Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Blitz 0 2 50.0% 57.0 100.0%
Dahan Insurrection 4 9 55.56% 66.33 55.56% -0.252 -0.4868 -0.381
Elemental Invocation 1 3 66.67% 19.67 66.67%
Guard the Isle's Heart 0 8 25.0% 56.5 75.0% 0.709
Powers Long Forgotten 1 2 100.0% 32.5 0.0% -0.284
Second Wave 0 10 30.0% 30.3 80.0% -0.054 0.0265

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6 48.33 83.33%
Aid From Lesser Spirits 5 50.8 60.0% -0.2
All Things Weaken 3 25.33 33.33%
Back Against the Wall 1 58.0 0.0% -0.126 -0.0507 -0.191
Blight Corrodes the Spirit 1 55.0 0.0% -0.126 0.0651 -0.191
Downward Spiral 6 33.17 100.0%
Erosion of Will 2 42.5 50.0% -0.284
Invaders Find the Land to Their Liking 5 48.2 100.0% 0.143
Memory Fades to Dust 3 28.67 66.67% -0.197
Power Corrodes the Spirit 5 61.4 80.0% 0.451
Promising Farmlands 7 48.0 71.43% -0.017
Strong Earth Shatters Slowly 5 44.0 100.0%
The Border of Life and Death 1 99.0 100.0%
Thriving Communities 3 27.33 33.33%
Thriving Crops 2 25.0 100.0% 0.321 0.219
Unnatural Proliferation 1 19.0 0.0%
Untended Land Crumbles 6 25.33 83.33%

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 87 52.87% 41.91 82.76% 0.431 1.4248 -0.023
B 98 52.04% 38.54 80.61% -0.064 0.8545 -0.589
C 94 52.13% 40.11 80.85% 0.131 0.8735 0.124
D 78 51.28% 41.08 76.92% -0.003 0.9491 -0.07
E 87 50.57% 39.46 80.46% 0.43 1.2102 -0.389
F 69 52.17% 38.52 78.26% -0.372 0.5205 0.52
G 38 57.89% 44.03 73.68% -0.349 0.506 0.491
H 49 53.06% 41.24 81.63% -0.216 0.6318 -0.04

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Skip Initial Invader Actions 1 0.0% 84.0 100.0% 0.162
Start of Game Growth 2 50.0% 49.5 50.0% 0.162
Unlimited Undo 1 0.0% 84.0 100.0%
Using Tokens but Not Events 22 31.82% 32.05 81.82% -0.432 -0.4593 0.11

Terror Level

Terror Level Completed Average Score Win Rate
I 13 17.67 0.0%
II 29 30.7 68.97%
III 47 34.75 95.74%
IV 31 38.22 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror III) 43
Win: Invaders destroyed (Terror II) 17
Win: Terror victory (Terror IV) 31
Game abandoned (v.3.0+) 5
Lose: Adversary condition 4
Lose: Scenario condition 1
Win: Scenario condition 5
Lose: Blight pool ran out 13
Lose: Spirit destroyed 1

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)