Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 35 14.29% 28.2 88.57% -0.434 0.0615 0.228
Blitz 0 1028 39.66% 29.17 73.83% 0.279 0.7226 -1.053
Dahan Insurrection 4 2062 21.49% 55.08 83.12% 0.583 0.6807 0.442
Despicable Theft 2 170 43.53% 34.68 75.29% -0.651 -0.1526 -0.146
Elemental Invocation 1 308 56.82% 31.92 66.56% -0.141 0.405 -0.969
Guard the Isle's Heart 0 7436 17.21% 46.07 74.44% -0.058 0.1731 0.263
Powers Long Forgotten 1 571 64.37% 32.13 65.85% -1.292 -0.8844 -0.678
Rituals of Terror 3 537 39.4% 41.16 78.77% -0.19 -0.4258 -0.104
Rituals of the Destroying Flame 3 269 77.32% 35.66 59.48% 0.442 0.6677 -1.67
Second Wave 0 4392 40.58% 32.04 80.1% -0.655 0.0371 -0.131
Varied Terrains 2 69 49.28% 32.13 73.91% -0.113 0.6735 0.268
Ward the Shores 2 852 37.15% 34.56 67.49% -0.302 0.5792 -1.336

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3536 35.46 61.68% -1.301 0.6697 -0.528
Aid From Lesser Spirits 3660 37.31 64.84% -0.986 0.7921 -0.125
All Things Weaken 1789 34.01 54.67% -1.308 0.7404 -0.628
Back Against the Wall 3574 35.48 58.56% -1.208 0.7313 -0.681
Disintegrating Ecosystem 3187 32.6 58.27% -1.557 0.571 -0.735
Downward Spiral 5978 30.12 63.93% -1.404 0.5569 -0.566
Erosion of Will 3278 33.5 57.35% -1.559 0.5221 -0.813
Invaders Find the Land to Their Liking 886 38.28 76.98% -0.563 -0.0613 -0.143
Memory Fades to Dust 6071 30.14 61.42% -1.484 0.6574 -0.727
Power Corrodes the Spirit 1851 33.75 58.89% -1.81 0.1707 -0.681
Promising Farmlands 3507 32.33 57.88% -1.258 0.7634 -0.887
Strong Earth Shatters Slowly 654 38.04 81.5% -0.647 -0.1501 -0.254
Thriving Communities 1903 33.41 58.7% -1.496 0.5628 -0.597
Tipping Point 1249 31.54 51.4% -0.862
Unnatural Proliferation 1992 35.53 60.04% -1.47 0.4873 -0.582
Untended Land Crumbles 1825 33.14 58.19% -1.502 0.5312 -0.558

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 60299 38.76% 34.12 78.96% 0.215 0.9513 0.031
B 64056 38.17% 34.18 79.43% -0.071 0.6261 0.033
C 61071 38.39% 34.39 79.61% 0.07 0.5393 0.088
D 57820 38.24% 33.77 79.49% -0.016 0.6932 0.001
E 22726 43.66% 35.63 76.53% -0.02 0.5242 -0.077
F 31064 40.16% 35.21 78.68% -0.108 0.5537 -0.052
G 29309 40.02% 35.05 78.75% -0.045 0.5855 -0.003
H 29435 40.44% 34.91 78.51% 0.016 0.681 -0.044

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4042 0.0% 21.81 77.24% -1.558 0.671 0.32
Not Using Events or Tokens 14680 33.18% 26.89 82.04% -0.139 0.088 -0.31
Skip Initial Invader Actions 3703 13.46% 36.16 91.76% 0.691 -0.2891 0.603
Start of Game Growth 5650 15.13% 35.17 90.88% 0.588 0.1313 0.335
Unlimited Undo 11728 33.36% 35.55 86.32% 0.792 0.241 0.994
Using Tokens but Not Events 13711 21.73% 32.11 88.97% 0.251 0.4057 -0.126

Terror Level

Terror Level Completed Average Score Win Rate
I 12355 22.65 18.66%
II 41834 31.08 73.24%
III 45423 34.66 92.22%
IV 19087 37.91 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2303
Win: Invaders destroyed (Terror III) 40495
Win: Invaders destroyed (Terror II) 29022
Win: Terror victory (Terror IV) 18891
Lose: Invader deck ran out 691
Lose: Adversary condition 9301
Win: Sacrifice victory 211
Lose: Scenario condition 2114
Win: Scenario condition 2892
Lose: Blight pool ran out 11799
Lose: Spirit destroyed 980

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-10-19 02:56:39 (Pacific Time)