Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 5 0.0% 47.0 100.0%
Blitz 0 10 50.0% 27.1 50.0%
Dahan Insurrection 4 12 16.67% 56.92 66.67% -0.321 -0.1453 -0.419
Elemental Invocation 1 3 33.33% 29.0 66.67%
Guard the Isle's Heart 0 58 12.07% 58.31 84.48% -0.3
Powers Long Forgotten 1 5 100.0% 29.2 80.0%
Rituals of Terror 3 11 45.45% 42.91 81.82%
Rituals of the Destroying Flame 3 2 50.0% 11.5 0.0%
Second Wave 0 38 47.37% 22.58 71.05%
Varied Terrains 2 3 33.33% 13.33 33.33%
Ward the Shores 2 11 54.55% 28.55 45.45%

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 32 40.69 68.75%
Aid From Lesser Spirits 36 30.44 66.67% 0.153 0.106 0.248
All Things Weaken 20 31.05 65.0%
Attenuated Essence 3 63.33 100.0% 0.303
Back Against the Wall 29 38.62 72.41% 0.403
Blight Corrodes the Spirit 4 34.25 75.0%
Burn Brightest Before the End 5 30.2 60.0% 0.286
Disintegrating Ecosystem 15 26.47 40.0%
Downward Spiral 36 28.81 61.11% 0.133 0.3357
Erosion of Will 23 25.0 47.83% -0.201 0.1249 -0.208
Intensifying Exploitation 6 14.67 0.0%
Invaders Find the Land to Their Liking 6 22.83 83.33% -0.15 -0.6697 -0.194
Memory Fades to Dust 43 29.65 60.47%
Power Corrodes the Spirit 21 36.67 66.67% 0.425
Promising Farmlands 20 34.15 45.0% -0.18
Shattered Fragments of Power 3 26.0 100.0%
Slow Dissolution of Will 4 13.0 75.0%
Strong Earth Shatters Slowly 7 39.29 100.0%
The Border of Life and Death 3 18.0 0.0%
Thriving Communities 17 32.88 82.35%
Thriving Crops 4 23.75 25.0%
Tipping Point 6 26.5 50.0%
Unnatural Proliferation 31 34.23 58.06% -0.53 -0.4334
Untended Land Crumbles 11 21.91 45.45%

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 457 36.36% 32.9 77.02% 0.203 1.1104 -0.389
B 482 39.83% 34.12 78.22% 0.111 0.9404 0.567
C 556 36.21% 29.72 71.76% 0.091 0.8427 -0.156
D 482 33.91% 26.79 69.5% 0.261 1.132 -0.22
E 312 33.98% 26.52 63.78% -0.217 0.4859 -0.093
F 331 44.79% 36.86 78.25% -0.201 0.6108 0.304
G 260 39.62% 33.89 77.69% 0.28 1.1011 -0.047
H 281 37.14% 33.09 73.31% -0.522 0.2362 0.021

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 27 0.0% 24.56 88.89%
Not Using Events or Tokens 75 27.45% 24.65 85.33%
Skip Initial Invader Actions 53 17.14% 36.98 92.45% 0.303
Start of Game Growth 57 20.0% 38.96 94.74% 0.303
Unlimited Undo 99 34.57% 28.24 77.78% -0.153
Using Tokens but Not Events 70 28.36% 26.59 85.71% -0.079 -0.1232

Terror Level

Terror Level Completed Average Score Win Rate
I 167 12.37 11.38%
II 323 29.93 69.35%
III 395 34.92 92.91%
IV 166 38.86 98.8%

Results

Result Completed
Win: Invaders destroyed (Terror I) 19
Win: Invaders destroyed (Terror III) 362
Win: Invaders destroyed (Terror II) 213
Win: Terror victory (Terror IV) 163
Game abandoned (v.3.0+) 106
Lose: Invader deck ran out 3
Lose: Adversary condition 57
Win: Sacrifice victory 3
Lose: Scenario condition 8
Win: Scenario condition 14
Lose: Blight pool ran out 100
Lose: Spirit destroyed 3

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)