Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 159 20.75% 24.08 85.53% 0.886 0.8369 -0.137
Blitz 0 528 44.47% 26.95 63.07% -0.49 -0.2296 -0.35
Dahan Insurrection 4 576 25.71% 42.62 62.15% -0.204 -0.3599 -0.397
Despicable Theft 2 138 41.3% 28.6 65.94% -1.4 -0.5956 -0.783
Elemental Invocation 1 164 46.01% 25.57 73.17% 0.228 1.1117 -1.107
Guard the Isle's Heart 0 1956 24.01% 38.82 63.19% 0.215 -0.3463 -0.443
Powers Long Forgotten 1 218 48.37% 27.58 67.43% -0.463 0.429 -1.289
Rituals of Terror 3 179 39.66% 42.19 77.09% -0.166 -0.2863 0.862
Rituals of the Destroying Flame 3 101 69.0% 26.85 58.42% -0.254 0.608 0.96
Second Wave 0 2129 40.57% 30.24 77.31% 0.351 0.4341 0.444
The Great River 3 1703 50.44% 28.61 49.68% -1.576 -0.0406 -1.514
Varied Terrains 2 79 37.97% 21.39 48.1% -0.514 0.2666 -0.231
Ward the Shores 2 301 44.26% 30.17 61.46% -0.321 0.7397 -0.467

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1612 31.92 59.74% -0.002 0.1429 -0.101
Aid From Lesser Spirits 1715 34.29 61.22% 0.175 0.0716 0.14
All Things Weaken 1126 33.12 54.97% -0.418 -0.1137 -0.136
Attenuated Essence 196 32.01 59.18% 0.864 0.8869 0.176
Back Against the Wall 1636 31.21 57.46% 0.072 0.1201 -0.409
Blight Corrodes the Spirit 188 26.91 45.74% -0.406 -0.2002 -0.837
Burn Brightest Before the End 173 32.49 52.02% 0.573 0.7492 -0.435
Disintegrating Ecosystem 1600 29.51 55.31% -0.684 -0.2652 -0.148
Downward Spiral 3789 27.53 61.23% -0.086 -0.0181 -0.153
Erosion of Will 1579 30.69 56.17% -0.06 0.2327 -0.302
Intensifying Exploitation 159 28.54 43.4% -0.892 -0.5979 -0.816
Invaders Find the Land to Their Liking 492 38.0 77.44% 0.949 0.4732 0.355
Memory Fades to Dust 3634 27.23 56.38% -0.276 -0.0538 -0.183
Power Corrodes the Spirit 1052 32.29 54.37% 0.017 0.1926 -0.165
Promising Farmlands 1537 29.91 54.91% 0.193 0.4965 -0.259
Shattered Fragments of Power 165 33.81 54.55% 0.244 0.4329 -0.366
Slow Dissolution of Will 155 28.3 43.23% -0.671 -0.301 -0.757
Strong Earth Shatters Slowly 349 37.15 81.09% 1.003 0.249 0.867
The Border of Life and Death 52 37.52 75.0% 0.692 0.1303 0.544
Thriving Communities 1077 31.36 54.87% 0.087 0.3937 -0.207
Thriving Crops 91 29.02 58.24% 0.14 0.1688 -0.508
Tipping Point 425 27.69 53.88% -0.657
Unnatural Proliferation 1174 35.49 58.86% 0.67 0.823 0.003
Untended Land Crumbles 1131 31.27 55.0% -0.106 0.2514 -0.15

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 23034 40.57% 28.28 70.97% -0.086 0.783 -0.129
B 22260 40.83% 29.09 72.3% -0.128 0.7045 -0.039
C 24139 40.66% 30.76 72.55% 0.024 0.7118 0.191
D 21433 41.19% 29.31 71.44% -0.081 0.7587 -0.177
E 9665 42.23% 31.89 69.97% -0.011 0.6911 -0.004
F 11003 39.98% 32.16 74.09% 0.143 0.9609 0.138
G 8992 40.03% 31.13 75.21% 0.172 1.0291 0.069
H 9593 38.91% 32.02 73.75% -0.011 0.7748 -0.062

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3329 0.0% 16.86 63.59% -1.125 -0.3899 -0.956
Not Using Events or Tokens 11600 33.23% 22.04 72.24% -0.176 0.251 -0.385
Skip Initial Invader Actions 2312 11.63% 31.38 87.63% 0.603 -0.0068 -0.032
Start of Game Growth 3341 16.44% 31.89 86.08% 0.653 0.0467 1.06
Unlimited Undo 7880 29.35% 32.43 81.52% 0.286 0.2895 0.968
Using Tokens but Not Events 8786 29.53% 31.33 76.41% -0.075 -0.0649 0.336

Terror Level

Terror Level Completed Average Score Win Rate
I 11599 15.56 18.48%
II 23480 30.46 72.86%
III 21372 34.8 89.77%
IV 8673 38.44 99.63%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2143
Win: Invaders destroyed (Terror III) 18863
Win: Invaders destroyed (Terror II) 16611
Win: Terror victory (Terror IV) 8580
Game abandoned (v.3.0+) 4916
Lose: Invader deck ran out 638
Lose: Adversary condition 3817
Win: Sacrifice victory 172
Lose: Scenario condition 856
Win: Scenario condition 708
Lose: Blight pool ran out 7337
Lose: Spirit destroyed 483

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-10 06:17:01 (Pacific Time)