Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 19 26.32% 25.58 73.68% -0.702 -0.7802 0.408
Blitz 0 199 43.43% 31.09 69.35% -0.714 -0.5673 -0.584
Dahan Insurrection 4 546 14.86% 61.82 88.46% -0.131 -0.3383 0.562
Despicable Theft 2 55 43.64% 40.0 85.45% 0.146 0.829 1.046
Elemental Invocation 1 126 53.17% 31.22 72.22% -0.32 0.4115 -0.857
Guard the Isle's Heart 0 1307 12.96% 51.56 82.86% 0.847 0.2403 0.42
Powers Long Forgotten 1 72 51.39% 30.49 56.94% -1.002 -0.5136 0.083
Rituals of Terror 3 68 52.24% 39.15 72.06% 0.212 0.3172 0.232
Rituals of the Destroying Flame 3 31 80.65% 36.19 61.29% 0.417 1.4084 -0.273
Second Wave 0 666 43.8% 28.9 77.78% 0.223 0.2856 -0.526
The Great River 3 322 48.91% 33.22 65.53% -0.288 1.0603 -0.688
Varied Terrains 2 55 41.82% 33.51 76.36% 0.427 0.9895 -0.382
Ward the Shores 2 129 46.88% 39.72 69.77% -0.427 0.782 -0.412

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 586 37.6 60.92% 0.389 0.6603 -0.691
Aid From Lesser Spirits 611 40.43 64.81% 0.4 0.4382 -0.257
All Things Weaken 658 32.78 55.93% -0.979 -0.5187 -0.589
Attenuated Essence 21 28.1 38.1% -0.484 -0.2785 -0.742
Back Against the Wall 582 36.85 59.79% -0.535 -0.373 -0.615
Blight Corrodes the Spirit 22 28.41 45.45% -0.474 -0.0598 -0.698
Burn Brightest Before the End 14 37.71 50.0% -0.167 0.1377 -0.535
Disintegrating Ecosystem 619 33.04 54.6% -0.436 0.0903 -1.037
Downward Spiral 701 31.89 58.49% -0.517 -0.1641 -0.617
Erosion of Will 586 35.04 54.44% -0.506 -0.098 -0.798
Intensifying Exploitation 23 21.26 26.09% -1.271 -0.8837 -0.709
Invaders Find the Land to Their Liking 294 42.62 81.97% 0.284 -0.2418 -0.186
Memory Fades to Dust 754 32.68 58.62% -0.276 0.2049 -0.443
Power Corrodes the Spirit 602 31.47 54.15% -0.011 0.294 -1.032
Promising Farmlands 516 32.64 54.84% 0.393 0.9794 -0.95
Shattered Fragments of Power 26 32.19 53.85% 0.006 0.1845 -0.925
Slow Dissolution of Will 23 29.09 39.13% -0.323 0.2105 -1.492
Strong Earth Shatters Slowly 212 39.02 86.32% -0.049 -0.727 0.002
The Border of Life and Death 5 33.8 80.0% 0.449 0.3197 -0.624
Thriving Communities 666 31.39 52.4% -0.36 0.1334 -0.72
Thriving Crops 8 48.25 87.5% 0.863 0.951 0.211
Unnatural Proliferation 675 34.27 54.96% -0.513 -0.2161 -0.773
Untended Land Crumbles 626 32.04 53.99% -0.805 -0.4465 -0.876

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6655 38.93% 41.35 79.04% 0.196 1.0363 0.133
B 6040 40.87% 39.24 76.82% 0.258 1.0365 0.166
C 7349 39.03% 41.77 79.28% 0.142 0.7957 0.352
D 5647 38.53% 40.3 78.43% -0.421 0.378 0.081
E 5401 39.76% 40.89 79.11% 0.199 0.8278 0.219
F 4841 40.23% 39.42 78.0% 0.272 0.9911 0.068
G 4345 39.24% 38.89 79.06% 0.031 0.7727 0.218
H 4461 38.1% 41.39 79.62% 0.28 0.9286 0.398
East 1108 44.16% 40.96 69.22% -0.511 0.0936 -0.073
Northeast 715 44.1% 41.05 68.25% 0.104 0.985 -0.145
Northwest 652 44.0% 40.73 67.64% -0.012 0.6607 -0.75
Southeast 510 37.13% 41.09 71.57% 0.689 1.3248 0.091
Southwest 480 38.78% 40.06 71.46% -0.75 0.4147 -0.347
West 1057 46.44% 40.06 67.46% -0.049 0.9149 -0.121

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 316 0.0% 20.03 71.52% -0.799 0.084 -0.069
Not Using Events or Tokens 419 51.74% 21.2 64.92% -1.789 -1.4575 -0.767
Skip Initial Invader Actions 717 15.19% 43.53 90.52% 1.624 1.0893 1.164
Start of Game Growth 972 21.55% 45.17 87.14% 0.206 -0.1243 -0.301
Unlimited Undo 1917 36.28% 38.55 81.79% -0.458 -0.48 0.433
Using Tokens but Not Events 2435 23.52% 36.18 86.45% -0.122 -0.1761 0.135

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.54%
Lightning's Boon 95.49%
Raging Storm 87.29%
Shatter Homesteads 97.58%

Terror Level

Terror Level Completed Average Score Win Rate
I 2784 21.03 28.45%
II 10277 31.04 77.82%
III 6117 34.74 90.75%
IV 1414 38.02 99.72%

Results

Result Completed
Win: Invaders destroyed (Terror I) 792
Win: Invaders destroyed (Terror III) 5440
Win: Invaders destroyed (Terror II) 7505
Win: Terror victory (Terror IV) 1402
Game abandoned (v.3.0+) 433
Lose: Invader deck ran out 91
Lose: Adversary condition 1251
Win: Sacrifice victory 39
Lose: Scenario condition 240
Win: Scenario condition 573
Lose: Blight pool ran out 2735
Lose: Spirit destroyed 91

Number of Players

Score Model: 0.272 Win Model: 0.082
Num. Completed Blight Flip Rate Average Score Win Rate
1 5183 53.82% 27.81 70.04%
2 7884 45.34% 38.68 77.87%
3 3762 38.18% 42.96 79.37%
4 2941 33.67% 44.95 79.19%
5 202 15.84% 53.62 88.61%
6 620 25.45% 42.79 78.71%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)