Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 182 23.63% 22.67 53.85% 0.086 0.1303 -0.478
Blitz 0 924 39.08% 27.22 54.65% -0.685 -0.4708 -0.19
Dahan Insurrection 4 2026 42.23% 50.01 51.48% -0.284 -0.5722 0.094
Despicable Theft 2 217 32.72% 22.16 39.17% -0.415 0.2953 -0.439
Elemental Invocation 1 321 48.44% 21.74 34.58% -0.47 0.231 -0.919
Guard the Isle's Heart 0 3195 11.98% 49.85 65.26% 0.449 -0.151 1.536
Powers Long Forgotten 1 627 47.04% 28.32 49.44% -0.614 0.2231 -0.169
Rituals of Terror 3 1240 55.38% 77.44 57.74% 0.52 0.5805 1.668
Rituals of the Destroying Flame 3 342 67.54% 32.7 44.44% -0.843 0.1436 0.164
Second Wave 0 2106 52.88% 29.84 58.93% -0.753 -0.5032 0.564
Varied Terrains 2 195 36.92% 18.32 32.31% -0.908 -0.0785 0.233
Ward the Shores 2 622 49.36% 29.84 46.3% -1.566 -0.3824 -0.265

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1234 32.07 46.43% 0.732 0.8043 0.12
Aid From Lesser Spirits 1219 34.0 49.47% 0.79 0.719 0.16
All Things Weaken 741 33.11 44.53% 0.553 0.8118 0.098
Attenuated Essence 123 30.77 50.41% 0.267 0.2314 0.239
Back Against the Wall 1265 32.22 47.19% 0.669 0.7228 -0.289
Blight Corrodes the Spirit 123 33.84 52.85% 0.222 0.3672 0.648
Burn Brightest Before the End 93 31.67 40.86% -0.659 -0.643 0.157
Disintegrating Ecosystem 1182 30.56 46.95% 0.403 0.5915 -0.03
Downward Spiral 2600 35.67 51.0% 0.619 0.6934 -0.289
Erosion of Will 1235 31.31 46.15% 0.438 0.5923 -0.494
Intensifying Exploitation 131 36.38 55.73% 0.233 0.3692 0.348
Invaders Find the Land to Their Liking 298 44.86 69.46% 0.834 0.2197 0.946
Memory Fades to Dust 2457 35.22 46.93% 0.807 1.0102 -0.063
Power Corrodes the Spirit 727 34.48 48.97% 0.437 0.6117 0.207
Promising Farmlands 1250 31.23 47.04% 0.081 0.2791 0.109
Shattered Fragments of Power 99 28.57 40.4% -0.007 -0.0042 -0.398
Slow Dissolution of Will 128 28.31 42.19% 1.304 1.6022 0.288
Strong Earth Shatters Slowly 195 50.03 82.56% 1.745 1.0483 1.296
The Border of Life and Death 44 36.82 56.82% 0.472 -0.0258 1.179
Thriving Communities 740 34.08 46.35% 0.047 0.2028 -0.054
Thriving Crops 63 39.65 71.43% 0.855 0.5432 0.893
Tipping Point 452 32.74 47.12% -0.126
Unnatural Proliferation 781 35.14 45.45% 0.013 0.1215 0.048
Untended Land Crumbles 730 33.16 47.12% 0.071 0.2532 -0.374

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 60 41.67% 24.0 85.0%
B 41 39.02% 25.56 90.24%
C 56 33.93% 26.07 89.29%
D 53 35.85% 24.06 84.91%
E 46 30.43% 23.93 91.3%
F 41 36.59% 24.88 92.68%
G 34 20.59% 27.15 97.06%
H 43 44.19% 24.0 88.37%
East 34542 43.33% 35.71 59.33% 0.16 0.9693 -0.058
Northeast 18438 41.44% 36.13 61.17% -0.048 0.7499 0.385
Northwest 13837 43.86% 34.15 59.46% 0.368 1.1019 -0.007
Southeast 5270 44.52% 28.61 55.54% 0.278 1.1719 -0.022
Southwest 5080 45.68% 25.34 51.81% -0.536 0.7223 -0.457
West 29742 44.94% 34.2 57.65% -0.238 0.7598 0.148

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 445 0.0% 22.77 38.43% -0.609 0.0585 -0.319
Not Using Events or Tokens 4893 42.81% 42.72 54.2% -0.374 0.0472 -0.031
Skip Initial Invader Actions 1051 16.96% 43.74 80.59% 0.285 -0.4846 0.921
Start of Game Growth 1682 18.77% 40.45 80.14% 1.66 1.2217 -0.144
Unlimited Undo 3903 31.97% 38.32 65.95% -0.303 -0.3689 0.436
Using Tokens but Not Events 4660 32.24% 42.05 70.69% 0.326 0.2832 0.614

Terror Level

Terror Level Completed Average Score Win Rate
I 10908 13.76 7.1%
II 12400 30.19 59.24%
III 11466 34.82 83.46%
IV 6468 38.63 98.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 774
Win: Invaders destroyed (Terror III) 9022
Win: Invaders destroyed (Terror II) 5967
Win: Terror victory (Terror IV) 6024
Game abandoned (v.3.0+) 5065
Lose: Invader deck ran out 285
Lose: Adversary condition 4149
Win: Sacrifice victory 375
Lose: Scenario condition 1166
Win: Scenario condition 1900
Lose: Blight pool ran out 6150
Lose: Spirit destroyed 365

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)