Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 3 100.0% 39.67 100.0%
Blitz 0 8 50.0% 45.25 100.0%
Dahan Insurrection 4 75 60.0% 57.81 29.33% -1.239
Despicable Theft 2 3 66.67% 49.0 66.67% -0.012
Elemental Invocation 1 6 100.0% 42.67 83.33% 0.291
Guard the Isle's Heart 0 71 29.58% 58.45 80.28% 0.38 -0.1819 1.278
Powers Long Forgotten 1 7 57.14% 27.14 57.14% -0.154
Rituals of Terror 3 62 64.52% 113.05 69.35% 0.196 0.3161 0.844
Rituals of the Destroying Flame 3 1 0.0% 0.0 0.0% -0.27 0.6374 -0.383
Second Wave 0 54 33.33% 31.3 94.44% 0.241 0.3794
Varied Terrains 2 21 57.14% 42.71 52.38% -0.256 0.5196 0.229
Ward the Shores 2 11 54.55% 32.73 36.36% -0.47

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 22 37.23 54.55% 0.41
Aid From Lesser Spirits 27 35.33 59.26% -0.455 -0.5127 -0.534
All Things Weaken 34 47.03 58.82% 0.11 0.4444 0.481
Attenuated Essence 11 38.0 45.45% -0.402 -0.3683 -0.15
Back Against the Wall 22 49.59 63.64% 0.161 0.1962 1.121
Blight Corrodes the Spirit 15 55.33 46.67% 0.431 0.6479 -0.545
Burn Brightest Before the End 16 47.06 50.0% -0.528 -0.5172 -0.281
Disintegrating Ecosystem 17 25.35 29.41% -1.205
Downward Spiral 27 44.7 59.26% -0.286 -0.1687 0.118
Erosion of Will 28 39.36 57.14% -0.481
Intensifying Exploitation 6 66.33 50.0% 0.065
Invaders Find the Land to Their Liking 16 44.19 93.75% 0.225 -0.3479 0.258
Memory Fades to Dust 32 36.56 59.38% -0.09 0.1628 -0.139
Power Corrodes the Spirit 25 44.24 52.0% 0.202 0.4067 0.259
Promising Farmlands 27 57.15 62.96% 0.729 0.9835 0.575
Shattered Fragments of Power 8 71.0 87.5% 0.558
Slow Dissolution of Will 16 43.06 25.0% -0.483 -0.1014 -0.278
Strong Earth Shatters Slowly 22 61.55 86.36% -0.4 -1.0734 0.929
The Border of Life and Death 1 152.0 100.0% 0.295
Thriving Communities 39 47.13 66.67% 0.451 0.7328 0.115
Thriving Crops 8 67.75 75.0% 0.408
Unnatural Proliferation 17 35.88 64.71% 0.269 0.4723 -0.042
Untended Land Crumbles 31 46.61 58.06% 0.199 0.3894 0.357

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 521 40.0% 37.11 68.52% 0.11 1.1078 -0.351
B 514 43.73% 39.3 68.87% -0.358 0.564 -0.153
C 516 44.57% 40.46 65.89% 0.455 1.1835 0.182
D 493 44.99% 40.82 64.71% -0.462 0.4971 -0.417
E 336 44.94% 41.94 72.92% -0.094 0.7249 -0.082
F 308 40.73% 43.88 73.38% -0.482 0.3998 0.287
G 251 44.35% 40.82 75.3% 1.028 1.8533 -0.094
H 305 44.04% 44.86 76.72% -0.18 0.6585 0.607

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7 0.0% 30.57 100.0% 0.214 0.9429
Not Using Events or Tokens 15 35.71% 25.67 80.0% 0.214 0.5598
Skip Initial Invader Actions 10 25.0% 49.2 100.0% 0.333
Start of Game Growth 29 47.83% 45.14 65.52% -0.115 -0.6194 0.307
Unlimited Undo 71 43.75% 43.69 64.79% -0.0 -0.1075 0.047
Using Tokens but Not Events 194 33.51% 46.53 81.44% -0.354 -0.3836 0.803

Terror Level

Terror Level Completed Average Score Win Rate
I 202 13.42 8.91%
II 360 30.13 70.28%
III 348 34.83 89.94%
IV 176 38.67 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 18
Win: Invaders destroyed (Terror III) 311
Win: Invaders destroyed (Terror II) 228
Win: Terror victory (Terror IV) 170
Game abandoned (v.3.0+) 125
Lose: Invader deck ran out 6
Lose: Adversary condition 62
Win: Sacrifice victory 7
Lose: Scenario condition 7
Win: Scenario condition 26
Lose: Blight pool ran out 114
Lose: Spirit destroyed 12

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)