Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 27 18.52% 16.52 25.93% -0.851 -0.7996 -0.196
Blitz 0 183 45.86% 28.52 43.17% -0.212 -0.0115 -0.218
Dahan Insurrection 4 307 34.53% 58.83 57.65% -0.353 -0.5647 0.544
Despicable Theft 2 33 54.55% 30.15 39.39% -0.257 0.5872 0.06
Elemental Invocation 1 82 64.63% 30.94 37.8% 0.208 1.2787 -1.678
Guard the Isle's Heart 0 443 16.06% 45.2 74.72% 0.907 0.1828 2.136
Powers Long Forgotten 1 112 56.25% 30.39 47.32% 0.373 1.2788 -0.767
Rituals of Terror 3 360 31.39% 88.12 66.39% 0.445 0.4747 1.145
Rituals of the Destroying Flame 3 62 58.06% 33.16 45.16% -1.265 -0.0765 -0.467
Second Wave 0 324 41.98% 29.32 73.15% -0.536 -0.4548 0.955
Varied Terrains 2 16 75.0% 30.88 37.5% -0.121 0.7803 0.1
Ward the Shores 2 106 46.23% 34.42 52.83% -0.164 0.8909 -0.612

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 185 35.76 52.43% -0.176 -0.0374 0.378
Aid From Lesser Spirits 228 34.96 46.05% -0.912 -0.9706 0.086
All Things Weaken 105 32.03 44.76% -0.403 -0.0481 -0.132
Attenuated Essence 12 20.08 41.67% -0.434 -0.3231 -0.082
Back Against the Wall 217 35.17 48.39% 0.141 0.2168 -0.425
Blight Corrodes the Spirit 12 37.33 50.0% -0.499 -0.2886 -0.241
Burn Brightest Before the End 22 28.0 54.55% 0.357 0.4774 -0.3
Disintegrating Ecosystem 213 31.69 53.05% -0.772 -0.4036 -0.54
Downward Spiral 352 36.84 55.97% 0.581 0.778 0.579
Erosion of Will 205 33.22 45.37% 0.487 0.7544 0.076
Intensifying Exploitation 12 24.25 25.0% 0.094 0.3642
Invaders Find the Land to Their Liking 41 37.02 65.85% -0.258 -0.7687 -0.366
Memory Fades to Dust 353 36.14 53.54% 0.32 0.6311 0.332
Power Corrodes the Spirit 108 32.4 52.78% -1.273 -0.9781 -0.467
Promising Farmlands 210 31.72 48.57% -0.705 -0.3689 -0.237
Shattered Fragments of Power 11 32.91 63.64% -0.242 -0.1335 1.144
Slow Dissolution of Will 15 46.73 60.0% 0.117 0.5174 0.237
Strong Earth Shatters Slowly 36 35.83 75.0% 0.247 -0.3659 0.34
The Border of Life and Death 7 23.71 100.0% 0.486 0.1933
Thriving Communities 131 34.15 60.31% -0.379 -0.0459 0.264
Thriving Crops 6 70.67 100.0% 0.656
Tipping Point 75 30.11 42.67% 0.168
Unnatural Proliferation 137 33.11 48.18% 0.311 0.4584 0.06
Untended Land Crumbles 122 28.17 37.7% 0.031 0.3376 -0.49

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 52 40.38% 20.19 80.77%
B 38 31.58% 24.37 92.11%
C 54 27.78% 23.43 90.74%
D 49 36.73% 22.14 91.84%
E 46 23.91% 22.24 89.13%
F 51 29.41% 23.47 92.16%
G 48 29.17% 22.92 89.58%
H 49 22.45% 23.86 91.84%
East 6376 41.82% 38.17 64.24% -0.149 0.7123 0.215
Northeast 4576 39.97% 40.23 65.69% -0.25 0.4972 0.36
Northwest 3182 44.05% 35.68 63.01% 0.584 1.4171 -0.026
Southeast 1368 45.31% 33.06 60.75% -0.048 0.7273 -0.57
Southwest 1137 48.81% 30.44 61.13% -0.225 1.0939 0.144
West 6172 42.3% 37.98 64.18% 0.07 1.0764 -0.148

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 41 0.0% 27.61 60.98% 0.321 1.1518 -0.611
Not Using Events or Tokens 748 36.29% 42.25 62.97% -0.487 -0.0464 -0.389
Skip Initial Invader Actions 248 14.88% 48.11 83.47% 0.933 0.3711 0.194
Start of Game Growth 402 17.93% 44.37 82.09% 0.707 0.1679 0.693
Unlimited Undo 478 35.73% 36.82 68.62% -0.124 -0.0835 0.707
Using Tokens but Not Events 474 34.2% 37.64 71.1% 1.169 1.1458 0.063

Terror Level

Terror Level Completed Average Score Win Rate
I 1499 16.23 7.74%
II 1871 30.54 60.13%
III 2161 34.77 87.88%
IV 1201 38.37 99.08%

Results

Result Completed
Win: Invaders destroyed (Terror I) 115
Win: Invaders destroyed (Terror III) 1740
Win: Invaders destroyed (Terror II) 987
Win: Terror victory (Terror IV) 1063
Game abandoned (v.3.0+) 539
Lose: Invader deck ran out 35
Lose: Adversary condition 750
Win: Sacrifice victory 127
Lose: Scenario condition 113
Win: Scenario condition 298
Lose: Blight pool ran out 895
Lose: Spirit destroyed 70

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)