Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 14 7.14% 27.71 100.0% 0.214 0.073
Blitz 0 68 43.28% 33.29 76.47% -0.073 0.1089 -0.628
Dahan Insurrection 4 107 33.02% 58.55 81.31% 0.593 0.417 0.918
Despicable Theft 2 14 42.86% 37.93 78.57% -0.573 0.1184 0.022
Elemental Invocation 1 24 50.0% 32.83 83.33% -0.233 0.4876 -0.247
Guard the Isle's Heart 0 203 12.37% 42.67 74.88% -0.398 -0.992 0.059
Powers Long Forgotten 1 43 53.49% 29.58 67.44% -0.291 0.1817 -0.15
Rituals of Terror 3 27 29.63% 42.44 85.19% 0.283 0.1903 0.253
Rituals of the Destroying Flame 3 15 73.33% 36.07 86.67% -0.284
Second Wave 0 474 40.64% 30.97 80.59% 0.25 0.327 0.338
Varied Terrains 2 8 75.0% 45.75 87.5% -0.084 0.4069 -0.249
Ward the Shores 2 60 50.0% 35.98 70.0% 0.391 1.5447 0.082

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 397 36.03 60.71% 0.624 0.9737 -0.39
Aid From Lesser Spirits 418 36.28 61.24% -0.922 -0.7473 -0.144
All Things Weaken 199 33.51 55.78% -0.103 0.4339 -0.541
Attenuated Essence 6 22.83 16.67% -0.716 -0.3423 -0.414
Back Against the Wall 423 35.4 56.74% -0.228 0.0544 -0.377
Blight Corrodes the Spirit 6 31.5 50.0% -0.064 0.519 -0.298
Burn Brightest Before the End 10 29.5 50.0% -0.036 0.432 -0.288
Disintegrating Ecosystem 349 31.07 53.3% 0.74 1.3676 -0.697
Downward Spiral 852 28.99 63.03% 0.087 0.5158 -0.24
Erosion of Will 374 32.51 54.01% -0.604 -0.0298 -0.627
Intensifying Exploitation 10 38.0 50.0% -0.165 0.3997 0.412
Invaders Find the Land to Their Liking 93 39.18 82.8% 0.486 0.037 0.374
Memory Fades to Dust 836 28.0 61.84% -0.077 0.4855 -0.469
Power Corrodes the Spirit 203 33.64 55.67% -0.609 -0.2327 -0.499
Promising Farmlands 410 30.34 54.63% -0.871 -0.1787 -0.985
Shattered Fragments of Power 10 40.7 60.0% 0.157 0.4763 -0.222
Slow Dissolution of Will 8 27.25 50.0% -0.034 0.6703 -0.016
Strong Earth Shatters Slowly 48 43.85 95.83% 0.379 -0.2888 0.758
The Border of Life and Death 5 22.2 60.0% 0.097 0.1271 -0.373
Thriving Communities 238 34.34 60.08% 0.117 0.7287 -0.218
Thriving Crops 3 21.33 66.67% -0.126 0.1693 -0.28
Tipping Point 129 28.94 47.29% -0.708
Unnatural Proliferation 234 38.5 61.97% -0.064 0.3486 -0.05
Untended Land Crumbles 217 32.47 51.15% -0.462 -0.0105 -0.428

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4677 45.34% 32.75 75.03% -0.337 0.5239 -0.04
B 4442 44.95% 32.15 75.03% -0.03 0.7411 -0.233
C 4555 45.77% 33.67 75.81% -0.023 0.6187 0.007
D 4819 46.61% 32.76 74.79% -0.163 0.6528 -0.176
E 1599 48.96% 36.94 74.3% -0.281 0.3571 0.16
F 1669 46.97% 35.25 78.61% 0.298 1.0274 0.254
G 1483 46.29% 34.74 77.48% 0.209 0.957 0.008
H 1556 44.59% 35.05 77.19% 0.339 1.0063 0.03

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 499 0.0% 17.69 66.93% -0.433 0.5424
Not Using Events or Tokens 1984 41.49% 24.0 77.67% 0.131 0.43 -0.249
Skip Initial Invader Actions 252 19.07% 37.27 88.1% -0.888 -1.4038 0.492
Start of Game Growth 366 20.46% 37.56 87.7% 0.13 -0.2493 0.351
Unlimited Undo 1351 35.81% 35.74 83.64% -0.32 -0.3706 0.729
Using Tokens but Not Events 1089 35.37% 30.86 80.72% -0.233 -0.295 0.045

Terror Level

Terror Level Completed Average Score Win Rate
I 1461 21.31 18.41%
II 4415 31.05 69.51%
III 4457 34.72 89.14%
IV 2097 38.0 99.81%

Results

Result Completed
Win: Invaders destroyed (Terror I) 269
Win: Invaders destroyed (Terror III) 3889
Win: Invaders destroyed (Terror II) 2954
Win: Terror victory (Terror IV) 2086
Game abandoned (v.3.0+) 172
Lose: Invader deck ran out 122
Lose: Adversary condition 856
Win: Sacrifice victory 33
Lose: Scenario condition 59
Win: Scenario condition 173
Lose: Blight pool ran out 1708
Lose: Spirit destroyed 109

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-24 03:32:57 (Pacific Time)