Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 26 30.77% 28.38 69.23% 0.402 0.4839 0.452
Blitz 0 104 43.27% 26.03 73.08% 0.575 0.8357 -0.615
Dahan Insurrection 4 84 27.38% 46.79 71.43% -0.151 -0.3707 -0.854
Despicable Theft 2 23 56.52% 22.43 39.13%
Elemental Invocation 1 43 69.77% 28.95 72.09% 0.488 1.1543 -1.026
Guard the Isle's Heart 0 345 17.3% 37.92 72.17% 1.064 0.4647 0.433
Powers Long Forgotten 1 64 66.67% 26.2 54.69% -0.728 0.227 -0.86
Rituals of Terror 3 35 74.29% 34.06 54.29% -0.517
Rituals of the Destroying Flame 3 33 93.94% 27.52 36.36% 0.587 1.4367 0.143
Second Wave 0 504 44.22% 27.69 71.03% 0.023 0.1854 -0.748
Varied Terrains 2 44 54.55% 20.75 38.64% 0.186 0.8478 -0.744
Ward the Shores 2 45 53.33% 28.64 57.78% -0.264 0.9215 -0.587

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 404 31.08 56.44% -0.256 -0.0721 -0.225
Aid From Lesser Spirits 508 31.21 58.07% -0.462 -0.5009 -0.103
All Things Weaken 272 30.17 53.68% -0.492 -0.2106 0.005
Attenuated Essence 38 27.71 60.53% 0.58 0.5963 0.868
Back Against the Wall 441 30.45 55.1% -0.911 -0.8747 -0.196
Blight Corrodes the Spirit 53 33.64 67.92% 0.248 0.435 1.226
Burn Brightest Before the End 66 30.15 51.52% 0.151 0.1916 0.218
Disintegrating Ecosystem 403 27.47 51.36% 0.335 0.5944 -0.139
Downward Spiral 1084 22.12 52.49% -0.395 -0.2786 -0.172
Erosion of Will 416 28.82 53.37% -0.331 -0.0913 -0.397
Intensifying Exploitation 47 25.36 48.94% -0.37 -0.1341 0.283
Invaders Find the Land to Their Liking 115 38.69 80.0% -0.049 -0.6921 0.486
Memory Fades to Dust 1012 22.34 51.28% -0.379 -0.1357 -0.155
Power Corrodes the Spirit 277 31.61 60.29% -0.057 0.1659 -0.009
Promising Farmlands 471 25.24 47.35% -0.888 -0.6484 -0.644
Shattered Fragments of Power 42 21.76 35.71% 0.514 0.5946 0.012
Slow Dissolution of Will 47 28.19 63.83% 0.603 0.9458 0.564
Strong Earth Shatters Slowly 75 37.36 85.33% -0.308 -0.9989 1.059
The Border of Life and Death 18 38.33 72.22% -0.085 -0.6267 0.249
Thriving Communities 270 30.17 54.44% -0.492 -0.2638 -0.263
Thriving Crops 28 27.57 75.0% 0.363 0.0858 0.647
Tipping Point 110 25.45 42.73% -0.032
Unnatural Proliferation 236 36.65 66.53% 0.139 0.3282 0.577
Untended Land Crumbles 262 28.65 50.38% 0.185 0.4187 -0.229

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5277 47.23% 25.53 66.82% -0.563 0.4137 0.022
B 5322 48.74% 26.81 66.18% -0.111 0.7679 0.117
C 5530 47.92% 28.11 68.12% 0.244 0.9448 0.199
D 4775 47.48% 25.08 67.5% 0.357 1.2765 -0.212
E 2073 51.73% 30.91 69.56% -0.019 0.7478 0.149
F 2669 49.51% 31.72 70.59% 0.062 0.9018 0.181
G 2134 45.93% 26.27 68.79% -0.215 0.5984 -0.276
H 2119 45.67% 27.42 71.02% 0.243 1.0583 -0.194

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1003 0.0% 13.58 53.54% 0.269 0.9838 -0.323
Not Using Events or Tokens 3085 43.41% 17.4 61.17% -0.449 -0.0732 -0.786
Skip Initial Invader Actions 460 15.26% 29.49 85.87% 0.689 0.0434 1.228
Start of Game Growth 641 19.14% 28.3 83.93% -0.316 -0.8473 1.443
Unlimited Undo 1572 40.48% 27.1 74.75% 0.01 -0.075 0.583
Using Tokens but Not Events 1319 39.54% 23.66 72.63% 0.1 0.0934 -0.216

Terror Level

Terror Level Completed Average Score Win Rate
I 2600 13.54 9.5%
II 5113 30.15 64.33%
III 5163 34.83 88.48%
IV 2076 38.66 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 247
Win: Invaders destroyed (Terror III) 4497
Win: Invaders destroyed (Terror II) 3212
Win: Terror victory (Terror IV) 2057
Game abandoned (v.3.0+) 1144
Lose: Invader deck ran out 119
Lose: Adversary condition 832
Win: Sacrifice victory 34
Lose: Scenario condition 83
Win: Scenario condition 127
Lose: Blight pool ran out 2410
Lose: Spirit destroyed 190

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-26 04:33:17 (Pacific Time)