Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 61 22.95% 23.93 83.61% 0.91 0.8803
Blitz 0 143 43.26% 31.02 71.33% 0.327 0.5706
Dahan Insurrection 4 169 31.33% 51.29 69.82% 0.582
Despicable Theft 2 28 53.57% 27.36 57.14% 0.209 0.9748
Elemental Invocation 1 44 47.73% 27.5 65.91%
Guard the Isle's Heart 0 309 12.0% 39.1 71.52% 0.355 -0.2411 -0.17
Powers Long Forgotten 1 79 48.1% 25.95 56.96% -0.265 0.4831 -0.178
Rituals of Terror 3 55 32.73% 39.51 74.55% 0.108 0.5867 0.26
Rituals of the Destroying Flame 3 26 65.38% 33.96 80.77%
Second Wave 0 761 40.4% 30.82 77.4% -0.282 -0.2865 0.812
Varied Terrains 2 48 56.25% 32.1 66.67% -0.531 0.2488
Ward the Shores 2 91 50.0% 29.92 60.44% -0.113

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 560 34.76 57.5% 0.024 0.1724 0.481
Aid From Lesser Spirits 598 36.23 60.03% -0.308 -0.421 1.148
All Things Weaken 351 32.22 56.98% 0.505 0.8797 0.287
Attenuated Essence 141 33.8 54.61% 0.51 0.6358 0.018
Back Against the Wall 599 34.79 57.1% -0.112 -0.0707 -0.084
Blight Corrodes the Spirit 119 29.29 51.26% -0.291 -0.0848 -0.033
Burn Brightest Before the End 121 31.45 50.41% -0.282 -0.2368 0.34
Disintegrating Ecosystem 524 29.99 52.48% -0.109 0.3886 0.613
Downward Spiral 1266 26.91 58.85% 0.07 0.3203 0.409
Erosion of Will 555 31.45 51.89% 0.137 0.3951 -0.219
Intensifying Exploitation 132 31.42 50.76% -0.277 -0.0576 0.562
Invaders Find the Land to Their Liking 173 33.96 78.61% 0.081 -0.3052 0.072
Memory Fades to Dust 1247 26.79 58.22% 0.725 0.93 0.546
Power Corrodes the Spirit 361 32.8 54.57% -0.117 0.0807 0.88
Promising Farmlands 591 29.11 52.79% -0.044 0.3125 -0.677
Shattered Fragments of Power 126 34.97 54.76% 0.144 0.3619 0.296
Slow Dissolution of Will 99 31.61 46.46% -0.095 0.3345 0.077
Strong Earth Shatters Slowly 81 40.38 87.65% 0.275 -0.3494 -0.128
The Border of Life and Death 32 28.38 62.5% -0.512 -0.832 -0.143
Thriving Communities 423 31.12 51.77% 0.5 0.8196 0.205
Thriving Crops 72 35.83 66.67% 0.522 0.4031 1.544
Tipping Point 129 28.94 47.29%
Unnatural Proliferation 434 35.66 60.14% -0.596 -0.5065 -0.374
Untended Land Crumbles 421 30.85 51.07% -0.683 -0.4574 0.209

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7979 43.25% 28.61 65.67% -0.179 0.6205 -0.355
B 7587 43.15% 28.71 65.99% -0.127 0.6036 0.091
C 7713 43.26% 30.09 67.29% -0.14 0.4641 -0.139
D 7811 45.02% 28.84 66.09% -0.095 0.6623 -0.0
E 3283 47.81% 32.82 66.55% -0.157 0.4274 0.183
F 3209 45.22% 31.81 70.36% 0.732 1.4348 0.143
G 2669 45.41% 31.88 70.74% -0.063 0.6945 0.089
H 2813 44.13% 31.72 68.89% 0.045 0.6759 -0.027

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 867 0.0% 14.32 55.13% -0.268 0.6061
Not Using Events or Tokens 3464 37.63% 19.87 64.38% -0.009 0.3675 -0.719
Skip Initial Invader Actions 420 22.26% 37.77 80.0% -0.105 -0.3965 0.97
Start of Game Growth 593 23.11% 35.57 79.43% -0.846 -1.4031 0.131
Unlimited Undo 2231 36.27% 32.53 75.48% 0.858 0.9213 0.553
Using Tokens but Not Events 1944 34.58% 26.97 71.4% 0.558 0.431 0.391

Terror Level

Terror Level Completed Average Score Win Rate
I 4286 12.44 8.19%
II 7011 29.94 65.91%
III 7073 34.9 89.21%
IV 3214 38.84 99.78%

Results

Result Completed
Win: Invaders destroyed (Terror I) 351
Win: Invaders destroyed (Terror III) 6208
Win: Invaders destroyed (Terror II) 4475
Win: Terror victory (Terror IV) 3188
Game abandoned (v.3.0+) 2693
Lose: Invader deck ran out 179
Lose: Adversary condition 1294
Win: Sacrifice victory 50
Lose: Scenario condition 80
Win: Scenario condition 217
Lose: Unique spirit condition 1
Lose: Blight pool ran out 2686
Lose: Spirit destroyed 162

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)