Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 3 0.0% 0.0 0.0% -0.233 -0.4189 -0.381
Blitz 0 8 50.0% 26.63 62.5% -0.407 -0.2755 -0.271
Dahan Insurrection 4 53 50.94% 73.34 52.83% 0.249 -0.006 -0.22
Despicable Theft 2 2 0.0% 0.0 0.0% -0.505
Elemental Invocation 1 5 20.0% 39.6 100.0% 0.287 1.1433
Guard the Isle's Heart 0 90 5.56% 69.89 85.56% -0.071 -0.842 0.266
Powers Long Forgotten 1 8 50.0% 30.63 37.5% -0.146 0.7889 0.132
Rituals of Terror 3 12 41.67% 92.0 58.33% 0.345 0.4412 0.337
Second Wave 0 107 29.91% 27.93 87.85%
Ward the Shores 2 1 0.0% 79.0 100.0%

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 9 36.56 55.56% -0.57
Aid From Lesser Spirits 11 65.18 81.82% 0.792
All Things Weaken 6 45.67 66.67% -0.549
Attenuated Essence 1 122.0 100.0% 0.572
Back Against the Wall 12 41.0 75.0% -0.271
Burn Brightest Before the End 3 48.67 66.67% -0.014
Disintegrating Ecosystem 10 43.8 50.0% -0.315
Downward Spiral 14 46.93 50.0% 0.287 0.4526 -0.315
Erosion of Will 8 27.0 50.0% 0.385 0.5994 -0.225
Intensifying Exploitation 4 35.0 0.0% -0.133 0.1085 -0.688
Invaders Find the Land to Their Liking 6 45.17 66.67% 0.352
Memory Fades to Dust 14 63.93 85.71% 0.1
Power Corrodes the Spirit 16 40.63 62.5% -0.274 -0.1127 0.189
Promising Farmlands 3 41.67 66.67% -0.092 0.2044 -0.124
Shattered Fragments of Power 4 41.5 25.0% -0.186 -0.0979 0.601
Strong Earth Shatters Slowly 5 49.4 80.0% -0.052
The Border of Life and Death 4 64.75 100.0% 0.59
Thriving Communities 9 36.22 66.67% -0.395
Unnatural Proliferation 7 69.29 71.43% 0.14
Untended Land Crumbles 16 38.0 56.25% -0.024

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 33 30.3% 22.85 84.85%
B 29 24.14% 24.1 89.66%
C 33 24.24% 23.76 84.85%
D 34 29.41% 22.53 88.24%
E 31 25.81% 22.23 87.1%
F 37 27.03% 23.27 86.49%
G 40 27.5% 22.7 82.5%
H 36 30.56% 22.69 80.56%
East 430 34.5% 48.94 71.86% 0.039 1.0273 -0.289
Northeast 377 34.57% 49.14 70.82% -0.375 0.5741 -0.531
Northwest 348 33.05% 50.8 72.41% 0.618 1.6596 -0.062
Southeast 326 34.77% 47.19 69.33% -0.273 0.6449 0.354
Southwest 271 34.44% 43.99 73.43% -0.184 1.2731 0.351
West 428 34.19% 48.47 71.73% 0.149 1.2561 0.136

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1 0.0% 48.0 100.0%
Skip Initial Invader Actions 42 7.32% 57.67 78.57% -0.071 -0.6934 -0.556
Start of Game Growth 56 10.91% 57.95 82.14% -0.071 -0.4832 -0.458
Unlimited Undo 51 8.0% 57.18 76.47% 0.178 0.0831 -0.025
Using Tokens but Not Events 83 25.61% 51.88 72.29% -0.204 -0.128 0.071

Terror Level

Terror Level Completed Average Score Win Rate
I 111 16.77 12.61%
II 120 30.59 82.5%
III 153 34.74 93.46%
IV 93 38.3 98.92%

Results

Result Completed
Win: Invaders destroyed (Terror I) 14
Win: Invaders destroyed (Terror III) 133
Win: Invaders destroyed (Terror II) 80
Win: Terror victory (Terror IV) 92
Game abandoned (v.3.0+) 51
Lose: Invader deck ran out 1
Lose: Adversary condition 38
Lose: Scenario condition 4
Win: Scenario condition 29
Lose: Blight pool ran out 32
Lose: Spirit destroyed 3

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)