Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 3 66.67% 30.0 100.0%
Blitz 0 8 37.5% 53.75 100.0%
Dahan Insurrection 4 22 45.45% 68.09 72.73%
Despicable Theft 2 5 20.0% 32.8 80.0% 0.135 0.9014
Elemental Invocation 1 15 6.67% 29.53 80.0% -0.161 0.5922
Guard the Isle's Heart 0 74 18.92% 42.77 62.16% 0.24 -0.3559
Powers Long Forgotten 1 6 50.0% 15.17 16.67%
Rituals of Terror 3 5 60.0% 99.6 80.0%
Second Wave 0 47 31.91% 33.57 87.23% -0.381 -0.3858 0.094
Varied Terrains 2 7 57.14% 41.43 100.0%
Ward the Shores 2 8 12.5% 42.63 75.0%

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 12 42.75 66.67% -0.089
Aid From Lesser Spirits 12 39.58 58.33%
All Things Weaken 22 37.59 63.64%
Attenuated Essence 11 65.0 81.82%
Back Against the Wall 11 32.27 54.55%
Blight Corrodes the Spirit 9 35.67 66.67% 0.227 0.4325 -0.118
Burn Brightest Before the End 3 34.67 33.33%
Disintegrating Ecosystem 15 29.4 66.67% 0.239 0.737
Downward Spiral 15 40.27 66.67%
Erosion of Will 15 45.53 66.67% 0.066 0.324 0.474
Intensifying Exploitation 7 50.57 85.71% 0.278 0.4975
Invaders Find the Land to Their Liking 6 41.17 100.0%
Memory Fades to Dust 23 37.52 65.22%
Power Corrodes the Spirit 15 35.53 40.0%
Promising Farmlands 12 40.92 66.67% -0.138
Shattered Fragments of Power 4 34.5 75.0% -0.131
Slow Dissolution of Will 7 44.71 57.14%
Strong Earth Shatters Slowly 6 46.67 83.33%
The Border of Life and Death 1 74.0 100.0%
Thriving Communities 19 34.42 68.42%
Thriving Crops 1 38.0 0.0%
Unnatural Proliferation 20 43.8 80.0% 0.135 0.2249
Untended Land Crumbles 10 48.2 60.0%

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 445 32.78% 31.2 64.94% -0.124 0.6749 -0.477
B 448 32.86% 31.62 65.4% -0.112 0.6187 -0.089
C 495 36.29% 33.66 65.66% -0.256 0.3481 -0.127
D 455 32.49% 32.57 69.23% -0.327 0.43 -0.208
E 388 35.75% 35.29 72.68% -0.091 0.4935 -0.145
F 294 39.66% 35.2 70.07% 0.693 1.3953 0.205
G 229 30.94% 33.99 74.24% 0.163 0.9201 0.356
H 248 42.68% 39.05 79.03% 0.066 0.6975 0.474

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 27 0.0% 7.41 22.22% -0.191 0.6831
Not Using Events or Tokens 31 18.75% 5.32 12.9% -0.465 -0.0877
Skip Initial Invader Actions 25 0.0% 50.28 72.0%
Start of Game Growth 28 0.0% 53.54 82.14%
Unlimited Undo 55 27.08% 26.02 49.09% -0.042 0.0211
Using Tokens but Not Events 123 19.82% 34.15 79.67% 0.228 0.1006

Terror Level

Terror Level Completed Average Score Win Rate
I 181 12.44 2.76%
II 205 29.94 80.0%
III 263 34.9 94.3%
IV 106 38.84 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 5
Win: Invaders destroyed (Terror III) 241
Win: Invaders destroyed (Terror II) 149
Win: Terror victory (Terror IV) 104
Game abandoned (v.3.0+) 128
Lose: Invader deck ran out 5
Lose: Adversary condition 29
Win: Sacrifice victory 2
Lose: Scenario condition 14
Win: Scenario condition 22
Lose: Blight pool ran out 51
Lose: Spirit destroyed 5

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)