Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 16 18.75% 31.75 100.0% 0.665 0.0567 0.343
Blitz 0 60 33.9% 27.18 78.33% -0.047 0.3783 0.386
Dahan Insurrection 4 111 43.24% 48.97 29.73% 0.207 -0.3119 -2.088
Despicable Theft 2 4 75.0% 36.75 50.0%
Elemental Invocation 1 29 68.97% 24.79 48.28% -0.148 0.5917 0.11
Guard the Isle's Heart 0 199 18.09% 38.26 77.89% 0.554 -0.1155 -0.819
Powers Long Forgotten 1 28 71.43% 29.57 78.57% -0.046
Rituals of Terror 3 22 25.0% 38.09 81.82% 0.332
Rituals of the Destroying Flame 3 17 88.24% 30.88 52.94% -0.521
Second Wave 0 553 38.14% 27.24 78.84% -0.0 0.0992 -0.542
Varied Terrains 2 16 62.5% 30.56 50.0% 0.277 1.0475 0.094
Ward the Shores 2 41 53.66% 28.93 41.46% -0.422 0.4076 -1.041

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 262 30.23 48.85% -0.844 -0.7326 -0.734
Aid From Lesser Spirits 291 32.53 54.64% -1.003 -1.1138 -0.145
All Things Weaken 167 31.83 53.89% -0.749 -0.5497 -0.613
Attenuated Essence 48 40.19 52.08% -0.004 0.066 -0.276
Back Against the Wall 237 32.24 57.38% 0.404 0.4076 -0.183
Blight Corrodes the Spirit 32 42.25 59.38% 0.701 0.8959 0.264
Burn Brightest Before the End 59 38.93 42.37% 0.013 0.1212 -0.354
Disintegrating Ecosystem 266 27.25 48.5% -0.522 -0.2208 -0.372
Downward Spiral 569 23.56 54.31% -0.213 -0.088 0.12
Erosion of Will 243 30.16 49.79% 0.173 0.3524 -0.692
Intensifying Exploitation 45 32.16 44.44% -0.733 -0.529 -1.018
Invaders Find the Land to Their Liking 60 35.13 81.67% -0.495 -0.939 -0.618
Memory Fades to Dust 563 23.26 50.44% -0.057 0.1937 -0.61
Power Corrodes the Spirit 186 32.96 60.22% -0.374 -0.2786 -0.073
Promising Farmlands 282 25.98 43.97% -0.827 -0.4545 -0.762
Shattered Fragments of Power 49 45.04 61.22% -0.018 0.0904 0.304
Slow Dissolution of Will 46 33.67 43.48% -1.064 -0.5833 -0.783
Strong Earth Shatters Slowly 61 36.69 85.25% 0.399 -0.1668 0.117
The Border of Life and Death 2 35.5 50.0%
Thriving Communities 188 27.77 53.72% 0.101 0.3529 -0.738
Thriving Crops 12 43.42 83.33% 0.438 0.2371 0.982
Tipping Point 43 24.12 37.21% 0.002
Unnatural Proliferation 212 34.79 63.21% -0.899 -0.7615 -0.491
Untended Land Crumbles 175 31.48 49.14% -0.131 0.128 -0.125

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3015 45.72% 26.62 66.93% -0.343 0.5737 0.294
B 3211 47.2% 27.55 69.01% -0.095 0.7441 0.105
C 3156 45.77% 28.28 68.6% 0.083 0.7679 -0.062
D 2995 45.37% 26.79 68.38% -0.32 0.519 -0.261
E 1500 49.01% 33.38 71.93% 0.358 1.0101 0.329
F 1715 46.06% 30.42 72.24% 0.003 0.7604 0.009
G 1454 44.95% 28.93 70.7% 0.602 1.364 -0.354
H 1585 47.05% 29.5 71.42% -0.278 0.4514 -0.043

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 456 0.0% 13.4 50.88% 0.143 0.8602
Not Using Events or Tokens 2147 25.75% 20.18 73.68% -0.473 0.018 -0.722
Skip Initial Invader Actions 193 18.9% 32.98 86.01% 0.485 -0.1847 -0.617
Start of Game Growth 283 25.0% 32.69 85.87% 0.341 -0.1521 0.207
Unlimited Undo 799 38.41% 29.53 79.22% 0.621 0.5898 0.728
Using Tokens but Not Events 888 40.47% 24.57 72.75% -0.701 -0.8532 -0.628

Terror Level

Terror Level Completed Average Score Win Rate
I 1898 14.28 27.03%
II 3176 30.3 64.99%
III 3030 34.84 88.48%
IV 1214 38.61 99.42%

Results

Result Completed
Win: Invaders destroyed (Terror I) 513
Win: Invaders destroyed (Terror III) 2645
Win: Invaders destroyed (Terror II) 2014
Win: Terror victory (Terror IV) 1198
Game abandoned (v.3.0+) 607
Lose: Invader deck ran out 92
Lose: Adversary condition 527
Win: Sacrifice victory 22
Lose: Scenario condition 48
Win: Scenario condition 73
Lose: Blight pool ran out 1472
Lose: Spirit destroyed 107

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-20 03:42:24 (Pacific Time)