Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 318 21.07% 25.8 88.05% 0.378 0.3313 0.35
Blitz 0 832 39.45% 30.73 66.71% 1.317 1.546 -0.242
Dahan Insurrection 4 2071 28.99% 40.86 53.55% -0.203 -0.521 -0.074
Despicable Theft 2 215 45.12% 29.89 60.0% -0.16 0.6259 -0.522
Elemental Invocation 1 287 53.66% 28.07 58.89% -0.161 0.5294 -0.734
Guard the Isle's Heart 0 6663 14.47% 41.78 77.4% 1.034 0.4331 0.606
Powers Long Forgotten 1 296 50.68% 26.16 69.26% -0.295 0.5267 -0.363
Rituals of Terror 3 348 36.01% 34.71 70.4% -1.02 -1.0205 0.403
Rituals of the Destroying Flame 3 165 67.9% 31.88 67.27% -0.508 0.4624 0.544
Second Wave 0 3578 35.83% 29.05 79.46% 0.086 0.3107 -0.234
Varied Terrains 2 184 42.62% 30.61 61.41% -0.22 0.6278 -0.356
Ward the Shores 2 428 38.24% 28.84 60.75% -1.046 0.0631 -0.295

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2662 30.64 53.46% -0.36 -0.3183 -0.185
Aid From Lesser Spirits 2861 33.17 57.6% -0.149 -0.2344 0.267
All Things Weaken 1819 29.67 49.04% -0.015 0.1954 -0.326
Attenuated Essence 425 28.69 46.59% -0.084 -0.113 -0.065
Back Against the Wall 2701 31.8 53.2% 0.113 0.1475 -0.16
Blight Corrodes the Spirit 443 30.85 51.92% -0.094 0.056 -0.366
Burn Brightest Before the End 453 31.79 49.67% 0.132 0.1395 -0.023
Disintegrating Ecosystem 2515 28.88 51.93% 0.129 0.3074 -0.236
Downward Spiral 5999 26.75 57.44% -0.152 -0.0877 -0.129
Erosion of Will 2572 29.57 49.88% 0.307 0.4325 -0.332
Intensifying Exploitation 455 27.2 46.59% -0.318 -0.1988 -0.188
Invaders Find the Land to Their Liking 878 33.67 74.26% 0.388 -0.2193 0.447
Memory Fades to Dust 6038 26.95 55.05% -0.072 0.1368 -0.176
Power Corrodes the Spirit 1832 29.26 53.77% -0.197 -0.0739 -0.034
Promising Farmlands 2723 28.38 50.09% -0.441 -0.2448 -0.537
Shattered Fragments of Power 459 28.98 42.92% -0.762 -0.7661 -0.184
Slow Dissolution of Will 468 27.2 38.89% -0.817 -0.4992 -0.286
Strong Earth Shatters Slowly 552 33.74 79.53% 0.556 -0.1499 0.853
The Border of Life and Death 153 27.9 56.21% 0.179 -0.2853 0.532
Thriving Communities 1852 28.61 50.11% -0.166 -0.0275 -0.272
Thriving Crops 227 29.09 56.83% -0.108 -0.3845 -0.365
Tipping Point 666 29.27 52.1% -0.141
Unnatural Proliferation 2034 31.23 53.83% 0.135 0.2094 -0.173
Untended Land Crumbles 1878 28.44 50.27% -0.514 -0.3537 -0.29

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 41486 41.53% 28.12 66.26% -0.274 0.6998 -0.301
B 38869 41.98% 28.48 67.67% -0.17 0.7216 -0.092
C 39489 39.02% 29.73 70.78% 0.091 0.7837 0.063
D 33715 40.63% 28.75 70.0% 0.002 0.8937 -0.245
E 15690 40.86% 29.3 69.39% 0.222 0.948 0.032
F 16862 40.66% 30.34 71.03% 0.042 0.8665 -0.045
G 15357 40.52% 31.37 72.18% 0.181 0.9463 0.294
H 16103 38.52% 31.69 71.52% -0.074 0.7022 0.281

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3749 0.0% 17.83 64.82% -0.166 0.4819 -0.909
Not Using Events or Tokens 14567 38.67% 22.0 68.75% 0.023 0.454 -0.121
Skip Initial Invader Actions 3982 13.17% 40.5 87.02% -0.036 -0.8342 1.429
Start of Game Growth 6101 13.61% 37.33 86.48% 0.876 0.4628 0.411
Unlimited Undo 14180 30.24% 31.32 77.64% -0.31 -0.356 0.75
Using Tokens but Not Events 17585 27.62% 29.31 76.69% -0.17 -0.2432 -0.164

Terror Level

Terror Level Completed Average Score Win Rate
I 21630 13.84 14.3%
II 38720 30.21 70.47%
III 34281 34.83 90.25%
IV 14193 38.63 99.53%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3091
Win: Invaders destroyed (Terror III) 30361
Win: Invaders destroyed (Terror II) 26083
Win: Terror victory (Terror IV) 14021
Game abandoned (v.3.0+) 10641
Lose: Invader deck ran out 797
Lose: Adversary condition 7337
Win: Sacrifice victory 234
Lose: Scenario condition 1216
Win: Scenario condition 1656
Lose: Blight pool ran out 12610
Lose: Spirit destroyed 777

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-09 16:35:15 (Pacific Time)