Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 490 29.32 38.98% -1.022 0.8812 -0.267
Aid From Lesser Spirits 421 29.38 40.86% -1.253 0.4768 -0.291
All Things Weaken 226 24.84 34.96% -1.002 0.9836 -1.208
Back Against the Wall 385 28.31 38.7% -0.486 1.3309 -0.067
Disintegrating Ecosystem 459 24.21 29.85% -0.115 1.9354 -1.163
Downward Spiral 620 27.99 43.55% -1.664 0.3287 -0.125
Erosion of Will 477 26.4 35.64% -1.086 0.9972 -0.579
Invaders Find the Land to Their Liking 79 33.37 63.29% 0.25
Memory Fades to Dust 643 27.0 37.79% -1.743 0.3416 -0.723
Power Corrodes the Spirit 226 24.77 36.28% -1.571 0.3672 -1.207
Promising Farmlands 487 27.04 39.01% -1.92 0.126 -1.275
Strong Earth Shatters Slowly 43 37.65 65.12% -0.092
Thriving Communities 257 27.09 35.02% -1.433 0.5506 0.09
Tipping Point 157 26.83 27.39% -0.696
Unnatural Proliferation 263 26.64 34.6% -1.805 0.16 -0.455
Untended Land Crumbles 249 23.89 28.92% -1.072 0.9207 -0.722

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1993 46.03% 32.74 63.72% -0.028 0.7689 -0.329
B 2019 45.9% 32.93 63.99% -0.3 0.4438 -0.252
C 2121 44.83% 33.04 65.96% 0.238 0.8064 -0.182
D 2260 48.56% 32.51 64.73% 0.277 1.0726 0.238
E 934 45.06% 32.57 59.21% 0.177 0.8239 -0.335
F 1453 46.82% 33.05 65.18% -0.001 0.7234 0.105
G 1383 45.63% 34.01 65.29% -0.715 0.0162 0.034
H 1430 44.01% 33.6 65.1% -0.241 0.4718 -0.268
East 1478 49.86% 38.5 55.01% -0.502 0.2664 -0.397
Northeast 816 49.45% 38.82 52.57% -0.232 0.6284 -0.97
Northwest 753 53.26% 38.08 49.54% -0.622 0.4551 -0.384
Southeast 303 47.52% 39.22 65.02% -1.163 -0.457 0.778
Southwest 244 55.97% 33.36 57.79% -0.694 0.4317 -0.055
West 1380 55.16% 36.98 52.03% -0.009 0.9445 -0.389

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 145 0.0% 32.17 95.17% 0.065 2.1941 0.13
Not Using Events or Tokens 222 57.97% 29.64 64.41% 0.215 0.3902 0.383
Skip Initial Invader Actions 662 11.76% 47.15 90.48% 0.488 0.3452 0.771
Start of Game Growth 1023 9.25% 44.87 92.77% 0.807 0.0466 0.878
Unlimited Undo 1028 31.61% 36.24 78.4% -0.152 -0.7563 0.973
Using Tokens but Not Events 1195 34.55% 33.9 75.15% 0.211 0.0543 0.834

Terror Level

Terror Level Completed Average Score Win Rate
I 1210 22.56 0.0%
II 5261 30.98 69.07%
III 4765 34.53 67.72%
IV 0 37.77

Number of Players

Score Model: 0.05 Win Model: 0.126
Num. Completed Blight Flipped Average Score Win Rate
1 7461 52.15% 32.1 59.13%
2 2224 49.18% 34.05 62.63%
3 900 35.75% 35.22 69.44%
4 633 38.06% 40.51 65.72%
5 3 100.0% 35.33 66.67%
6 15 25.0% 34.93 86.67%

Results

Result Completed
Lose: Invader deck ran out 412
Lose: Adversary condition 1634
Win: Sacrifice victory 20
Win: Scenario condition 6841
Lose: Blight pool ran out 2265
Lose: Spirit destroyed 64

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)