Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 439 43.54% 27.95 -2.09 70.16% -0.59 -0.0086
Dahan Insurrection 4 937 21.9% 48.76 9.099 83.03% -0.057 0.3461
Despicable Theft 2 28 28.57% 34.64 1.87 85.71% -0.247 0.1026
Elemental Invocation 1 61 49.18% 27.92 -1.965 57.38% -0.954 -0.5813
Guard the Isle's Heart 0 4025 15.86% 42.06 4.128 78.83% -0.174 0.1904
Powers Long Forgotten 1 226 58.37% 29.99 -0.218 69.03% -0.545 -0.1041
Rituals of Terror 3 187 37.42% 39.99 4.564 84.49% -0.108 0.5269
Rituals of the Destroying Flame 3 146 72.03% 33.53 2.069 65.75% -0.501 0.1401
Second Wave 0 2199 45.88% 29.67 -1.009 76.81% -0.651 -0.2271
Ward the Shores 2 335 42.38% 33.02 0.944 70.45% -0.9 0.1415

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 1376 31.18 -1.699 55.01% -1.777 0.2935
Aid From Lesser Spirits 1548 33.7 -0.317 61.43% -1.472 0.4502
All Things Weaken 543 31.04 -1.618 54.33% -1.781 0.372
Back Against the Wall 1412 31.55 -1.505 53.33% -1.847 0.2495
Disintegrating Ecosystem 1272 29.24 -2.559 55.03% -1.722 0.5036
Downward Spiral 3166 28.3 -2.311 61.62% -1.674 0.3447
Erosion of Will 1310 29.75 -2.262 52.52% -1.919 0.2916
Invaders Find the Land to Their Liking 272 35.47 0.724 78.68% -0.553 0.1405
Memory Fades to Dust 3246 28.01 -2.542 58.53% -1.802 0.4129
Power Corrodes the Spirit 546 29.29 -2.348 55.86% -1.805 0.212
Promising Farmlands 1437 28.96 -2.777 53.17% -1.903 0.3106
Strong Earth Shatters Slowly 164 35.59 0.972 86.59% -0.172 0.2587
Thriving Communities 585 29.17 -2.355 55.56% -1.87 0.2259
Tipping Point 666 29.27 -2.6 52.1% -1.844 0.3776
Unnatural Proliferation 600 30.65 -1.418 59.33% -1.626 0.4609
Untended Land Crumbles 553 29.69 -2.117 55.15% -1.788 0.3085

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 17986 42.33% 31.34 -0.498 76.18% -0.084 -1.1855
B 17251 43.26% 31.21 -0.418 76.12% -0.075 -1.2707
C 18134 41.1% 32.45 0.247 77.62% 0.077 -1.3519
D 16115 42.02% 31.15 -0.461 76.97% -0.067 -1.2577
E 4103 42.03% 32.26 -0.154 77.77% -0.011 -1.3101
F 6375 41.54% 32.83 -0.071 76.55% -0.062 -1.3162
G 6287 40.99% 35.69 1.071 77.97% 0.096 -1.1465
H 6453 39.53% 36.43 1.31 79.33% 0.154 -1.1034

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 1678 0.0% 20.35 -5.16 73.78% -2.191 -0.1428
Not Using Events or Tokens 6776 41.25% 25.69 -2.511 79.01% -0.237 -0.016
Skip Initial Invader Actions 2109 13.5% 39.88 2.951 92.65% 0.798 0.0929
Start of Game Growth 2674 14.09% 39.55 2.832 92.18% 0.546 0.0941
Unlimited Undo 5830 33.01% 35.22 1.194 84.97% 0.419 0.0024
Using Tokens but Not Events 8304 28.17% 32.75 -0.208 84.85% 0.174 0.1233

Terror Level

Terror Level Completed Average Score Win Rate
I 6033 22.33 26.16%
II 17962 30.75 74.23%
III 15709 34.25 90.27%
IV 6648 37.47 99.43%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1194
Win: Invaders destroyed (Terror III) 10713
Win: Invaders destroyed (Terror II) 9660
Win: Terror victory (Terror IV) 4954
Lose: Invader deck ran out 407
Lose: Adversary condition 3425
Win: Sacrifice victory 95
Lose: Scenario condition 696
Win: Scenario condition 1012
Lose: Blight pool ran out 5759
Lose: Spirit destroyed 363

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2025-01-22 01:48:30 (Pacific Time)