Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 224 29.46% 36.21 67.41% 0.518 -0.1492 0.921
Blitz 0 1622 34.61% 27.21 66.15% 0.068 0.5002 -0.71
Dahan Insurrection 4 2741 21.01% 51.83 77.85% 0.307 -0.1647 0.78
Despicable Theft 2 335 39.22% 29.69 63.28% -0.284 0.2442 -0.575
Elemental Invocation 1 766 43.34% 28.99 59.92% -0.242 0.5714 -0.964
Guard the Isle's Heart 0 10421 17.68% 44.98 72.22% 0.144 -0.5144 0.708
Powers Long Forgotten 1 851 56.62% 27.04 55.7% -1.013 -0.391 -0.624
Rituals of Terror 3 769 35.6% 34.81 66.19% 0.236 0.1414 -0.22
Rituals of the Destroying Flame 3 373 69.97% 32.1 55.76% -0.334 0.4877 -1.169
Second Wave 0 6592 38.8% 32.9 77.87% -0.148 -0.0304 0.188
Varied Terrains 2 377 50.93% 26.78 57.56% -1.094 -0.3484 -0.437
Ward the Shores 2 1091 36.98% 31.34 61.14% -0.944 -0.1515 -0.953

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4655 34.51 59.72% 0.154 0.2792 0.151
Aid From Lesser Spirits 4744 36.95 64.42% 0.418 0.3453 0.483
All Things Weaken 2961 32.89 53.6% 0.065 0.2894 0.005
Attenuated Essence 671 34.1 57.82% 0.218 0.2978 0.244
Back Against the Wall 4733 35.33 58.59% 0.436 0.4301 0.061
Blight Corrodes the Spirit 674 30.98 50.74% 0.026 0.211 -0.113
Burn Brightest Before the End 678 33.46 52.51% -0.187 -0.0674 -0.173
Disintegrating Ecosystem 4289 31.43 56.28% -0.46 -0.1334 -0.09
Downward Spiral 8105 28.89 61.26% -0.033 0.0776 0.133
Erosion of Will 4437 32.59 55.98% -0.393 -0.1863 -0.06
Intensifying Exploitation 715 30.89 52.31% 0.113 0.3303 -0.158
Invaders Find the Land to Their Liking 1424 36.16 73.6% 0.525 0.1492 0.31
Memory Fades to Dust 8076 28.92 59.05% -0.172 0.0721 -0.008
Power Corrodes the Spirit 2962 31.93 55.84% 0.008 0.1177 -0.072
Promising Farmlands 4680 31.36 55.88% -0.288 0.0868 -0.247
Shattered Fragments of Power 666 34.17 53.45% 0.079 0.2166 -0.231
Slow Dissolution of Will 656 31.24 48.17% -0.266 0.2802 -0.267
Strong Earth Shatters Slowly 1025 36.04 78.15% 0.292 -0.2847 0.337
The Border of Life and Death 207 31.98 67.63% 0.245 -0.2093 0.444
Thriving Communities 3053 31.89 56.8% 0.02 0.3059 0.025
Thriving Crops 385 31.42 55.32% 0.115 -0.0836 -0.195
Tipping Point 1250 31.51 51.36% -0.266
Unnatural Proliferation 3163 34.84 59.03% 0.341 0.5048 0.106
Untended Land Crumbles 2973 31.49 54.93% -0.222 0.0245 -0.006

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 88170 37.92% 31.71 72.59% 0.07 1.0117 0.022
B 91831 37.56% 31.82 73.04% -0.114 0.7451 0.02
C 88782 37.6% 31.96 72.96% -0.062 0.6546 0.095
D 82787 37.96% 31.31 72.87% -0.025 0.8464 -0.054
E 42060 41.79% 32.25 68.82% 0.012 0.6966 -0.017
F 51187 39.32% 32.25 71.42% 0.08 0.8602 -0.062
G 47322 39.83% 32.15 71.34% -0.019 0.7802 0.01
H 47549 39.8% 32.14 71.29% 0.013 0.7707 -0.034

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5917 0.0% 21.23 72.1% 0.039 0.7402 -0.19
Not Using Events or Tokens 20822 31.44% 23.81 73.29% -0.381 0.1194 -0.591
Skip Initial Invader Actions 5903 12.56% 37.91 86.75% 0.842 0.3084 1.269
Start of Game Growth 8817 14.42% 35.61 84.35% 0.353 -0.1832 0.019
Unlimited Undo 18957 31.06% 32.65 77.46% 0.094 0.0304 0.596
Using Tokens but Not Events 20775 22.42% 30.81 82.51% 0.544 0.3983 -0.355

Terror Level

Terror Level Completed Average Score Win Rate
I 29766 14.35 9.67%
II 58929 30.31 69.99%
III 64091 34.84 91.62%
IV 27265 38.6 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2876
Win: Invaders destroyed (Terror III) 57100
Win: Invaders destroyed (Terror II) 39300
Win: Terror victory (Terror IV) 27008
Game abandoned (v.3.0+) 15217
Lose: Invader deck ran out 935
Lose: Adversary condition 13235
Win: Sacrifice victory 284
Lose: Scenario condition 2594
Win: Scenario condition 3404
Lose: Blight pool ran out 16741
Lose: Spirit destroyed 1357

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-17 03:03:23 (Pacific Time)