Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 50 22.0% 24.62 82.0% 0.228 0.3261 -0.201
Blitz 0 119 42.74% 32.18 71.43% 0.772 1.0175 -0.474
Dahan Insurrection 4 161 31.01% 50.94 68.32% -0.793 -1.0261 0.291
Despicable Theft 2 26 53.85% 28.04 57.69% -0.857 -0.2134 0.13
Elemental Invocation 1 42 47.62% 27.29 64.29% -0.444 0.2409 -0.322
Guard the Isle's Heart 0 277 12.31% 40.0 73.29% 0.024 -0.5613 0.59
Powers Long Forgotten 1 64 51.56% 28.81 64.06% -0.88 0.0165 -0.35
Rituals of Terror 3 46 28.26% 39.39 76.09% 0.375 0.4477 0.404
Rituals of the Destroying Flame 3 23 69.57% 32.74 78.26% 0.385 1.2567 -0.28
Second Wave 0 681 40.59% 30.55 77.39% 0.591 0.7518 0.65
Varied Terrains 2 37 54.05% 35.32 70.27% 0.828 1.5445 -0.644
Ward the Shores 2 82 48.1% 30.4 60.98% -0.353

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 519 35.05 59.15% 0.651 0.8586 0.055
Aid From Lesser Spirits 547 35.74 59.96% -0.453 -0.4868 0.38
All Things Weaken 310 32.71 57.42% 0.226 0.5102 0.187
Attenuated Essence 92 35.35 56.52% 0.018 0.034 -0.391
Back Against the Wall 546 34.71 56.96% 0.215 0.2655 0.035
Blight Corrodes the Spirit 90 30.98 51.11% 0.2 0.362 0.057
Burn Brightest Before the End 87 31.64 54.02% 0.034 0.0933 0.275
Disintegrating Ecosystem 473 30.19 52.01% 0.03 0.3037 -0.377
Downward Spiral 1165 27.3 59.66% 0.171 0.2761 0.275
Erosion of Will 500 31.96 53.6% 0.392 0.636 -0.299
Intensifying Exploitation 106 30.09 48.11% -0.012 0.22 -0.023
Invaders Find the Land to Their Liking 156 34.51 79.49% -0.278 -0.916 0.581
Memory Fades to Dust 1134 26.93 58.29% 0.573 0.817 0.277
Power Corrodes the Spirit 325 32.74 54.77% -0.382 -0.1841 0.018
Promising Farmlands 536 29.69 53.92% -0.007 0.2322 -0.377
Shattered Fragments of Power 103 35.16 58.25% -0.231 -0.1393 0.199
Slow Dissolution of Will 74 31.09 43.24% -0.754 -0.4002 -0.028
Strong Earth Shatters Slowly 73 41.27 89.04% 0.547 -0.1483 1.071
The Border of Life and Death 23 26.96 65.22% -0.271 -0.8271 -0.156
Thriving Communities 373 31.22 53.62% -0.193 0.0371 -0.211
Thriving Crops 56 33.95 67.86% 0.535 0.2969 0.515
Tipping Point 129 28.94 47.29% -0.184
Unnatural Proliferation 373 36.61 61.39% 0.101 0.2953 0.263
Untended Land Crumbles 370 31.68 51.89% -0.49 -0.2544 0.067

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7068 43.49% 29.43 67.77% -0.219 0.7493 -0.045
B 6828 43.42% 29.23 67.16% -0.247 0.6356 -0.131
C 6898 43.62% 30.76 69.05% 0.229 0.934 0.116
D 7014 45.28% 29.42 67.72% -0.341 0.5804 -0.162
E 2872 47.89% 33.41 67.9% 0.371 1.1439 0.14
F 2785 44.72% 32.15 71.53% 0.325 1.1676 -0.008
G 2322 45.31% 32.29 71.96% 0.077 0.8996 0.062
H 2489 43.79% 32.11 70.15% -0.179 0.6367 0.022

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 778 0.0% 14.82 56.68% -0.437 0.281 -0.153
Not Using Events or Tokens 3105 38.37% 20.47 66.22% 0.147 0.5187 -0.792
Skip Initial Invader Actions 391 22.95% 38.47 80.82% -0.175 -0.8187 0.935
Start of Game Growth 546 23.61% 36.53 80.95% 1.18 0.6485 0.641
Unlimited Undo 2053 36.51% 33.0 76.28% 0.218 0.1316 0.853
Using Tokens but Not Events 1674 34.44% 26.89 71.62% 0.484 0.4717 -0.215

Terror Level

Terror Level Completed Average Score Win Rate
I 3542 13.52 9.32%
II 6304 30.15 66.61%
III 6404 34.83 89.24%
IV 2937 38.66 99.76%

Results

Result Completed
Win: Invaders destroyed (Terror I) 330
Win: Invaders destroyed (Terror III) 5619
Win: Invaders destroyed (Terror II) 4062
Win: Terror victory (Terror IV) 2914
Game abandoned (v.3.0+) 2043
Lose: Invader deck ran out 167
Lose: Adversary condition 1172
Win: Sacrifice victory 45
Lose: Scenario condition 72
Win: Scenario condition 204
Lose: Blight pool ran out 2411
Lose: Spirit destroyed 148

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-27 03:24:57 (Pacific Time)