Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 334 25.15% 31.87 64.67% -0.148 0.222 0.35
Blitz 0 1923 34.48% 25.87 63.65% -0.667 -0.2349 -1.062
Dahan Insurrection 4 3091 21.24% 50.76 76.12% 0.445 0.4192 0.027
Despicable Theft 2 460 39.22% 28.16 59.78% -1.183 -0.5238 -0.214
Elemental Invocation 1 990 42.22% 27.88 58.79% -0.748 -0.2998 -0.408
Guard the Isle's Heart 0 12541 17.33% 44.05 70.39% 0.494 -0.1052 0.885
Powers Long Forgotten 1 1059 51.61% 24.48 50.9% -0.704 -0.0958 -0.836
Rituals of Terror 3 947 36.57% 33.77 62.72% 0.071 0.1954 -0.054
Rituals of the Destroying Flame 3 466 65.45% 29.84 52.36% -0.73 0.0082 -0.131
Second Wave 0 7900 39.49% 33.05 77.28% 0.319 0.4254 1.493
Varied Terrains 2 531 51.42% 26.12 54.61% -0.833 -0.096 -0.652
Ward the Shores 2 1342 34.83% 29.3 57.38% -0.784 -0.1014 -1.385

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5316 33.8 58.88% -0.157 0.1533 0.592
Aid From Lesser Spirits 5480 36.55 63.78% 0.686 0.6997 0.592
All Things Weaken 3653 32.1 52.67% -0.171 0.3026 0.857
Attenuated Essence 1148 33.3 58.28% 0.613 0.7597 1.009
Back Against the Wall 5430 35.1 58.71% 0.345 0.4744 0.75
Blight Corrodes the Spirit 1156 31.18 51.56% 0.12 0.44 0.792
Burn Brightest Before the End 1126 34.02 54.88% 0.02 0.197 0.908
Disintegrating Ecosystem 4913 31.09 56.3% 0.241 0.6209 1.003
Downward Spiral 9428 28.35 60.61% -0.046 0.1474 0.719
Erosion of Will 5120 32.24 55.49% -0.564 -0.2257 0.295
Intensifying Exploitation 1211 29.74 51.69% -0.333 0.0195 0.119
Invaders Find the Land to Their Liking 1756 35.31 72.95% -0.118 -0.4817 0.244
Memory Fades to Dust 9502 28.31 58.34% -0.097 0.2318 0.539
Power Corrodes the Spirit 3715 31.34 55.05% -0.499 -0.2321 0.615
Promising Farmlands 5362 31.15 55.74% 0.211 0.6585 0.692
Shattered Fragments of Power 1199 33.93 55.38% 0.654 0.6536 0.649
Slow Dissolution of Will 1100 31.13 50.55% 0.4 0.811 0.342
Strong Earth Shatters Slowly 1289 34.79 76.57% 0.121 -0.4374 1.134
The Border of Life and Death 356 31.44 64.61% 0.368 0.1233 0.347
Thriving Communities 3720 31.31 55.81% -0.175 0.1028 0.736
Thriving Crops 616 31.84 57.63% 0.305 0.21 0.925
Tipping Point 1250 31.51 51.36%
Unnatural Proliferation 3886 34.71 59.26% 0.628 0.8322 1.532
Untended Land Crumbles 3614 30.85 54.15% -0.751 -0.4521 0.609

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 106139 37.5% 30.63 70.09% -0.124 0.8673 -0.139
B 110358 37.11% 30.77 70.59% -0.053 0.812 0.034
C 106703 37.21% 30.88 70.49% 0.221 0.973 -0.015
D 99736 37.61% 30.21 70.26% -0.287 0.658 0.032
E 54448 41.23% 31.27 67.01% 0.139 0.8936 0.146
F 64280 38.91% 31.18 69.32% -0.054 0.8205 0.077
G 59365 39.15% 31.04 69.18% 0.14 1.0027 -0.153
H 59990 39.23% 31.19 69.27% 0.058 0.8649 -0.004

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7343 0.0% 21.3 70.03% -0.697 0.0233 -0.135
Not Using Events or Tokens 25241 31.45% 22.59 69.95% -0.169 0.3056 0.821
Skip Initial Invader Actions 6968 12.64% 37.29 84.92% 1.231 0.426 0.114
Start of Game Growth 10298 14.49% 35.03 81.78% 0.05 -0.5165 0.628
Unlimited Undo 23597 30.0% 31.06 72.99% 0.053 0.0808 -0.496
Using Tokens but Not Events 25270 23.11% 30.37 79.96% 0.286 0.2586 0.791

Terror Level

Terror Level Completed Average Score Win Rate
I 41299 12.25 7.71%
II 69724 29.91 68.81%
III 77096 34.94 91.53%
IV 32422 38.9 99.54%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3181
Win: Invaders destroyed (Terror III) 68743
Win: Invaders destroyed (Terror II) 45863
Win: Terror victory (Terror IV) 32136
Game abandoned (v.3.0+) 25718
Lose: Invader deck ran out 1054
Lose: Adversary condition 15439
Win: Sacrifice victory 352
Lose: Scenario condition 2978
Win: Scenario condition 3726
Lose: Unique spirit condition 2
Lose: Blight pool ran out 19764
Lose: Spirit destroyed 1585

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)