Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 67 20.9% 23.76 83.58% 0.321 0.691
Blitz 0 143 43.26% 31.02 71.33%
Dahan Insurrection 4 172 31.95% 50.76 68.6% -0.462 -0.4876 0.139
Despicable Theft 2 28 53.57% 27.36 57.14%
Elemental Invocation 1 46 50.0% 28.33 65.22% -0.135 0.3131 0.212
Guard the Isle's Heart 0 318 12.66% 39.33 71.7% 0.708 0.1088 0.171
Powers Long Forgotten 1 79 48.1% 25.95 56.96% -0.174
Rituals of Terror 3 56 33.93% 39.27 73.21% -0.427 -0.3024
Rituals of the Destroying Flame 3 30 70.0% 31.8 70.0% -0.699 0.0397
Second Wave 0 775 40.31% 30.55 77.16% 0.231 0.3372 0.854
Varied Terrains 2 49 55.1% 32.1 67.35%
Ward the Shores 2 92 49.44% 29.6 59.78% -0.121

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 571 34.7 57.27% 0.251 0.5613 0.287
Aid From Lesser Spirits 605 36.27 60.0% 0.768 0.7814 0.79
All Things Weaken 358 32.15 56.98% -0.381 0.0931 0.015
Attenuated Essence 143 33.54 53.85% -0.296 -0.1499 -0.142
Back Against the Wall 607 34.93 57.17% -0.6 -0.471 -0.146
Blight Corrodes the Spirit 127 29.67 52.76% 0.348 0.6683 0.016
Burn Brightest Before the End 123 31.5 51.22% 0.264 0.4407 0.145
Disintegrating Ecosystem 537 29.97 52.51% -0.262 0.118 1.06
Downward Spiral 1290 26.84 58.53% -0.034 0.1591 0.075
Erosion of Will 564 31.5 51.6% -0.79 -0.4519 -0.334
Intensifying Exploitation 137 31.81 51.09% 0.14 0.4921 0.157
Invaders Find the Land to Their Liking 178 34.06 78.65% 0.519 0.1559 0.273
Memory Fades to Dust 1276 26.72 57.92% -0.172 0.1568 0.375
Power Corrodes the Spirit 369 32.92 54.47% 0.082 0.3483 0.559
Promising Farmlands 604 29.02 52.81% -0.24 0.2074 -0.694
Shattered Fragments of Power 137 35.26 54.01% -0.612 -0.6126 0.51
Slow Dissolution of Will 102 32.17 47.06% 0.322 0.7333 0.305
Strong Earth Shatters Slowly 84 39.64 88.1%
The Border of Life and Death 33 28.91 63.64% -0.027
Thriving Communities 433 31.04 51.5% -0.414 -0.1369 0.307
Thriving Crops 75 35.71 66.67% 0.444 0.3488 0.956
Tipping Point 129 28.94 47.29%
Unnatural Proliferation 446 35.55 60.09% 0.289 0.4937 -0.699
Untended Land Crumbles 432 30.75 50.93% -0.41 -0.1111 0.268

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8141 43.18% 28.56 65.52% -0.339 0.6526 -0.31
B 7729 43.15% 28.69 65.95% 0.424 1.2888 0.312
C 7870 43.27% 30.01 66.93% -0.233 0.5193 -0.477
D 7974 45.13% 28.8 65.9% 0.3 1.2445 0.151
E 3390 47.81% 32.67 66.25% -0.292 0.4629 0.267
F 3297 45.15% 31.83 70.28% 0.213 1.0872 0.126
G 2738 45.37% 31.84 70.31% -0.333 0.5291 -0.041
H 2898 43.86% 31.59 68.88% 0.276 1.0836 -0.042

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 884 0.0% 14.32 55.2% -0.152 0.5682
Not Using Events or Tokens 3515 37.87% 19.83 64.27% 0.521 0.9956 -0.75
Skip Initial Invader Actions 425 22.05% 37.83 80.24% 0.702 -0.1032 0.787
Start of Game Growth 605 22.69% 35.62 79.67% 1.099 0.5322 -0.084
Unlimited Undo 2292 36.24% 32.47 75.35% 0.152 0.1791 0.718
Using Tokens but Not Events 2016 34.61% 26.96 71.03% 0.242 0.2148 0.608

Terror Level

Terror Level Completed Average Score Win Rate
I 4408 12.25 8.19%
II 7163 29.91 65.67%
III 7232 34.94 89.16%
IV 3269 38.9 99.79%

Results

Result Completed
Win: Invaders destroyed (Terror I) 361
Win: Invaders destroyed (Terror III) 6346
Win: Invaders destroyed (Terror II) 4558
Win: Terror victory (Terror IV) 3243
Game abandoned (v.3.0+) 2797
Lose: Invader deck ran out 181
Lose: Adversary condition 1331
Win: Sacrifice victory 50
Lose: Scenario condition 82
Win: Scenario condition 217
Lose: Unique spirit condition 1
Lose: Blight pool ran out 2740
Lose: Spirit destroyed 165

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)