Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 173 24.28% 22.47 53.76% 0.127 -0.1292 -0.491
Blitz 0 910 39.14% 27.38 54.95% -0.997 -0.6905 -0.2
Dahan Insurrection 4 2006 42.25% 50.08 51.6% -0.373 -0.8086 0.089
Despicable Theft 2 207 34.3% 22.77 40.1% -0.169 0.5247 -0.434
Elemental Invocation 1 310 49.51% 22.04 34.84% -0.184 0.4855 -0.909
Guard the Isle's Heart 0 3165 12.06% 49.98 65.53% 0.699 0.0856 1.549
Powers Long Forgotten 1 615 47.31% 28.73 50.08% 0.258 0.9617 -0.143
Rituals of Terror 3 1225 55.56% 77.62 57.96% 0.94 0.9283 1.659
Rituals of the Destroying Flame 3 335 68.06% 32.85 45.07% -0.296 0.5724 0.125
Second Wave 0 2076 52.97% 29.97 59.25% -0.905 -0.7519 0.549
Varied Terrains 2 190 37.37% 17.99 31.58% -1.244 -0.4077 0.109
Ward the Shores 2 615 49.59% 30.14 46.83% -1.146 -0.1026 -0.261

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1222 32.15 46.48% 0.955 0.9762 0.102
Aid From Lesser Spirits 1205 33.98 49.29% 0.162 0.0311 0.143
All Things Weaken 730 33.23 44.66% 0.764 0.9134 0.107
Attenuated Essence 118 31.13 50.85% -0.045 -0.0835 0.251
Back Against the Wall 1257 32.21 47.1% 0.823 0.8035 -0.301
Blight Corrodes the Spirit 115 34.78 53.91% 0.456 0.5966 0.478
Burn Brightest Before the End 89 32.09 41.57% -0.514 -0.5065 0.241
Disintegrating Ecosystem 1172 30.62 46.93% 0.138 0.3384 -0.044
Downward Spiral 2585 35.68 50.95% 0.301 0.3539 -0.292
Erosion of Will 1221 31.34 46.19% 0.809 0.968 -0.531
Intensifying Exploitation 128 37.23 57.03% 0.518 0.649 0.373
Invaders Find the Land to Their Liking 292 45.09 69.52% 0.212 -0.3372 0.939
Memory Fades to Dust 2436 35.19 46.8% 0.61 0.811 -0.07
Power Corrodes the Spirit 719 34.56 48.82% 0.548 0.6312 0.195
Promising Farmlands 1244 31.27 47.03% -0.213 0.0052 0.095
Shattered Fragments of Power 96 28.64 40.63% 0.004 0.0546 -0.321
Slow Dissolution of Will 123 28.27 41.46% 1.408 1.7476 0.273
Strong Earth Shatters Slowly 193 50.23 82.9% 2.066 1.3758 1.289
The Border of Life and Death 42 37.12 54.76% 0.455 0.0311 1.185
Thriving Communities 730 34.18 46.58% 0.257 0.4273 -0.059
Thriving Crops 61 40.54 72.13% 0.588 0.2723 0.893
Tipping Point 452 32.74 47.12% -0.14
Unnatural Proliferation 769 35.05 45.12% -0.289 -0.2395 0.053
Untended Land Crumbles 717 32.89 47.14% -0.141 0.0595 -0.399

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 60 41.67% 24.0 85.0%
B 41 39.02% 25.56 90.24%
C 56 33.93% 26.07 89.29%
D 53 35.85% 24.06 84.91%
E 46 30.43% 23.93 91.3%
F 41 36.59% 24.88 92.68%
G 34 20.59% 27.15 97.06%
H 43 44.19% 24.0 88.37%
East 34053 43.48% 35.84 59.51% 0.072 0.8549 -0.061
Northeast 18149 41.56% 36.27 61.34% -0.012 0.8118 0.393
Northwest 13657 44.01% 34.23 59.6% 0.277 1.0295 -0.015
Southeast 5179 44.69% 28.77 55.76% 0.136 1.0127 -0.035
Southwest 4994 45.81% 25.5 52.16% -0.357 0.9631 -0.444
West 29367 45.08% 34.31 57.84% -0.132 0.8065 0.15

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 443 0.0% 22.75 38.37% -0.714 -0.0762 -0.281
Not Using Events or Tokens 4859 42.78% 42.76 54.17% -0.643 -0.1804 -0.062
Skip Initial Invader Actions 1037 17.08% 43.4 80.42% -0.784 -1.5566 0.861
Start of Game Growth 1668 18.92% 40.28 80.1% 1.764 1.3246 -0.123
Unlimited Undo 3857 32.04% 38.36 66.04% -0.792 -0.8267 0.401
Using Tokens but Not Events 4614 32.32% 42.07 70.89% 0.707 0.6208 0.605

Terror Level

Terror Level Completed Average Score Win Rate
I 10665 13.99 7.24%
II 12259 30.24 59.3%
III 11329 34.83 83.45%
IV 6399 38.62 98.55%

Results

Result Completed
Win: Invaders destroyed (Terror I) 772
Win: Invaders destroyed (Terror III) 8909
Win: Invaders destroyed (Terror II) 5897
Win: Terror victory (Terror IV) 5961
Game abandoned (v.3.0+) 4825
Lose: Invader deck ran out 284
Lose: Adversary condition 4116
Win: Sacrifice victory 371
Lose: Scenario condition 1157
Win: Scenario condition 1892
Lose: Blight pool ran out 6104
Lose: Spirit destroyed 364

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-03 11:51:59 (Pacific Time)