Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 23 40.91% 33.35 82.61% 0.294 0.1538 -0.1
Blitz 0 1161 21.83% 37.36 81.57% 2.572 2.683 1.009
Dahan Insurrection 4 1992 22.02% 61.87 80.57% -0.243 -0.4784 1.339
Despicable Theft 2 97 38.54% 29.94 70.1% -0.852 -0.2094 -0.466
Elemental Invocation 1 197 52.28% 31.81 60.41% -0.69 0.1114 -0.99
Guard the Isle's Heart 0 7703 9.3% 51.12 81.03% 0.637 -0.1371 1.249
Powers Long Forgotten 1 318 52.53% 29.88 60.38% -0.46 0.3126 -1.042
Rituals of Terror 3 230 46.22% 37.59 68.26% 0.4 0.4156 0.001
Rituals of the Destroying Flame 3 132 61.83% 35.02 60.61% -0.535 0.5224 -0.639
Second Wave 0 3604 30.99% 29.75 85.24% 0.41 0.4903 0.904
Varied Terrains 2 57 43.86% 24.96 63.16% -0.275 0.4167 -0.213
Ward the Shores 2 471 38.78% 29.47 54.99% -1.571 -0.708 -1.03

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1825 35.81 62.03% 0.026 0.186 0.253
Aid From Lesser Spirits 1931 37.12 63.54% 0.667 0.5808 0.251
All Things Weaken 920 34.07 57.07% -0.06 0.2819 -0.212
Attenuated Essence 67 33.34 56.72% 1.196 1.2704 0.399
Back Against the Wall 2001 36.51 60.12% 0.099 0.174 0.09
Blight Corrodes the Spirit 83 36.25 59.04% 0.774 0.9645 -0.445
Burn Brightest Before the End 105 37.43 58.1% 0.385 0.5084 -0.042
Disintegrating Ecosystem 1806 32.81 59.3% 0.33 0.7025 -0.109
Downward Spiral 3265 30.43 61.9% 0.336 0.4727 0.024
Erosion of Will 1769 35.05 59.53% 0.102 0.3964 0.026
Intensifying Exploitation 72 31.33 48.61% -0.226 0.0128 0.173
Invaders Find the Land to Their Liking 510 37.25 75.1% -0.453 -0.9855 0.142
Memory Fades to Dust 3342 30.89 61.61% 0.619 0.8999 -0.032
Power Corrodes the Spirit 882 33.58 58.39% 0.42 0.5732 -0.443
Promising Farmlands 1733 33.2 57.07% 0.524 0.87 -0.096
Shattered Fragments of Power 83 32.84 60.24% 0.706 0.9009 0.171
Slow Dissolution of Will 79 30.38 48.1% 0.203 0.6538 -0.414
Strong Earth Shatters Slowly 342 39.79 78.95% -0.454 -1.1942 0.348
The Border of Life and Death 37 30.86 64.86% 0.408 -0.0256 -1.452
Thriving Communities 906 32.5 55.63% -0.304 -0.0058 -0.212
Thriving Crops 65 34.15 70.77% 0.381 0.2789 0.014
Tipping Point 621 34.22 55.23% 0.027
Unnatural Proliferation 987 35.96 62.11% 0.787 0.9324 0.159
Untended Land Crumbles 854 32.96 57.26% 0.548 0.8479 -0.08

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 53846 31.18% 34.63 78.1% 0.124 1.1187 0.08
B 59663 30.91% 34.53 77.94% -0.314 0.6045 0.018
C 54659 30.99% 34.65 78.06% 0.104 0.8463 -0.067
D 52310 32.04% 33.95 78.0% 0.116 1.0678 -0.056
E 19345 34.66% 34.98 76.66% -0.269 0.512 0.034
F 25920 33.08% 34.88 76.58% -0.017 0.8758 -0.042
G 24878 33.03% 35.14 77.11% 0.312 1.1675 -0.129
H 24835 33.14% 35.21 77.15% -0.12 0.7285 0.121

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3110 0.0% 25.49 73.34% -0.776 -0.1464 1.741
Not Using Events or Tokens 11394 24.66% 28.7 78.53% -0.493 0.0131 0.324
Skip Initial Invader Actions 4415 7.23% 39.91 92.28% -0.104 -0.7386 1.45
Start of Game Growth 6204 14.52% 41.68 84.48% 0.548 0.1583 -0.009
Unlimited Undo 10262 23.36% 36.5 81.9% -0.063 -0.019 0.238
Using Tokens but Not Events 8568 19.69% 33.17 83.43% 0.059 0.0322 0.211

Terror Level

Terror Level Completed Average Score Win Rate
I 13251 17.67 28.99%
II 27454 30.7 77.39%
III 27410 34.75 93.08%
IV 10927 38.22 99.21%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3842
Win: Invaders destroyed (Terror III) 24465
Win: Invaders destroyed (Terror II) 19958
Win: Terror victory (Terror IV) 10784
Game abandoned (v.3.0+) 3754
Lose: Invader deck ran out 359
Lose: Adversary condition 5215
Win: Sacrifice victory 86
Lose: Scenario condition 1560
Win: Scenario condition 2306
Lose: Blight pool ran out 6079
Lose: Spirit destroyed 634

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)