Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 263 21.67% 23.45 84.41% 0.221 0.1916 -0.639
Blitz 0 653 42.5% 25.45 62.94% 0.06 0.3031 -0.395
Dahan Insurrection 4 745 26.09% 40.78 59.6% -1.61 -1.5967 -0.122
Despicable Theft 2 181 40.33% 28.14 64.64% 0.229 0.9955
Elemental Invocation 1 330 40.73% 29.26 71.82% 1.438 2.1912 -0.723
Guard the Isle's Heart 0 2482 20.97% 38.39 64.75% 0.642 0.0461 0.717
Powers Long Forgotten 1 276 47.06% 25.79 62.68% -0.138 0.61 -0.244
Rituals of Terror 3 243 38.27% 38.16 69.55% 0.288 0.7668 -0.769
Rituals of the Destroying Flame 3 125 67.74% 26.5 60.0% -0.061 0.627
Second Wave 0 2520 39.15% 29.55 75.79% 0.378 0.3738 -0.47
The Great River 3 2308 47.31% 26.13 45.88% -0.922 0.2072 -1.866
Varied Terrains 2 133 37.59% 21.05 48.87% 0.373 1.1529 -0.244
Ward the Shores 2 371 40.98% 28.24 59.3% -0.262 0.6077 -0.679

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1910 31.57 59.16% 0.612 0.7603 0.188
Aid From Lesser Spirits 2000 34.18 61.05% -0.035 -0.1482 0.678
All Things Weaken 1419 32.42 53.91% -0.589 -0.2138 0.363
Attenuated Essence 413 32.85 61.5% 0.172 0.297 0.687
Back Against the Wall 1908 31.43 57.86% 0.307 0.3479 0.298
Blight Corrodes the Spirit 389 29.57 53.21% -0.188 0.0175 0.754
Burn Brightest Before the End 397 33.88 53.4% -0.67 -0.6255 0.37
Disintegrating Ecosystem 1879 28.95 53.7% -0.778 -0.2801 0.365
Downward Spiral 4532 26.47 58.94% -0.279 -0.0288 0.193
Erosion of Will 1852 30.36 55.24% -0.692 -0.4341 0.025
Intensifying Exploitation 372 29.99 48.39% -0.11 0.1092 0.712
Invaders Find the Land to Their Liking 627 36.63 74.8% 0.348 -0.0377 1.035
Memory Fades to Dust 4348 26.38 54.83% -0.201 0.0042 0.452
Power Corrodes the Spirit 1362 31.06 53.08% -0.476 -0.2776 0.058
Promising Farmlands 1785 29.78 54.85% -0.799 -0.4427 0.096
Shattered Fragments of Power 400 34.84 54.25% -1.228 -1.0103 1.221
Slow Dissolution of Will 389 30.06 50.39% 1.254 1.6832 0.955
Strong Earth Shatters Slowly 436 36.17 78.21% -0.285 -0.9096 0.329
The Border of Life and Death 127 38.81 77.17% 1.264 0.9438 0.663
Thriving Communities 1400 31.07 54.36% -0.223 0.0968 1.354
Thriving Crops 202 31.22 60.89% 0.585 0.4662 0.609
Tipping Point 425 27.69 53.88%
Unnatural Proliferation 1517 34.38 56.62% 0.079 0.1687 0.338
Untended Land Crumbles 1413 30.1 52.65% -0.186 0.0393 0.08

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 29580 39.4% 26.94 67.09% -0.285 0.514 -0.284
B 28267 39.98% 27.8 68.5% -0.057 0.673 -0.301
C 30793 39.45% 29.72 69.19% -0.2 0.4045 -0.025
D 27046 40.53% 28.47 68.49% -0.215 0.5423 0.014
E 13082 41.5% 30.66 67.32% 0.4 0.9844 0.124
F 14222 39.12% 30.88 71.29% 0.234 0.9365 0.25
G 11585 39.47% 29.79 72.18% -0.06 0.6977 0.069
H 12265 38.56% 31.05 71.77% 0.198 0.8293 0.141

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4271 0.0% 15.56 58.6% -0.497 0.3771
Not Using Events or Tokens 14831 32.89% 20.94 67.93% 0.249 0.6264 0.529
Skip Initial Invader Actions 2776 11.52% 31.35 85.09% -0.773 -1.0645 0.109
Start of Game Growth 4139 17.43% 31.96 83.81% 0.169 -0.3874 1.046
Unlimited Undo 10126 28.84% 31.31 78.03% 0.469 0.5327 0.763
Using Tokens but Not Events 11224 28.69% 29.77 73.65% -0.12 -0.2473 -0.378

Terror Level

Terror Level Completed Average Score Win Rate
I 17409 12.44 15.26%
II 29140 29.94 71.54%
III 26316 34.9 89.53%
IV 10656 38.84 99.62%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2656
Win: Invaders destroyed (Terror III) 23177
Win: Invaders destroyed (Terror II) 20267
Win: Terror victory (Terror IV) 10549
Game abandoned (v.3.0+) 9912
Lose: Invader deck ran out 770
Lose: Adversary condition 4581
Win: Sacrifice victory 205
Lose: Scenario condition 1006
Win: Scenario condition 828
Lose: Blight pool ran out 8980
Lose: Spirit destroyed 590

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)