Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 242 22.31% 25.84 89.67% 0.59 0.6413 -0.417
Blitz 0 726 42.18% 29.41 66.12% 0.242 0.4427 -0.425
Dahan Insurrection 4 1856 29.16% 41.98 54.74% 0.142 -0.0694 -0.174
Despicable Theft 2 173 50.29% 31.99 61.27% -1.234 -0.3894 -0.583
Elemental Invocation 1 221 59.73% 29.0 59.73% 0.038 1.1088 -0.509
Guard the Isle's Heart 0 5775 14.7% 42.35 77.89% 0.935 0.2108 0.466
Powers Long Forgotten 1 258 51.97% 27.06 70.93% -0.474 0.4322 -0.292
Rituals of Terror 3 256 35.25% 38.76 80.86% 0.205 0.2349 0.631
Rituals of the Destroying Flame 3 146 67.13% 33.07 68.49% 0.318 1.5068 0.598
Second Wave 0 3217 35.51% 29.46 80.6% 0.09 0.1706 -0.509
Varied Terrains 2 130 43.85% 32.11 62.31% 0.078 0.9788 -0.273
Ward the Shores 2 390 40.21% 29.76 62.82% -1.58 -0.5252 -0.273

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2381 31.26 54.77% 0.006 0.1447 -0.291
Aid From Lesser Spirits 2566 33.2 57.99% -0.234 -0.2931 0.074
All Things Weaken 1519 30.0 49.18% -0.734 -0.379 -0.534
Attenuated Essence 236 27.66 41.53% -0.411 -0.2998 -0.509
Back Against the Wall 2417 31.98 53.29% -0.281 -0.2044 -0.296
Blight Corrodes the Spirit 226 30.27 49.56% -0.38 -0.1695 -0.554
Burn Brightest Before the End 230 32.83 50.43% -0.06 0.0602 0.036
Disintegrating Ecosystem 2239 29.2 52.21% -0.112 0.2571 -0.398
Downward Spiral 5282 27.29 59.24% -0.252 -0.0549 -0.326
Erosion of Will 2305 29.76 50.15% -0.549 -0.2821 -0.561
Intensifying Exploitation 262 27.29 49.24% -0.017 0.2532 0.099
Invaders Find the Land to Their Liking 700 34.75 75.57% 0.251 -0.2599 0.512
Memory Fades to Dust 5316 27.39 56.3% -0.214 0.0971 -0.469
Power Corrodes the Spirit 1506 29.67 54.71% -0.163 0.1319 -0.162
Promising Farmlands 2465 28.72 50.91% -0.567 -0.2312 -0.558
Shattered Fragments of Power 246 29.54 43.5% -0.255 -0.1463 -0.194
Slow Dissolution of Will 244 27.02 36.07% -1.247 -0.8473 -0.677
Strong Earth Shatters Slowly 463 34.65 81.64% 0.536 -0.0773 0.77
The Border of Life and Death 75 26.2 48.0% 0.628 0.3355 0.274
Thriving Communities 1549 29.14 51.32% 0.132 0.4647 -0.462
Thriving Crops 123 30.07 56.1% -0.023 -0.1098 -0.102
Tipping Point 666 29.27 52.1% -0.316
Unnatural Proliferation 1687 31.63 54.42% 0.019 0.1673 -0.38
Untended Land Crumbles 1567 29.14 51.05% 0.068 0.3746 -0.472

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 34472 42.18% 29.28 69.36% -0.318 0.5867 -0.316
B 32737 42.69% 29.59 70.24% -0.199 0.6289 -0.076
C 33372 39.85% 30.67 73.48% -0.116 0.5638 0.09
D 28499 41.21% 29.77 72.7% 0.031 0.8849 -0.261
E 12320 41.3% 30.28 72.23% 0.076 0.7768 0.067
F 14052 41.44% 31.2 72.72% 0.146 0.9273 -0.075
G 12938 40.91% 32.44 73.95% 0.309 1.0808 0.248
H 13674 38.91% 32.69 73.34% 0.093 0.8616 0.312

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3128 0.0% 18.85 68.0% -1.074 -0.243 -1.104
Not Using Events or Tokens 12125 39.56% 23.35 73.25% 0.064 0.5045 0.225
Skip Initial Invader Actions 3592 12.98% 40.45 88.72% 0.353 -0.2092 1.294
Start of Game Growth 5406 13.2% 37.7 88.29% 0.697 0.1585 0.359
Unlimited Undo 12133 29.98% 32.39 81.13% -0.16 -0.1189 0.778
Using Tokens but Not Events 14948 27.85% 30.25 79.79% 0.164 0.1408 -0.144

Terror Level

Terror Level Completed Average Score Win Rate
I 15896 16.23 17.16%
II 33440 30.54 71.55%
III 29467 34.77 90.29%
IV 12270 38.37 99.53%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2726
Win: Invaders destroyed (Terror III) 26068
Win: Invaders destroyed (Terror II) 22805
Win: Terror victory (Terror IV) 12113
Game abandoned (v.3.0+) 5714
Lose: Invader deck ran out 720
Lose: Adversary condition 6413
Win: Sacrifice victory 211
Lose: Scenario condition 1152
Win: Scenario condition 1548
Lose: Blight pool ran out 10924
Lose: Spirit destroyed 679

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)