Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 30 26.67% 27.27 86.67% -0.03 -0.1646 -0.271
Blitz 0 88 41.38% 33.01 70.45% -1.099 -0.9501 -0.416
Dahan Insurrection 4 124 34.15% 57.49 78.23% 1.066 0.84 0.744
Despicable Theft 2 20 50.0% 32.0 70.0% 0.01
Elemental Invocation 1 32 53.13% 30.56 75.0% -0.656 0.1207 -0.346
Guard the Isle's Heart 0 239 12.61% 40.87 74.06% 0.142 -0.6377 0.378
Powers Long Forgotten 1 53 52.83% 29.49 66.04% -0.122 0.7619 -0.161
Rituals of Terror 3 33 27.27% 41.79 81.82% 0.221 0.2396 0.28
Rituals of the Destroying Flame 3 18 77.78% 35.28 83.33% -0.28
Second Wave 0 527 41.3% 30.7 77.99% -0.625 -0.4545 0.166
Varied Terrains 2 20 55.0% 43.4 80.0% -0.164 0.6101 -0.265
Ward the Shores 2 71 47.83% 31.85 61.97% -0.44 0.5263 -0.469

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 438 35.33 59.59% -0.073 0.0637 -0.171
Aid From Lesser Spirits 466 36.2 60.52% 0.186 0.0644 0.221
All Things Weaken 244 32.74 57.79% 0.14 0.4087 -0.194
Attenuated Essence 33 30.79 36.36% -0.358 -0.311 -1.027
Back Against the Wall 457 34.54 56.89% 0.32 0.3313 -0.107
Blight Corrodes the Spirit 34 33.21 58.82% -0.711 -0.5663 0.042
Burn Brightest Before the End 37 28.84 43.24% -0.589 -0.4532 -0.441
Disintegrating Ecosystem 396 30.88 52.53% 0.367 0.7098 -0.524
Downward Spiral 962 28.47 61.95% 0.422 0.551 0.086
Erosion of Will 425 32.34 53.88% 0.076 0.3012 -0.341
Intensifying Exploitation 46 27.2 41.3% -0.093 0.1183 -0.113
Invaders Find the Land to Their Liking 119 37.23 85.71% 1.312 0.7 0.626
Memory Fades to Dust 946 27.37 59.3% -0.399 -0.1507 -0.091
Power Corrodes the Spirit 246 33.8 56.1% 0.224 0.374 -0.179
Promising Farmlands 442 30.22 54.52% 0.11 0.4256 -0.632
Shattered Fragments of Power 49 35.37 55.1% 0.205 0.3363 -0.258
Slow Dissolution of Will 36 30.67 44.44% -0.939 -0.5458 -0.131
Strong Earth Shatters Slowly 56 43.11 92.86% 0.912 0.1617 0.595
The Border of Life and Death 10 15.9 50.0% -0.851 -1.2945 -0.51
Thriving Communities 283 32.19 54.77% -1.209 -0.9565 -0.274
Thriving Crops 19 32.53 57.89% 0.77 0.6304 -0.13
Tipping Point 129 28.94 47.29% -0.493
Unnatural Proliferation 278 37.49 61.15% -0.071 0.0859 0.145
Untended Land Crumbles 279 31.84 51.61% 0.148 0.3876 -0.177

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5503 44.38% 31.18 71.42% -0.094 1.0214 0.025
B 5327 44.09% 30.75 70.96% 0.219 1.2364 -0.19
C 5422 45.29% 31.99 71.84% -0.157 0.7184 0.005
D 5521 45.99% 31.2 71.38% -0.19 0.841 -0.221
E 2042 48.24% 34.52 70.13% -0.088 0.7924 0.125
F 2047 45.98% 33.84 74.94% 0.179 1.1936 0.175
G 1795 46.54% 33.95 74.87% 0.339 1.2881 0.039
H 1854 44.8% 33.91 74.0% -0.189 0.7848 0.049

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 601 0.0% 16.42 61.9% 0.239 0.8303 0.145
Not Using Events or Tokens 2366 40.03% 22.36 72.15% -0.465 0.0618 -0.608
Skip Initial Invader Actions 305 24.27% 37.41 83.28% 0.282 -0.414 0.434
Start of Game Growth 437 22.65% 36.63 83.52% 0.523 0.1551 0.831
Unlimited Undo 1578 36.59% 34.16 79.21% 0.226 0.2231 0.724
Using Tokens but Not Events 1269 34.43% 28.96 76.83% 0.027 0.0814 0.051

Terror Level

Terror Level Completed Average Score Win Rate
I 2234 17.16 13.34%
II 5075 30.63 67.7%
III 5086 34.73 88.97%
IV 2397 38.25 99.79%

Results

Result Completed
Win: Invaders destroyed (Terror I) 298
Win: Invaders destroyed (Terror III) 4437
Win: Invaders destroyed (Terror II) 3311
Win: Terror victory (Terror IV) 2382
Game abandoned (v.3.0+) 851
Lose: Invader deck ran out 139
Lose: Adversary condition 974
Win: Sacrifice victory 38
Lose: Scenario condition 62
Win: Scenario condition 185
Lose: Blight pool ran out 1991
Lose: Spirit destroyed 124

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-10 03:48:18 (Pacific Time)