Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 396 22.98% 25.66 86.62% 0.434 0.2123 -0.434
Blitz 0 946 38.95% 30.47 66.6% -0.165 0.0537 0.879
Dahan Insurrection 4 2330 28.04% 40.11 53.69% -0.171 0.0051 -0.213
Despicable Theft 2 263 47.53% 29.36 57.41% -0.599 -0.124 -0.57
Elemental Invocation 1 342 51.75% 27.41 59.06% 0.662 1.2423 0.609
Guard the Isle's Heart 0 7719 13.97% 41.37 77.04% 0.493 -0.0077 0.985
Powers Long Forgotten 1 354 48.86% 24.86 64.41% 0.272 1.1573 -0.247
Rituals of Terror 3 401 38.56% 34.6 68.58% -0.952 -0.3955 0.695
Rituals of the Destroying Flame 3 187 70.65% 31.41 65.24% -0.756 0.0744 -0.096
Second Wave 0 4036 35.77% 29.53 79.01% 1.478 1.4198 1.798
Varied Terrains 2 236 41.7% 31.44 62.71% -0.205 0.3598 0.022
Ward the Shores 2 491 39.05% 28.01 59.27% -0.257 0.6651 -0.372

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2943 30.33 52.43% 0.053 0.1261 -0.168
Aid From Lesser Spirits 3189 33.15 57.45% 0.11 0.0628 0.907
All Things Weaken 2128 29.43 48.97% 0.322 0.6905 0.541
Attenuated Essence 652 29.44 48.47% -0.684 -0.6556 0.188
Back Against the Wall 3006 31.77 52.96% 0.035 -0.0456 0.95
Blight Corrodes the Spirit 656 28.54 48.48% 0.333 0.536 0.084
Burn Brightest Before the End 677 30.29 48.01% -0.035 0.0654 0.153
Disintegrating Ecosystem 2806 28.47 50.89% -0.592 -0.2299 0.351
Downward Spiral 6646 26.46 56.52% -0.611 -0.4087 0.622
Erosion of Will 2862 29.3 49.27% -0.022 0.3032 -0.137
Intensifying Exploitation 679 26.73 46.54% 0.115 0.4329 -0.24
Invaders Find the Land to Their Liking 1025 32.15 72.0% 0.586 0.0667 -0.602
Memory Fades to Dust 6708 26.66 54.23% 0.041 0.3174 0.357
Power Corrodes the Spirit 2152 28.95 52.51% -0.698 -0.5005 0.414
Promising Farmlands 3035 27.95 49.16% 0.245 0.6162 -0.013
Shattered Fragments of Power 729 29.57 43.76% -0.739 -0.5475 0.663
Slow Dissolution of Will 685 26.71 38.54% -0.768 -0.392 -0.138
Strong Earth Shatters Slowly 645 33.04 78.14% 0.657 0.0731 0.789
The Border of Life and Death 200 27.98 57.0% 0.927 0.2664 0.596
Thriving Communities 2168 28.26 48.71% -0.27 -0.0492 0.078
Thriving Crops 336 27.91 55.65% 0.058 -0.0496 -0.278
Tipping Point 666 29.27 52.1%
Unnatural Proliferation 2345 31.14 53.18% 0.535 0.6314 0.419
Untended Land Crumbles 2164 28.08 49.95% 0.265 0.4642 0.336

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 47843 40.76% 27.4 64.41% -0.325 0.5825 -0.19
B 45044 41.13% 27.69 65.67% -0.152 0.6784 -0.103
C 45719 38.77% 28.99 68.45% -0.129 0.6233 0.169
D 38709 40.11% 27.98 67.84% -0.036 0.8349 -0.133
E 19293 40.33% 28.66 67.16% 0.246 0.9489 0.066
F 20054 40.24% 29.55 69.33% 0.004 0.8158 -0.046
G 17964 40.24% 30.53 70.65% 0.255 1.0753 -0.029
H 18798 38.45% 30.87 70.02% 0.154 0.9127 0.252

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4237 0.0% 17.17 62.47% -1.279 -0.3704
Not Using Events or Tokens 16764 37.49% 21.22 66.36% 0.457 0.8452 0.069
Skip Initial Invader Actions 4354 13.34% 39.26 84.98% 0.622 -0.1015 -0.263
Start of Game Growth 6629 13.75% 36.64 85.32% 0.482 -0.006 0.549
Unlimited Undo 15827 30.29% 30.8 76.17% -0.066 0.015 0.785
Using Tokens but Not Events 20114 27.16% 28.69 74.71% 0.261 0.2169 0.049

Terror Level

Terror Level Completed Average Score Win Rate
I 27358 12.37 12.6%
II 44209 29.93 69.46%
III 38986 34.92 90.04%
IV 16182 38.86 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3446
Win: Invaders destroyed (Terror III) 34453
Win: Invaders destroyed (Terror II) 29380
Win: Terror victory (Terror IV) 16003
Game abandoned (v.3.0+) 15679
Lose: Invader deck ran out 902
Lose: Adversary condition 8358
Win: Sacrifice victory 261
Lose: Scenario condition 1309
Win: Scenario condition 1829
Lose: Unique spirit condition 2
Lose: Blight pool ran out 14251
Lose: Spirit destroyed 862

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)