Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 587 28.25 37.99% -0.642 -0.5029 -0.026
Aid From Lesser Spirits 490 28.63 38.98% -0.428 -0.4866 -0.228
All Things Weaken 300 23.75 33.33% -0.371 -0.016 -1.069
Attenuated Essence 34 23.56 38.24% -0.43 -0.3191 0.531
Back Against the Wall 450 28.47 39.78% 0.746 0.8227 0.271
Blight Corrodes the Spirit 24 16.88 37.5% 0.779 0.9897 -0.306
Burn Brightest Before the End 11 37.18 54.55% 0.68 0.8006 0.124
Disintegrating Ecosystem 562 23.37 28.29% -0.55 -0.1816 -0.82
Downward Spiral 735 27.3 43.13% 0.504 0.7006 0.098
Erosion of Will 560 25.81 35.54% 0.195 0.4623 -0.307
Intensifying Exploitation 33 20.03 24.24% 0.634 0.9042 -0.472
Invaders Find the Land to Their Liking 112 31.72 58.93% -0.492 -1.0026 0.331
Memory Fades to Dust 765 25.92 36.47% -0.155 0.157 -0.574
Power Corrodes the Spirit 302 24.6 35.43% 0.178 0.4728 -0.99
Promising Farmlands 573 26.76 38.57% -0.355 -0.019 -0.587
Shattered Fragments of Power 15 28.67 53.33% 0.604 0.713 -0.09
Slow Dissolution of Will 37 20.51 32.43% -0.444 -0.0435 0.06
Strong Earth Shatters Slowly 66 32.79 60.61% -0.144 -0.7568 0.705
The Border of Life and Death 7 27.0 28.57% 1.209 0.9168 -0.354
Thriving Communities 332 25.81 32.53% -0.819 -0.4864 0.137
Thriving Crops 8 22.38 37.5% 0.435 0.3484
Tipping Point 157 26.83 27.39% -0.445
Unnatural Proliferation 330 26.09 32.42% -0.469 -0.3211 -0.642
Untended Land Crumbles 324 24.19 29.94% -0.166 0.1407 -0.381

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2719 44.18% 29.76 57.41% -0.409 0.4956 -0.616
B 2717 43.37% 29.68 57.01% -0.368 0.4605 -0.795
C 2793 43.12% 30.22 60.29% 0.037 0.7169 -0.52
D 2919 46.25% 29.82 60.09% -0.01 0.8431 -0.183
E 1405 40.92% 27.71 51.32% -0.298 0.4036 -0.575
F 1909 44.21% 30.06 60.08% -0.331 0.4507 -0.323
G 1874 44.26% 30.15 58.16% -0.468 0.3039 -0.618
H 1921 42.9% 29.95 57.83% -1.161 -0.3922 -0.589
East 1841 47.42% 34.93 50.68% -0.244 0.618 -0.55
Northeast 1010 47.08% 35.56 49.31% -0.479 0.2673 -1.247
Northwest 885 50.74% 35.65 47.46% -0.279 0.5543 -0.694
Southeast 437 44.62% 32.8 53.78% -0.281 0.4948 0.124
Southwest 353 50.85% 27.99 48.73% -0.448 0.8717 -0.663
West 1659 52.02% 33.95 48.76% -0.142 0.8642 -0.545

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 163 0.0% 31.1 90.8% 0.087 0.9183 -0.124
Not Using Events or Tokens 277 52.71% 27.18 59.57% -0.586 -0.1453 0.39
Skip Initial Invader Actions 751 12.96% 46.08 87.62% 0.423 -0.1387 1.042
Start of Game Growth 1159 10.39% 43.53 89.3% 0.069 -0.4695 1.22
Unlimited Undo 1344 29.11% 32.43 69.2% -0.598 -0.5572 0.838
Using Tokens but Not Events 1519 34.84% 31.16 69.12% -0.339 -0.3622 0.511

Terror Level

Terror Level Completed Average Score Win Rate
I 2499 16.23 0.0%
II 6444 30.54 67.75%
III 5735 34.77 67.2%
IV 0 38.37

Number of Players

Score Model: 0.647 Win Model: 0.553
Num. Completed Blight Flipped Average Score Win Rate
1 9724 49.31% 29.21 54.21%
2 2917 47.24% 31.46 58.11%
3 1128 34.73% 32.59 64.36%
4 830 36.4% 35.26 58.55%
5 20 35.29% 20.1 50.0%
6 59 26.92% 23.54 54.24%

Results

Result Completed
Game abandoned (v.3.0+) 1275
Lose: Invader deck ran out 486
Lose: Adversary condition 1918
Win: Sacrifice victory 29
Win: Scenario condition 8191
Lose: Blight pool ran out 2699
Lose: Spirit destroyed 80

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)