Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 2 0.0% 18.0 50.0%
Blitz 0 28 35.71% 24.18 32.14% -0.235 -0.0204 -0.815
Dahan Insurrection 4 22 22.73% 44.0 54.55% -0.512 -0.8003 -0.023
Despicable Theft 2 1 0.0% 31.0 100.0%
Elemental Invocation 1 5 40.0% 38.8 40.0% -0.81
Guard the Isle's Heart 0 146 4.79% 34.16 61.64% -0.063 -0.6634 -0.008
Powers Long Forgotten 1 1 0.0% 0.0 0.0%
Rituals of Terror 3 8 50.0% 9.88 0.0% -1.262
Rituals of the Destroying Flame 3 2 0.0% 28.5 50.0%
Second Wave 0 56 44.64% 25.79 75.0% -0.041 0.2085 0.1
Varied Terrains 2 5 40.0% 16.0 60.0%
Ward the Shores 2 10 10.0% 14.8 30.0% -0.265 0.918 -0.351

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 20 40.95 60.0% 0.164 0.2355 0.183
Aid From Lesser Spirits 20 32.2 55.0% -0.109 -0.1797 0.235
All Things Weaken 26 37.96 84.62% 0.629 0.888 1.303
Attenuated Essence 5 22.2 40.0%
Back Against the Wall 15 47.27 93.33% 0.31 0.3636 1.226
Blight Corrodes the Spirit 4 20.0 50.0% -0.166 -0.0208 -0.359
Burn Brightest Before the End 6 29.17 66.67% -0.405 -0.3886
Disintegrating Ecosystem 7 27.71 57.14% 0.295
Downward Spiral 12 22.75 58.33% -0.107
Erosion of Will 18 29.83 44.44% -0.086 0.069 -0.831
Intensifying Exploitation 9 23.11 77.78% 0.566 0.7014
Invaders Find the Land to Their Liking 10 44.1 90.0% 0.215 -0.3995 0.331
Memory Fades to Dust 17 34.94 58.82% -0.132 0.0712 -0.226
Power Corrodes the Spirit 16 32.25 43.75% 0.105 0.2794 0.386
Promising Farmlands 12 36.67 50.0% -0.432 -0.2335 -0.031
Shattered Fragments of Power 12 39.0 83.33% -0.152
Slow Dissolution of Will 1 67.0 100.0% 0.313
Strong Earth Shatters Slowly 9 36.89 77.78% -0.172 -0.8685 -0.202
The Border of Life and Death 1 58.0 100.0% 0.236 -0.2621
Thriving Communities 15 29.53 53.33% -0.518 -0.3614 0.368
Thriving Crops 4 27.5 25.0% 0.292
Unnatural Proliferation 18 34.0 44.44% 0.045
Untended Land Crumbles 14 32.64 64.29% 0.602

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 818 26.07% 29.43 67.24% 0.529 1.5047 0.483
B 829 26.09% 28.67 64.41% 0.114 1.0036 -0.318
C 873 25.92% 28.28 64.72% -0.278 0.4142 -0.088
D 854 26.03% 27.95 66.04% -0.102 0.7937 0.054
E 883 25.51% 28.31 65.8% 0.032 0.7612 -0.162
F 825 26.58% 28.24 64.61% 0.133 0.9647 0.173
G 557 26.39% 27.34 64.09% 0.006 0.7853 -0.587
H 553 26.04% 27.33 67.63% -0.362 0.4205 0.378

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1 0.0% 21.0 100.0%
Not Using Events or Tokens 1 100.0% 16.0 100.0%
Skip Initial Invader Actions 39 5.26% 29.1 48.72% -0.142 -0.9111 -0.872
Start of Game Growth 126 26.4% 32.48 52.38% -1.028 -1.4657 0.39
Unlimited Undo 72 8.33% 33.81 54.17% -0.728 -0.7937 0.347
Using Tokens but Not Events 71 7.14% 26.35 80.28% 0.291 0.2477 -0.213

Terror Level

Terror Level Completed Average Score Win Rate
I 266 13.76 1.5%
II 328 30.19 78.96%
III 350 34.82 93.43%
IV 95 38.63 97.89%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4
Win: Invaders destroyed (Terror III) 320
Win: Invaders destroyed (Terror II) 251
Win: Terror victory (Terror IV) 93
Game abandoned (v.3.0+) 211
Lose: Invader deck ran out 1
Lose: Adversary condition 65
Lose: Scenario condition 34
Win: Scenario condition 15
Lose: Blight pool ran out 37
Lose: Spirit destroyed 8

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)