Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 12 33.33% 23.5 75.0% 0.089 0.2582
Blitz 0 53 39.58% 26.23 64.15% -0.007 0.2643 -0.231
Dahan Insurrection 4 69 32.35% 48.84 72.46% 0.183 -0.0493 -0.422
Despicable Theft 2 6 66.67% 15.17 50.0% -0.237 0.4486
Elemental Invocation 1 36 51.43% 29.39 75.0% 0.201
Guard the Isle's Heart 0 425 7.76% 26.88 55.29% 0.164 -0.433 0.092
Powers Long Forgotten 1 23 52.17% 31.22 73.91%
Rituals of Terror 3 26 30.77% 41.04 65.38% 0.138 0.2343 0.417
Rituals of the Destroying Flame 3 11 63.64% 36.45 81.82% -0.107
Second Wave 0 935 36.68% 26.76 81.82% 0.84 1.0121 -0.971
Varied Terrains 2 12 41.67% 41.42 75.0% -0.463 0.2413 0.575
Ward the Shores 2 42 19.51% 16.83 35.71% -0.667

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 181 32.86 66.3% 0.154 0.3357 -0.245
Aid From Lesser Spirits 210 35.52 71.43% -0.2 -0.2657 -0.474
All Things Weaken 179 30.44 58.66% -0.577 -0.2989 -0.747
Attenuated Essence 31 33.29 58.06% 0.16 0.1705 -0.02
Back Against the Wall 242 34.76 62.4% 0.505 0.5519 -0.615
Blight Corrodes the Spirit 20 22.65 45.0% -0.325 -0.13 -0.796
Burn Brightest Before the End 21 18.86 42.86% -0.507 -0.4557 -0.003
Disintegrating Ecosystem 181 30.55 59.12% -0.124 0.1288 -0.634
Downward Spiral 353 25.75 58.64% 0.015 0.1151 -0.449
Erosion of Will 183 30.08 56.28% -0.248 0.0037 -0.351
Intensifying Exploitation 25 26.76 60.0% -0.813 -0.571 -0.926
Invaders Find the Land to Their Liking 80 34.75 90.0% 0.362 -0.2585 0.202
Memory Fades to Dust 373 22.81 50.94% 0.051 0.2844 -0.483
Power Corrodes the Spirit 167 29.05 62.87% 0.03 0.2661 -0.589
Promising Farmlands 192 28.03 58.85% -0.797 -0.5642 -1.145
Shattered Fragments of Power 15 30.2 53.33% -0.301 -0.2027 -0.385
Slow Dissolution of Will 23 23.74 39.13% -0.67 -0.3342 -1.068
Strong Earth Shatters Slowly 55 39.65 96.36% -0.767 -1.4487 0.695
The Border of Life and Death 3 8.0 0.0% 0.611 0.0778 -0.257
Thriving Communities 177 29.92 65.54% 0.622 0.8557 -0.92
Thriving Crops 13 31.15 46.15% -0.055 -0.3343 0.634
Tipping Point 35 32.77 62.86% -0.462
Unnatural Proliferation 186 33.2 60.75% -0.944 -0.7576 -0.886
Untended Land Crumbles 145 28.24 57.93% 0.54 0.7809 -0.736

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4251 37.62% 27.19 70.71% -0.44 0.5419 -0.243
B 4645 34.67% 26.15 68.22% -0.45 0.4304 -0.215
C 4820 34.44% 27.0 68.94% -0.154 0.5469 0.137
D 3937 36.98% 28.21 73.46% 0.237 1.1572 -0.175
E 2866 31.95% 27.03 69.33% 0.095 0.8586 0.146
F 2242 39.4% 30.19 76.32% 0.401 1.2444 0.155
G 1913 39.73% 30.24 77.42% -0.093 0.7168 0.053
H 1958 39.72% 30.59 77.94% 0.425 1.2431 0.166
East 2 50.0% 37.0 100.0%
Northeast 1 100.0% 53.0 100.0%
Southeast 1 0.0% 21.0 100.0%
Southwest 1 0.0% 21.0 100.0%
West 2 50.0% 37.0 100.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 374 0.0% 12.46 45.72% -1.119 -0.4151 -0.557
Not Using Events or Tokens 949 39.01% 16.54 56.16% -1.217 -0.8371 -0.801
Skip Initial Invader Actions 385 16.27% 28.3 78.44% 0.719 0.0742 0.466
Start of Game Growth 524 23.22% 28.55 75.57% -0.228 -0.7549 0.172
Unlimited Undo 1162 27.32% 32.26 80.64% -0.399 -0.4949 0.561
Using Tokens but Not Events 1399 18.77% 19.42 62.54% -0.207 -0.2128 -1.332

Terror Level

Terror Level Completed Average Score Win Rate
I 1632 13.55 7.66%
II 2922 30.15 75.6%
III 2999 34.83 90.56%
IV 1376 38.66 99.42%

Results

Result Completed
Win: Invaders destroyed (Terror I) 125
Win: Invaders destroyed (Terror III) 2693
Win: Invaders destroyed (Terror II) 2143
Win: Terror victory (Terror IV) 1362
Game abandoned (v.3.0+) 1025
Lose: Invader deck ran out 55
Lose: Adversary condition 317
Win: Sacrifice victory 14
Lose: Scenario condition 83
Win: Scenario condition 81
Lose: Blight pool ran out 945
Lose: Spirit destroyed 86

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-25 03:56:39 (Pacific Time)