Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 8 12.5% 25.88 100.0% 0.175 0.2835
Blitz 0 52 40.38% 29.75 76.92% 0.301 0.5684 -1.087
Dahan Insurrection 4 98 34.02% 58.44 80.61% 0.466 0.7989 0.878
Despicable Theft 2 13 38.46% 39.69 84.62% -0.2 0.0506 -0.067
Elemental Invocation 1 19 47.37% 31.0 89.47% 0.046 0.6946 -0.4
Guard the Isle's Heart 0 189 11.67% 43.12 75.13% 0.279 0.4453 0.063
Powers Long Forgotten 1 37 48.65% 30.46 70.27% 0.037 0.3632 -0.172
Rituals of Terror 3 26 30.77% 42.46 84.62% 0.085 -0.0246 0.248
Rituals of the Destroying Flame 3 15 73.33% 36.07 86.67% -0.257
Second Wave 0 421 41.49% 30.99 80.52% -0.794 -0.3235 0.222
Varied Terrains 2 3 33.33% 42.0 100.0% 0.365 0.9004 0.244
Ward the Shores 2 54 50.0% 35.91 70.37% -0.047 1.1398 0.14

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 353 35.65 60.06% -0.337 1.4942 -0.495
Aid From Lesser Spirits 374 36.1 61.5% -0.057 1.597 -0.482
All Things Weaken 165 32.24 52.73% -0.568 1.4089 -0.657
Back Against the Wall 386 34.95 56.22% -0.903 0.956 -0.605
Disintegrating Ecosystem 307 30.43 53.09% -1.406 0.5685 -0.921
Downward Spiral 792 28.68 63.13% -1.404 0.4981 -0.409
Erosion of Will 336 32.14 54.46% -1.511 0.5331 -0.767
Invaders Find the Land to Their Liking 79 40.78 82.28% 0.227 0.7993 0.228
Memory Fades to Dust 779 28.1 62.0% -1.09 0.8895 -0.501
Power Corrodes the Spirit 166 33.8 57.23% -1.423 0.4688 -0.758
Promising Farmlands 373 30.51 55.23% -1.505 0.5341 -1.012
Strong Earth Shatters Slowly 43 43.37 95.35% 0.086 0.5267 0.691
Thriving Communities 205 33.96 59.02% -1.694 0.27 -0.542
Tipping Point 129 28.94 47.29% -0.738
Unnatural Proliferation 204 38.47 62.25% -0.888 1.0184 -0.29
Untended Land Crumbles 178 32.19 51.12% -1.707 0.328 -0.657

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4190 45.28% 32.93 76.13% 0.449 1.2175 -0.12
B 3945 45.73% 32.35 75.84% 0.204 0.8962 -0.275
C 4086 46.14% 33.9 76.8% 0.312 0.8764 0.007
D 4436 46.75% 33.07 75.63% -0.387 0.3815 -0.282
E 1295 48.75% 37.81 76.37% 0.444 1.0429 0.267
F 1459 46.74% 35.23 79.3% -0.534 0.1754 0.259
G 1258 45.94% 34.86 78.7% -0.37 0.3556 0.121
H 1360 44.55% 35.59 78.16% -0.102 0.5887 0.031

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 462 0.0% 17.91 67.32% -1.051 0.9608
Not Using Events or Tokens 1837 42.51% 24.18 78.17% -0.377 -0.1631 -0.205
Skip Initial Invader Actions 225 15.88% 36.31 90.22% 0.3 0.2061 -0.208
Start of Game Growth 332 18.01% 37.0 89.46% 0.888 0.1804 -0.015
Unlimited Undo 1207 35.34% 36.43 85.42% 0.231 -0.4685 0.839
Using Tokens but Not Events 1005 34.48% 31.43 82.19% 0.43 0.3842 0.273

Terror Level

Terror Level Completed Average Score Win Rate
I 1192 22.6 21.81%
II 3960 31.02 69.75%
III 3980 34.59 88.84%
IV 1901 37.83 99.79%

Results

Result Completed
Win: Invaders destroyed (Terror I) 260
Win: Invaders destroyed (Terror III) 3461
Win: Invaders destroyed (Terror II) 2653
Win: Terror victory (Terror IV) 1890
Lose: Invader deck ran out 110
Lose: Adversary condition 771
Win: Sacrifice victory 30
Lose: Scenario condition 57
Win: Scenario condition 161
Lose: Blight pool ran out 1544
Lose: Spirit destroyed 96

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-16 02:17:41 (Pacific Time)