Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 4 0.0% 28.5 100.0% 0.509 0.3911
Blitz 0 66 45.45% 25.52 75.76% 0.471 0.6728 -0.572
Dahan Insurrection 4 67 31.34% 50.12 73.13% 0.471 0.224 -0.816
Despicable Theft 2 11 54.55% 25.09 45.45%
Elemental Invocation 1 29 72.41% 29.0 75.86% -1.122
Guard the Isle's Heart 0 290 17.07% 39.6 72.41% -0.073 -0.8065 0.512
Powers Long Forgotten 1 43 72.09% 26.67 58.14% -0.102 0.4233 -0.973
Rituals of Terror 3 29 68.97% 34.45 58.62% 0.393 0.3537 -0.428
Rituals of the Destroying Flame 3 24 100.0% 27.92 33.33% 0.475
Second Wave 0 348 46.82% 28.0 72.7% -0.089 0.0243 -0.738
Varied Terrains 2 7 71.43% 37.29 100.0% 0.492 1.1125 0.33
Ward the Shores 2 25 56.0% 32.08 60.0% -0.558

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3681 49.32% 28.15 72.83% -0.293 0.5933 -0.083
B 3714 50.48% 29.51 71.35% -0.534 0.2431 0.131
C 3982 50.57% 30.86 72.78% 0.24 0.8687 0.139
D 3381 48.9% 27.54 72.58% -0.049 0.7809 -0.294
E 1238 55.87% 34.74 74.64% -0.014 0.6291 0.315
F 1769 52.28% 35.49 74.34% 0.184 0.9219 0.13
G 1391 47.11% 27.74 72.75% 0.036 0.8023 -0.278
H 1360 46.9% 29.08 74.12% 0.444 1.1296 -0.068

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 660 0.0% 14.87 58.48% -1.048 -0.2218
Not Using Events or Tokens 2016 45.9% 19.8 69.1% -0.249 0.0667 -0.303
Skip Initial Invader Actions 343 13.98% 29.76 90.67% 0.912 0.3575 0.8
Start of Game Growth 468 20.17% 28.18 88.46% 0.443 0.0116 1.108
Unlimited Undo 1072 37.43% 28.93 82.18% -0.347 -0.4637 0.863
Using Tokens but Not Events 949 39.48% 25.27 77.77% 0.117 0.0371 0.266

Terror Level

Terror Level Completed Average Score Win Rate
I 1329 21.5 15.5%
II 3706 31.06 66.54%
III 3766 34.72 88.9%
IV 1457 38.0 99.66%

Results

Result Completed
Win: Invaders destroyed (Terror I) 206
Win: Invaders destroyed (Terror III) 3292
Win: Invaders destroyed (Terror II) 2398
Win: Terror victory (Terror IV) 1441
Game abandoned (v.3.0+) 81
Lose: Invader deck ran out 81
Lose: Adversary condition 630
Win: Sacrifice victory 30
Lose: Scenario condition 73
Win: Scenario condition 105
Lose: Blight pool ran out 1784
Lose: Spirit destroyed 137

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-21 03:39:51 (Pacific Time)