Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 258 22.09% 26.0 89.92% 1.078 0.8578 0.099
Blitz 0 767 41.33% 29.68 66.1% 0.353 0.6392 -0.437
Dahan Insurrection 4 1930 28.78% 41.57 54.46% -0.189 -0.304 -0.13
Despicable Theft 2 183 49.18% 31.13 60.66% -0.499 0.2396 -0.601
Elemental Invocation 1 248 56.05% 28.47 58.87% -0.728 0.0278 -0.695
Guard the Isle's Heart 0 6062 14.45% 41.94 77.42% 0.176 -0.4055 0.488
Powers Long Forgotten 1 274 51.11% 26.83 70.44% 0.053 0.9063 -0.309
Rituals of Terror 3 285 35.9% 37.33 77.54% 0.214 0.0441 0.471
Rituals of the Destroying Flame 3 153 67.33% 32.37 67.32% -0.567 0.3442 0.569
Second Wave 0 3315 35.57% 29.31 80.48% 0.667 0.7468 -0.547
Varied Terrains 2 154 43.79% 30.99 60.39% -0.963 -0.0832 -0.408
Ward the Shores 2 402 39.49% 29.31 61.94% -1.092 -0.1106 -0.348

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2463 31.08 54.69% -0.274 -0.1705 -0.29
Aid From Lesser Spirits 2637 33.26 58.29% 0.483 0.3378 0.115
All Things Weaken 1597 29.83 49.28% -0.1 0.2661 -0.474
Attenuated Essence 285 27.99 44.91% 0.211 0.2096 -0.475
Back Against the Wall 2490 32.02 53.61% 0.353 0.4179 -0.243
Blight Corrodes the Spirit 277 31.91 52.71% 0.53 0.7646 -0.375
Burn Brightest Before the End 275 31.66 49.82% -0.563 -0.4029 -0.077
Disintegrating Ecosystem 2305 29.0 52.02% -0.671 -0.295 -0.363
Downward Spiral 5466 27.23 58.82% 0.184 0.2558 -0.252
Erosion of Will 2379 29.65 49.94% -0.482 -0.2254 -0.487
Intensifying Exploitation 298 27.25 48.32% -0.538 -0.2641 -0.196
Invaders Find the Land to Their Liking 752 34.57 75.66% 0.549 0.0619 0.532
Memory Fades to Dust 5526 27.32 55.85% -0.04 0.1431 -0.389
Power Corrodes the Spirit 1588 29.6 54.47% -0.274 -0.0612 -0.11
Promising Farmlands 2526 28.71 50.99% 0.012 0.3347 -0.566
Shattered Fragments of Power 297 29.88 46.13% -0.157 0.0129 -0.203
Slow Dissolution of Will 308 27.27 38.31% -0.28 0.1036 -0.433
Strong Earth Shatters Slowly 492 34.31 80.69% 0.326 -0.3499 0.82
The Border of Life and Death 92 26.52 54.35% 0.539 0.0225 0.309
Thriving Communities 1629 29.0 51.32% -0.365 -0.0412 -0.481
Thriving Crops 143 29.55 56.64% 0.201 0.2028 -0.139
Tipping Point 666 29.27 52.1% -0.282
Unnatural Proliferation 1796 31.23 54.06% -0.479 -0.2918 -0.337
Untended Land Crumbles 1647 29.11 50.94% -0.473 -0.1334 -0.42

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 36419 41.9% 28.99 68.61% -0.295 0.5679 -0.318
B 34418 42.34% 29.3 69.56% -0.125 0.6962 -0.067
C 35063 39.46% 30.39 72.73% -0.046 0.6517 0.109
D 30022 40.9% 29.43 71.95% -0.12 0.736 -0.276
E 13194 40.9% 30.1 71.84% 0.208 0.8967 0.074
F 14794 41.08% 30.97 72.37% 0.167 0.9853 -0.082
G 13609 40.74% 32.13 73.51% 0.011 0.8911 0.275
H 14342 38.67% 32.43 72.94% 0.213 0.994 0.274

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3280 0.0% 18.59 67.16% -0.501 0.2147 -1.076
Not Using Events or Tokens 12788 39.37% 23.05 71.89% -0.301 0.1732 0.077
Skip Initial Invader Actions 3699 12.87% 40.51 88.19% 0.514 -0.0532 1.385
Start of Game Growth 5636 13.13% 37.52 87.65% 0.573 -0.0914 0.332
Unlimited Undo 12689 29.86% 32.17 80.42% 0.115 0.1377 0.813
Using Tokens but Not Events 15822 27.68% 29.98 78.76% -0.117 -0.0692 -0.141

Terror Level

Terror Level Completed Average Score Win Rate
I 17374 15.45 16.35%
II 34954 30.45 71.4%
III 30801 34.8 90.27%
IV 12847 38.47 99.51%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2838
Win: Invaders destroyed (Terror III) 27251
Win: Invaders destroyed (Terror II) 23811
Win: Terror victory (Terror IV) 12679
Game abandoned (v.3.0+) 6992
Lose: Invader deck ran out 741
Lose: Adversary condition 6654
Win: Sacrifice victory 220
Lose: Scenario condition 1166
Win: Scenario condition 1587
Lose: Blight pool ran out 11342
Lose: Spirit destroyed 695

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)