Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 30 30.0% 17.7 26.67% -0.789 -0.737 -0.773
Blitz 0 16 50.0% 26.38 50.0% -0.112 0.0885 0.727
Dahan Insurrection 4 579 11.05% 24.05 21.93% -0.939 -1.1502 -1.057
Despicable Theft 2 11 36.36% 22.45 45.45% 0.441
Elemental Invocation 1 32 21.88% 20.66 46.88% 0.137 1.2083 -0.015
Guard the Isle's Heart 0 737 2.58% 49.61 61.87% -0.349 -1.074 0.976
Powers Long Forgotten 1 16 31.25% 21.38 50.0% -0.446 0.4599
Rituals of Terror 3 17 29.41% 39.88 52.94% 0.405
Rituals of the Destroying Flame 3 21 52.38% 21.57 14.29% -0.029 1.1598 -0.617
Second Wave 0 119 36.13% 25.5 70.59% -0.02 0.0615 -0.322
Varied Terrains 2 22 50.0% 26.23 40.91% -0.594
Ward the Shores 2 26 30.77% 22.31 38.46% -0.307 0.7484 -0.173

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 46 43.89 71.74% 0.543 0.682 1.149
Aid From Lesser Spirits 41 40.61 58.54% -0.279 -0.3378 0.352
All Things Weaken 62 33.31 59.68% 0.334 0.6882 0.11
Attenuated Essence 23 32.96 43.48% -0.8 -0.6889 -0.054
Back Against the Wall 48 37.29 45.83% -0.094 -0.0182 0.333
Blight Corrodes the Spirit 18 46.94 61.11% 0.543 0.7534 0.576
Burn Brightest Before the End 21 31.38 42.86% 0.05
Disintegrating Ecosystem 45 37.62 51.11% -0.294 0.075 0.003
Downward Spiral 47 38.55 70.21% -0.629 -0.4327 -0.159
Erosion of Will 53 39.06 56.6% 0.743 1.0105 0.282
Intensifying Exploitation 25 44.56 60.0% 0.151 0.4216 1.012
Invaders Find the Land to Their Liking 25 44.24 84.0% 0.753
Memory Fades to Dust 39 39.9 64.1% 0.079 0.3904 0.311
Power Corrodes the Spirit 57 32.49 49.12% -0.612 -0.3176 -0.297
Promising Farmlands 47 31.96 51.06% 0.622 0.9583 -0.041
Shattered Fragments of Power 15 33.33 46.67% 0.184 0.2932 0.327
Slow Dissolution of Will 18 37.22 55.56% 0.138 0.538 -0.051
Strong Earth Shatters Slowly 23 36.91 73.91% -0.026
The Border of Life and Death 7 20.86 14.29% 0.088 -0.2041 -0.1
Thriving Communities 51 35.1 66.67% -0.017 0.3163 0.849
Thriving Crops 6 36.33 50.0% -0.281 -0.3674 -0.092
Unnatural Proliferation 64 43.05 73.44% -0.893 -0.7457 0.914
Untended Land Crumbles 59 40.27 69.49% 0.418 0.7254 0.763

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25 44.0% 23.28 80.0%
B 26 53.85% 22.0 76.92%
C 28 57.14% 22.07 75.0%
D 27 51.85% 20.96 77.78%
E 25 44.0% 22.2 84.0%
F 34 52.94% 21.44 76.47%
G 33 54.55% 22.0 78.79%
H 29 48.28% 23.83 82.76%
East 3417 24.21% 33.24 56.98% -0.014 0.8474 -0.015
Northeast 3409 24.21% 33.25 56.88% -0.014 0.7324 -0.015
Northwest 3409 24.18% 33.21 56.88% -0.014 0.8189 -0.015
Southeast 3407 24.16% 33.23 56.85% -0.014 0.7613 -0.015
Southwest 3400 24.13% 33.24 56.79% -0.014 1.3048 -0.015
West 3416 24.22% 33.25 56.97% -0.014 0.9917 -0.015

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 26 0.0% 18.31 30.77% -0.696 0.1346
Not Using Events or Tokens 7 14.29% 30.57 28.57% -0.566 -0.1249 -0.085
Skip Initial Invader Actions 312 12.07% 42.55 60.26% 0.692 0.1296 -0.703
Start of Game Growth 659 11.64% 50.85 65.4% 0.129 -0.4092 0.885
Unlimited Undo 411 11.84% 40.0 56.45% 0.039 0.0795 -0.666
Using Tokens but Not Events 792 7.96% 23.63 39.27% -0.754 -0.7779 -0.531

Terror Level

Terror Level Completed Average Score Win Rate
I 1307 16.23 6.66%
II 970 30.54 78.14%
III 855 34.77 94.97%
IV 322 38.37 99.07%

Results

Result Completed
Win: Invaders destroyed (Terror I) 87
Win: Invaders destroyed (Terror III) 765
Win: Invaders destroyed (Terror II) 669
Win: Terror victory (Terror IV) 318
Game abandoned (v.3.0+) 1010
Lose: Invader deck ran out 2
Lose: Adversary condition 220
Lose: Scenario condition 105
Win: Scenario condition 137
Lose: Blight pool ran out 128
Lose: Spirit destroyed 13

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)