Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 50 22.0% 24.62 82.0% 0.564 0.5364 -0.235
Blitz 0 120 43.22% 31.99 71.67% 0.71 0.9608 -0.43
Dahan Insurrection 4 162 31.45% 51.04 68.52% -0.51 -0.7589 0.305
Despicable Theft 2 26 53.85% 28.04 57.69% -0.297 0.1649 0.139
Elemental Invocation 1 42 47.62% 27.29 64.29% 0.27 0.9726 -0.315
Guard the Isle's Heart 0 280 12.18% 39.77 72.86% 0.037 -0.5156 0.52
Powers Long Forgotten 1 64 51.56% 28.81 64.06% -0.73 -0.1063 -0.351
Rituals of Terror 3 48 29.17% 40.48 75.0% 0.202 0.3947 0.483
Rituals of the Destroying Flame 3 25 68.0% 33.8 80.0% 0.916 1.838 -0.286
Second Wave 0 688 40.76% 30.41 77.03% -0.536 -0.4189 0.651
Varied Terrains 2 38 52.63% 35.29 71.05% 0.51 1.2509 -0.599
Ward the Shores 2 85 50.0% 29.71 61.18% 0.026 1.1102 -0.339

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 520 35.05 59.23% 0.964 1.2135 0.063
Aid From Lesser Spirits 559 35.75 60.11% 0.362 0.2435 0.43
All Things Weaken 316 32.73 57.91% 1.126 1.4626 0.241
Attenuated Essence 100 35.27 58.0% 0.684 0.7108 -0.349
Back Against the Wall 553 34.91 57.14% 0.363 0.3641 0.055
Blight Corrodes the Spirit 94 30.71 50.0% 0.228 0.4451 -0.001
Burn Brightest Before the End 93 32.22 54.84% 0.12 0.1011 0.183
Disintegrating Ecosystem 487 29.79 51.13% -0.63 -0.2373 -0.402
Downward Spiral 1177 27.17 59.47% -0.344 -0.2361 0.288
Erosion of Will 507 31.84 53.25% 0.036 0.3883 -0.281
Intensifying Exploitation 110 30.26 49.09% 0.578 0.824 0.057
Invaders Find the Land to Their Liking 157 34.71 79.62% 0.181 -0.3435 0.6
Memory Fades to Dust 1147 26.83 58.06% 0.11 0.3579 0.278
Power Corrodes the Spirit 330 32.78 54.55% 0.163 0.3851 0.021
Promising Farmlands 544 29.65 54.04% 0.314 0.597 -0.367
Shattered Fragments of Power 103 35.16 58.25% -0.189 -0.1123 0.213
Slow Dissolution of Will 78 31.69 44.87% -0.002 0.395 0.126
Strong Earth Shatters Slowly 75 41.35 88.0% 0.56 -0.135 0.983
The Border of Life and Death 24 28.29 66.67% 0.171 -0.4299 -0.178
Thriving Communities 385 31.02 52.21% -0.622 -0.2656 -0.254
Thriving Crops 56 33.95 67.86% 0.409 0.2127 0.505
Tipping Point 129 28.94 47.29% -0.172
Unnatural Proliferation 382 36.75 61.78% 0.671 0.8327 0.316
Untended Land Crumbles 382 31.51 52.09% 0.144 0.3759 0.052

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7195 43.37% 29.27 67.45% -0.108 0.8972 -0.055
B 6941 43.38% 29.12 66.91% -0.313 0.6065 -0.126
C 7013 43.57% 30.7 68.9% 0.344 1.0787 0.134
D 7131 45.2% 29.25 67.33% -0.365 0.613 -0.168
E 2928 47.81% 33.29 67.73% 0.293 1.1126 0.136
F 2845 45.03% 32.05 71.14% 0.189 1.0624 -0.003
G 2383 45.34% 32.18 71.59% 0.033 0.8427 0.036
H 2544 44.0% 32.07 69.97% -0.059 0.7561 0.036

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 788 0.0% 14.73 56.35% -1.006 -0.2982 -0.159
Not Using Events or Tokens 3153 38.25% 20.37 65.97% 0.53 0.8983 -0.777
Skip Initial Invader Actions 394 23.05% 38.38 80.96% 0.194 -0.391 0.954
Start of Game Growth 553 23.68% 36.31 80.83% 0.594 0.0797 0.651
Unlimited Undo 2072 36.41% 32.9 76.16% 0.077 -0.0326 0.857
Using Tokens but Not Events 1699 34.23% 26.75 71.45% 0.479 0.4537 -0.228

Terror Level

Terror Level Completed Average Score Win Rate
I 3652 13.33 9.15%
II 6404 30.1 66.46%
III 6506 34.83 89.18%
IV 2976 38.67 99.76%

Results

Result Completed
Win: Invaders destroyed (Terror I) 334
Win: Invaders destroyed (Terror III) 5703
Win: Invaders destroyed (Terror II) 4119
Win: Terror victory (Terror IV) 2953
Game abandoned (v.3.0+) 2134
Lose: Invader deck ran out 174
Lose: Adversary condition 1189
Win: Sacrifice victory 45
Lose: Scenario condition 73
Win: Scenario condition 207
Lose: Blight pool ran out 2458
Lose: Spirit destroyed 149

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)