Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 55 47.27% 26.69 -2.717 72.73% -0.319 0.2499
Dahan Insurrection 4 111 32.43% 55.47 10.853 78.38% -0.064 0.3338
Despicable Theft 2 10 40.0% 38.7 2.321 90.0% 0.051 0.3206
Elemental Invocation 1 9 44.44% 35.67 1.141 100.0% 0.707 1.1716
Guard the Isle's Heart 0 212 16.1% 41.49 2.993 73.58% -0.646 -0.2794
Powers Long Forgotten 1 38 57.89% 31.13 -0.625 65.79% -0.606 -0.1616
Rituals of Terror 3 34 35.29% 41.41 5.338 79.41% 0.104 0.7492
Rituals of the Destroying Flame 3 23 82.61% 37.78 2.871 69.57% 0.084 0.7292
Second Wave 0 438 46.06% 31.79 -0.193 78.08% -0.354 0.0748
Ward the Shores 2 70 55.88% 34.94 0.923 68.57% -0.753 0.281

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 277 34.56 -1.19 57.4% -1.676 0.3976
Aid From Lesser Spirits 289 35.53 -0.386 62.28% -1.475 0.443
All Things Weaken 100 30.52 -2.97 49.0% -2.107 0.0635
Back Against the Wall 277 33.85 -1.431 54.51% -1.824 0.2672
Disintegrating Ecosystem 239 29.85 -3.134 53.56% -1.914 0.3106
Downward Spiral 629 27.98 -2.628 63.59% -1.607 0.4164
Erosion of Will 265 32.29 -2.005 56.6% -1.795 0.4145
Invaders Find the Land to Their Liking 52 40.65 2.157 80.77% -0.376 0.3108
Memory Fades to Dust 628 27.36 -2.881 60.83% -1.801 0.4178
Power Corrodes the Spirit 97 32.67 -2.555 51.55% -1.985 0.039
Promising Farmlands 306 30.2 -2.959 55.88% -1.85 0.364
Strong Earth Shatters Slowly 23 43.48 3.359 100.0% 0.949 1.3584
Thriving Communities 128 34.55 -1.147 63.28% -1.606 0.4892
Tipping Point 129 28.94 -3.682 47.29% -2.136 0.0902
Unnatural Proliferation 136 39.32 0.98 65.44% -1.263 0.8232
Untended Land Crumbles 97 33.52 -1.801 55.67% -1.809 0.2964

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 3270 44.12% 32.13 -0.461 75.84% -0.197 -0.9572
B 3066 45.39% 31.59 -0.684 75.31% -0.139 -0.9958
C 3245 45.19% 33.37 0.226 77.07% 0.054 -1.0349
D 3640 45.68% 32.83 -0.307 76.13% -0.125 -0.9747
E 800 48.29% 37.78 1.278 76.13% 0.141 -0.824
F 1064 45.61% 35.07 0.391 79.98% 0.092 -0.8223
G 904 45.68% 35.08 0.64 79.65% 0.216 -0.6896
H 1033 43.61% 36.15 0.715 79.09% -0.024 -0.9383

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 393 0.0% 17.75 -5.668 66.92% -2.112 -0.0561
Not Using Events or Tokens 1529 42.58% 23.9 -3.448 77.63% -0.205 0.0104
Skip Initial Invader Actions 197 15.23% 35.81 1.746 90.86% 0.462 -0.2247
Start of Game Growth 280 17.32% 36.21 1.408 89.64% 0.234 -0.2361
Unlimited Undo 959 35.32% 34.75 0.911 84.25% 0.408 -0.0121
Using Tokens but Not Events 811 33.65% 31.09 -1.143 82.12% 0.039 -0.0132

Terror Level

Terror Level Completed Average Score Win Rate
I 911 22.35 24.26%
II 3070 30.84 69.28%
III 3067 34.35 88.75%
IV 1463 37.52 99.73%

Results

Result Completed
Win: Invaders destroyed (Terror I) 117
Win: Invaders destroyed (Terror III) 2032
Win: Invaders destroyed (Terror II) 1497
Win: Terror victory (Terror IV) 1095
Lose: Invader deck ran out 84
Lose: Adversary condition 593
Win: Sacrifice victory 22
Lose: Scenario condition 51
Win: Scenario condition 135
Lose: Blight pool ran out 1179
Lose: Spirit destroyed 75

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2025-04-01 02:56:45 (Pacific Time)