Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 33 24.24% 20.97 36.36% 0.803 0.5829 -0.181
Blitz 0 204 43.07% 26.31 40.2% -1.379 -1.0924 -0.275
Dahan Insurrection 4 319 34.17% 58.66 57.68% 0.801 0.6862 0.636
Despicable Theft 2 37 54.05% 28.84 37.84% -0.231 0.5079 0.078
Elemental Invocation 1 89 61.8% 29.39 35.96% -0.615 0.141 -1.62
Guard the Isle's Heart 0 481 15.83% 43.93 72.56% -0.032 -0.6133 2.084
Powers Long Forgotten 1 121 54.55% 29.09 45.45% -0.705 0.1483 -0.833
Rituals of Terror 3 432 27.38% 89.38 67.13% 1.468 1.2982 1.216
Rituals of the Destroying Flame 3 66 56.06% 31.83 43.94% -0.556 0.3548 -0.725
Second Wave 0 345 44.06% 29.11 72.17% -0.322 -0.2431 0.956
Varied Terrains 2 22 59.09% 23.68 27.27% -1.199 -0.32 -0.04
Ward the Shores 2 109 46.79% 34.13 52.29% -0.357 0.6245 -0.655

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 191 35.08 50.79% -0.651 -0.5471 0.336
Aid From Lesser Spirits 238 34.67 46.64% 0.858 0.7135 0.103
All Things Weaken 112 31.69 43.75% -0.731 -0.3651 -0.302
Attenuated Essence 21 24.19 57.14% 1.117 1.1154 -0.087
Back Against the Wall 232 34.98 49.14% 0.408 0.4727 -0.411
Blight Corrodes the Spirit 13 34.46 46.15% -0.351 -0.1159 -0.28
Burn Brightest Before the End 27 25.33 48.15% -0.814 -0.6531 -0.287
Disintegrating Ecosystem 218 31.35 52.29% -0.556 -0.1804 -0.55
Downward Spiral 382 35.89 56.54% 0.873 0.9453 0.663
Erosion of Will 211 33.03 45.97% 0.339 0.5959 0.095
Intensifying Exploitation 16 23.75 25.0% -0.752 -0.4775 -0.131
Invaders Find the Land to Their Liking 46 36.59 67.39% 0.598 0.1118 -0.368
Memory Fades to Dust 388 35.19 54.12% 0.226 0.4093 0.447
Power Corrodes the Spirit 128 31.77 54.69% -0.308 -0.0947 -0.452
Promising Farmlands 221 31.68 49.77% 0.617 0.9403 -0.176
Shattered Fragments of Power 14 28.86 57.14% 0.116 0.2863 1.173
Slow Dissolution of Will 18 43.72 66.67% 0.548 0.9315 0.309
Strong Earth Shatters Slowly 36 35.83 75.0% 0.376
The Border of Life and Death 7 23.71 100.0%
Thriving Communities 146 32.58 59.59% -0.476 -0.1522 0.277
Thriving Crops 11 54.18 100.0% 1.453 1.4541 0.665
Tipping Point 75 30.11 42.67% 0.23
Unnatural Proliferation 146 32.32 47.26% -0.382 -0.1948 0.074
Untended Land Crumbles 131 27.98 38.17% -0.417 -0.0775 -0.445

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 52 40.38% 20.19 80.77%
B 38 31.58% 24.37 92.11%
C 54 27.78% 23.43 90.74%
D 49 36.73% 22.14 91.84%
E 46 23.91% 22.24 89.13%
F 51 29.41% 23.47 92.16%
G 48 29.17% 22.92 89.58%
H 49 22.45% 23.86 91.84%
East 7000 40.93% 37.56 63.4% 0.174 0.9666 0.23
Northeast 5016 39.09% 39.77 64.77% 0.135 1.0154 0.354
Northwest 3444 43.55% 34.63 61.67% -0.377 0.4945 -0.08
Southeast 1537 44.3% 32.28 61.03% -0.042 0.8167 -0.548
Southwest 1289 47.86% 29.42 60.12% -0.016 1.1931 0.12
West 6775 41.41% 37.34 63.17% 0.14 1.2002 -0.101

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 43 0.0% 30.93 60.47% 0.2 0.9155 -0.606
Not Using Events or Tokens 851 33.7% 39.24 58.87% -1.091 -0.6175 -0.547
Skip Initial Invader Actions 257 14.4% 47.87 82.49% -0.11 -0.677 0.214
Start of Game Growth 411 17.57% 44.23 81.27% -0.607 -1.2713 0.556
Unlimited Undo 520 37.07% 35.7 66.54% -0.071 -0.0484 0.708
Using Tokens but Not Events 629 33.5% 37.01 73.29% 1.05 1.0977 0.085

Terror Level

Terror Level Completed Average Score Win Rate
I 1728 15.45 6.89%
II 1971 30.45 59.72%
III 2315 34.8 87.69%
IV 1372 38.47 99.05%

Results

Result Completed
Win: Invaders destroyed (Terror I) 118
Win: Invaders destroyed (Terror III) 1867
Win: Invaders destroyed (Terror II) 1035
Win: Terror victory (Terror IV) 1193
Game abandoned (v.3.0+) 755
Lose: Invader deck ran out 44
Lose: Adversary condition 776
Win: Sacrifice victory 166
Lose: Scenario condition 119
Win: Scenario condition 306
Lose: Blight pool ran out 932
Lose: Spirit destroyed 75

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)