Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 25 28.0% 29.0 68.0% -0.279 -0.7061 0.43
Blitz 0 97 44.33% 26.93 73.2% -0.782 -0.446 -0.645
Dahan Insurrection 4 83 27.71% 47.35 72.29% 0.697 0.2473 -0.826
Despicable Theft 2 23 56.52% 22.43 39.13% -0.362 0.2644
Elemental Invocation 1 40 70.0% 28.0 70.0% -1.051
Guard the Isle's Heart 0 342 17.16% 37.95 71.93% 0.61 -0.0315 0.353
Powers Long Forgotten 1 60 67.8% 27.17 56.67% -0.842
Rituals of Terror 3 35 74.29% 34.06 54.29% -0.493
Rituals of the Destroying Flame 3 33 93.94% 27.52 36.36% 0.405 1.1487 0.115
Second Wave 0 490 44.06% 27.82 71.63% -0.079 0.0182 -0.695
Varied Terrains 2 42 57.14% 20.07 35.71% -0.529 0.2452 -0.719
Ward the Shores 2 41 53.66% 29.05 58.54% -0.195 0.7777 -0.612

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 399 31.24 56.64% -0.474 -0.4202 -0.289
Aid From Lesser Spirits 495 31.43 58.38% 0.193 0.0296 -0.132
All Things Weaken 262 30.55 53.82% -0.024 0.1522 -0.074
Attenuated Essence 31 29.03 58.06% -0.845 -0.8457 0.851
Back Against the Wall 435 30.66 55.86% -0.715 -0.7558 -0.244
Blight Corrodes the Spirit 46 32.13 65.22% -0.128 0.0542 1.236
Burn Brightest Before the End 54 29.81 48.15% -0.384 -0.3838 0.213
Disintegrating Ecosystem 394 27.44 50.51% -0.629 -0.3409 -0.199
Downward Spiral 1057 22.24 52.7% -0.247 -0.1835 -0.262
Erosion of Will 404 28.82 53.22% -1.072 -0.9024 -0.474
Intensifying Exploitation 40 25.45 47.5% 0.168 0.2724 0.149
Invaders Find the Land to Their Liking 111 39.25 80.18% 0.932 0.4368 0.398
Memory Fades to Dust 988 22.45 51.42% -0.815 -0.6083 -0.229
Power Corrodes the Spirit 268 31.89 60.45% -0.315 -0.2025 -0.053
Promising Farmlands 462 25.42 47.84% -1.147 -0.8752 -0.679
Shattered Fragments of Power 37 20.57 29.73% -0.483 -0.4097 -0.05
Slow Dissolution of Will 39 29.13 58.97% 0.693
Strong Earth Shatters Slowly 73 38.03 86.3% 0.514 -0.1337 0.995
The Border of Life and Death 16 38.19 75.0% 0.761 0.3501 0.252
Thriving Communities 256 30.04 54.69% 0.354 0.5799 -0.247
Thriving Crops 26 27.15 73.08% 0.322 0.0955 0.592
Tipping Point 110 25.45 42.73% -0.074
Unnatural Proliferation 227 36.87 66.08% -0.374 -0.336 0.564
Untended Land Crumbles 253 28.79 49.41% -0.644 -0.4271 -0.273

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5072 47.63% 25.88 67.53% -0.336 0.6025 -0.009
B 5126 48.87% 27.05 66.58% -0.209 0.6503 0.082
C 5332 48.11% 28.4 68.4% -0.113 0.583 0.177
D 4615 47.49% 25.23 67.61% -0.713 0.1351 -0.163
E 1970 52.52% 31.39 69.9% 0.412 1.0838 0.126
F 2544 50.06% 32.12 70.91% -0.346 0.446 0.189
G 2066 46.24% 26.36 69.02% 0.763 1.5216 -0.3
H 2022 45.76% 27.57 71.07% 0.554 1.2781 -0.115

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 943 0.0% 13.52 53.23% -0.444 0.2431 -0.341
Not Using Events or Tokens 2953 44.01% 17.63 61.73% -0.391 0.0916 -0.667
Skip Initial Invader Actions 443 14.72% 29.72 86.46% 0.43 -0.3188 1.219
Start of Game Growth 623 19.33% 28.5 84.59% -0.3 -0.7121 1.474
Unlimited Undo 1508 39.77% 27.35 75.33% -0.184 -0.2385 0.574
Using Tokens but Not Events 1274 39.75% 23.79 72.76% -0.007 -0.129 -0.253

Terror Level

Terror Level Completed Average Score Win Rate
I 2437 14.12 9.93%
II 4960 30.27 64.44%
III 4986 34.84 88.35%
IV 1992 38.63 99.7%

Results

Result Completed
Win: Invaders destroyed (Terror I) 242
Win: Invaders destroyed (Terror III) 4335
Win: Invaders destroyed (Terror II) 3120
Win: Terror victory (Terror IV) 1973
Game abandoned (v.3.0+) 1025
Lose: Invader deck ran out 115
Lose: Adversary condition 800
Win: Sacrifice victory 34
Lose: Scenario condition 83
Win: Scenario condition 125
Lose: Blight pool ran out 2341
Lose: Spirit destroyed 182

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-28 02:06:15 (Pacific Time)