Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 13 7.69% 28.08 100.0%
Blitz 0 68 43.28% 33.29 76.47% -0.053 0.1314 -0.633
Dahan Insurrection 4 107 33.02% 58.55 81.31% 0.626 0.4606 0.919
Despicable Theft 2 14 42.86% 37.93 78.57% -0.533 0.1498 0.023
Elemental Invocation 1 24 50.0% 32.83 83.33% -0.243 0.4501 -0.245
Guard the Isle's Heart 0 203 12.37% 42.67 74.88% -0.412 -1.013 0.06
Powers Long Forgotten 1 41 51.22% 30.07 70.73% 0.371 0.8795 -0.152
Rituals of Terror 3 27 29.63% 42.44 85.19% 0.27 0.1966 0.26
Rituals of the Destroying Flame 3 15 73.33% 36.07 86.67% -0.283
Second Wave 0 471 40.47% 31.12 80.89% 0.358 0.4217 0.473
Varied Terrains 2 8 75.0% 45.75 87.5% -0.144 0.3465 -0.246
Ward the Shores 2 60 50.0% 35.98 70.0% 0.4 1.5423 0.083

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 397 36.03 60.71% 0.404 0.7682 -0.39
Aid From Lesser Spirits 418 36.28 61.24% -0.913 -0.7124 -0.143
All Things Weaken 198 33.58 56.06% 0.166 0.7236 -0.54
Attenuated Essence 5 23.6 20.0% -0.564 -0.1623 -0.431
Back Against the Wall 423 35.4 56.74% -0.082 0.2275 -0.381
Blight Corrodes the Spirit 6 31.5 50.0% -0.086 0.5469 -0.3
Burn Brightest Before the End 7 31.71 42.86% -0.199 0.2761 -0.306
Disintegrating Ecosystem 347 31.0 53.03% 0.617 1.2673 -0.699
Downward Spiral 852 28.99 63.03% 0.002 0.4553 -0.245
Erosion of Will 374 32.51 54.01% -0.669 -0.0734 -0.632
Intensifying Exploitation 9 34.89 44.44% -0.388 0.1968 0.211
Invaders Find the Land to Their Liking 93 39.18 82.8% 0.474 0.0532 0.371
Memory Fades to Dust 836 28.0 61.84% -0.094 0.4971 -0.466
Power Corrodes the Spirit 202 33.75 55.94% -0.493 -0.0931 -0.501
Promising Farmlands 409 30.38 54.52% -0.976 -0.2698 -0.989
Shattered Fragments of Power 10 40.7 60.0% 0.143 0.4803 -0.222
Slow Dissolution of Will 8 27.25 50.0% -0.006 0.718 -0.024
Strong Earth Shatters Slowly 48 43.85 95.83% 0.386 -0.2758 0.754
The Border of Life and Death 5 22.2 60.0% 0.064 0.111 -0.372
Thriving Communities 238 34.34 60.08% 0.144 0.7677 -0.221
Thriving Crops 2 25.0 50.0% -0.458 -0.1314 -0.299
Tipping Point 129 28.94 47.29% -0.709
Unnatural Proliferation 233 38.4 61.8% -0.165 0.269 -0.055
Untended Land Crumbles 217 32.47 51.15% -0.527 -0.0492 -0.426

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4669 45.32% 32.78 75.09% -0.328 0.5459 -0.043
B 4436 44.97% 32.16 75.07% -0.038 0.7425 -0.233
C 4549 45.8% 33.69 75.84% -0.01 0.6399 0.005
D 4812 46.59% 32.78 74.83% -0.103 0.7294 -0.176
E 1593 48.89% 36.98 74.33% -0.279 0.369 0.164
F 1667 47.03% 35.25 78.58% 0.323 1.0644 0.25
G 1478 46.24% 34.77 77.54% 0.247 1.0083 0.025
H 1547 44.46% 35.05 77.12% 0.2 0.8893 0.018

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 498 0.0% 17.72 67.07% -0.411 0.5929
Not Using Events or Tokens 1980 41.57% 24.03 77.78% 0.174 0.4523 -0.249
Skip Initial Invader Actions 252 19.07% 37.27 88.1% -0.869 -1.3768 0.494
Start of Game Growth 366 20.46% 37.56 87.7% 0.128 -0.2629 0.348
Unlimited Undo 1350 35.84% 35.76 83.7% -0.317 -0.3822 0.728
Using Tokens but Not Events 1089 35.37% 30.86 80.72% -0.305 -0.3583 0.028

Terror Level

Terror Level Completed Average Score Win Rate
I 1455 21.37 18.49%
II 4406 31.06 69.54%
III 4450 34.72 89.12%
IV 2094 38.0 99.81%

Results

Result Completed
Win: Invaders destroyed (Terror I) 269
Win: Invaders destroyed (Terror III) 3882
Win: Invaders destroyed (Terror II) 2949
Win: Terror victory (Terror IV) 2083
Game abandoned (v.3.0+) 167
Lose: Invader deck ran out 122
Lose: Adversary condition 856
Win: Sacrifice victory 33
Lose: Scenario condition 59
Win: Scenario condition 173
Lose: Blight pool ran out 1703
Lose: Spirit destroyed 109

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-23 03:54:00 (Pacific Time)