Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 12 8.33% 30.33 100.0% 0.353
Blitz 0 51 38.0% 28.31 80.39% 0.691 0.8398 0.379
Dahan Insurrection 4 91 39.56% 50.49 31.87% -0.748 -0.9735 -2.21
Despicable Theft 2 4 75.0% 36.75 50.0%
Elemental Invocation 1 21 61.9% 25.76 52.38% 0.139 0.9159 0.393
Guard the Isle's Heart 0 177 18.64% 39.4 79.1% -0.254 -1.0339 -0.928
Powers Long Forgotten 1 26 69.23% 28.38 76.92% -0.14
Rituals of Terror 3 20 27.78% 40.1 85.0% 0.342
Rituals of the Destroying Flame 3 14 85.71% 32.79 50.0% -0.55
Second Wave 0 455 42.44% 27.29 78.02% 0.466 0.6359 -0.64
Varied Terrains 2 11 63.64% 27.36 36.36% -0.365 0.4095 0.119
Ward the Shores 2 39 56.41% 29.49 41.03% -1.014

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 214 31.63 53.74% -0.108 0.029 -0.508
Aid From Lesser Spirits 265 32.46 55.85% 0.036 -0.0854 -0.025
All Things Weaken 130 33.31 54.62% -0.684 -0.4157 -0.645
Attenuated Essence 28 37.39 60.71% -0.459 -0.4123 -0.306
Back Against the Wall 214 31.34 56.54% -1.575 -1.5632 -0.5
Blight Corrodes the Spirit 20 42.9 55.0% 0.102 0.2472 0.007
Burn Brightest Before the End 32 38.19 43.75% 0.311 0.4462 -0.053
Disintegrating Ecosystem 235 27.09 48.94% -0.011 0.3319 -0.435
Downward Spiral 479 23.58 54.49% -0.39 -0.2603 -0.061
Erosion of Will 209 29.69 49.76% 0.069 0.2943 -0.858
Intensifying Exploitation 15 31.67 40.0% -0.914 -0.702 -0.759
Invaders Find the Land to Their Liking 52 34.63 84.62% -0.554 -1.1664 -0.209
Memory Fades to Dust 479 23.05 50.31% 0.089 0.3377 -0.904
Power Corrodes the Spirit 146 32.58 58.9% 0.912 1.0622 -0.116
Promising Farmlands 236 26.55 47.46% -0.535 -0.2195 -0.621
Shattered Fragments of Power 25 47.36 60.0% 0.418 0.5492 0.337
Slow Dissolution of Will 18 41.17 55.56% 0.21 0.6026 -0.016
Strong Earth Shatters Slowly 57 37.82 87.72% -0.163 -0.914 0.25
The Border of Life and Death 1 25.0 0.0%
Thriving Communities 161 28.39 54.66% -0.567 -0.3146 -0.824
Thriving Crops 6 54.67 100.0% 0.445 0.3055 1.097
Tipping Point 43 24.12 37.21% -0.033
Unnatural Proliferation 170 33.85 63.53% 0.595 0.752 -0.461
Untended Land Crumbles 152 31.1 50.0% -0.731 -0.4921 -0.249

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2540 45.86% 27.08 69.53% -0.243 0.8727 0.419
B 2665 47.22% 27.79 71.78% -0.14 0.8774 -0.054
C 2605 45.58% 28.56 71.02% -0.115 0.7613 -0.098
D 2581 45.38% 27.85 71.41% -0.252 0.7787 -0.278
E 1171 49.91% 33.97 72.25% 0.425 1.306 0.273
F 1408 43.89% 30.15 74.86% -0.104 0.911 -0.074
G 1240 44.04% 29.31 74.03% 0.652 1.602 -0.162
H 1313 45.46% 29.03 73.8% -0.21 0.7635 -0.008

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 378 0.0% 13.85 52.38% -1.073 -0.4813
Not Using Events or Tokens 1859 23.66% 21.38 78.91% -0.04 0.4868 -1.101
Skip Initial Invader Actions 172 19.47% 34.16 89.53% 0.709 0.0135
Start of Game Growth 243 28.21% 34.39 89.3% 0.635 0.2674 0.25
Unlimited Undo 665 38.49% 30.72 82.71% 0.349 0.3465 0.796
Using Tokens but Not Events 730 42.07% 25.06 72.6% -0.049 0.0045 -0.489

Terror Level

Terror Level Completed Average Score Win Rate
I 1476 17.16 33.54%
II 2709 30.63 66.48%
III 2533 34.73 88.71%
IV 1045 38.25 99.33%

Results

Result Completed
Win: Invaders destroyed (Terror I) 495
Win: Invaders destroyed (Terror III) 2214
Win: Invaders destroyed (Terror II) 1754
Win: Terror victory (Terror IV) 1031
Game abandoned (v.3.0+) 295
Lose: Invader deck ran out 78
Lose: Adversary condition 425
Win: Sacrifice victory 19
Lose: Scenario condition 44
Win: Scenario condition 68
Lose: Blight pool ran out 1245
Lose: Spirit destroyed 95

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-10 03:48:18 (Pacific Time)