Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 40 33.33% 30.48 75.0% 0.071 0.2338 -0.021
Blitz 0 1382 20.71% 37.35 79.02% 0.392 0.6383 1.609
Dahan Insurrection 4 2465 19.93% 56.64 75.78% 0.021 -0.228 1.592
Despicable Theft 2 150 34.23% 23.82 53.33% -1.231 -0.4534 -1.534
Elemental Invocation 1 249 50.2% 30.22 58.23% -0.292 0.4217 -0.793
Guard the Isle's Heart 0 9053 9.14% 50.07 79.49% 0.361 -0.2749 1.461
Powers Long Forgotten 1 399 50.63% 26.72 53.88% -0.693 0.258 -0.942
Rituals of Terror 3 363 35.85% 27.61 50.14% -1.013 -0.9104 -0.805
Rituals of the Destroying Flame 3 156 60.65% 33.28 58.97% 0.086 0.9584 -0.495
Second Wave 0 4209 30.1% 28.9 82.94% 0.149 0.3434 0.833
Varied Terrains 2 120 44.17% 25.98 63.33% 0.17 0.9202 -0.794
Ward the Shores 2 640 32.69% 24.06 44.69% -1.04 0.2068 -1.516

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2096 35.34 60.93% 0.641 0.7815 0.6
Aid From Lesser Spirits 2225 37.06 63.87% 1.113 1.0294 0.762
All Things Weaken 1163 32.83 55.03% 0.079 0.3538 0.229
Attenuated Essence 256 31.59 54.69% 0.035 -0.0017 0.556
Back Against the Wall 2253 36.42 60.45% 0.46 0.4981 0.645
Blight Corrodes the Spirit 258 34.56 59.3% 0.819 0.9847 0.34
Burn Brightest Before the End 281 36.19 56.58% 0.31 0.316 0.342
Disintegrating Ecosystem 2044 32.39 58.02% 0.293 0.5339 0.433
Downward Spiral 3966 29.17 60.14% 0.2 0.2921 0.522
Erosion of Will 2021 34.38 57.99% 0.026 0.2475 0.449
Intensifying Exploitation 230 29.42 51.74% -0.22 -0.0167 0.438
Invaders Find the Land to Their Liking 643 36.76 74.18% 1.124 0.5311 0.439
Memory Fades to Dust 4058 29.82 59.59% 0.087 0.2932 0.413
Power Corrodes the Spirit 1141 32.6 57.32% -0.012 0.2053 0.057
Promising Farmlands 2049 32.84 56.61% 0.112 0.3445 0.31
Shattered Fragments of Power 269 33.54 55.02% 0.374 0.4249 0.788
Slow Dissolution of Will 272 28.33 43.75% -0.414 -0.0899 -0.559
Strong Earth Shatters Slowly 430 38.33 76.51% 1.191 0.5134 0.776
The Border of Life and Death 95 29.87 64.21% 0.818 0.2985 -0.546
Thriving Communities 1221 32.12 55.61% 0.594 0.8022 0.146
Thriving Crops 196 31.05 64.8% 0.856 0.5576 0.03
Tipping Point 621 34.22 55.23% 0.559
Unnatural Proliferation 1253 34.98 59.7% 0.091 0.2655 0.454
Untended Land Crumbles 1095 31.99 55.07% -0.251 -0.0516 0.313

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 67725 30.33% 32.2 72.6% 0.242 1.2187 0.114
B 74735 29.79% 31.91 71.93% 0.076 0.9576 -0.007
C 68471 30.05% 32.29 72.61% -0.04 0.6571 -0.056
D 65605 31.06% 31.42 72.19% -0.297 0.6205 -0.097
E 26660 34.11% 32.42 71.08% 0.055 0.8193 0.004
F 34023 32.37% 32.0 70.34% -0.205 0.6472 -0.052
G 32795 32.16% 32.0 70.46% -0.101 0.709 -0.083
H 32638 32.14% 32.16 70.48% 0.324 1.1396 0.138

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4068 0.0% 22.28 66.57% -1.102 -0.4089 0.762
Not Using Events or Tokens 15126 24.74% 26.09 70.86% -0.31 0.0784 0.162
Skip Initial Invader Actions 5144 6.64% 38.89 88.67% 0.487 -0.1926 1.485
Start of Game Growth 7168 13.75% 40.35 81.63% -0.083 -0.5946 0.407
Unlimited Undo 14133 20.53% 31.52 69.74% 0.191 0.0945 -0.279
Using Tokens but Not Events 10720 20.39% 31.02 78.86% 0.706 0.6912 0.166

Terror Level

Terror Level Completed Average Score Win Rate
I 22379 13.63 20.12%
II 32451 30.17 75.25%
III 32846 34.82 92.74%
IV 13260 38.64 99.13%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4503
Win: Invaders destroyed (Terror III) 29258
Win: Invaders destroyed (Terror II) 23009
Win: Terror victory (Terror IV) 13057
Game abandoned (v.3.0+) 12033
Lose: Invader deck ran out 407
Lose: Adversary condition 6249
Win: Sacrifice victory 105
Lose: Scenario condition 1751
Win: Scenario condition 2596
Lose: Blight pool ran out 7233
Lose: Spirit destroyed 735

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-20 04:54:44 (Pacific Time)