Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 16 18.75% 31.75 100.0% 0.618 0.0596 0.343
Blitz 0 60 33.9% 27.18 78.33% 0.296 0.7192 0.386
Dahan Insurrection 4 111 43.24% 48.97 29.73% 0.212 -0.27 -2.086
Despicable Theft 2 4 75.0% 36.75 50.0%
Elemental Invocation 1 29 68.97% 24.79 48.28% -0.143 0.5952 0.111
Guard the Isle's Heart 0 199 18.09% 38.26 77.89% 0.559 -0.0972 -0.82
Powers Long Forgotten 1 28 71.43% 29.57 78.57% -0.046
Rituals of Terror 3 22 25.0% 38.09 81.82% 0.334
Rituals of the Destroying Flame 3 17 88.24% 30.88 52.94% -0.521
Second Wave 0 553 38.14% 27.24 78.84% 0.02 0.1142 -0.54
Varied Terrains 2 16 62.5% 30.56 50.0% 0.255 1.1236 0.091
Ward the Shores 2 41 53.66% 28.93 41.46% -0.447 0.4075 -1.037

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 262 30.23 48.85% -0.947 -0.8762 -0.738
Aid From Lesser Spirits 291 32.53 54.64% -1.013 -1.1229 -0.147
All Things Weaken 167 31.83 53.89% -0.533 -0.356 -0.619
Attenuated Essence 48 40.19 52.08% -0.251 -0.1994 -0.281
Back Against the Wall 237 32.24 57.38% 0.283 0.2673 -0.191
Blight Corrodes the Spirit 32 42.25 59.38% 0.678 0.8617 0.264
Burn Brightest Before the End 59 38.93 42.37% -0.017 0.0703 -0.356
Disintegrating Ecosystem 266 27.25 48.5% -0.131 0.1601 -0.377
Downward Spiral 569 23.56 54.31% -0.387 -0.2813 0.115
Erosion of Will 243 30.16 49.79% 0.166 0.3319 -0.692
Intensifying Exploitation 50 32.8 46.0% -0.685 -0.4965 -0.824
Invaders Find the Land to Their Liking 60 35.13 81.67% -0.448 -0.8763 -0.616
Memory Fades to Dust 566 23.15 50.18% -0.313 -0.0783 -0.615
Power Corrodes the Spirit 187 32.88 60.43% -0.287 -0.1908 -0.074
Promising Farmlands 282 25.98 43.97% -0.79 -0.4255 -0.762
Shattered Fragments of Power 49 45.04 61.22% -0.038 0.0279 0.292
Slow Dissolution of Will 46 33.67 43.48% -1.163 -0.6997 -0.788
Strong Earth Shatters Slowly 61 36.69 85.25% 0.33 -0.2711 0.114
The Border of Life and Death 2 35.5 50.0%
Thriving Communities 188 27.77 53.72% -0.012 0.2133 -0.746
Thriving Crops 12 43.42 83.33% 0.497 0.2721 0.979
Tipping Point 43 24.12 37.21% 0.001
Unnatural Proliferation 212 34.79 63.21% -0.887 -0.765 -0.498
Untended Land Crumbles 177 31.43 49.72% 0.155 0.3875 -0.128

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3018 45.78% 26.6 66.87% -0.416 0.502 0.289
B 3221 47.23% 27.53 68.98% -0.073 0.7682 0.106
C 3161 45.73% 28.29 68.65% 0.063 0.7465 -0.065
D 3009 45.34% 26.77 68.36% -0.399 0.4434 -0.263
E 1505 49.05% 33.4 72.03% 0.352 1.0033 0.335
F 1719 46.01% 30.45 72.31% -0.067 0.6927 0.015
G 1458 44.97% 28.9 70.64% 0.747 1.5043 -0.357
H 1588 47.09% 29.53 71.47% -0.196 0.5229 -0.042

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 457 0.0% 13.38 50.77% -0.134 0.5851
Not Using Events or Tokens 2154 25.83% 20.14 73.54% -0.624 -0.1395 -0.717
Skip Initial Invader Actions 193 18.9% 32.98 86.01% 0.487 -0.2439 -0.619
Start of Game Growth 283 25.0% 32.69 85.87% 0.239 -0.2068 0.208
Unlimited Undo 801 38.29% 29.57 79.28% 0.588 0.5546 0.725
Using Tokens but Not Events 891 40.44% 24.59 72.84% -0.526 -0.6887 -0.629

Terror Level

Terror Level Completed Average Score Win Rate
I 1899 14.25 27.01%
II 3187 30.3 64.92%
III 3037 34.84 88.51%
IV 1219 38.61 99.43%

Results

Result Completed
Win: Invaders destroyed (Terror I) 513
Win: Invaders destroyed (Terror III) 2652
Win: Invaders destroyed (Terror II) 2019
Win: Terror victory (Terror IV) 1203
Game abandoned (v.3.0+) 608
Lose: Invader deck ran out 92
Lose: Adversary condition 527
Win: Sacrifice victory 22
Lose: Scenario condition 48
Win: Scenario condition 73
Lose: Blight pool ran out 1478
Lose: Spirit destroyed 107

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)