Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 2 0.0% 44.0 100.0% 0.21 0.2257
Blitz 0 7 71.43% 22.0 42.86% -0.09 0.1977 -0.436
Dahan Insurrection 4 8 0.0% 67.75 87.5% -0.232 -0.4088 -0.134
Elemental Invocation 1 2 50.0% 17.5 50.0%
Guard the Isle's Heart 0 54 11.11% 60.72 85.19% 1.38
Powers Long Forgotten 1 3 100.0% 25.33 100.0%
Rituals of Terror 3 11 45.45% 42.91 81.82% -0.07
Rituals of the Destroying Flame 3 1 100.0% 23.0 0.0% -0.48
Second Wave 0 34 52.94% 22.26 70.59% 0.415 0.4455
Varied Terrains 2 3 33.33% 13.33 33.33% -0.397 0.3782
Ward the Shores 2 10 50.0% 31.4 50.0% -0.451 0.5932 -0.313

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 27 40.11 66.67% -0.074
Aid From Lesser Spirits 32 31.91 68.75% 0.323 0.2691 0.186
All Things Weaken 16 35.88 75.0% -0.097
Attenuated Essence 1 26.0 100.0%
Back Against the Wall 25 34.72 68.0% -0.324
Blight Corrodes the Spirit 2 39.0 100.0%
Disintegrating Ecosystem 14 27.5 42.86% -0.264 0.1445 -1.178
Downward Spiral 33 28.33 57.58% -0.222 -0.0939 -0.239
Erosion of Will 17 27.59 52.94% -0.436
Invaders Find the Land to Their Liking 4 17.5 100.0% 0.331 -0.1843 0.166
Memory Fades to Dust 36 31.67 63.89% 0.449 0.6857 -0.217
Power Corrodes the Spirit 18 40.61 77.78% 0.481
Promising Farmlands 19 35.95 47.37% -0.759
Slow Dissolution of Will 3 10.67 66.67%
Strong Earth Shatters Slowly 7 39.29 100.0% 0.138
Thriving Communities 14 34.86 92.86% 0.366
Thriving Crops 3 31.67 33.33% -0.451 -0.4936 -0.472
Tipping Point 6 26.5 50.0% 0.175
Unnatural Proliferation 26 36.88 69.23% 0.065 0.2058 -0.374
Untended Land Crumbles 7 28.43 71.43% 0.423

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 372 37.25% 34.36 77.42% -0.263 0.5985 0.073
B 380 41.62% 35.8 80.0% 0.447 1.2633 -0.469
C 454 35.1% 30.94 74.23% -0.052 0.6271 0.07
D 382 36.19% 27.35 69.11% -0.695 0.1097 -0.107
E 228 33.33% 27.49 64.91% 0.466 1.1341 -0.022
F 274 43.12% 38.86 81.75% -0.504 0.294 0.684
G 195 42.56% 36.1 79.49% 0.278 1.104 -0.299
H 232 36.8% 35.51 79.74% 0.335 1.1075 0.088

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 25 0.0% 25.16 88.0%
Not Using Events or Tokens 63 29.27% 25.19 85.71%
Skip Initial Invader Actions 48 13.33% 34.46 93.75% 0.533
Start of Game Growth 49 18.75% 37.73 95.92% 0.533
Unlimited Undo 87 33.33% 29.15 81.61% -0.09 -0.0464 0.001
Using Tokens but Not Events 56 32.08% 25.88 83.93% -0.213 -0.2712 0.103

Terror Level

Terror Level Completed Average Score Win Rate
I 127 15.74 14.96%
II 257 30.48 72.37%
III 322 34.79 92.55%
IV 132 38.41 99.24%

Results

Result Completed
Win: Invaders destroyed (Terror I) 19
Win: Invaders destroyed (Terror III) 293
Win: Invaders destroyed (Terror II) 176
Win: Terror victory (Terror IV) 130
Game abandoned (v.3.0+) 68
Lose: Invader deck ran out 2
Lose: Adversary condition 45
Win: Sacrifice victory 3
Lose: Scenario condition 7
Win: Scenario condition 13
Lose: Blight pool ran out 79
Lose: Spirit destroyed 3

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)