Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 190 19.47% 23.98 85.79% 1.194 0.5868 -0.102
Blitz 0 578 43.72% 26.37 62.98% -0.767 -0.2805 -0.233
Dahan Insurrection 4 630 25.28% 42.53 62.54% -0.198 -0.7 -0.263
Despicable Theft 2 157 40.76% 28.45 64.97% -0.784 -0.1855 -0.847
Elemental Invocation 1 232 41.56% 29.29 75.0% -0.024 0.8296 -1.522
Guard the Isle's Heart 0 2138 22.48% 38.55 63.84% 0.311 -0.362 -0.366
Powers Long Forgotten 1 241 47.9% 27.02 65.56% 0.628 1.2226 -1.19
Rituals of Terror 3 209 39.23% 40.49 73.21% 0.062 -0.0019 0.963
Rituals of the Destroying Flame 3 112 66.67% 26.13 58.04% -0.149 0.6468 0.52
Second Wave 0 2234 40.15% 29.99 76.68% 0.075 0.172 0.467
The Great River 3 1907 49.03% 27.55 47.82% -1.433 -0.0641 -1.61
Varied Terrains 2 94 40.43% 22.72 52.13% 0.315 1.1126 -0.375
Ward the Shores 2 325 42.5% 29.56 60.62% 0.013 0.8222 -0.4

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1681 31.86 59.61% -0.192 -0.0317 0.048
Aid From Lesser Spirits 1789 34.34 61.15% -0.342 -0.4323 0.311
All Things Weaken 1197 33.13 54.72% 0.308 0.5399 0.009
Attenuated Essence 248 31.77 59.27% 0.128 0.2072 0.297
Back Against the Wall 1700 31.48 57.82% 0.309 0.2669 -0.224
Blight Corrodes the Spirit 248 28.0 48.39% 0.173 0.3179 -0.599
Burn Brightest Before the End 246 34.33 54.07% 0.466 0.6068 -0.099
Disintegrating Ecosystem 1663 29.34 54.9% -1.189 -0.8345 -0.064
Downward Spiral 3991 27.11 60.36% -0.57 -0.4255 -0.062
Erosion of Will 1647 30.59 56.04% 0.198 0.41 -0.168
Intensifying Exploitation 233 29.39 45.92% -0.089 0.1295 -0.551
Invaders Find the Land to Their Liking 537 37.44 75.79% -0.11 -0.4485 0.39
Memory Fades to Dust 3807 26.95 55.92% -0.431 -0.1473 -0.07
Power Corrodes the Spirit 1137 32.21 54.0% 0.039 0.1815 -0.016
Promising Farmlands 1623 29.83 54.84% -0.172 0.2726 -0.107
Shattered Fragments of Power 236 35.13 57.2% 0.03 0.2422 -0.015
Slow Dissolution of Will 218 28.28 45.87% -0.022 0.5662 -0.56
Strong Earth Shatters Slowly 377 36.71 80.11% 0.872 0.3171 0.904
The Border of Life and Death 77 38.84 76.62% 0.899 0.5967 0.565
Thriving Communities 1157 31.23 54.28% -0.408 -0.0601 -0.063
Thriving Crops 133 29.74 58.65% 0.272 0.0849 -0.34
Tipping Point 425 27.69 53.88% -0.552
Unnatural Proliferation 1281 35.41 57.85% -0.275 -0.0894 0.071
Untended Land Crumbles 1225 30.77 53.8% -0.364 -0.069 -0.031

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 24836 40.08% 27.83 69.73% -0.279 0.6708 -0.085
B 24000 40.42% 28.72 71.16% -0.078 0.7747 -0.052
C 26166 39.97% 30.42 71.4% 0.06 0.7904 0.169
D 22997 40.86% 29.01 70.46% 0.046 0.9205 -0.1
E 10908 41.67% 31.28 68.57% 0.006 0.7176 -0.113
F 11938 39.45% 31.75 73.13% -0.041 0.756 0.116
G 9790 39.39% 30.68 74.33% 0.072 0.8919 0.075
H 10347 38.52% 31.67 73.26% 0.232 1.0162 -0.022

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3593 0.0% 16.39 61.84% -1.012 -0.269 -0.759
Not Using Events or Tokens 12448 33.13% 21.57 70.82% -0.123 0.363 -0.361
Skip Initial Invader Actions 2455 11.2% 31.49 86.84% -0.023 -0.4993 -0.202
Start of Game Growth 3587 16.32% 32.07 85.81% 0.852 0.3287 1.044
Unlimited Undo 8648 28.67% 31.95 80.2% -0.049 -0.1447 0.979
Using Tokens but Not Events 9561 29.25% 30.82 75.17% -0.225 -0.3591 0.288

Terror Level

Terror Level Completed Average Score Win Rate
I 13387 14.43 17.39%
II 25148 30.33 72.57%
III 22801 34.84 89.82%
IV 9229 38.61 99.63%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2328
Win: Invaders destroyed (Terror III) 20138
Win: Invaders destroyed (Terror II) 17721
Win: Terror victory (Terror IV) 9131
Game abandoned (v.3.0+) 6402
Lose: Invader deck ran out 674
Lose: Adversary condition 4053
Win: Sacrifice victory 179
Lose: Scenario condition 914
Win: Scenario condition 756
Lose: Blight pool ran out 7758
Lose: Spirit destroyed 511

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-14 02:28:37 (Pacific Time)