Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 599 28.16 37.73% -0.735 -0.631 0.057
Aid From Lesser Spirits 499 28.38 38.48% -0.592 -0.7363 -0.163
All Things Weaken 311 23.45 32.8% -0.395 -0.0289 -0.997
Attenuated Essence 40 23.1 37.5% -0.095 -0.0963 0.527
Back Against the Wall 460 28.34 40.0% 0.156 0.2211 0.348
Blight Corrodes the Spirit 29 15.66 31.03% -0.926 -0.6913 -0.423
Burn Brightest Before the End 18 37.22 55.56% 0.75 0.9102 -0.155
Disintegrating Ecosystem 577 23.45 28.6% 0.499 0.8753 -0.606
Downward Spiral 758 27.07 42.88% -0.192 -0.1203 0.251
Erosion of Will 574 25.6 35.19% -0.422 -0.166 -0.246
Intensifying Exploitation 40 19.9 22.5% -0.204 0.0703 -0.659
Invaders Find the Land to Their Liking 117 31.42 59.83% 1.097 0.6108 0.419
Memory Fades to Dust 789 25.72 36.38% -0.32 -0.137 -0.472
Power Corrodes the Spirit 313 24.83 36.42% 0.552 0.7648 -0.881
Promising Farmlands 583 26.72 38.42% 0.035 0.3575 -0.513
Shattered Fragments of Power 17 27.82 47.06% -0.259 -0.0882 -0.248
Slow Dissolution of Will 45 19.6 28.89% -1.075 -0.6907 0.059
Strong Earth Shatters Slowly 70 32.63 60.0% -0.113 -0.7889 0.67
The Border of Life and Death 8 23.63 25.0% -0.137 -0.6536 -0.309
Thriving Communities 345 25.28 32.17% -0.731 -0.4074 0.216
Thriving Crops 10 17.9 30.0% -0.39 -0.389
Tipping Point 157 26.83 27.39% -0.35
Unnatural Proliferation 337 26.0 32.64% -0.179 0.0076 -0.54
Untended Land Crumbles 331 24.42 30.82% 0.324 0.6632 -0.209

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2869 43.57% 29.03 55.94% -0.584 0.2794 -0.642
B 2882 42.08% 28.61 54.75% -0.726 0.0951 -0.905
C 2917 42.48% 29.61 59.03% -0.463 0.2355 -0.556
D 3060 45.11% 29.08 58.5% -0.294 0.5621 -0.216
E 1464 40.36% 27.22 50.68% -0.261 0.4276 -0.559
F 2022 43.37% 29.16 58.31% -0.329 0.4892 -0.414
G 2012 42.75% 28.86 55.72% -0.59 0.2904 -0.717
H 2063 41.37% 28.86 55.74% -0.114 0.6664 -0.632
East 1902 47.05% 34.52 50.42% 0.233 1.0261 -0.529
Northeast 1045 46.65% 34.97 48.71% -0.751 0.13 -1.242
Northwest 915 50.05% 35.18 47.1% -0.042 0.8296 -0.704
Southeast 455 43.96% 32.32 53.41% 0.203 1.0615 0.116
Southwest 368 49.86% 27.17 47.55% -0.593 0.6161 -0.657
West 1716 51.23% 33.47 48.43% -0.203 0.8574 -0.542

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 163 0.0% 31.1 90.8% 0.062
Not Using Events or Tokens 293 51.09% 26.21 57.68% -0.053 0.4213 0.286
Skip Initial Invader Actions 760 13.09% 45.99 87.11% 0.174 -0.3932 1.11
Start of Game Growth 1181 10.74% 43.29 88.57% 1.014 0.3497 1.261
Unlimited Undo 1380 28.91% 32.1 68.55% 0.042 0.0651 0.771
Using Tokens but Not Events 1560 34.75% 30.94 68.72% 0.743 0.7904 0.554

Terror Level

Terror Level Completed Average Score Win Rate
I 2794 15.45 0.0%
II 6635 30.45 67.49%
III 5901 34.8 67.07%
IV 0 38.47

Number of Players

Score Model: -0.337 Win Model: 0.466
Num. Completed Blight Flipped Average Score Win Rate
1 10118 48.92% 28.8 53.49%
2 3034 46.63% 31.04 57.48%
3 1161 34.69% 32.24 63.65%
4 930 33.41% 32.12 53.33%
5 22 36.84% 21.18 50.0%
6 65 24.14% 22.71 52.31%

Results

Result Completed
Game abandoned (v.3.0+) 1594
Lose: Invader deck ran out 500
Lose: Adversary condition 1952
Win: Sacrifice victory 29
Win: Scenario condition 8407
Lose: Blight pool ran out 2766
Lose: Spirit destroyed 82

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)