Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 1 100.0% 17.0 100.0%
Blitz 0 9 28.57% 34.33 66.67% -0.367
Dahan Insurrection 4 7 0.0% 66.71 100.0% 0.116 0.0011 0.133
Despicable Theft 2 8 37.5% 36.75 100.0%
Elemental Invocation 1 6 66.67% 32.67 66.67% -0.51
Guard the Isle's Heart 0 38 8.11% 42.11 78.95% 0.252 -0.3296 1.004
Powers Long Forgotten 1 6 66.67% 18.83 33.33%
Rituals of Terror 3 3 100.0% 65.67 66.67% 0.43
Rituals of the Destroying Flame 3 2 100.0% 39.0 50.0% -0.491
Second Wave 0 219 21.56% 28.42 89.5% 0.713 0.7926 -0.106
The Great River 3 587 50.34% 29.84 57.07% -1.629 -0.2654 -0.971
Varied Terrains 2 1 100.0% 49.0 100.0%
Ward the Shores 2 11 27.27% 32.64 72.73%

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 57 34.77 57.89% 0.787 0.8909 0.426
Aid From Lesser Spirits 45 34.87 66.67% -0.383 -0.5279 -0.737
All Things Weaken 34 35.59 58.82% 0.762 1.1276 0.187
Attenuated Essence 4 53.75 100.0% 0.266 0.2643 0.472
Back Against the Wall 37 30.08 43.24% 0.285 0.3501 -0.071
Blight Corrodes the Spirit 9 29.78 55.56% 0.261 0.4957 0.528
Burn Brightest Before the End 4 32.75 50.0% 0.55 0.7104 -0.772
Disintegrating Ecosystem 38 36.58 71.05% -0.136
Downward Spiral 63 30.41 46.03% -0.647 -0.5746 -0.973
Erosion of Will 40 30.25 50.0% -0.488 -0.2311 -0.798
Intensifying Exploitation 2 41.0 100.0% 0.516 0.7897 -0.507
Invaders Find the Land to Their Liking 27 35.15 88.89% 1.141
Memory Fades to Dust 59 29.37 55.93% 0.477 0.6599 -0.051
Power Corrodes the Spirit 37 33.16 72.97% 0.137 0.3493 -0.234
Promising Farmlands 37 35.38 75.68% -0.179 0.1435 0.913
Shattered Fragments of Power 2 3.0 0.0% -0.141
Slow Dissolution of Will 4 30.75 25.0% -0.795
Strong Earth Shatters Slowly 12 42.33 83.33% 0.053 -0.6232 0.593
Thriving Communities 41 36.17 65.85% 0.618 0.9419 0.229
Thriving Crops 4 24.75 75.0%
Tipping Point 9 39.22 77.78%
Unnatural Proliferation 34 35.91 67.65% 0.187 0.3741 0.297
Untended Land Crumbles 30 30.2 46.67% -0.178 0.1615 -0.347

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 891 36.1% 35.0 74.75% -0.713 0.1503 -0.219
B 748 41.22% 30.26 66.44% 0.055 0.8765 -0.047
C 936 35.86% 35.2 72.44% 0.02 0.7176 -0.132
D 637 35.62% 32.23 73.31% 0.121 0.9771 -0.073
E 498 41.26% 33.57 72.09% 0.497 1.1852 0.353
F 532 43.86% 31.55 66.35% -0.133 0.6851 -0.093
G 395 45.36% 32.24 68.35% 0.097 0.9775 0.05
H 369 32.6% 37.42 74.8% 0.082 0.8623 0.141

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 36 0.0% 17.5 61.11% -0.614 0.1015 0.098
Not Using Events or Tokens 84 28.36% 21.02 67.86% -0.614 -0.1401 -0.419
Skip Initial Invader Actions 51 10.53% 41.25 84.31% 0.664 0.0965 -0.264
Start of Game Growth 80 18.46% 38.45 82.5% -0.312 -0.9762 0.145
Unlimited Undo 156 35.97% 36.63 81.41% 0.185 0.208 0.949
Using Tokens but Not Events 189 25.29% 30.28 77.78% 0.348 0.396 0.862

Terror Level

Terror Level Completed Average Score Win Rate
I 269 15.45 8.55%
II 560 30.45 68.21%
III 611 34.8 91.0%
IV 264 38.47 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 23
Win: Invaders destroyed (Terror III) 546
Win: Invaders destroyed (Terror II) 372
Win: Terror victory (Terror IV) 263
Game abandoned (v.3.0+) 152
Lose: Invader deck ran out 6
Lose: Adversary condition 71
Win: Sacrifice victory 3
Lose: Scenario condition 102
Win: Scenario condition 18
Lose: Blight pool ran out 140
Lose: Spirit destroyed 8

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)