Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 44 25.0% 19.39 36.36% -0.181 -0.0988 -0.236
Blitz 0 226 40.63% 24.7 38.94% -0.59 -0.329 -0.276
Dahan Insurrection 4 370 34.59% 54.6 52.97% -0.364 -0.5844 0.474
Despicable Theft 2 42 52.38% 27.57 35.71% 0.134
Elemental Invocation 1 107 57.94% 28.5 38.32% 0.569 1.2351 -1.624
Guard the Isle's Heart 0 532 18.08% 42.87 70.68% -0.334 -0.9329 1.84
Powers Long Forgotten 1 148 52.03% 27.6 43.24% -0.857 0.0989 -0.542
Rituals of Terror 3 575 22.3% 93.32 66.96% 0.772 0.8473 1.193
Rituals of the Destroying Flame 3 76 51.32% 29.09 39.47% -0.742 0.1075 -0.775
Second Wave 0 426 46.24% 28.64 70.89% 0.485 0.6478 0.857
Varied Terrains 2 39 46.15% 26.26 35.9% -0.302 0.36 -0.237
Ward the Shores 2 121 44.63% 32.42 51.24% -0.446 0.7397 -0.805

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 211 34.58 50.24% -0.538 -0.3545 0.477
Aid From Lesser Spirits 257 33.84 45.53% 0.254 0.2144 0.152
All Things Weaken 142 30.87 46.48% 0.064 0.345 -0.195
Attenuated Essence 34 29.85 55.88% 0.067 0.083 0.525
Back Against the Wall 262 34.94 50.0% 0.589 0.6249 -0.261
Blight Corrodes the Spirit 31 30.23 38.71% -0.569 -0.382 0.075
Burn Brightest Before the End 42 28.29 50.0% 0.107 0.148 -0.382
Disintegrating Ecosystem 233 30.89 51.5% -0.091 0.1677 -0.525
Downward Spiral 414 35.36 56.28% 0.925 1.0416 0.846
Erosion of Will 233 33.09 45.92% 0.297 0.5371 -0.004
Intensifying Exploitation 42 28.19 35.71% 0.696 0.9324 -0.463
Invaders Find the Land to Their Liking 63 42.92 73.02% 1.057 0.4146 0.443
Memory Fades to Dust 414 35.46 53.86% 0.506 0.7495 0.511
Power Corrodes the Spirit 143 32.88 57.34% 1.036 1.2588 -0.304
Promising Farmlands 241 31.7 51.04% 0.336 0.5757 -0.184
Shattered Fragments of Power 23 29.04 47.83% -0.315 -0.2347 1.193
Slow Dissolution of Will 38 35.29 50.0% 0.62 0.9629 -0.158
Strong Earth Shatters Slowly 40 32.25 67.5% -0.7 -1.3911 0.402
The Border of Life and Death 14 27.07 85.71% -0.526 -1.0674
Thriving Communities 160 31.69 58.13% 0.441 0.6691 0.273
Thriving Crops 19 42.89 84.21% 0.733
Tipping Point 75 30.11 42.67% 0.237
Unnatural Proliferation 180 30.79 46.67% -0.72 -0.5311 -0.076
Untended Land Crumbles 161 29.13 41.61% 0.123 0.3566 -0.221

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 52 40.38% 20.19 80.77%
B 38 31.58% 24.37 92.11%
C 54 27.78% 23.43 90.74%
D 49 36.73% 22.14 91.84%
E 46 23.91% 22.24 89.13%
F 51 29.41% 23.47 92.16%
G 48 29.17% 22.92 89.58%
H 49 22.45% 23.86 91.84%
East 8286 39.86% 36.75 60.91% -0.192 0.5643 0.309
Northeast 5836 38.03% 39.55 62.58% 0.294 1.0126 0.306
Northwest 4019 42.6% 33.14 59.14% 0.106 0.9234 -0.105
Southeast 1925 42.79% 30.5 58.29% 0.195 0.9974 -0.504
Southwest 1630 45.5% 27.96 56.75% -0.127 1.1012 0.221
West 8031 40.27% 36.55 60.66% -0.293 0.6429 -0.25

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 95 0.0% 22.38 28.42% -0.68 0.0349 -0.596
Not Using Events or Tokens 946 33.1% 36.9 54.33% -1.05 -0.6747 -0.535
Skip Initial Invader Actions 315 14.94% 43.79 77.14% -0.003 -0.6492 0.277
Start of Game Growth 497 16.53% 41.01 77.87% 0.825 0.2936 0.519
Unlimited Undo 677 33.69% 32.26 61.3% -0.518 -0.6031 0.386
Using Tokens but Not Events 775 33.33% 37.58 71.48% -0.295 -0.3009 0.217

Terror Level

Terror Level Completed Average Score Win Rate
I 2278 13.54 5.49%
II 2222 30.15 58.24%
III 2586 34.83 87.28%
IV 1657 38.66 99.22%

Results

Result Completed
Win: Invaders destroyed (Terror I) 124
Win: Invaders destroyed (Terror III) 2083
Win: Invaders destroyed (Terror II) 1145
Win: Terror victory (Terror IV) 1397
Game abandoned (v.3.0+) 1189
Lose: Invader deck ran out 49
Lose: Adversary condition 905
Win: Sacrifice victory 248
Lose: Scenario condition 128
Win: Scenario condition 323
Lose: Blight pool ran out 1072
Lose: Spirit destroyed 80

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-26 04:33:17 (Pacific Time)