Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 17 23.53% 31.29 100.0% 0.222 -0.0349 0.338
Blitz 0 61 33.33% 26.97 78.69% 0.714 1.0206 0.39
Dahan Insurrection 4 111 43.24% 48.97 29.73% -2.139
Despicable Theft 2 4 75.0% 36.75 50.0%
Elemental Invocation 1 29 68.97% 24.79 48.28% 0.121
Guard the Isle's Heart 0 201 18.41% 38.1 77.61% 0.199 -0.4143 -0.878
Powers Long Forgotten 1 29 72.41% 29.07 75.86% -0.419 0.2843 -0.047
Rituals of Terror 3 23 28.57% 40.17 82.61% 0.168 0.1561 0.614
Rituals of the Destroying Flame 3 17 88.24% 30.88 52.94% -0.582
Second Wave 0 560 37.66% 27.27 78.93% 0.553 0.7068 -0.49
Varied Terrains 2 16 62.5% 30.56 50.0% 0.22 1.0561 0.072
Ward the Shores 2 41 53.66% 28.93 41.46% -1.052

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 268 30.5 48.88% -0.958 -0.9365 -0.79
Aid From Lesser Spirits 295 32.18 53.9% -1.682 -1.8129 -0.217
All Things Weaken 170 32.06 54.12% -0.676 -0.5272 -0.63
Attenuated Essence 51 41.8 54.9% 0.311 0.273 -0.085
Back Against the Wall 241 32.08 57.68% -0.015 -0.0344 -0.246
Blight Corrodes the Spirit 36 42.78 63.89% 1.005 1.1458 0.379
Burn Brightest Before the End 61 38.57 40.98% -1.082 -1.0745 -0.537
Disintegrating Ecosystem 271 27.25 48.71% -0.281 -0.0813 -0.434
Downward Spiral 581 23.69 54.73% 0.138 0.1914 0.087
Erosion of Will 245 30.29 49.8% 0.075 0.2341 -0.748
Intensifying Exploitation 51 33.47 47.06% -0.526 -0.3949 -0.813
Invaders Find the Land to Their Liking 61 35.0 81.97% 0.361 -0.1882 -0.663
Memory Fades to Dust 573 23.32 50.26% 0.006 0.2069 -0.557
Power Corrodes the Spirit 187 32.88 60.43% -0.58 -0.4964 -0.134
Promising Farmlands 287 26.1 44.25% -0.447 -0.2295 -0.9
Shattered Fragments of Power 52 45.92 61.54% -0.085 -0.0349 0.213
Slow Dissolution of Will 46 33.67 43.48% -1.497 -1.1575 -0.726
Strong Earth Shatters Slowly 63 37.13 85.71% 0.522 -0.1676 0.218
The Border of Life and Death 3 47.0 66.67% 0.347 -0.0765 0.472
Thriving Communities 189 27.76 53.44% -0.032 0.1386 -0.837
Thriving Crops 12 43.42 83.33% 0.19 -0.1261 0.953
Tipping Point 43 24.12 37.21% -0.014
Unnatural Proliferation 216 34.85 62.96% -0.955 -0.9057 -0.53
Untended Land Crumbles 180 31.37 49.44% -0.396 -0.1956 -0.221

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3060 45.85% 26.63 66.76% -0.315 0.6556 0.245
B 3278 47.13% 27.49 68.76% -0.101 0.7834 0.106
C 3212 45.72% 28.28 68.4% -0.263 0.4549 -0.074
D 3072 45.21% 26.74 68.26% -0.219 0.6665 -0.256
E 1548 48.61% 33.34 72.03% 0.353 1.0616 0.346
F 1759 46.1% 30.68 72.48% 0.62 1.4265 0.049
G 1491 44.98% 28.78 70.42% 0.127 0.9094 -0.334
H 1629 47.0% 29.5 71.21% -0.19 0.5766 -0.063

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 472 0.0% 13.27 50.0% -0.801 -0.1626
Not Using Events or Tokens 2191 26.04% 20.01 72.98% -0.412 0.0507 -0.756
Skip Initial Invader Actions 200 18.6% 32.46 85.0% 0.588 -0.1848 -0.626
Start of Game Growth 291 24.68% 32.33 85.22% 0.032 -0.4072 0.219
Unlimited Undo 814 38.18% 29.36 78.99% 0.22 0.1852 0.68
Using Tokens but Not Events 910 39.98% 24.43 72.75% -0.505 -0.5913 -0.656

Terror Level

Terror Level Completed Average Score Win Rate
I 1936 13.99 26.55%
II 3239 30.24 64.77%
III 3110 34.83 88.46%
IV 1242 38.62 99.44%

Results

Result Completed
Win: Invaders destroyed (Terror I) 514
Win: Invaders destroyed (Terror III) 2715
Win: Invaders destroyed (Terror II) 2048
Win: Terror victory (Terror IV) 1226
Game abandoned (v.3.0+) 640
Lose: Invader deck ran out 93
Lose: Adversary condition 531
Win: Sacrifice victory 22
Lose: Scenario condition 49
Win: Scenario condition 73
Lose: Blight pool ran out 1509
Lose: Spirit destroyed 107

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-03 11:51:59 (Pacific Time)