Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 26 30.77% 28.38 69.23% 0.602 0.3451 0.424
Blitz 0 97 44.33% 26.93 73.2% -0.529 -0.2223 -0.638
Dahan Insurrection 4 83 27.71% 47.35 72.29% 0.648 0.2123 -0.843
Despicable Theft 2 23 56.52% 22.43 39.13% -0.236 0.4585
Elemental Invocation 1 40 70.0% 28.0 70.0% -1.038
Guard the Isle's Heart 0 343 17.11% 37.97 72.01% 0.895 0.2817 0.364
Powers Long Forgotten 1 60 67.8% 27.17 56.67% -0.845
Rituals of Terror 3 35 74.29% 34.06 54.29% -0.498
Rituals of the Destroying Flame 3 33 93.94% 27.52 36.36% 0.355 1.2232 0.119
Second Wave 0 492 44.08% 27.8 71.34% -0.148 0.0055 -0.884
Varied Terrains 2 44 54.55% 20.75 38.64% -0.03 0.8061 -0.734
Ward the Shores 2 41 53.66% 29.05 58.54% -0.17 0.8736 -0.617

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 400 31.29 56.75% -0.473 -0.4514 -0.268
Aid From Lesser Spirits 498 31.36 58.03% -0.037 -0.167 -0.117
All Things Weaken 263 30.44 53.61% -0.476 -0.3269 -0.056
Attenuated Essence 33 28.52 57.58% -0.932 -0.9709 0.852
Back Against the Wall 436 30.64 55.73% -0.734 -0.7537 -0.219
Blight Corrodes the Spirit 47 32.11 63.83% -0.491 -0.3503 1.037
Burn Brightest Before the End 54 29.81 48.15% -0.201 -0.1937 0.217
Disintegrating Ecosystem 398 27.44 50.75% -0.245 -0.0455 -0.182
Downward Spiral 1064 22.17 52.63% -0.468 -0.4146 -0.249
Erosion of Will 405 28.77 53.09% -1.012 -0.8536 -0.46
Intensifying Exploitation 41 25.39 48.78% 0.125 0.2558 0.147
Invaders Find the Land to Their Liking 111 39.25 80.18% 0.652 0.1021 0.413
Memory Fades to Dust 995 22.35 51.26% -0.645 -0.4444 -0.208
Power Corrodes the Spirit 272 31.69 60.29% -0.114 -0.0305 -0.075
Promising Farmlands 464 25.43 47.84% -0.696 -0.4786 -0.658
Shattered Fragments of Power 39 21.36 33.33% 0.297 0.3471 -0.014
Slow Dissolution of Will 43 28.0 62.79% 0.582 0.9216 0.695
Strong Earth Shatters Slowly 74 37.51 85.14% -0.115 -0.8051 1.017
The Border of Life and Death 17 37.29 70.59% 0.274 -0.1494 0.251
Thriving Communities 257 30.03 54.47% 0.196 0.3668 -0.273
Thriving Crops 26 27.15 73.08% 0.163 -0.1534 0.597
Tipping Point 110 25.45 42.73% -0.065
Unnatural Proliferation 227 36.87 66.08% -0.058 -0.0091 0.579
Untended Land Crumbles 254 28.68 49.21% -0.559 -0.3592 -0.255

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5116 47.54% 25.79 67.34% -0.332 0.639 0.003
B 5178 48.8% 26.94 66.34% -0.199 0.685 0.081
C 5378 48.03% 28.32 68.3% -0.049 0.6683 0.175
D 4656 47.49% 25.15 67.46% -0.454 0.431 -0.183
E 1996 52.18% 31.22 69.79% 0.542 1.251 0.12
F 2575 50.0% 32.01 70.83% -0.238 0.5686 0.195
G 2078 46.15% 26.32 68.91% 0.47 1.2522 -0.284
H 2046 45.64% 27.48 71.07% 0.271 1.0368 -0.122

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 963 0.0% 13.48 52.96% -0.3 0.338 -0.339
Not Using Events or Tokens 2989 43.9% 17.55 61.43% -0.452 0.0108 -0.673
Skip Initial Invader Actions 448 14.52% 29.71 86.38% 0.651 -0.1216 1.205
Start of Game Growth 631 19.29% 28.45 84.47% -0.181 -0.6209 1.496
Unlimited Undo 1524 39.72% 27.23 75.0% -0.401 -0.4359 0.518
Using Tokens but Not Events 1281 39.81% 23.74 72.52% -0.068 -0.1534 -0.242

Terror Level

Terror Level Completed Average Score Win Rate
I 2481 13.99 9.83%
II 4999 30.24 64.31%
III 5023 34.83 88.39%
IV 2010 38.62 99.7%

Results

Result Completed
Win: Invaders destroyed (Terror I) 244
Win: Invaders destroyed (Terror III) 4370
Win: Invaders destroyed (Terror II) 3139
Win: Terror victory (Terror IV) 1991
Game abandoned (v.3.0+) 1055
Lose: Invader deck ran out 118
Lose: Adversary condition 808
Win: Sacrifice victory 34
Lose: Scenario condition 83
Win: Scenario condition 125
Lose: Blight pool ran out 2360
Lose: Spirit destroyed 186

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-03 11:51:59 (Pacific Time)