Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 133 23.31% 23.7 57.89% -0.222 -0.442 -0.488
Blitz 0 827 41.22% 28.79 57.8% -0.527 -0.2402 -0.207
Dahan Insurrection 4 1894 42.64% 50.82 52.48% -0.116 -0.2309 -0.022
Despicable Theft 2 173 35.26% 25.07 43.35% -0.657 0.0814 -0.431
Elemental Invocation 1 269 52.99% 22.36 34.57% -0.391 0.3649 -1.326
Guard the Isle's Heart 0 2946 12.14% 51.01 66.84% 0.428 -0.1537 1.506
Powers Long Forgotten 1 551 49.36% 30.06 52.45% -0.782 0.072 -0.443
Rituals of Terror 3 1073 56.64% 78.84 59.65% 1.641 1.4704 1.55
Rituals of the Destroying Flame 3 312 70.83% 34.06 46.15% -0.52 0.3912 0.103
Second Wave 0 1830 53.77% 30.95 62.19% -1.056 -0.9765 0.506
Varied Terrains 2 143 37.06% 16.92 32.17% -0.806 0.0734 -0.326
Ward the Shores 2 567 50.09% 31.07 48.15% -0.007 0.9746 -0.324

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1163 32.09 45.74% 0.908 1.0121 0.037
Aid From Lesser Spirits 1152 34.01 49.31% 0.345 0.2005 0.057
All Things Weaken 661 33.37 44.63% -0.439 -0.0727 0.036
Attenuated Essence 74 33.0 56.76% 1.093 1.0912 0.688
Back Against the Wall 1203 32.19 46.55% 0.173 0.2382 -0.394
Blight Corrodes the Spirit 81 33.86 54.32% 0.285 0.5198 0.803
Burn Brightest Before the End 61 33.59 45.9% -0.074 0.0863 -0.076
Disintegrating Ecosystem 1116 30.81 46.95% -0.099 0.2767 -0.111
Downward Spiral 2464 35.89 51.58% 0.183 0.2552 -0.352
Erosion of Will 1149 31.31 46.13% 0.349 0.6059 -0.508
Intensifying Exploitation 77 37.68 51.95% 0.866 1.1402 0.165
Invaders Find the Land to Their Liking 265 46.32 71.7% -0.244 -0.731 0.866
Memory Fades to Dust 2327 35.55 47.31% 0.82 1.0029 -0.139
Power Corrodes the Spirit 633 35.03 49.45% -0.016 0.1968 0.122
Promising Farmlands 1175 31.51 47.57% -0.177 0.1457 0.001
Shattered Fragments of Power 71 29.99 42.25% -0.557 -0.3863 -0.708
Slow Dissolution of Will 84 24.3 34.52% -0.269 0.1151 0.145
Strong Earth Shatters Slowly 169 51.72 82.25% 1.556 0.8798 1.268
The Border of Life and Death 28 32.46 50.0% -0.609 -1.1248 0.823
Thriving Communities 669 34.33 46.19% 0.208 0.5316 -0.099
Thriving Crops 44 42.3 75.0% 0.536 0.5376 1.177
Tipping Point 452 32.74 47.12% -0.151
Unnatural Proliferation 695 35.4 45.47% 0.195 0.3814 -0.129
Untended Land Crumbles 659 32.63 47.04% 0.416 0.755 -0.602

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 60 41.67% 24.0 85.0%
B 41 39.02% 25.56 90.24%
C 56 33.93% 26.07 89.29%
D 53 35.85% 24.06 84.91%
E 46 30.43% 23.93 91.3%
F 41 36.59% 24.88 92.68%
G 34 20.59% 27.15 97.06%
H 43 44.19% 24.0 88.37%
East 30853 44.43% 36.88 61.19% 0.057 0.8493 -0.042
Northeast 16453 42.65% 37.28 62.88% 0.033 0.9135 0.378
Northwest 12364 45.11% 35.19 60.85% 0.082 0.9534 -0.041
Southeast 4538 46.12% 29.89 57.93% 0.12 0.9794 0.004
Southwest 4358 47.57% 26.75 54.68% -0.147 1.0626 -0.432
West 26575 46.07% 35.36 59.48% -0.161 0.8995 0.12

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 320 0.0% 24.73 44.69% -0.729 -0.013 -0.373
Not Using Events or Tokens 4470 43.28% 44.41 56.58% -0.824 -0.3504 0.031
Skip Initial Invader Actions 990 16.7% 44.06 81.82% 0.262 -0.3052 0.603
Start of Game Growth 1524 19.32% 41.5 81.82% 0.953 0.289 -0.037
Unlimited Undo 3443 33.69% 40.2 69.01% -0.387 -0.3637 0.348
Using Tokens but Not Events 4181 32.51% 43.26 73.4% 0.652 0.6998 0.683

Terror Level

Terror Level Completed Average Score Win Rate
I 9087 15.45 8.11%
II 11442 30.45 60.44%
III 10516 34.8 83.77%
IV 5829 38.47 98.51%

Results

Result Completed
Win: Invaders destroyed (Terror I) 737
Win: Invaders destroyed (Terror III) 8283
Win: Invaders destroyed (Terror II) 5576
Win: Terror victory (Terror IV) 5441
Game abandoned (v.3.0+) 3389
Lose: Invader deck ran out 253
Lose: Adversary condition 3815
Win: Sacrifice victory 331
Lose: Scenario condition 1113
Win: Scenario condition 1836
Lose: Blight pool ran out 5753
Lose: Spirit destroyed 347

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)