Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 656 26.98% 23.2 67.23% -0.587 -0.4206 -0.596
Blitz 0 4409 38.01% 26.28 63.6% -0.201 0.0769 -0.022
Dahan Insurrection 4 4660 24.85% 49.23 78.28% 0.218 -0.0076 0.748
Despicable Theft 2 824 39.93% 25.38 52.18% -0.734 0.0092 -1.057
Elemental Invocation 1 1157 44.51% 22.58 50.04% -1.014 -0.2979 -1.082
Guard the Isle's Heart 0 10672 8.19% 40.08 77.9% 0.285 -0.3151 0.613
Powers Long Forgotten 1 1876 48.87% 26.47 58.16% -1.233 -0.284 -0.974
Rituals of Terror 3 1761 43.1% 35.12 65.42% -0.235 -0.1096 -0.145
Rituals of the Destroying Flame 3 1039 62.38% 28.33 54.96% -0.508 0.4065 -0.939
Second Wave 0 12626 45.74% 29.71 73.17% -0.038 0.1305 0.095
Varied Terrains 2 638 43.26% 23.58 48.12% -0.859 -0.1435 -0.589
Ward the Shores 2 1834 44.35% 29.39 55.51% -0.992 0.1882 -0.648

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 13527 31.97 57.25% 0.082 0.2584 -0.04
Aid From Lesser Spirits 14195 33.46 59.83% 0.271 0.1921 0.072
All Things Weaken 8026 30.79 52.85% 0.014 0.2928 -0.179
Attenuated Essence 1678 30.09 54.17% 0.3 0.3097 -0.157
Back Against the Wall 13989 31.97 54.75% 0.041 0.0822 -0.144
Blight Corrodes the Spirit 1686 29.58 50.42% -0.167 0.0304 -0.264
Burn Brightest Before the End 1661 29.99 48.16% -0.023 0.024 -0.519
Disintegrating Ecosystem 13126 28.86 52.64% -0.154 0.1189 -0.264
Downward Spiral 30331 24.92 57.78% 0.242 0.3395 -0.044
Erosion of Will 13339 30.39 53.68% -0.015 0.2422 -0.326
Intensifying Exploitation 1743 27.4 47.39% -0.301 -0.0652 -0.392
Invaders Find the Land to Their Liking 3577 35.07 75.57% 0.917 0.3012 0.363
Memory Fades to Dust 30397 24.31 53.85% 0.129 0.3625 -0.148
Power Corrodes the Spirit 7958 30.34 53.79% -0.166 0.0588 -0.246
Promising Farmlands 13700 29.17 53.91% 0.172 0.4042 -0.373
Shattered Fragments of Power 1806 32.46 52.88% 0.088 0.188 -0.114
Slow Dissolution of Will 1722 28.97 45.88% -0.031 0.3131 -0.419
Strong Earth Shatters Slowly 2308 35.76 81.33% 0.996 0.3058 0.898
The Border of Life and Death 472 30.11 64.83% 0.596 0.0478 0.123
Thriving Communities 7854 30.16 54.07% 0.116 0.3455 -0.077
Thriving Crops 818 30.38 57.58% 0.663 0.3832 -0.156
Tipping Point 3801 29.21 51.75% -0.301
Unnatural Proliferation 8502 32.38 56.45% 0.031 0.2158 -0.141
Untended Land Crumbles 8134 29.41 51.34% 0.043 0.2814 -0.349

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 164810 43.99% 27.78 66.88% -0.035 0.9528 -0.027
B 167229 44.15% 27.98 67.06% -0.047 0.8443 0.0
C 167638 44.09% 28.14 67.15% -0.034 0.671 0.026
D 160658 44.03% 27.54 66.89% -0.084 0.8422 -0.066
E 70865 45.32% 30.38 66.5% 0.106 0.8765 -0.068
F 90598 44.09% 30.29 68.89% 0.071 0.9279 0.062
G 84992 44.14% 30.2 68.8% 0.007 0.8229 0.075
H 85695 43.76% 30.14 68.65% -0.005 0.8149 -0.016

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 33206 0.0% 12.45 48.44% -0.97 -0.2682 -0.415
Not Using Events or Tokens 98952 40.55% 18.64 60.71% -0.482 -0.11 -0.857
Skip Initial Invader Actions 11006 17.35% 30.05 83.04% 0.57 -0.0761 1.271
Start of Game Growth 16295 20.48% 29.17 81.34% 0.134 -0.3851 0.28
Unlimited Undo 46744 36.83% 29.74 74.14% 0.166 0.0732 0.314
Using Tokens but Not Events 41639 31.57% 27.09 76.85% 0.034 0.0286 -0.472

Terror Level

Terror Level Completed Average Score Win Rate
I 96388 13.57 9.7%
II 162367 30.15 66.3%
III 164114 34.83 88.11%
IV 73348 38.65 99.62%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9350
Win: Invaders destroyed (Terror III) 142198
Win: Invaders destroyed (Terror II) 103456
Win: Terror victory (Terror IV) 72690
Game abandoned (v.3.0+) 53370
Lose: Invader deck ran out 4115
Lose: Adversary condition 31640
Win: Sacrifice victory 1045
Lose: Scenario condition 2246
Win: Scenario condition 5938
Lose: Blight pool ran out 65949
Lose: Spirit destroyed 4220

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-24 03:18:25 (Pacific Time)