Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Dahan Insurrection 4 1 0.0% 62.0 6.182 100.0% 0.101 0.4992
Guard the Isle's Heart 0 1 0.0% 54.0 5.965 100.0% 0.098 0.4648
Second Wave 0 1 100.0% 20.0 -3.889 0.0% -0.359 0.07

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 1 21.0 -5.153 0.0% -0.286 1.7868
Aid From Lesser Spirits 1 50.0 2.613 100.0% 0.059 1.977
Back Against the Wall 2 25.0 -3.114 50.0% -0.221 1.8701
Downward Spiral 2 48.0 4.275 100.0% 0.333 2.3558
Erosion of Will 2 32.5 0.107 50.0% -0.27 1.9393
Memory Fades to Dust 3 29.67 0.967 66.67% 0.336 2.5549
Promising Farmlands 2 26.0 -0.159 0.0% -0.325 1.8893
Strong Earth Shatters Slowly 2 28.0 0.169 100.0% 0.314 0.7242
Tipping Point 1 19.0 -4.769 0.0% -0.353 1.8734

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 21 52.38% 34.57 1.131 76.19% 0.367 -0.3938
B 23 65.22% 31.43 -1.772 65.22% -0.301 -1.1581
C 14 57.14% 35.14 0.551 71.43% 0.059 -1.0295
D 24 62.5% 33.96 4.904 66.67% -0.24 -1.0898
E 2 100.0% 28.0 0.169 100.0% 0.314 -0.6508
F 4 50.0% 26.0 -1.37 100.0% 0.48 -0.4341
G 11 72.73% 32.55 -0.719 63.64% -0.269 -1.1747
H 5 60.0% 27.6 -0.89 40.0% -0.397 -1.311

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Not Using Events or Tokens 1 0.0% 62.0 6.182 100.0% 0.101 0.3168
Start of Game Growth 1 100.0% 27.0 -0.786 100.0% 0.079 -0.3916
Unlimited Undo 8 25.0% 31.75 -0.357 87.5% 0.19 -0.2299
Using Tokens but Not Events 2 0.0% 28.0 -1.402 100.0% 0.166 0.1137

Terror Level

Terror Level Completed Average Score Win Rate
I 2 22.35 0.0%
II 9 30.84 33.33%
III 9 34.35 100.0%
IV 6 37.52 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror III) 6
Win: Terror victory (Terror IV) 5
Lose: Adversary condition 1
Win: Scenario condition 1
Lose: Blight pool ran out 6
Lose: Spirit destroyed 1

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2025-04-01 02:56:45 (Pacific Time)