Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 15 26.67% 25.13 60.0% 0.094 0.1095 0.085
Blitz 0 84 45.24% 26.54 73.81% -0.767
Dahan Insurrection 4 80 27.5% 47.76 72.5% 0.233 0.056 -0.881
Despicable Theft 2 19 52.63% 22.63 42.11% 0.407 1.2678
Elemental Invocation 1 36 69.44% 28.97 72.22% -1.173
Guard the Isle's Heart 0 312 16.88% 38.51 71.79% 0.632 -0.0144 0.432
Powers Long Forgotten 1 54 69.81% 25.56 55.56% 0.053 0.9987 -0.787
Rituals of Terror 3 34 73.53% 33.82 52.94% -0.397 -0.3203 -0.59
Rituals of the Destroying Flame 3 31 93.55% 27.23 32.26% 0.2 1.3157 0.108
Second Wave 0 416 46.14% 26.77 71.15% -0.292 -0.2614 -0.703
Varied Terrains 2 26 69.23% 23.62 46.15% -1.453 -0.6786 -0.673
Ward the Shores 2 36 58.33% 31.03 61.11% 0.521 1.5658 -0.628

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 366 31.66 56.56% -0.042 0.1337 -0.304
Aid From Lesser Spirits 466 31.32 57.51% 0.044 -0.0103 -0.173
All Things Weaken 250 30.62 53.6% -0.715 -0.4216 -0.181
Attenuated Essence 20 27.0 50.0% -0.303 -0.2196 0.65
Back Against the Wall 416 30.92 56.49% -0.766 -0.7189 -0.325
Blight Corrodes the Spirit 35 30.63 65.71% 0.252 0.4551 0.938
Burn Brightest Before the End 41 31.34 51.22% 0.585 0.7732 0.045
Disintegrating Ecosystem 381 27.94 51.18% -0.186 0.2234 -0.26
Downward Spiral 963 22.53 52.96% 0.541 0.6687 -0.294
Erosion of Will 385 28.84 53.51% -0.339 -0.0565 -0.535
Intensifying Exploitation 25 22.16 44.0% -0.778 -0.5297 0.458
Invaders Find the Land to Their Liking 102 40.04 79.41% -0.024 -0.5395 0.305
Memory Fades to Dust 909 22.72 51.93% 0.628 0.865 -0.375
Power Corrodes the Spirit 241 32.88 60.17% -0.172 0.0459 -0.029
Promising Farmlands 438 25.68 49.09% 0.452 0.7472 -0.719
Shattered Fragments of Power 30 21.27 26.67% -0.725 -0.5232 -0.093
Slow Dissolution of Will 31 27.29 61.29% -0.296 0.0881 0.862
Strong Earth Shatters Slowly 67 38.54 86.57% 0.362 -0.2189 0.949
The Border of Life and Death 10 38.1 70.0% 0.025 -0.4924 0.482
Thriving Communities 233 30.46 54.51% -0.387 -0.048 -0.365
Thriving Crops 14 33.86 85.71% 0.521 0.4784 0.637
Tipping Point 110 25.45 42.73% -0.181
Unnatural Proliferation 204 38.35 68.63% -0.16 -0.02 0.585
Untended Land Crumbles 231 29.63 49.78% -0.593 -0.1439 -0.403

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4601 48.51% 26.34 68.7% -0.124 0.7377 -0.039
B 4625 50.18% 27.69 67.87% -0.351 0.4659 0.068
C 4883 49.03% 29.06 69.69% -0.228 0.4507 0.17
D 4188 48.01% 25.97 69.39% -0.133 0.6714 -0.131
E 1742 53.43% 32.19 70.95% 0.417 1.0857 0.187
F 2294 51.47% 32.99 72.01% 0.065 0.8638 0.162
G 1830 46.94% 26.47 69.45% -0.315 0.5106 -0.354
H 1791 46.62% 27.91 71.75% 0.668 1.4408 -0.075

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 851 0.0% 13.94 55.23% -0.266 0.5299
Not Using Events or Tokens 2605 45.28% 18.33 64.3% -0.32 0.0677 -0.707
Skip Initial Invader Actions 409 14.75% 29.25 87.29% -0.573 -1.187 0.873
Start of Game Growth 553 21.05% 28.16 85.35% 0.324 -0.2578 1.574
Unlimited Undo 1372 40.03% 27.83 77.33% -0.319 -0.2754 0.641
Using Tokens but Not Events 1156 39.67% 24.06 74.31% 0.138 0.0798 -0.341

Terror Level

Terror Level Completed Average Score Win Rate
I 2040 15.74 11.57%
II 4576 30.48 64.77%
III 4556 34.79 88.45%
IV 1807 38.41 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 236
Win: Invaders destroyed (Terror III) 3963
Win: Invaders destroyed (Terror II) 2889
Win: Terror victory (Terror IV) 1788
Game abandoned (v.3.0+) 674
Lose: Invader deck ran out 101
Lose: Adversary condition 736
Win: Sacrifice victory 34
Lose: Scenario condition 77
Win: Scenario condition 121
Lose: Blight pool ran out 2187
Lose: Spirit destroyed 173

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)