Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 31 36.67% 30.19 80.65% -0.323 -0.5428 0.026
Blitz 0 1295 20.9% 37.86 80.31% 0.86 1.1468 1.267
Dahan Insurrection 4 2218 21.35% 59.19 77.28% 0.506 0.3913 1.636
Despicable Theft 2 133 32.58% 24.74 57.89% -0.589 0.149 -1.596
Elemental Invocation 1 214 51.4% 31.2 60.75% 0.439 1.1954 -0.805
Guard the Isle's Heart 0 8446 9.19% 50.37 80.09% 0.346 -0.2359 1.424
Powers Long Forgotten 1 358 49.86% 28.52 58.1% -0.246 0.6077 -0.882
Rituals of Terror 3 264 45.74% 34.85 63.64% -0.767 -0.9372 -0.217
Rituals of the Destroying Flame 3 143 61.27% 34.27 60.84% 0.22 1.1311 -0.483
Second Wave 0 3895 30.34% 29.17 84.01% 0.432 0.5111 0.936
Varied Terrains 2 89 42.7% 25.36 62.92% -0.746 0.1337 -0.11
Ward the Shores 2 594 32.87% 24.61 45.45% -1.342 -0.361 -1.516

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1956 35.66 61.25% -0.417 -0.3135 0.554
Aid From Lesser Spirits 2090 36.95 63.54% 0.45 0.3052 0.622
All Things Weaken 1027 33.37 55.89% -0.835 -0.4695 0.03
Attenuated Essence 153 31.71 56.21% 0.815 0.8133 0.448
Back Against the Wall 2122 36.51 60.32% 0.885 0.9506 0.531
Blight Corrodes the Spirit 163 32.87 57.06% 0.548 0.7832 -0.111
Burn Brightest Before the End 192 35.15 56.77% 0.184 0.3449 0.089
Disintegrating Ecosystem 1910 32.6 58.53% 0.003 0.3789 0.323
Downward Spiral 3610 29.73 60.75% 0.006 0.0779 0.384
Erosion of Will 1897 34.62 58.78% 0.295 0.5517 0.333
Intensifying Exploitation 140 30.45 52.14% -0.015 0.2593 0.279
Invaders Find the Land to Their Liking 575 36.78 73.57% 0.957 0.4699 0.291
Memory Fades to Dust 3674 30.42 60.62% 0.275 0.4583 0.356
Power Corrodes the Spirit 993 32.8 57.3% 0.854 1.067 -0.183
Promising Farmlands 1894 33.14 57.23% 0.513 0.8358 0.252
Shattered Fragments of Power 172 35.03 60.47% 0.447 0.6171 0.602
Slow Dissolution of Will 177 29.02 46.89% 0.323 0.7066 -0.704
Strong Earth Shatters Slowly 380 38.95 76.84% 0.811 0.1347 0.653
The Border of Life and Death 56 27.0 57.14% -0.047 -0.5634 -1.463
Thriving Communities 1065 32.37 55.68% 1.204 1.5285 0.021
Thriving Crops 123 32.16 62.6% 0.159 0.1608 -0.127
Tipping Point 621 34.22 55.23% 0.468
Unnatural Proliferation 1141 35.29 60.47% 0.739 0.9254 0.408
Untended Land Crumbles 998 32.3 55.91% 0.104 0.4426 0.21

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 60634 30.72% 33.25 74.93% -0.114 0.7494 0.085
B 67321 30.16% 32.89 74.13% 0.073 0.8938 -0.024
C 61362 30.52% 33.33 74.93% 0.199 0.8972 -0.058
D 59022 31.41% 32.48 74.51% -0.14 0.7158 -0.073
E 22866 34.49% 33.61 73.54% 0.187 0.8756 0.049
F 29916 32.52% 33.08 72.62% -0.166 0.6521 -0.012
G 29046 32.13% 33.0 72.55% 0.153 1.0333 -0.117
H 28934 32.3% 33.16 72.49% -0.131 0.6497 0.112

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3611 0.0% 23.8 70.12% -0.179 0.5371 1.031
Not Using Events or Tokens 12972 25.22% 27.64 75.2% 0.252 0.7258 0.517
Skip Initial Invader Actions 4806 6.99% 39.33 90.2% -0.269 -0.8361 1.309
Start of Game Growth 6665 14.11% 40.99 83.18% 0.506 -0.1586 0.513
Unlimited Undo 12621 20.73% 32.36 72.04% -0.13 -0.1069 -0.249
Using Tokens but Not Events 9597 20.03% 31.92 80.9% 0.221 0.2693 0.205

Terror Level

Terror Level Completed Average Score Win Rate
I 18135 15.45 22.87%
II 29844 30.45 76.3%
III 29939 34.8 92.87%
IV 12079 38.47 99.12%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4147
Win: Invaders destroyed (Terror III) 26695
Win: Invaders destroyed (Terror II) 21440
Win: Terror victory (Terror IV) 11892
Game abandoned (v.3.0+) 8266
Lose: Invader deck ran out 385
Lose: Adversary condition 5709
Win: Sacrifice victory 95
Lose: Scenario condition 1647
Win: Scenario condition 2426
Lose: Blight pool ran out 6613
Lose: Spirit destroyed 682

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)