Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Blitz 0 57 31.58% 39.3 68.42% -0.275 0.0134 -0.194
Dahan Insurrection 4 71 23.94% 58.04 83.1% 0.233 0.0562 -0.782
Despicable Theft 2 3 33.33% 30.0 66.67% 0.571
Elemental Invocation 1 22 59.09% 19.59 45.45% 0.206
Guard the Isle's Heart 0 266 15.04% 54.13 93.23% -0.083 -0.7292 0.704
Powers Long Forgotten 1 7 57.14% 42.14 71.43% -0.217
Rituals of Terror 3 7 50.0% 22.71 57.14% 0.222 0.2982
Rituals of the Destroying Flame 3 8 62.5% 32.75 62.5% -0.907 0.2086 -0.191
Second Wave 0 576 31.77% 29.85 86.11% 0.856 0.8864 -0.299
Varied Terrains 2 2 50.0% 15.0 50.0% 0.541 1.3156 0.073
Ward the Shores 2 25 52.0% 30.0 60.0% -0.561 0.4838 -0.714

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 88 34.45 62.5% -0.571 -0.3956 -1.169
Aid From Lesser Spirits 125 40.56 76.8% -1.022 -1.0759 -0.08
All Things Weaken 72 31.07 62.5% 0.304 0.5971 -0.856
Attenuated Essence 5 36.4 60.0% -0.173 -0.0897 -1.276
Back Against the Wall 103 35.09 67.96% 0.609 0.6567 -0.575
Blight Corrodes the Spirit 14 32.5 57.14% -0.587 -0.3832 0.662
Burn Brightest Before the End 13 27.46 53.85% -0.014 0.1741 -0.392
Disintegrating Ecosystem 88 33.2 67.05% 0.156 0.5651 -0.429
Downward Spiral 158 28.69 58.86% -0.398 -0.2703 -0.611
Erosion of Will 88 34.66 64.77% -0.653 -0.3703 -0.131
Intensifying Exploitation 14 33.86 71.43% -0.097 0.1506 0.136
Invaders Find the Land to Their Liking 46 39.15 86.96% 0.275 -0.2404 0.52
Memory Fades to Dust 155 27.11 60.65% -0.867 -0.6302 -0.708
Power Corrodes the Spirit 75 36.4 72.0% 0.055 0.2734 -0.279
Promising Farmlands 89 30.99 60.67% 0.016 0.3107 -0.409
Shattered Fragments of Power 6 30.83 50.0% 0.204 0.4055 -0.136
Slow Dissolution of Will 8 25.63 75.0% -0.23 0.1541 0.06
Strong Earth Shatters Slowly 26 41.88 96.15% 0.299 -0.2819 0.662
The Border of Life and Death 4 36.25 75.0% -0.039 -0.556
Thriving Communities 65 35.31 64.62% -0.412 -0.0727 -0.528
Thriving Crops 1 30.0 100.0% 0.154 0.1119 -0.027
Tipping Point 13 20.15 30.77% -0.342
Unnatural Proliferation 101 37.88 69.31% -0.507 -0.3666 0.145
Untended Land Crumbles 72 34.08 62.5% -0.41 0.0383 -0.96

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2687 36.41% 32.0 76.74% -0.082 0.7795 0.03
B 2553 36.51% 31.54 76.3% -0.261 0.5559 -0.16
C 2667 35.59% 32.07 76.83% 0.156 0.8348 0.041
D 2508 36.99% 31.28 75.72% -0.022 0.7825 -0.147
E 1479 35.65% 35.94 83.71% -0.204 0.465 0.466
F 1463 35.77% 33.67 81.75% 0.131 0.9295 -0.086
G 1400 38.56% 34.63 82.57% 0.017 0.8424 0.069
H 1410 35.82% 35.34 83.12% 0.302 1.0745 -0.186
East 10 30.0% 37.1 60.0%
Northeast 9 33.33% 38.67 55.56%
Northwest 8 37.5% 38.25 50.0%
Southeast 1 0.0% 23.0 100.0%
Southwest 2 0.0% 32.5 100.0%
West 10 30.0% 37.1 60.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 132 0.0% 10.82 37.88% -0.374 0.4213 0.177
Not Using Events or Tokens 354 34.41% 16.45 49.15% -1.016 -0.6281 -0.742
Skip Initial Invader Actions 224 17.68% 35.55 83.04% 0.487 -0.1275 -0.059
Start of Game Growth 445 17.37% 34.64 74.38% -0.092 -0.6734 1.034
Unlimited Undo 534 24.34% 30.35 73.03% -0.674 -0.6305 -0.265
Using Tokens but Not Events 505 22.08% 37.69 91.49% 1.272 1.214 -0.365

Terror Level

Terror Level Completed Average Score Win Rate
I 559 15.74 12.52%
II 1280 30.48 79.69%
III 1579 34.79 92.91%
IV 667 38.41 99.1%

Results

Result Completed
Win: Invaders destroyed (Terror I) 70
Win: Invaders destroyed (Terror III) 1428
Win: Invaders destroyed (Terror II) 968
Win: Terror victory (Terror IV) 654
Game abandoned (v.3.0+) 274
Lose: Invader deck ran out 15
Lose: Adversary condition 175
Win: Sacrifice victory 7
Lose: Scenario condition 28
Win: Scenario condition 91
Lose: Blight pool ran out 332
Lose: Spirit destroyed 43

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)