Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 8 25.0% 22.88 62.5% -0.226 -0.4465
Blitz 0 48 37.21% 24.73 64.58% -0.113 0.1739 -0.236
Dahan Insurrection 4 64 33.33% 51.88 76.56% -0.037
Despicable Theft 2 4 100.0% 22.75 75.0%
Elemental Invocation 1 33 46.88% 29.27 75.76% 0.308 1.0646 0.189
Guard the Isle's Heart 0 414 7.73% 26.89 55.07% 0.844 0.2628 0.043
Powers Long Forgotten 1 21 52.38% 33.14 76.19% -0.332 0.5215
Rituals of Terror 3 24 29.17% 42.46 66.67% 0.402
Rituals of the Destroying Flame 3 11 63.64% 36.45 81.82% -0.091
Second Wave 0 853 37.28% 27.05 82.3% 0.747 0.8262 -0.971
Varied Terrains 2 9 55.56% 48.89 88.89% 0.173 1.0521 0.535
Ward the Shores 2 41 20.0% 16.12 34.15% -0.633

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 176 32.62 65.34% 0.037 0.1408 -0.175
Aid From Lesser Spirits 201 35.18 71.14% -0.523 -0.6672 -0.492
All Things Weaken 164 30.95 60.37% 0.153 0.5195 -0.837
Attenuated Essence 19 36.89 57.89% -0.558 -0.5594 0.246
Back Against the Wall 226 35.11 61.95% -0.558 -0.4934 -0.774
Blight Corrodes the Spirit 13 19.15 30.77% -0.539 -0.3039 -0.366
Burn Brightest Before the End 14 21.21 57.14% 0.406 0.5669 0.156
Disintegrating Ecosystem 170 31.39 60.0% 0.415 0.7904 -0.767
Downward Spiral 326 26.76 60.12% 0.395 0.4669 -0.662
Erosion of Will 170 31.05 57.65% 0.516 0.7726 -0.391
Intensifying Exploitation 15 34.73 66.67% 0.443 0.7174 -0.172
Invaders Find the Land to Their Liking 72 35.83 91.67% 0.254 -0.233 0.1
Memory Fades to Dust 334 23.01 51.5% -0.278 -0.0948 -0.449
Power Corrodes the Spirit 159 29.19 61.64% -0.774 -0.5614 -0.661
Promising Farmlands 179 27.93 58.1% -0.821 -0.498 -1.102
Shattered Fragments of Power 9 32.89 77.78% 0.557 0.7273 -0.422
Slow Dissolution of Will 17 20.35 29.41% 0.327 0.7113 -0.493
Strong Earth Shatters Slowly 52 40.9 96.15% 0.593
The Border of Life and Death 1 0.0 0.0% 0.187
Thriving Communities 161 30.11 63.35% 0.245 0.5685 -1.035
Thriving Crops 9 33.11 55.56% -0.767 -0.7653 0.538
Tipping Point 35 32.77 62.86% -0.557
Unnatural Proliferation 175 33.82 61.14% -0.403 -0.2164 -0.805
Untended Land Crumbles 135 28.76 57.04% -1.111 -0.772 -0.844

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3812 38.1% 28.42 73.22% 0.252 1.1154 -0.202
B 4257 34.63% 26.92 69.98% -0.313 0.5079 -0.222
C 4409 34.38% 27.79 70.81% -0.119 0.5794 0.097
D 3581 36.95% 29.05 75.31% -0.187 0.6695 -0.272
E 2597 32.45% 27.88 71.08% 0.152 0.8404 0.15
F 2055 40.01% 30.95 77.42% 0.331 1.1487 0.111
G 1735 39.68% 31.13 78.9% -0.166 0.7148 0.151
H 1771 40.25% 31.62 79.39% 0.072 0.8523 0.208
East 2 50.0% 37.0 100.0%
Northeast 1 100.0% 53.0 100.0%
Southeast 1 0.0% 21.0 100.0%
Southwest 1 0.0% 21.0 100.0%
West 2 50.0% 37.0 100.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 315 0.0% 13.98 51.43% 0.326 1.0413 -0.59
Not Using Events or Tokens 819 38.31% 17.95 60.93% -1.179 -0.7053 -0.42
Skip Initial Invader Actions 356 15.56% 29.06 80.34% -0.436 -1.0034 0.13
Start of Game Growth 487 23.44% 28.89 77.41% 1.147 0.4826 0.401
Unlimited Undo 1062 27.31% 33.43 83.05% 0.269 0.2923 0.74
Using Tokens but Not Events 1291 18.76% 19.7 63.13% -0.314 -0.2658 -1.418

Terror Level

Terror Level Completed Average Score Win Rate
I 1337 15.45 8.83%
II 2725 30.45 76.0%
III 2757 34.8 90.61%
IV 1293 38.47 99.54%

Results

Result Completed
Win: Invaders destroyed (Terror I) 118
Win: Invaders destroyed (Terror III) 2476
Win: Invaders destroyed (Terror II) 2006
Win: Terror victory (Terror IV) 1282
Game abandoned (v.3.0+) 763
Lose: Invader deck ran out 50
Lose: Adversary condition 296
Win: Sacrifice victory 13
Lose: Scenario condition 81
Win: Scenario condition 79
Lose: Blight pool ran out 868
Lose: Spirit destroyed 80

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)