Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 8 37.5% 13.88 37.5% -0.202 -0.1863 -0.098
Blitz 0 429 46.34% 34.26 75.06% 0.573 0.8615 -0.86
Dahan Insurrection 4 1681 20.54% 60.47 68.59% -0.288 -0.4648 1.302
Despicable Theft 2 18 27.78% 28.94 50.0% 0.199 1.0596 -0.333
Elemental Invocation 1 130 38.46% 32.48 71.54% 0.121 1.0544 -1.07
Guard the Isle's Heart 0 2834 8.62% 64.22 84.51% -0.206 -0.8523 1.718
Powers Long Forgotten 1 1245 5.06% 57.61 95.66% 1.259 2.2051 -0.408
Rituals of Terror 3 186 24.46% 96.81 77.42% 0.609 0.685 2.584
Rituals of the Destroying Flame 3 37 51.35% 32.62 56.76% -0.674
Second Wave 0 620 36.61% 31.01 75.16% -0.468 -0.4376 -0.331
Varied Terrains 2 23 60.87% 30.09 30.43% -0.672 0.103 -1.085
Ward the Shores 2 308 33.77% 45.35 65.26% -0.6 0.4448 -0.988

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 429 39.85 52.45% -0.786 -0.6108 0.165
Aid From Lesser Spirits 471 39.5 54.35% -0.022 -0.0763 0.08
All Things Weaken 209 38.03 55.02% 0.204 0.4972 -0.258
Attenuated Essence 21 30.95 47.62% 0.082 0.1657 -0.464
Back Against the Wall 467 40.27 55.03% 0.137 0.1842 0.084
Blight Corrodes the Spirit 16 28.81 50.0% -0.177 0.0264 -0.327
Burn Brightest Before the End 28 29.89 46.43% 0.482 0.6696 -1.149
Disintegrating Ecosystem 437 37.49 56.29% -0.178 0.2314 -0.24
Downward Spiral 643 40.52 60.34% 1.064 1.1919 0.248
Erosion of Will 472 38.26 51.48% -0.505 -0.2217 -0.173
Intensifying Exploitation 20 37.9 50.0% 0.024 0.2717 -0.291
Invaders Find the Land to Their Liking 109 41.02 81.65% 0.752 0.2362 0.077
Memory Fades to Dust 605 38.36 55.37% 0.09 0.3265 -0.091
Power Corrodes the Spirit 202 35.47 56.93% -0.136 0.0823 -0.385
Promising Farmlands 406 36.21 49.01% -0.148 0.1472 -0.856
Shattered Fragments of Power 15 39.93 60.0% -0.034 0.1676 -0.106
Slow Dissolution of Will 12 32.0 33.33% -0.213 0.1713 -0.431
Strong Earth Shatters Slowly 88 41.83 75.0% 0.299 -0.2823 0.1
The Border of Life and Death 12 17.5 58.33% 0.162 -0.3552
Thriving Communities 236 35.58 56.36% -0.872 -0.5331 -0.261
Thriving Crops 10 29.1 50.0% -0.865
Tipping Point 206 37.89 51.46% -0.445
Unnatural Proliferation 224 41.71 62.95% -0.185 -0.0442 0.654
Untended Land Crumbles 181 34.55 53.04% -0.468 -0.0191 -0.064

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 32 50.0% 22.94 90.63%
B 32 43.75% 25.31 93.75%
C 35 42.86% 22.86 88.57%
D 38 39.47% 23.95 89.47%
E 36 52.78% 21.83 80.56%
F 43 44.19% 23.67 88.37%
G 43 41.86% 23.35 88.37%
H 40 52.5% 22.93 85.0%
East 18464 30.0% 47.47 73.79% -0.753 0.0931 0.058
Northeast 15580 29.73% 48.24 73.51% 0.234 1.0047 0.057
Northwest 15035 29.42% 48.55 73.77% 0.232 1.0397 -0.076
Southeast 3454 32.7% 42.61 73.45% 0.382 1.2511 0.007
Southwest 3380 33.16% 41.59 72.81% -0.102 1.1802 -0.372
West 18463 30.0% 47.47 73.79% 0.038 1.0338 0.277

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 163 0.0% 28.36 47.24% -0.604 0.1921 -2.123
Not Using Events or Tokens 946 42.66% 41.71 59.94% -0.563 -0.1757 -0.64
Skip Initial Invader Actions 3215 5.93% 63.71 94.31% 0.253 -0.3611 -0.443
Start of Game Growth 4446 6.41% 63.04 92.13% 0.179 -0.4025 0.959
Unlimited Undo 2200 16.13% 60.32 85.36% -0.684 -0.6406 -0.006
Using Tokens but Not Events 1708 23.48% 48.92 80.74% 0.562 0.5035 1.174

Terror Level

Terror Level Completed Average Score Win Rate
I 4472 15.74 32.49%
II 6628 30.48 78.32%
III 5009 34.79 92.71%
IV 2417 38.41 98.88%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1453
Win: Invaders destroyed (Terror III) 4188
Win: Invaders destroyed (Terror II) 4003
Win: Terror victory (Terror IV) 2372
Game abandoned (v.3.0+) 778
Lose: Invader deck ran out 43
Lose: Adversary condition 2023
Win: Sacrifice victory 12
Lose: Scenario condition 486
Win: Scenario condition 1650
Lose: Blight pool ran out 1408
Lose: Spirit destroyed 110

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)