Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 30 30.0% 17.7 26.67% -0.746
Blitz 0 19 47.37% 25.63 52.63% -0.181 0.1053 0.701
Dahan Insurrection 4 692 9.83% 22.63 20.81% -0.452 -0.5667 -1.078
Despicable Theft 2 12 33.33% 26.08 50.0% 0.3 1.0384 0.45
Elemental Invocation 1 33 21.21% 20.03 45.45% -0.223 0.5336 -0.184
Guard the Isle's Heart 0 855 2.34% 47.61 59.42% -0.169 -0.751 0.751
Powers Long Forgotten 1 19 26.32% 22.11 52.63% 0.256 1.1099 -0.11
Rituals of Terror 3 17 29.41% 39.88 52.94% 0.327
Rituals of the Destroying Flame 3 23 52.17% 22.04 13.04% -0.028 0.8828 -0.639
Second Wave 0 129 34.88% 24.33 67.44% 0.185 0.2649 -0.354
Varied Terrains 2 23 47.83% 25.09 39.13% -0.125 0.7545 -0.564
Ward the Shores 2 28 32.14% 20.71 35.71% -0.245 0.736 -0.228

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 47 43.47 72.34% 0.486 0.5894 1.188
Aid From Lesser Spirits 48 39.63 58.33% 0.271 0.1266 0.262
All Things Weaken 67 33.94 58.21% 0.081 0.4471 0.174
Attenuated Essence 25 33.56 44.0% -0.238 -0.2391 -0.067
Back Against the Wall 50 37.56 46.0% -0.031 0.0337 0.308
Blight Corrodes the Spirit 19 45.68 57.89% 0.543
Burn Brightest Before the End 27 35.59 44.44% -0.27 -0.1096 0.125
Disintegrating Ecosystem 48 37.98 50.0% -0.181 0.1944 0.044
Downward Spiral 51 39.75 68.63% 0.205 0.2766 -0.01
Erosion of Will 57 37.49 54.39% -0.059 0.1978 0.214
Intensifying Exploitation 30 43.1 56.67% -0.061 0.213 1.259
Invaders Find the Land to Their Liking 25 44.24 84.0% 0.828
Memory Fades to Dust 44 41.55 65.91% 0.527 0.7103 0.489
Power Corrodes the Spirit 59 32.78 49.15% 0.168 0.3806 -0.238
Promising Farmlands 52 31.38 50.0% 0.285 0.6076 -0.028
Shattered Fragments of Power 20 33.95 45.0% 0.022 0.192 0.386
Slow Dissolution of Will 23 41.65 60.87% 0.571 0.9551 0.2
Strong Earth Shatters Slowly 25 35.04 72.0% -0.139 -0.8153 -0.023
The Border of Life and Death 8 25.88 25.0% -0.084
Thriving Communities 52 35.0 67.31% 0.205 0.5286 0.87
Thriving Crops 7 34.43 42.86% -0.437 -0.4354 -0.054
Unnatural Proliferation 69 42.48 72.46% 0.449 0.6358 0.996
Untended Land Crumbles 63 39.95 69.84% 0.316 0.6549 0.712

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25 44.0% 23.28 80.0%
B 26 53.85% 22.0 76.92%
C 28 57.14% 22.07 75.0%
D 27 51.85% 20.96 77.78%
E 25 44.0% 22.2 84.0%
F 34 52.94% 21.44 76.47%
G 33 54.55% 22.0 78.79%
H 29 48.28% 23.83 82.76%
East 3923 23.02% 32.18 54.78% -0.018 0.7746 -0.014
Northeast 3913 23.01% 32.17 54.69% -0.018 0.8628 -0.014
Northwest 3914 23.0% 32.13 54.68% -0.018 0.8531 -0.014
Southeast 3913 22.98% 32.17 54.66% -0.018 0.8409 -0.014
Southwest 3903 22.91% 32.14 54.6% -0.018 1.1912 -0.014
West 3922 23.03% 32.19 54.77% -0.018 1.0424 -0.014

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 27 0.0% 21.56 33.33% 0.752
Not Using Events or Tokens 8 12.5% 26.75 25.0% -0.088 0.3865 -0.127
Skip Initial Invader Actions 362 11.21% 42.11 59.94% 0.531 -0.0358 -0.708
Start of Game Growth 740 10.89% 50.31 65.0% -0.157 -0.8214 1.064
Unlimited Undo 478 10.37% 40.03 56.07% 0.141 0.1644 -0.439
Using Tokens but Not Events 947 7.72% 22.76 36.54% -0.66 -0.6124 -0.358

Terror Level

Terror Level Completed Average Score Win Rate
I 1586 15.45 6.43%
II 1068 30.45 76.97%
III 954 34.8 94.86%
IV 352 38.47 99.15%

Results

Result Completed
Win: Invaders destroyed (Terror I) 102
Win: Invaders destroyed (Terror III) 851
Win: Invaders destroyed (Terror II) 723
Win: Terror victory (Terror IV) 348
Game abandoned (v.3.0+) 1261
Lose: Invader deck ran out 3
Lose: Adversary condition 242
Lose: Scenario condition 118
Win: Scenario condition 154
Lose: Blight pool ran out 145
Lose: Spirit destroyed 13

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)