Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 46 23.91% 18.54 34.78% -0.403 -0.4299 -0.249
Blitz 0 227 40.44% 24.59 38.77% -0.488 -0.2379 -0.274
Dahan Insurrection 4 376 34.57% 54.39 52.39% -0.767 -1.0159 0.422
Despicable Theft 2 43 51.16% 26.93 34.88% -0.611 -0.1491 0.164
Elemental Invocation 1 111 56.76% 27.85 36.94% -0.555 0.1483 -1.653
Guard the Isle's Heart 0 543 18.45% 42.46 69.61% -0.525 -1.0778 1.772
Powers Long Forgotten 1 153 51.63% 27.03 42.48% -0.789 -0.1652 -0.55
Rituals of Terror 3 581 22.07% 93.78 67.13% 0.412 0.6053 1.222
Rituals of the Destroying Flame 3 78 50.0% 28.35 38.46% -0.408 0.5139 -0.786
Second Wave 0 429 46.62% 28.74 70.86% 0.27 0.3867 0.858
Varied Terrains 2 42 47.62% 26.14 35.71% -0.177 0.5638 -0.251
Ward the Shores 2 122 44.26% 32.16 50.82% -0.056 1.0275 -0.774

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 213 34.39 49.77% -1.078 -0.8285 0.506
Aid From Lesser Spirits 258 33.85 45.35% -0.373 -0.4915 0.142
All Things Weaken 144 31.22 47.22% 0.56 0.8972 -0.244
Attenuated Essence 36 31.36 58.33% 0.233 0.2594 0.46
Back Against the Wall 265 35.13 50.19% 0.918 0.919 -0.014
Blight Corrodes the Spirit 33 30.55 39.39% -0.21 0.0075 0.09
Burn Brightest Before the End 42 28.29 50.0% 0.516 0.4977 -0.388
Disintegrating Ecosystem 234 30.85 51.28% 0.239 0.6321 -0.525
Downward Spiral 419 35.37 56.32% 0.392 0.5002 0.806
Erosion of Will 234 33.14 46.15% 0.516 0.8686 0.033
Intensifying Exploitation 44 28.61 38.64% 1.175 1.4207 -0.522
Invaders Find the Land to Their Liking 67 42.1 73.13% 1.163 0.6392 0.465
Memory Fades to Dust 418 35.42 53.83% 0.7 0.9479 0.5
Power Corrodes the Spirit 146 32.75 57.53% 0.985 1.2066 -0.28
Promising Farmlands 242 31.76 51.24% 0.816 1.0992 -0.184
Shattered Fragments of Power 28 34.36 57.14% 0.668 0.7452 1.49
Slow Dissolution of Will 41 34.85 53.66% 1.152 1.5491 -0.208
Strong Earth Shatters Slowly 40 32.25 67.5% -0.385 -1.0803 0.414
The Border of Life and Death 14 27.07 85.71% -0.429 -1.0302
Thriving Communities 161 31.81 58.39% 0.283 0.6395 0.242
Thriving Crops 19 42.89 84.21% 0.713
Tipping Point 75 30.11 42.67% 0.267
Unnatural Proliferation 182 30.97 47.25% 0.054 0.2162 -0.113
Untended Land Crumbles 163 28.94 41.1% 0.403 0.6346 -0.33

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 52 40.38% 20.19 80.77%
B 38 31.58% 24.37 92.11%
C 54 27.78% 23.43 90.74%
D 49 36.73% 22.14 91.84%
E 46 23.91% 22.24 89.13%
F 51 29.41% 23.47 92.16%
G 48 29.17% 22.92 89.58%
H 49 22.45% 23.86 91.84%
East 8400 39.81% 36.69 60.74% -0.023 0.8798 0.24
Northeast 5905 37.96% 39.5 62.39% -0.049 0.7594 0.321
Northwest 4071 42.47% 33.01 58.95% -0.14 0.7601 -0.124
Southeast 1969 42.85% 30.48 58.3% 0.347 1.1974 -0.509
Southwest 1675 45.48% 27.97 56.6% -0.067 1.3084 0.305
West 8141 40.18% 36.49 60.47% -0.074 0.8814 -0.255

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 95 0.0% 22.38 28.42% -0.742 -0.0338 -0.602
Not Using Events or Tokens 953 32.95% 36.68 54.04% -0.544 -0.1755 -0.496
Skip Initial Invader Actions 315 14.94% 43.79 77.14% -0.059 -0.6438 0.288
Start of Game Growth 497 16.53% 41.01 77.87% -0.302 -0.8159 0.514
Unlimited Undo 682 33.74% 32.22 61.14% -0.605 -0.7147 0.362
Using Tokens but Not Events 789 33.64% 37.62 71.61% 0.22 0.1944 0.279

Terror Level

Terror Level Completed Average Score Win Rate
I 2333 13.33 5.36%
II 2239 30.1 58.28%
III 2611 34.83 87.28%
IV 1688 38.67 99.17%

Results

Result Completed
Win: Invaders destroyed (Terror I) 124
Win: Invaders destroyed (Terror III) 2105
Win: Invaders destroyed (Terror II) 1155
Win: Terror victory (Terror IV) 1424
Game abandoned (v.3.0+) 1233
Lose: Invader deck ran out 49
Lose: Adversary condition 913
Win: Sacrifice victory 251
Lose: Scenario condition 134
Win: Scenario condition 324
Lose: Blight pool ran out 1078
Lose: Spirit destroyed 81

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)