Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 47 23.4% 25.17 82.98% 0.304 0.0476 -0.248
Blitz 0 112 41.82% 33.03 70.54% 0.237 0.5429 -0.471
Dahan Insurrection 4 155 32.24% 51.55 69.68% -0.057 -0.4924 0.293
Despicable Theft 2 25 52.0% 28.72 60.0% -0.843 -0.149 0.106
Elemental Invocation 1 39 51.28% 27.82 66.67% 0.16 0.8295 -0.333
Guard the Isle's Heart 0 267 12.4% 40.45 74.16% 0.499 -0.1138 0.597
Powers Long Forgotten 1 62 51.61% 29.6 66.13% -0.363
Rituals of Terror 3 44 27.27% 39.43 75.0% 0.222 0.2098 0.387
Rituals of the Destroying Flame 3 22 68.18% 32.36 77.27% -0.28
Second Wave 0 661 40.76% 30.69 77.61% 1.035 1.1885 0.623
Varied Terrains 2 34 58.82% 35.71 67.65% -0.636
Ward the Shores 2 82 48.1% 30.4 60.98% 0.39 1.4336 -0.346

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 508 35.17 58.66% -0.14 -0.1183 0.014
Aid From Lesser Spirits 535 35.86 60.37% -0.389 -0.52 0.351
All Things Weaken 304 32.59 57.24% 0.222 0.3706 0.126
Attenuated Essence 82 36.15 54.88% -0.147 -0.1857 -0.452
Back Against the Wall 528 34.74 57.01% 0.31 0.2903 -0.029
Blight Corrodes the Spirit 84 30.11 48.81% -0.909 -0.7676 -0.178
Burn Brightest Before the End 75 30.25 53.33% 0.599 0.6066 -0.18
Disintegrating Ecosystem 456 30.29 51.97% -0.103 0.0974 -0.441
Downward Spiral 1133 27.44 59.84% 0.49 0.5433 0.196
Erosion of Will 486 32.16 53.91% 0.478 0.6368 -0.276
Intensifying Exploitation 97 30.66 46.39% 0.26 0.391 -0.18
Invaders Find the Land to Their Liking 148 35.66 81.08% 0.095 -0.4546 0.754
Memory Fades to Dust 1110 27.07 58.2% 0.091 0.2922 0.241
Power Corrodes the Spirit 313 32.92 54.95% -0.734 -0.6502 -0.052
Promising Farmlands 517 30.02 54.16% -0.404 -0.1865 -0.393
Shattered Fragments of Power 96 36.2 58.33% 1.002 1.0523 0.213
Slow Dissolution of Will 68 31.74 45.59% -1.355 -1.0149 -0.041
Strong Earth Shatters Slowly 68 42.03 89.71% 0.323 -0.3673 1.009
The Border of Life and Death 22 26.86 68.18% 0.095 -0.3284 -0.017
Thriving Communities 358 31.5 53.63% -0.22 -0.0494 -0.241
Thriving Crops 50 33.88 66.0% 0.471 0.1553 0.569
Tipping Point 129 28.94 47.29% -0.22
Unnatural Proliferation 352 36.61 61.36% -0.471 -0.4214 0.219
Untended Land Crumbles 353 32.0 51.84% 0.076 0.2764 0.061

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6792 43.67% 29.76 68.42% -0.269 0.7024 -0.019
B 6580 43.5% 29.57 67.87% -0.277 0.6072 -0.116
C 6657 43.94% 30.95 69.46% 0.178 0.8958 0.109
D 6741 45.34% 29.8 68.46% -0.083 0.8025 -0.186
E 2741 48.04% 33.6 68.04% 0.275 0.9842 0.115
F 2640 44.8% 32.4 71.93% 0.221 1.027 0.01
G 2228 45.63% 32.58 72.44% 0.355 1.1369 0.073
H 2380 44.28% 32.49 70.67% -0.387 0.3793 0.007

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 743 0.0% 15.07 57.34% -0.116 0.5221 -0.16
Not Using Events or Tokens 3001 38.39% 20.73 66.68% -0.57 -0.1078 -0.784
Skip Initial Invader Actions 379 22.97% 39.0 81.79% -0.171 -0.9441 0.916
Start of Game Growth 535 23.46% 36.57 81.12% 1.215 0.7751 0.595
Unlimited Undo 1975 37.03% 33.33 76.66% 0.254 0.2185 0.848
Using Tokens but Not Events 1602 34.38% 27.13 71.6% -0.262 -0.3475 -0.162

Terror Level

Terror Level Completed Average Score Win Rate
I 3291 13.99 9.88%
II 6091 30.24 66.72%
III 6181 34.83 89.13%
IV 2862 38.62 99.76%

Results

Result Completed
Win: Invaders destroyed (Terror I) 325
Win: Invaders destroyed (Terror III) 5413
Win: Invaders destroyed (Terror II) 3929
Win: Terror victory (Terror IV) 2840
Game abandoned (v.3.0+) 1805
Lose: Invader deck ran out 162
Lose: Adversary condition 1143
Win: Sacrifice victory 44
Lose: Scenario condition 69
Win: Scenario condition 202
Lose: Blight pool ran out 2348
Lose: Spirit destroyed 145

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-03 11:51:59 (Pacific Time)