Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 2 0.0% 30.0 100.0%
Blitz 0 14 21.43% 32.43 92.86% 0.272 0.5276 0.369
Dahan Insurrection 4 67 35.82% 88.3 64.18% -0.779 -0.4774 -0.358
Despicable Theft 2 2 100.0% 40.5 50.0%
Elemental Invocation 1 4 100.0% 45.0 75.0% 0.053 0.6646
Guard the Isle's Heart 0 56 19.64% 38.71 60.71% 0.213 0.4067 0.454
Powers Long Forgotten 1 2 100.0% 20.5 50.0%
Rituals of Terror 3 37 62.16% 98.16 62.16% 0.105 -0.7308 -0.22
Rituals of the Destroying Flame 3 3 66.67% 71.33 66.67% 0.093
Second Wave 0 21 42.86% 29.67 76.19%
Varied Terrains 2 3 100.0% 28.33 33.33% -0.555 0.1905
Ward the Shores 2 6 83.33% 33.33 50.0% 0.049 1.1038 -0.209

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 39 33.72 51.28% -0.691 1.2187 -0.865
Aid From Lesser Spirits 21 44.24 71.43% -0.382 1.3027 -0.288
All Things Weaken 44 38.48 63.64% 0.204 2.2039 -0.806
Back Against the Wall 22 31.64 59.09% 0.123 2.0709 -0.553
Disintegrating Ecosystem 20 37.85 60.0% 0.131 2.1966 -0.016
Downward Spiral 36 38.17 55.56% -0.53
Erosion of Will 41 33.93 68.29% 0.222 2.3297 -0.063
Invaders Find the Land to Their Liking 15 50.33 100.0% 0.076 0.6925 0.772
Memory Fades to Dust 45 38.16 55.56% -0.524 1.5329 0.147
Power Corrodes the Spirit 48 38.88 72.92% -0.315 1.6642 -0.402
Promising Farmlands 29 30.69 58.62% -0.652 1.4504 -0.629
Strong Earth Shatters Slowly 12 54.25 100.0% 0.253
Thriving Communities 42 33.36 42.86% -0.916 1.1339 -0.927
Unnatural Proliferation 44 36.89 56.82% -0.681
Untended Land Crumbles 32 31.75 50.0% -1.063 0.9635 -0.593

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 373 46.22% 39.3 77.75% -0.058 0.701 -0.42
B 353 47.01% 38.94 73.65% 0.149 0.8256 -0.613
C 333 50.45% 38.95 76.58% -0.15 0.3753 -0.153
D 291 48.45% 44.41 72.85% -0.11 0.6165 0.426
E 238 41.1% 42.26 79.83% 0.017 0.5765 -0.158
F 154 54.55% 40.92 77.92% 0.122 0.8115 -0.261
G 151 51.33% 36.92 80.13% -0.301 0.3941 0.599
H 175 40.0% 52.19 85.14% 0.339 0.9997 0.589

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4 0.0% 32.0 75.0%
Not Using Events or Tokens 11 20.0% 31.27 81.82% 0.224 0.4647 -0.568
Skip Initial Invader Actions 17 13.33% 44.06 100.0% 0.067 -0.3023
Start of Game Growth 21 15.79% 48.43 95.24% 0.124 -0.4991 0.208
Unlimited Undo 64 38.1% 45.8 73.44% 0.067 -0.564 0.556
Using Tokens but Not Events 156 39.87% 47.99 81.41% -0.077 -0.0331 0.555

Terror Level

Terror Level Completed Average Score Win Rate
I 103 22.62 21.36%
II 350 31.05 72.86%
III 370 34.62 83.78%
IV 217 37.86 99.54%

Results

Result Completed
Win: Invaders destroyed (Terror I) 21
Win: Invaders destroyed (Terror III) 302
Win: Invaders destroyed (Terror II) 215
Win: Terror victory (Terror IV) 196
Lose: Invader deck ran out 11
Lose: Adversary condition 59
Win: Sacrifice victory 23
Lose: Scenario condition 20
Win: Scenario condition 46
Lose: Blight pool ran out 134
Lose: Spirit destroyed 13

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-29 02:31:34 (Pacific Time)