Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 44 22.73% 26.07 90.91% 0.255 0.364 -0.311
Blitz 0 365 47.31% 27.98 68.49% -0.488 -0.2207 -0.48
Dahan Insurrection 4 341 32.83% 51.35 71.85% 0.745 1.0776 -0.275
Despicable Theft 2 81 43.21% 32.53 79.01% 0.527 0.7773 -0.458
Elemental Invocation 1 98 60.2% 24.24 73.47% -0.332 0.3165 -1.346
Guard the Isle's Heart 0 1527 23.9% 40.56 65.62% -0.323 -0.1574 -0.627
Powers Long Forgotten 1 150 53.06% 30.03 73.33% -0.107 0.2189 -1.49
Rituals of Terror 3 127 41.73% 47.46 84.25% 0.383 0.2738 0.845
Rituals of the Destroying Flame 3 64 74.6% 30.95 68.75% -0.728 -0.0706 0.575
Second Wave 0 1604 40.68% 31.63 79.49% -0.629 -0.1586 0.184
The Great River 3 1058 54.08% 32.73 57.84% -0.674 0.8266 -1.542
Varied Terrains 2 11 81.82% 36.91 72.73% 0.267 0.8029
Ward the Shores 2 226 45.54% 32.99 67.7% 0.161 1.3482 -0.021

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1243 32.8 62.03% -0.967 0.8647 -0.62
Aid From Lesser Spirits 1381 34.37 61.48% -1.465 0.189 -0.43
All Things Weaken 756 34.91 58.73% -1.609 0.3676 -0.568
Back Against the Wall 1281 31.93 58.94% -1.574 0.2843 -0.787
Disintegrating Ecosystem 1249 30.23 57.49% -1.288 0.6867 -0.536
Downward Spiral 2927 28.65 63.55% -1.898 0.0039 -0.728
Erosion of Will 1234 31.45 57.86% -1.439 0.6048 -0.808
Invaders Find the Land to Their Liking 338 39.92 78.7% 0.086 0.6585 -0.236
Memory Fades to Dust 2780 28.38 58.99% -1.758 0.2216 -0.675
Power Corrodes the Spirit 705 34.32 57.59% -1.66 0.2319 -0.653
Promising Farmlands 1193 30.23 55.91% -1.8 0.2385 -0.83
Strong Earth Shatters Slowly 248 39.06 85.48% -0.603 -0.1624 0.337
Thriving Communities 716 32.73 56.56% -1.609 0.3551 -0.754
Tipping Point 425 27.69 53.88% -0.994
Unnatural Proliferation 803 36.72 61.64% -1.288 0.6178 -0.436
Untended Land Crumbles 773 32.29 56.92% -1.613 0.4215 -0.721

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 16047 42.71% 30.72 77.1% 0.199 0.967 -0.157
B 15830 42.83% 31.61 78.34% 0.198 0.8905 -0.02
C 17305 42.41% 33.07 77.68% -0.216 0.3488 0.039
D 15291 43.08% 31.98 78.07% -0.343 0.4251 -0.033
E 5683 45.32% 35.74 77.78% 0.056 0.6554 0.176
F 7140 40.78% 34.23 79.19% -0.095 0.6144 0.039
G 6104 41.55% 33.24 79.7% 0.337 1.0633 0.103
H 6495 40.12% 33.82 77.88% -0.116 0.5743 -0.133

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2473 0.0% 18.74 71.65% -1.587 0.4243 -0.71
Not Using Events or Tokens 7924 36.67% 23.78 79.77% 0.17 0.3842 -0.285
Skip Initial Invader Actions 1655 11.23% 32.4 92.75% 1.139 1.0457 -0.518
Start of Game Growth 2261 13.93% 33.08 91.99% 0.408 -0.2998 0.995
Unlimited Undo 5566 30.19% 34.36 86.35% 0.079 -0.6212 0.885
Using Tokens but Not Events 6164 31.69% 35.44 83.06% 0.208 0.1624 0.51

Terror Level

Terror Level Completed Average Score Win Rate
I 5435 22.6 29.14%
II 17264 31.02 74.36%
III 15889 34.59 90.13%
IV 6397 37.83 99.61%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1584
Win: Invaders destroyed (Terror III) 14059
Win: Invaders destroyed (Terror II) 12453
Win: Terror victory (Terror IV) 6322
Lose: Invader deck ran out 485
Lose: Adversary condition 2897
Win: Sacrifice victory 133
Lose: Scenario condition 665
Win: Scenario condition 563
Lose: Blight pool ran out 5467
Lose: Spirit destroyed 357

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-16 02:17:41 (Pacific Time)