Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 34 38.24% 26.94 70.59% 0.207 0.5766 0.235
Blitz 0 123 39.84% 26.81 72.36% -0.642 -0.21 -0.567
Dahan Insurrection 4 104 27.88% 47.42 73.08% 0.254 0.2283 0.125
Despicable Theft 2 26 50.0% 22.96 42.31%
Elemental Invocation 1 59 74.14% 27.56 62.71% 0.302 0.7498 0.051
Guard the Isle's Heart 0 381 16.71% 37.01 72.44% 0.594 -0.0052 0.348
Powers Long Forgotten 1 78 63.64% 26.09 56.41% -0.236 0.3724 -0.242
Rituals of Terror 3 49 66.67% 33.2 57.14% 0.31 0.4348 -0.379
Rituals of the Destroying Flame 3 37 94.59% 28.32 40.54% 0.19 0.9282
Second Wave 0 551 46.25% 27.79 70.42% -0.142 -0.0356
Varied Terrains 2 60 51.67% 23.43 40.0% -0.323 0.4135 -0.133
Ward the Shores 2 57 57.89% 28.63 57.89% -0.32 0.3628 -0.711

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 451 30.7 55.88% -0.036 0.2751 -0.357
Aid From Lesser Spirits 548 30.91 57.12% 0.02 0.0336 0.666
All Things Weaken 306 29.74 53.27% 0.447 0.9209 -0.144
Attenuated Essence 64 26.69 53.13% -0.367 -0.2208 -0.967
Back Against the Wall 478 30.36 55.65% 0.006 0.1355 1.195
Blight Corrodes the Spirit 72 30.76 62.5% -0.311 0.0091 0.049
Burn Brightest Before the End 102 26.88 46.08% -0.646 -0.4689 -0.789
Disintegrating Ecosystem 429 26.7 49.65% -1.14 -0.7599 -0.125
Downward Spiral 1196 21.85 53.09% -0.08 0.1132 -0.073
Erosion of Will 454 28.44 52.42% -0.155 0.1826 0.004
Intensifying Exploitation 76 25.57 48.68% 0.195 0.5471 0.199
Invaders Find the Land to Their Liking 124 38.84 81.45% 0.685
Memory Fades to Dust 1116 21.95 50.99% 0.473 0.8024 0.483
Power Corrodes the Spirit 305 31.03 59.02% -0.011 0.2558 0.148
Promising Farmlands 510 25.7 48.63% 0.048 0.4958 0.628
Shattered Fragments of Power 61 24.33 42.62% 0.036 0.036 0.579
Slow Dissolution of Will 86 29.13 61.63% -0.476 -0.0652 -0.281
Strong Earth Shatters Slowly 81 36.48 83.95% 0.15
The Border of Life and Death 25 32.84 72.0% -0.242
Thriving Communities 324 29.23 53.7% 0.048 0.3252 0.106
Thriving Crops 41 28.15 68.29% -1.015 -1.1106 0.205
Tipping Point 110 25.45 42.73%
Unnatural Proliferation 262 35.8 66.03% 0.221 0.4256 -0.092
Untended Land Crumbles 302 28.86 50.99% 0.269 0.5684 0.546

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5983 46.33% 24.78 65.3% -0.019 0.9727 0.002
B 6013 47.94% 26.21 65.19% 0.688 1.5531 0.38
C 6153 47.34% 27.31 66.8% 0.688 1.4399 0.261
D 5372 47.04% 24.55 65.97% -0.218 0.7267 -0.474
E 2442 51.53% 29.82 67.44% -0.201 0.5537 -0.428
F 3018 49.3% 30.88 69.42% 0.214 1.0887 0.348
G 2436 46.3% 25.86 67.16% -0.381 0.4814 -0.08
H 2461 46.57% 27.32 69.52% -0.762 0.0454 -0.022

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1133 0.0% 13.56 53.84% 0.129 0.849
Not Using Events or Tokens 3525 42.63% 16.89 59.72% -1.084 -0.6097 -0.545
Skip Initial Invader Actions 525 15.41% 30.26 84.76% 0.603 -0.2024 -0.207
Start of Game Growth 758 19.42% 28.7 81.66% -0.472 -1.0382 0.066
Unlimited Undo 1840 40.01% 26.61 72.77% 0.056 0.0831 -0.993
Using Tokens but Not Events 1500 39.01% 23.01 71.07% -0.413 -0.4398 -0.066

Terror Level

Terror Level Completed Average Score Win Rate
I 3179 12.25 8.4%
II 5717 29.91 64.09%
III 5734 34.94 88.19%
IV 2317 38.9 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 267
Win: Invaders destroyed (Terror III) 4978
Win: Invaders destroyed (Terror II) 3571
Win: Terror victory (Terror IV) 2296
Game abandoned (v.3.0+) 1631
Lose: Invader deck ran out 132
Lose: Adversary condition 913
Win: Sacrifice victory 35
Lose: Scenario condition 88
Win: Scenario condition 150
Lose: Unique spirit condition 2
Lose: Blight pool ran out 2675
Lose: Spirit destroyed 209

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)