Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 5 0.0% 27.6 100.0% 0.346 0.2626
Blitz 0 66 45.45% 25.52 75.76% 0.293 0.4673 -0.553
Dahan Insurrection 4 67 31.34% 50.12 73.13% 0.169 0.0202 -0.825
Despicable Theft 2 11 54.55% 25.09 45.45%
Elemental Invocation 1 29 72.41% 29.0 75.86% -1.163
Guard the Isle's Heart 0 290 17.07% 39.6 72.41% -0.522 -1.1273 0.34
Powers Long Forgotten 1 43 72.09% 26.67 58.14% 0.37 0.8648 -0.895
Rituals of Terror 3 29 68.97% 34.45 58.62% 0.303 0.2205 -0.382
Rituals of the Destroying Flame 3 24 100.0% 27.92 33.33% 0.511
Second Wave 0 348 46.82% 28.0 72.7% -0.234 -0.172 -0.739
Varied Terrains 2 7 71.43% 37.29 100.0% 0.364 0.9409 0.394
Ward the Shores 2 25 56.0% 32.08 60.0% -0.591

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 322 32.48 59.32% 0.14 0.4546 -0.465
Aid From Lesser Spirits 414 31.83 58.21% -0.417 -0.2833 -0.488
All Things Weaken 203 32.2 54.19% -0.339 0.1825 -0.414
Attenuated Essence 3 14.0 66.67% -0.273 0.0879
Back Against the Wall 353 31.36 57.79% 0.142 0.3921 -0.365
Blight Corrodes the Spirit 1 19.0 0.0% -0.338 0.2153
Burn Brightest Before the End 7 32.86 71.43% -0.101 0.3331 0.464
Disintegrating Ecosystem 316 29.73 51.9% -1.16 -0.5609 -0.436
Downward Spiral 791 23.37 53.86% -1.086 -0.6807 -0.441
Erosion of Will 314 29.97 56.05% 0.107 0.643 -0.438
Intensifying Exploitation 4 28.25 25.0% -0.608 -0.093 0.049
Invaders Find the Land to Their Liking 82 43.06 82.93% 0.315 -0.1271 0.289
Memory Fades to Dust 745 24.01 53.83% -0.553 -0.0197 -0.513
Power Corrodes the Spirit 195 33.21 58.97% 0.013 0.3656 -0.134
Promising Farmlands 375 26.48 48.53% -1.915 -1.2414 -0.872
Shattered Fragments of Power 6 31.67 50.0% -0.405 -0.1032 -0.6
Slow Dissolution of Will 6 44.5 83.33% 0.898 1.545 0.627
Strong Earth Shatters Slowly 51 40.75 88.24% 0.874 0.208 0.721
The Border of Life and Death 2 48.0 100.0% 0.201 0.1758
Thriving Communities 173 33.19 57.8% -0.278 0.2993 -0.553
Tipping Point 110 25.45 42.73% -0.388
Unnatural Proliferation 168 40.02 70.83% 0.167 0.5435 0.189
Untended Land Crumbles 192 31.28 50.52% -0.193 0.2366 -0.542

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3703 49.23% 28.09 72.62% -0.455 0.4041 -0.064
B 3738 50.26% 29.43 71.27% -0.526 0.2533 0.152
C 4003 50.6% 30.85 72.77% 0.393 1.0449 0.149
D 3401 48.76% 27.52 72.54% 0.048 0.8627 -0.303
E 1252 55.72% 34.68 74.76% 0.132 0.7726 0.332
F 1789 52.2% 35.49 74.46% 0.362 1.0938 0.123
G 1409 47.3% 27.64 72.6% -0.157 0.5993 -0.311
H 1369 46.88% 29.07 74.07% 0.219 0.8866 -0.087

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 666 0.0% 14.79 58.26% -1.235 -0.2726
Not Using Events or Tokens 2028 45.92% 19.73 68.79% -0.379 -0.0796 -0.329
Skip Initial Invader Actions 348 14.29% 29.51 90.23% 0.647 0.1127 0.77
Start of Game Growth 474 20.22% 28.07 88.4% 0.711 0.3577 1.121
Unlimited Undo 1083 37.39% 28.89 82.18% -0.13 -0.1636 0.805
Using Tokens but Not Events 955 39.55% 25.19 77.7% -0.208 -0.2692 0.102

Terror Level

Terror Level Completed Average Score Win Rate
I 1351 21.26 15.4%
II 3721 31.05 66.57%
III 3795 34.73 88.93%
IV 1465 38.01 99.66%

Results

Result Completed
Win: Invaders destroyed (Terror I) 208
Win: Invaders destroyed (Terror III) 3319
Win: Invaders destroyed (Terror II) 2409
Win: Terror victory (Terror IV) 1449
Game abandoned (v.3.0+) 94
Lose: Invader deck ran out 81
Lose: Adversary condition 634
Win: Sacrifice victory 30
Lose: Scenario condition 73
Win: Scenario condition 105
Lose: Blight pool ran out 1793
Lose: Spirit destroyed 137

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-25 04:12:57 (Pacific Time)