Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 4 75.0% 27.75 75.0% 0.267 -0.1794
Blitz 0 347 45.48% 35.47 76.08% 0.383 0.8398 -0.813
Dahan Insurrection 4 1286 23.35% 70.41 79.32% 0.776 0.796 1.557
Despicable Theft 2 8 25.0% 43.13 87.5% -0.058
Elemental Invocation 1 111 38.74% 33.02 73.87% -0.387 0.3122 -1.077
Guard the Isle's Heart 0 2626 7.05% 66.12 86.86% -0.477 -0.4358 1.762
Powers Long Forgotten 1 1128 4.88% 58.23 96.45% 0.734 1.2962 -0.001
Rituals of Terror 3 137 25.19% 103.18 86.86% 0.466 0.1783 2.909
Rituals of the Destroying Flame 3 30 60.0% 40.23 70.0% -0.314 0.1165 -0.355
Second Wave 0 545 37.06% 32.7 79.08% -0.1 0.3617 -0.019
Varied Terrains 2 7 28.57% 36.43 28.57% -0.782 0.0462 -0.769
Ward the Shores 2 282 34.04% 46.8 66.67% -0.404 0.3399 -0.939

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 397 40.35 52.9% 0.709 2.4399 -0.173
Aid From Lesser Spirits 431 40.28 55.45% 0.183 1.7583 -0.051
All Things Weaken 179 38.53 54.19% -0.72 1.1577 -0.734
Back Against the Wall 440 40.84 55.23% 0.792 2.4289 -0.255
Disintegrating Ecosystem 417 38.13 57.07% 0.357 2.2003 -0.471
Downward Spiral 560 41.2 61.25% 0.857 2.5555 0.016
Erosion of Will 445 38.48 51.46% -0.717 1.1827 -0.335
Invaders Find the Land to Their Liking 98 42.66 83.67% -0.296 0.2042 -0.101
Memory Fades to Dust 545 38.87 55.78% -1.27 0.6055 -0.211
Power Corrodes the Spirit 173 36.24 56.65% -0.197 1.5078 -0.633
Promising Farmlands 362 37.33 49.72% 0.012 1.8879 -0.925
Strong Earth Shatters Slowly 77 42.36 75.32% 0.307 0.5175 -0.239
Thriving Communities 206 37.78 60.19% -0.701 1.1693 -0.214
Tipping Point 206 37.89 51.46% -0.644
Unnatural Proliferation 195 42.96 62.56% -0.354 1.4001 0.58
Untended Land Crumbles 157 35.78 52.87% -0.487 1.3275 -0.113

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 32 50.0% 22.94 90.63%
B 32 43.75% 25.31 93.75%
C 35 42.86% 22.86 88.57%
D 38 39.47% 23.95 89.47%
E 36 52.78% 21.83 80.56%
F 43 44.19% 23.67 88.37%
G 43 41.86% 23.35 88.37%
H 40 52.5% 22.93 85.0%
East 16334 30.01% 49.87 77.03% 0.105 0.697 -0.18
Northeast 13848 29.83% 50.61 76.62% 0.284 0.9607 0.129
Northwest 13394 29.52% 50.86 76.83% -0.226 0.2118 0.036
Southeast 2975 32.58% 45.15 77.31% 0.113 0.7765 0.113
Southwest 2876 33.02% 44.24 76.95% -0.469 0.7027 -0.368
West 16333 30.01% 49.87 77.03% 0.228 1.0456 0.212

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 141 0.0% 31.48 53.9% 0.012 2.0878 -2.333
Not Using Events or Tokens 726 45.71% 46.32 66.53% 0.314 0.4857 -0.587
Skip Initial Invader Actions 3052 5.95% 64.35 94.82% 0.788 -0.2712 -0.471
Start of Game Growth 4230 6.09% 63.94 93.12% 1.045 0.6228 0.854
Unlimited Undo 2033 14.52% 62.93 88.0% -0.133 -0.5481 0.255
Using Tokens but Not Events 1485 21.44% 51.79 83.16% 0.345 0.4609 1.311

Terror Level

Terror Level Completed Average Score Win Rate
I 3592 22.63 39.0%
II 6095 31.12 79.98%
III 4553 34.7 92.84%
IV 2156 37.97 98.89%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1401
Win: Invaders destroyed (Terror III) 3818
Win: Invaders destroyed (Terror II) 3784
Win: Terror victory (Terror IV) 2120
Game abandoned (v.3.0+) 6
Lose: Invader deck ran out 39
Lose: Adversary condition 1897
Win: Sacrifice victory 7
Lose: Scenario condition 445
Win: Scenario condition 1505
Lose: Blight pool ran out 1270
Lose: Spirit destroyed 104

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-07 12:49:13 (Pacific Time)