Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 8 25.0% 22.88 62.5% -0.054 -0.1243
Blitz 0 48 37.21% 24.73 64.58% -0.288 -0.0273 -0.228
Dahan Insurrection 4 64 33.33% 51.88 76.56% 0.599 0.4294 -0.076
Despicable Theft 2 4 100.0% 22.75 75.0%
Elemental Invocation 1 30 41.38% 28.8 73.33% 0.186
Guard the Isle's Heart 0 414 7.73% 26.89 55.07% 0.82 0.2517 -0.023
Powers Long Forgotten 1 20 55.0% 34.8 80.0% 0.102 0.9839
Rituals of Terror 3 24 29.17% 42.46 66.67% 0.241 0.1373 0.369
Rituals of the Destroying Flame 3 10 70.0% 32.4 80.0% 0.199 1.0904 -0.096
Second Wave 0 839 37.66% 27.03 82.24% 0.242 0.3183 -0.981
Varied Terrains 2 9 55.56% 48.89 88.89% 0.43 1.2125 0.564
Ward the Shores 2 41 20.0% 16.12 34.15% -0.623

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 176 32.62 65.34% 0.196 0.3293 -0.196
Aid From Lesser Spirits 199 35.3 70.85% -0.451 -0.548 -0.461
All Things Weaken 162 31.26 61.11% 0.448 0.7656 -0.863
Attenuated Essence 19 36.89 57.89% -0.448 -0.4369 0.244
Back Against the Wall 225 35.21 62.22% -1.01 -0.9581 -0.802
Blight Corrodes the Spirit 12 20.0 33.33% -0.54 -0.3473 -0.375
Burn Brightest Before the End 14 21.21 57.14% 0.273 0.453 0.154
Disintegrating Ecosystem 170 31.39 60.0% 0.36 0.7701 -0.792
Downward Spiral 323 26.7 59.75% 0.214 0.2821 -0.702
Erosion of Will 170 31.05 57.65% 0.169 0.4598 -0.405
Intensifying Exploitation 15 34.73 66.67% 0.757 1.0495 -0.176
Invaders Find the Land to Their Liking 72 35.83 91.67% 0.304 -0.1672 0.071
Memory Fades to Dust 334 23.01 51.5% -0.18 0.0261 -0.462
Power Corrodes the Spirit 159 29.19 61.64% -1.016 -0.8386 -0.721
Promising Farmlands 178 28.05 58.43% -0.851 -0.5491 -1.135
Shattered Fragments of Power 9 32.89 77.78% -0.282 -0.1001 -0.44
Slow Dissolution of Will 17 20.35 29.41% -0.302 0.0701 -0.525
Strong Earth Shatters Slowly 52 40.9 96.15% 0.581
The Border of Life and Death 1 0.0 0.0% 0.195
Thriving Communities 160 30.13 63.13% 0.097 0.3997 -1.061
Thriving Crops 9 33.11 55.56% -0.838 -0.8223 0.504
Tipping Point 35 32.77 62.86% -0.565
Unnatural Proliferation 175 33.82 61.14% -0.389 -0.2452 -0.843
Untended Land Crumbles 135 28.76 57.04% -1.04 -0.6969 -0.865

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3778 38.22% 28.49 73.29% 0.275 1.1364 -0.204
B 4226 34.65% 26.99 70.11% -0.333 0.4877 -0.228
C 4381 34.48% 27.89 71.06% -0.018 0.6623 0.113
D 3552 37.24% 29.1 75.42% -0.254 0.5746 -0.267
E 2571 32.51% 27.98 71.26% 0.244 0.9361 0.146
F 2045 40.21% 30.99 77.51% -0.0 0.814 0.088
G 1721 39.84% 31.22 79.02% -0.082 0.7609 0.176
H 1762 40.46% 31.6 79.28% 0.196 0.9739 0.196
East 2 50.0% 37.0 100.0%
Northeast 1 100.0% 53.0 100.0%
Southeast 1 0.0% 21.0 100.0%
Southwest 1 0.0% 21.0 100.0%
West 2 50.0% 37.0 100.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 313 0.0% 13.9 51.44% -0.16 0.5681 -0.641
Not Using Events or Tokens 814 38.5% 17.97 61.06% -1.427 -1.0031 -0.189
Skip Initial Invader Actions 343 16.34% 29.17 80.76% 0.462 -0.1391 0.123
Start of Game Growth 476 24.1% 28.72 77.1% 0.412 -0.1958 0.373
Unlimited Undo 1042 27.75% 33.65 83.59% 1.178 1.1884 0.819
Using Tokens but Not Events 1278 18.79% 19.75 63.22% -0.576 -0.5705 -1.254

Terror Level

Terror Level Completed Average Score Win Rate
I 1315 15.58 8.9%
II 2711 30.46 75.99%
III 2735 34.79 90.6%
IV 1289 38.44 99.53%

Results

Result Completed
Win: Invaders destroyed (Terror I) 117
Win: Invaders destroyed (Terror III) 2456
Win: Invaders destroyed (Terror II) 1995
Win: Terror victory (Terror IV) 1278
Game abandoned (v.3.0+) 743
Lose: Invader deck ran out 50
Lose: Adversary condition 295
Win: Sacrifice victory 13
Lose: Scenario condition 81
Win: Scenario condition 79
Lose: Blight pool ran out 863
Lose: Spirit destroyed 80

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-09 06:24:56 (Pacific Time)