Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 3 66.67% 59.67 100.0%
Blitz 0 9 11.11% 11.56 44.44%
Dahan Insurrection 4 16 18.75% 52.13 87.5%
Despicable Theft 2 5 80.0% 44.6 100.0%
Elemental Invocation 1 2 0.0% 37.0 100.0%
Guard the Isle's Heart 0 37 18.92% 41.57 59.46% 0.293 -0.2478 0.004
Powers Long Forgotten 1 4 75.0% 8.75 0.0%
Rituals of Terror 3 3 0.0% 55.67 100.0%
Second Wave 0 37 48.65% 24.89 75.68%
Varied Terrains 2 2 50.0% 23.5 50.0%

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 28 28.68 60.71% -0.078
Aid From Lesser Spirits 18 33.72 55.56% -0.078
All Things Weaken 28 33.07 57.14%
Attenuated Essence 5 29.0 20.0%
Back Against the Wall 33 38.79 78.79%
Blight Corrodes the Spirit 3 25.0 66.67%
Burn Brightest Before the End 13 20.15 61.54%
Disintegrating Ecosystem 22 29.86 50.0% -0.129 0.1536 0.215
Downward Spiral 44 21.3 50.0%
Erosion of Will 35 33.31 57.14% -0.47 -0.1324
Intensifying Exploitation 6 28.0 83.33%
Invaders Find the Land to Their Liking 7 35.29 71.43%
Memory Fades to Dust 39 25.92 48.72% -0.221 0.1182
Power Corrodes the Spirit 20 22.5 55.0%
Promising Farmlands 14 31.36 64.29%
Shattered Fragments of Power 3 46.33 100.0% 0.109 0.1658
Slow Dissolution of Will 8 34.5 62.5%
Strong Earth Shatters Slowly 7 40.29 85.71%
The Border of Life and Death 1 0.0 0.0%
Thriving Communities 10 30.5 60.0% -0.078
Thriving Crops 6 31.33 66.67%
Tipping Point 2 27.5 100.0%
Unnatural Proliferation 27 28.85 44.44% 0.296
Untended Land Crumbles 13 33.31 53.85% 0.326

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 609 41.1% 26.75 66.34% 0.453 1.3876 -0.002
B 629 41.58% 26.91 65.34% -0.127 0.7047 0.301
C 632 43.59% 27.48 64.87% 0.202 0.9636 -0.002
D 598 39.16% 26.63 66.05% 0.467 1.3472 -0.148
E 305 53.11% 29.45 66.56% 0.192 0.9099 -0.147
F 310 48.04% 30.18 69.03% -0.195 0.6437 0.146
G 273 50.18% 29.11 68.86% -0.397 0.4244 -0.156
H 249 55.42% 29.56 65.86% -0.584 0.1989

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 26 0.0% 9.85 38.46%
Not Using Events or Tokens 83 31.67% 15.86 50.6% 0.306 0.6708
Skip Initial Invader Actions 33 6.9% 31.24 78.79%
Start of Game Growth 64 28.81% 32.7 73.44%
Unlimited Undo 83 25.64% 24.7 69.88% -0.155
Using Tokens but Not Events 124 40.5% 25.16 78.23% -0.221 -0.2216 -0.155

Terror Level

Terror Level Completed Average Score Win Rate
I 182 12.31 3.3%
II 258 29.92 62.02%
III 330 34.93 90.91%
IV 133 38.88 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 6
Win: Invaders destroyed (Terror III) 294
Win: Invaders destroyed (Terror II) 151
Win: Terror victory (Terror IV) 131
Game abandoned (v.3.0+) 110
Lose: Invader deck ran out 5
Lose: Adversary condition 72
Win: Sacrifice victory 1
Lose: Scenario condition 13
Win: Scenario condition 16
Lose: Blight pool ran out 90
Lose: Spirit destroyed 14

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-01 23:57:53 (Pacific Time)