Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 31 36.67% 30.19 80.65% -0.3 -0.2843 -0.012
Blitz 0 1266 21.39% 38.12 81.2% 2.522 2.8101 1.292
Dahan Insurrection 4 2144 21.5% 60.07 78.45% 1.072 0.8951 1.707
Despicable Theft 2 133 32.58% 24.74 57.89% -1.792 -0.9314 -1.614
Elemental Invocation 1 212 51.89% 31.32 60.85% 0.061 0.9943 -0.83
Guard the Isle's Heart 0 8293 9.26% 50.68 80.56% 0.938 0.2912 1.496
Powers Long Forgotten 1 348 50.43% 28.66 58.62% -0.372 0.5735 -1.189
Rituals of Terror 3 248 47.93% 36.84 66.94% 0.005 0.0815 0.096
Rituals of the Destroying Flame 3 142 61.7% 34.51 61.27% 1.084 2.1996 -0.532
Second Wave 0 3844 30.41% 29.22 84.08% 0.275 0.3052 0.927
Varied Terrains 2 82 42.68% 25.12 63.41% -1.591 -0.8162 -0.138
Ward the Shores 2 574 33.87% 25.12 46.52% -2.049 -1.0044 -1.588

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1928 35.67 61.46% 0.062 0.2376 0.545
Aid From Lesser Spirits 2066 36.92 63.7% 0.4 0.3464 0.612
All Things Weaken 1001 33.72 56.74% 0.732 1.0254 0.002
Attenuated Essence 143 31.29 55.94% 0.15 0.2338 0.361
Back Against the Wall 2096 36.56 60.31% 1.081 1.1285 0.495
Blight Corrodes the Spirit 150 32.3 56.0% 0.831 1.0342 -0.252
Burn Brightest Before the End 172 35.17 55.81% -0.9 -0.7124 0.113
Disintegrating Ecosystem 1890 32.61 58.78% -0.081 0.3277 0.273
Downward Spiral 3551 29.88 61.08% 0.286 0.4134 0.339
Erosion of Will 1874 34.66 58.91% 0.152 0.4343 0.278
Intensifying Exploitation 127 30.91 53.54% 0.317 0.5653 0.227
Invaders Find the Land to Their Liking 563 36.86 73.71% 0.615 0.0994 0.264
Memory Fades to Dust 3612 30.49 60.77% -0.011 0.226 0.306
Power Corrodes the Spirit 977 32.86 57.11% 0.51 0.7282 -0.232
Promising Farmlands 1864 33.18 57.24% 1.036 1.3311 0.222
Shattered Fragments of Power 152 33.82 57.89% 0.323 0.5247 0.513
Slow Dissolution of Will 158 29.99 49.37% 0.945 1.3291 -0.706
Strong Earth Shatters Slowly 366 39.52 77.6% 0.841 0.2598 0.664
The Border of Life and Death 55 26.49 56.36% -0.519 -1.0361 -1.481
Thriving Communities 1028 31.97 54.77% 0.728 1.0673 -0.043
Thriving Crops 107 32.56 61.68% -1.228 -1.27 -0.444
Tipping Point 621 34.22 55.23% 0.427
Unnatural Proliferation 1113 35.33 60.65% -0.089 0.0517 0.378
Untended Land Crumbles 987 32.29 56.03% -0.472 -0.0236 0.207

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 59288 30.81% 33.49 75.48% -0.062 0.7999 0.1
B 65844 30.26% 33.16 74.73% -0.015 0.8014 -0.025
C 60059 30.61% 33.56 75.46% -0.012 0.667 -0.064
D 57827 31.49% 32.73 75.08% 0.126 0.9308 -0.07
E 22248 34.52% 33.78 74.09% 0.227 0.8952 0.038
F 29153 32.63% 33.31 73.25% -0.035 0.7635 -0.015
G 28339 32.22% 33.29 73.25% 0.041 0.8665 -0.118
H 28255 32.35% 33.41 73.12% -0.22 0.5528 0.116

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3465 0.0% 24.28 70.82% -0.224 0.5717 1.449
Not Using Events or Tokens 12546 25.21% 27.95 76.06% 0.025 0.4126 0.544
Skip Initial Invader Actions 4748 7.08% 39.5 90.69% 0.024 -0.5907 1.414
Start of Game Growth 6605 14.14% 41.09 83.42% 0.849 0.2671 0.384
Unlimited Undo 12232 20.83% 32.78 73.09% -0.252 -0.2081 -0.255
Using Tokens but Not Events 9374 20.04% 32.17 81.49% 0.685 0.6271 0.203

Terror Level

Terror Level Completed Average Score Win Rate
I 17241 15.74 23.71%
II 29373 30.48 76.45%
III 29487 34.79 92.91%
IV 11863 38.41 99.15%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4088
Win: Invaders destroyed (Terror III) 26303
Win: Invaders destroyed (Terror II) 21137
Win: Terror victory (Terror IV) 11686
Game abandoned (v.3.0+) 7437
Lose: Invader deck ran out 382
Lose: Adversary condition 5623
Win: Sacrifice victory 95
Lose: Scenario condition 1619
Win: Scenario condition 2391
Lose: Blight pool ran out 6534
Lose: Spirit destroyed 669

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)