Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 195 19.49% 23.82 85.64% 0.813 0.2683 -0.094
Blitz 0 580 43.56% 26.32 62.76% -0.726 -0.3177 -0.224
Dahan Insurrection 4 632 25.2% 42.61 62.66% -0.704 -1.1873 -0.26
Despicable Theft 2 157 40.76% 28.45 64.97% -0.853 -0.3053 -0.846
Elemental Invocation 1 238 41.35% 29.43 74.79% 0.14 0.875 -1.607
Guard the Isle's Heart 0 2156 22.43% 38.51 63.96% 0.032 -0.6271 -0.35
Powers Long Forgotten 1 241 47.9% 27.02 65.56% 0.61 1.1929 -1.19
Rituals of Terror 3 209 39.23% 40.49 73.21% -0.176 -0.268 0.964
Rituals of the Destroying Flame 3 112 66.67% 26.13 58.04% -0.389 0.3637 0.514
Second Wave 0 2254 39.93% 29.9 76.44% -0.143 -0.0461 0.462
The Great River 3 1914 49.01% 27.51 47.75% -1.434 -0.1818 -1.613
Varied Terrains 2 95 40.0% 22.74 51.58% -0.04 0.7828 -0.376
Ward the Shores 2 327 42.24% 29.57 60.86% 0.002 0.8531 -0.398

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1696 31.95 59.85% 0.172 0.2531 0.073
Aid From Lesser Spirits 1800 34.29 60.94% -0.114 -0.2245 0.333
All Things Weaken 1213 33.28 55.23% 0.785 0.9688 0.043
Attenuated Essence 260 32.06 59.23% -0.266 -0.204 0.293
Back Against the Wall 1705 31.5 57.83% 0.097 0.0739 -0.196
Blight Corrodes the Spirit 256 28.25 48.83% 0.101 0.2786 -0.478
Burn Brightest Before the End 258 34.03 53.1% 0.274 0.3659 -0.081
Disintegrating Ecosystem 1668 29.37 54.98% -0.963 -0.6667 -0.046
Downward Spiral 4030 27.0 60.12% -0.646 -0.5377 -0.045
Erosion of Will 1650 30.58 56.12% 0.425 0.5886 -0.154
Intensifying Exploitation 242 28.78 45.45% -0.28 -0.0768 -0.573
Invaders Find the Land to Their Liking 541 37.55 75.97% 0.167 -0.2805 0.421
Memory Fades to Dust 3839 26.95 55.87% -0.309 -0.0695 -0.04
Power Corrodes the Spirit 1144 32.33 54.2% 0.407 0.5201 0.002
Promising Farmlands 1630 29.81 54.91% 0.023 0.3985 -0.097
Shattered Fragments of Power 244 35.39 57.38% 0.233 0.3106 0.037
Slow Dissolution of Will 227 29.19 48.02% 0.59 1.0553 -0.443
Strong Earth Shatters Slowly 377 36.71 80.11% 0.645 0.0746 0.904
The Border of Life and Death 78 38.72 76.92% 1.046 0.5839 0.564
Thriving Communities 1177 31.3 54.38% -0.118 0.1245 -0.048
Thriving Crops 136 29.93 58.82% 0.148 -0.071 -0.316
Tipping Point 425 27.69 53.88% -0.537
Unnatural Proliferation 1297 35.33 57.83% -0.086 0.0319 0.074
Untended Land Crumbles 1236 30.89 53.96% -0.203 0.0464 0.004

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25107 40.01% 27.77 69.62% -0.247 0.6606 -0.089
B 24228 40.37% 28.65 71.01% -0.163 0.6649 -0.054
C 26460 39.92% 30.39 71.32% 0.046 0.7198 0.17
D 23250 40.84% 28.97 70.36% 0.117 0.9499 -0.101
E 11011 41.67% 31.29 68.6% 0.104 0.7413 -0.108
F 12063 39.48% 31.71 73.07% 0.042 0.7847 0.117
G 9881 39.43% 30.64 74.21% 0.066 0.8177 0.075
H 10445 38.46% 31.61 73.15% 0.055 0.7735 -0.023

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3644 0.0% 16.33 61.61% -0.967 -0.2519 -0.744
Not Using Events or Tokens 12604 33.19% 21.49 70.55% -0.018 0.4774 -0.37
Skip Initial Invader Actions 2480 11.27% 31.43 86.81% -0.016 -0.7147 -0.128
Start of Game Growth 3623 16.37% 32.02 85.76% 0.759 0.2817 0.961
Unlimited Undo 8741 28.55% 31.84 80.01% -0.047 -0.0794 0.969
Using Tokens but Not Events 9637 29.3% 30.74 75.11% -0.153 -0.3094 0.295

Terror Level

Terror Level Completed Average Score Win Rate
I 13607 14.26 17.3%
II 25402 30.3 72.57%
III 22990 34.84 89.83%
IV 9301 38.61 99.63%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2354
Win: Invaders destroyed (Terror III) 20307
Win: Invaders destroyed (Terror II) 17904
Win: Terror victory (Terror IV) 9203
Game abandoned (v.3.0+) 6587
Lose: Invader deck ran out 679
Lose: Adversary condition 4084
Win: Sacrifice victory 181
Lose: Scenario condition 915
Win: Scenario condition 760
Lose: Blight pool ran out 7813
Lose: Spirit destroyed 513

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-20 23:14:52 (Pacific Time)