Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 1 0.0% 32.0 100.0% 0.142 0.2508
Blitz 0 57 45.61% 25.07 73.68% -0.144 0.1228 -0.422
Dahan Insurrection 4 62 30.65% 49.1 72.58% 0.228 0.5609 -0.877
Despicable Theft 2 11 54.55% 25.09 45.45%
Elemental Invocation 1 28 71.43% 28.71 75.0% -0.464 0.1841 -1.176
Guard the Isle's Heart 0 283 17.5% 39.8 72.44% -0.451 -0.2848 0.279
Powers Long Forgotten 1 38 76.32% 26.21 55.26% -0.829
Rituals of Terror 3 27 70.37% 34.19 55.56% -0.327
Rituals of the Destroying Flame 3 24 100.0% 27.92 33.33% 0.492
Second Wave 0 317 46.67% 28.05 72.56% -0.354 0.1167 -0.965
Varied Terrains 2 2 100.0% 30.0 100.0% 0.087 0.6221
Ward the Shores 2 25 56.0% 32.08 60.0% -0.303 0.8846 -0.553

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 289 31.76 58.82% -1.344 0.4878 -0.663
Aid From Lesser Spirits 375 31.82 57.6% -2.121 -0.4666 -0.592
All Things Weaken 171 33.25 55.56% -1.093 0.8834 -0.568
Back Against the Wall 329 31.43 56.53% -0.878 0.9804 -0.385
Disintegrating Ecosystem 284 29.35 52.46% -0.111 1.8631 -0.323
Downward Spiral 729 23.61 55.28% -1.14 0.7619 -0.228
Erosion of Will 291 30.02 55.67% -0.23 1.8138 -0.429
Invaders Find the Land to Their Liking 75 43.96 84.0% -0.196 0.3763 0.239
Memory Fades to Dust 681 24.26 54.04% -1.107 0.8727 -0.409
Power Corrodes the Spirit 180 33.13 57.78% -0.637 1.2544 -0.144
Promising Farmlands 348 26.55 49.71% -0.978 1.0603 -0.889
Strong Earth Shatters Slowly 44 40.27 86.36% -0.242 0.1991 0.626
Thriving Communities 153 33.76 56.86% -0.795 1.1697 -0.57
Tipping Point 110 25.45 42.73% -0.321
Unnatural Proliferation 150 39.52 69.33% -0.271 1.6349 0.164
Untended Land Crumbles 168 31.01 51.19% -0.489 1.5458 -0.813

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3369 49.51% 28.4 73.58% -0.105 0.6631 -0.065
B 3359 50.02% 29.71 72.55% 0.034 0.7265 0.132
C 3679 50.85% 30.88 72.87% -0.011 0.5534 0.016
D 3138 48.71% 27.67 73.01% -0.246 0.5225 -0.207
E 1077 56.37% 35.48 75.39% 0.027 0.626 0.479
F 1580 51.87% 35.91 75.13% -0.077 0.6327 0.147
G 1253 48.18% 27.84 72.63% 0.114 0.8402 -0.417
H 1226 47.96% 29.03 73.33% 0.282 0.9725 -0.09

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 617 0.0% 15.06 59.32% -0.188 1.823
Not Using Events or Tokens 1856 45.19% 20.03 69.94% -0.413 -0.1985 -0.173
Skip Initial Invader Actions 326 14.35% 29.19 90.49% 0.374 0.281 0.166
Start of Game Growth 437 20.55% 27.97 88.56% 0.65 -0.0577 0.572
Unlimited Undo 974 36.74% 29.61 83.98% 0.545 -0.1542 1.316
Using Tokens but Not Events 856 39.52% 25.19 78.62% 0.551 0.5056 -0.055

Terror Level

Terror Level Completed Average Score Win Rate
I 1172 22.6 16.55%
II 3391 31.02 66.71%
III 3443 34.59 88.96%
IV 1336 37.83 99.63%

Results

Result Completed
Win: Invaders destroyed (Terror I) 194
Win: Invaders destroyed (Terror III) 3009
Win: Invaders destroyed (Terror II) 2195
Win: Terror victory (Terror IV) 1322
Lose: Invader deck ran out 73
Lose: Adversary condition 572
Win: Sacrifice victory 29
Lose: Scenario condition 73
Win: Scenario condition 101
Lose: Blight pool ran out 1647
Lose: Spirit destroyed 127

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-16 02:17:41 (Pacific Time)