Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 64 21.88% 23.53 82.81% 0.239 0.2349
Blitz 0 143 43.26% 31.02 71.33%
Dahan Insurrection 4 172 31.95% 50.76 68.6% -0.679 -0.6463 0.223
Despicable Theft 2 28 53.57% 27.36 57.14%
Elemental Invocation 1 44 47.73% 27.5 65.91%
Guard the Isle's Heart 0 317 12.7% 39.26 71.61% 0.162 -0.3794 0.056
Powers Long Forgotten 1 79 48.1% 25.95 56.96% -0.153
Rituals of Terror 3 56 33.93% 39.27 73.21% -0.203 -0.1919
Rituals of the Destroying Flame 3 27 66.67% 32.7 77.78% -0.255 0.5335
Second Wave 0 774 40.36% 30.56 77.13% -0.495 -0.4974 0.748
Varied Terrains 2 49 55.1% 32.1 67.35% 0.119 0.7504
Ward the Shores 2 92 49.44% 29.6 59.78% -0.219 0.612 -0.089

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 566 34.82 57.42% 0.098 0.3184 0.365
Aid From Lesser Spirits 602 36.13 59.8% -0.25 -0.1811 0.68
All Things Weaken 353 32.37 57.22% 0.405 0.802 0.034
Attenuated Essence 142 33.75 54.23% -0.535 -0.4598 -0.21
Back Against the Wall 604 34.99 57.45% 0.645 0.6257 -0.299
Blight Corrodes the Spirit 124 29.76 52.42% 0.6 0.8852 0.191
Burn Brightest Before the End 122 31.35 50.82% 0.402 0.6281 0.123
Disintegrating Ecosystem 531 29.99 52.73% 0.524 0.8072 1.241
Downward Spiral 1285 26.86 58.52% -0.763 -0.5307 -0.011
Erosion of Will 562 31.49 51.78% -0.647 -0.3103 -0.296
Intensifying Exploitation 137 31.81 51.09% -0.061 0.2753 0.348
Invaders Find the Land to Their Liking 176 33.97 78.41% 0.174 -0.3809 0.253
Memory Fades to Dust 1265 26.72 57.87% -0.387 -0.0476 0.369
Power Corrodes the Spirit 368 32.85 54.35% 0.063 0.2927 0.419
Promising Farmlands 601 29.03 52.75% 0.099 0.4548 -0.665
Shattered Fragments of Power 134 35.3 54.48% -0.248 -0.1913 0.564
Slow Dissolution of Will 101 31.85 46.53% 0.089 0.4132 0.054
Strong Earth Shatters Slowly 84 39.64 88.1% 0.759 0.1194
The Border of Life and Death 33 28.91 63.64% 0.369 -0.0429 -0.078
Thriving Communities 429 31.0 51.52% -0.443 -0.2117 0.254
Thriving Crops 74 35.61 66.22% -0.334 -0.4907 1.313
Tipping Point 129 28.94 47.29%
Unnatural Proliferation 440 35.55 59.77% -0.029 0.0975 -0.628
Untended Land Crumbles 431 30.74 50.81% -0.216 -0.0094 0.293

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8087 43.22% 28.55 65.5% -0.274 0.6602 -0.289
B 7688 43.1% 28.7 65.95% 0.327 1.1583 0.18
C 7827 43.2% 30.0 66.93% -0.846 -0.0853 -0.41
D 7922 45.08% 28.81 65.94% -0.188 0.6922 0.149
E 3354 47.75% 32.72 66.34% 0.274 0.9921 0.132
F 3264 45.21% 31.86 70.34% 0.606 1.4451 0.297
G 2719 45.43% 31.86 70.32% -0.398 0.4232 -0.035
H 2871 44.0% 31.66 68.86% 0.51 1.2927 -0.038

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 878 0.0% 14.34 55.24% -0.49 0.3563
Not Using Events or Tokens 3497 37.75% 19.86 64.34% 0.527 0.8923 -0.759
Skip Initial Invader Actions 423 22.12% 37.88 80.14% 0.537 -0.2554 0.758
Start of Game Growth 601 22.83% 35.64 79.53% 0.698 0.1724 -0.038
Unlimited Undo 2269 36.14% 32.52 75.45% 0.626 0.693 0.508
Using Tokens but Not Events 1994 34.8% 26.99 70.91% -0.29 -0.2907 0.461

Terror Level

Terror Level Completed Average Score Win Rate
I 4379 12.31 8.2%
II 7113 29.92 65.64%
III 7179 34.93 89.25%
IV 3248 38.88 99.78%

Results

Result Completed
Win: Invaders destroyed (Terror I) 359
Win: Invaders destroyed (Terror III) 6305
Win: Invaders destroyed (Terror II) 4523
Win: Terror victory (Terror IV) 3222
Game abandoned (v.3.0+) 2773
Lose: Invader deck ran out 180
Lose: Adversary condition 1323
Win: Sacrifice victory 50
Lose: Scenario condition 82
Win: Scenario condition 217
Lose: Unique spirit condition 1
Lose: Blight pool ran out 2719
Lose: Spirit destroyed 165

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-01 23:57:53 (Pacific Time)