Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 11 36.36% 22.09 72.73% 0.134 -0.2844
Blitz 0 50 37.78% 26.02 66.0% -0.231
Dahan Insurrection 4 68 32.84% 48.82 72.06% -0.772 -1.2339 -0.446
Despicable Theft 2 5 80.0% 18.2 60.0% -0.857 -0.2842
Elemental Invocation 1 36 51.43% 29.39 75.0% 0.055 0.7706 0.192
Guard the Isle's Heart 0 425 7.76% 26.88 55.29% 0.38 -0.253 0.108
Powers Long Forgotten 1 23 52.17% 31.22 73.91%
Rituals of Terror 3 26 30.77% 41.04 65.38% 0.4
Rituals of the Destroying Flame 3 11 63.64% 36.45 81.82% -0.109
Second Wave 0 906 37.09% 26.97 82.12% 0.607 0.7105 -0.911
Varied Terrains 2 11 45.45% 45.18 81.82% 0.569
Ward the Shores 2 42 19.51% 16.83 35.71% 0.239 1.188 -0.644

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 180 32.96 66.11% 0.105 0.1496 -0.209
Aid From Lesser Spirits 206 35.62 71.36% -0.247 -0.3912 -0.432
All Things Weaken 173 30.58 59.54% -0.555 -0.354 -0.771
Attenuated Essence 27 34.0 55.56% -0.872 -0.8405 -0.273
Back Against the Wall 234 34.87 62.39% -0.419 -0.4775 -0.686
Blight Corrodes the Spirit 18 20.22 38.89% -0.236 -0.0619 -0.689
Burn Brightest Before the End 16 21.75 56.25% -0.055 -0.0346 -0.292
Disintegrating Ecosystem 179 30.65 59.78% -0.427 -0.1337 -0.712
Downward Spiral 342 26.21 59.36% -0.39 -0.3208 -0.497
Erosion of Will 178 30.28 55.62% -0.122 0.0311 -0.333
Intensifying Exploitation 19 31.21 63.16% -0.77 -0.6403 -0.649
Invaders Find the Land to Their Liking 77 34.78 89.61% 0.181
Memory Fades to Dust 362 22.86 50.55% -0.763 -0.5472 -0.582
Power Corrodes the Spirit 164 28.88 62.2% -0.69 -0.5814 -0.684
Promising Farmlands 187 28.05 58.82% -0.31 -0.0062 -1.125
Shattered Fragments of Power 14 30.43 57.14% 0.653 0.7166 -0.439
Slow Dissolution of Will 21 24.52 38.1% 0.179 0.6277 -0.787
Strong Earth Shatters Slowly 55 39.65 96.36% 0.042 -0.594 0.669
The Border of Life and Death 3 8.0 0.0% 0.033 -0.3762 -0.324
Thriving Communities 176 29.73 65.34% -0.06 0.1672 -1.024
Thriving Crops 10 34.2 60.0% 0.432 0.2186 0.613
Tipping Point 35 32.77 62.86% -0.471
Unnatural Proliferation 178 33.98 61.8% -1.018 -0.9672 -0.928
Untended Land Crumbles 141 28.68 58.16% 0.039 0.2599 -0.722

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4082 37.68% 27.7 71.68% -0.436 0.4885 -0.223
B 4498 34.65% 26.42 68.9% -0.44 0.4012 -0.204
C 4666 34.52% 27.3 69.67% -0.315 0.3682 0.129
D 3809 36.97% 28.47 74.04% 0.539 1.3798 -0.251
E 2769 32.07% 27.38 70.03% 0.254 0.9168 0.159
F 2171 39.8% 30.43 76.42% 0.282 1.0514 0.133
G 1841 39.75% 30.62 78.06% 0.294 1.0346 0.095
H 1882 40.12% 31.08 78.53% -0.162 0.549 0.184
East 2 50.0% 37.0 100.0%
Northeast 1 100.0% 53.0 100.0%
Southeast 1 0.0% 21.0 100.0%
Southwest 1 0.0% 21.0 100.0%
West 2 50.0% 37.0 100.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 348 0.0% 13.06 47.99% -1.153 -0.4602 -0.558
Not Using Events or Tokens 905 38.95% 17.15 57.9% -0.647 -0.1615 -0.784
Skip Initial Invader Actions 373 15.9% 28.49 78.82% -0.422 -1.1537 0.435
Start of Game Growth 509 23.57% 28.63 76.03% 0.052 -0.3741 0.121
Unlimited Undo 1127 27.23% 32.63 81.28% -0.652 -0.6991 0.531
Using Tokens but Not Events 1354 18.75% 19.51 62.78% 0.496 0.3482 -1.309

Terror Level

Terror Level Completed Average Score Win Rate
I 1527 14.15 8.12%
II 2843 30.28 75.91%
III 2906 34.84 90.54%
IV 1342 38.62 99.55%

Results

Result Completed
Win: Invaders destroyed (Terror I) 124
Win: Invaders destroyed (Terror III) 2608
Win: Invaders destroyed (Terror II) 2093
Win: Terror victory (Terror IV) 1330
Game abandoned (v.3.0+) 933
Lose: Invader deck ran out 51
Lose: Adversary condition 308
Win: Sacrifice victory 14
Lose: Scenario condition 83
Win: Scenario condition 80
Lose: Blight pool ran out 910
Lose: Spirit destroyed 84

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-27 03:41:13 (Pacific Time)