Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 4 25.0% 32.25 100.0% 0.306 0.4145
Blitz 0 924 24.53% 34.8 81.28% -0.755 -0.4876 -0.158
Dahan Insurrection 4 1771 22.49% 64.18 83.68% -0.667 -0.3347 1.13
Despicable Theft 2 72 41.67% 32.82 79.17% -0.47 -0.2192 -0.68
Elemental Invocation 1 152 51.97% 34.72 67.11% -0.523 0.1256 -0.867
Guard the Isle's Heart 0 6808 9.32% 51.94 81.9% -0.213 -0.0475 0.764
Powers Long Forgotten 1 262 52.87% 31.15 62.98% -0.19 0.1363 -1.271
Rituals of Terror 3 180 49.71% 39.01 71.11% 0.084 -0.0253 -0.18
Rituals of the Destroying Flame 3 99 61.22% 39.04 68.69% 0.371 1.0278 -0.788
Second Wave 0 3161 31.66% 29.99 86.78% -0.525 -0.0538 0.48
Varied Terrains 2 8 50.0% 30.5 62.5% -0.645 -0.1091
Ward the Shores 2 347 43.28% 34.8 63.4% -1.042 0.1455 -0.554

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1591 35.93 62.6% -1.147 0.6846 -0.333
Aid From Lesser Spirits 1722 37.0 64.4% -0.578 1.0768 -0.254
All Things Weaken 715 33.83 58.46% -0.626 1.3501 -0.797
Back Against the Wall 1770 36.72 60.73% -1.455 0.4036 -0.468
Disintegrating Ecosystem 1571 32.72 58.5% -1.653 0.3219 -0.746
Downward Spiral 2768 31.42 63.26% -1.19 0.7121 -0.508
Erosion of Will 1535 35.09 60.13% -1.137 0.9065 -0.535
Invaders Find the Land to Their Liking 400 38.52 75.75% -0.969 -0.3964 -0.203
Memory Fades to Dust 2886 31.76 62.61% -1.103 0.8768 -0.514
Power Corrodes the Spirit 659 34.42 59.94% -0.681 1.2112 -0.846
Promising Farmlands 1511 33.41 58.04% -1.242 0.7971 -0.715
Strong Earth Shatters Slowly 283 40.47 82.33% -1.21 -0.7689 0.018
Thriving Communities 706 32.67 57.22% -1.308 0.6564 -0.691
Tipping Point 621 34.22 55.23% -0.594
Unnatural Proliferation 803 35.7 61.52% -0.881 1.0247 -0.393
Untended Land Crumbles 665 33.72 57.14% -0.671 1.3634 -0.616

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 44959 31.82% 36.26 81.73% 0.365 1.1329 0.081
B 50120 31.69% 36.35 81.9% 0.135 0.8279 0.247
C 45560 31.6% 36.38 81.8% -0.146 0.4181 -0.162
D 43746 32.81% 35.66 81.53% -0.614 0.1541 -0.172
E 14293 35.15% 37.23 81.04% 0.247 0.8463 0.131
F 20489 33.35% 37.09 81.05% -0.39 0.3195 -0.121
G 19699 33.5% 37.29 81.15% 0.299 1.0249 -0.185
H 19576 33.5% 37.46 81.47% 0.159 0.849 0.151

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2577 0.0% 27.82 79.36% -1.095 0.9167 0.451
Not Using Events or Tokens 9056 25.84% 30.98 84.66% 0.393 0.6075 0.365
Skip Initial Invader Actions 3910 7.16% 41.11 95.19% 0.656 0.5621 0.38
Start of Game Growth 5542 14.87% 42.88 86.97% 0.692 -0.0152 -0.148
Unlimited Undo 8192 24.34% 39.89 88.94% 0.614 -0.0861 1.274
Using Tokens but Not Events 7055 19.99% 35.65 87.41% 0.46 0.4142 0.566

Terror Level

Terror Level Completed Average Score Win Rate
I 8520 22.6 38.6%
II 23555 31.02 78.59%
III 23278 34.59 93.37%
IV 9336 37.83 99.15%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3289
Win: Invaders destroyed (Terror III) 20761
Win: Invaders destroyed (Terror II) 17314
Win: Terror victory (Terror IV) 9213
Lose: Invader deck ran out 309
Lose: Adversary condition 4488
Win: Sacrifice victory 70
Lose: Scenario condition 1442
Win: Scenario condition 2146
Lose: Blight pool ran out 5121
Lose: Spirit destroyed 536

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-16 02:17:41 (Pacific Time)