Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 1 100.0% 17.0 100.0%
Blitz 0 9 28.57% 34.33 66.67% -0.282
Dahan Insurrection 4 7 0.0% 66.71 100.0% 0.12 -0.1199 -0.086
Despicable Theft 2 8 37.5% 36.75 100.0% 0.405 1.0134
Elemental Invocation 1 4 50.0% 30.0 100.0%
Guard the Isle's Heart 0 37 8.33% 43.24 81.08% -0.797 -1.5543 0.625
Powers Long Forgotten 1 4 50.0% 23.75 50.0%
Rituals of Terror 3 3 100.0% 65.67 66.67% 0.4
Rituals of the Destroying Flame 3 2 100.0% 39.0 50.0% -0.606
Second Wave 0 187 24.73% 28.55 89.3% 0.516 0.6097 -0.163
The Great River 3 515 53.31% 31.04 59.61% -1.011 0.2586 -0.95
Ward the Shores 2 11 27.27% 32.64 72.73%

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 55 34.51 56.36% 0.106 0.2529 0.183
Aid From Lesser Spirits 42 34.33 64.29% 0.332 0.197 -0.412
All Things Weaken 31 35.68 61.29% -0.513 -0.216 0.379
Attenuated Essence 1 68.0 100.0% 0.469
Back Against the Wall 36 29.03 41.67% 0.626 0.656 -0.37
Blight Corrodes the Spirit 7 27.57 57.14% 0.465
Burn Brightest Before the End 3 31.67 33.33% -0.285 -0.212 -1.11
Disintegrating Ecosystem 37 37.43 72.97% 0.061 0.4106 -0.227
Downward Spiral 58 32.1 50.0% -0.442 -0.3022 -0.833
Erosion of Will 36 32.69 55.56% -0.335 -0.1317 -0.803
Intensifying Exploitation 1 45.0 100.0% 0.146 0.3962 -0.439
Invaders Find the Land to Their Liking 27 35.15 88.89% 1.209
Memory Fades to Dust 58 29.12 55.17% -0.151 0.1305 -0.049
Power Corrodes the Spirit 37 33.16 72.97% -0.152 0.0095 -0.273
Promising Farmlands 35 35.91 77.14% 0.066 0.3638 0.874
Shattered Fragments of Power 1 6.0 0.0% -0.367 -0.2645 -0.642
Slow Dissolution of Will 4 30.75 25.0% -0.712 -0.3554 -0.709
Strong Earth Shatters Slowly 11 42.73 90.91% 0.148 -0.6013 0.751
Thriving Communities 36 33.5 61.11% 0.595 0.8994 -0.078
Thriving Crops 3 18.33 66.67%
Tipping Point 9 39.22 77.78%
Unnatural Proliferation 32 34.78 65.63% 0.008
Untended Land Crumbles 29 30.62 48.28% 0.085 0.3378 -0.688

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 793 37.74% 36.37 78.18% 0.449 1.6228 0.003
B 676 42.48% 31.14 68.64% -0.307 0.773 -0.039
C 836 37.36% 36.25 74.76% -0.121 0.8041 -0.0
D 584 37.46% 33.18 74.66% 0.2 1.2878 -0.337
E 448 42.76% 33.94 73.88% -0.201 0.7212 0.41
F 476 44.82% 32.17 67.65% 0.474 1.5223 -0.314
G 363 46.91% 32.48 69.42% 0.172 1.1766 0.11
H 345 33.73% 38.08 75.94% -0.648 0.3736 0.148

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 34 0.0% 18.53 64.71% 0.315 0.9591 0.107
Not Using Events or Tokens 79 28.13% 21.87 70.89% -0.673 -0.1697 -0.427
Skip Initial Invader Actions 46 6.06% 39.5 86.96% 0.301 -0.417 -0.025
Start of Game Growth 73 16.95% 38.21 86.3% 0.478 0.1029 0.155
Unlimited Undo 147 34.62% 36.63 82.99% 0.413 0.3465 0.501
Using Tokens but Not Events 171 28.29% 31.19 77.19% 1.048 1.1224 1.014

Terror Level

Terror Level Completed Average Score Win Rate
I 210 16.9 10.95%
II 520 30.61 68.46%
III 560 34.74 90.89%
IV 246 38.28 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 23
Win: Invaders destroyed (Terror III) 499
Win: Invaders destroyed (Terror II) 346
Win: Terror victory (Terror IV) 245
Game abandoned (v.3.0+) 98
Lose: Invader deck ran out 5
Lose: Adversary condition 68
Win: Sacrifice victory 3
Lose: Scenario condition 89
Win: Scenario condition 18
Lose: Blight pool ran out 134
Lose: Spirit destroyed 8

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-17 05:14:24 (Pacific Time)