Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 18 22.22% 32.17 66.67% 0.617 0.3967 0.37
Blitz 0 85 45.88% 26.44 74.12% 0.335 0.6213 -0.784
Dahan Insurrection 4 80 27.5% 47.76 72.5% -0.274 -0.3885 -0.917
Despicable Theft 2 19 52.63% 22.63 42.11% 0.397 1.1351
Elemental Invocation 1 36 69.44% 28.97 72.22% 0.031 0.7868 -1.056
Guard the Isle's Heart 0 326 17.39% 38.24 72.39% 1.193 0.6111 0.441
Powers Long Forgotten 1 55 68.52% 26.13 56.36% 0.095 0.9484 -0.802
Rituals of Terror 3 34 73.53% 33.82 52.94% -0.589
Rituals of the Destroying Flame 3 31 93.55% 27.23 32.26% 0.171 1.082 0.088
Second Wave 0 438 45.87% 27.25 71.92% 0.456 0.5358 -0.698
Varied Terrains 2 28 64.29% 21.93 42.86% -1.871 -0.9916 -0.67
Ward the Shores 2 36 58.33% 31.03 61.11% -0.643

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 373 31.75 56.84% -0.137 -0.0328 -0.284
Aid From Lesser Spirits 473 31.23 57.51% -0.174 -0.3189 -0.208
All Things Weaken 255 30.62 53.73% -0.251 0.1145 -0.131
Attenuated Essence 20 27.0 50.0% 0.193 0.1917 0.643
Back Against the Wall 417 30.95 56.59% -0.616 -0.5513 -0.313
Blight Corrodes the Spirit 37 31.73 64.86% 0.494 0.7289 0.873
Burn Brightest Before the End 44 30.5 50.0% -0.009 0.1513 -0.057
Disintegrating Ecosystem 387 27.74 51.16% -0.651 -0.2748 -0.254
Downward Spiral 984 22.64 53.25% 0.341 0.4133 -0.28
Erosion of Will 390 29.1 53.85% -0.043 0.2133 -0.472
Intensifying Exploitation 28 22.21 42.86% -0.823 -0.5489 0.188
Invaders Find the Land to Their Liking 107 39.1 79.44% 0.222 -0.2643 0.309
Memory Fades to Dust 922 22.69 52.17% 0.222 0.4045 -0.351
Power Corrodes the Spirit 244 32.66 60.25% -0.447 -0.2344 -0.021
Promising Farmlands 445 25.57 48.54% -0.472 -0.1492 -0.693
Shattered Fragments of Power 31 21.16 29.03% -0.591 -0.4206 -0.102
Slow Dissolution of Will 32 28.72 62.5% -0.053 0.331 0.905
Strong Earth Shatters Slowly 69 38.39 85.51% 0.409 -0.2673 0.956
The Border of Life and Death 10 38.1 70.0% -0.112 -0.6279 0.276
Thriving Communities 238 30.62 55.04% 0.107 0.4312 -0.313
Thriving Crops 14 33.86 85.71% 0.236 0.2377 0.629
Tipping Point 110 25.45 42.73% -0.178
Unnatural Proliferation 208 37.91 67.31% -0.814 -0.6273 0.63
Untended Land Crumbles 231 29.63 49.78% 0.153 0.4924 -0.391

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4668 48.63% 26.38 68.66% 0.042 0.9047 -0.03
B 4709 50.01% 27.67 67.72% 0.046 0.8675 0.086
C 4952 49.02% 29.0 69.63% -0.062 0.6358 0.17
D 4266 47.98% 25.92 69.29% -0.019 0.8372 -0.134
E 1769 53.58% 32.14 70.77% 0.222 0.9104 0.194
F 2331 51.38% 32.83 71.73% -0.059 0.7584 0.164
G 1866 46.72% 26.47 69.35% -0.602 0.278 -0.354
H 1841 46.71% 27.72 71.59% 0.426 1.2068 -0.11

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 862 0.0% 13.93 55.34% -0.228 0.4876
Not Using Events or Tokens 2648 45.31% 18.25 64.05% -0.712 -0.238 -0.736
Skip Initial Invader Actions 421 14.49% 29.33 86.94% 0.047 -0.5201 1.018
Start of Game Growth 573 20.6% 28.35 85.34% 0.951 0.2869 1.77
Unlimited Undo 1396 39.97% 27.79 77.08% -0.046 -0.0225 0.712
Using Tokens but Not Events 1171 39.46% 23.98 74.21% -0.185 -0.1371 -0.361

Terror Level

Terror Level Completed Average Score Win Rate
I 2094 15.45 11.37%
II 4640 30.45 64.72%
III 4623 34.8 88.49%
IV 1845 38.47 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 238
Win: Invaders destroyed (Terror III) 4024
Win: Invaders destroyed (Terror II) 2928
Win: Terror victory (Terror IV) 1826
Game abandoned (v.3.0+) 717
Lose: Invader deck ran out 104
Lose: Adversary condition 742
Win: Sacrifice victory 34
Lose: Scenario condition 79
Win: Scenario condition 121
Lose: Blight pool ran out 2216
Lose: Spirit destroyed 173

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)