Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 66 36.92% 29.73 68.18% -0.623
Blitz 0 1488 21.36% 36.26 77.35% -0.315 -0.0969 1.214
Dahan Insurrection 4 2734 18.98% 55.02 74.73% 0.864 1.0401 1.578
Despicable Theft 2 170 34.91% 23.77 54.12% 1.167 1.6425 -0.527
Elemental Invocation 1 285 48.77% 29.6 59.65% -0.494 0.0868 0.484
Guard the Isle's Heart 0 9803 9.25% 49.42 78.83% 1.134 0.6333 1.157
Powers Long Forgotten 1 442 47.26% 26.05 53.62% -0.24 0.6455 -0.085
Rituals of Terror 3 433 33.72% 25.24 46.42% -0.783 -0.2261 -1.326
Rituals of the Destroying Flame 3 176 60.0% 31.61 56.82% -1.052 -0.2214 -0.601
Second Wave 0 4469 30.14% 28.61 82.28% 0.771 0.7132 0.52
Varied Terrains 2 163 49.38% 25.37 60.12% -0.753 -0.188 -0.704
Ward the Shores 2 701 31.73% 23.12 43.22% -1.787 -0.8652 -0.567

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2329 34.88 59.64% -0.109 -0.0363 0.791
Aid From Lesser Spirits 2379 37.05 63.72% 0.008 -0.0392 1.763
All Things Weaken 1300 32.79 54.31% -0.553 -0.1839 0.46
Attenuated Essence 368 31.65 54.89% 0.034 0.0616 0.524
Back Against the Wall 2444 36.31 60.92% 0.746 0.6649 1.269
Blight Corrodes the Spirit 370 34.02 59.46% -0.424 -0.2212 0.185
Burn Brightest Before the End 392 35.39 55.61% -0.04 0.0609 0.362
Disintegrating Ecosystem 2194 32.17 57.47% -0.014 0.348 0.171
Downward Spiral 4346 28.98 59.71% 0.396 0.5987 0.688
Erosion of Will 2170 33.91 57.42% 0.372 0.6976 0.388
Intensifying Exploitation 350 28.4 49.71% -0.857 -0.5392 0.248
Invaders Find the Land to Their Liking 733 35.94 73.12% 0.878 0.359 1.173
Memory Fades to Dust 4471 29.35 59.0% 0.253 0.5297 0.848
Power Corrodes the Spirit 1315 32.04 56.88% -0.033 0.1653 0.627
Promising Farmlands 2221 32.61 56.37% -0.03 0.3419 0.693
Shattered Fragments of Power 402 33.58 53.98% 0.384 0.576 0.126
Slow Dissolution of Will 414 29.26 44.44% 0.276 0.6523 0.23
Strong Earth Shatters Slowly 493 38.04 76.47% 0.99 0.4061 1.506
The Border of Life and Death 135 32.28 64.44% 0.31 -0.3502 0.869
Thriving Communities 1403 32.22 55.67% -0.231 -0.0098 0.321
Thriving Crops 246 30.26 61.38% -0.39 -0.4972 0.131
Tipping Point 622 34.17 55.14%
Unnatural Proliferation 1429 34.71 58.92% 0.324 0.4208 0.672
Untended Land Crumbles 1221 31.66 54.71% 0.26 0.4597 0.106

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 75564 30.03% 31.29 70.69% 0.323 1.2313 -0.092
B 82946 29.59% 31.05 70.1% 0.467 1.2965 0.137
C 76213 29.72% 31.44 70.8% -0.433 0.3188 0.361
D 73078 30.69% 30.48 70.22% -0.401 0.4698 -0.465
E 31320 33.94% 31.45 68.84% 0.377 1.0796 0.125
F 38820 32.49% 31.04 68.35% -0.334 0.4776 -0.476
G 37421 32.34% 31.05 68.6% -0.143 0.678 0.314
H 37169 32.24% 31.26 68.64% 0.207 0.9656 0.06

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4466 0.0% 21.31 65.09% 0.45 1.3583
Not Using Events or Tokens 17087 24.52% 25.08 68.37% 0.164 0.5521 0.439
Skip Initial Invader Actions 5506 6.65% 38.02 87.12% 0.422 -0.3016 -0.676
Start of Game Growth 7567 13.74% 39.93 80.76% 0.648 0.1605 0.954
Unlimited Undo 15734 20.5% 30.79 67.94% 0.439 0.52 0.218
Using Tokens but Not Events 11926 20.7% 30.5 77.58% 0.355 0.3104 1.283

Terror Level

Terror Level Completed Average Score Win Rate
I 26909 12.37 18.07%
II 35809 29.93 74.13%
III 36054 34.92 92.61%
IV 14725 38.86 99.17%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4862
Win: Invaders destroyed (Terror III) 32074
Win: Invaders destroyed (Terror II) 25042
Win: Terror victory (Terror IV) 14508
Game abandoned (v.3.0+) 16221
Lose: Invader deck ran out 441
Lose: Adversary condition 6842
Win: Sacrifice victory 126
Lose: Scenario condition 1855
Win: Scenario condition 2788
Lose: Blight pool ran out 7924
Lose: Spirit destroyed 814

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)