Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 466 26.18% 24.92 71.67% 0.044 0.0591 -0.228
Blitz 0 3807 39.63% 27.37 65.98% -0.129 0.1589 -0.028
Dahan Insurrection 4 4244 25.32% 50.58 79.95% 0.219 0.0426 0.747
Despicable Theft 2 647 42.66% 27.12 55.18% -0.76 0.1006 -0.97
Elemental Invocation 1 905 47.73% 24.97 55.8% -0.995 -0.0625 -0.941
Guard the Isle's Heart 0 9750 8.18% 40.7 79.5% 0.15 -0.4969 0.568
Powers Long Forgotten 1 1626 51.5% 28.35 62.12% -1.024 -0.0779 -0.881
Rituals of Terror 3 1563 45.13% 36.53 67.82% -0.637 -0.5603 -0.164
Rituals of the Destroying Flame 3 910 64.97% 29.56 57.14% -1.002 0.1128 -1.019
Second Wave 0 11318 45.86% 30.05 74.24% 0.253 0.2831 0.056
Varied Terrains 2 457 44.86% 24.23 50.77% -0.903 -0.1285 -0.738
Ward the Shores 2 1599 46.0% 30.94 58.1% -1.115 -0.0701 -0.597

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 12387 32.18 57.6% 0.139 0.3148 -0.175
Aid From Lesser Spirits 12966 33.58 60.17% 0.244 0.1897 -0.094
All Things Weaken 6941 31.17 53.8% 0.12 0.4135 -0.293
Attenuated Essence 940 29.59 53.94% -0.113 -0.0293 -0.504
Back Against the Wall 12832 32.03 54.78% 0.223 0.2705 -0.327
Blight Corrodes the Spirit 968 29.18 51.45% 0.397 0.6002 -0.447
Burn Brightest Before the End 936 29.66 49.25% 0.058 0.2457 -0.579
Disintegrating Ecosystem 11920 29.12 53.15% 0.115 0.5238 -0.418
Downward Spiral 27178 25.36 58.78% 0.171 0.2991 -0.192
Erosion of Will 12204 30.64 54.11% 0.246 0.5287 -0.485
Intensifying Exploitation 1026 27.15 46.49% -0.323 -0.075 -0.612
Invaders Find the Land to Their Liking 3090 35.72 77.12% 0.722 0.2069 0.256
Memory Fades to Dust 27414 24.78 54.83% -0.015 0.2218 -0.307
Power Corrodes the Spirit 6815 30.76 54.59% 0.321 0.5389 -0.407
Promising Farmlands 12577 29.4 54.29% 0.064 0.359 -0.544
Shattered Fragments of Power 982 31.85 52.85% 0.279 0.4803 -0.114
Slow Dissolution of Will 916 28.91 47.16% 0.037 0.4215 -0.476
Strong Earth Shatters Slowly 1971 36.22 82.24% 0.626 0.0453 0.75
The Border of Life and Death 295 29.44 62.37% 0.503 -0.0143 -0.081
Thriving Communities 6796 30.52 54.68% 0.252 0.5909 -0.221
Thriving Crops 477 29.35 53.46% 0.07 0.0272 -0.243
Tipping Point 3800 29.22 51.76% -0.468
Unnatural Proliferation 7400 32.68 57.04% 0.152 0.2922 -0.3
Untended Land Crumbles 7084 29.69 51.72% -0.431 0.0175 -0.507

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 143689 44.88% 28.79 69.38% -0.039 0.8229 -0.031
B 145966 45.02% 28.97 69.54% -0.01 0.8072 0.001
C 146238 44.9% 29.14 69.69% 0.002 0.6812 0.025
D 140403 44.78% 28.54 69.49% -0.051 0.7531 -0.045
E 57862 46.4% 31.36 68.77% 0.069 0.7377 -0.082
F 76807 44.78% 31.22 71.22% 0.015 0.8132 0.056
G 72534 44.88% 31.15 70.98% 0.072 0.8976 0.069
H 73012 44.54% 31.07 70.86% -0.078 0.6949 -0.007

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 28060 0.0% 13.48 52.58% -1.217 -0.4211 -0.524
Not Using Events or Tokens 84265 41.82% 19.82 64.67% -0.423 -0.035 -0.813
Skip Initial Invader Actions 9972 17.53% 30.4 84.61% 0.636 0.0216 1.021
Start of Game Growth 14559 20.65% 29.58 83.12% 0.485 -0.0966 0.27
Unlimited Undo 40735 37.64% 30.74 76.36% 0.174 0.2178 0.309
Using Tokens but Not Events 36194 31.6% 27.77 78.99% 0.034 -0.0243 -0.395

Terror Level

Terror Level Completed Average Score Win Rate
I 72614 15.74 11.86%
II 144143 30.48 67.07%
III 145983 34.79 88.15%
IV 65527 38.41 99.61%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8613
Win: Invaders destroyed (Terror III) 126430
Win: Invaders destroyed (Terror II) 92761
Win: Terror victory (Terror IV) 64925
Game abandoned (v.3.0+) 31882
Lose: Invader deck ran out 3678
Lose: Adversary condition 28160
Win: Sacrifice victory 931
Lose: Scenario condition 2090
Win: Scenario condition 5594
Lose: Blight pool ran out 59417
Lose: Spirit destroyed 3786

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)