Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 14 50.0% 21.86 50.0% -0.414 -0.4408 -0.086
Blitz 0 479 42.71% 31.24 68.68% -0.209 0.041 -1.099
Dahan Insurrection 4 1915 19.02% 55.63 63.39% -0.293 -0.5418 1.523
Despicable Theft 2 24 33.33% 26.0 41.67% -0.12 0.3423 -0.316
Elemental Invocation 1 135 40.0% 32.44 71.11% 0.207 0.9099 -1.13
Guard the Isle's Heart 0 3047 9.17% 62.39 81.92% 0.511 -0.0416 1.862
Powers Long Forgotten 1 1504 4.46% 57.44 95.41% 0.014 0.6378 -0.382
Rituals of Terror 3 239 20.25% 87.19 69.04% -0.178 0.0151 2.354
Rituals of the Destroying Flame 3 46 47.83% 29.78 50.0% 0.092 1.0144 -0.708
Second Wave 0 683 38.65% 30.08 72.77% -0.043 0.0745 0.027
Varied Terrains 2 29 58.62% 29.31 37.93% 0.772 1.5128 -0.944
Ward the Shores 2 316 33.23% 44.53 64.24% -0.453 0.6309 -0.846

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 454 39.01 51.32% -0.349 -0.0991 0.241
Aid From Lesser Spirits 499 39.03 52.91% -0.338 -0.4563 0.097
All Things Weaken 225 37.16 55.11% -0.593 -0.2562 -0.201
Attenuated Essence 39 29.41 48.72% 0.053 0.0796 -0.779
Back Against the Wall 490 40.13 54.9% 0.03 0.0315 0.204
Blight Corrodes the Spirit 36 29.28 50.0% 0.485 0.7017 0.502
Burn Brightest Before the End 43 32.3 48.84% 0.874 0.8555 -0.276
Disintegrating Ecosystem 459 36.64 55.34% 0.258 0.6511 -0.287
Downward Spiral 695 39.59 59.57% 0.22 0.328 0.48
Erosion of Will 505 37.64 50.5% -0.712 -0.3593 -0.083
Intensifying Exploitation 34 28.94 41.18% -0.464 -0.2183 -0.604
Invaders Find the Land to Their Liking 116 40.59 80.17% 0.306 -0.2181 0.051
Memory Fades to Dust 661 37.29 54.16% 0.627 0.8742 0.16
Power Corrodes the Spirit 221 35.36 57.01% 0.254 0.4757 -0.181
Promising Farmlands 432 35.38 48.15% -0.662 -0.3788 -0.748
Shattered Fragments of Power 25 39.0 56.0% 0.158 0.2348 0.155
Slow Dissolution of Will 25 33.76 44.0% 0.47 0.8666 -0.351
Strong Earth Shatters Slowly 92 41.4 72.83% -0.118 -0.8134 0.053
The Border of Life and Death 13 18.38 53.85% -0.273
Thriving Communities 253 35.55 56.92% -0.087 0.2697 -0.097
Thriving Crops 14 30.36 35.71% -0.179 -0.3752 -1.314
Tipping Point 206 37.89 51.46% -0.369
Unnatural Proliferation 249 40.68 61.45% 0.768 0.9299 0.679
Untended Land Crumbles 196 33.55 52.04% -0.001 0.2309 0.073

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 32 50.0% 22.94 90.63%
B 32 43.75% 25.31 93.75%
C 35 42.86% 22.86 88.57%
D 38 39.47% 23.95 89.47%
E 36 52.78% 21.83 80.56%
F 43 44.19% 23.67 88.37%
G 43 41.86% 23.35 88.37%
H 40 52.5% 22.93 85.0%
East 20496 29.31% 45.48 70.97% 0.242 1.1447 -0.212
Northeast 17179 29.07% 46.37 70.87% -0.162 0.6456 0.13
Northwest 16611 28.81% 46.63 71.12% -0.368 0.5322 -0.019
Southeast 3941 31.88% 40.32 69.83% -0.619 0.2315 -0.016
Southwest 3863 32.09% 39.42 69.25% -0.032 1.3434 -0.249
West 20495 29.32% 45.48 70.96% 0.904 1.859 0.321

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 188 0.0% 25.97 43.09% -0.354 0.354 -2.033
Not Using Events or Tokens 1351 33.12% 32.98 47.45% -0.606 -0.2378 -1.067
Skip Initial Invader Actions 3515 5.62% 62.83 93.8% 1.32 0.7355 -0.569
Start of Game Growth 4762 6.32% 62.29 91.62% 0.097 -0.4172 0.827
Unlimited Undo 2344 17.15% 58.2 82.85% 0.378 0.2681 -0.023
Using Tokens but Not Events 1811 23.25% 47.54 79.51% -0.102 -0.1279 1.106

Terror Level

Terror Level Completed Average Score Win Rate
I 5520 13.33 29.38%
II 7064 30.1 76.97%
III 5351 34.83 92.39%
IV 2623 38.67 98.93%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1622
Win: Invaders destroyed (Terror III) 4467
Win: Invaders destroyed (Terror II) 4203
Win: Terror victory (Terror IV) 2577
Game abandoned (v.3.0+) 1619
Lose: Invader deck ran out 45
Lose: Adversary condition 2143
Win: Sacrifice victory 16
Lose: Scenario condition 522
Win: Scenario condition 1713
Lose: Blight pool ran out 1516
Lose: Spirit destroyed 115

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)