Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Blitz 0 3 0.0% 29.33 100.0% -0.485
Guard the Isle's Heart 0 1 0.0% 63.0 100.0% 0.126
Second Wave 0 88 7.95% 25.22 89.77%
The Great River 3 31 32.26% 16.45 41.94% 0.098 1.1657 -1.065
Ward the Shores 2 1 0.0% 34.0 100.0%

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1 67.0 100.0% 0.158
Aid From Lesser Spirits 1 0.0 0.0% -0.08 -0.1981 -0.575
All Things Weaken 1 65.0 100.0% 0.222
Back Against the Wall 4 34.75 75.0% -0.256
Blight Corrodes the Spirit 4 35.0 100.0%
Burn Brightest Before the End 5 33.0 100.0%
Erosion of Will 4 49.25 100.0% 0.321
Invaders Find the Land to Their Liking 2 44.5 100.0% 0.192
Power Corrodes the Spirit 2 18.5 50.0%
Shattered Fragments of Power 3 43.0 100.0% 0.339 0.4156
Thriving Crops 1 0.0 0.0%
Unnatural Proliferation 3 32.0 66.67%
Untended Land Crumbles 2 54.0 100.0% 0.158

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 239 11.81% 43.15 77.41% 0.005 1.0098 0.231
B 88 23.53% 25.91 77.27% 0.281 1.2004 0.633
C 248 10.08% 42.78 78.63% 0.005 0.7395 -0.14
D 219 6.45% 45.12 79.45% -0.718 0.2601 -0.167
E 187 6.99% 42.64 77.54% 0.409 1.2289 0.12
F 84 14.63% 26.52 75.0% -0.045 0.8287 -0.306
G 81 19.23% 33.05 77.78% 0.025 0.8342 -0.165
H 215 13.15% 44.88 76.74% 0.063 0.8777 -0.238

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3 0.0% 30.33 100.0%
Skip Initial Invader Actions 7 0.0% 29.57 85.71% 0.146 -0.4383
Start of Game Growth 8 20.0% 25.88 75.0% 0.146 -0.3676 0.126
Unlimited Undo 7 0.0% 34.29 100.0% 0.146 0.037
Using Tokens but Not Events 38 14.29% 26.76 92.11% 0.306 0.2803 0.392

Terror Level

Terror Level Completed Average Score Win Rate
I 61 13.33 6.56%
II 112 30.1 96.43%
III 93 34.83 100.0%
IV 22 38.67 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4
Win: Invaders destroyed (Terror III) 92
Win: Invaders destroyed (Terror II) 106
Win: Terror victory (Terror IV) 22
Game abandoned (v.3.0+) 58
Win: Sacrifice victory 2
Lose: Scenario condition 1
Win: Scenario condition 1
Lose: Blight pool ran out 1
Lose: Spirit destroyed 1

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)