Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 221 19.91% 23.97 85.07% 0.408 0.5534 0.111
Blitz 0 610 44.05% 25.92 62.95% 0.583 0.8174 -0.275
Dahan Insurrection 4 676 25.19% 41.69 61.83% -0.248 -0.491 -0.273
Despicable Theft 2 162 40.12% 27.99 64.2% 0.204 0.8448 -0.812
Elemental Invocation 1 259 43.41% 29.12 73.75% 0.612 1.36 -1.743
Guard the Isle's Heart 0 2261 21.96% 38.55 64.48% 0.572 0.0228 -0.284
Powers Long Forgotten 1 247 48.15% 26.91 65.59% 0.295 1.0022 -1.163
Rituals of Terror 3 221 39.82% 39.6 71.49% -0.977 -0.8526 0.891
Rituals of the Destroying Flame 3 117 68.1% 26.42 59.83% 0.578 1.5044 0.55
Second Wave 0 2359 39.25% 29.81 76.13% -0.286 -0.1463 0.38
The Great River 3 2034 48.13% 27.02 47.15% -0.936 0.1765 -1.64
Varied Terrains 2 99 40.4% 23.16 53.54% 0.736 1.5238 -0.365
Ward the Shores 2 340 41.49% 28.89 59.71% -0.502 0.5695 -0.416

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1782 31.72 59.2% -0.095 0.159 0.078
Aid From Lesser Spirits 1883 34.23 61.07% 0.497 0.424 0.385
All Things Weaken 1292 32.96 54.72% -0.082 0.2374 0.091
Attenuated Essence 304 31.75 59.21% 0.362 0.4123 0.238
Back Against the Wall 1789 31.53 57.8% 0.406 0.4333 -0.137
Blight Corrodes the Spirit 304 29.08 50.99% 0.029 0.2413 -0.308
Burn Brightest Before the End 311 33.67 54.34% 0.281 0.3024 -0.021
Disintegrating Ecosystem 1738 29.39 54.95% -0.157 0.1859 0.013
Downward Spiral 4243 26.74 59.75% 0.164 0.2825 -0.006
Erosion of Will 1723 30.55 55.48% -0.26 0.027 -0.098
Intensifying Exploitation 292 28.91 46.58% -0.075 0.1504 -0.331
Invaders Find the Land to Their Liking 584 36.98 75.34% 0.549 -0.0192 0.457
Memory Fades to Dust 4031 26.83 55.62% 0.043 0.2863 -0.002
Power Corrodes the Spirit 1233 31.79 53.93% -0.203 -0.0048 -0.01
Promising Farmlands 1701 29.88 55.38% 0.556 0.8292 -0.035
Shattered Fragments of Power 297 35.63 56.57% 0.498 0.5863 -0.018
Slow Dissolution of Will 291 28.87 48.8% -0.501 -0.1144 -0.293
Strong Earth Shatters Slowly 405 36.14 78.77% 0.228 -0.4232 0.872
The Border of Life and Death 102 38.12 72.55% 0.547 -0.0527 0.384
Thriving Communities 1276 31.15 54.08% -0.265 0.0496 -0.004
Thriving Crops 164 30.55 60.37% 0.499 0.3573 -0.085
Tipping Point 425 27.69 53.88% -0.482
Unnatural Proliferation 1372 35.09 57.73% 0.338 0.5354 0.154
Untended Land Crumbles 1303 30.65 53.65% -0.52 -0.3154 0.026

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 26878 39.73% 27.34 68.53% -0.244 0.7466 -0.105
B 25753 40.33% 28.3 70.04% -0.095 0.8161 -0.052
C 28279 39.81% 30.2 70.48% -0.05 0.673 0.16
D 24773 40.63% 28.82 69.71% 0.084 1.0322 -0.092
E 11775 41.67% 31.01 68.08% 0.227 1.0351 -0.082
F 12854 39.25% 31.26 72.33% -0.016 0.8596 0.12
G 10568 39.41% 30.2 73.27% -0.157 0.6567 0.051
H 11135 38.54% 31.31 72.71% 0.269 1.0899 -0.013

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3925 0.0% 15.89 59.77% -1.428 -0.6975 -0.705
Not Using Events or Tokens 13485 33.13% 21.19 69.37% 0.19 0.5379 -0.431
Skip Initial Invader Actions 2588 11.31% 31.12 85.86% 0.29 -0.2867 -0.213
Start of Game Growth 3831 17.17% 31.87 84.89% 0.734 0.2315 1.093
Unlimited Undo 9272 28.7% 31.61 79.2% 0.37 0.2557 0.976
Using Tokens but Not Events 10284 28.8% 30.21 74.62% 0.305 0.2743 0.308

Terror Level

Terror Level Completed Average Score Win Rate
I 15050 13.4 16.38%
II 26895 30.12 72.21%
III 24273 34.83 89.69%
IV 9873 38.67 99.63%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2465
Win: Invaders destroyed (Terror III) 21413
Win: Invaders destroyed (Terror II) 18869
Win: Terror victory (Terror IV) 9772
Game abandoned (v.3.0+) 7841
Lose: Invader deck ran out 712
Lose: Adversary condition 4264
Win: Sacrifice victory 188
Lose: Scenario condition 944
Win: Scenario condition 786
Lose: Blight pool ran out 8296
Lose: Spirit destroyed 541

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-03 03:34:55 (Pacific Time)