Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 314 47.23% 25.62 -3.114 66.56% -0.832 -0.2549
Dahan Insurrection 4 352 34.6% 51.32 9.38 78.98% -0.216 0.1851
Despicable Theft 2 4 75.0% 45.75 7.432 100.0% 0.705 1.1337
Elemental Invocation 1 31 54.84% 23.74 -3.977 67.74% -0.575 -0.1937
Guard the Isle's Heart 0 1307 23.75% 41.05 2.969 66.56% -0.694 -0.3287
Powers Long Forgotten 1 143 57.14% 31.1 -0.368 74.13% -0.367 0.0749
Rituals of Terror 3 98 41.84% 42.74 5.463 81.63% -0.061 0.5671
Rituals of the Destroying Flame 3 60 67.8% 32.5 1.134 70.0% -0.783 -0.1329
Second Wave 0 1343 46.67% 30.61 -0.442 76.69% -0.618 -0.2018
The Great River 3 496 51.42% 32.67 0.344 57.26% -1.815 -0.3439
Ward the Shores 2 204 52.48% 32.02 0.115 64.22% -1.13 -0.0939

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 822 32.45 -1.242 63.63% -1.587 0.4832
Aid From Lesser Spirits 894 33.02 -0.929 60.51% -1.777 0.1412
All Things Weaken 357 35.62 -0.169 64.71% -1.432 0.7231
Back Against the Wall 863 32.42 -1.14 61.99% -1.692 0.4045
Disintegrating Ecosystem 839 30.1 -2.476 57.69% -1.773 0.4504
Downward Spiral 2116 28.83 -2.187 64.46% -1.677 0.3399
Erosion of Will 820 30.85 -1.912 59.02% -1.793 0.4166
Invaders Find the Land to Their Liking 167 39.59 1.806 80.24% -0.506 0.1986
Memory Fades to Dust 1956 28.39 -2.552 59.97% -1.923 0.2918
Power Corrodes the Spirit 340 33.37 -1.366 55.88% -1.752 0.2685
Promising Farmlands 834 29.94 -2.501 57.07% -1.836 0.3766
Strong Earth Shatters Slowly 116 38.28 1.348 84.48% -0.416 0.0196
Thriving Communities 330 32.53 -1.741 55.76% -1.796 0.3012
Tipping Point 425 27.69 -3.31 53.88% -1.98 0.2386
Unnatural Proliferation 370 34.83 -0.398 60.27% -1.623 0.4543
Untended Land Crumbles 360 31.63 -2.013 56.39% -1.927 0.1715

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 10744 41.88% 30.3 -0.811 77.29% -0.143 -1.2329
B 10749 43.6% 31.14 -0.435 77.96% -0.018 -1.2037
C 11816 42.59% 32.78 0.409 77.95% 0.045 -1.3703
D 10734 42.94% 31.7 -0.149 78.11% -0.028 -1.2054
E 2550 46.59% 35.49 0.928 77.76% 0.133 -1.1436
F 4000 41.47% 34.27 0.459 78.7% 0.003 -1.2403
G 3578 42.6% 33.96 0.474 79.99% 0.097 -1.1331
H 3945 39.97% 34.39 0.395 79.04% -0.066 -1.3064

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 1825 0.0% 18.7 -4.831 71.18% -2.027 0.0171
Not Using Events or Tokens 5485 37.99% 23.36 -3.019 78.98% -0.146 0.0729
Skip Initial Invader Actions 950 14.09% 31.85 0.987 90.63% 0.386 -0.3185
Start of Game Growth 1364 15.45% 32.97 1.028 90.91% 0.443 -0.0116
Unlimited Undo 3382 32.42% 34.47 1.097 85.19% 0.358 -0.0542
Using Tokens but Not Events 3864 35.46% 34.98 0.659 81.31% 0.117 0.0697

Terror Level

Terror Level Completed Average Score Win Rate
I 3437 22.34 28.8%
II 11270 30.75 74.64%
III 10233 34.26 89.85%
IV 4118 37.47 99.54%

Results

Result Completed
Win: Invaders destroyed (Terror I) 596
Win: Invaders destroyed (Terror III) 7069
Win: Invaders destroyed (Terror II) 5859
Win: Terror victory (Terror IV) 3239
Lose: Invader deck ran out 330
Lose: Adversary condition 1780
Win: Sacrifice victory 82
Lose: Scenario condition 441
Win: Scenario condition 409
Lose: Blight pool ran out 3569
Lose: Spirit destroyed 243

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2024-12-23 01:48:01 (Pacific Time)