Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 686 27.57 37.46% -0.009 0.3018 -0.409
Aid From Lesser Spirits 571 28.33 38.88% 0.542 0.5556 0.578
All Things Weaken 368 22.46 30.43% -0.25 0.2236 -0.334
Attenuated Essence 78 20.22 34.62% 0.116 0.2621 -0.133
Back Against the Wall 515 27.59 39.61% -0.506 -0.377 -0.128
Blight Corrodes the Spirit 83 21.05 32.53% 0.413 0.733 -0.364
Burn Brightest Before the End 49 32.76 57.14% 0.998 1.1747 -0.408
Disintegrating Ecosystem 672 22.67 28.87% -0.088 0.2925 0.498
Downward Spiral 888 25.65 40.77% -0.007 0.1865 -0.735
Erosion of Will 656 24.82 34.15% -0.683 -0.3448 -0.015
Intensifying Exploitation 104 21.04 29.81% -0.254 0.0985 0.037
Invaders Find the Land to Their Liking 145 30.03 60.69% -0.045
Memory Fades to Dust 899 24.82 35.6% -0.71 -0.3812 -0.425
Power Corrodes the Spirit 372 23.73 34.41% -0.338 -0.0717 0.687
Promising Farmlands 664 25.95 37.2% -0.35 0.0972 1.477
Shattered Fragments of Power 55 29.89 40.0% -0.275 -0.2752 0.847
Slow Dissolution of Will 99 21.64 26.26% -0.403 0.0082 0.261
Strong Earth Shatters Slowly 92 29.61 57.61% -0.423 -0.9817
The Border of Life and Death 22 25.05 40.91% 0.308 0.0624 -0.029
Thriving Communities 413 23.84 31.23% 0.197 0.4746 0.267
Thriving Crops 29 25.79 48.28% 0.638 0.5424 0.557
Tipping Point 157 26.83 27.39%
Unnatural Proliferation 397 25.06 31.99% -0.632 -0.4275 -0.173
Untended Land Crumbles 407 23.2 30.47% -0.096 0.2036 0.019

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3596 41.96% 26.93 52.09% -1.225 -0.2338 0.079
B 3600 40.57% 26.65 51.47% -0.205 0.6603 -0.73
C 3661 40.78% 27.29 54.36% -0.406 0.3454 -0.145
D 3845 43.13% 26.78 54.46% 0.575 1.52 -0.627
E 1965 38.46% 25.08 47.53% -0.269 0.4853 0.898
F 2597 41.1% 26.7 53.75% 0.31 1.1849 -0.132
G 2512 41.61% 26.7 52.23% 0.004 0.8661 0.2
H 2559 40.15% 26.74 52.64% 0.429 1.2365 -0.595
East 2269 44.29% 31.77 46.85% 0.101 0.847 -0.653
Northeast 1227 43.88% 32.3 45.48% 0.094 0.9869 -0.063
Northwest 1088 45.86% 32.73 45.04% -0.208 0.5348 -0.511
Southeast 584 40.75% 28.15 46.58% -0.523 0.4856 -0.516
Southwest 489 44.88% 22.92 40.49% 0.133 1.29 -0.311
West 2092 47.65% 30.41 44.69% -0.253 0.7291 -0.217

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 171 0.0% 29.93 87.13%
Not Using Events or Tokens 323 49.01% 24.94 54.49% -0.387 0.0877 -0.151
Skip Initial Invader Actions 852 13.19% 43.78 82.98% 0.574 -0.2313 -0.012
Start of Game Growth 1408 10.53% 39.6 81.53% 1.016 0.449 0.476
Unlimited Undo 1753 26.16% 28.63 61.21% -0.661 -0.6335 -0.891
Using Tokens but Not Events 1840 34.54% 29.17 65.38% -0.176 -0.203 -0.007

Terror Level

Terror Level Completed Average Score Win Rate
I 4358 12.25 0.0%
II 7834 29.91 66.7%
III 6976 34.94 66.2%
IV 0 38.9

Number of Players

Score Model: -0.084 Win Model: -0.253
Num. Completed Blight Flipped Average Score Win Rate
1 12716 46.78% 26.5 49.74%
2 3744 44.49% 29.1 54.62%
3 1498 33.42% 29.34 58.01%
4 1065 32.76% 30.09 50.8%
5 31 28.57% 19.06 45.16%
6 114 18.69% 18.5 42.98%

Results

Result Completed
Game abandoned (v.3.0+) 3282
Lose: Invader deck ran out 573
Lose: Adversary condition 2184
Win: Sacrifice victory 34
Win: Scenario condition 9809
Lose: Blight pool ran out 3189
Lose: Spirit destroyed 97

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)