Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 185 23.24% 22.83 54.05% 0.101 0.2637 -0.481
Blitz 0 928 39.13% 27.14 54.53% -0.805 -0.5589 -0.192
Dahan Insurrection 4 2055 41.73% 49.51 51.0% -0.05 -0.2992 0.046
Despicable Theft 2 219 32.42% 21.96 38.81% -0.692 0.0859 -0.464
Elemental Invocation 1 324 47.99% 21.54 34.26% -0.737 -0.0231 -0.895
Guard the Isle's Heart 0 3258 12.09% 49.63 64.58% 0.27 -0.3663 1.456
Powers Long Forgotten 1 639 46.31% 28.2 49.3% -0.904 0.0467 -0.123
Rituals of Terror 3 1250 55.17% 77.28 57.6% 0.58 0.6825 1.653
Rituals of the Destroying Flame 3 350 66.29% 32.41 44.29% -0.669 0.2036 0.137
Second Wave 0 2124 52.79% 29.8 58.85% -0.507 -0.3131 0.568
Varied Terrains 2 198 36.87% 18.05 31.82% -0.514 0.2369 0.171
Ward the Shores 2 637 48.35% 29.34 45.53% -1.681 -0.4344 -0.289

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1241 32.02 46.25% 0.175 0.3157 0.106
Aid From Lesser Spirits 1222 34.05 49.59% 1.026 0.9426 0.224
All Things Weaken 744 33.06 44.62% 0.685 0.9605 0.113
Attenuated Essence 129 30.71 50.39% 0.623 0.586 0.355
Back Against the Wall 1267 32.23 47.28% 0.613 0.651 -0.252
Blight Corrodes the Spirit 127 33.83 52.76% 0.122 0.2878 0.632
Burn Brightest Before the End 98 31.79 41.84% -0.203 -0.1973 0.153
Disintegrating Ecosystem 1189 30.53 46.93% 0.496 0.737 0.01
Downward Spiral 2608 35.6 50.96% 0.286 0.3782 -0.293
Erosion of Will 1248 31.23 46.23% 0.266 0.4875 -0.456
Intensifying Exploitation 137 35.63 54.74% 0.385 0.5881 0.306
Invaders Find the Land to Their Liking 299 44.87 69.57% 0.926 0.3334 0.973
Memory Fades to Dust 2464 35.24 46.96% 0.679 0.886 -0.066
Power Corrodes the Spirit 733 34.46 49.39% 0.759 0.9769 0.227
Promising Farmlands 1260 31.18 46.83% 0.046 0.2785 0.106
Shattered Fragments of Power 102 28.68 41.18% -0.0 0.0511 -0.397
Slow Dissolution of Will 131 29.62 43.51% 1.436 1.7599 0.365
Strong Earth Shatters Slowly 196 50.56 82.65% 1.809 1.1314 1.352
The Border of Life and Death 48 35.42 56.25% 0.483 -0.0365 1.191
Thriving Communities 749 34.05 46.46% 0.041 0.2488 -0.034
Thriving Crops 64 39.7 71.88% 0.318 0.0198 0.946
Tipping Point 452 32.74 47.12% -0.084
Unnatural Proliferation 785 35.06 45.35% -0.078 0.096 0.064
Untended Land Crumbles 736 33.1 47.15% 0.219 0.418 -0.353

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 60 41.67% 24.0 85.0%
B 41 39.02% 25.56 90.24%
C 56 33.93% 26.07 89.29%
D 53 35.85% 24.06 84.91%
E 46 30.43% 23.93 91.3%
F 41 36.59% 24.88 92.68%
G 34 20.59% 27.15 97.06%
H 43 44.19% 24.0 88.37%
East 34907 43.15% 35.6 59.12% 0.081 0.9747 -0.078
Northeast 18680 41.25% 35.98 60.87% -0.036 0.7692 0.369
Northwest 13991 43.67% 34.01 59.24% 0.346 1.2095 -0.009
Southeast 5327 44.33% 28.53 55.4% 0.278 1.157 0.01
Southwest 5136 45.71% 25.27 51.69% -0.434 0.8755 -0.471
West 30018 44.8% 34.1 57.48% -0.249 0.7642 0.167

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 450 0.0% 22.7 38.67% -0.733 -0.0392 -0.281
Not Using Events or Tokens 4925 42.72% 42.69 54.15% 0.118 0.5065 0.048
Skip Initial Invader Actions 1055 16.9% 43.75 80.57% 0.673 -0.0064 0.928
Start of Game Growth 1691 18.67% 40.46 80.19% 1.7 1.1881 -0.116
Unlimited Undo 3942 31.78% 38.19 65.7% 0.128 0.0308 0.404
Using Tokens but Not Events 4705 32.16% 41.87 70.41% 0.182 0.1668 0.626

Terror Level

Terror Level Completed Average Score Win Rate
I 11138 13.63 6.99%
II 12474 30.17 59.26%
III 11557 34.82 83.46%
IV 6513 38.64 98.53%

Results

Result Completed
Win: Invaders destroyed (Terror I) 778
Win: Invaders destroyed (Terror III) 9094
Win: Invaders destroyed (Terror II) 6009
Win: Terror victory (Terror IV) 6067
Game abandoned (v.3.0+) 5264
Lose: Invader deck ran out 286
Lose: Adversary condition 4176
Win: Sacrifice victory 377
Lose: Scenario condition 1186
Win: Scenario condition 1907
Lose: Blight pool ran out 6172
Lose: Spirit destroyed 366

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-20 04:54:44 (Pacific Time)