Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 37 24.32% 21.11 37.84% 0.356 -0.2023 -0.139
Blitz 0 222 41.36% 25.06 39.64% -0.546 -0.1234 -0.348
Dahan Insurrection 4 348 34.2% 55.5 54.31% -0.933 -1.4146 0.491
Despicable Theft 2 42 52.38% 27.57 35.71% -0.625 -0.0822 0.02
Elemental Invocation 1 102 58.82% 28.61 37.25% -0.347 0.3911 -1.665
Guard the Isle's Heart 0 507 17.19% 43.51 72.58% 0.284 -0.372 2.098
Powers Long Forgotten 1 135 51.85% 28.45 45.19% -0.011 0.5508 -0.489
Rituals of Terror 3 514 23.59% 91.28 66.54% 0.125 -0.0173 1.084
Rituals of the Destroying Flame 3 71 53.52% 30.01 40.85% -0.813 -0.0641 -0.841
Second Wave 0 385 44.68% 28.85 71.17% -0.291 -0.1962 0.803
Varied Terrains 2 35 51.43% 26.0 37.14% 0.21 1.0778 -0.297
Ward the Shores 2 116 45.69% 33.01 51.72% -0.397 0.4573 -0.833

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 203 34.83 51.23% 0.205 0.2757 0.511
Aid From Lesser Spirits 252 33.98 45.24% -0.355 -0.465 0.131
All Things Weaken 127 31.68 46.46% 0.494 0.6707 -0.116
Attenuated Essence 30 29.7 56.67% 0.266 0.3181 0.547
Back Against the Wall 249 34.78 50.2% 0.464 0.4489 -0.338
Blight Corrodes the Spirit 27 31.56 40.74% -0.105 0.0792 0.075
Burn Brightest Before the End 36 27.28 50.0% 0.243 0.3295 -0.388
Disintegrating Ecosystem 225 31.21 52.0% 0.375 0.6669 -0.419
Downward Spiral 398 35.45 56.28% 0.051 0.1568 0.702
Erosion of Will 223 32.87 45.74% -0.106 0.0595 0.103
Intensifying Exploitation 33 24.97 27.27% -0.158 0.0303 -0.712
Invaders Find the Land to Their Liking 51 37.12 70.59% 0.373 -0.0551 -0.308
Memory Fades to Dust 404 35.29 53.96% 0.424 0.6586 0.488
Power Corrodes the Spirit 132 31.77 55.3% 0.344 0.4395 -0.348
Promising Farmlands 230 31.52 50.87% 0.471 0.8357 -0.165
Shattered Fragments of Power 19 31.42 52.63% 0.113 0.1789 1.186
Slow Dissolution of Will 36 33.72 47.22% -0.658 -0.1948 -0.096
Strong Earth Shatters Slowly 38 33.95 71.05% -0.247 -0.8486 0.367
The Border of Life and Death 13 29.15 92.31% 0.843 0.3671
Thriving Communities 152 31.76 57.89% -0.47 -0.2447 0.238
Thriving Crops 18 41.83 83.33% 0.722
Tipping Point 75 30.11 42.67% 0.235
Unnatural Proliferation 169 31.54 47.34% -0.234 -0.1123 -0.111
Untended Land Crumbles 151 29.46 41.06% -0.478 -0.2454 -0.264

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 52 40.38% 20.19 80.77%
B 38 31.58% 24.37 92.11%
C 54 27.78% 23.43 90.74%
D 49 36.73% 22.14 91.84%
E 46 23.91% 22.24 89.13%
F 51 29.41% 23.47 92.16%
G 48 29.17% 22.92 89.58%
H 49 22.45% 23.86 91.84%
East 7795 40.17% 36.88 61.6% 0.007 0.8203 0.308
Northeast 5530 38.3% 39.42 63.04% -0.285 0.3825 0.334
Northwest 3813 42.61% 33.45 59.66% 0.136 0.9413 -0.131
Southeast 1777 43.38% 31.14 59.31% -0.158 0.548 -0.502
Southwest 1490 46.3% 28.34 57.92% 0.177 1.5672 0.22
West 7557 40.63% 36.64 61.35% 0.137 0.931 -0.254

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 91 0.0% 23.2 29.67% -0.484 0.2347 -0.612
Not Using Events or Tokens 927 33.06% 37.43 55.12% -1.126 -0.6415 -0.572
Skip Initial Invader Actions 294 14.29% 44.95 78.91% -0.627 -1.3577 0.163
Start of Game Growth 460 16.78% 42.17 79.13% 0.912 0.4662 0.582
Unlimited Undo 627 33.83% 33.03 62.84% -0.897 -0.9306 0.336
Using Tokens but Not Events 734 33.19% 37.75 72.21% -0.34 -0.502 0.183

Terror Level

Terror Level Completed Average Score Win Rate
I 2088 14.25 5.89%
II 2125 30.3 58.82%
III 2476 34.84 87.36%
IV 1541 38.61 99.16%

Results

Result Completed
Win: Invaders destroyed (Terror I) 122
Win: Invaders destroyed (Terror III) 1996
Win: Invaders destroyed (Terror II) 1103
Win: Terror victory (Terror IV) 1317
Game abandoned (v.3.0+) 1031
Lose: Invader deck ran out 47
Lose: Adversary condition 860
Win: Sacrifice victory 212
Lose: Scenario condition 122
Win: Scenario condition 314
Lose: Blight pool ran out 1029
Lose: Spirit destroyed 77

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)