Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 46 33.33% 29.35 73.91% 0.362 0.3352 0.023
Blitz 0 1402 20.7% 37.22 78.96% 0.88 1.1307 1.596
Dahan Insurrection 4 2510 19.77% 56.28 75.66% 0.597 0.348 1.571
Despicable Theft 2 152 33.77% 23.8 53.29% 0.099 0.5612 -1.499
Elemental Invocation 1 252 50.0% 30.16 58.73% -0.029 0.6738 -0.773
Guard the Isle's Heart 0 9192 9.1% 49.85 79.25% 0.221 -0.3321 1.445
Powers Long Forgotten 1 403 50.13% 26.54 53.6% -1.109 -0.4857 -0.934
Rituals of Terror 3 367 35.73% 27.51 49.86% -1.118 -0.9251 -0.847
Rituals of the Destroying Flame 3 161 60.62% 33.11 59.01% 0.233 1.1553 -0.498
Second Wave 0 4292 30.1% 28.8 82.69% 0.443 0.5607 0.795
Varied Terrains 2 126 46.03% 25.56 61.11% -0.755 -0.0135 -0.861
Ward the Shores 2 646 32.7% 24.02 44.74% -0.297 0.7869 -1.523

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2143 35.18 60.48% 0.216 0.4658 0.591
Aid From Lesser Spirits 2254 36.93 63.58% 0.496 0.3779 0.766
All Things Weaken 1202 32.65 54.49% -0.274 0.0634 0.204
Attenuated Essence 265 31.32 53.96% -0.032 -0.0055 0.599
Back Against the Wall 2290 36.32 60.44% 0.063 0.0639 0.659
Blight Corrodes the Spirit 271 34.47 59.78% 0.458 0.675 0.352
Burn Brightest Before the End 293 35.62 56.31% -0.373 -0.3914 0.316
Disintegrating Ecosystem 2076 32.22 57.8% -0.092 0.3012 0.438
Downward Spiral 4023 29.09 60.13% 0.27 0.3782 0.515
Erosion of Will 2046 34.19 57.87% 0.178 0.5305 0.451
Intensifying Exploitation 249 28.17 49.4% -0.865 -0.6193 0.27
Invaders Find the Land to Their Liking 654 36.69 74.01% 0.443 -0.0813 0.473
Memory Fades to Dust 4139 29.71 59.43% 0.217 0.4644 0.418
Power Corrodes the Spirit 1179 32.39 57.17% -0.03 0.1919 0.103
Promising Farmlands 2083 32.67 56.41% -0.453 -0.1702 0.321
Shattered Fragments of Power 287 32.76 53.31% -1.017 -0.9398 0.71
Slow Dissolution of Will 294 28.33 44.22% -0.115 0.2824 -0.422
Strong Earth Shatters Slowly 441 38.15 76.87% 1.939 1.2442 0.8
The Border of Life and Death 108 31.65 67.59% 1.383 0.7823 -0.218
Thriving Communities 1262 32.09 55.55% 0.525 0.8817 0.185
Thriving Crops 213 31.28 65.26% 0.73 0.5333 0.202
Tipping Point 621 34.22 55.23% 0.567
Unnatural Proliferation 1289 34.93 59.81% 0.447 0.6092 0.413
Untended Land Crumbles 1113 31.92 54.81% -0.226 0.0052 0.303

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 69227 30.3% 31.96 72.11% 0.034 1.0389 0.097
B 76221 29.76% 31.71 71.53% -0.113 0.8063 -0.0
C 69904 29.99% 32.07 72.18% 0.041 0.7751 -0.05
D 66988 31.02% 31.19 71.75% -0.073 0.9045 -0.092
E 27550 34.03% 32.11 70.39% -0.056 0.7636 0.001
F 34892 32.33% 31.76 69.87% 0.012 0.8854 -0.044
G 33619 32.22% 31.76 70.01% 0.002 0.8117 -0.075
H 33424 32.11% 31.93 70.1% 0.22 1.0345 0.126

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4147 0.0% 22.0 65.93% -1.125 -0.4169 0.751
Not Using Events or Tokens 15462 24.8% 25.89 70.34% 0.081 0.449 0.249
Skip Initial Invader Actions 5196 6.68% 38.69 88.38% 0.04 -0.5449 1.502
Start of Game Growth 7219 13.75% 40.25 81.51% 0.447 -0.0666 0.399
Unlimited Undo 14302 20.61% 31.52 69.7% 0.839 0.7294 -0.283
Using Tokens but Not Events 10936 20.46% 30.84 78.52% 0.453 0.4276 0.211

Terror Level

Terror Level Completed Average Score Win Rate
I 23265 13.33 19.65%
II 33060 30.1 74.92%
III 33386 34.83 92.73%
IV 13530 38.67 99.14%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4572
Win: Invaders destroyed (Terror III) 29735
Win: Invaders destroyed (Terror II) 23341
Win: Terror victory (Terror IV) 13327
Game abandoned (v.3.0+) 12862
Lose: Invader deck ran out 417
Lose: Adversary condition 6363
Win: Sacrifice victory 109
Lose: Scenario condition 1764
Win: Scenario condition 2630
Lose: Blight pool ran out 7371
Lose: Spirit destroyed 750

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)