Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 8 37.5% 13.88 37.5% -0.29 -0.5104 -0.086
Blitz 0 438 45.37% 33.56 73.52% -0.692 -0.4057 -0.964
Dahan Insurrection 4 1731 20.12% 59.38 67.48% -0.557 -0.6717 1.322
Despicable Theft 2 18 27.78% 28.94 50.0% -0.335
Elemental Invocation 1 130 38.46% 32.48 71.54% 0.101 0.857 -1.074
Guard the Isle's Heart 0 2879 8.59% 63.72 83.92% 0.047 -0.5352 1.751
Powers Long Forgotten 1 1247 5.06% 57.61 95.67% 0.737 1.5907 -0.4
Rituals of Terror 3 193 23.56% 96.34 76.68% 0.685 0.5148 2.519
Rituals of the Destroying Flame 3 37 51.35% 32.62 56.76% -0.653
Second Wave 0 636 37.26% 30.51 74.06% -1.236 -1.1568 -0.307
Varied Terrains 2 23 60.87% 30.09 30.43% -0.303 0.5769 -1.035
Ward the Shores 2 308 33.77% 45.35 65.26% -0.961

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 436 39.52 52.29% -0.245 -0.1416 0.175
Aid From Lesser Spirits 471 39.5 54.35% 0.352 0.2074 0.097
All Things Weaken 211 37.92 55.45% 0.605 0.9714 -0.239
Attenuated Essence 23 33.13 47.83% 0.132 0.13 -0.354
Back Against the Wall 469 40.29 55.01% 0.077 0.1425 0.136
Blight Corrodes the Spirit 19 27.47 42.11% -0.122 0.1135 -0.412
Burn Brightest Before the End 28 29.89 46.43% -1.037
Disintegrating Ecosystem 442 37.4 56.11% -0.615 -0.2388 -0.231
Downward Spiral 653 40.3 60.34% 1.17 1.2419 0.294
Erosion of Will 475 38.11 51.37% -0.614 -0.3571 -0.158
Intensifying Exploitation 20 37.9 50.0% -0.203 0.0711 -0.373
Invaders Find the Land to Their Liking 110 41.0 81.82% 1.052 0.5649 0.069
Memory Fades to Dust 612 38.15 55.23% 0.344 0.527 -0.037
Power Corrodes the Spirit 203 35.29 56.65% 0.119 0.3319 -0.389
Promising Farmlands 411 36.14 49.39% 0.498 0.8205 -0.804
Shattered Fragments of Power 18 41.39 61.11% -0.331 -0.1603 -0.084
Slow Dissolution of Will 16 28.25 37.5% -0.133 0.2508 -0.437
Strong Earth Shatters Slowly 89 41.55 74.16% -0.481 -1.1575 0.106
The Border of Life and Death 12 17.5 58.33%
Thriving Communities 238 35.74 56.72% 0.453 0.7775 -0.252
Thriving Crops 11 26.45 45.45% -0.478 -0.4769 -0.867
Tipping Point 206 37.89 51.46% -0.434
Unnatural Proliferation 226 41.67 62.83% 0.475 0.6617 0.628
Untended Land Crumbles 184 34.24 52.17% -0.654 -0.315 -0.053

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 32 50.0% 22.94 90.63%
B 32 43.75% 25.31 93.75%
C 35 42.86% 22.86 88.57%
D 38 39.47% 23.95 89.47%
E 36 52.78% 21.83 80.56%
F 43 44.19% 23.67 88.37%
G 43 41.86% 23.35 88.37%
H 40 52.5% 22.93 85.0%
East 18715 29.94% 47.17 73.36% -0.385 0.4075 0.041
Northeast 15791 29.65% 47.93 73.04% -0.391 0.4899 0.031
Northwest 15228 29.35% 48.24 73.33% 0.208 1.0796 -0.053
Southeast 3510 32.71% 42.36 73.16% 0.312 1.171 0.035
Southwest 3440 33.13% 41.29 72.35% -0.481 0.7287 -0.376
West 18714 29.94% 47.17 73.36% 0.764 1.824 0.275

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 164 0.0% 28.19 46.95% -0.525 0.1905 -2.113
Not Using Events or Tokens 1001 40.66% 40.31 57.94% -0.938 -0.4636 -0.755
Skip Initial Invader Actions 3225 5.91% 63.64 94.23% 0.768 0.2006 -0.449
Start of Game Growth 4465 6.52% 62.9 91.91% 0.035 -0.6294 0.872
Unlimited Undo 2230 16.68% 59.89 84.84% -0.373 -0.3502 -0.12
Using Tokens but Not Events 1721 23.29% 48.72 80.65% -0.022 0.0256 1.128

Terror Level

Terror Level Completed Average Score Win Rate
I 4591 15.45 31.71%
II 6683 30.45 78.11%
III 5045 34.8 92.67%
IV 2458 38.47 98.9%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1456
Win: Invaders destroyed (Terror III) 4215
Win: Invaders destroyed (Terror II) 4021
Win: Terror victory (Terror IV) 2413
Game abandoned (v.3.0+) 887
Lose: Invader deck ran out 43
Lose: Adversary condition 2038
Win: Sacrifice victory 12
Lose: Scenario condition 491
Win: Scenario condition 1665
Lose: Blight pool ran out 1425
Lose: Spirit destroyed 111

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)