Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 264 42.21% 33.91 -4.167 70.83% -0.538 0.0386
Dahan Insurrection 4 1033 28.03% 67.95 11.025 74.83% 0.555 0.956
Despicable Theft 2 1 0.0% 32.0 -5.885 100.0% 0.07 0.4991
Elemental Invocation 1 41 46.34% 31.0 -4.438 78.05% -0.541 -0.1602
Guard the Isle's Heart 0 2509 8.58% 64.11 7.663 84.26% 0.967 1.333
Powers Long Forgotten 1 979 6.95% 57.28 2.297 95.1% -0.46 -0.019
Rituals of Terror 3 71 46.38% 47.3 2.234 67.61% -0.573 0.0554
Rituals of the Destroying Flame 3 59 79.66% 38.29 -1.472 44.07% -1.241 -0.5909
Second Wave 0 500 43.17% 34.78 -3.332 73.4% -0.789 -0.3729
Ward the Shores 2 321 33.33% 48.52 0.824 62.62% -0.875 0.1617

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 331 40.93 -2.832 52.27% -0.877 1.1932
Aid From Lesser Spirits 334 40.24 -2.81 54.79% -0.827 1.0915
All Things Weaken 103 36.55 -3.306 51.46% -1.354 0.8004
Back Against the Wall 342 39.39 -3.514 53.22% -1.123 0.9733
Disintegrating Ecosystem 332 36.95 -4.326 54.22% -0.972 1.2523
Downward Spiral 439 40.88 -2.476 61.73% -0.574 1.4433
Erosion of Will 355 37.85 -3.865 50.42% -1.199 1.0102
Invaders Find the Land to Their Liking 45 40.09 -1.126 80.0% 0.082 0.7867
Memory Fades to Dust 414 38.25 -3.772 53.38% -1.057 1.1578
Power Corrodes the Spirit 91 34.09 -4.127 57.14% -0.967 1.0533
Promising Farmlands 295 37.8 -4.319 49.15% -1.014 1.1986
Strong Earth Shatters Slowly 40 41.23 -2.108 60.0% -0.584 -0.148
Thriving Communities 97 35.87 -3.076 55.67% -1.014 1.084
Tipping Point 206 37.89 -4.271 51.46% -1.095 1.1236
Unnatural Proliferation 97 40.02 -1.467 60.82% -0.486 1.5921
Untended Land Crumbles 86 37.21 -3.139 47.67% -0.998 1.1005

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
C 1 0.0% 5.0 -6.127 0.0% -0.479 -1.8942
E 1 0.0% 5.0 -6.127 0.0% -0.479 -1.7562
F 1 0.0% 5.0 -6.127 0.0% -0.479 -1.7223
H 1 0.0% 5.0 -6.127 0.0% -0.479 -1.7193
East 11648 30.8% 48.71 4.804 75.53% 1.127 0.1762
Northeast 10377 30.97% 49.32 0.621 74.92% -0.024 -0.9137
Northwest 10118 30.61% 49.64 1.09 75.18% 0.262 -0.7029
Southeast 1651 32.91% 42.08 -0.684 76.32% 0.179 -0.8229
Southwest 1614 33.6% 40.7 -1.542 75.59% 0.002 -0.6065
West 11580 30.66% 48.75 2.32 75.59% 0.473 -0.2125

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 87 0.0% 32.9 -8.558 57.47% -2.192 -0.1478
Not Using Events or Tokens 521 46.53% 45.98 -0.136 64.3% -0.552 -0.333
Skip Initial Invader Actions 2068 7.77% 62.18 4.206 94.0% 0.854 0.1498
Start of Game Growth 3013 6.97% 62.9 5.976 92.93% 1.375 0.9211
Unlimited Undo 1358 17.04% 60.16 2.426 86.6% -0.071 -0.4832
Using Tokens but Not Events 817 23.26% 47.39 0.034 79.07% 0.033 -0.0144

Terror Level

Terror Level Completed Average Score Win Rate
I 2659 22.34 35.39%
II 4300 30.75 78.58%
III 3250 34.26 92.71%
IV 1539 37.47 98.77%

Results

Result Completed
Win: Invaders destroyed (Terror I) 600
Win: Invaders destroyed (Terror III) 1814
Win: Invaders destroyed (Terror II) 1770
Win: Terror victory (Terror IV) 1141
Lose: Invader deck ran out 30
Lose: Adversary condition 1489
Win: Sacrifice victory 6
Lose: Scenario condition 336
Win: Scenario condition 974
Lose: Blight pool ran out 963
Lose: Spirit destroyed 77

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2024-12-23 01:48:01 (Pacific Time)