Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 33 36.36% 27.27 69.7% 0.206
Blitz 0 122 39.34% 27.03 72.95% -0.325 -0.1068 -0.352
Dahan Insurrection 4 100 27.0% 46.86 73.0% -0.691 -0.5151 -0.138
Despicable Theft 2 26 50.0% 22.96 42.31%
Elemental Invocation 1 57 76.79% 26.77 61.4% 0.339 0.9198 0.045
Guard the Isle's Heart 0 379 16.8% 37.03 72.3% 0.588 0.0876 0.31
Powers Long Forgotten 1 76 62.67% 25.96 56.58%
Rituals of Terror 3 47 65.22% 32.28 55.32% 0.158 0.7143 -0.368
Rituals of the Destroying Flame 3 35 94.29% 27.26 37.14%
Second Wave 0 550 46.15% 27.83 70.55% -0.06 -0.1177
Varied Terrains 2 54 53.7% 20.0 37.04% 0.078
Ward the Shores 2 56 57.14% 28.63 58.93% -0.223

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 445 30.55 55.73% -0.538 -0.4651 -0.343
Aid From Lesser Spirits 546 30.85 57.14% 1.036 0.9895 0.817
All Things Weaken 301 29.6 52.82% -0.119 0.2496 -1.016
Attenuated Essence 60 26.72 55.0% 0.064 0.0916 -0.853
Back Against the Wall 472 30.26 55.51% 0.971 0.8905 1.228
Blight Corrodes the Spirit 71 30.8 63.38% -0.255 -0.0528 0.399
Burn Brightest Before the End 101 27.15 46.53% -0.355 -0.2543 -0.773
Disintegrating Ecosystem 424 26.91 50.24% -0.663
Downward Spiral 1182 21.72 53.05% 0.069 0.2719 -0.23
Erosion of Will 453 28.46 52.54% -0.365 -0.0396 -0.225
Intensifying Exploitation 73 24.4 46.58% 0.352 0.6699 0.375
Invaders Find the Land to Their Liking 124 38.84 81.45% 0.709 0.1897 0.594
Memory Fades to Dust 1108 21.98 50.81% -0.44 -0.1635 -0.011
Power Corrodes the Spirit 302 31.2 58.94% -0.248 -0.0499 -0.557
Promising Farmlands 501 25.48 48.3% 0.009 0.3803 0.516
Shattered Fragments of Power 59 23.85 42.37% 0.257 0.4488 0.185
Slow Dissolution of Will 83 28.83 62.65% -0.012 0.3641 0.171
Strong Earth Shatters Slowly 81 36.48 83.95% 0.21 -0.3737 0.214
The Border of Life and Death 25 32.84 72.0% -0.177
Thriving Communities 320 29.31 53.75% -0.048 0.1734 0.017
Thriving Crops 36 29.86 75.0% -0.068 -0.1752 0.204
Tipping Point 110 25.45 42.73%
Unnatural Proliferation 258 36.02 65.89% 0.784 0.8805 -0.087
Untended Land Crumbles 295 28.41 50.51% -1.082 -0.8826 0.452

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5921 46.39% 24.8 65.39% -0.581 0.3271 0.008
B 5930 48.16% 26.12 65.11% 0.034 0.864 0.249
C 6079 47.32% 27.34 66.77% 0.386 1.1379 0.127
D 5308 47.12% 24.55 66.09% -0.456 0.4153 -0.594
E 2391 51.8% 29.79 67.54% 0.089 0.7916 -0.131
F 2987 49.34% 30.9 69.4% 0.236 1.0479 0.203
G 2392 46.1% 25.89 67.35% -0.078 0.7424 0.07
H 2427 46.35% 27.4 69.96% 0.364 1.1225 0.054

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1123 0.0% 13.56 53.7% 0.088 0.997
Not Using Events or Tokens 3481 42.92% 16.96 59.9% -0.142 0.2462 -0.572
Skip Initial Invader Actions 506 14.58% 29.8 85.18% 0.396 -0.3268
Start of Game Growth 729 18.28% 28.4 82.44% 0.323 -0.1648 0.354
Unlimited Undo 1811 39.99% 26.41 72.83% -0.061 0.0201 -0.529
Using Tokens but Not Events 1473 39.01% 23.16 71.22% -0.539 -0.5829 -0.221

Terror Level

Terror Level Completed Average Score Win Rate
I 3122 12.37 8.49%
II 5658 29.93 64.07%
III 5663 34.92 88.22%
IV 2282 38.86 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 265
Win: Invaders destroyed (Terror III) 4919
Win: Invaders destroyed (Terror II) 3533
Win: Terror victory (Terror IV) 2261
Game abandoned (v.3.0+) 1583
Lose: Invader deck ran out 130
Lose: Adversary condition 901
Win: Sacrifice victory 35
Lose: Scenario condition 88
Win: Scenario condition 147
Lose: Unique spirit condition 2
Lose: Blight pool ran out 2654
Lose: Spirit destroyed 207

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)