Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 13 46.15% 25.0 76.92% 0.231 0.2829
Blitz 0 27 38.46% 28.04 74.07% 0.223 0.4234 0.013
Dahan Insurrection 4 145 48.97% 59.66 31.72% -0.422 -0.6331 -0.959
Despicable Theft 2 7 28.57% 17.57 28.57% 0.357 1.2013
Elemental Invocation 1 10 90.0% 33.8 60.0%
Guard the Isle's Heart 0 104 22.12% 39.8 52.88% 0.307 -0.4179 0.379
Powers Long Forgotten 1 10 80.0% 17.5 10.0% -0.631 0.2752 -0.376
Rituals of Terror 3 42 61.9% 93.31 59.52% 0.332 0.3623 0.08
Rituals of the Destroying Flame 3 4 50.0% 53.5 50.0% -0.02
Second Wave 0 47 29.79% 33.23 87.23% 0.817 0.8978 -0.428
Varied Terrains 2 9 55.56% 26.44 22.22% 0.009
Ward the Shores 2 7 71.43% 28.57 42.86% -0.283

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 56 33.98 41.07% -0.124 0.0147 -0.853
Aid From Lesser Spirits 28 40.86 64.29% -0.115 -0.1743 -0.267
All Things Weaken 57 36.58 59.65% 0.011 0.3656 -0.831
Attenuated Essence 13 37.69 23.08% 0.206 0.3171 0.123
Back Against the Wall 39 34.95 53.85% 0.093 0.1695 -0.016
Blight Corrodes the Spirit 11 35.82 18.18% -0.133 0.0778 -0.249
Burn Brightest Before the End 10 40.4 60.0% -0.066 0.0549 0.7
Disintegrating Ecosystem 28 32.79 46.43% -0.567 -0.1987 0.083
Downward Spiral 62 35.92 51.61% -0.479 -0.2825 -0.304
Erosion of Will 60 30.92 58.33% -0.395 -0.1283 -0.558
Intensifying Exploitation 13 36.0 23.08% -0.54 -0.2699 -0.441
Invaders Find the Land to Their Liking 23 43.83 82.61% 0.521 0.01 0.68
Memory Fades to Dust 66 39.15 54.55% 0.071 0.383 0.443
Power Corrodes the Spirit 62 37.84 69.35% 0.128 0.4223 0.096
Promising Farmlands 42 31.21 54.76% -0.355 -0.0185 -0.921
Shattered Fragments of Power 13 35.92 61.54% -0.035 0.0741 0.848
Slow Dissolution of Will 6 23.83 16.67% -0.041 0.3587 0.093
Strong Earth Shatters Slowly 14 48.43 85.71% -0.253
The Border of Life and Death 7 25.86 57.14% -0.178 -0.4704
Thriving Communities 59 32.46 40.68% -0.912 -0.5794 -0.683
Thriving Crops 10 28.3 40.0% 0.126 0.039 -0.281
Unnatural Proliferation 61 34.79 47.54% -0.49 -0.3418 -0.277
Untended Land Crumbles 47 34.43 46.81% -0.204

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 644 43.91% 34.42 64.75% 0.17 1.0749 0.046
B 622 44.26% 33.31 60.13% -0.168 0.6604 -0.564
C 608 45.03% 32.56 59.38% -0.345 0.3355 -0.708
D 461 43.57% 38.39 63.99% 0.243 1.0963 0.466
E 439 38.9% 36.31 67.2% 0.013 0.7145 -0.04
F 242 48.76% 35.88 68.6% 0.081 0.8623 0.253
G 289 48.26% 34.25 65.4% -0.193 0.5784 -0.062
H 295 38.31% 44.56 73.9% 0.197 0.965 0.608

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 8 0.0% 16.0 37.5% -0.3
Not Using Events or Tokens 21 15.79% 26.05 66.67% 0.332 0.7732 -0.7
Skip Initial Invader Actions 29 8.7% 34.0 75.86% 0.244
Start of Game Growth 38 18.75% 35.66 68.42% -0.59 -1.1288 0.288
Unlimited Undo 112 30.84% 37.36 58.04% -0.538 -0.4974 0.587
Using Tokens but Not Events 272 34.21% 38.89 66.54% -0.387 -0.4101 0.884

Terror Level

Terror Level Completed Average Score Win Rate
I 388 16.23 7.22%
II 572 30.54 66.43%
III 546 34.77 83.7%
IV 299 38.37 99.33%

Results

Result Completed
Win: Invaders destroyed (Terror I) 27
Win: Invaders destroyed (Terror III) 448
Win: Invaders destroyed (Terror II) 337
Win: Terror victory (Terror IV) 277
Game abandoned (v.3.0+) 224
Lose: Invader deck ran out 14
Lose: Adversary condition 115
Win: Sacrifice victory 24
Lose: Scenario condition 36
Win: Scenario condition 49
Lose: Blight pool ran out 233
Lose: Spirit destroyed 21

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)