Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 265 21.51% 23.51 84.53% 0.203 -0.0189 -0.627
Blitz 0 655 42.52% 25.48 63.05% 0.292 0.51 -0.415
Dahan Insurrection 4 748 26.26% 40.72 59.36% -1.553 -1.3776 -0.108
Despicable Theft 2 183 39.89% 28.35 65.03% 0.57 1.045
Elemental Invocation 1 337 39.88% 29.55 72.4% 1.326 1.9066 -0.735
Guard the Isle's Heart 0 2492 21.01% 38.41 64.73% 0.071 -0.4297 0.812
Powers Long Forgotten 1 279 47.64% 25.9 62.72% 0.253 1.1388 -0.489
Rituals of Terror 3 245 37.96% 38.49 69.8% 0.801 1.3575 0.036
Rituals of the Destroying Flame 3 126 68.0% 26.71 60.32% -0.112 0.7183
Second Wave 0 2534 39.09% 29.53 75.77% 0.272 0.2138 -0.156
The Great River 3 2334 47.21% 26.06 45.76% -0.833 0.3601 -1.869
Varied Terrains 2 135 37.04% 20.97 48.89% -0.467 0.0974 -0.327
Ward the Shores 2 375 40.81% 27.94 58.67% -0.76 0.1625 -0.928

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1918 31.57 59.18% 0.923 0.9961 0.274
Aid From Lesser Spirits 2006 34.19 61.07% 0.225 0.1779 0.859
All Things Weaken 1425 32.38 53.75% -1.189 -0.8204 0.228
Attenuated Essence 425 32.46 60.47% -0.348 -0.3198 0.463
Back Against the Wall 1925 31.42 57.77% -0.138 -0.2193 0.202
Blight Corrodes the Spirit 397 29.53 52.9% -0.663 -0.46 0.717
Burn Brightest Before the End 408 33.77 53.19% -0.416 -0.3157 0.272
Disintegrating Ecosystem 1894 28.93 53.7% -0.403 -0.0412 0.377
Downward Spiral 4552 26.44 58.9% -0.21 -0.0074 0.2
Erosion of Will 1864 30.38 55.15% -0.63 -0.3047 -0.052
Intensifying Exploitation 378 29.91 48.41% -0.593 -0.2751 0.789
Invaders Find the Land to Their Liking 633 36.58 74.88% 0.564 0.0449 0.873
Memory Fades to Dust 4371 26.39 54.84% 0.062 0.3386 0.435
Power Corrodes the Spirit 1369 31.09 53.03% -0.364 -0.1661 0.16
Promising Farmlands 1796 29.76 54.84% -0.242 0.129 0.038
Shattered Fragments of Power 410 34.7 53.66% -1.211 -1.019 0.987
Slow Dissolution of Will 395 30.07 50.13% 0.01 0.386 0.805
Strong Earth Shatters Slowly 437 36.14 78.26% -0.454 -1.0377 0.115
The Border of Life and Death 128 38.89 77.34% 0.988 0.3281 0.938
Thriving Communities 1411 31.02 54.29% -0.476 -0.2548 1.188
Thriving Crops 204 31.45 61.27% 0.325 0.2178 0.542
Tipping Point 425 27.69 53.88%
Unnatural Proliferation 1529 34.34 56.64% -0.086 0.0112 0.227
Untended Land Crumbles 1423 30.04 52.64% 0.084 0.2831 0.107

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 29808 39.4% 26.92 66.99% -0.198 0.7094 -0.266
B 28460 39.93% 27.75 68.36% -0.259 0.5712 -0.278
C 30979 39.4% 29.68 69.12% -0.124 0.6281 -0.044
D 27263 40.54% 28.43 68.36% -0.212 0.6587 -0.028
E 13203 41.55% 30.66 67.32% 0.675 1.3774 0.105
F 14322 39.11% 30.85 71.22% 0.096 0.9077 0.213
G 11682 39.49% 29.77 72.09% 0.071 0.892 0.132
H 12361 38.52% 30.99 71.64% -0.033 0.7254 0.153

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4302 0.0% 15.55 58.53% -0.272 0.636 -0.243
Not Using Events or Tokens 14909 32.84% 20.9 67.82% 0.227 0.6153 0.326
Skip Initial Invader Actions 2797 11.48% 31.38 85.02% -0.022 -0.7451 0.293
Start of Game Growth 4182 17.52% 31.97 83.67% 0.767 0.2796 0.784
Unlimited Undo 10204 28.86% 31.28 77.89% -0.122 -0.041 0.668
Using Tokens but Not Events 11321 28.67% 29.72 73.58% 0.078 0.0343 -0.507

Terror Level

Terror Level Completed Average Score Win Rate
I 17614 12.37 15.15%
II 29329 29.93 71.52%
III 26471 34.92 89.52%
IV 10726 38.86 99.63%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2668
Win: Invaders destroyed (Terror III) 23311
Win: Invaders destroyed (Terror II) 20393
Win: Terror victory (Terror IV) 10618
Game abandoned (v.3.0+) 10072
Lose: Invader deck ran out 775
Lose: Adversary condition 4615
Win: Sacrifice victory 209
Lose: Scenario condition 1007
Win: Scenario condition 828
Lose: Blight pool ran out 9050
Lose: Spirit destroyed 594

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)