Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 12 41.67% 24.08 75.0% 0.331 0.1447
Blitz 0 27 38.46% 28.04 74.07% 0.282 0.4131 -0.029
Dahan Insurrection 4 145 48.97% 59.66 31.72% -1.262 -1.5175 -1.203
Despicable Theft 2 7 28.57% 17.57 28.57% 0.256 0.7971
Elemental Invocation 1 10 90.0% 33.8 60.0% -0.48 0.3762
Guard the Isle's Heart 0 101 21.78% 39.8 52.48% -0.459 -1.2305 0.335
Powers Long Forgotten 1 8 75.0% 18.13 12.5% -0.939 -0.004 -0.429
Rituals of Terror 3 42 61.9% 93.31 59.52% 0.199 0.2948 -0.138
Rituals of the Destroying Flame 3 4 50.0% 53.5 50.0% -0.069
Second Wave 0 45 26.67% 32.71 86.67% -0.492
Varied Terrains 2 9 55.56% 26.44 22.22% -0.651 0.1378 -0.057
Ward the Shores 2 7 71.43% 28.57 42.86% -0.304

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 53 34.28 41.51% -0.679 -0.5492 -0.811
Aid From Lesser Spirits 28 40.86 64.29% -0.563 -0.6817 -0.353
All Things Weaken 55 36.51 60.0% -0.046 0.2615 -0.753
Attenuated Essence 10 37.4 20.0% -0.406 -0.3744 -0.389
Back Against the Wall 34 33.21 55.88% -0.607 -0.5775 -0.255
Blight Corrodes the Spirit 11 35.82 18.18% -0.625 -0.4393 -0.305
Burn Brightest Before the End 9 41.67 66.67% 0.303 0.373 0.716
Disintegrating Ecosystem 25 33.72 52.0% 0.001 0.3766 0.269
Downward Spiral 57 37.49 56.14% 0.519 0.6844 -0.122
Erosion of Will 57 31.6 61.4% 0.065 0.2798 -0.573
Intensifying Exploitation 9 46.0 33.33% -0.243 -0.0012 0.089
Invaders Find the Land to Their Liking 21 42.57 85.71% 0.369 -0.2121 0.612
Memory Fades to Dust 63 39.54 55.56% -0.315 -0.0218 0.552
Power Corrodes the Spirit 60 38.33 70.0% -0.106 0.0549 0.001
Promising Farmlands 40 31.52 57.5% 0.346 0.6422 -0.751
Shattered Fragments of Power 10 40.5 70.0% 0.683 0.7705 0.692
Slow Dissolution of Will 3 17.67 0.0% -0.137 0.2556 -0.073
Strong Earth Shatters Slowly 14 48.43 85.71% -0.28
The Border of Life and Death 6 30.17 66.67% 0.02 -0.46
Thriving Communities 54 33.7 44.44% -0.088 0.212 -0.604
Thriving Crops 6 28.5 50.0% -0.264 -0.3657 -0.506
Unnatural Proliferation 59 35.66 49.15% -0.825 -0.656 -0.251
Untended Land Crumbles 47 34.43 46.81% -0.439 -0.1807 -0.261

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 619 43.41% 34.82 65.75% -0.182 0.9608 -0.049
B 574 42.03% 34.08 63.07% -0.265 0.7905 -0.565
C 562 43.73% 33.09 61.74% -0.19 0.6977 -0.744
D 446 44.14% 39.02 64.8% 0.294 1.3483 0.488
E 417 38.8% 36.83 68.11% 0.223 1.1274 0.045
F 228 48.68% 36.21 70.18% 0.239 1.2436 0.2
G 268 47.19% 35.13 68.28% 0.077 1.0452 0.049
H 286 38.46% 45.18 75.17% -0.188 0.8045 0.585

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 8 0.0% 16.0 37.5% -0.314
Not Using Events or Tokens 21 15.79% 26.05 66.67% -0.204 0.2904 -0.743
Skip Initial Invader Actions 28 9.09% 33.86 75.0% 0.177 -0.4453 0.215
Start of Game Growth 36 20.0% 36.58 69.44% -0.642 -1.0543 0.423
Unlimited Undo 109 31.73% 38.39 59.63% -0.835 -0.9301 0.69
Using Tokens but Not Events 262 34.38% 39.81 67.56% -0.012 0.0633 0.823

Terror Level

Terror Level Completed Average Score Win Rate
I 357 16.77 7.84%
II 538 30.59 69.33%
III 516 34.74 84.3%
IV 294 38.3 99.32%

Results

Result Completed
Win: Invaders destroyed (Terror I) 27
Win: Invaders destroyed (Terror III) 427
Win: Invaders destroyed (Terror II) 330
Win: Terror victory (Terror IV) 272
Game abandoned (v.3.0+) 193
Lose: Invader deck ran out 13
Lose: Adversary condition 104
Win: Sacrifice victory 23
Lose: Scenario condition 36
Win: Scenario condition 49
Lose: Blight pool ran out 210
Lose: Spirit destroyed 21

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)