Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Dahan Insurrection 4 1 0.0% 26.0 -5.225 0.0% -0.523 -0.1226
Elemental Invocation 1 1 0.0% 19.0 -10.849 100.0% 0.013 0.5154
Guard the Isle's Heart 0 27 7.41% 35.3 -0.461 33.33% -0.98 -0.6153
Powers Long Forgotten 1 4 100.0% 20.0 -5.505 50.0% -0.642 -0.1953
Second Wave 0 21 14.29% 32.95 -2.3 90.48% -0.454 -0.0242
The Great River 3 134 32.09% 33.45 -2.523 76.12% -1.537 -0.0641
Ward the Shores 2 6 33.33% 50.83 2.709 100.0% 0.238 1.2701

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 9 47.11 0.823 88.89% 0.074 2.1432
Aid From Lesser Spirits 6 47.0 3.383 100.0% 0.307 2.2198
All Things Weaken 5 32.2 -2.588 60.0% -0.53 1.6295
Back Against the Wall 8 31.0 -2.457 75.0% -0.322 1.765
Downward Spiral 7 31.0 -3.321 71.43% -0.656 1.3653
Erosion of Will 7 23.14 -4.269 57.14% -0.704 1.5034
Invaders Find the Land to Their Liking 5 40.4 0.707 40.0% -0.435 0.2441
Memory Fades to Dust 9 30.11 -7.356 55.56% -1.011 1.2036
Power Corrodes the Spirit 5 42.6 -1.936 80.0% -0.166 1.8548
Promising Farmlands 1 31.0 -6.413 0.0% -0.411 1.7971
Strong Earth Shatters Slowly 5 46.2 -0.767 100.0% 0.191 0.6029
Thriving Communities 4 28.75 -4.787 50.0% -0.833 1.2548
Unnatural Proliferation 6 35.33 0.362 83.33% 0.027 2.1079
Untended Land Crumbles 7 33.86 -3.501 57.14% -1.043 1.059

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 267 21.59% 45.64 3.291 84.64% 0.571 -0.1168
B 193 23.68% 31.91 -5.238 76.68% -0.229 -1.013
C 269 19.55% 45.06 0.942 83.64% -0.371 -1.3835
D 258 20.78% 43.81 0.788 84.11% 0.462 -0.3153
E 113 27.43% 38.96 -1.148 84.07% 0.358 -0.5359
F 110 29.09% 36.87 -0.724 79.09% -0.09 -0.9312
G 92 36.96% 36.47 -0.723 79.35% -0.374 -1.206
H 146 21.92% 53.02 3.582 85.62% -0.287 -1.1257

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 3 0.0% 23.0 -6.124 100.0% 0.131 2.1839
Not Using Events or Tokens 38 5.56% 30.45 -3.448 50.0% -0.411 -0.1967
Skip Initial Invader Actions 23 18.18% 42.96 2.977 82.61% -0.435 -1.1218
Start of Game Growth 63 12.9% 40.0 1.406 92.06% 0.893 0.4241
Unlimited Undo 23 22.73% 36.83 -1.013 78.26% -0.239 -0.6619
Using Tokens but Not Events 25 25.0% 35.44 -0.243 88.0% 0.308 0.2575

Terror Level

Terror Level Completed Average Score Win Rate
I 37 22.37 16.22%
II 158 30.88 85.44%
III 105 34.39 92.38%
IV 62 37.55 98.39%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3
Win: Invaders destroyed (Terror III) 88
Win: Invaders destroyed (Terror II) 124
Win: Terror victory (Terror IV) 58
Lose: Adversary condition 5
Lose: Scenario condition 44
Win: Scenario condition 6
Lose: Blight pool ran out 14

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2025-04-15 02:07:53 (Pacific Time)