Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 77 29.87% 28.91 93.51% 0.523 0.3206 -0.145
Blitz 0 2584 45.12% 29.2 71.87% -0.692 -0.4346 -0.179
Dahan Insurrection 4 3224 27.98% 52.6 81.11% 0.273 0.6862 0.596
Despicable Theft 2 300 47.33% 34.15 71.0% -0.573 -0.1269 -1.072
Elemental Invocation 1 469 55.44% 30.58 66.1% -0.243 0.2428 -0.688
Guard the Isle's Heart 0 7439 8.0% 42.04 83.06% -0.146 0.1596 0.279
Powers Long Forgotten 1 1176 58.41% 31.88 69.9% 0.031 0.2129 -0.773
Rituals of Terror 3 1126 48.52% 39.51 73.53% -1.195 -1.0734 -0.215
Rituals of the Destroying Flame 3 644 73.91% 34.65 66.77% -0.254 0.1612 -0.796
Second Wave 0 8432 46.58% 30.44 76.15% -0.519 0.0469 -0.229
Varied Terrains 2 76 55.26% 36.26 77.63% -0.333 0.1928 -0.336
Ward the Shores 2 1196 48.82% 34.22 63.71% -1.078 0.084 -0.56

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 9964 32.42 58.26% -1.524 0.3794 -0.688
Aid From Lesser Spirits 10495 33.77 60.28% -1.499 0.2304 -0.66
All Things Weaken 4696 32.42 56.2% -1.488 0.4975 -0.813
Back Against the Wall 10374 32.3 54.88% -1.834 -0.0172 -0.873
Disintegrating Ecosystem 9438 29.59 53.52% -1.697 0.3537 -0.977
Downward Spiral 21521 26.27 60.8% -1.919 0.0743 -0.74
Erosion of Will 9773 31.03 54.46% -1.862 0.2207 -1.01
Invaders Find the Land to Their Liking 2086 37.89 80.54% -0.781 -0.34 -0.105
Memory Fades to Dust 21644 25.73 56.94% -1.73 0.3537 -0.85
Power Corrodes the Spirit 4689 31.66 55.34% -1.731 0.2073 -0.898
Promising Farmlands 10044 29.69 54.92% -1.644 0.4023 -1.056
Strong Earth Shatters Slowly 1352 37.28 86.46% -0.089 0.3355 0.314
Thriving Communities 4495 31.42 55.86% -1.653 0.331 -0.803
Tipping Point 3799 29.22 51.78% -0.979
Unnatural Proliferation 5121 33.33 57.57% -1.718 0.2466 -0.899
Untended Land Crumbles 4757 30.79 53.79% -1.899 0.0941 -0.996

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 105314 46.74% 31.01 74.91% 0.034 0.8315 -0.024
B 107716 46.8% 31.11 74.88% 0.027 0.7707 -0.023
C 107389 46.69% 31.25 75.04% -0.021 0.5472 0.01
D 103535 46.6% 30.78 75.11% -0.013 0.7831 -0.018
E 34872 49.76% 34.12 74.12% 0.038 0.6851 -0.091
F 51836 46.54% 33.61 76.69% 0.048 0.7723 0.058
G 49196 46.75% 33.48 76.34% -0.018 0.7141 0.077
H 49680 46.41% 33.37 76.17% -0.072 0.6399 -0.006

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 18253 0.0% 16.72 65.24% -2.474 -0.3444 -1.884
Not Using Events or Tokens 58989 44.25% 22.81 74.46% -0.164 0.011 -0.704
Skip Initial Invader Actions 7156 15.6% 31.28 91.0% 0.265 0.1228 -0.353
Start of Game Growth 10190 20.5% 31.01 89.0% 0.664 -0.0966 0.199
Unlimited Undo 28699 38.75% 33.04 82.15% 0.42 -0.1838 0.45
Using Tokens but Not Events 26301 32.44% 29.79 83.67% -0.035 -0.1917 -0.409

Terror Level

Terror Level Completed Average Score Win Rate
I 35062 22.56 20.61%
II 109126 30.98 68.66%
III 110553 34.53 88.19%
IV 50032 37.77 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 7223
Win: Invaders destroyed (Terror III) 95630
Win: Invaders destroyed (Terror II) 71708
Win: Terror victory (Terror IV) 49554
Lose: Invader deck ran out 2773
Lose: Adversary condition 21493
Win: Sacrifice victory 700
Lose: Scenario condition 1735
Win: Scenario condition 4651
Lose: Blight pool ran out 46335
Lose: Spirit destroyed 2971

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)