Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 143 30.07% 32.66 65.73% -0.123 -0.0715 0.551
Blitz 0 1441 36.29% 28.24 68.22% -0.256 -0.0554 -0.807
Dahan Insurrection 4 2485 21.57% 52.81 79.56% -0.271 -0.4824 0.616
Despicable Theft 2 265 40.15% 30.77 64.91% -1.045 -0.2006 -0.491
Elemental Invocation 1 597 45.73% 28.52 59.8% -0.92 0.1511 -1.09
Guard the Isle's Heart 0 9280 17.59% 45.64 73.2% 0.3 -0.4245 0.6
Powers Long Forgotten 1 737 58.94% 28.8 58.89% -1.794 -0.8883 -0.624
Rituals of Terror 3 686 37.0% 36.87 70.26% -0.62 -0.5903 -0.147
Rituals of the Destroying Flame 3 329 72.34% 32.72 55.93% -1.558 -0.3692 -1.568
Second Wave 0 5778 38.56% 32.91 78.97% 0.025 0.1056 0.078
Varied Terrains 2 251 48.61% 26.9 59.36% -1.014 -0.1127 0.023
Ward the Shores 2 1001 36.51% 32.64 63.74% -0.673 0.3819 -0.982

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4253 34.76 60.43% 0.224 0.3626 -0.051
Aid From Lesser Spirits 4399 37.15 64.49% 0.551 0.4917 0.369
All Things Weaken 2565 32.97 53.68% -0.041 0.3135 -0.136
Attenuated Essence 425 33.46 54.12% 0.01 0.1207 -0.067
Back Against the Wall 4347 35.21 58.55% 0.323 0.3995 -0.139
Blight Corrodes the Spirit 398 31.74 51.51% -0.024 0.1865 -0.385
Burn Brightest Before the End 438 32.96 51.37% 0.078 0.1986 -0.557
Disintegrating Ecosystem 3920 31.94 57.37% -0.289 0.08 -0.236
Downward Spiral 7356 29.3 62.28% -0.202 -0.0056 -0.001
Erosion of Will 4035 32.98 56.6% -0.007 0.2599 -0.22
Intensifying Exploitation 427 30.5 50.35% -0.119 0.1517 -0.36
Invaders Find the Land to Their Liking 1262 36.58 74.33% 0.23 -0.281 0.224
Memory Fades to Dust 7332 29.29 59.82% -0.083 0.2287 -0.198
Power Corrodes the Spirit 2623 32.31 56.77% -0.112 0.1823 -0.225
Promising Farmlands 4284 31.69 56.42% -0.456 -0.1202 -0.369
Shattered Fragments of Power 405 35.46 55.31% 0.126 0.2348 -0.364
Slow Dissolution of Will 403 32.53 48.14% 0.083 0.4831 -0.45
Strong Earth Shatters Slowly 910 36.75 79.56% 0.997 0.3836 0.227
The Border of Life and Death 124 31.56 68.55% 0.087 -0.2052 0.146
Thriving Communities 2648 32.33 56.87% -0.498 -0.1657 -0.124
Thriving Crops 241 32.77 55.6% 0.051 -0.0354 -0.401
Tipping Point 1249 31.54 51.4% -0.402
Unnatural Proliferation 2769 35.23 60.02% 0.428 0.5763 -0.021
Untended Land Crumbles 2566 32.26 56.35% -0.342 -0.0353 -0.14

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 78225 38.17% 32.48 74.57% 0.028 0.9326 0.011
B 81874 37.8% 32.59 75.07% 0.026 0.8543 0.023
C 78886 37.78% 32.7 75.07% -0.092 0.5882 0.093
D 73936 38.24% 32.07 74.82% -0.162 0.6912 -0.056
E 35117 42.35% 33.2 70.94% 0.088 0.7889 -0.024
F 43774 39.7% 33.19 73.64% 0.033 0.8143 -0.079
G 40783 40.12% 33.13 73.59% 0.016 0.7879 0.035
H 40964 40.17% 33.02 73.53% 0.018 0.7863 -0.024

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5160 0.0% 20.74 72.95% -0.66 0.1713 -0.43
Not Using Events or Tokens 18556 31.72% 24.78 76.35% -0.406 0.0352 -0.443
Skip Initial Invader Actions 5250 12.71% 37.55 87.81% 1.125 0.5629 1.245
Start of Game Growth 7816 14.17% 35.57 85.75% 0.184 -0.3548 -0.133
Unlimited Undo 16504 31.05% 33.26 79.76% -0.123 -0.0825 0.669
Using Tokens but Not Events 18347 21.75% 31.2 84.35% 0.086 0.0625 -0.239

Terror Level

Terror Level Completed Average Score Win Rate
I 23168 16.23 11.69%
II 52957 30.54 70.98%
III 57385 34.77 91.87%
IV 24490 38.37 99.48%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2707
Win: Invaders destroyed (Terror III) 51177
Win: Invaders destroyed (Terror II) 35757
Win: Terror victory (Terror IV) 24256
Game abandoned (v.3.0+) 9218
Lose: Invader deck ran out 836
Lose: Adversary condition 11897
Win: Sacrifice victory 261
Lose: Scenario condition 2416
Win: Scenario condition 3218
Lose: Blight pool ran out 15023
Lose: Spirit destroyed 1234

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)