Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 253 28.46% 34.1 66.01% -0.326 -0.1382 0.818
Blitz 0 1709 34.59% 26.81 65.07% -0.59 -0.3397 -0.692
Dahan Insurrection 4 2808 21.19% 51.41 77.35% 0.24 -0.0258 0.833
Despicable Theft 2 360 39.55% 29.38 62.78% -0.366 0.4021 -0.35
Elemental Invocation 1 821 43.12% 28.38 58.59% -1.225 -0.5506 -0.967
Guard the Isle's Heart 0 10897 17.77% 44.8 71.91% 0.953 0.3252 0.766
Powers Long Forgotten 1 913 55.4% 26.1 53.45% -1.441 -0.4864 -0.676
Rituals of Terror 3 808 35.24% 34.38 65.35% -0.263 -0.1427 -0.154
Rituals of the Destroying Flame 3 394 68.02% 31.18 54.31% -1.261 -0.3831 -1.086
Second Wave 0 6941 38.98% 32.88 77.57% 0.261 0.4442 0.251
Varied Terrains 2 410 50.0% 26.27 56.59% -0.82 -0.1125 -0.474
Ward the Shores 2 1175 35.81% 30.33 59.57% -0.883 0.3298 -0.904

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4820 34.3 59.21% -0.342 -0.1803 0.232
Aid From Lesser Spirits 4944 36.9 64.28% 0.409 0.3195 0.576
All Things Weaken 3169 32.48 52.89% -0.537 -0.2468 0.08
Attenuated Essence 789 33.41 56.91% 0.093 0.0766 0.236
Back Against the Wall 4917 35.28 58.65% 0.428 0.4861 0.164
Blight Corrodes the Spirit 797 30.33 48.81% -0.513 -0.337 -0.18
Burn Brightest Before the End 811 33.48 52.9% 0.027 0.0247 -0.055
Disintegrating Ecosystem 4463 31.38 56.35% 0.376 0.6334 0.041
Downward Spiral 8427 28.63 60.96% -0.051 0.0414 0.234
Erosion of Will 4628 32.5 55.94% -0.133 0.1094 0.049
Intensifying Exploitation 863 30.69 52.49% -0.221 0.0053 -0.066
Invaders Find the Land to Their Liking 1520 35.8 73.49% 0.867 0.2715 0.407
Memory Fades to Dust 8445 28.68 58.66% -0.187 0.0323 0.116
Power Corrodes the Spirit 3130 31.75 55.69% -0.13 0.1024 0.026
Promising Farmlands 4878 31.21 55.92% -0.027 0.2043 -0.11
Shattered Fragments of Power 812 33.8 54.06% -0.128 -0.0411 -0.162
Slow Dissolution of Will 793 31.18 48.93% -0.074 0.2508 -0.209
Strong Earth Shatters Slowly 1096 35.64 77.83% 0.77 0.1198 0.405
The Border of Life and Death 251 32.8 69.72% 1.06 0.5211 0.798
Thriving Communities 3240 31.52 56.23% -0.486 -0.2585 0.109
Thriving Crops 455 31.42 55.6% 0.141 -0.1248 -0.173
Tipping Point 1250 31.51 51.36% -0.147
Unnatural Proliferation 3391 34.6 58.63% 0.152 0.3302 0.173
Untended Land Crumbles 3147 31.37 54.72% -0.202 0.0232 0.099

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 92920 37.94% 31.32 71.71% -0.041 0.936 0.011
B 96672 37.52% 31.44 72.19% -0.003 0.884 0.019
C 93531 37.59% 31.6 72.13% -0.033 0.6689 0.099
D 87355 37.84% 30.93 71.99% -0.065 0.8504 -0.044
E 45318 41.53% 31.89 68.17% 0.061 0.8309 -0.004
F 54672 39.26% 31.84 70.65% 0.041 0.8917 -0.06
G 50550 39.58% 31.75 70.53% -0.019 0.7874 0.01
H 50906 39.55% 31.76 70.55% 0.018 0.839 -0.049

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6268 0.0% 21.19 71.55% -0.024 0.6691 0.011
Not Using Events or Tokens 21838 31.55% 23.42 72.28% -0.299 0.0856 -0.664
Skip Initial Invader Actions 6107 12.65% 37.87 86.46% 0.965 0.2867 1.234
Start of Game Growth 9251 14.53% 35.37 83.31% -0.145 -0.6556 0.163
Unlimited Undo 20349 30.56% 31.81 75.18% -0.381 -0.4658 0.35
Using Tokens but Not Events 21852 22.59% 30.56 81.87% 0.24 0.2331 -0.346

Terror Level

Terror Level Completed Average Score Win Rate
I 32999 13.6 8.93%
II 61746 30.16 69.56%
III 67474 34.82 91.61%
IV 28572 38.65 99.51%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2945
Win: Invaders destroyed (Terror III) 60134
Win: Invaders destroyed (Terror II) 40973
Win: Terror victory (Terror IV) 28313
Game abandoned (v.3.0+) 18161
Lose: Invader deck ran out 962
Lose: Adversary condition 13795
Win: Sacrifice victory 300
Lose: Scenario condition 2658
Win: Scenario condition 3475
Lose: Blight pool ran out 17643
Lose: Spirit destroyed 1432

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-22 02:53:19 (Pacific Time)