Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 72 22.22% 26.63 77.78% 0.267 0.6367 0.37
Blitz 0 380 32.01% 30.78 63.95% 0.205 0.6363 -0.052
Dahan Insurrection 4 1097 13.05% 50.92 68.37% -0.672 -0.6983 -0.089
Despicable Theft 2 158 41.67% 23.68 50.63% -0.993 -0.3335 -0.435
Elemental Invocation 1 238 47.06% 25.25 57.98% -0.799 -0.3514 -0.198
Guard the Isle's Heart 0 2111 12.29% 47.65 76.36% 0.968 0.3689 0.157
Powers Long Forgotten 1 168 42.26% 22.83 41.67% -0.745 -0.1367 -0.5
Rituals of Terror 3 102 51.49% 34.75 60.78% 0.572 0.6963 -0.404
Rituals of the Destroying Flame 3 58 58.62% 27.55 46.55% -0.472 0.2667 0.564
Second Wave 0 1213 43.26% 27.41 72.46% 0.48 0.5861 1.602
The Great River 3 598 46.73% 27.91 55.69% -0.705 0.4694 0.234
Varied Terrains 2 147 42.86% 24.76 54.42% -0.027 0.7098 0.054
Ward the Shores 2 326 36.31% 24.86 46.93% 0.123 0.8054 -0.658

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 930 34.42 54.3% -0.237 0.0739 0.301
Aid From Lesser Spirits 947 38.91 61.67% 0.326 0.3391 0.901
All Things Weaken 1052 30.74 50.95% -1.322 -0.8485 0.696
Attenuated Essence 293 30.61 46.42% -0.547 -0.4002 0.162
Back Against the Wall 867 36.42 59.98% 0.277 0.4067 0.382
Blight Corrodes the Spirit 291 31.54 48.45% -0.725 -0.405 1.372
Burn Brightest Before the End 244 33.04 51.23% 0.367 0.5436 0.188
Disintegrating Ecosystem 960 30.04 49.38% -1.85 -1.4694 0.018
Downward Spiral 1135 29.25 55.07% 0.226 0.4195 0.223
Erosion of Will 936 32.97 51.82% -0.727 -0.3895 -0.286
Intensifying Exploitation 277 26.01 37.91% -1.03 -0.6776 0.326
Invaders Find the Land to Their Liking 486 37.95 77.57% 0.679 0.3161 0.048
Memory Fades to Dust 1257 29.85 52.11% -0.104 0.2251 0.386
Power Corrodes the Spirit 1049 29.43 50.62% 0.053 0.3197 0.695
Promising Farmlands 844 30.01 50.12% -0.146 0.3012 0.31
Shattered Fragments of Power 261 33.3 48.28% 0.465 0.4643 -0.137
Slow Dissolution of Will 287 27.5 40.77% -0.514 -0.1032 -0.492
Strong Earth Shatters Slowly 339 35.53 77.88% 0.723 0.1641 0.49
The Border of Life and Death 78 30.4 61.54% 0.067 -0.1777 0.113
Thriving Communities 1112 29.89 49.64% -0.078 0.1994 0.494
Thriving Crops 108 33.66 51.85% -0.241 -0.3364 -0.228
Unnatural Proliferation 1096 32.73 51.28% -0.284 -0.0791 0.413
Untended Land Crumbles 1033 29.74 50.53% 0.372 0.671 -0.098

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 13984 34.55% 34.64 66.39% -0.042 0.9494 0.222
B 12811 36.11% 33.46 65.36% 0.024 0.8893 -0.305
C 14624 35.15% 35.5 67.73% 0.043 0.7954 0.232
D 11581 35.59% 34.31 66.68% -0.212 0.7324 0.064
E 11255 35.92% 34.73 66.78% 0.162 0.9164 0.654
F 9895 37.09% 33.82 66.41% 0.203 1.0771 0.205
G 8688 36.68% 34.0 67.77% 0.228 1.0905 0.127
H 8861 35.43% 36.08 68.72% 0.028 0.8353 0.406
East 2218 38.03% 35.03 57.84% -0.269 0.4761 -0.558
Northeast 1540 37.34% 36.02 57.66% 0.445 1.3383 -0.482
Northwest 1425 36.29% 35.6 57.19% 0.723 1.466 0.026
Southeast 1162 31.46% 35.9 58.78% 0.042 1.0503 0.101
Southwest 1115 32.49% 34.79 57.49% -0.83 0.3264 -0.165
West 2116 38.77% 34.12 56.33% -0.512 0.4706 -0.571

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 787 0.0% 14.53 51.21% -1.451 -0.7311 0.0
Not Using Events or Tokens 1016 45.69% 16.34 51.18% -0.052 0.4222 1.067
Skip Initial Invader Actions 1121 14.7% 40.81 82.07% -0.121 -0.9259 1.008
Start of Game Growth 1653 19.14% 40.0 78.83% 0.013 -0.5533 0.777
Unlimited Undo 3968 31.99% 34.13 69.78% 0.307 0.334 0.095
Using Tokens but Not Events 5658 20.05% 31.01 70.94% -0.319 -0.346 0.737

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.78%
Lightning's Boon 95.63%
Raging Storm 86.29%
Shatter Homesteads 96.8%

Terror Level

Terror Level Completed Average Score Win Rate
I 9794 12.25 13.46%
II 17596 29.91 73.85%
III 10738 34.94 90.52%
IV 2372 38.9 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1318
Win: Invaders destroyed (Terror III) 9498
Win: Invaders destroyed (Terror II) 12259
Win: Terror victory (Terror IV) 2348
Game abandoned (v.3.0+) 6661
Lose: Invader deck ran out 132
Lose: Adversary condition 2113
Win: Sacrifice victory 66
Lose: Scenario condition 362
Win: Scenario condition 903
Lose: Unique spirit condition 0
Lose: Blight pool ran out 4663
Lose: Spirit destroyed 177

Number of Players

Score Model: 0.43 Win Model: -0.081
Num. Completed Blight Flip Rate Average Score Win Rate
1 10056 51.04% 23.1 57.41%
2 14282 43.0% 33.4 67.83%
3 7727 32.57% 38.09 70.54%
4 5744 31.46% 36.37 64.92%
5 539 20.3% 37.96 68.83%
6 2152 24.7% 37.88 64.17%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)