Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 39 34.21% 31.26 76.92% 0.008 0.0523 -0.055
Blitz 0 1379 20.68% 37.32 79.04% 0.625 0.8389 1.604
Dahan Insurrection 4 2461 19.97% 56.67 75.78% 0.116 -0.1717 1.579
Despicable Theft 2 150 34.23% 23.82 53.33% -1.471 -0.7607 -1.541
Elemental Invocation 1 244 50.82% 30.55 58.61% -0.344 0.357 -0.781
Guard the Isle's Heart 0 8987 9.2% 50.13 79.6% 0.871 0.2705 1.467
Powers Long Forgotten 1 398 50.76% 26.79 54.02% -0.317 0.5208 -0.944
Rituals of Terror 3 358 36.08% 27.8 50.56% -0.935 -0.8744 -0.834
Rituals of the Destroying Flame 3 156 60.65% 33.28 58.97% 0.186 1.1733 -0.496
Second Wave 0 4183 29.97% 28.91 83.03% 0.067 0.3171 0.856
Varied Terrains 2 116 43.97% 26.05 62.93% -0.244 0.5854 -0.745
Ward the Shores 2 631 32.52% 24.01 44.37% -1.565 -0.3813 -1.522

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2082 35.36 60.9% 0.684 0.7563 0.591
Aid From Lesser Spirits 2215 37.13 63.79% 0.654 0.5829 0.754
All Things Weaken 1158 32.9 55.18% 0.311 0.5698 0.211
Attenuated Essence 247 31.83 55.06% 0.186 0.1504 0.557
Back Against the Wall 2237 36.52 60.53% 0.821 0.8748 0.631
Blight Corrodes the Spirit 250 34.02 58.8% -0.125 0.0202 0.329
Burn Brightest Before the End 274 36.18 57.3% 0.352 0.3686 0.346
Disintegrating Ecosystem 2032 32.46 58.32% 0.305 0.4933 0.425
Downward Spiral 3934 29.27 60.17% 0.315 0.389 0.519
Erosion of Will 2006 34.33 58.03% -0.191 -0.0364 0.413
Intensifying Exploitation 226 29.61 52.21% -0.339 -0.203 0.411
Invaders Find the Land to Their Liking 637 36.86 74.25% 1.468 0.8543 0.451
Memory Fades to Dust 4029 29.86 59.64% 0.127 0.3302 0.406
Power Corrodes the Spirit 1124 32.64 57.38% -0.013 0.1619 0.007
Promising Farmlands 2039 32.85 56.65% 0.48 0.6783 0.303
Shattered Fragments of Power 263 33.59 55.51% 0.699 0.702 0.777
Slow Dissolution of Will 257 28.63 43.19% -0.922 -0.6233 -0.615
Strong Earth Shatters Slowly 423 38.24 76.12% 0.678 -0.0192 0.731
The Border of Life and Death 94 29.62 63.83% 0.861 0.363 -0.579
Thriving Communities 1207 32.22 55.43% 0.349 0.5051 0.133
Thriving Crops 194 30.87 64.43% 0.923 0.6109 -0.055
Tipping Point 621 34.22 55.23% 0.552
Unnatural Proliferation 1243 34.98 59.61% -0.007 0.1019 0.441
Untended Land Crumbles 1080 32.05 55.19% -0.027 0.1549 0.308

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 67113 30.38% 32.26 72.73% -0.093 0.8826 0.086
B 74106 29.81% 31.97 72.07% 0.145 1.0348 -0.019
C 67845 30.08% 32.36 72.76% 0.138 0.8303 -0.052
D 65069 31.07% 31.5 72.34% -0.293 0.6024 -0.07
E 26279 34.18% 32.56 71.36% 0.144 0.8733 0.011
F 33629 32.4% 32.09 70.56% -0.228 0.6034 -0.029
G 32486 32.22% 32.11 70.66% 0.131 0.9106 -0.083
H 32321 32.15% 32.26 70.68% 0.079 0.8614 0.119

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4046 0.0% 22.34 66.68% -0.921 -0.2532 0.781
Not Using Events or Tokens 15000 24.74% 26.16 70.99% -0.514 -0.0928 0.17
Skip Initial Invader Actions 5115 6.69% 38.93 88.72% 0.531 -0.2376 1.503
Start of Game Growth 7122 13.82% 40.38 81.65% -0.197 -0.6345 0.384
Unlimited Undo 14079 20.53% 31.49 69.69% -0.065 -0.1307 -0.283
Using Tokens but Not Events 10652 20.42% 31.05 78.86% 0.4 0.3568 0.158

Terror Level

Terror Level Completed Average Score Win Rate
I 21998 13.76 20.26%
II 32200 30.19 75.3%
III 32623 34.82 92.76%
IV 13157 38.63 99.12%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4456
Win: Invaders destroyed (Terror III) 29066
Win: Invaders destroyed (Terror II) 22837
Win: Terror victory (Terror IV) 12954
Game abandoned (v.3.0+) 11707
Lose: Invader deck ran out 406
Lose: Adversary condition 6200
Win: Sacrifice victory 105
Lose: Scenario condition 1743
Win: Scenario condition 2587
Lose: Blight pool ran out 7185
Lose: Spirit destroyed 732

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)