Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Blitz 0 14 21.43% 34.0 21.43% 0.027 0.2848 -0.93
Dahan Insurrection 4 1 0.0% 88.0 100.0% 0.297
Guard the Isle's Heart 0 58 6.9% 35.03 65.52% -0.332 -0.0261 -0.296
Second Wave 0 17 52.94% 34.47 88.24% 0.08 0.6458 -0.092
Varied Terrains 2 1 0.0% 24.0 100.0% 0.022 0.5478
Ward the Shores 2 1 0.0% 39.0 100.0% 0.028 1.1897

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 9 43.67 66.67% 0.017 1.9198 -0.276
Aid From Lesser Spirits 5 47.4 60.0% -0.435 1.2952 0.138
All Things Weaken 10 47.2 90.0% -0.507 1.4781 0.253
Back Against the Wall 6 52.67 83.33% 0.244 2.061 0.248
Disintegrating Ecosystem 3 38.33 100.0% 0.222
Downward Spiral 4 20.5 75.0%
Erosion of Will 6 34.5 50.0% -0.541
Invaders Find the Land to Their Liking 5 52.8 100.0% 0.033 0.4742 0.085
Memory Fades to Dust 5 38.4 80.0% 0.17 2.2539 -0.109
Power Corrodes the Spirit 6 32.17 16.67% -0.336 1.6019 -0.237
Promising Farmlands 5 36.8 40.0% -0.476 1.57 -0.467
Strong Earth Shatters Slowly 2 48.5 50.0% -0.107
Thriving Communities 2 53.0 100.0% 0.036 2.0201 0.363
Unnatural Proliferation 5 48.0 80.0% 0.658
Untended Land Crumbles 3 39.67 66.67% -0.306 1.6868

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 205 29.41% 36.81 78.05% 0.788 1.5855 0.013
B 191 29.47% 35.3 73.82% -0.063 0.6805 -0.476
C 210 30.14% 36.03 75.24% 0.015 0.5836 -0.065
D 200 31.16% 35.66 77.0% -0.475 0.3206 0.671
E 205 31.86% 35.96 78.54% -0.42 0.2271 0.136
F 177 30.68% 37.49 75.14% 0.182 0.9059 0.509
G 138 34.06% 33.84 71.74% -0.065 0.667 -0.942
H 119 32.77% 35.08 76.47% 0.077 0.7897 0.099

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1 0.0% 21.0 100.0% 0.035 2.1639
Not Using Events or Tokens 1 100.0% 16.0 100.0%
Skip Initial Invader Actions 4 33.33% 21.5 100.0% 0.106 -0.0361
Start of Game Growth 34 42.42% 44.71 79.41% 0.227 -0.5339 0.16
Unlimited Undo 5 20.0% 48.0 100.0% 0.033 -0.5713
Using Tokens but Not Events 14 7.69% 29.0 100.0% 0.169 0.0129

Terror Level

Terror Level Completed Average Score Win Rate
I 43 22.56 2.33%
II 90 30.98 85.56%
III 91 34.53 96.7%
IV 22 37.77 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1
Win: Invaders destroyed (Terror III) 87
Win: Invaders destroyed (Terror II) 76
Win: Terror victory (Terror IV) 22
Lose: Adversary condition 28
Lose: Scenario condition 17
Win: Scenario condition 2
Lose: Blight pool ran out 9
Lose: Spirit destroyed 4

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)