Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 41 32.5% 31.15 75.61% 0.471 0.5686 0.006
Blitz 0 1390 20.59% 37.38 79.06% 1.023 1.2685 1.609
Dahan Insurrection 4 2472 19.88% 56.58 75.77% 0.437 0.2042 1.582
Despicable Theft 2 150 34.23% 23.82 53.33% -1.332 -0.6888 -1.513
Elemental Invocation 1 249 50.2% 30.22 58.23% -0.595 0.089 -0.776
Guard the Isle's Heart 0 9109 9.1% 49.92 79.32% 0.195 -0.3901 1.452
Powers Long Forgotten 1 400 50.51% 26.74 54.0% -0.302 0.5938 -0.934
Rituals of Terror 3 364 36.03% 27.59 50.0% -1.213 -1.1405 -0.823
Rituals of the Destroying Flame 3 159 60.76% 33.31 59.12% 0.286 1.1581 -0.5
Second Wave 0 4244 30.16% 28.87 82.89% 0.161 0.3219 0.791
Varied Terrains 2 120 44.17% 25.98 63.33% 0.432 1.1483 -0.806
Ward the Shores 2 642 32.59% 24.12 44.86% -0.704 0.4474 -1.52

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2116 35.31 60.87% 0.534 0.7416 0.596
Aid From Lesser Spirits 2235 37.01 63.76% 0.613 0.5787 0.758
All Things Weaken 1171 32.78 54.91% 0.166 0.4499 0.224
Attenuated Essence 258 31.56 54.65% -0.062 -0.046 0.568
Back Against the Wall 2268 36.38 60.54% 0.587 0.6369 0.64
Blight Corrodes the Spirit 265 34.57 58.87% 0.268 0.4292 0.342
Burn Brightest Before the End 285 35.85 55.79% -0.073 -0.0139 0.312
Disintegrating Ecosystem 2056 32.28 57.83% -0.045 0.2287 0.425
Downward Spiral 3992 29.15 60.12% 0.244 0.3488 0.518
Erosion of Will 2032 34.33 57.92% 0.111 0.3549 0.441
Intensifying Exploitation 238 28.65 50.84% -0.572 -0.3393 0.446
Invaders Find the Land to Their Liking 648 36.66 74.07% 0.936 0.2985 0.425
Memory Fades to Dust 4090 29.79 59.54% 0.306 0.5495 0.411
Power Corrodes the Spirit 1160 32.63 57.67% 0.381 0.5794 0.086
Promising Farmlands 2063 32.78 56.47% 0.127 0.366 0.321
Shattered Fragments of Power 277 33.16 53.79% -0.167 -0.0755 0.711
Slow Dissolution of Will 278 28.56 44.6% -0.099 0.2541 -0.363
Strong Earth Shatters Slowly 435 38.14 76.55% 1.585 0.89 0.758
The Border of Life and Death 102 30.75 65.69% 1.189 0.6338 -0.377
Thriving Communities 1234 32.07 55.43% 0.134 0.3642 0.168
Thriving Crops 203 31.13 64.53% 0.507 0.2685 0.093
Tipping Point 621 34.22 55.23% 0.558
Unnatural Proliferation 1266 34.96 59.56% 0.193 0.387 0.424
Untended Land Crumbles 1096 31.99 55.02% -0.267 -0.0319 0.314

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 68288 30.31% 32.11 72.44% 0.178 1.1469 0.105
B 75301 29.79% 31.84 71.8% 0.021 0.9036 0.004
C 69022 30.02% 32.22 72.47% -0.021 0.6842 -0.063
D 66131 31.05% 31.34 72.05% -0.165 0.756 -0.093
E 27001 34.05% 32.31 70.85% -0.005 0.7678 0.012
F 34362 32.32% 31.91 70.19% -0.062 0.7805 -0.046
G 33137 32.17% 31.91 70.28% -0.158 0.6647 -0.085
H 32955 32.14% 32.08 70.35% 0.28 1.0955 0.129

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4086 0.0% 22.24 66.47% -1.045 -0.3273 0.77
Not Using Events or Tokens 15236 24.78% 26.04 70.71% -0.302 0.0699 0.201
Skip Initial Invader Actions 5167 6.66% 38.79 88.48% 0.025 -0.6181 1.497
Start of Game Growth 7190 13.72% 40.31 81.56% 0.16 -0.3719 0.409
Unlimited Undo 14199 20.57% 31.53 69.73% 0.542 0.4556 -0.294
Using Tokens but Not Events 10798 20.38% 30.93 78.75% 0.494 0.4822 0.18

Terror Level

Terror Level Completed Average Score Win Rate
I 22701 13.52 19.94%
II 32713 30.15 75.16%
III 33049 34.83 92.75%
IV 13362 38.66 99.13%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4527
Win: Invaders destroyed (Terror III) 29445
Win: Invaders destroyed (Terror II) 23170
Win: Terror victory (Terror IV) 13159
Game abandoned (v.3.0+) 12330
Lose: Invader deck ran out 411
Lose: Adversary condition 6299
Win: Sacrifice victory 108
Lose: Scenario condition 1754
Win: Scenario condition 2603
Lose: Blight pool ran out 7282
Lose: Spirit destroyed 737

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-27 03:24:57 (Pacific Time)