Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Blitz 0 54 31.48% 39.78 68.52% -0.516 -0.385 -0.195
Dahan Insurrection 4 68 22.06% 58.03 82.35% -0.901
Despicable Theft 2 3 33.33% 30.0 66.67% 0.262 0.8031 0.558
Elemental Invocation 1 13 53.85% 28.0 76.92% -0.297 0.5596 0.199
Guard the Isle's Heart 0 263 15.21% 54.24 93.54% 0.171 -0.6001 0.652
Powers Long Forgotten 1 7 57.14% 42.14 71.43% -0.223
Rituals of Terror 3 6 60.0% 19.83 50.0%
Rituals of the Destroying Flame 3 5 40.0% 41.8 100.0% 0.373
Second Wave 0 543 31.86% 29.87 85.82% 1.012 1.0982 -0.593
Varied Terrains 2 2 50.0% 15.0 50.0% -0.093 0.6952 0.065
Ward the Shores 2 23 52.17% 31.74 60.87% 0.165 1.1974 -0.664

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 83 35.63 65.06% -0.916 -0.786 -1.148
Aid From Lesser Spirits 117 40.9 77.78% 0.69 0.5716 -0.09
All Things Weaken 68 32.24 63.24% 0.241 0.5486 -0.916
Attenuated Essence 1 52.0 100.0% 0.589 0.6206 -1.266
Back Against the Wall 102 34.99 67.65% 0.053 0.0832 -0.731
Blight Corrodes the Spirit 12 32.0 58.33% -0.059 0.1268 0.347
Burn Brightest Before the End 8 14.25 37.5% -0.467 -0.3966 -0.317
Disintegrating Ecosystem 88 33.2 67.05% 0.673 1.0489 -0.477
Downward Spiral 152 29.08 60.53% 0.651 0.8171 -0.688
Erosion of Will 86 35.24 65.12% 0.669 0.8837 0.061
Intensifying Exploitation 11 38.18 81.82% 0.594 0.8353 0.159
Invaders Find the Land to Their Liking 45 38.56 86.67% 0.174 -0.4078 0.398
Memory Fades to Dust 151 27.44 60.93% 0.985 1.2773 -0.76
Power Corrodes the Spirit 72 35.51 70.83% -1.045 -0.8839 -0.17
Promising Farmlands 88 31.34 61.36% -0.405
Shattered Fragments of Power 5 31.4 60.0% -0.245 -0.1574 0.009
Slow Dissolution of Will 6 27.0 83.33% 0.055 0.448 0.076
Strong Earth Shatters Slowly 26 41.88 96.15% 0.199 -0.513 0.64
Thriving Communities 61 37.1 68.85% 0.483 0.7829 -0.562
Tipping Point 13 20.15 30.77% -0.375
Unnatural Proliferation 96 39.13 71.88% -0.754 -0.5849 0.093
Untended Land Crumbles 66 34.95 63.64% -0.355 -0.0966 -0.921

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2522 36.5% 32.8 78.75% -0.747 0.396 0.008
B 2408 36.9% 32.19 78.03% 0.06 1.1147 -0.153
C 2501 35.67% 32.82 78.77% -0.039 0.8494 0.061
D 2350 37.23% 32.02 77.62% 0.12 1.1739 -0.101
E 1380 35.82% 36.91 86.38% 0.561 1.4649 0.42
F 1379 36.44% 34.58 83.76% 0.902 1.9059 -0.091
G 1322 39.25% 35.45 84.42% 0.183 1.1512 0.103
H 1328 36.45% 36.09 84.64% -0.112 0.8803 -0.22
East 10 30.0% 37.1 60.0%
Northeast 9 33.33% 38.67 55.56%
Northwest 8 37.5% 38.25 50.0%
Southeast 1 0.0% 23.0 100.0%
Southwest 2 0.0% 32.5 100.0%
West 10 30.0% 37.1 60.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 118 0.0% 11.78 41.53% -0.107 0.557 0.134
Not Using Events or Tokens 319 37.17% 17.76 52.98% -1.054 -0.5595 -0.662
Skip Initial Invader Actions 221 17.88% 35.86 83.71% 1.3 0.6776 -0.073
Start of Game Growth 375 17.66% 37.99 81.87% -0.144 -0.5568 0.99
Unlimited Undo 455 25.0% 32.79 80.0% -1.146 -1.2414 -0.143
Using Tokens but Not Events 485 20.87% 37.83 91.75% 0.199 0.2741 -0.165

Terror Level

Terror Level Completed Average Score Win Rate
I 471 16.77 14.65%
II 1248 30.59 80.61%
III 1488 34.74 93.82%
IV 635 38.3 99.21%

Results

Result Completed
Win: Invaders destroyed (Terror I) 69
Win: Invaders destroyed (Terror III) 1359
Win: Invaders destroyed (Terror II) 954
Win: Terror victory (Terror IV) 625
Game abandoned (v.3.0+) 180
Lose: Invader deck ran out 13
Lose: Adversary condition 165
Win: Sacrifice victory 7
Lose: Scenario condition 28
Win: Scenario condition 87
Lose: Blight pool ran out 314
Lose: Spirit destroyed 41

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)