Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 611 28.11 37.97% 0.247 0.3183 0.079
Aid From Lesser Spirits 515 28.18 38.45% -0.755 -0.8645 -0.147
All Things Weaken 323 23.3 32.51% 0.085 0.2624 -1.009
Attenuated Essence 45 22.31 35.56% -0.353 -0.3008 0.469
Back Against the Wall 474 28.1 39.87% 0.381 0.3659 0.378
Blight Corrodes the Spirit 46 22.8 39.13% 0.442 0.6254 0.273
Burn Brightest Before the End 23 34.57 52.17% 0.874 0.9604 -0.173
Disintegrating Ecosystem 600 23.31 29.0% 0.393 0.6846 -0.565
Downward Spiral 801 26.61 42.32% -0.07 0.0363 0.321
Erosion of Will 597 25.29 35.18% 0.664 0.8303 -0.225
Intensifying Exploitation 58 20.98 27.59% -0.086 0.1021 -0.37
Invaders Find the Land to Their Liking 125 31.74 61.6% 1.113 0.6855 0.427
Memory Fades to Dust 813 25.6 36.65% -0.106 0.1287 -0.403
Power Corrodes the Spirit 327 24.61 36.39% 0.505 0.6011 -0.846
Promising Farmlands 602 26.54 38.04% -0.196 0.168 -0.421
Shattered Fragments of Power 26 29.12 46.15% 0.114 0.1794 -0.05
Slow Dissolution of Will 60 19.3 25.0% 0.089 0.5523 0.027
Strong Earth Shatters Slowly 73 32.4 60.27% -0.292 -0.8929 0.719
The Border of Life and Death 15 28.13 46.67% 0.424 -0.0517 -0.295
Thriving Communities 366 24.83 31.97% 0.311 0.5363 0.281
Thriving Crops 15 20.67 40.0% -0.192 -0.4168
Tipping Point 157 26.83 27.39% -0.309
Unnatural Proliferation 354 25.73 32.49% -0.579 -0.4574 -0.499
Untended Land Crumbles 350 23.92 30.57% -0.31 -0.0781 -0.159

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3048 43.09% 28.3 54.79% 0.046 0.9642 -0.645
B 3066 41.61% 28.06 53.75% 0.144 0.9853 -0.88
C 3127 41.67% 28.69 57.37% 0.084 0.7666 -0.576
D 3285 44.39% 28.32 57.14% 0.026 0.8685 -0.239
E 1596 39.71% 26.52 49.56% -0.069 0.5828 -0.562
F 2171 42.64% 28.4 56.98% -0.101 0.6585 -0.366
G 2134 42.69% 28.15 54.45% -0.715 0.0425 -0.722
H 2193 40.64% 28.18 54.95% 0.218 0.936 -0.592
East 1995 46.11% 33.91 49.82% 0.477 1.291 -0.438
Northeast 1091 45.69% 34.32 48.21% -0.595 0.0729 -1.3
Northwest 952 49.05% 34.82 47.27% 0.729 1.5342 -0.686
Southeast 480 42.71% 31.28 51.88% -0.293 0.4127 0.231
Southwest 399 47.74% 25.64 45.36% -1.141 0.2489 -0.728
West 1817 50.3% 32.62 47.66% -0.61 0.1834 -0.639

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 166 0.0% 30.68 89.16% -0.152
Not Using Events or Tokens 303 50.35% 25.69 56.44% -0.874 -0.3889 0.269
Skip Initial Invader Actions 795 12.87% 45.18 85.28% 0.64 -0.0906 0.982
Start of Game Growth 1227 10.85% 42.46 86.55% 0.033 -0.4128 1.147
Unlimited Undo 1485 28.06% 30.96 65.72% -0.539 -0.5725 0.779
Using Tokens but Not Events 1653 34.53% 30.54 68.12% 0.679 0.5165 0.4

Terror Level

Terror Level Completed Average Score Win Rate
I 3227 14.25 0.0%
II 6961 30.3 67.52%
III 6171 34.84 66.86%
IV 0 38.61

Number of Players

Score Model: -0.362 Win Model: -0.291
Num. Completed Blight Flipped Average Score Win Rate
1 10838 48.0% 28.08 52.41%
2 3216 45.54% 30.42 56.69%
3 1233 35.34% 31.33 61.88%
4 967 33.37% 31.54 52.74%
5 25 31.82% 18.64 44.0%
6 80 20.55% 21.01 48.75%

Results

Result Completed
Game abandoned (v.3.0+) 2062
Lose: Invader deck ran out 518
Lose: Adversary condition 2005
Win: Sacrifice victory 29
Win: Scenario condition 8797
Lose: Blight pool ran out 2863
Lose: Spirit destroyed 85

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)