Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 215 20.93% 24.56 90.7% 0.831 0.6907 -1.15
Blitz 0 695 43.09% 28.98 66.04% -0.431 -0.2655 -0.47
Dahan Insurrection 4 1822 29.15% 41.86 54.5% -0.341 -0.5885 -0.191
Despicable Theft 2 156 50.64% 33.31 64.1% -0.189 0.398 -0.551
Elemental Invocation 1 208 59.62% 29.49 60.1% 0.336 1.1578 -0.469
Guard the Isle's Heart 0 5559 14.88% 42.26 77.95% 1.075 0.2992 0.439
Powers Long Forgotten 1 247 51.85% 27.47 71.26% -0.009 0.9136 -0.278
Rituals of Terror 3 244 35.78% 38.98 81.15% 0.632 0.7238 0.61
Rituals of the Destroying Flame 3 143 67.14% 32.83 67.83% -0.142 1.0147 0.45
Second Wave 0 3085 35.37% 29.55 81.13% 0.518 0.6298 -0.529
Varied Terrains 2 122 43.44% 31.88 61.48% 0.201 0.97 -0.213
Ward the Shores 2 381 40.37% 30.24 63.78% -1.29 -0.2961 -0.23

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2302 31.1 54.6% 0.339 0.482 -0.344
Aid From Lesser Spirits 2499 33.22 58.1% 0.03 -0.1075 0.013
All Things Weaken 1439 30.28 49.76% 0.034 0.3158 -0.578
Attenuated Essence 186 27.41 40.32% -0.114 -0.0531 -0.535
Back Against the Wall 2356 32.04 53.4% 0.084 0.1101 -0.351
Blight Corrodes the Spirit 185 31.06 49.73% 0.281 0.4392 -0.652
Burn Brightest Before the End 182 32.9 50.55% 0.127 0.2377 -0.093
Disintegrating Ecosystem 2164 29.26 52.22% -0.053 0.2839 -0.432
Downward Spiral 5125 27.44 59.55% 0.035 0.1752 -0.381
Erosion of Will 2247 29.78 50.38% -0.54 -0.3296 -0.604
Intensifying Exploitation 202 25.6 46.53% 0.177 0.4176 -0.267
Invaders Find the Land to Their Liking 677 34.78 75.78% 0.614 0.046 0.486
Memory Fades to Dust 5173 27.44 56.43% 0.02 0.2768 -0.508
Power Corrodes the Spirit 1437 29.71 54.77% 0.195 0.358 -0.217
Promising Farmlands 2379 28.81 51.11% -0.445 -0.1466 -0.609
Shattered Fragments of Power 191 29.83 41.88% 0.127 0.2237 -0.276
Slow Dissolution of Will 207 27.38 37.2% -0.532 -0.1661 -0.818
Strong Earth Shatters Slowly 437 35.13 81.92% 0.77 -0.0211 0.677
The Border of Life and Death 60 24.47 41.67% -0.496 -1.0109 0.267
Thriving Communities 1481 29.26 51.11% 0.182 0.4747 -0.495
Thriving Crops 96 30.17 54.17% -0.151 -0.2616 -0.279
Tipping Point 666 29.27 52.1% -0.355
Unnatural Proliferation 1600 31.66 54.37% -0.306 -0.1708 -0.501
Untended Land Crumbles 1499 29.12 50.57% 0.071 0.3232 -0.53

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 33082 42.23% 29.45 70.0% -0.268 0.8576 -0.317
B 31414 42.8% 29.79 70.86% -0.19 0.8377 -0.076
C 32136 39.93% 30.88 74.07% -0.197 0.6917 0.1
D 27387 41.36% 29.93 73.2% -0.008 1.0277 -0.258
E 11582 41.1% 30.38 72.9% 0.153 1.0446 0.07
F 13336 41.52% 31.38 73.2% 0.226 1.234 -0.08
G 12390 40.9% 32.55 74.17% 0.083 1.0441 0.246
H 13134 38.96% 32.86 73.53% 0.215 1.1995 0.303

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3034 0.0% 19.12 68.98% -0.073 0.5562 -0.786
Not Using Events or Tokens 11691 39.69% 23.59 73.95% -0.186 0.3184 0.248
Skip Initial Invader Actions 3496 12.78% 39.94 89.27% 0.777 0.0685 1.378
Start of Game Growth 5229 13.07% 37.41 88.85% 0.114 -0.2484 0.088
Unlimited Undo 11760 29.92% 32.65 81.85% 0.258 0.2254 0.771
Using Tokens but Not Events 14387 27.98% 30.39 80.26% -0.216 -0.1532 -0.141

Terror Level

Terror Level Completed Average Score Win Rate
I 14813 17.01 17.91%
II 32284 30.62 71.79%
III 28341 34.74 90.32%
IV 11821 38.27 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2651
Win: Invaders destroyed (Terror III) 25072
Win: Invaders destroyed (Terror II) 22080
Win: Terror victory (Terror IV) 11670
Game abandoned (v.3.0+) 4861
Lose: Invader deck ran out 690
Lose: Adversary condition 6186
Win: Sacrifice victory 195
Lose: Scenario condition 1120
Win: Scenario condition 1523
Lose: Blight pool ran out 10555
Lose: Spirit destroyed 656

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-14 04:16:55 (Pacific Time)