Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 25 20.0% 13.64 36.0% -0.871 -0.6801 -0.651
Blitz 0 109 7.04% 22.2 75.23% -0.937 -0.72 -0.93
Dahan Insurrection 4 219 35.78% 49.6 58.45% -0.003 -0.2563 1.026
Despicable Theft 2 15 26.67% 14.8 26.67% -0.073 0.5134 -0.379
Elemental Invocation 1 28 17.86% 17.14 39.29% -0.371 0.3682 -0.693
Guard the Isle's Heart 0 688 2.76% 36.7 58.28% -0.222 -0.7834 0.528
Powers Long Forgotten 1 35 14.29% 10.51 25.71% -0.57 0.1898 -0.541
Rituals of Terror 3 14 14.29% 14.21 35.71% 0.086 0.2065 -0.815
Rituals of the Destroying Flame 3 17 11.76% 17.59 35.29% 0.136 1.0433 -0.917
Second Wave 0 483 22.77% 27.02 76.6% 0.398 0.5364 0.623
Varied Terrains 2 20 35.0% 22.55 50.0% -0.065 0.7108 -0.439
Ward the Shores 2 28 10.71% 20.11 50.0% 0.081 1.1559 -0.449

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 77 34.6 64.94% -0.183 0.0676 -0.443
Aid From Lesser Spirits 93 40.4 73.12% 0.513 0.4551 0.828
All Things Weaken 87 33.25 59.77% -0.031 0.3035 0.567
Attenuated Essence 39 35.69 53.85% -0.089 -0.0553 -0.179
Back Against the Wall 93 43.59 75.27% 0.135 0.1698 0.992
Blight Corrodes the Spirit 43 33.79 65.12% 0.525 0.7418 0.971
Burn Brightest Before the End 55 38.0 58.18% -0.002 0.0085 0.31
Disintegrating Ecosystem 85 33.38 64.71% 1.85 2.1947 0.251
Downward Spiral 89 34.38 61.8% 0.832 0.9491 -0.36
Erosion of Will 76 34.8 65.79% -0.652 -0.3779 0.082
Intensifying Exploitation 61 34.64 60.66% 0.117 0.3284 0.114
Invaders Find the Land to Their Liking 50 40.04 80.0% -0.02 -0.5932 0.874
Memory Fades to Dust 81 33.95 64.2% -0.567 -0.315 0.206
Power Corrodes the Spirit 78 30.59 60.26% 0.333 0.5374 -0.004
Promising Farmlands 72 41.51 68.06% 1.374 1.6286 1.327
Shattered Fragments of Power 46 43.13 65.22% -0.027 0.0474 0.667
Slow Dissolution of Will 44 28.0 68.18% 1.143 1.5239 -1.4
Strong Earth Shatters Slowly 46 37.72 78.26% 0.031 -0.6428 1.038
The Border of Life and Death 17 20.65 35.29% -0.642 -1.2426 -0.749
Thriving Communities 74 41.86 67.57% 0.941 1.2227 1.432
Thriving Crops 25 46.96 80.0% 0.054 -0.0866 1.354
Unnatural Proliferation 100 36.1 62.0% 0.511 0.715 0.331
Untended Land Crumbles 69 29.86 56.52% -0.27 -0.0794 0.798

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5525 20.88% 29.16 63.84% 0.258 1.2559 0.066
B 5601 21.56% 29.51 63.7% 0.147 1.0694 0.015
C 5540 21.3% 29.15 63.27% -0.439 0.2894 -0.085
D 5550 21.11% 29.31 63.66% -0.201 0.7579 -0.078
E 5565 20.96% 29.55 64.03% 0.185 1.0045 -0.094
F 5479 20.88% 29.06 63.44% 0.298 1.18 -0.009
G 5079 19.9% 29.85 64.32% -0.137 0.6884 0.111
H 5012 20.12% 29.87 63.95% -0.213 0.6258 -0.013

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 81 0.0% 21.23 76.54% 0.593 1.3223 -0.487
Not Using Events or Tokens 233 0.89% 23.19 90.56% -0.049 0.2964
Skip Initial Invader Actions 1272 5.95% 42.02 58.57% 1.316 0.7137 -0.452
Start of Game Growth 1331 6.67% 39.1 55.45% -0.325 -0.8287 -0.714
Unlimited Undo 1373 10.79% 40.69 62.93% -0.072 -0.179 1.479
Using Tokens but Not Events 868 8.3% 23.96 74.88% 0.842 0.8123 -0.009

Terror Level

Terror Level Completed Average Score Win Rate
I 2185 13.42 7.6%
II 1817 30.13 74.24%
III 2183 34.83 94.46%
IV 1121 38.67 99.2%

Results

Result Completed
Win: Invaders destroyed (Terror I) 166
Win: Invaders destroyed (Terror III) 1986
Win: Invaders destroyed (Terror II) 1282
Win: Terror victory (Terror IV) 1110
Game abandoned (v.3.0+) 2013
Lose: Invader deck ran out 16
Lose: Adversary condition 245
Win: Sacrifice victory 3
Lose: Scenario condition 116
Win: Scenario condition 142
Lose: Blight pool ran out 194
Lose: Spirit destroyed 33

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)