Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 404 22.77% 25.36 85.89% -0.779 -0.409 -0.37
Blitz 0 954 39.15% 30.59 66.88% 1.183 1.6149 0.905
Dahan Insurrection 4 2349 28.03% 40.14 53.85% 0.357 0.3312 -0.064
Despicable Theft 2 267 47.19% 29.5 57.68% 0.039 0.6983 -0.232
Elemental Invocation 1 359 51.53% 26.89 58.77% -0.515 -0.0671 0.541
Guard the Isle's Heart 0 7823 13.95% 41.31 76.94% 0.732 0.1329 0.937
Powers Long Forgotten 1 357 48.73% 24.89 64.71% 0.574 1.1819 -0.242
Rituals of Terror 3 408 38.64% 34.43 68.38% -0.098 0.0265 0.827
Rituals of the Destroying Flame 3 192 69.84% 31.33 65.1% -0.495 0.243 -0.095
Second Wave 0 4103 35.96% 29.53 78.77% 0.1 0.2058 1.628
Varied Terrains 2 239 42.02% 31.32 62.76% -0.047 0.6893 0.067
Ward the Shores 2 496 39.06% 28.05 59.48% 0.269 0.9515 -0.365

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2964 30.37 52.46% 0.605 0.9153 -0.041
Aid From Lesser Spirits 3215 33.08 57.45% 0.03 0.0435 0.879
All Things Weaken 2152 29.38 48.88% -0.476 -0.0021 0.539
Attenuated Essence 678 29.4 48.23% -0.568 -0.421 0.094
Back Against the Wall 3036 31.74 52.96% -0.454 -0.3247 0.983
Blight Corrodes the Spirit 673 28.42 48.29% -0.485 -0.165 0.028
Burn Brightest Before the End 709 30.36 47.67% -0.308 -0.1308 0.173
Disintegrating Ecosystem 2841 28.43 50.86% -0.173 0.2075 0.201
Downward Spiral 6725 26.43 56.4% -0.664 -0.4701 0.455
Erosion of Will 2883 29.31 49.32% 0.013 0.3506 -0.081
Intensifying Exploitation 711 26.62 46.55% -0.445 -0.0921 -0.087
Invaders Find the Land to Their Liking 1039 32.07 71.8% 0.197 -0.166 -0.3
Memory Fades to Dust 6773 26.6 54.07% -0.985 -0.6561 0.221
Power Corrodes the Spirit 2186 29.01 52.61% 0.252 0.5189 0.462
Promising Farmlands 3064 27.86 49.02% -0.603 -0.1557 -0.061
Shattered Fragments of Power 756 29.81 44.18% 0.288 0.2878 0.692
Slow Dissolution of Will 710 26.65 38.59% -0.495 -0.0841 -0.156
Strong Earth Shatters Slowly 653 33.05 78.1% 0.636 0.0774 0.558
The Border of Life and Death 208 28.93 58.65% 1.105 0.8602 0.834
Thriving Communities 2202 28.35 49.0% 0.682 0.9595 0.145
Thriving Crops 347 27.56 54.47% -0.855 -0.9501 -0.469
Tipping Point 666 29.27 52.1%
Unnatural Proliferation 2381 31.17 53.04% -0.689 -0.4848 0.411
Untended Land Crumbles 2203 28.1 50.02% -0.128 0.1713 0.353

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 48491 40.72% 27.34 64.31% -0.223 0.7685 -0.208
B 45727 41.07% 27.64 65.52% -0.121 0.744 -0.106
C 46358 38.69% 28.92 68.26% -0.163 0.5891 0.139
D 39259 40.05% 27.91 67.66% -0.193 0.7522 -0.135
E 19672 40.23% 28.63 67.12% 0.25 1.005 0.11
F 20450 40.14% 29.47 69.3% 0.185 1.0594 -0.092
G 18273 40.17% 30.44 70.54% -0.021 0.8411 -0.028
H 19127 38.39% 30.83 69.96% 0.309 1.1161 0.308

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4303 0.0% 17.04 61.98% -1.83 -1.1097
Not Using Events or Tokens 16983 37.37% 21.17 66.19% 0.117 0.5912 0.066
Skip Initial Invader Actions 4388 13.29% 39.25 84.89% 0.639 -0.1661 -0.054
Start of Game Growth 6701 13.87% 36.58 85.18% 0.401 -0.1657 0.406
Unlimited Undo 16041 30.4% 30.72 75.92% -0.067 -0.0398 0.944
Using Tokens but Not Events 20393 27.17% 28.62 74.6% 0.11 0.0829 0.093

Terror Level

Terror Level Completed Average Score Win Rate
I 27925 12.25 12.47%
II 44812 29.91 69.4%
III 39559 34.94 90.06%
IV 16400 38.9 99.56%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3479
Win: Invaders destroyed (Terror III) 34970
Win: Invaders destroyed (Terror II) 29760
Win: Terror victory (Terror IV) 16218
Game abandoned (v.3.0+) 16197
Lose: Invader deck ran out 910
Lose: Adversary condition 8444
Win: Sacrifice victory 263
Lose: Scenario condition 1315
Win: Scenario condition 1847
Lose: Unique spirit condition 2
Lose: Blight pool ran out 14411
Lose: Spirit destroyed 880

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)