Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 14 28.57% 27.14 78.57% 0.311 0.0895
Blitz 0 58 43.4% 25.16 65.52%
Dahan Insurrection 4 77 31.58% 47.45 71.43% -0.667 -0.4913 0.163
Despicable Theft 2 7 71.43% 19.43 57.14%
Elemental Invocation 1 41 55.0% 28.27 70.73% 0.305 0.8862
Guard the Isle's Heart 0 445 8.31% 27.33 54.38% 0.665 0.1646 -1.043
Powers Long Forgotten 1 24 54.17% 30.33 70.83%
Rituals of Terror 3 26 30.77% 41.04 65.38% -0.137
Rituals of the Destroying Flame 3 12 58.33% 33.42 75.0%
Second Wave 0 1014 35.7% 26.42 81.26% 0.604 0.5459 0.623
Varied Terrains 2 14 35.71% 44.0 78.57% 0.034
Ward the Shores 2 43 19.05% 16.44 34.88% -0.532 0.3904

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 187 32.63 65.24% -0.246 -0.1734 -0.237
Aid From Lesser Spirits 219 35.0 70.78% 0.32 0.2733 0.955
All Things Weaken 187 30.13 57.75% 0.321 0.6895 0.724
Attenuated Essence 40 29.65 55.0% 0.507 0.5356 -0.15
Back Against the Wall 266 33.6 61.28% 0.153 0.072 0.258
Blight Corrodes the Spirit 28 23.25 50.0% 0.048 0.2509 0.618
Burn Brightest Before the End 37 20.32 54.05% 0.055 0.156 0.291
Disintegrating Ecosystem 201 29.28 56.72% -0.251 0.1108 -0.231
Downward Spiral 394 25.02 57.61% 0.431 0.6341 -0.18
Erosion of Will 197 29.21 56.35% 0.409 0.735 -0.428
Intensifying Exploitation 32 22.56 59.38% -0.685 -0.367 -0.176
Invaders Find the Land to Their Liking 83 34.59 89.16% 0.114 -0.4051 0.547
Memory Fades to Dust 399 22.64 50.88% -0.475 -0.1989 -0.141
Power Corrodes the Spirit 180 28.78 61.67% -0.731 -0.533 0.522
Promising Farmlands 195 27.86 58.97% 0.291 0.6621 0.796
Shattered Fragments of Power 22 28.82 54.55% -0.073 0.1185 -0.241
Slow Dissolution of Will 30 21.03 33.33% -0.828 -0.4521 0.018
Strong Earth Shatters Slowly 58 38.38 93.1% -1.216 -1.7991 -0.299
The Border of Life and Death 5 8.8 0.0%
Thriving Communities 194 29.84 65.98% -0.067 0.1537 -0.717
Thriving Crops 20 23.6 45.0% -0.063 -0.1705 0.636
Tipping Point 35 32.77 62.86%
Unnatural Proliferation 191 33.13 60.21% -0.146 -0.0495 0.023
Untended Land Crumbles 160 27.32 53.75% 0.193 0.392 -0.526

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4742 36.75% 26.11 68.79% -0.387 0.5209 -0.382
B 5082 34.52% 25.23 66.49% -0.384 0.4459 -0.396
C 5298 33.93% 26.15 67.37% 0.429 1.181 0.159
D 4377 36.45% 27.12 71.37% -0.251 0.6198 0.167
E 3163 31.46% 26.18 67.69% -0.328 0.3747 0.175
F 2470 38.81% 29.3 74.86% 0.039 0.8504 0.314
G 2111 38.97% 29.35 76.41% 0.627 1.4476 -0.209
H 2152 40.18% 29.77 76.25% 0.276 1.0346 0.433
East 2 50.0% 37.0 100.0%
Northeast 1 100.0% 53.0 100.0%
Southeast 1 0.0% 21.0 100.0%
Southwest 1 0.0% 21.0 100.0%
West 2 50.0% 37.0 100.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 435 0.0% 11.8 43.68% -0.306 0.602
Not Using Events or Tokens 1097 39.76% 15.67 53.51% -1.554 -1.166 -0.125
Skip Initial Invader Actions 400 15.74% 28.11 78.5% -0.237 -0.96
Start of Game Growth 549 23.3% 28.26 75.05% 0.286
Unlimited Undo 1246 27.22% 31.7 80.34% 0.501 0.5817 0.823
Using Tokens but Not Events 1521 18.72% 19.33 61.8% -0.006 -0.0502 -0.712

Terror Level

Terror Level Completed Average Score Win Rate
I 1939 12.37 6.96%
II 3215 29.93 74.53%
III 3242 34.92 90.53%
IV 1465 38.86 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 135
Win: Invaders destroyed (Terror III) 2910
Win: Invaders destroyed (Terror II) 2325
Win: Terror victory (Terror IV) 1451
Game abandoned (v.3.0+) 1314
Lose: Invader deck ran out 56
Lose: Adversary condition 359
Win: Sacrifice victory 16
Lose: Scenario condition 92
Win: Scenario condition 86
Lose: Blight pool ran out 1021
Lose: Spirit destroyed 96

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)