Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 26 30.77% 28.38 69.23% 0.397 0.5549 0.45
Blitz 0 103 43.69% 26.08 72.82% 0.28 0.5418 -0.618
Dahan Insurrection 4 84 27.38% 46.79 71.43% -0.143 -0.3686 -0.86
Despicable Theft 2 23 56.52% 22.43 39.13%
Elemental Invocation 1 43 69.77% 28.95 72.09% 0.689 1.3855 -1.046
Guard the Isle's Heart 0 345 17.3% 37.92 72.17% 1.004 0.3663 0.399
Powers Long Forgotten 1 62 67.21% 26.6 54.84% -1.114 -0.1731 -0.868
Rituals of Terror 3 35 74.29% 34.06 54.29% -0.527
Rituals of the Destroying Flame 3 33 93.94% 27.52 36.36% 0.608 1.491 0.127
Second Wave 0 503 44.31% 27.69 70.97% -0.744 -0.5562 -0.757
Varied Terrains 2 44 54.55% 20.75 38.64% 0.292 1.0317 -0.726
Ward the Shores 2 44 54.55% 28.36 56.82% -0.403 0.853 -0.593

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 404 31.08 56.44% -0.643 -0.5284 -0.244
Aid From Lesser Spirits 504 31.24 57.94% -0.325 -0.4009 -0.099
All Things Weaken 267 30.2 53.18% -1.109 -0.833 -0.022
Attenuated Essence 38 27.71 60.53% 0.442 0.408 0.853
Back Against the Wall 440 30.52 55.23% -0.889 -0.8443 -0.192
Blight Corrodes the Spirit 51 33.47 66.67% -0.168 0.0006 1.206
Burn Brightest Before the End 59 29.53 47.46% -0.198 -0.1961 0.219
Disintegrating Ecosystem 402 27.48 51.24% -0.046 0.191 -0.161
Downward Spiral 1079 22.17 52.64% 0.012 0.1055 -0.187
Erosion of Will 413 28.77 53.03% -0.742 -0.5297 -0.424
Intensifying Exploitation 46 25.87 50.0% 0.019 0.2287 0.277
Invaders Find the Land to Their Liking 115 38.69 80.0% 0.193 -0.382 0.442
Memory Fades to Dust 1008 22.3 51.29% -0.397 -0.1865 -0.188
Power Corrodes the Spirit 274 31.74 60.22% -0.287 -0.0649 -0.037
Promising Farmlands 469 25.31 47.55% -0.588 -0.3484 -0.664
Shattered Fragments of Power 42 21.76 35.71% 0.455 0.4756 -0.009
Slow Dissolution of Will 46 27.98 63.04% 0.664 0.9634 0.54
Strong Earth Shatters Slowly 75 37.36 85.33% 0.091 -0.5821 1.034
The Border of Life and Death 18 38.33 72.22% 0.123 -0.4323 0.248
Thriving Communities 267 30.12 54.31% -0.408 -0.1969 -0.287
Thriving Crops 27 27.89 74.07% 0.414 0.1179 0.614
Tipping Point 110 25.45 42.73% -0.039
Unnatural Proliferation 236 36.65 66.53% 0.098 0.2609 0.552
Untended Land Crumbles 259 28.83 50.19% 0.228 0.428 -0.254

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5237 47.31% 25.61 66.95% -0.432 0.5368 0.01
B 5288 48.79% 26.83 66.26% -0.08 0.7987 0.109
C 5492 47.82% 28.16 68.19% 0.023 0.7154 0.188
D 4738 47.46% 25.11 67.43% 0.007 0.9221 -0.214
E 2060 51.82% 30.99 69.76% 0.264 1.024 0.142
F 2642 49.69% 31.8 70.67% 0.183 1.0259 0.179
G 2114 46.14% 26.28 68.87% -0.102 0.7053 -0.27
H 2095 45.76% 27.45 70.93% 0.145 0.9625 -0.158

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 995 0.0% 13.57 53.57% 0.092 0.7935 -0.324
Not Using Events or Tokens 3067 43.53% 17.42 61.23% -0.573 -0.1827 -0.77
Skip Initial Invader Actions 458 15.26% 29.62 86.24% 0.863 0.1633 1.227
Start of Game Growth 639 19.14% 28.39 84.19% 0.132 -0.3757 1.442
Unlimited Undo 1552 40.06% 27.19 75.0% 0.093 0.0062 0.56
Using Tokens but Not Events 1303 39.64% 23.69 72.52% -0.082 -0.1067 -0.212

Terror Level

Terror Level Completed Average Score Win Rate
I 2566 13.65 9.63%
II 5082 30.17 64.25%
III 5130 34.82 88.5%
IV 2057 38.64 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 247
Win: Invaders destroyed (Terror III) 4470
Win: Invaders destroyed (Terror II) 3188
Win: Terror victory (Terror IV) 2038
Game abandoned (v.3.0+) 1119
Lose: Invader deck ran out 118
Lose: Adversary condition 821
Win: Sacrifice victory 34
Lose: Scenario condition 83
Win: Scenario condition 126
Lose: Blight pool ran out 2402
Lose: Spirit destroyed 189

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-19 03:08:32 (Pacific Time)