Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 2780 45.03% 29.86 -1.097 72.48% -0.468 0.0975
Dahan Insurrection 4 3923 27.9% 52.05 10.068 81.8% -0.103 0.2976
Despicable Theft 2 149 47.65% 34.29 1.472 75.84% -0.342 -0.0681
Elemental Invocation 1 327 57.8% 30.2 -1.01 65.14% -0.653 -0.1506
Guard the Isle's Heart 0 8860 8.38% 41.02 3.974 82.82% -0.594 -0.2295
Powers Long Forgotten 1 1376 59.35% 31.69 0.415 70.35% -0.343 0.1034
Rituals of Terror 3 1315 48.69% 39.29 4.744 73.38% -0.304 0.3407
Rituals of the Destroying Flame 3 752 74.7% 34.66 2.403 66.22% -0.438 0.2086
Second Wave 0 9140 47.59% 30.76 -0.206 75.34% -0.522 -0.0921
Ward the Shores 2 1368 49.63% 33.63 1.053 63.08% -1.036 -0.0044

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 8291 32.1 -1.497 57.35% -1.89 0.1791
Aid From Lesser Spirits 8733 33.6 -0.755 59.92% -1.783 0.1297
All Things Weaken 3408 32.19 -1.534 55.81% -1.942 0.2175
Back Against the Wall 8669 32.14 -1.495 54.85% -1.998 0.0889
Disintegrating Ecosystem 7832 29.31 -2.965 52.76% -2.081 0.1415
Downward Spiral 18340 26.21 -2.892 61.32% -1.898 0.1234
Erosion of Will 8154 30.98 -2.116 54.08% -2.048 0.1599
Invaders Find the Land to Their Liking 1519 37.76 1.242 80.97% -0.697 -0.0179
Memory Fades to Dust 18433 25.6 -3.212 57.16% -2.1 0.1153
Power Corrodes the Spirit 3330 31.75 -1.82 55.92% -1.919 0.1016
Promising Farmlands 8396 29.47 -2.75 54.63% -2.027 0.181
Strong Earth Shatters Slowly 934 37.21 1.268 85.97% -0.353 0.0584
Thriving Communities 3180 31.27 -2.055 55.31% -1.942 0.1456
Tipping Point 3798 29.23 -2.857 51.79% -2.157 0.0679
Unnatural Proliferation 3696 33.29 -0.965 58.25% -1.825 0.2554
Untended Land Crumbles 3356 31.06 -2.13 54.23% -1.987 0.1149

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 89509 46.58% 30.84 -0.257 74.92% -0.035 -0.7228
B 91632 46.56% 30.96 -0.182 74.9% -0.024 -0.8082
C 91218 46.36% 31.14 -0.057 75.1% 0.01 -1.0031
D 88452 46.36% 30.71 -0.254 75.19% -0.01 -0.7871
E 24718 50.16% 33.99 0.32 73.8% -0.019 -0.9136
F 40590 46.04% 33.64 0.425 76.69% 0.067 -0.7739
G 38808 46.63% 33.55 0.393 76.26% 0.034 -0.7979
H 39065 45.98% 33.36 0.268 76.15% -0.002 -0.8407

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 15777 0.0% 16.81 -5.478 65.56% -2.26 -0.2075
Not Using Events or Tokens 50452 44.44% 22.78 -3.23 74.72% -0.198 0.0164
Skip Initial Invader Actions 6181 15.74% 30.84 1.227 90.89% 0.744 0.0575
Start of Game Growth 8612 20.29% 30.58 0.596 88.73% 0.391 -0.0778
Unlimited Undo 24018 38.83% 32.8 0.748 81.86% 0.332 -0.0909
Using Tokens but Not Events 22082 32.39% 29.85 -1.065 83.8% 0.086 0.035

Terror Level

Terror Level Completed Average Score Win Rate
I 29114 22.37 21.03%
II 90929 30.88 68.95%
III 90972 34.39 88.06%
IV 40981 37.55 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4474
Win: Invaders destroyed (Terror III) 62448
Win: Invaders destroyed (Terror II) 44920
Win: Terror victory (Terror IV) 32309
Lose: Invader deck ran out 2322
Lose: Adversary condition 17639
Win: Sacrifice victory 546
Lose: Scenario condition 1533
Win: Scenario condition 4070
Lose: Blight pool ran out 38317
Lose: Spirit destroyed 2475

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2025-04-15 02:07:53 (Pacific Time)