Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 158 20.89% 24.05 85.44% 1.27 1.285 -0.146
Blitz 0 525 44.34% 26.91 63.05% -0.543 -0.2546 -0.369
Dahan Insurrection 4 565 25.63% 42.9 62.48% 0.126 -0.0504 -0.408
Despicable Theft 2 133 41.35% 28.53 66.17% -1.253 -0.3917 -0.786
Elemental Invocation 1 162 45.96% 25.51 72.84% -0.752 0.1806 -1.108
Guard the Isle's Heart 0 1947 23.97% 38.83 63.17% 0.429 -0.2179 -0.471
Powers Long Forgotten 1 214 48.34% 27.89 67.76% -0.178 0.7681 -1.315
Rituals of Terror 3 179 39.66% 42.19 77.09% -0.058 0.0186 0.847
Rituals of the Destroying Flame 3 100 68.69% 26.75 58.0% -1.008 0.1073 0.945
Second Wave 0 2107 40.42% 30.24 77.5% 0.403 0.433 0.439
The Great River 3 1680 50.84% 28.74 49.94% -1.556 -0.1308 -1.559
Varied Terrains 2 79 37.97% 21.39 48.1% 0.101 0.8758 -0.242
Ward the Shores 2 301 44.26% 30.17 61.46% -0.447 0.5971 -0.481

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1590 31.9 59.81% -0.253 -0.0773 -0.12
Aid From Lesser Spirits 1707 34.27 61.22% 0.141 0.087 0.121
All Things Weaken 1112 33.16 55.04% -0.793 -0.5 -0.154
Attenuated Essence 190 31.74 58.95% 0.827 0.9107 0.169
Back Against the Wall 1626 31.26 57.56% 0.316 0.363 -0.398
Blight Corrodes the Spirit 177 27.26 45.76% -0.536 -0.3323 -0.839
Burn Brightest Before the End 166 32.31 51.2% 0.31 0.4976 -0.54
Disintegrating Ecosystem 1586 29.64 55.55% -0.191 0.2178 -0.155
Downward Spiral 3769 27.57 61.42% 0.201 0.3282 -0.167
Erosion of Will 1573 30.73 56.2% -0.33 -0.0475 -0.303
Intensifying Exploitation 150 29.5 45.33% -0.081 0.1669 -0.799
Invaders Find the Land to Their Liking 482 38.16 77.8% 1.277 0.7611 0.366
Memory Fades to Dust 3608 27.26 56.46% -0.24 -0.0029 -0.193
Power Corrodes the Spirit 1046 32.26 54.4% -0.289 -0.0711 -0.174
Promising Farmlands 1529 29.95 55.0% -0.044 0.2509 -0.297
Shattered Fragments of Power 157 33.78 54.14% 0.631 0.832 -0.372
Slow Dissolution of Will 152 28.27 43.42% -0.445 -0.0608 -0.845
Strong Earth Shatters Slowly 346 36.9 80.92% 0.538 -0.0428 0.813
The Border of Life and Death 51 37.02 74.51% 0.259 -0.2579 0.43
Thriving Communities 1060 31.46 55.0% 0.481 0.8199 -0.225
Thriving Crops 84 28.81 59.52% 0.342 0.2996 -0.483
Tipping Point 425 27.69 53.88% -0.664
Unnatural Proliferation 1163 35.49 58.81% 0.804 0.9439 -0.012
Untended Land Crumbles 1111 31.19 54.64% -0.513 -0.0647 -0.179

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 22775 40.66% 28.34 71.12% -0.149 0.7133 -0.124
B 22002 40.88% 29.16 72.53% -0.099 0.7181 -0.031
C 23877 40.72% 30.83 72.7% 0.065 0.7443 0.194
D 21221 41.24% 29.36 71.58% -0.093 0.7112 -0.186
E 9528 42.36% 32.0 70.2% -0.052 0.6161 -0.007
F 10851 39.98% 32.2 74.24% 0.137 0.9353 0.132
G 8903 40.09% 31.2 75.41% 0.241 1.0668 0.069
H 9486 39.01% 32.11 73.96% -0.033 0.7401 -0.058

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3286 0.0% 16.94 63.91% -0.993 -0.197 -0.982
Not Using Events or Tokens 11496 33.28% 22.1 72.46% -0.114 0.2736 -0.369
Skip Initial Invader Actions 2297 11.69% 31.43 87.77% 0.243 -0.372 -0.025
Start of Game Growth 3310 16.6% 31.94 86.13% 1.339 0.7576 1.05
Unlimited Undo 7785 29.49% 32.5 81.7% 0.268 0.3122 0.996
Using Tokens but Not Events 8690 29.62% 31.44 76.64% -0.017 -0.0754 0.347

Terror Level

Terror Level Completed Average Score Win Rate
I 11364 15.74 18.69%
II 23278 30.48 72.93%
III 21151 34.79 89.8%
IV 8593 38.41 99.64%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2124
Win: Invaders destroyed (Terror III) 18675
Win: Invaders destroyed (Terror II) 16486
Win: Terror victory (Terror IV) 8501
Game abandoned (v.3.0+) 4714
Lose: Invader deck ran out 635
Lose: Adversary condition 3777
Win: Sacrifice victory 168
Lose: Scenario condition 850
Win: Scenario condition 703
Lose: Blight pool ran out 7272
Lose: Spirit destroyed 481

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)