Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 58 20.69% 25.91 75.86% 0.111 0.0835 -0.187
Blitz 0 335 32.73% 32.57 66.27% -0.352 -0.1018 -0.329
Dahan Insurrection 4 1022 12.63% 51.67 69.67% 0.346 0.0971 0.496
Despicable Theft 2 127 38.58% 24.88 54.33% -0.466 -0.0043 -0.524
Elemental Invocation 1 208 49.04% 27.07 60.58% -0.165 0.5377 -1.147
Guard the Isle's Heart 0 1908 12.39% 48.22 77.67% 0.112 -0.4406 0.813
Powers Long Forgotten 1 149 42.28% 23.53 43.62% -0.691 -0.0676 -0.405
Rituals of Terror 3 91 48.89% 36.42 63.74% -0.17 0.0226 0.38
Rituals of the Destroying Flame 3 53 62.26% 28.6 49.06% 0.358 1.2802 -0.565
Second Wave 0 1059 43.3% 27.36 72.8% 0.386 0.5029 0.06
The Great River 3 520 47.01% 29.05 58.08% -0.402 0.6656 -0.595
Varied Terrains 2 124 43.55% 25.55 56.45% 0.354 1.0948 -0.359
Ward the Shores 2 287 36.36% 25.6 49.13% -0.084 0.9995 -1.009

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 845 34.89 55.62% -0.647 -0.3977 0.012
Aid From Lesser Spirits 860 39.28 62.67% 0.639 0.5203 0.452
All Things Weaken 940 31.07 51.91% -0.155 0.1824 0.15
Attenuated Essence 219 29.28 44.75% 0.072 0.0984 -0.315
Back Against the Wall 780 36.49 59.49% -0.259 -0.2582 0.293
Blight Corrodes the Spirit 230 31.0 46.09% 0.4 0.6169 -0.374
Burn Brightest Before the End 167 33.63 54.49% -0.075 -0.0931 0.062
Disintegrating Ecosystem 860 30.6 50.81% 0.38 0.7735 -0.346
Downward Spiral 1012 29.37 54.94% -0.358 -0.25 0.031
Erosion of Will 842 33.96 52.73% 0.239 0.5917 0.026
Intensifying Exploitation 220 26.09 36.82% -0.081 0.165 -0.475
Invaders Find the Land to Their Liking 440 38.72 78.64% 0.455 -0.0693 0.395
Memory Fades to Dust 1127 30.57 53.15% -0.648 -0.401 0.062
Power Corrodes the Spirit 941 29.52 50.9% -0.602 -0.3806 -0.33
Promising Farmlands 755 30.68 51.52% 0.26 0.5433 -0.281
Shattered Fragments of Power 189 34.66 49.21% -0.114 -0.0374 -0.232
Slow Dissolution of Will 213 28.28 41.78% -0.709 -0.3119 -0.356
Strong Earth Shatters Slowly 302 35.82 79.8% 0.958 0.263 0.434
The Border of Life and Death 51 28.49 54.9% 0.135 -0.4658 -0.307
Thriving Communities 999 30.12 50.35% -0.217 0.1399 0.084
Thriving Crops 88 36.61 55.68% -0.125 -0.3217 0.434
Unnatural Proliferation 981 32.81 51.27% 0.24 0.4021 0.048
Untended Land Crumbles 931 30.3 50.91% 0.422 0.6532 -0.076

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 12131 35.07% 35.47 67.83% -0.196 0.8088 -0.217
B 11055 36.92% 34.28 66.87% -0.243 0.6766 -0.055
C 12795 35.41% 36.46 69.45% 0.22 0.9548 0.107
D 10045 35.54% 35.32 68.46% 0.221 1.1987 -0.165
E 9802 35.94% 35.52 68.3% -0.123 0.697 -0.162
F 8582 37.33% 34.47 67.97% 0.101 0.9752 -0.01
G 7518 36.71% 34.68 69.33% -0.188 0.6217 -0.068
H 7658 35.44% 36.85 70.41% 0.277 1.0924 0.065
East 1922 39.63% 36.27 59.89% 0.604 1.5065 -0.158
Northeast 1332 38.88% 36.64 58.63% -0.061 0.7474 -0.061
Northwest 1230 37.86% 36.3 58.21% -1.037 -0.1368 -0.543
Southeast 991 32.66% 36.73 60.14% -0.12 0.7305 -0.062
Southwest 964 33.85% 35.67 59.13% -0.172 1.2036 -0.547
West 1840 40.38% 35.3 58.32% -0.085 0.8698 -0.137

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 657 0.0% 15.09 54.64% -0.461 0.2466 0.171
Not Using Events or Tokens 850 48.59% 16.6 52.24% -0.39 -0.0216 -0.891
Skip Initial Invader Actions 1016 15.01% 42.09 84.25% 1.313 0.7284 1.655
Start of Game Growth 1490 19.8% 41.17 80.13% -0.136 -0.6495 0.044
Unlimited Undo 3364 32.02% 34.86 72.09% 0.716 0.6067 0.255
Using Tokens but Not Events 4772 20.0% 31.23 72.44% -0.128 -0.1536 -0.161

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.79%
Lightning's Boon 95.67%
Raging Storm 86.38%
Shatter Homesteads 97.07%

Terror Level

Terror Level Completed Average Score Win Rate
I 7962 13.33 14.81%
II 15649 30.1 74.53%
III 9459 34.83 90.61%
IV 2139 38.67 99.44%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1179
Win: Invaders destroyed (Terror III) 8371
Win: Invaders destroyed (Terror II) 10960
Win: Terror victory (Terror IV) 2117
Game abandoned (v.3.0+) 5040
Lose: Invader deck ran out 122
Lose: Adversary condition 1900
Win: Sacrifice victory 60
Lose: Scenario condition 314
Win: Scenario condition 853
Lose: Blight pool ran out 4140
Lose: Spirit destroyed 153

Number of Players

Score Model: 0.796 Win Model: 0.405
Num. Completed Blight Flip Rate Average Score Win Rate
1 8727 51.7% 23.98 59.4%
2 12574 43.38% 34.26 69.48%
3 6586 33.52% 38.66 71.89%
4 5009 31.7% 37.78 67.08%
5 477 18.53% 38.84 70.65%
6 1836 24.1% 38.25 64.65%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)