Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 33 21.21% 22.97 75.76% 0.971 0.7845 -0.344
Blitz 0 242 38.75% 29.29 67.36% -0.233 -0.1015 -0.673
Dahan Insurrection 4 689 13.95% 54.16 76.05% -0.755 -1.0099 0.35
Despicable Theft 2 88 36.36% 28.53 62.5% -1.311 -0.7695 -0.17
Elemental Invocation 1 160 51.25% 27.98 62.5% -0.198 0.6589 -1.026
Guard the Isle's Heart 0 1474 13.12% 50.23 81.21% 0.863 0.092 0.739
Powers Long Forgotten 1 98 43.88% 27.41 50.0% -0.702 0.2326 -0.358
Rituals of Terror 3 76 53.33% 36.89 68.42% 0.357 0.4531 0.131
Rituals of the Destroying Flame 3 39 69.23% 31.9 53.85% -0.633 0.5634 -0.247
Second Wave 0 777 43.51% 28.98 77.09% -0.201 -0.1152 0.137
The Great River 3 405 48.27% 31.0 62.47% -0.426 0.935 -0.699
Varied Terrains 2 85 36.47% 26.06 60.0% -0.623 0.1654 -0.422
Ward the Shores 2 229 36.84% 27.72 49.34% -0.669 0.3628 -1.261

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 679 36.41 58.32% -0.01 0.1199 -0.207
Aid From Lesser Spirits 707 39.66 62.94% -0.036 -0.1544 0.204
All Things Weaken 771 31.81 54.09% -0.067 0.2407 -0.156
Attenuated Essence 85 29.01 41.18% -0.183 -0.1512 -0.41
Back Against the Wall 655 37.12 60.46% 0.339 0.369 -0.05
Blight Corrodes the Spirit 87 25.0 39.08% -0.739 -0.5528 -1.163
Burn Brightest Before the End 76 33.22 56.58% -0.436 -0.3661 -0.416
Disintegrating Ecosystem 704 31.57 52.27% -0.468 -0.0926 -0.634
Downward Spiral 820 30.87 57.44% 0.141 0.3071 -0.175
Erosion of Will 681 34.41 53.74% -0.189 0.0254 -0.269
Intensifying Exploitation 102 26.42 37.25% -0.521 -0.2796 -0.321
Invaders Find the Land to Their Liking 351 40.68 80.34% 1.416 0.8344 0.28
Memory Fades to Dust 878 32.16 57.4% 0.159 0.4515 -0.068
Power Corrodes the Spirit 706 31.02 53.12% -0.267 -0.1057 -0.525
Promising Farmlands 606 31.17 52.81% 0.111 0.4067 -0.58
Shattered Fragments of Power 80 34.99 48.75% -0.127 -0.0391 -0.775
Slow Dissolution of Will 81 33.54 49.38% -0.276 0.1171 -0.428
Strong Earth Shatters Slowly 250 37.3 82.0% -0.039 -0.7502 0.364
The Border of Life and Death 23 23.04 52.17% -0.296 -0.7757 -1.228
Thriving Communities 765 30.56 50.98% -0.116 0.1843 -0.274
Thriving Crops 40 42.73 65.0% 1.069 0.9669 0.108
Unnatural Proliferation 776 33.62 53.74% -0.222 -0.0524 -0.282
Untended Land Crumbles 751 31.5 52.86% -0.056 0.2019 -0.391

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8674 37.02% 38.32 73.17% 0.062 1.205 -0.106
B 7900 39.55% 36.8 71.62% 0.078 1.1333 0.048
C 9273 37.58% 38.98 74.28% 0.222 1.1103 0.201
D 7243 36.9% 37.8 73.22% 0.138 1.1924 -0.153
E 6914 37.91% 38.3 73.86% 0.204 1.1078 -0.028
F 6120 39.45% 37.09 73.4% 0.029 1.0332 -0.05
G 5481 38.2% 36.9 74.48% 0.294 1.2623 0.082
H 5589 37.09% 39.31 74.77% -0.048 0.9447 0.144
East 1416 41.68% 37.38 62.99% -0.21 0.7786 -0.064
Northeast 960 41.07% 36.74 61.15% 0.401 1.3507 -0.23
Northwest 877 40.8% 36.23 60.43% -0.241 0.8 -0.463
Southeast 691 34.93% 36.28 62.23% -0.431 0.487 -0.083
Southwest 666 36.65% 34.87 61.41% -0.566 0.8913 -0.445
West 1358 43.65% 36.43 61.49% 0.045 1.1523 0.107

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 436 0.0% 17.57 63.07% -0.658 0.0058 0.143
Not Using Events or Tokens 547 49.84% 18.62 58.68% -0.459 0.035 -0.53
Skip Initial Invader Actions 838 16.33% 42.35 86.75% 0.697 0.074 1.575
Start of Game Growth 1180 21.59% 42.65 82.37% -0.417 -0.8297 -0.15
Unlimited Undo 2407 35.32% 36.06 75.99% 0.15 0.055 0.114
Using Tokens but Not Events 3262 21.85% 33.66 79.68% -0.216 -0.1401 -0.007

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.5%
Lightning's Boon 95.62%
Raging Storm 86.9%
Shatter Homesteads 97.1%

Terror Level

Terror Level Completed Average Score Win Rate
I 4572 16.77 19.42%
II 12174 30.59 76.29%
III 7325 34.74 90.7%
IV 1686 38.3 99.7%

Results

Result Completed
Win: Invaders destroyed (Terror I) 888
Win: Invaders destroyed (Terror III) 6505
Win: Invaders destroyed (Terror II) 8751
Win: Terror victory (Terror IV) 1672
Game abandoned (v.3.0+) 2093
Lose: Invader deck ran out 103
Lose: Adversary condition 1472
Win: Sacrifice victory 47
Lose: Scenario condition 259
Win: Scenario condition 637
Lose: Blight pool ran out 3219
Lose: Spirit destroyed 111

Number of Players

Score Model: 0.721 Win Model: 0.25
Num. Completed Blight Flip Rate Average Score Win Rate
1 6326 52.55% 26.13 66.0%
2 9584 44.68% 36.46 73.74%
3 4821 35.77% 40.82 75.46%
4 3650 33.4% 41.27 72.41%
5 290 15.63% 46.44 79.66%
6 1086 25.85% 38.5 68.69%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)