Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 29 32.14% 29.86 82.76% 0.206 0.2581 -0.021
Blitz 0 1231 21.67% 37.65 81.15% 2.136 2.3364 1.173
Dahan Insurrection 4 2078 21.76% 60.62 79.07% 0.992 0.7807 1.649
Despicable Theft 2 122 33.88% 25.86 60.66% -0.735 0.1099 -1.466
Elemental Invocation 1 204 51.47% 31.46 60.29% 0.048 1.1192 -0.86
Guard the Isle's Heart 0 8118 9.33% 50.82 80.75% 1.304 0.579 1.453
Powers Long Forgotten 1 340 51.34% 28.98 58.82% -0.518 0.3874 -1.185
Rituals of Terror 3 243 47.68% 36.97 67.49% -0.172 -0.1419 0.089
Rituals of the Destroying Flame 3 136 60.74% 34.24 59.56% -0.348 0.8403 -0.634
Second Wave 0 3774 30.52% 29.36 84.31% 0.313 0.3941 0.989
Varied Terrains 2 79 40.51% 25.47 65.82% -0.561 0.3407 -0.155
Ward the Shores 2 502 38.04% 28.24 52.39% -1.653 -0.5975 -1.104

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1898 35.71 61.54% 0.437 0.5755 0.493
Aid From Lesser Spirits 2028 37.06 63.91% 0.625 0.5662 0.535
All Things Weaken 975 33.88 56.82% 0.671 1.0255 -0.078
Attenuated Essence 122 32.29 56.56% -0.224 -0.1126 0.43
Back Against the Wall 2066 36.49 60.16% 0.395 0.4708 0.38
Blight Corrodes the Spirit 124 32.1 54.84% -0.008 0.2025 -0.526
Burn Brightest Before the End 152 36.71 59.21% -0.137 -0.0166 0.208
Disintegrating Ecosystem 1861 32.69 59.11% 0.272 0.6412 0.167
Downward Spiral 3481 29.95 61.19% 0.277 0.4738 0.241
Erosion of Will 1843 34.85 59.14% 0.095 0.3622 0.207
Intensifying Exploitation 106 30.91 51.89% -0.13 0.1401 0.135
Invaders Find the Land to Their Liking 544 37.01 74.08% 0.291 -0.22 0.177
Memory Fades to Dust 3544 30.56 60.86% 0.064 0.376 0.216
Power Corrodes the Spirit 954 32.77 57.02% -0.155 0.1395 -0.271
Promising Farmlands 1814 33.18 57.11% 0.468 0.8043 0.102
Shattered Fragments of Power 126 34.26 60.32% 0.693 0.8019 0.4
Slow Dissolution of Will 125 28.11 44.8% -1.116 -0.7155 -0.733
Strong Earth Shatters Slowly 354 39.38 77.68% 0.089 -0.5237 0.472
The Border of Life and Death 50 27.48 58.0% -0.338 -0.6307 -1.499
Thriving Communities 992 31.96 54.54% 0.044 0.377 -0.137
Thriving Crops 92 33.45 67.39% 0.343 0.2563 -0.07
Tipping Point 621 34.22 55.23% 0.351
Unnatural Proliferation 1079 35.44 61.17% 0.419 0.567 0.298
Untended Land Crumbles 953 32.5 56.66% -0.11 0.197 0.155

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 57486 30.96% 33.82 76.26% -0.019 0.8857 0.105
B 63847 30.48% 33.55 75.66% 0.011 0.8398 -0.03
C 58278 30.78% 33.89 76.24% 0.006 0.6864 -0.059
D 55988 31.71% 33.09 75.97% 0.004 0.8574 -0.071
E 21330 34.69% 34.17 74.82% 0.253 0.9541 0.022
F 28213 32.75% 33.73 74.14% 0.033 0.8139 -0.024
G 27267 32.45% 33.8 74.26% -0.175 0.5963 -0.118
H 27185 32.58% 33.94 74.27% -0.04 0.7287 0.135

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3307 0.0% 24.89 72.0% -0.313 0.5181 1.473
Not Using Events or Tokens 12094 25.33% 28.17 76.91% -0.363 0.0779 0.527
Skip Initial Invader Actions 4651 7.23% 39.7 91.18% 0.313 -0.2492 1.292
Start of Game Growth 6485 14.33% 41.34 83.75% 0.824 0.2851 0.338
Unlimited Undo 11616 21.38% 33.72 75.28% -0.416 -0.3754 -0.259
Using Tokens but Not Events 9129 19.97% 32.35 81.9% 0.309 0.2858 0.187

Terror Level

Terror Level Completed Average Score Win Rate
I 15936 16.23 25.03%
II 28811 30.54 76.69%
III 28799 34.77 92.93%
IV 11559 38.37 99.21%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3989
Win: Invaders destroyed (Terror III) 25699
Win: Invaders destroyed (Terror II) 20786
Win: Terror victory (Terror IV) 11398
Game abandoned (v.3.0+) 6258
Lose: Invader deck ran out 379
Lose: Adversary condition 5508
Win: Sacrifice victory 95
Lose: Scenario condition 1595
Win: Scenario condition 2348
Lose: Blight pool ran out 6392
Lose: Spirit destroyed 658

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)