Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 56 19.64% 25.52 76.79% 0.077 0.2684 -0.256
Blitz 0 332 32.42% 32.81 66.87% 0.448 0.6654 -0.28
Dahan Insurrection 4 1014 12.54% 51.7 69.82% 0.898 0.6454 0.515
Despicable Theft 2 126 38.1% 24.92 54.76% -0.356 0.2299 -0.492
Elemental Invocation 1 208 49.04% 27.07 60.58% -0.035 0.7043 -1.146
Guard the Isle's Heart 0 1891 12.39% 48.31 77.9% 0.362 -0.1998 0.825
Powers Long Forgotten 1 144 41.67% 23.47 44.44% -0.422 0.3374 -0.48
Rituals of Terror 3 91 48.89% 36.42 63.74% -0.272 -0.1519 0.379
Rituals of the Destroying Flame 3 53 62.26% 28.6 49.06% 0.338 1.2455 -0.572
Second Wave 0 1049 43.33% 27.39 72.83% 0.18 0.3179 0.06
The Great River 3 517 47.09% 29.05 58.03% -0.647 0.4533 -0.6
Varied Terrains 2 122 42.62% 25.36 56.56% 0.33 1.1056 -0.343
Ward the Shores 2 284 36.75% 25.75 49.3% 0.186 1.2606 -1.016

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 837 34.97 55.68% -0.666 -0.4147 0.009
Aid From Lesser Spirits 855 39.2 62.46% 0.412 0.3539 0.426
All Things Weaken 934 30.93 51.71% -0.414 -0.079 0.131
Attenuated Essence 213 28.84 43.66% -0.19 -0.1566 -0.282
Back Against the Wall 774 36.64 59.95% -0.206 -0.1707 0.292
Blight Corrodes the Spirit 225 30.69 45.78% 0.371 0.5877 -0.402
Burn Brightest Before the End 163 34.37 55.83% 0.637 0.6476 0.082
Disintegrating Ecosystem 851 30.51 50.76% 0.088 0.4321 -0.376
Downward Spiral 1006 29.35 54.77% -0.379 -0.2621 0.004
Erosion of Will 834 33.96 52.76% 0.255 0.5298 0.025
Intensifying Exploitation 218 26.06 37.16% 0.053 0.264 -0.452
Invaders Find the Land to Their Liking 438 38.77 78.77% 0.393 -0.18 0.405
Memory Fades to Dust 1118 30.61 53.22% -0.931 -0.6788 0.047
Power Corrodes the Spirit 931 29.57 51.13% -0.634 -0.43 -0.326
Promising Farmlands 745 30.72 51.68% 0.555 0.8088 -0.325
Shattered Fragments of Power 183 34.67 49.18% -0.226 -0.152 -0.257
Slow Dissolution of Will 206 28.83 42.23% -0.516 -0.1349 -0.29
Strong Earth Shatters Slowly 299 35.96 79.93% 0.798 0.1239 0.46
The Border of Life and Death 51 28.49 54.9% 0.22 -0.3807 -0.304
Thriving Communities 986 30.13 50.41% -0.174 0.1077 0.075
Thriving Crops 88 36.61 55.68% -0.129 -0.2692 0.434
Unnatural Proliferation 971 32.73 51.08% -0.204 -0.0008 0.029
Untended Land Crumbles 926 30.35 51.08% 0.493 0.6833 -0.083

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 11997 34.99% 35.55 68.03% 0.02 1.0179 -0.188
B 10931 36.87% 34.35 66.99% -0.087 0.8353 -0.041
C 12695 35.42% 36.49 69.47% 0.303 1.0321 0.121
D 9951 35.52% 35.4 68.6% 0.222 1.1807 -0.157
E 9696 35.97% 35.56 68.37% -0.123 0.6964 -0.153
F 8490 37.33% 34.48 67.99% 0.122 1.0037 -0.013
G 7446 36.69% 34.72 69.39% -0.054 0.7715 -0.075
H 7575 35.5% 36.96 70.52% 0.411 1.2499 0.079
East 1904 39.73% 36.09 59.72% 0.426 1.3005 -0.157
Northeast 1319 39.01% 36.41 58.45% -0.442 0.3104 -0.095
Northwest 1216 38.02% 36.08 58.06% -0.719 0.1735 -0.532
Southeast 983 32.72% 36.43 59.82% -0.077 0.7623 -0.081
Southwest 953 33.83% 35.39 58.87% -0.043 1.2618 -0.534
West 1820 40.53% 35.14 58.19% -0.113 0.8368 -0.145

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 642 0.0% 15.19 55.14% -0.752 -0.0233 0.163
Not Using Events or Tokens 834 48.69% 16.66 52.4% -0.259 0.0871 -0.892
Skip Initial Invader Actions 1013 15.05% 42.18 84.4% 0.639 0.036 1.639
Start of Game Growth 1482 19.81% 41.25 80.23% -0.178 -0.6825 0.036
Unlimited Undo 3312 32.09% 34.88 72.25% 0.794 0.687 0.236
Using Tokens but Not Events 4718 20.01% 31.2 72.45% -0.036 -0.0656 -0.182

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.79%
Lightning's Boon 95.67%
Raging Storm 86.41%
Shatter Homesteads 97.07%

Terror Level

Terror Level Completed Average Score Win Rate
I 7828 13.42 14.92%
II 15523 30.13 74.53%
III 9375 34.83 90.58%
IV 2121 38.67 99.43%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1168
Win: Invaders destroyed (Terror III) 8292
Win: Invaders destroyed (Terror II) 10871
Win: Terror victory (Terror IV) 2099
Game abandoned (v.3.0+) 4939
Lose: Invader deck ran out 121
Lose: Adversary condition 1881
Win: Sacrifice victory 60
Lose: Scenario condition 310
Win: Scenario condition 848
Lose: Blight pool ran out 4106
Lose: Spirit destroyed 152

Number of Players

Score Model: 0.671 Win Model: 0.363
Num. Completed Blight Flip Rate Average Score Win Rate
1 8625 51.73% 24.06 59.64%
2 12451 43.39% 34.33 69.62%
3 6525 33.5% 38.63 71.88%
4 4963 31.73% 37.87 67.16%
5 467 17.85% 38.82 70.88%
6 1816 24.14% 38.15 64.54%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)