Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 372 22.58% 25.7 87.1% 0.784 0.5219 -0.002
Blitz 0 917 38.98% 30.51 66.52% 0.568 0.9328 -0.166
Dahan Insurrection 4 2232 28.47% 40.62 54.08% -0.266 -0.3985 -0.096
Despicable Theft 2 251 45.82% 29.33 58.57% -0.272 0.3521 -0.481
Elemental Invocation 1 329 52.58% 27.57 58.36% -0.911 0.0378 -0.606
Guard the Isle's Heart 0 7422 14.15% 41.55 77.31% 0.921 0.4604 0.681
Powers Long Forgotten 1 349 49.28% 24.82 64.18% -1.077 -0.0744 -0.468
Rituals of Terror 3 379 37.33% 34.92 69.92% 0.063 0.2006 0.517
Rituals of the Destroying Flame 3 180 70.06% 31.48 66.11% -0.494 0.3894 0.574
Second Wave 0 3872 35.76% 29.34 78.98% 0.544 0.5942 0.571
Varied Terrains 2 220 40.64% 31.04 62.73% 0.383 1.3227 -0.314
Ward the Shores 2 471 39.22% 28.26 59.45% -1.212 -0.2538 -0.289

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2852 30.4 52.59% -0.01 0.166 -0.14
Aid From Lesser Spirits 3091 33.18 57.68% 0.535 0.4313 0.338
All Things Weaken 2033 29.58 49.09% 0.218 0.4465 -0.136
Attenuated Essence 586 29.58 48.63% 0.426 0.4602 -0.014
Back Against the Wall 2923 31.83 53.16% -0.008 -0.03 0.022
Blight Corrodes the Spirit 573 28.66 48.34% -0.289 -0.1843 -0.417
Burn Brightest Before the End 591 30.75 48.22% -1.193 -1.053 0.081
Disintegrating Ecosystem 2719 28.67 51.45% -0.56 -0.2012 -0.127
Downward Spiral 6465 26.51 56.75% 0.345 0.4283 0.023
Erosion of Will 2785 29.42 49.59% -0.17 0.0837 -0.238
Intensifying Exploitation 611 27.0 46.81% -0.3 -0.0431 -0.185
Invaders Find the Land to Their Liking 984 32.48 72.76% -0.101 -0.5038 0.362
Memory Fades to Dust 6530 26.7 54.38% -0.02 0.2589 -0.073
Power Corrodes the Spirit 2061 29.08 52.69% -0.015 0.2566 0.004
Promising Farmlands 2938 27.98 49.39% -0.553 -0.26 -0.465
Shattered Fragments of Power 642 29.69 43.93% 0.039 0.1742 -0.095
Slow Dissolution of Will 619 26.16 37.96% -1.228 -0.8662 -0.413
Strong Earth Shatters Slowly 616 33.27 78.57% 0.956 0.3964 0.963
The Border of Life and Death 184 27.36 55.98% -0.135 -0.5015 0.551
Thriving Communities 2061 28.51 49.49% -0.309 0.0091 -0.16
Thriving Crops 297 27.51 55.89% 0.219 0.096 -0.351
Tipping Point 666 29.27 52.1% -0.047
Unnatural Proliferation 2250 31.0 53.29% -0.267 -0.1768 -0.094
Untended Land Crumbles 2073 28.13 49.93% 0.028 0.2968 -0.205

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 45883 40.97% 27.59 64.97% -0.371 0.7782 -0.266
B 43033 41.48% 27.9 66.32% -0.047 1.0212 -0.104
C 43856 38.9% 29.21 69.1% 0.025 0.9442 0.053
D 37203 40.31% 28.15 68.34% -0.194 0.8689 -0.241
E 18116 40.65% 28.84 67.71% 0.102 1.0562 0.032
F 18972 40.45% 29.82 69.96% 0.099 1.102 -0.044
G 17076 40.39% 30.8 71.15% 0.141 1.1093 0.268
H 17921 38.68% 31.1 70.37% 0.27 1.2289 0.291

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4088 0.0% 17.34 63.04% -0.74 0.0418 -0.808
Not Using Events or Tokens 16224 37.82% 21.39 66.91% -0.046 0.2754 -0.154
Skip Initial Invader Actions 4142 13.25% 40.07 86.65% 0.199 -0.442 1.436
Start of Game Growth 6405 13.74% 37.0 86.25% 0.866 0.2868 0.514
Unlimited Undo 15316 30.24% 30.94 76.68% 0.464 0.2521 0.785
Using Tokens but Not Events 19241 27.27% 28.89 75.32% 0.039 -0.044 -0.198

Terror Level

Terror Level Completed Average Score Win Rate
I 25551 12.75 13.14%
II 42440 30.01 69.73%
III 37513 34.87 90.08%
IV 15557 38.76 99.56%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3356
Win: Invaders destroyed (Terror III) 33160
Win: Invaders destroyed (Terror II) 28307
Win: Terror victory (Terror IV) 15383
Game abandoned (v.3.0+) 14016
Lose: Invader deck ran out 874
Lose: Adversary condition 8048
Win: Sacrifice victory 251
Lose: Scenario condition 1279
Win: Scenario condition 1774
Lose: Blight pool ran out 13771
Lose: Spirit destroyed 842

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-09 13:08:08 (Pacific Time)