Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 19 31.58% 29.74 100.0% 0.427 0.4001 0.366
Blitz 0 68 36.36% 25.71 76.47% -0.183 0.0677 0.414
Dahan Insurrection 4 114 42.11% 48.18 29.82% 0.137 -0.1121 -2.144
Despicable Theft 2 5 60.0% 35.8 60.0% 0.164 0.626
Elemental Invocation 1 30 70.0% 24.47 46.67% -0.349 0.3537 0.131
Guard the Isle's Heart 0 209 18.27% 37.24 75.6% -0.97 -1.5225 -0.995
Powers Long Forgotten 1 30 70.0% 29.57 76.67% 0.262 0.8858 -0.028
Rituals of Terror 3 25 34.78% 39.36 84.0% 0.582 0.7743 0.637
Rituals of the Destroying Flame 3 17 88.24% 30.88 52.94% -0.614
Second Wave 0 583 37.61% 26.98 78.39% -0.693 -0.5761 -0.573
Varied Terrains 2 17 58.82% 32.82 52.94% 0.347 1.0879 0.247
Ward the Shores 2 44 54.55% 28.73 43.18% 0.109 1.1925 -1.072

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 280 30.57 48.93% 0.032 0.2811 -0.794
Aid From Lesser Spirits 299 32.24 53.85% -0.722 -0.8405 -0.257
All Things Weaken 182 32.87 56.59% 1.437 1.774 -0.541
Attenuated Essence 58 42.31 56.9% -0.001 0.026 -0.06
Back Against the Wall 247 32.5 57.89% -0.09 -0.0889 -0.213
Blight Corrodes the Spirit 43 42.12 62.79% 0.19 0.4067 0.339
Burn Brightest Before the End 67 38.93 41.79% -0.632 -0.6507 -0.627
Disintegrating Ecosystem 282 27.06 48.23% -0.568 -0.1745 -0.46
Downward Spiral 621 23.4 54.91% 0.499 0.6073 0.086
Erosion of Will 251 30.16 49.8% 0.385 0.7376 -0.766
Intensifying Exploitation 56 33.96 50.0% 0.566 0.8113 -0.841
Invaders Find the Land to Their Liking 64 34.06 81.25% -0.116 -0.6396 -0.634
Memory Fades to Dust 615 22.82 49.59% -0.053 0.1946 -0.655
Power Corrodes the Spirit 193 32.64 60.62% -0.159 0.0629 -0.225
Promising Farmlands 305 25.81 44.59% -0.603 -0.3204 -1.039
Shattered Fragments of Power 55 44.76 58.18% -0.41 -0.3326 -0.01
Slow Dissolution of Will 49 33.12 40.82% -0.591 -0.1941 -0.925
Strong Earth Shatters Slowly 64 36.55 84.38% -0.576 -1.2715 0.191
The Border of Life and Death 4 42.25 50.0% 0.449
Thriving Communities 200 27.81 53.0% -0.807 -0.4506 -0.828
Thriving Crops 14 41.43 78.57% -0.036 -0.2318 0.962
Tipping Point 43 24.12 37.21% -0.026
Unnatural Proliferation 229 34.9 63.32% 0.108 0.2697 -0.646
Untended Land Crumbles 190 30.88 49.47% -0.451 -0.2199 -0.285

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3237 45.6% 26.08 65.71% -0.638 0.3672 0.229
B 3468 47.26% 27.3 67.88% 0.016 0.9358 0.173
C 3371 45.75% 27.92 67.93% 0.065 0.7997 -0.108
D 3234 45.41% 26.45 67.25% -0.424 0.5542 -0.24
E 1630 48.68% 33.1 72.09% 0.962 1.7819 0.36
F 1846 46.48% 30.73 71.89% 0.16 1.0342 0.047
G 1575 45.27% 28.36 69.52% -0.221 0.5885 -0.334
H 1716 47.13% 29.27 70.75% 0.09 0.9045 -0.11

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 511 0.0% 12.91 48.53% -0.697 0.0104
Not Using Events or Tokens 2318 27.12% 19.44 71.01% -0.209 0.1587 -0.91
Skip Initial Invader Actions 211 19.26% 32.03 84.36% 0.324 -0.2609 -0.65
Start of Game Growth 312 25.71% 31.52 83.65% 0.408 -0.1064 0.212
Unlimited Undo 849 37.74% 28.73 77.74% -0.013 -0.1229 0.7
Using Tokens but Not Events 992 39.38% 24.08 72.68% 0.722 0.6962 -0.661

Terror Level

Terror Level Completed Average Score Win Rate
I 2082 13.33 24.93%
II 3385 30.1 64.37%
III 3278 34.83 88.32%
IV 1296 38.67 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 519
Win: Invaders destroyed (Terror III) 2857
Win: Invaders destroyed (Terror II) 2128
Win: Terror victory (Terror IV) 1279
Game abandoned (v.3.0+) 768
Lose: Invader deck ran out 96
Lose: Adversary condition 552
Win: Sacrifice victory 23
Lose: Scenario condition 50
Win: Scenario condition 76
Lose: Blight pool ran out 1581
Lose: Spirit destroyed 112

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)