Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 14 21.43% 20.29 50.0% -0.023 0.0285 -0.256
Blitz 0 93 7.14% 24.87 84.95% 0.252 0.4525 -0.411
Dahan Insurrection 4 92 31.87% 54.22 68.48% 0.899 0.6873 0.838
Despicable Theft 2 11 27.27% 10.82 18.18% -0.347 0.4979 -0.277
Elemental Invocation 1 17 17.65% 19.06 47.06% 0.068 1.1388 -0.452
Guard the Isle's Heart 0 571 2.8% 41.25 62.0% -1.274 -1.9988 0.727
Powers Long Forgotten 1 15 20.0% 17.8 40.0%
Rituals of Terror 3 10 10.0% 16.4 40.0% -0.815
Rituals of the Destroying Flame 3 10 20.0% 22.2 40.0% -0.333 0.8553 -0.668
Second Wave 0 358 23.46% 27.41 80.17% 0.358 0.4395 0.925
Varied Terrains 2 13 46.15% 28.0 61.54% 0.471 1.3721 -0.472
Ward the Shores 2 20 15.0% 23.15 55.0% -0.353 0.7027 -0.373

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 61 34.08 67.21% 0.366 0.5046 -0.769
Aid From Lesser Spirits 75 41.36 74.67% 0.286 0.227 0.776
All Things Weaken 52 35.42 67.31% 0.077 0.4314 0.886
Attenuated Essence 18 31.22 44.44% -0.651 -0.5403 -0.549
Back Against the Wall 69 45.43 78.26% 1.374 1.4501 1.208
Blight Corrodes the Spirit 12 40.58 75.0% 0.515 0.7254 0.251
Burn Brightest Before the End 25 38.32 60.0% -0.528 -0.4078 0.139
Disintegrating Ecosystem 56 33.2 66.07% 0.327 0.6962 0.394
Downward Spiral 66 35.55 68.18% -0.455 -0.2585 -0.062
Erosion of Will 53 33.3 69.81% 0.67 0.9367 -0.228
Intensifying Exploitation 25 37.04 64.0% 0.637 0.9068 0.322
Invaders Find the Land to Their Liking 37 47.3 83.78% 0.105 -0.4062 0.992
Memory Fades to Dust 53 37.79 73.58% -0.272 0.0391 0.47
Power Corrodes the Spirit 57 28.91 64.91% -0.39 -0.0956 0.275
Promising Farmlands 50 41.42 70.0% 0.607 0.9429 1.344
Shattered Fragments of Power 23 33.87 56.52% -0.351 -0.2422 0.403
Slow Dissolution of Will 23 26.65 60.87% 0.642 1.0425 -1.485
Strong Earth Shatters Slowly 34 41.88 82.35% 1.069
The Border of Life and Death 6 8.17 16.67% -0.125 -0.4169 -0.372
Thriving Communities 46 45.43 76.09% 0.266 0.5986 1.874
Thriving Crops 6 34.83 83.33% -0.1 -0.187 0.803
Unnatural Proliferation 71 37.03 67.61% 0.459 0.607 0.373
Untended Land Crumbles 58 30.47 62.07% 0.665 0.9716 0.608

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3678 20.66% 31.3 70.12% -0.397 0.5078 -0.03
B 3713 20.91% 31.15 69.49% 0.036 0.8648 -0.082
C 3680 20.61% 31.22 70.22% 0.266 0.9459 -0.074
D 3690 20.9% 31.35 70.08% 0.026 0.8792 0.191
E 3698 20.62% 31.41 69.9% -0.12 0.5813 -0.006
F 3688 21.16% 31.13 69.52% -0.023 0.7583 -0.059
G 3372 19.3% 31.44 70.58% -0.108 0.6633 -0.03
H 3331 18.97% 31.5 69.86% 0.232 1.0004 -0.012

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 67 0.0% 22.27 79.1% 0.708 1.5387
Not Using Events or Tokens 211 0.0% 24.87 96.21%
Skip Initial Invader Actions 851 5.38% 44.17 62.04% -0.247 -0.8093 -0.682
Start of Game Growth 849 7.14% 42.53 61.01% -0.033 -0.5712 -0.774
Unlimited Undo 841 9.13% 43.79 69.8% 0.583 0.6236 1.583
Using Tokens but Not Events 603 8.53% 26.26 80.6% 0.112 0.0884 -0.022

Terror Level

Terror Level Completed Average Score Win Rate
I 1241 16.23 12.49%
II 1319 30.54 78.7%
III 1558 34.77 95.38%
IV 754 38.37 99.47%

Results

Result Completed
Win: Invaders destroyed (Terror I) 155
Win: Invaders destroyed (Terror III) 1448
Win: Invaders destroyed (Terror II) 1001
Win: Terror victory (Terror IV) 748
Game abandoned (v.3.0+) 1036
Lose: Invader deck ran out 13
Lose: Adversary condition 155
Win: Sacrifice victory 3
Lose: Scenario condition 99
Win: Scenario condition 74
Lose: Blight pool ran out 115
Lose: Spirit destroyed 25

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)