Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 18 38.89% 25.17 77.78%
Blitz 0 33 40.63% 27.52 72.73% -0.273 -0.0228 0.056
Dahan Insurrection 4 199 39.7% 45.26 25.63% 0.117 -0.1316 -1.096
Despicable Theft 2 11 36.36% 25.09 45.45%
Elemental Invocation 1 25 84.0% 31.76 60.0% -0.323 0.3794
Guard the Isle's Heart 0 161 28.57% 36.57 46.58% 0.209 -0.3436 0.108
Powers Long Forgotten 1 16 87.5% 24.88 37.5% 0.06 0.6835 -0.377
Rituals of Terror 3 50 62.0% 85.3 58.0% 0.268
Rituals of the Destroying Flame 3 6 66.67% 53.17 66.67% 0.081 1.0035 -0.127
Second Wave 0 66 27.27% 28.98 78.79% 0.19 0.3072 -0.326
Varied Terrains 2 13 61.54% 23.0 23.08% -0.274 0.4667 -0.034
Ward the Shores 2 15 66.67% 26.8 46.67% -0.481 0.6026 -0.231

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 69 35.58 43.48% -0.276 -0.0265 -0.127
Aid From Lesser Spirits 41 38.8 70.73% 0.533 0.4148 0.07
All Things Weaken 69 34.57 59.42% 0.607 0.9444 -0.651
Attenuated Essence 26 37.12 30.77% 0.309 0.3354 0.167
Back Against the Wall 50 32.48 48.0% -0.625 -0.6236 -0.192
Blight Corrodes the Spirit 15 30.27 20.0% -0.476 -0.2592 -0.147
Burn Brightest Before the End 24 36.04 45.83% 0.623 0.6049 0.279
Disintegrating Ecosystem 41 31.02 46.34% -0.319 0.0744 0.165
Downward Spiral 77 35.66 51.95% -0.271 -0.1633 -0.108
Erosion of Will 66 31.5 59.09% -0.134
Intensifying Exploitation 24 33.83 29.17% -0.115 0.131 -0.517
Invaders Find the Land to Their Liking 26 44.08 84.62% 0.118 -0.4062 1.076
Memory Fades to Dust 82 36.4 52.44% -0.8 -0.5529 0.574
Power Corrodes the Spirit 73 37.66 67.12% 0.031 0.2525 0.181
Promising Farmlands 55 29.33 47.27% -0.764
Shattered Fragments of Power 28 31.93 46.43% -0.245 -0.1681 0.673
Slow Dissolution of Will 19 32.21 36.84% 0.276 0.6725 0.454
Strong Earth Shatters Slowly 17 48.06 82.35% -0.266
The Border of Life and Death 11 25.82 63.64%
Thriving Communities 77 30.08 38.96% 0.003 0.3592 -0.731
Thriving Crops 22 30.14 50.0% 0.748 0.5513 0.239
Unnatural Proliferation 77 32.74 48.05% 1.092 1.2542 -0.384
Untended Land Crumbles 55 32.84 43.64% -0.292 -0.0609 0.15

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 859 42.44% 31.35 59.37% -0.145 0.8595 0.171
B 849 44.55% 30.42 54.3% -0.524 0.3952 -0.531
C 820 44.03% 30.48 54.51% -0.289 0.4457 -0.337
D 641 41.31% 32.91 55.85% 0.082 1.0597 -0.069
E 550 39.05% 34.36 63.64% -0.279 0.5405 0.148
F 345 48.7% 32.89 64.35% 0.802 1.6757 0.163
G 379 49.07% 31.15 60.42% -0.065 0.7443 -0.022
H 413 37.77% 37.27 64.16% 0.416 1.2305 0.464

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 12 0.0% 12.75 33.33% -0.253 0.4546 -0.197
Not Using Events or Tokens 25 13.64% 22.88 60.0% -0.492 -0.1239 -0.712
Skip Initial Invader Actions 33 7.41% 33.48 75.76% 0.331 -0.2539 -0.144
Start of Game Growth 46 22.5% 36.28 67.39% 0.655
Unlimited Undo 217 29.86% 27.76 43.78% -0.979 -1.0888 0.394
Using Tokens but Not Events 373 30.77% 32.03 58.98% -0.545 -0.571 0.782

Terror Level

Terror Level Completed Average Score Win Rate
I 656 13.33 5.95%
II 720 30.1 63.19%
III 689 34.83 82.29%
IV 369 38.67 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 38
Win: Invaders destroyed (Terror III) 551
Win: Invaders destroyed (Terror II) 407
Win: Terror victory (Terror IV) 346
Game abandoned (v.3.0+) 474
Lose: Invader deck ran out 16
Lose: Adversary condition 149
Win: Sacrifice victory 28
Lose: Scenario condition 51
Win: Scenario condition 58
Lose: Blight pool ran out 291
Lose: Spirit destroyed 25

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)