Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 28 32.14% 27.21 67.86% 0.169 0.3594 0.467
Blitz 0 105 42.86% 25.93 73.33% 0.519 0.736 -0.606
Dahan Insurrection 4 84 27.38% 46.79 71.43% -0.18 -0.4325 -0.857
Despicable Theft 2 23 56.52% 22.43 39.13%
Elemental Invocation 1 43 69.77% 28.95 72.09% 0.305 1.0441 -1.034
Guard the Isle's Heart 0 348 17.15% 37.8 72.41% 0.909 0.3474 0.447
Powers Long Forgotten 1 65 65.63% 26.26 55.38% -0.325 0.4348 -0.875
Rituals of Terror 3 35 74.29% 34.06 54.29% -0.519
Rituals of the Destroying Flame 3 33 93.94% 27.52 36.36% 0.145
Second Wave 0 508 44.44% 27.78 71.26% 0.278 0.4168 -0.749
Varied Terrains 2 44 54.55% 20.75 38.64% -0.742
Ward the Shores 2 45 53.33% 28.64 57.78% -0.13 0.944 -0.565

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 407 31.04 56.76% 0.109 0.3602 -0.218
Aid From Lesser Spirits 509 31.27 58.15% -0.191 -0.2484 -0.088
All Things Weaken 277 30.03 53.07% -0.442 -0.1069 -0.07
Attenuated Essence 39 27.62 58.97% 0.576 0.6099 0.569
Back Against the Wall 447 30.42 55.26% -0.853 -0.8184 -0.157
Blight Corrodes the Spirit 53 33.64 67.92% 1.089 1.3059 1.236
Burn Brightest Before the End 67 29.94 50.75% 0.255 0.2659 0.227
Disintegrating Ecosystem 408 27.35 51.23% 0.35 0.6947 -0.191
Downward Spiral 1094 22.08 52.83% 0.232 0.3494 -0.165
Erosion of Will 421 28.52 53.21% -0.547 -0.2728 -0.398
Intensifying Exploitation 49 24.86 48.98% -0.813 -0.6019 0.29
Invaders Find the Land to Their Liking 115 38.69 80.0% 0.11 -0.4623 0.494
Memory Fades to Dust 1019 22.23 51.03% -0.488 -0.2355 -0.145
Power Corrodes the Spirit 281 31.51 59.79% -0.304 -0.0992 -0.058
Promising Farmlands 473 25.27 47.57% -0.61 -0.3555 -0.642
Shattered Fragments of Power 44 21.55 34.09% -0.419 -0.3451 0.015
Slow Dissolution of Will 48 27.92 64.58% 0.394 0.7754 0.582
Strong Earth Shatters Slowly 75 37.36 85.33% 0.336 -0.3379 1.06
The Border of Life and Death 19 37.0 73.68% 0.518 -0.0822 0.268
Thriving Communities 275 30.22 54.55% -0.365 -0.0834 -0.262
Thriving Crops 28 27.57 75.0% 0.497 0.3565 0.651
Tipping Point 110 25.45 42.73% -0.03
Unnatural Proliferation 236 36.65 66.53% 0.175 0.379 0.579
Untended Land Crumbles 262 28.65 50.38% 0.972 1.1624 -0.22

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5333 47.02% 25.4 66.59% -0.495 0.5028 0.027
B 5363 48.62% 26.7 66.05% 0.054 0.9759 0.122
C 5593 47.82% 27.95 67.85% -0.036 0.6932 0.212
D 4823 47.47% 25.05 67.45% 0.463 1.4219 -0.218
E 2100 51.78% 30.73 69.29% -0.329 0.4905 0.137
F 2699 49.5% 31.64 70.47% 0.109 0.9909 0.189
G 2157 46.04% 26.18 68.66% 0.019 0.8442 -0.253
H 2147 45.79% 27.32 70.98% 0.209 1.0481 -0.228

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1017 0.0% 13.67 53.88% 0.42 1.1487 -0.32
Not Using Events or Tokens 3130 43.06% 17.31 60.89% -0.091 0.2551 -0.787
Skip Initial Invader Actions 464 15.26% 29.44 85.99% 0.639 0.0363 1.214
Start of Game Growth 651 19.43% 28.2 84.18% 0.216 -0.2882 1.428
Unlimited Undo 1592 40.54% 26.99 74.62% 0.033 -0.0736 0.611
Using Tokens but Not Events 1341 39.32% 23.54 72.71% 0.29 0.2604 -0.202

Terror Level

Terror Level Completed Average Score Win Rate
I 2650 13.42 9.4%
II 5167 30.13 64.31%
III 5195 34.83 88.41%
IV 2098 38.67 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 249
Win: Invaders destroyed (Terror III) 4522
Win: Invaders destroyed (Terror II) 3246
Win: Terror victory (Terror IV) 2079
Game abandoned (v.3.0+) 1196
Lose: Invader deck ran out 119
Lose: Adversary condition 836
Win: Sacrifice victory 34
Lose: Scenario condition 83
Win: Scenario condition 127
Lose: Blight pool ran out 2428
Lose: Spirit destroyed 191

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)