Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 354 28.25% 26.0 75.42% -0.163 -0.3028 -0.568
Blitz 0 3409 41.11% 28.28 68.06% -0.238 -0.1274 -0.015
Dahan Insurrection 4 3891 26.19% 51.73 81.08% 0.804 0.5684 0.754
Despicable Theft 2 524 45.23% 29.55 60.5% -0.399 0.244 -0.962
Elemental Invocation 1 750 50.53% 27.17 59.6% -0.814 -0.0124 -0.837
Guard the Isle's Heart 0 9178 8.19% 41.53 81.38% 0.639 -0.1351 0.521
Powers Long Forgotten 1 1465 54.13% 29.76 65.53% -0.7 0.0731 -0.834
Rituals of Terror 3 1444 46.61% 37.77 69.88% 0.104 0.1201 -0.219
Rituals of the Destroying Flame 3 814 68.52% 31.66 61.43% -1.164 -0.1069 -0.931
Second Wave 0 10466 45.91% 30.08 74.86% 0.159 0.24 -0.12
Varied Terrains 2 334 49.4% 26.79 55.69% -1.079 -0.3868 -0.711
Ward the Shores 2 1473 47.2% 32.14 60.22% -0.955 -0.0918 -0.577

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 11699 32.27 57.82% 0.388 0.5482 -0.316
Aid From Lesser Spirits 12302 33.63 60.32% 0.35 0.2642 -0.235
All Things Weaken 6295 31.5 54.57% -0.319 0.0231 -0.416
Attenuated Essence 564 30.8 56.74% 0.343 0.4166 -0.545
Back Against the Wall 12190 32.13 54.73% 0.203 0.2786 -0.467
Blight Corrodes the Spirit 593 28.57 48.57% 0.018 0.2087 -0.723
Burn Brightest Before the End 532 29.07 48.5% 0.035 0.1583 -0.751
Disintegrating Ecosystem 11206 29.29 53.38% -0.043 0.3295 -0.551
Downward Spiral 25429 25.66 59.38% 0.097 0.2341 -0.344
Erosion of Will 11538 30.78 54.29% -0.026 0.2686 -0.613
Intensifying Exploitation 641 28.16 47.43% -0.162 0.0769 -0.655
Invaders Find the Land to Their Liking 2799 36.39 78.17% 0.605 0.0729 0.199
Memory Fades to Dust 25680 25.08 55.46% -0.126 0.1545 -0.442
Power Corrodes the Spirit 6200 30.95 54.84% 0.356 0.5088 -0.521
Promising Farmlands 11860 29.55 54.51% 0.106 0.4527 -0.65
Shattered Fragments of Power 627 31.92 53.91% 0.362 0.5573 -0.206
Slow Dissolution of Will 569 28.86 47.1% -0.175 0.2763 -0.63
Strong Earth Shatters Slowly 1786 36.61 83.59% 0.613 -0.1273 0.65
The Border of Life and Death 184 29.45 63.04% 0.161 -0.2723 -0.183
Thriving Communities 6134 30.79 54.73% 0.008 0.3066 -0.359
Thriving Crops 312 29.98 55.45% -0.03 -0.1324 -0.311
Tipping Point 3800 29.22 51.76% -0.604
Unnatural Proliferation 6720 33.02 57.41% 0.269 0.414 -0.424
Untended Land Crumbles 6377 29.97 52.38% -0.197 0.1024 -0.635

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 131260 45.55% 29.53 71.16% -0.058 0.9364 -0.035
B 133605 45.63% 29.66 71.27% -0.024 0.8945 -0.0
C 133849 45.5% 29.87 71.4% -0.021 0.7213 0.015
D 128563 45.43% 29.27 71.29% -0.072 0.8796 -0.048
E 50460 47.38% 32.3 70.69% 0.068 0.8488 -0.076
F 68969 45.4% 31.98 72.94% 0.032 0.9249 0.042
G 65298 45.53% 31.9 72.68% 0.049 0.9042 0.081
H 65679 45.2% 31.85 72.72% 0.008 0.8558 0.01

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 24807 0.0% 14.33 55.9% -1.235 -0.606 -0.764
Not Using Events or Tokens 75550 42.77% 20.7 67.55% -0.34 0.1659 -0.737
Skip Initial Invader Actions 9157 18.03% 30.83 86.28% 0.927 0.2923 0.98
Start of Game Growth 13208 21.32% 30.15 84.73% 0.428 0.0389 0.273
Unlimited Undo 37092 38.25% 31.4 77.91% 0.253 0.297 0.316
Using Tokens but Not Events 33014 31.86% 28.43 80.6% -0.026 -0.053 -0.38

Terror Level

Terror Level Completed Average Score Win Rate
I 59023 17.67 13.89%
II 133581 30.7 67.63%
III 135355 34.75 88.19%
IV 60888 38.22 99.61%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8199
Win: Invaders destroyed (Terror III) 117210
Win: Invaders destroyed (Terror II) 86635
Win: Terror victory (Terror IV) 60325
Game abandoned (v.3.0+) 19529
Lose: Invader deck ran out 3386
Lose: Adversary condition 26225
Win: Sacrifice victory 876
Lose: Scenario condition 1982
Win: Scenario condition 5314
Lose: Blight pool ran out 55623
Lose: Spirit destroyed 3543

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)