Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 19 31.58% 29.74 100.0% 0.448 0.6394 0.344
Blitz 0 67 36.92% 26.09 77.61% 0.186 0.4036 0.409
Dahan Insurrection 4 114 42.11% 48.18 29.82% 0.01 -0.243 -2.153
Despicable Theft 2 5 60.0% 35.8 60.0% 0.21 0.7966
Elemental Invocation 1 30 70.0% 24.47 46.67% -0.461 0.278 0.132
Guard the Isle's Heart 0 209 18.27% 37.24 75.6% -1.092 -1.6535 -0.999
Powers Long Forgotten 1 30 70.0% 29.57 76.67% 0.274 1.0338 -0.025
Rituals of Terror 3 25 34.78% 39.36 84.0% 0.457 0.5769 0.64
Rituals of the Destroying Flame 3 17 88.24% 30.88 52.94% -0.604
Second Wave 0 581 37.57% 26.99 78.31% -0.486 -0.3474 -0.575
Varied Terrains 2 17 58.82% 32.82 52.94% 0.295 1.0713 0.253
Ward the Shores 2 44 54.55% 28.73 43.18% -0.037 1.0375 -1.066

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 280 30.57 48.93% 0.094 0.3448 -0.788
Aid From Lesser Spirits 299 32.24 53.85% -0.218 -0.2754 -0.253
All Things Weaken 181 32.92 56.35% 1.315 1.6499 -0.536
Attenuated Essence 58 42.31 56.9% 0.11 0.1433 -0.074
Back Against the Wall 246 32.39 57.72% 0.12 0.1546 -0.214
Blight Corrodes the Spirit 41 42.9 63.41% -0.241 -0.0237 0.334
Burn Brightest Before the End 66 38.86 40.91% -0.67 -0.6597 -0.626
Disintegrating Ecosystem 280 27.13 48.21% -0.785 -0.4404 -0.459
Downward Spiral 614 23.56 54.89% 0.422 0.539 0.09
Erosion of Will 250 30.15 49.6% -0.283 -0.0088 -0.773
Intensifying Exploitation 55 33.69 49.09% 0.393 0.604 -0.835
Invaders Find the Land to Their Liking 64 34.06 81.25% -0.016 -0.5888 -0.631
Memory Fades to Dust 612 22.88 49.51% -0.391 -0.1389 -0.647
Power Corrodes the Spirit 193 32.64 60.62% -0.016 0.1886 -0.224
Promising Farmlands 305 25.81 44.59% -0.376 -0.1216 -1.032
Shattered Fragments of Power 53 45.55 60.38% -0.245 -0.171 0.134
Slow Dissolution of Will 49 33.12 40.82% -0.565 -0.1834 -0.916
Strong Earth Shatters Slowly 64 36.55 84.38% -0.453 -1.127 0.185
The Border of Life and Death 4 42.25 50.0% -0.423 -1.0238 0.451
Thriving Communities 200 27.81 53.0% -0.353 -0.0717 -0.826
Thriving Crops 14 41.43 78.57% -0.285 -0.4248 0.965
Tipping Point 43 24.12 37.21% -0.024
Unnatural Proliferation 225 34.95 63.11% -0.298 -0.0949 -0.615
Untended Land Crumbles 189 30.85 49.21% -0.363 -0.1731 -0.283

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3212 45.58% 26.19 65.94% -0.044 0.9542 0.24
B 3446 47.31% 27.37 67.96% -0.044 0.8783 0.169
C 3345 45.69% 27.98 67.98% 0.107 0.8358 -0.111
D 3212 45.45% 26.54 67.34% -0.472 0.4875 -0.236
E 1619 48.7% 33.16 72.08% 0.88 1.6993 0.364
F 1837 46.54% 30.73 71.86% -0.095 0.7864 0.044
G 1566 45.28% 28.41 69.6% -0.317 0.5086 -0.34
H 1706 47.29% 29.31 70.75% -0.005 0.8334 -0.113

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 505 0.0% 12.94 48.71% -0.415 0.3138
Not Using Events or Tokens 2297 26.86% 19.54 71.27% -0.309 0.0368 -0.912
Skip Initial Invader Actions 210 19.26% 32.02 84.29% 0.423 -0.1799 -0.647
Start of Game Growth 307 25.1% 31.65 83.71% 0.178 -0.3261 0.215
Unlimited Undo 848 37.74% 28.73 77.71% -0.582 -0.6892 0.694
Using Tokens but Not Events 983 39.55% 24.09 72.63% 0.722 0.6918 -0.66

Terror Level

Terror Level Completed Average Score Win Rate
I 2063 13.42 25.11%
II 3368 30.13 64.46%
III 3259 34.83 88.31%
IV 1284 38.67 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 518
Win: Invaders destroyed (Terror III) 2840
Win: Invaders destroyed (Terror II) 2120
Win: Terror victory (Terror IV) 1268
Game abandoned (v.3.0+) 749
Lose: Invader deck ran out 96
Lose: Adversary condition 551
Win: Sacrifice victory 22
Lose: Scenario condition 50
Win: Scenario condition 76
Lose: Blight pool ran out 1574
Lose: Spirit destroyed 110

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)