Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 291 42.86% 34.49 -4.09 72.51% -0.444 0.1221
Dahan Insurrection 4 1254 26.84% 68.93 11.17 77.19% 0.602 1.0023
Despicable Theft 2 4 50.0% 41.5 -0.553 75.0% 0.024 0.2978
Elemental Invocation 1 82 40.24% 32.3 -4.817 68.29% -0.868 -0.3656
Guard the Isle's Heart 0 3187 7.38% 66.0 7.653 85.88% 0.925 1.29
Powers Long Forgotten 1 1148 6.28% 57.68 2.139 95.73% -0.392 0.0546
Rituals of Terror 3 74 44.44% 47.76 2.15 68.92% -0.569 0.076
Rituals of the Destroying Flame 3 60 80.0% 38.42 -1.575 45.0% -1.208 -0.5614
Second Wave 0 578 40.63% 34.35 -3.643 75.09% -0.756 -0.3262
Ward the Shores 2 360 33.61% 47.81 0.462 61.94% -0.923 0.1091

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 366 40.73 -3.114 53.01% -0.978 1.0913
Aid From Lesser Spirits 372 40.41 -2.873 55.38% -0.834 1.0788
All Things Weaken 125 37.18 -3.367 54.4% -1.224 0.9353
Back Against the Wall 386 40.52 -3.362 53.89% -1.164 0.9227
Disintegrating Ecosystem 370 37.22 -4.352 55.95% -0.971 1.2514
Downward Spiral 482 40.84 -2.775 60.79% -0.682 1.3392
Erosion of Will 396 39.01 -3.563 52.53% -1.137 1.0702
Invaders Find the Land to Their Liking 68 42.35 -0.879 82.35% 0.105 0.7836
Memory Fades to Dust 474 38.38 -3.871 55.27% -1.043 1.1723
Power Corrodes the Spirit 121 35.67 -3.935 57.02% -0.92 1.1011
Promising Farmlands 321 37.44 -4.743 48.91% -1.138 1.07
Strong Earth Shatters Slowly 59 42.86 -1.24 72.88% -0.244 0.1674
Thriving Communities 147 36.93 -3.043 59.18% -0.802 1.2865
Tipping Point 206 37.89 -4.465 51.46% -1.153 1.0721
Unnatural Proliferation 135 41.1 -1.398 63.7% -0.404 1.6766
Untended Land Crumbles 116 37.53 -3.261 53.45% -0.915 1.1873

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
C 1 0.0% 5.0 -6.108 0.0% -0.452 -1.4648
E 1 0.0% 5.0 -6.108 0.0% -0.452 -1.3464
F 1 0.0% 5.0 -6.108 0.0% -0.452 -1.2929
H 1 0.0% 5.0 -6.108 0.0% -0.452 -1.2912
East 13790 29.83% 49.74 4.85 76.92% 0.998 0.4221
Northeast 11937 30.08% 50.25 0.677 76.28% 0.045 -0.4792
Northwest 11573 29.79% 50.49 0.864 76.45% 0.146 -0.4494
Southeast 2364 31.19% 44.77 -0.753 77.54% 0.168 -0.4614
Southwest 2297 32.14% 43.79 -1.349 76.97% -0.09 -0.2887
West 13687 29.73% 49.81 3.005 77.03% 0.642 0.3144

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 101 0.0% 33.07 -8.609 60.4% -2.105 -0.052
Not Using Events or Tokens 590 47.09% 46.26 -0.11 65.76% -0.506 -0.2911
Skip Initial Invader Actions 2672 6.46% 64.56 4.371 94.54% 0.821 0.135
Start of Game Growth 3735 6.08% 64.44 5.812 93.39% 1.288 0.8194
Unlimited Undo 1838 14.6% 63.61 2.802 88.41% 0.006 -0.4168
Using Tokens but Not Events 1062 19.28% 50.61 0.293 82.11% 0.055 0.0036

Terror Level

Terror Level Completed Average Score Win Rate
I 3094 22.37 38.3%
II 5226 30.88 80.02%
III 3832 34.39 93.08%
IV 1761 37.55 98.92%

Results

Result Completed
Win: Invaders destroyed (Terror I) 844
Win: Invaders destroyed (Terror III) 2320
Win: Invaders destroyed (Terror II) 2405
Win: Terror victory (Terror IV) 1361
Lose: Invader deck ran out 32
Lose: Adversary condition 1661
Win: Sacrifice victory 7
Lose: Scenario condition 385
Win: Scenario condition 1191
Lose: Blight pool ran out 1075
Lose: Spirit destroyed 84

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2025-04-15 02:07:53 (Pacific Time)