Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 28 32.14% 27.21 67.86% 0.006 -0.0213 0.454
Blitz 0 105 42.86% 25.93 73.33% 0.517 0.767 -0.609
Dahan Insurrection 4 84 27.38% 46.79 71.43% -0.15 -0.399 -0.857
Despicable Theft 2 23 56.52% 22.43 39.13%
Elemental Invocation 1 43 69.77% 28.95 72.09% 0.143 0.8461 -1.034
Guard the Isle's Heart 0 350 17.05% 37.81 72.29% 0.612 0.0598 0.426
Powers Long Forgotten 1 65 65.63% 26.26 55.38% -0.228 0.3958 -0.86
Rituals of Terror 3 35 74.29% 34.06 54.29% -0.518
Rituals of the Destroying Flame 3 33 93.94% 27.52 36.36% 0.152
Second Wave 0 512 44.69% 27.73 71.09% 0.675 0.7924 -0.744
Varied Terrains 2 44 54.55% 20.75 38.64% -0.749
Ward the Shores 2 45 53.33% 28.64 57.78% -0.333 0.7511 -0.561

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 409 30.95 56.97% 0.255 0.5043 -0.212
Aid From Lesser Spirits 512 31.11 57.81% 0.107 -0.0108 -0.073
All Things Weaken 278 30.06 53.24% -0.268 0.0686 -0.068
Attenuated Essence 39 27.62 58.97% 0.499 0.5259 0.596
Back Against the Wall 447 30.42 55.26% -0.765 -0.7634 -0.152
Blight Corrodes the Spirit 53 33.64 67.92% 0.846 1.0631 1.23
Burn Brightest Before the End 69 29.59 52.17% 0.5 0.4811 0.237
Disintegrating Ecosystem 408 27.35 51.23% 0.303 0.6961 -0.181
Downward Spiral 1097 22.04 52.78% 0.573 0.6817 -0.155
Erosion of Will 423 28.46 53.19% -0.594 -0.2417 -0.431
Intensifying Exploitation 50 25.3 50.0% -0.437 -0.1912 0.297
Invaders Find the Land to Their Liking 115 38.69 80.0% 0.042 -0.4824 0.502
Memory Fades to Dust 1025 22.16 50.83% -0.448 -0.2001 -0.132
Power Corrodes the Spirit 283 31.48 59.72% -0.263 -0.041 -0.05
Promising Farmlands 475 25.38 47.79% 0.28 0.5627 -0.635
Shattered Fragments of Power 45 21.64 33.33% -1.07 -0.9927 -0.175
Slow Dissolution of Will 50 28.12 64.0% 0.437 0.8345 0.58
Strong Earth Shatters Slowly 76 37.17 85.53% 0.487 -0.2085 1.072
The Border of Life and Death 19 37.0 73.68% 0.48 -0.1212 0.268
Thriving Communities 281 30.01 54.8% -0.358 -0.0017 -0.257
Thriving Crops 30 29.27 76.67% 0.589 0.3925 0.652
Tipping Point 110 25.45 42.73% -0.023
Unnatural Proliferation 236 36.65 66.53% 0.081 0.2436 0.585
Untended Land Crumbles 264 28.58 50.0% 0.327 0.5584 -0.211

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5368 46.93% 25.32 66.49% -0.417 0.5874 0.032
B 5395 48.58% 26.63 65.97% 0.047 0.9665 0.112
C 5636 47.77% 27.88 67.74% -0.154 0.5807 0.21
D 4851 47.34% 25.03 67.41% 0.492 1.47 -0.222
E 2120 51.7% 30.67 69.25% -0.387 0.4329 0.132
F 2713 49.5% 31.61 70.44% 0.008 0.8819 0.196
G 2176 45.86% 26.17 68.75% 0.168 0.9775 -0.239
H 2159 45.71% 27.31 70.91% 0.241 1.0558 -0.237

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1020 0.0% 13.66 53.92% 0.386 1.0937 -0.312
Not Using Events or Tokens 3155 42.91% 17.24 60.67% -0.364 0.0041 -0.776
Skip Initial Invader Actions 466 15.21% 29.36 85.84% 0.281 -0.3039 1.2
Start of Game Growth 653 19.39% 28.14 84.07% 0.269 -0.245 1.466
Unlimited Undo 1598 40.47% 26.97 74.47% -0.01 -0.1191 0.558
Using Tokens but Not Events 1358 39.52% 23.56 72.83% 0.22 0.194 -0.189

Terror Level

Terror Level Completed Average Score Win Rate
I 2681 13.33 9.29%
II 5195 30.1 64.37%
III 5229 34.83 88.41%
IV 2109 38.67 99.72%

Results

Result Completed
Win: Invaders destroyed (Terror I) 249
Win: Invaders destroyed (Terror III) 4552
Win: Invaders destroyed (Terror II) 3267
Win: Terror victory (Terror IV) 2090
Game abandoned (v.3.0+) 1220
Lose: Invader deck ran out 119
Lose: Adversary condition 837
Win: Sacrifice victory 34
Lose: Scenario condition 84
Win: Scenario condition 127
Lose: Blight pool ran out 2444
Lose: Spirit destroyed 191

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)