Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Blitz 0 16994 44.52% 27.66 66.3% -0.219 -0.0219 -1.106
Dahan Insurrection 4 15832 29.41% 50.86 74.68% 0.674 0.2315 0.405
Despicable Theft 2 2279 44.14% 32.28 72.75% -0.634 0.1786 -0.337
Elemental Invocation 1 3431 52.35% 28.46 66.34% -0.813 -0.1101 -1.372
Guard the Isle's Heart 0 59459 22.36% 44.08 73.62% 0.752 0.1078 0.163
Powers Long Forgotten 1 6293 52.99% 30.1 67.28% -0.767 -0.1321 -0.526
Rituals of Terror 3 6142 50.17% 34.9 65.71% -0.593 -0.4918 -0.563
Rituals of the Destroying Flame 3 3992 70.54% 32.21 61.07% -1.085 -0.0755 -0.833
Second Wave 0 56557 42.65% 28.08 74.12% -0.036 0.0299 -0.46
The Great River 3 3556 52.14% 29.92 55.74% -1.206 0.0116 -1.554
Varied Terrains 2 1190 48.24% 27.15 58.91% -0.722 -0.0992 -1.897
Ward the Shores 2 6610 49.62% 30.58 60.67% -0.912 0.1719 -1.009

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 69779 30.25 51.09% -0.305 -0.0624 -0.872
Aid From Lesser Spirits 51493 32.55 54.96% 0.004 -0.0735 -0.56
All Things Weaken 41903 30.44 49.13% -0.413 -0.0202 -0.905
Attenuated Essence 1730 28.04 45.72% -0.181 -0.0742 -1.128
Back Against the Wall 48744 30.84 52.19% -0.076 -0.0187 -0.66
Blight Corrodes the Spirit 1796 28.15 43.04% -0.248 -0.0458 -0.979
Burn Brightest Before the End 1178 30.3 45.59% -0.2 0.01 -0.989
Disintegrating Ecosystem 65857 27.32 47.67% -0.512 -0.0887 -1.037
Downward Spiral 165737 24.24 55.83% -0.281 -0.0452 -0.745
Erosion of Will 68751 29.21 48.58% -0.377 -0.0677 -1.009
Intensifying Exploitation 1852 26.33 42.55% -0.37 -0.0822 -1.075
Invaders Find the Land to Their Liking 14987 37.44 79.94% 0.463 -0.0304 -0.038
Memory Fades to Dust 167145 23.64 51.81% -0.398 -0.0612 -0.88
Power Corrodes the Spirit 41072 30.46 52.42% -0.281 -0.0602 -0.897
Promising Farmlands 66039 28.22 48.05% -0.575 -0.1222 -1.043
Shattered Fragments of Power 1220 31.29 47.05% -0.145 -0.0938 -0.852
Slow Dissolution of Will 1736 26.87 38.59% -0.5 -0.1009 -1.263
Strong Earth Shatters Slowly 9763 37.83 83.34% 0.563 -0.1476 0.197
The Border of Life and Death 472 29.42 59.75% 0.223 -0.112 -0.572
Thriving Communities 40407 29.57 49.87% -0.479 -0.1156 -0.91
Thriving Crops 777 29.24 53.67% 0.062 -0.1359 -0.703
Tipping Point 21452 27.31 48.73% -1.04
Unnatural Proliferation 43168 31.46 50.0% -0.336 -0.121 -0.86
Untended Land Crumbles 40820 29.83 50.64% -0.291 -0.0089 -0.966

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 372158 48.73% 28.07 68.79% -0.133 0.6069 -0.142
B 379907 47.64% 29.95 70.57% -0.076 0.6496 -0.004
C 485578 46.78% 30.29 73.91% 0.104 0.6863 0.075
D 351495 47.52% 28.97 70.71% -0.066 0.645 -0.089
E 155514 46.98% 35.1 71.5% 0.139 0.7049 0.083
F 184243 45.95% 33.06 72.49% -0.034 0.6363 -0.012
G 160089 47.12% 32.09 71.68% -0.048 0.6041 -0.022
H 167631 44.16% 33.42 74.06% 0.101 0.6714 0.098

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 202333 0.0% 18.79 68.94% -0.699 0.0777 -1.444
Not Using Events or Tokens 514897 46.1% 21.82 71.9% -0.352 0.0268 -0.255
Skip Initial Invader Actions 58911 14.98% 38.15 89.36% 0.546 -0.072 -0.159
Start of Game Growth 85951 17.74% 37.96 88.12% 0.447 0.0982 0.522
Unlimited Undo 220021 38.53% 34.07 79.92% 0.02 0.0135 0.748
Using Tokens but Not Events 223773 34.06% 28.92 80.1% -0.047 -0.0575 -0.213

Terror Level

Terror Level Completed Average Score Win Rate
I 373100 20.4 27.69%
II 944385 31.01 70.87%
III 653046 34.76 85.42%
IV 285672 38.07 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 103018
Win: Invaders destroyed (Terror III) 549136
Win: Invaders destroyed (Terror II) 650818
Win: Terror victory (Terror IV) 281026
Game abandoned (v.3.0+) 43352
Lose: Invader deck ran out 37028
Lose: Adversary condition 137782
Win: Sacrifice victory 11768
Lose: Scenario condition 12772
Win: Scenario condition 19134
Lose: Blight pool ran out 390869
Lose: Spirit destroyed 19500

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)