Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 199 19.6% 24.07 85.93% 1.172 0.7449 0.189
Blitz 0 584 43.96% 26.35 62.67% -0.513 -0.1768 -0.229
Dahan Insurrection 4 636 25.2% 42.62 62.89% 0.287 -0.1625 -0.258
Despicable Theft 2 161 40.37% 27.94 63.98% -1.028 -0.4021 -0.848
Elemental Invocation 1 241 41.25% 29.66 74.69% -0.025 0.7169 -1.639
Guard the Isle's Heart 0 2168 22.35% 38.52 64.07% 0.246 -0.3956 -0.352
Powers Long Forgotten 1 241 47.9% 27.02 65.56% 0.15 0.7835 -1.187
Rituals of Terror 3 210 39.05% 40.49 73.33% 1.039 0.9594 0.969
Rituals of the Destroying Flame 3 112 66.67% 26.13 58.04% 0.321 1.0651 0.522
Second Wave 0 2271 39.89% 29.93 76.35% -0.088 0.0096 0.458
The Great River 3 1930 48.81% 27.45 47.77% -1.3 -0.2179 -1.631
Varied Terrains 2 96 39.58% 22.88 52.08% 0.056 0.8295 -0.377
Ward the Shores 2 328 42.11% 29.48 60.67% -0.232 0.7415 -0.4

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1705 31.94 59.77% -0.212 -0.1574 0.081
Aid From Lesser Spirits 1813 34.37 61.06% -0.091 -0.2548 0.333
All Things Weaken 1221 33.26 55.2% 0.856 1.0325 0.042
Attenuated Essence 266 32.15 59.02% -0.335 -0.336 0.309
Back Against the Wall 1715 31.46 57.78% -0.022 -0.0626 -0.197
Blight Corrodes the Spirit 263 28.59 49.05% -0.176 0.006 -0.473
Burn Brightest Before the End 264 33.9 53.41% 0.236 0.2357 -0.055
Disintegrating Ecosystem 1675 29.42 55.04% -0.525 -0.2367 -0.036
Downward Spiral 4066 26.94 60.06% -0.689 -0.6253 -0.051
Erosion of Will 1665 30.49 55.98% -0.345 -0.1755 -0.148
Intensifying Exploitation 244 28.64 45.49% -0.293 -0.1891 -0.578
Invaders Find the Land to Their Liking 552 37.39 75.72% 0.051 -0.4439 0.414
Memory Fades to Dust 3867 26.9 55.78% -0.589 -0.3824 -0.035
Power Corrodes the Spirit 1154 32.27 54.07% -0.076 0.0365 -0.025
Promising Farmlands 1639 29.82 55.03% 0.063 0.3346 -0.1
Shattered Fragments of Power 251 35.36 56.97% -0.371 -0.2976 0.069
Slow Dissolution of Will 237 29.32 48.95% 0.547 0.9619 -0.422
Strong Earth Shatters Slowly 379 36.71 79.95% 0.041 -0.6061 0.907
The Border of Life and Death 81 37.64 74.07% -0.212 -0.6232 0.47
Thriving Communities 1185 31.23 54.35% -0.41 -0.184 -0.054
Thriving Crops 142 29.84 59.15% -0.346 -0.5725 -0.406
Tipping Point 425 27.69 53.88% -0.537
Unnatural Proliferation 1304 35.29 57.75% -0.296 -0.2586 0.08
Untended Land Crumbles 1244 30.9 54.02% -0.591 -0.3735 0.002

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25349 39.98% 27.75 69.57% -0.171 0.7682 -0.089
B 24432 40.34% 28.61 70.91% -0.241 0.6185 -0.058
C 26712 39.9% 30.39 71.27% 0.126 0.8214 0.17
D 23439 40.84% 28.95 70.28% 0.103 0.9519 -0.102
E 11117 41.67% 31.25 68.59% 0.008 0.6802 -0.108
F 12179 39.49% 31.66 72.96% 0.028 0.8199 0.114
G 9968 39.37% 30.58 74.1% -0.068 0.6904 0.073
H 10524 38.45% 31.61 73.19% 0.231 0.9554 -0.014

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3679 0.0% 16.3 61.4% -1.11 -0.423 -0.744
Not Using Events or Tokens 12725 33.2% 21.44 70.4% -0.02 0.4625 -0.387
Skip Initial Invader Actions 2499 11.38% 31.4 86.63% -0.029 -0.7779 -0.134
Start of Game Growth 3659 16.58% 31.99 85.6% 0.756 0.3433 0.963
Unlimited Undo 8817 28.55% 31.8 79.89% 0.059 0.0049 0.963
Using Tokens but Not Events 9717 29.2% 30.67 75.07% -0.09 -0.2122 0.294

Terror Level

Terror Level Completed Average Score Win Rate
I 13765 14.12 17.22%
II 25641 30.27 72.56%
III 23157 34.84 89.83%
IV 9375 38.63 99.64%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2370
Win: Invaders destroyed (Terror III) 20454
Win: Invaders destroyed (Terror II) 18069
Win: Terror victory (Terror IV) 9277
Game abandoned (v.3.0+) 6713
Lose: Invader deck ran out 685
Lose: Adversary condition 4112
Win: Sacrifice victory 182
Lose: Scenario condition 915
Win: Scenario condition 764
Lose: Blight pool ran out 7880
Lose: Spirit destroyed 517

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-28 02:06:15 (Pacific Time)