Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 3 0.0% 29.0 100.0% 0.1 -0.3466
Blitz 0 64 45.31% 25.86 76.56% 0.305 0.762 -0.495
Dahan Insurrection 4 65 32.31% 48.74 72.31% 0.063 0.0832 -1.059
Despicable Theft 2 11 54.55% 25.09 45.45%
Elemental Invocation 1 29 72.41% 29.0 75.86% -1.125
Guard the Isle's Heart 0 286 17.31% 39.78 72.73% 0.59 0.6308 0.316
Powers Long Forgotten 1 42 73.81% 26.71 57.14% -0.184 0.3774 -0.905
Rituals of Terror 3 28 67.86% 34.36 57.14% 0.114 -0.1738 -0.451
Rituals of the Destroying Flame 3 24 100.0% 27.92 33.33% 0.435
Second Wave 0 328 47.24% 28.3 72.56% -0.444 0.018 -0.715
Varied Terrains 2 4 100.0% 33.5 100.0%
Ward the Shores 2 25 56.0% 32.08 60.0% -0.549

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 313 32.09 58.79% -0.501 1.2293 -0.557
Aid From Lesser Spirits 405 31.7 58.02% -0.653 0.9221 -0.512
All Things Weaken 191 32.53 54.45% -1.016 0.862 -0.63
Back Against the Wall 343 31.69 57.43% -0.109 1.5277 -0.429
Disintegrating Ecosystem 307 29.84 52.44% -1.631 0.2121 -0.475
Downward Spiral 769 23.5 54.36% -1.571 0.1272 -0.382
Erosion of Will 308 29.87 56.17% -0.512 1.3882 -0.483
Invaders Find the Land to Their Liking 81 43.41 82.72% -0.302 0.1983 0.224
Memory Fades to Dust 718 24.39 54.04% -1.089 0.7867 -0.585
Power Corrodes the Spirit 190 33.75 59.47% 0.558 2.2623 -0.107
Promising Farmlands 368 26.71 49.18% -1.521 0.3544 -0.936
Strong Earth Shatters Slowly 47 41.36 87.23% 0.14 0.3499 0.655
Thriving Communities 167 33.2 57.49% -1.448 0.4224 -0.653
Tipping Point 110 25.45 42.73% -0.442
Unnatural Proliferation 163 39.99 70.55% 0.234 1.9884 0.088
Untended Land Crumbles 188 31.7 51.6% -0.237 1.5773 -0.637

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3573 49.65% 28.46 73.58% -0.188 0.5892 -0.071
B 3582 50.39% 29.84 72.33% -0.38 0.3233 0.196
C 3880 50.82% 30.95 72.99% -0.06 0.4681 0.061
D 3285 48.9% 27.71 73.03% -0.19 0.5449 -0.231
E 1175 56.4% 35.11 75.15% 0.088 0.6717 0.356
F 1712 52.7% 35.73 74.77% 0.094 0.8012 0.086
G 1337 47.43% 28.0 73.37% 0.469 1.1106 -0.319
H 1316 47.5% 29.15 74.09% 0.181 0.8261 -0.086

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 647 0.0% 15.06 59.35% -0.572 1.504
Not Using Events or Tokens 1960 45.56% 19.98 69.74% -0.682 -0.5107 -0.355
Skip Initial Invader Actions 340 14.16% 29.47 90.88% 0.622 -0.4371 0.199
Start of Game Growth 462 20.52% 28.08 88.96% 1.005 0.5825 0.638
Unlimited Undo 1031 37.24% 29.49 83.61% 0.003 -0.4121 1.147
Using Tokens but Not Events 922 39.53% 25.42 78.31% -0.304 -0.1887 0.122

Terror Level

Terror Level Completed Average Score Win Rate
I 1235 22.63 16.52%
II 3614 31.12 66.71%
III 3658 34.7 88.93%
IV 1423 37.97 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 204
Win: Invaders destroyed (Terror III) 3199
Win: Invaders destroyed (Terror II) 2343
Win: Terror victory (Terror IV) 1407
Game abandoned (v.3.0+) 2
Lose: Invader deck ran out 78
Lose: Adversary condition 615
Win: Sacrifice victory 30
Lose: Scenario condition 73
Win: Scenario condition 103
Lose: Blight pool ran out 1744
Lose: Spirit destroyed 132

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-07 12:49:13 (Pacific Time)