Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 6 16.67% 25.17 100.0% 0.52 0.318
Blitz 0 50 40.0% 29.26 76.0% 0.243 0.5002 -1.092
Dahan Insurrection 4 95 33.68% 58.58 80.0% 0.938 1.3509 0.882
Despicable Theft 2 12 33.33% 41.42 91.67% 0.189 0.6347 -0.089
Elemental Invocation 1 19 47.37% 31.0 89.47% 0.082 0.5676 -0.397
Guard the Isle's Heart 0 188 11.73% 43.1 75.0% 0.301 0.6066 0.047
Powers Long Forgotten 1 35 51.43% 30.89 68.57% -0.579 -0.3976 -0.183
Rituals of Terror 3 26 30.77% 42.46 84.62% 0.146 0.2669 0.239
Rituals of the Destroying Flame 3 15 73.33% 36.07 86.67% 0.182 0.5971 -0.254
Second Wave 0 407 41.69% 30.89 81.08% -0.057 0.5089 0.02
Varied Terrains 2 3 33.33% 42.0 100.0% 0.35 0.876 0.194
Ward the Shores 2 52 52.0% 35.98 69.23% -0.375 0.7867 0.13

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 342 35.31 59.36% -0.845 1.0578 -0.57
Aid From Lesser Spirits 364 35.8 60.99% -0.963 0.7664 -0.52
All Things Weaken 161 32.54 52.8% -0.768 1.2172 -0.652
Back Against the Wall 376 34.91 55.85% -1.388 0.4284 -0.639
Disintegrating Ecosystem 299 30.25 53.18% -1.924 0.1265 -0.891
Downward Spiral 782 28.64 63.3% -1.012 0.9808 -0.455
Erosion of Will 334 32.21 54.79% -1.123 0.9602 -0.717
Invaders Find the Land to Their Liking 79 40.78 82.28% 0.092 0.5329 0.203
Memory Fades to Dust 761 28.04 62.02% -0.793 1.2907 -0.462
Power Corrodes the Spirit 161 33.71 57.76% -0.988 0.9501 -0.71
Promising Farmlands 370 30.58 55.68% -0.758 1.2876 -0.946
Strong Earth Shatters Slowly 41 42.93 95.12% 0.118 0.5425 0.726
Thriving Communities 197 34.26 59.9% -1.578 0.4061 -0.411
Tipping Point 129 28.94 47.29% -0.735
Unnatural Proliferation 196 38.67 62.76% -1.223 0.741 -0.304
Untended Land Crumbles 172 32.51 51.74% -1.551 0.4423 -0.613

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4117 45.24% 32.81 76.0% 0.166 0.9632 -0.145
B 3885 45.65% 32.32 75.73% -0.094 0.6493 -0.291
C 4020 46.12% 33.85 76.84% 0.109 0.6769 -0.0
D 4373 46.6% 33.04 75.83% -0.058 0.7381 -0.259
E 1239 48.36% 37.8 76.35% 0.195 0.8424 0.26
F 1434 46.79% 35.3 79.57% 0.034 0.7586 0.278
G 1224 45.57% 35.08 79.33% -0.216 0.5153 0.138
H 1331 43.93% 35.59 78.51% -0.121 0.5914 0.029

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 457 0.0% 17.93 67.61% -1.105 1.0243
Not Using Events or Tokens 1817 42.49% 24.18 78.21% -0.099 0.0755 -0.156
Skip Initial Invader Actions 224 15.38% 36.37 90.18% 0.45 0.3081 -0.202
Start of Game Growth 330 17.78% 37.08 89.39% 0.651 -0.1099 -0.024
Unlimited Undo 1189 35.15% 36.39 85.53% 0.785 0.1807 0.862
Using Tokens but Not Events 991 34.3% 31.46 82.34% 0.583 0.4266 0.349

Terror Level

Terror Level Completed Average Score Win Rate
I 1172 22.56 22.1%
II 3886 30.98 69.79%
III 3908 34.53 88.95%
IV 1865 37.77 99.79%

Results

Result Completed
Win: Invaders destroyed (Terror I) 259
Win: Invaders destroyed (Terror III) 3404
Win: Invaders destroyed (Terror II) 2606
Win: Terror victory (Terror IV) 1854
Lose: Invader deck ran out 104
Lose: Adversary condition 756
Win: Sacrifice victory 29
Lose: Scenario condition 57
Win: Scenario condition 156
Lose: Blight pool ran out 1511
Lose: Spirit destroyed 95

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)