Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 187 31.55% 35.41 67.38% 0.604 0.3837 0.799
Blitz 0 1523 35.48% 27.67 66.97% -0.549 -0.2624 -0.789
Dahan Insurrection 4 2566 21.63% 52.43 78.99% 0.363 0.248 0.651
Despicable Theft 2 296 38.64% 30.03 63.85% -0.625 0.1132 -0.436
Elemental Invocation 1 653 44.72% 28.25 59.11% -1.03 -0.2739 -1.039
Guard the Isle's Heart 0 9725 17.45% 45.34 72.85% 0.342 -0.2395 0.631
Powers Long Forgotten 1 793 57.87% 27.92 57.38% -1.175 -0.3218 -0.663
Rituals of Terror 3 727 35.46% 35.42 67.4% -1.463 -1.6332 -0.261
Rituals of the Destroying Flame 3 344 71.51% 32.56 56.1% 0.666 1.5772 -1.308
Second Wave 0 6045 38.81% 32.91 78.64% 0.043 0.1225 0.128
Varied Terrains 2 306 49.35% 27.15 60.78% -0.068 0.8119 0.005
Ward the Shores 2 1030 36.26% 32.25 63.01% -1.407 -0.4258 -0.939

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4390 34.68 60.21% -0.031 0.0731 0.025
Aid From Lesser Spirits 4522 37.05 64.53% 0.521 0.3765 0.399
All Things Weaken 2721 32.92 53.55% -0.218 0.1478 -0.068
Attenuated Essence 503 34.66 57.06% 0.851 0.8498 0.149
Back Against the Wall 4467 35.23 58.52% 0.224 0.2891 -0.091
Blight Corrodes the Spirit 501 31.05 50.3% -0.601 -0.3657 -0.237
Burn Brightest Before the End 535 32.86 52.34% 0.005 0.1658 -0.466
Disintegrating Ecosystem 4054 31.76 56.98% -0.251 0.1249 -0.21
Downward Spiral 7612 29.17 62.15% 0.121 0.1934 0.057
Erosion of Will 4187 32.99 56.53% 0.115 0.3712 -0.16
Intensifying Exploitation 519 30.94 51.06% 0.11 0.3843 -0.246
Invaders Find the Land to Their Liking 1319 36.39 74.07% 0.46 -0.0262 0.192
Memory Fades to Dust 7628 29.22 59.67% 0.11 0.2934 -0.127
Power Corrodes the Spirit 2730 32.18 56.45% -0.064 0.1484 -0.197
Promising Farmlands 4419 31.69 56.23% -0.009 0.314 -0.34
Shattered Fragments of Power 488 35.19 54.71% -0.164 0.0059 -0.235
Slow Dissolution of Will 486 31.95 48.56% 0.091 0.4749 -0.347
Strong Earth Shatters Slowly 955 36.53 78.95% 0.417 -0.2588 0.289
The Border of Life and Death 155 31.16 69.68% 0.414 -0.1023 0.259
Thriving Communities 2814 32.29 57.04% -0.058 0.2656 -0.067
Thriving Crops 291 32.51 56.36% 0.184 0.185 -0.219
Tipping Point 1249 31.54 51.4% -0.364
Unnatural Proliferation 2908 34.99 59.59% -0.22 -0.0332 0.04
Untended Land Crumbles 2735 32.08 56.05% -0.007 0.3321 -0.089

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 81931 38.05% 32.2 73.84% 0.048 0.9113 0.002
B 85510 37.63% 32.33 74.4% 0.04 0.8608 0.034
C 82497 37.68% 32.43 74.32% -0.055 0.6429 0.099
D 77136 38.05% 31.8 74.17% -0.012 0.8441 -0.049
E 37761 42.12% 32.84 70.17% 0.066 0.7545 -0.037
F 46505 39.48% 32.85 72.87% -0.036 0.7817 -0.067
G 43171 39.89% 32.79 72.85% -0.04 0.8402 0.038
H 43385 39.97% 32.71 72.77% -0.051 0.7293 -0.037

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5397 0.0% 20.96 72.61% 0.067 0.7829 -0.324
Not Using Events or Tokens 19412 31.4% 24.41 75.13% -0.378 0.0955 -0.497
Skip Initial Invader Actions 5523 12.68% 37.62 87.29% 0.616 0.0485 1.276
Start of Game Growth 8211 14.15% 35.57 85.32% 0.567 -0.0979 -0.101
Unlimited Undo 17452 30.91% 33.02 78.78% -0.176 -0.1531 0.644
Using Tokens but Not Events 19400 22.16% 30.99 83.47% 0.082 0.1296 -0.327

Terror Level

Terror Level Completed Average Score Win Rate
I 25447 15.45 10.93%
II 55215 30.45 70.65%
III 59895 34.8 91.78%
IV 25566 38.47 99.48%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2779
Win: Invaders destroyed (Terror III) 53397
Win: Invaders destroyed (Terror II) 37149
Win: Terror victory (Terror IV) 25326
Game abandoned (v.3.0+) 11322
Lose: Invader deck ran out 868
Lose: Adversary condition 12356
Win: Sacrifice victory 267
Lose: Scenario condition 2484
Win: Scenario condition 3279
Lose: Blight pool ran out 15611
Lose: Spirit destroyed 1285

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)