Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 23 21.74% 14.83 39.13% -0.314 -0.2694 -0.668
Blitz 0 105 7.46% 23.05 78.1% -0.929
Dahan Insurrection 4 211 35.71% 49.83 58.77% -0.258 -0.5462 0.934
Despicable Theft 2 14 28.57% 15.86 28.57% 0.255 0.9651 -0.231
Elemental Invocation 1 27 14.81% 16.81 40.74% -0.386 0.3153 -0.662
Guard the Isle's Heart 0 679 2.65% 37.0 58.47% -0.124 -0.724 0.571
Powers Long Forgotten 1 33 15.15% 11.15 27.27% -0.637 0.2001 -0.557
Rituals of Terror 3 14 14.29% 14.21 35.71% -0.472 -0.4113 -0.844
Rituals of the Destroying Flame 3 13 15.38% 17.08 30.77% -0.416 0.5712 -0.949
Second Wave 0 474 23.21% 27.3 77.43% 1.055 1.3053 0.927
Varied Terrains 2 18 38.89% 22.89 50.0% -0.127 0.7027 -0.469
Ward the Shores 2 27 11.11% 19.3 48.15% 0.182 1.3653 -0.443

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 71 34.58 66.2% -0.658 -0.5864 -0.564
Aid From Lesser Spirits 91 40.33 73.63% 0.501 0.4304 0.905
All Things Weaken 82 34.07 60.98% 0.521 0.7796 0.541
Attenuated Essence 39 35.69 53.85% -0.273 -0.3085 -0.149
Back Against the Wall 90 43.18 75.56% -0.131 -0.0776 1.069
Blight Corrodes the Spirit 40 35.48 67.5% 0.476 0.6219 1.166
Burn Brightest Before the End 53 38.4 60.38% 0.592 0.6084 0.348
Disintegrating Ecosystem 78 32.87 62.82% 0.019 0.2071 0.249
Downward Spiral 85 33.61 61.18% 0.604 0.6778 -0.335
Erosion of Will 76 34.8 65.79% 0.016 0.1703 0.094
Intensifying Exploitation 54 33.89 66.67% 1.968 2.1036 0.16
Invaders Find the Land to Their Liking 49 40.41 79.59% -0.011 -0.6254 0.852
Memory Fades to Dust 76 34.75 67.11% -0.216 -0.0124 0.38
Power Corrodes the Spirit 76 29.74 59.21% 0.233 0.4075 -0.135
Promising Farmlands 69 39.78 66.67% 0.6 0.798 1.192
Shattered Fragments of Power 44 41.89 65.91% 0.861 0.8638 0.634
Slow Dissolution of Will 42 28.19 69.05% 1.757 2.055 -1.379
Strong Earth Shatters Slowly 42 38.64 78.57% -0.829 -1.5257 1.027
The Border of Life and Death 16 21.94 37.5% 0.402 -0.096 -0.426
Thriving Communities 70 42.0 67.14% 0.202 0.3578 1.294
Thriving Crops 23 47.61 82.61% 0.571 0.2594 1.341
Unnatural Proliferation 97 36.2 62.89% -0.634 -0.525 0.397
Untended Land Crumbles 69 29.86 56.52% -0.384 -0.202 0.808

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5244 20.96% 29.41 64.59% -0.083 0.8927 0.057
B 5333 21.73% 29.8 64.5% 0.288 1.1772 -0.003
C 5280 21.27% 29.45 64.19% -0.66 0.0319 -0.098
D 5284 21.21% 29.57 64.42% -0.222 0.6729 -0.119
E 5289 21.03% 29.87 64.79% 0.085 0.8145 -0.09
F 5211 21.05% 29.33 64.11% -0.065 0.7667 -0.021
G 4819 20.0% 30.17 65.28% 0.378 1.1577 0.128
H 4750 20.19% 30.28 64.93% 0.169 0.9519 0.052

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 80 0.0% 21.19 76.25% 0.765 1.4326 -0.494
Not Using Events or Tokens 228 0.91% 23.58 92.11% -0.148 0.2733
Skip Initial Invader Actions 1196 5.81% 42.29 58.53% 1.638 0.869 -0.5
Start of Game Growth 1253 6.61% 39.25 55.31% -1.069 -1.5068 -0.722
Unlimited Undo 1295 10.82% 40.88 63.17% 0.043 -0.0222 1.48
Using Tokens but Not Events 817 8.59% 24.31 75.76% 0.706 0.6636 -0.058

Terror Level

Terror Level Completed Average Score Win Rate
I 2026 13.76 8.0%
II 1748 30.19 74.54%
III 2090 34.82 94.59%
IV 1082 38.63 99.17%

Results

Result Completed
Win: Invaders destroyed (Terror I) 162
Win: Invaders destroyed (Terror III) 1905
Win: Invaders destroyed (Terror II) 1237
Win: Terror victory (Terror IV) 1071
Game abandoned (v.3.0+) 1853
Lose: Invader deck ran out 15
Lose: Adversary condition 235
Win: Sacrifice victory 3
Lose: Scenario condition 116
Win: Scenario condition 137
Lose: Blight pool ran out 180
Lose: Spirit destroyed 32

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)