Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 8 0.0% 24.88 100.0%
Blitz 0 47 38.3% 29.38 80.85% 0.118 0.3196 0.415
Dahan Insurrection 4 67 25.37% 52.84 41.79% 0.224 -0.0239 -1.576
Despicable Theft 2 3 66.67% 26.0 33.33%
Elemental Invocation 1 10 20.0% 26.7 80.0% 0.34
Guard the Isle's Heart 0 151 18.54% 41.92 81.46% -0.545 -1.2776 -0.654
Powers Long Forgotten 1 22 72.73% 28.45 72.73% -0.15 0.3757 -0.216
Rituals of Terror 3 19 29.41% 42.21 89.47% 0.137
Rituals of the Destroying Flame 3 14 85.71% 32.79 50.0% -0.468
Second Wave 0 400 44.05% 27.7 78.75% 0.916 1.0293 -0.577
Varied Terrains 2 8 87.5% 25.63 25.0% -0.232 0.3884 -0.294
Ward the Shores 2 36 55.56% 31.39 44.44% 0.498 1.6167 -0.967

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2181 45.96% 28.09 73.64% -0.609 0.277 0.357
B 2265 46.49% 28.45 75.19% 0.247 1.0241 0.056
C 2230 45.66% 29.34 74.39% 0.443 1.0714 -0.139
D 2189 45.63% 28.7 75.15% 0.152 0.9822 -0.195
E 908 50.51% 34.81 73.79% 0.397 1.0409 0.291
F 1171 41.86% 30.64 77.88% -0.24 0.4984 0.06
G 1092 43.18% 29.48 75.0% -0.277 0.4893 -0.279
H 1094 44.92% 29.32 77.15% -0.102 0.5833 -0.138

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 301 0.0% 15.61 59.8% -1.245 -0.4187
Not Using Events or Tokens 1642 22.49% 22.73 84.35% -0.107 0.2091 -0.906
Skip Initial Invader Actions 142 19.15% 34.36 92.25% -0.671 -1.2257
Start of Game Growth 208 26.19% 35.05 91.35% -0.365 -0.7965 0.135
Unlimited Undo 576 37.88% 31.84 85.59% 0.861 0.7433 1.088
Using Tokens but Not Events 613 42.65% 25.56 74.06% 0.534 0.4547 -0.353

Terror Level

Terror Level Completed Average Score Win Rate
I 1145 21.5 42.79%
II 2354 31.06 68.48%
III 2188 34.72 89.26%
IV 881 38.0 99.43%

Results

Result Completed
Win: Invaders destroyed (Terror I) 490
Win: Invaders destroyed (Terror III) 1922
Win: Invaders destroyed (Terror II) 1566
Win: Terror victory (Terror IV) 870
Game abandoned (v.3.0+) 41
Lose: Invader deck ran out 61
Lose: Adversary condition 343
Win: Sacrifice victory 16
Lose: Scenario condition 38
Win: Scenario condition 67
Lose: Blight pool ran out 1068
Lose: Spirit destroyed 86

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-21 03:39:51 (Pacific Time)