Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 570 28.58 38.42% 0.179 0.3388 -0.098
Aid From Lesser Spirits 477 28.77 39.2% 0.09 0.0041 -0.305
All Things Weaken 284 24.27 33.8% -0.076 0.2658 -1.064
Attenuated Essence 32 24.44 40.63% -0.292 -0.218 0.45
Back Against the Wall 437 28.53 39.36% 0.729 0.8046 0.201
Blight Corrodes the Spirit 21 14.33 33.33% 0.024 0.2147 -0.273
Burn Brightest Before the End 7 32.71 42.86% 0.255 0.3791 -0.488
Disintegrating Ecosystem 540 23.72 28.7% -0.482 -0.1092 -0.961
Downward Spiral 707 27.38 43.42% -0.706 -0.569 -0.004
Erosion of Will 539 25.58 35.06% 0.368 0.6625 -0.474
Intensifying Exploitation 21 17.29 9.52% -1.219 -0.9801 -0.944
Invaders Find the Land to Their Liking 104 32.65 62.5% 0.219 -0.3128 0.311
Memory Fades to Dust 736 26.3 36.82% -0.826 -0.545 -0.622
Power Corrodes the Spirit 289 24.83 35.29% 0.348 0.5014 -1.048
Promising Farmlands 560 26.98 38.75% 0.073 0.4196 -0.653
Shattered Fragments of Power 12 26.08 50.0% 0.516 0.7106 -0.11
Slow Dissolution of Will 28 23.61 35.71% 0.419 0.8697 0.01
Strong Earth Shatters Slowly 64 33.16 60.94% -0.455 -1.1955 0.642
The Border of Life and Death 4 24.5 0.0% -0.541 -0.9741 -0.402
Thriving Communities 310 26.52 33.87% -0.627 -0.3284 0.098
Thriving Crops 6 25.5 33.33% 0.101 -0.0009
Tipping Point 157 26.83 27.39% -0.515
Unnatural Proliferation 315 26.07 32.38% -0.179 -0.0337 -0.435
Untended Land Crumbles 307 24.63 29.97% 0.289 0.5883 -0.425

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2569 44.42% 30.21 58.35% -0.117 0.8776 -0.608
B 2567 43.69% 30.2 58.28% -0.623 0.2949 -0.738
C 2642 43.07% 30.71 61.54% 0.22 0.9629 -0.443
D 2765 46.54% 30.51 61.37% -0.22 0.7315 -0.126
E 1300 42.09% 28.56 52.62% -0.806 -0.0254 -0.67
F 1784 45.03% 31.01 62.11% -0.169 0.7235 -0.232
G 1765 45.43% 31.11 59.77% -0.415 0.4403 -0.498
H 1810 43.89% 31.1 60.28% -0.061 0.7867 -0.5
East 1755 48.37% 35.78 51.79% -0.704 0.0653 -0.542
Northeast 964 47.66% 36.41 50.52% -0.439 0.3484 -1.248
Northwest 855 51.58% 36.28 48.07% -0.15 0.8336 -0.675
Southeast 403 46.9% 33.91 55.33% -0.619 0.2555 0.151
Southwest 317 54.43% 29.59 50.79% -0.873 0.3343 -0.535
West 1584 53.29% 34.85 49.75% 0.638 1.5722 -0.537

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 158 0.0% 31.37 92.41% -0.786 -0.1567 -0.269
Not Using Events or Tokens 261 53.31% 28.18 61.69% 0.564 1.0699 0.357
Skip Initial Invader Actions 727 11.63% 46.19 88.45% 0.179 -0.4561 1.136
Start of Game Growth 1127 9.37% 43.79 90.33% 0.066 -0.3233 1.234
Unlimited Undo 1287 28.88% 33.02 70.94% -0.646 -0.6013 0.754
Using Tokens but Not Events 1443 35.12% 32.12 71.31% 0.603 0.5758 0.467

Terror Level

Terror Level Completed Average Score Win Rate
I 2130 17.67 0.0%
II 6205 30.7 67.9%
III 5516 34.75 67.73%
IV 0 38.22

Number of Players

Score Model: -0.159 Win Model: 0.465
Num. Completed Blight Flipped Average Score Win Rate
1 9155 50.18% 30.14 55.74%
2 2771 47.87% 32.05 59.04%
3 1073 34.46% 32.55 65.05%
4 785 37.05% 36.23 60.25%
5 14 27.27% 24.79 64.29%
6 53 30.43% 24.87 56.6%

Results

Result Completed
Game abandoned (v.3.0+) 873
Lose: Invader deck ran out 465
Lose: Adversary condition 1871
Win: Sacrifice victory 28
Win: Scenario condition 7921
Lose: Blight pool ran out 2616
Lose: Spirit destroyed 77

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)