Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 13 46.15% 25.0 76.92%
Blitz 0 27 38.46% 28.04 74.07% 0.043
Dahan Insurrection 4 176 42.05% 49.53 26.7% -1.319 -1.4339 -1.155
Despicable Theft 2 7 28.57% 17.57 28.57%
Elemental Invocation 1 13 92.31% 35.69 69.23% 0.335 1.0917
Guard the Isle's Heart 0 110 22.73% 39.2 53.64% 0.16 -0.4215 0.373
Powers Long Forgotten 1 11 81.82% 21.45 18.18% 0.177 1.0307 -0.344
Rituals of Terror 3 45 62.22% 91.91 60.0% 0.801 0.6306 0.392
Rituals of the Destroying Flame 3 4 50.0% 53.5 50.0% -0.007
Second Wave 0 51 29.41% 33.02 88.24% 0.363 0.4419 -0.304
Varied Terrains 2 9 55.56% 26.44 22.22% 0.037
Ward the Shores 2 9 66.67% 33.56 55.56% 0.174 1.1553 -0.253

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 60 33.38 41.67% 0.062 0.1654 -0.863
Aid From Lesser Spirits 31 40.16 64.52% -0.135 -0.2798 -0.246
All Things Weaken 61 35.07 57.38% -0.018 0.3479 -0.96
Attenuated Essence 15 42.73 26.67% 0.36 0.3588 0.257
Back Against the Wall 41 34.54 51.22% -0.141 -0.0755 -0.063
Blight Corrodes the Spirit 11 35.82 18.18% -0.076
Burn Brightest Before the End 12 39.83 50.0% -0.245 -0.0846 0.29
Disintegrating Ecosystem 30 32.63 46.67% 0.122 0.4974 -0.096
Downward Spiral 65 36.88 52.31% 0.676 0.7477 -0.265
Erosion of Will 61 31.52 59.02% 0.299 0.5555 -0.211
Intensifying Exploitation 19 36.0 26.32% -0.231 0.0428 -0.496
Invaders Find the Land to Their Liking 23 43.83 82.61% 0.828
Memory Fades to Dust 71 38.55 56.34% 0.764 0.9465 0.502
Power Corrodes the Spirit 64 37.84 67.19% -0.183 0.0296 0.052
Promising Farmlands 46 32.22 54.35% 0.162 0.4845 -0.54
Shattered Fragments of Power 16 39.88 62.5% 0.835 1.0049 1.159
Slow Dissolution of Will 8 34.38 25.0% 0.222 0.6055 0.411
Strong Earth Shatters Slowly 16 48.13 81.25% 0.055 -0.6216 -0.324
The Border of Life and Death 7 25.86 57.14%
Thriving Communities 63 31.84 39.68% -0.019 0.3051 -0.526
Thriving Crops 13 28.62 46.15% 0.469 0.4704 -0.28
Unnatural Proliferation 63 35.21 47.62% 0.047 0.2338 -0.389
Untended Land Crumbles 48 33.71 45.83% 0.019

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 692 43.38% 33.62 63.15% 0.019 0.8819 0.135
B 682 45.07% 32.68 57.92% -0.759 0.0626 -0.711
C 644 44.29% 32.47 58.54% 0.556 1.2537 -0.412
D 509 41.62% 35.99 59.72% -0.351 0.5057 0.162
E 468 39.06% 36.1 66.03% 0.245 0.9334 0.053
F 261 49.04% 35.85 67.82% 0.027 0.8449 0.287
G 310 47.9% 33.09 62.9% -0.38 0.5001 -0.119
H 348 35.92% 40.34 67.53% 0.633 1.4136 0.593

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 9 0.0% 14.22 33.33% -0.523 0.1924 -0.257
Not Using Events or Tokens 22 15.0% 24.86 63.64% -0.164 0.31 -0.738
Skip Initial Invader Actions 30 8.33% 32.87 73.33% -0.182 -0.7496 -0.05
Start of Game Growth 40 17.65% 36.0 67.5% 0.119 -0.5459 0.488
Unlimited Undo 124 30.25% 35.17 54.03% -1.133 -1.1094 0.657
Using Tokens but Not Events 290 33.22% 37.89 65.86% 0.611 0.6591 1.002

Terror Level

Terror Level Completed Average Score Win Rate
I 468 15.45 6.2%
II 607 30.45 65.73%
III 572 34.8 83.57%
IV 315 38.47 99.37%

Results

Result Completed
Win: Invaders destroyed (Terror I) 28
Win: Invaders destroyed (Terror III) 468
Win: Invaders destroyed (Terror II) 353
Win: Terror victory (Terror IV) 292
Game abandoned (v.3.0+) 290
Lose: Invader deck ran out 15
Lose: Adversary condition 136
Win: Sacrifice victory 26
Lose: Scenario condition 37
Win: Scenario condition 52
Lose: Blight pool ran out 243
Lose: Spirit destroyed 22

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)