Results with Adversaries

Results using Scenarios

Scenario Difficulty Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 13 46.15% 25.0 76.92% 0.204 0.2191
Blitz 0 27 38.46% 28.04 74.07% -0.028
Dahan Insurrection 4 164 44.51% 53.15 28.66% -0.832 -1.0093 -1.169
Despicable Theft 2 7 28.57% 17.57 28.57%
Elemental Invocation 1 13 92.31% 35.69 69.23% 0.522 1.4546
Guard the Isle's Heart 0 107 23.36% 39.2 52.34% -0.31 -0.9566 0.361
Powers Long Forgotten 1 10 80.0% 17.5 10.0% -0.659 0.2867 -0.381
Rituals of Terror 3 45 62.22% 91.91 60.0% 0.677 0.7533 0.232
Rituals of the Destroying Flame 3 4 50.0% 53.5 50.0% -0.017
Second Wave 0 49 28.57% 33.22 87.76% 0.526 0.5559 -0.344
Varied Terrains 2 9 55.56% 26.44 22.22% -0.028
Ward the Shores 2 9 66.67% 33.56 55.56% 0.452 1.4964 -0.28

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 59 33.51 42.37% 0.678 0.8539 -0.915
Aid From Lesser Spirits 30 40.1 63.33% -0.268 -0.3224 -0.265
All Things Weaken 59 35.75 57.63% -0.321 -0.0276 -0.959
Attenuated Essence 14 45.79 28.57% 0.604 0.6878 0.32
Back Against the Wall 41 34.54 51.22% 0.139 0.1863 -0.094
Blight Corrodes the Spirit 11 35.82 18.18% -0.15
Burn Brightest Before the End 10 40.4 60.0% 0.736
Disintegrating Ecosystem 28 32.79 46.43% -0.458 -0.0495 0.097
Downward Spiral 63 36.4 52.38% -0.241 -0.113 -0.218
Erosion of Will 60 30.92 58.33% -0.23 0.0527 -0.575
Intensifying Exploitation 18 36.78 27.78% -0.43 -0.182 -0.484
Invaders Find the Land to Their Liking 23 43.83 82.61% 0.677 0.1614 0.768
Memory Fades to Dust 69 38.97 55.07% 0.215 0.4524 0.473
Power Corrodes the Spirit 62 37.84 69.35% 0.072 0.2903 0.107
Promising Farmlands 42 31.21 54.76% -0.074 0.2211 -0.897
Shattered Fragments of Power 15 36.67 60.0% 0.42 0.6218 1.011
Slow Dissolution of Will 7 34.14 28.57% 0.182 0.5661 0.453
Strong Earth Shatters Slowly 15 48.73 86.67% 0.311 -0.2705 -0.252
The Border of Life and Death 7 25.86 57.14% -0.149 -0.6667
Thriving Communities 62 31.44 38.71% -0.379 -0.0403 -0.55
Thriving Crops 13 28.62 46.15% 0.593 0.5505 -0.304
Unnatural Proliferation 61 34.79 47.54% -0.397 -0.2562 -0.241
Untended Land Crumbles 48 33.71 45.83% -0.246 0.2024 -0.072

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 666 43.66% 34.11 63.96% 0.26 1.1214 0.146
B 653 44.46% 32.86 58.96% -0.502 0.315 -0.667
C 627 44.78% 32.5 58.85% 0.367 1.0455 -0.577
D 487 42.47% 36.83 61.19% -0.491 0.3133 0.267
E 454 39.16% 36.24 66.3% -0.19 0.4786 0.13
F 256 48.83% 35.89 67.97% 0.409 1.2075 0.229
G 299 48.99% 34.01 64.55% -0.305 0.521 -0.132
H 320 36.25% 42.22 70.94% 0.444 1.2164 0.599

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 8 0.0% 16.0 37.5% -0.356
Not Using Events or Tokens 21 15.79% 26.05 66.67% -0.785
Skip Initial Invader Actions 29 8.7% 34.0 75.86% 0.206
Start of Game Growth 39 18.18% 36.92 69.23% 0.175 -0.4065 0.589
Unlimited Undo 121 30.17% 35.84 54.55% -1.169 -1.1254 0.688
Using Tokens but Not Events 285 33.33% 38.09 65.61% 0.453 0.395 0.902

Terror Level

Terror Level Completed Average Score Win Rate
I 431 15.74 6.73%
II 590 30.48 66.27%
III 557 34.79 83.48%
IV 308 38.41 99.35%

Results

Result Completed
Win: Invaders destroyed (Terror I) 28
Win: Invaders destroyed (Terror III) 456
Win: Invaders destroyed (Terror II) 345
Win: Terror victory (Terror IV) 285
Game abandoned (v.3.0+) 256
Lose: Invader deck ran out 15
Lose: Adversary condition 128
Win: Sacrifice victory 25
Lose: Scenario condition 37
Win: Scenario condition 52
Lose: Blight pool ran out 238
Lose: Spirit destroyed 21

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)