Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 76 58.11% 24.08 -2.998 56.58% -0.874 -0.301
Dahan Insurrection 4 91 25.27% 50.14 10.169 76.92% -0.457 -0.057
Despicable Theft 2 8 50.0% 26.5 -3.056 50.0% -1.294 -1.0111
Elemental Invocation 1 21 66.67% 32.14 0.727 85.71% 0.393 0.8322
Guard the Isle's Heart 0 281 12.14% 38.6 3.389 74.38% -0.877 -0.5111
Powers Long Forgotten 1 45 73.33% 27.07 -1.077 62.22% -0.513 -0.0721
Rituals of Terror 3 31 54.84% 35.23 3.669 61.29% -0.584 0.0603
Rituals of the Destroying Flame 3 22 100.0% 27.64 -0.787 31.82% -0.931 -0.2896
Second Wave 0 307 48.04% 27.14 -1.054 70.03% -0.852 -0.4239
Ward the Shores 2 28 53.57% 29.32 -0.016 53.57% -1.034 0.0032

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 222 31.4 -0.835 57.21% -1.917 0.1567
Aid From Lesser Spirits 287 31.33 -0.581 59.23% -1.892 0.0271
All Things Weaken 103 32.39 -0.698 59.22% -1.762 0.3971
Back Against the Wall 254 29.26 -1.964 51.97% -2.206 -0.1119
Disintegrating Ecosystem 216 28.16 -2.719 51.39% -2.308 -0.0837
Downward Spiral 573 22.4 -3.194 54.28% -2.143 -0.1219
Erosion of Will 212 29.06 -1.482 56.6% -2.125 0.0833
Invaders Find the Land to Their Liking 39 47.46 5.741 87.18% -0.294 0.3986
Memory Fades to Dust 550 23.32 -2.949 53.27% -2.202 0.0163
Power Corrodes the Spirit 115 34.1 -0.597 60.0% -1.883 0.1384
Promising Farmlands 261 25.16 -3.491 47.13% -2.373 -0.1586
Strong Earth Shatters Slowly 23 35.83 1.12 78.26% -0.902 -0.4911
Thriving Communities 85 31.85 -2.473 49.41% -2.329 -0.236
Tipping Point 110 25.45 -2.979 42.73% -2.297 -0.0718
Unnatural Proliferation 96 41.07 2.452 70.83% -1.475 0.6141
Untended Land Crumbles 90 29.88 -2.398 47.78% -2.444 -0.3387

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 2663 48.87% 28.08 -0.18 73.53% 0.066 -1.0462
B 2588 48.72% 28.18 -0.318 71.87% -0.078 -1.286
C 2784 50.19% 29.65 0.362 72.52% 0.02 -1.4194
D 2511 48.08% 27.45 -0.596 72.88% -0.048 -1.2501
E 665 58.92% 35.46 1.699 76.69% 0.301 -1.0116
F 1041 50.45% 33.37 0.915 74.35% 0.03 -1.2357
G 886 48.09% 28.01 -0.695 72.91% -0.149 -1.4059
H 888 49.65% 29.47 -0.162 72.64% -0.12 -1.3858

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 487 0.0% 15.34 -4.814 60.99% -2.17 -0.1157
Not Using Events or Tokens 1470 45.89% 19.99 -2.988 69.93% -0.232 -0.0138
Skip Initial Invader Actions 279 12.12% 29.43 1.547 91.76% 0.7 0.0059
Start of Game Growth 375 17.79% 28.15 0.561 90.67% 0.499 0.0364
Unlimited Undo 751 35.28% 29.62 0.946 84.55% 0.533 0.1123
Using Tokens but Not Events 679 39.53% 25.39 -1.543 78.2% 0.083 0.0309

Terror Level

Terror Level Completed Average Score Win Rate
I 908 22.34 18.28%
II 2565 30.81 66.39%
III 2546 34.31 88.85%
IV 994 37.5 99.6%

Results

Result Completed
Win: Invaders destroyed (Terror I) 82
Win: Invaders destroyed (Terror III) 1661
Win: Invaders destroyed (Terror II) 1165
Win: Terror victory (Terror IV) 742
Lose: Invader deck ran out 54
Lose: Adversary condition 410
Win: Sacrifice victory 22
Lose: Scenario condition 62
Win: Scenario condition 85
Lose: Blight pool ran out 1270
Lose: Spirit destroyed 96

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2025-02-27 02:06:44 (Pacific Time)