Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 325 21.54% 25.73 87.69% 0.161 0.3274 0.343
Blitz 0 863 38.94% 30.89 67.32% 1.105 1.383 -0.216
Dahan Insurrection 4 2103 28.93% 40.88 53.92% 0.296 0.0702 -0.06
Despicable Theft 2 219 44.75% 29.99 60.73% 0.161 0.9043 -0.508
Elemental Invocation 1 297 53.2% 27.81 58.59% -0.272 0.444 -0.724
Guard the Isle's Heart 0 6788 14.51% 41.77 77.59% 1.32 0.7204 0.634
Powers Long Forgotten 1 309 51.15% 25.67 67.31% -1.324 -0.3745 -0.37
Rituals of Terror 3 353 36.36% 34.67 70.54% -0.315 -0.1894 0.417
Rituals of the Destroying Flame 3 168 68.48% 31.67 67.26% -0.358 0.5566 0.55
Second Wave 0 3620 35.89% 29.1 79.28% 0.373 0.5406 0.053
Varied Terrains 2 196 42.56% 30.01 60.71% -0.268 0.4476 -0.373
Ward the Shores 2 437 37.91% 28.69 60.64% -0.289 0.8909 -0.285

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2698 30.58 53.34% -0.623 -0.4461 -0.15
Aid From Lesser Spirits 2911 33.18 57.82% 0.182 0.1027 0.278
All Things Weaken 1865 29.57 48.95% -0.198 0.0808 -0.273
Attenuated Essence 470 29.37 48.94% 0.312 0.3218 -0.055
Back Against the Wall 2752 31.79 53.38% 0.183 0.2242 -0.112
Blight Corrodes the Spirit 468 30.3 50.85% -0.442 -0.2439 -0.405
Burn Brightest Before the End 479 31.75 50.31% 0.285 0.3318 0.056
Disintegrating Ecosystem 2562 28.91 52.03% 0.098 0.3708 -0.189
Downward Spiral 6085 26.65 57.27% -0.351 -0.2543 -0.1
Erosion of Will 2609 29.6 50.13% 0.313 0.5693 -0.281
Intensifying Exploitation 483 27.23 46.58% -0.299 -0.0637 -0.115
Invaders Find the Land to Their Liking 905 33.34 74.14% 0.265 -0.3508 0.441
Memory Fades to Dust 6138 26.85 54.92% -0.121 0.1121 -0.147
Power Corrodes the Spirit 1879 29.1 53.43% -0.442 -0.2174 -0.03
Promising Farmlands 2757 28.34 50.05% -0.017 0.216 -0.514
Shattered Fragments of Power 496 29.29 42.74% -0.61 -0.5099 -0.249
Slow Dissolution of Will 505 26.84 38.22% -0.613 -0.2695 -0.361
Strong Earth Shatters Slowly 566 33.61 79.33% 0.621 -0.0688 0.869
The Border of Life and Death 161 28.14 57.14% 0.07 -0.4781 0.492
Thriving Communities 1891 28.55 50.03% -0.244 -0.015 -0.245
Thriving Crops 243 28.95 56.38% -0.082 -0.3618 -0.398
Tipping Point 666 29.27 52.1% -0.119
Unnatural Proliferation 2074 31.05 53.57% -0.193 -0.0075 -0.167
Untended Land Crumbles 1923 28.25 49.92% -0.539 -0.3013 -0.273

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 42359 41.47% 28.0 66.01% -0.205 0.782 -0.298
B 39683 41.89% 28.35 67.39% -0.078 0.8135 -0.088
C 40384 38.99% 29.59 70.43% 0.081 0.7855 0.06
D 34424 40.56% 28.61 69.67% -0.026 0.9002 -0.243
E 16152 40.86% 29.18 69.08% 0.183 0.9528 0.025
F 17327 40.63% 30.18 70.72% 0.035 0.8922 -0.04
G 15740 40.45% 31.15 71.85% 0.073 0.8887 0.286
H 16470 38.54% 31.54 71.31% -0.043 0.7766 0.285

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3829 0.0% 17.69 64.32% -0.356 0.3459 -0.906
Not Using Events or Tokens 14884 38.54% 21.83 68.36% 0.014 0.3866 -0.133
Skip Initial Invader Actions 4011 13.2% 40.49 86.94% -0.017 -0.6634 1.427
Start of Game Growth 6151 13.67% 37.3 86.38% 0.806 0.2869 0.441
Unlimited Undo 14373 30.23% 31.28 77.53% -0.17 -0.2624 0.778
Using Tokens but Not Events 17907 27.53% 29.19 76.42% -0.04 -0.0457 -0.167

Terror Level

Terror Level Completed Average Score Win Rate
I 22436 13.57 14.06%
II 39450 30.15 70.35%
III 34955 34.83 90.21%
IV 14461 38.65 99.54%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3152
Win: Invaders destroyed (Terror III) 30942
Win: Invaders destroyed (Terror II) 26529
Win: Terror victory (Terror IV) 14289
Game abandoned (v.3.0+) 11350
Lose: Invader deck ran out 816
Lose: Adversary condition 7476
Win: Sacrifice victory 237
Lose: Scenario condition 1219
Win: Scenario condition 1686
Lose: Blight pool ran out 12810
Lose: Spirit destroyed 796

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-24 03:18:25 (Pacific Time)