Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 53 16.98% 25.94 77.36% -0.11 -0.0655 -0.263
Blitz 0 329 32.42% 32.78 66.57% -0.115 0.0996 -0.291
Dahan Insurrection 4 993 12.6% 51.61 69.59% -0.112 -0.4004 0.482
Despicable Theft 2 119 36.97% 25.79 56.3% -0.376 0.3345 -0.513
Elemental Invocation 1 200 50.5% 27.41 61.0% 0.019 0.7197 -1.07
Guard the Isle's Heart 0 1838 12.32% 48.72 78.78% 0.595 -0.0054 0.902
Powers Long Forgotten 1 139 42.45% 23.55 44.6% -0.817 0.0199 -0.43
Rituals of Terror 3 89 50.0% 36.29 64.04% 0.289 0.3496 0.374
Rituals of the Destroying Flame 3 51 64.71% 29.04 49.02% 0.492 1.4788 -0.611
Second Wave 0 999 44.11% 27.44 73.27% -0.27 -0.0202 0.156
The Great River 3 500 47.09% 29.13 58.4% -0.548 0.5182 -0.603
Varied Terrains 2 120 42.5% 25.02 55.83% -0.261 0.5679 -0.324
Ward the Shores 2 273 36.76% 26.0 48.72% 0.609 1.7926 -1.033

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 814 35.29 56.39% -0.236 -0.1642 -0.003
Aid From Lesser Spirits 835 39.2 62.4% 0.194 0.1234 0.373
All Things Weaken 909 31.0 51.71% -0.575 -0.3162 0.064
Attenuated Essence 190 29.14 43.16% 0.374 0.3378 -0.249
Back Against the Wall 755 36.6 60.13% 0.495 0.5483 0.265
Blight Corrodes the Spirit 198 29.27 44.44% 0.199 0.3441 -0.607
Burn Brightest Before the End 153 33.75 54.9% 0.654 0.6699 0.124
Disintegrating Ecosystem 821 30.63 50.67% -0.025 0.1632 -0.413
Downward Spiral 984 29.61 55.39% 0.048 0.1225 0.012
Erosion of Will 812 33.97 52.83% 0.171 0.3259 0.008
Intensifying Exploitation 208 25.97 36.54% -0.175 -0.0389 -0.48
Invaders Find the Land to Their Liking 425 39.0 79.06% 1.159 0.5446 0.355
Memory Fades to Dust 1071 30.88 53.78% -0.634 -0.4307 0.01
Power Corrodes the Spirit 899 29.81 51.61% -0.64 -0.4656 -0.36
Promising Farmlands 725 30.71 51.31% 0.303 0.5009 -0.384
Shattered Fragments of Power 167 35.1 49.7% 0.515 0.5173 -0.125
Slow Dissolution of Will 190 29.37 43.16% -0.021 0.2772 -0.382
Strong Earth Shatters Slowly 289 35.83 79.58% 0.647 -0.0502 0.394
The Border of Life and Death 44 26.59 54.55% 0.657 0.1594 -0.78
Thriving Communities 952 30.27 50.53% -0.195 -0.0384 0.031
Thriving Crops 78 36.76 56.41% -0.352 -0.6644 0.33
Unnatural Proliferation 942 32.77 51.49% 0.212 0.3208 0.012
Untended Land Crumbles 900 30.31 50.78% -0.11 0.0719 -0.137

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 11462 35.17% 35.91 68.7% 0.055 1.0298 -0.209
B 10465 36.8% 34.67 67.51% 0.066 0.9551 -0.025
C 12196 35.64% 36.82 69.84% 0.163 0.8556 0.109
D 9532 35.51% 35.73 69.15% 0.188 1.0833 -0.172
E 9255 36.01% 35.93 69.14% -0.025 0.7045 -0.159
F 8076 37.49% 34.9 68.77% 0.251 1.0829 -0.009
G 7116 36.78% 35.07 70.03% -0.124 0.6556 -0.071
H 7259 35.63% 37.32 70.96% 0.491 1.2741 0.076
East 1848 39.39% 36.15 59.96% -0.209 0.6 -0.216
Northeast 1283 38.55% 36.27 58.38% -0.016 0.782 -0.128
Northwest 1180 37.59% 35.98 58.14% 0.086 0.8194 -0.516
Southeast 952 31.89% 36.27 59.98% -0.287 0.6063 -0.172
Southwest 923 32.97% 35.19 58.94% -0.356 0.9022 -0.568
West 1768 40.3% 35.14 58.37% -0.777 0.221 -0.122

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 580 0.0% 15.17 55.17% -0.903 -0.2351 0.34
Not Using Events or Tokens 785 49.11% 16.82 52.61% -0.024 0.3966 -0.865
Skip Initial Invader Actions 996 15.11% 41.99 84.14% 0.044 -0.7255 1.618
Start of Game Growth 1437 20.13% 41.48 80.51% 0.839 0.4015 0.035
Unlimited Undo 3181 32.29% 34.98 72.12% 0.088 0.0221 0.22
Using Tokens but Not Events 4493 19.91% 31.47 73.16% 0.026 -0.0166 -0.143

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.79%
Lightning's Boon 95.67%
Raging Storm 86.49%
Shatter Homesteads 97.06%

Terror Level

Terror Level Completed Average Score Win Rate
I 7340 13.76 15.48%
II 15010 30.19 74.63%
III 9049 34.82 90.64%
IV 2053 38.63 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1136
Win: Invaders destroyed (Terror III) 8011
Win: Invaders destroyed (Terror II) 10519
Win: Terror victory (Terror IV) 2032
Game abandoned (v.3.0+) 4493
Lose: Invader deck ran out 116
Lose: Adversary condition 1827
Win: Sacrifice victory 60
Lose: Scenario condition 302
Win: Scenario condition 824
Lose: Blight pool ran out 3985
Lose: Spirit destroyed 147

Number of Players

Score Model: 0.684 Win Model: 0.267
Num. Completed Blight Flip Rate Average Score Win Rate
1 8327 52.04% 24.32 60.14%
2 11974 43.53% 34.66 70.29%
3 6223 33.55% 38.93 72.15%
4 4770 31.78% 38.38 67.95%
5 431 17.25% 39.89 72.16%
6 1727 23.36% 38.09 64.62%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)