Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 495 29.3 38.99% -0.99 0.8416 -0.276
Aid From Lesser Spirits 429 29.34 40.33% -1.212 0.4429 -0.323
All Things Weaken 237 24.67 34.6% -1.422 0.5548 -1.228
Back Against the Wall 389 28.28 38.56% -0.503 1.3557 -0.092
Disintegrating Ecosystem 467 24.15 29.55% -1.067 0.9078 -1.172
Downward Spiral 630 27.95 43.81% -1.193 0.7093 -0.137
Erosion of Will 480 26.38 35.42% -1.088 0.9553 -0.585
Invaders Find the Land to Their Liking 81 33.12 62.96% -0.226 0.3465 0.24
Memory Fades to Dust 655 26.91 37.71% -1.783 0.1969 -0.732
Power Corrodes the Spirit 240 24.79 35.0% -1.677 0.2144 -1.268
Promising Farmlands 493 26.98 38.54% -1.797 0.2415 -1.299
Strong Earth Shatters Slowly 45 39.2 66.67% 0.23 0.6708 0.49
Thriving Communities 263 26.92 34.98% -1.619 0.345 0.083
Tipping Point 157 26.83 27.39% -0.717
Unnatural Proliferation 269 26.56 33.83% -1.291 0.6145 -0.471
Untended Land Crumbles 255 23.94 28.63% -1.01 1.0244 -0.729

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2067 47.03% 32.51 62.51% -0.095 0.6731 -0.333
B 2050 46.07% 32.92 63.8% -0.745 -0.0522 -0.248
C 2157 44.94% 33.08 66.11% 0.408 0.9721 -0.152
D 2293 48.35% 32.5 64.98% 0.486 1.2546 0.224
E 955 45.06% 32.64 59.48% 0.234 0.8331 -0.314
F 1476 46.63% 33.04 65.45% -0.076 0.6341 0.102
G 1445 46.63% 33.66 63.81% 0.008 0.7343 0.023
H 1487 45.24% 33.34 63.62% -0.283 0.4068 -0.26
East 1491 49.76% 38.51 55.2% -0.415 0.2076 -0.379
Northeast 823 49.27% 38.83 52.86% -0.117 0.5641 -0.956
Northwest 757 53.25% 38.07 49.54% -0.508 0.5593 -0.365
Southeast 307 47.88% 39.21 64.82% -1.046 -0.3177 0.63
Southwest 247 56.5% 33.37 57.89% -0.209 0.7618 -0.057
West 1388 55.13% 37.0 52.16% -0.09 0.9129 -0.374

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 146 0.0% 32.16 95.21% 0.016 2.027 0.123
Not Using Events or Tokens 224 57.42% 29.72 64.73% 0.366 0.5802 0.382
Skip Initial Invader Actions 664 11.93% 47.17 90.51% 0.069 -0.0246 0.742
Start of Game Growth 1032 9.28% 44.85 92.83% 0.683 -0.0242 0.881
Unlimited Undo 1046 31.78% 36.19 78.3% -0.18 -0.8798 1.024
Using Tokens but Not Events 1217 34.71% 33.8 75.1% -0.007 -0.0526 0.835

Terror Level

Terror Level Completed Average Score Win Rate
I 1228 22.6 0.0%
II 5371 31.02 68.87%
III 4832 34.59 67.72%
IV 0 37.83

Number of Players

Score Model: -0.048 Win Model: 0.18
Num. Completed Blight Flipped Average Score Win Rate
1 7562 52.02% 32.09 59.27%
2 2295 49.98% 33.91 61.61%
3 913 35.57% 35.22 69.55%
4 640 37.96% 40.46 66.09%
5 3 100.0% 35.33 66.67%
6 18 35.71% 33.39 83.33%

Results

Result Completed
Lose: Invader deck ran out 416
Lose: Adversary condition 1657
Win: Sacrifice victory 20
Win: Scenario condition 6951
Lose: Blight pool ran out 2319
Lose: Spirit destroyed 68

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-16 02:17:41 (Pacific Time)