Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 97 29.9% 28.47 92.78% 0.786 0.8942 0.251
Blitz 0 2620 45.04% 29.22 72.02% -0.027 0.2396 -0.194
Dahan Insurrection 4 3265 27.9% 52.65 81.29% 0.774 1.1065 0.604
Despicable Theft 2 312 47.12% 34.1 70.51% -0.399 -0.1485 -1.089
Elemental Invocation 1 490 55.71% 30.84 65.92% -0.469 0.1797 -0.762
Guard the Isle's Heart 0 7540 7.98% 42.16 83.09% -0.137 0.029 0.28
Powers Long Forgotten 1 1189 58.61% 31.86 69.72% -0.488 -0.1622 -0.788
Rituals of Terror 3 1142 48.27% 39.62 73.73% -0.858 -0.9679 -0.179
Rituals of the Destroying Flame 3 652 74.07% 34.65 66.87% -0.076 0.5805 -0.79
Second Wave 0 8575 46.61% 30.45 76.08% -0.467 0.0039 -0.309
Varied Terrains 2 87 55.17% 36.43 77.01% -0.328 0.2076 -0.262
Ward the Shores 2 1213 48.88% 34.31 63.81% -0.822 0.3653 -0.52

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 10138 32.47 58.28% -1.683 0.1484 -0.698
Aid From Lesser Spirits 10639 33.82 60.43% -1.352 0.3019 -0.659
All Things Weaken 4820 32.38 56.08% -1.852 0.124 -0.82
Back Against the Wall 10508 32.3 54.8% -2.084 -0.2254 -0.888
Disintegrating Ecosystem 9585 29.63 53.6% -1.768 0.2065 -0.985
Downward Spiral 21804 26.31 60.8% -1.978 -0.0763 -0.744
Erosion of Will 9934 31.07 54.49% -1.855 0.1888 -1.017
Invaders Find the Land to Their Liking 2132 37.92 80.44% -0.868 -0.2959 -0.113
Memory Fades to Dust 21910 25.77 56.96% -1.868 0.1112 -0.842
Power Corrodes the Spirit 4794 31.65 55.26% -1.909 -0.0174 -0.923
Promising Farmlands 10195 29.74 54.97% -1.667 0.3713 -1.059
Strong Earth Shatters Slowly 1401 37.42 86.44% -0.234 0.2063 0.326
Thriving Communities 4638 31.43 55.82% -1.905 0.0588 -0.805
Tipping Point 3799 29.22 51.78% -0.983
Unnatural Proliferation 5260 33.3 57.59% -1.711 0.1949 -0.91
Untended Land Crumbles 4876 30.74 53.59% -2.217 -0.1823 -1.013

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 106708 46.76% 31.05 74.91% -0.018 0.75 -0.026
B 109193 46.81% 31.15 74.9% 0.035 0.7275 -0.026
C 108781 46.71% 31.29 75.05% 0.037 0.6016 0.012
D 104877 46.62% 30.8 75.11% -0.011 0.7574 -0.026
E 35781 49.71% 34.15 74.15% -0.003 0.596 -0.084
F 52880 46.57% 33.63 76.68% 0.061 0.7709 0.055
G 50160 46.74% 33.5 76.29% -0.059 0.6674 0.079
H 50649 46.45% 33.4 76.17% -0.023 0.667 0.002

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 18427 0.0% 16.72 65.28% -2.1 -0.0891 -1.653
Not Using Events or Tokens 59666 44.22% 22.84 74.49% -0.227 -0.0125 -0.684
Skip Initial Invader Actions 7240 15.81% 31.36 90.95% 0.075 -0.0188 -0.339
Start of Game Growth 10327 20.56% 31.07 88.99% 0.557 -0.1507 0.2
Unlimited Undo 29107 38.75% 33.07 82.21% 0.429 -0.2706 0.45
Using Tokens but Not Events 26776 32.46% 29.77 83.59% -0.244 -0.2894 -0.395

Terror Level

Terror Level Completed Average Score Win Rate
I 35599 22.6 20.5%
II 110717 31.02 68.68%
III 112328 34.59 88.18%
IV 50863 37.83 99.59%

Results

Result Completed
Win: Invaders destroyed (Terror I) 7295
Win: Invaders destroyed (Terror III) 97167
Win: Invaders destroyed (Terror II) 72785
Win: Terror victory (Terror IV) 50380
Lose: Invader deck ran out 2825
Lose: Adversary condition 21892
Win: Sacrifice victory 714
Lose: Scenario condition 1747
Win: Scenario condition 4702
Lose: Blight pool ran out 46985
Lose: Spirit destroyed 3015

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-16 02:17:41 (Pacific Time)