Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 70 22.86% 26.63 77.14% -0.67 -0.6989 0.659
Blitz 0 364 32.6% 30.92 64.29% -0.249 -0.0054 -0.192
Dahan Insurrection 4 1067 13.32% 51.46 69.35% -0.119 -0.1058 -0.176
Despicable Theft 2 148 41.78% 24.16 52.7% -0.605 0.1616 -0.23
Elemental Invocation 1 225 48.89% 25.87 58.67% -0.551 0.2016 -0.404
Guard the Isle's Heart 0 2086 12.34% 47.7 76.41% 1.062 0.4657 0.39
Powers Long Forgotten 1 158 42.41% 23.05 42.41% -0.293 0.455 -0.161
Rituals of Terror 3 100 51.52% 34.49 60.0% -0.616 -0.1371 -0.393
Rituals of the Destroying Flame 3 57 57.89% 27.91 47.37% -0.707 -0.0193 0.42
Second Wave 0 1178 42.76% 27.35 72.67% 0.837 0.8323 0.988
The Great River 3 588 46.85% 27.93 55.78% -0.486 0.6434 -0.258
Varied Terrains 2 142 43.66% 24.43 53.52% -0.614 0.1658 -0.154
Ward the Shores 2 323 36.65% 24.9 46.75% -0.767 0.1027 -0.638

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 911 34.53 54.56% -0.16 -0.0112 0.236
Aid From Lesser Spirits 930 38.86 61.61% 0.372 0.2589 0.713
All Things Weaken 1028 31.04 51.46% 0.426 0.8011 0.83
Attenuated Essence 276 30.43 46.74% -0.823 -0.6974 0.033
Back Against the Wall 858 36.44 60.02% 0.396 0.4367 0.38
Blight Corrodes the Spirit 276 31.44 48.91% -0.15 0.0555 1.433
Burn Brightest Before the End 233 33.04 50.64% -0.033 0.0122 -0.15
Disintegrating Ecosystem 936 30.37 50.21% -0.598 -0.1005 0.594
Downward Spiral 1108 29.35 55.05% -0.175 0.0754 0.538
Erosion of Will 918 33.22 52.18% -0.416 -0.1579 -0.095
Intensifying Exploitation 267 26.36 38.58% 0.249 0.4676 0.115
Invaders Find the Land to Their Liking 472 38.08 77.54% 0.829 0.4433 0.165
Memory Fades to Dust 1224 29.9 51.96% -0.238 -0.0325 0.308
Power Corrodes the Spirit 1024 29.55 50.98% 0.048 0.2463 0.53
Promising Farmlands 823 30.19 50.3% 0.43 0.7864 0.765
Shattered Fragments of Power 252 33.56 47.22% 0.136 0.3533 -0.122
Slow Dissolution of Will 276 27.79 40.94% -0.155 0.2744 -0.308
Strong Earth Shatters Slowly 333 35.5 77.78% -0.105 -0.7297 0.852
The Border of Life and Death 74 31.24 60.81% 1.329 1.0091 0.435
Thriving Communities 1085 30.03 50.05% -0.627 -0.3077 0.737
Thriving Crops 106 34.1 51.89% -0.492 -0.6108 -0.002
Unnatural Proliferation 1073 32.96 51.44% 0.069 0.1584 0.727
Untended Land Crumbles 1010 29.77 50.4% -0.812 -0.5868 0.392

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 13657 34.43% 34.79 66.59% -0.153 0.6461 0.006
B 12498 36.26% 33.62 65.62% 0.305 1.0354 -0.62
C 14289 35.14% 35.71 68.04% 0.0 0.6044 -0.029
D 11286 35.47% 34.55 67.05% -0.121 0.6354 0.152
E 11002 35.79% 34.85 66.96% 0.455 1.039 0.43
F 9655 36.98% 33.95 66.63% 0.07 0.7729 0.09
G 8437 36.64% 34.19 68.02% -0.329 0.4285 0.153
H 8637 35.29% 36.26 68.98% -0.234 0.3967 0.263
East 2132 38.83% 35.51 58.72% -0.45 0.3333 -0.163
Northeast 1478 38.17% 36.36 58.32% 0.339 1.1008 -0.187
Northwest 1367 37.18% 35.91 57.86% 0.202 1.0443 -0.232
Southeast 1105 32.36% 36.34 59.91% -0.141 0.4985 0.74
Southwest 1058 33.21% 35.26 58.7% 0.059 1.1047 -0.147
West 2034 39.55% 34.57 57.23% -0.002 0.7741 -0.039

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 777 0.0% 14.68 51.74% -1.563 -0.6894 -0.465
Not Using Events or Tokens 988 46.1% 16.07 50.81% 0.227 0.6042 0.508
Skip Initial Invader Actions 1099 14.71% 41.0 82.44% 0.869 0.5778 0.645
Start of Game Growth 1616 19.06% 40.36 79.15% -0.137 -0.6936 0.39
Unlimited Undo 3853 32.07% 34.24 69.89% 0.031 0.095 -0.045
Using Tokens but Not Events 5454 19.9% 31.18 71.56% 0.323 0.1961 0.986

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.77%
Lightning's Boon 95.63%
Raging Storm 86.25%
Shatter Homesteads 96.86%

Terror Level

Terror Level Completed Average Score Win Rate
I 9436 12.44 13.73%
II 17225 29.94 73.94%
III 10489 34.9 90.53%
IV 2324 38.84 99.48%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1296
Win: Invaders destroyed (Terror III) 9278
Win: Invaders destroyed (Terror II) 12010
Win: Terror victory (Terror IV) 2300
Game abandoned (v.3.0+) 6344
Lose: Invader deck ran out 130
Lose: Adversary condition 2074
Win: Sacrifice victory 66
Lose: Scenario condition 359
Win: Scenario condition 891
Lose: Unique spirit condition 0
Lose: Blight pool ran out 4558
Lose: Spirit destroyed 168

Number of Players

Score Model: 0.821 Win Model: 0.14
Num. Completed Blight Flip Rate Average Score Win Rate
1 9790 51.21% 23.26 57.73%
2 13977 42.99% 33.54 68.0%
3 7505 32.6% 38.26 70.78%
4 5585 31.36% 36.69 65.48%
5 523 19.77% 38.32 69.6%
6 2094 24.9% 38.09 64.57%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)