Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 34 26.47% 26.0 82.35% -0.133 -0.1827 -0.257
Blitz 0 98 43.75% 32.54 71.43% 1.195 1.4557 -0.538
Dahan Insurrection 4 147 30.14% 52.3 70.75% -0.59 -0.7464 0.332
Despicable Theft 2 20 50.0% 32.0 70.0% 0.04
Elemental Invocation 1 33 54.55% 30.88 75.76% -0.297
Guard the Isle's Heart 0 255 12.6% 40.47 73.73% 0.81 0.2489 0.513
Powers Long Forgotten 1 60 50.0% 29.67 66.67% 0.41 1.302 -0.178
Rituals of Terror 3 38 26.32% 41.05 78.95% -0.221 -0.3417 0.616
Rituals of the Destroying Flame 3 21 66.67% 31.71 76.19% 0.362 1.2241 -0.294
Second Wave 0 575 41.68% 30.93 77.91% 0.138 0.2202 0.437
Varied Terrains 2 29 62.07% 36.31 62.07% -1.274 -0.4935 -0.706
Ward the Shores 2 76 47.3% 30.8 60.53% -0.517 0.5436 -0.402

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 467 35.22 58.89% 0.295 0.4402 -0.114
Aid From Lesser Spirits 496 35.93 60.69% -0.142 -0.2457 0.281
All Things Weaken 266 32.5 57.52% -0.556 -0.2518 -0.063
Attenuated Essence 55 33.18 45.45% 0.375 0.3972 -1.137
Back Against the Wall 492 34.33 56.5% -0.004 0.0443 -0.035
Blight Corrodes the Spirit 54 31.85 55.56% 0.314 0.5192 -0.129
Burn Brightest Before the End 52 27.48 42.31% -0.596 -0.4199 -0.274
Disintegrating Ecosystem 420 30.68 52.14% -0.451 -0.0322 -0.417
Downward Spiral 1031 28.03 60.43% -0.125 -0.058 0.152
Erosion of Will 451 31.92 52.99% -0.954 -0.6611 -0.34
Intensifying Exploitation 70 29.0 44.29% 0.543 0.8371 -0.307
Invaders Find the Land to Their Liking 127 37.51 85.04% 0.08 -0.3961 0.701
Memory Fades to Dust 1018 27.28 58.35% -0.432 -0.2095 0.019
Power Corrodes the Spirit 270 34.07 57.78% 0.258 0.4336 -0.067
Promising Farmlands 475 30.25 54.74% -0.577 -0.2733 -0.505
Shattered Fragments of Power 67 35.15 55.22% -0.712 -0.5231 -0.158
Slow Dissolution of Will 53 31.0 47.17% -0.269 0.1009 -0.102
Strong Earth Shatters Slowly 59 41.29 88.14% -0.553 -1.3067 0.535
The Border of Life and Death 17 27.88 70.59% 0.841 0.279 -0.077
Thriving Communities 309 31.56 53.72% -0.282 0.0245 -0.247
Thriving Crops 28 29.61 60.71% -0.65 -0.6213 -0.055
Tipping Point 129 28.94 47.29% -0.303
Unnatural Proliferation 306 37.1 60.46% -0.422 -0.2692 0.175
Untended Land Crumbles 309 32.03 51.13% -0.622 -0.2646 -0.014

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6042 43.99% 30.49 69.86% 0.029 0.8977 -0.032
B 5867 43.9% 30.09 69.13% -0.187 0.6461 -0.14
C 5887 44.66% 31.33 70.44% -0.172 0.5158 0.047
D 6031 45.67% 30.44 69.71% -0.069 0.7705 -0.219
E 2338 47.86% 34.02 68.65% -0.19 0.5121 0.074
F 2290 45.16% 33.22 73.58% 0.086 0.9037 0.141
G 1988 46.06% 33.18 73.44% 0.146 1.0031 0.096
H 2076 44.68% 33.36 72.93% 0.376 1.1611 0.026

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 660 0.0% 15.64 59.55% -1.003 -0.2681 0.214
Not Using Events or Tokens 2622 39.02% 21.42 69.22% -0.266 0.1608 -0.69
Skip Initial Invader Actions 341 24.54% 38.49 81.82% 0.734 0.1238 0.986
Start of Game Growth 479 24.12% 36.59 81.0% -0.056 -0.6624 0.472
Unlimited Undo 1704 36.85% 33.74 77.82% -0.037 -0.0342 0.735
Using Tokens but Not Events 1391 34.33% 28.03 74.19% -0.466 -0.4559 -0.016

Terror Level

Terror Level Completed Average Score Win Rate
I 2697 15.56 11.27%
II 5493 30.46 67.16%
III 5512 34.8 88.97%
IV 2595 38.44 99.73%

Results

Result Completed
Win: Invaders destroyed (Terror I) 304
Win: Invaders destroyed (Terror III) 4812
Win: Invaders destroyed (Terror II) 3559
Win: Terror victory (Terror IV) 2575
Game abandoned (v.3.0+) 1260
Lose: Invader deck ran out 153
Lose: Adversary condition 1043
Win: Sacrifice victory 41
Lose: Scenario condition 67
Win: Scenario condition 194
Lose: Blight pool ran out 2160
Lose: Spirit destroyed 129

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-10 06:17:01 (Pacific Time)