Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 18 38.89% 25.17 77.78% -0.324 -0.1331
Blitz 0 33 40.63% 27.52 72.73% -0.429 -0.2115 0.057
Dahan Insurrection 4 199 39.7% 45.26 25.63% -0.003 -0.2554 -1.099
Despicable Theft 2 11 36.36% 25.09 45.45%
Elemental Invocation 1 25 84.0% 31.76 60.0% -0.349 0.3907
Guard the Isle's Heart 0 161 28.57% 36.57 46.58% 0.147 -0.4147 0.103
Powers Long Forgotten 1 16 87.5% 24.88 37.5% 0.39 1.1494 -0.382
Rituals of Terror 3 50 62.0% 85.3 58.0% 0.155 0.2747 0.264
Rituals of the Destroying Flame 3 5 60.0% 53.4 60.0% -0.126
Second Wave 0 66 27.27% 28.98 78.79% -0.038 0.1001 -0.326
Varied Terrains 2 13 61.54% 23.0 23.08% -0.656 0.1195 -0.033
Ward the Shores 2 14 64.29% 28.71 50.0% -0.462 0.6122 -0.231

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 69 35.58 43.48% 0.088 0.3385 -0.126
Aid From Lesser Spirits 41 38.8 70.73% 1.211 1.1531 0.072
All Things Weaken 69 34.57 59.42% 0.484 0.8183 -0.648
Attenuated Essence 26 37.12 30.77% 0.198 0.2311 0.169
Back Against the Wall 49 32.76 48.98% -0.576 -0.5407 -0.191
Blight Corrodes the Spirit 15 30.27 20.0% -0.612 -0.3954 -0.144
Burn Brightest Before the End 23 35.35 43.48% 0.186 0.1968 0.278
Disintegrating Ecosystem 41 31.02 46.34% -0.451 -0.1063 0.167
Downward Spiral 76 36.13 52.63% -0.73 -0.6127 -0.109
Erosion of Will 66 31.5 59.09% 0.227 0.5018 -0.138
Intensifying Exploitation 24 33.83 29.17% 0.007 0.2178 -0.519
Invaders Find the Land to Their Liking 25 44.96 84.0% 1.073
Memory Fades to Dust 82 36.4 52.44% -0.885 -0.6324 0.574
Power Corrodes the Spirit 72 38.08 68.06% 0.479 0.6831 0.178
Promising Farmlands 55 29.33 47.27% -0.393 -0.139 -0.765
Shattered Fragments of Power 27 33.11 48.15% -0.108 -0.0336 0.672
Slow Dissolution of Will 19 32.21 36.84% 0.069 0.4507 0.45
Strong Earth Shatters Slowly 17 48.06 82.35% -0.264
The Border of Life and Death 11 25.82 63.64%
Thriving Communities 76 30.47 39.47% 0.224 0.5059 -0.698
Thriving Crops 22 30.14 50.0% 0.393 0.2525 0.239
Unnatural Proliferation 76 32.72 47.37% 0.266 0.4694 -0.382
Untended Land Crumbles 55 32.84 43.64% 0.042 0.2323 0.152

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 851 42.49% 31.54 59.69% 0.377 1.375 0.169
B 841 44.62% 30.7 54.82% -0.291 0.6314 -0.524
C 812 44.22% 30.66 54.68% -0.221 0.5076 -0.338
D 632 41.43% 33.19 56.17% -0.183 0.7757 -0.063
E 547 39.27% 34.55 63.99% -0.242 0.5775 0.149
F 340 48.82% 33.04 64.41% 0.513 1.3953 0.16
G 376 48.93% 31.28 60.64% -0.446 0.3797 -0.027
H 409 37.9% 37.47 64.3% 0.49 1.3286 0.464

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 12 0.0% 12.75 33.33% -0.349 0.3795 -0.196
Not Using Events or Tokens 24 14.29% 23.83 62.5% -0.711
Skip Initial Invader Actions 33 7.41% 33.48 75.76% 0.389 -0.2141 -0.143
Start of Game Growth 46 22.5% 36.28 67.39% 0.653
Unlimited Undo 215 30.14% 28.02 44.19% -0.748 -0.8553 0.395
Using Tokens but Not Events 369 30.83% 32.29 59.35% -0.471 -0.5007 0.78

Terror Level

Terror Level Completed Average Score Win Rate
I 642 13.42 6.07%
II 716 30.13 63.27%
III 687 34.83 82.39%
IV 365 38.67 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 38
Win: Invaders destroyed (Terror III) 550
Win: Invaders destroyed (Terror II) 405
Win: Terror victory (Terror IV) 342
Game abandoned (v.3.0+) 459
Lose: Invader deck ran out 16
Lose: Adversary condition 149
Win: Sacrifice victory 28
Lose: Scenario condition 51
Win: Scenario condition 58
Lose: Blight pool ran out 289
Lose: Spirit destroyed 25

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)