Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 224 34.38% 27.87 80.36% 0.429 0.3116 0.016
Blitz 0 2886 43.63% 29.55 71.62% -0.204 -0.0021 -0.029
Dahan Insurrection 4 3488 27.17% 52.52 81.74% 1.353 1.105 0.786
Despicable Theft 2 400 46.75% 32.89 67.25% -0.625 0.0821 -1.023
Elemental Invocation 1 590 53.9% 30.21 65.93% -0.678 0.1029 -0.783
Guard the Isle's Heart 0 8282 7.98% 42.33 82.91% 1.103 0.37 0.712
Powers Long Forgotten 1 1274 57.59% 31.67 69.15% -0.827 -0.3021 -0.889
Rituals of Terror 3 1269 48.41% 39.63 72.34% 0.179 0.1392 -0.238
Rituals of the Destroying Flame 3 715 72.57% 33.83 65.59% -1.251 -0.1936 -0.941
Second Wave 0 9442 46.04% 30.46 75.82% -0.028 0.0857 -0.173
Varied Terrains 2 168 57.74% 33.52 71.43% -0.58 0.0402 -0.625
Ward the Shores 2 1313 48.7% 33.87 63.06% -0.937 0.1811 -0.592

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 115304 46.58% 30.8 74.21% -0.089 0.7973 -0.04
B 117773 46.6% 30.93 74.2% -0.089 0.6882 -0.019
C 117833 46.36% 31.1 74.42% 0.017 0.6452 0.011
D 113241 46.34% 30.55 74.4% -0.084 0.7456 -0.04
E 41591 48.89% 33.8 73.59% 0.161 0.8042 -0.067
F 58951 46.33% 33.31 75.86% 0.01 0.7482 0.054
G 55977 46.41% 33.17 75.5% 0.005 0.7716 0.08
H 56358 46.06% 33.09 75.49% 0.046 0.7321 0.011

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 20122 0.0% 16.25 63.39% -1.077 -0.2507 -0.454
Not Using Events or Tokens 63942 44.14% 22.44 73.21% -0.452 -0.1355 -0.734
Skip Initial Invader Actions 7959 16.66% 31.62 89.67% -0.024 -0.5783 0.608
Start of Game Growth 11355 20.86% 31.11 87.89% 0.538 0.1069 0.314
Unlimited Undo 31926 38.8% 32.67 81.14% -0.076 -0.1929 0.423
Using Tokens but Not Events 29191 32.26% 29.45 83.02% 0.289 0.2097 -0.301

Terror Level

Terror Level Completed Average Score Win Rate
I 41208 21.5 18.68%
II 120105 31.06 68.45%
III 122177 34.72 88.25%
IV 55023 38.0 99.6%

Results

Result Completed
Win: Invaders destroyed (Terror I) 7697
Win: Invaders destroyed (Terror III) 105827
Win: Invaders destroyed (Terror II) 78769
Win: Terror victory (Terror IV) 54501
Game abandoned (v.3.0+) 3309
Lose: Invader deck ran out 3070
Lose: Adversary condition 23847
Win: Sacrifice victory 795
Lose: Scenario condition 1846
Win: Scenario condition 4951
Lose: Blight pool ran out 50676
Lose: Spirit destroyed 3225

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-21 03:39:51 (Pacific Time)