Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 126 22.22% 23.88 57.94% -0.452 -0.4371 -0.513
Blitz 0 809 41.15% 28.98 58.22% -0.744 -0.4556 -0.193
Dahan Insurrection 4 1878 42.79% 51.0 52.66% 0.278 0.101 -0.001
Despicable Theft 2 164 36.59% 25.82 44.51% -0.94 -0.0791 -0.406
Elemental Invocation 1 259 54.26% 22.59 34.75% -0.392 0.5412 -1.331
Guard the Isle's Heart 0 2897 12.0% 51.26 67.07% 0.328 -0.3188 1.518
Powers Long Forgotten 1 543 49.82% 30.3 52.85% -0.586 0.3597 -0.594
Rituals of Terror 3 1056 57.08% 78.71 59.47% 0.871 0.9469 1.548
Rituals of the Destroying Flame 3 305 71.8% 34.39 46.23% -1.135 -0.0199 0.102
Second Wave 0 1790 53.86% 31.24 63.3% -0.707 -0.6763 0.568
Varied Terrains 2 134 38.06% 17.4 32.84% -0.364 0.4111 -0.267
Ward the Shores 2 550 51.27% 31.33 48.18% 0.097 1.1419 -0.307

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1153 32.08 45.71% 0.644 0.819 0.025
Aid From Lesser Spirits 1136 34.04 49.21% 0.523 0.4694 0.054
All Things Weaken 651 33.64 45.16% 0.401 0.6944 0.027
Attenuated Essence 62 33.44 53.23% 0.173 0.257 0.774
Back Against the Wall 1190 32.31 46.72% 0.947 0.9942 -0.366
Blight Corrodes the Spirit 71 34.23 54.93% 0.761 0.9645 0.761
Burn Brightest Before the End 58 34.12 44.83% -0.055 0.1331 -0.066
Disintegrating Ecosystem 1099 30.77 46.95% -0.36 0.049 -0.173
Downward Spiral 2437 35.93 51.66% -0.076 0.0517 -0.367
Erosion of Will 1133 31.46 46.34% 0.355 0.6376 -0.501
Intensifying Exploitation 72 38.56 51.39% 0.714 0.9618 0.159
Invaders Find the Land to Their Liking 261 46.67 72.41% 0.397 -0.1182 0.831
Memory Fades to Dust 2304 35.45 47.14% 0.425 0.662 -0.191
Power Corrodes the Spirit 620 35.02 49.35% 0.101 0.3192 0.093
Promising Farmlands 1164 31.62 47.68% -0.39 -0.0949 0.002
Shattered Fragments of Power 67 30.16 44.78% 0.625 0.8268 -0.587
Slow Dissolution of Will 78 24.88 34.62% 0.21 0.594 0.11
Strong Earth Shatters Slowly 164 52.07 82.32% 1.517 0.9361 1.307
The Border of Life and Death 28 32.46 50.0% -1.489 -2.0065 0.826
Thriving Communities 657 34.37 46.27% 0.295 0.6337 -0.099
Thriving Crops 37 46.27 81.08% 1.182 1.14 1.5
Tipping Point 452 32.74 47.12% -0.162
Unnatural Proliferation 681 35.49 45.81% 0.578 0.7183 -0.079
Untended Land Crumbles 649 32.7 46.84% -0.085 0.3634 -0.605

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 60 41.67% 24.0 85.0%
B 41 39.02% 25.56 90.24%
C 56 33.93% 26.07 89.29%
D 53 35.85% 24.06 84.91%
E 46 30.43% 23.93 91.3%
F 41 36.59% 24.88 92.68%
G 34 20.59% 27.15 97.06%
H 43 44.19% 24.0 88.37%
East 30245 44.63% 37.07 61.47% 0.016 0.8616 -0.042
Northeast 16153 42.92% 37.47 63.18% 0.165 0.9361 0.368
Northwest 12136 45.37% 35.38 61.16% 0.262 1.0697 -0.031
Southeast 4396 46.48% 30.07 58.1% 0.013 0.882 0.025
Southwest 4224 48.02% 26.89 54.83% -0.285 0.9966 -0.461
West 26047 46.27% 35.56 59.77% -0.185 0.8109 0.13

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 316 0.0% 24.94 45.25% -1.652 -0.8563 -0.347
Not Using Events or Tokens 4421 43.28% 44.56 56.68% -0.673 -0.2855 0.024
Skip Initial Invader Actions 979 16.9% 43.96 81.92% 0.201 -0.4135 0.595
Start of Game Growth 1498 19.68% 41.46 81.98% 1.187 0.6059 -0.114
Unlimited Undo 3350 33.73% 40.41 69.58% -0.712 -0.6678 0.375
Using Tokens but Not Events 4088 32.76% 43.46 73.7% 0.859 0.8007 0.689

Terror Level

Terror Level Completed Average Score Win Rate
I 8793 15.74 8.29%
II 11280 30.48 60.61%
III 10345 34.79 83.75%
IV 5723 38.41 98.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 729
Win: Invaders destroyed (Terror III) 8147
Win: Invaders destroyed (Terror II) 5503
Win: Terror victory (Terror IV) 5343
Game abandoned (v.3.0+) 3121
Lose: Invader deck ran out 253
Lose: Adversary condition 3760
Win: Sacrifice victory 322
Lose: Scenario condition 1104
Win: Scenario condition 1823
Lose: Blight pool ran out 5692
Lose: Spirit destroyed 344

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)