Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 3135 51.27% 32.53 -1.866 57.26% -0.548 0.0248
Dahan Insurrection 4 7299 55.07% 56.1 8.182 43.31% -0.352 0.0476
Despicable Theft 2 64 46.88% 40.2 2.848 70.31% -0.179 0.104
Elemental Invocation 1 187 65.78% 31.01 -1.667 57.22% -0.347 0.093
Guard the Isle's Heart 0 7614 23.19% 45.34 4.04 69.62% -0.058 0.3083
Powers Long Forgotten 1 1807 61.74% 35.11 0.506 57.11% -0.284 0.1568
Rituals of Terror 3 1647 54.74% 43.01 3.839 51.49% -0.578 0.0662
Rituals of the Destroying Flame 3 1341 74.12% 37.52 2.26 44.44% -0.506 0.136
Second Wave 0 2810 56.96% 26.74 -3.897 59.93% -0.881 -0.4531
Ward the Shores 2 1718 56.78% 35.87 0.653 50.12% -0.905 0.1325

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 3046 29.67 -4.041 42.15% -2.112 -0.0386
Aid From Lesser Spirits 2221 30.87 -3.37 44.03% -1.972 -0.0532
All Things Weaken 1174 28.3 -4.319 43.02% -2.209 -0.0503
Back Against the Wall 2182 29.6 -3.939 41.11% -2.137 -0.0434
Disintegrating Ecosystem 3035 26.96 -5.397 39.6% -2.22 0.0048
Downward Spiral 7556 33.65 -3.654 44.53% -1.863 0.1578
Erosion of Will 3062 28.52 -4.666 38.54% -2.278 -0.0689
Invaders Find the Land to Their Liking 371 36.87 -0.208 76.55% -0.614 0.0788
Memory Fades to Dust 7684 32.43 -4.328 40.06% -2.106 0.1124
Power Corrodes the Spirit 1205 27.12 -4.931 44.23% -2.198 -0.1766
Promising Farmlands 2970 27.64 -5.053 39.87% -2.189 0.0251
Strong Earth Shatters Slowly 242 37.35 0.144 78.93% -0.463 -0.0523
Thriving Communities 1149 26.82 -5.234 38.99% -2.351 -0.2582
Tipping Point 1647 29.02 -4.475 41.29% -1.992 0.2335
Unnatural Proliferation 1217 28.81 -4.108 41.74% -2.252 -0.1627
Untended Land Crumbles 1193 27.28 -4.847 42.58% -2.197 -0.0917

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 1173 54.14% 25.43 -4.603 66.5% -0.096 -1.2085
B 1172 50.47% 28.26 -3.438 69.54% 0.164 -1.0441
C 1615 47.16% 29.67 -2.635 77.65% 0.721 -0.7184
D 1101 47.98% 27.14 -4.034 69.66% -0.034 -1.2354
E 697 49.11% 32.87 -1.709 70.3% 0.225 -1.0869
F 839 50.19% 30.34 -2.496 69.73% 0.36 -0.9056
G 672 51.5% 28.68 -3.25 69.49% 0.126 -1.1309
H 697 43.66% 30.9 -2.462 76.9% 0.356 -0.9099
East 16073 51.31% 40.82 1.857 62.09% -0.077 -1.0581
Northeast 20701 51.19% 38.11 0.665 60.97% -0.155 -1.0859
Northwest 13956 49.16% 36.63 0.336 64.24% -0.086 -1.0859
Southeast 4048 43.89% 35.97 -0.045 71.22% -0.001 -1.0267
Southwest 3705 52.23% 29.22 -3.557 59.6% -0.515 -1.1348
West 13941 54.59% 36.27 -0.021 57.03% -0.388 -1.113

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 1995 0.0% 27.36 -5.768 69.67% -2.153 -0.0988
Not Using Events or Tokens 15140 55.39% 41.85 1.743 56.88% -0.252 -0.0339
Skip Initial Invader Actions 3247 15.42% 53.44 5.66 88.94% 1.053 0.3589
Start of Game Growth 3878 18.14% 52.03 5.116 87.6% 0.668 0.2054
Unlimited Undo 5732 40.73% 40.72 1.584 76.12% 0.497 0.0764
Using Tokens but Not Events 6229 38.77% 34.72 -0.725 75.89% 0.071 0.019

Terror Level

Terror Level Completed Average Score Win Rate
I 18176 22.34 18.48%
II 32119 30.81 64.22%
III 20950 34.31 83.05%
IV 9144 37.5 97.53%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2648
Win: Invaders destroyed (Terror III) 13451
Win: Invaders destroyed (Terror II) 13794
Win: Terror victory (Terror IV) 7113
Lose: Invader deck ran out 1015
Lose: Adversary condition 8381
Win: Sacrifice victory 354
Lose: Scenario condition 1953
Win: Scenario condition 4016
Lose: Blight pool ran out 17754
Lose: Spirit destroyed 984

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2025-02-27 02:06:44 (Pacific Time)