Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 25 20.0% 13.64 36.0% -0.681 -0.7083 -0.641
Blitz 0 109 7.04% 22.2 75.23% -0.805 -0.5544 -0.944
Dahan Insurrection 4 220 35.62% 49.38 58.18% -0.599 -0.8482 1.001
Despicable Theft 2 15 26.67% 14.8 26.67% -0.031 0.4308 -0.352
Elemental Invocation 1 28 17.86% 17.14 39.29% -0.175 0.5275 -0.697
Guard the Isle's Heart 0 693 2.74% 36.43 57.86% -0.345 -0.8977 0.544
Powers Long Forgotten 1 35 14.29% 10.51 25.71% -0.491 0.132 -0.527
Rituals of Terror 3 15 13.33% 13.27 33.33% -0.176 0.0164 -0.819
Rituals of the Destroying Flame 3 17 11.76% 17.59 35.29% 0.418 1.3398 -0.907
Second Wave 0 487 22.59% 26.84 76.18% 0.244 0.3611 0.63
Varied Terrains 2 20 35.0% 22.55 50.0% -0.059 0.6825 -0.422
Ward the Shores 2 28 10.71% 20.11 50.0% 0.189 1.2725 -0.447

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 77 34.6 64.94% -0.38 -0.131 -0.448
Aid From Lesser Spirits 96 40.96 73.96% 0.701 0.5825 0.937
All Things Weaken 89 33.03 59.55% -0.41 -0.073 0.468
Attenuated Essence 39 35.69 53.85% -0.198 -0.171 -0.19
Back Against the Wall 94 44.31 75.53% 0.465 0.4664 1.042
Blight Corrodes the Spirit 43 33.79 65.12% 0.607 0.8245 0.988
Burn Brightest Before the End 55 38.0 58.18% -0.15 -0.1688 0.346
Disintegrating Ecosystem 86 32.99 63.95% 1.349 1.7425 0.207
Downward Spiral 92 33.68 61.96% 0.952 1.0604 -0.511
Erosion of Will 77 35.05 66.23% -0.291 0.0609 0.083
Intensifying Exploitation 61 34.64 60.66% 0.14 0.3851 0.119
Invaders Find the Land to Their Liking 50 40.04 80.0% 0.347 -0.1773 0.858
Memory Fades to Dust 82 33.74 64.63% -0.467 -0.2194 0.219
Power Corrodes the Spirit 78 30.59 60.26% 0.212 0.4338 -0.003
Promising Farmlands 74 41.2 67.57% 0.897 1.1801 1.231
Shattered Fragments of Power 47 42.21 63.83% -0.092 -0.0153 0.495
Slow Dissolution of Will 44 28.0 68.18% -0.139 0.2581 -1.411
Strong Earth Shatters Slowly 46 37.72 78.26% 0.081 -0.6142 1.05
The Border of Life and Death 17 20.65 35.29% -0.643 -1.2439 -0.715
Thriving Communities 74 41.86 67.57% 1.019 1.3755 1.429
Thriving Crops 25 46.96 80.0% -0.037 -0.2338 1.327
Unnatural Proliferation 101 35.74 61.39% 0.465 0.6268 0.288
Untended Land Crumbles 69 29.86 56.52% 0.801

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5605 20.78% 29.06 63.57% 0.184 1.1886 0.074
B 5680 21.46% 29.4 63.49% -0.121 0.7986 -0.011
C 5617 21.26% 29.04 63.01% -0.458 0.2764 -0.115
D 5641 21.02% 29.22 63.48% 0.051 1.0286 -0.085
E 5654 20.84% 29.44 63.8% 0.361 1.1805 -0.084
F 5565 20.79% 28.94 63.25% 0.232 1.1057 0.012
G 5158 19.83% 29.77 64.17% -0.157 0.6521 0.127
H 5091 20.0% 29.77 63.78% -0.184 0.6305 -0.002

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 81 0.0% 21.23 76.54% 0.405 1.1127 -0.459
Not Using Events or Tokens 236 1.75% 23.15 90.68% 0.844 1.212
Skip Initial Invader Actions 1303 6.12% 41.67 58.02% 0.922 0.337 -0.445
Start of Game Growth 1365 6.8% 38.77 54.95% -0.37 -0.8837 -0.73
Unlimited Undo 1400 10.87% 40.56 62.57% 0.046 -0.0637 1.507
Using Tokens but Not Events 880 8.18% 23.91 75.11% 0.986 0.9602 -0.009

Terror Level

Terror Level Completed Average Score Win Rate
I 2232 13.33 7.44%
II 1844 30.1 74.24%
III 2207 34.83 94.47%
IV 1133 38.67 99.21%

Results

Result Completed
Win: Invaders destroyed (Terror I) 166
Win: Invaders destroyed (Terror III) 2009
Win: Invaders destroyed (Terror II) 1302
Win: Terror victory (Terror IV) 1122
Game abandoned (v.3.0+) 2066
Lose: Invader deck ran out 16
Lose: Adversary condition 247
Win: Sacrifice victory 3
Lose: Scenario condition 116
Win: Scenario condition 142
Lose: Blight pool ran out 194
Lose: Spirit destroyed 33

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)