Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 115 23.48% 25.44 61.74% 0.122 0.1735 -0.364
Blitz 0 783 41.49% 29.48 59.26% -0.149 0.0513 -0.298
Dahan Insurrection 4 1850 43.22% 51.33 52.86% 0.089 -0.1227 -0.023
Despicable Theft 2 151 37.75% 27.14 46.36% -1.288 -0.4434 -0.334
Elemental Invocation 1 240 56.07% 23.21 34.58% -1.066 0.0048 -1.362
Guard the Isle's Heart 0 2839 11.96% 51.46 67.31% 0.363 -0.3615 1.519
Powers Long Forgotten 1 533 50.56% 30.71 53.47% -0.443 0.4631 -0.595
Rituals of Terror 3 1029 57.8% 79.28 59.77% 0.765 0.7947 1.575
Rituals of the Destroying Flame 3 301 72.43% 34.85 46.84% -0.819 0.3697 0.096
Second Wave 0 1735 53.95% 31.46 64.27% -0.29 -0.2087 0.585
Varied Terrains 2 118 40.68% 17.96 33.05% -0.587 0.3139 -0.161
Ward the Shores 2 533 51.78% 31.77 48.41% -0.348 0.7075 -0.297

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1131 32.18 45.45% -0.612 -0.4734 0.037
Aid From Lesser Spirits 1112 34.11 49.19% 0.545 0.4854 0.01
All Things Weaken 619 33.78 45.23% 0.027 0.3812 -0.066
Attenuated Essence 51 34.37 50.98% 0.706 0.817 1.035
Back Against the Wall 1161 32.27 46.25% -0.491 -0.4149 -0.362
Blight Corrodes the Spirit 56 35.88 55.36% 0.974 1.1851 0.738
Burn Brightest Before the End 49 34.45 44.9% 0.24 0.3608 -0.035
Disintegrating Ecosystem 1079 30.95 47.54% 0.074 0.4432 -0.104
Downward Spiral 2397 36.12 51.86% 0.568 0.7646 -0.379
Erosion of Will 1107 31.36 46.25% -0.279 -0.0117 -0.56
Intensifying Exploitation 69 38.62 49.28% 0.356 0.6263 0.089
Invaders Find the Land to Their Liking 254 46.89 72.83% 0.554 0.0432 0.845
Memory Fades to Dust 2257 35.62 47.19% 0.859 1.1702 -0.204
Power Corrodes the Spirit 599 35.26 49.58% 0.528 0.8224 0.112
Promising Farmlands 1142 31.84 48.07% -0.002 0.3337 -0.043
Shattered Fragments of Power 61 30.72 42.62% 0.678 0.7866 -0.657
Slow Dissolution of Will 72 24.49 31.94% -0.146 0.2546 0.088
Strong Earth Shatters Slowly 158 51.7 81.65% 0.944 0.3306 1.265
The Border of Life and Death 24 36.46 58.33% 0.072 -0.2206 1.108
Thriving Communities 629 34.49 46.1% -0.008 0.3247 -0.219
Thriving Crops 33 47.52 78.79% 1.203 1.1161 1.478
Tipping Point 452 32.74 47.12% -0.171
Unnatural Proliferation 658 35.77 45.59% 0.057 0.2044 -0.075
Untended Land Crumbles 624 32.75 46.47% -1.226 -0.9192 -0.705

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 60 41.67% 24.0 85.0%
B 41 39.02% 25.56 90.24%
C 56 33.93% 26.07 89.29%
D 53 35.85% 24.06 84.91%
E 46 30.43% 23.93 91.3%
F 41 36.59% 24.88 92.68%
G 34 20.59% 27.15 97.06%
H 43 44.19% 24.0 88.37%
East 29282 44.83% 37.47 61.99% 0.243 1.1049 -0.012
Northeast 15624 43.18% 37.83 63.58% 0.213 0.9602 0.348
Northwest 11781 45.73% 35.69 61.55% 0.1 0.9338 -0.022
Southeast 4202 46.8% 30.61 58.97% 0.104 0.8792 0.04
Southwest 4038 48.45% 27.42 55.72% -0.349 0.9704 -0.488
West 25266 46.51% 35.94 60.31% -0.322 0.6839 0.123

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 294 0.0% 25.51 48.3% -0.664 0.1669 0.331
Not Using Events or Tokens 4306 43.76% 45.16 57.41% -0.419 0.0223 0.046
Skip Initial Invader Actions 967 16.9% 43.86 82.32% 0.304 -0.2585 0.708
Start of Game Growth 1469 19.64% 41.5 82.44% 0.415 -0.1239 -0.072
Unlimited Undo 3183 32.8% 41.11 71.47% -0.408 -0.3669 0.424
Using Tokens but Not Events 3945 33.01% 43.92 74.27% 0.476 0.4527 0.687

Terror Level

Terror Level Completed Average Score Win Rate
I 8334 16.23 8.62%
II 11030 30.54 61.04%
III 10095 34.77 83.82%
IV 5532 38.37 98.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 718
Win: Invaders destroyed (Terror III) 7949
Win: Invaders destroyed (Terror II) 5413
Win: Terror victory (Terror IV) 5157
Game abandoned (v.3.0+) 2677
Lose: Invader deck ran out 241
Lose: Adversary condition 3696
Win: Sacrifice victory 317
Lose: Scenario condition 1095
Win: Scenario condition 1805
Lose: Blight pool ran out 5586
Lose: Spirit destroyed 337

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)