Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 274 20.8% 23.57 84.31% 0.172 0.5417 -0.291
Blitz 0 664 42.37% 25.25 62.5% -0.961 -0.5291 -0.575
Dahan Insurrection 4 754 26.72% 40.63 58.89% -1.479 -1.5047 -0.366
Despicable Theft 2 190 38.42% 28.45 64.21% -0.583 0.0762 -0.102
Elemental Invocation 1 352 39.32% 29.53 71.88% -0.574 -0.1264 -1.124
Guard the Isle's Heart 0 2529 20.74% 38.5 65.01% 1.227 0.6278 0.794
Powers Long Forgotten 1 282 48.2% 25.88 62.77% -0.159 0.4489 -0.776
Rituals of Terror 3 249 37.35% 38.53 70.28% 0.636 0.7605 0.099
Rituals of the Destroying Flame 3 127 68.25% 26.87 60.63% 0.122 0.8602
Second Wave 0 2580 38.97% 29.35 75.54% -0.164 -0.0582 -0.758
The Great River 3 2369 47.15% 25.98 45.5% -1.283 -0.1083 -1.547
Varied Terrains 2 140 37.86% 21.12 48.57% -0.297 0.44 -0.382
Ward the Shores 2 375 40.81% 27.94 58.67% -0.985

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1927 31.51 58.95% -0.74 -0.4297 0.336
Aid From Lesser Spirits 2021 34.18 61.06% 0.355 0.3686 0.646
All Things Weaken 1442 32.37 53.68% -0.389 0.0844 0.172
Attenuated Essence 451 32.64 60.98% 0.562 0.7082 0.845
Back Against the Wall 1939 31.39 57.71% 0.165 0.294 0.149
Blight Corrodes the Spirit 410 29.41 52.68% -0.371 -0.0513 0.529
Burn Brightest Before the End 422 34.03 53.32% 0.062 0.2385 0.356
Disintegrating Ecosystem 1918 28.83 53.44% -0.943 -0.5629 0.169
Downward Spiral 4578 26.44 58.98% 0.665 0.8585 0.397
Erosion of Will 1884 30.31 55.1% -0.232 0.106 0.066
Intensifying Exploitation 394 29.63 47.97% -0.746 -0.3934 0.678
Invaders Find the Land to Their Liking 645 36.62 74.88% 0.335 -0.0279 0.741
Memory Fades to Dust 4399 26.34 54.76% -0.46 -0.1306 0.324
Power Corrodes the Spirit 1385 31.11 53.14% 0.281 0.5478 0.344
Promising Farmlands 1811 29.77 54.78% -0.158 0.2899 0.139
Shattered Fragments of Power 433 34.74 54.27% 0.392 0.392 0.726
Slow Dissolution of Will 410 29.86 49.27% -0.498 -0.0867 0.624
Strong Earth Shatters Slowly 441 36.18 78.23% 0.43 -0.1292 0.054
The Border of Life and Death 130 38.58 77.69% 0.309 0.0639 0.335
Thriving Communities 1440 30.95 54.1% -0.166 0.1112 0.752
Thriving Crops 213 31.33 61.5% 0.774 0.6784 0.065
Tipping Point 425 27.69 53.88%
Unnatural Proliferation 1539 34.31 56.6% -0.339 -0.1338 -0.06
Untended Land Crumbles 1436 30.1 52.72% 0.336 0.6349 0.236

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 30174 39.36% 26.85 66.85% -0.22 0.772 -0.293
B 28839 39.86% 27.69 68.24% -0.105 0.7605 -0.267
C 31352 39.36% 29.61 68.98% -0.111 0.6411 0.026
D 27544 40.55% 28.37 68.2% -0.215 0.7294 -0.055
E 13393 41.64% 30.64 67.18% 0.011 0.7655 0.134
F 14530 39.02% 30.76 71.14% 0.143 1.0175 0.132
G 11832 39.45% 29.73 72.0% 0.092 0.954 0.26
H 12536 38.48% 30.95 71.6% 0.421 1.2279 0.053

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4364 0.0% 15.52 58.48% -0.508 0.2123 -0.21
Not Using Events or Tokens 15057 32.73% 20.85 67.77% 0.271 0.7452 0.314
Skip Initial Invader Actions 2819 11.44% 31.32 84.96% 1.225 0.4197 0.546
Start of Game Growth 4232 17.75% 31.9 83.34% -0.829 -1.3958 0.405
Unlimited Undo 10322 28.99% 31.22 77.75% 0.489 0.5164 0.863
Using Tokens but Not Events 11431 28.71% 29.67 73.43% -0.168 -0.1955 -0.446

Terror Level

Terror Level Completed Average Score Win Rate
I 17941 12.25 15.03%
II 29649 29.91 71.51%
III 26772 34.94 89.5%
IV 10838 38.9 99.62%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2697
Win: Invaders destroyed (Terror III) 23572
Win: Invaders destroyed (Terror II) 20618
Win: Terror victory (Terror IV) 10729
Game abandoned (v.3.0+) 10339
Lose: Invader deck ran out 787
Lose: Adversary condition 4657
Win: Sacrifice victory 211
Lose: Scenario condition 1015
Win: Scenario condition 828
Lose: Blight pool ran out 9149
Lose: Spirit destroyed 598

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)