Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 2 0.0% 44.0 100.0%
Blitz 0 7 71.43% 22.0 42.86% -0.434
Dahan Insurrection 4 8 0.0% 67.75 87.5% -0.101
Elemental Invocation 1 2 50.0% 17.5 50.0%
Guard the Isle's Heart 0 55 12.73% 60.22 85.45% 0.141 -0.4921 1.327
Powers Long Forgotten 1 5 100.0% 29.2 80.0% -0.142 0.4261
Rituals of Terror 3 11 45.45% 42.91 81.82% -0.071
Rituals of the Destroying Flame 3 1 100.0% 23.0 0.0% -0.483
Second Wave 0 38 47.37% 22.58 71.05% 0.485 0.5876
Varied Terrains 2 3 33.33% 13.33 33.33%
Ward the Shores 2 11 54.55% 28.55 45.45% -0.345

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 28 40.39 67.86% 0.332 0.3759 -0.082
Aid From Lesser Spirits 33 30.94 66.67% 0.238
All Things Weaken 17 33.76 70.59% -0.088
Attenuated Essence 1 26.0 100.0%
Back Against the Wall 27 36.15 70.37% 0.215 0.1569 -0.186
Blight Corrodes the Spirit 4 34.25 75.0% -0.135 0.0383 0.37
Burn Brightest Before the End 2 14.5 50.0% 0.251
Disintegrating Ecosystem 15 26.47 40.0% -1.125
Downward Spiral 33 28.33 57.58% -0.214
Erosion of Will 19 26.68 52.63% -0.434
Intensifying Exploitation 1 21.0 0.0% -0.176 -0.0464 -0.159
Invaders Find the Land to Their Liking 4 17.5 100.0% 0.212
Memory Fades to Dust 37 31.41 62.16% -0.474 -0.2585 -0.221
Power Corrodes the Spirit 19 38.84 73.68% 0.479
Promising Farmlands 19 35.95 47.37% -0.67
Slow Dissolution of Will 3 10.67 66.67%
Strong Earth Shatters Slowly 7 39.29 100.0% 0.142
Thriving Communities 16 31.88 81.25% -0.176 0.0513 0.205
Thriving Crops 3 31.67 33.33% -0.467
Tipping Point 6 26.5 50.0% 0.196
Unnatural Proliferation 27 36.44 66.67% -0.176 -0.125 -0.378
Untended Land Crumbles 7 28.43 71.43% 0.506

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 394 36.6% 33.77 76.4% 0.026 0.9499 0.101
B 413 40.45% 35.17 78.93% 0.429 1.2703 -0.321
C 484 35.79% 30.64 73.55% -0.809 -0.1256 0.026
D 418 35.35% 27.12 69.14% 0.692 1.5327 -0.223
E 252 31.73% 26.66 64.68% 0.088 0.7506 -0.055
F 287 42.91% 38.17 80.49% -0.112 0.6568 0.766
G 216 40.74% 34.44 77.31% 0.101 0.8416 -0.282
H 252 35.86% 34.42 77.38% -0.405 0.3063 0.004

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 27 0.0% 24.56 88.89%
Not Using Events or Tokens 66 28.57% 25.05 86.36% 0.105 0.5907
Skip Initial Invader Actions 51 12.12% 35.22 92.16% -0.412 -1.1433 0.597
Start of Game Growth 52 17.14% 38.29 94.23% -0.412 -0.8374 0.597
Unlimited Undo 90 31.94% 28.71 81.11% -0.298 -0.345 0.064
Using Tokens but Not Events 58 30.91% 25.9 84.48% 0.257 0.1091 0.196

Terror Level

Terror Level Completed Average Score Win Rate
I 144 14.15 13.19%
II 281 30.28 72.24%
III 342 34.84 92.69%
IV 137 38.62 99.27%

Results

Result Completed
Win: Invaders destroyed (Terror I) 19
Win: Invaders destroyed (Terror III) 312
Win: Invaders destroyed (Terror II) 193
Win: Terror victory (Terror IV) 135
Game abandoned (v.3.0+) 83
Lose: Invader deck ran out 2
Lose: Adversary condition 52
Win: Sacrifice victory 3
Lose: Scenario condition 7
Win: Scenario condition 13
Lose: Blight pool ran out 82
Lose: Spirit destroyed 3

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-27 03:41:13 (Pacific Time)