Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 9 44.44% 25.56 77.78% 0.348 0.2078
Blitz 0 25 33.33% 27.16 72.0% 0.336 0.4471 -0.142
Dahan Insurrection 4 135 49.63% 62.71 34.07% -1.312 -1.5476 -1.308
Despicable Theft 2 6 33.33% 13.5 16.67%
Elemental Invocation 1 9 100.0% 33.33 55.56% -0.975 -0.1727
Guard the Isle's Heart 0 100 22.0% 40.2 53.0% -0.992 -1.7656 0.31
Powers Long Forgotten 1 3 66.67% 13.67 33.33%
Rituals of Terror 3 41 63.41% 94.1 58.54% -0.211 -0.1947 -0.277
Rituals of the Destroying Flame 3 4 50.0% 53.5 50.0% -0.23 0.8265 -0.135
Second Wave 0 45 26.67% 32.71 86.67% 0.884 0.9646 -0.553
Varied Terrains 2 7 42.86% 29.43 28.57% -0.138
Ward the Shores 2 7 71.43% 28.57 42.86% -0.359

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 50 34.14 44.0% -0.166 -0.006 -0.739
Aid From Lesser Spirits 27 41.26 66.67% -0.077 -0.1632 -0.302
All Things Weaken 54 36.17 61.11% 0.167 0.509 -0.742
Attenuated Essence 9 38.44 22.22% -0.386 -0.3115 -0.261
Back Against the Wall 32 34.91 59.38% 0.515 0.5896 -0.39
Blight Corrodes the Spirit 10 36.0 20.0% -0.416 -0.2254 -0.396
Burn Brightest Before the End 8 38.63 62.5% -0.032 0.0915 0.619
Disintegrating Ecosystem 23 34.52 52.17% 0.199
Downward Spiral 54 38.04 55.56% 0.367 0.5039 -0.149
Erosion of Will 56 31.7 60.71% -0.396 -0.1018 -0.643
Intensifying Exploitation 9 46.0 33.33% -0.804 -0.5656 -0.033
Invaders Find the Land to Their Liking 19 43.32 89.47% 0.226 -0.3057 0.825
Memory Fades to Dust 60 40.28 56.67% 0.008 0.2892 0.462
Power Corrodes the Spirit 59 38.56 69.49% 0.185 0.3385 -0.059
Promising Farmlands 37 31.92 56.76% 0.103 0.4489 -0.752
Shattered Fragments of Power 8 40.88 62.5% 0.733 0.9277 0.638
Slow Dissolution of Will 3 17.67 0.0% -0.173 0.2781 -0.066
Strong Earth Shatters Slowly 14 48.43 85.71% -0.265
The Border of Life and Death 5 36.2 80.0% 0.228 -0.2054
Thriving Communities 52 34.12 44.23% -0.107 0.1918 -0.619
Thriving Crops 5 30.6 60.0% -0.401 -0.5035 -0.513
Unnatural Proliferation 57 36.16 50.88% -0.19 -0.0448 -0.113
Untended Land Crumbles 43 35.63 51.16% 0.621 0.9201 -0.299

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 569 44.07% 36.11 68.89% -0.244 0.7507 -0.048
B 530 43.07% 35.0 64.91% -0.23 0.6878 -0.586
C 530 44.87% 33.85 63.02% -0.518 0.2248 -0.745
D 425 45.63% 39.76 65.41% 0.63 1.5812 0.393
E 390 39.18% 37.66 69.49% 1.05 1.8306 0.043
F 214 49.53% 36.71 71.5% -0.334 0.5587 0.193
G 245 47.13% 36.05 70.61% -0.565 0.2905 0.116
H 266 38.72% 46.44 77.44% 0.219 1.0674 0.646

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 8 0.0% 16.0 37.5% -0.298
Not Using Events or Tokens 17 13.33% 27.53 70.59% -0.292 0.2144 -0.723
Skip Initial Invader Actions 27 9.52% 35.11 77.78% 0.153 -0.482 0.194
Start of Game Growth 34 21.43% 38.74 73.53% 0.103 -0.2862 0.397
Unlimited Undo 107 32.35% 39.1 60.75% -0.067 -0.0227 0.639
Using Tokens but Not Events 253 35.22% 40.53 68.38% 0.063 0.0358 0.702

Terror Level

Terror Level Completed Average Score Win Rate
I 310 17.67 8.71%
II 505 30.7 70.5%
III 497 34.75 84.51%
IV 278 38.22 99.64%

Results

Result Completed
Win: Invaders destroyed (Terror I) 26
Win: Invaders destroyed (Terror III) 412
Win: Invaders destroyed (Terror II) 313
Win: Terror victory (Terror IV) 257
Game abandoned (v.3.0+) 148
Lose: Invader deck ran out 12
Lose: Adversary condition 97
Win: Sacrifice victory 23
Lose: Scenario condition 35
Win: Scenario condition 49
Lose: Blight pool ran out 197
Lose: Spirit destroyed 21

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)