Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 26 30.77% 28.38 69.23% 0.54 0.5892 0.447
Blitz 0 102 44.12% 26.33 73.53% 0.354 0.5864 -0.631
Dahan Insurrection 4 83 27.71% 47.35 72.29% 0.241 -0.0456 -0.837
Despicable Theft 2 23 56.52% 22.43 39.13% -0.568 0.1681
Elemental Invocation 1 43 69.77% 28.95 72.09% 0.773 1.4544 -1.048
Guard the Isle's Heart 0 344 17.06% 37.9 72.09% 0.815 0.2272 0.391
Powers Long Forgotten 1 61 68.33% 27.03 55.74% -0.47 0.3646 -0.864
Rituals of Terror 3 35 74.29% 34.06 54.29% -0.512
Rituals of the Destroying Flame 3 33 93.94% 27.52 36.36% 0.565 1.5763 0.131
Second Wave 0 502 44.4% 27.68 70.92% -0.716 -0.4732 -0.754
Varied Terrains 2 44 54.55% 20.75 38.64% 0.247 1.084 -0.727
Ward the Shores 2 43 55.81% 27.98 55.81% -0.631 0.5201 -0.597

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 400 31.29 56.75% -0.31 -0.2349 -0.259
Aid From Lesser Spirits 502 31.23 57.77% -0.614 -0.6953 -0.101
All Things Weaken 265 30.38 53.58% -0.764 -0.5196 -0.035
Attenuated Essence 37 27.97 59.46% 0.0 -0.0423 0.861
Back Against the Wall 440 30.52 55.23% -0.812 -0.7893 -0.201
Blight Corrodes the Spirit 48 32.98 64.58% -0.806 -0.6536 1.122
Burn Brightest Before the End 57 29.89 49.12% 0.009 -0.0004 0.228
Disintegrating Ecosystem 401 27.43 51.12% -0.077 0.1063 -0.165
Downward Spiral 1077 22.11 52.55% -0.508 -0.4393 -0.218
Erosion of Will 413 28.77 53.03% -0.811 -0.6701 -0.426
Intensifying Exploitation 44 25.8 50.0% 0.435 0.5305 0.281
Invaders Find the Land to Their Liking 111 39.25 80.18% 0.509 -0.1181 0.43
Memory Fades to Dust 1005 22.29 51.24% -0.466 -0.2598 -0.194
Power Corrodes the Spirit 272 31.69 60.29% -0.15 0.0033 -0.042
Promising Farmlands 469 25.31 47.55% -0.717 -0.5166 -0.667
Shattered Fragments of Power 41 21.76 36.59% 0.74 0.7364 0.008
Slow Dissolution of Will 46 27.98 63.04% 0.531 0.8409 0.541
Strong Earth Shatters Slowly 75 37.36 85.33% -0.013 -0.7406 1.028
The Border of Life and Death 18 38.33 72.22% 0.065 -0.4165 0.25
Thriving Communities 263 30.11 54.37% -0.103 0.0542 -0.29
Thriving Crops 26 27.15 73.08% 0.405 0.1092 0.612
Tipping Point 110 25.45 42.73% -0.045
Unnatural Proliferation 230 36.78 66.09% -0.227 -0.1251 0.595
Untended Land Crumbles 255 28.7 49.41% -0.366 -0.2003 -0.252

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5196 47.35% 25.64 67.01% -0.507 0.4665 -0.001
B 5252 48.84% 26.86 66.3% -0.095 0.7926 0.097
C 5452 47.91% 28.23 68.23% 0.049 0.7382 0.184
D 4711 47.39% 25.11 67.44% -0.21 0.6866 -0.19
E 2037 51.78% 31.07 69.81% 0.296 1.0225 0.133
F 2616 49.82% 31.89 70.8% 0.153 0.9771 0.189
G 2101 46.09% 26.27 68.97% 0.232 1.0006 -0.269
H 2074 45.8% 27.49 70.93% 0.096 0.8794 -0.156

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 984 0.0% 13.54 53.46% -0.245 0.4146 -0.33
Not Using Events or Tokens 3042 43.71% 17.47 61.34% -0.5 -0.0741 -0.742
Skip Initial Invader Actions 456 15.26% 29.66 86.18% 0.541 -0.2413 1.218
Start of Game Growth 636 19.14% 28.47 84.28% -0.292 -0.7072 1.5
Unlimited Undo 1541 39.92% 27.24 74.95% -0.218 -0.2786 0.54
Using Tokens but Not Events 1296 39.7% 23.72 72.53% -0.051 -0.1027 -0.215

Terror Level

Terror Level Completed Average Score Win Rate
I 2533 13.78 9.71%
II 5057 30.2 64.21%
III 5097 34.83 88.5%
IV 2035 38.63 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 246
Win: Invaders destroyed (Terror III) 4441
Win: Invaders destroyed (Terror II) 3171
Win: Terror victory (Terror IV) 2016
Game abandoned (v.3.0+) 1092
Lose: Invader deck ran out 118
Lose: Adversary condition 815
Win: Sacrifice victory 34
Lose: Scenario condition 83
Win: Scenario condition 125
Lose: Blight pool ran out 2392
Lose: Spirit destroyed 189

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-12 04:24:14 (Pacific Time)