Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 258 27.91% 33.86 65.89% -0.479 -0.3855 0.813
Blitz 0 1727 34.48% 26.67 64.74% -0.742 -0.5095 -0.714
Dahan Insurrection 4 2820 21.24% 51.37 77.34% 0.133 -0.1203 0.829
Despicable Theft 2 362 39.89% 29.32 62.43% -0.508 0.1472 -0.345
Elemental Invocation 1 827 43.05% 28.36 58.52% -1.052 -0.3717 -0.976
Guard the Isle's Heart 0 11019 17.72% 44.75 71.86% 0.875 0.298 0.764
Powers Long Forgotten 1 924 55.06% 25.92 53.25% -1.409 -0.5502 -0.672
Rituals of Terror 3 814 35.35% 34.37 65.23% -0.159 -0.0734 -0.113
Rituals of the Destroying Flame 3 398 68.09% 31.25 54.77% -0.759 0.1406 -1.079
Second Wave 0 7034 39.05% 32.9 77.51% 0.225 0.3686 0.242
Varied Terrains 2 427 50.12% 25.9 55.5% -1.118 -0.348 -0.481
Ward the Shores 2 1192 35.38% 30.28 59.65% -0.91 0.1812 -0.897

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4858 34.23 59.18% -0.245 -0.0243 0.234
Aid From Lesser Spirits 4984 36.89 64.29% 0.364 0.313 0.593
All Things Weaken 3206 32.44 52.84% -0.611 -0.2666 0.094
Attenuated Essence 824 33.37 57.04% 0.049 0.0756 0.234
Back Against the Wall 4950 35.3 58.67% 0.455 0.4834 0.179
Blight Corrodes the Spirit 829 30.56 49.46% -0.082 0.0718 -0.142
Burn Brightest Before the End 832 33.48 52.76% -0.07 -0.0138 -0.081
Disintegrating Ecosystem 4492 31.34 56.32% 0.329 0.6308 0.042
Downward Spiral 8501 28.62 60.93% 0.162 0.2696 0.248
Erosion of Will 4659 32.51 55.98% 0.069 0.3077 0.065
Intensifying Exploitation 890 30.62 52.58% -0.167 0.0871 -0.063
Invaders Find the Land to Their Liking 1534 35.78 73.47% 0.69 0.0919 0.403
Memory Fades to Dust 8522 28.65 58.54% -0.273 -0.0379 0.127
Power Corrodes the Spirit 3159 31.78 55.81% 0.094 0.3035 0.045
Promising Farmlands 4910 31.24 56.03% 0.018 0.2619 -0.092
Shattered Fragments of Power 843 33.86 54.57% 0.044 0.1312 -0.146
Slow Dissolution of Will 813 31.26 49.2% -0.063 0.3126 -0.205
Strong Earth Shatters Slowly 1114 35.57 77.74% 0.709 0.0061 0.411
The Border of Life and Death 257 32.54 69.26% 0.979 0.4021 0.787
Thriving Communities 3273 31.48 56.31% -0.346 -0.1093 0.124
Thriving Crops 461 31.46 55.53% 0.255 0.0473 -0.179
Tipping Point 1250 31.51 51.36% -0.134
Unnatural Proliferation 3428 34.61 58.66% 0.138 0.3428 0.191
Untended Land Crumbles 3175 31.32 54.77% -0.172 0.0409 0.1

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 93823 37.9% 31.27 71.59% -0.059 0.9095 0.014
B 97673 37.5% 31.38 72.06% -0.006 0.8783 0.02
C 94468 37.57% 31.54 72.01% 0.021 0.7302 0.095
D 88198 37.85% 30.88 71.85% -0.094 0.8379 -0.045
E 45942 41.51% 31.84 68.09% 0.084 0.8662 -0.001
F 55371 39.19% 31.79 70.57% -0.01 0.8387 -0.057
G 51159 39.53% 31.72 70.45% 0.058 0.8715 0.007
H 51525 39.53% 31.7 70.42% -0.037 0.7868 -0.051

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6353 0.0% 21.27 71.54% 0.032 0.7596 0.037
Not Using Events or Tokens 22085 31.56% 23.36 72.07% -0.271 0.0915 -0.63
Skip Initial Invader Actions 6170 12.65% 37.83 86.34% 0.785 0.1293 1.211
Start of Game Growth 9339 14.52% 35.35 83.16% 0.03 -0.4952 0.179
Unlimited Undo 20582 30.54% 31.72 74.88% -0.475 -0.5453 0.321
Using Tokens but Not Events 22056 22.63% 30.54 81.75% 0.211 0.1883 -0.345

Terror Level

Terror Level Completed Average Score Win Rate
I 33593 13.49 8.82%
II 62302 30.14 69.51%
III 68147 34.83 91.63%
IV 28838 38.66 99.51%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2960
Win: Invaders destroyed (Terror III) 60751
Win: Invaders destroyed (Terror II) 41318
Win: Terror victory (Terror IV) 28579
Game abandoned (v.3.0+) 18722
Lose: Invader deck ran out 968
Lose: Adversary condition 13900
Win: Sacrifice victory 301
Lose: Scenario condition 2676
Win: Scenario condition 3495
Lose: Blight pool ran out 17773
Lose: Spirit destroyed 1437

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-29 03:27:58 (Pacific Time)