Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Dahan Insurrection 4 1 0.0% 26.0 -5.96 0.0% -0.603 -0.1998
Guard the Isle's Heart 0 27 7.41% 35.3 0.327 33.33% -0.702 -0.3373
Powers Long Forgotten 1 4 100.0% 20.0 -5.078 50.0% -0.532 -0.0905
Second Wave 0 19 15.79% 31.79 -2.743 89.47% -0.51 -0.0856
The Great River 3 101 29.7% 35.22 -1.538 80.2% -1.396 0.0254
Ward the Shores 2 6 33.33% 50.83 3.123 100.0% 0.284 1.3252

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 7 40.0 -1.362 85.71% -0.006 2.0643
Aid From Lesser Spirits 6 47.0 3.034 100.0% 0.258 2.1793
All Things Weaken 3 22.33 -5.434 66.67% -0.352 1.8015
Back Against the Wall 5 33.6 -2.493 80.0% -0.31 1.7866
Downward Spiral 6 32.67 -1.458 83.33% -0.062 1.9567
Erosion of Will 5 19.4 -5.668 40.0% -1.129 1.0814
Invaders Find the Land to Their Liking 1 20.0 -3.956 0.0% -0.517 0.1768
Memory Fades to Dust 8 31.88 -6.722 62.5% -0.76 1.4553
Power Corrodes the Spirit 4 50.5 1.44 100.0% 0.346 2.3634
Promising Farmlands 1 31.0 -4.962 0.0% -0.38 1.8333
Strong Earth Shatters Slowly 4 51.5 0.758 100.0% 0.163 0.5936
Thriving Communities 2 25.5 -7.849 50.0% -0.621 1.4745
Unnatural Proliferation 5 35.4 -0.343 80.0% -0.224 1.8623
Untended Land Crumbles 6 37.17 -2.746 66.67% -0.845 1.2511

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 213 20.0% 44.68 2.676 84.51% 0.488 -0.6134
B 167 21.34% 32.56 -4.973 77.84% -0.053 -1.2491
C 215 20.28% 43.8 0.541 82.79% -0.45 -1.8781
D 206 18.72% 42.74 0.534 83.5% 0.31 -0.881
E 81 28.4% 39.16 -1.125 86.42% 0.325 -0.9737
F 88 29.55% 38.03 -0.575 84.09% 0.088 -1.1658
G 76 30.26% 38.37 -0.494 84.21% -0.417 -1.6596
H 114 19.3% 53.13 3.868 87.72% -0.248 -1.5054

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 3 0.0% 23.0 -5.935 100.0% 0.165 2.2136
Not Using Events or Tokens 34 6.25% 31.35 -2.543 44.12% -0.621 -0.4001
Skip Initial Invader Actions 22 19.05% 43.0 2.71 81.82% -0.369 -1.0738
Start of Game Growth 58 14.04% 39.52 0.923 91.38% 0.635 0.1829
Unlimited Undo 18 23.53% 39.72 -0.274 77.78% -0.291 -0.7082
Using Tokens but Not Events 22 28.57% 35.86 -0.848 86.36% 0.122 0.0708

Terror Level

Terror Level Completed Average Score Win Rate
I 32 22.33 18.75%
II 126 30.75 85.71%
III 87 34.25 96.55%
IV 45 37.47 97.78%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3
Win: Invaders destroyed (Terror III) 75
Win: Invaders destroyed (Terror II) 97
Win: Terror victory (Terror IV) 41
Lose: Adversary condition 3
Lose: Scenario condition 36
Win: Scenario condition 6
Lose: Blight pool ran out 9

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2025-01-22 01:48:30 (Pacific Time)