Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 337 22.26% 25.88 87.83% 0.939 0.9117 0.333
Blitz 0 874 38.84% 30.88 67.16% 0.486 0.7364 -0.198
Dahan Insurrection 4 2120 28.98% 40.94 54.06% 0.743 0.4943 -0.07
Despicable Theft 2 226 44.25% 29.7 60.18% 0.099 0.5607 -0.503
Elemental Invocation 1 303 52.81% 27.62 59.08% 0.162 0.8643 -0.758
Guard the Isle's Heart 0 6912 14.42% 41.7 77.49% 1.282 0.7296 0.65
Powers Long Forgotten 1 316 51.28% 25.71 67.41% -0.756 -0.1329 -0.364
Rituals of Terror 3 356 36.34% 34.71 70.51% 0.309 0.502 0.396
Rituals of the Destroying Flame 3 169 68.07% 31.79 67.46% -0.014 0.9078 0.567
Second Wave 0 3669 35.9% 29.17 79.12% 0.704 0.8209 0.435
Varied Terrains 2 198 42.64% 29.92 60.61% -0.48 0.2615 -0.367
Ward the Shores 2 444 37.76% 28.87 61.26% 0.423 1.5072 -0.271

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2732 30.46 53.07% -0.341 -0.0915 -0.162
Aid From Lesser Spirits 2957 33.1 57.49% 0.322 0.2034 0.263
All Things Weaken 1909 29.58 48.93% 0.112 0.4495 -0.238
Attenuated Essence 494 29.33 48.99% 0.555 0.5815 -0.029
Back Against the Wall 2780 31.77 53.31% 0.405 0.4057 -0.097
Blight Corrodes the Spirit 496 29.76 49.4% -0.694 -0.4769 -0.408
Burn Brightest Before the End 503 31.53 50.1% 0.039 0.02 0.019
Disintegrating Ecosystem 2598 28.76 51.89% -0.071 0.3225 -0.155
Downward Spiral 6175 26.55 56.99% -0.403 -0.2943 -0.085
Erosion of Will 2661 29.46 49.98% 0.147 0.4995 -0.274
Intensifying Exploitation 515 27.15 46.8% -0.038 0.2072 -0.144
Invaders Find the Land to Their Liking 925 33.19 73.84% 0.388 -0.1356 0.425
Memory Fades to Dust 6231 26.79 54.81% -0.18 0.0678 -0.137
Power Corrodes the Spirit 1921 29.09 53.36% -0.039 0.1824 -0.038
Promising Farmlands 2802 28.3 50.0% -0.049 0.2342 -0.491
Shattered Fragments of Power 530 29.38 43.77% 0.328 0.4048 -0.205
Slow Dissolution of Will 530 26.61 38.11% -0.403 -0.0063 -0.351
Strong Earth Shatters Slowly 571 33.47 79.16% 0.422 -0.2736 0.885
The Border of Life and Death 167 27.84 57.49% 0.464 -0.1371 0.512
Thriving Communities 1928 28.51 49.74% -0.221 0.1354 -0.227
Thriving Crops 252 28.87 56.35% -0.073 -0.2689 -0.291
Tipping Point 666 29.27 52.1% -0.099
Unnatural Proliferation 2118 31.06 53.35% -0.383 -0.221 -0.151
Untended Land Crumbles 1961 28.12 49.82% -0.443 -0.2117 -0.261

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 43178 41.39% 27.91 65.75% -0.096 0.9093 -0.29
B 40438 41.8% 28.21 67.1% -0.133 0.7863 -0.085
C 41214 39.04% 29.44 70.03% -0.088 0.6464 0.055
D 35024 40.49% 28.47 69.37% -0.066 0.9119 -0.252
E 16601 40.75% 29.02 68.75% 0.113 0.9332 0.038
F 17714 40.62% 30.04 70.4% 0.167 1.0409 -0.037
G 16067 40.41% 31.01 71.61% 0.056 0.8649 0.29
H 16794 38.64% 31.38 71.04% 0.068 0.8829 0.27

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3906 0.0% 17.56 63.85% -0.811 -0.1028 -0.893
Not Using Events or Tokens 15192 38.38% 21.72 68.15% 0.19 0.5581 -0.111
Skip Initial Invader Actions 4033 13.2% 40.45 86.93% 0.542 -0.0422 1.42
Start of Game Growth 6190 13.71% 37.27 86.35% 0.716 0.2024 0.464
Unlimited Undo 14562 30.2% 31.18 77.3% 0.201 0.0916 0.757
Using Tokens but Not Events 18236 27.46% 29.09 76.03% 0.011 -0.0152 -0.16

Terror Level

Terror Level Completed Average Score Win Rate
I 23175 13.33 13.81%
II 40122 30.1 70.14%
III 35536 34.83 90.2%
IV 14715 38.67 99.54%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3198
Win: Invaders destroyed (Terror III) 31450
Win: Invaders destroyed (Terror II) 26907
Win: Terror victory (Terror IV) 14542
Game abandoned (v.3.0+) 11984
Lose: Invader deck ran out 828
Lose: Adversary condition 7598
Win: Sacrifice victory 239
Lose: Scenario condition 1234
Win: Scenario condition 1705
Lose: Blight pool ran out 13057
Lose: Spirit destroyed 806

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)