Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Blitz 0 3 100.0% 31.0 66.67% -0.234
Dahan Insurrection 4 2 0.0% 47.0 100.0%
Elemental Invocation 1 5 40.0% 29.6 100.0%
Guard the Isle's Heart 0 7 0.0% 51.71 57.14% -0.147
Second Wave 0 7 28.57% 34.0 100.0%

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Aid From Lesser Spirits 2 55.0 100.0%
All Things Weaken 2 32.0 50.0%
Disintegrating Ecosystem 3 56.0 100.0% 0.193
Downward Spiral 3 26.33 33.33% -0.234
Erosion of Will 2 50.0 50.0% -0.162
Memory Fades to Dust 2 43.0 100.0%
Power Corrodes the Spirit 1 55.0 100.0%
Thriving Communities 2 21.5 100.0%
Unnatural Proliferation 2 28.5 100.0%

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 69 25.0% 40.2 89.86% -0.274
B 59 29.09% 36.39 89.83% -0.387
C 68 26.98% 40.41 89.71% 0.241
D 61 26.32% 41.43 90.16% 0.353
E 61 21.43% 41.2 91.8% 0.188
F 56 33.33% 36.88 87.5% -0.098
G 48 27.27% 41.31 85.42% -0.186
H 47 16.28% 41.55 93.62% 0.205

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6 0.0% 31.67 100.0%
Skip Initial Invader Actions 6 0.0% 31.67 100.0%
Start of Game Growth 10 0.0% 44.2 80.0% -0.147
Unlimited Undo 7 100.0% 32.0 100.0%
Using Tokens but Not Events 17 9.09% 37.65 88.24% -0.147

Terror Level

Terror Level Completed Average Score Win Rate
I 9 22.56 44.44%
II 28 30.98 92.86%
III 29 34.53 96.55%
IV 13 37.77 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4
Win: Invaders destroyed (Terror III) 27
Win: Invaders destroyed (Terror II) 25
Win: Terror victory (Terror IV) 13
Lose: Invader deck ran out 1
Lose: Adversary condition 2
Lose: Scenario condition 3
Win: Scenario condition 2
Lose: Blight pool ran out 2

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)