Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 42 31.71% 31.0 76.19% 0.845 0.9906 0.025
Blitz 0 1397 20.48% 37.3 79.03% 1.196 1.4303 1.594
Dahan Insurrection 4 2489 19.78% 56.4 75.61% 0.375 0.1324 1.569
Despicable Theft 2 150 34.23% 23.82 53.33% -1.501
Elemental Invocation 1 250 50.0% 30.22 58.4% -0.456 0.2923 -0.773
Guard the Isle's Heart 0 9160 9.08% 49.88 79.29% 0.235 -0.3143 1.438
Powers Long Forgotten 1 402 50.25% 26.61 53.73% -0.801 -0.0939 -0.937
Rituals of Terror 3 365 35.93% 27.52 49.86% -0.989 -0.8648 -0.849
Rituals of the Destroying Flame 3 161 60.62% 33.11 59.01% 0.119 1.0452 -0.503
Second Wave 0 4274 30.06% 28.81 82.76% 0.301 0.4406 0.792
Varied Terrains 2 124 45.97% 25.6 61.29% -0.706 0.0818 -0.807
Ward the Shores 2 644 32.8% 24.04 44.72% -0.353 0.7187 -1.525

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2127 35.23 60.7% 0.476 0.7305 0.588
Aid From Lesser Spirits 2248 36.94 63.7% 0.571 0.497 0.762
All Things Weaken 1184 32.75 54.73% -0.058 0.2606 0.223
Attenuated Essence 262 31.6 54.58% -0.065 -0.0141 0.594
Back Against the Wall 2287 36.31 60.43% 0.286 0.3138 0.638
Blight Corrodes the Spirit 271 34.47 59.78% 0.376 0.5881 0.346
Burn Brightest Before the End 288 35.76 55.9% -0.208 -0.1867 0.313
Disintegrating Ecosystem 2071 32.23 57.75% 0.046 0.3884 0.43
Downward Spiral 4015 29.1 60.1% 0.285 0.4027 0.511
Erosion of Will 2038 34.26 57.8% -0.165 0.1228 0.444
Intensifying Exploitation 247 28.05 49.39% -0.885 -0.6592 0.304
Invaders Find the Land to Their Liking 650 36.6 74.0% 0.957 0.3892 0.424
Memory Fades to Dust 4122 29.75 59.56% 0.415 0.6583 0.417
Power Corrodes the Spirit 1170 32.48 57.35% 0.071 0.2695 0.104
Promising Farmlands 2077 32.73 56.52% -0.151 0.122 0.323
Shattered Fragments of Power 283 32.59 53.36% -0.432 -0.3446 0.68
Slow Dissolution of Will 292 28.45 44.52% -0.01 0.3772 -0.388
Strong Earth Shatters Slowly 438 38.19 76.71% 1.57 0.9185 0.795
The Border of Life and Death 103 30.93 66.02% 1.405 0.8059 -0.375
Thriving Communities 1247 32.13 55.49% 0.212 0.5263 0.19
Thriving Crops 208 30.87 64.42% 0.449 0.3082 0.086
Tipping Point 621 34.22 55.23% 0.562
Unnatural Proliferation 1284 34.85 59.66% 0.095 0.2915 0.395
Untended Land Crumbles 1105 31.98 55.11% 0.067 0.2717 0.318

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 68925 30.28% 32.01 72.23% 0.065 1.0562 0.1
B 75919 29.75% 31.75 71.61% -0.149 0.7624 -0.003
C 69621 29.97% 32.12 72.29% 0.022 0.7457 -0.054
D 66721 31.03% 31.24 71.85% 0.027 0.9761 -0.087
E 27352 34.02% 32.17 70.57% -0.112 0.6967 0.005
F 34696 32.28% 31.81 70.0% 0.054 0.9297 -0.043
G 33450 32.19% 31.8 70.1% -0.096 0.7176 -0.078
H 33241 32.12% 31.97 70.19% 0.262 1.083 0.123

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4123 0.0% 22.1 66.17% -1.019 -0.2891 0.762
Not Using Events or Tokens 15407 24.81% 25.95 70.47% -0.09 0.2574 0.245
Skip Initial Invader Actions 5187 6.64% 38.7 88.36% -0.126 -0.703 1.508
Start of Game Growth 7208 13.73% 40.25 81.49% 0.373 -0.1294 0.4
Unlimited Undo 14263 20.56% 31.52 69.68% 0.599 0.4847 -0.293
Using Tokens but Not Events 10888 20.43% 30.86 78.61% 0.41 0.3797 0.202

Terror Level

Terror Level Completed Average Score Win Rate
I 23072 13.4 19.76%
II 32945 30.12 75.0%
III 33258 34.83 92.74%
IV 13487 38.67 99.14%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4560
Win: Invaders destroyed (Terror III) 29632
Win: Invaders destroyed (Terror II) 23286
Win: Terror victory (Terror IV) 13284
Game abandoned (v.3.0+) 12690
Lose: Invader deck ran out 415
Lose: Adversary condition 6339
Win: Sacrifice victory 109
Lose: Scenario condition 1757
Win: Scenario condition 2612
Lose: Blight pool ran out 7337
Lose: Spirit destroyed 741

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-03 03:34:55 (Pacific Time)