Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 19 31.58% 29.74 100.0% 0.754 0.9169 0.342
Blitz 0 66 35.94% 26.48 78.79% 0.674 0.9197 0.419
Dahan Insurrection 4 114 42.11% 48.18 29.82% -0.111 -0.3594 -2.148
Despicable Theft 2 4 75.0% 36.75 50.0%
Elemental Invocation 1 30 70.0% 24.47 46.67% -0.576 0.1375 0.129
Guard the Isle's Heart 0 205 18.05% 37.84 77.07% -0.281 -0.9173 -0.88
Powers Long Forgotten 1 29 72.41% 29.07 75.86% -0.803 0.1483 -0.037
Rituals of Terror 3 23 28.57% 40.17 82.61% 0.222 0.3254 0.642
Rituals of the Destroying Flame 3 17 88.24% 30.88 52.94% -0.612
Second Wave 0 573 37.92% 27.13 78.71% 0.045 0.2389 -0.509
Varied Terrains 2 17 58.82% 32.82 52.94% 0.339 1.0893 0.248
Ward the Shores 2 42 52.38% 28.24 40.48% -0.432 0.8147 -1.063

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 277 30.57 48.74% -0.196 -0.0559 -0.781
Aid From Lesser Spirits 298 32.28 54.03% -0.961 -1.0441 -0.255
All Things Weaken 175 32.98 55.43% 0.728 1.0035 -0.538
Attenuated Essence 55 42.76 56.36% 0.59 0.5525 -0.052
Back Against the Wall 244 32.5 58.2% 0.517 0.5549 -0.226
Blight Corrodes the Spirit 39 43.41 64.1% 0.321 0.4869 0.321
Burn Brightest Before the End 65 39.18 41.54% -1.005 -0.9995 -0.62
Disintegrating Ecosystem 277 26.97 48.01% -1.049 -0.8075 -0.492
Downward Spiral 601 23.56 54.91% 0.424 0.5169 0.085
Erosion of Will 250 30.15 49.6% -0.685 -0.4628 -0.771
Intensifying Exploitation 54 33.69 48.15% -0.084 0.1193 -0.847
Invaders Find the Land to Their Liking 62 34.63 82.26% 0.242 -0.3503 -0.63
Memory Fades to Dust 592 23.15 49.49% -0.765 -0.5585 -0.593
Power Corrodes the Spirit 192 32.69 60.42% -0.267 -0.0495 -0.226
Promising Farmlands 300 25.85 44.67% -0.746 -0.5132 -0.997
Shattered Fragments of Power 53 45.55 60.38% -0.232 -0.1808 0.13
Slow Dissolution of Will 49 33.12 40.82% -1.089 -0.7646 -0.918
Strong Earth Shatters Slowly 63 37.13 85.71% 0.347 -0.3298 0.19
The Border of Life and Death 4 42.25 50.0% -0.054 -0.5731 0.451
Thriving Communities 199 27.84 53.27% -0.63 -0.4218 -0.795
Thriving Crops 12 43.42 83.33% 0.962
Tipping Point 43 24.12 37.21% -0.029
Unnatural Proliferation 221 34.91 62.44% -0.761 -0.5867 -0.615
Untended Land Crumbles 186 30.85 48.92% -1.045 -0.8461 -0.255

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3152 45.74% 26.42 66.31% -0.144 0.8318 0.234
B 3388 47.23% 27.51 68.33% -0.061 0.8213 0.176
C 3296 45.63% 28.13 68.26% -0.006 0.6911 -0.104
D 3152 45.33% 26.66 67.67% -0.278 0.6398 -0.247
E 1594 48.84% 33.29 71.89% 0.491 1.2548 0.35
F 1812 46.61% 30.86 72.13% 0.587 1.4388 0.071
G 1542 45.13% 28.61 69.91% -0.46 0.3499 -0.338
H 1677 47.21% 29.42 70.96% -0.119 0.6961 -0.123

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 494 0.0% 13.07 49.19% -0.682 0.0118
Not Using Events or Tokens 2257 26.35% 19.69 71.78% -0.96 -0.5719 -0.829
Skip Initial Invader Actions 207 19.26% 32.31 85.02% 0.1 -0.5801 -0.652
Start of Game Growth 304 25.1% 31.92 84.54% 0.51 -0.0016 0.207
Unlimited Undo 837 37.5% 28.92 78.02% -0.663 -0.7602 0.733
Using Tokens but Not Events 954 39.59% 24.26 72.85% 0.572 0.5572 -0.673

Terror Level

Terror Level Completed Average Score Win Rate
I 2010 13.63 25.77%
II 3322 30.17 64.63%
III 3206 34.82 88.24%
IV 1270 38.64 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 518
Win: Invaders destroyed (Terror III) 2793
Win: Invaders destroyed (Terror II) 2096
Win: Terror victory (Terror IV) 1254
Game abandoned (v.3.0+) 700
Lose: Invader deck ran out 96
Lose: Adversary condition 547
Win: Sacrifice victory 22
Lose: Scenario condition 50
Win: Scenario condition 74
Lose: Blight pool ran out 1548
Lose: Spirit destroyed 110

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-20 04:54:44 (Pacific Time)