Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 47 23.4% 25.17 82.98% 0.524 0.0974 -0.259
Blitz 0 112 41.82% 33.03 70.54% 0.132 0.4677 -0.476
Dahan Insurrection 4 154 31.79% 51.58 70.13% 0.199 -0.2503 0.313
Despicable Theft 2 23 47.83% 29.83 65.22% 0.106
Elemental Invocation 1 39 51.28% 27.82 66.67% -0.362 0.3805 -0.321
Guard the Isle's Heart 0 267 12.4% 40.45 74.16% 0.606 -0.0351 0.587
Powers Long Forgotten 1 62 51.61% 29.6 66.13% -0.347
Rituals of Terror 3 44 27.27% 39.43 75.0% 0.214 0.1336 0.398
Rituals of the Destroying Flame 3 22 68.18% 32.36 77.27% -0.279
Second Wave 0 656 40.31% 30.64 77.59% 0.523 0.6205 0.665
Varied Terrains 2 34 58.82% 35.71 67.65% 0.284 1.0578 -0.643
Ward the Shores 2 81 48.1% 30.47 60.49% 0.42 1.3931 -0.353

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 507 35.19 58.78% 0.203 0.2571 0.007
Aid From Lesser Spirits 530 35.89 60.75% -0.182 -0.3458 0.374
All Things Weaken 302 32.69 57.28% 0.1 0.2764 0.12
Attenuated Essence 80 36.83 56.25% 0.062 0.0605 -0.457
Back Against the Wall 527 34.72 57.12% 0.275 0.234 -0.025
Blight Corrodes the Spirit 83 30.24 49.4% -1.179 -0.9966 -0.198
Burn Brightest Before the End 72 29.9 52.78% 0.512 0.5118 -0.123
Disintegrating Ecosystem 453 30.32 51.88% -0.15 0.1378 -0.451
Downward Spiral 1125 27.51 59.73% 0.211 0.2745 0.198
Erosion of Will 483 32.1 53.62% 0.115 0.2848 -0.312
Intensifying Exploitation 94 31.03 46.81% 0.142 0.2466 -0.136
Invaders Find the Land to Their Liking 144 35.87 81.94% 0.235 -0.2594 0.747
Memory Fades to Dust 1097 27.2 58.34% -0.275 -0.068 0.217
Power Corrodes the Spirit 309 33.23 55.66% -0.598 -0.4852 -0.042
Promising Farmlands 516 29.94 54.07% -0.637 -0.3651 -0.446
Shattered Fragments of Power 93 36.38 58.06% 1.188 1.2613 0.214
Slow Dissolution of Will 67 32.21 46.27% -0.627 -0.2115 -0.046
Strong Earth Shatters Slowly 68 42.03 89.71% 0.463 -0.1841 1.004
The Border of Life and Death 22 26.86 68.18% 0.11 -0.3013 -0.026
Thriving Communities 355 31.42 53.52% 0.059 0.2851 -0.248
Thriving Crops 47 34.57 63.83% 0.096 -0.1298 0.562
Tipping Point 129 28.94 47.29% -0.231
Unnatural Proliferation 349 36.84 61.89% -0.055 -0.0167 0.211
Untended Land Crumbles 347 32.22 52.16% 0.404 0.6216 0.094

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6734 43.71% 29.86 68.59% -0.119 0.8199 -0.024
B 6519 43.5% 29.66 68.02% -0.292 0.5669 -0.112
C 6596 43.97% 31.02 69.59% 0.188 0.8835 0.103
D 6679 45.32% 29.92 68.66% -0.033 0.8157 -0.182
E 2714 48.16% 33.7 68.17% 0.29 0.9623 0.117
F 2610 44.82% 32.45 72.03% 0.023 0.8147 0.007
G 2207 45.45% 32.64 72.63% 0.288 1.0469 0.076
H 2353 44.11% 32.62 70.93% -0.332 0.3923 0.01

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 733 0.0% 15.09 57.3% -0.481 0.2063 -0.167
Not Using Events or Tokens 2964 38.25% 20.83 66.97% -0.381 0.1018 -0.813
Skip Initial Invader Actions 373 23.02% 39.05 81.77% -0.019 -0.7678 0.913
Start of Game Growth 526 23.33% 36.56 80.99% 0.699 0.2869 0.582
Unlimited Undo 1958 37.13% 33.42 76.81% 0.517 0.4621 0.86
Using Tokens but Not Events 1587 34.32% 27.26 71.83% -0.396 -0.518 -0.165

Terror Level

Terror Level Completed Average Score Win Rate
I 3244 14.12 10.02%
II 6033 30.27 66.9%
III 6135 34.84 89.14%
IV 2839 38.63 99.75%

Results

Result Completed
Win: Invaders destroyed (Terror I) 325
Win: Invaders destroyed (Terror III) 5373
Win: Invaders destroyed (Terror II) 3902
Win: Terror victory (Terror IV) 2817
Game abandoned (v.3.0+) 1752
Lose: Invader deck ran out 160
Lose: Adversary condition 1135
Win: Sacrifice victory 44
Lose: Scenario condition 69
Win: Scenario condition 201
Lose: Blight pool ran out 2328
Lose: Spirit destroyed 145

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-28 02:06:15 (Pacific Time)