Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 3 100.0% 39.67 100.0%
Blitz 0 8 50.0% 45.25 100.0%
Dahan Insurrection 4 75 60.0% 57.81 29.33% -1.234
Despicable Theft 2 3 66.67% 49.0 66.67% 0.013
Elemental Invocation 1 6 100.0% 42.67 83.33% 0.277
Guard the Isle's Heart 0 73 28.77% 57.82 80.82% 0.35 -0.203 1.25
Powers Long Forgotten 1 7 57.14% 27.14 57.14% -0.157
Rituals of Terror 3 63 65.08% 111.25 68.25% -0.138 0.055 0.759
Rituals of the Destroying Flame 3 1 0.0% 0.0 0.0% -0.414 0.5079 -0.38
Second Wave 0 54 33.33% 31.3 94.44% 0.147 0.2641
Varied Terrains 2 21 57.14% 42.71 52.38% -0.215 0.5256 0.234
Ward the Shores 2 17 64.71% 28.88 29.41% -0.518 0.5661 -0.465

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 22 37.23 54.55% 0.439
Aid From Lesser Spirits 29 34.34 55.17% -0.457 -0.5753 -0.498
All Things Weaken 34 47.03 58.82% 0.048 0.3849 0.484
Attenuated Essence 11 38.0 45.45% -0.127
Back Against the Wall 22 49.59 63.64% 0.236 0.2372 1.139
Blight Corrodes the Spirit 15 55.33 46.67% 0.437 0.6538 -0.54
Burn Brightest Before the End 18 44.06 44.44% -1.105 -1.1235 -0.458
Disintegrating Ecosystem 18 25.11 27.78% -0.162 0.2312 -1.153
Downward Spiral 27 44.7 59.26% -0.323 -0.2147 0.117
Erosion of Will 29 39.66 58.62% 0.449 0.8015 -0.458
Intensifying Exploitation 6 66.33 50.0% 0.077
Invaders Find the Land to Their Liking 16 44.19 93.75% 0.316 -0.2077 0.296
Memory Fades to Dust 32 36.56 59.38% -0.213 0.0343 -0.105
Power Corrodes the Spirit 25 44.24 52.0% 0.253 0.475 0.256
Promising Farmlands 28 55.82 60.71% 0.454 0.737 0.589
Shattered Fragments of Power 8 71.0 87.5% 0.564
Slow Dissolution of Will 16 43.06 25.0% -0.468 -0.0705 -0.235
Strong Earth Shatters Slowly 22 61.55 86.36% -0.242 -0.9371 0.964
The Border of Life and Death 1 152.0 100.0% 0.34
Thriving Communities 39 47.13 66.67% 0.475 0.8317 0.126
Thriving Crops 9 60.22 66.67% -0.241 -0.4368 0.158
Unnatural Proliferation 17 35.88 64.71% 0.306 0.4686 -0.002
Untended Land Crumbles 31 46.61 58.06% 0.218 0.4494 0.345

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 529 39.96% 36.91 68.24% 0.514 1.5184 -0.319
B 520 43.99% 39.15 68.46% -0.255 0.6645 -0.132
C 523 44.74% 40.16 65.39% -0.16 0.5749 0.173
D 504 45.0% 40.46 64.29% -0.172 0.8058 -0.456
E 344 45.06% 41.5 72.09% -0.255 0.565 -0.131
F 310 40.46% 43.85 73.55% -0.152 0.7219 0.334
G 251 44.35% 40.82 75.3% 0.794 1.6029 -0.106
H 310 44.3% 44.63 76.45% -0.3 0.5146 0.615

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7 0.0% 30.57 100.0% 0.189 0.8966
Not Using Events or Tokens 15 35.71% 25.67 80.0% 0.189 0.5568
Skip Initial Invader Actions 10 25.0% 49.2 100.0% 0.323
Start of Game Growth 29 47.83% 45.14 65.52% 0.029 -0.4848 0.292
Unlimited Undo 71 43.75% 43.69 64.79% -0.162 -0.2711 0.106
Using Tokens but Not Events 195 33.33% 46.5 81.54% 0.329 0.3031 0.813

Terror Level

Terror Level Completed Average Score Win Rate
I 206 13.33 8.74%
II 365 30.1 70.41%
III 355 34.83 89.01%
IV 176 38.67 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 18
Win: Invaders destroyed (Terror III) 313
Win: Invaders destroyed (Terror II) 232
Win: Terror victory (Terror IV) 170
Game abandoned (v.3.0+) 128
Lose: Invader deck ran out 6
Lose: Adversary condition 63
Win: Sacrifice victory 7
Lose: Scenario condition 7
Win: Scenario condition 27
Lose: Blight pool ran out 119
Lose: Spirit destroyed 12

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)