Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 10 40.0% 35.5 50.0%
Blitz 0 133 54.96% 33.25 47.37% 0.37 0.878 -0.138
Dahan Insurrection 4 255 38.04% 65.28 62.75% 0.317 0.4012 0.535
Despicable Theft 2 13 84.62% 51.77 76.92% 0.291
Elemental Invocation 1 53 67.92% 34.45 47.17% -0.383 0.2348 -1.309
Guard the Isle's Heart 0 356 17.46% 47.17 78.37% 0.459 0.6327 2.318
Powers Long Forgotten 1 89 67.42% 34.72 53.93% 0.204 0.7381 -0.77
Rituals of Terror 3 212 46.23% 76.26 66.98% 0.33 0.1177 0.883
Rituals of the Destroying Flame 3 48 75.0% 41.85 56.25% 0.23
Second Wave 0 270 42.22% 30.23 75.93% 1.085 1.6048 0.377
Varied Terrains 2 3 33.33% 38.33 33.33% -0.366
Ward the Shores 2 87 49.43% 37.41 57.47% -0.485

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 164 36.01 51.83% -0.549 1.411 0.075
Aid From Lesser Spirits 194 35.86 47.42% -0.417 1.3127 -0.408
All Things Weaken 88 32.66 45.45% -0.678 1.3894 -0.362
Back Against the Wall 190 35.82 50.0% -0.033 1.8657 -0.565
Disintegrating Ecosystem 178 32.62 55.62% -0.169 1.9267 -0.372
Downward Spiral 315 36.99 55.87% -0.619 1.2542 0.369
Erosion of Will 189 33.65 46.03% -0.342 1.7687 -0.104
Invaders Find the Land to Their Liking 36 36.83 63.89% 0.424 0.9823 -0.41
Memory Fades to Dust 311 36.71 53.38% -0.22 1.8459 0.233
Power Corrodes the Spirit 84 33.37 58.33% -0.094 1.814 -0.706
Promising Farmlands 193 32.55 51.3% -0.422 1.6025 -0.351
Strong Earth Shatters Slowly 30 37.8 76.67% 0.221 0.6387 0.401
Thriving Communities 110 34.68 59.09% -0.706 1.3534 -0.066
Tipping Point 75 30.11 42.67% -0.025
Unnatural Proliferation 104 33.16 50.0% -0.773 1.1648 -0.227
Untended Land Crumbles 103 28.04 34.95% -0.854 1.1605 -0.551

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 52 40.38% 20.19 80.77%
B 38 31.58% 24.37 92.11%
C 54 27.78% 23.43 90.74%
D 49 36.73% 22.14 91.84%
E 46 23.91% 22.24 89.13%
F 51 29.41% 23.47 92.16%
G 48 29.17% 22.92 89.58%
H 49 22.45% 23.86 91.84%
East 5027 44.88% 39.84 68.97% -0.219 0.3808 0.328
Northeast 3682 43.05% 41.1 69.93% 0.036 0.7159 0.32
Northwest 2606 46.31% 38.12 67.04% 0.335 0.8105 0.065
Southeast 962 50.31% 36.5 67.36% 0.089 0.8268 -0.695
Southwest 767 52.16% 34.48 69.88% -0.037 0.9125 0.114
West 4845 45.06% 39.74 69.04% -0.191 0.5401 -0.16

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 32 0.0% 31.09 62.5% -0.74
Not Using Events or Tokens 604 41.51% 47.8 69.87% 0.399 0.6345 -0.368
Skip Initial Invader Actions 211 14.08% 46.05 83.89% 0.593 -0.5803 0.016
Start of Game Growth 327 16.77% 43.28 84.71% 0.131 -0.3011 0.016
Unlimited Undo 384 39.84% 40.99 74.48% -0.039 -0.5181 0.801
Using Tokens but Not Events 323 36.22% 38.5 72.14% -0.5 -0.3492 -0.246

Terror Level

Terror Level Completed Average Score Win Rate
I 900 22.68 12.33%
II 1621 31.11 62.25%
III 1834 34.69 87.84%
IV 939 37.95 98.83%

Results

Result Completed
Win: Invaders destroyed (Terror I) 110
Win: Invaders destroyed (Terror III) 1464
Win: Invaders destroyed (Terror II) 883
Win: Terror victory (Terror IV) 882
Lose: Invader deck ran out 34
Lose: Adversary condition 655
Win: Sacrifice victory 45
Lose: Scenario condition 108
Win: Scenario condition 275
Lose: Blight pool ran out 774
Lose: Spirit destroyed 64

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-10-31 03:36:05 (Pacific Time)