Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 18 27.78% 30.5 100.0% 0.528 0.6537 0.353
Blitz 0 65 34.92% 26.54 78.46% 0.579 0.7928 0.419
Dahan Insurrection 4 113 42.48% 48.11 29.2% -0.33 -0.637 -2.167
Despicable Theft 2 4 75.0% 36.75 50.0%
Elemental Invocation 1 30 70.0% 24.47 46.67% -0.514 0.1514 0.13
Guard the Isle's Heart 0 205 18.05% 37.84 77.07% -0.305 -0.9524 -0.885
Powers Long Forgotten 1 29 72.41% 29.07 75.86% -0.743 0.172 -0.044
Rituals of Terror 3 23 28.57% 40.17 82.61% 0.136 0.2245 0.63
Rituals of the Destroying Flame 3 17 88.24% 30.88 52.94% -0.598
Second Wave 0 570 38.12% 27.14 78.77% 0.23 0.4209 -0.511
Varied Terrains 2 17 58.82% 32.82 52.94% 0.358 1.1393 0.244
Ward the Shores 2 42 52.38% 28.24 40.48% -0.387 0.8109 -1.076

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 276 30.68 48.91% -0.473 -0.3627 -0.764
Aid From Lesser Spirits 297 32.3 54.21% -0.773 -0.8516 -0.245
All Things Weaken 174 32.84 55.17% 0.593 0.8624 -0.549
Attenuated Essence 55 42.76 56.36% 0.55 0.4998 -0.07
Back Against the Wall 244 32.5 58.2% 0.202 0.2306 -0.236
Blight Corrodes the Spirit 39 43.41 64.1% 0.24 0.3842 0.316
Burn Brightest Before the End 64 39.41 42.19% -0.758 -0.7726 -0.569
Disintegrating Ecosystem 277 26.97 48.01% -0.973 -0.7476 -0.501
Downward Spiral 599 23.56 54.92% 0.524 0.6213 0.077
Erosion of Will 248 30.2 49.6% -0.688 -0.4871 -0.776
Intensifying Exploitation 54 33.69 48.15% -0.501 -0.3205 -0.862
Invaders Find the Land to Their Liking 62 34.63 82.26% 0.242 -0.3404 -0.638
Memory Fades to Dust 591 23.15 49.41% -0.82 -0.6037 -0.615
Power Corrodes the Spirit 191 32.78 60.21% -0.464 -0.2571 -0.234
Promising Farmlands 299 25.93 44.82% -0.696 -0.4535 -1.008
Shattered Fragments of Power 53 45.55 60.38% -0.322 -0.3166 0.108
Slow Dissolution of Will 47 33.55 42.55% -0.732 -0.4487 -0.864
Strong Earth Shatters Slowly 63 37.13 85.71% 0.257 -0.445 0.187
The Border of Life and Death 4 42.25 50.0% -0.114 -0.6388 0.452
Thriving Communities 196 27.98 54.08% -0.223 -0.0269 -0.778
Thriving Crops 12 43.42 83.33% 0.954
Tipping Point 43 24.12 37.21% -0.032
Unnatural Proliferation 221 34.91 62.44% -0.816 -0.6587 -0.627
Untended Land Crumbles 185 30.89 48.65% -0.859 -0.6575 -0.262

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3139 45.76% 26.45 66.39% -0.107 0.871 0.244
B 3382 47.23% 27.5 68.33% -0.228 0.6618 0.16
C 3289 45.68% 28.14 68.29% -0.146 0.5556 -0.101
D 3143 45.23% 26.66 67.77% -0.204 0.7194 -0.236
E 1586 48.77% 33.33 72.01% 0.561 1.3312 0.351
F 1807 46.57% 30.88 72.16% 0.432 1.286 0.056
G 1533 45.07% 28.65 69.99% -0.36 0.4485 -0.348
H 1668 47.04% 29.49 71.28% 0.061 0.8845 -0.106

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 491 0.0% 13.14 49.49% -0.387 0.3077
Not Using Events or Tokens 2251 26.4% 19.71 71.88% -1.016 -0.6216 -0.83
Skip Initial Invader Actions 206 18.66% 32.35 84.95% 0.331 -0.3732 -0.647
Start of Game Growth 303 24.79% 31.95 84.49% 0.203 -0.2883 0.197
Unlimited Undo 832 37.48% 29.04 78.25% -0.602 -0.6944 0.729
Using Tokens but Not Events 946 39.49% 24.27 72.83% 0.335 0.3102 -0.682

Terror Level

Terror Level Completed Average Score Win Rate
I 1995 13.67 25.96%
II 3310 30.17 64.53%
III 3201 34.82 88.28%
IV 1269 38.64 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 518
Win: Invaders destroyed (Terror III) 2790
Win: Invaders destroyed (Terror II) 2086
Win: Terror victory (Terror IV) 1253
Game abandoned (v.3.0+) 694
Lose: Invader deck ran out 95
Lose: Adversary condition 541
Win: Sacrifice victory 22
Lose: Scenario condition 50
Win: Scenario condition 73
Lose: Blight pool ran out 1543
Lose: Spirit destroyed 110

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-18 03:28:14 (Pacific Time)