Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 210 20.48% 23.81 84.29% 0.313 0.3575 0.079
Blitz 0 585 43.88% 26.3 62.56% -0.694 -0.48 -0.242
Dahan Insurrection 4 643 24.92% 42.66 63.3% 1.124 0.8363 -0.253
Despicable Theft 2 162 40.12% 27.99 64.2% -0.614 0.0966 -0.84
Elemental Invocation 1 255 42.91% 29.26 73.73% 0.315 1.0161 -1.725
Guard the Isle's Heart 0 2208 22.08% 38.51 64.31% 0.92 0.3199 -0.326
Powers Long Forgotten 1 243 47.7% 27.03 65.84% 0.435 1.2719 -1.192
Rituals of Terror 3 211 38.86% 40.49 73.46% 0.484 0.5447 0.963
Rituals of the Destroying Flame 3 114 67.26% 26.36 58.77% 0.474 1.4613 0.544
Second Wave 0 2317 39.57% 29.97 76.26% -0.037 0.213 0.415
The Great River 3 1967 48.5% 27.32 47.59% -1.254 -0.1881 -1.626
Varied Terrains 2 98 39.8% 23.02 53.06% 0.284 1.113 -0.377
Ward the Shores 2 333 42.07% 29.15 60.06% -0.795 0.3887 -0.404

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1740 31.8 59.43% -0.293 -0.2213 0.054
Aid From Lesser Spirits 1842 34.2 60.97% -0.003 -0.0742 0.332
All Things Weaken 1255 33.02 54.74% 0.063 0.3222 0.038
Attenuated Essence 282 32.16 59.22% -0.112 -0.1484 0.32
Back Against the Wall 1755 31.47 57.89% 0.412 0.4657 -0.171
Blight Corrodes the Spirit 280 28.68 50.0% 0.146 0.291 -0.397
Burn Brightest Before the End 294 33.34 52.38% -0.303 -0.287 -0.08
Disintegrating Ecosystem 1711 29.38 55.06% -0.14 0.0479 -0.027
Downward Spiral 4145 26.77 59.81% -0.477 -0.4025 -0.047
Erosion of Will 1688 30.53 55.92% -0.081 0.0734 -0.126
Intensifying Exploitation 258 29.21 47.67% 0.028 0.1634 -0.446
Invaders Find the Land to Their Liking 563 37.3 75.84% 0.707 0.0926 0.457
Memory Fades to Dust 3944 26.86 55.6% -0.553 -0.3502 -0.027
Power Corrodes the Spirit 1191 32.07 54.24% 0.022 0.1968 -0.017
Promising Farmlands 1664 29.86 55.35% 0.592 0.7899 -0.077
Shattered Fragments of Power 277 35.17 55.6% -0.418 -0.4156 -0.124
Slow Dissolution of Will 264 29.12 48.86% 0.307 0.6058 -0.409
Strong Earth Shatters Slowly 391 36.17 78.77% -0.603 -1.2996 0.828
The Border of Life and Death 87 38.72 74.71% -0.216 -0.7138 0.53
Thriving Communities 1227 31.26 54.12% -0.247 -0.0906 -0.04
Thriving Crops 150 29.75 60.0% 0.422 0.11 -0.293
Tipping Point 425 27.69 53.88% -0.519
Unnatural Proliferation 1328 35.26 57.76% -0.086 0.0223 0.099
Untended Land Crumbles 1269 30.83 53.82% -0.192 -0.0102 0.005

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 26062 39.9% 27.55 69.04% -0.202 0.773 -0.091
B 24986 40.38% 28.45 70.49% -0.256 0.6333 -0.052
C 27401 39.85% 30.31 70.9% 0.043 0.7357 0.161
D 24016 40.74% 28.91 70.06% 0.086 0.9814 -0.099
E 11408 41.69% 31.12 68.35% 0.118 0.8469 -0.104
F 12471 39.47% 31.49 72.68% 0.139 0.9699 0.117
G 10255 39.44% 30.39 73.67% -0.138 0.6415 0.068
H 10812 38.56% 31.47 72.97% 0.23 1.0125 -0.015

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3809 0.0% 16.09 60.57% -1.141 -0.4729 -0.718
Not Using Events or Tokens 13077 33.23% 21.26 69.81% 0.219 0.6394 -0.421
Skip Initial Invader Actions 2554 11.26% 31.2 86.22% 0.119 -0.6499 -0.121
Start of Game Growth 3752 16.96% 31.89 85.26% 0.918 0.4804 0.937
Unlimited Undo 9013 28.78% 31.71 79.57% 0.196 0.1304 0.953
Using Tokens but Not Events 9925 29.16% 30.53 74.97% 0.367 0.3245 0.302

Terror Level

Terror Level Completed Average Score Win Rate
I 14331 13.76 16.8%
II 26204 30.19 72.33%
III 23657 34.82 89.81%
IV 9594 38.63 99.64%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2407
Win: Invaders destroyed (Terror III) 20899
Win: Invaders destroyed (Terror II) 18411
Win: Terror victory (Terror IV) 9495
Game abandoned (v.3.0+) 7202
Lose: Invader deck ran out 693
Lose: Adversary condition 4180
Win: Sacrifice victory 183
Lose: Scenario condition 923
Win: Scenario condition 772
Lose: Blight pool ran out 8090
Lose: Spirit destroyed 531

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)