Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 71 35.71% 28.69 64.79% -0.144 -0.1477 -0.084
Blitz 0 1490 21.47% 36.24 77.38% 0.217 0.4729 0.994
Dahan Insurrection 4 2770 19.06% 54.84 74.55% 0.625 0.6582 1.589
Despicable Theft 2 170 34.91% 23.77 54.12% 0.647 1.1637 -0.498
Elemental Invocation 1 287 48.43% 29.55 59.58% -1.137 -0.6039 0.449
Guard the Isle's Heart 0 9853 9.28% 49.37 78.79% 0.889 0.3477 1.086
Powers Long Forgotten 1 448 46.85% 25.88 53.35% -0.933 -0.2316 -0.144
Rituals of Terror 3 446 32.95% 25.25 46.64% -0.494 -0.4825 -1.193
Rituals of the Destroying Flame 3 177 60.23% 31.68 57.06% -0.532 0.2568 -0.599
Second Wave 0 4480 30.18% 28.61 82.28% 0.364 0.3614 0.773
Varied Terrains 2 165 48.78% 25.25 60.0% 0.101 0.7329 -0.655
Ward the Shores 2 707 31.59% 22.96 42.86% -2.149 -1.3186 -0.447

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2338 34.89 59.67% 0.118 0.3392 0.884
Aid From Lesser Spirits 2390 37.04 63.6% -0.235 -0.1662 1.569
All Things Weaken 1304 32.77 54.29% -0.55 -0.153 0.473
Attenuated Essence 374 31.58 54.81% -0.454 -0.3785 0.473
Back Against the Wall 2459 36.32 61.0% 0.381 0.3621 1.175
Blight Corrodes the Spirit 378 34.47 60.32% 1.328 1.6133 0.539
Burn Brightest Before the End 398 35.41 55.28% -0.407 -0.181 0.587
Disintegrating Ecosystem 2211 32.19 57.58% 0.514 0.7968 0.461
Downward Spiral 4366 28.97 59.69% 0.067 0.2993 0.737
Erosion of Will 2176 33.91 57.4% 0.261 0.5982 0.339
Intensifying Exploitation 353 28.4 49.58% -1.072 -0.736 0.264
Invaders Find the Land to Their Liking 739 35.82 72.67% -0.321 -0.8761 0.855
Memory Fades to Dust 4501 29.37 59.03% 0.36 0.6994 1.122
Power Corrodes the Spirit 1327 32.09 56.97% 0.379 0.6088 0.632
Promising Farmlands 2228 32.64 56.42% -0.177 0.178 0.721
Shattered Fragments of Power 408 33.81 54.41% 1.1 1.1566 0.373
Slow Dissolution of Will 418 29.38 44.98% 0.163 0.4873 0.249
Strong Earth Shatters Slowly 497 38.05 76.46% 1.123 0.4832 1.174
The Border of Life and Death 137 32.9 64.96% 0.885 0.4725 1.0
Thriving Communities 1409 32.17 55.5% -1.004 -0.7724 0.238
Thriving Crops 249 30.25 61.04% -0.481 -0.6373 0.406
Tipping Point 622 34.17 55.14%
Unnatural Proliferation 1434 34.71 58.79% 0.26 0.3868 0.677
Untended Land Crumbles 1232 31.66 54.71% 0.069 0.2754 -0.105

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 76078 29.97% 31.24 70.6% 0.541 1.4749 0.04
B 83525 29.53% 30.99 70.0% 0.278 1.11 0.087
C 76750 29.68% 31.39 70.7% -0.615 0.1465 0.301
D 73557 30.64% 30.43 70.12% -0.115 0.7658 -0.529
E 31579 33.92% 31.41 68.75% 0.292 1.0103 0.07
F 39159 32.44% 30.99 68.23% -0.185 0.6531 -0.447
G 37711 32.32% 30.99 68.46% -0.522 0.2991 0.258
H 37466 32.23% 31.21 68.52% 0.381 1.1643 0.187

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4501 0.0% 21.25 65.14% 0.361 1.2076
Not Using Events or Tokens 17255 24.47% 25.01 68.26% 0.292 0.6574 0.063
Skip Initial Invader Actions 5526 6.66% 37.96 87.04% -0.036 -0.8287 -0.619
Start of Game Growth 7590 13.81% 39.89 80.69% 0.743 0.2174 0.989
Unlimited Undo 15855 20.48% 30.72 67.85% 0.648 0.7144 0.272
Using Tokens but Not Events 11985 20.68% 30.49 77.56% 0.612 0.6118 1.203

Terror Level

Terror Level Completed Average Score Win Rate
I 27214 12.31 17.94%
II 36019 29.92 74.13%
III 36288 34.93 92.59%
IV 14803 38.88 99.18%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4881
Win: Invaders destroyed (Terror III) 32273
Win: Invaders destroyed (Terror II) 25184
Win: Terror victory (Terror IV) 14586
Game abandoned (v.3.0+) 16512
Lose: Invader deck ran out 446
Lose: Adversary condition 6867
Win: Sacrifice victory 127
Lose: Scenario condition 1858
Win: Scenario condition 2810
Lose: Blight pool ran out 7956
Lose: Spirit destroyed 824

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-01 23:57:53 (Pacific Time)