Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 7 0.0% 0.0 0.0% -0.239 -0.7967 -0.575
Blitz 0 12 50.0% 27.25 58.33% -0.572
Dahan Insurrection 4 80 48.75% 60.61 42.5% -0.429
Despicable Theft 2 6 0.0% 0.0 0.0% -0.185 0.3579 -1.201
Elemental Invocation 1 6 16.67% 33.0 83.33%
Guard the Isle's Heart 0 98 6.12% 69.33 83.67% -0.165 -0.8217 0.528
Powers Long Forgotten 1 10 40.0% 24.5 30.0% 0.135 0.697 0.287
Rituals of Terror 3 15 46.67% 87.87 53.33% 0.614
Second Wave 0 112 29.46% 27.23 85.71% -0.19
Ward the Shores 2 2 50.0% 67.0 100.0%

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 14 34.79 42.86% -0.249 -0.1784 -0.417
Aid From Lesser Spirits 14 58.93 78.57% 0.315 0.2056 0.611
All Things Weaken 8 61.88 75.0% -0.433
Attenuated Essence 2 61.0 50.0% 0.609
Back Against the Wall 14 43.57 78.57% 0.029
Blight Corrodes the Spirit 4 32.75 25.0% -0.212 -0.0286 -0.068
Burn Brightest Before the End 8 34.5 25.0% -0.144 -0.0574 0.118
Disintegrating Ecosystem 13 42.0 46.15% -0.131
Downward Spiral 17 40.76 41.18% 0.268 0.3735 -0.31
Erosion of Will 8 27.0 50.0% -0.232
Intensifying Exploitation 5 28.0 0.0% -0.697
Invaders Find the Land to Their Liking 7 60.86 71.43% 0.843
Memory Fades to Dust 16 59.13 75.0% -0.071
Power Corrodes the Spirit 16 40.63 62.5% 0.369
Promising Farmlands 5 34.2 40.0% -0.165 0.199 -0.513
Shattered Fragments of Power 5 43.4 40.0% 0.592
Slow Dissolution of Will 1 0.0 0.0%
Strong Earth Shatters Slowly 6 41.17 66.67% 0.05
The Border of Life and Death 4 64.75 100.0% 0.501
Thriving Communities 14 32.21 64.29% -0.144 0.0813 -0.489
Thriving Crops 2 30.0 0.0% -0.158
Unnatural Proliferation 11 63.0 72.73% 0.393 0.5144 0.664
Untended Land Crumbles 17 39.18 52.94% 0.046

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 33 30.3% 22.85 84.85%
B 29 24.14% 24.1 89.66%
C 33 24.24% 23.76 84.85%
D 34 29.41% 22.53 88.24%
E 31 25.81% 22.23 87.1%
F 37 27.03% 23.27 86.49%
G 40 27.5% 22.7 82.5%
H 36 30.56% 22.69 80.56%
East 569 34.74% 43.94 64.32% -0.227 0.587 0.02
Northeast 499 35.41% 44.21 63.33% 0.434 1.1012 -0.451
Northwest 463 32.9% 44.96 64.15% 0.133 0.9378 -0.395
Southeast 431 34.73% 42.7 62.65% -0.414 0.2918 0.382
Southwest 371 35.14% 39.19 64.96% 0.277 1.6669 0.277
West 567 34.51% 43.57 64.2% -0.225 0.5688 0.128

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2 0.0% 48.0 50.0% -0.32
Skip Initial Invader Actions 54 5.77% 54.04 70.37% -0.418 -1.149 -0.657
Start of Game Growth 68 9.09% 55.01 75.0% -0.418 -0.8644 -0.524
Unlimited Undo 69 11.94% 54.72 69.57% -0.224 -0.257 0.117
Using Tokens but Not Events 98 23.96% 52.98 70.41% 0.18

Terror Level

Terror Level Completed Average Score Win Rate
I 170 14.25 8.82%
II 149 30.3 75.17%
III 194 34.84 90.72%
IV 103 38.61 99.03%

Results

Result Completed
Win: Invaders destroyed (Terror I) 15
Win: Invaders destroyed (Terror III) 162
Win: Invaders destroyed (Terror II) 91
Win: Terror victory (Terror IV) 101
Game abandoned (v.3.0+) 109
Lose: Invader deck ran out 2
Lose: Adversary condition 50
Lose: Scenario condition 5
Win: Scenario condition 36
Lose: Blight pool ran out 42
Lose: Spirit destroyed 3

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)