Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 47 31.91% 27.79 -1.137 72.34% -0.872 -0.303
Dahan Insurrection 4 72 51.39% 42.64 6.689 56.94% -0.553 -0.1546
Elemental Invocation 1 6 16.67% 27.33 -0.75 83.33% -0.428 0.0364
Guard the Isle's Heart 0 154 16.23% 42.34 4.779 85.71% -0.339 0.0279
Powers Long Forgotten 1 21 66.67% 25.29 -1.057 66.67% -0.215 0.2303
Rituals of Terror 3 24 40.91% 40.13 5.65 70.83% -0.439 0.2058
Rituals of the Destroying Flame 3 26 100.0% 29.0 -0.978 23.08% -0.948 -0.3032
Second Wave 0 287 48.42% 27.85 -0.202 76.31% -0.241 0.188
Ward the Shores 2 34 61.76% 30.71 -0.58 35.29% -1.637 -0.6029

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 127 30.03 -1.128 55.12% -2.078 -0.0047
Aid From Lesser Spirits 169 29.5 -1.211 52.66% -2.313 -0.3953
All Things Weaken 54 36.43 0.659 61.11% -1.679 0.4917
Back Against the Wall 142 30.18 -0.587 61.27% -1.746 0.345
Disintegrating Ecosystem 146 24.57 -3.575 50.0% -2.347 -0.1226
Downward Spiral 293 23.42 -3.127 55.63% -2.422 -0.3991
Erosion of Will 118 28.69 -1.965 53.39% -2.17 0.0391
Invaders Find the Land to Their Liking 19 31.58 0.015 94.74% 0.005 0.6913
Memory Fades to Dust 310 21.47 -3.985 49.35% -2.8 -0.5817
Power Corrodes the Spirit 56 29.3 -1.494 60.71% -2.033 -0.0087
Promising Farmlands 148 24.97 -3.167 50.0% -2.244 -0.0296
Strong Earth Shatters Slowly 28 36.14 1.949 96.43% 0.345 0.7552
Thriving Communities 78 27.86 -2.189 62.82% -2.118 -0.0235
Tipping Point 43 24.12 -4.109 37.21% -2.633 -0.4065
Unnatural Proliferation 80 32.42 -0.001 67.5% -1.762 0.3247
Untended Land Crumbles 67 33.16 -0.474 55.22% -2.045 0.0605

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 1637 43.28% 27.7 -0.372 75.87% -0.087 -0.847
B 1677 44.46% 27.71 -0.314 76.74% 0.008 -0.8494
C 1625 42.74% 28.23 -0.125 76.62% -0.09 -1.1789
D 1616 43.46% 28.1 -0.01 78.59% 0.105 -0.7448
E 459 47.22% 33.13 0.993 77.78% 0.008 -0.957
F 811 33.38% 29.53 0.413 83.48% 0.112 -0.8019
G 750 38.85% 29.08 0.097 78.27% -0.156 -1.0614
H 755 41.5% 29.03 0.201 80.13% 0.124 -0.7899

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 219 0.0% 15.83 -5.334 62.56% -2.876 -0.8198
Not Using Events or Tokens 1386 18.52% 23.32 -1.489 87.45% 0.658 0.8738
Skip Initial Invader Actions 103 19.18% 36.4 2.975 92.23% 0.52 -0.1673
Start of Game Growth 162 25.56% 35.09 2.279 91.36% 0.686 0.2153
Unlimited Undo 408 40.29% 32.2 1.546 84.8% 0.534 0.1136
Using Tokens but Not Events 402 47.12% 26.05 -1.278 72.89% -0.002 -0.0539

Terror Level

Terror Level Completed Average Score Win Rate
I 846 22.35 56.03%
II 1707 30.84 71.12%
III 1502 34.35 89.28%
IV 610 37.52 99.34%

Results

Result Completed
Win: Invaders destroyed (Terror I) 395
Win: Invaders destroyed (Terror III) 1092
Win: Invaders destroyed (Terror II) 931
Win: Terror victory (Terror IV) 485
Lose: Invader deck ran out 44
Lose: Adversary condition 192
Win: Sacrifice victory 9
Lose: Scenario condition 24
Win: Scenario condition 52
Lose: Blight pool ran out 730
Lose: Spirit destroyed 40

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2025-04-01 02:56:45 (Pacific Time)