Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 5 0.0% 23.4 100.0% 0.344 0.1419
Blitz 0 43 34.88% 28.84 83.72% 0.27 0.5274 0.302
Dahan Insurrection 4 63 23.81% 53.22 41.27% 0.022 0.4351 -1.719
Despicable Theft 2 2 100.0% 15.0 0.0% -0.421 0.0245
Elemental Invocation 1 9 22.22% 25.89 77.78% 0.171
Guard the Isle's Heart 0 130 19.23% 44.25 85.38% -0.063 0.2424 -1.175
Powers Long Forgotten 1 20 70.0% 27.35 75.0% 0.115 0.2969 -0.633
Rituals of Terror 3 18 25.0% 43.28 88.89% 0.112 0.2331 -0.033
Rituals of the Destroying Flame 3 14 85.71% 32.79 50.0% -0.29
Second Wave 0 337 46.41% 27.45 77.45% -0.324 0.2419 -0.81
Varied Terrains 2 6 83.33% 19.67 16.67% -0.297 0.2291
Ward the Shores 2 28 46.43% 31.39 46.43% -0.774

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 154 31.19 57.79% -0.113 1.7896 -0.448
Aid From Lesser Spirits 199 29.89 53.77% -0.169 1.5609 -0.336
All Things Weaken 79 33.78 60.76% -1.009 0.9763 -0.795
Back Against the Wall 160 30.89 60.0% -0.397 1.4199 -0.698
Disintegrating Ecosystem 177 25.38 47.46% -1.305 0.7454 -0.698
Downward Spiral 357 23.84 56.02% -0.583 1.4099 -0.515
Erosion of Will 161 28.48 51.55% -0.645 1.4379 -1.022
Invaders Find the Land to Their Liking 35 33.51 94.29% 0.433 0.8742
Memory Fades to Dust 353 21.56 50.71% -1.098 0.9861 -0.948
Power Corrodes the Spirit 88 30.43 59.09% -0.856 1.0822 -0.249
Promising Farmlands 177 25.81 51.41% 0.404 2.4497 -0.317
Strong Earth Shatters Slowly 37 35.86 97.3% 0.77
Thriving Communities 113 28.46 60.18% -0.58 1.4032 -0.939
Tipping Point 43 24.12 37.21% 0.009
Unnatural Proliferation 112 31.8 62.5% -1.252 0.7127 -0.885
Untended Land Crumbles 97 31.54 54.64% -1.483 0.5104 -0.456

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1917 44.18% 27.79 75.48% -0.345 0.4522 0.466
B 1984 44.68% 27.87 76.71% 0.503 1.2468 -0.006
C 1948 43.7% 28.69 75.56% 0.024 0.5921 -0.398
D 1941 44.08% 28.53 76.66% 0.14 0.9355 -0.087
E 685 48.73% 34.02 75.91% 0.798 1.4447 0.397
F 989 37.96% 29.73 81.19% -0.242 0.4826 0.191
G 940 40.42% 28.88 76.91% -0.379 0.3524 -0.387
H 922 43.43% 29.06 79.72% -0.486 0.226 -0.162

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 281 0.0% 15.54 60.14% -1.224 0.9056
Not Using Events or Tokens 1552 20.15% 22.98 85.7% -0.396 -0.2215 -0.79
Skip Initial Invader Actions 132 18.6% 35.37 93.94% 0.477 0.3348
Start of Game Growth 189 25.83% 34.82 92.59% 0.93 0.1691 0.074
Unlimited Undo 519 37.61% 31.57 86.13% 1.066 0.4618 1.122
Using Tokens but Not Events 492 44.92% 25.59 73.17% 0.767 0.6105 0.059

Terror Level

Terror Level Completed Average Score Win Rate
I 982 22.56 49.39%
II 2040 30.98 70.15%
III 1880 34.53 89.41%
IV 765 37.77 99.48%

Results

Result Completed
Win: Invaders destroyed (Terror I) 485
Win: Invaders destroyed (Terror III) 1653
Win: Invaders destroyed (Terror II) 1387
Win: Terror victory (Terror IV) 756
Lose: Invader deck ran out 52
Lose: Adversary condition 254
Win: Sacrifice victory 15
Lose: Scenario condition 30
Win: Scenario condition 62
Lose: Blight pool ran out 899
Lose: Spirit destroyed 74

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)