Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 146 39.04% 27.79 80.82% -0.596 -0.1005 -0.16
Blitz 0 2728 44.34% 29.68 72.58% 0.287 0.7304 -0.115
Dahan Insurrection 4 3350 27.54% 52.56 81.46% -0.01 0.0874 0.602
Despicable Theft 2 347 47.26% 34.01 70.61% -0.842 -0.3431 -1.199
Elemental Invocation 1 528 55.87% 31.11 67.05% 0.479 1.0248 -0.713
Guard the Isle's Heart 0 7862 7.99% 42.26 83.11% -0.575 -0.3434 0.286
Powers Long Forgotten 1 1219 57.89% 32.05 70.3% 0.649 1.0568 -0.786
Rituals of Terror 3 1204 48.61% 39.67 72.76% -0.945 -1.181 -0.307
Rituals of the Destroying Flame 3 673 73.69% 34.74 67.31% 0.504 0.7297 -0.746
Second Wave 0 8964 46.42% 30.58 76.08% -0.568 0.1249 -0.22
Varied Terrains 2 122 59.02% 35.41 75.41% -0.745 0.0413 -0.202
Ward the Shores 2 1245 48.54% 34.34 64.26% -0.482 0.3987 -0.506

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 10463 32.55 58.32% -1.624 0.3472 -0.697
Aid From Lesser Spirits 10999 33.86 60.43% -1.665 0.1125 -0.667
All Things Weaken 5159 32.41 56.25% -1.753 0.2954 -0.809
Back Against the Wall 10868 32.34 54.89% -1.934 0.0055 -0.876
Disintegrating Ecosystem 9924 29.73 53.84% -1.692 0.4363 -0.968
Downward Spiral 22431 26.28 60.63% -2.022 -0.061 -0.741
Erosion of Will 10267 31.13 54.75% -1.686 0.396 -1.003
Invaders Find the Land to Their Liking 2256 37.91 80.54% -0.496 0.0059 -0.136
Memory Fades to Dust 22575 25.73 56.75% -2.205 -0.0642 -0.837
Power Corrodes the Spirit 5119 31.63 55.34% -1.883 0.098 -0.93
Promising Farmlands 10593 29.8 54.89% -2.009 0.013 -1.054
Strong Earth Shatters Slowly 1477 37.63 86.19% -0.492 0.0043 0.387
Thriving Communities 4974 31.5 55.91% -1.771 0.2883 -0.809
Tipping Point 3799 29.22 51.78% -0.979
Unnatural Proliferation 5577 33.44 57.93% -1.46 0.4973 -0.898
Untended Land Crumbles 5246 30.9 53.49% -1.964 0.0694 -1.014

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 110242 46.77% 31.07 74.91% 0.036 0.7725 -0.025
B 112662 46.82% 31.19 74.89% 0.042 0.7395 -0.019
C 112585 46.66% 31.34 75.03% 0.031 0.5007 0.01
D 108324 46.57% 30.82 75.1% 0.019 0.7282 -0.029
E 38227 49.55% 34.24 74.25% 0.044 0.5886 -0.07
F 55329 46.62% 33.64 76.65% 0.016 0.6779 0.044
G 52588 46.78% 33.51 76.2% -0.06 0.5707 0.079
H 53046 46.46% 33.39 76.12% -0.106 0.5583 -0.002

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 19050 0.0% 16.65 65.0% -2.25 -0.0211 -1.369
Not Using Events or Tokens 61426 44.27% 22.79 74.28% -0.478 -0.2517 -0.711
Skip Initial Invader Actions 7520 15.9% 31.66 90.92% 1.277 0.2968 -0.031
Start of Game Growth 10733 20.57% 31.24 88.88% -0.164 -0.6211 0.184
Unlimited Undo 30185 38.86% 33.02 82.1% 0.122 -0.4291 0.422
Using Tokens but Not Events 27827 32.42% 29.73 83.49% -0.121 0.034 -0.393

Terror Level

Terror Level Completed Average Score Win Rate
I 36895 22.65 20.27%
II 114898 31.08 68.6%
III 116826 34.66 88.23%
IV 52877 37.91 99.59%

Results

Result Completed
Win: Invaders destroyed (Terror I) 7477
Win: Invaders destroyed (Terror III) 101144
Win: Invaders destroyed (Terror II) 75485
Win: Terror victory (Terror IV) 52372
Lose: Invader deck ran out 2936
Lose: Adversary condition 22821
Win: Sacrifice victory 752
Lose: Scenario condition 1798
Win: Scenario condition 4801
Lose: Blight pool ran out 48786
Lose: Spirit destroyed 3124

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-10-19 02:56:39 (Pacific Time)