Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 669 26.91% 23.24 67.26% -0.399 -0.2059 -0.309
Blitz 0 4438 37.87% 26.26 63.61% -0.262 -0.0356 -0.021
Dahan Insurrection 4 4689 24.78% 49.2 78.31% 0.363 0.0986 0.756
Despicable Theft 2 832 39.66% 25.22 51.92% -0.724 -0.0913 -1.06
Elemental Invocation 1 1169 44.65% 22.58 50.13% -1.127 -0.3846 -1.098
Guard the Isle's Heart 0 10744 8.21% 40.07 77.87% 0.402 -0.1626 0.601
Powers Long Forgotten 1 1895 48.96% 26.38 57.99% -0.953 -0.1345 -0.967
Rituals of Terror 3 1776 43.01% 35.07 65.2% -0.177 -0.1495 -0.143
Rituals of the Destroying Flame 3 1051 62.33% 28.23 54.9% -0.34 0.5256 -0.942
Second Wave 0 12701 45.71% 29.69 73.11% -0.041 0.1087 0.081
Varied Terrains 2 657 43.07% 23.39 47.95% -0.891 -0.1267 -0.59
Ward the Shores 2 1859 44.13% 29.23 55.24% -0.877 0.1939 -0.652

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 13608 31.97 57.25% -0.013 0.211 -0.034
Aid From Lesser Spirits 14277 33.45 59.78% 0.158 0.1005 0.077
All Things Weaken 8096 30.74 52.74% -0.186 0.1735 -0.177
Attenuated Essence 1731 30.09 53.96% 0.165 0.1857 -0.151
Back Against the Wall 14064 31.97 54.76% 0.083 0.1289 -0.143
Blight Corrodes the Spirit 1731 29.65 50.55% -0.088 0.0949 -0.241
Burn Brightest Before the End 1720 30.08 48.31% -0.053 -0.0489 -0.517
Disintegrating Ecosystem 13189 28.85 52.6% -0.245 0.0869 -0.258
Downward Spiral 30568 24.91 57.76% 0.209 0.3336 -0.043
Erosion of Will 13421 30.36 53.62% -0.011 0.2459 -0.327
Intensifying Exploitation 1792 27.36 47.27% -0.363 -0.1371 -0.41
Invaders Find the Land to Their Liking 3619 35.07 75.55% 0.92 0.323 0.361
Memory Fades to Dust 30639 24.29 53.82% 0.069 0.3289 -0.15
Power Corrodes the Spirit 8035 30.34 53.78% -0.161 0.0464 -0.233
Promising Farmlands 13778 29.18 53.88% 0.09 0.3418 -0.371
Shattered Fragments of Power 1860 32.43 52.85% 0.02 0.119 -0.112
Slow Dissolution of Will 1782 28.93 45.85% -0.282 0.1111 -0.407
Strong Earth Shatters Slowly 2332 35.68 81.22% 0.894 0.1723 0.877
The Border of Life and Death 487 29.78 64.48% 0.65 0.049 0.087
Thriving Communities 7929 30.11 54.0% 0.008 0.2633 -0.083
Thriving Crops 841 30.33 57.67% 0.516 0.344 -0.145
Tipping Point 3801 29.21 51.75% -0.294
Unnatural Proliferation 8588 32.37 56.38% -0.054 0.1677 -0.137
Untended Land Crumbles 8215 29.4 51.33% -0.032 0.16 -0.346

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 166251 43.95% 27.73 66.76% -0.039 0.9271 -0.023
B 168649 44.12% 27.92 66.92% -0.022 0.8651 0.0
C 169112 44.06% 28.09 67.02% -0.018 0.6852 0.028
D 162065 44.02% 27.48 66.74% -0.113 0.8155 -0.067
E 71744 45.3% 30.34 66.38% 0.089 0.8734 -0.069
F 91567 44.07% 30.25 68.77% 0.06 0.9054 0.063
G 85752 44.14% 30.16 68.69% 0.031 0.8403 0.069
H 86545 43.75% 30.1 68.54% -0.008 0.8088 -0.014

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 33589 0.0% 12.38 48.19% -1.056 -0.3087 -0.402
Not Using Events or Tokens 99973 40.56% 18.58 60.53% -0.363 -0.0234 -0.869
Skip Initial Invader Actions 11071 17.34% 30.03 82.95% 0.573 -0.0283 1.266
Start of Game Growth 16396 20.43% 29.14 81.24% 0.137 -0.3961 0.28
Unlimited Undo 47189 36.75% 29.67 74.01% 0.2 0.1151 0.32
Using Tokens but Not Events 42059 31.52% 27.02 76.66% 0.05 0.0223 -0.481

Terror Level

Terror Level Completed Average Score Win Rate
I 97881 13.46 9.61%
II 163621 30.14 66.23%
III 165385 34.84 88.1%
IV 73927 38.67 99.62%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9408
Win: Invaders destroyed (Terror III) 143278
Win: Invaders destroyed (Terror II) 104146
Win: Terror victory (Terror IV) 73266
Game abandoned (v.3.0+) 54722
Lose: Invader deck ran out 4144
Lose: Adversary condition 31853
Win: Sacrifice victory 1060
Lose: Scenario condition 2258
Win: Scenario condition 5971
Lose: Blight pool ran out 66457
Lose: Spirit destroyed 4251

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-31 04:00:51 (Pacific Time)