Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 35 20.0% 23.29 77.14% 0.552 0.6038 -0.337
Blitz 0 257 38.43% 30.21 67.7% 0.466 0.6663 -0.555
Dahan Insurrection 4 719 14.48% 53.54 74.41% -1.262 -1.4732 0.263
Despicable Theft 2 96 35.42% 26.89 59.38% -1.086 -0.241 -0.243
Elemental Invocation 1 165 52.73% 27.95 62.42% -0.412 0.659 -1.01
Guard the Isle's Heart 0 1545 12.71% 49.97 80.84% 0.557 -0.1673 0.766
Powers Long Forgotten 1 105 42.86% 26.76 49.52% -0.459 0.4468 -0.331
Rituals of Terror 3 79 52.56% 37.44 67.09% 0.308 0.3384 0.179
Rituals of the Destroying Flame 3 43 69.77% 29.84 48.84% -0.977 0.2112 -0.333
Second Wave 0 817 43.34% 28.96 76.99% -0.132 -0.0505 0.122
The Great River 3 418 48.44% 31.35 62.44% 0.059 1.4462 -0.569
Varied Terrains 2 98 39.8% 25.68 59.18% -0.213 0.6878 -0.511
Ward the Shores 2 236 36.6% 26.9 47.88% -1.689 -0.6337 -1.3

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 695 36.29 57.99% 0.013 0.1518 -0.171
Aid From Lesser Spirits 729 39.7 63.24% 0.467 0.4081 0.227
All Things Weaken 793 31.7 53.34% -0.98 -0.6257 -0.184
Attenuated Essence 92 29.41 44.57% 0.082 0.1934 -0.399
Back Against the Wall 669 37.06 60.54% 0.554 0.6301 -0.041
Blight Corrodes the Spirit 100 26.67 40.0% -0.665 -0.4538 -0.975
Burn Brightest Before the End 80 32.89 55.0% -0.502 -0.3809 -0.501
Disintegrating Ecosystem 717 31.43 52.02% -0.714 -0.3453 -0.595
Downward Spiral 852 30.68 57.16% -0.408 -0.2116 -0.175
Erosion of Will 698 34.2 53.72% -0.662 -0.3952 -0.244
Intensifying Exploitation 116 26.47 37.07% -0.649 -0.3786 -0.398
Invaders Find the Land to Their Liking 361 40.17 79.78% 0.509 -0.002 0.212
Memory Fades to Dust 916 31.95 56.77% -0.455 -0.143 -0.105
Power Corrodes the Spirit 736 31.07 53.4% 0.007 0.3022 -0.465
Promising Farmlands 624 31.13 52.56% -0.43 -0.0942 -0.567
Shattered Fragments of Power 88 34.7 47.73% -0.21 -0.1016 -0.718
Slow Dissolution of Will 97 31.16 46.39% -0.732 -0.3315 -0.647
Strong Earth Shatters Slowly 254 37.39 81.89% -0.271 -0.8839 0.391
The Border of Life and Death 26 22.5 50.0% -0.573 -0.8653 -1.211
Thriving Communities 794 30.42 50.88% -0.209 0.1242 -0.312
Thriving Crops 42 42.29 64.29% 0.85 0.7633 0.039
Unnatural Proliferation 795 33.71 53.84% -0.2 -0.0518 -0.243
Untended Land Crumbles 782 31.09 52.43% -0.498 -0.1908 -0.37

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 9043 36.76% 38.08 72.71% -0.329 0.5763 -0.162
B 8235 39.28% 36.68 71.4% -0.16 0.668 0.014
C 9682 37.28% 38.77 73.9% 0.162 0.842 0.167
D 7561 36.5% 37.55 72.79% -0.103 0.7499 -0.195
E 7186 37.59% 38.19 73.39% -0.426 0.2752 -0.069
F 6375 39.28% 36.89 73.05% 0.007 0.7879 -0.048
G 5688 37.9% 36.79 74.05% -0.153 0.619 0.071
H 5829 36.89% 39.16 74.32% 0.266 1.034 0.105
East 1491 41.73% 37.25 62.58% -0.264 0.5981 -0.083
Northeast 1028 41.17% 36.7 60.6% 0.649 1.3961 -0.135
Northwest 927 40.32% 36.19 60.09% -0.421 0.4123 -0.346
Southeast 729 34.75% 36.09 61.73% 0.302 1.0779 -0.061
Southwest 711 36.44% 34.6 60.34% -1.056 0.2633 -0.454
West 1423 43.34% 36.14 60.93% -0.144 0.8622 0.098

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 442 0.0% 17.42 62.67% -1.051 -0.22 0.18
Not Using Events or Tokens 574 50.9% 18.83 58.36% 0.233 0.6742 -0.567
Skip Initial Invader Actions 858 16.46% 42.74 86.71% 0.637 0.0744 1.722
Start of Game Growth 1216 21.54% 42.82 82.32% 0.26 -0.2792 0.028
Unlimited Undo 2478 34.9% 36.03 75.63% 0.114 0.1546 0.097
Using Tokens but Not Events 3424 21.53% 33.63 79.12% 0.076 0.0523 -0.021

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.52%
Lightning's Boon 95.66%
Raging Storm 86.85%
Shatter Homesteads 97.06%

Terror Level

Terror Level Completed Average Score Win Rate
I 4846 16.23 18.88%
II 12585 30.54 76.01%
III 7611 34.77 90.7%
IV 1751 38.37 99.66%

Results

Result Completed
Win: Invaders destroyed (Terror I) 915
Win: Invaders destroyed (Terror III) 6757
Win: Invaders destroyed (Terror II) 9026
Win: Terror victory (Terror IV) 1736
Game abandoned (v.3.0+) 2341
Lose: Invader deck ran out 105
Lose: Adversary condition 1520
Win: Sacrifice victory 47
Lose: Scenario condition 266
Win: Scenario condition 648
Lose: Blight pool ran out 3313
Lose: Spirit destroyed 119

Number of Players

Score Model: 0.655 Win Model: 0.312
Num. Completed Blight Flip Rate Average Score Win Rate
1 6583 52.65% 25.96 65.33%
2 9895 44.53% 36.37 73.38%
3 5040 35.28% 40.51 75.16%
4 3797 33.29% 41.01 72.19%
5 309 15.31% 45.04 78.64%
6 1169 25.56% 38.74 68.01%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)