Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 24 29.17% 26.58 87.5% 0.321 0.2915
Blitz 0 78 32.89% 25.33 75.64% -0.266
Dahan Insurrection 4 120 40.0% 48.13 33.33%
Despicable Theft 2 6 66.67% 40.83 66.67% 0.431
Elemental Invocation 1 33 69.7% 22.94 42.42% -0.348 0.4047
Guard the Isle's Heart 0 241 16.25% 36.4 74.27% -0.183 -0.7796 0.163
Powers Long Forgotten 1 45 73.33% 28.04 53.33% -0.877 -0.1292 -0.358
Rituals of Terror 3 27 40.0% 37.85 77.78%
Rituals of the Destroying Flame 3 18 88.89% 32.28 55.56% 0.235 0.9222
Second Wave 0 644 35.58% 26.98 79.35% 0.382 0.3776 -0.225
Varied Terrains 2 18 61.11% 33.17 50.0% -0.246
Ward the Shores 2 51 56.86% 28.33 43.14% 0.333

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 302 30.57 50.0% -0.1 0.0488 0.075
Aid From Lesser Spirits 326 32.83 55.83% -0.337 -0.4493 0.58
All Things Weaken 201 32.19 56.22% 0.21 0.5846 -0.176
Attenuated Essence 72 40.24 62.5% 0.314 0.4393 0.61
Back Against the Wall 260 32.3 57.69% 0.281 0.3221 0.077
Blight Corrodes the Spirit 47 41.7 61.7% 0.191
Burn Brightest Before the End 81 38.17 44.44% -0.292 -0.2473 -0.253
Disintegrating Ecosystem 298 26.74 48.32% 0.108 0.6062 0.637
Downward Spiral 660 23.3 54.7% 0.802 1.0526 0.053
Erosion of Will 261 30.44 50.19% -0.259 -0.0015 0.034
Intensifying Exploitation 68 33.13 54.41% 0.33 0.5486 -0.375
Invaders Find the Land to Their Liking 70 34.51 81.43% 0.02 -0.3656 0.903
Memory Fades to Dust 661 22.54 49.17% -0.216 -0.0105 -0.619
Power Corrodes the Spirit 217 32.53 62.21% 0.632 0.8298 -0.179
Promising Farmlands 327 25.72 44.65% -0.552 -0.1957 -0.508
Shattered Fragments of Power 60 42.78 58.33% -0.291 -0.0739 -0.316
Slow Dissolution of Will 59 31.59 42.37% 0.095 0.5245 0.631
Strong Earth Shatters Slowly 68 36.35 85.29% 0.494 -0.1299
The Border of Life and Death 5 38.6 40.0%
Thriving Communities 215 27.48 53.02% 0.1 0.4199 0.195
Thriving Crops 17 37.12 70.59% -0.32
Tipping Point 43 24.12 37.21%
Unnatural Proliferation 244 34.9 63.52% 0.274 0.3631 -0.014
Untended Land Crumbles 202 30.24 49.01% -0.353 -0.128 -0.846

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3476 45.53% 25.77 65.07% -0.266 0.5335 0.209
B 3713 47.05% 26.92 66.77% -0.144 0.5858 -0.368
C 3615 45.82% 27.7 66.89% 0.293 0.8971 -0.419
D 3494 45.27% 26.19 66.63% 0.263 1.0203 -0.259
E 1831 48.12% 32.6 71.76% -0.349 0.2353 0.534
F 1982 46.77% 30.77 71.8% 0.491 1.1936 0.11
G 1697 45.89% 28.02 68.89% -0.487 0.2701 -0.033
H 1870 47.12% 29.09 70.53% 0.208 0.8392 0.228

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 546 0.0% 12.6 47.44% -0.51 0.3633
Not Using Events or Tokens 2457 28.1% 19.04 69.27% -0.514 -0.1368 -0.657
Skip Initial Invader Actions 233 19.86% 30.22 80.26% -0.109 -0.4001
Start of Game Growth 351 25.55% 29.92 79.2% -0.109 -0.6655 -0.32
Unlimited Undo 927 37.69% 28.03 76.05% -0.231 -0.1676 -0.067
Using Tokens but Not Events 1111 38.55% 23.85 72.46% 0.416 0.2889 0.585

Terror Level

Terror Level Completed Average Score Win Rate
I 2289 12.44 22.89%
II 3611 29.94 64.39%
III 3569 34.9 88.12%
IV 1374 38.84 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 524
Win: Invaders destroyed (Terror III) 3103
Win: Invaders destroyed (Terror II) 2266
Win: Terror victory (Terror IV) 1357
Game abandoned (v.3.0+) 955
Lose: Invader deck ran out 102
Lose: Adversary condition 581
Win: Sacrifice victory 26
Lose: Scenario condition 52
Win: Scenario condition 85
Lose: Blight pool ran out 1674
Lose: Spirit destroyed 118

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)