Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 8 0.0% 24.88 100.0%
Blitz 0 46 39.13% 29.48 80.43% 0.2 0.5529 0.401
Dahan Insurrection 4 65 26.15% 52.52 40.0% -0.717 -0.4692 -2.045
Despicable Theft 2 3 66.67% 26.0 33.33% 0.081 0.6259
Elemental Invocation 1 9 22.22% 25.89 77.78% 0.235
Guard the Isle's Heart 0 139 18.71% 43.72 83.45% -0.724 -0.4872 -1.002
Powers Long Forgotten 1 20 70.0% 27.35 75.0% -0.673
Rituals of Terror 3 19 29.41% 42.21 89.47% 0.073 -0.2834 -0.02
Rituals of the Destroying Flame 3 14 85.71% 32.79 50.0% -0.475
Second Wave 0 360 45.1% 27.64 77.5% -0.314 0.3325 -0.434
Varied Terrains 2 6 83.33% 19.67 16.67%
Ward the Shores 2 33 54.55% 30.61 39.39% -0.567 0.3553 -1.063

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 171 31.83 55.56% -1.085 0.8888 -0.574
Aid From Lesser Spirits 219 30.44 53.88% -0.85 0.9037 -0.419
All Things Weaken 91 33.09 59.34% -0.581 1.421 -0.857
Back Against the Wall 180 31.23 58.89% -0.881 1.0621 -0.767
Disintegrating Ecosystem 191 26.14 48.17% -0.655 1.4909 -0.713
Downward Spiral 385 24.21 56.1% -0.398 1.5896 -0.459
Erosion of Will 177 29.01 49.72% -1.475 0.6103 -1.106
Invaders Find the Land to Their Liking 37 34.0 94.59% 0.286 0.8244 0.277
Memory Fades to Dust 378 22.06 50.26% -0.702 1.4454 -1.331
Power Corrodes the Spirit 106 32.28 58.49% -0.736 1.2344 -0.268
Promising Farmlands 188 26.21 50.53% -0.588 1.4844 -0.533
Strong Earth Shatters Slowly 44 37.39 93.18% 0.398 0.8849 0.729
Thriving Communities 126 27.95 56.35% -1.151 0.8873 -1.026
Tipping Point 43 24.12 37.21% -0.044
Unnatural Proliferation 131 32.25 59.54% -1.078 0.8822 -1.046
Untended Land Crumbles 112 30.82 51.79% -1.569 0.4561 -0.559

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2041 45.46% 27.98 74.72% -0.27 0.4339 0.299
B 2110 45.88% 28.15 75.88% -0.25 0.4069 0.054
C 2080 44.74% 29.03 75.19% 0.351 0.7905 -0.195
D 2049 44.72% 28.58 76.28% 0.551 1.2438 -0.131
E 777 50.13% 34.31 74.26% -0.255 0.2583 0.361
F 1078 40.06% 30.24 79.68% 0.208 0.8663 0.078
G 1004 41.09% 29.0 76.29% 0.129 0.765 -0.299
H 1004 44.4% 29.2 78.49% -0.444 0.2032 -0.149

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 295 0.0% 15.64 60.34% -0.472 1.7645
Not Using Events or Tokens 1593 21.05% 22.87 85.06% -0.21 -0.0095 -0.747
Skip Initial Invader Actions 138 20.0% 34.72 93.48% 0.385 -0.4471
Start of Game Growth 201 27.33% 35.27 92.04% 0.694 0.234 0.138
Unlimited Undo 552 38.51% 31.78 85.69% 0.471 -0.1433 0.941
Using Tokens but Not Events 543 43.9% 25.73 74.03% 0.556 0.6959 0.031

Terror Level

Terror Level Completed Average Score Win Rate
I 1035 22.64 47.15%
II 2189 31.07 68.94%
III 2035 34.65 89.24%
IV 817 37.9 99.39%

Results

Result Completed
Win: Invaders destroyed (Terror I) 488
Win: Invaders destroyed (Terror III) 1788
Win: Invaders destroyed (Terror II) 1465
Win: Terror victory (Terror IV) 806
Lose: Invader deck ran out 58
Lose: Adversary condition 279
Win: Sacrifice victory 16
Lose: Scenario condition 34
Win: Scenario condition 62
Lose: Blight pool ran out 1001
Lose: Spirit destroyed 79

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-10-14 03:03:08 (Pacific Time)