Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 32 25.0% 26.28 84.38% -0.115 -0.063 -0.236
Blitz 0 90 42.05% 32.28 68.89% -0.162 0.0385 -0.463
Dahan Insurrection 4 128 33.07% 56.9 78.13% 0.584 0.3724 0.715
Despicable Theft 2 20 50.0% 32.0 70.0% 0.019
Elemental Invocation 1 33 54.55% 30.88 75.76% 0.443 1.5141 -0.323
Guard the Isle's Heart 0 247 13.03% 40.55 73.28% -0.054 -0.7789 0.492
Powers Long Forgotten 1 58 51.72% 29.29 65.52% 0.438 1.344 -0.157
Rituals of Terror 3 33 27.27% 41.79 81.82% 0.317
Rituals of the Destroying Flame 3 20 70.0% 31.75 75.0% -0.592 0.5967 -0.28
Second Wave 0 552 41.61% 31.07 78.08% 0.777 0.8576 0.377
Varied Terrains 2 22 59.09% 41.64 72.73% -0.376 0.525 -0.65
Ward the Shores 2 73 46.48% 31.34 61.64% -0.209 0.8461 -0.374

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 453 35.37 59.16% -0.016 0.1227 -0.117
Aid From Lesser Spirits 479 36.15 60.75% 0.431 0.3722 0.216
All Things Weaken 257 32.86 58.75% 0.677 1.0321 -0.132
Attenuated Essence 50 32.82 42.0% -0.157 -0.0465 -1.166
Back Against the Wall 470 34.26 56.17% -0.991 -0.9147 -0.121
Blight Corrodes the Spirit 40 32.05 50.0% -1.186 -0.9748 -0.194
Burn Brightest Before the End 44 28.23 43.18% -0.118 0.0025 -0.423
Disintegrating Ecosystem 404 30.93 52.48% -0.429 -0.0603 -0.434
Downward Spiral 997 28.21 61.28% -0.47 -0.273 0.145
Erosion of Will 439 32.06 53.53% -0.333 -0.0655 -0.342
Intensifying Exploitation 63 28.38 39.68% -0.164 0.1059 -0.268
Invaders Find the Land to Their Liking 124 37.82 85.48% 0.625 0.1138 0.743
Memory Fades to Dust 980 27.13 58.88% -0.233 0.0787 -0.054
Power Corrodes the Spirit 260 33.98 57.69% 0.905 1.2001 -0.117
Promising Farmlands 457 30.55 55.14% 0.811 1.1472 -0.522
Shattered Fragments of Power 58 35.33 55.17% -0.061 0.0479 -0.347
Slow Dissolution of Will 44 29.95 45.45% -0.36 0.0403 -0.184
Strong Earth Shatters Slowly 58 42.0 89.66% -0.496 -1.1093 0.521
The Border of Life and Death 12 21.08 58.33% 0.84 0.5477 -0.5
Thriving Communities 296 31.65 53.72% -0.874 -0.5409 -0.306
Thriving Crops 24 32.71 66.67% 0.729 0.6427 -0.04
Tipping Point 129 28.94 47.29% -0.4
Unnatural Proliferation 287 37.53 61.32% 0.333 0.4809 0.169
Untended Land Crumbles 300 31.49 51.0% -0.579 -0.2721 -0.115

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5773 44.33% 30.88 70.59% 0.021 0.9261 0.025
B 5586 44.06% 30.38 69.96% -0.175 0.6535 -0.171
C 5658 44.87% 31.64 71.05% -0.174 0.5064 0.03
D 5791 45.84% 30.77 70.44% -0.319 0.5341 -0.224
E 2185 48.24% 34.44 69.57% 0.36 1.0611 0.109
F 2153 45.61% 33.59 74.08% -0.13 0.6512 0.139
G 1895 46.24% 33.31 73.98% 0.103 0.8747 0.065
H 1963 44.5% 33.54 73.46% 0.334 1.1026 0.029

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 636 0.0% 16.03 60.85% -0.304 0.5267 0.187
Not Using Events or Tokens 2513 39.25% 21.79 70.59% -0.166 0.2745 -0.627
Skip Initial Invader Actions 322 23.32% 37.54 82.61% 0.57 0.0076 0.708
Start of Game Growth 457 22.75% 36.04 82.06% -0.696 -1.2346 0.599
Unlimited Undo 1653 37.12% 34.08 78.52% 0.313 0.3539 0.707
Using Tokens but Not Events 1329 34.83% 28.55 75.62% -0.441 -0.4649 0.058

Terror Level

Terror Level Completed Average Score Win Rate
I 2467 16.23 12.12%
II 5272 30.54 67.32%
III 5304 34.77 88.97%
IV 2496 38.37 99.8%

Results

Result Completed
Win: Invaders destroyed (Terror I) 299
Win: Invaders destroyed (Terror III) 4629
Win: Invaders destroyed (Terror II) 3422
Win: Terror victory (Terror IV) 2479
Game abandoned (v.3.0+) 1054
Lose: Invader deck ran out 146
Lose: Adversary condition 1016
Win: Sacrifice victory 40
Lose: Scenario condition 64
Win: Scenario condition 189
Lose: Blight pool ran out 2073
Lose: Spirit destroyed 128

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)