Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Blitz 0 50 0.0% 27.82 100.0%
Guard the Isle's Heart 0 1 0.0% 31.0 100.0%
Powers Long Forgotten 1 1 0.0% 0.0 0.0% -0.144
Second Wave 0 7 14.29% 24.71 71.43% -0.24 -0.1603
The Great River 3 32 12.9% 15.81 34.38% -0.022 1.3419 -0.741
Ward the Shores 2 4 0.0% 30.75 100.0%

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1 48.0 100.0% 0.12 0.2242
Aid From Lesser Spirits 1 12.0 100.0%
Back Against the Wall 1 20.0 0.0%
Blight Corrodes the Spirit 1 61.0 100.0% 0.151 0.3858
Disintegrating Ecosystem 1 50.0 100.0%
Erosion of Will 1 28.0 100.0%
Memory Fades to Dust 1 0.0 0.0%
Power Corrodes the Spirit 2 27.0 50.0% -0.031
Promising Farmlands 2 12.5 50.0% -0.738
Shattered Fragments of Power 1 38.0 100.0%
Thriving Communities 3 55.0 100.0% 0.135

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 170 8.7% 37.33 75.29% 0.004 0.8671 0.223
B 92 17.46% 23.23 70.65% -0.45 0.3716 -1.162
C 159 9.09% 37.82 73.58% 0.203 0.901 -0.146
D 157 9.09% 38.06 75.16% -0.205 0.6511 0.209
E 154 9.3% 38.13 74.03% 0.004 0.6924 0.041
F 126 9.57% 34.09 77.78% 0.432 1.2498 -0.009
G 99 15.49% 34.05 75.76% -0.167 0.7129 0.239
H 148 8.55% 40.75 81.08% 0.203 0.9835 0.549

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 40 0.0% 28.0 100.0%
Skip Initial Invader Actions 57 0.0% 28.33 96.49%
Start of Game Growth 66 7.69% 28.21 93.94% -0.24 -0.9041
Unlimited Undo 64 0.0% 26.63 92.19% -0.118
Using Tokens but Not Events 61 0.0% 26.82 93.44% 0.179

Terror Level

Terror Level Completed Average Score Win Rate
I 81 15.45 45.68%
II 57 30.45 98.25%
III 39 34.8 100.0%
IV 8 38.47 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 37
Win: Invaders destroyed (Terror III) 38
Win: Invaders destroyed (Terror II) 53
Win: Terror victory (Terror IV) 8
Game abandoned (v.3.0+) 42
Lose: Scenario condition 2
Win: Scenario condition 4
Lose: Blight pool ran out 1

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)