Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 37 27.03% 25.62 81.08% -0.239 -0.4594 -0.241
Blitz 0 98 43.75% 32.54 71.43% 0.78 1.0662 -0.545
Dahan Insurrection 4 149 30.14% 52.35 71.14% -0.733 -0.8479 0.341
Despicable Theft 2 21 47.62% 30.48 66.67% -0.658 0.0806 0.048
Elemental Invocation 1 33 54.55% 30.88 75.76% -0.309
Guard the Isle's Heart 0 256 12.96% 40.49 73.83% 0.752 0.1702 0.515
Powers Long Forgotten 1 60 50.0% 29.67 66.67% 0.211 1.0647 -0.179
Rituals of Terror 3 40 27.5% 40.15 77.5% 0.021 -0.1495 0.627
Rituals of the Destroying Flame 3 21 66.67% 31.71 76.19% 0.312 1.2227 -0.284
Second Wave 0 581 41.77% 30.79 77.62% -0.159 -0.0797 0.458
Varied Terrains 2 30 63.33% 36.37 63.33% -0.917 -0.0375 -0.704
Ward the Shores 2 76 47.3% 30.8 60.53% -0.76 0.2215 -0.402

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 469 35.16 59.06% 0.239 0.3429 -0.106
Aid From Lesser Spirits 497 35.86 60.56% -0.23 -0.3746 0.279
All Things Weaken 270 32.19 57.04% -0.976 -0.61 -0.069
Attenuated Essence 55 33.18 45.45% 0.325 0.3237 -1.133
Back Against the Wall 495 34.32 56.36% -0.321 -0.2557 -0.038
Blight Corrodes the Spirit 60 32.02 55.0% 0.023 0.2585 0.024
Burn Brightest Before the End 52 27.48 42.31% -0.43 -0.2692 -0.302
Disintegrating Ecosystem 424 30.64 51.89% -0.503 -0.1271 -0.426
Downward Spiral 1040 27.89 60.0% -0.444 -0.3715 0.16
Erosion of Will 453 31.94 52.98% -0.932 -0.6751 -0.345
Intensifying Exploitation 71 28.59 43.66% -0.041 0.2328 -0.302
Invaders Find the Land to Their Liking 129 37.78 85.27% 0.341 -0.1461 0.702
Memory Fades to Dust 1028 27.23 58.27% -0.319 -0.1357 0.024
Power Corrodes the Spirit 272 34.0 57.72% 0.086 0.2984 -0.088
Promising Farmlands 478 30.14 54.39% -0.799 -0.4765 -0.498
Shattered Fragments of Power 73 34.63 53.42% -0.667 -0.4966 -0.15
Slow Dissolution of Will 53 31.0 47.17% -0.386 -0.0017 -0.1
Strong Earth Shatters Slowly 61 41.28 88.52% 0.125 -0.5508 0.584
The Border of Life and Death 17 27.88 70.59% 1.02 0.5042 -0.074
Thriving Communities 314 31.61 53.82% -0.078 0.2455 -0.267
Thriving Crops 28 29.61 60.71% -0.302 -0.301 -0.06
Tipping Point 129 28.94 47.29% -0.294
Unnatural Proliferation 309 36.85 60.19% -0.436 -0.2495 0.176
Untended Land Crumbles 314 31.9 50.64% -0.979 -0.6403 -0.026

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6077 44.08% 30.4 69.62% 0.057 0.9197 -0.034
B 5914 43.98% 30.02 68.97% -0.125 0.6962 -0.137
C 5946 44.63% 31.27 70.27% 0.042 0.7404 0.049
D 6084 45.76% 30.39 69.51% -0.153 0.7031 -0.218
E 2371 47.61% 33.91 68.41% -0.184 0.5046 0.088
F 2312 45.29% 33.07 73.31% 0.186 1.0037 0.129
G 2014 45.91% 32.96 72.84% -0.238 0.6423 0.09
H 2098 44.69% 33.28 72.74% 0.432 1.2126 0.03

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 662 0.0% 15.77 59.67% -0.774 -0.058 0.209
Not Using Events or Tokens 2652 39.03% 21.35 68.82% -0.414 0.0599 -0.688
Skip Initial Invader Actions 343 24.54% 38.59 81.92% 0.972 0.4049 1.004
Start of Game Growth 483 24.0% 36.6 81.16% 0.361 -0.3034 0.478
Unlimited Undo 1726 36.89% 33.66 77.58% 0.04 0.0629 0.759
Using Tokens but Not Events 1404 34.22% 27.96 74.07% -0.285 -0.2376 -0.013

Terror Level

Terror Level Completed Average Score Win Rate
I 2753 15.45 11.12%
II 5536 30.45 67.07%
III 5549 34.8 88.9%
IV 2608 38.47 99.73%

Results

Result Completed
Win: Invaders destroyed (Terror I) 306
Win: Invaders destroyed (Terror III) 4840
Win: Invaders destroyed (Terror II) 3581
Win: Terror victory (Terror IV) 2588
Game abandoned (v.3.0+) 1305
Lose: Invader deck ran out 153
Lose: Adversary condition 1051
Win: Sacrifice victory 42
Lose: Scenario condition 67
Win: Scenario condition 196
Lose: Blight pool ran out 2187
Lose: Spirit destroyed 130

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)