Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 153 20.92% 23.8 84.97% 0.728 0.7795 -0.161
Blitz 0 506 44.83% 27.45 63.64% -0.626 -0.4249 -0.34
Dahan Insurrection 4 500 28.22% 47.89 69.6% 0.616 0.4044 -0.014
Despicable Theft 2 126 41.27% 29.59 69.84% 0.038 0.8824 -0.5
Elemental Invocation 1 158 47.13% 25.24 72.78% -0.51 0.561 -1.141
Guard the Isle's Heart 0 1922 23.96% 38.84 63.16% 0.248 -0.4771 -0.506
Powers Long Forgotten 1 205 49.01% 28.03 68.29% 0.198 1.1037 -1.315
Rituals of Terror 3 172 40.7% 42.64 77.91% 0.253 0.2833 0.783
Rituals of the Destroying Flame 3 98 69.07% 26.93 58.16% -0.846 0.3427 0.941
Second Wave 0 2057 40.48% 30.29 77.59% -0.088 -0.0065 0.435
The Great River 3 1625 50.96% 29.15 50.52% -1.685 -0.2976 -1.556
Varied Terrains 2 75 36.0% 21.89 48.0% -0.72 0.1813 -0.248
Ward the Shores 2 298 44.37% 30.37 61.74% -0.029 1.0267 -0.432

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1557 31.87 59.92% -0.176 -0.0371 -0.146
Aid From Lesser Spirits 1684 34.29 61.22% 0.339 0.28 0.084
All Things Weaken 1072 33.58 55.32% -0.894 -0.539 -0.158
Attenuated Essence 169 31.54 57.99% 0.772 0.8828 -0.014
Back Against the Wall 1598 31.3 57.57% -0.322 -0.2461 -0.426
Blight Corrodes the Spirit 155 27.45 47.1% -0.957 -0.7461 -0.876
Burn Brightest Before the End 147 31.54 51.02% 0.775 0.8959 -0.634
Disintegrating Ecosystem 1557 29.65 55.88% -0.2 0.1683 -0.159
Downward Spiral 3708 27.61 61.52% -0.356 -0.1599 -0.192
Erosion of Will 1545 30.87 56.25% -0.165 0.1019 -0.333
Intensifying Exploitation 133 29.33 47.37% -0.408 -0.1375 -1.037
Invaders Find the Land to Their Liking 474 38.34 77.64% -0.255 -0.7665 0.329
Memory Fades to Dust 3543 27.35 56.82% -0.382 -0.0705 -0.214
Power Corrodes the Spirit 1009 32.31 54.71% -0.238 0.0568 -0.199
Promising Farmlands 1492 29.96 54.83% -0.051 0.2846 -0.319
Shattered Fragments of Power 140 33.94 55.0% 0.054 0.163 -0.247
Slow Dissolution of Will 123 28.88 44.72% -0.351 0.0491 -0.803
Strong Earth Shatters Slowly 333 36.73 81.08% -0.127 -0.7406 0.737
The Border of Life and Death 46 36.8 73.91% 0.448 0.1554 0.353
Thriving Communities 1031 31.33 55.09% -0.286 0.0464 -0.289
Thriving Crops 74 29.34 59.46% 0.901 0.8141 -0.484
Tipping Point 425 27.69 53.88% -0.676
Unnatural Proliferation 1131 35.41 58.27% 0.144 0.2917 -0.07
Untended Land Crumbles 1081 31.38 55.32% -0.76 -0.4534 -0.19

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 22141 40.86% 28.54 71.58% -0.129 0.7759 -0.118
B 21425 41.06% 29.38 73.03% -0.053 0.775 -0.024
C 23242 40.73% 31.0 73.14% -0.075 0.6047 0.18
D 20652 41.4% 29.6 72.18% -0.021 0.8321 -0.166
E 9134 42.65% 32.33 70.95% 0.035 0.7365 0.005
F 10468 40.08% 32.39 74.81% 0.255 1.0358 0.115
G 8642 40.41% 31.41 75.69% 0.135 0.9066 0.073
H 9224 39.24% 32.29 74.25% -0.125 0.6439 -0.074

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3225 0.0% 17.09 64.53% -1.477 -0.6457 -0.584
Not Using Events or Tokens 11214 33.55% 22.28 73.01% -0.066 0.3754 -0.283
Skip Initial Invader Actions 2248 11.75% 31.48 88.03% -0.332 -0.8938 0.196
Start of Game Growth 3236 16.72% 32.04 86.34% 1.028 0.4891 1.016
Unlimited Undo 7602 29.75% 32.7 82.02% 0.26 0.3009 0.973
Using Tokens but Not Events 8429 29.91% 31.77 77.16% -0.03 -0.0533 0.399

Terror Level

Terror Level Completed Average Score Win Rate
I 10714 16.23 19.29%
II 22747 30.54 73.02%
III 20676 34.77 89.87%
IV 8388 38.37 99.63%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2067
Win: Invaders destroyed (Terror III) 18265
Win: Invaders destroyed (Terror II) 16124
Win: Terror victory (Terror IV) 8296
Game abandoned (v.3.0+) 4174
Lose: Invader deck ran out 615
Lose: Adversary condition 3695
Win: Sacrifice victory 167
Lose: Scenario condition 840
Win: Scenario condition 697
Lose: Blight pool ran out 7118
Lose: Spirit destroyed 467

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)