Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 278 31.29% 27.05 78.06% 0.145 -0.111 -0.425
Blitz 0 3042 42.74% 29.43 70.71% 0.066 0.2634 -0.084
Dahan Insurrection 4 3582 27.04% 52.56 81.71% 1.242 0.7992 0.711
Despicable Theft 2 440 46.14% 31.68 64.77% -0.788 0.0238 -1.032
Elemental Invocation 1 624 53.04% 29.76 65.06% -0.443 0.2596 -0.792
Guard the Isle's Heart 0 8548 7.97% 42.18 82.64% 0.935 0.2902 0.466
Powers Long Forgotten 1 1324 56.61% 31.05 67.98% -0.403 0.2324 -0.807
Rituals of Terror 3 1303 48.45% 39.27 71.68% -0.178 -0.0768 -0.232
Rituals of the Destroying Flame 3 740 71.06% 33.11 64.19% -1.231 -0.2219 -0.849
Second Wave 0 9754 45.91% 30.35 75.43% -0.041 0.0251 -0.205
Varied Terrains 2 243 51.85% 29.32 62.14% -0.497 0.126 -0.893
Ward the Shores 2 1351 48.29% 33.43 62.47% -0.584 0.5005 -0.574

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 11062 32.42 58.01% -0.048 0.1942 -0.469
Aid From Lesser Spirits 11609 33.77 60.37% 0.304 0.2264 -0.427
All Things Weaken 5754 32.0 55.39% -0.337 0.0559 -0.58
Attenuated Essence 251 29.88 52.99% 0.269 0.3755 -1.004
Back Against the Wall 11513 32.27 54.89% -0.151 -0.0934 -0.638
Blight Corrodes the Spirit 257 28.52 46.69% -0.101 0.1006 -0.954
Burn Brightest Before the End 208 29.83 47.12% -0.215 -0.0049 -1.202
Disintegrating Ecosystem 10547 29.53 53.56% -0.199 0.2248 -0.729
Downward Spiral 23713 26.07 60.11% 0.012 0.2476 -0.534
Erosion of Will 10842 30.97 54.42% -0.139 0.1701 -0.776
Intensifying Exploitation 266 28.43 46.24% -0.092 0.1954 -1.162
Invaders Find the Land to Their Liking 2518 37.23 79.55% 0.43 -0.064 0.044
Memory Fades to Dust 23877 25.52 56.35% -0.041 0.2952 -0.596
Power Corrodes the Spirit 5643 31.2 54.67% -0.035 0.185 -0.712
Promising Farmlands 11209 29.66 54.64% -0.105 0.3486 -0.818
Shattered Fragments of Power 273 30.87 51.28% -0.143 -0.0917 -0.662
Slow Dissolution of Will 230 27.65 45.22% -0.161 0.2381 -1.228
Strong Earth Shatters Slowly 1637 37.23 85.16% 0.618 -0.0932 0.537
The Border of Life and Death 77 30.34 64.94% 0.539 0.2039 -0.432
Thriving Communities 5548 31.19 55.23% -0.122 0.2413 -0.56
Thriving Crops 145 32.32 60.0% 0.508 0.3103 -0.512
Tipping Point 3799 29.22 51.78% -0.764
Unnatural Proliferation 6202 33.26 57.79% 0.141 0.3557 -0.633
Untended Land Crumbles 5817 30.44 52.74% -0.23 0.0519 -0.792

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 119181 46.31% 30.53 73.48% 0.002 0.7426 -0.034
B 121559 46.31% 30.65 73.48% -0.008 0.718 -0.006
C 121858 46.11% 30.81 73.61% -0.042 0.5405 0.013
D 116929 46.14% 30.26 73.64% -0.047 0.6642 -0.037
E 44136 48.41% 33.29 72.56% 0.107 0.6727 -0.076
F 61685 46.07% 32.89 74.89% -0.027 0.6436 0.05
G 58465 46.16% 32.8 74.63% -0.021 0.6307 0.073
H 58821 45.79% 32.72 74.65% 0.014 0.585 0.006

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 20918 0.0% 15.86 61.88% -1.107 -0.3303 -0.783
Not Using Events or Tokens 66091 43.9% 22.1 72.01% -0.506 -0.1267 -0.706
Skip Initial Invader Actions 8275 17.48% 31.45 88.56% 0.149 -0.4684 0.883
Start of Game Growth 11816 21.21% 30.89 86.89% 0.306 -0.0424 0.197
Unlimited Undo 33321 38.66% 32.25 80.03% -0.123 -0.13 0.379
Using Tokens but Not Events 30250 32.29% 29.16 82.23% 0.148 0.1377 -0.347

Terror Level

Terror Level Completed Average Score Win Rate
I 45623 20.4 17.15%
II 123702 31.01 68.24%
III 125543 34.76 88.26%
IV 56457 38.07 99.61%

Results

Result Completed
Win: Invaders destroyed (Terror I) 7821
Win: Invaders destroyed (Terror III) 108759
Win: Invaders destroyed (Terror II) 80905
Win: Terror victory (Terror IV) 55922
Game abandoned (v.3.0+) 7303
Lose: Invader deck ran out 3152
Lose: Adversary condition 24507
Win: Sacrifice victory 819
Lose: Scenario condition 1877
Win: Scenario condition 5043
Lose: Blight pool ran out 51918
Lose: Spirit destroyed 3299

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)