Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 14901 46.21% 26.94 -1.884 67.93% -0.572 -0.0067
Dahan Insurrection 4 14440 31.26% 50.22 9.438 74.07% -0.521 -0.121
Despicable Theft 2 919 43.96% 33.88 1.885 80.74% -0.151 0.123
Elemental Invocation 1 1712 50.88% 29.46 -0.871 73.36% -0.325 0.1777
Guard the Isle's Heart 0 53351 21.53% 43.51 4.669 74.58% -0.279 0.0854
Powers Long Forgotten 1 6150 55.31% 30.28 0.074 68.15% -0.458 -0.0117
Rituals of Terror 3 5817 49.96% 35.24 3.12 66.53% -0.781 -0.1363
Rituals of the Destroying Flame 3 3907 73.34% 31.77 1.162 60.38% -0.704 -0.0574
Second Wave 0 51766 44.61% 27.61 -1.292 73.54% -0.687 -0.2576
The Great River 3 2063 51.43% 31.25 0.555 61.22% -1.408 0.0651
Ward the Shores 2 6325 51.48% 30.99 0.313 62.36% -0.975 0.0564

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 50606 30.06 -2.359 51.54% -2.183 -0.1136
Aid From Lesser Spirits 37157 32.14 -1.316 55.0% -2.022 -0.1089
All Things Weaken 24131 30.44 -2.429 49.56% -2.273 -0.114
Back Against the Wall 34889 30.4 -2.101 52.1% -2.188 -0.1006
Disintegrating Ecosystem 47601 27.12 -3.84 48.06% -2.347 -0.1245
Downward Spiral 125936 24.09 -3.557 56.59% -2.119 -0.0977
Erosion of Will 49751 28.97 -2.895 48.92% -2.316 -0.1079
Invaders Find the Land to Their Liking 8523 38.02 1.499 81.34% -0.683 -0.0044
Memory Fades to Dust 127137 23.5 -3.851 52.37% -2.316 -0.1011
Power Corrodes the Spirit 23580 30.58 -2.332 53.34% -2.11 -0.0892
Promising Farmlands 47638 28.03 -3.399 48.4% -2.323 -0.1147
Strong Earth Shatters Slowly 5636 38.32 1.715 85.18% -0.446 -0.0341
Thriving Communities 23168 29.8 -2.735 51.33% -2.184 -0.0957
Tipping Point 21452 27.31 -3.49 48.73% -2.315 -0.0898
Unnatural Proliferation 24669 31.38 -1.975 50.77% -2.221 -0.1405
Untended Land Crumbles 23487 29.93 -2.678 51.53% -2.192 -0.0897

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 270566 49.11% 28.23 -0.95 70.09% -0.193 -0.8805
B 277597 47.92% 30.04 -0.211 71.99% -0.072 -0.8557
C 351869 47.12% 30.37 0.381 75.39% 0.214 -0.7989
D 259457 47.78% 29.15 -0.449 72.15% -0.074 -0.8517
E 85268 48.09% 35.83 1.232 73.57% 0.112 -0.7825
F 119586 45.67% 33.68 0.593 74.57% 0.016 -0.8251
G 104743 46.94% 32.48 0.183 73.5% -0.025 -0.8572
H 110560 44.05% 33.9 0.696 75.8% 0.037 -0.8022

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 155114 0.0% 19.31 -4.15 70.8% -2.065 -0.012
Not Using Events or Tokens 393372 46.87% 22.24 -3.032 73.4% -0.17 0.0449
Skip Initial Invader Actions 45316 14.83% 38.14 2.971 90.52% 0.617 -0.069
Start of Game Growth 63887 16.78% 37.32 2.569 89.73% 0.52 0.0515
Unlimited Undo 157853 37.84% 33.94 1.389 81.94% 0.437 0.0144
Using Tokens but Not Events 158075 35.09% 29.2 -1.162 81.64% 0.033 -0.018

Terror Level

Terror Level Completed Average Score Win Rate
I 241388 22.37 32.06%
II 673681 30.88 71.55%
III 462705 34.39 85.22%
IV 201872 37.55 99.54%

Results

Result Completed
Win: Invaders destroyed (Terror I) 57833
Win: Invaders destroyed (Terror III) 325197
Win: Invaders destroyed (Terror II) 375511
Win: Terror victory (Terror IV) 163854
Lose: Invader deck ran out 26666
Lose: Adversary condition 92540
Win: Sacrifice victory 8358
Lose: Scenario condition 9446
Win: Scenario condition 14619
Lose: Blight pool ran out 282137
Lose: Spirit destroyed 14186

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2025-04-15 02:07:53 (Pacific Time)