Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 1 100.0% 17.0 100.0%
Blitz 0 9 28.57% 34.33 66.67% -0.56 -0.404 -0.348
Dahan Insurrection 4 6 0.0% 61.83 100.0% 0.341 0.073 -0.145
Despicable Theft 2 3 66.67% 43.0 100.0%
Elemental Invocation 1 4 50.0% 30.0 100.0%
Guard the Isle's Heart 0 34 6.06% 46.26 88.24% 0.278 -0.3546 0.991
Powers Long Forgotten 1 4 50.0% 23.75 50.0%
Rituals of Terror 3 3 100.0% 65.67 66.67% 0.318
Rituals of the Destroying Flame 3 2 100.0% 39.0 50.0% -0.593
Second Wave 0 153 24.34% 29.88 91.5% 0.34 0.4056 -0.258
The Great River 3 430 56.88% 32.56 61.63% -1.992 -0.6688 -0.799
Ward the Shores 2 11 27.27% 32.64 72.73%

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 47 35.26 55.32% -1.118 -0.9283 -0.193
Aid From Lesser Spirits 34 34.68 61.76% -0.361 -0.4247 -0.559
All Things Weaken 29 36.48 62.07% -0.478 -0.091 0.281
Attenuated Essence 1 68.0 100.0% 0.367 0.4727 0.257
Back Against the Wall 33 29.64 42.42% 0.163 0.2255 -0.699
Blight Corrodes the Spirit 2 53.0 100.0% 0.371 0.6539 0.377
Disintegrating Ecosystem 36 36.58 72.22% -0.376 0.0557 -0.62
Downward Spiral 49 36.0 57.14% 0.279 0.5389 -0.763
Erosion of Will 33 33.15 60.61% 0.333 0.6619 -0.411
Intensifying Exploitation 1 45.0 100.0% 0.622 0.9205
Invaders Find the Land to Their Liking 21 40.62 85.71% 0.37 -0.1288 0.941
Memory Fades to Dust 48 31.0 56.25% 0.53 0.9241 -0.247
Power Corrodes the Spirit 33 35.55 72.73% -0.448 -0.2026 -0.451
Promising Farmlands 31 33.71 74.19% 0.379 0.8661 0.892
Strong Earth Shatters Slowly 10 45.0 90.0% 0.613
Thriving Communities 35 33.66 60.0% -0.55 -0.1727 -0.191
Thriving Crops 2 16.0 50.0% -0.077 -0.1329
Tipping Point 9 39.22 77.78%
Unnatural Proliferation 28 34.68 67.86% 0.094 0.2944 -0.024
Untended Land Crumbles 23 31.17 39.13% -0.91 -0.6401 -0.785

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 689 37.74% 38.47 80.84% 0.298 1.1597 -0.005
B 568 42.81% 32.76 71.48% -0.143 0.6847 -0.146
C 713 37.23% 38.91 78.54% -0.298 0.3901 0.214
D 494 38.07% 35.13 76.72% 0.014 0.8417 -0.303
E 366 42.66% 36.06 75.96% 0.595 1.2529 0.266
F 403 47.0% 34.08 69.23% -0.204 0.5483 -0.542
G 311 46.71% 34.28 70.74% -0.508 0.2621 0.081
H 296 33.56% 40.9 81.08% 0.274 0.963 0.455

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 28 0.0% 20.29 67.86%
Not Using Events or Tokens 61 26.0% 24.0 78.69% -0.518 -0.1817 -0.576
Skip Initial Invader Actions 39 7.41% 40.18 89.74% 0.09 -0.517 -0.107
Start of Game Growth 59 19.15% 40.61 91.53% 0.09 -0.1877 0.089
Unlimited Undo 130 37.93% 38.98 86.15% -0.247 -0.2467 0.364
Using Tokens but Not Events 149 26.52% 32.97 79.87% 0.766 0.6963 1.047

Terror Level

Terror Level Completed Average Score Win Rate
I 143 20.73 13.99%
II 477 31.02 70.23%
III 477 34.75 91.4%
IV 207 38.04 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 20
Win: Invaders destroyed (Terror III) 426
Win: Invaders destroyed (Terror II) 326
Win: Terror victory (Terror IV) 206
Game abandoned (v.3.0+) 33
Lose: Invader deck ran out 5
Lose: Adversary condition 64
Win: Sacrifice victory 3
Lose: Scenario condition 87
Win: Scenario condition 17
Lose: Blight pool ran out 110
Lose: Spirit destroyed 7

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-12-05 04:04:23 (Pacific Time)