Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 532 29.09 39.29% -0.131 0.1113 -0.138
Aid From Lesser Spirits 456 28.99 39.91% 0.091 0.0134 -0.334
All Things Weaken 265 24.86 33.96% -0.946 -0.5538 -1.129
Attenuated Essence 16 26.13 43.75% -0.152 -0.045 0.775
Back Against the Wall 417 28.49 39.57% 0.383 0.4406 -0.063
Blight Corrodes the Spirit 5 12.2 40.0% -0.255 -0.0533
Burn Brightest Before the End 4 26.0 25.0% -0.008 0.2025 -0.472
Disintegrating Ecosystem 500 24.0 28.8% 0.62 1.0438 -1.201
Downward Spiral 680 27.67 43.38% -0.075 0.1603 -0.082
Erosion of Will 515 26.02 35.34% 0.273 0.5822 -0.576
Intensifying Exploitation 6 21.67 16.67% -0.633 -0.3456 -0.267
Invaders Find the Land to Their Liking 94 33.55 62.77% 1.175 0.6811 0.177
Memory Fades to Dust 696 26.79 37.64% -0.395 -0.0591 -0.65
Power Corrodes the Spirit 270 24.67 35.19% 0.048 0.2685 -1.179
Promising Farmlands 527 27.2 38.71% 0.5 0.9534 -0.986
Shattered Fragments of Power 7 24.0 57.14% -0.035 0.016
Slow Dissolution of Will 10 26.3 40.0% 0.63 1.0294 0.345
Strong Earth Shatters Slowly 52 37.77 65.38% 0.121 -0.5898 0.541
Thriving Communities 291 26.72 34.36% -0.454 -0.0909 0.047
Thriving Crops 4 20.5 25.0% -0.406 -0.6036
Tipping Point 157 26.83 27.39% -0.605
Unnatural Proliferation 298 26.41 33.56% -0.507 -0.2919 -0.588
Untended Land Crumbles 287 24.3 29.62% 0.07 0.3513 -0.705

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2290 46.15% 31.77 61.22% -0.176 0.5643 -0.455
B 2276 44.78% 31.82 62.35% -0.503 0.2231 -0.371
C 2416 44.27% 31.94 63.62% -0.535 0.0473 -0.323
D 2530 47.95% 31.78 63.48% -0.648 0.0635 0.114
E 1117 44.41% 31.35 57.56% -0.246 0.3198 -0.442
F 1634 46.31% 32.56 64.57% 0.022 0.6925 0.037
G 1604 46.55% 32.74 62.34% -0.053 0.5986 -0.25
H 1657 45.29% 32.48 62.4% -0.188 0.3823 -0.319
East 1631 49.05% 37.36 53.89% 0.309 0.848 -0.458
Northeast 908 48.84% 37.69 51.98% -0.078 0.5563 -1.059
Northwest 812 52.84% 37.26 49.01% -0.214 0.5953 -0.461
Southeast 353 46.74% 37.35 61.47% -0.292 0.4136 0.443
Southwest 278 55.96% 32.38 56.12% 0.528 1.5177 0.011
West 1487 54.42% 36.0 51.11% -0.97 -0.0667 -0.511

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 154 0.0% 31.79 94.16% -0.154 0.6223 0.13
Not Using Events or Tokens 239 54.95% 28.71 62.34% -1.07 -0.6906 0.337
Skip Initial Invader Actions 710 11.75% 46.59 89.15% 0.496 -0.1217 0.994
Start of Game Growth 1102 9.27% 44.2 91.29% 1.179 0.8301 1.112
Unlimited Undo 1172 30.37% 35.18 75.43% -0.774 -0.7807 0.957
Using Tokens but Not Events 1375 35.62% 32.79 72.65% 0.504 0.4933 0.528

Terror Level

Terror Level Completed Average Score Win Rate
I 1601 20.4 0.0%
II 5822 31.01 68.57%
III 5213 34.76 67.89%
IV 0 38.07

Number of Players

Score Model: 0.088 Win Model: 0.331
Num. Completed Blight Flipped Average Score Win Rate
1 8351 51.13% 31.28 57.79%
2 2538 49.29% 33.33 60.91%
3 1006 34.97% 33.83 67.3%
4 694 39.65% 39.26 64.84%
5 6 50.0% 23.33 50.0%
6 41 31.43% 31.49 70.73%

Results

Result Completed
Game abandoned (v.3.0+) 308
Lose: Invader deck ran out 449
Lose: Adversary condition 1788
Win: Sacrifice victory 24
Win: Scenario condition 7507
Lose: Blight pool ran out 2488
Lose: Spirit destroyed 72

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)