Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 106 22.64% 25.59 94.34% 0.89 1.2939
Blitz 0 528 44.84% 27.49 66.48% -0.699 -0.2841 -1.187
Dahan Insurrection 4 1276 34.88% 51.17 68.57% -0.263 -0.0487 -0.178
Despicable Theft 2 113 53.98% 36.08 65.49% 0.226 0.79 -0.561
Elemental Invocation 1 166 61.45% 29.68 57.23% -0.744 -0.1153 -0.656
Guard the Isle's Heart 0 4710 15.42% 42.49 78.94% -0.143 0.0953 0.384
Powers Long Forgotten 1 187 51.37% 30.12 76.47% 0.174 0.6015 -0.264
Rituals of Terror 3 189 37.85% 40.07 85.19% -0.287 -0.6184 0.923
Rituals of the Destroying Flame 3 129 66.67% 33.7 68.22% 0.485
Second Wave 0 2564 36.95% 29.59 81.44% -0.623 0.0343 -0.297
Varied Terrains 2 33 45.45% 30.91 81.82% -0.183 0.5646
Ward the Shores 2 309 44.04% 33.07 68.93% 0.589 1.4704 -0.057

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1973 31.53 55.5% -1.534 0.4507 -0.653
Aid From Lesser Spirits 2132 33.59 59.47% -1.677 0.0852 -0.258
All Things Weaken 1082 31.62 52.77% -1.43 0.5893 -0.779
Back Against the Wall 1990 32.39 53.77% -0.782 1.1483 -0.615
Disintegrating Ecosystem 1837 30.14 54.49% -1.44 0.695 -0.587
Downward Spiral 4361 28.39 61.22% -1.864 0.1372 -0.614
Erosion of Will 1919 30.26 51.43% -1.885 0.1949 -0.921
Invaders Find the Land to Their Liking 524 36.27 79.2% -0.346 0.1298 0.172
Memory Fades to Dust 4418 28.28 58.22% -1.439 0.7186 -0.813
Power Corrodes the Spirit 1068 30.34 55.9% -0.769 1.2074 -0.602
Promising Farmlands 2030 29.41 52.71% -2.255 -0.2036 -0.826
Strong Earth Shatters Slowly 329 36.74 86.02% -0.809 -0.2932 0.555
Thriving Communities 1135 29.77 53.3% -1.374 0.6672 -0.841
Tipping Point 666 29.27 52.1% -0.632
Unnatural Proliferation 1253 32.37 56.98% -1.724 0.226 -0.688
Untended Land Crumbles 1183 30.1 52.83% -1.433 0.607 -0.789

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25664 43.05% 31.59 75.95% -0.006 0.73 -0.18
B 24950 43.23% 31.44 75.88% -0.154 0.5426 -0.037
C 25985 40.78% 32.5 77.85% 0.071 0.5448 0.069
D 22512 42.13% 31.33 76.6% -0.251 0.4786 -0.312
E 8298 42.22% 32.33 77.54% -0.054 0.4853 -0.049
F 10313 42.03% 32.66 76.69% 0.187 0.869 -0.149
G 9678 41.59% 34.38 77.79% 0.132 0.7905 0.245
H 10036 40.23% 35.39 78.78% 0.095 0.7861 0.397

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2444 0.0% 20.44 73.4% -1.103 1.1503 -0.298
Not Using Events or Tokens 9483 41.04% 25.62 78.92% -0.144 0.0604 0.291
Skip Initial Invader Actions 2949 13.15% 39.67 92.57% 1.037 0.1344 1.736
Start of Game Growth 4233 13.29% 37.87 92.56% 0.658 0.1905 -0.648
Unlimited Undo 9594 29.74% 34.59 86.69% 0.617 0.0247 0.93
Using Tokens but Not Events 11426 27.95% 32.27 84.89% -0.284 -0.1391 -0.087

Terror Level

Terror Level Completed Average Score Win Rate
I 8999 22.64 25.73%
II 26425 31.07 73.87%
III 23455 34.65 90.43%
IV 9868 37.9 99.44%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2314
Win: Invaders destroyed (Terror III) 20733
Win: Invaders destroyed (Terror II) 18540
Win: Terror victory (Terror IV) 9735
Lose: Invader deck ran out 577
Lose: Adversary condition 5146
Win: Sacrifice victory 163
Lose: Scenario condition 1007
Win: Scenario condition 1375
Lose: Blight pool ran out 8630
Lose: Spirit destroyed 527

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-10-16 03:17:35 (Pacific Time)