Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 5 0.0% 27.6 100.0% 0.541 0.275
Blitz 0 67 46.27% 25.16 74.63% 0.496 0.6522 -0.568
Dahan Insurrection 4 68 30.88% 50.44 73.53% 0.426 0.1581 -0.868
Despicable Theft 2 11 54.55% 25.09 45.45%
Elemental Invocation 1 29 72.41% 29.0 75.86% -1.126
Guard the Isle's Heart 0 292 16.96% 39.56 72.6% -0.149 -0.7823 0.389
Powers Long Forgotten 1 46 73.91% 25.57 54.35% -0.243 0.2903 -0.839
Rituals of Terror 3 29 68.97% 34.45 58.62% 0.087 0.19 -0.37
Rituals of the Destroying Flame 3 26 96.15% 28.31 34.62% -0.034 0.9715 0.547
Second Wave 0 353 47.29% 27.7 71.95% 0.16 0.2262 -0.751
Varied Terrains 2 7 71.43% 37.29 100.0% 0.459 1.0378 0.453
Ward the Shores 2 25 56.0% 32.08 60.0% -0.558

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 326 32.64 59.2% -0.047 0.1436 -0.416
Aid From Lesser Spirits 419 31.74 57.76% -0.305 -0.3695 -0.46
All Things Weaken 206 32.08 53.88% -0.38 0.0067 -0.403
Attenuated Essence 3 14.0 66.67% -0.186 -0.08
Back Against the Wall 356 31.38 57.87% 0.184 0.2462 -0.298
Blight Corrodes the Spirit 8 12.63 37.5% -0.314 -0.0311
Burn Brightest Before the End 14 31.71 64.29% -0.077 0.1136 0.703
Disintegrating Ecosystem 323 29.56 51.7% -1.248 -0.8157 -0.45
Downward Spiral 805 23.32 53.42% -0.854 -0.5939 -0.508
Erosion of Will 323 29.68 54.49% -0.826 -0.4968 -0.635
Intensifying Exploitation 6 26.17 33.33% -0.44 -0.1414 0.026
Invaders Find the Land to Their Liking 83 42.54 81.93% 0.793 0.2946 0.353
Memory Fades to Dust 750 23.88 53.47% -0.814 -0.4194 -0.477
Power Corrodes the Spirit 199 33.28 58.79% -0.771 -0.5259 -0.257
Promising Farmlands 382 26.29 48.43% -1.496 -1.0088 -0.814
Shattered Fragments of Power 8 26.0 37.5% -0.508 -0.4313 -0.581
Slow Dissolution of Will 8 42.38 75.0% 0.828 1.2618 0.928
Strong Earth Shatters Slowly 51 40.75 88.24% 0.841 0.2085 0.72
The Border of Life and Death 4 24.0 50.0% -0.128 -0.4883
Thriving Communities 176 33.19 57.95% 0.122 0.4994 -0.532
Thriving Crops 1 28.0 0.0% -0.145 -0.2015
Tipping Point 110 25.45 42.73% -0.381
Unnatural Proliferation 171 40.02 70.18% 0.011 0.2116 0.252
Untended Land Crumbles 193 31.18 50.26% -0.931 -0.6618 -0.518

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3776 49.15% 27.88 72.03% -0.432 0.4296 -0.07
B 3793 50.34% 29.33 71.0% -0.294 0.533 0.148
C 4064 50.63% 30.73 72.27% 0.261 0.9493 0.199
D 3460 48.7% 27.35 72.11% 0.085 0.9135 -0.254
E 1286 55.29% 34.33 73.87% -0.013 0.6448 0.253
F 1833 52.57% 35.19 73.87% 0.412 1.164 0.12
G 1436 47.68% 27.5 71.94% -0.241 0.5296 -0.335
H 1402 47.1% 28.99 73.54% 0.232 0.9216 -0.071

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 683 0.0% 14.66 57.83% -1.227 -0.4017
Not Using Events or Tokens 2063 45.7% 19.57 68.25% -0.098 0.2385 -0.269
Skip Initial Invader Actions 354 14.11% 29.26 89.83% 0.527 -0.0804 0.805
Start of Game Growth 478 20.17% 27.95 88.08% 0.309 0.0308 1.119
Unlimited Undo 1095 37.46% 28.76 81.74% 0.033 0.0327 0.734
Using Tokens but Not Events 971 39.84% 25.17 77.65% 0.423 0.3525 0.119

Terror Level

Terror Level Completed Average Score Win Rate
I 1415 20.73 14.7%
II 3795 31.02 66.38%
III 3834 34.75 88.81%
IV 1481 38.04 99.66%

Results

Result Completed
Win: Invaders destroyed (Terror I) 208
Win: Invaders destroyed (Terror III) 3348
Win: Invaders destroyed (Terror II) 2451
Win: Terror victory (Terror IV) 1465
Game abandoned (v.3.0+) 138
Lose: Invader deck ran out 81
Lose: Adversary condition 651
Win: Sacrifice victory 30
Lose: Scenario condition 73
Win: Scenario condition 106
Lose: Blight pool ran out 1834
Lose: Spirit destroyed 140

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-12-05 04:04:23 (Pacific Time)