Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 508 29.37 39.37% -0.548 1.4224 -0.241
Aid From Lesser Spirits 438 29.25 40.64% -0.912 0.8657 -0.356
All Things Weaken 248 24.58 34.27% -1.833 0.2163 -1.286
Back Against the Wall 397 28.64 39.29% -0.016 1.9226 -0.091
Disintegrating Ecosystem 482 23.93 28.84% -1.989 0.1388 -1.238
Downward Spiral 650 27.84 43.69% -1.032 0.9292 -0.133
Erosion of Will 491 26.36 35.85% -0.478 1.6039 -0.618
Invaders Find the Land to Their Liking 87 33.15 63.22% -0.122 0.3792 0.267
Memory Fades to Dust 667 26.96 37.63% -1.047 1.094 -0.771
Power Corrodes the Spirit 249 24.82 35.34% -0.308 1.6724 -1.372
Promising Farmlands 509 27.11 38.7% -0.8 1.2216 -1.19
Strong Earth Shatters Slowly 47 38.62 65.96% -0.47 0.0261 0.466
Thriving Communities 277 26.92 35.02% -1.554 0.5049 -0.009
Tipping Point 157 26.83 27.39% -0.695
Unnatural Proliferation 281 26.87 34.52% -0.534 1.423 -0.621
Untended Land Crumbles 271 24.13 29.15% -0.835 1.1977 -0.768

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2136 47.13% 32.57 62.69% -0.32 0.4158 -0.333
B 2104 45.63% 33.02 64.45% 1.209 1.906 -0.239
C 2227 44.8% 33.12 65.74% -0.815 -0.3457 -0.196
D 2364 48.17% 32.66 65.23% -0.173 0.5363 0.232
E 989 45.38% 32.74 59.86% 0.004 0.5483 -0.377
F 1529 46.81% 32.96 65.53% -0.187 0.4746 0.104
G 1490 46.73% 33.55 63.83% -0.398 0.2332 -0.074
H 1528 45.62% 33.25 63.68% -0.141 0.5241 -0.287
East 1532 50.07% 38.5 55.35% 0.217 0.8785 -0.356
Northeast 855 49.77% 38.74 53.1% 0.054 0.7137 -0.927
Northwest 779 53.8% 38.04 49.42% -0.661 -0.0505 -0.403
Southeast 317 47.63% 39.57 65.3% 0.029 0.56 0.785
Southwest 251 56.4% 33.75 58.17% -0.073 0.8953 0.163
West 1417 55.56% 36.99 52.01% -0.933 -0.1271 -0.408

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 151 0.0% 32.15 95.36% 0.428 2.6574 0.12
Not Using Events or Tokens 226 57.14% 29.76 65.04% 0.182 0.4088 0.384
Skip Initial Invader Actions 680 12.19% 47.29 90.29% -0.259 -1.2387 0.871
Start of Game Growth 1059 9.47% 44.9 92.63% -0.174 -0.6307 1.051
Unlimited Undo 1086 31.5% 36.27 78.55% 0.501 -0.0509 0.967
Using Tokens but Not Events 1272 35.8% 33.68 74.69% 0.151 0.3063 0.712

Terror Level

Terror Level Completed Average Score Win Rate
I 1272 22.65 0.0%
II 5516 31.08 68.85%
III 4978 34.66 67.98%
IV 0 37.91

Number of Players

Score Model: 0.172 Win Model: 0.415
Num. Completed Blight Flipped Average Score Win Rate
1 7774 52.15% 32.05 59.2%
2 2368 49.91% 34.02 61.99%
3 938 35.58% 35.2 69.72%
4 658 38.45% 40.32 66.11%
5 4 100.0% 35.0 75.0%
6 24 31.58% 38.04 83.33%

Results

Result Completed
Lose: Invader deck ran out 428
Lose: Adversary condition 1709
Win: Sacrifice victory 23
Win: Scenario condition 7159
Lose: Blight pool ran out 2376
Lose: Spirit destroyed 71

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-10-19 02:56:39 (Pacific Time)