Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 286 42.25% 34.38 -4.175 72.03% -0.478 0.0908
Dahan Insurrection 4 1219 26.87% 68.71 11.163 76.87% 0.61 1.0078
Despicable Theft 2 3 33.33% 45.0 0.701 100.0% 0.237 0.5062
Elemental Invocation 1 82 40.24% 32.3 -4.808 68.29% -0.848 -0.3841
Guard the Isle's Heart 0 3132 7.32% 66.0 7.702 85.95% 0.944 1.3107
Powers Long Forgotten 1 1119 6.35% 57.6 2.139 95.62% -0.412 0.0325
Rituals of Terror 3 74 44.44% 47.76 2.192 68.92% -0.56 0.0855
Rituals of the Destroying Flame 3 60 80.0% 38.42 -1.532 45.0% -1.194 -0.5484
Second Wave 0 566 41.13% 34.33 -3.607 74.73% -0.757 -0.3284
Ward the Shores 2 353 32.86% 47.9 0.5 62.04% -0.911 0.1225

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 361 40.77 -3.063 52.91% -0.972 1.101
Aid From Lesser Spirits 369 40.25 -2.909 55.28% -0.842 1.076
All Things Weaken 124 36.92 -3.472 54.03% -1.234 0.9361
Back Against the Wall 380 40.16 -3.492 53.42% -1.196 0.8954
Disintegrating Ecosystem 366 37.11 -4.41 55.46% -0.987 1.2375
Downward Spiral 476 40.84 -2.721 60.92% -0.667 1.3564
Erosion of Will 388 38.74 -3.662 52.58% -1.16 1.049
Invaders Find the Land to Their Liking 63 41.71 -0.921 84.13% 0.245 0.9318
Memory Fades to Dust 464 38.22 -3.895 54.96% -1.053 1.1662
Power Corrodes the Spirit 121 35.67 -3.913 57.02% -0.916 1.1075
Promising Farmlands 317 37.56 -4.639 49.21% -1.114 1.0999
Strong Earth Shatters Slowly 55 41.18 -1.862 70.91% -0.332 0.0779
Thriving Communities 139 36.68 -3.2 58.27% -0.845 1.2502
Tipping Point 206 37.89 -4.438 51.46% -1.15 1.0759
Unnatural Proliferation 131 40.48 -1.608 63.36% -0.434 1.6525
Untended Land Crumbles 113 36.96 -3.453 52.21% -0.959 1.1466

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
C 1 0.0% 5.0 -6.084 0.0% -0.444 -1.5328
E 1 0.0% 5.0 -6.084 0.0% -0.444 -1.4092
F 1 0.0% 5.0 -6.084 0.0% -0.444 -1.3581
H 1 0.0% 5.0 -6.084 0.0% -0.444 -1.3584
East 13550 29.86% 49.65 4.977 76.8% 1.007 0.3575
Northeast 11747 30.12% 50.17 0.693 76.21% 0.051 -0.5476
Northwest 11397 29.84% 50.4 0.872 76.33% 0.135 -0.5347
Southeast 2297 31.05% 44.6 -0.762 77.41% 0.142 -0.5644
Southwest 2231 31.93% 43.62 -1.357 76.96% -0.08 -0.3529
West 13450 29.74% 49.72 2.932 76.9% 0.621 0.2223

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 99 0.0% 32.75 -8.768 59.6% -2.106 -0.0493
Not Using Events or Tokens 575 47.11% 46.24 -0.08 65.39% -0.509 -0.2932
Skip Initial Invader Actions 2620 6.59% 64.48 4.323 94.43% 0.809 0.1225
Start of Game Growth 3659 6.18% 64.47 5.859 93.3% 1.281 0.8112
Unlimited Undo 1801 14.84% 63.65 2.875 88.23% 0.017 -0.4031
Using Tokens but Not Events 1041 19.08% 50.38 0.245 81.94% 0.036 -0.0164

Terror Level

Terror Level Completed Average Score Win Rate
I 3034 22.35 38.0%
II 5131 30.84 79.85%
III 3763 34.35 93.06%
IV 1741 37.52 98.91%

Results

Result Completed
Win: Invaders destroyed (Terror I) 812
Win: Invaders destroyed (Terror III) 2260
Win: Invaders destroyed (Terror II) 2350
Win: Terror victory (Terror IV) 1341
Lose: Invader deck ran out 32
Lose: Adversary condition 1636
Win: Sacrifice victory 7
Lose: Scenario condition 377
Win: Scenario condition 1156
Lose: Blight pool ran out 1066
Lose: Spirit destroyed 84

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2025-04-01 02:56:45 (Pacific Time)