Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 12 8.33% 30.33 100.0% 0.372
Blitz 0 56 34.55% 27.38 80.36% 0.35
Dahan Insurrection 4 102 43.14% 49.02 29.41% -0.473 -0.5996 -2.263
Despicable Theft 2 4 75.0% 36.75 50.0%
Elemental Invocation 1 27 70.37% 24.7 48.15% -0.316 0.5427 0.539
Guard the Isle's Heart 0 191 17.8% 38.57 78.01% 1.103 0.5476 -0.813
Powers Long Forgotten 1 28 71.43% 29.57 78.57% -0.077
Rituals of Terror 3 20 27.78% 40.1 85.0% 0.35
Rituals of the Destroying Flame 3 14 85.71% 32.79 50.0% -0.454
Second Wave 0 502 40.44% 26.97 77.89% 0.14 0.2339 -0.601
Varied Terrains 2 13 61.54% 27.54 38.46% -0.259 0.5573 0.131
Ward the Shores 2 39 56.41% 29.49 41.03% -0.906

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 238 30.39 50.84% -0.2 -0.0593 -0.601
Aid From Lesser Spirits 276 32.69 55.43% 0.091 -0.0033 -0.033
All Things Weaken 150 31.61 54.67% -0.5 -0.1853 -0.63
Attenuated Essence 35 34.83 48.57% -0.907 -0.8811 -0.665
Back Against the Wall 225 31.08 56.44% -0.245 -0.2007 -0.428
Blight Corrodes the Spirit 26 39.23 53.85% 0.027 0.2531 0.053
Burn Brightest Before the End 41 37.07 39.02% 0.296 0.4855 -0.072
Disintegrating Ecosystem 250 27.17 48.4% -0.295 0.1149 -0.356
Downward Spiral 516 23.76 55.23% 0.125 0.1766 0.082
Erosion of Will 226 29.83 50.0% -0.516 -0.2517 -0.719
Intensifying Exploitation 32 28.69 37.5% -0.884 -0.573 -1.574
Invaders Find the Land to Their Liking 55 34.49 83.64% 0.31 -0.1683 -0.296
Memory Fades to Dust 524 22.83 50.38% 0.215 0.4354 -0.86
Power Corrodes the Spirit 167 32.86 60.48% -0.521 -0.3341 -0.092
Promising Farmlands 264 26.04 45.08% -1.156 -0.8604 -0.632
Shattered Fragments of Power 38 43.61 57.89% -0.507 -0.294 0.312
Slow Dissolution of Will 22 35.77 45.45% -1.24 -0.8608 -0.307
Strong Earth Shatters Slowly 59 37.19 86.44% -0.325 -1.0861 0.258
The Border of Life and Death 1 25.0 0.0%
Thriving Communities 175 27.92 54.29% -0.011 0.3024 -0.788
Thriving Crops 10 47.2 80.0% 0.003 0.0542 0.974
Tipping Point 43 24.12 37.21% 0.032
Unnatural Proliferation 188 33.63 64.36% -0.29 -0.1065 -0.466
Untended Land Crumbles 159 30.84 49.06% -0.148 0.2137 -0.156

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2781 46.14% 26.76 68.21% -0.297 0.554 0.393
B 2921 47.49% 27.18 70.25% 0.41 1.2299 -0.041
C 2860 45.53% 28.05 69.76% 0.099 0.779 -0.167
D 2788 45.32% 27.2 70.16% 0.01 0.8372 -0.188
E 1335 48.96% 33.3 71.84% -0.006 0.6811 0.303
F 1552 44.92% 29.7 73.2% -0.023 0.78 -0.01
G 1344 44.69% 28.87 71.73% -0.069 0.7856 -0.282
H 1428 45.71% 28.65 72.27% -0.109 0.656 0.01

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 427 0.0% 13.67 51.99% -0.626 0.0957
Not Using Events or Tokens 2004 24.65% 20.72 76.45% -0.973 -0.5411 -1.087
Skip Initial Invader Actions 183 19.17% 33.8 87.98% 0.755 0.1458
Start of Game Growth 251 27.23% 34.18 88.84% 0.735 0.1119 0.376
Unlimited Undo 733 39.4% 29.95 80.08% -0.264 -0.258 0.637
Using Tokens but Not Events 817 41.32% 24.79 73.07% 0.877 0.8938 -0.581

Terror Level

Terror Level Completed Average Score Win Rate
I 1670 15.54 30.12%
II 2948 30.46 65.57%
III 2768 34.79 88.44%
IV 1121 38.44 99.38%

Results

Result Completed
Win: Invaders destroyed (Terror I) 503
Win: Invaders destroyed (Terror III) 2414
Win: Invaders destroyed (Terror II) 1885
Win: Terror victory (Terror IV) 1106
Game abandoned (v.3.0+) 453
Lose: Invader deck ran out 88
Lose: Adversary condition 458
Win: Sacrifice victory 21
Lose: Scenario condition 47
Win: Scenario condition 69
Lose: Blight pool ran out 1359
Lose: Spirit destroyed 104

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-11 06:22:48 (Pacific Time)