Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 41 19.51% 25.78 78.05% 0.025 -0.1951 -0.305
Blitz 0 281 35.13% 31.7 66.9% 0.249 0.5352 -0.566
Dahan Insurrection 4 798 13.93% 51.74 71.43% -0.351 -0.4657 0.324
Despicable Theft 2 104 35.58% 26.57 58.65% -0.179 0.5597 -0.492
Elemental Invocation 1 172 51.74% 28.48 62.79% 0.561 1.3172 -1.056
Guard the Isle's Heart 0 1644 12.37% 49.58 80.29% 0.798 0.2168 0.847
Powers Long Forgotten 1 108 43.52% 26.25 48.15% -1.181 -0.3275 -0.328
Rituals of Terror 3 83 51.22% 36.28 65.06% -0.18 -0.3506 0.216
Rituals of the Destroying Flame 3 45 68.89% 29.31 48.89% -0.16 0.7512 -0.613
Second Wave 0 877 43.34% 28.32 75.83% 0.007 0.0863 0.22
The Great River 3 439 48.4% 30.81 61.5% -0.718 0.645 -0.663
Varied Terrains 2 103 39.81% 25.05 57.28% -0.721 0.1583 -0.536
Ward the Shores 2 249 35.89% 26.36 47.79% -0.302 0.6794 -1.144

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 734 36.01 57.63% 0.219 0.3226 -0.125
Aid From Lesser Spirits 755 39.6 62.91% 0.481 0.3367 0.308
All Things Weaken 822 31.43 52.92% -0.313 0.0527 -0.093
Attenuated Essence 124 30.7 46.77% 0.293 0.2914 -0.133
Back Against the Wall 686 36.91 60.5% 0.659 0.7245 0.055
Blight Corrodes the Spirit 128 26.05 40.63% -0.157 0.0777 -0.798
Burn Brightest Before the End 103 31.45 52.43% -0.267 -0.1065 -0.386
Disintegrating Ecosystem 747 31.29 51.41% -0.211 0.1647 -0.509
Downward Spiral 880 30.41 56.48% -0.227 -0.1552 -0.096
Erosion of Will 720 34.35 53.89% 0.455 0.7113 -0.109
Intensifying Exploitation 135 25.96 35.56% -0.708 -0.4336 -0.446
Invaders Find the Land to Their Liking 379 39.43 79.16% 0.226 -0.2603 0.218
Memory Fades to Dust 969 31.73 56.04% 0.033 0.2156 -0.014
Power Corrodes the Spirit 776 30.69 52.45% -0.495 -0.2823 -0.436
Promising Farmlands 647 30.91 52.55% 0.5 0.8229 -0.518
Shattered Fragments of Power 102 33.85 46.08% -0.248 -0.0779 -0.576
Slow Dissolution of Will 115 31.38 45.22% -0.155 0.2293 -0.668
Strong Earth Shatters Slowly 262 36.97 81.3% 0.266 -0.4102 0.419
The Border of Life and Death 31 22.9 51.61% 0.19 -0.3258 -1.196
Thriving Communities 836 30.82 51.44% 0.395 0.7187 -0.188
Thriving Crops 47 42.32 65.96% 0.449 0.4502 0.131
Unnatural Proliferation 838 33.37 53.22% -0.233 -0.0462 -0.129
Untended Land Crumbles 814 30.83 51.97% -0.131 0.2078 -0.283

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 9698 36.04% 37.43 71.56% -0.061 0.8026 -0.15
B 8838 38.46% 36.1 70.29% 0.045 0.8662 0.0
C 10362 36.75% 38.27 72.81% 0.006 0.7036 0.133
D 8056 36.2% 37.17 71.93% 0.19 1.0461 -0.182
E 7733 36.8% 37.62 72.17% -0.231 0.4571 -0.115
F 6799 38.66% 36.47 72.03% 0.105 0.9224 -0.016
G 6040 37.4% 36.46 73.08% 0.157 1.0378 0.039
H 6175 36.38% 38.66 73.25% 0.015 0.7954 0.133
East 1599 40.54% 36.33 61.35% -0.46 0.3323 -0.155
Northeast 1107 39.76% 35.84 59.35% 0.557 1.4378 -0.042
Northwest 1004 39.22% 35.47 58.86% 0.047 0.9181 -0.367
Southeast 800 33.17% 35.15 59.88% -0.247 0.6115 -0.1
Southwest 779 34.92% 33.76 58.54% -0.312 0.897 -0.468
West 1526 42.31% 35.34 59.7% -0.708 0.3526 0.039

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 463 0.0% 16.86 60.69% -1.091 -0.3759 0.222
Not Using Events or Tokens 616 51.82% 18.22 56.49% -0.461 0.0127 -0.69
Skip Initial Invader Actions 893 16.22% 43.05 85.89% 0.524 -0.0429 1.759
Start of Game Growth 1276 21.04% 42.57 81.43% 0.025 -0.639 0.067
Unlimited Undo 2652 33.77% 35.86 74.85% 0.219 0.2417 0.156
Using Tokens but Not Events 3745 20.53% 32.88 76.77% -0.361 -0.313 -0.027

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.55%
Lightning's Boon 95.68%
Raging Storm 86.72%
Shatter Homesteads 97.06%

Terror Level

Terror Level Completed Average Score Win Rate
I 5472 15.45 17.64%
II 13205 30.45 75.59%
III 8008 34.8 90.66%
IV 1834 38.47 99.51%

Results

Result Completed
Win: Invaders destroyed (Terror I) 965
Win: Invaders destroyed (Terror III) 7104
Win: Invaders destroyed (Terror II) 9408
Win: Terror victory (Terror IV) 1816
Game abandoned (v.3.0+) 2887
Lose: Invader deck ran out 105
Lose: Adversary condition 1589
Win: Sacrifice victory 49
Lose: Scenario condition 275
Win: Scenario condition 689
Lose: Blight pool ran out 3507
Lose: Spirit destroyed 125

Number of Players

Score Model: 0.575 Win Model: 0.178
Num. Completed Blight Flip Rate Average Score Win Rate
1 7056 52.69% 25.5 63.61%
2 10371 44.27% 35.97 72.52%
3 5334 34.63% 40.24 74.65%
4 4102 32.37% 39.89 70.6%
5 334 15.66% 43.93 77.84%
6 1322 24.73% 38.48 66.87%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)