Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Blitz 0 56 44.64% 25.38 75.0% -0.116 0.1419 -0.438
Dahan Insurrection 4 61 31.15% 49.15 72.13% 0.15 0.5633 -0.848
Despicable Theft 2 11 54.55% 25.09 45.45% -0.76 -0.3145
Elemental Invocation 1 27 70.37% 29.48 77.78% -1.215
Guard the Isle's Heart 0 280 17.69% 39.84 72.14% -0.758 -0.4524 0.288
Powers Long Forgotten 1 38 76.32% 26.21 55.26% -0.808
Rituals of Terror 3 27 70.37% 34.19 55.56% -0.339
Rituals of the Destroying Flame 3 24 100.0% 27.92 33.33% 0.449
Second Wave 0 314 46.47% 27.97 72.61% -0.535 0.0309 -0.949
Varied Terrains 2 2 100.0% 30.0 100.0% 0.278 0.8043
Ward the Shores 2 24 58.33% 31.04 58.33% 0.004 1.166 -0.56

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 286 31.89 59.44% -0.344 1.5585 -0.641
Aid From Lesser Spirits 369 31.85 58.27% -1.228 0.5021 -0.49
All Things Weaken 168 33.1 55.95% -1.365 0.6205 -0.473
Back Against the Wall 325 31.27 56.62% -0.784 1.0325 -0.364
Disintegrating Ecosystem 283 29.23 52.3% -0.944 1.106 -0.319
Downward Spiral 719 23.63 55.35% -0.981 1.0124 -0.265
Erosion of Will 288 30.06 55.9% -1.45 0.6325 -0.423
Invaders Find the Land to Their Liking 74 44.2 85.14% 0.214 0.6554 0.393
Memory Fades to Dust 675 24.25 54.37% -0.962 1.1224 -0.35
Power Corrodes the Spirit 176 33.3 58.52% -0.303 1.635 -0.133
Promising Farmlands 342 26.53 49.42% -1.55 0.4958 -0.822
Strong Earth Shatters Slowly 43 39.93 86.05% 0.035 0.4602 0.636
Thriving Communities 148 33.97 56.76% -1.406 0.5779 -0.562
Tipping Point 110 25.45 42.73% -0.303
Unnatural Proliferation 147 39.14 68.71% -0.016 1.9482 0.228
Untended Land Crumbles 163 30.32 50.31% -0.352 1.6407 -0.86

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3333 49.62% 28.38 73.54% -0.317 0.4805 -0.074
B 3332 49.92% 29.65 72.63% -0.111 0.6329 0.138
C 3629 50.76% 30.78 72.91% 0.142 0.7103 -0.002
D 3104 48.71% 27.71 73.16% -0.011 0.785 -0.221
E 1052 56.58% 35.37 75.1% 0.379 1.0256 0.497
F 1543 51.88% 35.77 75.31% 0.166 0.8903 0.177
G 1231 48.23% 27.9 72.38% 0.19 0.9215 -0.428
H 1203 48.14% 29.03 73.23% -0.421 0.2912 -0.089

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 613 0.0% 15.05 59.22% -0.724 1.4053
Not Using Events or Tokens 1833 45.27% 20.01 69.89% -0.636 -0.4614 -0.151
Skip Initial Invader Actions 322 14.09% 29.02 90.37% 0.254 0.112 0.166
Start of Game Growth 433 20.43% 27.83 88.45% -0.279 -1.0397 0.574
Unlimited Undo 964 36.9% 29.48 83.82% 0.704 0.0998 1.27
Using Tokens but Not Events 848 39.76% 25.23 78.54% 0.8 0.6435 -0.023

Terror Level

Terror Level Completed Average Score Win Rate
I 1156 22.56 16.52%
II 3336 30.98 66.61%
III 3399 34.53 89.03%
IV 1324 37.77 99.62%

Results

Result Completed
Win: Invaders destroyed (Terror I) 191
Win: Invaders destroyed (Terror III) 2972
Win: Invaders destroyed (Terror II) 2157
Win: Terror victory (Terror IV) 1310
Lose: Invader deck ran out 73
Lose: Adversary condition 565
Win: Sacrifice victory 29
Lose: Scenario condition 73
Win: Scenario condition 99
Lose: Blight pool ran out 1622
Lose: Spirit destroyed 124

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)