Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 22 22.73% 24.41 72.73% 0.102 -0.1538 -0.15
Blitz 0 206 42.93% 31.08 68.45% -0.778 -0.5809 -0.537
Dahan Insurrection 4 572 14.19% 60.51 86.19% -0.752 -1.194 0.387
Despicable Theft 2 56 42.86% 39.29 83.93% -0.641 0.1716 1.057
Elemental Invocation 1 127 53.54% 31.16 71.65% -0.863 -0.1603 -0.842
Guard the Isle's Heart 0 1329 12.97% 51.47 82.69% 0.827 0.1822 0.493
Powers Long Forgotten 1 74 51.35% 29.86 55.41% -1.127 -0.4919 0.143
Rituals of Terror 3 69 51.47% 38.58 71.01% -0.169 -0.0678 0.243
Rituals of the Destroying Flame 3 32 78.13% 35.06 59.38% -0.019 0.99 -0.241
Second Wave 0 688 43.56% 29.02 78.05% 0.556 0.6217 -0.489
The Great River 3 332 48.34% 32.96 64.76% -0.284 0.9336 -0.655
Varied Terrains 2 57 40.35% 32.93 75.44% 0.327 0.9501 -0.335
Ward the Shores 2 133 47.73% 39.18 69.92% -0.069 1.0156 -0.41

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 594 37.64 60.77% 0.583 0.8255 -0.545
Aid From Lesser Spirits 621 40.37 64.9% 0.683 0.6059 -0.121
All Things Weaken 675 32.64 55.56% -0.498 -0.1054 -0.461
Attenuated Essence 28 27.79 35.71% -0.424 -0.3171 -0.733
Back Against the Wall 593 36.93 59.7% -0.141 -0.0836 -0.496
Blight Corrodes the Spirit 35 27.71 42.86% -0.396 -0.1943 -0.751
Burn Brightest Before the End 23 30.43 43.48% -0.174 0.036 -0.73
Disintegrating Ecosystem 636 32.87 54.25% -0.521 -0.0969 -0.901
Downward Spiral 714 31.79 58.12% -0.438 -0.2029 -0.52
Erosion of Will 595 35.09 54.29% -0.636 -0.3267 -0.667
Intensifying Exploitation 38 23.03 28.95% -1.026 -0.7385 -0.671
Invaders Find the Land to Their Liking 299 42.34 81.94% 0.399 -0.0944 -0.072
Memory Fades to Dust 780 32.85 58.46% 0.285 0.6213 -0.335
Power Corrodes the Spirit 614 31.56 54.23% 0.405 0.6256 -0.833
Promising Farmlands 528 32.28 54.36% 0.277 0.7303 -0.881
Shattered Fragments of Power 33 35.48 57.58% 0.287 0.3381 -0.572
Slow Dissolution of Will 31 30.61 41.94% 0.035 0.4346 -1.522
Strong Earth Shatters Slowly 222 38.44 84.68% 0.05 -0.6609 -0.005
The Border of Life and Death 7 24.14 57.14% -0.302 -0.637 -1.277
Thriving Communities 678 31.32 52.36% -0.305 0.058 -0.623
Thriving Crops 12 43.75 66.67% 0.477 0.2787 0.104
Unnatural Proliferation 692 34.09 54.62% -0.5 -0.2846 -0.625
Untended Land Crumbles 646 31.91 53.87% -0.302 -0.0205 -0.801

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6942 38.7% 40.91 77.96% -0.063 0.6773 0.079
B 6274 40.81% 38.93 75.8% 0.265 0.9911 0.165
C 7626 38.9% 41.34 78.25% 0.131 0.7133 0.319
D 5878 38.14% 39.81 77.37% -0.23 0.4811 0.037
E 5629 39.18% 40.52 78.26% -0.161 0.4039 0.2
F 5044 39.86% 39.02 77.02% 0.17 0.8405 0.062
G 4530 38.99% 38.46 77.79% 0.179 0.8304 0.188
H 4637 37.93% 40.98 78.5% 0.003 0.574 0.311
East 1155 44.1% 40.73 68.74% -0.582 -0.0431 -0.054
Northeast 748 43.76% 40.98 68.05% 0.03 0.6647 -0.188
Northwest 683 44.05% 40.44 67.2% -0.033 0.7764 -0.659
Southeast 539 37.73% 40.73 70.69% -0.065 0.6409 -0.043
Southwest 510 39.45% 39.49 70.2% -0.584 0.4056 -0.348
West 1100 46.44% 39.77 67.0% 0.592 1.4955 0.103

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 338 0.0% 19.67 69.82% -0.53 0.2461 -0.009
Not Using Events or Tokens 433 51.54% 20.63 63.28% -1.617 -1.2382 -0.728
Skip Initial Invader Actions 747 15.48% 43.27 89.69% 1.261 0.6432 1.367
Start of Game Growth 1025 21.5% 44.56 85.66% 0.634 0.2854 -0.47
Unlimited Undo 2000 35.84% 38.12 80.5% -0.441 -0.4473 0.382
Using Tokens but Not Events 2529 22.97% 35.73 85.25% -0.202 -0.2123 0.098

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.53%
Lightning's Boon 95.56%
Raging Storm 87.17%
Shatter Homesteads 97.51%

Terror Level

Terror Level Completed Average Score Win Rate
I 3065 20.4 26.56%
II 10545 31.01 77.56%
III 6270 34.76 90.77%
IV 1447 38.07 99.72%

Results

Result Completed
Win: Invaders destroyed (Terror I) 814
Win: Invaders destroyed (Terror III) 5574
Win: Invaders destroyed (Terror II) 7678
Win: Terror victory (Terror IV) 1435
Game abandoned (v.3.0+) 693
Lose: Invader deck ran out 92
Lose: Adversary condition 1278
Win: Sacrifice victory 40
Lose: Scenario condition 243
Win: Scenario condition 586
Lose: Blight pool ran out 2798
Lose: Spirit destroyed 96

Number of Players

Score Model: 0.385 Win Model: 0.094
Num. Completed Blight Flip Rate Average Score Win Rate
1 5329 53.64% 27.61 69.38%
2 8134 45.23% 38.35 77.12%
3 3888 37.89% 42.66 78.7%
4 3078 33.53% 44.1 77.19%
5 217 16.67% 52.87 87.56%
6 681 25.66% 42.51 77.97%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)