Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Dahan Insurrection 4 2 50.0% 52.5 4.065 50.0% -0.086 0.314
Guard the Isle's Heart 0 1 0.0% 13.0 -7.976 0.0% -0.286 0.0786
Powers Long Forgotten 1 1 100.0% 31.0 -3.018 0.0% -0.271 0.1753

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 4 60.25 4.401 75.0% -0.054 2.015
Aid From Lesser Spirits 3 48.0 0.568 33.33% -0.502 1.411
All Things Weaken 1 46.0 0.224 100.0% 0.147 2.3065
Erosion of Will 1 51.0 -0.445 100.0% 0.079 2.2862
Invaders Find the Land to Their Liking 1 40.0 -2.812 100.0% 0.106 0.7849
Memory Fades to Dust 2 30.0 -5.308 50.0% -0.46 1.755
Power Corrodes the Spirit 1 71.0 12.13 100.0% 0.176 2.1976
Promising Farmlands 4 54.75 -0.37 75.0% -0.278 1.9298
Untended Land Crumbles 2 22.0 -5.155 50.0% -0.125 1.9776

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 24 58.33% 47.38 0.458 79.17% 0.224 -0.4643
B 28 57.14% 47.14 -0.573 78.57% 0.0 -0.7836
C 29 58.62% 47.1 -0.404 75.86% -0.155 -1.1676
D 24 58.33% 45.29 -1.056 79.17% 0.312 -0.4656
E 24 58.33% 46.96 -0.036 75.0% -0.013 -0.907
F 14 50.0% 46.29 -1.97 71.43% -0.099 -0.9397
G 11 54.55% 54.45 4.411 72.73% 0.133 -0.6991
H 11 63.64% 45.09 -1.154 63.64% -0.38 -1.2187

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Start of Game Growth 1 100.0% 15.0 -5.853 0.0% -0.315 -0.7841
Using Tokens but Not Events 2 0.0% 35.5 -2.815 100.0% 0.284 0.2326

Terror Level

Terror Level Completed Average Score Win Rate
I 5 22.37 0.0%
II 7 30.88 57.14%
III 10 34.39 100.0%
IV 11 37.55 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror III) 10
Win: Invaders destroyed (Terror II) 3
Win: Terror victory (Terror IV) 11
Lose: Adversary condition 2
Lose: Scenario condition 1
Win: Scenario condition 1
Lose: Blight pool ran out 5

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2025-04-15 02:07:53 (Pacific Time)