Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 133 23.31% 25.29 94.74% 1.392 1.2545
Blitz 0 587 43.75% 29.4 66.44% 0.315 0.5164 -0.707
Dahan Insurrection 4 1378 35.71% 51.33 66.91% 0.7 0.4945 -0.176
Despicable Theft 2 122 51.64% 34.93 64.75% -0.376 0.3387 -0.543
Elemental Invocation 1 176 61.36% 30.39 58.52% 0.624 1.3416 -0.552
Guard the Isle's Heart 0 4941 15.08% 42.68 78.73% 0.703 0.108 0.308
Powers Long Forgotten 1 202 53.03% 29.97 77.72% 1.543 2.0276 -0.368
Rituals of Terror 3 193 38.67% 40.04 84.97% -0.316 -0.3746 0.925
Rituals of the Destroying Flame 3 131 66.41% 33.52 67.94% -0.281 0.6622 0.455
Second Wave 0 2735 36.46% 29.58 81.57% 0.363 0.4525 -0.416
Varied Terrains 2 56 51.79% 32.21 64.29% -0.694 -0.1781 -0.15
Ward the Shores 2 315 43.83% 32.89 69.21% 0.62 1.7709 -0.119

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2052 31.51 55.6% 0.015 0.4018 -0.564
Aid From Lesser Spirits 2224 33.7 59.49% 0.134 0.3693 -0.208
All Things Weaken 1179 31.27 51.57% -0.865 -0.2805 -0.76
Attenuated Essence 28 28.46 57.14% -0.101 0.3321 -0.706
Back Against the Wall 2099 32.43 53.84% -0.346 -0.0247 -0.59
Blight Corrodes the Spirit 25 32.12 52.0% 0.058 0.7091 -0.041
Burn Brightest Before the End 30 35.87 60.0% 0.151 0.6642 -0.202
Disintegrating Ecosystem 1919 30.14 54.14% -0.479 0.1816 -0.553
Downward Spiral 4533 28.25 60.8% -0.251 0.2314 -0.601
Erosion of Will 2013 30.25 51.66% 0.076 0.6883 -0.909
Intensifying Exploitation 18 36.72 72.22% 0.329 0.9481 0.05
Invaders Find the Land to Their Liking 565 36.6 79.29% 1.465 1.0871 0.346
Memory Fades to Dust 4588 28.18 57.67% -0.533 0.0853 -0.793
Power Corrodes the Spirit 1165 30.38 56.05% 0.12 0.5398 -0.513
Promising Farmlands 2120 29.33 52.88% -0.071 0.6559 -0.816
Shattered Fragments of Power 26 32.96 53.85% -0.134 0.2173 -0.291
Slow Dissolution of Will 41 31.39 51.22% -0.502 0.2528 -0.253
Strong Earth Shatters Slowly 354 36.59 84.18% -0.147 -0.8373 0.435
The Border of Life and Death 6 18.33 50.0% -0.6 -0.4894 -0.376
Thriving Communities 1225 29.86 53.06% -0.136 0.508 -0.76
Thriving Crops 8 34.5 62.5% 0.247 0.6301 0.316
Tipping Point 666 29.27 52.1% -0.582
Unnatural Proliferation 1352 32.26 56.14% -0.486 -0.0396 -0.639
Untended Land Crumbles 1279 29.84 52.54% -0.619 -0.0931 -0.771

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 27215 42.77% 31.29 75.04% -0.297 0.5792 -0.205
B 26458 42.94% 31.19 74.98% -0.073 0.7098 -0.034
C 27409 40.66% 32.32 77.25% 0.189 0.8285 0.065
D 23628 41.96% 31.15 75.99% 0.028 0.8587 -0.302
E 9085 41.93% 32.06 76.5% -0.052 0.5967 -0.01
F 11078 41.85% 32.51 75.78% 0.148 0.8897 -0.165
G 10338 41.51% 34.04 77.01% -0.073 0.6895 0.263
H 10716 40.37% 35.06 78.08% 0.153 0.8412 0.375

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2544 0.0% 20.15 72.33% -1.066 -0.0605 -0.207
Not Using Events or Tokens 9900 40.72% 25.24 77.93% -0.014 0.2631 0.239
Skip Initial Invader Actions 3128 12.79% 40.47 91.3% 0.638 0.1151 1.637
Start of Game Growth 4480 13.02% 38.42 91.56% 0.916 0.5399 -0.384
Unlimited Undo 10120 29.85% 34.19 85.39% -0.251 -0.3275 0.876
Using Tokens but Not Events 12095 28.19% 32.04 84.0% 0.169 0.1223 -0.057

Terror Level

Terror Level Completed Average Score Win Rate
I 10046 21.43 23.96%
II 27890 31.06 73.58%
III 24657 34.72 90.38%
IV 10394 38.0 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2406
Win: Invaders destroyed (Terror III) 21796
Win: Invaders destroyed (Terror II) 19498
Win: Terror victory (Terror IV) 10253
Game abandoned (v.3.0+) 768
Lose: Invader deck ran out 605
Lose: Adversary condition 5406
Win: Sacrifice victory 172
Lose: Scenario condition 1038
Win: Scenario condition 1427
Lose: Blight pool ran out 9062
Lose: Spirit destroyed 556

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-22 03:28:22 (Pacific Time)