Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 40 17.5% 24.65 77.5% 0.515 0.5302 -0.323
Blitz 0 267 36.98% 30.19 66.29% -0.563 -0.275 -0.724
Dahan Insurrection 4 759 14.64% 52.59 72.73% -0.787 -0.9638 0.34
Despicable Theft 2 103 35.92% 26.83 59.22% -0.178 0.6828 -0.48
Elemental Invocation 1 167 52.69% 28.01 62.28% 0.088 1.0206 -1.034
Guard the Isle's Heart 0 1620 12.43% 49.76 80.37% 0.777 0.1302 0.84
Powers Long Forgotten 1 105 42.86% 26.76 49.52% 0.006 0.9517 -0.351
Rituals of Terror 3 82 51.85% 36.72 65.85% 0.145 0.2218 0.226
Rituals of the Destroying Flame 3 44 70.45% 29.98 50.0% -0.585 0.5299 -0.325
Second Wave 0 854 43.21% 28.66 76.7% 0.165 0.1955 0.213
The Great River 3 428 48.71% 31.23 62.38% -0.161 1.2645 -0.576
Varied Terrains 2 102 39.22% 25.22 57.84% -0.413 0.3612 -0.493
Ward the Shores 2 242 36.1% 26.48 47.52% -1.094 -0.0492 -1.272

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 718 36.13 57.94% 0.162 0.3378 -0.137
Aid From Lesser Spirits 742 39.63 63.07% 0.602 0.548 0.282
All Things Weaken 813 31.45 53.14% -0.619 -0.3254 -0.156
Attenuated Essence 117 30.13 46.15% 0.376 0.4597 -0.275
Back Against the Wall 680 36.98 60.59% 0.229 0.276 0.014
Blight Corrodes the Spirit 114 25.75 41.23% -0.478 -0.275 -0.94
Burn Brightest Before the End 95 32.6 55.79% -0.075 0.1128 -0.476
Disintegrating Ecosystem 734 31.38 51.5% -1.023 -0.6143 -0.561
Downward Spiral 869 30.37 56.5% -1.191 -1.0629 -0.156
Erosion of Will 713 34.35 54.0% 0.197 0.48 -0.174
Intensifying Exploitation 129 25.98 35.66% -1.122 -0.8738 -0.44
Invaders Find the Land to Their Liking 367 39.84 79.29% -0.124 -0.6391 0.183
Memory Fades to Dust 955 31.63 56.13% -0.516 -0.2787 -0.067
Power Corrodes the Spirit 760 31.01 53.16% -0.128 0.0897 -0.454
Promising Farmlands 634 31.05 52.37% -0.353 -0.0581 -0.537
Shattered Fragments of Power 94 34.03 45.74% -0.914 -0.7124 -0.766
Slow Dissolution of Will 110 31.15 45.45% -0.368 0.0158 -0.634
Strong Earth Shatters Slowly 258 37.33 81.4% 0.101 -0.48 0.387
The Border of Life and Death 28 22.14 50.0% 0.323 -0.1939 -1.236
Thriving Communities 813 30.52 50.92% -0.042 0.2969 -0.235
Thriving Crops 47 42.32 65.96% 0.451 0.4085 0.066
Unnatural Proliferation 821 33.44 53.35% -0.492 -0.3516 -0.192
Untended Land Crumbles 798 30.93 52.01% -1.02 -0.571 -0.331

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 9383 36.38% 37.75 72.16% -0.038 0.8242 -0.139
B 8587 38.84% 36.36 70.76% -0.022 0.7948 0.036
C 10068 36.98% 38.42 73.18% 0.026 0.7055 0.145
D 7841 36.36% 37.35 72.31% 0.318 1.1225 -0.178
E 7487 37.07% 37.88 72.79% -0.108 0.5602 -0.085
F 6611 39.04% 36.66 72.56% 0.517 1.3151 0.002
G 5897 37.62% 36.58 73.55% 0.298 1.1233 0.058
H 6038 36.57% 38.86 73.7% -0.15 0.6225 0.113
East 1552 40.93% 36.73 61.73% -0.14 0.706 -0.174
Northeast 1069 40.15% 36.25 59.78% 0.539 1.3098 -0.081
Northwest 972 39.38% 35.79 59.16% 0.158 0.9653 -0.356
Southeast 775 33.33% 35.48 60.39% -0.307 0.5628 -0.083
Southwest 751 35.43% 34.14 58.99% -0.69 0.5922 -0.468
West 1483 42.73% 35.72 60.08% -1.105 -0.1094 0.003

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 456 0.0% 17.01 61.18% -1.708 -0.9125 0.204
Not Using Events or Tokens 606 52.14% 18.43 57.1% -0.043 0.345 -0.662
Skip Initial Invader Actions 877 16.44% 42.5 85.63% -0.168 -0.7827 1.638
Start of Game Growth 1252 21.3% 42.35 81.23% 0.027 -0.5544 0.047
Unlimited Undo 2575 34.2% 35.84 74.99% 0.109 0.153 0.132
Using Tokens but Not Events 3631 20.93% 33.21 77.61% -0.155 -0.2128 -0.012

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.54%
Lightning's Boon 95.66%
Raging Storm 86.8%
Shatter Homesteads 97.11%

Terror Level

Terror Level Completed Average Score Win Rate
I 5207 15.74 18.26%
II 12942 30.48 75.68%
III 7847 34.79 90.63%
IV 1801 38.41 99.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 951
Win: Invaders destroyed (Terror III) 6960
Win: Invaders destroyed (Terror II) 9240
Win: Terror victory (Terror IV) 1783
Game abandoned (v.3.0+) 2647
Lose: Invader deck ran out 105
Lose: Adversary condition 1567
Win: Sacrifice victory 48
Lose: Scenario condition 272
Win: Scenario condition 667
Lose: Blight pool ran out 3434
Lose: Spirit destroyed 123

Number of Players

Score Model: 0.654 Win Model: 0.222
Num. Completed Blight Flip Rate Average Score Win Rate
1 6893 52.78% 25.65 64.14%
2 10149 44.38% 36.11 72.86%
3 5224 34.82% 40.4 74.87%
4 3951 32.67% 40.4 71.42%
5 325 15.79% 44.18 78.15%
6 1255 25.24% 38.68 67.41%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)