Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 216 19.91% 23.79 84.72% 0.581 0.7438 0.095
Blitz 0 590 43.5% 26.23 62.71% -0.061 0.1844 -0.249
Dahan Insurrection 4 662 24.96% 42.03 62.24% -0.047 -0.2959 -0.281
Despicable Theft 2 162 40.12% 27.99 64.2% -0.642 0.1364 -0.836
Elemental Invocation 1 255 42.91% 29.26 73.73% 0.137 0.8501 -1.724
Guard the Isle's Heart 0 2228 22.11% 38.53 64.36% 0.804 0.1675 -0.302
Powers Long Forgotten 1 243 47.7% 27.03 65.84% 0.484 1.4354 -1.181
Rituals of Terror 3 219 40.18% 39.96 72.15% -0.406 -0.3029 0.876
Rituals of the Destroying Flame 3 114 67.26% 26.36 58.77% 0.418 1.2913 0.543
Second Wave 0 2336 39.33% 29.94 76.33% 0.265 0.4592 0.415
The Great River 3 1998 48.5% 27.19 47.35% -1.222 -0.1236 -1.633
Varied Terrains 2 99 40.4% 23.16 53.54% 0.518 1.2689 -0.378
Ward the Shores 2 337 41.87% 28.93 59.64% -1.428 -0.1816 -0.425

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1758 31.85 59.67% -0.226 -0.0862 0.085
Aid From Lesser Spirits 1855 34.21 60.97% 0.361 0.2782 0.346
All Things Weaken 1273 32.98 54.83% -0.185 0.09 0.063
Attenuated Essence 296 32.05 59.46% 0.254 0.2171 0.251
Back Against the Wall 1773 31.49 57.92% 0.37 0.4079 -0.156
Blight Corrodes the Spirit 290 28.87 50.34% 0.122 0.2881 -0.34
Burn Brightest Before the End 298 33.43 52.68% -0.23 -0.2243 -0.046
Disintegrating Ecosystem 1720 29.39 55.06% -0.002 0.2396 -0.011
Downward Spiral 4177 26.79 59.78% -0.147 -0.055 -0.025
Erosion of Will 1703 30.53 55.73% -0.348 -0.1257 -0.119
Intensifying Exploitation 272 28.77 46.69% 0.132 0.3345 -0.422
Invaders Find the Land to Their Liking 570 37.18 75.44% 0.429 -0.1629 0.445
Memory Fades to Dust 3979 26.91 55.72% -0.205 0.0017 0.004
Power Corrodes the Spirit 1211 31.9 53.92% -0.381 -0.1634 -0.026
Promising Farmlands 1678 29.82 55.3% 0.515 0.7474 -0.076
Shattered Fragments of Power 286 35.85 56.64% -0.117 -0.0663 -0.032
Slow Dissolution of Will 271 28.83 48.71% -0.013 0.3107 -0.383
Strong Earth Shatters Slowly 396 36.18 78.54% -0.441 -1.1182 0.832
The Border of Life and Death 89 38.64 73.03% -0.396 -0.9152 0.43
Thriving Communities 1251 31.2 54.12% -0.403 -0.1957 -0.033
Thriving Crops 152 29.8 59.87% 0.38 0.0818 -0.226
Tipping Point 425 27.69 53.88% -0.512
Unnatural Proliferation 1343 35.14 57.63% 0.068 0.2425 0.128
Untended Land Crumbles 1283 30.82 53.86% -0.101 0.0984 0.008

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 26377 39.83% 27.48 68.85% -0.2 0.7767 -0.096
B 25297 40.36% 28.4 70.29% -0.226 0.6557 -0.047
C 27719 39.83% 30.26 70.75% -0.012 0.6856 0.161
D 24288 40.69% 28.88 69.92% 0.013 0.9307 -0.097
E 11557 41.72% 31.11 68.33% 0.239 1.0034 -0.094
F 12607 39.45% 31.41 72.55% -0.012 0.8398 0.118
G 10366 39.48% 30.34 73.54% -0.149 0.6608 0.054
H 10932 38.58% 31.42 72.89% 0.363 1.1787 -0.013

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3844 0.0% 16.01 60.3% -1.12 -0.4262 -0.71
Not Using Events or Tokens 13216 33.21% 21.22 69.62% 0.151 0.5389 -0.469
Skip Initial Invader Actions 2563 11.29% 31.2 86.11% -0.213 -0.8927 -0.173
Start of Game Growth 3778 16.97% 31.91 85.2% 0.993 0.482 1.036
Unlimited Undo 9105 28.64% 31.69 79.46% 0.309 0.2126 0.946
Using Tokens but Not Events 10065 29.05% 30.42 74.82% 0.279 0.2636 0.299

Terror Level

Terror Level Completed Average Score Win Rate
I 14595 13.63 16.61%
II 26469 30.17 72.3%
III 23899 34.82 89.77%
IV 9690 38.64 99.63%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2424
Win: Invaders destroyed (Terror III) 21103
Win: Invaders destroyed (Terror II) 18589
Win: Terror victory (Terror IV) 9590
Game abandoned (v.3.0+) 7439
Lose: Invader deck ran out 698
Lose: Adversary condition 4211
Win: Sacrifice victory 185
Lose: Scenario condition 934
Win: Scenario condition 778
Lose: Blight pool ran out 8169
Lose: Spirit destroyed 533

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-20 04:54:44 (Pacific Time)