Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 24 29.17% 26.58 87.5%
Blitz 0 78 32.89% 25.33 75.64% -0.239
Dahan Insurrection 4 120 40.0% 48.13 33.33%
Despicable Theft 2 6 66.67% 40.83 66.67% 0.456
Elemental Invocation 1 33 69.7% 22.94 42.42%
Guard the Isle's Heart 0 247 16.26% 36.54 74.09% -0.203 -0.7033 0.298
Powers Long Forgotten 1 52 67.31% 26.58 48.08% -0.375 0.51 -0.422
Rituals of Terror 3 27 40.0% 37.85 77.78%
Rituals of the Destroying Flame 3 18 88.89% 32.28 55.56% 0.203 1.0337
Second Wave 0 649 35.46% 27.1 79.51% 0.586 0.5281 -0.058
Varied Terrains 2 18 61.11% 33.17 50.0% -0.211
Ward the Shores 2 51 56.86% 28.33 43.14% 0.346

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 302 30.57 50.0% 0.092 0.1643 0.292
Aid From Lesser Spirits 326 32.83 55.83% 0.062 0.0154 0.565
All Things Weaken 203 32.53 56.65% 0.675 1.0436 0.042
Attenuated Essence 74 39.96 62.16% 0.055 0.0836 0.67
Back Against the Wall 261 32.24 57.85% 0.15 0.0688 0.13
Blight Corrodes the Spirit 52 40.19 63.46% 0.159 0.3619 -0.009
Burn Brightest Before the End 84 39.15 46.43% -0.087 0.0139 -0.123
Disintegrating Ecosystem 300 26.86 48.33% 0.113 0.4745 0.485
Downward Spiral 669 23.41 54.86% 0.107 0.3095 0.236
Erosion of Will 261 30.44 50.19% -0.453 -0.1273 0.052
Intensifying Exploitation 68 33.13 54.41% 0.255 0.573 -0.407
Invaders Find the Land to Their Liking 71 34.03 80.28% 0.324 -0.1955 0.821
Memory Fades to Dust 663 22.51 49.02% -0.442 -0.1652 -0.431
Power Corrodes the Spirit 220 32.57 62.27% 0.343 0.5406 -0.36
Promising Farmlands 327 25.72 44.65% -0.436 -0.0644 -0.256
Shattered Fragments of Power 62 41.48 56.45% -0.977 -0.7853 -0.326
Slow Dissolution of Will 59 31.59 42.37% 0.058 0.4339 0.612
Strong Earth Shatters Slowly 69 36.99 85.51% 0.488 -0.0951 0.22
The Border of Life and Death 5 38.6 40.0%
Thriving Communities 216 27.36 52.78% -0.54 -0.319 0.189
Thriving Crops 18 36.5 66.67% -0.241 -0.3482 -0.768
Tipping Point 43 24.12 37.21%
Unnatural Proliferation 246 34.8 63.41% 0.102 0.199 0.077
Untended Land Crumbles 206 30.51 49.51% -0.302 -0.103 -0.538

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3503 45.49% 25.77 64.97% 0.172 1.0794 0.221
B 3740 47.15% 26.93 66.68% -0.204 0.6259 -0.198
C 3647 45.94% 27.67 66.63% -0.63 0.1221 -0.38
D 3514 45.29% 26.2 66.62% 0.239 1.1105 -0.448
E 1848 48.28% 32.63 71.86% 0.082 0.7844 0.502
F 1994 46.69% 30.81 71.77% 0.163 0.9743 0.228
G 1709 45.86% 28.01 68.93% 0.117 0.9377 0.109
H 1886 47.2% 29.09 70.47% 0.07 0.8284 -0.027

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 548 0.0% 12.55 47.26% -0.918 -0.0098
Not Using Events or Tokens 2465 28.12% 19.0 69.13% -0.75 -0.362 -0.809
Skip Initial Invader Actions 234 20.41% 30.09 79.91% -0.239 -0.9626
Start of Game Growth 353 26.09% 29.93 79.04% -0.124 -0.6123 -0.105
Unlimited Undo 934 37.86% 28.09 75.91% -0.195 -0.1145 0.134
Using Tokens but Not Events 1127 39.11% 23.88 72.49% 0.935 0.891 0.632

Terror Level

Terror Level Completed Average Score Win Rate
I 2307 12.37 22.71%
II 3640 29.93 64.34%
III 3596 34.92 88.1%
IV 1381 38.86 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 524
Win: Invaders destroyed (Terror III) 3126
Win: Invaders destroyed (Terror II) 2283
Win: Terror victory (Terror IV) 1364
Game abandoned (v.3.0+) 974
Lose: Invader deck ran out 103
Lose: Adversary condition 582
Win: Sacrifice victory 26
Lose: Scenario condition 54
Win: Scenario condition 85
Lose: Blight pool ran out 1685
Lose: Spirit destroyed 118

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)