Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 35 32.35% 33.31 80.0% -0.242 -0.8501 0.069
Blitz 0 1346 20.98% 37.46 79.57% 0.498 0.9851 1.427
Dahan Insurrection 4 2378 20.44% 57.64 76.83% 1.633 1.1312 1.615
Despicable Theft 2 140 31.65% 24.2 56.43% -0.754 -0.1564 -1.54
Elemental Invocation 1 238 50.84% 30.73 58.82% -0.859 -0.0051 -0.718
Guard the Isle's Heart 0 8772 9.14% 50.26 79.8% 0.722 0.0491 1.465
Powers Long Forgotten 1 394 51.03% 26.93 54.31% -1.242 -0.6477 -0.864
Rituals of Terror 3 320 40.13% 30.46 55.31% 0.135 0.0706 -0.744
Rituals of the Destroying Flame 3 153 61.84% 33.25 58.82% -0.484 0.3119 -0.468
Second Wave 0 4099 30.03% 28.95 83.34% 0.399 0.4965 0.885
Varied Terrains 2 106 48.11% 25.8 62.26% 0.624 1.4214 -0.68
Ward the Shores 2 616 33.0% 24.39 45.29% 0.255 1.0639 -1.48

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2023 35.4 60.7% 0.031 0.1917 0.588
Aid From Lesser Spirits 2157 37.13 63.7% 0.882 0.7921 0.721
All Things Weaken 1109 32.95 55.09% -0.227 0.005 0.14
Attenuated Essence 219 31.88 55.71% -0.524 -0.4445 0.576
Back Against the Wall 2205 36.38 60.32% 0.592 0.5503 0.583
Blight Corrodes the Spirit 221 34.4 59.28% 0.529 0.674 0.207
Burn Brightest Before the End 235 35.22 56.6% 0.169 0.3101 0.218
Disintegrating Ecosystem 1983 32.35 58.25% -0.391 -0.0363 0.36
Downward Spiral 3816 29.49 60.4% 0.328 0.4723 0.465
Erosion of Will 1966 34.47 58.19% -0.165 0.0465 0.4
Intensifying Exploitation 191 30.34 52.36% 0.3 0.5187 0.351
Invaders Find the Land to Their Liking 610 36.86 73.77% 1.282 0.9427 0.413
Memory Fades to Dust 3922 30.06 59.99% 0.24 0.5238 0.394
Power Corrodes the Spirit 1087 32.84 57.59% 0.709 0.8521 0.007
Promising Farmlands 1974 32.94 56.53% -0.241 0.2044 0.291
Shattered Fragments of Power 230 33.13 54.35% -0.458 -0.2458 0.634
Slow Dissolution of Will 223 28.51 43.95% -0.555 0.033 -0.661
Strong Earth Shatters Slowly 402 38.53 75.87% -0.124 -0.679 0.75
The Border of Life and Death 82 29.45 62.2% -0.199 -0.5015 -0.707
Thriving Communities 1152 32.11 54.86% -0.015 0.3326 0.082
Thriving Crops 168 31.27 61.9% 0.684 0.4971 -0.304
Tipping Point 621 34.22 55.23% 0.54
Unnatural Proliferation 1197 35.02 59.82% -0.004 0.1819 0.439
Untended Land Crumbles 1040 32.21 55.48% 0.418 0.7131 0.296

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 64732 30.45% 32.61 73.46% 0.158 1.1078 0.093
B 71678 29.9% 32.27 72.7% 0.015 0.8676 -0.032
C 65448 30.18% 32.69 73.47% -0.125 0.6056 -0.054
D 62785 31.15% 31.85 73.08% -0.096 0.7787 -0.075
E 24996 34.24% 32.89 71.93% 0.271 0.9827 0.022
F 32280 32.42% 32.38 71.09% -0.081 0.7162 -0.025
G 31223 32.18% 32.36 71.11% -0.097 0.7232 -0.096
H 31092 32.21% 32.52 71.11% 0.003 0.7873 0.128

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3898 0.0% 22.89 68.11% -0.571 0.1717 0.708
Not Using Events or Tokens 14294 25.04% 26.81 72.71% 0.104 0.5892 0.337
Skip Initial Invader Actions 4993 6.8% 39.24 89.39% 0.497 0.0207 1.324
Start of Game Growth 6945 13.91% 40.64 82.38% -0.208 -0.7319 0.524
Unlimited Undo 13654 20.47% 31.84 70.46% 0.646 0.5496 -0.244
Using Tokens but Not Events 10289 20.37% 31.28 79.19% -0.245 -0.3787 0.198

Terror Level

Terror Level Completed Average Score Win Rate
I 20634 14.43 21.1%
II 31279 30.33 75.55%
III 31596 34.84 92.75%
IV 12803 38.61 99.12%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4353
Win: Invaders destroyed (Terror III) 28125
Win: Invaders destroyed (Terror II) 22243
Win: Terror victory (Terror IV) 12606
Game abandoned (v.3.0+) 10492
Lose: Invader deck ran out 401
Lose: Adversary condition 6041
Win: Sacrifice victory 102
Lose: Scenario condition 1706
Win: Scenario condition 2548
Lose: Blight pool ran out 6985
Lose: Spirit destroyed 710

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-14 02:28:37 (Pacific Time)