Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 25 28.0% 29.0 68.0% -0.146 -0.6903 0.433
Blitz 0 94 45.74% 27.56 74.47% -0.988 -0.5795 -0.67
Dahan Insurrection 4 83 27.71% 47.35 72.29% 0.699 0.2149 -0.833
Despicable Theft 2 23 56.52% 22.43 39.13% -0.577 -0.0286
Elemental Invocation 1 40 70.0% 28.0 70.0% -1.085
Guard the Isle's Heart 0 342 17.16% 37.95 71.93% 0.173 -0.4859 0.33
Powers Long Forgotten 1 60 67.8% 27.17 56.67% -0.817
Rituals of Terror 3 35 74.29% 34.06 54.29% -0.549
Rituals of the Destroying Flame 3 31 93.55% 27.23 32.26% 0.124
Second Wave 0 485 43.89% 27.94 72.16% 0.153 0.2495 -0.704
Varied Terrains 2 42 57.14% 20.07 35.71% -0.58 0.2426 -0.71
Ward the Shores 2 41 53.66% 29.05 58.54% -0.317 0.534 -0.609

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 393 31.43 57.25% 0.597 0.6777 -0.274
Aid From Lesser Spirits 494 31.44 58.3% -0.193 -0.3033 -0.142
All Things Weaken 262 30.55 53.82% 0.044 0.2275 -0.077
Attenuated Essence 30 30.0 60.0% -0.146 -0.0836 0.83
Back Against the Wall 434 30.73 55.99% -0.807 -0.8301 -0.235
Blight Corrodes the Spirit 44 33.2 68.18% 0.337 0.5149 1.245
Burn Brightest Before the End 54 29.81 48.15% -0.206 -0.1141 0.195
Disintegrating Ecosystem 394 27.44 50.51% -0.958 -0.662 -0.205
Downward Spiral 1052 22.24 52.66% -0.414 -0.3061 -0.274
Erosion of Will 402 28.8 53.48% -0.993 -0.83 -0.458
Intensifying Exploitation 39 25.15 46.15% 0.428 0.631 0.12
Invaders Find the Land to Their Liking 110 39.52 80.0% 0.462 0.0142 0.407
Memory Fades to Dust 984 22.48 51.42% -0.757 -0.5181 -0.223
Power Corrodes the Spirit 267 31.91 60.67% -0.003 0.1099 -0.034
Promising Farmlands 456 25.46 48.03% -0.272 0.1034 -0.659
Shattered Fragments of Power 37 20.57 29.73% -0.488 -0.4106 -0.062
Slow Dissolution of Will 39 29.13 58.97% 0.094 0.5597 0.677
Strong Earth Shatters Slowly 72 38.1 86.11% 0.05 -0.5204 1.002
The Border of Life and Death 14 38.79 71.43% 0.487 0.0246 0.248
Thriving Communities 253 30.16 54.55% 0.124 0.3672 -0.223
Thriving Crops 23 28.65 69.57% -0.673 -0.8914 0.603
Tipping Point 110 25.45 42.73% -0.121
Unnatural Proliferation 224 37.19 66.07% -0.508 -0.3898 0.597
Untended Land Crumbles 251 28.94 49.8% -0.397 -0.148 -0.284

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5025 47.78% 25.91 67.58% -0.409 0.4979 -0.017
B 5090 48.93% 27.11 66.66% -0.307 0.5212 0.072
C 5292 48.15% 28.47 68.59% -0.059 0.6154 0.18
D 4574 47.53% 25.32 67.84% -0.44 0.3932 -0.139
E 1958 52.48% 31.46 70.07% 0.472 1.1093 0.132
F 2525 50.08% 32.19 71.05% -0.208 0.5346 0.195
G 2047 46.08% 26.41 69.13% 0.607 1.3589 -0.311
H 2006 45.84% 27.59 71.09% 0.356 1.0742 -0.124

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 933 0.0% 13.48 53.38% -0.546 0.1698
Not Using Events or Tokens 2916 44.39% 17.68 61.9% -0.611 -0.1162 -0.585
Skip Initial Invader Actions 439 14.81% 29.77 86.56% 0.392 -0.3069 1.245
Start of Game Growth 616 19.45% 28.49 84.74% -0.15 -0.6274 1.441
Unlimited Undo 1499 39.88% 27.44 75.52% 0.152 0.1192 0.552
Using Tokens but Not Events 1266 39.59% 23.85 72.83% -0.07 -0.2262 -0.264

Terror Level

Terror Level Completed Average Score Win Rate
I 2399 14.26 10.09%
II 4928 30.3 64.53%
III 4956 34.84 88.3%
IV 1977 38.61 99.7%

Results

Result Completed
Win: Invaders destroyed (Terror I) 242
Win: Invaders destroyed (Terror III) 4306
Win: Invaders destroyed (Terror II) 3104
Win: Terror victory (Terror IV) 1958
Game abandoned (v.3.0+) 993
Lose: Invader deck ran out 114
Lose: Adversary condition 790
Win: Sacrifice victory 34
Lose: Scenario condition 83
Win: Scenario condition 125
Lose: Blight pool ran out 2329
Lose: Spirit destroyed 182

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-20 23:14:52 (Pacific Time)