Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 2 0.0% 18.0 50.0%
Blitz 0 29 34.48% 23.34 31.03%
Dahan Insurrection 4 31 22.58% 45.45 61.29% -0.142 -0.1676 -0.066
Despicable Theft 2 1 0.0% 31.0 100.0%
Elemental Invocation 1 6 50.0% 35.5 50.0% 0.266 0.7142
Guard the Isle's Heart 0 215 5.58% 33.73 56.28% -0.117 -0.717 0.297
Powers Long Forgotten 1 2 50.0% 37.5 50.0%
Rituals of Terror 3 8 50.0% 9.88 0.0%
Rituals of the Destroying Flame 3 2 0.0% 28.5 50.0%
Second Wave 0 59 44.07% 25.29 72.88%
Varied Terrains 2 5 40.0% 16.0 60.0%
Ward the Shores 2 11 18.18% 19.64 36.36%

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 24 41.42 58.33% 0.116
Aid From Lesser Spirits 25 37.76 60.0% 0.251
All Things Weaken 33 35.12 72.73% 0.179
Attenuated Essence 10 34.1 50.0%
Back Against the Wall 18 46.83 94.44%
Blight Corrodes the Spirit 8 26.63 50.0% -0.2
Burn Brightest Before the End 9 29.22 55.56% -0.124 0.0527 -0.264
Disintegrating Ecosystem 10 31.1 60.0% 0.453
Downward Spiral 16 25.75 68.75%
Erosion of Will 20 31.6 50.0%
Intensifying Exploitation 11 27.36 72.73% 0.222
Invaders Find the Land to Their Liking 11 45.09 90.91%
Memory Fades to Dust 18 35.94 61.11%
Power Corrodes the Spirit 21 33.05 47.62% -0.331
Promising Farmlands 18 37.83 50.0% 0.633
Shattered Fragments of Power 15 41.87 80.0% 0.56
Slow Dissolution of Will 4 47.5 75.0% 0.12
Strong Earth Shatters Slowly 11 38.0 72.73%
The Border of Life and Death 1 58.0 100.0%
Thriving Communities 20 28.95 45.0% 0.087
Thriving Crops 4 27.5 25.0%
Unnatural Proliferation 20 34.6 50.0% 0.266 0.4711
Untended Land Crumbles 16 31.63 62.5% -0.293

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1096 25.11% 29.4 64.14% 0.18 1.1712 -0.096
B 1114 24.89% 28.68 61.76% -0.214 0.6508 -0.753
C 1138 25.42% 28.46 62.57% -0.19 0.562 0.252
D 1118 25.51% 27.88 63.6% -0.214 0.7304 0.343
E 1166 24.03% 28.45 63.21% -0.005 0.7496 -0.413
F 1103 25.68% 27.86 61.47% -0.084 0.7909 -0.426
G 738 24.39% 28.06 62.74% 0.45 1.3127 0.995
H 703 23.9% 27.05 64.86% 0.047 0.8545 0.051

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1 0.0% 21.0 100.0%
Not Using Events or Tokens 1 100.0% 16.0 100.0%
Skip Initial Invader Actions 43 11.9% 29.72 48.84%
Start of Game Growth 149 25.68% 31.87 52.35% 0.209 -0.3574
Unlimited Undo 86 12.79% 34.12 54.65% -0.462
Using Tokens but Not Events 105 9.62% 24.42 71.43% -0.065

Terror Level

Terror Level Completed Average Score Win Rate
I 383 12.25 1.04%
II 430 29.91 78.14%
III 448 34.94 93.53%
IV 111 38.9 97.3%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4
Win: Invaders destroyed (Terror III) 408
Win: Invaders destroyed (Terror II) 324
Win: Terror victory (Terror IV) 108
Game abandoned (v.3.0+) 323
Lose: Invader deck ran out 2
Lose: Adversary condition 75
Lose: Scenario condition 49
Win: Scenario condition 23
Lose: Blight pool ran out 47
Lose: Spirit destroyed 9

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)