Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 204 20.1% 24.07 85.29% 0.814 0.63 0.062
Blitz 0 585 43.88% 26.3 62.56% -0.433 -0.158 -0.244
Dahan Insurrection 4 637 25.16% 42.63 62.95% 0.434 0.0709 -0.259
Despicable Theft 2 161 40.37% 27.94 63.98% -1.316 -0.6089 -0.845
Elemental Invocation 1 250 42.57% 29.33 73.6% -0.116 0.5085 -1.735
Guard the Isle's Heart 0 2190 22.17% 38.52 64.25% 0.862 0.2313 -0.337
Powers Long Forgotten 1 241 47.9% 27.02 65.56% 0.251 1.0424 -1.194
Rituals of Terror 3 211 38.86% 40.49 73.46% 1.154 1.0799 0.969
Rituals of the Destroying Flame 3 113 66.96% 26.27 58.41% 0.439 1.3255 0.534
Second Wave 0 2308 39.55% 29.94 76.3% -0.016 0.1677 0.458
The Great River 3 1948 48.77% 27.37 47.59% -1.188 -0.2034 -1.619
Varied Terrains 2 96 39.58% 22.88 52.08% -0.232 0.6317 -0.379
Ward the Shores 2 333 42.07% 29.15 60.06% -0.824 0.2765 -0.404

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1727 31.88 59.58% -0.342 -0.3338 0.068
Aid From Lesser Spirits 1824 34.34 61.13% 0.054 -0.0637 0.336
All Things Weaken 1236 33.19 54.85% 0.346 0.5072 0.043
Attenuated Essence 276 32.22 59.42% 0.059 0.0051 0.383
Back Against the Wall 1739 31.48 57.91% 0.249 0.245 -0.189
Blight Corrodes the Spirit 271 28.85 49.82% 0.185 0.2897 -0.387
Burn Brightest Before the End 273 34.1 53.11% -0.141 -0.1436 -0.046
Disintegrating Ecosystem 1688 29.46 55.04% -0.394 -0.2048 -0.027
Downward Spiral 4098 26.83 59.91% -0.651 -0.5953 -0.048
Erosion of Will 1673 30.49 55.89% -0.124 0.0061 -0.136
Intensifying Exploitation 256 29.27 47.66% 0.418 0.5327 -0.43
Invaders Find the Land to Their Liking 556 37.36 75.72% 0.141 -0.4476 0.434
Memory Fades to Dust 3904 26.83 55.64% -0.736 -0.5315 -0.033
Power Corrodes the Spirit 1177 32.18 54.21% 0.054 0.1688 -0.02
Promising Farmlands 1654 29.81 55.14% 0.281 0.4705 -0.087
Shattered Fragments of Power 261 35.19 55.94% -0.507 -0.5111 -0.059
Slow Dissolution of Will 248 29.23 49.6% 0.568 0.8634 -0.404
Strong Earth Shatters Slowly 382 36.56 79.58% -0.226 -0.9276 0.911
The Border of Life and Death 84 38.3 75.0% -0.053 -0.4747 0.539
Thriving Communities 1208 31.23 54.3% 0.001 0.1155 -0.027
Thriving Crops 144 29.72 59.03% -0.048 -0.3519 -0.398
Tipping Point 425 27.69 53.88% -0.522
Unnatural Proliferation 1319 35.2 57.62% -0.378 -0.3024 0.086
Untended Land Crumbles 1260 30.9 53.97% -0.291 -0.1169 0.006

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25695 39.93% 27.64 69.3% -0.221 0.7391 -0.084
B 24728 40.35% 28.53 70.69% -0.264 0.6074 -0.059
C 27062 39.86% 30.33 71.07% 0.076 0.7672 0.163
D 23733 40.79% 28.92 70.15% 0.056 0.9339 -0.1
E 11247 41.71% 31.21 68.47% 0.129 0.8184 -0.099
F 12335 39.42% 31.59 72.8% 0.046 0.8449 0.119
G 10105 39.36% 30.5 73.98% -0.006 0.7612 0.069
H 10668 38.52% 31.51 73.08% 0.2 0.958 -0.02

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3752 0.0% 16.2 61.01% -1.171 -0.5339 -0.725
Not Using Events or Tokens 12914 33.18% 21.35 70.15% 0.294 0.7506 -0.382
Skip Initial Invader Actions 2535 11.3% 31.28 86.39% 0.288 -0.5151 -0.098
Start of Game Growth 3717 16.77% 31.93 85.45% 0.738 0.2986 0.921
Unlimited Undo 8927 28.58% 31.74 79.76% 0.15 0.1234 0.948
Using Tokens but Not Events 9814 29.17% 30.6 75.03% 0.2 0.1242 0.298

Terror Level

Terror Level Completed Average Score Win Rate
I 14058 13.93 17.01%
II 25912 30.23 72.48%
III 23426 34.83 89.8%
IV 9469 38.62 99.64%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2391
Win: Invaders destroyed (Terror III) 20689
Win: Invaders destroyed (Terror II) 18243
Win: Terror victory (Terror IV) 9371
Game abandoned (v.3.0+) 6964
Lose: Invader deck ran out 688
Lose: Adversary condition 4141
Win: Sacrifice victory 183
Lose: Scenario condition 919
Win: Scenario condition 766
Lose: Blight pool ran out 7986
Lose: Spirit destroyed 524

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-05 10:04:38 (Pacific Time)