Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Blitz 0 4687 43.42% 26.28 47.66% -0.851 -0.5953 -0.232
Dahan Insurrection 4 9209 48.09% 51.75 44.45% -0.282 -0.2493 0.323
Despicable Theft 2 743 36.34% 25.22 41.99% -0.536 -0.0192 0.474
Elemental Invocation 1 1216 46.26% 19.49 34.21% -0.545 -0.0112 -0.927
Guard the Isle's Heart 0 14421 22.62% 43.86 62.02% 0.84 0.299 0.874
Powers Long Forgotten 1 2697 50.89% 28.15 47.35% -0.186 0.516 -0.398
Rituals of Terror 3 2205 50.09% 36.24 45.17% -0.999 -0.9879 -0.492
Rituals of the Destroying Flame 3 1719 64.75% 33.4 42.12% -0.763 0.0257 0.427
Second Wave 0 4249 50.01% 25.4 62.81% 0.139 0.1361 -0.021
The Great River 3 4 100.0% 29.5 50.0%
Varied Terrains 2 647 45.6% 20.72 31.68% -0.056 0.5753 -0.652
Ward the Shores 2 2308 50.87% 29.59 42.16% -0.261 0.5696 -0.398

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4740 28.74 42.05% -0.829 -0.6077 -0.641
Aid From Lesser Spirits 3467 30.19 44.04% -0.277 -0.2079 -0.481
All Things Weaken 2600 27.2 40.77% -0.562 -0.1654 0.078
Attenuated Essence 503 27.81 43.34% 0.152 0.2275 -0.308
Back Against the Wall 3372 29.39 43.15% -0.097 -0.1169 0.422
Blight Corrodes the Spirit 559 25.29 39.53% -0.429 -0.1444 -0.917
Burn Brightest Before the End 308 28.01 42.86% -0.263 -0.0376 -0.474
Disintegrating Ecosystem 4773 26.05 39.35% 0.658 0.9409 -0.306
Downward Spiral 11539 31.54 43.88% -0.253 -0.0203 -0.114
Erosion of Will 4735 27.71 38.8% 0.025 0.3625 0.088
Intensifying Exploitation 550 25.45 42.91% -0.073 0.2628 -0.391
Invaders Find the Land to Their Liking 877 33.77 69.9% -0.231 -0.7863 0.322
Memory Fades to Dust 11746 30.64 39.84% -0.135 0.2042 -0.127
Power Corrodes the Spirit 2660 26.68 43.12% 0.153 0.3821 -0.159
Promising Farmlands 4680 27.01 40.17% -0.267 0.0885 0.287
Shattered Fragments of Power 350 27.97 43.14% -0.048 0.0093 0.145
Slow Dissolution of Will 523 24.71 34.8% -0.096 0.2282 -0.24
Strong Earth Shatters Slowly 593 35.33 75.21% 0.646 0.006 0.258
The Border of Life and Death 157 29.87 63.69% 0.661 0.2493 -0.026
Thriving Communities 2532 26.17 39.49% -0.087 0.1447 0.341
Thriving Crops 218 27.06 53.67% -0.693 -0.8496 -0.638
Tipping Point 1657 28.97 41.34%
Unnatural Proliferation 2654 28.19 41.3% -0.101 0.0258 0.536
Untended Land Crumbles 2622 26.8 42.37% -0.146 0.0608 0.048

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1536 55.5% 25.25 65.56%
B 1532 50.07% 27.82 69.26%
C 2099 49.17% 28.61 75.23%
D 1426 46.58% 27.12 70.55%
E 891 50.47% 31.84 69.14%
F 1098 50.05% 29.32 68.67%
G 892 51.55% 27.77 67.71%
H 930 45.88% 29.7 74.62%
East 81286 44.26% 34.08 57.76% 0.073 0.9112 0.23
Northeast 39991 45.3% 34.07 57.63% 0.134 0.8087 0.346
Northwest 27051 42.55% 32.11 58.15% 0.309 1.1433 0.473
Southeast 12999 37.08% 30.21 60.04% -0.164 0.8762 -0.543
Southwest 11581 41.84% 23.43 49.71% -0.391 0.8244 -0.723
West 63822 45.05% 30.53 54.52% 0.041 0.7365 0.211

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3272 0.0% 25.76 62.87% 0.469 1.3152 -0.325
Not Using Events or Tokens 25762 49.44% 36.57 52.38% -0.139 0.2258 0.029
Skip Initial Invader Actions 6268 16.65% 49.3 81.4% 0.41 -0.3829 -0.191
Start of Game Growth 7696 20.06% 47.49 79.52% 0.723 0.198 0.722
Unlimited Undo 13351 33.08% 34.85 63.7% -0.26 -0.1937 0.3
Using Tokens but Not Events 12577 33.94% 32.61 68.06% -0.619 -0.6197 0.427

Terror Level

Terror Level Completed Average Score Win Rate
I 46137 12.31 13.58%
II 55710 29.92 63.84%
III 37178 34.93 83.71%
IV 16489 38.88 97.72%

Results

Result Completed
Win: Invaders destroyed (Terror I) 6258
Win: Invaders destroyed (Terror III) 29744
Win: Invaders destroyed (Terror II) 30794
Win: Terror victory (Terror IV) 15832
Game abandoned (v.3.0+) 18932
Lose: Invader deck ran out 1546
Lose: Adversary condition 13288
Win: Sacrifice victory 575
Lose: Scenario condition 3535
Win: Scenario condition 5863
Lose: Blight pool ran out 27696
Lose: Spirit destroyed 1451

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-01 23:57:53 (Pacific Time)