Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 673 27.63 37.3% -0.564 -0.4157 -0.303
Aid From Lesser Spirits 565 28.32 38.58% -0.152 -0.2646 1.009
All Things Weaken 360 22.47 30.56% -0.312
Attenuated Essence 70 20.14 32.86% 0.409 0.5347
Back Against the Wall 511 27.69 39.73% 0.624 0.6648 -0.133
Blight Corrodes the Spirit 77 21.51 33.77% -0.555 -0.3488 -0.29
Burn Brightest Before the End 43 32.65 55.81% 0.597 0.6422 -0.249
Disintegrating Ecosystem 656 22.68 28.51% -0.719 -0.2212 -0.093
Downward Spiral 875 25.66 40.8% -1.173 -0.9233 -0.552
Erosion of Will 648 24.84 34.41% -1.049 -0.7909 -0.296
Intensifying Exploitation 97 21.29 28.87% -0.499 -0.2803 0.167
Invaders Find the Land to Their Liking 143 29.83 60.14% 0.068 -0.3176 -0.044
Memory Fades to Dust 887 25.0 35.96% 0.076 0.2809 -0.344
Power Corrodes the Spirit 367 23.83 34.6% 0.2 0.398 0.913
Promising Farmlands 653 26.12 37.52% -0.027 0.329 1.52
Shattered Fragments of Power 49 31.27 42.86% -0.133 0.0847 0.779
Slow Dissolution of Will 93 22.01 26.88% -0.343 0.0867 0.383
Strong Earth Shatters Slowly 90 30.27 58.89% 0.488 -0.1364
The Border of Life and Death 19 25.89 42.11% -0.152 -0.472
Thriving Communities 408 23.96 31.13% -0.33 -0.0105 0.239
Thriving Crops 27 24.26 44.44% 0.685
Tipping Point 157 26.83 27.39%
Unnatural Proliferation 390 25.17 32.31% 0.393 0.4825 -0.102
Untended Land Crumbles 405 23.25 30.37% -0.559 -0.3341 0.097

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3522 41.91% 27.17 52.73% 0.628 1.4278 0.254
B 3533 40.55% 26.89 51.94% -0.723 0.0078 -0.47
C 3598 40.77% 27.47 54.75% 0.242 0.8463 -0.155
D 3770 43.09% 26.92 54.67% -0.173 0.5834 -0.271
E 1907 38.53% 25.25 47.77% -0.203 0.3816 0.536
F 2540 41.03% 26.88 54.13% -0.347 0.356 -0.22
G 2458 41.67% 26.84 52.44% -0.25 0.5073 -0.018
H 2508 40.05% 26.89 52.87% -0.141 0.4903 -0.364
East 2235 44.42% 31.96 47.07% -0.436 0.3477 -0.481
Northeast 1209 43.96% 32.52 45.74% -0.463 0.2983 -0.681
Northwest 1072 46.07% 32.96 45.24% -0.166 0.6763 0.147
Southeast 569 40.95% 28.44 46.92% 0.041 0.6805 -0.406
Southwest 474 45.24% 23.18 40.72% -0.683 0.3627 0.046
West 2059 48.03% 30.56 44.78% -0.599 0.1769 -0.601

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 171 0.0% 29.93 87.13%
Not Using Events or Tokens 319 49.0% 25.16 54.86% -0.252 0.1249 -0.105
Skip Initial Invader Actions 845 13.04% 43.93 83.2% 0.503 0.2112
Start of Game Growth 1397 10.46% 39.67 81.68% 0.656 0.0988
Unlimited Undo 1733 26.05% 28.78 61.57% -1.031 -0.9673 -0.629
Using Tokens but Not Events 1804 34.56% 29.43 65.74% 0.2 0.0729 -0.189

Terror Level

Terror Level Completed Average Score Win Rate
I 4203 12.44 0.0%
II 7705 29.94 66.72%
III 6866 34.9 66.31%
IV 0 38.84

Number of Players

Score Model: 0.25 Win Model: 0.365
Num. Completed Blight Flipped Average Score Win Rate
1 12441 46.92% 26.65 49.97%
2 3667 44.72% 29.31 54.95%
3 1477 33.22% 29.44 58.23%
4 1050 32.46% 30.39 51.43%
5 31 28.57% 19.06 45.16%
6 108 17.82% 18.91 44.44%

Results

Result Completed
Game abandoned (v.3.0+) 3122
Lose: Invader deck ran out 567
Lose: Adversary condition 2159
Win: Sacrifice victory 34
Win: Scenario condition 9660
Lose: Blight pool ran out 3135
Lose: Spirit destroyed 97

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)