Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 8 25.0% 28.13 75.0% -0.044 -0.3 -0.495
Blitz 0 76 7.69% 24.38 84.21% -0.012 0.1856 -0.585
Dahan Insurrection 4 48 8.51% 64.79 89.58% -0.186 -0.6281 1.22
Despicable Theft 2 7 14.29% 13.86 28.57% -0.289 0.5231 -0.297
Elemental Invocation 1 10 20.0% 24.1 60.0% -0.046 0.6566 -0.629
Guard the Isle's Heart 0 439 2.96% 46.79 70.84% -0.983 -1.6278 0.773
Powers Long Forgotten 1 9 33.33% 24.22 55.56% -0.627 0.0086
Rituals of Terror 3 5 20.0% 24.2 60.0% -0.343 -0.2423
Rituals of the Destroying Flame 3 5 40.0% 44.4 80.0% -0.162 0.8474 -0.247
Second Wave 0 210 23.33% 31.97 88.1% 0.954 1.02 0.56
Varied Terrains 2 11 45.45% 26.55 54.55% 0.327 0.9496 -0.71
Ward the Shores 2 15 13.33% 30.87 73.33% -0.172 0.9126 -0.097

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 42 34.21 66.67% 0.72 0.9628 -1.349
Aid From Lesser Spirits 54 40.02 74.07% 1.357 1.2798 0.967
All Things Weaken 36 37.39 75.0% -0.418 -0.0253 0.738
Attenuated Essence 2 55.5 100.0% 0.755 0.8622 0.862
Back Against the Wall 49 49.37 79.59% 1.007 1.0646 0.792
Blight Corrodes the Spirit 4 16.25 50.0% -0.083 0.1189 -0.695
Burn Brightest Before the End 3 40.0 33.33% 0.036 0.2462 -0.264
Disintegrating Ecosystem 38 33.87 65.79% 0.181 0.6047 0.386
Downward Spiral 50 37.12 72.0% 1.063 1.2988 0.271
Erosion of Will 33 35.88 66.67% 0.718 1.027 0.103
Intensifying Exploitation 9 37.78 55.56% 0.235 0.5226 0.439
Invaders Find the Land to Their Liking 27 45.37 85.19% 0.016 -0.4783 0.548
Memory Fades to Dust 36 35.92 75.0% -0.836 -0.4992 0.697
Power Corrodes the Spirit 37 33.62 67.57% -0.589 -0.3684 0.06
Promising Farmlands 34 43.09 67.65% 0.021 0.4739 1.333
Shattered Fragments of Power 3 61.33 100.0% 0.723 0.7742 0.416
Slow Dissolution of Will 3 6.33 0.0% -0.787 -0.388 -0.768
Strong Earth Shatters Slowly 22 44.64 95.45% 0.246 -0.4646 0.244
The Border of Life and Death 3 16.33 33.33% -0.057 -0.3924
Thriving Communities 33 46.21 75.76% 0.383 0.7457 1.225
Thriving Crops 1 34.0 100.0% 0.816 0.618
Unnatural Proliferation 47 41.23 68.09% 0.405 0.62 0.431
Untended Land Crumbles 43 29.84 65.12% 0.306 0.5873 -0.02

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2296 20.82% 34.7 78.27% 0.189 0.9289 0.252
B 2307 21.12% 34.43 77.33% -0.0 0.7257 -0.205
C 2314 20.23% 34.12 77.96% -0.156 0.4265 -0.106
D 2289 20.51% 34.42 77.72% 0.01 0.7212 0.066
E 2322 20.52% 34.9 77.99% -0.164 0.4015 0.201
F 2310 21.32% 34.37 77.23% 0.045 0.7153 -0.135
G 2084 19.7% 34.96 78.55% 0.07 0.7214 0.033
H 2115 18.91% 34.82 77.16% -0.083 0.4871 -0.19

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 62 0.0% 23.15 82.26% -0.339 0.4368
Not Using Events or Tokens 195 0.0% 25.42 98.46% 1.547 1.9258
Skip Initial Invader Actions 502 6.18% 50.64 70.12% 1.125 0.5071 -0.094
Start of Game Growth 504 8.13% 50.18 70.63% -0.567 -0.9157 -0.425
Unlimited Undo 522 11.25% 49.0 78.35% -0.136 -0.1424 1.192
Using Tokens but Not Events 420 7.8% 28.55 86.67% 0.985 0.9751 0.132

Terror Level

Terror Level Completed Average Score Win Rate
I 604 20.4 22.35%
II 960 31.01 83.96%
III 1059 34.76 95.94%
IV 437 38.07 99.54%

Results

Result Completed
Win: Invaders destroyed (Terror I) 135
Win: Invaders destroyed (Terror III) 995
Win: Invaders destroyed (Terror II) 772
Win: Terror victory (Terror IV) 434
Game abandoned (v.3.0+) 359
Lose: Invader deck ran out 8
Lose: Adversary condition 119
Win: Sacrifice victory 2
Lose: Scenario condition 87
Win: Scenario condition 54
Lose: Blight pool ran out 76
Lose: Spirit destroyed 19

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)