Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 138 22.46% 24.89 93.48% 0.974 0.8953
Blitz 0 595 43.66% 29.86 66.72% 0.538 0.6844 -0.626
Dahan Insurrection 4 1396 35.39% 51.44 67.12% 0.924 0.717 -0.125
Despicable Theft 2 124 50.81% 34.93 65.32% -0.182 0.5005 -0.547
Elemental Invocation 1 179 61.45% 30.35 59.22% 1.235 1.9668 -0.549
Guard the Isle's Heart 0 5028 15.04% 42.62 78.5% 0.655 0.049 0.299
Powers Long Forgotten 1 205 53.23% 29.83 77.07% 0.973 1.4612 -0.36
Rituals of Terror 3 198 37.63% 40.01 85.35% 0.623 0.7277 0.935
Rituals of the Destroying Flame 3 133 66.92% 33.57 68.42% 0.015 1.0065 0.446
Second Wave 0 2798 35.82% 29.69 81.7% 0.611 0.6741 -0.413
Varied Terrains 2 64 46.88% 30.78 60.94% -0.361 0.2018 -0.508
Ward the Shores 2 316 43.69% 32.78 68.99% 0.121 1.3301 -0.11

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2063 31.46 55.45% -0.095 0.1761 -0.551
Aid From Lesser Spirits 2235 33.68 59.51% 0.342 0.3802 -0.193
All Things Weaken 1194 31.15 51.42% -0.624 -0.1634 -0.74
Attenuated Essence 37 28.73 51.35% -0.233 -0.0276 -0.733
Back Against the Wall 2107 32.41 53.82% -0.204 -0.0425 -0.57
Blight Corrodes the Spirit 33 30.39 51.52% 0.104 0.5186 -0.105
Burn Brightest Before the End 40 32.88 52.5% 0.005 0.3098 -0.399
Disintegrating Ecosystem 1940 30.04 53.97% -0.422 0.1046 -0.544
Downward Spiral 4558 28.19 60.71% -0.128 0.2246 -0.58
Erosion of Will 2030 30.33 51.77% 0.441 0.8489 -0.844
Intensifying Exploitation 25 32.6 64.0% 0.258 0.6452 -0.217
Invaders Find the Land to Their Liking 575 36.28 78.78% 1.224 0.6986 0.31
Memory Fades to Dust 4618 28.19 57.64% -0.361 0.1204 -0.749
Power Corrodes the Spirit 1181 30.36 55.97% 0.212 0.5169 -0.498
Promising Farmlands 2134 29.33 52.91% 0.04 0.6264 -0.75
Shattered Fragments of Power 40 31.2 45.0% -0.375 -0.1958 -0.506
Slow Dissolution of Will 52 30.13 51.92% -0.422 0.1121 -0.29
Strong Earth Shatters Slowly 361 36.58 84.21% 0.373 -0.3052 0.486
The Border of Life and Death 15 23.93 46.67% -0.406 -0.5351 -0.004
Thriving Communities 1246 29.9 52.97% 0.051 0.5438 -0.717
Thriving Crops 14 32.43 64.29% 0.514 0.6019 0.169
Tipping Point 666 29.27 52.1% -0.566
Unnatural Proliferation 1370 32.18 55.77% -0.452 -0.1552 -0.649
Untended Land Crumbles 1305 29.63 52.26% -0.49 -0.1324 -0.76

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 27572 42.68% 31.19 74.76% -0.253 0.5872 -0.208
B 26834 42.79% 31.09 74.67% -0.144 0.635 -0.041
C 27782 40.46% 32.23 77.06% 0.158 0.8125 0.082
D 23892 41.88% 31.06 75.82% 0.031 0.8304 -0.296
E 9296 41.72% 31.83 75.93% -0.168 0.4604 -0.033
F 11260 41.73% 32.44 75.59% 0.237 0.9564 -0.166
G 10492 41.38% 33.96 76.81% 0.023 0.7653 0.274
H 10857 40.34% 34.97 77.83% 0.137 0.7853 0.374

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2575 0.0% 20.09 72.12% -0.83 0.0537 -0.177
Not Using Events or Tokens 10016 40.53% 25.11 77.61% -0.155 0.1769 0.215
Skip Initial Invader Actions 3176 12.74% 40.54 90.96% 0.503 -0.0316 1.689
Start of Game Growth 4581 12.87% 38.44 91.44% 1.201 0.8708 -0.28
Unlimited Undo 10287 29.76% 34.03 85.07% -0.302 -0.3239 0.868
Using Tokens but Not Events 12244 28.19% 31.95 83.8% 0.258 0.2044 -0.05

Terror Level

Terror Level Completed Average Score Win Rate
I 10384 21.03 23.46%
II 28242 31.04 73.53%
III 24900 34.74 90.4%
IV 10488 38.02 99.47%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2435
Win: Invaders destroyed (Terror III) 22015
Win: Invaders destroyed (Terror II) 19730
Win: Terror victory (Terror IV) 10347
Game abandoned (v.3.0+) 1043
Lose: Invader deck ran out 609
Lose: Adversary condition 5463
Win: Sacrifice victory 174
Lose: Scenario condition 1051
Win: Scenario condition 1442
Lose: Blight pool ran out 9146
Lose: Spirit destroyed 559

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)