Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 18 44.44% 21.28 50.0% -0.368 -0.3719 -0.11
Blitz 0 543 39.85% 29.5 63.72% 0.187 0.443 -0.732
Dahan Insurrection 4 2069 18.38% 53.71 61.19% -0.19 -0.1566 2.033
Despicable Theft 2 27 29.63% 26.74 44.44%
Elemental Invocation 1 139 40.29% 32.02 69.78% -0.192 0.3418
Guard the Isle's Heart 0 3216 9.94% 61.19 80.16% 0.355 -0.1863 1.517
Powers Long Forgotten 1 1571 4.46% 57.21 95.04% 0.431 1.1327 -0.196
Rituals of Terror 3 283 18.86% 85.45 66.08% -0.612 -0.6002 1.188
Rituals of the Destroying Flame 3 48 47.92% 29.98 50.0%
Second Wave 0 723 39.42% 29.71 71.65% 0.614 0.6111 0.407
Varied Terrains 2 36 52.78% 30.11 41.67% 0.781 1.4125 -0.088
Ward the Shores 2 321 33.64% 44.32 64.49%

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 474 38.78 51.05% 0.495 0.7163 0.755
Aid From Lesser Spirits 513 39.21 52.83% 0.187 0.2562 0.402
All Things Weaken 243 36.72 54.73% 0.229 0.6261 0.303
Attenuated Essence 46 27.43 45.65% -0.221
Back Against the Wall 516 39.67 53.68% -0.48 -0.4993 0.908
Blight Corrodes the Spirit 45 29.49 51.11% -0.145 0.1399 0.168
Burn Brightest Before the End 59 33.8 47.46% 0.336 0.5617 0.91
Disintegrating Ecosystem 478 36.05 54.81% -0.088 0.1947 -0.633
Downward Spiral 728 39.19 58.79% 1.261 1.4931 0.491
Erosion of Will 524 37.37 50.0% -0.262 0.0747 0.949
Intensifying Exploitation 45 29.38 42.22% 0.451 0.7871 0.076
Invaders Find the Land to Their Liking 128 39.73 78.91% 0.731 0.1754 0.16
Memory Fades to Dust 700 36.65 53.0% 0.518 0.8569 0.624
Power Corrodes the Spirit 236 34.69 56.78% -0.401 -0.1712 0.37
Promising Farmlands 445 35.11 48.09% -0.359 -0.0034 -0.014
Shattered Fragments of Power 43 36.7 46.51% -0.318 -0.2614 0.367
Slow Dissolution of Will 38 33.24 47.37% -0.024 0.3002 -0.159
Strong Earth Shatters Slowly 97 40.43 71.13% 0.271
The Border of Life and Death 14 24.86 57.14% 0.233
Thriving Communities 259 35.4 57.14% -0.229
Thriving Crops 19 26.37 31.58% -0.25
Tipping Point 206 37.89 51.46%
Unnatural Proliferation 268 40.9 62.69% 0.884 1.0098 0.453
Untended Land Crumbles 211 33.83 53.55% -0.026 0.1813 0.78

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 32 50.0% 22.94 90.63%
B 32 43.75% 25.31 93.75%
C 35 42.86% 22.86 88.57%
D 38 39.47% 23.95 89.47%
E 36 52.78% 21.83 80.56%
F 43 44.19% 23.67 88.37%
G 43 41.86% 23.35 88.37%
H 40 52.5% 22.93 85.0%
East 22014 28.91% 44.26 69.03% -0.445 0.3931 -0.497
Northeast 18354 28.63% 45.24 69.12% 0.853 1.5275 0.499
Northwest 17763 28.35% 45.43 69.27% 0.119 0.9537 -0.31
Southeast 4346 31.48% 39.01 67.51% 0.016 1.0561 -0.056
Southwest 4236 31.67% 38.18 66.9% 0.193 1.408 0.272
West 22013 28.91% 44.26 69.03% -0.762 -0.067 0.06

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 201 0.0% 25.42 42.29% -0.128 0.7186
Not Using Events or Tokens 1669 29.19% 29.75 42.84% -1.08 -0.7153 -0.092
Skip Initial Invader Actions 3656 5.66% 62.34 93.38% 0.93 0.1367 0.093
Start of Game Growth 4911 6.35% 61.89 91.33% 1.326 0.8003 0.093
Unlimited Undo 2462 16.87% 57.19 81.8% -0.005 0.0613 0.145
Using Tokens but Not Events 1883 22.89% 47.77 79.55% 1.472 1.4713 1.829

Terror Level

Terror Level Completed Average Score Win Rate
I 6283 12.31 26.5%
II 7373 29.92 76.28%
III 5636 34.93 92.33%
IV 2784 38.88 98.99%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1665
Win: Invaders destroyed (Terror III) 4705
Win: Invaders destroyed (Terror II) 4356
Win: Terror victory (Terror IV) 2736
Game abandoned (v.3.0+) 2242
Lose: Invader deck ran out 49
Lose: Adversary condition 2291
Win: Sacrifice victory 18
Lose: Scenario condition 555
Win: Scenario condition 1769
Lose: Blight pool ran out 1574
Lose: Spirit destroyed 116

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-01 23:57:53 (Pacific Time)