Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 267 27.34% 33.46 65.92% -0.439 -0.4429 0.808
Blitz 0 1732 34.38% 26.62 64.67% -0.901 -0.6391 -0.709
Dahan Insurrection 4 2828 21.22% 51.3 77.26% -0.353 -0.6298 0.838
Despicable Theft 2 371 39.46% 29.21 62.26% -0.543 0.0078 -0.347
Elemental Invocation 1 841 42.69% 28.27 58.86% -0.811 -0.0875 -0.972
Guard the Isle's Heart 0 11140 17.73% 44.74 71.79% 0.667 0.1279 0.771
Powers Long Forgotten 1 935 54.62% 25.79 53.05% -1.307 -0.6512 -0.661
Rituals of Terror 3 820 35.34% 34.29 65.12% -0.544 -0.3449 -0.101
Rituals of the Destroying Flame 3 401 67.83% 31.33 54.86% -0.18 0.7101 -1.046
Second Wave 0 7120 39.05% 32.92 77.57% 0.353 0.4751 0.255
Varied Terrains 2 431 50.35% 25.82 55.45% -1.092 -0.331 -0.484
Ward the Shores 2 1206 35.05% 30.11 59.45% -0.823 0.2536 -0.885

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4907 34.15 59.16% -0.442 -0.1893 0.254
Aid From Lesser Spirits 5039 36.84 64.32% 0.522 0.4221 0.606
All Things Weaken 3233 32.39 52.86% -0.415 -0.072 0.107
Attenuated Essence 850 33.16 56.82% -0.051 -0.007 0.255
Back Against the Wall 4994 35.27 58.75% 0.455 0.4825 0.19
Blight Corrodes the Spirit 861 30.58 49.71% -0.085 0.1596 -0.118
Burn Brightest Before the End 853 33.38 53.11% -0.049 -0.054 -0.088
Disintegrating Ecosystem 4532 31.32 56.35% 0.248 0.6232 0.064
Downward Spiral 8579 28.62 60.89% 0.077 0.2003 0.261
Erosion of Will 4695 32.43 55.8% -0.33 -0.0028 0.071
Intensifying Exploitation 920 30.37 52.61% -0.182 0.0398 -0.078
Invaders Find the Land to Their Liking 1554 35.76 73.49% 0.56 0.0098 0.41
Memory Fades to Dust 8599 28.62 58.58% 0.009 0.2461 0.143
Power Corrodes the Spirit 3197 31.64 55.68% -0.177 0.0405 0.051
Promising Farmlands 4947 31.2 55.97% 0.076 0.3559 -0.074
Shattered Fragments of Power 879 33.81 54.84% -0.024 0.039 -0.114
Slow Dissolution of Will 833 31.28 49.82% -0.091 0.294 -0.17
Strong Earth Shatters Slowly 1133 35.54 77.76% 0.485 -0.2157 0.418
The Border of Life and Death 261 32.38 68.97% 0.732 0.1462 0.769
Thriving Communities 3321 31.38 56.1% -0.339 0.0085 0.118
Thriving Crops 470 31.31 55.32% 0.031 -0.1124 -0.204
Tipping Point 1250 31.51 51.36% -0.111
Unnatural Proliferation 3457 34.63 58.78% 0.276 0.4442 0.217
Untended Land Crumbles 3209 31.26 54.69% -0.106 0.1187 0.115

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 94823 37.92% 31.2 71.46% -0.036 0.9319 0.017
B 98684 37.48% 31.3 71.93% -0.053 0.8379 0.021
C 95468 37.57% 31.47 71.87% 0.012 0.7076 0.093
D 89121 37.85% 30.81 71.72% -0.059 0.8788 -0.048
E 46598 41.52% 31.78 68.0% 0.035 0.832 0.007
F 56089 39.2% 31.72 70.43% -0.04 0.8104 -0.061
G 51791 39.49% 31.65 70.35% 0.071 0.8554 -0.002
H 52193 39.5% 31.66 70.35% 0.029 0.82 -0.045

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6431 0.0% 21.31 71.59% 0.169 0.8883 0.074
Not Using Events or Tokens 22352 31.59% 23.27 71.91% -0.202 0.1531 -0.628
Skip Initial Invader Actions 6207 12.63% 37.82 86.31% 0.433 -0.1376 1.203
Start of Game Growth 9403 14.44% 35.34 83.11% 0.208 -0.3054 0.193
Unlimited Undo 20860 30.41% 31.61 74.68% -0.415 -0.5312 0.275
Using Tokens but Not Events 22288 22.62% 30.51 81.6% 0.105 0.0665 -0.339

Terror Level

Terror Level Completed Average Score Win Rate
I 34160 13.36 8.71%
II 62907 30.11 69.41%
III 68869 34.83 91.61%
IV 29149 38.67 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2973
Win: Invaders destroyed (Terror III) 61398
Win: Invaders destroyed (Terror II) 41673
Win: Terror victory (Terror IV) 28890
Game abandoned (v.3.0+) 19266
Lose: Invader deck ran out 977
Lose: Adversary condition 14008
Win: Sacrifice victory 302
Lose: Scenario condition 2699
Win: Scenario condition 3505
Lose: Blight pool ran out 17937
Lose: Spirit destroyed 1457

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-05 01:53:45 (Pacific Time)