Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Dahan Insurrection 4 8 0.0% 96.63 12.156 100.0% 0.355 0.7533
Elemental Invocation 1 1 100.0% 12.0 -3.422 0.0% -0.196 0.2686
Guard the Isle's Heart 0 1 0.0% 34.0 -4.146 100.0% 0.12 0.4862
Rituals of Terror 3 1 100.0% 36.0 -5.0 0.0% -0.547 0.0976
Ward the Shores 2 6 66.67% 38.0 -2.31 16.67% -0.939 0.0949

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 1 72.0 7.491 100.0% 0.165 2.2386
Aid From Lesser Spirits 4 34.0 -3.124 50.0% -0.455 1.4633
All Things Weaken 3 44.67 0.217 66.67% 0.031 2.2008
Back Against the Wall 2 29.0 -4.63 50.0% -0.273 1.8183
Downward Spiral 3 27.0 -6.493 0.0% -0.853 1.1701
Erosion of Will 3 22.0 -5.497 33.33% -0.306 1.9033
Memory Fades to Dust 1 19.0 -7.86 0.0% -0.338 1.8811
Power Corrodes the Spirit 3 37.0 -1.889 33.33% -0.515 1.5089
Promising Farmlands 3 31.33 -4.705 33.33% -0.773 1.4406
Strong Earth Shatters Slowly 1 71.0 8.577 100.0% 0.302 0.7118
Thriving Communities 5 24.0 -11.928 20.0% -1.084 1.011

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 34 41.18% 40.35 -0.425 64.71% 0.089 -0.6715
B 27 51.85% 42.81 -1.419 55.56% -0.695 -1.5516
C 37 45.95% 48.54 2.104 70.27% 0.388 -0.7005
D 29 55.17% 37.72 -1.981 55.17% -0.424 -1.2741
E 28 39.29% 50.46 0.02 75.0% -0.026 -0.9914
F 11 45.45% 46.82 -0.384 81.82% 0.022 -0.892
G 12 25.0% 44.42 -1.774 75.0% -0.078 -0.9834
H 20 35.0% 60.7 3.462 85.0% 0.737 -0.1771

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Start of Game Growth 1 100.0% 12.0 -3.422 0.0% -0.196 -0.666
Unlimited Undo 4 50.0% 62.75 3.978 75.0% -0.269 -0.6885
Using Tokens but Not Events 9 11.11% 82.22 6.331 100.0% 0.452 0.4

Terror Level

Terror Level Completed Average Score Win Rate
I 10 22.35 0.0%
II 26 30.84 61.54%
III 21 34.35 95.24%
IV 9 37.52 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror III) 20
Win: Invaders destroyed (Terror II) 7
Win: Terror victory (Terror IV) 9
Lose: Adversary condition 9
Win: Scenario condition 9
Lose: Blight pool ran out 11
Lose: Spirit destroyed 1

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2025-04-01 02:56:45 (Pacific Time)