Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 6 50.0% 18.5 50.0% -0.208 -0.3425 -0.115
Blitz 0 415 46.59% 34.45 74.94% 0.347 0.4951 -0.856
Dahan Insurrection 4 1500 22.28% 64.52 72.6% 0.107 -0.1185 1.323
Despicable Theft 2 16 25.0% 28.63 50.0% -0.197
Elemental Invocation 1 127 39.37% 32.41 70.87% -0.597 0.1805 -1.074
Guard the Isle's Heart 0 2779 8.43% 64.78 85.07% 1.551 0.771 1.718
Powers Long Forgotten 1 1226 4.82% 57.82 95.84% 0.387 1.2714 -0.376
Rituals of Terror 3 170 25.0% 97.45 78.82% 0.242 0.2601 2.654
Rituals of the Destroying Flame 3 36 52.78% 33.53 58.33% -0.698
Second Wave 0 567 36.86% 32.36 77.95% 0.39 0.5596 -0.304
Varied Terrains 2 18 50.0% 30.0 33.33% -0.159 0.6151 -1.098
Ward the Shores 2 292 34.25% 46.13 66.1% 0.058 1.024 -0.958

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 417 40.43 53.24% -0.209 -0.0722 0.129
Aid From Lesser Spirits 457 39.83 54.92% 0.131 0.0095 0.037
All Things Weaken 199 38.13 54.77% 0.203 0.4715 -0.371
Attenuated Essence 14 29.36 42.86% -0.697 -0.6502 -0.715
Back Against the Wall 457 40.49 54.92% -0.194 -0.1825 0.02
Blight Corrodes the Spirit 13 29.08 53.85% 0.531 0.676
Burn Brightest Before the End 16 29.13 50.0% -0.499 -0.3637 -0.228
Disintegrating Ecosystem 429 37.78 56.41% -0.273 0.0701 -0.256
Downward Spiral 624 40.72 60.26% 0.348 0.4778 0.161
Erosion of Will 471 38.29 51.38% -0.201 0.0233 -0.214
Intensifying Exploitation 10 32.0 50.0% 0.557 0.7685 -0.297
Invaders Find the Land to Their Liking 106 41.74 82.08% 0.614 0.0012 0.086
Memory Fades to Dust 587 38.54 55.54% 0.518 0.7659 -0.072
Power Corrodes the Spirit 190 36.37 57.37% 0.492 0.6417 -0.382
Promising Farmlands 389 36.75 48.59% -0.941 -0.6251 -0.824
Shattered Fragments of Power 12 40.5 66.67% 0.338 0.4692 -0.419
Slow Dissolution of Will 7 37.0 42.86% 0.287 0.6799 -0.096
Strong Earth Shatters Slowly 86 41.81 74.42% -0.347 -1.0978 0.049
The Border of Life and Death 4 12.75 25.0%
Thriving Communities 226 36.23 57.52% -0.426 -0.1741 -0.287
Thriving Crops 8 27.88 50.0% -0.346 -0.4863 -0.859
Tipping Point 206 37.89 51.46% -0.467
Unnatural Proliferation 213 42.21 63.85% 1.184 1.3415 0.604
Untended Land Crumbles 172 35.38 54.07% 1.258 1.4971 -0.049

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 32 50.0% 22.94 90.63%
B 32 43.75% 25.31 93.75%
C 35 42.86% 22.86 88.57%
D 38 39.47% 23.95 89.47%
E 36 52.78% 21.83 80.56%
F 43 44.19% 23.67 88.37%
G 43 41.86% 23.35 88.37%
H 40 52.5% 22.93 85.0%
East 17736 30.06% 48.34 74.92% 0.615 1.5311 -0.03
Northeast 14982 29.79% 49.09 74.56% -0.524 0.3741 0.088
Northwest 14490 29.47% 49.34 74.8% -0.651 0.3649 -0.067
Southeast 3275 32.83% 43.62 74.93% -0.715 0.2331 0.016
Southwest 3206 33.4% 42.61 74.39% -0.128 1.2112 -0.348
West 17735 30.07% 48.34 74.92% 1.374 2.4195 0.291

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 160 0.0% 28.74 48.13% -1.111 -0.5193 -2.145
Not Using Events or Tokens 899 43.0% 42.98 61.51% -0.733 -0.2059 -0.603
Skip Initial Invader Actions 3176 5.88% 63.98 94.52% 1.103 0.4074 -0.521
Start of Game Growth 4384 6.22% 63.41 92.54% 0.047 -0.3207 0.799
Unlimited Undo 2131 15.13% 61.43 86.58% 0.037 0.0339 0.105
Using Tokens but Not Events 1653 22.65% 49.42 81.13% 0.284 0.3382 1.183

Terror Level

Terror Level Completed Average Score Win Rate
I 4175 17.16 34.68%
II 6450 30.63 79.01%
III 4846 34.73 92.8%
IV 2327 38.25 98.84%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1448
Win: Invaders destroyed (Terror III) 4068
Win: Invaders destroyed (Terror II) 3952
Win: Terror victory (Terror IV) 2285
Game abandoned (v.3.0+) 486
Lose: Invader deck ran out 42
Lose: Adversary condition 1992
Win: Sacrifice victory 10
Lose: Scenario condition 476
Win: Scenario condition 1578
Lose: Blight pool ran out 1353
Lose: Spirit destroyed 108

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-10 03:48:18 (Pacific Time)