Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 25 28.0% 29.0 68.0% -0.223 -0.8306 0.436
Blitz 0 94 45.74% 27.56 74.47% -0.716 -0.2292 -0.665
Dahan Insurrection 4 82 28.05% 47.43 71.95% 0.381 -0.1202 -0.835
Despicable Theft 2 22 59.09% 22.64 40.91% -0.128 0.4701
Elemental Invocation 1 40 70.0% 28.0 70.0% -0.371 0.4823 -1.079
Guard the Isle's Heart 0 341 17.21% 37.98 71.85% 0.389 -0.2842 0.326
Powers Long Forgotten 1 60 67.8% 27.17 56.67% -0.296 0.2982 -0.819
Rituals of Terror 3 35 74.29% 34.06 54.29% -0.548
Rituals of the Destroying Flame 3 31 93.55% 27.23 32.26% 0.121
Second Wave 0 479 44.03% 27.86 72.44% 0.65 0.7479 -0.7
Varied Terrains 2 42 57.14% 20.07 35.71% -0.462 0.3355 -0.71
Ward the Shores 2 41 53.66% 29.05 58.54% -0.778 0.0311 -0.605

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 390 31.44 56.92% 0.385 0.5461 -0.279
Aid From Lesser Spirits 491 31.4 58.25% -0.011 -0.1008 -0.145
All Things Weaken 262 30.55 53.82% 0.29 0.522 -0.078
Attenuated Essence 29 30.17 62.07% 0.518 0.5978 0.986
Back Against the Wall 430 30.8 56.28% 0.224 0.1816 -0.259
Blight Corrodes the Spirit 43 33.84 69.77% 0.688 0.8328 1.245
Burn Brightest Before the End 53 29.19 47.17% -0.376 -0.2351 0.196
Disintegrating Ecosystem 393 27.51 50.64% -0.614 -0.2592 -0.207
Downward Spiral 1040 22.38 52.88% 0.014 0.1581 -0.275
Erosion of Will 402 28.8 53.48% -1.007 -0.7955 -0.461
Intensifying Exploitation 39 25.15 46.15% 0.577 0.796 0.134
Invaders Find the Land to Their Liking 110 39.52 80.0% 0.622 0.283 0.404
Memory Fades to Dust 975 22.56 51.59% -0.881 -0.597 -0.216
Power Corrodes the Spirit 260 32.09 60.0% 0.319 0.4615 -0.063
Promising Farmlands 456 25.46 48.03% -0.424 0.0207 -0.653
Shattered Fragments of Power 37 20.57 29.73% -0.541 -0.3285 -0.058
Slow Dissolution of Will 39 29.13 58.97% -0.2 0.3881 0.669
Strong Earth Shatters Slowly 72 38.1 86.11% 0.124 -0.4314 1.002
The Border of Life and Death 14 38.79 71.43% 0.407 0.1039 0.258
Thriving Communities 253 30.16 54.55% 0.471 0.8185 -0.223
Thriving Crops 23 28.65 69.57% -0.126 -0.3134 0.612
Tipping Point 110 25.45 42.73% -0.121
Unnatural Proliferation 223 37.13 65.92% -0.556 -0.3701 0.596
Untended Land Crumbles 247 28.83 49.39% -0.367 -0.0719 -0.284

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4971 47.81% 26.05 67.83% 0.102 1.0513 -0.021
B 5036 49.14% 27.14 66.7% -0.171 0.6815 0.073
C 5238 48.3% 28.53 68.67% -0.196 0.5342 0.189
D 4531 47.62% 25.37 67.98% -0.552 0.3224 -0.147
E 1929 52.89% 31.61 69.98% 0.158 0.8699 0.132
F 2503 50.19% 32.25 71.03% -0.112 0.6848 0.201
G 2034 46.08% 26.42 69.03% 0.34 1.1601 -0.312
H 1993 45.84% 27.61 71.15% 0.448 1.2328 -0.128

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 923 0.0% 13.53 53.52% -0.459 0.2833
Not Using Events or Tokens 2861 44.77% 17.77 62.18% -0.928 -0.4421 -0.588
Skip Initial Invader Actions 434 14.92% 29.78 86.87% 0.146 -0.3298 1.216
Start of Game Growth 604 19.65% 28.6 85.26% 0.18 -0.3439 1.42
Unlimited Undo 1491 39.97% 27.45 75.52% 0.035 -0.0616 0.555
Using Tokens but Not Events 1254 39.5% 23.91 72.97% -0.087 -0.221 -0.271

Terror Level

Terror Level Completed Average Score Win Rate
I 2367 14.43 10.18%
II 4881 30.33 64.49%
III 4911 34.84 88.37%
IV 1960 38.61 99.69%

Results

Result Completed
Win: Invaders destroyed (Terror I) 241
Win: Invaders destroyed (Terror III) 4270
Win: Invaders destroyed (Terror II) 3073
Win: Terror victory (Terror IV) 1941
Game abandoned (v.3.0+) 963
Lose: Invader deck ran out 111
Lose: Adversary condition 788
Win: Sacrifice victory 34
Lose: Scenario condition 83
Win: Scenario condition 124
Lose: Blight pool ran out 2310
Lose: Spirit destroyed 181

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-14 02:28:37 (Pacific Time)