Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 37 33.33% 31.51 75.68% -0.827 -1.3714 -0.054
Blitz 0 1352 20.88% 37.51 79.59% 0.672 1.08 1.446
Dahan Insurrection 4 2398 20.37% 57.32 76.44% 1.269 0.7857 1.584
Despicable Theft 2 141 32.14% 24.18 56.03% -0.657 -0.1095 -1.519
Elemental Invocation 1 239 50.63% 30.6 58.58% -0.638 0.0967 -0.718
Guard the Isle's Heart 0 8819 9.16% 50.27 79.82% 0.759 0.1001 1.472
Powers Long Forgotten 1 395 50.9% 26.87 54.18% -1.214 -0.6312 -0.894
Rituals of Terror 3 328 39.13% 29.86 54.27% -0.152 -0.2448 -0.786
Rituals of the Destroying Flame 3 154 61.44% 33.27 59.09% -0.297 0.4565 -0.469
Second Wave 0 4120 30.07% 28.94 83.28% 0.391 0.4877 0.89
Varied Terrains 2 109 46.79% 25.09 60.55% 0.128 0.9507 -0.736
Ward the Shores 2 621 32.89% 24.26 45.09% -0.369 0.4813 -1.487

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2034 35.38 60.82% 0.632 0.7129 0.601
Aid From Lesser Spirits 2167 37.07 63.68% 0.714 0.6033 0.729
All Things Weaken 1120 32.89 55.09% -0.391 -0.2069 0.15
Attenuated Essence 225 31.61 55.56% -0.755 -0.6929 0.592
Back Against the Wall 2214 36.41 60.39% 0.656 0.6336 0.597
Blight Corrodes the Spirit 229 33.93 58.08% 0.11 0.2876 0.25
Burn Brightest Before the End 248 35.12 56.85% 0.194 0.286 0.167
Disintegrating Ecosystem 1999 32.29 58.18% -0.886 -0.5897 0.364
Downward Spiral 3851 29.4 60.37% 0.467 0.575 0.477
Erosion of Will 1973 34.44 58.08% -0.384 -0.2203 0.406
Intensifying Exploitation 197 30.27 51.78% -0.289 -0.0853 0.377
Invaders Find the Land to Their Liking 619 36.71 73.83% 1.177 0.7295 0.406
Memory Fades to Dust 3962 29.95 59.84% 0.278 0.5174 0.404
Power Corrodes the Spirit 1094 32.84 57.59% 0.646 0.7595 0.01
Promising Farmlands 1985 32.92 56.62% 0.103 0.4785 0.303
Shattered Fragments of Power 237 33.14 54.85% -0.54 -0.4623 0.699
Slow Dissolution of Will 231 28.25 42.86% -1.144 -0.6786 -0.714
Strong Earth Shatters Slowly 408 38.46 76.23% 0.295 -0.2749 0.756
The Border of Life and Death 87 28.92 63.22% 0.215 -0.2478 -0.693
Thriving Communities 1162 32.07 54.82% -0.1 0.1424 0.094
Thriving Crops 180 30.57 63.89% 0.857 0.6386 -0.195
Tipping Point 621 34.22 55.23% 0.544
Unnatural Proliferation 1203 35.06 59.77% 0.147 0.2654 0.457
Untended Land Crumbles 1050 32.25 55.62% 0.443 0.6922 0.303

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 65366 30.43% 32.49 73.23% 0.079 0.9864 0.087
B 72339 29.86% 32.17 72.47% -0.07 0.7582 -0.033
C 66066 30.15% 32.58 73.25% 0.012 0.6863 -0.048
D 63389 31.14% 31.74 72.85% -0.092 0.7412 -0.073
E 25278 34.24% 32.78 71.83% 0.202 0.8394 0.017
F 32592 32.39% 32.28 70.93% -0.088 0.6555 -0.024
G 31530 32.2% 32.28 70.99% 0.006 0.7576 -0.084
H 31380 32.2% 32.43 70.98% -0.0 0.7186 0.122

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3930 0.0% 22.8 67.79% -0.403 0.3127 0.673
Not Using Events or Tokens 14504 25.05% 26.61 72.18% -0.078 0.4166 0.333
Skip Initial Invader Actions 5021 6.78% 39.21 89.23% 0.544 -0.1549 1.369
Start of Game Growth 6979 13.85% 40.63 82.3% -0.168 -0.6455 0.537
Unlimited Undo 13815 20.46% 31.71 70.1% 0.4 0.3673 -0.251
Using Tokens but Not Events 10393 20.42% 31.22 79.05% -0.077 -0.2325 0.189

Terror Level

Terror Level Completed Average Score Win Rate
I 21020 14.26 20.85%
II 31501 30.3 75.48%
III 31836 34.84 92.75%
IV 12887 38.61 99.11%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4383
Win: Invaders destroyed (Terror III) 28347
Win: Invaders destroyed (Terror II) 22387
Win: Terror victory (Terror IV) 12688
Game abandoned (v.3.0+) 10851
Lose: Invader deck ran out 404
Lose: Adversary condition 6078
Win: Sacrifice victory 102
Lose: Scenario condition 1710
Win: Scenario condition 2555
Lose: Blight pool ran out 7021
Lose: Spirit destroyed 718

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-20 23:14:52 (Pacific Time)