Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 168 23.81% 22.58 54.17% 0.174 -0.2526 -0.496
Blitz 0 901 39.31% 27.6 55.38% -0.736 -0.3996 -0.198
Dahan Insurrection 4 1987 42.2% 50.14 51.79% -0.284 -0.7338 0.079
Despicable Theft 2 205 34.15% 22.6 39.51% -0.898 -0.2718 -0.445
Elemental Invocation 1 307 49.67% 22.12 34.85% -0.323 0.4187 -0.916
Guard the Isle's Heart 0 3142 12.09% 49.96 65.56% 0.499 -0.1426 1.549
Powers Long Forgotten 1 613 47.3% 28.8 50.24% 0.124 0.7571 -0.15
Rituals of Terror 3 1208 55.68% 77.71 58.11% 0.894 0.8145 1.66
Rituals of the Destroying Flame 3 334 68.26% 32.95 45.21% -0.418 0.3254 0.128
Second Wave 0 2050 52.96% 30.14 59.66% -0.728 -0.6309 0.55
Varied Terrains 2 189 37.04% 18.08 31.75% -1.4 -0.626 0.137
Ward the Shores 2 608 49.51% 30.25 46.88% -0.801 0.172 -0.258

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1215 32.1 46.42% 0.799 0.8534 0.079
Aid From Lesser Spirits 1201 33.96 49.29% 0.133 -0.0313 0.124
All Things Weaken 726 33.06 44.63% 0.593 0.7692 0.082
Attenuated Essence 111 30.68 48.65% -1.017 -1.0178 0.065
Back Against the Wall 1248 32.26 47.12% 1.17 1.1295 -0.307
Blight Corrodes the Spirit 114 34.96 54.39% 0.52 0.7015 0.465
Burn Brightest Before the End 85 32.52 43.53% -0.047 -0.0469 0.238
Disintegrating Ecosystem 1162 30.6 46.9% -0.066 0.2216 -0.056
Downward Spiral 2570 35.76 51.01% 0.473 0.5365 -0.288
Erosion of Will 1209 31.36 46.15% 0.931 1.1005 -0.525
Intensifying Exploitation 119 36.39 55.46% 0.378 0.4818 0.284
Invaders Find the Land to Their Liking 288 45.26 69.44% 0.131 -0.3642 0.929
Memory Fades to Dust 2420 35.23 46.78% 0.264 0.4702 -0.067
Power Corrodes the Spirit 714 34.67 49.02% 0.918 1.0309 0.181
Promising Farmlands 1236 31.29 47.01% -0.841 -0.5689 0.09
Shattered Fragments of Power 94 28.6 40.43% -0.458 -0.3844 -0.346
Slow Dissolution of Will 120 28.13 40.83% 1.211 1.626 0.258
Strong Earth Shatters Slowly 190 50.35 82.63% 1.707 1.0593 1.278
The Border of Life and Death 39 37.67 53.85% 0.468 0.0568 1.176
Thriving Communities 725 34.1 46.62% 0.173 0.3994 -0.075
Thriving Crops 59 41.02 72.88% 0.656 0.4295 0.885
Tipping Point 452 32.74 47.12% -0.137
Unnatural Proliferation 762 35.23 45.41% -0.127 -0.0887 0.041
Untended Land Crumbles 711 32.82 47.26% 0.108 0.3255 -0.438

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 60 41.67% 24.0 85.0%
B 41 39.02% 25.56 90.24%
C 56 33.93% 26.07 89.29%
D 53 35.85% 24.06 84.91%
E 46 30.43% 23.93 91.3%
F 41 36.59% 24.88 92.68%
G 34 20.59% 27.15 97.06%
H 43 44.19% 24.0 88.37%
East 33752 43.52% 35.93 59.66% 0.131 0.9288 -0.057
Northeast 17989 41.61% 36.34 61.46% -0.026 0.6918 0.387
Northwest 13540 44.04% 34.27 59.69% 0.235 1.0777 -0.017
Southeast 5105 44.64% 28.92 56.02% 0.105 0.9286 -0.036
Southwest 4911 45.89% 25.68 52.47% -0.373 1.0004 -0.446
West 29100 45.14% 34.39 57.99% -0.085 0.7732 0.157

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 433 0.0% 22.83 38.8% -0.474 0.2124 -0.289
Not Using Events or Tokens 4818 42.78% 42.82 54.25% -1.178 -0.696 -0.054
Skip Initial Invader Actions 1032 16.94% 43.52 80.52% -0.974 -1.7236 0.854
Start of Game Growth 1659 18.84% 40.41 80.23% 1.818 1.4058 -0.133
Unlimited Undo 3822 32.1% 38.54 66.3% -0.809 -0.8638 0.4
Using Tokens but Not Events 4581 32.39% 42.24 71.14% 0.669 0.5465 0.615

Terror Level

Terror Level Completed Average Score Win Rate
I 10526 14.12 7.3%
II 12170 30.27 59.44%
III 11240 34.84 83.51%
IV 6351 38.63 98.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 768
Win: Invaders destroyed (Terror III) 8845
Win: Invaders destroyed (Terror II) 5866
Win: Terror victory (Terror IV) 5920
Game abandoned (v.3.0+) 4700
Lose: Invader deck ran out 280
Lose: Adversary condition 4088
Win: Sacrifice victory 366
Lose: Scenario condition 1148
Win: Scenario condition 1883
Lose: Blight pool ran out 6060
Lose: Spirit destroyed 363

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-28 02:06:15 (Pacific Time)