Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Blitz 0 3098 51.6% 32.22 57.2% -0.268 0.219 -0.803
Dahan Insurrection 4 6877 52.86% 56.39 45.89% -0.589 -0.5092 0.203
Despicable Theft 2 222 55.41% 40.23 67.12% -0.487 -0.0308 0.733
Elemental Invocation 1 439 66.97% 30.41 51.94% -0.777 -0.1266 -0.905
Guard the Isle's Heart 0 8141 22.83% 46.29 68.68% 0.063 0.1824 0.892
Powers Long Forgotten 1 1726 61.45% 34.89 57.3% -0.8 -0.2024 -0.215
Rituals of Terror 3 1555 54.95% 42.93 52.86% 0.696 0.5779 0.249
Rituals of the Destroying Flame 3 1288 73.68% 37.74 45.42% -0.027 0.3178 0.132
Second Wave 0 3030 53.99% 26.47 63.2% -0.387 0.1243 -0.179
The Great River 3 2 100.0% 29.0 50.0% 0.216 1.9256
Varied Terrains 2 52 71.15% 36.67 57.69% -0.278 0.5143 0.34
Ward the Shores 2 1619 58.21% 35.29 49.1% -1.088 -0.367 -0.327

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3817 29.38 42.44% -1.208 0.7412 -0.858
Aid From Lesser Spirits 2833 30.65 44.23% -1.549 0.2454 -0.869
All Things Weaken 1846 28.04 42.58% -1.428 0.6562 -0.989
Back Against the Wall 2784 29.47 42.39% -1.768 0.1134 -0.758
Disintegrating Ecosystem 3846 26.91 40.35% -1.237 0.8354 -0.926
Downward Spiral 9083 33.26 44.91% -1.455 0.426 -0.935
Erosion of Will 3867 28.09 38.79% -1.737 0.3516 -0.971
Invaders Find the Land to Their Liking 598 36.22 76.09% -0.283 0.3249 0.067
Memory Fades to Dust 9262 32.09 40.36% -1.503 0.5528 -1.13
Power Corrodes the Spirit 1901 27.33 44.87% -1.455 0.4647 -0.968
Promising Farmlands 3770 27.55 40.4% -1.35 0.6901 -1.011
Strong Earth Shatters Slowly 402 37.31 78.61% 0.632 1.0705 0.264
Thriving Communities 1773 26.8 39.71% -1.238 0.8367 -1.17
Tipping Point 1657 28.97 41.34% -0.622
Unnatural Proliferation 1879 28.83 42.42% -1.315 0.6414 -1.036
Untended Land Crumbles 1840 27.51 42.88% -0.947 1.0623 -0.882

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1536 55.5% 25.25 65.56% 0.322
B 1532 50.07% 27.82 69.26% 0.069
C 2099 49.17% 28.61 75.23% 0.281
D 1426 46.58% 27.12 70.55% 0.193
E 891 50.47% 31.84 69.14% 0.104
F 1098 50.05% 29.32 68.67% 0.278
G 892 51.55% 27.77 67.71% 0.419
H 930 45.88% 29.7 74.62% 0.589
East 52483 50.08% 38.51 63.32% 0.155 0.7607 -0.046
Northeast 26305 50.62% 37.93 62.2% -0.04 0.6532 -0.339
Northwest 17392 49.58% 36.22 64.48% 0.185 0.6639 -0.334
Southeast 6653 44.55% 35.3 70.52% 0.093 0.7775 -0.307
Southwest 5826 51.42% 28.74 60.66% -0.294 0.7443 -0.968
West 40348 51.88% 35.18 61.23% -0.089 0.7496 -0.268

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2507 0.0% 27.19 70.28% -1.554 0.6582 -0.625
Not Using Events or Tokens 17944 54.77% 41.88 57.93% 0.088 0.2886 0.056
Skip Initial Invader Actions 4060 18.42% 51.15 87.59% 0.854 -0.3892 -0.521
Start of Game Growth 4989 21.38% 49.69 86.29% 0.386 0.0079 0.982
Unlimited Undo 7913 40.25% 39.32 76.6% 0.295 -0.1808 0.813
Using Tokens but Not Events 8158 38.58% 34.1 75.95% -0.027 0.1459 0.075

Terror Level

Terror Level Completed Average Score Win Rate
I 22988 22.69 18.51%
II 40748 31.12 64.64%
III 27354 34.69 83.42%
IV 12147 37.96 97.56%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4253
Win: Invaders destroyed (Terror III) 21670
Win: Invaders destroyed (Terror II) 22495
Win: Terror victory (Terror IV) 11616
Lose: Invader deck ran out 1223
Lose: Adversary condition 10634
Win: Sacrifice victory 481
Lose: Scenario condition 2542
Win: Scenario condition 4749
Lose: Blight pool ran out 22388
Lose: Spirit destroyed 1186

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-04 02:28:59 (Pacific Time)