Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 317 24.92% 32.45 65.3% 1.034 1.0048 0.408
Blitz 0 1885 34.72% 26.05 64.03% -0.26 -0.0165 -1.271
Dahan Insurrection 4 3014 21.25% 51.05 76.61% 0.69 0.7031 -0.149
Despicable Theft 2 440 39.41% 28.44 60.45% -0.629 0.1368 -0.231
Elemental Invocation 1 945 43.07% 27.75 58.62% 0.589 1.3419 -0.113
Guard the Isle's Heart 0 12250 17.41% 44.14 70.65% 0.6 0.0038 0.785
Powers Long Forgotten 1 1033 52.53% 24.68 51.11% -0.249 0.4992 -0.957
Rituals of Terror 3 922 36.42% 33.83 62.8% -0.403 0.0758 0.008
Rituals of the Destroying Flame 3 457 65.86% 30.04 52.74% -0.347 0.3408 0.057
Second Wave 0 7725 39.43% 33.02 77.35% 0.384 0.3792 1.133
Varied Terrains 2 500 51.6% 26.2 55.0% -0.922 -0.1425 -0.628
Ward the Shores 2 1324 34.55% 29.4 57.55% -1.044 -0.1747 -1.394

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5230 33.87 58.95% 0.416 0.565 0.259
Aid From Lesser Spirits 5397 36.57 63.83% 0.31 0.1972 0.718
All Things Weaken 3577 32.1 52.64% 0.311 0.6856 1.077
Attenuated Essence 1088 33.35 57.9% -0.416 -0.2908 0.899
Back Against the Wall 5332 35.13 58.66% 0.149 0.1896 1.01
Blight Corrodes the Spirit 1098 31.12 51.73% 0.668 0.8734 0.738
Burn Brightest Before the End 1079 33.78 54.49% 0.498 0.5432 0.88
Disintegrating Ecosystem 4842 31.12 56.3% 0.013 0.5111 0.85
Downward Spiral 9276 28.39 60.73% 0.159 0.4094 0.827
Erosion of Will 5055 32.25 55.67% 0.184 0.4418 0.202
Intensifying Exploitation 1151 29.88 52.3% -0.282 -0.0627 0.265
Invaders Find the Land to Their Liking 1729 35.47 73.28% 0.677 0.2908 0.11
Memory Fades to Dust 9343 28.32 58.42% -0.004 0.2012 0.561
Power Corrodes the Spirit 3598 31.4 55.25% -0.124 0.0738 0.493
Promising Farmlands 5280 31.16 55.85% -0.269 0.0868 0.836
Shattered Fragments of Power 1128 33.68 54.88% -0.126 0.0913 0.87
Slow Dissolution of Will 1055 31.16 50.62% 0.252 0.6818 0.289
Strong Earth Shatters Slowly 1252 34.92 76.92% 0.301 -0.323 0.424
The Border of Life and Death 342 31.31 65.5% 0.055 -0.265 0.248
Thriving Communities 3644 31.32 55.79% 0.061 0.3799 0.903
Thriving Crops 590 31.71 57.12% 0.198 0.079 0.773
Tipping Point 1250 31.51 51.36%
Unnatural Proliferation 3805 34.64 59.16% 0.101 0.1902 1.412
Untended Land Crumbles 3534 30.99 54.36% -0.776 -0.5512 0.613

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 103813 37.62% 30.74 70.42% 0.043 0.842 -0.105
B 107965 37.25% 30.89 70.9% -0.065 0.6656 0.011
C 104383 37.34% 31.01 70.81% 0.003 0.6071 -0.011
D 97551 37.72% 30.35 70.67% -0.114 0.6425 0.02
E 52879 41.27% 31.33 67.23% -0.062 0.5224 0.163
F 62687 39.02% 31.28 69.59% 0.041 0.7436 0.033
G 57870 39.26% 31.17 69.5% -0.071 0.6864 -0.109
H 58446 39.31% 31.28 69.57% 0.257 0.8881 -0.02

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7169 0.0% 21.33 70.5% -0.744 0.1296
Not Using Events or Tokens 24722 31.56% 22.68 70.29% -0.273 0.1042 0.435
Skip Initial Invader Actions 6771 12.6% 37.4 85.19% 0.481 0.1896 0.096
Start of Game Growth 10101 14.46% 35.08 82.11% -0.086 -0.6429 0.785
Unlimited Undo 22967 30.18% 31.24 73.58% 0.164 0.2272 -0.531
Using Tokens but Not Events 24606 23.07% 30.41 80.42% 0.224 0.0966 0.59

Terror Level

Terror Level Completed Average Score Win Rate
I 39641 12.44 7.91%
II 68396 29.94 68.94%
III 75565 34.9 91.54%
IV 31786 38.84 99.53%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3132
Win: Invaders destroyed (Terror III) 67372
Win: Invaders destroyed (Terror II) 45067
Win: Terror victory (Terror IV) 31503
Game abandoned (v.3.0+) 24192
Lose: Invader deck ran out 1045
Lose: Adversary condition 15154
Win: Sacrifice victory 347
Lose: Scenario condition 2927
Win: Scenario condition 3674
Lose: Unique spirit condition 2
Lose: Blight pool ran out 19414
Lose: Spirit destroyed 1559

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)