Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 3 66.67% 59.67 100.0% 0.272
Blitz 0 8 0.0% 11.38 50.0% -0.164 0.0696
Dahan Insurrection 4 15 20.0% 51.07 86.67% 0.168
Despicable Theft 2 1 100.0% 50.0 100.0%
Elemental Invocation 1 2 0.0% 37.0 100.0%
Guard the Isle's Heart 0 35 17.14% 40.86 60.0% 0.266
Powers Long Forgotten 1 3 100.0% 11.67 0.0% -0.142 0.7516
Rituals of Terror 3 3 0.0% 55.67 100.0% 0.221
Second Wave 0 36 50.0% 24.86 75.0% -0.165 -0.0061
Varied Terrains 2 2 50.0% 23.5 50.0%

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 26 29.62 65.38% 0.103 0.3122 -0.16
Aid From Lesser Spirits 17 34.18 58.82% -0.071 -0.1009 0.226
All Things Weaken 20 30.65 40.0% 0.434
Attenuated Essence 4 36.25 25.0% 0.424
Back Against the Wall 29 37.17 75.86% -0.101 -0.0607 -0.269
Blight Corrodes the Spirit 3 25.0 66.67% 0.164 0.33
Burn Brightest Before the End 9 22.89 44.44% -0.291
Disintegrating Ecosystem 19 28.37 52.63% -0.366
Downward Spiral 43 21.02 48.84% -0.154 -0.0473 -0.109
Erosion of Will 32 34.28 62.5% 0.417 0.6595 -0.295
Intensifying Exploitation 2 22.0 50.0%
Invaders Find the Land to Their Liking 7 35.29 71.43% 0.701
Memory Fades to Dust 34 26.74 50.0% -0.409
Power Corrodes the Spirit 17 23.29 52.94% -0.27
Promising Farmlands 11 36.91 63.64% 0.025 0.274 0.71
Shattered Fragments of Power 1 71.0 100.0% 0.278
Slow Dissolution of Will 8 34.5 62.5% -0.081
Strong Earth Shatters Slowly 7 40.29 85.71% -0.105 -0.7713
The Border of Life and Death 1 0.0 0.0% -0.234
Thriving Communities 9 33.89 66.67% -0.303
Thriving Crops 2 25.0 50.0%
Tipping Point 2 27.5 100.0%
Unnatural Proliferation 23 23.0 34.78% -0.373 -0.1523 0.181
Untended Land Crumbles 12 30.33 50.0% 0.022

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 544 40.58% 27.17 67.1% 0.02 0.9782 -0.54
B 559 41.15% 27.09 65.83% 0.601 1.4792 0.329
C 540 43.24% 27.46 64.81% -0.674 0.0254 -0.589
D 535 38.94% 27.13 67.1% 0.192 1.1133 0.208
E 253 52.17% 29.96 66.4% -0.665 0.1098 0.583
F 258 47.84% 30.23 67.83% -0.086 0.7493 0.319
G 238 51.9% 29.41 68.91% 0.228 1.0347 -0.526
H 209 55.02% 29.86 64.59% 0.365 1.1756 0.186

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 24 0.0% 9.33 37.5%
Not Using Events or Tokens 74 34.62% 15.82 48.65% -0.012 0.3595 0.005
Skip Initial Invader Actions 27 8.33% 29.37 77.78% 0.012 -0.6182 0.221
Start of Game Growth 51 25.53% 32.02 70.59% 0.255 -0.2914 0.221
Unlimited Undo 78 25.68% 24.95 71.79% 0.177 0.0919 0.31
Using Tokens but Not Events 109 37.38% 25.25 78.9% 0.955 0.9381 -0.155

Terror Level

Terror Level Completed Average Score Win Rate
I 153 13.51 3.27%
II 229 30.15 62.01%
III 292 34.83 90.41%
IV 112 38.66 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 5
Win: Invaders destroyed (Terror III) 258
Win: Invaders destroyed (Terror II) 133
Win: Terror victory (Terror IV) 111
Game abandoned (v.3.0+) 84
Lose: Invader deck ran out 5
Lose: Adversary condition 67
Win: Sacrifice victory 1
Lose: Scenario condition 12
Win: Scenario condition 15
Lose: Blight pool ran out 82
Lose: Spirit destroyed 13

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-28 04:00:50 (Pacific Time)