Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 623 27.84 37.72% 0.018 0.0902 0.083
Aid From Lesser Spirits 524 28.14 38.17% -0.516 -0.5873 -0.179
All Things Weaken 333 23.15 31.53% -1.185 -0.9257 -1.065
Attenuated Essence 49 21.08 32.65% -0.71 -0.7458 0.34
Back Against the Wall 483 27.96 39.54% 0.001 0.0546 0.382
Blight Corrodes the Spirit 48 22.42 37.5% 0.163 0.3081 0.208
Burn Brightest Before the End 26 35.38 53.85% 0.794 0.8099 -0.161
Disintegrating Ecosystem 608 23.3 29.11% -0.267 -0.0792 -0.493
Downward Spiral 819 26.46 42.25% -0.033 0.0416 0.335
Erosion of Will 606 25.11 34.82% -0.034 0.121 -0.224
Intensifying Exploitation 62 20.68 27.42% -0.267 -0.1316 -0.422
Invaders Find the Land to Their Liking 128 31.21 60.94% 0.332 -0.2824 0.423
Memory Fades to Dust 828 25.53 36.47% -0.484 -0.2803 -0.404
Power Corrodes the Spirit 335 24.44 36.12% -0.108 0.0672 -0.853
Promising Farmlands 615 26.29 37.72% 0.035 0.2336 -0.429
Shattered Fragments of Power 29 28.52 41.38% -0.34 -0.3375 -0.284
Slow Dissolution of Will 64 19.09 23.44% -0.825 -0.5267 0.013
Strong Earth Shatters Slowly 75 32.49 61.33% 0.734 0.0367 0.716
The Border of Life and Death 18 27.33 44.44% 0.383 -0.115 -0.332
Thriving Communities 371 24.68 31.81% 0.087 0.2429 0.269
Thriving Crops 18 18.89 38.89% -0.018 -0.3298
Tipping Point 157 26.83 27.39% -0.293
Unnatural Proliferation 365 25.42 32.05% -0.211 -0.1022 -0.557
Untended Land Crumbles 365 23.66 30.41% -0.377 -0.195 -0.166

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3135 42.86% 27.92 54.04% -0.464 0.5111 -0.652
B 3145 41.24% 27.8 53.26% -0.088 0.8009 -0.869
C 3208 41.31% 28.4 56.83% -0.086 0.6064 -0.583
D 3376 44.29% 27.94 56.46% -0.422 0.4736 -0.237
E 1661 39.56% 26.22 49.49% 0.014 0.7431 -0.567
F 2244 42.32% 27.98 56.06% -0.362 0.4691 -0.383
G 2193 42.22% 27.83 53.85% -0.305 0.4747 -0.736
H 2258 40.49% 27.87 54.25% -0.068 0.7145 -0.611
East 2044 45.79% 33.32 48.83% -0.06 0.749 -0.436
Northeast 1114 45.28% 33.79 47.31% -1.223 -0.4248 -1.296
Northwest 974 48.97% 34.47 46.92% 1.246 1.9794 -0.699
Southeast 495 42.42% 30.62 50.71% -0.043 0.85 0.212
Southwest 412 46.96% 25.08 44.17% -0.375 0.8826 -0.693
West 1862 50.16% 32.19 46.99% -0.487 0.5108 -0.654

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 168 0.0% 30.46 88.69% 0.225 0.8933 -0.096
Not Using Events or Tokens 305 50.0% 25.52 56.07% -0.908 -0.4875 0.276
Skip Initial Invader Actions 803 12.76% 44.81 84.68% -0.373 -1.1422 0.966
Start of Game Growth 1264 10.78% 41.65 85.13% 0.226 -0.2117 1.118
Unlimited Undo 1543 27.66% 30.37 64.74% 0.061 -0.0048 0.788
Using Tokens but Not Events 1680 34.49% 30.34 67.62% 0.475 0.4323 0.353

Terror Level

Terror Level Completed Average Score Win Rate
I 3426 13.76 0.0%
II 7094 30.19 67.31%
III 6296 34.82 66.61%
IV 0 38.63

Number of Players

Score Model: 0.043 Win Model: 0.343
Num. Completed Blight Flipped Average Score Win Rate
1 11144 47.81% 27.75 51.8%
2 3295 45.58% 30.13 56.12%
3 1288 34.56% 30.76 60.95%
4 980 33.02% 31.25 52.14%
5 26 30.43% 17.92 42.31%
6 83 19.74% 20.49 48.19%

Results

Result Completed
Game abandoned (v.3.0+) 2272
Lose: Invader deck ran out 529
Lose: Adversary condition 2033
Win: Sacrifice victory 29
Win: Scenario condition 8940
Lose: Blight pool ran out 2926
Lose: Spirit destroyed 87

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)