Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 2581 45.44% 30.01 -1.049 72.26% -0.466 0.1147
Dahan Insurrection 4 3582 28.17% 52.06 10.049 81.21% -0.131 0.2725
Despicable Theft 2 80 46.25% 34.71 1.64 76.25% -0.467 -0.1167
Elemental Invocation 1 181 54.14% 30.7 -0.526 73.48% -0.34 0.0322
Guard the Isle's Heart 0 8126 8.57% 40.78 3.879 82.61% -0.598 -0.2333
Powers Long Forgotten 1 1264 59.47% 31.76 0.444 70.33% -0.329 0.1121
Rituals of Terror 3 1205 48.66% 39.24 4.699 72.7% -0.326 0.308
Rituals of the Destroying Flame 3 694 75.33% 34.66 2.435 66.28% -0.412 0.2282
Second Wave 0 8372 48.38% 30.79 -0.168 74.87% -0.521 -0.097
Ward the Shores 2 1261 49.96% 33.46 0.976 62.89% -1.043 -0.0017

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 7426 32.1 -1.48 57.27% -1.882 0.1884
Aid From Lesser Spirits 7757 33.47 -0.797 59.57% -1.792 0.1303
All Things Weaken 2667 31.99 -1.585 55.64% -1.942 0.2117
Back Against the Wall 7751 32.05 -1.52 54.5% -2.005 0.0918
Disintegrating Ecosystem 7026 29.19 -2.995 52.52% -2.081 0.1452
Downward Spiral 16669 26.15 -2.895 61.4% -1.887 0.1314
Erosion of Will 7293 30.86 -2.158 53.89% -2.05 0.1602
Invaders Find the Land to Their Liking 1186 37.25 1.077 81.11% -0.68 0.0137
Memory Fades to Dust 16630 25.51 -3.221 57.16% -2.094 0.1213
Power Corrodes the Spirit 2606 31.28 -1.967 55.26% -1.941 0.0763
Promising Farmlands 7584 29.26 -2.819 54.58% -2.026 0.1875
Strong Earth Shatters Slowly 736 37.31 1.329 86.41% -0.282 0.148
Thriving Communities 2505 31.09 -2.089 54.85% -1.951 0.1445
Tipping Point 3798 29.23 -2.861 51.79% -2.15 0.0714
Unnatural Proliferation 2864 33.06 -0.999 58.21% -1.815 0.2711
Untended Land Crumbles 2644 30.96 -2.162 53.63% -1.989 0.1074

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 80898 46.54% 30.77 -0.268 74.77% -0.036 -1.1371
B 82978 46.38% 30.89 -0.194 74.81% -0.029 -1.2252
C 82298 46.32% 31.09 -0.047 74.98% 0.011 -1.418
D 80247 46.22% 30.67 -0.244 75.14% -0.005 -1.1962
E 19358 49.87% 33.79 0.259 73.58% -0.035 -1.334
F 34622 45.65% 33.69 0.468 76.74% 0.078 -1.1767
G 33199 46.19% 33.54 0.408 76.18% 0.03 -1.2119
H 33470 45.39% 33.41 0.319 76.25% 0.007 -1.2499

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 14084 0.0% 16.73 -5.471 65.0% -2.254 -0.2058
Not Using Events or Tokens 45168 44.89% 22.68 -3.276 74.43% -0.202 0.0184
Skip Initial Invader Actions 5470 16.0% 30.6 1.136 90.35% 0.704 -0.0009
Start of Game Growth 7593 20.24% 30.44 0.555 88.21% 0.352 -0.0992
Unlimited Undo 21402 38.8% 32.98 0.848 81.67% 0.349 -0.0677
Using Tokens but Not Events 19929 32.46% 29.83 -1.049 83.67% 0.099 0.0475

Terror Level

Terror Level Completed Average Score Win Rate
I 25982 22.33 21.06%
II 81300 30.75 69.15%
III 80310 34.25 87.96%
IV 35943 37.47 99.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3823
Win: Invaders destroyed (Terror III) 53137
Win: Invaders destroyed (Terror II) 38710
Win: Terror victory (Terror IV) 27318
Lose: Invader deck ran out 2102
Lose: Adversary condition 15540
Win: Sacrifice victory 458
Lose: Scenario condition 1415
Win: Scenario condition 3701
Lose: Blight pool ran out 34159
Lose: Spirit destroyed 2229

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2025-01-22 01:48:30 (Pacific Time)