Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 23 40.91% 33.35 82.61% 0.377 0.2328 -0.013
Blitz 0 1186 21.62% 37.31 81.37% 2.556 2.7253 1.033
Dahan Insurrection 4 2006 22.07% 61.68 80.21% -0.041 -0.2474 1.421
Despicable Theft 2 102 37.62% 28.96 67.65% -0.786 -0.2729 -0.941
Elemental Invocation 1 199 52.26% 31.9 60.8% -0.04 0.716 -0.949
Guard the Isle's Heart 0 7806 9.28% 50.99 80.9% 0.583 -0.2056 1.327
Powers Long Forgotten 1 325 53.25% 29.63 60.0% -1.272 -0.4003 -1.024
Rituals of Terror 3 231 46.02% 37.57 68.4% 0.799 0.799 0.034
Rituals of the Destroying Flame 3 133 62.12% 34.76 60.15% -0.961 0.1429 -0.606
Second Wave 0 3652 30.89% 29.64 84.97% 0.212 0.3823 0.963
Varied Terrains 2 65 40.0% 26.25 67.69% 0.066 0.8296 -0.199
Ward the Shores 2 476 38.79% 29.28 54.62% -1.385 -0.5033 -1.033

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1842 35.76 61.83% -0.222 -0.0791 0.318
Aid From Lesser Spirits 1954 37.05 63.77% 0.764 0.6501 0.324
All Things Weaken 928 33.99 56.68% -0.339 -0.0416 -0.182
Attenuated Essence 83 32.77 59.04% 0.508 0.5702 0.463
Back Against the Wall 2020 36.5 60.3% 0.649 0.6703 0.159
Blight Corrodes the Spirit 103 33.16 57.28% 0.579 0.7264 -0.566
Burn Brightest Before the End 112 38.26 58.93% 1.001 1.1432 0.109
Disintegrating Ecosystem 1825 32.75 59.18% 0.464 0.8192 -0.017
Downward Spiral 3334 30.25 61.43% 0.208 0.3322 0.073
Erosion of Will 1792 35.06 59.54% 0.439 0.6659 0.101
Intensifying Exploitation 87 30.93 52.87% 0.6 0.8027 0.181
Invaders Find the Land to Their Liking 515 37.28 74.95% -0.318 -0.9154 0.246
Memory Fades to Dust 3397 30.75 61.35% 0.29 0.5394 0.015
Power Corrodes the Spirit 902 33.35 57.98% 0.257 0.413 -0.397
Promising Farmlands 1762 33.31 57.49% 1.058 1.3743 -0.036
Shattered Fragments of Power 99 33.29 58.59% 0.257 0.3849 0.051
Slow Dissolution of Will 99 30.31 51.52% 0.137 0.5487 -0.44
Strong Earth Shatters Slowly 345 39.58 78.55% 0.21 -0.5414 0.381
The Border of Life and Death 40 30.25 62.5% 0.26 -0.1884 -1.436
Thriving Communities 929 32.27 55.11% -0.491 -0.2235 -0.184
Thriving Crops 74 34.49 71.62% 0.266 0.1301 0.085
Tipping Point 621 34.22 55.23% 0.105
Unnatural Proliferation 1020 35.55 61.27% 0.465 0.6123 0.124
Untended Land Crumbles 888 32.77 57.32% 0.504 0.7522 0.068

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 54792 31.16% 34.42 77.69% 0.193 1.2893 0.082
B 60696 30.9% 34.31 77.45% -0.238 0.7676 0.004
C 55571 31.0% 34.45 77.64% 0.118 0.9745 -0.05
D 53264 32.02% 33.74 77.54% -0.099 0.917 -0.058
E 19920 34.7% 34.69 76.11% -0.041 0.822 0.018
F 26509 33.09% 34.59 76.0% -0.17 0.8343 -0.039
G 25495 33.04% 34.82 76.49% 0.224 1.1557 -0.117
H 25438 33.13% 34.91 76.47% -0.046 0.9025 0.116

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3153 0.0% 25.33 73.07% -0.444 0.1504 1.905
Not Using Events or Tokens 11569 24.83% 28.56 78.11% -0.413 0.1126 0.378
Skip Initial Invader Actions 4469 7.35% 39.92 92.17% 0.614 -0.0604 1.312
Start of Game Growth 6271 14.64% 41.63 84.34% 0.602 0.2285 0.029
Unlimited Undo 10491 23.19% 36.13 81.04% -0.404 -0.4039 0.165
Using Tokens but Not Events 8756 19.77% 32.89 82.82% 0.086 0.1427 0.152

Terror Level

Terror Level Completed Average Score Win Rate
I 13818 17.2 27.97%
II 27819 30.64 77.14%
III 27856 34.73 93.01%
IV 11116 38.24 99.2%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3865
Win: Invaders destroyed (Terror III) 24860
Win: Invaders destroyed (Terror II) 20169
Win: Terror victory (Terror IV) 10970
Game abandoned (v.3.0+) 4295
Lose: Invader deck ran out 371
Lose: Adversary condition 5282
Win: Sacrifice victory 86
Lose: Scenario condition 1570
Win: Scenario condition 2311
Lose: Blight pool ran out 6193
Lose: Spirit destroyed 637

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-09 03:58:17 (Pacific Time)