Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 12 25.0% 25.25 50.0% -0.245 -0.385
Blitz 0 74 45.95% 25.09 75.68% 0.694 0.8053 -0.582
Dahan Insurrection 4 74 28.38% 48.97 72.97% 0.348 0.1126 -0.863
Despicable Theft 2 15 46.67% 19.4 33.33% -0.845 -0.2018
Elemental Invocation 1 33 69.7% 29.27 72.73% -0.431 0.3711 -1.376
Guard the Isle's Heart 0 303 17.06% 38.85 71.29% -0.283 -1.0567 0.393
Powers Long Forgotten 1 52 68.63% 25.96 55.77% 0.673 1.4461 -0.782
Rituals of Terror 3 31 70.97% 34.84 58.06% -0.588 -0.5718 -0.443
Rituals of the Destroying Flame 3 28 96.43% 28.21 32.14% -0.458 0.5985 0.534
Second Wave 0 379 47.75% 27.45 71.5% 0.108 0.1887 -0.712
Varied Terrains 2 17 64.71% 31.47 70.59% -0.572 0.1196 0.057
Ward the Shores 2 34 58.82% 32.0 61.76% 0.214 1.0766 -0.614

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 352 31.69 56.82% -1.018 -0.8582 -0.424
Aid From Lesser Spirits 444 31.63 57.43% 0.001 -0.0852 -0.279
All Things Weaken 228 31.55 54.39% -0.694 -0.3524 -0.227
Attenuated Essence 7 25.43 57.14% 0.206 0.2797 0.529
Back Against the Wall 388 31.38 57.22% -0.305 -0.2303 -0.395
Blight Corrodes the Spirit 21 25.14 57.14% 0.388 0.579 0.477
Burn Brightest Before the End 27 27.7 55.56% -0.78 -0.6567 0.848
Disintegrating Ecosystem 347 28.79 50.72% -0.864 -0.4911 -0.365
Downward Spiral 898 22.79 53.23% -0.133 0.0041 -0.406
Erosion of Will 346 28.97 53.18% -1.063 -0.7686 -0.617
Intensifying Exploitation 17 21.76 47.06% -0.019 0.2195 0.213
Invaders Find the Land to Their Liking 97 40.44 79.38% 0.129 -0.4028 0.185
Memory Fades to Dust 832 23.04 52.28% -0.768 -0.4877 -0.471
Power Corrodes the Spirit 222 32.97 59.91% -0.047 0.1057 -0.055
Promising Farmlands 412 25.67 48.3% -0.64 -0.2935 -0.778
Shattered Fragments of Power 17 25.94 35.29% -0.14 0.0544 -0.522
Slow Dissolution of Will 26 28.27 65.38% 0.918 1.3688 1.071
Strong Earth Shatters Slowly 58 40.21 89.66% 1.221 0.4807 0.867
The Border of Life and Death 6 28.17 66.67% 0.655 0.2222
Thriving Communities 210 31.53 55.71% -0.348 -0.049 -0.397
Thriving Crops 11 32.91 90.91% 0.309 0.2069 0.375
Tipping Point 110 25.45 42.73% -0.3
Unnatural Proliferation 192 38.71 68.75% -0.633 -0.4877 0.413
Untended Land Crumbles 214 30.38 50.47% -0.843 -0.5431 -0.459

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4234 48.92% 26.86 69.79% -0.372 0.6224 -0.07
B 4250 50.43% 28.36 69.13% -0.246 0.6726 0.076
C 4479 49.64% 29.75 70.73% -0.278 0.4649 0.159
D 3846 48.24% 26.47 70.51% 0.016 0.9675 -0.168
E 1522 53.6% 32.86 72.27% -0.083 0.698 0.231
F 2072 51.65% 33.94 73.02% 0.69 1.5823 0.15
G 1663 47.08% 26.98 71.02% 0.184 1.0389 -0.353
H 1589 46.92% 28.35 72.25% 0.097 0.9456 -0.035

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 761 0.0% 14.32 56.64% -0.105 0.5248
Not Using Events or Tokens 2369 45.16% 18.81 65.93% -0.313 0.1933 -0.393
Skip Initial Invader Actions 373 14.57% 28.99 89.01% 0.572 -0.0633 0.897
Start of Game Growth 506 20.53% 27.69 86.96% 0.084 -0.306 1.18
Unlimited Undo 1231 38.24% 28.01 79.45% -0.163 -0.1189 0.743
Using Tokens but Not Events 1072 39.37% 24.57 76.12% 0.735 0.7078 -0.227

Terror Level

Terror Level Completed Average Score Win Rate
I 1749 17.67 12.58%
II 4212 30.7 65.38%
III 4208 34.75 88.69%
IV 1662 38.22 99.7%

Results

Result Completed
Win: Invaders destroyed (Terror I) 220
Win: Invaders destroyed (Terror III) 3669
Win: Invaders destroyed (Terror II) 2681
Win: Terror victory (Terror IV) 1644
Game abandoned (v.3.0+) 432
Lose: Invader deck ran out 88
Lose: Adversary condition 701
Win: Sacrifice victory 33
Lose: Scenario condition 77
Win: Scenario condition 116
Lose: Blight pool ran out 2013
Lose: Spirit destroyed 157

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)