Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 6 16.67% 16.0 66.67% -0.571 -0.5194
Blitz 0 41 27.78% 24.88 68.29% -0.249
Dahan Insurrection 4 63 33.87% 51.67 76.19% 0.598 0.3864 -0.407
Despicable Theft 2 4 100.0% 22.75 75.0%
Elemental Invocation 1 30 41.38% 28.8 73.33% -0.243 0.8278 0.163
Guard the Isle's Heart 0 409 7.58% 26.82 54.77% 0.19 -0.5351 -0.117
Powers Long Forgotten 1 20 55.0% 34.8 80.0% 0.431 1.3373
Rituals of Terror 3 24 29.17% 42.46 66.67% 0.316
Rituals of the Destroying Flame 3 10 70.0% 32.4 80.0% 0.172 1.3607 -0.076
Second Wave 0 792 37.5% 27.44 82.95% 0.908 0.9894 -0.843
Varied Terrains 2 8 50.0% 51.63 87.5% 0.543 1.4441 0.551
Ward the Shores 2 41 20.0% 16.12 34.15% -0.601

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 175 32.73 65.71% 0.483 0.6218 -0.306
Aid From Lesser Spirits 196 35.43 70.92% 0.845 0.7858 -0.463
All Things Weaken 160 31.49 61.25% -0.327 0.028 -0.915
Attenuated Essence 17 36.65 58.82% -1.024 -0.9132 0.203
Back Against the Wall 224 35.29 62.5% 0.38 0.4557 -0.8
Blight Corrodes the Spirit 12 20.0 33.33% -0.679 -0.468 -0.41
Burn Brightest Before the End 9 14.89 44.44% -0.464 -0.3436
Disintegrating Ecosystem 170 31.39 60.0% -0.451 -0.0822 -0.756
Downward Spiral 319 26.82 59.87% -1.458 -1.2615 -0.754
Erosion of Will 166 31.19 57.23% -0.733 -0.4658 -0.439
Intensifying Exploitation 13 32.69 61.54% -0.685 -0.4147 -0.231
Invaders Find the Land to Their Liking 71 35.96 91.55% 0.569 0.0579 0.044
Memory Fades to Dust 325 23.14 52.0% -0.627 -0.3151 -0.524
Power Corrodes the Spirit 153 29.51 61.44% -0.316 -0.0213 -0.927
Promising Farmlands 177 28.11 58.76% -0.537 -0.2013 -1.153
Shattered Fragments of Power 8 29.75 75.0% -0.118 -0.0096 -0.382
Slow Dissolution of Will 15 23.07 33.33% -0.638 -0.2377 -0.293
Strong Earth Shatters Slowly 52 40.9 96.15% 0.769 0.1556 0.528
The Border of Life and Death 1 0.0 0.0% -0.452 -0.7441 0.197
Thriving Communities 159 30.32 63.52% 0.079 0.4116 -1.022
Thriving Crops 7 36.43 71.43% 0.263 0.1762 0.51
Tipping Point 35 32.77 62.86% -0.526
Unnatural Proliferation 169 34.64 62.72% 1.282 1.4298 -0.911
Untended Land Crumbles 128 29.52 60.16% -0.251 0.0556 -0.844

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3672 38.62% 28.77 73.77% -0.027 0.878 -0.222
B 4095 34.97% 27.31 70.82% -0.192 0.6362 -0.245
C 4229 34.84% 28.27 71.7% -0.069 0.6111 0.145
D 3462 37.55% 29.37 76.05% 0.236 1.0894 -0.279
E 2483 33.02% 28.32 71.65% 0.383 1.0843 0.113
F 1999 40.55% 31.22 77.84% -0.012 0.7697 0.067
G 1677 39.87% 31.52 79.84% -0.251 0.5208 0.243
H 1700 40.71% 32.01 80.12% -0.045 0.7234 0.197
East 2 50.0% 37.0 100.0%
Northeast 1 100.0% 53.0 100.0%
Southeast 1 0.0% 21.0 100.0%
Southwest 1 0.0% 21.0 100.0%
West 2 50.0% 37.0 100.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 304 0.0% 13.96 51.64% -0.662 0.1686 -0.634
Not Using Events or Tokens 792 38.81% 18.18 61.87% -0.301 0.1402 -0.184
Skip Initial Invader Actions 334 16.67% 29.15 80.54% 0.765 0.2033 0.139
Start of Game Growth 467 24.42% 28.7 76.87% -0.052 -0.5907 0.361
Unlimited Undo 1005 28.51% 33.95 83.68% 0.255 0.2957 0.863
Using Tokens but Not Events 1236 18.58% 19.97 64.4% -0.16 -0.1839 -1.347

Terror Level

Terror Level Completed Average Score Win Rate
I 1226 16.23 9.38%
II 2649 30.54 76.03%
III 2669 34.77 90.63%
IV 1265 38.37 99.53%

Results

Result Completed
Win: Invaders destroyed (Terror I) 115
Win: Invaders destroyed (Terror III) 2397
Win: Invaders destroyed (Terror II) 1950
Win: Terror victory (Terror IV) 1254
Game abandoned (v.3.0+) 665
Lose: Invader deck ran out 50
Lose: Adversary condition 283
Win: Sacrifice victory 13
Lose: Scenario condition 81
Win: Scenario condition 78
Lose: Blight pool ran out 843
Lose: Spirit destroyed 80

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)