Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 5 0.0% 27.6 100.0% 0.401 0.3356
Blitz 0 66 45.45% 25.52 75.76% 0.346 0.5213 -0.565
Dahan Insurrection 4 67 31.34% 50.12 73.13% 0.144 -0.0267 -0.828
Despicable Theft 2 11 54.55% 25.09 45.45%
Elemental Invocation 1 29 72.41% 29.0 75.86% -1.151
Guard the Isle's Heart 0 290 17.07% 39.6 72.41% -0.541 -1.1629 0.35
Powers Long Forgotten 1 43 72.09% 26.67 58.14% 0.301 0.7619 -0.891
Rituals of Terror 3 29 68.97% 34.45 58.62% 0.073 0.0142 -0.377
Rituals of the Destroying Flame 3 24 100.0% 27.92 33.33% 0.508
Second Wave 0 350 47.13% 27.87 72.29% -0.278 -0.2109 -0.743
Varied Terrains 2 7 71.43% 37.29 100.0% 0.387 0.9401 0.433
Ward the Shores 2 25 56.0% 32.08 60.0% -0.576

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 323 32.46 59.13% 0.066 0.3633 -0.441
Aid From Lesser Spirits 414 31.83 58.21% -0.158 -0.0563 -0.466
All Things Weaken 204 32.07 53.92% -0.47 0.0272 -0.389
Attenuated Essence 3 14.0 66.67% -0.281 0.048
Back Against the Wall 353 31.36 57.79% 0.151 0.3801 -0.35
Blight Corrodes the Spirit 2 9.5 0.0% -0.569 -0.042
Burn Brightest Before the End 7 32.86 71.43% 0.03 0.3953 0.471
Disintegrating Ecosystem 316 29.73 51.9% -1.122 -0.539 -0.41
Downward Spiral 792 23.37 53.79% -1.025 -0.6432 -0.425
Erosion of Will 316 29.93 55.7% -0.015 0.4779 -0.521
Intensifying Exploitation 5 27.2 20.0% -0.703 -0.2333 0.06
Invaders Find the Land to Their Liking 83 42.54 81.93% -0.119 -0.5885 0.314
Memory Fades to Dust 745 24.01 53.83% -0.494 0.0168 -0.5
Power Corrodes the Spirit 197 33.56 59.39% 0.306 0.6495 -0.077
Promising Farmlands 377 26.37 48.28% -2.016 -1.3783 -0.849
Shattered Fragments of Power 6 31.67 50.0% -0.327 -0.0554 -0.578
Slow Dissolution of Will 6 44.5 83.33% 0.951 1.5471 0.633
Strong Earth Shatters Slowly 51 40.75 88.24% 0.915 0.2281 0.729
The Border of Life and Death 2 48.0 100.0% 0.19 0.1386
Thriving Communities 174 33.32 58.05% -0.03 0.518 -0.54
Tipping Point 110 25.45 42.73% -0.383
Unnatural Proliferation 169 39.96 70.41% 0.034 0.3872 0.203
Untended Land Crumbles 192 31.28 50.52% -0.137 0.2649 -0.526

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3715 49.26% 28.02 72.41% -0.57 0.2872 -0.07
B 3741 50.27% 29.44 71.26% -0.464 0.3159 0.161
C 4009 50.6% 30.85 72.74% 0.477 1.1328 0.169
D 3415 48.83% 27.47 72.33% -0.015 0.7933 -0.291
E 1261 55.72% 34.55 74.31% 0.09 0.7241 0.305
F 1794 52.22% 35.5 74.47% 0.386 1.1102 0.136
G 1412 47.34% 27.63 72.52% -0.147 0.6048 -0.343
H 1370 46.84% 29.07 74.09% 0.258 0.9242 -0.075

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 668 0.0% 14.76 58.08% -1.268 -0.3364
Not Using Events or Tokens 2032 45.86% 19.71 68.7% -0.402 -0.0903 -0.326
Skip Initial Invader Actions 348 14.29% 29.51 90.23% 0.708 0.1841 0.771
Start of Game Growth 474 20.22% 28.07 88.4% 0.702 0.3482 1.116
Unlimited Undo 1085 37.31% 28.87 82.12% -0.099 -0.1323 0.815
Using Tokens but Not Events 955 39.55% 25.19 77.7% -0.158 -0.2212 0.102

Terror Level

Terror Level Completed Average Score Win Rate
I 1360 21.2 15.29%
II 3734 31.05 66.44%
III 3799 34.73 88.94%
IV 1465 38.01 99.66%

Results

Result Completed
Win: Invaders destroyed (Terror I) 208
Win: Invaders destroyed (Terror III) 3323
Win: Invaders destroyed (Terror II) 2413
Win: Terror victory (Terror IV) 1449
Game abandoned (v.3.0+) 101
Lose: Invader deck ran out 81
Lose: Adversary condition 636
Win: Sacrifice victory 30
Lose: Scenario condition 73
Win: Scenario condition 105
Lose: Blight pool ran out 1801
Lose: Spirit destroyed 138

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-26 03:47:51 (Pacific Time)