Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 3 66.67% 30.0 100.0%
Blitz 0 6 50.0% 62.67 100.0% 0.3
Dahan Insurrection 4 22 45.45% 68.09 72.73% 0.185 -0.1027 -0.19
Despicable Theft 2 4 0.0% 28.5 75.0%
Elemental Invocation 1 12 8.33% 34.25 91.67%
Guard the Isle's Heart 0 67 20.9% 43.93 61.19% 0.248 -0.3516 -0.246
Powers Long Forgotten 1 5 60.0% 18.2 20.0% -0.471
Rituals of Terror 3 5 60.0% 99.6 80.0% 0.994
Second Wave 0 41 31.71% 32.05 87.8% -0.215 0.0351
Varied Terrains 2 4 50.0% 36.25 100.0%
Ward the Shores 2 6 0.0% 45.5 83.33% -0.327 0.8559

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 11 43.55 72.73% 0.341
Aid From Lesser Spirits 12 39.58 58.33% -0.101
All Things Weaken 22 37.59 63.64% 0.322
Attenuated Essence 11 65.0 81.82% 1.369
Back Against the Wall 9 31.89 44.44% 0.245 0.2989 -0.731
Blight Corrodes the Spirit 5 33.6 60.0% -0.56
Burn Brightest Before the End 3 34.67 33.33% -0.574
Disintegrating Ecosystem 14 28.29 64.29%
Downward Spiral 14 40.21 64.29% -0.125
Erosion of Will 12 43.0 66.67% -0.117 0.0377 0.286
Intensifying Exploitation 5 50.8 80.0% 0.248 0.3843 0.714
Invaders Find the Land to Their Liking 6 41.17 100.0% 0.414
Memory Fades to Dust 22 38.0 63.64% 0.258 0.4609 -0.906
Power Corrodes the Spirit 15 35.53 40.0% 0.081
Promising Farmlands 11 41.55 72.73% -0.01
Shattered Fragments of Power 3 37.0 100.0%
Slow Dissolution of Will 7 44.71 57.14% -0.466
Strong Earth Shatters Slowly 6 46.67 83.33% -0.14
The Border of Life and Death 1 74.0 100.0% 0.286
Thriving Communities 17 33.29 64.71% -0.07 0.0862 -0.846
Thriving Crops 1 38.0 0.0% -0.124
Unnatural Proliferation 19 43.47 78.95% 0.325
Untended Land Crumbles 10 48.2 60.0% 0.291

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 392 33.15% 32.1 65.82% -0.474 0.5012 -0.438
B 402 34.47% 32.44 65.92% 0.094 0.9831 -0.329
C 437 37.95% 34.69 66.82% 0.172 0.8646 0.128
D 398 33.16% 33.67 70.85% -0.02 0.8752 -0.066
E 345 37.32% 36.29 74.49% -0.211 0.5186 0.265
F 266 41.6% 35.65 70.3% -0.146 0.6852 -0.223
G 204 31.82% 34.32 75.0% 0.213 0.992 0.194
H 221 44.75% 39.89 80.09% 0.385 1.1681 0.439

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 24 0.0% 8.33 25.0%
Not Using Events or Tokens 26 21.43% 5.15 11.54% -0.306
Skip Initial Invader Actions 24 0.0% 50.63 70.83% 0.144 -0.6251 0.944
Start of Game Growth 27 0.0% 53.96 81.48% 0.144 -0.2939 0.944
Unlimited Undo 50 30.23% 26.0 48.0% 0.042 -0.0234 -0.479
Using Tokens but Not Events 117 20.95% 34.59 80.34% 0.392 0.3495 0.512

Terror Level

Terror Level Completed Average Score Win Rate
I 152 13.76 3.29%
II 186 30.19 80.11%
III 233 34.82 93.56%
IV 98 38.63 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 5
Win: Invaders destroyed (Terror III) 211
Win: Invaders destroyed (Terror II) 135
Win: Terror victory (Terror IV) 96
Game abandoned (v.3.0+) 100
Lose: Invader deck ran out 4
Lose: Adversary condition 28
Win: Sacrifice victory 2
Lose: Scenario condition 14
Win: Scenario condition 21
Lose: Blight pool ran out 48
Lose: Spirit destroyed 5

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)