Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 436 26.83% 25.13 72.25% -0.06 -0.0084 -0.382
Blitz 0 3691 39.97% 27.62 66.73% -0.196 0.0052 -0.022
Dahan Insurrection 4 4155 25.6% 51.04 80.58% 0.515 0.3035 0.749
Despicable Theft 2 608 44.24% 28.06 56.58% -1.163 -0.3181 -1.015
Elemental Invocation 1 872 47.94% 25.37 56.31% -0.934 0.1372 -0.927
Guard the Isle's Heart 0 9576 8.22% 40.98 80.13% 0.078 -0.6472 0.587
Powers Long Forgotten 1 1587 51.95% 28.76 63.14% -0.772 0.1337 -0.841
Rituals of Terror 3 1533 45.42% 36.76 68.23% -0.889 -0.8593 -0.2
Rituals of the Destroying Flame 3 893 65.43% 29.83 57.67% -2.08 -0.8912 -1.012
Second Wave 0 11077 45.97% 30.05 74.35% 0.143 0.2239 0.047
Varied Terrains 2 419 44.87% 24.54 51.07% -0.986 -0.0852 -0.765
Ward the Shores 2 1567 46.18% 31.32 58.9% -0.832 0.223 -0.586

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 12210 32.21 57.67% 0.131 0.2698 -0.221
Aid From Lesser Spirits 12759 33.6 60.22% 0.229 0.1694 -0.139
All Things Weaken 6778 31.22 53.92% -0.279 0.076 -0.338
Attenuated Essence 814 30.03 54.42% 0.037 0.1482 -0.556
Back Against the Wall 12646 32.07 54.82% 0.088 0.1641 -0.361
Blight Corrodes the Spirit 850 29.18 50.59% 0.375 0.5862 -0.485
Burn Brightest Before the End 807 29.3 48.82% -0.098 0.0224 -0.684
Disintegrating Ecosystem 11714 29.17 53.18% 0.012 0.3808 -0.459
Downward Spiral 26698 25.46 58.97% 0.041 0.2372 -0.238
Erosion of Will 12016 30.68 54.15% -0.008 0.2594 -0.526
Intensifying Exploitation 905 27.84 46.52% -0.313 -0.0429 -0.615
Invaders Find the Land to Their Liking 3001 35.92 77.31% 0.474 -0.0366 0.246
Memory Fades to Dust 26935 24.84 55.0% -0.165 0.1462 -0.358
Power Corrodes the Spirit 6632 30.77 54.52% -0.103 0.1918 -0.44
Promising Farmlands 12366 29.45 54.37% -0.056 0.2798 -0.575
Shattered Fragments of Power 860 31.79 52.44% 0.047 0.1555 -0.222
Slow Dissolution of Will 810 28.91 47.53% -0.089 0.3111 -0.525
Strong Earth Shatters Slowly 1921 36.32 82.56% 0.798 0.1848 0.728
The Border of Life and Death 264 29.31 62.12% 0.003 -0.289 -0.179
Thriving Communities 6628 30.59 54.71% 0.055 0.388 -0.254
Thriving Crops 433 29.84 53.81% -0.102 -0.1886 -0.295
Tipping Point 3800 29.22 51.76% -0.513
Unnatural Proliferation 7212 32.82 57.21% 0.179 0.327 -0.341
Untended Land Crumbles 6879 29.85 52.13% -0.048 0.2591 -0.541

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 140105 45.07% 28.98 69.87% -0.023 0.882 -0.034
B 142437 45.22% 29.16 70.04% 0.002 0.8309 0.003
C 142599 45.13% 29.36 70.17% -0.011 0.6686 0.019
D 137018 44.98% 28.75 70.0% -0.008 0.8456 -0.046
E 55639 46.79% 31.65 69.24% -0.074 0.6275 -0.08
F 74381 45.03% 31.46 71.76% 0.063 0.8443 0.058
G 70275 45.14% 31.38 71.49% 0.048 0.8195 0.069
H 70779 44.79% 31.33 71.43% -0.022 0.7464 -0.003

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 27268 0.0% 13.68 53.37% -1.224 -0.3933 -0.589
Not Using Events or Tokens 82062 42.04% 20.04 65.42% -0.405 0.0357 -0.767
Skip Initial Invader Actions 9758 17.78% 30.45 84.95% 0.423 -0.1393 0.969
Start of Game Growth 14183 20.95% 29.69 83.43% 0.632 0.0936 0.302
Unlimited Undo 39704 37.84% 30.92 76.73% 0.023 0.0644 0.296
Using Tokens but Not Events 35307 31.69% 27.96 79.46% 0.025 0.0012 -0.376

Terror Level

Terror Level Completed Average Score Win Rate
I 68446 16.23 12.4%
II 141028 30.54 67.2%
III 142893 34.77 88.14%
IV 64265 38.37 99.61%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8485
Win: Invaders destroyed (Terror III) 123711
Win: Invaders destroyed (Terror II) 90896
Win: Terror victory (Terror IV) 63674
Game abandoned (v.3.0+) 28018
Lose: Invader deck ran out 3601
Lose: Adversary condition 27612
Win: Sacrifice victory 913
Lose: Scenario condition 2063
Win: Scenario condition 5543
Lose: Blight pool ran out 58391
Lose: Spirit destroyed 3725

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)