Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 56 34.55% 28.52 67.86% 0.28 0.0183 -0.451
Blitz 0 1445 21.29% 36.67 78.34% -0.423 -0.0586 1.711
Dahan Insurrection 4 2615 19.35% 55.57 75.53% 1.194 1.0617 1.556
Despicable Theft 2 161 34.38% 23.63 52.8% -1.148 -0.5245 -1.469
Elemental Invocation 1 271 49.08% 30.07 60.52% 0.433 1.382 -0.67
Guard the Isle's Heart 0 9542 9.19% 49.61 78.94% 0.658 0.1976 1.429
Powers Long Forgotten 1 432 47.43% 26.11 53.24% -0.039 0.9633 -0.914
Rituals of Terror 3 394 36.08% 27.24 50.0% -1.063 -0.9259 -0.887
Rituals of the Destroying Flame 3 172 59.65% 32.34 58.14% -1.037 -0.1537 -0.463
Second Wave 0 4387 30.04% 28.72 82.49% 0.616 0.6654 0.787
Varied Terrains 2 153 48.37% 25.85 60.78% 0.101 1.0405 -0.912
Ward the Shores 2 683 31.68% 23.29 43.48% -0.845 0.1128 -1.413

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2255 34.85 59.91% -0.391 -0.2148 0.615
Aid From Lesser Spirits 2328 37.12 64.0% 0.584 0.48 0.902
All Things Weaken 1265 32.72 54.39% 0.346 0.5747 0.25
Attenuated Essence 324 31.87 56.79% 0.558 0.5925 0.609
Back Against the Wall 2374 36.3 60.74% 1.183 1.1613 0.698
Blight Corrodes the Spirit 329 34.41 60.18% 0.075 0.1803 0.35
Burn Brightest Before the End 347 35.05 54.18% -0.025 0.115 0.269
Disintegrating Ecosystem 2130 32.15 57.65% 0.353 0.7118 0.442
Downward Spiral 4250 29.0 59.84% 0.48 0.5635 0.512
Erosion of Will 2132 33.92 57.5% 0.453 0.7074 0.456
Intensifying Exploitation 307 28.36 48.53% 0.332 0.5889 0.25
Invaders Find the Land to Their Liking 708 36.31 73.59% -0.034 -0.4368 0.559
Memory Fades to Dust 4358 29.49 59.16% 0.047 0.3264 0.481
Power Corrodes the Spirit 1261 32.24 57.26% 0.644 0.9153 0.196
Promising Farmlands 2164 32.68 56.47% 0.248 0.5403 0.364
Shattered Fragments of Power 357 33.55 54.9% -0.076 0.0586 0.605
Slow Dissolution of Will 358 29.06 46.09% -0.184 0.1772 -0.178
Strong Earth Shatters Slowly 477 37.89 76.31% -0.057 -0.6166 0.872
The Border of Life and Death 127 32.15 65.35% -0.116 -0.4824 -0.015
Thriving Communities 1352 32.2 55.7% 0.074 0.3915 0.196
Thriving Crops 233 30.71 63.52% -0.589 -0.7121 0.129
Tipping Point 622 34.17 55.14% 0.617
Unnatural Proliferation 1373 34.7 59.07% -0.25 -0.1604 0.435
Untended Land Crumbles 1171 31.88 54.74% -0.272 -0.0037 0.312

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 72785 30.28% 31.6 71.32% -0.304 0.8452 0.079
B 79825 29.82% 31.39 70.83% -0.13 0.9382 -0.012
C 73361 29.98% 31.75 71.45% 0.361 1.2797 0.02
D 70246 30.99% 30.85 71.0% -0.046 1.0174 -0.144
E 29767 34.18% 31.76 69.46% 0.089 1.0435 -0.021
F 37108 32.63% 31.37 69.01% -0.089 0.914 -0.101
G 35724 32.49% 31.43 69.38% 0.27 1.2383 -0.008
H 35445 32.37% 31.65 69.48% -0.081 0.8773 0.147

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4315 0.0% 21.62 65.35% -0.444 0.337 0.682
Not Using Events or Tokens 16378 24.96% 25.42 69.18% -0.382 -0.06 0.206
Skip Initial Invader Actions 5378 6.71% 38.33 87.75% 0.506 -0.1353 1.181
Start of Game Growth 7435 13.8% 40.06 81.12% 0.372 -0.2074 0.391
Unlimited Undo 14997 20.8% 31.34 69.21% 0.379 0.1666 -0.28
Using Tokens but Not Events 11489 20.53% 30.81 78.19% 0.387 0.3043 0.405

Terror Level

Terror Level Completed Average Score Win Rate
I 25161 12.75 18.84%
II 34643 30.01 74.46%
III 34885 34.87 92.66%
IV 14219 38.76 99.15%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4741
Win: Invaders destroyed (Terror III) 31051
Win: Invaders destroyed (Terror II) 24326
Win: Terror victory (Terror IV) 14006
Game abandoned (v.3.0+) 14555
Lose: Invader deck ran out 431
Lose: Adversary condition 6641
Win: Sacrifice victory 123
Lose: Scenario condition 1825
Win: Scenario condition 2714
Lose: Blight pool ran out 7701
Lose: Spirit destroyed 794

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-09 13:08:08 (Pacific Time)