Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 369 27.64% 25.72 74.53% 0.011 -0.1425 -0.757
Blitz 0 3459 40.77% 28.16 67.68% -0.305 -0.1149 -0.012
Dahan Insurrection 4 3934 26.01% 51.59 81.09% 0.855 0.6437 0.756
Despicable Theft 2 538 44.42% 29.26 60.04% -0.427 0.1595 -0.963
Elemental Invocation 1 773 49.68% 26.88 58.86% -0.986 -0.1736 -0.874
Guard the Isle's Heart 0 9229 8.25% 41.46 81.23% 0.557 -0.2166 0.532
Powers Long Forgotten 1 1477 53.89% 29.54 65.0% -0.92 -0.0872 -0.852
Rituals of Terror 3 1459 46.37% 37.59 69.64% 0.1 0.2179 -0.232
Rituals of the Destroying Flame 3 832 67.75% 31.26 60.58% -1.314 -0.2292 -0.95
Second Wave 0 10583 46.1% 30.03 74.68% -0.041 0.1281 -0.069
Varied Terrains 2 343 48.69% 26.43 55.1% -1.183 -0.5005 -0.692
Ward the Shores 2 1488 46.92% 31.96 59.88% -0.896 -0.0035 -0.595

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 11815 32.25 57.8% 0.339 0.4883 -0.311
Aid From Lesser Spirits 12385 33.63 60.35% 0.484 0.3819 -0.218
All Things Weaken 6395 31.45 54.54% -0.298 0.0185 -0.391
Attenuated Essence 616 30.84 56.82% 0.387 0.4559 -0.573
Back Against the Wall 12279 32.15 54.8% 0.298 0.3349 -0.444
Blight Corrodes the Spirit 642 28.48 48.91% -0.013 0.125 -0.722
Burn Brightest Before the End 588 28.89 47.79% -0.155 -0.0121 -0.756
Disintegrating Ecosystem 11309 29.26 53.29% -0.097 0.2869 -0.539
Downward Spiral 25679 25.61 59.33% 0.151 0.2805 -0.326
Erosion of Will 11612 30.75 54.24% 0.016 0.2765 -0.608
Intensifying Exploitation 681 28.31 47.87% -0.113 0.115 -0.628
Invaders Find the Land to Their Liking 2836 36.27 77.93% 0.474 -0.0932 0.214
Memory Fades to Dust 25921 24.99 55.33% -0.144 0.1148 -0.424
Power Corrodes the Spirit 6271 30.98 54.92% 0.507 0.6566 -0.488
Promising Farmlands 11960 29.51 54.43% 0.018 0.3645 -0.637
Shattered Fragments of Power 664 31.71 52.86% 0.204 0.3477 -0.298
Slow Dissolution of Will 613 28.61 47.31% -0.175 0.2482 -0.61
Strong Earth Shatters Slowly 1807 36.48 83.12% 0.159 -0.4966 0.615
The Border of Life and Death 191 29.67 63.35% 0.145 -0.299 -0.138
Thriving Communities 6236 30.68 54.62% -0.105 0.1901 -0.346
Thriving Crops 333 30.04 55.86% 0.059 -0.0615 -0.335
Tipping Point 3800 29.22 51.76% -0.592
Unnatural Proliferation 6807 32.95 57.29% 0.037 0.2107 -0.414
Untended Land Crumbles 6482 29.92 52.36% -0.143 0.1197 -0.622

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 133001 45.48% 29.39 70.84% -0.066 1.0182 -0.035
B 135357 45.55% 29.53 70.99% 0.006 0.9944 -0.002
C 135603 45.45% 29.75 71.13% 0.007 0.8406 0.018
D 130184 45.35% 29.13 71.0% -0.075 0.9279 -0.05
E 51418 47.24% 32.16 70.43% 0.054 0.8791 -0.073
F 70005 45.3% 31.85 72.67% 0.017 0.9982 0.045
G 66268 45.46% 31.78 72.42% 0.048 0.9684 0.079
H 66631 45.14% 31.74 72.45% -0.011 0.9133 0.005

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 25464 0.0% 14.15 55.2% -1.132 -0.5259 -0.735
Not Using Events or Tokens 76947 42.66% 20.5 66.96% -0.438 0.0837 -0.757
Skip Initial Invader Actions 9321 17.94% 30.63 85.87% 1.06 0.3785 1.037
Start of Game Growth 13430 21.28% 29.99 84.37% 0.247 -0.1206 0.243
Unlimited Undo 37610 38.23% 31.3 77.67% 0.233 0.2369 0.321
Using Tokens but Not Events 33406 31.84% 28.32 80.34% -0.083 -0.0404 -0.395

Terror Level

Terror Level Completed Average Score Win Rate
I 60973 17.34 13.56%
II 134931 30.66 67.52%
III 136799 34.73 88.19%
IV 61536 38.23 99.61%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8265
Win: Invaders destroyed (Terror III) 118468
Win: Invaders destroyed (Terror II) 87369
Win: Terror victory (Terror IV) 60968
Game abandoned (v.3.0+) 21261
Lose: Invader deck ran out 3415
Lose: Adversary condition 26448
Win: Sacrifice victory 886
Lose: Scenario condition 1993
Win: Scenario condition 5353
Lose: Blight pool ran out 56236
Lose: Spirit destroyed 3577

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-06 03:35:30 (Pacific Time)