Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 33 36.36% 27.27 69.7% 0.15 0.1207 0.244
Blitz 0 121 39.67% 27.26 73.55% -0.349
Dahan Insurrection 4 100 27.0% 46.86 73.0% -0.604 -0.5908 -0.085
Despicable Theft 2 26 50.0% 22.96 42.31%
Elemental Invocation 1 56 76.36% 26.96 60.71% 0.05
Guard the Isle's Heart 0 378 16.84% 36.99 72.22% 0.643 0.0467 0.346
Powers Long Forgotten 1 76 62.67% 25.96 56.58% 0.371 1.1184
Rituals of Terror 3 47 65.22% 32.28 55.32% 0.248 0.7269 -0.359
Rituals of the Destroying Flame 3 35 94.29% 27.26 37.14%
Second Wave 0 549 46.24% 27.89 70.67% 0.189 0.185
Varied Terrains 2 54 53.7% 20.0 37.04% 0.045
Ward the Shores 2 56 57.14% 28.63 58.93% 0.21 1.0789 -0.261

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 445 30.55 55.73% -0.673 -0.5243 -0.244
Aid From Lesser Spirits 541 30.72 56.75% -0.679 -0.7918 0.414
All Things Weaken 300 29.7 53.0% 0.166 0.5406 -0.934
Attenuated Essence 57 26.68 57.89% 0.977 1.1028 -1.003
Back Against the Wall 471 30.19 55.41% 0.251 0.2921 1.024
Blight Corrodes the Spirit 69 31.35 65.22% 0.057 0.2633 0.352
Burn Brightest Before the End 101 27.15 46.53% -0.911 -0.8661 -0.74
Disintegrating Ecosystem 424 26.91 50.24% -0.621
Downward Spiral 1176 21.74 53.15% 0.171 0.4206 -0.303
Erosion of Will 450 28.59 52.89% -0.581 -0.3238 -0.152
Intensifying Exploitation 69 23.7 46.38% 0.335 0.554 -0.1
Invaders Find the Land to Their Liking 123 38.54 81.3% 0.379 -0.0067 0.44
Memory Fades to Dust 1102 21.99 50.91% -0.115 0.0898 -0.456
Power Corrodes the Spirit 301 31.3 59.14% 0.337 0.5351 -0.512
Promising Farmlands 500 25.48 48.4% -0.252 0.1041 0.663
Shattered Fragments of Power 59 23.85 42.37% 0.577 0.7943 0.22
Slow Dissolution of Will 78 28.88 62.82% -0.395 0.0344 0.205
Strong Earth Shatters Slowly 80 36.59 83.75% -0.222 -0.8459 0.227
The Border of Life and Death 25 32.84 72.0% -0.203
Thriving Communities 320 29.31 53.75% -0.738 -0.4182 -0.054
Thriving Crops 35 30.71 77.14% 0.106 -0.0122 0.344
Tipping Point 110 25.45 42.73%
Unnatural Proliferation 256 35.89 65.63% 0.237 0.3269 0.022
Untended Land Crumbles 292 28.53 51.03% -0.599 -0.3737 0.675

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5877 46.48% 24.9 65.68% 0.15 0.9496 0.184
B 5889 48.18% 26.13 65.21% -0.154 0.5759 0.22
C 6049 47.44% 27.38 66.85% 0.238 0.8426 0.064
D 5277 47.21% 24.62 66.31% -0.143 0.6143 -0.539
E 2369 51.73% 29.89 67.83% -0.352 0.2327 -0.16
F 2965 49.37% 30.95 69.58% 0.051 0.7537 0.07
G 2377 46.09% 25.88 67.4% 0.208 0.9651 0.028
H 2402 46.25% 27.45 70.11% 0.012 0.6428 0.12

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1119 0.0% 13.59 53.8% -0.395 0.4791
Not Using Events or Tokens 3466 42.87% 17.01 60.07% 0.586 0.9627 -0.53
Skip Initial Invader Actions 505 14.62% 29.86 85.35% -0.185 -0.4761
Start of Game Growth 726 18.38% 28.48 82.64% 0.435 -0.1217 0.321
Unlimited Undo 1804 40.04% 26.48 73.12% 1.028 1.0914 -0.294
Using Tokens but Not Events 1464 38.89% 23.25 71.52% -0.946 -1.0728 -0.081

Terror Level

Terror Level Completed Average Score Win Rate
I 3079 12.44 8.61%
II 5620 29.94 64.2%
III 5643 34.9 88.22%
IV 2268 38.84 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 265
Win: Invaders destroyed (Terror III) 4901
Win: Invaders destroyed (Terror II) 3516
Win: Terror victory (Terror IV) 2247
Game abandoned (v.3.0+) 1543
Lose: Invader deck ran out 129
Lose: Adversary condition 894
Win: Sacrifice victory 35
Lose: Scenario condition 88
Win: Scenario condition 147
Lose: Unique spirit condition 2
Lose: Blight pool ran out 2638
Lose: Spirit destroyed 205

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)