Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 34 26.47% 26.0 82.35% -0.141 -0.1258 -0.251
Blitz 0 93 43.96% 33.05 69.89% 0.675 0.9634 -0.482
Dahan Insurrection 4 144 30.77% 52.31 71.53% -0.144 -0.3206 0.396
Despicable Theft 2 20 50.0% 32.0 70.0% 0.035
Elemental Invocation 1 33 54.55% 30.88 75.76% 0.214 1.1468 -0.274
Guard the Isle's Heart 0 253 12.7% 40.53 73.52% -0.03 -0.6767 0.513
Powers Long Forgotten 1 59 50.85% 29.32 66.1% 0.462 1.4077 -0.178
Rituals of Terror 3 36 27.78% 41.56 77.78% -0.25 -0.1738 0.6
Rituals of the Destroying Flame 3 20 70.0% 31.75 75.0% -0.29
Second Wave 0 563 41.68% 30.9 77.98% 0.551 0.581 0.426
Varied Terrains 2 28 60.71% 36.75 60.71% -1.116 -0.341 -0.671
Ward the Shores 2 75 46.58% 30.97 61.33% -0.124 0.92 -0.399

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 462 35.29 59.09% 0.635 0.8106 -0.101
Aid From Lesser Spirits 494 35.96 60.73% -0.216 -0.27 0.282
All Things Weaken 263 32.43 57.79% -0.789 -0.4952 -0.093
Attenuated Essence 55 33.18 45.45% 0.203 0.2869 -1.134
Back Against the Wall 483 34.27 56.52% -0.16 -0.1122 -0.053
Blight Corrodes the Spirit 49 30.04 51.02% -0.687 -0.4836 -0.272
Burn Brightest Before the End 48 28.33 43.75% -0.469 -0.281 -0.183
Disintegrating Ecosystem 415 30.8 52.05% 0.086 0.4948 -0.426
Downward Spiral 1022 27.96 60.47% -0.573 -0.4458 0.146
Erosion of Will 446 31.92 52.91% -1.043 -0.7605 -0.333
Intensifying Exploitation 69 29.09 43.48% 0.013 0.2603 -0.315
Invaders Find the Land to Their Liking 126 37.63 84.92% 0.122 -0.3939 0.711
Memory Fades to Dust 1008 27.15 58.23% -0.597 -0.36 -0.014
Power Corrodes the Spirit 269 33.97 57.62% 0.05 0.268 -0.062
Promising Farmlands 468 30.16 54.7% -0.299 -0.004 -0.541
Shattered Fragments of Power 63 35.32 55.56% -0.68 -0.4787 -0.307
Slow Dissolution of Will 50 30.94 46.0% -0.564 -0.1798 -0.089
Strong Earth Shatters Slowly 59 41.29 88.14% -0.961 -1.5417 0.534
The Border of Life and Death 15 29.07 66.67% 0.631 0.1136 -0.079
Thriving Communities 307 31.64 53.75% -0.22 0.1195 -0.239
Thriving Crops 27 30.7 62.96% 0.179 0.1369 0.018
Tipping Point 129 28.94 47.29% -0.321
Unnatural Proliferation 301 37.3 60.8% -0.224 -0.0835 0.183
Untended Land Crumbles 305 31.72 51.15% 0.084 0.5328 -0.053

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5952 44.17% 30.56 69.93% -0.187 0.6752 -0.02
B 5781 43.95% 30.1 69.33% -0.036 0.7812 -0.134
C 5809 44.76% 31.4 70.58% 0.002 0.6806 0.049
D 5961 45.71% 30.5 69.84% -0.147 0.6576 -0.219
E 2297 47.84% 34.08 69.0% 0.032 0.7005 0.086
F 2250 45.37% 33.33 73.6% 0.199 0.9974 0.147
G 1964 46.06% 33.18 73.52% 0.083 0.9088 0.072
H 2041 44.71% 33.36 72.91% 0.078 0.851 0.016

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 654 0.0% 15.73 59.94% -0.336 0.4595 0.221
Not Using Events or Tokens 2590 39.29% 21.53 69.54% -0.048 0.3397 -0.644
Skip Initial Invader Actions 332 24.14% 37.83 82.23% 0.044 -0.5701 0.939
Start of Game Growth 467 23.71% 36.21 81.58% -0.394 -0.976 0.451
Unlimited Undo 1687 37.22% 33.86 78.01% 0.041 0.0845 0.721
Using Tokens but Not Events 1380 34.37% 28.14 74.57% 0.149 0.0905 -0.011

Terror Level

Terror Level Completed Average Score Win Rate
I 2634 15.74 11.47%
II 5427 30.48 67.15%
III 5439 34.79 88.91%
IV 2565 38.41 99.81%

Results

Result Completed
Win: Invaders destroyed (Terror I) 302
Win: Invaders destroyed (Terror III) 4744
Win: Invaders destroyed (Terror II) 3515
Win: Terror victory (Terror IV) 2547
Game abandoned (v.3.0+) 1207
Lose: Invader deck ran out 150
Lose: Adversary condition 1034
Win: Sacrifice victory 41
Lose: Scenario condition 65
Win: Scenario condition 193
Lose: Blight pool ran out 2139
Lose: Spirit destroyed 128

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)