Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 2 0.0% 18.0 50.0%
Blitz 0 29 34.48% 23.34 31.03%
Dahan Insurrection 4 30 23.33% 46.97 63.33% 0.633
Despicable Theft 2 1 0.0% 31.0 100.0%
Elemental Invocation 1 5 40.0% 38.8 40.0%
Guard the Isle's Heart 0 209 5.74% 33.87 56.46% 0.293
Powers Long Forgotten 1 2 50.0% 37.5 50.0%
Rituals of Terror 3 8 50.0% 9.88 0.0%
Rituals of the Destroying Flame 3 2 0.0% 28.5 50.0%
Second Wave 0 59 44.07% 25.29 72.88%
Varied Terrains 2 5 40.0% 16.0 60.0%
Ward the Shores 2 11 18.18% 19.64 36.36% 0.136 1.0049

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 24 41.42 58.33% 0.509
Aid From Lesser Spirits 24 36.25 58.33% 0.243 0.1299 0.112
All Things Weaken 33 35.12 72.73% 0.203
Attenuated Essence 10 34.1 50.0% -0.192 -0.0663 -0.107
Back Against the Wall 18 46.83 94.44%
Blight Corrodes the Spirit 8 26.63 50.0% -0.226
Burn Brightest Before the End 8 29.25 62.5% 0.135
Disintegrating Ecosystem 9 29.11 55.56% 0.408
Downward Spiral 16 25.75 68.75% 0.232 0.4821
Erosion of Will 20 31.6 50.0% 0.064 0.3221
Intensifying Exploitation 10 22.8 70.0% -0.07
Invaders Find the Land to Their Liking 11 45.09 90.91%
Memory Fades to Dust 18 35.94 61.11%
Power Corrodes the Spirit 21 33.05 47.62% -0.365
Promising Farmlands 18 37.83 50.0% 0.572
Shattered Fragments of Power 15 41.87 80.0% 0.529
Slow Dissolution of Will 4 47.5 75.0% 0.151
Strong Earth Shatters Slowly 11 38.0 72.73%
The Border of Life and Death 1 58.0 100.0%
Thriving Communities 20 28.95 45.0% 0.023
Thriving Crops 4 27.5 25.0%
Unnatural Proliferation 19 35.42 47.37%
Untended Land Crumbles 16 31.63 62.5% 0.17 0.3956 -0.192

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1074 25.16% 29.38 64.25% 0.116 0.9152 -0.135
B 1092 24.93% 28.68 61.9% -0.107 0.6235 -0.676
C 1117 25.45% 28.5 62.76% 0.229 0.8328 0.413
D 1096 25.57% 27.87 63.78% -0.04 0.7164 0.416
E 1147 24.08% 28.46 63.38% -0.144 0.4401 -0.127
F 1087 25.78% 27.85 61.55% -0.13 0.5723 -0.693
G 729 24.28% 27.89 62.55% 0.265 1.0219 0.951
H 697 24.1% 27.08 64.99% -0.144 0.4872 -0.193

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1 0.0% 21.0 100.0%
Not Using Events or Tokens 1 100.0% 16.0 100.0%
Skip Initial Invader Actions 43 11.9% 29.72 48.84% -0.056 -0.3476
Start of Game Growth 148 25.85% 31.82 52.03% -0.056 -0.613
Unlimited Undo 86 12.79% 34.12 54.65% -0.466 -0.4025 0.206
Using Tokens but Not Events 104 9.71% 24.46 71.15% 0.154 0.0273 -0.578

Terror Level

Terror Level Completed Average Score Win Rate
I 376 12.44 1.06%
II 422 29.94 78.2%
III 442 34.9 93.67%
IV 109 38.84 97.25%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4
Win: Invaders destroyed (Terror III) 403
Win: Invaders destroyed (Terror II) 318
Win: Terror victory (Terror IV) 106
Game abandoned (v.3.0+) 315
Lose: Invader deck ran out 2
Lose: Adversary condition 74
Lose: Scenario condition 48
Win: Scenario condition 23
Lose: Blight pool ran out 47
Lose: Spirit destroyed 9

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)