Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 50 22.0% 24.62 82.0% 0.154 0.2991 -0.224
Blitz 0 120 43.22% 31.99 71.67% 0.766 1.0008 -0.442
Dahan Insurrection 4 162 31.45% 51.04 68.52% -0.534 -0.7773 0.305
Despicable Theft 2 26 53.85% 28.04 57.69% -0.334 0.307 0.134
Elemental Invocation 1 42 47.62% 27.29 64.29% -0.506 0.242 -0.319
Guard the Isle's Heart 0 280 12.18% 39.77 72.86% -0.017 -0.566 0.52
Powers Long Forgotten 1 64 51.56% 28.81 64.06% -0.757 -0.0494 -0.356
Rituals of Terror 3 48 29.17% 40.48 75.0% 0.246 0.3705 0.469
Rituals of the Destroying Flame 3 25 68.0% 33.8 80.0% 0.723 1.6491 -0.285
Second Wave 0 685 40.94% 30.5 77.23% -0.151 -0.0113 0.649
Varied Terrains 2 38 52.63% 35.29 71.05% 0.979 1.7661 -0.604
Ward the Shores 2 84 49.38% 30.06 61.9% 0.178 1.2491 -0.344

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 519 35.05 59.15% 0.985 1.2394 0.063
Aid From Lesser Spirits 559 35.75 60.11% 0.203 0.1297 0.425
All Things Weaken 315 32.64 57.78% 0.762 1.0812 0.202
Attenuated Essence 99 35.3 57.58% 0.447 0.4972 -0.355
Back Against the Wall 550 34.81 57.09% 0.32 0.3478 0.044
Blight Corrodes the Spirit 92 30.85 50.0% 0.351 0.5636 -0.023
Burn Brightest Before the End 93 32.22 54.84% -0.075 -0.0541 0.176
Disintegrating Ecosystem 482 29.82 51.04% -0.571 -0.2285 -0.404
Downward Spiral 1174 27.22 59.45% -0.485 -0.3666 0.281
Erosion of Will 502 31.99 53.59% 0.273 0.5605 -0.278
Intensifying Exploitation 109 29.93 48.62% 0.236 0.4622 -0.017
Invaders Find the Land to Their Liking 156 34.51 79.49% 0.056 -0.5119 0.597
Memory Fades to Dust 1144 26.87 58.22% 0.305 0.548 0.274
Power Corrodes the Spirit 329 32.88 54.71% 0.22 0.418 0.036
Promising Farmlands 538 29.73 53.9% -0.082 0.191 -0.37
Shattered Fragments of Power 103 35.16 58.25% -0.193 -0.1055 0.199
Slow Dissolution of Will 77 31.83 45.45% -0.01 0.3769 0.119
Strong Earth Shatters Slowly 75 41.35 88.0% 0.5 -0.151 0.976
The Border of Life and Death 24 28.29 66.67% -0.123 -0.7222 -0.169
Thriving Communities 382 31.12 52.62% -0.611 -0.2963 -0.231
Thriving Crops 56 33.95 67.86% 0.402 0.2607 0.5
Tipping Point 129 28.94 47.29% -0.174
Unnatural Proliferation 381 36.74 61.68% 0.659 0.8559 0.308
Untended Land Crumbles 376 31.57 52.39% -0.201 0.0036 0.07

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7154 43.34% 29.34 67.61% -0.132 0.8582 -0.048
B 6908 43.35% 29.17 67.05% -0.281 0.6305 -0.124
C 6966 43.56% 30.75 68.99% 0.241 0.9643 0.135
D 7093 45.26% 29.33 67.47% -0.421 0.5277 -0.176
E 2908 47.93% 33.34 67.81% 0.42 1.2283 0.148
F 2827 45.0% 32.04 71.21% 0.087 0.9624 -0.017
G 2368 45.46% 32.26 71.79% 0.116 0.9295 0.047
H 2534 44.1% 32.1 70.05% -0.012 0.8085 0.031

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 785 0.0% 14.76 56.43% -1.039 -0.3084 -0.153
Not Using Events or Tokens 3141 38.32% 20.42 66.13% 0.598 0.9458 -0.779
Skip Initial Invader Actions 391 22.95% 38.47 80.82% -0.213 -0.79 0.945
Start of Game Growth 546 23.61% 36.53 80.95% 0.777 0.2752 0.65
Unlimited Undo 2063 36.46% 32.96 76.2% 0.135 0.0204 0.862
Using Tokens but Not Events 1687 34.35% 26.79 71.55% 0.577 0.5469 -0.206

Terror Level

Terror Level Completed Average Score Win Rate
I 3611 13.4 9.22%
II 6378 30.12 66.56%
III 6472 34.83 89.2%
IV 2966 38.67 99.76%

Results

Result Completed
Win: Invaders destroyed (Terror I) 333
Win: Invaders destroyed (Terror III) 5674
Win: Invaders destroyed (Terror II) 4108
Win: Terror victory (Terror IV) 2943
Game abandoned (v.3.0+) 2096
Lose: Invader deck ran out 171
Lose: Adversary condition 1182
Win: Sacrifice victory 45
Lose: Scenario condition 73
Win: Scenario condition 207
Lose: Blight pool ran out 2446
Lose: Spirit destroyed 149

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-03 03:34:55 (Pacific Time)