Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 57 24.56% 23.79 82.46% 0.63 0.3674 -0.271
Blitz 0 135 44.36% 31.16 70.37% 0.784 1.1488 -0.422
Dahan Insurrection 4 166 31.9% 51.31 69.28% 0.982 0.8495 0.418
Despicable Theft 2 27 55.56% 27.0 55.56% -0.287 0.3363 0.084
Elemental Invocation 1 43 48.84% 27.67 65.12% 0.163 1.1117 -0.343
Guard the Isle's Heart 0 297 12.15% 39.16 71.38% -0.108 -0.5692 0.533
Powers Long Forgotten 1 71 47.89% 26.99 60.56% -1.359 -0.3565 -0.611
Rituals of Terror 3 54 31.48% 39.0 74.07% -0.57 -0.4332 0.494
Rituals of the Destroying Flame 3 25 68.0% 33.8 80.0% -0.288
Second Wave 0 740 40.46% 30.74 77.03% 1.046 1.0958 0.833
Varied Terrains 2 42 52.38% 34.62 69.05% -0.588
Ward the Shores 2 90 49.43% 29.56 60.0% 0.013 0.9711 -0.415

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 551 35.0 58.08% -1.531 -1.3551 0.169
Aid From Lesser Spirits 583 36.08 60.03% 1.144 1.0402 0.522
All Things Weaken 342 32.29 56.73% -0.518 -0.2889 0.168
Attenuated Essence 118 33.8 52.54% 0.461 0.4961 -0.301
Back Against the Wall 575 34.83 57.04% 0.494 0.472 0.115
Blight Corrodes the Spirit 108 29.7 50.93% 0.66 0.7648 0.064
Burn Brightest Before the End 106 31.78 51.89% 0.169 0.3087 -0.041
Disintegrating Ecosystem 511 29.96 52.25% 1.206 1.5647 -0.206
Downward Spiral 1237 26.94 59.18% -0.062 0.0214 0.324
Erosion of Will 537 31.32 51.96% -0.512 -0.258 -0.207
Intensifying Exploitation 123 30.75 49.59% 0.651 0.9074 0.097
Invaders Find the Land to Their Liking 165 34.35 79.39% 0.502 0.0991 0.621
Memory Fades to Dust 1210 26.65 57.85% -0.233 0.0464 0.379
Power Corrodes the Spirit 346 32.89 55.2% 0.6 0.8722 0.185
Promising Farmlands 575 29.13 52.87% -0.363 -0.0706 -0.352
Shattered Fragments of Power 119 34.65 54.62% -0.597 -0.4618 0.155
Slow Dissolution of Will 90 32.18 46.67% 0.381 0.7425 -0.051
Strong Earth Shatters Slowly 80 40.69 87.5% -0.526 -1.085 1.011
The Border of Life and Death 27 29.63 66.67% -0.347 -0.7131 -0.334
Thriving Communities 404 30.93 51.73% -1.044 -0.726 -0.17
Thriving Crops 63 34.35 66.67% 0.382 0.259 0.685
Tipping Point 129 28.94 47.29% -0.1
Unnatural Proliferation 416 36.08 61.06% -0.323 -0.2332 0.31
Untended Land Crumbles 401 31.26 51.87% -0.843 -0.5741 0.079

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7661 43.48% 28.9 66.48% -0.245 0.904 -0.091
B 7335 43.16% 28.8 66.48% -0.097 0.9714 -0.094
C 7413 43.27% 30.28 67.96% -0.198 0.7209 0.069
D 7547 45.05% 28.91 66.49% -0.061 1.0023 -0.181
E 3134 47.76% 33.03 67.01% 0.163 1.1169 0.159
F 3076 45.26% 31.68 70.25% 0.422 1.4247 -0.021
G 2569 45.6% 32.08 71.08% 0.46 1.4291 0.112
H 2711 44.21% 31.84 69.27% -0.43 0.5284 0.039

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 851 0.0% 14.4 55.35% -0.196 0.585 -0.088
Not Using Events or Tokens 3377 37.69% 19.98 64.88% -0.09 0.2313 -0.776
Skip Initial Invader Actions 410 22.33% 37.94 80.49% 0.626 -0.0156 1.303
Start of Game Growth 577 23.21% 35.85 80.24% -0.151 -0.73 0.327
Unlimited Undo 2178 36.39% 32.5 75.62% 0.267 0.0544 0.861
Using Tokens but Not Events 1849 34.75% 26.85 71.82% 0.54 0.4565 -0.18

Terror Level

Terror Level Completed Average Score Win Rate
I 4034 12.75 8.5%
II 6770 30.01 66.2%
III 6849 34.87 89.21%
IV 3120 38.76 99.78%

Results

Result Completed
Win: Invaders destroyed (Terror I) 343
Win: Invaders destroyed (Terror III) 6009
Win: Invaders destroyed (Terror II) 4340
Win: Terror victory (Terror IV) 3095
Game abandoned (v.3.0+) 2450
Lose: Invader deck ran out 178
Lose: Adversary condition 1257
Win: Sacrifice victory 48
Lose: Scenario condition 79
Win: Scenario condition 213
Lose: Blight pool ran out 2604
Lose: Spirit destroyed 157

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-09 13:08:08 (Pacific Time)