Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 296 20.61% 26.04 88.85% 0.786 0.2366 0.296
Blitz 0 802 40.47% 29.97 66.08% 0.22 0.6725 -0.37
Dahan Insurrection 4 2022 28.9% 41.1 53.66% 0.269 -0.2343 -0.062
Despicable Theft 2 209 44.02% 29.86 60.29% 1.169 1.7992 -0.577
Elemental Invocation 1 271 54.24% 28.3 59.04% -0.057 0.7832 -0.737
Guard the Isle's Heart 0 6446 14.43% 41.92 77.4% 1.079 0.3798 0.591
Powers Long Forgotten 1 292 50.35% 26.25 69.52% -0.645 -0.0265 -0.39
Rituals of Terror 3 330 35.85% 35.65 72.73% 0.132 0.1123 0.354
Rituals of the Destroying Flame 3 164 67.7% 31.98 67.68% -0.455 0.3044 0.552
Second Wave 0 3453 35.74% 29.14 79.9% 0.212 0.2734 -0.553
Varied Terrains 2 176 44.0% 30.72 61.36% 0.083 0.8784 -0.369
Ward the Shores 2 416 38.63% 29.22 61.3% -0.39 0.4154 -0.306

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2580 30.8 53.84% -0.714 -0.5321 -0.224
Aid From Lesser Spirits 2767 33.22 58.01% 0.224 0.1071 0.233
All Things Weaken 1728 29.7 48.96% 0.194 0.4249 -0.367
Attenuated Essence 362 28.37 46.13% -0.005 0.0934 -0.185
Back Against the Wall 2622 31.81 53.2% -0.234 -0.2283 -0.179
Blight Corrodes the Spirit 370 31.16 51.62% -0.116 0.0232 -0.485
Burn Brightest Before the End 386 31.99 49.22% -0.235 -0.0571 -0.076
Disintegrating Ecosystem 2421 28.87 51.71% -0.424 -0.0724 -0.266
Downward Spiral 5784 26.96 57.92% 0.097 0.2634 -0.13
Erosion of Will 2498 29.5 49.68% 0.053 0.3046 -0.388
Intensifying Exploitation 398 27.94 47.24% 0.119 0.4038 -0.037
Invaders Find the Land to Their Liking 828 33.97 74.76% 0.408 0.0901 0.552
Memory Fades to Dust 5813 27.1 55.22% -0.134 0.1543 -0.226
Power Corrodes the Spirit 1738 29.43 54.26% 0.303 0.5025 -0.041
Promising Farmlands 2649 28.47 50.4% -0.422 0.047 -0.537
Shattered Fragments of Power 388 29.49 43.3% -0.468 -0.2543 -0.191
Slow Dissolution of Will 407 27.56 39.8% 0.327 0.8629 -0.235
Strong Earth Shatters Slowly 536 33.85 80.04% 0.625 0.0859 0.881
The Border of Life and Death 133 27.57 55.64% 0.15 -0.1314 0.43
Thriving Communities 1755 28.62 50.43% -0.336 0.0347 -0.371
Thriving Crops 184 29.59 57.61% 0.084 -0.1323 -0.177
Tipping Point 666 29.27 52.1% -0.183
Unnatural Proliferation 1944 31.25 53.86% 0.159 0.3714 -0.195
Untended Land Crumbles 1797 28.68 50.64% 0.149 0.4647 -0.281

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 39521 41.54% 28.45 67.05% -0.391 0.578 -0.301
B 37088 42.01% 28.81 68.4% 0.071 0.9374 -0.069
C 37663 39.1% 29.97 71.48% 0.114 0.8753 0.089
D 32196 40.82% 28.97 70.56% -0.022 0.8683 -0.26
E 14782 40.77% 29.48 69.96% 0.039 0.7712 0.013
F 16033 40.85% 30.59 71.55% 0.06 0.885 -0.046
G 14649 40.71% 31.69 72.56% -0.054 0.8058 0.291
H 15463 38.55% 31.99 71.99% 0.208 1.0115 0.272

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3555 0.0% 18.09 65.4% -0.546 0.2326 -0.936
Not Using Events or Tokens 13863 38.82% 22.34 69.48% -0.055 0.3926 -0.13
Skip Initial Invader Actions 3864 13.06% 40.62 87.58% 1.062 0.596 1.372
Start of Game Growth 5895 13.37% 37.47 87.11% 0.667 0.1312 0.387
Unlimited Undo 13624 30.07% 31.69 78.68% -0.206 -0.3014 0.812
Using Tokens but Not Events 16934 27.73% 29.57 77.22% -0.244 -0.372 -0.197

Terror Level

Terror Level Completed Average Score Win Rate
I 20019 14.49 14.98%
II 37203 30.34 70.82%
III 32863 34.85 90.22%
IV 13657 38.6 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2996
Win: Invaders destroyed (Terror III) 29079
Win: Invaders destroyed (Terror II) 25170
Win: Terror victory (Terror IV) 13487
Game abandoned (v.3.0+) 9263
Lose: Invader deck ran out 776
Lose: Adversary condition 7069
Win: Sacrifice victory 229
Lose: Scenario condition 1205
Win: Scenario condition 1627
Lose: Blight pool ran out 12099
Lose: Spirit destroyed 742

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-12 03:21:33 (Pacific Time)