Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 252 22.62% 26.03 89.68% 0.214 0.2294 0.066
Blitz 0 746 41.42% 29.31 65.82% -0.354 -0.0662 -0.424
Dahan Insurrection 4 1898 28.72% 41.47 54.21% -0.111 -0.2883 -0.174
Despicable Theft 2 176 50.57% 31.8 61.36% -0.126 0.7348 -0.594
Elemental Invocation 1 237 58.23% 28.83 58.65% -0.703 0.2299 -0.68
Guard the Isle's Heart 0 5891 14.69% 42.27 77.93% 1.086 0.4399 0.474
Powers Long Forgotten 1 265 51.34% 27.19 70.94% -0.149 0.797 -0.312
Rituals of Terror 3 265 35.18% 38.39 80.38% 0.117 0.1936 0.594
Rituals of the Destroying Flame 3 151 66.89% 32.63 67.55% -0.817 0.2985 0.588
Second Wave 0 3261 35.52% 29.42 80.56% 0.155 0.1853 -0.524
Varied Terrains 2 145 43.45% 32.0 62.07% -0.145 0.6294 -0.328
Ward the Shores 2 401 39.59% 29.38 62.09% -1.062 -0.0172 -0.345

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2434 31.17 54.72% -0.071 0.104 -0.3
Aid From Lesser Spirits 2604 33.17 58.06% -0.044 -0.0978 0.091
All Things Weaken 1557 29.82 48.94% -0.789 -0.4955 -0.505
Attenuated Essence 271 27.99 44.65% 0.084 0.1675 -0.477
Back Against the Wall 2459 32.04 53.6% 0.281 0.3285 -0.249
Blight Corrodes the Spirit 257 31.79 53.7% 0.79 0.9935 -0.273
Burn Brightest Before the End 258 32.15 49.61% -0.527 -0.3393 -0.014
Disintegrating Ecosystem 2274 29.09 52.11% -0.208 0.2014 -0.376
Downward Spiral 5385 27.26 58.94% -0.165 -0.0374 -0.296
Erosion of Will 2354 29.62 49.92% -0.628 -0.3452 -0.522
Intensifying Exploitation 279 27.43 49.1% -0.276 -0.0277 -0.067
Invaders Find the Land to Their Liking 723 34.73 75.66% 0.433 -0.0826 0.539
Memory Fades to Dust 5419 27.3 56.03% -0.203 0.0339 -0.435
Power Corrodes the Spirit 1551 29.52 54.35% -0.61 -0.3922 -0.155
Promising Farmlands 2500 28.69 51.0% -0.152 0.1423 -0.562
Shattered Fragments of Power 278 29.93 46.04% -0.076 0.1249 -0.155
Slow Dissolution of Will 277 26.93 36.1% -0.909 -0.525 -0.661
Strong Earth Shatters Slowly 477 34.57 80.92% 0.251 -0.3296 0.799
The Border of Life and Death 88 26.15 52.27% 0.763 0.2462 0.188
Thriving Communities 1590 29.13 51.26% -0.171 0.1685 -0.459
Thriving Crops 135 30.24 58.52% 0.137 0.0945 -0.078
Tipping Point 666 29.27 52.1% -0.298
Unnatural Proliferation 1745 31.36 54.1% -0.324 -0.1839 -0.356
Untended Land Crumbles 1597 29.15 51.16% -0.073 0.3762 -0.456

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 35559 42.04% 29.13 68.98% -0.195 0.6666 -0.317
B 33691 42.47% 29.43 69.89% -0.101 0.7157 -0.071
C 34315 39.58% 30.5 73.04% -0.077 0.6017 0.095
D 29340 40.93% 29.58 72.29% 0.0 0.8049 -0.261
E 12841 40.9% 30.16 72.02% 0.142 0.8105 0.064
F 14462 41.16% 31.06 72.49% 0.026 0.8249 -0.071
G 13317 40.85% 32.24 73.64% 0.172 0.9979 0.261
H 14060 38.71% 32.51 72.99% 0.051 0.8235 0.289

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3195 0.0% 18.7 67.51% -1.187 -0.3909 -1.078
Not Using Events or Tokens 12481 39.38% 23.2 72.55% -0.266 0.1218 0.178
Skip Initial Invader Actions 3646 12.94% 40.37 88.4% 0.994 0.3793 1.367
Start of Game Growth 5499 13.14% 37.63 87.94% 0.666 0.0848 0.291
Unlimited Undo 12444 29.82% 32.25 80.67% 0.153 0.1965 0.803
Using Tokens but Not Events 15427 27.61% 30.08 79.29% -0.033 -0.0912 -0.157

Terror Level

Terror Level Completed Average Score Win Rate
I 16729 15.74 16.66%
II 34304 30.48 71.51%
III 30213 34.79 90.26%
IV 12589 38.41 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2785
Win: Invaders destroyed (Terror III) 26727
Win: Invaders destroyed (Terror II) 23397
Win: Terror victory (Terror IV) 12427
Game abandoned (v.3.0+) 6424
Lose: Invader deck ran out 734
Lose: Adversary condition 6554
Win: Sacrifice victory 217
Lose: Scenario condition 1157
Win: Scenario condition 1565
Lose: Blight pool ran out 11161
Lose: Spirit destroyed 687

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)