Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 65 37.5% 29.12 67.69% -0.525 -0.5547 -0.628
Blitz 0 1482 21.31% 36.35 77.46% -1.046 -0.8032 1.68
Dahan Insurrection 4 2707 19.06% 55.14 74.99% 1.4 1.4136 1.325
Despicable Theft 2 166 33.94% 23.7 53.01% 0.327 1.0928 -0.519
Elemental Invocation 1 280 47.86% 29.85 60.36% 0.097 0.8499 0.5
Guard the Isle's Heart 0 9761 9.25% 49.46 78.9% 0.909 0.3128 1.108
Powers Long Forgotten 1 440 47.48% 26.17 53.86% 0.331 1.0793 0.035
Rituals of Terror 3 425 34.13% 25.54 47.06% -1.065 -0.5862 -1.391
Rituals of the Destroying Flame 3 173 59.88% 32.16 57.8%
Second Wave 0 4461 30.1% 28.63 82.36% 0.86 0.8558 0.012
Varied Terrains 2 163 49.38% 25.37 60.12% -0.594 0.186 -0.665
Ward the Shores 2 693 31.36% 23.25 43.58% -0.708 0.1614 -0.512

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2319 34.88 59.72% 0.095 0.2441 0.853
Aid From Lesser Spirits 2372 37.07 63.79% 0.388 0.2749 1.79
All Things Weaken 1290 32.84 54.42% 0.441 0.8159 0.537
Attenuated Essence 359 31.6 55.43% -0.243 -0.1177 0.467
Back Against the Wall 2428 36.35 60.91% 0.899 0.9399 1.231
Blight Corrodes the Spirit 366 33.99 59.56% 0.375 0.5806 0.025
Burn Brightest Before the End 383 35.44 56.14% 0.974 1.019 0.326
Disintegrating Ecosystem 2178 32.23 57.62% -0.238 0.2598 0.027
Downward Spiral 4333 28.99 59.77% 0.432 0.682 0.668
Erosion of Will 2163 33.93 57.42% -0.101 0.1564 0.248
Intensifying Exploitation 340 28.7 50.88% -0.031 0.1877 0.309
Invaders Find the Land to Their Liking 728 35.98 73.08% 0.183 -0.2027 0.975
Memory Fades to Dust 4439 29.41 59.09% 0.594 0.7988 0.78
Power Corrodes the Spirit 1307 32.07 56.77% -1.339 -1.1409 0.596
Promising Farmlands 2211 32.68 56.54% 0.193 0.549 0.811
Shattered Fragments of Power 396 33.54 53.79% 0.016 0.2337 0.048
Slow Dissolution of Will 408 29.29 44.61% -0.559 -0.1294 0.318
Strong Earth Shatters Slowly 487 37.92 76.18% 0.335 -0.289 1.544
The Border of Life and Death 133 32.77 65.41% 0.555 0.2347 1.123
Thriving Communities 1395 32.2 55.77% 0.267 0.5859 0.443
Thriving Crops 242 30.47 61.98% 0.492 0.373 0.3
Tipping Point 622 34.17 55.14%
Unnatural Proliferation 1422 34.64 58.79% 0.591 0.6803 0.581
Untended Land Crumbles 1201 31.76 54.54% 0.165 0.3898 0.043

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 75053 30.06% 31.34 70.8% 0.008 0.807 -0.17
B 82365 29.61% 31.11 70.24% 0.072 0.8021 0.204
C 75654 29.75% 31.51 70.96% 0.066 0.6701 0.296
D 72546 30.73% 30.55 70.37% -0.33 0.4264 -0.412
E 31037 33.99% 31.51 69.0% 0.105 0.6895 0.182
F 38503 32.52% 31.11 68.51% -0.136 0.5663 -0.444
G 37123 32.36% 31.12 68.74% 0.197 0.9542 0.263
H 36835 32.24% 31.35 68.87% 0.085 0.7164 0.043

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4431 0.0% 21.38 65.11% 0.42 1.2938
Not Using Events or Tokens 16941 24.58% 25.15 68.5% -0.058 0.3195 0.501
Skip Initial Invader Actions 5484 6.63% 38.07 87.18% 0.104 -0.1876 -0.583
Start of Game Growth 7543 13.72% 39.94 80.79% -0.237 -0.7939 0.679
Unlimited Undo 15644 20.51% 30.82 68.06% 0.206 0.2699 0.059
Using Tokens but Not Events 11829 20.61% 30.55 77.67% 0.123 -0.0042 1.305

Terror Level

Terror Level Completed Average Score Win Rate
I 26580 12.44 18.22%
II 35580 29.94 74.24%
III 35838 34.9 92.61%
IV 14640 38.84 99.17%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4843
Win: Invaders destroyed (Terror III) 31883
Win: Invaders destroyed (Terror II) 24918
Win: Terror victory (Terror IV) 14424
Game abandoned (v.3.0+) 15911
Lose: Invader deck ran out 438
Lose: Adversary condition 6777
Win: Sacrifice victory 126
Lose: Scenario condition 1853
Win: Scenario condition 2774
Lose: Blight pool ran out 7879
Lose: Spirit destroyed 812

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)