Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 33 36.36% 27.27 69.7% 0.219
Blitz 0 123 39.84% 26.81 72.36% -0.815 -0.5594 -0.511
Dahan Insurrection 4 103 28.16% 47.88 73.79% 0.713 0.7463 0.238
Despicable Theft 2 26 50.0% 22.96 42.31%
Elemental Invocation 1 59 74.14% 27.56 62.71% 0.628 1.1613 0.04
Guard the Isle's Heart 0 379 16.8% 37.03 72.3% 0.527 -0.0145 0.461
Powers Long Forgotten 1 77 63.16% 26.01 57.14% 0.04 0.742
Rituals of Terror 3 47 65.22% 32.28 55.32% -0.388
Rituals of the Destroying Flame 3 35 94.29% 27.26 37.14%
Second Wave 0 551 46.25% 27.79 70.42% -0.197 -0.1994
Varied Terrains 2 54 53.7% 20.0 37.04% 0.049
Ward the Shores 2 56 57.14% 28.63 58.93% -0.195

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 445 30.55 55.73% -0.338
Aid From Lesser Spirits 548 30.91 57.12% 0.802 0.871 0.673
All Things Weaken 302 29.53 52.98% 0.278 0.6744 -0.531
Attenuated Essence 62 26.45 53.23% -0.95 -0.8749 -0.919
Back Against the Wall 475 30.24 55.58% 0.604 0.5847 0.762
Blight Corrodes the Spirit 72 30.76 62.5% -0.712 -0.4266 0.25
Burn Brightest Before the End 102 26.88 46.08% -0.801 -0.575 -0.821
Disintegrating Ecosystem 425 26.9 50.12% -0.265 0.0176 -0.135
Downward Spiral 1187 21.89 53.16% 0.271 0.5028 0.072
Erosion of Will 453 28.46 52.54% -0.679 -0.3413 0.1
Intensifying Exploitation 76 25.57 48.68% 0.26 0.5965 0.341
Invaders Find the Land to Their Liking 124 38.84 81.45% 0.386 -0.1695 0.586
Memory Fades to Dust 1111 21.98 50.86% 0.219 0.558 0.346
Power Corrodes the Spirit 302 31.2 58.94% 0.084 0.3134 -0.026
Promising Farmlands 504 25.54 48.41% -0.053 0.3021 0.473
Shattered Fragments of Power 59 23.85 42.37% 0.214 0.2709 0.35
Slow Dissolution of Will 84 28.49 61.9% 0.004 0.3286 0.141
Strong Earth Shatters Slowly 81 36.48 83.95% 0.25 -0.3898 0.169
The Border of Life and Death 25 32.84 72.0% -0.216
Thriving Communities 323 29.31 53.87% 0.024 0.2558 0.117
Thriving Crops 37 29.84 75.68% -0.123 -0.279 0.112
Tipping Point 110 25.45 42.73%
Unnatural Proliferation 261 35.94 66.28% 0.661 0.7873 -0.134
Untended Land Crumbles 298 28.68 51.01% -0.2 0.007 0.503

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5947 46.31% 24.78 65.38% -0.17 0.7647 -0.027
B 5966 48.04% 26.15 65.09% 0.261 1.0926 0.283
C 6113 47.33% 27.33 66.82% 0.781 1.5419 0.087
D 5346 47.02% 24.57 66.05% -0.374 0.5064 -0.408
E 2410 51.72% 29.73 67.43% -0.201 0.5171 -0.099
F 3002 49.26% 30.86 69.32% -0.441 0.3977 0.089
G 2410 46.04% 25.87 67.26% 0.165 0.9861 0.085
H 2437 46.41% 27.39 69.8% -0.012 0.7707 -0.025

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1125 0.0% 13.56 53.69% -0.395 0.4519
Not Using Events or Tokens 3506 42.69% 16.91 59.78% -0.96 -0.5948 -0.573
Skip Initial Invader Actions 507 14.53% 29.89 85.21% -0.485 -1.2778
Start of Game Growth 734 18.47% 28.5 82.43% 0.325 -0.2006 0.277
Unlimited Undo 1817 39.96% 26.48 72.87% -0.617 -0.5504 -0.634
Using Tokens but Not Events 1478 38.94% 23.14 71.18% -0.398 -0.399 -0.155

Terror Level

Terror Level Completed Average Score Win Rate
I 3145 12.31 8.43%
II 5685 29.92 64.05%
III 5694 34.93 88.2%
IV 2299 38.88 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 265
Win: Invaders destroyed (Terror III) 4943
Win: Invaders destroyed (Terror II) 3548
Win: Terror victory (Terror IV) 2278
Game abandoned (v.3.0+) 1611
Lose: Invader deck ran out 131
Lose: Adversary condition 904
Win: Sacrifice victory 35
Lose: Scenario condition 88
Win: Scenario condition 150
Lose: Unique spirit condition 2
Lose: Blight pool ran out 2661
Lose: Spirit destroyed 207

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-01 23:57:53 (Pacific Time)