Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 12085 46.82% 26.57 -1.933 67.37% -0.577 -0.0048
Dahan Insurrection 4 11954 31.95% 50.22 9.499 73.55% -0.497 -0.0966
Elemental Invocation 1 488 50.31% 29.13 -1.051 74.59% -0.328 0.1378
Guard the Isle's Heart 0 44455 21.5% 43.18 4.643 74.13% -0.282 0.0938
Powers Long Forgotten 1 5167 55.6% 30.09 0.076 67.8% -0.471 -0.0238
Rituals of Terror 3 4854 50.0% 35.43 3.236 66.73% -0.756 -0.1335
Rituals of the Destroying Flame 3 3309 73.39% 31.76 1.247 59.9% -0.696 -0.0714
Second Wave 0 42841 44.93% 27.57 -1.228 73.34% -0.678 -0.2592
The Great River 3 1062 49.81% 31.94 0.724 64.69% -1.343 0.1416
Ward the Shores 2 5364 51.95% 31.06 0.369 61.67% -0.991 0.0396

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 40774 29.85 -2.368 51.18% -2.193 -0.1252
Aid From Lesser Spirits 29701 31.82 -1.371 54.63% -2.036 -0.1195
All Things Weaken 15614 30.42 -2.372 49.39% -2.275 -0.1147
Back Against the Wall 27721 30.03 -2.176 51.59% -2.206 -0.1141
Disintegrating Ecosystem 38258 26.91 -3.847 47.79% -2.354 -0.1322
Downward Spiral 104326 23.92 -3.548 56.4% -2.123 -0.109
Erosion of Will 39983 28.79 -2.891 48.59% -2.324 -0.1129
Invaders Find the Land to Their Liking 5519 37.74 1.431 80.59% -0.725 -0.0131
Memory Fades to Dust 105287 23.28 -3.871 52.02% -2.326 -0.1104
Power Corrodes the Spirit 15283 30.36 -2.358 52.91% -2.123 -0.1031
Promising Farmlands 38359 27.79 -3.422 47.96% -2.336 -0.1214
Strong Earth Shatters Slowly 3639 38.0 1.634 84.97% -0.477 -0.0596
Thriving Communities 14965 29.49 -2.805 50.75% -2.212 -0.1051
Tipping Point 21452 27.31 -3.447 48.73% -2.311 -0.0945
Unnatural Proliferation 15891 31.27 -1.969 50.39% -2.229 -0.1484
Untended Land Crumbles 15222 29.73 -2.683 51.24% -2.198 -0.1028

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 222041 49.0% 28.14 -0.897 69.94% -0.187 -1.2601
B 225694 47.84% 29.78 -0.2 71.85% -0.069 -1.2338
C 287009 47.26% 30.24 0.425 75.17% 0.22 -1.1768
D 212551 47.7% 28.96 -0.421 72.01% -0.073 -1.2313
E 54417 48.04% 35.69 1.213 73.33% 0.097 -1.1601
F 87715 45.41% 33.5 0.589 74.55% 0.017 -1.2094
G 78402 46.84% 32.37 0.205 73.26% -0.025 -1.2371
H 82897 43.89% 33.76 0.711 75.56% 0.035 -1.186

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 127901 0.0% 19.36 -4.074 70.82% -2.053 -0.0146
Not Using Events or Tokens 321394 47.68% 22.08 -3.06 73.08% -0.171 0.049
Skip Initial Invader Actions 37924 14.73% 37.77 2.989 90.55% 0.624 -0.0823
Start of Game Growth 52553 16.81% 36.83 2.487 89.78% 0.526 0.0671
Unlimited Undo 126317 37.36% 33.68 1.374 81.64% 0.408 0.0055
Using Tokens but Not Events 127119 36.27% 28.9 -1.197 80.98% 0.029 -0.0172

Terror Level

Terror Level Completed Average Score Win Rate
I 194973 22.34 32.52%
II 535576 30.71 71.63%
III 362874 34.23 84.89%
IV 157303 37.48 99.54%

Results

Result Completed
Win: Invaders destroyed (Terror I) 43898
Win: Invaders destroyed (Terror III) 240359
Win: Invaders destroyed (Terror II) 279667
Win: Terror victory (Terror IV) 120023
Lose: Invader deck ran out 21791
Lose: Adversary condition 72072
Win: Sacrifice victory 6306
Lose: Scenario condition 7835
Win: Scenario condition 12086
Lose: Blight pool ran out 226321
Lose: Spirit destroyed 11069

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2024-11-22 01:58:16 (Pacific Time)