Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Blitz 0 30 30.77% 26.73 73.33% 0.123 0.39 -0.298
Dahan Insurrection 4 53 34.62% 53.3 77.36% 0.081 0.4141 -0.804
Despicable Theft 2 2 100.0% 26.0 100.0%
Elemental Invocation 1 21 25.0% 32.62 85.71% 0.133 0.7817 0.147
Guard the Isle's Heart 0 253 10.67% 39.0 80.24% 0.404 0.5695 -0.15
Powers Long Forgotten 1 16 56.25% 35.5 81.25%
Rituals of Terror 3 15 46.67% 43.07 86.67% 0.429
Rituals of the Destroying Flame 3 9 66.67% 33.11 77.78% -0.133
Second Wave 0 516 37.79% 29.81 85.27% -0.216 0.2551 -0.818
Ward the Shores 2 23 31.82% 28.74 60.87% -0.619

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 162 34.02 66.67% -1.133 0.6988 -0.777
Aid From Lesser Spirits 173 35.97 69.94% -0.464 1.1904 -0.331
All Things Weaken 119 32.47 63.03% -0.66 1.3166 -1.25
Back Against the Wall 202 35.82 62.87% -1.316 0.543 -1.059
Disintegrating Ecosystem 138 32.72 60.14% -0.253 1.7214 -0.63
Downward Spiral 264 28.96 64.02% -1.75 0.1523 -0.57
Erosion of Will 140 32.23 58.57% -0.431 1.6126 -0.422
Invaders Find the Land to Their Liking 62 37.76 93.55% 0.18 0.7521 0.225
Memory Fades to Dust 259 24.78 55.6% -0.069 1.9106 -0.053
Power Corrodes the Spirit 124 31.69 65.32% -1.191 0.7011 -0.81
Promising Farmlands 152 29.76 59.21% -1.248 0.7911 -1.1
Strong Earth Shatters Slowly 46 43.3 100.0% 0.217 0.6582 0.605
Thriving Communities 135 32.38 65.19% -0.997 0.9671 -1.311
Tipping Point 35 32.77 62.86% -0.427
Unnatural Proliferation 138 36.83 63.04% -1.033 0.8729 -0.999
Untended Land Crumbles 105 31.31 63.81% -0.42 1.6143 -0.892

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2856 41.09% 31.91 79.66% -0.028 0.7403 -0.334
B 3017 38.9% 31.73 80.25% -0.01 0.6825 -0.295
C 3092 39.51% 32.9 80.66% -0.279 0.2856 0.346
D 2712 40.13% 32.12 81.34% -0.444 0.3245 -0.244
E 1645 40.15% 34.48 85.17% 0.237 0.8367 0.079
F 1535 41.48% 34.57 84.5% 0.336 1.0455 0.181
G 1315 40.46% 33.54 84.11% -0.119 0.6069 0.048
H 1307 41.49% 34.93 84.7% 0.33 1.0202 0.237
East 2 50.0% 37.0 100.0%
Northeast 1 100.0% 53.0 100.0%
Southeast 1 0.0% 21.0 100.0%
Southwest 1 0.0% 21.0 100.0%
West 2 50.0% 37.0 100.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 219 0.0% 16.11 58.9% 0.03 2.041
Not Using Events or Tokens 558 40.39% 20.51 69.18% -0.429 -0.2149 0.463
Skip Initial Invader Actions 257 19.58% 30.23 88.33% 0.044 -0.05 0.404
Start of Game Growth 330 26.52% 30.41 86.67% 0.46 -0.2475 0.618
Unlimited Undo 820 30.83% 37.04 87.56% 0.002 -0.6972 0.932
Using Tokens but Not Events 712 23.57% 27.36 86.52% 0.17 0.1244 -0.874

Terror Level

Terror Level Completed Average Score Win Rate
I 473 22.6 18.18%
II 2051 31.02 77.91%
III 2245 34.59 90.47%
IV 1078 37.83 99.72%

Results

Result Completed
Win: Invaders destroyed (Terror I) 86
Win: Invaders destroyed (Terror III) 2010
Win: Invaders destroyed (Terror II) 1540
Win: Terror victory (Terror IV) 1071
Lose: Invader deck ran out 46
Lose: Adversary condition 216
Win: Sacrifice victory 12
Lose: Scenario condition 63
Win: Scenario condition 71
Lose: Blight pool ran out 685
Lose: Spirit destroyed 47

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-16 02:17:41 (Pacific Time)