Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 47 17.02% 26.26 78.72% 0.18 -0.3779 -0.266
Blitz 0 319 33.44% 33.17 67.08% 1.632 2.0551 -0.328
Dahan Insurrection 4 946 12.7% 51.77 70.08% 0.271 -0.2111 0.465
Despicable Theft 2 111 37.84% 26.69 57.66% 0.033 0.5759 -0.539
Elemental Invocation 1 194 52.06% 27.59 60.82% 0.249 0.9867 -1.079
Guard the Isle's Heart 0 1782 12.14% 48.93 79.24% 0.21 -0.4463 0.907
Powers Long Forgotten 1 131 42.75% 23.9 45.04% -0.005 0.5574 -0.368
Rituals of Terror 3 86 51.76% 36.67 63.95% 0.23 0.0883 0.308
Rituals of the Destroying Flame 3 49 67.35% 28.2 46.94% -0.367 0.3823 -0.628
Second Wave 0 965 43.79% 27.64 73.78% -0.185 -0.0906 0.151
The Great River 3 481 48.13% 29.52 58.84% -0.916 0.3289 -0.597
Varied Terrains 2 117 42.74% 24.68 55.56% 0.036 0.9038 -0.335
Ward the Shores 2 269 36.19% 26.02 48.7% 0.565 1.419 -1.025

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 785 35.51 56.69% 0.316 0.3874 0.009
Aid From Lesser Spirits 804 39.62 62.94% 0.881 0.7708 0.411
All Things Weaken 884 31.39 52.71% 0.439 0.6158 0.065
Attenuated Essence 170 29.01 42.35% -0.366 -0.3146 -0.301
Back Against the Wall 731 36.66 60.33% 0.77 0.7548 0.212
Blight Corrodes the Spirit 172 28.68 43.02% 0.229 0.4132 -0.793
Burn Brightest Before the End 134 32.13 53.73% 0.857 0.9435 -0.165
Disintegrating Ecosystem 789 30.75 50.57% -0.551 -0.2591 -0.429
Downward Spiral 956 29.76 55.54% 0.222 0.3282 -0.011
Erosion of Will 780 34.03 52.69% 0.143 0.3094 -0.032
Intensifying Exploitation 183 25.62 36.07% -0.114 0.0737 -0.449
Invaders Find the Land to Their Liking 409 39.0 78.97% 1.167 0.7386 0.302
Memory Fades to Dust 1038 31.24 54.43% -0.421 -0.1857 0.017
Power Corrodes the Spirit 860 30.3 52.33% 0.199 0.2953 -0.339
Promising Farmlands 705 30.56 51.49% 0.334 0.6983 -0.413
Shattered Fragments of Power 145 34.86 46.9% -0.081 -0.0152 -0.064
Slow Dissolution of Will 162 31.0 42.59% -0.215 0.248 -0.497
Strong Earth Shatters Slowly 279 36.42 80.29% 0.557 -0.0444 0.436
The Border of Life and Death 44 26.59 54.55% 0.993 0.5174 -0.779
Thriving Communities 925 30.37 50.7% -0.289 -0.0634 -0.003
Thriving Crops 66 38.88 60.61% 0.323 0.0988 0.382
Unnatural Proliferation 912 32.7 51.64% -0.187 -0.0654 -0.027
Untended Land Crumbles 861 30.56 51.22% -0.03 0.2019 -0.169

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 10935 35.24% 36.44 69.51% 0.084 1.0025 -0.221
B 9962 37.08% 35.05 68.13% -0.083 0.7585 -0.069
C 11642 35.7% 37.23 70.66% 0.312 0.9947 0.092
D 9050 35.54% 36.22 69.92% -0.292 0.5507 -0.205
E 8771 36.34% 36.41 69.8% 0.144 0.7955 -0.182
F 7655 37.79% 35.39 69.67% 0.235 0.9951 -0.05
G 6741 36.91% 35.62 71.06% -0.026 0.7317 -0.074
H 6898 35.77% 37.75 71.57% 0.394 1.1129 0.06
East 1784 39.66% 36.2 60.09% -0.26 0.5536 -0.144
Northeast 1236 38.93% 36.22 58.5% 0.264 0.9316 -0.005
Northwest 1132 38.18% 36.01 58.13% -0.37 0.4351 -0.397
Southeast 907 32.01% 36.05 59.98% -0.686 0.0196 -0.241
Southwest 885 33.45% 34.86 58.64% 0.138 1.528 -0.592
West 1710 40.82% 35.15 58.36% -0.753 0.0405 -0.063

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 518 0.0% 15.9 57.14% -0.688 0.0309 0.315
Not Using Events or Tokens 705 50.49% 17.39 53.33% -0.688 -0.2033 -0.803
Skip Initial Invader Actions 967 15.24% 42.65 84.8% -0.187 -0.9173 1.56
Start of Game Growth 1384 20.0% 42.01 80.92% 1.128 0.6813 0.085
Unlimited Undo 3031 32.38% 35.27 72.62% -0.044 -0.0771 0.196
Using Tokens but Not Events 4254 20.12% 32.08 74.47% 0.325 0.1626 -0.128

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.73%
Lightning's Boon 95.7%
Raging Storm 86.53%
Shatter Homesteads 97.08%

Terror Level

Terror Level Completed Average Score Win Rate
I 6751 14.25 16.22%
II 14417 30.3 74.82%
III 8712 34.84 90.65%
IV 1966 38.61 99.54%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1095
Win: Invaders destroyed (Terror III) 7716
Win: Invaders destroyed (Terror II) 10129
Win: Terror victory (Terror IV) 1947
Game abandoned (v.3.0+) 3965
Lose: Invader deck ran out 114
Lose: Adversary condition 1777
Win: Sacrifice victory 55
Lose: Scenario condition 297
Win: Scenario condition 794
Lose: Blight pool ran out 3819
Lose: Spirit destroyed 138

Number of Players

Score Model: 0.547 Win Model: 0.3
Num. Completed Blight Flip Rate Average Score Win Rate
1 7886 52.22% 24.71 61.04%
2 11415 43.73% 35.11 71.07%
3 5961 33.85% 39.34 72.69%
4 4575 32.06% 38.66 68.46%
5 393 16.11% 41.09 73.79%
6 1616 23.15% 38.49 65.22%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)