Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 91 24.18% 26.15 63.74% 0.144 0.0003 -0.414
Blitz 0 732 42.62% 30.44 60.93% -0.298 -0.1289 -0.235
Dahan Insurrection 4 1829 43.5% 51.55 52.98% 0.237 0.0308 -0.016
Despicable Theft 2 129 37.98% 29.9 51.94% -0.618 -0.1044 -0.216
Elemental Invocation 1 211 57.62% 25.11 37.44% -1.053 -0.2972 -1.245
Guard the Isle's Heart 0 2738 11.96% 51.99 68.04% 0.525 -0.2638 1.56
Powers Long Forgotten 1 497 51.81% 31.85 55.33% -0.786 0.0858 -0.559
Rituals of Terror 3 961 57.83% 78.91 59.83% 0.103 0.1029 1.497
Rituals of the Destroying Flame 3 273 73.99% 36.22 49.08% -1.058 0.046 0.01
Second Wave 0 1651 53.18% 31.78 65.41% 0.218 0.3886 0.329
Varied Terrains 2 100 44.0% 17.95 33.0% -0.461 0.3028 -0.148
Ward the Shores 2 504 53.37% 32.66 49.6% -0.294 0.5875 -0.276

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1097 32.55 46.03% 0.312 0.4543 0.036
Aid From Lesser Spirits 1087 34.08 49.31% 0.463 0.3492 -0.122
All Things Weaken 584 34.02 45.55% 0.471 0.7688 -0.082
Attenuated Essence 41 35.32 51.22% 0.888 0.9506 1.137
Back Against the Wall 1140 32.42 46.67% 0.976 0.9975 -0.455
Blight Corrodes the Spirit 45 30.36 48.89% 0.699 0.8465 0.576
Burn Brightest Before the End 34 36.35 44.12% 0.163 0.3055 0.386
Disintegrating Ecosystem 1038 30.98 47.78% 0.379 0.7342 -0.203
Downward Spiral 2338 36.43 51.97% -0.051 0.0732 -0.411
Erosion of Will 1061 31.7 46.65% 0.752 0.978 -0.621
Intensifying Exploitation 50 38.72 48.0% 0.366 0.5689 0.009
Invaders Find the Land to Their Liking 236 46.44 73.31% 1.191 0.5929 0.727
Memory Fades to Dust 2187 35.67 46.96% 0.164 0.4132 -0.286
Power Corrodes the Spirit 556 35.41 49.28% 0.471 0.627 0.082
Promising Farmlands 1117 31.93 48.34% 0.091 0.4068 -0.042
Shattered Fragments of Power 44 29.73 40.91% -0.076 0.0519 -1.153
Slow Dissolution of Will 50 23.88 24.0% -0.385 0.0268 0.288
Strong Earth Shatters Slowly 151 50.86 81.46% 1.024 0.2732 1.145
The Border of Life and Death 17 34.18 64.71% 1.1 0.652 0.851
Thriving Communities 600 34.88 46.17% 0.484 0.7512 -0.209
Thriving Crops 23 35.13 73.91% 0.829 0.693 1.11
Tipping Point 452 32.74 47.12% -0.189
Unnatural Proliferation 624 36.01 45.51% 0.041 0.1885 -0.121
Untended Land Crumbles 591 33.88 48.05% 0.686 0.9336 -0.698

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 60 41.67% 24.0 85.0%
B 41 39.02% 25.56 90.24%
C 56 33.93% 26.07 89.29%
D 53 35.85% 24.06 84.91%
E 46 30.43% 23.93 91.3%
F 41 36.59% 24.88 92.68%
G 34 20.59% 27.15 97.06%
H 43 44.19% 24.0 88.37%
East 27941 45.09% 37.97 62.78% 0.122 0.9912 -0.068
Northeast 14914 43.56% 38.26 64.18% 0.076 0.9236 0.343
Northwest 11267 46.1% 36.18 62.2% 0.019 0.9973 -0.048
Southeast 3891 47.59% 31.33 60.6% -0.099 0.7966 0.036
Southwest 3718 49.58% 28.35 57.83% -0.149 1.2003 -0.429
West 24112 46.8% 36.53 61.23% 0.016 1.0351 0.155

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 286 0.0% 26.0 49.3% -0.717 -0.1226 0.328
Not Using Events or Tokens 4180 43.96% 45.82 58.04% 0.411 0.9372 0.029
Skip Initial Invader Actions 956 17.0% 43.97 82.53% 0.69 0.0154 0.51
Start of Game Growth 1435 19.81% 41.72 83.0% -0.19 -0.5638 -0.199
Unlimited Undo 3057 32.57% 41.65 72.78% 0.104 0.1038 0.451
Using Tokens but Not Events 3743 32.61% 44.42 75.26% 0.298 0.3551 0.652

Terror Level

Terror Level Completed Average Score Win Rate
I 7669 17.2 9.22%
II 10679 30.64 61.62%
III 9735 34.73 83.95%
IV 5285 38.24 98.43%

Results

Result Completed
Win: Invaders destroyed (Terror I) 707
Win: Invaders destroyed (Terror III) 7668
Win: Invaders destroyed (Terror II) 5269
Win: Terror victory (Terror IV) 4937
Game abandoned (v.3.0+) 2076
Lose: Invader deck ran out 232
Lose: Adversary condition 3585
Win: Sacrifice victory 293
Lose: Scenario condition 1076
Win: Scenario condition 1788
Lose: Blight pool ran out 5409
Lose: Spirit destroyed 328

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-09 03:58:17 (Pacific Time)