Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Blitz 0 52 30.77% 40.79 71.15% -0.294 -0.1831 0.43
Dahan Insurrection 4 68 22.06% 58.03 82.35% 0.047 -0.1879 -0.849
Despicable Theft 2 3 33.33% 30.0 66.67% 0.044 0.6874
Elemental Invocation 1 11 45.45% 28.36 81.82% 0.176
Guard the Isle's Heart 0 262 15.27% 54.37 93.51% 0.558 -0.2158 0.692
Powers Long Forgotten 1 7 57.14% 42.14 71.43% -0.764 0.0089 -0.197
Rituals of Terror 3 6 60.0% 19.83 50.0%
Rituals of the Destroying Flame 3 5 40.0% 41.8 100.0% 0.296
Second Wave 0 517 31.72% 30.16 85.69% 0.714 0.7944 -0.53
Varied Terrains 2 1 100.0% 30.0 100.0% 0.104 0.7959 0.056
Ward the Shores 2 23 52.17% 31.74 60.87% 0.302 1.1652 -0.667

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 83 35.63 65.06% -0.926 -0.7666 -1.135
Aid From Lesser Spirits 115 40.77 77.39% -0.973 -1.059 -0.091
All Things Weaken 67 31.91 62.69% 0.552 0.8944 -0.898
Attenuated Essence 1 52.0 100.0% -0.375 -0.3011 -1.238
Back Against the Wall 97 35.24 65.98% 0.307 0.3818 -0.707
Blight Corrodes the Spirit 7 19.0 42.86% 0.605 0.7956 0.22
Burn Brightest Before the End 7 15.57 42.86% 0.031 0.155 0.222
Disintegrating Ecosystem 87 32.85 66.67% 0.325 0.6983 -0.46
Downward Spiral 150 29.21 60.0% -0.183 -0.0461 -0.674
Erosion of Will 81 34.58 62.96% 0.53 0.8249 0.103
Intensifying Exploitation 6 31.83 66.67% -0.341 -0.1027 0.03
Invaders Find the Land to Their Liking 44 38.82 86.36% 0.28 -0.2517 0.351
Memory Fades to Dust 146 27.84 60.96% 0.003 0.2834 -0.713
Power Corrodes the Spirit 72 35.51 70.83% -0.507 -0.3537 -0.172
Promising Farmlands 88 31.34 61.36% 0.177 0.5237 -0.391
Shattered Fragments of Power 5 31.4 60.0% -0.728 -0.5332 -0.59
Slow Dissolution of Will 6 27.0 83.33% 0.503 0.9542
Strong Earth Shatters Slowly 23 42.35 95.65% 0.555
Thriving Communities 59 37.69 67.8% 0.427 0.7253 -0.636
Tipping Point 13 20.15 30.77% -0.424
Unnatural Proliferation 94 39.38 73.4% -0.356 -0.2108 0.173
Untended Land Crumbles 63 35.71 65.08% 0.023 0.322 -1.045

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2430 36.82% 33.37 79.79% -0.082 0.9126 -0.036
B 2321 37.21% 32.72 78.97% -0.064 0.8539 -0.163
C 2413 35.69% 33.28 79.61% -0.732 0.0102 0.081
D 2270 37.39% 32.56 78.5% -0.302 0.6497 -0.117
E 1329 35.46% 37.29 86.61% 0.087 0.8674 0.448
F 1331 36.32% 34.89 84.0% 0.792 1.6844 -0.06
G 1281 39.18% 35.93 85.01% 0.452 1.3071 0.064
H 1276 35.97% 36.33 84.64% -0.118 0.7302 -0.192
East 10 30.0% 37.1 60.0%
Northeast 9 33.33% 38.67 55.56%
Northwest 8 37.5% 38.25 50.0%
Southeast 1 0.0% 23.0 100.0%
Southwest 2 0.0% 32.5 100.0%
West 10 30.0% 37.1 60.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 104 0.0% 12.69 44.23% -0.645 -0.0151 0.119
Not Using Events or Tokens 294 37.21% 18.89 55.78% -0.597 -0.0911 -0.611
Skip Initial Invader Actions 214 18.18% 36.62 84.58% 0.465 -0.1704 -0.173
Start of Game Growth 346 17.48% 39.89 85.55% -0.8 -1.1893 0.903
Unlimited Undo 420 25.45% 34.2 83.57% 0.045 0.0889 0.16
Using Tokens but Not Events 482 20.57% 37.92 91.7% -0.316 -0.3435 -0.148

Terror Level

Terror Level Completed Average Score Win Rate
I 427 17.67 16.16%
II 1224 30.7 80.56%
III 1442 34.75 93.9%
IV 612 38.22 99.18%

Results

Result Completed
Win: Invaders destroyed (Terror I) 69
Win: Invaders destroyed (Terror III) 1317
Win: Invaders destroyed (Terror II) 934
Win: Terror victory (Terror IV) 602
Game abandoned (v.3.0+) 138
Lose: Invader deck ran out 13
Lose: Adversary condition 162
Win: Sacrifice victory 7
Lose: Scenario condition 28
Win: Scenario condition 87
Lose: Blight pool ran out 309
Lose: Spirit destroyed 39

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)