Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 8 0.0% 24.88 100.0%
Blitz 0 46 39.13% 29.48 80.43% 0.46
Dahan Insurrection 4 65 26.15% 52.52 40.0% -2.004
Despicable Theft 2 3 66.67% 26.0 33.33%
Elemental Invocation 1 10 20.0% 26.7 80.0% 0.128 0.7783 0.331
Guard the Isle's Heart 0 145 18.62% 42.95 83.45% -0.179 -0.0597 -0.888
Powers Long Forgotten 1 21 71.43% 26.48 71.43% -0.446 0.1512 -0.695
Rituals of Terror 3 19 29.41% 42.21 89.47% 0.076
Rituals of the Destroying Flame 3 14 85.71% 32.79 50.0% -0.503
Second Wave 0 380 44.27% 27.47 77.89% 0.491 1.0029 -0.539
Varied Terrains 2 6 83.33% 19.67 16.67%
Ward the Shores 2 35 54.29% 30.57 42.86% 0.23 0.9509 -1.228

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 180 31.83 53.89% -0.752 1.1971 -0.73
Aid From Lesser Spirits 232 31.19 55.17% 0.154 1.9478 -0.297
All Things Weaken 98 34.57 60.2% 0.311 2.3954 -0.731
Back Against the Wall 187 31.24 58.29% -0.234 1.6475 -0.718
Disintegrating Ecosystem 195 26.1 48.21% -0.854 1.2182 -0.728
Downward Spiral 397 24.04 55.42% -1.53 0.3506 -0.445
Erosion of Will 183 29.17 49.18% -0.838 1.2508 -1.123
Invaders Find the Land to Their Liking 42 33.07 88.1% -0.224 0.3832 -0.615
Memory Fades to Dust 398 22.55 49.5% -1.212 0.8444 -1.324
Power Corrodes the Spirit 112 31.73 56.25% -1.339 0.5804 -0.527
Promising Farmlands 197 26.23 48.22% -1.674 0.3664 -0.729
Strong Earth Shatters Slowly 47 37.26 89.36% 0.255 0.6936 0.373
Thriving Communities 132 28.03 55.3% -0.585 1.4896 -1.019
Tipping Point 43 24.12 37.21% -0.087
Unnatural Proliferation 136 32.27 58.82% -0.759 1.1973 -1.039
Untended Land Crumbles 115 31.75 52.17% -0.199 1.8096 -0.468

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2091 45.82% 28.12 74.46% -0.05 0.7679 0.415
B 2159 46.1% 28.2 75.64% -0.183 0.5783 0.107
C 2138 45.14% 29.11 74.6% 0.09 0.6435 -0.167
D 2113 45.49% 28.59 75.39% -0.056 0.7106 -0.23
E 836 50.31% 34.6 73.8% 0.077 0.7035 0.31
F 1117 41.11% 30.5 78.6% 0.116 0.8378 0.028
G 1041 41.56% 29.21 75.6% -0.101 0.5812 -0.298
H 1033 44.91% 29.36 78.03% 0.119 0.8001 -0.148

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 297 0.0% 15.7 60.27% -0.778 1.4351
Not Using Events or Tokens 1617 21.63% 22.86 84.79% 0.004 0.2042 -0.823
Skip Initial Invader Actions 138 20.0% 34.72 93.48% 0.078 -1.1657
Start of Game Growth 202 27.16% 35.23 92.08% 0.498 0.1194 0.09
Unlimited Undo 565 38.67% 31.93 85.66% 0.69 0.2136 1.052
Using Tokens but Not Events 566 43.66% 25.64 73.85% 0.242 0.4147 -0.198

Terror Level

Terror Level Completed Average Score Win Rate
I 1082 22.69 45.19%
II 2255 31.12 68.51%
III 2091 34.69 89.29%
IV 841 37.96 99.41%

Results

Result Completed
Win: Invaders destroyed (Terror I) 489
Win: Invaders destroyed (Terror III) 1837
Win: Invaders destroyed (Terror II) 1501
Win: Terror victory (Terror IV) 830
Lose: Invader deck ran out 61
Lose: Adversary condition 317
Win: Sacrifice victory 16
Lose: Scenario condition 35
Win: Scenario condition 64
Lose: Blight pool ran out 1038
Lose: Spirit destroyed 81

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-04 02:28:59 (Pacific Time)