Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 11 18.18% 20.45 54.55% -0.244 -0.384 -0.459
Blitz 0 88 5.88% 24.69 85.23% 0.738 0.849 -0.46
Dahan Insurrection 4 54 9.43% 61.56 85.19% 0.259 0.0234 1.781
Despicable Theft 2 9 33.33% 13.22 22.22% -0.173
Elemental Invocation 1 12 16.67% 20.08 50.0% -0.421 0.3809 -0.567
Guard the Isle's Heart 0 521 2.69% 44.12 66.03% -0.541 -1.3149 0.841
Powers Long Forgotten 1 13 23.08% 16.77 38.46% -0.409 0.3637
Rituals of Terror 3 7 14.29% 17.29 42.86% -0.687 -0.6711 -0.635
Rituals of the Destroying Flame 3 7 28.57% 31.71 57.14% -0.266 0.7906 -0.396
Second Wave 0 300 23.0% 28.33 82.33% 0.496 0.5768 0.905
Varied Terrains 2 11 45.45% 26.55 54.55% -0.492
Ward the Shores 2 17 11.76% 27.24 64.71% -0.588 0.275 -0.12

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 55 33.35 65.45% 0.353 0.5126 -1.082
Aid From Lesser Spirits 64 40.56 76.56% 0.359 0.2727 1.091
All Things Weaken 48 35.69 68.75% 0.048 0.39 0.956
Attenuated Essence 9 38.89 66.67% 0.092 0.1664 0.74
Back Against the Wall 59 46.88 77.97% 0.67 0.7453 1.132
Blight Corrodes the Spirit 8 40.75 75.0% 0.354 0.5452 -0.588
Burn Brightest Before the End 18 39.89 66.67% 0.295 0.4186 0.316
Disintegrating Ecosystem 48 33.63 68.75% 0.862 1.235 0.695
Downward Spiral 60 35.57 70.0% -0.149 -0.012 -0.098
Erosion of Will 44 31.52 65.91% 0.148 0.443 -0.067
Intensifying Exploitation 19 34.32 63.16% 0.224 0.4624 0.295
Invaders Find the Land to Their Liking 33 45.79 84.85% 0.966 0.4342 0.611
Memory Fades to Dust 44 38.18 77.27% 0.846 1.1265 1.169
Power Corrodes the Spirit 52 29.17 65.38% 0.027 0.1799 0.296
Promising Farmlands 41 41.95 65.85% 0.325 0.6711 1.179
Shattered Fragments of Power 12 45.67 83.33% 0.614 0.8093 0.575
Slow Dissolution of Will 9 29.11 55.56% 1.079 1.5305 -0.843
Strong Earth Shatters Slowly 32 40.19 81.25% -0.151 -0.8919 0.568
The Border of Life and Death 4 12.25 25.0%
Thriving Communities 42 44.5 76.19% -0.104 0.1942 1.77
Thriving Crops 4 48.0 100.0% 0.9
Unnatural Proliferation 52 39.67 67.31% 0.133 0.2786 0.701
Untended Land Crumbles 53 30.04 62.26% -0.085 0.214 0.544

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3079 20.04% 32.24 73.11% -0.005 0.9887 0.092
B 3115 20.74% 32.07 72.2% 0.089 1.0068 -0.091
C 3100 20.35% 32.01 72.84% -0.006 0.7365 -0.17
D 3098 20.36% 32.11 72.6% 0.023 0.9748 0.152
E 3117 20.18% 32.31 72.7% 0.043 0.8237 0.016
F 3125 21.15% 32.08 72.19% -0.111 0.7813 -0.041
G 2837 19.23% 32.62 73.35% 0.003 0.858 0.089
H 2838 18.76% 32.19 71.81% -0.082 0.7658 -0.144

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 65 0.0% 22.08 78.46% -0.644 -0.015
Not Using Events or Tokens 209 0.0% 24.85 96.17% -0.728 -0.2219
Skip Initial Invader Actions 699 5.08% 46.21 64.81% 0.693 0.0577 -0.349
Start of Game Growth 686 7.06% 44.74 63.99% -0.756 -1.1456 -0.607
Unlimited Undo 708 9.3% 44.43 71.89% -0.162 -0.1177 1.426
Using Tokens but Not Events 524 9.31% 27.03 81.68% 0.236 0.2086 -0.419

Terror Level

Terror Level Completed Average Score Win Rate
I 982 17.67 15.07%
II 1163 30.7 81.43%
III 1344 34.75 95.91%
IV 620 38.22 99.35%

Results

Result Completed
Win: Invaders destroyed (Terror I) 148
Win: Invaders destroyed (Terror III) 1266
Win: Invaders destroyed (Terror II) 912
Win: Terror victory (Terror IV) 615
Game abandoned (v.3.0+) 754
Lose: Invader deck ran out 12
Lose: Adversary condition 139
Win: Sacrifice victory 2
Lose: Scenario condition 97
Win: Scenario condition 57
Lose: Blight pool ran out 85
Lose: Spirit destroyed 22

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)