Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 31 32.26% 26.29 67.74% -0.002 -0.2641 0.452
Blitz 0 119 38.66% 27.18 73.95% 0.476 0.8402 -0.816
Dahan Insurrection 4 95 25.26% 47.17 74.74% 0.751 0.6186 -0.691
Despicable Theft 2 26 50.0% 22.96 42.31% 0.339 0.9624
Elemental Invocation 1 55 76.36% 27.31 61.82% -0.255 0.6932 -0.953
Guard the Isle's Heart 0 372 17.12% 36.98 71.77% -0.021 -0.4818 0.471
Powers Long Forgotten 1 74 64.38% 25.77 55.41% -0.415 0.5874 -0.798
Rituals of Terror 3 42 65.85% 33.31 57.14% -0.85 -0.7125 -0.628
Rituals of the Destroying Flame 3 35 94.29% 27.26 37.14% -0.417 0.4656 0.183
Second Wave 0 543 46.01% 27.84 70.72% 0.152 0.2022 -0.709
Varied Terrains 2 47 53.19% 20.51 38.3% -0.522 0.4176 -0.735
Ward the Shores 2 55 56.36% 28.6 58.18% -0.407 0.5513 -0.874

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 437 30.82 56.52% -0.257 -0.0811 -0.213
Aid From Lesser Spirits 534 30.75 56.93% 0.469 0.3653 -0.054
All Things Weaken 290 29.87 52.76% -0.825 -0.5964 -0.156
Attenuated Essence 50 27.1 56.0% -0.328 -0.2935 0.478
Back Against the Wall 466 30.32 55.58% 0.03 0.0087 -0.059
Blight Corrodes the Spirit 64 31.86 67.19% -0.642 -0.5374 0.884
Burn Brightest Before the End 88 28.05 48.86% -0.883 -0.7433 -0.294
Disintegrating Ecosystem 421 26.93 50.36% -0.832 -0.4734 -0.164
Downward Spiral 1140 21.83 53.07% 0.637 0.7199 -0.161
Erosion of Will 439 28.47 53.08% 0.036 0.2906 -0.357
Intensifying Exploitation 67 23.85 46.27% -0.694 -0.4373 0.086
Invaders Find the Land to Their Liking 117 38.86 80.34% 0.747 0.3443 0.541
Memory Fades to Dust 1083 21.99 50.69% 0.035 0.3137 -0.145
Power Corrodes the Spirit 297 31.32 58.92% -0.342 -0.0704 -0.072
Promising Farmlands 492 25.62 48.37% 0.074 0.3666 -0.542
Shattered Fragments of Power 50 23.32 38.0% 0.241 0.3761 -0.146
Slow Dissolution of Will 71 30.37 66.2% 0.15 0.5114 0.537
Strong Earth Shatters Slowly 78 37.08 84.62% -0.023 -0.5824 1.126
The Border of Life and Death 25 32.84 72.0% -0.031 -0.3976 -0.101
Thriving Communities 303 29.51 54.13% 0.135 0.4527 -0.258
Thriving Crops 32 30.59 78.13% 0.062 -0.0607 0.845
Tipping Point 110 25.45 42.73% -0.019
Unnatural Proliferation 251 36.29 66.53% -0.929 -0.839 0.512
Untended Land Crumbles 280 28.53 50.71% -0.019 0.2495 -0.138

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5689 46.75% 25.11 65.92% 0.075 1.2239 0.044
B 5707 48.51% 26.33 65.48% -0.063 1.0052 0.109
C 5917 47.68% 27.48 66.98% 0.103 1.0222 0.188
D 5144 47.18% 24.76 66.64% 0.009 1.0723 -0.258
E 2276 51.78% 30.18 68.37% 0.307 1.261 0.103
F 2881 49.39% 31.21 69.91% -0.351 0.6519 0.194
G 2305 45.85% 25.93 67.85% -0.406 0.5626 -0.232
H 2326 45.92% 27.47 70.42% 0.324 1.2828 -0.16

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1090 0.0% 13.53 53.39% 0.46 1.2416 -0.276
Not Using Events or Tokens 3369 42.92% 17.07 60.05% -0.309 0.0128 -0.826
Skip Initial Invader Actions 493 14.5% 29.89 85.8% 1.407 0.7662 1.123
Start of Game Growth 706 18.4% 28.41 83.0% -0.363 -0.9425 1.611
Unlimited Undo 1737 39.81% 26.68 73.69% 0.401 0.1882 0.428
Using Tokens but Not Events 1428 39.37% 23.38 72.13% 0.331 0.2479 -0.109

Terror Level

Terror Level Completed Average Score Win Rate
I 2942 12.75 8.8%
II 5476 30.01 64.21%
III 5499 34.87 88.29%
IV 2212 38.76 99.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 259
Win: Invaders destroyed (Terror III) 4779
Win: Invaders destroyed (Terror II) 3427
Win: Terror victory (Terror IV) 2192
Game abandoned (v.3.0+) 1431
Lose: Invader deck ran out 128
Lose: Adversary condition 872
Win: Sacrifice victory 34
Lose: Scenario condition 88
Win: Scenario condition 144
Lose: Blight pool ran out 2578
Lose: Spirit destroyed 197

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-09 13:08:08 (Pacific Time)