) 964
Win: Terror victory (Terror IV) 640
Game abandoned (v.3.0+) 222
Lose: Invader deck ran out 13
Lose: Adversary condition 169
Win: Sacrifice victory 7
Lose: Scenario condition 28
Win: Scenario condition 87
Lose: Blight pool ran out 321
Lose: Spirit destroyed 42

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)