Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 253 21.34% 23.69 84.58% 0.755 0.4932 -0.183
Blitz 0 638 42.72% 25.65 63.17% 0.334 0.6981 -0.218
Dahan Insurrection 4 719 25.78% 41.58 61.06% 0.25 0.1183 -0.194
Despicable Theft 2 175 40.57% 28.22 64.57% -0.722 -0.0978 -0.797
Elemental Invocation 1 302 41.53% 28.31 69.54% -0.34 0.6089 -1.714
Guard the Isle's Heart 0 2378 21.43% 38.53 64.72% 0.249 -0.2115 -0.247
Powers Long Forgotten 1 268 46.97% 26.06 63.06% -0.318 0.6847 -1.205
Rituals of Terror 3 232 38.36% 38.82 70.69% 0.056 0.1927 0.758
Rituals of the Destroying Flame 3 121 66.67% 26.68 60.33% 0.083 0.9659 0.587
Second Wave 0 2444 39.23% 29.66 75.9% 0.51 0.56 0.386
The Great River 3 2210 47.55% 26.42 46.38% -1.154 0.1375 -1.616
Varied Terrains 2 123 37.4% 21.09 47.97% -0.538 0.4014 -0.465
Ward the Shores 2 358 41.08% 28.51 59.5% -0.258 0.7004 -0.619

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1859 31.65 59.12% -0.08 0.0968 0.129
Aid From Lesser Spirits 1956 34.18 60.89% 0.69 0.5858 0.43
All Things Weaken 1365 32.49 54.36% 0.157 0.3854 0.123
Attenuated Essence 372 32.4 60.75% 0.838 0.8731 0.313
Back Against the Wall 1861 31.53 58.03% -0.178 -0.1996 -0.082
Blight Corrodes the Spirit 362 29.1 51.38% 0.115 0.2198 -0.151
Burn Brightest Before the End 367 33.73 53.95% 0.018 0.1574 -0.025
Disintegrating Ecosystem 1820 29.0 53.96% -0.092 0.2667 0.057
Downward Spiral 4431 26.6 59.22% -0.041 0.0421 0.047
Erosion of Will 1805 30.36 55.07% 0.315 0.5696 -0.06
Intensifying Exploitation 341 29.66 47.8% 0.274 0.5304 -0.181
Invaders Find the Land to Their Liking 610 36.67 75.08% 0.178 -0.2252 0.539
Memory Fades to Dust 4241 26.51 54.99% -0.695 -0.4161 0.068
Power Corrodes the Spirit 1307 31.36 53.25% 0.004 0.2757 0.014
Promising Farmlands 1752 29.83 54.91% 0.531 0.8235 -0.008
Shattered Fragments of Power 370 35.69 56.49% -0.202 -0.0676 0.251
Slow Dissolution of Will 351 29.01 48.15% 0.326 0.6879 -0.104
Strong Earth Shatters Slowly 422 36.17 78.2% 0.558 -0.0016 0.845
The Border of Life and Death 111 39.22 74.77% 0.608 0.2418 0.52
Thriving Communities 1356 31.17 54.42% -0.049 0.2688 0.101
Thriving Crops 187 30.87 60.43% 0.187 0.0641 -0.012
Tipping Point 425 27.69 53.88% -0.409
Unnatural Proliferation 1455 34.76 56.98% -0.176 -0.0855 0.19
Untended Land Crumbles 1369 30.23 52.96% -0.287 -0.0183 0.066

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 28584 39.48% 27.08 67.54% -0.158 0.9909 -0.117
B 27309 40.15% 27.93 68.87% -0.138 0.9303 -0.091
C 29853 39.61% 29.89 69.58% -0.166 0.7525 0.15
D 26236 40.5% 28.63 68.97% -0.087 0.9765 -0.083
E 12571 41.53% 30.77 67.42% 0.097 1.0512 -0.08
F 13701 39.22% 31.01 71.44% 0.078 1.081 0.125
G 11186 39.51% 29.94 72.52% 0.307 1.2756 0.062
H 11825 38.53% 31.2 72.17% 0.08 1.038 0.02

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4170 0.0% 15.65 58.82% -0.499 0.2829 -0.659
Not Using Events or Tokens 14410 32.93% 21.06 68.33% 0.142 0.4634 -0.344
Skip Initial Invader Actions 2730 11.28% 31.3 85.35% 1.037 0.396 -0.063
Start of Game Growth 4055 17.12% 31.87 84.12% 0.489 -0.0895 1.033
Unlimited Undo 9850 28.91% 31.34 78.19% 0.19 -0.022 0.948
Using Tokens but Not Events 10807 28.65% 29.92 74.07% 0.201 0.1183 0.277

Terror Level

Terror Level Completed Average Score Win Rate
I 16573 12.75 15.6%
II 28302 30.01 71.74%
III 25516 34.87 89.59%
IV 10342 38.76 99.62%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2586
Win: Invaders destroyed (Terror III) 22481
Win: Invaders destroyed (Terror II) 19731
Win: Terror victory (Terror IV) 10237
Game abandoned (v.3.0+) 9161
Lose: Invader deck ran out 757
Lose: Adversary condition 4471
Win: Sacrifice victory 201
Lose: Scenario condition 979
Win: Scenario condition 816
Lose: Blight pool ran out 8733
Lose: Spirit destroyed 580

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-09 13:08:08 (Pacific Time)