Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 28 21.43% 22.86 71.43% 0.189 0.0489 -0.357
Blitz 0 228 40.27% 30.25 68.42% 0.831 0.9419 -0.663
Dahan Insurrection 4 646 12.71% 55.71 79.26% -0.863 -1.0986 0.366
Despicable Theft 2 69 46.38% 34.16 73.91% -0.97 -0.327 1.197
Elemental Invocation 1 150 53.33% 28.85 64.0% -0.56 0.2422 -0.96
Guard the Isle's Heart 0 1434 12.86% 50.19 81.24% 0.815 0.0416 0.681
Powers Long Forgotten 1 93 45.16% 27.48 52.69% -0.198 0.5744 0.238
Rituals of Terror 3 75 52.7% 36.89 68.0% -0.6 -0.5841 0.072
Rituals of the Destroying Flame 3 36 72.22% 34.56 58.33% 0.039 1.0955 -0.055
Second Wave 0 752 43.57% 29.1 77.93% 0.615 0.695 0.037
The Great River 3 379 49.47% 31.29 62.8% -0.313 0.8151 -0.656
Varied Terrains 2 78 37.18% 27.04 61.54% -0.405 0.2867 -0.394
Ward the Shores 2 224 37.22% 28.21 50.0% -1.369 -0.5059 -1.256

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 650 36.45 58.77% -0.659 -0.4988 -0.292
Aid From Lesser Spirits 683 39.91 63.98% 0.533 0.4467 0.223
All Things Weaken 738 31.74 54.07% -0.273 0.0692 -0.223
Attenuated Essence 61 29.46 40.98% 0.122 0.1957 -0.281
Back Against the Wall 632 37.08 60.44% 0.386 0.4613 -0.14
Blight Corrodes the Spirit 72 24.6 40.28% -0.551 -0.3597 -0.943
Burn Brightest Before the End 50 34.06 60.0% 0.682 0.8062 -0.314
Disintegrating Ecosystem 676 32.15 53.11% -0.528 -0.1554 -0.609
Downward Spiral 781 31.44 58.13% 1.019 1.1556 -0.227
Erosion of Will 654 34.61 53.98% -0.064 0.2306 -0.322
Intensifying Exploitation 75 27.29 37.33% -0.124 0.114 -0.374
Invaders Find the Land to Their Liking 336 40.8 79.46% 0.544 0.0122 0.207
Memory Fades to Dust 833 32.18 57.26% -0.401 -0.1205 -0.115
Power Corrodes the Spirit 674 31.12 53.26% -0.139 0.0144 -0.548
Promising Farmlands 581 31.53 53.18% -0.433 -0.0863 -0.608
Shattered Fragments of Power 60 34.9 50.0% -0.723 -0.5282 -0.643
Slow Dissolution of Will 67 33.43 49.25% -0.288 0.1636 -0.772
Strong Earth Shatters Slowly 244 37.95 83.2% 0.767 0.0265 0.33
The Border of Life and Death 17 22.12 52.94% -0.105 -0.5381 -1.252
Thriving Communities 733 30.59 51.43% 0.332 0.6303 -0.353
Thriving Crops 28 39.29 57.14% 0.015 -0.087 -0.011
Unnatural Proliferation 749 33.73 54.34% 0.086 0.2315 -0.308
Untended Land Crumbles 711 31.54 53.31% 0.474 0.7732 -0.5

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8180 37.04% 38.84 74.4% 0.196 1.1902 -0.086
B 7412 39.28% 37.15 72.54% 0.033 0.9514 0.095
C 8769 37.45% 39.46 75.27% 0.021 0.7635 0.212
D 6786 36.91% 38.29 74.48% -0.009 0.9427 -0.147
E 6516 37.91% 38.72 75.0% -0.102 0.6784 -0.02
F 5765 39.15% 37.6 74.62% 0.23 1.1229 -0.044
G 5188 38.1% 37.35 75.56% 0.122 0.9771 0.142
H 5308 37.2% 39.67 75.66% 0.42 1.2685 0.144
East 1327 41.92% 38.06 64.2% -0.416 0.3532 -0.083
Northeast 887 41.4% 37.45 62.23% -0.02 0.7679 -0.202
Northwest 812 41.48% 36.88 61.08% -0.688 0.296 -0.551
Southeast 641 36.09% 37.02 63.96% -0.787 0.0878 -0.107
Southwest 614 37.97% 35.78 63.19% -0.883 0.325 -0.379
West 1272 44.4% 37.09 62.42% 0.058 0.9928 0.032

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 409 0.0% 18.19 65.04% -0.528 0.1018 0.119
Not Using Events or Tokens 509 49.83% 19.15 59.92% -1.052 -0.5457 -0.688
Skip Initial Invader Actions 815 16.2% 42.39 87.48% 0.769 0.1339 1.367
Start of Game Growth 1141 21.6% 42.94 83.0% -0.534 -0.9237 -0.177
Unlimited Undo 2335 35.4% 36.2 76.45% -0.221 -0.1763 0.109
Using Tokens but Not Events 3042 21.55% 34.47 81.43% 0.23 0.2032 0.026

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.46%
Lightning's Boon 95.6%
Raging Storm 87.14%
Shatter Homesteads 97.23%

Terror Level

Terror Level Completed Average Score Win Rate
I 4136 17.67 20.91%
II 11619 30.7 76.88%
III 7003 34.75 90.69%
IV 1611 38.22 99.75%

Results

Result Completed
Win: Invaders destroyed (Terror I) 865
Win: Invaders destroyed (Terror III) 6220
Win: Invaders destroyed (Terror II) 8406
Win: Terror victory (Terror IV) 1598
Game abandoned (v.3.0+) 1691
Lose: Invader deck ran out 98
Lose: Adversary condition 1408
Win: Sacrifice victory 43
Lose: Scenario condition 251
Win: Scenario condition 624
Lose: Blight pool ran out 3058
Lose: Spirit destroyed 107

Number of Players

Score Model: 0.431 Win Model: 0.151
Num. Completed Blight Flip Rate Average Score Win Rate
1 6012 52.64% 26.48 67.02%
2 9100 44.58% 37.05 74.79%
3 4548 36.19% 41.31 76.32%
4 3478 32.95% 41.66 73.32%
5 278 15.22% 47.17 81.29%
6 953 25.05% 38.84 70.72%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)