Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 3 33.33% 37.33 100.0% 0.057
Blitz 0 32 33.33% 27.25 90.63% 0.188 0.4437 -0.293
Dahan Insurrection 4 39 10.53% 68.49 94.87% 0.143 0.4445 1.077
Despicable Theft 2 3 33.33% 32.33 66.67%
Elemental Invocation 1 4 50.0% 45.0 100.0% 0.3 0.9114
Guard the Isle's Heart 0 315 2.86% 54.08 77.46% -0.924 -0.7303 -0.55
Powers Long Forgotten 1 6 50.0% 36.33 83.33% 0.097 0.3423
Rituals of Terror 3 4 25.0% 30.25 75.0% -0.498 -1.3346
Rituals of the Destroying Flame 3 4 50.0% 55.5 100.0% 0.05 0.575
Second Wave 0 119 25.21% 33.96 94.96% 1.025 1.5974 0.389
Varied Terrains 2 8 50.0% 32.25 62.5% -0.119 0.6261
Ward the Shores 2 7 28.57% 39.57 85.71% -0.652 0.4032

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 31 32.45 67.74% -0.28 1.6297 -1.435
Aid From Lesser Spirits 39 41.33 76.92% -0.198 1.4865 0.088
All Things Weaken 24 41.21 83.33% -0.682 1.3174 0.618
Back Against the Wall 34 51.5 79.41% -0.571 1.3773 0.116
Disintegrating Ecosystem 27 34.96 70.37% -0.323 1.7423 0.175
Downward Spiral 37 36.89 72.97% -0.346 1.6171 -0.169
Erosion of Will 24 36.63 62.5% -0.687 1.4203 -0.508
Invaders Find the Land to Their Liking 20 51.7 90.0% 0.199
Memory Fades to Dust 22 38.45 77.27% -0.145 1.9127 0.456
Power Corrodes the Spirit 25 34.24 64.0% -0.302 1.677 -0.409
Promising Farmlands 25 45.04 68.0% -0.601 1.5008 0.673
Strong Earth Shatters Slowly 12 48.08 100.0% 0.139 0.4687 0.24
Thriving Communities 21 48.71 76.19% -0.84 1.2097 0.421
Unnatural Proliferation 29 46.21 68.97% -0.427 1.5172 -0.204
Untended Land Crumbles 32 30.66 68.75% -0.115 1.9115 -0.377

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1332 23.76% 38.78 87.54% 0.092 0.8517 -0.048
B 1326 23.69% 38.84 86.88% -0.262 0.415 -0.484
C 1327 23.3% 38.45 87.49% -0.072 0.4531 -0.098
D 1340 23.61% 38.65 87.09% -0.18 0.5462 0.169
E 1358 23.23% 39.38 87.56% -0.525 0.0351 0.446
F 1327 24.46% 38.98 86.96% 0.54 1.2294 0.049
G 1220 22.48% 39.4 88.77% 0.662 1.3577 0.37
H 1204 21.32% 39.85 87.46% -0.184 0.477 -0.296

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 36 0.0% 27.14 100.0% 0.21 2.3294
Not Using Events or Tokens 142 0.0% 25.96 99.3% 1.154 1.394
Skip Initial Invader Actions 229 9.18% 64.33 85.59% 0.363 -0.0062 0.622
Start of Game Growth 246 12.68% 64.22 86.99% -0.048 -0.671 -0.414
Unlimited Undo 240 18.54% 60.8 95.83% 0.641 0.0102 2.259
Using Tokens but Not Events 225 9.52% 34.04 96.89% 0.995 1.0388 0.384

Terror Level

Terror Level Completed Average Score Win Rate
I 217 22.62 47.47%
II 622 31.05 85.69%
III 682 34.62 97.95%
IV 260 37.86 99.62%

Results

Result Completed
Win: Invaders destroyed (Terror I) 103
Win: Invaders destroyed (Terror III) 653
Win: Invaders destroyed (Terror II) 504
Win: Terror victory (Terror IV) 259
Lose: Invader deck ran out 2
Lose: Adversary condition 91
Win: Sacrifice victory 1
Lose: Scenario condition 67
Win: Scenario condition 43
Lose: Blight pool ran out 47
Lose: Spirit destroyed 11

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-29 02:31:34 (Pacific Time)