Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 12 8.33% 30.33 100.0% 0.37
Blitz 0 56 34.55% 27.38 80.36% 0.353
Dahan Insurrection 4 105 44.76% 49.58 29.52% -0.375 -0.49 -2.212
Despicable Theft 2 4 75.0% 36.75 50.0%
Elemental Invocation 1 27 70.37% 24.7 48.15% -0.335 0.4213 0.552
Guard the Isle's Heart 0 192 17.71% 38.36 77.6% 0.649 0.0673 -0.827
Powers Long Forgotten 1 28 71.43% 29.57 78.57% -0.09
Rituals of Terror 3 21 26.32% 39.9 85.71% 0.274 0.1034 0.352
Rituals of the Destroying Flame 3 15 86.67% 33.0 53.33% 0.279 1.19 -0.451
Second Wave 0 518 40.16% 27.2 78.19% 0.744 0.8237 -0.486
Varied Terrains 2 13 61.54% 27.54 38.46% -0.287 0.5929 0.128
Ward the Shores 2 40 55.0% 29.65 42.5% 0.23 1.2115 -0.951

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 239 30.41 51.05% -0.187 -0.0836 -0.675
Aid From Lesser Spirits 280 32.52 55.36% -0.526 -0.6707 -0.092
All Things Weaken 152 31.49 53.95% -1.005 -0.6388 -0.732
Attenuated Essence 36 37.17 50.0% -0.391 -0.3924 -0.461
Back Against the Wall 226 30.99 56.19% -0.725 -0.6594 -0.501
Blight Corrodes the Spirit 26 39.23 53.85% -0.031 0.2044 0.013
Burn Brightest Before the End 42 38.14 40.48% 0.488 0.6483 -0.028
Disintegrating Ecosystem 251 27.12 48.21% -0.93 -0.5542 -0.425
Downward Spiral 522 23.84 55.17% -0.117 -0.0447 0.077
Erosion of Will 226 29.83 50.0% -0.797 -0.5401 -0.768
Intensifying Exploitation 32 28.69 37.5% -0.898 -0.6237 -1.622
Invaders Find the Land to Their Liking 55 34.49 83.64% 0.466 -0.021 -0.327
Memory Fades to Dust 530 22.8 50.19% 0.133 0.3157 -0.911
Power Corrodes the Spirit 169 32.78 60.95% -0.343 -0.1302 -0.15
Promising Farmlands 264 26.04 45.08% -1.234 -0.9111 -0.718
Shattered Fragments of Power 38 43.61 57.89% -0.602 -0.4317 0.217
Slow Dissolution of Will 23 36.78 47.83% -0.814 -0.4304 -0.113
Strong Earth Shatters Slowly 59 37.19 86.44% -0.371 -1.0475 0.197
The Border of Life and Death 1 25.0 0.0%
Thriving Communities 176 27.92 53.98% -0.155 0.1687 -0.869
Thriving Crops 10 47.2 80.0% -0.098 -0.0967 0.951
Tipping Point 43 24.12 37.21% 0.013
Unnatural Proliferation 191 33.53 63.87% -0.81 -0.6229 -0.532
Untended Land Crumbles 159 30.84 49.06% -0.062 0.2766 -0.215

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2802 46.04% 26.76 68.2% -0.356 0.5068 0.357
B 2952 47.19% 27.27 70.36% 0.379 1.2005 -0.015
C 2891 45.47% 28.13 69.7% -0.151 0.5467 -0.16
D 2799 45.26% 27.18 70.1% -0.113 0.7435 -0.2
E 1355 48.75% 33.24 72.03% 0.138 0.8262 0.291
F 1571 44.82% 29.88 73.27% 0.288 1.1062 0.029
G 1354 44.81% 28.92 71.64% -0.038 0.8428 -0.287
H 1444 46.01% 28.76 72.16% -0.133 0.6471 0.002

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 429 0.0% 13.65 51.98% -0.591 0.1251
Not Using Events or Tokens 2012 24.8% 20.67 76.24% -0.66 -0.1859 -1.109
Skip Initial Invader Actions 183 19.17% 33.8 87.98% 0.135 -0.4324
Start of Game Growth 252 27.09% 34.35 88.89% 0.79 0.1252 0.396
Unlimited Undo 743 38.85% 30.0 80.22% 0.379 0.4023 0.649
Using Tokens but Not Events 820 41.15% 24.8 73.17% 0.844 0.8921 -0.611

Terror Level

Terror Level Completed Average Score Win Rate
I 1685 15.45 29.85%
II 2966 30.45 65.68%
III 2803 34.8 88.41%
IV 1133 38.47 99.38%

Results

Result Completed
Win: Invaders destroyed (Terror I) 503
Win: Invaders destroyed (Terror III) 2443
Win: Invaders destroyed (Terror II) 1899
Win: Terror victory (Terror IV) 1118
Game abandoned (v.3.0+) 461
Lose: Invader deck ran out 88
Lose: Adversary condition 459
Win: Sacrifice victory 21
Lose: Scenario condition 47
Win: Scenario condition 71
Lose: Blight pool ran out 1373
Lose: Spirit destroyed 104

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)