Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 79 57.14% 24.08 -2.91 58.23% -0.832 -0.2664
Dahan Insurrection 4 98 25.51% 50.11 10.131 76.53% -0.468 -0.0679
Despicable Theft 2 8 50.0% 26.5 -2.776 50.0% -1.213 -0.9394
Elemental Invocation 1 24 70.83% 31.33 0.12 79.17% 0.217 0.7197
Guard the Isle's Heart 0 300 12.71% 39.26 3.712 75.33% -0.771 -0.4065
Powers Long Forgotten 1 46 73.91% 26.65 -1.185 60.87% -0.56 -0.1137
Rituals of Terror 3 32 56.25% 34.63 3.428 59.38% -0.64 0.0046
Rituals of the Destroying Flame 3 23 100.0% 28.57 -0.323 34.78% -0.866 -0.2194
Second Wave 0 314 47.6% 27.32 -0.93 70.38% -0.833 -0.403
Ward the Shores 2 29 55.17% 28.9 -0.206 51.72% -1.055 -0.0235

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 243 31.37 -0.855 57.61% -1.878 0.1916
Aid From Lesser Spirits 304 31.17 -0.639 58.55% -1.893 0.0194
All Things Weaken 114 32.62 -0.808 57.89% -1.835 0.3241
Back Against the Wall 268 29.64 -1.825 53.36% -2.134 -0.0465
Disintegrating Ecosystem 231 28.26 -2.681 50.22% -2.308 -0.0861
Downward Spiral 604 22.42 -3.175 54.3% -2.107 -0.0852
Erosion of Will 228 29.2 -1.472 56.14% -2.105 0.1023
Invaders Find the Land to Their Liking 52 45.21 4.224 80.77% -0.752 -0.0731
Memory Fades to Dust 575 23.31 -2.929 52.7% -2.194 0.0213
Power Corrodes the Spirit 131 33.32 -0.919 57.25% -1.958 0.0632
Promising Farmlands 281 25.34 -3.393 48.4% -2.278 -0.0697
Strong Earth Shatters Slowly 26 40.27 2.626 80.77% -0.7 -0.2888
Thriving Communities 99 31.57 -2.416 48.48% -2.349 -0.2604
Tipping Point 110 25.45 -2.973 42.73% -2.283 -0.0583
Unnatural Proliferation 111 39.75 1.973 69.37% -1.506 0.5751
Untended Land Crumbles 105 30.14 -2.339 46.67% -2.46 -0.3581

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 2802 49.04% 28.06 -0.211 73.23% 0.067 -0.6208
B 2737 49.47% 28.32 -0.275 71.5% -0.064 -0.848
C 2957 50.62% 29.75 0.355 72.2% 0.017 -0.9956
D 2632 48.42% 27.57 -0.551 72.83% -0.028 -0.8053
E 746 59.37% 35.36 1.598 75.47% 0.274 -0.6202
F 1144 51.09% 33.5 0.915 73.78% 0.02 -0.8212
G 952 49.11% 27.97 -0.723 72.06% -0.163 -0.9953
H 954 50.11% 29.2 -0.25 72.33% -0.102 -0.9415

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 512 0.0% 15.18 -4.88 60.74% -2.152 -0.099
Not Using Events or Tokens 1551 45.62% 19.95 -3.017 69.89% -0.235 -0.0204
Skip Initial Invader Actions 293 13.46% 29.44 1.511 91.47% 0.666 -0.0205
Start of Game Growth 392 18.37% 28.23 0.559 90.56% 0.49 0.0207
Unlimited Undo 799 36.34% 29.58 0.884 84.36% 0.552 0.129
Using Tokens but Not Events 712 40.51% 25.29 -1.62 77.67% 0.053 0.0025

Terror Level

Terror Level Completed Average Score Win Rate
I 972 22.37 17.39%
II 2724 30.88 66.01%
III 2709 34.39 88.7%
IV 1057 37.55 99.53%

Results

Result Completed
Win: Invaders destroyed (Terror I) 85
Win: Invaders destroyed (Terror III) 1800
Win: Invaders destroyed (Terror II) 1256
Win: Terror victory (Terror IV) 804
Lose: Invader deck ran out 61
Lose: Adversary condition 449
Win: Sacrifice victory 23
Lose: Scenario condition 64
Win: Scenario condition 90
Lose: Blight pool ran out 1361
Lose: Spirit destroyed 105

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2025-04-15 02:07:53 (Pacific Time)