Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 76 58.11% 24.08 -2.994 56.58% -0.886 -0.3047
Dahan Insurrection 4 88 25.0% 50.67 10.375 77.27% -0.439 -0.0358
Despicable Theft 2 7 57.14% 25.43 -3.95 42.86% -1.457 -1.1072
Elemental Invocation 1 16 62.5% 33.63 1.747 93.75% 0.87 1.2426
Guard the Isle's Heart 0 271 11.11% 38.66 3.509 74.54% -0.849 -0.4845
Powers Long Forgotten 1 40 72.5% 27.5 -0.786 62.5% -0.49 -0.0488
Rituals of Terror 3 31 54.84% 35.23 3.693 61.29% -0.551 0.0837
Rituals of the Destroying Flame 3 19 100.0% 28.84 -0.239 31.58% -0.83 -0.189
Second Wave 0 300 48.49% 26.94 -1.094 69.33% -0.867 -0.4434
Ward the Shores 2 28 53.57% 29.32 -0.044 53.57% -1.053 -0.0118

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 215 31.78 -0.641 57.21% -1.91 0.1606
Aid From Lesser Spirits 273 31.33 -0.45 58.97% -1.895 0.027
All Things Weaken 94 32.31 -0.62 59.57% -1.716 0.4372
Back Against the Wall 243 29.1 -1.935 52.26% -2.185 -0.089
Disintegrating Ecosystem 198 27.29 -2.989 49.49% -2.383 -0.1573
Downward Spiral 541 21.9 -3.377 53.05% -2.198 -0.1789
Erosion of Will 199 28.34 -1.672 56.28% -2.16 0.0503
Invaders Find the Land to Their Liking 35 48.14 6.09 85.71% -0.353 0.3408
Memory Fades to Dust 518 23.36 -2.885 54.05% -2.172 0.0431
Power Corrodes the Spirit 104 34.8 -0.068 62.5% -1.788 0.2292
Promising Farmlands 253 24.65 -3.65 46.25% -2.41 -0.1968
Strong Earth Shatters Slowly 21 36.0 0.998 76.19% -0.939 -0.5083
Thriving Communities 80 31.05 -2.557 48.75% -2.342 -0.2458
Tipping Point 110 25.45 -2.985 42.73% -2.304 -0.0829
Unnatural Proliferation 84 39.83 1.957 66.67% -1.653 0.433
Untended Land Crumbles 78 29.65 -2.437 46.15% -2.468 -0.3714

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 2544 48.43% 28.02 -0.115 73.74% 0.084 -1.0179
B 2471 47.71% 28.04 -0.264 72.12% -0.06 -1.2561
C 2654 49.59% 29.46 0.358 72.49% 0.015 -1.4133
D 2422 48.04% 27.43 -0.551 72.75% -0.043 -1.2337
E 605 60.3% 34.81 1.504 76.2% 0.319 -0.9799
F 974 50.32% 32.74 0.757 73.72% 0.015 -1.2388
G 825 47.11% 27.92 -0.703 72.73% -0.187 -1.4297
H 823 49.75% 29.43 -0.111 72.05% -0.122 -1.3789

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 464 0.0% 15.33 -4.847 61.21% -2.168 -0.1197
Not Using Events or Tokens 1406 45.43% 20.12 -2.898 70.34% -0.205 0.0155
Skip Initial Invader Actions 270 12.37% 29.37 1.529 91.85% 0.721 0.0165
Start of Game Growth 357 18.52% 28.06 0.56 90.48% 0.451 -0.0009
Unlimited Undo 712 35.61% 29.45 0.924 84.55% 0.539 0.1224
Using Tokens but Not Events 657 39.23% 25.41 -1.484 77.78% 0.059 0.0076

Terror Level

Terror Level Completed Average Score Win Rate
I 870 22.33 18.74%
II 2433 30.75 66.46%
III 2409 34.25 88.63%
IV 947 37.47 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 79
Win: Invaders destroyed (Terror III) 1534
Win: Invaders destroyed (Terror II) 1081
Win: Terror victory (Terror IV) 696
Lose: Invader deck ran out 52
Lose: Adversary condition 382
Win: Sacrifice victory 21
Lose: Scenario condition 59
Win: Scenario condition 83
Lose: Blight pool ran out 1216
Lose: Spirit destroyed 92

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2025-01-22 01:48:30 (Pacific Time)