Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 13 30.77% 25.0 53.85% -0.328 -0.4724
Blitz 0 76 44.74% 25.88 75.0% 0.301 0.4705 -0.739
Dahan Insurrection 4 74 28.38% 48.97 72.97% -0.06 -0.2665 -0.881
Despicable Theft 2 15 46.67% 19.4 33.33% -0.65 -0.137
Elemental Invocation 1 33 69.7% 29.27 72.73% -0.492 0.264 -1.094
Guard the Isle's Heart 0 306 16.89% 38.58 71.24% -0.627 -1.4157 0.35
Powers Long Forgotten 1 52 68.63% 25.96 55.77% 0.063 0.9349 -0.784
Rituals of Terror 3 31 70.97% 34.84 58.06% -0.311
Rituals of the Destroying Flame 3 30 96.67% 26.87 30.0% -0.503 0.6014 0.119
Second Wave 0 386 47.66% 27.26 70.98% -0.037 0.1334 -0.756
Varied Terrains 2 17 64.71% 31.47 70.59% -0.411 0.3529 0.029
Ward the Shores 2 34 58.82% 32.0 61.76% -0.139 0.7429 -0.555

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 355 31.71 56.9% -0.709 -0.5662 -0.388
Aid From Lesser Spirits 450 31.42 57.33% -0.225 -0.3383 -0.276
All Things Weaken 233 31.14 53.22% -1.304 -1.0066 -0.319
Attenuated Essence 14 25.36 42.86% -1.028 -0.9654 0.566
Back Against the Wall 392 31.43 57.65% -0.299 -0.2779 -0.38
Blight Corrodes the Spirit 24 27.25 62.5% 0.69 0.8375 0.499
Burn Brightest Before the End 30 27.6 50.0% -1.217 -1.075 -0.008
Disintegrating Ecosystem 354 28.6 50.0% -1.075 -0.7195 -0.34
Downward Spiral 914 22.69 53.06% -0.318 -0.194 -0.427
Erosion of Will 354 28.98 52.82% -0.458 -0.2312 -0.625
Intensifying Exploitation 19 22.0 47.37% -0.424 -0.2213 0.227
Invaders Find the Land to Their Liking 98 40.56 79.59% -0.199 -0.7972 0.191
Memory Fades to Dust 852 23.03 52.11% -1.077 -0.8272 -0.428
Power Corrodes the Spirit 228 32.97 60.09% 0.582 0.7378 -0.069
Promising Farmlands 418 25.63 48.33% -1.165 -0.849 -0.77
Shattered Fragments of Power 17 25.94 35.29% 0.169 0.2974 -0.505
Slow Dissolution of Will 28 27.46 60.71% 0.141 0.553 1.073
Strong Earth Shatters Slowly 61 39.52 86.89% 0.323 -0.4285 0.885
The Border of Life and Death 6 28.17 66.67% 0.365 -0.0836
Thriving Communities 218 31.27 55.05% -0.357 -0.0901 -0.4
Thriving Crops 12 31.92 83.33% -0.23 -0.3666 0.389
Tipping Point 110 25.45 42.73% -0.238
Unnatural Proliferation 194 38.78 69.07% -0.464 -0.3169 0.448
Untended Land Crumbles 217 30.22 50.69% -0.453 -0.205 -0.443

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4319 48.81% 26.74 69.65% -0.301 0.7952 -0.04
B 4332 50.39% 28.27 68.86% -0.091 0.9148 0.059
C 4559 49.43% 29.57 70.45% -0.131 0.726 0.148
D 3923 48.37% 26.37 70.25% 0.089 1.1053 -0.134
E 1566 53.8% 32.69 71.84% 0.097 0.9603 0.258
F 2121 51.78% 33.68 72.47% 0.536 1.5404 0.165
G 1700 47.24% 26.86 70.59% 0.09 1.0215 -0.35
H 1632 47.45% 28.22 71.45% -0.283 0.6656 -0.117

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 785 0.0% 14.21 56.18% -0.475 0.1191
Not Using Events or Tokens 2430 45.27% 18.68 65.51% -0.459 0.0671 -0.518
Skip Initial Invader Actions 388 15.21% 29.18 88.14% 0.12 -0.5551 0.889
Start of Game Growth 526 20.87% 27.93 86.31% 0.374 0.0 1.217
Unlimited Undo 1274 39.1% 28.06 78.65% -0.205 -0.205 0.534
Using Tokens but Not Events 1097 39.51% 24.59 75.75% 0.719 0.7756 -0.317

Terror Level

Terror Level Completed Average Score Win Rate
I 1809 17.2 12.44%
II 4290 30.64 65.17%
III 4282 34.73 88.37%
IV 1700 38.24 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 225
Win: Invaders destroyed (Terror III) 3721
Win: Invaders destroyed (Terror II) 2723
Win: Terror victory (Terror IV) 1682
Game abandoned (v.3.0+) 475
Lose: Invader deck ran out 95
Lose: Adversary condition 711
Win: Sacrifice victory 33
Lose: Scenario condition 77
Win: Scenario condition 116
Lose: Blight pool ran out 2060
Lose: Spirit destroyed 163

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-09 03:58:17 (Pacific Time)