Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 37 24.32% 21.11 37.84% -0.14
Blitz 0 223 41.18% 24.95 39.46% -0.841 -0.4779 -0.349
Dahan Insurrection 4 352 33.81% 55.09 53.98% -1.033 -1.496 0.483
Despicable Theft 2 42 52.38% 27.57 35.71% -0.609 -0.056 0.02
Elemental Invocation 1 102 58.82% 28.61 37.25% -0.335 0.3532 -1.663
Guard the Isle's Heart 0 509 17.52% 43.55 72.5% 0.453 -0.203 2.102
Powers Long Forgotten 1 136 51.47% 28.67 45.59% 0.243 0.763 -0.491
Rituals of Terror 3 525 23.09% 91.53 66.48% 0.279 0.144 1.079
Rituals of the Destroying Flame 3 71 53.52% 30.01 40.85% -0.754 0.0417 -0.839
Second Wave 0 388 44.85% 28.82 71.13% -0.116 -0.0364 0.804
Varied Terrains 2 35 51.43% 26.0 37.14% 0.21 1.0882 -0.291
Ward the Shores 2 116 45.69% 33.01 51.72% -0.346 0.564 -0.824

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 204 34.89 51.47% 0.215 0.2829 0.521
Aid From Lesser Spirits 252 33.98 45.24% -0.311 -0.4509 0.138
All Things Weaken 130 31.21 46.15% 0.317 0.5001 -0.111
Attenuated Essence 30 29.7 56.67% 0.357 0.4005 0.577
Back Against the Wall 249 34.78 50.2% 0.414 0.3622 -0.329
Blight Corrodes the Spirit 27 31.56 40.74% -0.246 -0.0833 0.082
Burn Brightest Before the End 37 28.11 51.35% 0.688 0.7178 -0.381
Disintegrating Ecosystem 225 31.21 52.0% 0.297 0.6038 -0.423
Downward Spiral 399 35.56 56.39% 0.263 0.3369 0.738
Erosion of Will 223 32.87 45.74% -0.032 0.1247 0.106
Intensifying Exploitation 33 24.97 27.27% -0.083 0.0714 -0.704
Invaders Find the Land to Their Liking 51 37.12 70.59% 0.472 0.0076 -0.302
Memory Fades to Dust 404 35.29 53.96% 0.476 0.6868 0.493
Power Corrodes the Spirit 132 31.77 55.3% 0.315 0.409 -0.344
Promising Farmlands 231 31.52 50.65% 0.101 0.4438 -0.237
Shattered Fragments of Power 19 31.42 52.63% 0.114 0.1962 1.189
Slow Dissolution of Will 36 33.72 47.22% -0.437 0.005 -0.098
Strong Earth Shatters Slowly 38 33.95 71.05% -0.297 -0.9567 0.37
The Border of Life and Death 13 29.15 92.31% 0.705 0.2549
Thriving Communities 153 31.56 57.52% -0.65 -0.4447 0.246
Thriving Crops 19 42.89 84.21% 0.33 0.1284 0.726
Tipping Point 75 30.11 42.67% 0.236
Unnatural Proliferation 170 31.61 47.65% -0.033 0.0435 -0.103
Untended Land Crumbles 151 29.46 41.06% -0.666 -0.469 -0.259

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 52 40.38% 20.19 80.77%
B 38 31.58% 24.37 92.11%
C 54 27.78% 23.43 90.74%
D 49 36.73% 22.14 91.84%
E 46 23.91% 22.24 89.13%
F 51 29.41% 23.47 92.16%
G 48 29.17% 22.92 89.58%
H 49 22.45% 23.86 91.84%
East 7836 40.07% 36.94 61.59% 0.054 0.9079 0.306
Northeast 5564 38.17% 39.49 63.01% -0.636 0.0731 0.334
Northwest 3825 42.61% 33.45 59.69% 0.399 1.255 -0.126
Southeast 1785 43.3% 31.06 59.16% -0.136 0.712 -0.507
Southwest 1495 46.34% 28.31 57.86% -0.058 1.3371 0.213
West 7596 40.55% 36.71 61.35% 0.396 1.2842 -0.244

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 91 0.0% 23.2 29.67% 0.403 1.104 -0.61
Not Using Events or Tokens 928 33.02% 37.39 55.06% -0.84 -0.3536 -0.573
Skip Initial Invader Actions 296 14.19% 44.89 79.05% -0.237 -0.9663 0.17
Start of Game Growth 462 16.7% 42.15 79.22% 1.094 0.6444 0.579
Unlimited Undo 629 33.88% 33.02 62.8% -1.245 -1.2759 0.344
Using Tokens but Not Events 740 32.92% 37.74 72.43% 0.241 0.0986 0.184

Terror Level

Terror Level Completed Average Score Win Rate
I 2103 14.19 5.85%
II 2136 30.29 58.9%
III 2481 34.84 87.38%
IV 1552 38.62 99.16%

Results

Result Completed
Win: Invaders destroyed (Terror I) 122
Win: Invaders destroyed (Terror III) 2001
Win: Invaders destroyed (Terror II) 1110
Win: Terror victory (Terror IV) 1321
Game abandoned (v.3.0+) 1047
Lose: Invader deck ran out 47
Lose: Adversary condition 860
Win: Sacrifice victory 219
Lose: Scenario condition 123
Win: Scenario condition 315
Lose: Blight pool ran out 1030
Lose: Spirit destroyed 77

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-25 06:09:35 (Pacific Time)