Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 1 100.0% 26.0 100.0% -0.488
Blitz 0 62 32.26% 37.16 64.52% -0.237 -0.0194 -0.531
Dahan Insurrection 4 73 24.66% 57.62 82.19% -0.847
Despicable Theft 2 4 25.0% 22.5 50.0% 0.247 0.8337 0.423
Elemental Invocation 1 22 59.09% 19.59 45.45% 0.217
Guard the Isle's Heart 0 271 14.76% 54.15 92.62% 0.772 0.2103 0.656
Powers Long Forgotten 1 9 55.56% 43.11 77.78% -0.592
Rituals of Terror 3 8 57.14% 19.88 50.0% -0.031 0.0891 -0.053
Rituals of the Destroying Flame 3 10 60.0% 29.2 60.0% 0.076 0.9829 0.014
Second Wave 0 672 31.4% 29.01 84.67% 0.62 0.7585 -0.443
Varied Terrains 2 3 33.33% 21.33 66.67% 0.267 1.043 -0.36
Ward the Shores 2 33 54.55% 29.45 60.61% 0.157 1.2311 -0.778

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 94 34.33 61.7% -0.156 0.0946 -1.187
Aid From Lesser Spirits 137 39.43 75.18% 0.428 0.3699 -0.151
All Things Weaken 78 31.56 64.1% 0.16 0.495 -0.911
Attenuated Essence 9 32.89 55.56% 0.839 0.8723 -0.371
Back Against the Wall 106 35.24 66.98% -1.199 -1.1645 -0.569
Blight Corrodes the Spirit 20 28.1 50.0% -0.679 -0.4617 0.065
Burn Brightest Before the End 19 32.47 63.16% 0.338 0.349 0.378
Disintegrating Ecosystem 97 32.58 67.01% -0.054 0.2908 -0.358
Downward Spiral 171 28.44 59.06% -0.357 -0.2398 -0.579
Erosion of Will 97 34.51 63.92% -0.245 0.0295 -0.142
Intensifying Exploitation 16 34.94 75.0% -0.13 0.0813 0.249
Invaders Find the Land to Their Liking 52 39.06 88.46% 0.307 -0.2653 0.533
Memory Fades to Dust 182 24.7 54.4% 0.128 0.3801 -0.767
Power Corrodes the Spirit 78 35.86 70.51% -0.34 -0.1359 -0.348
Promising Farmlands 106 31.14 62.26% -0.238 0.0162 -0.519
Shattered Fragments of Power 11 23.64 36.36% 0.176 0.2501 -0.242
Slow Dissolution of Will 21 25.95 61.9% -0.256 0.1254 0.271
Strong Earth Shatters Slowly 27 41.78 96.3% 0.258 -0.4162 0.714
The Border of Life and Death 5 29.0 60.0% 0.362 -0.2388
Thriving Communities 71 33.52 60.56% 0.551 0.8325 -0.39
Thriving Crops 3 37.0 100.0% -0.354
Tipping Point 13 20.15 30.77% -0.332
Unnatural Proliferation 113 35.64 69.03% 0.604 0.8072 -0.013
Untended Land Crumbles 73 34.42 63.01% -0.728 -0.5374 -0.977

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3100 35.16% 29.79 71.55% -0.396 0.6019 0.173
B 2988 34.89% 29.04 70.45% -0.382 0.5405 0.033
C 3078 34.67% 29.71 71.57% 0.073 0.8018 0.075
D 2939 35.8% 28.88 69.92% -0.005 0.9541 -0.019
E 1753 34.5% 33.69 78.78% -0.116 0.7031 0.44
F 1721 34.82% 31.87 77.34% -0.08 0.8016 0.168
G 1651 37.04% 32.45 77.47% 0.422 1.2477 0.113
H 1632 34.8% 33.22 78.43% 0.521 1.3596 -0.084
East 10 30.0% 37.1 60.0%
Northeast 9 33.33% 38.67 55.56%
Northwest 8 37.5% 38.25 50.0%
Southeast 1 0.0% 23.0 100.0%
Southwest 2 0.0% 32.5 100.0%
West 10 30.0% 37.1 60.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 196 0.0% 8.08 27.55% -0.678 0.0505 0.145
Not Using Events or Tokens 482 32.49% 12.86 37.97% -1.425 -1.0791 -1.01
Skip Initial Invader Actions 237 18.62% 34.6 81.43% 0.163 -0.4396 0.083
Start of Game Growth 664 14.45% 28.0 59.64% -1.673 -2.1774 1.249
Unlimited Undo 762 19.05% 25.43 60.24% -0.58 -0.6873 -0.536
Using Tokens but Not Events 553 22.61% 36.07 89.69% 1.639 1.6096 -0.203

Terror Level

Terror Level Completed Average Score Win Rate
I 890 13.42 7.87%
II 1379 30.13 78.68%
III 1766 34.83 92.24%
IV 737 38.67 99.05%

Results

Result Completed
Win: Invaders destroyed (Terror I) 70
Win: Invaders destroyed (Terror III) 1585
Win: Invaders destroyed (Terror II) 1031
Win: Terror victory (Terror IV) 723
Game abandoned (v.3.0+) 588
Lose: Invader deck ran out 18
Lose: Adversary condition 195
Win: Sacrifice victory 8
Lose: Scenario condition 30
Win: Scenario condition 97
Lose: Blight pool ran out 382
Lose: Spirit destroyed 45

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)