Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 1 100.0% 17.0 100.0%
Blitz 0 9 28.57% 34.33 66.67% -0.326
Dahan Insurrection 4 7 0.0% 66.71 100.0% -0.124
Despicable Theft 2 8 37.5% 36.75 100.0%
Elemental Invocation 1 6 66.67% 32.67 66.67% -0.545
Guard the Isle's Heart 0 38 8.11% 42.11 78.95% 0.407 -0.2394 1.007
Powers Long Forgotten 1 6 66.67% 18.83 33.33% -0.447 0.499
Rituals of Terror 3 3 100.0% 65.67 66.67% 0.43
Rituals of the Destroying Flame 3 2 100.0% 39.0 50.0% -0.482
Second Wave 0 213 21.7% 28.21 89.67% 0.894 0.9246 -0.113
The Great River 3 557 51.44% 30.24 57.81% -1.798 -0.3728 -0.949
Varied Terrains 2 1 100.0% 49.0 100.0%
Ward the Shores 2 11 27.27% 32.64 72.73%

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 57 34.77 57.89% 0.665 0.8402 0.386
Aid From Lesser Spirits 45 34.87 66.67% 0.281 0.2269 -0.698
All Things Weaken 34 35.59 58.82% 0.478 0.7716 0.201
Attenuated Essence 2 56.5 100.0% 0.248 0.3313 0.475
Back Against the Wall 37 30.08 43.24% 0.408 0.4554 -0.045
Blight Corrodes the Spirit 8 25.75 50.0% -0.144 0.0592 0.512
Burn Brightest Before the End 3 31.67 33.33% -1.048
Disintegrating Ecosystem 37 37.43 72.97% -0.136
Downward Spiral 61 31.11 47.54% -0.584 -0.4559 -0.944
Erosion of Will 39 30.64 51.28% -0.691 -0.408 -0.81
Intensifying Exploitation 1 45.0 100.0% -0.495
Invaders Find the Land to Their Liking 27 35.15 88.89% 1.158
Memory Fades to Dust 58 29.12 55.17% 0.147 0.3842 -0.058
Power Corrodes the Spirit 37 33.16 72.97% 0.122 0.3404 -0.19
Promising Farmlands 37 35.38 75.68% -0.29 0.005 0.918
Shattered Fragments of Power 2 3.0 0.0% 0.22 0.4209 -0.105
Slow Dissolution of Will 4 30.75 25.0% -0.752
Strong Earth Shatters Slowly 12 42.33 83.33% 0.06 -0.5213 0.587
Thriving Communities 39 36.54 64.1% 0.239
Thriving Crops 4 24.75 75.0%
Tipping Point 9 39.22 77.78%
Unnatural Proliferation 33 35.76 66.67% 0.039 0.1792 0.313
Untended Land Crumbles 30 30.2 46.67% -0.25 0.1982 -0.449

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 862 36.55% 35.26 75.64% -0.638 0.2236 -0.186
B 731 41.73% 30.58 67.17% 0.657 1.4735 0.024
C 907 36.28% 35.54 73.1% -0.156 0.5231 -0.115
D 626 35.71% 32.3 73.64% 0.366 1.1705 -0.12
E 479 41.65% 33.37 72.23% -0.332 0.3366 0.336
F 511 44.29% 31.96 67.32% 0.098 0.8969 -0.131
G 381 45.72% 32.0 68.5% -0.333 0.4925 0.028
H 359 32.67% 37.78 75.21% 0.363 1.1354 0.144

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 34 0.0% 18.53 64.71% 0.094
Not Using Events or Tokens 82 28.36% 21.54 69.51% 0.069 0.4567 -0.415
Skip Initial Invader Actions 49 11.11% 39.59 83.67% 0.181 -0.4335 -0.269
Start of Game Growth 77 19.05% 37.82 83.12% -0.316 -0.8973 0.151
Unlimited Undo 155 36.23% 36.87 81.94% 0.104 0.1482 0.901
Using Tokens but Not Events 186 25.75% 30.61 78.49% 0.439 0.3809 0.874

Terror Level

Terror Level Completed Average Score Win Rate
I 253 15.74 9.09%
II 547 30.48 68.56%
III 594 34.79 91.08%
IV 260 38.41 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 23
Win: Invaders destroyed (Terror III) 531
Win: Invaders destroyed (Terror II) 365
Win: Terror victory (Terror IV) 259
Game abandoned (v.3.0+) 137
Lose: Invader deck ran out 6
Lose: Adversary condition 70
Win: Sacrifice victory 3
Lose: Scenario condition 95
Win: Scenario condition 18
Lose: Blight pool ran out 139
Lose: Spirit destroyed 8

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)