Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 7 14.29% 22.71 71.43% -0.229 -0.2136
Blitz 0 48 37.21% 24.73 64.58% -0.081 0.2077 -0.242
Dahan Insurrection 4 64 33.33% 51.88 76.56% 0.652 0.4757 -0.115
Despicable Theft 2 4 100.0% 22.75 75.0%
Elemental Invocation 1 30 41.38% 28.8 73.33% 0.185
Guard the Isle's Heart 0 412 7.77% 26.91 54.85% 0.656 0.0093 -0.099
Powers Long Forgotten 1 20 55.0% 34.8 80.0% 0.149 1.0953
Rituals of Terror 3 24 29.17% 42.46 66.67% 0.248 0.3239 0.351
Rituals of the Destroying Flame 3 10 70.0% 32.4 80.0% 0.123 1.2379 -0.094
Second Wave 0 827 37.61% 27.08 82.47% 0.766 0.7962 -0.931
Varied Terrains 2 8 50.0% 51.63 87.5% 0.259 1.0339 0.634
Ward the Shores 2 41 20.0% 16.12 34.15% -0.62

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 176 32.62 65.34% 0.041 0.2166 -0.284
Aid From Lesser Spirits 198 35.26 70.71% -0.464 -0.518 -0.424
All Things Weaken 161 31.45 61.49% 0.49 0.7832 -0.9
Attenuated Essence 17 36.65 58.82% -0.777 -0.693 0.233
Back Against the Wall 225 35.21 62.22% -0.608 -0.5602 -0.782
Blight Corrodes the Spirit 12 20.0 33.33% -0.529 -0.3252 -0.375
Burn Brightest Before the End 14 21.21 57.14% -0.067 0.121 0.154
Disintegrating Ecosystem 170 31.39 60.0% 0.228 0.6373 -0.799
Downward Spiral 323 26.7 59.75% -0.537 -0.409 -0.709
Erosion of Will 169 31.12 57.4% 0.16 0.4429 -0.403
Intensifying Exploitation 15 34.73 66.67% 0.285 0.5329 -0.151
Invaders Find the Land to Their Liking 71 35.96 91.55% 0.193 -0.3225 0.079
Memory Fades to Dust 331 23.08 51.66% -1.011 -0.7742 -0.519
Power Corrodes the Spirit 159 29.19 61.64% -0.655 -0.4369 -0.746
Promising Farmlands 178 28.05 58.43% -0.464 -0.1688 -1.144
Shattered Fragments of Power 9 32.89 77.78% -0.586 -0.3849 -0.436
Slow Dissolution of Will 17 20.35 29.41% -0.639 -0.2543 -0.502
Strong Earth Shatters Slowly 52 40.9 96.15% 0.575
The Border of Life and Death 1 0.0 0.0% 0.195
Thriving Communities 159 30.32 63.52% 0.861 1.1996 -1.006
Thriving Crops 8 34.25 62.5% -0.739 -0.7814 0.517
Tipping Point 35 32.77 62.86% -0.569
Unnatural Proliferation 175 33.82 61.14% -0.239 -0.0989 -0.858
Untended Land Crumbles 133 29.05 57.89% -0.491 -0.042 -0.85

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3747 38.42% 28.59 73.45% 0.148 1.0101 -0.178
B 4194 34.71% 27.07 70.31% -0.269 0.5474 -0.229
C 4348 34.58% 28.0 71.27% 0.167 0.8455 0.126
D 3534 37.35% 29.16 75.55% -0.216 0.5882 -0.28
E 2554 32.69% 28.04 71.34% 0.291 0.9593 0.122
F 2039 40.26% 31.01 77.54% -0.019 0.7795 0.085
G 1709 39.64% 31.27 79.17% -0.36 0.4661 0.185
H 1750 40.28% 31.69 79.54% 0.284 1.0571 0.19
East 2 50.0% 37.0 100.0%
Northeast 1 100.0% 53.0 100.0%
Southeast 1 0.0% 21.0 100.0%
Southwest 1 0.0% 21.0 100.0%
West 2 50.0% 37.0 100.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 310 0.0% 14.04 51.94% -0.094 0.7021 -0.653
Not Using Events or Tokens 809 38.7% 18.08 61.43% -0.465 -0.0773 -0.204
Skip Initial Invader Actions 340 16.54% 29.13 80.59% 0.064 -0.5501 0.135
Start of Game Growth 473 24.29% 28.69 76.96% 0.239 -0.3429 0.38
Unlimited Undo 1033 28.02% 33.72 83.64% 1.326 1.3701 0.817
Using Tokens but Not Events 1272 18.87% 19.83 63.44% -0.305 -0.3635 -1.245

Terror Level

Terror Level Completed Average Score Win Rate
I 1292 15.74 8.98%
II 2698 30.48 75.98%
III 2721 34.79 90.63%
IV 1284 38.41 99.53%

Results

Result Completed
Win: Invaders destroyed (Terror I) 116
Win: Invaders destroyed (Terror III) 2444
Win: Invaders destroyed (Terror II) 1985
Win: Terror victory (Terror IV) 1273
Game abandoned (v.3.0+) 721
Lose: Invader deck ran out 50
Lose: Adversary condition 294
Win: Sacrifice victory 13
Lose: Scenario condition 81
Win: Scenario condition 79
Lose: Blight pool ran out 859
Lose: Spirit destroyed 80

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)