Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Blitz 0 3603 48.23% 29.64 53.12% -0.405 -0.2565 -0.817
Dahan Insurrection 4 7544 51.8% 54.54 44.84% 0.035 -0.1903 0.242
Despicable Theft 2 375 43.2% 30.74 50.93% -0.409 0.1522 0.74
Elemental Invocation 1 665 55.04% 24.78 42.71% -0.951 -0.1741 -1.011
Guard the Isle's Heart 0 10702 23.24% 45.04 64.55% 0.654 -0.1257 0.901
Powers Long Forgotten 1 2004 58.01% 32.1 53.29% -0.928 -0.0433 -0.234
Rituals of Terror 3 1768 52.36% 40.09 49.49% -0.427 -0.4086 0.238
Rituals of the Destroying Flame 3 1407 70.29% 36.14 44.14% -0.627 0.4724 0.096
Second Wave 0 3342 52.63% 26.07 62.96% 0.129 0.2988 -0.237
The Great River 3 2 100.0% 29.0 50.0%
Varied Terrains 2 194 47.94% 22.54 36.08% -0.277 0.4967 -0.86
Ward the Shores 2 1817 55.16% 32.79 45.9% -1.189 -0.2236 -0.306

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4121 29.12 42.3% 0.519 0.6558 -0.683
Aid From Lesser Spirits 3035 30.51 44.12% 0.008 -0.1129 -0.631
All Things Weaken 2052 27.9 41.81% -0.545 -0.2766 -0.81
Attenuated Essence 133 30.23 51.13% 0.23 0.2763 0.328
Back Against the Wall 2952 29.33 42.38% 0.031 0.0428 -0.628
Blight Corrodes the Spirit 158 24.52 35.44% -0.226 -0.0806 -0.502
Burn Brightest Before the End 89 27.4 33.71% 0.343 0.4787 -0.952
Disintegrating Ecosystem 4157 26.51 39.67% -0.782 -0.4392 -0.756
Downward Spiral 9845 32.7 44.51% -0.048 0.0818 -0.754
Erosion of Will 4123 27.93 38.56% -0.571 -0.3467 -0.755
Intensifying Exploitation 152 25.84 40.79% 0.293 0.505 -0.261
Invaders Find the Land to Their Liking 679 35.6 74.08% 1.315 0.7029 0.348
Memory Fades to Dust 10041 31.64 40.29% -0.14 0.1079 -0.925
Power Corrodes the Spirit 2126 26.98 43.79% -0.128 0.0224 -0.807
Promising Farmlands 4059 27.35 40.43% 0.236 0.5515 -0.87
Shattered Fragments of Power 95 26.79 38.95% -0.582 -0.451 -0.838
Slow Dissolution of Will 133 24.52 35.34% 0.08 0.4731 -0.574
Strong Earth Shatters Slowly 462 36.91 77.06% 1.062 0.3118 0.562
The Border of Life and Death 48 25.56 56.25% 1.88 1.4366 0.727
Thriving Communities 1995 26.69 39.65% -0.309 -0.0569 -0.974
Thriving Crops 58 23.1 44.83% 0.459 0.3192 -0.037
Tipping Point 1657 28.97 41.34% -0.458
Unnatural Proliferation 2098 28.5 41.66% -0.32 -0.163 -0.773
Untended Land Crumbles 2049 27.34 42.7% 0.38 0.6192 -0.705

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1536 55.5% 25.25 65.56% 0.315
B 1532 50.07% 27.82 69.26% 0.09
C 2099 49.17% 28.61 75.23% 0.282
D 1426 46.58% 27.12 70.55% 0.216
E 891 50.47% 31.84 69.14% 0.119
F 1098 50.05% 29.32 68.67% 0.288
G 892 51.55% 27.77 67.71% 0.448
H 930 45.88% 29.7 74.62% 0.623
East 61059 47.81% 36.78 60.91% 0.004 0.9196 -0.102
Northeast 30513 48.38% 36.33 60.11% 0.092 0.9904 -0.353
Northwest 20089 47.64% 34.42 61.4% 0.169 1.1849 -0.389
Southeast 8338 41.36% 33.27 65.9% 0.262 1.2103 -0.326
Southwest 7516 46.38% 26.55 55.97% -0.35 0.9899 -0.924
West 47110 49.3% 33.31 58.27% -0.175 0.8703 -0.301

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2669 0.0% 26.66 68.3% -0.698 -0.1063 -0.437
Not Using Events or Tokens 20143 53.22% 40.25 56.1% -0.528 -0.0009 0.008
Skip Initial Invader Actions 4609 17.53% 51.1 85.96% 0.546 -0.1491 -0.718
Start of Game Growth 5654 20.6% 49.29 84.28% 0.34 -0.0276 0.959
Unlimited Undo 9475 35.71% 37.01 70.75% -0.465 -0.468 0.752
Using Tokens but Not Events 9505 36.49% 33.3 72.91% -0.014 0.0401 -0.01

Terror Level

Terror Level Completed Average Score Win Rate
I 30042 17.16 15.98%
II 45075 30.63 64.31%
III 30088 34.73 83.55%
IV 13370 38.25 97.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4799
Win: Invaders destroyed (Terror III) 23931
Win: Invaders destroyed (Terror II) 24925
Win: Terror victory (Terror IV) 12788
Game abandoned (v.3.0+) 5501
Lose: Invader deck ran out 1323
Lose: Adversary condition 11499
Win: Sacrifice victory 509
Lose: Scenario condition 3022
Win: Scenario condition 5015
Lose: Blight pool ran out 23991
Lose: Spirit destroyed 1272

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-10 03:48:18 (Pacific Time)