Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 20 20.0% 16.35 40.0% 0.326 -0.2323 -0.505
Blitz 0 104 7.58% 22.88 77.88% -0.134 0.2886 -0.933
Dahan Insurrection 4 189 33.51% 48.98 57.67% -0.918 -1.4002 0.865
Despicable Theft 2 14 28.57% 15.86 28.57% 0.502 1.0452 -0.249
Elemental Invocation 1 26 11.54% 17.46 42.31% -0.524
Guard the Isle's Heart 0 663 2.71% 37.53 58.82% 0.19 -0.4663 0.624
Powers Long Forgotten 1 31 16.13% 11.87 29.03% -0.776 -0.2136 -0.196
Rituals of Terror 3 11 9.09% 14.91 36.36% -0.808
Rituals of the Destroying Flame 3 13 15.38% 17.08 30.77% -0.742 0.0069 -0.978
Second Wave 0 460 23.48% 27.12 77.61% 0.509 0.6034 0.927
Varied Terrains 2 17 41.18% 24.24 52.94% -0.066 0.8023 -0.486
Ward the Shores 2 25 12.0% 20.04 48.0% -0.387

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 68 34.97 69.12% 0.316 0.3873 -0.51
Aid From Lesser Spirits 84 41.82 75.0% 0.444 0.3339 1.007
All Things Weaken 78 34.62 61.54% -0.996 -0.8185 0.554
Attenuated Essence 31 33.58 54.84% -0.09 -0.0379 0.21
Back Against the Wall 87 44.23 77.01% 0.868 0.8526 1.044
Blight Corrodes the Spirit 32 35.44 68.75% 0.424 0.608 1.457
Burn Brightest Before the End 43 35.67 55.81% 0.097 0.1834 -0.134
Disintegrating Ecosystem 71 33.51 63.38% 0.201 0.4921 0.455
Downward Spiral 78 33.78 61.54% -0.099 0.0069 -0.347
Erosion of Will 70 34.97 68.57% 0.076 0.242 -0.104
Intensifying Exploitation 42 36.0 59.52% 0.089 0.277 0.13
Invaders Find the Land to Their Liking 46 42.17 82.61% 0.535 0.1074 0.856
Memory Fades to Dust 68 36.12 70.59% 0.14 0.3746 0.602
Power Corrodes the Spirit 71 30.41 60.56% 0.041 0.1371 -0.096
Promising Farmlands 65 38.88 66.15% -0.512 -0.148 1.031
Shattered Fragments of Power 35 41.83 68.57% 1.311 1.3769 0.797
Slow Dissolution of Will 33 28.3 60.61% -0.085 0.3784 -1.442
Strong Earth Shatters Slowly 40 40.58 82.5% 0.358 -0.2437 1.091
The Border of Life and Death 14 21.5 35.71% 0.386 -0.0894 0.046
Thriving Communities 67 41.64 67.16% 0.052 0.2772 1.287
Thriving Crops 20 44.25 80.0% -0.647 -0.8713 0.895
Unnatural Proliferation 91 36.98 64.84% -0.67 -0.5483 0.543
Untended Land Crumbles 66 30.32 57.58% -0.683 -0.4507 0.876

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4855 20.72% 29.87 65.95% -0.29 0.6284 0.017
B 4936 21.36% 30.13 65.64% 0.243 1.084 -0.071
C 4870 20.82% 29.9 65.81% -0.289 0.3944 -0.046
D 4877 20.86% 30.09 65.96% 0.165 1.007 -0.023
E 4890 20.73% 30.23 66.07% 0.068 0.7198 -0.074
F 4840 20.82% 29.73 65.41% 0.067 0.8264 -0.019
G 4449 19.5% 30.45 66.53% 0.14 0.8974 0.085
H 4375 19.52% 30.66 66.29% -0.183 0.5352 0.047

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 75 0.0% 21.35 74.67% 0.423 1.1421 -0.564
Not Using Events or Tokens 216 0.0% 24.38 94.44% 0.352 0.8365
Skip Initial Invader Actions 1126 5.79% 41.9 57.9% 0.567 -0.1641 -0.626
Start of Game Growth 1152 6.93% 39.77 56.25% -0.324 -0.7706 -0.703
Unlimited Undo 1189 11.2% 41.53 64.76% 0.396 0.3629 1.553
Using Tokens but Not Events 783 8.85% 24.35 75.35% 0.049 -0.1138 -0.015

Terror Level

Terror Level Completed Average Score Win Rate
I 1805 14.25 8.92%
II 1641 30.3 75.32%
III 1963 34.84 94.65%
IV 1016 38.61 99.31%

Results

Result Completed
Win: Invaders destroyed (Terror I) 161
Win: Invaders destroyed (Terror III) 1798
Win: Invaders destroyed (Terror II) 1174
Win: Terror victory (Terror IV) 1007
Game abandoned (v.3.0+) 1625
Lose: Invader deck ran out 15
Lose: Adversary condition 211
Win: Sacrifice victory 3
Lose: Scenario condition 114
Win: Scenario condition 121
Lose: Blight pool ran out 165
Lose: Spirit destroyed 31

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)