Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 79 57.14% 24.08 -2.901 58.23% -0.828 -0.2588
Dahan Insurrection 4 96 26.04% 50.01 10.089 76.04% -0.487 -0.0891
Despicable Theft 2 8 50.0% 26.5 -2.791 50.0% -1.19 -0.9205
Elemental Invocation 1 23 69.57% 31.65 0.171 78.26% 0.174 0.6387
Guard the Isle's Heart 0 291 12.41% 38.74 3.518 74.91% -0.812 -0.4458
Powers Long Forgotten 1 46 73.91% 26.65 -1.197 60.87% -0.564 -0.1191
Rituals of Terror 3 32 56.25% 34.63 3.425 59.38% -0.652 -0.0067
Rituals of the Destroying Flame 3 23 100.0% 28.57 -0.314 34.78% -0.869 -0.2239
Second Wave 0 312 47.59% 27.29 -0.936 70.51% -0.827 -0.3983
Ward the Shores 2 28 53.57% 29.32 0.054 53.57% -1.018 0.0161

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 242 31.44 -0.834 57.85% -1.878 0.1953
Aid From Lesser Spirits 299 31.46 -0.512 58.86% -1.867 0.051
All Things Weaken 110 32.2 -0.907 57.27% -1.842 0.3284
Back Against the Wall 266 29.48 -1.861 53.01% -2.145 -0.0542
Disintegrating Ecosystem 228 28.5 -2.587 50.88% -2.29 -0.0655
Downward Spiral 598 22.38 -3.184 54.35% -2.117 -0.0936
Erosion of Will 225 28.9 -1.543 56.0% -2.114 0.0949
Invaders Find the Land to Their Liking 46 46.2 4.966 82.61% -0.557 0.1295
Memory Fades to Dust 568 23.27 -2.952 52.82% -2.204 0.0144
Power Corrodes the Spirit 128 33.16 -0.977 56.25% -1.991 0.0333
Promising Farmlands 275 25.07 -3.496 47.64% -2.318 -0.1037
Strong Earth Shatters Slowly 25 38.88 2.162 80.0% -0.796 -0.3857
Thriving Communities 98 31.57 -2.401 48.98% -2.323 -0.2286
Tipping Point 110 25.45 -2.968 42.73% -2.294 -0.0676
Unnatural Proliferation 107 40.38 2.136 70.09% -1.474 0.6124
Untended Land Crumbles 100 29.64 -2.543 46.0% -2.499 -0.3934

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 2769 49.13% 28.05 -0.191 73.2% 0.067 -0.6938
B 2697 49.38% 28.29 -0.274 71.49% -0.068 -0.9251
C 2909 50.41% 29.68 0.356 72.19% 0.021 -1.0677
D 2605 48.36% 27.54 -0.549 72.82% -0.029 -0.8794
E 721 59.35% 35.09 1.516 75.45% 0.267 -0.6977
F 1116 51.4% 33.27 0.851 73.57% 0.013 -0.9013
G 941 49.05% 28.0 -0.665 72.37% -0.136 -1.0411
H 938 50.06% 29.32 -0.182 72.28% -0.113 -1.0277

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 505 0.0% 15.13 -4.883 60.2% -2.185 -0.1286
Not Using Events or Tokens 1529 45.54% 19.97 -2.99 69.98% -0.225 -0.0095
Skip Initial Invader Actions 289 13.53% 29.38 1.49 91.35% 0.653 -0.0334
Start of Game Growth 386 18.56% 28.2 0.574 90.41% 0.489 0.0187
Unlimited Undo 791 36.31% 29.56 0.885 84.2% 0.538 0.1181
Using Tokens but Not Events 704 40.36% 25.24 -1.604 77.56% 0.053 0.0004

Terror Level

Terror Level Completed Average Score Win Rate
I 963 22.35 17.55%
II 2672 30.84 65.98%
III 2669 34.35 88.68%
IV 1044 37.52 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 85
Win: Invaders destroyed (Terror III) 1765
Win: Invaders destroyed (Terror II) 1223
Win: Terror victory (Terror IV) 791
Lose: Invader deck ran out 59
Lose: Adversary condition 440
Win: Sacrifice victory 22
Lose: Scenario condition 63
Win: Scenario condition 88
Lose: Blight pool ran out 1344
Lose: Spirit destroyed 104

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2025-04-01 02:56:45 (Pacific Time)