Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 83 22.89% 27.3 66.27% 0.505 0.3656 -0.434
Blitz 0 726 42.7% 30.51 61.02% -0.241 -0.1302 -0.252
Dahan Insurrection 4 1820 43.44% 51.62 52.97% -0.173 -0.4085 -0.026
Despicable Theft 2 120 39.17% 31.23 54.17% -0.346 0.2968 -0.165
Elemental Invocation 1 202 58.21% 25.71 38.12% -0.679 0.1229 -1.246
Guard the Isle's Heart 0 2690 11.92% 52.18 68.33% 0.574 -0.1994 1.514
Powers Long Forgotten 1 489 52.66% 32.21 55.83% -0.578 0.1952 -0.549
Rituals of Terror 3 935 58.37% 79.11 60.21% 0.435 0.451 1.488
Rituals of the Destroying Flame 3 271 74.17% 36.4 49.45% -1.275 -0.2184 0.013
Second Wave 0 1628 53.01% 31.86 65.72% 0.233 0.3138 0.321
Varied Terrains 2 92 44.57% 17.84 31.52% -0.828 -0.1362 -0.123
Ward the Shores 2 500 53.8% 32.83 49.8% 0.654 1.5168 -0.283

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1082 32.62 46.03% 0.686 0.8456 0.005
Aid From Lesser Spirits 1080 34.05 49.07% -0.131 -0.2168 -0.155
All Things Weaken 570 34.15 45.09% 0.035 0.377 -0.143
Attenuated Essence 35 34.91 51.43% 0.756 0.83 0.76
Back Against the Wall 1132 32.35 46.47% 1.053 1.128 -0.528
Blight Corrodes the Spirit 44 30.7 50.0% 1.162 1.3527 0.566
Burn Brightest Before the End 31 37.23 45.16% 0.396 0.5193 0.444
Disintegrating Ecosystem 1028 31.02 47.86% 0.388 0.7607 -0.267
Downward Spiral 2313 36.41 52.01% -0.015 0.122 -0.464
Erosion of Will 1043 31.63 46.21% 0.429 0.7232 -0.689
Intensifying Exploitation 41 36.76 41.46% 0.364 0.6028 -0.33
Invaders Find the Land to Their Liking 233 46.48 73.39% 0.819 0.2869 0.685
Memory Fades to Dust 2167 35.76 46.79% -0.033 0.2479 -0.333
Power Corrodes the Spirit 546 35.47 48.72% -0.028 0.1253 0.063
Promising Farmlands 1101 32.04 48.59% 0.362 0.7083 -0.061
Shattered Fragments of Power 39 28.97 41.03% 0.25 0.445 -0.99
Slow Dissolution of Will 45 24.47 24.44% -0.116 0.3347 0.379
Strong Earth Shatters Slowly 146 51.26 81.51% 0.799 0.0585 1.073
The Border of Life and Death 12 37.5 58.33% 0.798 0.3651 0.835
Thriving Communities 586 34.89 46.42% 0.666 0.9643 -0.236
Thriving Crops 18 36.17 77.78% 1.155 1.0527 1.102
Tipping Point 452 32.74 47.12% -0.225
Unnatural Proliferation 616 36.23 45.94% 0.24 0.3853 -0.171
Untended Land Crumbles 582 33.93 48.11% 0.713 1.0125 -0.704

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 60 41.67% 24.0 85.0%
B 41 39.02% 25.56 90.24%
C 56 33.93% 26.07 89.29%
D 53 35.85% 24.06 84.91%
E 46 30.43% 23.93 91.3%
F 41 36.59% 24.88 92.68%
G 34 20.59% 27.15 97.06%
H 43 44.19% 24.0 88.37%
East 27444 45.19% 38.16 63.07% 0.098 0.8672 -0.075
Northeast 14659 43.7% 38.44 64.43% 0.132 0.9196 0.362
Northwest 11072 46.23% 36.36 62.38% 0.074 1.0578 -0.061
Southeast 3780 47.75% 31.6 61.19% -0.062 0.8124 0.018
Southwest 3628 49.99% 28.59 58.35% -0.179 1.0286 -0.421
West 23696 46.92% 36.72 61.49% -0.077 0.8573 0.167

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 280 0.0% 26.21 49.64% -1.131 -0.5015 0.301
Not Using Events or Tokens 4133 44.3% 45.94 58.12% 0.102 0.6084 0.039
Skip Initial Invader Actions 935 17.12% 44.25 82.89% 0.284 -0.3506 0.429
Start of Game Growth 1413 20.0% 41.93 83.3% 0.101 -0.2881 -0.216
Unlimited Undo 3026 32.63% 41.76 73.13% 0.125 0.169 0.425
Using Tokens but Not Events 3656 32.37% 44.69 75.88% 0.485 0.4579 0.675

Terror Level

Terror Level Completed Average Score Win Rate
I 7428 17.67 9.38%
II 10562 30.7 61.8%
III 9611 34.75 83.99%
IV 5183 38.22 98.4%

Results

Result Completed
Win: Invaders destroyed (Terror I) 697
Win: Invaders destroyed (Terror III) 7569
Win: Invaders destroyed (Terror II) 5220
Win: Terror victory (Terror IV) 4844
Game abandoned (v.3.0+) 1865
Lose: Invader deck ran out 231
Lose: Adversary condition 3540
Win: Sacrifice victory 284
Lose: Scenario condition 1068
Win: Scenario condition 1782
Lose: Blight pool ran out 5359
Lose: Spirit destroyed 325

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)