Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 331 24.77% 31.9 64.35% -0.485 -0.4891 0.28
Blitz 0 1914 34.65% 25.95 63.79% -0.853 -0.5973 -1.065
Dahan Insurrection 4 3057 21.19% 50.84 76.32% -0.023 0.0102 -0.178
Despicable Theft 2 454 38.85% 28.14 59.91% -0.758 -0.2411 -0.189
Elemental Invocation 1 977 42.48% 27.89 58.85% -0.092 0.4416 -0.156
Guard the Isle's Heart 0 12448 17.37% 44.03 70.4% 0.145 -0.396 0.854
Powers Long Forgotten 1 1052 51.86% 24.61 51.14% -0.348 0.3537 -0.832
Rituals of Terror 3 940 36.41% 33.69 62.55% 0.035 0.0462 -0.001
Rituals of the Destroying Flame 3 463 65.66% 29.93 52.48% -0.473 0.3155 -0.201
Second Wave 0 7843 39.4% 33.05 77.33% 0.472 0.4699 1.299
Varied Terrains 2 524 51.43% 26.27 54.77% -0.581 0.0508 -0.646
Ward the Shores 2 1333 34.77% 29.34 57.39% -1.041 -0.2099 -1.397

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5281 33.86 58.91% 0.114 0.3347 0.583
Aid From Lesser Spirits 5454 36.55 63.79% 0.8 0.869 0.625
All Things Weaken 3632 32.15 52.75% 0.545 0.942 1.062
Attenuated Essence 1127 33.24 57.94% 0.334 0.4095 1.041
Back Against the Wall 5390 35.12 58.66% 0.728 0.7086 0.955
Blight Corrodes the Spirit 1136 31.01 51.32% -0.565 -0.28 0.811
Burn Brightest Before the End 1115 34.05 54.98% 0.632 0.8577 1.082
Disintegrating Ecosystem 4887 31.08 56.29% 0.227 0.5097 0.966
Downward Spiral 9372 28.36 60.64% 0.066 0.2983 0.798
Erosion of Will 5110 32.25 55.54% -0.079 0.2582 0.356
Intensifying Exploitation 1194 29.76 51.76% -0.543 -0.2067 0.104
Invaders Find the Land to Their Liking 1749 35.28 72.96% -0.216 -0.7707 0.132
Memory Fades to Dust 9454 28.31 58.36% -0.171 0.168 0.58
Power Corrodes the Spirit 3679 31.41 55.15% 0.062 0.2914 0.73
Promising Farmlands 5328 31.16 55.8% -0.124 0.2311 0.828
Shattered Fragments of Power 1177 33.71 54.89% 0.251 0.308 0.644
Slow Dissolution of Will 1092 31.07 50.46% -0.2 0.1245 0.383
Strong Earth Shatters Slowly 1279 34.83 76.7% 0.617 -0.0233 0.866
The Border of Life and Death 353 31.36 64.59% 0.035 -0.3776 0.049
Thriving Communities 3704 31.31 55.89% 0.731 0.9621 0.991
Thriving Crops 606 31.83 57.26% 0.684 0.5276 0.874
Tipping Point 1250 31.51 51.36%
Unnatural Proliferation 3869 34.73 59.32% 1.009 1.1348 1.592
Untended Land Crumbles 3595 30.89 54.35% 0.396 0.6025 0.711

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 105410 37.55% 30.66 70.18% -0.055 0.8792 -0.171
B 109611 37.14% 30.8 70.68% 0.025 0.8565 0.027
C 106057 37.25% 30.91 70.58% 0.14 0.9016 -0.026
D 99088 37.63% 30.24 70.37% -0.121 0.7595 0.073
E 54016 41.24% 31.26 67.02% 0.027 0.7448 0.146
F 63811 38.95% 31.2 69.38% -0.041 0.7975 0.058
G 58904 39.16% 31.05 69.24% 0.011 0.8324 -0.136
H 59550 39.21% 31.2 69.35% 0.039 0.8221 0.009

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7290 0.0% 21.32 70.21% -0.603 0.2436
Not Using Events or Tokens 25075 31.49% 22.64 70.1% 0.262 0.6272 0.769
Skip Initial Invader Actions 6921 12.63% 37.3 84.94% 0.804 0.0108 0.006
Start of Game Growth 10249 14.49% 35.03 81.88% 0.401 -0.1239 0.88
Unlimited Undo 23462 30.02% 31.06 73.04% -0.156 -0.0893 -0.487
Using Tokens but Not Events 25052 23.15% 30.37 80.1% 0.176 0.1758 0.796

Terror Level

Terror Level Completed Average Score Win Rate
I 40834 12.31 7.76%
II 69320 29.92 68.84%
III 76650 34.93 91.54%
IV 32212 38.88 99.54%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3165
Win: Invaders destroyed (Terror III) 68354
Win: Invaders destroyed (Terror II) 45618
Win: Terror victory (Terror IV) 31927
Game abandoned (v.3.0+) 25301
Lose: Invader deck ran out 1051
Lose: Adversary condition 15357
Win: Sacrifice victory 350
Lose: Scenario condition 2962
Win: Scenario condition 3701
Lose: Unique spirit condition 2
Lose: Blight pool ran out 19653
Lose: Spirit destroyed 1575

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-01 23:57:53 (Pacific Time)