Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 62 22.58% 23.92 83.87% 0.783 0.5615
Blitz 0 143 43.26% 31.02 71.33% 0.236 0.4545
Dahan Insurrection 4 170 31.14% 50.99 69.41% -0.186 -0.0097 0.388
Despicable Theft 2 28 53.57% 27.36 57.14%
Elemental Invocation 1 44 47.73% 27.5 65.91%
Guard the Isle's Heart 0 315 12.13% 39.12 71.43% -0.008 -0.508 -0.258
Powers Long Forgotten 1 79 48.1% 25.95 56.96% -0.159
Rituals of Terror 3 55 32.73% 39.51 74.55% 0.341
Rituals of the Destroying Flame 3 26 65.38% 33.96 80.77%
Second Wave 0 768 40.55% 30.67 77.21% -0.313 -0.3711 0.788
Varied Terrains 2 49 55.1% 32.1 67.35% -0.449 0.1157
Ward the Shores 2 92 49.44% 29.6 59.78% -0.355 0.5675 -0.109

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 563 34.75 57.37% -0.7 -0.6274 0.277
Aid From Lesser Spirits 602 36.13 59.8% -0.032 -0.0787 0.941
All Things Weaken 352 32.28 57.1% 0.4 0.7685 0.167
Attenuated Essence 142 33.75 54.23% -0.393 -0.3651 -0.183
Back Against the Wall 601 34.9 57.24% -0.119 -0.1998 -0.135
Blight Corrodes the Spirit 122 29.47 51.64% 0.406 0.6087 -0.146
Burn Brightest Before the End 122 31.35 50.82% -0.024 0.0768 0.012
Disintegrating Ecosystem 529 29.97 52.74% 0.407 0.7687 0.694
Downward Spiral 1278 26.83 58.61% -1.131 -0.9282 0.025
Erosion of Will 561 31.55 51.87% -0.623 -0.2976 -0.424
Intensifying Exploitation 134 31.54 50.75% -0.219 0.0991 0.231
Invaders Find the Land to Their Liking 175 33.93 78.29% -0.237 -0.7559 0.21
Memory Fades to Dust 1257 26.76 58.15% 0.416 0.6929 0.452
Power Corrodes the Spirit 365 32.84 54.52% -0.02 0.1774 0.578
Promising Farmlands 598 29.01 52.84% 0.281 0.6522 -0.831
Shattered Fragments of Power 131 35.48 54.96% -0.488 -0.2964 0.623
Slow Dissolution of Will 101 31.85 46.53% 0.226 0.6019 0.249
Strong Earth Shatters Slowly 84 39.64 88.1% 0.649 0.0657
The Border of Life and Death 33 28.91 63.64% -0.27 -0.9305 -0.149
Thriving Communities 428 31.07 51.64% 0.14 0.3611 -0.02
Thriving Crops 74 35.61 66.22% -0.451 -0.5585 1.434
Tipping Point 129 28.94 47.29%
Unnatural Proliferation 439 35.56 59.68% -0.965 -0.8685 -0.243
Untended Land Crumbles 425 30.89 51.06% -0.298 -0.0985 0.207

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8045 43.24% 28.61 65.66% -0.048 0.8595 -0.248
B 7638 43.17% 28.71 65.96% -0.147 0.683 0.169
C 7776 43.25% 30.04 67.07% -0.457 0.295 -0.235
D 7877 45.1% 28.79 65.99% -0.076 0.7949 0.005
E 3337 47.82% 32.73 66.35% 0.041 0.7434 0.189
F 3243 45.19% 31.79 70.27% 0.609 1.4204 0.107
G 2705 45.45% 31.86 70.5% -0.284 0.5366 0.028
H 2850 44.05% 31.65 68.84% 0.377 1.135 -0.028

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 874 0.0% 14.3 55.03% -1.264 -0.3558
Not Using Events or Tokens 3484 37.73% 19.85 64.32% -0.141 0.2465 -0.638
Skip Initial Invader Actions 420 22.26% 37.77 80.0% -0.031 -0.7542 0.85
Start of Game Growth 596 22.97% 35.58 79.36% -0.46 -0.9481 -0.06
Unlimited Undo 2253 36.29% 32.5 75.41% 0.546 0.6264 0.571
Using Tokens but Not Events 1968 34.69% 27.01 71.24% -0.027 -0.0712 0.378

Terror Level

Terror Level Completed Average Score Win Rate
I 4339 12.37 8.18%
II 7079 29.93 65.73%
III 7136 34.92 89.24%
IV 3234 38.86 99.78%

Results

Result Completed
Win: Invaders destroyed (Terror I) 355
Win: Invaders destroyed (Terror III) 6266
Win: Invaders destroyed (Terror II) 4507
Win: Terror victory (Terror IV) 3208
Game abandoned (v.3.0+) 2739
Lose: Invader deck ran out 180
Lose: Adversary condition 1310
Win: Sacrifice victory 50
Lose: Scenario condition 82
Win: Scenario condition 217
Lose: Unique spirit condition 1
Lose: Blight pool ran out 2709
Lose: Spirit destroyed 164

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)