Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 218 20.18% 23.78 84.86% 0.391 0.4885 0.105
Blitz 0 606 44.01% 25.94 62.71% -0.019 0.2272 -0.253
Dahan Insurrection 4 672 25.34% 41.81 61.9% -0.239 -0.4721 -0.281
Despicable Theft 2 162 40.12% 27.99 64.2% -0.649 -0.0053 -0.826
Elemental Invocation 1 257 43.36% 29.14 73.93% 0.215 0.8991 -1.72
Guard the Isle's Heart 0 2248 22.04% 38.53 64.37% 0.739 0.1541 -0.299
Powers Long Forgotten 1 246 47.93% 27.02 65.85% 0.551 1.4471 -1.166
Rituals of Terror 3 221 39.82% 39.6 71.49% -0.953 -0.8803 0.879
Rituals of the Destroying Flame 3 116 67.83% 26.37 59.48% 0.667 1.5392 0.55
Second Wave 0 2354 39.24% 29.83 76.21% 0.109 0.2695 0.371
The Great River 3 2013 48.33% 27.12 47.29% -1.132 0.0265 -1.634
Varied Terrains 2 99 40.4% 23.16 53.54% 0.798 1.5148 -0.367
Ward the Shores 2 339 41.62% 28.91 59.88% -0.738 0.4136 -0.42

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1771 31.77 59.51% -0.127 0.0803 0.092
Aid From Lesser Spirits 1862 34.16 60.85% 0.177 0.1426 0.347
All Things Weaken 1278 33.01 54.85% -0.126 0.1578 0.079
Attenuated Essence 300 31.92 59.67% 0.594 0.6098 0.242
Back Against the Wall 1784 31.55 57.85% 0.419 0.4689 -0.138
Blight Corrodes the Spirit 296 28.97 50.0% -0.103 0.0585 -0.351
Burn Brightest Before the End 301 33.33 52.82% -0.047 0.0124 -0.055
Disintegrating Ecosystem 1728 29.42 55.03% -0.028 0.2455 0.009
Downward Spiral 4206 26.77 59.77% -0.063 0.0417 -0.013
Erosion of Will 1718 30.53 55.47% -0.182 0.0627 -0.113
Intensifying Exploitation 283 29.21 47.0% 0.263 0.4954 -0.364
Invaders Find the Land to Their Liking 581 36.97 75.39% 0.523 -0.1147 0.458
Memory Fades to Dust 4003 26.86 55.73% -0.156 0.0877 0.01
Power Corrodes the Spirit 1226 31.79 53.92% -0.114 0.0838 -0.021
Promising Farmlands 1694 29.77 55.31% 0.56 0.799 -0.058
Shattered Fragments of Power 293 35.76 56.66% 0.308 0.3994 -0.005
Slow Dissolution of Will 280 28.69 48.93% -0.194 0.159 -0.327
Strong Earth Shatters Slowly 403 36.26 78.91% 0.308 -0.3874 0.864
The Border of Life and Death 96 38.43 72.92% 0.42 -0.1357 0.466
Thriving Communities 1268 31.17 54.1% -0.225 0.0058 -0.014
Thriving Crops 156 30.3 60.26% 0.855 0.6167 -0.143
Tipping Point 425 27.69 53.88% -0.492
Unnatural Proliferation 1358 35.09 57.58% 0.13 0.324 0.15
Untended Land Crumbles 1294 30.71 53.71% -0.362 -0.1263 0.015

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 26617 39.77% 27.4 68.67% -0.288 0.6806 -0.103
B 25520 40.38% 28.34 70.14% -0.148 0.7341 -0.049
C 28009 39.83% 30.22 70.59% -0.08 0.6252 0.161
D 24544 40.67% 28.84 69.79% 0.062 0.9834 -0.092
E 11671 41.72% 31.09 68.24% 0.312 1.085 -0.087
F 12727 39.32% 31.33 72.43% 0.007 0.8497 0.119
G 10468 39.47% 30.26 73.37% -0.162 0.6607 0.05
H 11027 38.57% 31.39 72.79% 0.314 1.1295 -0.014

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3886 0.0% 15.93 59.96% -1.365 -0.6468 -0.715
Not Using Events or Tokens 13326 33.17% 21.2 69.52% 0.273 0.6445 -0.444
Skip Initial Invader Actions 2578 11.33% 31.16 85.92% -0.071 -0.7146 -0.166
Start of Game Growth 3805 17.08% 31.89 84.99% 0.909 0.3775 1.035
Unlimited Undo 9190 28.68% 31.65 79.29% 0.434 0.3467 0.961
Using Tokens but Not Events 10192 28.93% 30.3 74.79% 0.393 0.3807 0.314

Terror Level

Terror Level Completed Average Score Win Rate
I 14843 13.52 16.53%
II 26671 30.15 72.26%
III 24075 34.83 89.71%
IV 9784 38.66 99.62%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2453
Win: Invaders destroyed (Terror III) 21245
Win: Invaders destroyed (Terror II) 18720
Win: Terror victory (Terror IV) 9683
Game abandoned (v.3.0+) 7649
Lose: Invader deck ran out 706
Lose: Adversary condition 4239
Win: Sacrifice victory 185
Lose: Scenario condition 941
Win: Scenario condition 784
Lose: Blight pool ran out 8232
Lose: Spirit destroyed 536

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-27 03:24:57 (Pacific Time)