Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 50 22.0% 24.62 82.0% 0.131 0.2931 -0.207
Blitz 0 116 42.11% 32.83 71.55% 0.98 1.2262 -0.473
Dahan Insurrection 4 160 31.21% 51.26 68.75% -0.468 -0.7164 0.292
Despicable Theft 2 25 52.0% 28.72 60.0% -0.616 0.1623 0.118
Elemental Invocation 1 42 47.62% 27.29 64.29% -0.401 0.3124 -0.331
Guard the Isle's Heart 0 273 12.12% 40.24 73.99% -0.016 -0.6522 0.615
Powers Long Forgotten 1 64 51.56% 28.81 64.06% -0.817 0.1337 -0.347
Rituals of Terror 3 46 28.26% 39.39 76.09% 0.236 0.3394 0.397
Rituals of the Destroying Flame 3 22 68.18% 32.36 77.27% -0.275
Second Wave 0 675 40.96% 30.55 77.19% 0.577 0.7715 0.641
Varied Terrains 2 36 55.56% 35.67 69.44% 0.605 1.3552 -0.636
Ward the Shores 2 82 48.1% 30.4 60.98% -0.334

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 518 35.07 59.27% 0.621 0.7616 0.028
Aid From Lesser Spirits 546 35.75 59.89% -0.974 -1.0577 0.345
All Things Weaken 310 32.71 57.42% 0.027 0.3019 0.154
Attenuated Essence 90 35.1 55.56% -0.195 -0.2317 -0.429
Back Against the Wall 544 34.78 57.17% 0.43 0.4677 0.01
Blight Corrodes the Spirit 89 31.04 50.56% -0.384 -0.2179 0.015
Burn Brightest Before the End 83 31.78 54.22% 0.156 0.1619 0.079
Disintegrating Ecosystem 468 30.26 52.14% -0.083 0.1579 -0.413
Downward Spiral 1154 27.28 59.53% 0.082 0.1744 0.236
Erosion of Will 497 31.99 53.52% 0.133 0.355 -0.318
Intensifying Exploitation 102 30.4 48.04% 0.393 0.5955 -0.136
Invaders Find the Land to Their Liking 152 35.13 79.61% -0.111 -0.7039 0.619
Memory Fades to Dust 1127 26.97 58.3% 0.407 0.6134 0.249
Power Corrodes the Spirit 322 32.84 54.66% -0.793 -0.5751 -0.013
Promising Farmlands 534 29.73 54.12% 0.087 0.32 -0.398
Shattered Fragments of Power 99 35.86 58.59% 0.006 0.0576 0.236
Slow Dissolution of Will 74 31.09 43.24% -0.829 -0.5047 -0.047
Strong Earth Shatters Slowly 71 41.48 88.73% 0.473 -0.2039 1.041
The Border of Life and Death 23 26.96 65.22% 0.131 -0.3881 -0.179
Thriving Communities 366 31.11 53.55% -0.01 0.1974 -0.259
Thriving Crops 55 33.95 67.27% 0.077 -0.2212 0.494
Tipping Point 129 28.94 47.29% -0.201
Unnatural Proliferation 365 36.78 61.92% 0.106 0.2806 0.278
Untended Land Crumbles 367 31.6 51.77% -0.393 -0.1944 0.053

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6991 43.65% 29.58 68.02% -0.114 0.8624 -0.035
B 6759 43.48% 29.33 67.45% -0.108 0.7746 -0.136
C 6835 43.7% 30.82 69.19% 0.278 0.9754 0.109
D 6933 45.4% 29.57 67.94% -0.343 0.5744 -0.164
E 2829 47.98% 33.56 68.05% 0.456 1.2196 0.143
F 2737 44.88% 32.27 71.76% 0.049 0.9013 -0.013
G 2291 45.31% 32.51 72.28% 0.056 0.8662 0.083
H 2456 43.94% 32.28 70.52% -0.258 0.5579 0.012

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 769 0.0% 14.85 56.83% -0.442 0.2515 -0.153
Not Using Events or Tokens 3076 38.43% 20.52 66.29% -0.203 0.1849 -0.779
Skip Initial Invader Actions 389 23.03% 38.42 80.98% -0.682 -1.3615 0.902
Start of Game Growth 542 23.77% 36.51 81.18% 1.089 0.5774 0.618
Unlimited Undo 2035 36.59% 33.1 76.41% 0.403 0.306 0.829
Using Tokens but Not Events 1655 34.56% 26.99 71.72% 0.303 0.2875 -0.217

Terror Level

Terror Level Completed Average Score Win Rate
I 3454 13.63 9.55%
II 6252 30.17 66.65%
III 6340 34.82 89.23%
IV 2918 38.64 99.76%

Results

Result Completed
Win: Invaders destroyed (Terror I) 330
Win: Invaders destroyed (Terror III) 5561
Win: Invaders destroyed (Terror II) 4030
Win: Terror victory (Terror IV) 2895
Game abandoned (v.3.0+) 1955
Lose: Invader deck ran out 166
Lose: Adversary condition 1168
Win: Sacrifice victory 45
Lose: Scenario condition 70
Win: Scenario condition 204
Lose: Blight pool ran out 2393
Lose: Spirit destroyed 147

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-20 04:54:44 (Pacific Time)