Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 16 18.75% 17.75 43.75% -0.862 -0.847 -0.489
Blitz 0 96 6.9% 24.09 82.29% -1.249 -0.9607 -0.576
Dahan Insurrection 4 111 34.55% 51.67 62.16% -0.619 -0.7954 0.554
Despicable Theft 2 11 27.27% 10.82 18.18% -0.236 0.625 -0.27
Elemental Invocation 1 22 13.64% 16.14 40.91% -0.3 0.6331 -0.478
Guard the Isle's Heart 0 598 2.68% 40.03 61.04% -0.294 -0.941 0.704
Powers Long Forgotten 1 19 26.32% 17.42 42.11% 0.019 0.9647
Rituals of Terror 3 10 10.0% 16.4 40.0% -0.818
Rituals of the Destroying Flame 3 10 20.0% 22.2 40.0% -0.697
Second Wave 0 386 23.32% 27.65 80.05% 0.943 0.9736 0.908
Varied Terrains 2 13 46.15% 28.0 61.54% -0.446
Ward the Shores 2 21 14.29% 22.05 52.38% -0.128 0.9164 -0.391

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 63 34.16 68.25% 0.796 0.9711 -0.706
Aid From Lesser Spirits 77 41.68 74.03% 0.722 0.6675 0.919
All Things Weaken 55 35.16 65.45% -0.225 0.0683 0.987
Attenuated Essence 20 32.5 50.0% 0.2 0.2836 -0.303
Back Against the Wall 71 45.34 78.87% 0.173 0.2203 1.212
Blight Corrodes the Spirit 12 40.58 75.0% 0.099 0.3024 0.262
Burn Brightest Before the End 28 37.57 57.14% -0.357 -0.1691 -0.005
Disintegrating Ecosystem 58 32.41 63.79% -0.359 0.0495 0.349
Downward Spiral 67 35.72 68.66% 0.007
Erosion of Will 59 34.42 71.19% 0.874 1.1572 -0.184
Intensifying Exploitation 29 38.97 65.52% 0.274 0.5214 0.421
Invaders Find the Land to Their Liking 39 46.72 84.62% 0.565 0.0499 0.978
Memory Fades to Dust 59 36.9 74.58% 0.697 0.9336 0.35
Power Corrodes the Spirit 66 30.44 60.61% -0.59 -0.3716 0.019
Promising Farmlands 52 41.0 69.23% 0.058 0.3528 1.24
Shattered Fragments of Power 23 33.87 56.52% -0.22 -0.0184 0.391
Slow Dissolution of Will 24 26.71 62.5% 0.208 0.5924 -1.349
Strong Earth Shatters Slowly 34 41.88 82.35% 1.183
The Border of Life and Death 7 7.0 14.29% -0.199 -0.7163 -0.333
Thriving Communities 52 45.12 73.08% 0.017 0.3562 1.951
Thriving Crops 8 37.38 75.0% -0.43 -0.472 0.808
Unnatural Proliferation 79 37.65 68.35% 1.012 1.1526 0.753
Untended Land Crumbles 58 30.47 62.07% -0.186 0.2632 0.604

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3940 20.63% 31.04 69.14% -0.213 0.6491 0.011
B 3973 20.81% 30.9 68.49% 0.011 0.8278 -0.041
C 3946 20.51% 30.91 69.16% -0.252 0.4272 -0.128
D 3965 20.71% 31.03 69.0% 0.377 1.1813 0.087
E 3972 20.51% 31.15 68.86% 0.017 0.686 0.01
F 3943 20.99% 30.8 68.32% -0.133 0.6654 -0.01
G 3609 19.09% 31.19 69.49% 0.244 1.0701 -0.026
H 3556 18.84% 31.32 68.93% -0.124 0.6488 -0.007

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 68 0.0% 21.94 77.94% 0.342 1.1379
Not Using Events or Tokens 212 0.0% 24.75 95.75% -0.234 0.1538
Skip Initial Invader Actions 932 5.46% 43.58 60.41% 0.224 -0.3903 -0.689
Start of Game Growth 936 7.13% 41.91 59.29% -1.288 -1.8694 -0.594
Unlimited Undo 923 9.3% 43.65 68.58% 0.917 0.9606 1.485
Using Tokens but Not Events 645 8.45% 25.87 80.0% 0.59 0.5317 0.133

Terror Level

Terror Level Completed Average Score Win Rate
I 1361 15.74 11.46%
II 1401 30.48 77.52%
III 1642 34.79 95.37%
IV 813 38.41 99.51%

Results

Result Completed
Win: Invaders destroyed (Terror I) 156
Win: Invaders destroyed (Terror III) 1524
Win: Invaders destroyed (Terror II) 1047
Win: Terror victory (Terror IV) 807
Game abandoned (v.3.0+) 1165
Lose: Invader deck ran out 13
Lose: Adversary condition 165
Win: Sacrifice victory 3
Lose: Scenario condition 103
Win: Scenario condition 80
Lose: Blight pool ran out 127
Lose: Spirit destroyed 27

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)