Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 129 22.48% 23.64 57.36% -0.612 -0.6617 -0.499
Blitz 0 816 41.16% 28.89 58.09% -0.585 -0.3243 -0.193
Dahan Insurrection 4 1886 42.77% 50.92 52.49% 0.071 -0.0853 -0.013
Despicable Theft 2 168 36.31% 25.52 44.05% -0.547 0.2576 -0.437
Elemental Invocation 1 265 53.79% 22.34 34.34% -0.492 0.3912 -1.325
Guard the Isle's Heart 0 2920 12.04% 51.18 67.05% 0.598 0.037 1.497
Powers Long Forgotten 1 547 49.54% 30.17 52.65% -0.454 0.4382 -0.595
Rituals of Terror 3 1064 56.74% 78.97 59.77% 1.762 1.6414 1.556
Rituals of the Destroying Flame 3 307 71.66% 34.29 46.25% -0.279 0.5826 0.107
Second Wave 0 1810 53.82% 31.09 62.71% -0.823 -0.7399 0.51
Varied Terrains 2 142 37.32% 17.04 32.39% -0.599 0.1818 -0.293
Ward the Shores 2 562 50.36% 30.97 47.86% -0.055 1.0058 -0.32

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1160 32.09 45.78% 0.813 0.9579 0.026
Aid From Lesser Spirits 1150 34.03 49.3% 0.494 0.3909 0.049
All Things Weaken 657 33.49 44.9% 0.079 0.3836 0.022
Attenuated Essence 68 33.04 54.41% 0.465 0.4872 0.685
Back Against the Wall 1198 32.24 46.66% 0.645 0.6927 -0.4
Blight Corrodes the Spirit 77 33.7 54.55% 0.418 0.624 0.757
Burn Brightest Before the End 60 33.62 45.0% -0.029 0.1471 -0.067
Disintegrating Ecosystem 1109 30.71 46.8% -0.552 -0.1332 -0.154
Downward Spiral 2455 35.91 51.61% 0.165 0.2324 -0.372
Erosion of Will 1144 31.37 46.24% 0.314 0.6063 -0.511
Intensifying Exploitation 76 38.04 52.63% 1.104 1.3989 0.152
Invaders Find the Land to Their Liking 263 46.31 71.86% 0.087 -0.3892 0.824
Memory Fades to Dust 2320 35.48 47.2% 0.452 0.6737 -0.164
Power Corrodes the Spirit 628 35.03 49.36% 0.228 0.4041 0.107
Promising Farmlands 1170 31.6 47.78% -0.024 0.279 -0.008
Shattered Fragments of Power 70 29.81 42.86% 0.054 0.2425 -0.609
Slow Dissolution of Will 83 24.4 34.94% 0.23 0.5995 0.116
Strong Earth Shatters Slowly 167 51.65 82.04% 1.412 0.6578 1.255
The Border of Life and Death 28 32.46 50.0% -1.108 -1.6701 0.826
Thriving Communities 661 34.42 46.29% 0.469 0.7759 -0.109
Thriving Crops 41 44.37 78.05% 0.774 0.8026 1.495
Tipping Point 452 32.74 47.12% -0.16
Unnatural Proliferation 690 35.4 45.65% 0.38 0.5327 -0.125
Untended Land Crumbles 653 32.66 47.01% 0.463 0.8198 -0.616

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 60 41.67% 24.0 85.0%
B 41 39.02% 25.56 90.24%
C 56 33.93% 26.07 89.29%
D 53 35.85% 24.06 84.91%
E 46 30.43% 23.93 91.3%
F 41 36.59% 24.88 92.68%
G 34 20.59% 27.15 97.06%
H 43 44.19% 24.0 88.37%
East 30602 44.55% 36.96 61.3% -0.036 0.8419 -0.036
Northeast 16332 42.79% 37.37 62.99% 0.081 0.9537 0.374
Northwest 12258 45.29% 35.28 61.01% 0.223 1.1077 -0.034
Southeast 4484 46.3% 29.95 58.01% 0.105 0.9971 0.016
Southwest 4295 47.83% 26.79 54.76% -0.194 1.0707 -0.453
West 26330 46.22% 35.45 59.61% -0.193 0.8762 0.12

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 319 0.0% 24.81 44.83% -1.668 -0.9325 -0.386
Not Using Events or Tokens 4457 43.38% 44.49 56.65% -0.754 -0.3267 0.03
Skip Initial Invader Actions 985 16.79% 44.04 81.83% -0.251 -0.8607 0.594
Start of Game Growth 1511 19.5% 41.57 82.0% 1.262 0.6548 -0.045
Unlimited Undo 3417 33.87% 40.31 69.18% -0.513 -0.5098 0.356
Using Tokens but Not Events 4134 32.59% 43.39 73.63% 0.821 0.8316 0.696

Terror Level

Terror Level Completed Average Score Win Rate
I 8960 15.56 8.19%
II 11364 30.46 60.52%
III 10447 34.8 83.76%
IV 5783 38.44 98.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 734
Win: Invaders destroyed (Terror III) 8226
Win: Invaders destroyed (Terror II) 5543
Win: Terror victory (Terror IV) 5398
Game abandoned (v.3.0+) 3276
Lose: Invader deck ran out 253
Lose: Adversary condition 3790
Win: Sacrifice victory 328
Lose: Scenario condition 1106
Win: Scenario condition 1828
Lose: Blight pool ran out 5725
Lose: Spirit destroyed 347

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-10 06:17:01 (Pacific Time)