Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 47 48.94% 27.79 -2.487 70.21% -0.352 0.2249
Dahan Insurrection 4 95 34.74% 55.84 10.897 76.84% -0.06 0.3409
Despicable Theft 2 5 40.0% 36.8 2.42 100.0% 0.451 0.8795
Elemental Invocation 1 4 50.0% 35.75 0.522 100.0% 0.236 0.6168
Guard the Isle's Heart 0 181 16.57% 41.82 3.117 73.48% -0.625 -0.2591
Powers Long Forgotten 1 35 57.14% 31.46 -0.218 68.57% -0.402 0.0398
Rituals of Terror 3 30 30.0% 40.23 4.708 80.0% -0.111 0.5169
Rituals of the Destroying Flame 3 21 80.95% 38.05 3.015 66.67% 0.063 0.7127
Second Wave 0 393 45.13% 31.87 -0.117 78.88% -0.292 0.1242
Ward the Shores 2 67 55.38% 35.09 0.897 67.16% -0.804 0.2325

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 231 35.21 -0.804 57.58% -1.616 0.4546
Aid From Lesser Spirits 243 34.97 -0.619 60.49% -1.511 0.4076
All Things Weaken 70 30.07 -3.103 50.0% -1.998 0.1568
Back Against the Wall 224 33.2 -1.811 51.79% -1.896 0.1998
Disintegrating Ecosystem 204 29.31 -3.375 51.96% -1.97 0.2538
Downward Spiral 560 27.67 -2.741 62.5% -1.627 0.3897
Erosion of Will 229 31.62 -2.208 56.33% -1.802 0.4077
Invaders Find the Land to Their Liking 32 43.78 3.042 78.13% -0.304 0.4005
Memory Fades to Dust 542 27.22 -2.918 61.07% -1.774 0.4411
Power Corrodes the Spirit 75 34.91 -1.483 57.33% -1.67 0.3501
Promising Farmlands 268 29.93 -3.081 54.85% -1.862 0.3508
Strong Earth Shatters Slowly 15 40.07 2.26 100.0% 0.724 1.1594
Thriving Communities 93 35.55 -0.631 62.37% -1.481 0.6169
Tipping Point 129 28.94 -3.719 47.29% -2.145 0.0733
Unnatural Proliferation 107 39.43 0.878 66.36% -1.253 0.8246
Untended Land Crumbles 69 36.09 -0.636 59.42% -1.523 0.5755

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 2849 43.73% 32.15 -0.4 75.71% -0.162 -1.2516
B 2644 44.86% 31.35 -0.755 75.3% -0.121 -1.3064
C 2802 45.54% 33.33 0.257 76.66% 0.071 -1.3442
D 3220 45.03% 33.02 -0.155 76.3% -0.079 -1.2559
E 561 50.9% 37.83 1.192 74.51% 0.094 -1.1825
F 825 46.07% 35.37 0.614 80.36% 0.171 -1.0715
G 688 43.33% 34.58 0.447 78.34% 0.071 -1.1591
H 835 43.35% 35.86 0.604 78.44% -0.029 -1.2687

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 337 0.0% 17.63 -5.693 66.17% -2.106 -0.0618
Not Using Events or Tokens 1335 42.96% 23.96 -3.457 77.6% -0.187 0.0317
Skip Initial Invader Actions 175 15.33% 36.24 1.849 90.86% 0.399 -0.3049
Start of Game Growth 254 17.21% 36.42 1.418 90.16% 0.307 -0.147
Unlimited Undo 801 33.24% 34.73 0.929 84.89% 0.438 0.0262
Using Tokens but Not Events 698 34.76% 30.74 -1.242 81.38% 0.026 -0.0215

Terror Level

Terror Level Completed Average Score Win Rate
I 808 22.34 24.38%
II 2615 30.75 69.48%
III 2563 34.26 88.84%
IV 1226 37.47 99.76%

Results

Result Completed
Win: Invaders destroyed (Terror I) 93
Win: Invaders destroyed (Terror III) 1595
Win: Invaders destroyed (Terror II) 1199
Win: Terror victory (Terror IV) 860
Lose: Invader deck ran out 72
Lose: Adversary condition 519
Win: Sacrifice victory 18
Lose: Scenario condition 46
Win: Scenario condition 118
Lose: Blight pool ran out 999
Lose: Spirit destroyed 62

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2024-12-23 01:48:01 (Pacific Time)