Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 179 30.73% 34.57 67.04% 0.782 0.5694 0.84
Blitz 0 1520 35.42% 27.7 67.04% -0.527 -0.2517 -0.788
Dahan Insurrection 4 2562 21.67% 52.43 78.96% 0.25 0.1098 0.65
Despicable Theft 2 292 38.49% 30.03 64.04% -0.606 0.1306 -0.438
Elemental Invocation 1 649 44.99% 28.35 59.32% -0.923 -0.1331 -1.044
Guard the Isle's Heart 0 9695 17.47% 45.39 72.91% 0.467 -0.0975 0.63
Powers Long Forgotten 1 785 57.82% 27.99 57.45% -1.182 -0.2835 -0.664
Rituals of Terror 3 727 35.46% 35.42 67.4% -1.342 -1.5096 -0.26
Rituals of the Destroying Flame 3 343 71.43% 32.62 56.27% 0.43 1.3108 -1.308
Second Wave 0 6030 38.85% 32.89 78.62% -0.011 0.0617 0.126
Varied Terrains 2 305 49.18% 27.13 60.66% 0.025 0.8563 0.005
Ward the Shores 2 1029 36.2% 32.28 63.07% -1.35 -0.335 -0.937

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4383 34.68 60.19% -0.077 0.0587 0.018
Aid From Lesser Spirits 4508 37.07 64.53% 0.632 0.5173 0.396
All Things Weaken 2714 32.95 53.65% -0.091 0.2595 -0.07
Attenuated Essence 501 34.61 57.09% 1.067 1.071 0.136
Back Against the Wall 4458 35.21 58.48% 0.122 0.1546 -0.094
Blight Corrodes the Spirit 496 31.13 50.4% -0.545 -0.301 -0.228
Burn Brightest Before the End 530 32.84 52.08% -0.176 0.018 -0.467
Disintegrating Ecosystem 4045 31.75 56.96% -0.455 -0.0467 -0.211
Downward Spiral 7597 29.18 62.2% 0.125 0.1918 0.055
Erosion of Will 4175 32.99 56.5% 0.071 0.3263 -0.169
Intensifying Exploitation 516 30.98 50.78% 0.024 0.3395 -0.25
Invaders Find the Land to Their Liking 1316 36.34 74.01% 0.372 -0.1048 0.188
Memory Fades to Dust 7614 29.22 59.68% 0.112 0.3349 -0.129
Power Corrodes the Spirit 2721 32.23 56.56% 0.052 0.2478 -0.193
Promising Farmlands 4410 31.7 56.3% 0.027 0.3485 -0.331
Shattered Fragments of Power 487 35.15 54.62% -0.124 0.076 -0.244
Slow Dissolution of Will 482 31.97 48.55% 0.053 0.4255 -0.327
Strong Earth Shatters Slowly 953 36.53 78.91% 0.318 -0.3973 0.285
The Border of Life and Death 153 31.33 69.93% 0.556 0.0086 0.251
Thriving Communities 2800 32.27 57.07% -0.035 0.2688 -0.071
Thriving Crops 289 32.47 56.4% 0.1 0.118 -0.274
Tipping Point 1249 31.54 51.4% -0.366
Unnatural Proliferation 2893 34.97 59.52% -0.388 -0.2071 0.027
Untended Land Crumbles 2723 32.09 56.11% -0.105 0.2456 -0.084

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 81682 38.08% 32.22 73.89% 0.039 0.8873 0.003
B 85259 37.65% 32.35 74.46% 0.056 0.8656 0.033
C 82265 37.7% 32.44 74.38% -0.082 0.5982 0.096
D 76906 38.06% 31.82 74.22% -0.007 0.8312 -0.048
E 37570 42.2% 32.87 70.24% 0.074 0.7619 -0.04
F 46277 39.54% 32.87 72.93% -0.026 0.7857 -0.066
G 42987 39.93% 32.81 72.92% -0.073 0.7857 0.038
H 43183 39.99% 32.74 72.86% -0.027 0.7341 -0.033

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5381 0.0% 20.95 72.66% 0.158 0.8748 -0.326
Not Using Events or Tokens 19373 31.44% 24.43 75.21% -0.411 0.0341 -0.496
Skip Initial Invader Actions 5499 12.66% 37.57 87.31% 0.399 -0.1684 1.253
Start of Game Growth 8174 14.15% 35.55 85.39% 0.681 0.0466 -0.107
Unlimited Undo 17365 30.92% 33.04 78.9% -0.142 -0.1434 0.653
Using Tokens but Not Events 19326 22.14% 31.0 83.56% 0.084 0.1051 -0.33

Terror Level

Terror Level Completed Average Score Win Rate
I 25258 15.5 10.97%
II 55064 30.46 70.69%
III 59729 34.8 91.79%
IV 25483 38.45 99.48%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2769
Win: Invaders destroyed (Terror III) 53253
Win: Invaders destroyed (Terror II) 37063
Win: Terror victory (Terror IV) 25243
Game abandoned (v.3.0+) 11147
Lose: Invader deck ran out 865
Lose: Adversary condition 12322
Win: Sacrifice victory 266
Lose: Scenario condition 2480
Win: Scenario condition 3275
Lose: Blight pool ran out 15568
Lose: Spirit destroyed 1283

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-13 05:50:42 (Pacific Time)