Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 3300 51.74% 32.55 -1.774 57.03% -0.544 0.0214
Dahan Insurrection 4 7604 55.24% 56.25 8.279 43.42% -0.357 0.0436
Despicable Theft 2 101 53.47% 38.16 2.098 65.35% -0.273 0.0009
Elemental Invocation 1 255 67.84% 29.68 -2.196 51.76% -0.614 -0.1111
Guard the Isle's Heart 0 7911 23.3% 45.22 4.091 69.5% -0.06 0.3051
Powers Long Forgotten 1 1879 61.71% 34.93 0.479 56.68% -0.301 0.1458
Rituals of Terror 3 1729 55.56% 42.55 3.684 51.13% -0.612 0.0331
Rituals of the Destroying Flame 3 1380 74.2% 37.5 2.302 44.49% -0.501 0.1456
Second Wave 0 2929 57.08% 26.52 -3.905 59.58% -0.898 -0.468
The Great River 3 1 100.0% 16.0 -8.977 0.0% -0.63 0.8434
Ward the Shores 2 1758 56.96% 35.71 0.638 50.0% -0.916 0.1156

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 3191 29.35 -4.104 41.62% -2.14 -0.0706
Aid From Lesser Spirits 2341 30.81 -3.344 43.74% -1.991 -0.0779
All Things Weaken 1309 27.98 -4.374 42.7% -2.227 -0.0676
Back Against the Wall 2290 29.62 -3.856 41.35% -2.131 -0.0439
Disintegrating Ecosystem 3206 26.79 -5.404 39.3% -2.243 -0.0205
Downward Spiral 7888 33.5 -3.689 44.28% -1.893 0.1282
Erosion of Will 3224 28.25 -4.684 38.46% -2.291 -0.0837
Invaders Find the Land to Their Liking 417 36.23 -0.392 76.5% -0.604 0.0744
Memory Fades to Dust 8018 32.38 -4.313 39.91% -2.122 0.0925
Power Corrodes the Spirit 1331 26.93 -4.929 43.73% -2.22 -0.1987
Promising Farmlands 3142 27.55 -5.02 39.88% -2.196 0.0123
Strong Earth Shatters Slowly 272 37.11 0.059 77.57% -0.527 -0.1152
Thriving Communities 1276 26.51 -5.27 38.64% -2.356 -0.2682
Tipping Point 1652 29.0 -4.425 41.34% -1.997 0.228
Unnatural Proliferation 1339 28.53 -4.164 41.0% -2.269 -0.1881
Untended Land Crumbles 1341 27.02 -4.885 42.21% -2.217 -0.115

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 1306 54.41% 25.4 -4.527 66.31% -0.085 -0.7724
B 1329 50.25% 28.05 -3.455 69.75% 0.156 -0.6282
C 1811 48.58% 29.22 -2.714 76.37% 0.651 -0.3616
D 1227 47.01% 27.15 -3.936 70.01% -0.019 -0.7961
E 792 50.26% 32.37 -1.794 69.32% 0.211 -0.6832
F 975 49.89% 29.8 -2.657 69.23% 0.303 -0.5376
G 759 50.63% 28.77 -3.124 69.43% 0.148 -0.6838
H 795 45.15% 30.53 -2.499 75.85% 0.333 -0.5061
East 16622 51.23% 40.72 1.904 62.17% -0.06 -0.6361
Northeast 21837 51.44% 37.98 0.69 60.76% -0.139 -0.6633
Northwest 14495 49.18% 36.5 0.362 64.33% -0.07 -0.6652
Southeast 4368 43.65% 35.83 0.019 71.38% 0.035 -0.5943
Southwest 4102 52.74% 28.85 -3.608 58.61% -0.511 -0.7101
West 14544 54.55% 36.39 0.102 57.25% -0.363 -0.6898

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 2192 0.0% 27.3 -5.59 70.3% -2.104 -0.0507
Not Using Events or Tokens 15868 55.46% 41.78 1.773 57.05% -0.244 -0.0296
Skip Initial Invader Actions 3417 16.6% 52.87 5.558 88.21% 1.03 0.3442
Start of Game Growth 4099 19.28% 51.39 4.98 86.92% 0.629 0.1601
Unlimited Undo 6267 40.51% 40.07 1.449 76.4% 0.484 0.0606
Using Tokens but Not Events 6682 38.26% 34.44 -0.729 76.47% 0.094 0.0432

Terror Level

Terror Level Completed Average Score Win Rate
I 19257 22.37 18.6%
II 33888 30.88 64.2%
III 22125 34.39 83.02%
IV 9691 37.55 97.56%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2871
Win: Invaders destroyed (Terror III) 14379
Win: Invaders destroyed (Terror II) 14795
Win: Terror victory (Terror IV) 7638
Lose: Invader deck ran out 1058
Lose: Adversary condition 8877
Win: Sacrifice victory 379
Lose: Scenario condition 2032
Win: Scenario condition 4174
Lose: Blight pool ran out 18797
Lose: Spirit destroyed 1035

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2025-04-15 02:07:53 (Pacific Time)