Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Dahan Insurrection 4 1 0.0% 62.0 5.823 100.0% 0.104 0.5046
Guard the Isle's Heart 0 1 0.0% 54.0 5.932 100.0% 0.1 0.475
Second Wave 0 1 100.0% 20.0 -3.592 0.0% -0.366 0.0533

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 1 21.0 -5.305 0.0% -0.281 1.7867
Aid From Lesser Spirits 1 50.0 2.811 100.0% 0.059 1.9758
Back Against the Wall 2 25.0 -3.354 50.0% -0.211 1.881
Downward Spiral 2 48.0 4.033 100.0% 0.349 2.3636
Erosion of Will 2 32.5 -0.35 50.0% -0.271 1.9406
Memory Fades to Dust 3 29.67 0.899 66.67% 0.346 2.5612
Promising Farmlands 2 26.0 -0.281 0.0% -0.318 1.8964
Strong Earth Shatters Slowly 2 28.0 -0.027 100.0% 0.323 0.7396
Tipping Point 1 19.0 -5.623 0.0% -0.329 1.8866

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 20 55.0% 35.15 1.491 75.0% 0.329 -0.7447
B 23 65.22% 31.43 -4.562 65.22% -0.195 -1.3594
C 14 57.14% 35.14 0.273 71.43% 0.092 -1.305
D 23 65.22% 34.43 4.921 65.22% -0.243 -1.401
E 2 100.0% 28.0 -0.027 100.0% 0.323 -0.9342
F 3 66.67% 27.0 -0.028 100.0% 0.378 -0.8482
G 11 72.73% 32.55 -1.228 63.64% -0.206 -1.4188
H 4 75.0% 28.75 -0.184 25.0% -0.462 -1.6837

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Not Using Events or Tokens 1 0.0% 62.0 5.823 100.0% 0.104 0.3241
Start of Game Growth 1 100.0% 27.0 -1.173 100.0% 0.085 -0.3745
Unlimited Undo 8 25.0% 31.75 -0.514 87.5% 0.205 -0.1971
Using Tokens but Not Events 2 0.0% 28.0 -1.243 100.0% 0.163 0.1171

Terror Level

Terror Level Completed Average Score Win Rate
I 2 22.34 0.0%
II 9 30.71 33.33%
III 8 34.23 100.0%
IV 6 37.48 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror III) 5
Win: Terror victory (Terror IV) 5
Lose: Adversary condition 1
Win: Scenario condition 1
Lose: Blight pool ran out 6
Lose: Spirit destroyed 1

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2024-11-22 01:58:16 (Pacific Time)