Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 305 20.66% 25.94 88.52% 0.747 0.3354 0.339
Blitz 0 810 40.18% 30.14 66.17% 0.734 1.0576 -0.366
Dahan Insurrection 4 2040 28.85% 41.0 53.68% 0.162 -0.3278 -0.056
Despicable Theft 2 212 44.34% 29.93 60.38% 0.829 1.3669 -0.468
Elemental Invocation 1 279 53.41% 28.28 59.14% -0.071 0.68 -0.732
Guard the Isle's Heart 0 6557 14.44% 41.8 77.41% 1.03 0.3904 0.597
Powers Long Forgotten 1 294 50.69% 26.28 69.39% -0.866 -0.3445 -0.385
Rituals of Terror 3 342 36.36% 34.89 70.76% -1.23 -1.3192 0.403
Rituals of the Destroying Flame 3 164 67.7% 31.98 67.68% 0.241 1.1303 0.54
Second Wave 0 3520 35.78% 29.04 79.69% -0.089 -0.0008 -0.541
Varied Terrains 2 178 43.5% 30.37 60.67% -0.576 0.3061 -0.36
Ward the Shores 2 422 38.07% 29.01 60.9% -0.91 0.0186 -0.307

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2625 30.77 53.79% -0.118 -0.0671 -0.202
Aid From Lesser Spirits 2819 33.22 57.82% 0.216 0.0738 0.272
All Things Weaken 1775 29.73 49.07% 0.283 0.4805 -0.341
Attenuated Essence 389 28.78 46.53% 0.228 0.2546 -0.106
Back Against the Wall 2659 31.88 53.37% 0.125 0.0758 -0.147
Blight Corrodes the Spirit 406 31.23 52.22% -0.1 0.0554 -0.362
Burn Brightest Before the End 417 31.91 48.92% -0.216 -0.1826 -0.075
Disintegrating Ecosystem 2459 28.92 51.81% -0.203 0.1013 -0.24
Downward Spiral 5876 26.89 57.78% 0.2 0.2638 -0.119
Erosion of Will 2531 29.5 49.74% 0.143 0.3016 -0.363
Intensifying Exploitation 425 27.3 46.12% -0.016 0.1211 -0.153
Invaders Find the Land to Their Liking 850 33.89 74.71% 0.487 0.0264 0.527
Memory Fades to Dust 5912 27.07 55.21% -0.154 0.0613 -0.184
Power Corrodes the Spirit 1779 29.36 54.02% 0.04 0.1336 -0.016
Promising Farmlands 2673 28.41 50.21% -1.003 -0.6754 -0.529
Shattered Fragments of Power 423 29.37 44.44% -0.015 0.0641 -0.118
Slow Dissolution of Will 446 27.1 38.79% -0.34 0.1164 -0.323
Strong Earth Shatters Slowly 546 33.73 79.67% 0.608 -0.0318 0.887
The Border of Life and Death 146 27.64 56.85% 0.248 -0.1889 0.495
Thriving Communities 1800 28.52 50.22% -0.233 -0.0161 -0.305
Thriving Crops 207 29.11 57.49% 0.032 -0.1655 -0.276
Tipping Point 666 29.27 52.1% -0.155
Unnatural Proliferation 1981 31.31 54.01% 0.416 0.4909 -0.185
Untended Land Crumbles 1837 28.58 50.41% -0.111 0.1047 -0.282

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 40497 41.51% 28.28 66.68% -0.344 0.5775 -0.307
B 37926 42.01% 28.64 68.02% -0.142 0.699 -0.082
C 38556 39.01% 29.85 71.14% 0.074 0.7591 0.066
D 32923 40.68% 28.87 70.36% -0.026 0.8148 -0.246
E 15191 40.85% 29.41 69.74% 0.156 0.8207 0.027
F 16446 40.65% 30.47 71.37% 0.079 0.8512 -0.039
G 14973 40.6% 31.55 72.44% 0.019 0.7696 0.288
H 15754 38.47% 31.88 71.92% 0.208 0.9191 0.281

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3623 0.0% 18.01 65.17% -0.285 0.4184 -0.919
Not Using Events or Tokens 14163 38.71% 22.21 69.23% -0.03 0.4598 -0.14
Skip Initial Invader Actions 3915 13.11% 40.52 87.23% 0.192 -0.5434 1.431
Start of Game Growth 6005 13.45% 37.33 86.73% 0.917 0.4699 0.377
Unlimited Undo 13885 30.17% 31.57 78.26% -0.281 -0.3202 0.787
Using Tokens but Not Events 17287 27.67% 29.42 76.94% -0.284 -0.4347 -0.187

Terror Level

Terror Level Completed Average Score Win Rate
I 20786 14.18 14.67%
II 37950 30.28 70.71%
III 33532 34.84 90.28%
IV 13905 38.62 99.53%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3047
Win: Invaders destroyed (Terror III) 29699
Win: Invaders destroyed (Terror II) 25644
Win: Terror victory (Terror IV) 13734
Game abandoned (v.3.0+) 9927
Lose: Invader deck ran out 789
Lose: Adversary condition 7182
Win: Sacrifice victory 231
Lose: Scenario condition 1208
Win: Scenario condition 1639
Lose: Blight pool ran out 12320
Lose: Spirit destroyed 753

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-26 04:41:02 (Pacific Time)