Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 22 31.82% 26.45 86.36% -0.814 -1.0761 0.369
Blitz 0 76 33.78% 25.04 75.0% 0.452 0.8164 0.18
Dahan Insurrection 4 117 41.03% 48.17 31.62% 0.536 0.4039 -2.146
Despicable Theft 2 6 66.67% 40.83 66.67% 0.447
Elemental Invocation 1 31 70.97% 23.84 45.16% -0.659 0.2895 0.109
Guard the Isle's Heart 0 229 17.11% 36.93 74.24% 0.53 0.0696 -0.485
Powers Long Forgotten 1 40 70.0% 27.68 57.5% -0.837 0.1659 -0.338
Rituals of Terror 3 26 37.5% 38.62 80.77% -0.457 -0.3198 0.661
Rituals of the Destroying Flame 3 17 88.24% 30.88 52.94% -0.584
Second Wave 0 621 36.1% 26.99 78.9% 1.035 1.0846 -0.544
Varied Terrains 2 18 61.11% 33.17 50.0% 0.18
Ward the Shores 2 49 55.1% 28.04 42.86% 0.172 1.1304 -0.766

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 296 30.3 49.66% 1.001 1.1779 -0.713
Aid From Lesser Spirits 320 32.7 55.63% 0.548 0.4442 -0.156
All Things Weaken 196 32.24 56.12% -0.309 -0.0798 -0.521
Attenuated Essence 67 40.09 59.7% -0.089 -0.0542 -0.16
Back Against the Wall 254 32.35 57.87% -0.371 -0.3922 -0.207
Blight Corrodes the Spirit 46 42.61 63.04% -0.553 -0.4484 0.362
Burn Brightest Before the End 77 38.22 42.86% -0.874 -0.7344 -0.651
Disintegrating Ecosystem 297 26.59 48.15% -0.555 -0.1964 -0.396
Downward Spiral 650 23.19 54.46% -0.149 -0.0657 0.101
Erosion of Will 259 30.36 50.19% 0.366 0.6197 -0.711
Intensifying Exploitation 66 33.67 53.03% 0.233 0.49 -0.841
Invaders Find the Land to Their Liking 67 34.28 82.09% 0.124 -0.2792 -0.333
Memory Fades to Dust 650 22.45 49.23% -0.179 0.1001 -0.629
Power Corrodes the Spirit 209 32.94 62.2% 0.138 0.4102 -0.223
Promising Farmlands 319 25.72 44.51% -0.952 -0.6592 -1.037
Shattered Fragments of Power 58 43.91 60.34% -0.212 -0.0773 0.074
Slow Dissolution of Will 54 32.37 42.59% -0.18 0.1819 -0.801
Strong Earth Shatters Slowly 64 36.55 84.38% 0.061 -0.4983 0.227
The Border of Life and Death 4 42.25 50.0% -0.562 -0.9284 0.468
Thriving Communities 209 27.53 53.11% -0.12 0.1978 -0.757
Thriving Crops 17 37.12 70.59% -0.491 -0.6138 0.616
Tipping Point 43 24.12 37.21% -0.013
Unnatural Proliferation 239 34.65 63.18% 0.1 0.1903 -0.588
Untended Land Crumbles 199 30.45 49.25% -0.339 -0.0708 -0.301

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3402 45.8% 25.87 65.43% -0.152 0.9968 0.253
B 3640 47.1% 26.99 66.9% -0.56 0.5084 0.145
C 3541 45.7% 27.7 67.04% -0.736 0.1828 -0.151
D 3414 45.22% 26.19 66.64% 0.142 1.2052 -0.241
E 1769 48.75% 32.7 71.62% 0.491 1.4446 0.37
F 1932 46.66% 30.78 71.69% 0.107 1.1099 0.07
G 1657 45.76% 28.14 69.22% 0.572 1.5407 -0.306
H 1819 47.26% 29.1 70.64% 0.15 1.1085 -0.123

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 533 0.0% 12.62 47.47% 0.047 0.8282
Not Using Events or Tokens 2419 27.85% 19.09 69.62% 0.264 0.5857 -0.946
Skip Initial Invader Actions 228 20.14% 30.48 80.7% 0.556 -0.0854 -0.585
Start of Game Growth 341 25.84% 30.13 79.77% -0.403 -0.9818 0.096
Unlimited Undo 906 37.69% 28.22 76.49% 0.245 0.0327 0.56
Using Tokens but Not Events 1067 38.65% 23.83 72.35% -0.014 -0.0968 -0.687

Terror Level

Terror Level Completed Average Score Win Rate
I 2227 12.75 23.44%
II 3535 30.01 64.13%
III 3484 34.87 88.26%
IV 1345 38.76 99.48%

Results

Result Completed
Win: Invaders destroyed (Terror I) 522
Win: Invaders destroyed (Terror III) 3034
Win: Invaders destroyed (Terror II) 2212
Win: Terror victory (Terror IV) 1328
Game abandoned (v.3.0+) 899
Lose: Invader deck ran out 100
Lose: Adversary condition 577
Win: Sacrifice victory 25
Lose: Scenario condition 52
Win: Scenario condition 81
Lose: Blight pool ran out 1645
Lose: Spirit destroyed 116

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-09 13:08:08 (Pacific Time)