Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 246 28.86% 34.82 67.07% 0.027 0.0714 0.807
Blitz 0 1685 34.48% 26.95 65.34% -0.565 -0.3553 -0.694
Dahan Insurrection 4 2794 21.12% 51.55 77.56% 0.695 0.4041 0.821
Despicable Theft 2 357 39.33% 29.33 62.75% -0.313 0.4589 -0.457
Elemental Invocation 1 806 43.18% 28.65 59.31% -0.805 -0.1566 -0.97
Guard the Isle's Heart 0 10781 17.78% 44.82 71.9% 0.579 -0.0342 0.765
Powers Long Forgotten 1 899 55.37% 26.38 54.06% -1.273 -0.409 -0.688
Rituals of Terror 3 803 35.46% 34.45 65.38% -0.535 -0.4403 -0.168
Rituals of the Destroying Flame 3 390 67.95% 31.28 54.36% -1.441 -0.4935 -1.106
Second Wave 0 6850 38.88% 32.79 77.55% -0.058 0.158 0.226
Varied Terrains 2 405 50.62% 26.52 57.04% -0.898 -0.0966 -0.48
Ward the Shores 2 1155 36.0% 30.59 59.91% -0.908 0.2723 -0.911

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4792 34.34 59.31% -0.169 -0.0665 0.23
Aid From Lesser Spirits 4897 36.87 64.22% 0.332 0.2431 0.553
All Things Weaken 3130 32.55 53.04% -0.291 -0.0413 0.07
Attenuated Essence 764 33.49 56.81% -0.078 -0.0885 0.225
Back Against the Wall 4880 35.28 58.63% 0.388 0.4246 0.151
Blight Corrodes the Spirit 778 30.39 48.97% -0.507 -0.338 -0.194
Burn Brightest Before the End 788 33.35 52.92% 0.057 0.0368 -0.098
Disintegrating Ecosystem 4427 31.39 56.25% 0.384 0.5847 0.022
Downward Spiral 8360 28.66 60.99% -0.155 -0.0616 0.222
Erosion of Will 4594 32.51 55.94% 0.051 0.2334 0.02
Intensifying Exploitation 839 30.8 52.92% 0.105 0.2518 -0.065
Invaders Find the Land to Their Liking 1501 35.77 73.55% 0.893 0.2784 0.384
Memory Fades to Dust 8376 28.7 58.73% -0.086 0.1212 0.099
Power Corrodes the Spirit 3092 31.78 55.69% 0.069 0.2649 0.011
Promising Farmlands 4835 31.24 55.9% 0.141 0.349 -0.125
Shattered Fragments of Power 787 34.0 54.64% 0.085 0.0996 -0.126
Slow Dissolution of Will 763 30.96 48.62% -0.061 0.2147 -0.242
Strong Earth Shatters Slowly 1085 35.73 77.97% 0.874 0.1792 0.398
The Border of Life and Death 236 31.38 68.22% 0.475 -0.0028 0.579
Thriving Communities 3200 31.57 56.28% -0.291 -0.0987 0.093
Thriving Crops 439 31.59 55.35% 0.324 0.0461 -0.184
Tipping Point 1250 31.51 51.36% -0.169
Unnatural Proliferation 3346 34.57 58.52% 0.081 0.2035 0.159
Untended Land Crumbles 3113 31.37 54.67% -0.314 -0.1466 0.09

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 91987 37.96% 31.38 71.85% -0.039 0.9403 0.015
B 95695 37.54% 31.51 72.32% -0.034 0.8513 0.021
C 92596 37.61% 31.65 72.25% -0.023 0.6692 0.1
D 86404 37.88% 30.98 72.12% -0.121 0.7902 -0.051
E 44615 41.58% 31.93 68.23% 0.031 0.7744 -0.004
F 53978 39.25% 31.92 70.81% 0.061 0.9062 -0.061
G 49866 39.63% 31.81 70.67% -0.03 0.7658 0.007
H 50238 39.63% 31.83 70.68% 0.113 0.909 -0.045

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6210 0.0% 21.12 71.5% -0.109 0.5795 -0.036
Not Using Events or Tokens 21622 31.52% 23.47 72.41% -0.273 0.1209 -0.668
Skip Initial Invader Actions 6073 12.68% 37.86 86.5% 1.185 0.4145 1.256
Start of Game Growth 9175 14.58% 35.42 83.43% -0.14 -0.609 0.143
Unlimited Undo 20078 30.67% 31.92 75.54% -0.44 -0.5048 0.389
Using Tokens but Not Events 21644 22.58% 30.6 82.03% 0.329 0.2764 -0.335

Terror Level

Terror Level Completed Average Score Win Rate
I 32362 13.72 9.05%
II 61170 30.18 69.6%
III 66765 34.82 91.6%
IV 28314 38.64 99.51%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2928
Win: Invaders destroyed (Terror III) 59485
Win: Invaders destroyed (Terror II) 40604
Win: Terror victory (Terror IV) 28055
Game abandoned (v.3.0+) 17576
Lose: Invader deck ran out 955
Lose: Adversary condition 13690
Win: Sacrifice victory 298
Lose: Scenario condition 2650
Win: Scenario condition 3462
Lose: Blight pool ran out 17487
Lose: Spirit destroyed 1421

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-15 03:21:49 (Pacific Time)