Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 14 28.57% 27.14 78.57% 0.297 0.6667
Blitz 0 60 43.64% 24.32 63.33% -0.187 0.2443
Dahan Insurrection 4 79 32.05% 46.57 69.62% -0.433 -0.4593 -0.697
Despicable Theft 2 7 71.43% 19.43 57.14% 0.217 0.8768
Elemental Invocation 1 41 55.0% 28.27 70.73%
Guard the Isle's Heart 0 446 8.3% 27.27 54.26% 0.003 -0.5961 -1.116
Powers Long Forgotten 1 25 56.0% 29.92 72.0% 0.191 0.7997
Rituals of Terror 3 27 29.63% 39.52 62.96% -0.111 0.0139 -0.209
Rituals of the Destroying Flame 3 12 58.33% 33.42 75.0%
Second Wave 0 1024 35.84% 26.38 81.15% 0.128 0.2343 0.451
Varied Terrains 2 15 33.33% 42.87 80.0% 0.075 0.8118 0.011
Ward the Shores 2 43 19.05% 16.44 34.88%

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 188 32.51 64.89% -0.517 -0.2059 0.218
Aid From Lesser Spirits 221 34.89 70.59% 0.052 0.0647 1.324
All Things Weaken 191 29.83 57.59% -0.08 0.394 0.809
Attenuated Essence 43 28.84 51.16% -0.296 -0.1499 0.184
Back Against the Wall 267 33.53 61.05% -0.12 0.0093 0.017
Blight Corrodes the Spirit 28 23.25 50.0% -0.643 -0.323 1.026
Burn Brightest Before the End 37 20.32 54.05% 0.38 0.5569 0.427
Disintegrating Ecosystem 202 29.26 56.93% 0.348 0.7285 -0.242
Downward Spiral 400 24.93 57.5% -0.321 -0.1278 0.008
Erosion of Will 198 29.13 56.06% -0.041 0.2965 -0.256
Intensifying Exploitation 32 22.56 59.38% -0.054
Invaders Find the Land to Their Liking 83 34.59 89.16% -0.32 -0.6834 0.233
Memory Fades to Dust 402 22.52 50.75% -0.327 0.0018 -0.419
Power Corrodes the Spirit 181 28.73 61.88% 0.191 0.4582 0.15
Promising Farmlands 196 27.71 58.67% -0.701 -0.2536 0.875
Shattered Fragments of Power 22 28.82 54.55% 0.335 0.3345 -0.056
Slow Dissolution of Will 31 22.13 35.48% -0.358 0.0534 -0.005
Strong Earth Shatters Slowly 59 38.15 93.22% 0.138 -0.4208 -0.285
The Border of Life and Death 5 8.8 0.0% 0.132 -0.1131 0.314
Thriving Communities 195 29.99 66.15% 0.271 0.5482 -0.667
Thriving Crops 22 22.18 40.91% -0.518 -0.6138 -0.035
Tipping Point 35 32.77 62.86%
Unnatural Proliferation 193 33.26 60.62% 0.163 0.3674 0.296
Untended Land Crumbles 161 27.26 54.04% 0.908 1.2072 -0.472

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4811 36.58% 25.95 68.55% -0.276 0.7156 -0.438
B 5134 34.53% 25.13 66.26% -0.261 0.6043 -0.294
C 5348 33.91% 26.03 67.17% -0.227 0.5253 0.108
D 4418 36.42% 26.98 71.1% -0.528 0.4167 0.046
E 3191 31.53% 26.11 67.6% 0.69 1.4447 0.221
F 2503 38.63% 29.24 74.87% 0.723 1.5976 0.256
G 2134 38.97% 29.25 76.19% -0.151 0.7112 -0.208
H 2171 40.15% 29.68 76.09% 0.046 0.8534 0.544
East 2 50.0% 37.0 100.0%
Northeast 1 100.0% 53.0 100.0%
Southeast 1 0.0% 21.0 100.0%
Southwest 1 0.0% 21.0 100.0%
West 2 50.0% 37.0 100.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 438 0.0% 11.76 43.61% -0.329 0.3905
Not Using Events or Tokens 1112 39.79% 15.53 53.06% -1.251 -0.7764 -0.016
Skip Initial Invader Actions 403 15.64% 28.04 78.41% -0.298 -1.1024
Start of Game Growth 551 23.46% 28.29 74.95% -0.274 -0.8408 0.23
Unlimited Undo 1255 27.22% 31.63 80.16% 0.1 0.1276 0.827
Using Tokens but Not Events 1538 18.64% 19.27 61.7% -0.27 -0.297 -0.566

Terror Level

Terror Level Completed Average Score Win Rate
I 1971 12.25 6.85%
II 3253 29.91 74.36%
III 3264 34.94 90.5%
IV 1479 38.9 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 135
Win: Invaders destroyed (Terror III) 2929
Win: Invaders destroyed (Terror II) 2348
Win: Terror victory (Terror IV) 1465
Game abandoned (v.3.0+) 1351
Lose: Invader deck ran out 56
Lose: Adversary condition 362
Win: Sacrifice victory 16
Lose: Scenario condition 92
Win: Scenario condition 86
Lose: Blight pool ran out 1029
Lose: Spirit destroyed 98

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)