Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 19 31.58% 29.74 100.0% 0.417 0.5625 0.343
Blitz 0 68 36.36% 25.71 76.47% -0.234 0.0006 0.412
Dahan Insurrection 4 114 42.11% 48.18 29.82% -0.03 -0.2732 -2.154
Despicable Theft 2 5 60.0% 35.8 60.0% 0.246 0.887
Elemental Invocation 1 30 70.0% 24.47 46.67% -0.431 0.3176 0.131
Guard the Isle's Heart 0 209 18.27% 37.24 75.6% -1.038 -1.5868 -0.996
Powers Long Forgotten 1 30 70.0% 29.57 76.67% 0.266 0.9736 -0.027
Rituals of Terror 3 25 34.78% 39.36 84.0% 0.473 0.5979 0.64
Rituals of the Destroying Flame 3 17 88.24% 30.88 52.94% -0.607
Second Wave 0 581 37.57% 26.99 78.31% -0.43 -0.2909 -0.572
Varied Terrains 2 17 58.82% 32.82 52.94% 0.249 1.037 0.253
Ward the Shores 2 44 54.55% 28.73 43.18% 0.013 1.0843 -1.068

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 280 30.57 48.93% -0.016 0.2376 -0.791
Aid From Lesser Spirits 299 32.24 53.85% -0.172 -0.2453 -0.253
All Things Weaken 181 32.92 56.35% 1.22 1.5394 -0.538
Attenuated Essence 58 42.31 56.9% 0.06 0.1106 -0.07
Back Against the Wall 246 32.39 57.72% -0.027 0.0005 -0.215
Blight Corrodes the Spirit 41 42.9 63.41% -0.189 0.0233 0.33
Burn Brightest Before the End 67 38.93 41.79% -0.557 -0.5362 -0.622
Disintegrating Ecosystem 280 27.13 48.21% -0.774 -0.4316 -0.46
Downward Spiral 615 23.52 54.8% 0.257 0.3752 0.088
Erosion of Will 250 30.15 49.6% -0.317 -0.029 -0.774
Intensifying Exploitation 56 33.96 50.0% 0.412 0.6381 -0.84
Invaders Find the Land to Their Liking 64 34.06 81.25% 0.029 -0.5393 -0.632
Memory Fades to Dust 614 22.84 49.51% -0.159 0.084 -0.649
Power Corrodes the Spirit 193 32.64 60.62% -0.191 0.0073 -0.224
Promising Farmlands 305 25.81 44.59% -0.415 -0.1416 -1.034
Shattered Fragments of Power 53 45.55 60.38% -0.223 -0.1356 0.131
Slow Dissolution of Will 49 33.12 40.82% -0.557 -0.1697 -0.918
Strong Earth Shatters Slowly 64 36.55 84.38% -0.473 -1.1243 0.183
The Border of Life and Death 4 42.25 50.0% -0.536 -1.1357 0.45
Thriving Communities 200 27.81 53.0% -0.37 -0.0549 -0.829
Thriving Crops 14 41.43 78.57% -0.214 -0.3548 0.964
Tipping Point 43 24.12 37.21% -0.025
Unnatural Proliferation 226 34.79 62.83% -0.417 -0.2196 -0.648
Untended Land Crumbles 189 30.85 49.21% -0.23 -0.0253 -0.285

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3217 45.61% 26.16 65.87% -0.108 0.8823 0.243
B 3448 47.31% 27.36 67.95% -0.051 0.8601 0.169
C 3348 45.71% 27.96 67.95% 0.16 0.8836 -0.108
D 3217 45.44% 26.5 67.27% -0.489 0.4601 -0.241
E 1625 48.7% 33.1 72.0% 0.821 1.6295 0.358
F 1838 46.57% 30.74 71.87% -0.042 0.8343 0.046
G 1568 45.28% 28.4 69.58% -0.261 0.5527 -0.338
H 1710 47.24% 29.3 70.76% -0.021 0.7997 -0.111

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 507 0.0% 12.9 48.52% -0.839 -0.1091
Not Using Events or Tokens 2303 26.96% 19.5 71.12% -0.316 0.032 -0.912
Skip Initial Invader Actions 210 19.26% 32.02 84.29% 0.069 -0.5072 -0.648
Start of Game Growth 308 25.41% 31.69 83.77% 0.494 -0.0085 0.211
Unlimited Undo 848 37.74% 28.73 77.71% -0.457 -0.5709 0.699
Using Tokens but Not Events 983 39.55% 24.09 72.63% 0.807 0.7761 -0.66

Terror Level

Terror Level Completed Average Score Win Rate
I 2066 13.4 25.07%
II 3374 30.12 64.37%
III 3263 34.83 88.32%
IV 1285 38.67 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 518
Win: Invaders destroyed (Terror III) 2844
Win: Invaders destroyed (Terror II) 2121
Win: Terror victory (Terror IV) 1269
Game abandoned (v.3.0+) 753
Lose: Invader deck ran out 96
Lose: Adversary condition 551
Win: Sacrifice victory 22
Lose: Scenario condition 50
Win: Scenario condition 76
Lose: Blight pool ran out 1578
Lose: Spirit destroyed 110

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-03 03:34:55 (Pacific Time)