Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 682 26.83% 23.38 67.3% -0.07 -0.0974 -0.247
Blitz 0 4477 37.79% 26.12 63.39% -0.436 -0.1857 -0.026
Dahan Insurrection 4 4722 24.76% 49.15 78.21% 0.292 0.0431 0.762
Despicable Theft 2 849 39.34% 25.17 51.71% -0.83 -0.3676 -0.928
Elemental Invocation 1 1183 44.55% 22.55 49.96% -0.911 -0.2077 -1.092
Guard the Isle's Heart 0 10823 8.22% 40.01 77.7% 0.467 -0.0855 0.583
Powers Long Forgotten 1 1917 48.76% 26.3 57.69% -0.898 -0.2742 -0.908
Rituals of Terror 3 1794 43.08% 34.95 64.99% -0.534 -0.3415 -0.152
Rituals of the Destroying Flame 3 1054 62.25% 28.19 54.84% -0.607 0.3157 -0.939
Second Wave 0 12781 45.72% 29.7 73.04% -0.043 0.0743 0.105
Varied Terrains 2 669 42.75% 23.35 48.13% -0.58 0.1611 -0.59
Ward the Shores 2 1871 43.95% 29.21 55.21% -0.831 0.2532 -0.654

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 13688 31.96 57.18% -0.034 0.2152 -0.029
Aid From Lesser Spirits 14345 33.42 59.75% 0.117 -0.0011 0.083
All Things Weaken 8188 30.72 52.74% -0.096 0.2406 -0.171
Attenuated Essence 1785 30.01 53.89% 0.096 0.123 -0.159
Back Against the Wall 14133 31.95 54.73% 0.07 0.0706 -0.132
Blight Corrodes the Spirit 1788 29.54 50.39% -0.203 0.0141 -0.274
Burn Brightest Before the End 1775 30.11 48.62% 0.062 0.0435 -0.515
Disintegrating Ecosystem 13277 28.83 52.6% -0.311 0.0819 -0.25
Downward Spiral 30887 24.86 57.67% 0.175 0.2828 -0.02
Erosion of Will 13510 30.35 53.59% -0.075 0.2768 -0.318
Intensifying Exploitation 1833 27.53 47.41% -0.333 -0.0874 -0.386
Invaders Find the Land to Their Liking 3653 35.01 75.39% 0.795 0.2713 0.35
Memory Fades to Dust 30919 24.26 53.76% 0.051 0.2985 -0.138
Power Corrodes the Spirit 8125 30.33 53.8% -0.12 0.1023 -0.231
Promising Farmlands 13858 29.18 53.84% 0.073 0.3561 -0.36
Shattered Fragments of Power 1914 32.53 52.98% 0.133 0.2101 -0.076
Slow Dissolution of Will 1835 28.93 45.67% -0.205 0.1922 -0.411
Strong Earth Shatters Slowly 2351 35.57 81.03% 0.472 -0.2235 0.881
The Border of Life and Death 500 30.04 64.8% 0.648 0.0474 0.137
Thriving Communities 8014 30.05 53.87% -0.196 0.1601 -0.083
Thriving Crops 861 30.46 58.07% 0.43 0.2333 -0.131
Tipping Point 3801 29.21 51.75% -0.281
Unnatural Proliferation 8672 32.35 56.38% -0.015 0.1472 -0.125
Untended Land Crumbles 8303 29.37 51.32% -0.26 -0.029 -0.339

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 167966 43.91% 27.64 66.56% -0.073 0.9321 -0.022
B 170381 44.07% 27.85 66.75% -0.005 0.915 -0.0
C 170823 44.01% 28.02 66.85% -0.014 0.7204 0.031
D 163682 43.99% 27.4 66.54% -0.118 0.86 -0.069
E 72689 45.25% 30.28 66.25% 0.045 0.8646 -0.069
F 92590 44.04% 30.19 68.66% 0.053 0.9266 0.065
G 86646 44.13% 30.11 68.6% 0.074 0.8835 0.067
H 87398 43.74% 30.05 68.43% 0.016 0.8308 -0.016

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 34124 0.0% 12.29 47.85% -1.037 -0.3292 -0.355
Not Using Events or Tokens 101486 40.51% 18.48 60.19% -0.397 -0.0285 -0.916
Skip Initial Invader Actions 11189 17.34% 29.93 82.71% 0.435 -0.1502 1.238
Start of Game Growth 16541 20.4% 29.09 81.11% 0.24 -0.2737 0.282
Unlimited Undo 47710 36.69% 29.59 73.88% 0.261 0.1516 0.314
Using Tokens but Not Events 42453 31.48% 26.97 76.54% 0.032 0.0063 -0.495

Terror Level

Terror Level Completed Average Score Win Rate
I 99719 13.33 9.5%
II 165012 30.1 66.16%
III 166770 34.83 88.1%
IV 74560 38.67 99.63%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9474
Win: Invaders destroyed (Terror III) 144494
Win: Invaders destroyed (Terror II) 104927
Win: Terror victory (Terror IV) 73895
Game abandoned (v.3.0+) 56318
Lose: Invader deck ran out 4175
Lose: Adversary condition 32116
Win: Sacrifice victory 1069
Lose: Scenario condition 2272
Win: Scenario condition 5998
Lose: Blight pool ran out 67037
Lose: Spirit destroyed 4286

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)