Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 24 29.17% 26.58 87.5%
Blitz 0 78 32.89% 25.33 75.64% -0.274
Dahan Insurrection 4 120 40.0% 48.13 33.33%
Despicable Theft 2 6 66.67% 40.83 66.67% 0.436
Elemental Invocation 1 35 71.43% 23.0 40.0% -0.345 0.1882
Guard the Isle's Heart 0 249 16.53% 36.63 74.3% 0.062 -0.4791 0.515
Powers Long Forgotten 1 52 67.31% 26.58 48.08% 0.124 0.8257 -0.33
Rituals of Terror 3 27 40.0% 37.85 77.78%
Rituals of the Destroying Flame 3 18 88.89% 32.28 55.56%
Second Wave 0 654 35.34% 27.06 79.51% 0.703 0.7006 0.197
Varied Terrains 2 18 61.11% 33.17 50.0% -0.23
Ward the Shores 2 51 56.86% 28.33 43.14% 0.321

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 303 30.54 50.17% 0.105 0.3262 0.31
Aid From Lesser Spirits 328 32.7 55.49% -0.662 -0.5924 0.383
All Things Weaken 205 32.35 56.1% -0.245 0.1514 -0.095
Attenuated Essence 74 39.96 62.16% -0.159 -0.0838 0.333
Back Against the Wall 262 32.31 58.02% 0.426 0.4062 0.097
Blight Corrodes the Spirit 54 39.59 61.11% -0.027 0.2576 0.056
Burn Brightest Before the End 84 39.15 46.43% 0.377 0.603 -0.051
Disintegrating Ecosystem 302 26.9 48.34% 0.067 0.3498 0.213
Downward Spiral 673 23.33 54.68% -0.122 0.1099 -0.086
Erosion of Will 261 30.44 50.19% 0.085
Intensifying Exploitation 69 33.04 53.62% -0.159 0.1775 -0.486
Invaders Find the Land to Their Liking 71 34.03 80.28% -0.243 -0.7984 0.813
Memory Fades to Dust 666 22.47 48.8% -1.156 -0.8165 -0.382
Power Corrodes the Spirit 221 32.42 61.99% -0.154 0.0759 -0.249
Promising Farmlands 327 25.72 44.65% -0.219
Shattered Fragments of Power 62 41.48 56.45% -0.783 -0.7261 -0.249
Slow Dissolution of Will 60 31.67 43.33% 0.302 0.6268 0.618
Strong Earth Shatters Slowly 69 36.99 85.51% 0.124 -0.5165 0.24
The Border of Life and Death 7 33.0 57.14% 0.35 -0.0621
Thriving Communities 217 27.23 52.53% -0.939 -0.7078 0.706
Thriving Crops 18 36.5 66.67% -0.83
Tipping Point 43 24.12 37.21%
Unnatural Proliferation 250 35.05 63.6% 0.213 0.3393 0.334
Untended Land Crumbles 207 30.71 49.76% 0.178 0.3852 -0.495

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3525 45.52% 25.72 64.79% 0.075 1.0093 0.264
B 3757 47.1% 26.86 66.6% -0.032 0.8 -0.274
C 3661 45.93% 27.6 66.48% -1.026 -0.2646 -0.388
D 3528 45.34% 26.2 66.55% 0.385 1.2656 -0.297
E 1862 48.32% 32.58 71.8% 0.511 1.2295 0.551
F 2005 46.84% 30.76 71.57% -0.511 0.3278 0.236
G 1720 45.92% 28.01 68.84% 0.363 1.184 -0.109
H 1896 47.27% 29.06 70.46% 0.247 1.0295 0.02

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 552 0.0% 12.54 47.28% -0.308 0.5385
Not Using Events or Tokens 2477 28.09% 18.95 68.91% -1.126 -0.7607 -0.665
Skip Initial Invader Actions 236 21.48% 30.04 79.24% -0.616 -1.4087
Start of Game Growth 357 26.79% 29.99 78.71% -0.13 -0.6553 -0.045
Unlimited Undo 937 38.02% 28.06 75.67% 0.103 0.1692 0.311
Using Tokens but Not Events 1136 39.1% 23.88 72.54% 0.757 0.7567 0.633

Terror Level

Terror Level Completed Average Score Win Rate
I 2324 12.31 22.55%
II 3659 29.92 64.28%
III 3612 34.93 88.04%
IV 1386 38.88 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 524
Win: Invaders destroyed (Terror III) 3138
Win: Invaders destroyed (Terror II) 2293
Win: Terror victory (Terror IV) 1369
Game abandoned (v.3.0+) 992
Lose: Invader deck ran out 103
Lose: Adversary condition 585
Win: Sacrifice victory 26
Lose: Scenario condition 54
Win: Scenario condition 85
Lose: Blight pool ran out 1694
Lose: Spirit destroyed 118

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-01 23:57:53 (Pacific Time)