Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 139 22.3% 23.96 84.89% 0.904 0.7603 -0.188
Blitz 0 484 45.97% 27.26 63.84% -0.605 -0.4362 -0.441
Dahan Insurrection 4 457 29.15% 49.12 71.33% 0.257 0.0508 0.025
Despicable Theft 2 112 41.07% 30.4 71.43% -0.701 -0.1881 -0.333
Elemental Invocation 1 145 50.0% 24.73 73.79% 0.058 0.8139 -0.944
Guard the Isle's Heart 0 1883 23.92% 38.91 63.2% -0.078 -0.866 -0.497
Powers Long Forgotten 1 190 50.27% 28.22 68.95% -0.315 0.5562 -1.292
Rituals of Terror 3 164 41.46% 43.32 78.66% -0.109 -0.109 0.856
Rituals of the Destroying Flame 3 87 69.77% 27.14 58.62% -1.588 -0.484 0.913
Second Wave 0 1977 40.74% 30.49 77.95% 0.491 0.6616 0.458
The Great River 3 1524 51.78% 29.95 52.03% -1.219 -0.0092 -1.535
Varied Terrains 2 62 35.48% 22.24 46.77% -1.587 -0.8232 -0.301
Ward the Shores 2 289 44.37% 30.61 61.59% -1.075 -0.1927 -0.44

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1515 31.92 60.13% 0.19 0.3324 -0.186
Aid From Lesser Spirits 1644 34.3 61.25% 0.368 0.2542 0.025
All Things Weaken 1024 33.91 56.25% -0.126 0.1714 -0.177
Attenuated Essence 126 29.09 54.76% 0.078 0.1408 -0.681
Back Against the Wall 1551 31.36 58.03% 0.254 0.2757 -0.45
Blight Corrodes the Spirit 114 28.44 51.75% 0.286 0.4335 -0.672
Burn Brightest Before the End 125 29.99 48.8% -0.105 0.0372 -0.925
Disintegrating Ecosystem 1501 29.77 56.1% 0.474 0.8298 -0.218
Downward Spiral 3537 27.93 62.45% 0.182 0.3061 -0.189
Erosion of Will 1492 30.93 56.7% -0.172 0.0546 -0.382
Intensifying Exploitation 104 29.36 48.08% -0.319 -0.1161 -1.108
Invaders Find the Land to Their Liking 447 38.77 79.19% 1.226 0.6279 0.344
Memory Fades to Dust 3392 27.62 57.61% 0.032 0.2816 -0.265
Power Corrodes the Spirit 955 32.41 54.97% -0.966 -0.81 -0.252
Promising Farmlands 1425 30.12 54.88% -0.367 -0.0514 -0.353
Shattered Fragments of Power 98 32.72 54.08% -0.562 -0.4343 -0.461
Slow Dissolution of Will 87 30.4 45.98% -0.302 0.11 -0.609
Strong Earth Shatters Slowly 319 37.33 82.45% 0.403 -0.3479 0.722
The Border of Life and Death 38 37.53 76.32% 0.601 0.1523 0.031
Thriving Communities 981 31.63 55.56% 0.147 0.4139 -0.333
Thriving Crops 55 26.64 54.55% -0.441 -0.5766 -0.837
Tipping Point 425 27.69 53.88% -0.71
Unnatural Proliferation 1071 35.56 58.26% 0.232 0.3793 -0.097
Untended Land Crumbles 1028 31.66 56.13% 0.141 0.3893 -0.236

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 20938 41.28% 28.98 72.77% -0.249 0.8475 -0.096
B 20376 41.32% 29.77 74.0% -0.062 0.9443 -0.034
C 22201 40.83% 31.33 74.06% -0.181 0.6754 0.174
D 19650 41.73% 30.0 73.3% -0.092 0.9241 -0.161
E 8512 42.7% 32.72 71.95% 0.118 0.9814 0.02
F 9863 40.14% 32.71 75.69% 0.131 1.1351 0.109
G 8166 40.36% 31.78 76.57% 0.22 1.1517 0.107
H 8758 39.04% 32.58 75.06% 0.13 1.0783 -0.11

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3098 0.0% 17.45 66.04% -1.141 -0.5473 -0.622
Not Using Events or Tokens 10537 33.59% 22.69 74.9% -0.123 0.4025 -0.28
Skip Initial Invader Actions 2139 11.92% 31.6 89.2% 0.683 0.0084 -0.444
Start of Game Growth 3023 16.49% 32.14 87.2% -0.056 -0.4296 0.94
Unlimited Undo 7254 30.16% 33.02 82.8% 0.75 0.7502 1.021
Using Tokens but Not Events 8070 29.96% 32.2 77.86% -0.532 -0.475 0.365

Terror Level

Terror Level Completed Average Score Win Rate
I 9614 17.2 20.59%
II 21778 30.64 73.48%
III 19860 34.73 89.92%
IV 8036 38.24 99.63%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1980
Win: Invaders destroyed (Terror III) 17562
Win: Invaders destroyed (Terror II) 15532
Win: Terror victory (Terror IV) 7946
Game abandoned (v.3.0+) 3221
Lose: Invader deck ran out 578
Lose: Adversary condition 3546
Win: Sacrifice victory 158
Lose: Scenario condition 813
Win: Scenario condition 669
Lose: Blight pool ran out 6828
Lose: Spirit destroyed 455

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-09 03:58:17 (Pacific Time)