Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 15 26.67% 25.13 60.0% 0.365 0.4168
Blitz 0 84 45.24% 26.54 73.81% -0.405 -0.2045 -0.749
Dahan Insurrection 4 79 27.85% 48.37 73.42% 0.085 -0.1264 -0.972
Despicable Theft 2 15 46.67% 19.4 33.33%
Elemental Invocation 1 36 69.44% 28.97 72.22% -0.059 1.0121 -1.147
Guard the Isle's Heart 0 311 16.94% 38.51 71.7% 0.938 0.2135 0.426
Powers Long Forgotten 1 52 68.63% 25.96 55.77% -0.779
Rituals of Terror 3 34 73.53% 33.82 52.94% -0.4 -0.3703 -0.598
Rituals of the Destroying Flame 3 30 96.67% 26.87 30.0% 0.118
Second Wave 0 398 47.22% 27.02 71.11% 0.155 0.2358 -0.718
Varied Terrains 2 21 66.67% 28.19 57.14% -1.485 -0.5841 -0.67
Ward the Shores 2 36 58.33% 31.03 61.11% -0.07 0.9852 -0.597

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 360 31.76 56.94% -0.002 0.1363 -0.312
Aid From Lesser Spirits 459 31.47 57.3% -0.293 -0.3523 -0.171
All Things Weaken 244 31.07 54.1% 1.011 1.3656 -0.206
Attenuated Essence 16 24.88 43.75% 0.175 0.2856 0.528
Back Against the Wall 402 31.22 56.97% -1.086 -1.0099 -0.338
Blight Corrodes the Spirit 30 29.17 63.33% 0.246 0.4563 0.933
Burn Brightest Before the End 38 29.37 50.0% -0.192 -0.0714 -0.023
Disintegrating Ecosystem 370 28.21 51.35% 0.7 1.0689 -0.285
Downward Spiral 951 22.55 52.89% -0.053 0.1433 -0.318
Erosion of Will 372 28.94 53.76% 0.23 0.4971 -0.535
Intensifying Exploitation 20 22.35 50.0% 0.157 0.4269 0.268
Invaders Find the Land to Their Liking 99 40.42 79.8% 0.128 -0.3833 0.287
Memory Fades to Dust 892 22.79 51.79% -0.183 0.1281 -0.409
Power Corrodes the Spirit 236 32.97 60.17% -0.098 0.1967 -0.047
Promising Farmlands 426 25.72 48.83% 0.49 0.826 -0.719
Shattered Fragments of Power 22 23.55 27.27% -1.279 -1.1698 -0.291
Slow Dissolution of Will 30 27.23 63.33% 0.394 0.7936 1.139
Strong Earth Shatters Slowly 62 39.63 87.1% 0.162 -0.4507 0.934
The Border of Life and Death 6 28.17 66.67%
Thriving Communities 227 30.68 54.19% -0.699 -0.3666 -0.399
Thriving Crops 12 31.92 83.33% 0.088 0.001 0.406
Tipping Point 110 25.45 42.73% -0.174
Unnatural Proliferation 198 38.77 69.19% 0.072 0.2199 0.583
Untended Land Crumbles 225 29.47 49.33% -1.288 -0.9809 -0.405

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4467 48.7% 26.47 69.06% -0.21 0.6953 -0.01
B 4520 50.42% 27.88 68.14% -0.248 0.5803 0.083
C 4741 49.27% 29.29 70.11% 0.141 0.8209 0.16
D 4065 48.36% 26.18 69.74% -0.105 0.7486 -0.136
E 1660 53.47% 32.45 71.14% 0.151 0.8518 0.216
F 2219 51.26% 33.24 72.19% 0.15 0.9317 0.163
G 1778 47.09% 26.6 69.91% -0.426 0.3457 -0.372
H 1715 46.95% 28.05 71.6% 0.555 1.3235 -0.114

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 830 0.0% 14.04 55.66% -0.608 0.2231
Not Using Events or Tokens 2554 45.41% 18.43 64.57% -0.799 -0.3582 -0.636
Skip Initial Invader Actions 405 14.86% 29.54 88.15% 0.898 0.3363 0.882
Start of Game Growth 549 21.26% 28.26 85.61% -0.072 -0.6109 1.419
Unlimited Undo 1338 39.37% 28.01 78.25% 0.405 0.446 0.598
Using Tokens but Not Events 1129 39.96% 24.35 75.02% -0.255 -0.2782 -0.307

Terror Level

Terror Level Completed Average Score Win Rate
I 1942 16.23 12.0%
II 4446 30.54 64.84%
III 4438 34.77 88.44%
IV 1759 38.37 99.66%

Results

Result Completed
Win: Invaders destroyed (Terror I) 233
Win: Invaders destroyed (Terror III) 3858
Win: Invaders destroyed (Terror II) 2808
Win: Terror victory (Terror IV) 1740
Game abandoned (v.3.0+) 585
Lose: Invader deck ran out 99
Lose: Adversary condition 725
Win: Sacrifice victory 34
Lose: Scenario condition 77
Win: Scenario condition 121
Lose: Blight pool ran out 2135
Lose: Spirit destroyed 170

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)