Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 1 0.0% 33.0 100.0% 0.212 0.0722
Blitz 0 4 25.0% 74.0 100.0% 0.155
Dahan Insurrection 4 15 33.33% 59.8 60.0% -0.679 -0.9143 -1.145
Despicable Theft 2 2 0.0% 39.0 100.0%
Elemental Invocation 1 9 11.11% 29.44 88.89%
Guard the Isle's Heart 0 50 22.0% 45.86 62.0% -0.584 -1.3579 0.043
Powers Long Forgotten 1 4 75.0% 22.75 25.0% -0.624 0.1489 -0.408
Rituals of Terror 3 4 75.0% 124.5 100.0% 0.081 0.0966 0.767
Second Wave 0 39 30.77% 32.56 89.74% 0.128 0.2083
Varied Terrains 2 4 50.0% 36.25 100.0% 0.126 0.818
Ward the Shores 2 2 0.0% 52.5 100.0%

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 9 50.0 88.89% 0.305
Aid From Lesser Spirits 11 42.73 63.64% 0.071 -0.015 -0.134
All Things Weaken 15 36.53 53.33% 0.308
Attenuated Essence 6 46.0 66.67% -0.342 -0.2676 0.189
Back Against the Wall 6 28.83 16.67% -0.737
Blight Corrodes the Spirit 4 38.75 75.0% -0.139 0.052 -0.25
Burn Brightest Before the End 2 34.0 50.0% -0.313 -0.1888 -0.331
Disintegrating Ecosystem 11 29.73 72.73% -0.284 0.0885
Downward Spiral 8 45.25 75.0% -0.233
Erosion of Will 8 58.75 75.0% 0.449 0.744 0.472
Intensifying Exploitation 4 46.5 75.0% -0.115 0.1238 0.36
Invaders Find the Land to Their Liking 6 41.17 100.0% 0.25 -0.282 0.408
Memory Fades to Dust 15 34.53 46.67% -0.723
Power Corrodes the Spirit 11 42.55 54.55% 0.115 0.2682 0.078
Promising Farmlands 10 43.1 70.0% 0.003
Shattered Fragments of Power 1 30.0 100.0%
Slow Dissolution of Will 4 54.5 75.0% 0.158 0.6089 0.123
Strong Earth Shatters Slowly 5 50.2 100.0% 0.3 -0.4409
The Border of Life and Death 1 74.0 100.0% 0.297
Thriving Communities 12 33.58 66.67% 0.416 0.7143 -0.394
Unnatural Proliferation 14 44.36 71.43% -0.256 -0.1109 0.228
Untended Land Crumbles 9 44.0 55.56% -0.19 0.1094 -0.073

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 270 36.43% 36.36 76.3% -0.556 0.4384 -0.145
B 269 36.43% 36.99 75.46% 0.034 0.952 -0.297
C 289 41.84% 39.48 74.05% 0.173 0.9154 0.328
D 263 33.73% 37.17 79.47% -0.136 0.8157 -0.211
E 259 38.52% 37.37 77.61% 0.515 1.2958 0.072
F 183 43.02% 38.66 74.32% 0.135 1.0276 -0.085
G 151 31.08% 36.28 80.13% -0.229 0.6267 -0.008
H 148 46.26% 41.62 78.38% 0.078 0.9264 0.333

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 12 0.0% 16.42 50.0% -0.383 0.2462
Not Using Events or Tokens 9 33.33% 7.67 11.11% -0.383 0.123 -0.47
Skip Initial Invader Actions 14 0.0% 62.5 92.86% 0.177 -0.4578 0.743
Start of Game Growth 20 0.0% 55.85 90.0% 0.177 -0.2123 0.743
Unlimited Undo 32 40.74% 35.56 65.63% 0.42 0.4648 -0.718
Using Tokens but Not Events 79 20.55% 36.86 91.14% 0.648 0.6214 0.558

Terror Level

Terror Level Completed Average Score Win Rate
I 75 17.67 5.33%
II 142 30.7 82.39%
III 168 34.75 93.45%
IV 76 38.22 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4
Win: Invaders destroyed (Terror III) 155
Win: Invaders destroyed (Terror II) 108
Win: Terror victory (Terror IV) 74
Game abandoned (v.3.0+) 30
Lose: Invader deck ran out 3
Lose: Adversary condition 22
Win: Sacrifice victory 2
Lose: Scenario condition 14
Win: Scenario condition 11
Lose: Blight pool ran out 34
Lose: Spirit destroyed 4

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)