Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Blitz 0 4625 43.52% 26.4 48.0% -0.894 -0.6509 -0.701
Dahan Insurrection 4 9144 48.2% 51.86 44.48% -0.342 -0.3284 0.26
Despicable Theft 2 719 36.72% 25.39 42.28% 0.257 1.0231 0.285
Elemental Invocation 1 1193 46.73% 19.59 34.2% -0.922 -0.1694 -0.995
Guard the Isle's Heart 0 14185 22.6% 43.88 62.13% 0.45 -0.1466 0.918
Powers Long Forgotten 1 2658 51.07% 28.31 47.59% -0.521 0.2264 -0.331
Rituals of Terror 3 2184 50.25% 36.45 45.47% -0.386 0.0928 -0.433
Rituals of the Destroying Flame 3 1701 65.02% 33.56 42.33% -0.838 -0.1506 0.04
Second Wave 0 4215 49.94% 25.34 62.85% 0.517 0.5128 0.608
The Great River 3 4 100.0% 29.5 50.0%
Varied Terrains 2 623 45.43% 20.72 31.46% 0.095 0.8752 -0.652
Ward the Shores 2 2282 51.1% 29.67 42.24% -0.217 0.6524 -0.824

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4705 28.8 42.13% 0.074 0.2229 -0.353
Aid From Lesser Spirits 3446 30.2 44.14% 0.031 -0.0818 -0.225
All Things Weaken 2579 27.22 40.87% -0.411 -0.0361 0.204
Attenuated Essence 479 27.65 43.01% -0.456 -0.3303 0.056
Back Against the Wall 3349 29.37 43.18% -0.094 -0.053 0.076
Blight Corrodes the Spirit 536 25.58 40.11% -0.609 -0.4032 -1.048
Burn Brightest Before the End 292 28.15 42.81% 0.19 0.2352 0.419
Disintegrating Ecosystem 4743 25.98 39.26% -1.028 -0.5299 -0.703
Downward Spiral 11470 31.57 43.91% 0.17 0.4199 -0.114
Erosion of Will 4702 27.69 38.77% -0.011 0.2468 0.088
Intensifying Exploitation 537 25.28 42.83% 0.141 0.3601 -0.651
Invaders Find the Land to Their Liking 865 33.81 70.17% 0.185 -0.201 0.21
Memory Fades to Dust 11672 30.68 39.85% 0.352 0.5568 0.024
Power Corrodes the Spirit 2626 26.63 43.07% -0.386 -0.1881 -0.385
Promising Farmlands 4645 26.99 40.22% -1.144 -0.7879 0.513
Shattered Fragments of Power 339 27.87 42.77% 0.986 1.2033 -0.061
Slow Dissolution of Will 502 24.89 34.86% -0.048 0.3813 -0.209
Strong Earth Shatters Slowly 590 35.32 75.08% 0.632 0.0075 0.344
The Border of Life and Death 150 29.44 63.33% -0.105 -0.4253 -0.184
Thriving Communities 2497 26.14 39.45% -0.459 -0.1397 0.215
Thriving Crops 212 27.48 54.72% -0.162 -0.2811 -0.352
Tipping Point 1657 28.97 41.34%
Unnatural Proliferation 2617 28.12 41.35% -0.045 0.0442 0.591
Untended Land Crumbles 2588 26.78 42.35% 0.139 0.3639 -0.069

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1536 55.5% 25.25 65.56%
B 1532 50.07% 27.82 69.26%
C 2099 49.17% 28.61 75.23%
D 1426 46.58% 27.12 70.55%
E 891 50.47% 31.84 69.14%
F 1098 50.05% 29.32 68.67%
G 892 51.55% 27.77 67.71%
H 930 45.88% 29.7 74.62%
East 80216 44.4% 34.18 57.89% -0.036 0.7474 0.225
Northeast 39488 45.48% 34.14 57.7% 0.029 0.7906 0.312
Northwest 26697 42.77% 32.17 58.24% 0.042 0.8846 0.591
Southeast 12733 37.11% 30.34 60.41% 0.254 0.8935 -0.47
Southwest 11344 42.07% 23.52 50.01% -0.131 0.9141 -0.748
West 62948 45.24% 30.61 54.63% -0.153 0.6228 0.083

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3228 0.0% 25.82 62.95% -0.869 0.0044 -0.319
Not Using Events or Tokens 25524 49.58% 36.66 52.41% -0.352 0.0251 -0.16
Skip Initial Invader Actions 6200 16.69% 49.34 81.55% 0.221 -0.0701 0.224
Start of Game Growth 7586 19.97% 47.56 79.73% 1.732 1.1748 0.352
Unlimited Undo 13147 33.18% 34.96 63.91% -1.205 -1.1415 0.279
Using Tokens but Not Events 12413 33.96% 32.67 68.39% 0.173 0.0456 0.465

Terror Level

Terror Level Completed Average Score Win Rate
I 45307 12.44 13.67%
II 55177 29.94 63.87%
III 36761 34.9 83.68%
IV 16325 38.84 97.72%

Results

Result Completed
Win: Invaders destroyed (Terror I) 6187
Win: Invaders destroyed (Terror III) 29395
Win: Invaders destroyed (Terror II) 30496
Win: Terror victory (Terror IV) 15672
Game abandoned (v.3.0+) 18258
Lose: Invader deck ran out 1538
Lose: Adversary condition 13179
Win: Sacrifice victory 571
Lose: Scenario condition 3503
Win: Scenario condition 5828
Lose: Blight pool ran out 27498
Lose: Spirit destroyed 1445

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)