Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Dahan Insurrection 4 1 0.0% 26.0 -5.119 0.0% -0.525 -0.1267
Elemental Invocation 1 1 0.0% 19.0 -10.844 100.0% 0.011 0.4754
Guard the Isle's Heart 0 27 7.41% 35.3 -0.167 33.33% -0.898 -0.532
Powers Long Forgotten 1 4 100.0% 20.0 -5.081 50.0% -0.563 -0.118
Second Wave 0 21 14.29% 32.95 -2.269 90.48% -0.469 -0.0405
The Great River 3 123 30.89% 33.98 -2.168 76.42% -1.495 -0.0317
Ward the Shores 2 6 33.33% 50.83 2.759 100.0% 0.239 1.2729

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 9 47.11 0.66 88.89% 0.047 2.12
Aid From Lesser Spirits 6 47.0 3.311 100.0% 0.311 2.2294
All Things Weaken 4 20.25 -5.79 50.0% -0.579 1.5915
Back Against the Wall 7 31.0 -2.757 71.43% -0.437 1.6542
Downward Spiral 7 31.0 -3.234 71.43% -0.634 1.3887
Erosion of Will 7 23.14 -4.53 57.14% -0.74 1.4686
Invaders Find the Land to Their Liking 5 40.4 0.689 40.0% -0.417 0.2695
Memory Fades to Dust 8 31.88 -6.923 62.5% -0.819 1.3992
Power Corrodes the Spirit 4 50.5 1.317 100.0% 0.298 2.3216
Promising Farmlands 1 31.0 -5.983 0.0% -0.428 1.7861
Strong Earth Shatters Slowly 4 51.5 0.676 100.0% 0.138 0.548
Thriving Communities 4 28.75 -4.869 50.0% -0.849 1.2455
Unnatural Proliferation 5 35.4 -0.123 80.0% -0.137 1.9497
Untended Land Crumbles 7 33.86 -3.598 57.14% -1.065 1.0404

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 250 21.46% 45.28 3.028 84.8% 0.486 -0.2744
B 189 22.58% 32.06 -5.166 76.72% -0.191 -1.0483
C 253 20.0% 44.61 0.845 83.79% -0.306 -1.3949
D 242 20.08% 43.31 0.793 84.3% 0.48 -0.3701
E 103 28.16% 39.53 -0.815 85.44% 0.492 -0.4734
F 104 28.85% 36.81 -0.95 78.85% -0.149 -1.063
G 86 34.88% 36.53 -0.799 79.07% -0.418 -1.3233
H 137 21.9% 52.97 3.672 85.4% -0.353 -1.2671

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 3 0.0% 23.0 -5.956 100.0% 0.125 2.1809
Not Using Events or Tokens 37 5.71% 30.65 -3.081 48.65% -0.498 -0.2819
Skip Initial Invader Actions 23 18.18% 42.96 2.979 82.61% -0.447 -1.1335
Start of Game Growth 63 12.9% 40.0 1.325 92.06% 0.863 0.3932
Unlimited Undo 23 22.73% 36.83 -1.075 78.26% -0.284 -0.7035
Using Tokens but Not Events 25 25.0% 35.44 -0.303 88.0% 0.322 0.2693

Terror Level

Terror Level Completed Average Score Win Rate
I 36 22.35 16.67%
II 150 30.84 85.33%
III 100 34.35 94.0%
IV 55 37.52 98.18%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3
Win: Invaders destroyed (Terror III) 85
Win: Invaders destroyed (Terror II) 117
Win: Terror victory (Terror IV) 51
Lose: Adversary condition 4
Lose: Scenario condition 42
Win: Scenario condition 6
Lose: Blight pool ran out 13

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2025-04-01 02:56:45 (Pacific Time)