Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 14 7.14% 27.71 100.0% 0.253 0.0857
Blitz 0 68 43.28% 33.29 76.47% -0.02 0.1297 -0.6
Dahan Insurrection 4 107 33.02% 58.55 81.31% 0.609 0.3968 0.943
Despicable Theft 2 14 42.86% 37.93 78.57% 0.017
Elemental Invocation 1 24 50.0% 32.83 83.33% -0.219 0.5316 -0.249
Guard the Isle's Heart 0 204 12.31% 42.78 75.0% -0.08 -0.6886 0.084
Powers Long Forgotten 1 43 53.49% 29.58 67.44% -0.447 0.0529 -0.155
Rituals of Terror 3 27 29.63% 42.44 85.19% 0.335 0.4429 0.261
Rituals of the Destroying Flame 3 15 73.33% 36.07 86.67% -0.265
Second Wave 0 482 40.59% 31.06 80.71% 0.301 0.3813 0.34
Varied Terrains 2 10 60.0% 46.8 90.0% -0.069 0.5127 -0.254
Ward the Shores 2 61 49.15% 35.39 68.85% -0.32 0.8811 0.092

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 397 36.03 60.71% 0.343 0.6091 -0.358
Aid From Lesser Spirits 422 36.37 61.37% -0.577 -0.5704 -0.128
All Things Weaken 203 32.97 55.17% -0.503 -0.0668 -0.518
Attenuated Essence 8 26.63 25.0% -0.564 -0.3733 -0.654
Back Against the Wall 426 35.31 56.57% -0.3 -0.1591 -0.346
Blight Corrodes the Spirit 9 35.89 55.56% 0.089 0.4735 0.253
Burn Brightest Before the End 12 28.92 41.67% -0.283 0.0104 -0.697
Disintegrating Ecosystem 352 31.05 53.13% 0.397 0.8997 -0.67
Downward Spiral 860 29.08 63.14% 0.237 0.5658 -0.208
Erosion of Will 375 32.57 54.13% -0.631 -0.2456 -0.587
Intensifying Exploitation 16 28.25 37.5% -0.45 -0.083 -0.365
Invaders Find the Land to Their Liking 94 39.36 82.98% 1.089 0.5691 0.47
Memory Fades to Dust 843 27.92 61.68% -0.24 0.2258 -0.403
Power Corrodes the Spirit 208 33.93 56.25% -0.192 0.0985 -0.427
Promising Farmlands 411 30.34 54.5% -0.973 -0.404 -0.961
Shattered Fragments of Power 10 40.7 60.0% 0.184 0.3365 -0.207
Slow Dissolution of Will 8 27.25 50.0% -0.158 0.345 0.023
Strong Earth Shatters Slowly 48 43.85 95.83% 0.324 -0.3287 0.79
The Border of Life and Death 5 22.2 60.0% 0.032 -0.1471 -0.372
Thriving Communities 241 34.46 60.58% 0.288 0.7493 -0.196
Thriving Crops 6 27.5 66.67% 0.103 0.1497 -0.456
Tipping Point 129 28.94 47.29% -0.686
Unnatural Proliferation 238 38.48 61.76% -0.358 -0.0668 -0.064
Untended Land Crumbles 223 31.96 50.67% -0.561 -0.2402 -0.436

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4738 45.28% 32.71 74.82% -0.342 0.4951 -0.016
B 4507 44.7% 32.13 74.77% 0.026 0.8058 -0.231
C 4629 45.58% 33.55 75.46% -0.07 0.5829 -0.0
D 4856 46.62% 32.73 74.69% -0.026 0.7715 -0.167
E 1636 48.89% 36.78 74.21% -0.139 0.4858 0.183
F 1694 46.92% 35.08 78.39% 0.287 1.0061 0.237
G 1506 46.38% 34.64 77.03% -0.035 0.7087 -0.025
H 1574 44.52% 35.05 77.0% 0.315 0.9606 0.029

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 502 0.0% 17.6 66.53% -0.59 0.2906
Not Using Events or Tokens 2000 41.34% 23.94 77.45% 0.106 0.4315 -0.242
Skip Initial Invader Actions 256 20.71% 36.73 86.72% -1.196 -1.7371 0.506
Start of Game Growth 370 21.5% 37.19 86.76% -0.469 -0.788 0.368
Unlimited Undo 1380 35.94% 35.56 82.9% -0.338 -0.3516 0.639
Using Tokens but Not Events 1098 35.35% 30.79 80.78% 0.104 0.0464 0.087

Terror Level

Terror Level Completed Average Score Win Rate
I 1507 20.97 18.12%
II 4469 31.03 69.37%
III 4504 34.74 89.14%
IV 2122 38.02 99.81%

Results

Result Completed
Win: Invaders destroyed (Terror I) 273
Win: Invaders destroyed (Terror III) 3931
Win: Invaders destroyed (Terror II) 2985
Win: Terror victory (Terror IV) 2111
Game abandoned (v.3.0+) 211
Lose: Invader deck ran out 124
Lose: Adversary condition 868
Win: Sacrifice victory 33
Lose: Scenario condition 59
Win: Scenario condition 173
Lose: Blight pool ran out 1725
Lose: Spirit destroyed 109

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-30 03:47:42 (Pacific Time)