Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 269 21.19% 23.36 84.01% -0.403 -0.4073 -0.342
Blitz 0 657 42.55% 25.44 63.01% 0.298 0.5531 -0.424
Dahan Insurrection 4 753 26.76% 40.65 58.96% -1.385 -1.3517 -0.197
Despicable Theft 2 183 39.89% 28.35 65.03% 0.538 1.0553
Elemental Invocation 1 343 39.77% 29.55 71.72% -0.609 -0.0752 -1.29
Guard the Isle's Heart 0 2505 20.9% 38.43 64.83% 0.704 0.1626 0.915
Powers Long Forgotten 1 280 47.83% 25.91 62.5% -0.395 0.3069 -0.736
Rituals of Terror 3 248 37.5% 38.53 70.16% 0.841 0.8521 0.109
Rituals of the Destroying Flame 3 127 68.25% 26.87 60.63% 0.25 1.0385
Second Wave 0 2559 39.1% 29.44 75.65% 0.041 0.0387 -0.184
The Great River 3 2346 47.18% 26.01 45.61% -1.042 0.0934 -1.885
Varied Terrains 2 138 38.41% 20.84 47.83% -0.915 -0.2835 -0.435
Ward the Shores 2 375 40.81% 27.94 58.67% -0.781 0.0502 -0.936

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1921 31.54 59.08% -0.091 0.1297 0.482
Aid From Lesser Spirits 2013 34.16 61.05% 0.294 0.3634 0.451
All Things Weaken 1436 32.35 53.62% -0.953 -0.5566 0.108
Attenuated Essence 437 32.52 60.64% -0.202 -0.1261 0.679
Back Against the Wall 1931 31.41 57.69% -0.046 -0.0656 0.273
Blight Corrodes the Spirit 403 29.27 52.61% -0.487 -0.2015 0.432
Burn Brightest Before the End 415 34.05 53.49% 0.095 0.3208 0.349
Disintegrating Ecosystem 1904 28.94 53.73% -0.15 0.1327 0.521
Downward Spiral 4567 26.45 58.99% 0.552 0.7841 0.345
Erosion of Will 1873 30.36 55.15% -0.28 0.0568 -0.017
Intensifying Exploitation 392 29.73 48.21% -0.636 -0.3 0.822
Invaders Find the Land to Their Liking 639 36.61 75.12% 1.045 0.4901 0.936
Memory Fades to Dust 4386 26.36 54.81% 0.135 0.4744 0.624
Power Corrodes the Spirit 1375 31.11 53.09% 0.218 0.4471 0.28
Promising Farmlands 1805 29.8 54.9% 0.258 0.6135 0.068
Shattered Fragments of Power 425 34.6 54.12% -0.295 -0.2383 0.993
Slow Dissolution of Will 403 30.18 49.88% -0.369 -0.0445 0.882
Strong Earth Shatters Slowly 438 36.21 78.31% 0.245 -0.3946 0.152
The Border of Life and Death 129 38.74 77.52% 0.59 0.1777 0.868
Thriving Communities 1426 31.0 54.14% -0.352 -0.1207 1.073
Thriving Crops 207 31.37 60.87% 0.299 0.1425 0.22
Tipping Point 425 27.69 53.88%
Unnatural Proliferation 1533 34.32 56.62% 0.202 0.3284 0.171
Untended Land Crumbles 1431 30.07 52.76% -0.067 0.1403 0.17

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 29969 39.4% 26.88 66.91% -0.313 0.6215 -0.292
B 28630 39.92% 27.73 68.34% -0.075 0.7568 -0.211
C 31148 39.39% 29.65 69.09% 0.025 0.7857 0.037
D 27399 40.58% 28.41 68.29% -0.118 0.7628 -0.003
E 13308 41.59% 30.64 67.24% 0.47 1.1877 0.102
F 14439 39.05% 30.79 71.15% 0.03 0.8687 0.185
G 11759 39.5% 29.75 71.99% -0.079 0.742 0.088
H 12455 38.48% 30.98 71.66% 0.077 0.8596 0.079

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4328 0.0% 15.54 58.55% 0.034 0.8803 -0.224
Not Using Events or Tokens 14977 32.83% 20.88 67.81% -0.226 0.1395 0.345
Skip Initial Invader Actions 2805 11.46% 31.37 85.03% 1.14 0.3468 0.752
Start of Game Growth 4204 17.69% 31.95 83.47% -0.265 -0.7907 0.648
Unlimited Undo 10262 28.95% 31.25 77.81% -0.017 0.0501 0.702
Using Tokens but Not Events 11376 28.67% 29.69 73.54% 0.184 0.1832 -0.552

Terror Level

Terror Level Completed Average Score Win Rate
I 17772 12.31 15.1%
II 29479 29.92 71.53%
III 26621 34.93 89.52%
IV 10783 38.88 99.62%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2683
Win: Invaders destroyed (Terror III) 23443
Win: Invaders destroyed (Terror II) 20503
Win: Terror victory (Terror IV) 10674
Game abandoned (v.3.0+) 10201
Lose: Invader deck ran out 780
Lose: Adversary condition 4634
Win: Sacrifice victory 210
Lose: Scenario condition 1009
Win: Scenario condition 828
Lose: Blight pool ran out 9095
Lose: Spirit destroyed 595

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-01 23:57:53 (Pacific Time)