Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 235 28.94% 35.61 67.66% -0.318 -0.6447 0.863
Blitz 0 1662 34.52% 27.02 65.64% -0.461 -0.1555 -0.699
Dahan Insurrection 4 2770 21.12% 51.69 77.73% 0.483 0.0557 0.799
Despicable Theft 2 349 39.37% 29.37 62.75% -0.035 0.6062 -0.49
Elemental Invocation 1 793 43.38% 28.78 59.52% -0.531 0.1198 -0.972
Guard the Isle's Heart 0 10597 17.77% 44.88 71.96% 0.267 -0.3605 0.734
Powers Long Forgotten 1 860 56.37% 26.96 55.47% -0.647 -0.0352 -0.602
Rituals of Terror 3 783 35.22% 34.54 65.64% -0.457 -0.3747 -0.209
Rituals of the Destroying Flame 3 384 68.75% 31.56 54.69% -1.434 -0.6418 -1.162
Second Wave 0 6685 38.83% 32.83 77.77% -0.079 0.0516 0.18
Varied Terrains 2 390 50.51% 26.74 57.44% -0.915 -0.0827 -0.47
Ward the Shores 2 1109 36.83% 31.25 61.05% -0.741 0.2562 -0.912

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4722 34.42 59.49% 0.163 0.1989 0.192
Aid From Lesser Spirits 4815 36.94 64.4% 0.456 0.3215 0.53
All Things Weaken 3028 32.8 53.57% 0.209 0.3385 0.029
Attenuated Essence 712 33.81 57.44% 0.137 0.1242 0.272
Back Against the Wall 4796 35.33 58.59% 0.467 0.4383 0.104
Blight Corrodes the Spirit 719 30.27 48.96% -0.674 -0.4963 -0.211
Burn Brightest Before the End 724 33.44 52.21% 0.04 0.0543 -0.12
Disintegrating Ecosystem 4355 31.39 56.14% -0.208 0.0157 -0.05
Downward Spiral 8206 28.82 61.09% -0.166 -0.1123 0.172
Erosion of Will 4520 32.61 56.02% -0.002 0.1415 -0.024
Intensifying Exploitation 775 30.74 52.39% 0.005 0.1141 -0.117
Invaders Find the Land to Their Liking 1465 35.93 73.58% 1.031 0.509 0.339
Memory Fades to Dust 8198 28.85 58.95% 0.046 0.24 0.051
Power Corrodes the Spirit 3025 31.82 55.87% -0.06 0.0259 -0.033
Promising Farmlands 4751 31.35 55.97% 0.126 0.35 -0.171
Shattered Fragments of Power 721 34.11 53.54% -0.194 -0.1361 -0.191
Slow Dissolution of Will 701 31.24 48.5% -0.279 0.0955 -0.251
Strong Earth Shatters Slowly 1052 35.77 77.95% 0.441 -0.2353 0.332
The Border of Life and Death 223 31.64 68.16% 0.14 -0.2714 0.501
Thriving Communities 3109 31.76 56.61% 0.018 0.2302 0.066
Thriving Crops 408 31.57 54.9% 0.016 -0.2558 -0.197
Tipping Point 1250 31.51 51.36% -0.222
Unnatural Proliferation 3241 34.79 58.87% 0.441 0.4838 0.139
Untended Land Crumbles 3033 31.45 54.83% -0.078 0.1349 0.039

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 89896 37.9% 31.57 72.26% 0.005 0.9434 0.026
B 93540 37.54% 31.7 72.75% -0.092 0.7634 0.018
C 90410 37.62% 31.84 72.67% -0.013 0.6795 0.098
D 84458 37.92% 31.17 72.54% -0.058 0.7903 -0.053
E 43204 41.69% 32.11 68.53% 0.004 0.682 -0.016
F 52428 39.3% 32.11 71.15% 0.02 0.7988 -0.065
G 48491 39.67% 32.0 71.06% -0.044 0.7084 0.005
H 48698 39.76% 32.05 71.11% 0.137 0.8605 -0.032

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6025 0.0% 21.18 71.93% 0.042 0.701 -0.136
Not Using Events or Tokens 21197 31.44% 23.66 72.89% -0.383 0.0937 -0.626
Skip Initial Invader Actions 5971 12.66% 37.91 86.72% 1.284 0.5146 1.297
Start of Game Growth 8961 14.52% 35.59 84.0% -0.118 -0.527 0.05
Unlimited Undo 19343 30.93% 32.43 76.83% -0.194 -0.2423 0.521
Using Tokens but Not Events 21137 22.42% 30.75 82.36% 0.389 0.2727 -0.338

Terror Level

Terror Level Completed Average Score Win Rate
I 30882 14.06 9.39%
II 59931 30.26 69.8%
III 65316 34.84 91.63%
IV 27729 38.62 99.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2897
Win: Invaders destroyed (Terror III) 58198
Win: Invaders destroyed (Terror II) 39885
Win: Terror victory (Terror IV) 27471
Game abandoned (v.3.0+) 16227
Lose: Invader deck ran out 941
Lose: Adversary condition 13454
Win: Sacrifice victory 290
Lose: Scenario condition 2626
Win: Scenario condition 3433
Lose: Blight pool ran out 17057
Lose: Spirit destroyed 1379

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-30 13:18:54 (Pacific Time)