Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 128 22.66% 24.86 88.28% 1.517 1.3768 -0.234
Blitz 0 464 46.24% 27.61 64.87% -0.298 -0.187 -0.45
Dahan Insurrection 4 441 29.53% 49.71 71.88% 0.017 -0.2184 -0.013
Despicable Theft 2 102 42.16% 31.81 75.49% 0.017 0.6599 -0.341
Elemental Invocation 1 141 50.0% 24.67 74.47% 0.498 1.3002 -0.926
Guard the Isle's Heart 0 1866 23.98% 39.04 63.29% 0.027 -0.7474 -0.518
Powers Long Forgotten 1 181 52.25% 29.02 70.72% -0.007 0.766 -1.086
Rituals of Terror 3 154 42.86% 44.69 80.52% -0.041 -0.0253 0.835
Rituals of the Destroying Flame 3 74 75.34% 31.72 68.92% -0.462 0.5951 0.918
Second Wave 0 1942 40.54% 30.59 78.06% 0.399 0.4792 0.438
The Great River 3 1475 52.55% 30.51 53.08% -1.138 -0.009 -1.568
Varied Terrains 2 48 45.83% 27.38 56.25% -1.028 -0.3358 -0.309
Ward the Shores 2 284 43.37% 30.63 62.32% -0.926 -0.0625 -0.458

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1485 32.24 60.4% 0.033 0.1931 -0.231
Aid From Lesser Spirits 1624 34.39 61.39% 0.219 0.1324 -0.007
All Things Weaken 1001 34.02 56.24% -0.298 0.0441 -0.203
Attenuated Essence 113 29.57 53.98% -0.33 -0.2562 -0.921
Back Against the Wall 1528 31.4 57.85% -0.062 0.013 -0.504
Blight Corrodes the Spirit 95 27.22 49.47% -0.062 0.1294 -0.778
Burn Brightest Before the End 104 29.7 48.08% -0.768 -0.6442 -0.835
Disintegrating Ecosystem 1476 29.93 56.23% 0.311 0.6838 -0.235
Downward Spiral 3473 28.03 62.68% -0.156 -0.0191 -0.231
Erosion of Will 1471 31.15 57.1% 0.03 0.3251 -0.407
Intensifying Exploitation 87 29.39 52.87% -0.33 -0.0916 -1.411
Invaders Find the Land to Their Liking 435 39.13 79.54% 0.777 0.245 0.313
Memory Fades to Dust 3325 27.81 57.83% -0.2 0.0806 -0.277
Power Corrodes the Spirit 931 32.82 55.75% -1.13 -0.9774 -0.224
Promising Farmlands 1402 30.24 55.14% -0.824 -0.4775 -0.373
Shattered Fragments of Power 87 33.49 56.32% -0.549 -0.3544 -0.25
Slow Dissolution of Will 75 32.2 46.67% -0.316 0.1354 -0.614
Strong Earth Shatters Slowly 307 37.77 83.06% 0.116 -0.6243 0.711
The Border of Life and Death 35 37.17 74.29% 0.325 -0.108 -0.113
Thriving Communities 955 31.99 56.02% 0.297 0.5954 -0.341
Thriving Crops 50 27.0 54.0% -0.642 -0.7439 -0.873
Tipping Point 425 27.69 53.88% -0.739
Unnatural Proliferation 1049 35.78 59.01% 0.182 0.3276 -0.08
Untended Land Crumbles 999 31.73 55.96% -0.177 0.1222 -0.296

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 20381 41.49% 29.32 73.66% -0.263 0.7312 -0.086
B 19956 41.41% 30.03 74.62% -0.178 0.7404 -0.034
C 21662 41.02% 31.7 74.88% -0.052 0.6908 0.166
D 19185 41.78% 30.32 74.07% -0.005 0.9464 -0.153
E 8195 43.09% 33.24 72.85% 0.196 0.9761 -0.002
F 9577 40.34% 33.13 76.52% 0.162 1.0549 0.112
G 7961 40.22% 31.99 77.0% 0.095 0.9505 0.122
H 8559 38.86% 32.7 75.49% 0.064 0.9118 -0.112

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3037 0.0% 17.67 66.97% -0.992 -0.3627 -0.637
Not Using Events or Tokens 10303 33.59% 22.92 75.72% -0.308 0.1982 -0.298
Skip Initial Invader Actions 2118 11.86% 31.61 89.42% 0.702 0.0674 -0.36
Start of Game Growth 2985 16.34% 32.22 87.5% 0.221 -0.1689 0.919
Unlimited Undo 7151 30.19% 33.04 82.98% 0.396 0.44 1.036
Using Tokens but Not Events 7786 30.4% 33.0 79.53% -0.032 -0.0589 0.366

Terror Level

Terror Level Completed Average Score Win Rate
I 8957 17.67 21.93%
II 21435 30.7 73.65%
III 19515 34.75 90.0%
IV 7886 38.22 99.63%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1964
Win: Invaders destroyed (Terror III) 17272
Win: Invaders destroyed (Terror II) 15323
Win: Terror victory (Terror IV) 7798
Game abandoned (v.3.0+) 2627
Lose: Invader deck ran out 567
Lose: Adversary condition 3489
Win: Sacrifice victory 155
Lose: Scenario condition 800
Win: Scenario condition 659
Lose: Blight pool ran out 6693
Lose: Spirit destroyed 446

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)