Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 12 8.33% 30.33 100.0% 0.377
Blitz 0 56 34.55% 27.38 80.36% 0.241 0.5292 0.342
Dahan Insurrection 4 93 39.78% 49.84 32.26% 0.509 0.332 -2.166
Despicable Theft 2 4 75.0% 36.75 50.0%
Elemental Invocation 1 27 70.37% 24.7 48.15% -0.15 0.7834 0.545
Guard the Isle's Heart 0 188 18.09% 38.74 77.66% 0.441 -0.2051 -0.81
Powers Long Forgotten 1 28 71.43% 29.57 78.57% -0.081
Rituals of Terror 3 20 27.78% 40.1 85.0% 0.365
Rituals of the Destroying Flame 3 14 85.71% 32.79 50.0% -0.447
Second Wave 0 492 40.86% 26.79 77.44% -0.553 -0.5231 -0.586
Varied Terrains 2 13 61.54% 27.54 38.46% -0.145 0.6295 0.143
Ward the Shores 2 39 56.41% 29.49 41.03% -0.909

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 235 30.24 51.49% -0.571 -0.3957 -0.559
Aid From Lesser Spirits 275 32.73 55.64% 0.9 0.8458 -0.007
All Things Weaken 148 31.89 55.41% 0.005 0.2988 -0.639
Attenuated Essence 34 35.06 50.0% -0.671 -0.587 -0.506
Back Against the Wall 224 30.9 56.25% 0.082 0.1299 -0.47
Blight Corrodes the Spirit 23 40.0 52.17% 0.223 0.4262 0.139
Burn Brightest Before the End 40 37.35 40.0% 0.61 0.7973 0.02
Disintegrating Ecosystem 250 27.17 48.4% -0.435 -0.0257 -0.332
Downward Spiral 511 23.67 55.19% 1.011 1.1386 0.114
Erosion of Will 223 29.84 50.22% -0.131 0.1522 -0.685
Intensifying Exploitation 29 28.72 37.93% -0.756 -0.5082 -1.438
Invaders Find the Land to Their Liking 54 34.35 83.33% 0.078 -0.4371 -0.286
Memory Fades to Dust 518 22.89 50.58% 0.435 0.6722 -0.853
Power Corrodes the Spirit 163 32.81 60.12% -0.005 0.2134 -0.06
Promising Farmlands 257 26.12 45.14% -1.81 -1.5149 -0.692
Shattered Fragments of Power 37 43.54 59.46% 0.017 0.2182 0.343
Slow Dissolution of Will 21 36.71 47.62% -0.989 -0.6048 -0.089
Strong Earth Shatters Slowly 58 37.53 87.93% 0.268
The Border of Life and Death 1 25.0 0.0%
Thriving Communities 172 27.91 54.65% 0.309 0.6478 -0.71
Thriving Crops 8 44.25 75.0% -0.602 -0.6439 0.78
Tipping Point 43 24.12 37.21% 0.036
Unnatural Proliferation 184 33.67 64.13% -0.234 -0.0941 -0.467
Untended Land Crumbles 157 30.71 49.04% -0.252 0.1966 -0.125

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2738 46.08% 26.7 68.15% -0.458 0.4042 0.402
B 2879 47.49% 27.14 70.34% 0.313 1.1299 -0.069
C 2834 45.6% 28.03 69.8% 0.115 0.7941 -0.179
D 2760 45.36% 27.28 70.4% 0.255 1.0601 -0.189
E 1306 48.9% 33.48 72.21% 0.273 0.9418 0.322
F 1527 44.66% 29.7 73.54% -0.061 0.737 -0.033
G 1328 44.62% 28.86 71.76% -0.469 0.3566 -0.265
H 1410 45.51% 28.57 72.7% 0.047 0.8194 0.029

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 424 0.0% 13.76 52.36% -0.305 0.4909
Not Using Events or Tokens 1989 24.59% 20.82 76.82% -0.607 -0.219 -1.097
Skip Initial Invader Actions 181 19.33% 33.87 88.4% 0.822 0.2073
Start of Game Growth 249 27.5% 34.12 88.76% 0.125 -0.4566 0.377
Unlimited Undo 724 39.74% 30.0 80.11% -0.221 -0.1767 0.623
Using Tokens but Not Events 805 41.18% 24.71 72.92% 1.328 1.2701 -0.644

Terror Level

Terror Level Completed Average Score Win Rate
I 1638 15.74 30.59%
II 2914 30.48 65.61%
III 2734 34.79 88.41%
IV 1107 38.41 99.37%

Results

Result Completed
Win: Invaders destroyed (Terror I) 501
Win: Invaders destroyed (Terror III) 2383
Win: Invaders destroyed (Terror II) 1864
Win: Terror victory (Terror IV) 1093
Game abandoned (v.3.0+) 438
Lose: Invader deck ran out 84
Lose: Adversary condition 455
Win: Sacrifice victory 20
Lose: Scenario condition 47
Win: Scenario condition 69
Lose: Blight pool ran out 1337
Lose: Spirit destroyed 102

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)