Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 1 100.0% 26.0 100.0% 0.043 0.0867 -0.712
Blitz 0 61 32.79% 37.77 65.57% -0.111 0.1034 -0.551
Dahan Insurrection 4 73 24.66% 57.62 82.19% 0.082 -0.2064 -0.79
Despicable Theft 2 4 25.0% 22.5 50.0% 0.388
Elemental Invocation 1 22 59.09% 19.59 45.45% 0.158
Guard the Isle's Heart 0 270 14.81% 54.09 92.59% 0.101 -0.4989 0.528
Powers Long Forgotten 1 9 55.56% 43.11 77.78% -0.165 0.6726 -0.575
Rituals of Terror 3 7 50.0% 22.71 57.14%
Rituals of the Destroying Flame 3 10 60.0% 29.2 60.0% -0.395 0.5917 -0.053
Second Wave 0 658 31.61% 29.16 84.95% 0.485 0.7352 -0.163
Varied Terrains 2 3 33.33% 21.33 66.67% 0.283 1.1121 -0.448
Ward the Shores 2 31 54.84% 28.71 58.06% -1.286 -0.1026 -0.787

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 93 34.48 62.37% 0.423 0.4945 -1.25
Aid From Lesser Spirits 136 39.47 75.0% -0.07 -0.1413 -0.208
All Things Weaken 77 31.48 63.64% 0.166 0.4246 -0.961
Attenuated Essence 7 32.86 42.86% 0.218 0.1822 -0.716
Back Against the Wall 105 35.33 67.62% 0.025 0.0785 -0.448
Blight Corrodes the Spirit 19 29.58 52.63% -0.657 -0.5119 0.795
Burn Brightest Before the End 17 31.59 58.82% 0.645 0.6613 0.223
Disintegrating Ecosystem 96 32.51 66.67% 0.215 0.4031 -0.43
Downward Spiral 169 28.31 59.17% -0.182 -0.108 -0.62
Erosion of Will 92 34.04 64.13% 0.431 0.5857 0.012
Intensifying Exploitation 15 34.2 73.33% -0.01 0.1261 0.205
Invaders Find the Land to Their Liking 50 38.58 88.0% 0.275 -0.3392 0.519
Memory Fades to Dust 178 25.03 55.62% -0.43 -0.2263 -0.892
Power Corrodes the Spirit 78 35.86 70.51% 0.046 0.2212 -0.262
Promising Farmlands 104 31.43 62.5% 0.464 0.6619 -0.443
Shattered Fragments of Power 11 23.64 36.36% -0.118 -0.1148 -0.293
Slow Dissolution of Will 21 25.95 61.9% -0.32 -0.0218 0.442
Strong Earth Shatters Slowly 27 41.78 96.3% 0.259 -0.4378 0.691
The Border of Life and Death 5 29.0 60.0% -0.501 -0.9985
Thriving Communities 70 34.0 61.43% -0.115 0.0411 -0.549
Thriving Crops 2 28.0 100.0% 0.043 -0.2694 -0.357
Tipping Point 13 20.15 30.77% -0.337
Unnatural Proliferation 112 35.96 69.64% 0.256 0.3648 -0.098
Untended Land Crumbles 73 34.42 63.01% -0.653 -0.4713 -0.964

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3028 35.23% 30.09 72.29% -0.375 0.6 0.145
B 2918 35.09% 29.37 71.28% -0.167 0.7224 -0.033
C 3003 34.64% 30.06 72.43% -0.57 0.1219 0.078
D 2874 35.68% 29.18 70.67% 0.251 1.1463 0.044
E 1711 34.51% 33.94 79.31% 0.105 0.8345 0.458
F 1680 34.98% 32.12 77.86% 0.571 1.4027 0.221
G 1621 37.03% 32.54 77.79% 0.415 1.1948 0.126
H 1605 34.95% 33.33 78.57% -0.182 0.601 -0.155
East 10 30.0% 37.1 60.0%
Northeast 9 33.33% 38.67 55.56%
Northwest 8 37.5% 38.25 50.0%
Southeast 1 0.0% 23.0 100.0%
Southwest 2 0.0% 32.5 100.0%
West 10 30.0% 37.1 60.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 178 0.0% 8.54 29.78% -0.983 -0.3152 0.15
Not Using Events or Tokens 457 32.25% 13.47 40.04% -1.35 -0.9293 -0.944
Skip Initial Invader Actions 233 17.93% 34.87 81.97% 0.62 -0.1495 0.092
Start of Game Growth 648 13.83% 27.98 59.57% -1.642 -2.0803 1.261
Unlimited Undo 743 18.94% 25.34 60.16% -0.739 -0.8049 -0.615
Using Tokens but Not Events 547 22.74% 36.23 89.95% 1.263 1.2198 -0.234

Terror Level

Terror Level Completed Average Score Win Rate
I 841 13.76 8.32%
II 1363 30.19 78.8%
III 1731 34.82 92.32%
IV 730 38.63 99.04%

Results

Result Completed
Win: Invaders destroyed (Terror I) 70
Win: Invaders destroyed (Terror III) 1556
Win: Invaders destroyed (Terror II) 1020
Win: Terror victory (Terror IV) 716
Game abandoned (v.3.0+) 541
Lose: Invader deck ran out 18
Lose: Adversary condition 189
Win: Sacrifice victory 8
Lose: Scenario condition 30
Win: Scenario condition 95
Lose: Blight pool ran out 377
Lose: Spirit destroyed 45

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)