Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 2 0.0% 13.0 50.0%
Blitz 0 17 50.0% 33.12 94.12% -0.399
Dahan Insurrection 4 11 9.09% 58.0 72.73% -0.211 -0.3875 0.39
Elemental Invocation 1 10 20.0% 34.9 100.0%
Guard the Isle's Heart 0 176 3.41% 63.68 76.14% 0.404 -0.2422 0.061
Rituals of the Destroying Flame 3 2 0.0% 75.0 50.0% -0.525
Second Wave 0 11 27.27% 33.73 100.0% 0.177 0.2078
Varied Terrains 2 1 0.0% 42.0 100.0% 0.18 0.955
Ward the Shores 2 1 100.0% 17.0 0.0%

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2 37.0 50.0%
Aid From Lesser Spirits 2 55.0 100.0%
All Things Weaken 5 50.0 80.0%
Attenuated Essence 1 50.0 100.0%
Back Against the Wall 2 49.0 50.0%
Burn Brightest Before the End 1 62.0 100.0%
Disintegrating Ecosystem 4 61.5 100.0% 0.79
Downward Spiral 5 40.0 60.0% 0.084 0.212 -0.399
Erosion of Will 4 40.75 50.0% 0.159 0.4422 -0.222
Intensifying Exploitation 1 77.0 100.0% 0.22
Invaders Find the Land to Their Liking 2 56.0 100.0% 0.204
Memory Fades to Dust 2 43.0 100.0%
Power Corrodes the Spirit 2 63.0 100.0% 0.273
Shattered Fragments of Power 1 64.0 100.0% 0.163 0.3646
Thriving Communities 3 29.67 100.0%
Thriving Crops 1 155.0 100.0% 0.224
Unnatural Proliferation 2 28.5 100.0%
Untended Land Crumbles 4 50.25 75.0% -0.153 0.296 -0.196

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 347 10.64% 48.1 76.37% 0.417 1.2791 -0.027
B 326 11.97% 47.15 74.54% -0.051 0.7658 -0.325
C 353 11.68% 48.93 76.77% 0.118 0.7967 0.494
D 349 10.61% 49.1 75.93% 0.112 0.9167 0.191
E 241 13.45% 39.9 74.27% 0.339 1.0077 -0.198
F 216 19.1% 37.25 72.22% -0.165 0.6334 0.101
G 253 11.07% 53.22 75.89% 0.012 0.8381 0.1
H 267 8.14% 51.82 74.91% -0.736 0.0365 -0.389

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 21 0.0% 29.81 90.48% -0.156
Skip Initial Invader Actions 26 0.0% 31.12 84.62% -0.39
Start of Game Growth 30 0.0% 35.37 80.0% -0.615
Unlimited Undo 36 6.67% 25.56 77.78% -0.39
Using Tokens but Not Events 201 3.33% 58.05 77.61% -0.025 -0.0835 -0.272

Terror Level

Terror Level Completed Average Score Win Rate
I 123 15.74 29.27%
II 175 30.48 96.0%
III 80 34.79 96.25%
IV 17 38.41 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 36
Win: Invaders destroyed (Terror III) 73
Win: Invaders destroyed (Terror II) 164
Win: Terror victory (Terror IV) 17
Game abandoned (v.3.0+) 73
Lose: Invader deck ran out 1
Lose: Adversary condition 4
Lose: Scenario condition 14
Win: Scenario condition 8
Lose: Blight pool ran out 5

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)