Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 168 31.55% 33.35 65.48% -0.211 -0.196 0.73
Blitz 0 1503 35.55% 27.73 67.07% -0.42 -0.1322 -0.823
Dahan Insurrection 4 2530 21.66% 52.52 79.17% -0.352 -0.529 0.638
Despicable Theft 2 276 39.64% 30.47 64.49% -1.186 -0.3246 -0.453
Elemental Invocation 1 625 45.12% 28.29 59.52% -1.015 -0.0815 -1.11
Guard the Isle's Heart 0 9521 17.43% 45.44 73.01% 0.257 -0.3892 0.622
Powers Long Forgotten 1 755 58.85% 28.56 58.68% -1.069 -0.1228 -0.63
Rituals of Terror 3 720 35.66% 35.52 67.64% -1.063 -0.9862 -0.249
Rituals of the Destroying Flame 3 335 71.64% 32.41 55.52% -1.159 -0.044 -1.548
Second Wave 0 5928 38.82% 32.91 78.76% -0.094 -0.0637 0.106
Varied Terrains 2 284 47.89% 27.4 60.92% -0.12 0.655 -0.02
Ward the Shores 2 1019 36.26% 32.42 63.4% -0.864 0.1805 -0.973

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4334 34.72 60.41% -0.059 0.1169 -0.003
Aid From Lesser Spirits 4480 37.11 64.58% 0.678 0.6238 0.392
All Things Weaken 2659 32.99 53.78% -0.131 0.1621 -0.089
Attenuated Essence 476 34.42 56.93% 0.818 0.9016 0.088
Back Against the Wall 4408 35.23 58.53% 0.246 0.2932 -0.105
Blight Corrodes the Spirit 448 31.31 51.34% -0.094 0.1097 -0.303
Burn Brightest Before the End 497 32.8 52.52% 0.28 0.4672 -0.514
Disintegrating Ecosystem 4007 31.82 57.1% -0.367 0.0419 -0.22
Downward Spiral 7510 29.2 62.14% -0.253 -0.1249 0.041
Erosion of Will 4122 33.0 56.65% 0.251 0.5339 -0.171
Intensifying Exploitation 479 31.25 51.36% 0.159 0.4066 -0.21
Invaders Find the Land to Their Liking 1303 36.41 74.06% 0.242 -0.273 0.184
Memory Fades to Dust 7514 29.26 59.78% 0.156 0.3934 -0.143
Power Corrodes the Spirit 2685 32.32 56.76% 0.108 0.3256 -0.186
Promising Farmlands 4363 31.67 56.34% -0.111 0.184 -0.339
Shattered Fragments of Power 455 35.66 56.04% 0.134 0.3355 -0.298
Slow Dissolution of Will 453 32.21 47.46% 0.064 0.4479 -0.333
Strong Earth Shatters Slowly 937 36.58 79.3% 0.709 0.1283 0.297
The Border of Life and Death 151 31.74 70.86% 0.807 0.2898 0.292
Thriving Communities 2736 32.32 57.16% 0.076 0.4153 -0.082
Thriving Crops 264 32.68 56.06% 0.252 0.2093 -0.368
Tipping Point 1249 31.54 51.4% -0.378
Unnatural Proliferation 2836 35.11 59.66% 0.024 0.1645 0.016
Untended Land Crumbles 2664 32.1 56.16% -0.269 0.1793 -0.106

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 80448 38.08% 32.31 74.15% 0.093 0.9551 0.011
B 84068 37.67% 32.43 74.67% 0.014 0.8303 0.023
C 81105 37.69% 32.53 74.62% -0.102 0.5774 0.089
D 75822 38.08% 31.92 74.44% -0.005 0.7995 -0.051
E 36651 42.31% 32.99 70.49% 0.019 0.6876 -0.039
F 45408 39.61% 32.98 73.22% 0.025 0.8239 -0.069
G 42174 39.99% 32.93 73.19% -0.095 0.7309 0.038
H 42368 40.02% 32.84 73.12% 0.021 0.7939 -0.022

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5313 0.0% 20.95 72.88% -0.02 0.7755 -0.384
Not Using Events or Tokens 19099 31.5% 24.55 75.52% -0.379 0.0085 -0.517
Skip Initial Invader Actions 5428 12.66% 37.51 87.56% 0.399 -0.2154 1.296
Start of Game Growth 8054 14.12% 35.53 85.56% 0.705 0.1232 -0.121
Unlimited Undo 17068 30.81% 33.14 79.32% -0.007 0.0367 0.673
Using Tokens but Not Events 18980 21.85% 31.12 83.95% 0.299 0.2411 -0.291

Terror Level

Terror Level Completed Average Score Win Rate
I 24514 15.74 11.24%
II 54281 30.48 70.81%
III 58915 34.79 91.83%
IV 25129 38.41 99.48%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2754
Win: Invaders destroyed (Terror III) 52543
Win: Invaders destroyed (Terror II) 36585
Win: Terror victory (Terror IV) 24893
Game abandoned (v.3.0+) 10462
Lose: Invader deck ran out 851
Lose: Adversary condition 12158
Win: Sacrifice victory 264
Lose: Scenario condition 2449
Win: Scenario condition 3252
Lose: Blight pool ran out 15360
Lose: Spirit destroyed 1268

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)