Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 257 22.18% 25.99 89.88% 1.149 0.9297 0.099
Blitz 0 760 41.72% 29.33 65.92% 0.184 0.4872 -0.454
Dahan Insurrection 4 1929 28.78% 41.59 54.48% -0.171 -0.3168 -0.136
Despicable Theft 2 180 49.44% 31.47 61.11% -0.202 0.4833 -0.6
Elemental Invocation 1 248 56.05% 28.47 58.87% -0.603 0.1811 -0.693
Guard the Isle's Heart 0 6047 14.43% 41.92 77.38% 0.154 -0.4131 0.487
Powers Long Forgotten 1 270 51.88% 26.87 70.37% -0.074 0.8071 -0.311
Rituals of Terror 3 281 35.69% 37.62 77.94% 0.141 -0.0063 0.467
Rituals of the Destroying Flame 3 153 67.33% 32.37 67.32% -0.628 0.2986 0.568
Second Wave 0 3305 35.56% 29.34 80.48% 0.721 0.7861 -0.546
Varied Terrains 2 153 43.79% 30.92 60.13% -1.038 -0.1685 -0.405
Ward the Shores 2 402 39.49% 29.31 61.94% -1.105 -0.0875 -0.35

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2463 31.08 54.69% -0.25 -0.1324 -0.29
Aid From Lesser Spirits 2634 33.26 58.28% 0.616 0.4748 0.115
All Things Weaken 1592 29.88 49.25% -0.151 0.1991 -0.474
Attenuated Essence 284 27.86 44.72% 0.245 0.2331 -0.521
Back Against the Wall 2486 32.05 53.7% 0.593 0.6293 -0.243
Blight Corrodes the Spirit 276 31.96 52.9% 0.634 0.8647 -0.376
Burn Brightest Before the End 271 31.74 49.08% -0.844 -0.6618 -0.079
Disintegrating Ecosystem 2302 29.01 52.04% -0.561 -0.1613 -0.363
Downward Spiral 5459 27.23 58.84% 0.11 0.1828 -0.262
Erosion of Will 2376 29.63 49.92% -0.517 -0.2734 -0.494
Intensifying Exploitation 296 27.15 47.97% -0.682 -0.3876 -0.198
Invaders Find the Land to Their Liking 751 34.55 75.63% 0.617 0.116 0.531
Memory Fades to Dust 5516 27.3 55.82% -0.088 0.121 -0.398
Power Corrodes the Spirit 1581 29.61 54.46% -0.329 -0.1329 -0.112
Promising Farmlands 2522 28.71 50.95% -0.05 0.2713 -0.564
Shattered Fragments of Power 297 29.88 46.13% -0.105 0.0626 -0.205
Slow Dissolution of Will 305 27.4 38.36% -0.296 0.0925 -0.433
Strong Earth Shatters Slowly 490 34.4 80.82% 0.331 -0.3765 0.819
The Border of Life and Death 91 26.56 53.85% 0.646 0.1536 0.31
Thriving Communities 1624 29.05 51.48% -0.262 0.0468 -0.467
Thriving Crops 143 29.55 56.64% 0.259 0.256 -0.14
Tipping Point 666 29.27 52.1% -0.283
Unnatural Proliferation 1793 31.25 54.1% -0.48 -0.3068 -0.337
Untended Land Crumbles 1640 29.11 50.98% -0.407 -0.0516 -0.429

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 36325 41.91% 29.02 68.66% -0.267 0.6008 -0.317
B 34324 42.36% 29.33 69.63% -0.089 0.737 -0.065
C 34979 39.46% 30.39 72.75% -0.046 0.6502 0.105
D 29933 40.94% 29.44 71.98% -0.129 0.7282 -0.275
E 13158 40.94% 30.11 71.86% 0.218 0.9185 0.075
F 14760 41.1% 30.97 72.36% 0.124 0.9528 -0.086
G 13573 40.74% 32.13 73.51% -0.013 0.8647 0.276
H 14310 38.68% 32.44 72.96% 0.209 0.9903 0.276

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3257 0.0% 18.65 67.39% -0.437 0.2786 -1.076
Not Using Events or Tokens 12744 39.4% 23.09 72.03% -0.253 0.1923 0.093
Skip Initial Invader Actions 3681 12.91% 40.54 88.35% 0.65 0.1014 1.374
Start of Game Growth 5607 13.13% 37.58 87.78% 0.537 -0.1187 0.335
Unlimited Undo 12666 29.87% 32.18 80.47% 0.159 0.1582 0.81
Using Tokens but Not Events 15780 27.68% 29.99 78.8% -0.131 -0.1092 -0.137

Terror Level

Terror Level Completed Average Score Win Rate
I 17294 15.48 16.38%
II 34873 30.46 71.4%
III 30739 34.8 90.28%
IV 12820 38.46 99.51%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2830
Win: Invaders destroyed (Terror III) 27197
Win: Invaders destroyed (Terror II) 23754
Win: Terror victory (Terror IV) 12653
Game abandoned (v.3.0+) 6917
Lose: Invader deck ran out 741
Lose: Adversary condition 6645
Win: Sacrifice victory 219
Lose: Scenario condition 1166
Win: Scenario condition 1587
Lose: Blight pool ran out 11325
Lose: Spirit destroyed 692

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-14 06:18:04 (Pacific Time)