Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 3 66.67% 59.67 100.0%
Blitz 0 9 11.11% 11.56 44.44% -0.286 -0.0428
Dahan Insurrection 4 16 18.75% 52.13 87.5%
Despicable Theft 2 2 50.0% 42.5 100.0%
Elemental Invocation 1 2 0.0% 37.0 100.0%
Guard the Isle's Heart 0 36 16.67% 40.72 58.33% -0.172
Powers Long Forgotten 1 4 75.0% 8.75 0.0%
Rituals of Terror 3 3 0.0% 55.67 100.0%
Second Wave 0 37 48.65% 24.89 75.68%
Varied Terrains 2 2 50.0% 23.5 50.0%

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 28 28.68 60.71% -0.085
Aid From Lesser Spirits 18 33.72 55.56% -0.085
All Things Weaken 25 31.52 52.0%
Attenuated Essence 5 29.0 20.0%
Back Against the Wall 33 38.79 78.79%
Blight Corrodes the Spirit 3 25.0 66.67%
Burn Brightest Before the End 13 20.15 61.54%
Disintegrating Ecosystem 19 28.37 52.63%
Downward Spiral 44 21.3 50.0%
Erosion of Will 32 34.28 62.5%
Intensifying Exploitation 6 28.0 83.33%
Invaders Find the Land to Their Liking 7 35.29 71.43%
Memory Fades to Dust 38 26.03 50.0% -0.286 -0.0809
Power Corrodes the Spirit 20 22.5 55.0% 0.096 0.2943
Promising Farmlands 14 31.36 64.29%
Shattered Fragments of Power 1 71.0 100.0%
Slow Dissolution of Will 8 34.5 62.5%
Strong Earth Shatters Slowly 7 40.29 85.71%
The Border of Life and Death 1 0.0 0.0%
Thriving Communities 10 30.5 60.0% -0.085
Thriving Crops 6 31.33 66.67% 0.189 0.0705
Tipping Point 2 27.5 100.0%
Unnatural Proliferation 27 28.85 44.44% 0.187 0.2761 0.387
Untended Land Crumbles 13 33.31 53.85% 0.278

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 597 41.08% 26.69 66.16% 0.264 1.0639 0.166
B 612 41.09% 26.81 65.36% -0.198 0.5319 0.357
C 611 43.1% 27.19 64.65% -0.226 0.3785 -0.145
D 588 39.15% 26.53 65.65% -0.543 0.2142 0.093
E 295 53.22% 29.29 66.44% 0.16 0.7448 -0.068
F 298 47.96% 30.08 69.8% 0.496 1.1983 -0.096
G 265 50.95% 29.11 69.43% -0.053 0.7041 -0.319
H 243 55.14% 29.63 66.26% 0.116 0.7469

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 26 0.0% 9.85 38.46% 0.042 0.9159
Not Using Events or Tokens 80 33.33% 15.5 48.75% -0.108 0.2694
Skip Initial Invader Actions 33 6.9% 31.24 78.79% 0.1 -0.1916
Start of Game Growth 64 28.81% 32.7 73.44% -0.13 -0.687
Unlimited Undo 83 25.64% 24.7 69.88% 0.172 0.2359 -0.142
Using Tokens but Not Events 123 40.0% 25.19 78.86% 0.172 0.0447 -0.142

Terror Level

Terror Level Completed Average Score Win Rate
I 180 12.44 3.33%
II 245 29.94 62.45%
III 322 34.9 90.68%
IV 132 38.84 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 6
Win: Invaders destroyed (Terror III) 286
Win: Invaders destroyed (Terror II) 144
Win: Terror victory (Terror IV) 130
Game abandoned (v.3.0+) 108
Lose: Invader deck ran out 5
Lose: Adversary condition 70
Win: Sacrifice victory 1
Lose: Scenario condition 13
Win: Scenario condition 16
Lose: Blight pool ran out 86
Lose: Spirit destroyed 14

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)