Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 72 23.61% 25.65 94.44% 0.385 0.1827
Blitz 0 513 45.12% 27.5 66.28% -0.58 -0.3222 -1.268
Dahan Insurrection 4 1206 34.39% 50.82 68.99% -0.174 0.2392 -0.179
Despicable Theft 2 109 53.21% 35.86 64.22% -0.638 -0.1916 -0.687
Elemental Invocation 1 154 61.04% 29.49 56.49% -0.453 0.0327 -0.686
Guard the Isle's Heart 0 4435 15.7% 42.07 78.87% -0.272 0.0336 0.425
Powers Long Forgotten 1 181 53.11% 29.67 75.69% -0.032 0.1501 -0.448
Rituals of Terror 3 182 37.65% 39.97 85.71% -1.378 -1.2571 0.972
Rituals of the Destroying Flame 3 129 66.67% 33.7 68.22% -0.101 0.3139 0.5
Second Wave 0 2432 37.06% 29.42 81.46% -0.722 -0.1565 -0.26
Varied Terrains 2 21 42.86% 28.0 80.95% -0.017 0.5088
Ward the Shores 2 297 44.48% 32.25 67.68% -0.663 0.4991 -0.256

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1892 31.47 55.13% -1.317 0.5861 -0.635
Aid From Lesser Spirits 2032 33.63 59.99% -1.692 0.0379 -0.194
All Things Weaken 981 31.39 52.5% -1.623 0.3627 -0.833
Back Against the Wall 1894 32.15 53.43% -1.226 0.5903 -0.642
Disintegrating Ecosystem 1765 29.85 54.11% -1.599 0.4517 -0.638
Downward Spiral 4171 28.5 61.42% -1.493 0.4997 -0.58
Erosion of Will 1830 30.11 51.42% -1.981 0.1022 -0.905
Invaders Find the Land to Their Liking 484 35.9 79.75% 0.111 0.5521 0.209
Memory Fades to Dust 4223 28.25 58.3% -2.135 -0.051 -0.858
Power Corrodes the Spirit 991 30.08 55.5% -1.869 0.0696 -0.672
Promising Farmlands 1939 29.46 53.22% -1.824 0.2218 -0.85
Strong Earth Shatters Slowly 307 36.76 86.32% -0.558 -0.1333 0.604
Thriving Communities 1035 29.68 53.43% -1.919 0.0644 -0.911
Tipping Point 666 29.27 52.1% -0.626
Unnatural Proliferation 1117 32.24 57.74% -1.202 0.7627 -0.616
Untended Land Crumbles 1085 29.79 52.81% -1.754 0.2388 -0.842

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 24401 43.02% 31.55 75.93% 0.047 0.8448 -0.19
B 23659 43.3% 31.33 75.86% 0.082 0.8254 -0.036
C 24798 40.71% 32.42 77.86% 0.053 0.6211 0.092
D 21479 42.07% 31.26 76.72% -0.271 0.5244 -0.309
E 7630 42.02% 32.22 77.71% 0.155 0.8017 -0.037
F 9735 41.96% 32.48 76.61% -0.23 0.494 -0.203
G 9130 41.4% 34.4 77.86% 0.019 0.7507 0.26
H 9487 40.37% 35.4 78.74% 0.172 0.8848 0.41

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2353 0.0% 20.45 73.14% -2.177 -0.0479 -0.329
Not Using Events or Tokens 9088 41.15% 25.65 78.88% 0.377 0.5524 0.346
Skip Initial Invader Actions 2807 12.77% 38.75 92.91% 0.537 0.3952 1.565
Start of Game Growth 4032 13.0% 37.21 92.86% 0.523 -0.2379 -0.795
Unlimited Undo 9134 29.59% 34.54 86.76% 0.715 0.1106 0.947
Using Tokens but Not Events 10841 27.56% 32.28 85.33% 0.693 0.5366 -0.066

Terror Level

Terror Level Completed Average Score Win Rate
I 8546 22.56 25.65%
II 25062 30.98 73.97%
III 22193 34.53 90.44%
IV 9383 37.77 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2191
Win: Invaders destroyed (Terror III) 19618
Win: Invaders destroyed (Terror II) 17597
Win: Terror victory (Terror IV) 9258
Lose: Invader deck ran out 540
Lose: Adversary condition 4865
Win: Sacrifice victory 148
Lose: Scenario condition 959
Win: Scenario condition 1320
Lose: Blight pool ran out 8193
Lose: Spirit destroyed 495

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)