Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 5 0.0% 27.6 100.0% 0.46 0.2039
Blitz 0 67 46.27% 25.16 74.63% 0.525 0.7226 -0.565
Dahan Insurrection 4 68 30.88% 50.44 73.53% 0.318 -0.1243 -0.905
Despicable Theft 2 13 53.85% 22.38 38.46% -0.732 0.0805
Elemental Invocation 1 29 72.41% 29.0 75.86% -1.12
Guard the Isle's Heart 0 292 16.96% 39.56 72.6% 0.034 -0.611 0.379
Powers Long Forgotten 1 46 73.91% 25.57 54.35% -0.279 0.3562 -0.841
Rituals of Terror 3 29 68.97% 34.45 58.62% -0.357
Rituals of the Destroying Flame 3 26 96.15% 28.31 34.62% -0.073 0.9367 0.549
Second Wave 0 355 47.03% 27.7 72.11% 0.237 0.3027 -0.764
Varied Terrains 2 7 71.43% 37.29 100.0% 0.204 0.8272 0.454
Ward the Shores 2 25 56.0% 32.08 60.0% -0.57

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 329 32.56 58.66% -0.372 -0.1299 -0.457
Aid From Lesser Spirits 420 31.68 57.62% -0.752 -0.8292 -0.477
All Things Weaken 208 32.13 53.85% -0.015 0.3772 -0.367
Attenuated Essence 3 14.0 66.67% -0.114 -0.0069
Back Against the Wall 362 31.69 58.29% 0.004 0.062 -0.267
Blight Corrodes the Spirit 11 13.82 45.45% -0.002 0.1997 0.279
Burn Brightest Before the End 15 31.27 66.67% -0.223 -0.0125 0.686
Disintegrating Ecosystem 328 29.58 51.83% -0.964 -0.5407 -0.469
Downward Spiral 808 23.33 53.47% -0.551 -0.3156 -0.504
Erosion of Will 324 29.66 54.32% -1.394 -1.0845 -0.662
Intensifying Exploitation 9 22.33 33.33% -0.522 -0.2346 0.023
Invaders Find the Land to Their Liking 84 42.21 80.95% 0.386 -0.1082 0.338
Memory Fades to Dust 754 23.88 53.45% -0.539 -0.2026 -0.491
Power Corrodes the Spirit 203 33.49 59.61% -0.325 -0.1044 -0.25
Promising Farmlands 384 26.21 48.7% -0.956 -0.5027 -0.823
Shattered Fragments of Power 10 25.8 30.0% -0.93 -0.8792 -0.585
Slow Dissolution of Will 8 42.38 75.0% 0.501 0.9001 0.906
Strong Earth Shatters Slowly 51 40.75 88.24% 0.544 -0.1664 0.717
The Border of Life and Death 4 24.0 50.0% -0.274 -0.6096
Thriving Communities 180 32.86 57.22% -0.125 0.2382 -0.542
Thriving Crops 2 44.0 50.0% 0.361 0.1628 0.349
Tipping Point 110 25.45 42.73% -0.386
Unnatural Proliferation 171 40.02 70.18% -0.359 -0.1438 0.245
Untended Land Crumbles 195 30.97 50.26% -0.79 -0.5078 -0.524

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3794 49.09% 27.83 71.88% -0.517 0.2227 -0.072
B 3837 50.32% 29.3 70.89% -0.226 0.5002 0.145
C 4100 50.45% 30.72 72.2% -0.029 0.5529 0.198
D 3495 48.76% 27.3 71.99% 0.243 0.954 -0.242
E 1312 54.8% 34.26 74.01% 0.079 0.6446 0.262
F 1857 52.4% 35.08 73.77% 0.403 1.0731 0.127
G 1453 47.89% 27.47 71.78% -0.269 0.3828 -0.336
H 1423 47.03% 28.86 73.58% 0.331 0.9012 -0.093

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 684 0.0% 14.64 57.75% -1.19 -0.4138
Not Using Events or Tokens 2073 45.7% 19.51 68.07% -0.031 0.3482 -0.263
Skip Initial Invader Actions 355 14.46% 29.2 89.58% 0.293 -0.325 0.795
Start of Game Growth 479 20.39% 27.9 87.89% 0.688 0.3394 1.102
Unlimited Undo 1099 37.73% 28.75 81.62% -0.096 -0.1023 0.707
Using Tokens but Not Events 980 39.54% 25.19 77.76% 0.236 0.2255 0.101

Terror Level

Terror Level Completed Average Score Win Rate
I 1438 20.4 14.53%
II 3826 31.01 66.26%
III 3873 34.76 88.85%
IV 1499 38.07 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 209
Win: Invaders destroyed (Terror III) 3383
Win: Invaders destroyed (Terror II) 2467
Win: Terror victory (Terror IV) 1483
Game abandoned (v.3.0+) 155
Lose: Invader deck ran out 81
Lose: Adversary condition 662
Win: Sacrifice victory 31
Lose: Scenario condition 73
Win: Scenario condition 106
Lose: Blight pool ran out 1845
Lose: Spirit destroyed 141

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)