Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 17 41.18% 26.65 82.35%
Blitz 0 30 34.48% 28.9 76.67% 0.256 0.6786 -0.004
Dahan Insurrection 4 192 39.06% 45.67 25.0% -0.925 -1.4073 -1.134
Despicable Theft 2 9 33.33% 24.11 44.44%
Elemental Invocation 1 18 83.33% 37.39 72.22% 0.418 1.156
Guard the Isle's Heart 0 134 26.12% 37.31 50.0% 0.046 -0.6107 0.288
Powers Long Forgotten 1 13 84.62% 25.46 30.77% -0.397
Rituals of Terror 3 47 59.57% 89.26 59.57% 0.294
Rituals of the Destroying Flame 3 4 50.0% 53.5 50.0% -0.047
Second Wave 0 54 29.63% 33.02 88.89% 0.168 0.2627 -0.319
Varied Terrains 2 9 55.56% 26.44 22.22% -0.022
Ward the Shores 2 9 66.67% 33.56 55.56% -0.216

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 65 34.22 41.54% 0.5 0.5708 -0.479
Aid From Lesser Spirits 35 38.69 65.71% 0.342 0.2317 -0.245
All Things Weaken 67 34.88 58.21% 0.224 0.4009 -0.706
Attenuated Essence 16 41.69 25.0% 0.043
Back Against the Wall 45 33.4 51.11% 0.271 0.2554 -0.064
Blight Corrodes the Spirit 11 35.82 18.18% -0.037
Burn Brightest Before the End 16 38.0 43.75% -0.446 -0.3592 0.192
Disintegrating Ecosystem 34 33.0 47.06% 0.175 0.4668 0.13
Downward Spiral 71 38.2 54.93% -0.095
Erosion of Will 64 31.8 59.38% 0.157 0.3228 -0.164
Intensifying Exploitation 21 35.76 28.57% -0.494
Invaders Find the Land to Their Liking 25 44.96 84.0% 0.241 -0.187 1.072
Memory Fades to Dust 76 37.67 55.26% -0.345 -0.1105 0.475
Power Corrodes the Spirit 65 37.8 67.69% 0.063
Promising Farmlands 51 30.02 49.02% -0.798 -0.4335 -0.777
Shattered Fragments of Power 25 33.4 52.0% -0.046 0.0194 0.871
Slow Dissolution of Will 15 32.8 33.33% -0.161 0.3023 0.113
Strong Earth Shatters Slowly 17 48.06 82.35% 0.189 -0.4118 -0.312
The Border of Life and Death 9 27.67 66.67% 0.516 0.0403
Thriving Communities 67 31.12 38.81% 0.411 0.6361 -0.624
Thriving Crops 18 30.89 44.44% -0.506 -0.7304 0.222
Unnatural Proliferation 66 35.29 48.48% -0.082 0.0403 -0.267
Untended Land Crumbles 50 33.36 44.0% 0.03

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 763 42.61% 32.68 61.73% -0.283 0.6356 0.198
B 765 44.36% 31.7 56.34% 0.178 1.0195 -0.668
C 731 43.66% 31.53 56.5% 0.088 0.7712 -0.312
D 576 41.11% 34.35 57.47% -0.034 0.8086 0.013
E 503 38.92% 35.81 65.81% 0.054 0.7059 0.205
F 297 48.48% 34.91 66.33% 0.384 1.1436 0.116
G 339 49.11% 32.72 63.13% -0.239 0.5182 0.008
H 372 35.75% 39.0 65.32% -0.149 0.5691 0.429

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 9 0.0% 14.22 33.33% -0.271
Not Using Events or Tokens 23 14.29% 23.78 60.87% -0.774
Skip Initial Invader Actions 32 7.69% 33.53 75.0% 0.559 -0.1722 -0.16
Start of Game Growth 46 22.5% 36.28 67.39% 0.559 0.1124 0.6
Unlimited Undo 140 31.11% 33.8 51.43% -0.485 -0.518 0.627
Using Tokens but Not Events 312 33.44% 36.54 64.1% 0.008 -0.1547 0.748

Terror Level

Terror Level Completed Average Score Win Rate
I 556 14.25 6.65%
II 661 30.3 64.75%
III 624 34.84 83.49%
IV 336 38.61 99.4%

Results

Result Completed
Win: Invaders destroyed (Terror I) 36
Win: Invaders destroyed (Terror III) 510
Win: Invaders destroyed (Terror II) 382
Win: Terror victory (Terror IV) 313
Game abandoned (v.3.0+) 365
Lose: Invader deck ran out 15
Lose: Adversary condition 145
Win: Sacrifice victory 26
Lose: Scenario condition 43
Win: Scenario condition 53
Lose: Blight pool ran out 265
Lose: Spirit destroyed 24

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)