Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 269 27.14% 33.29 65.8% -0.538 -0.5654 0.807
Blitz 0 1734 34.33% 26.62 64.65% -0.906 -0.6556 -0.708
Dahan Insurrection 4 2830 21.2% 51.29 77.24% -0.401 -0.6497 0.837
Despicable Theft 2 373 39.25% 29.3 62.47% -0.415 0.047 -0.347
Elemental Invocation 1 842 42.76% 28.24 58.79% -0.813 -0.1097 -0.971
Guard the Isle's Heart 0 11168 17.72% 44.73 71.79% 0.682 0.1297 0.774
Powers Long Forgotten 1 939 54.5% 25.74 53.04% -1.252 -0.628 -0.656
Rituals of Terror 3 821 35.42% 34.25 65.04% -0.752 -0.5589 -0.108
Rituals of the Destroying Flame 3 402 67.66% 31.25 54.73% -0.277 0.6448 -1.055
Second Wave 0 7143 39.1% 32.91 77.53% 0.325 0.4425 0.255
Varied Terrains 2 431 50.35% 25.82 55.45% -1.085 -0.344 -0.483
Ward the Shores 2 1209 34.97% 30.03 59.31% -0.977 0.1069 -0.885

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4916 34.16 59.21% -0.364 -0.1144 0.258
Aid From Lesser Spirits 5049 36.85 64.31% 0.435 0.3168 0.61
All Things Weaken 3245 32.4 52.85% -0.317 0.0199 0.123
Attenuated Essence 857 33.19 56.94% 0.025 0.0513 0.257
Back Against the Wall 4999 35.27 58.75% 0.482 0.4835 0.195
Blight Corrodes the Spirit 875 30.59 50.06% -0.002 0.2153 -0.116
Burn Brightest Before the End 858 33.41 53.03% -0.12 -0.1386 -0.063
Disintegrating Ecosystem 4536 31.32 56.37% 0.204 0.5969 0.069
Downward Spiral 8599 28.61 60.95% 0.151 0.2591 0.265
Erosion of Will 4707 32.41 55.79% -0.304 0.0479 0.074
Intensifying Exploitation 923 30.36 52.55% -0.181 0.065 -0.081
Invaders Find the Land to Their Liking 1559 35.7 73.38% 0.435 -0.0894 0.407
Memory Fades to Dust 8614 28.6 58.54% -0.067 0.1808 0.148
Power Corrodes the Spirit 3205 31.62 55.63% -0.221 0.0013 0.061
Promising Farmlands 4965 31.18 55.95% 0.076 0.3593 -0.069
Shattered Fragments of Power 888 33.75 54.73% -0.175 -0.098 -0.099
Slow Dissolution of Will 837 31.2 49.94% -0.039 0.3577 -0.168
Strong Earth Shatters Slowly 1135 35.52 77.71% 0.422 -0.2735 0.413
The Border of Life and Death 266 32.08 68.05% 0.581 -0.0197 0.673
Thriving Communities 3335 31.32 56.07% -0.415 -0.0586 0.123
Thriving Crops 473 31.35 55.39% 0.019 -0.1776 -0.173
Tipping Point 1250 31.51 51.36% -0.105
Unnatural Proliferation 3464 34.62 58.78% 0.269 0.4312 0.221
Untended Land Crumbles 3219 31.21 54.68% -0.153 0.0788 0.118

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 95089 37.91% 31.18 71.42% -0.047 0.9575 0.017
B 98942 37.46% 31.29 71.91% -0.037 0.8824 0.021
C 95734 37.56% 31.46 71.86% 0.029 0.7636 0.093
D 89375 37.86% 30.79 71.69% -0.078 0.9002 -0.049
E 46780 41.51% 31.76 67.99% 0.025 0.8444 0.007
F 56298 39.17% 31.7 70.42% -0.049 0.8245 -0.061
G 51978 39.48% 31.62 70.32% 0.087 0.8959 -0.002
H 52366 39.48% 31.64 70.33% 0.027 0.8418 -0.045

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6458 0.0% 21.31 71.54% 0.164 0.872 0.073
Not Using Events or Tokens 22428 31.58% 23.25 71.87% -0.265 0.103 -0.628
Skip Initial Invader Actions 6221 12.63% 37.8 86.29% 0.434 -0.1505 1.203
Start of Game Growth 9415 14.45% 35.34 83.11% 0.212 -0.3015 0.193
Unlimited Undo 20933 30.39% 31.6 74.64% -0.38 -0.4892 0.275
Using Tokens but Not Events 22356 22.62% 30.51 81.58% 0.132 0.106 -0.331

Terror Level

Terror Level Completed Average Score Win Rate
I 34305 13.33 8.69%
II 63087 30.1 69.4%
III 69060 34.83 91.61%
IV 29232 38.67 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2978
Win: Invaders destroyed (Terror III) 61569
Win: Invaders destroyed (Terror II) 41793
Win: Terror victory (Terror IV) 28973
Game abandoned (v.3.0+) 19401
Lose: Invader deck ran out 979
Lose: Adversary condition 14043
Win: Sacrifice victory 303
Lose: Scenario condition 2702
Win: Scenario condition 3506
Lose: Blight pool ran out 17977
Lose: Spirit destroyed 1460

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)