Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 18 38.89% 25.17 77.78% -0.354 -0.3103
Blitz 0 32 38.71% 28.0 75.0% 0.061 0.2758 0.063
Dahan Insurrection 4 197 39.09% 45.02 24.87% -0.334 -0.6222 -1.117
Despicable Theft 2 11 36.36% 25.09 45.45% 0.067 0.777
Elemental Invocation 1 25 84.0% 31.76 60.0% -0.427 0.2743
Guard the Isle's Heart 0 159 28.3% 37.03 47.17% -0.659 -1.2588 0.127
Powers Long Forgotten 1 14 85.71% 26.36 35.71% 0.439 1.2762 -0.383
Rituals of Terror 3 50 62.0% 85.3 58.0% -0.064 -0.0035 0.257
Rituals of the Destroying Flame 3 5 60.0% 53.4 60.0% -0.105
Second Wave 0 65 27.69% 28.89 78.46% -0.528 -0.2782 -0.318
Varied Terrains 2 12 66.67% 24.92 25.0% -0.291 0.5381 -0.027
Ward the Shores 2 13 61.54% 30.0 53.85% -0.051 1.1322 -0.22

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 68 35.66 44.12% 1.112 1.1836 -0.077
Aid From Lesser Spirits 38 39.82 68.42% 0.991 0.9201 0.077
All Things Weaken 69 34.57 59.42% 0.602 0.861 -0.667
Attenuated Essence 24 39.0 29.17% -0.228 -0.2641 0.184
Back Against the Wall 48 33.44 50.0% -0.154 -0.0998 -0.181
Blight Corrodes the Spirit 14 31.71 21.43% -0.539 -0.3931 -0.137
Burn Brightest Before the End 19 37.11 42.11% -0.608 -0.5917 0.278
Disintegrating Ecosystem 40 31.73 47.5% -0.02 0.1686 0.152
Downward Spiral 75 36.61 53.33% -0.709 -0.6344 -0.08
Erosion of Will 66 31.5 59.09% -0.375 -0.2201 -0.166
Intensifying Exploitation 24 33.83 29.17% -0.095 0.0412 -0.521
Invaders Find the Land to Their Liking 25 44.96 84.0% 1.077
Memory Fades to Dust 77 37.18 54.55% -0.489 -0.2854 0.463
Power Corrodes the Spirit 68 37.1 67.65% 0.55 0.7246 0.086
Promising Farmlands 55 29.33 47.27% -1.073 -0.8749 -0.766
Shattered Fragments of Power 27 33.11 48.15% -0.107 -0.1048 0.659
Slow Dissolution of Will 16 30.75 31.25% -0.163 0.1356 0.157
Strong Earth Shatters Slowly 17 48.06 82.35% -0.28
The Border of Life and Death 11 25.82 63.64% 0.455 -0.0431
Thriving Communities 75 30.41 38.67% 0.133 0.2893 -0.699
Thriving Crops 20 29.25 45.0% -0.064 -0.3758 0.238
Unnatural Proliferation 76 32.72 47.37% 0.072 0.1807 -0.382
Untended Land Crumbles 53 33.57 45.28% 0.352 0.5342 0.151

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 822 42.52% 31.89 60.22% 0.104 1.0791 0.196
B 820 44.54% 30.91 54.88% -0.34 0.5497 -0.558
C 788 44.05% 30.98 55.2% 0.07 0.7627 -0.362
D 615 41.44% 33.48 56.26% -0.134 0.7611 -0.056
E 531 39.7% 35.08 64.78% 0.306 1.0355 0.181
F 322 48.45% 33.61 64.91% 0.131 0.9624 0.185
G 358 50.28% 32.03 61.73% -0.306 0.4736 -0.017
H 400 37.5% 37.51 64.25% 0.171 0.9536 0.419

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 12 0.0% 12.75 33.33% -0.136 0.5321 -0.211
Not Using Events or Tokens 24 14.29% 23.83 62.5% 0.407 0.8276 -0.699
Skip Initial Invader Actions 33 7.41% 33.48 75.76% 0.813 0.0434 -0.149
Start of Game Growth 46 22.5% 36.28 67.39% 0.571 0.133 0.672
Unlimited Undo 202 31.12% 29.4 46.04% -0.22 -0.2854 0.423
Using Tokens but Not Events 356 31.7% 33.09 60.39% -0.159 -0.2015 0.798

Terror Level

Terror Level Completed Average Score Win Rate
I 612 13.76 6.37%
II 702 30.19 63.25%
III 666 34.82 82.58%
IV 355 38.63 99.44%

Results

Result Completed
Win: Invaders destroyed (Terror I) 38
Win: Invaders destroyed (Terror III) 536
Win: Invaders destroyed (Terror II) 396
Win: Terror victory (Terror IV) 332
Game abandoned (v.3.0+) 429
Lose: Invader deck ran out 16
Lose: Adversary condition 147
Win: Sacrifice victory 28
Lose: Scenario condition 51
Win: Scenario condition 56
Lose: Blight pool ran out 281
Lose: Spirit destroyed 25

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)