Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 34 32.35% 18.94 32.35% 0.448 0.4203 -0.921
Blitz 0 23 39.13% 25.3 52.17% 0.742
Dahan Insurrection 4 918 10.24% 24.37 22.88% -0.642 -0.8907 -0.825
Despicable Theft 2 13 30.77% 24.08 46.15% -0.214 0.248 0.335
Elemental Invocation 1 43 20.93% 20.47 41.86% -0.881 -0.1784 -0.788
Guard the Isle's Heart 0 1167 3.17% 47.21 58.1% 0.627 0.0741 0.667
Powers Long Forgotten 1 30 23.33% 16.97 40.0% -0.65 -0.0263 -0.095
Rituals of Terror 3 22 31.82% 40.05 50.0% 0.557 0.7501 0.369
Rituals of the Destroying Flame 3 29 41.38% 23.76 24.14% -0.307 0.6152 -0.751
Second Wave 0 165 33.54% 22.5 61.82% -0.592 -0.4748 -0.373
Varied Terrains 2 27 44.44% 27.67 44.44% -0.606
Ward the Shores 2 38 23.68% 18.58 34.21% -0.6 0.484 -0.057

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 64 40.05 64.06% -0.022 0.2272 0.515
Aid From Lesser Spirits 62 41.27 58.06% 1.033 0.9144 0.64
All Things Weaken 79 34.63 56.96% -0.4 -0.0626 0.412
Attenuated Essence 35 38.14 45.71% 0.501 0.5274 0.304
Back Against the Wall 62 37.56 45.16% -0.475 -0.4743 0.178
Blight Corrodes the Spirit 39 41.82 58.97% -0.088 0.1289 0.463
Burn Brightest Before the End 48 38.17 50.0% 0.686 0.6676 0.566
Disintegrating Ecosystem 68 38.54 54.41% 0.57 0.9631 0.428
Downward Spiral 67 36.48 65.67% 0.793 0.9016 0.023
Erosion of Will 71 37.76 54.93% 0.36 0.7127 0.223
Intensifying Exploitation 47 45.43 59.57% 0.072 0.3172 1.372
Invaders Find the Land to Their Liking 40 41.2 77.5% 0.641 0.1167 1.11
Memory Fades to Dust 59 39.68 61.02% -0.445 -0.1975 0.604
Power Corrodes the Spirit 73 30.38 47.95% -0.777 -0.555 -0.603
Promising Farmlands 68 35.47 51.47% 0.566 0.8487 0.573
Shattered Fragments of Power 40 36.63 47.5% 0.095 0.1717 0.719
Slow Dissolution of Will 35 43.17 60.0% -0.237 0.1596 0.573
Strong Earth Shatters Slowly 27 34.96 70.37% 0.106
The Border of Life and Death 12 30.92 33.33% -0.391 -0.9914 0.366
Thriving Communities 71 34.25 66.2% -0.595 -0.2383 0.715
Thriving Crops 14 34.14 57.14% 0.324 0.1273 0.421
Unnatural Proliferation 86 41.5 69.77% -0.129 0.033 1.183
Untended Land Crumbles 85 39.79 65.88% 0.628 0.8593 0.808

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25 44.0% 23.28 80.0%
B 26 53.85% 22.0 76.92%
C 28 57.14% 22.07 75.0%
D 27 51.85% 20.96 77.78%
E 25 44.0% 22.2 84.0%
F 34 52.94% 21.44 76.47%
G 33 54.55% 22.0 78.79%
H 29 48.28% 23.83 82.76%
East 5271 23.57% 31.62 52.27% -0.005 0.8974 -0.014
Northeast 5261 23.56% 31.61 52.2% -0.005 0.8028 -0.014
Northwest 5262 23.55% 31.59 52.19% -0.005 0.8947 -0.014
Southeast 5261 23.54% 31.61 52.18% -0.005 0.8453 -0.014
Southwest 5251 23.49% 31.59 52.12% -0.005 1.3704 -0.014
West 5270 23.58% 31.63 52.26% -0.005 0.9497 -0.014

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 40 0.0% 22.52 45.0% -0.424 0.2839 0.257
Not Using Events or Tokens 11 9.09% 25.82 36.36% -0.077 0.2914 -0.183
Skip Initial Invader Actions 489 9.35% 39.85 55.62% 0.38 -0.2043 -0.97
Start of Game Growth 1045 9.52% 48.92 63.16% 0.532 0.0183 1.679
Unlimited Undo 696 10.67% 40.13 53.16% 0.13 0.0207 0.032
Using Tokens but Not Events 1171 7.34% 22.47 36.21% -0.002 -0.0279 -0.453

Terror Level

Terror Level Completed Average Score Win Rate
I 2244 13.33 5.93%
II 1408 30.1 75.99%
III 1225 34.83 94.29%
IV 431 38.67 98.84%

Results

Result Completed
Win: Invaders destroyed (Terror I) 133
Win: Invaders destroyed (Terror III) 1076
Win: Invaders destroyed (Terror II) 928
Win: Terror victory (Terror IV) 424
Game abandoned (v.3.0+) 1855
Lose: Invader deck ran out 5
Lose: Adversary condition 306
Lose: Scenario condition 151
Win: Scenario condition 223
Lose: Blight pool ran out 191
Lose: Spirit destroyed 16

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)