Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 634 27.95 37.85% 0.059 0.3081 0.189
Aid From Lesser Spirits 539 28.2 38.59% 0.487 0.3684 -0.092
All Things Weaken 336 22.99 31.25% -0.693 -0.3561 -1.025
Attenuated Essence 53 20.06 30.19% -0.994 -0.967 0.36
Back Against the Wall 491 27.91 39.51% -0.365 -0.3639 0.426
Blight Corrodes the Spirit 59 21.92 38.98% 0.268 0.4848 0.14
Burn Brightest Before the End 30 34.77 56.67% 0.764 0.7458 -0.132
Disintegrating Ecosystem 624 22.97 28.69% -0.913 -0.5195 -0.457
Downward Spiral 832 26.23 41.83% -0.772 -0.6642 0.345
Erosion of Will 613 25.07 34.58% -0.608 -0.256 -0.195
Intensifying Exploitation 68 21.25 30.88% 0.529 0.775 -0.413
Invaders Find the Land to Their Liking 134 30.59 60.45% 0.447 -0.0772 0.46
Memory Fades to Dust 841 25.29 36.03% -0.968 -0.7204 -0.371
Power Corrodes the Spirit 342 24.37 35.96% 0.113 0.3351 -0.822
Promising Farmlands 625 26.13 37.44% -0.221 0.0619 -0.39
Shattered Fragments of Power 37 31.11 43.24% 0.703 0.7801 -0.287
Slow Dissolution of Will 70 20.19 25.71% 0.324 0.7209 -0.067
Strong Earth Shatters Slowly 78 32.13 61.54% 0.317 -0.3783 0.753
The Border of Life and Death 18 27.33 44.44% -0.345
Thriving Communities 382 24.51 31.94% -0.187 0.1694 0.295
Thriving Crops 20 19.75 40.0% 0.122 -0.0747
Tipping Point 157 26.83 27.39% -0.251
Unnatural Proliferation 372 25.26 31.99% 0.034 0.1958 -0.527
Untended Land Crumbles 375 23.47 30.67% -0.191 0.0409 -0.166

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3241 42.63% 27.75 53.81% 0.023 1.0282 -0.628
B 3244 41.02% 27.55 52.99% -0.001 0.9188 -0.85
C 3317 40.92% 28.07 56.32% -0.289 0.4458 -0.617
D 3489 43.82% 27.64 56.0% -0.064 0.9143 -0.235
E 1743 38.9% 25.89 49.05% -0.29 0.5294 -0.569
F 2335 41.6% 27.67 55.72% 0.011 0.8852 -0.384
G 2280 42.01% 27.49 53.55% 0.035 0.8441 -0.76
H 2331 40.11% 27.53 53.84% -0.135 0.6801 -0.612
East 2098 45.42% 32.88 48.05% -0.938 -0.0355 -0.476
Northeast 1145 44.93% 33.46 46.72% -0.142 0.6663 -1.307
Northwest 1009 47.86% 34.05 46.28% 0.13 1.0303 -0.65
Southeast 515 41.94% 29.97 49.32% -0.598 0.2525 0.138
Southwest 431 46.05% 24.44 43.16% -0.37 1.0055 -0.681
West 1918 49.27% 31.75 46.35% -1.342 -0.3871 -0.64

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 168 0.0% 30.46 88.69% -0.054
Not Using Events or Tokens 308 49.48% 25.49 55.84% -0.522 -0.1542 0.296
Skip Initial Invader Actions 815 12.83% 44.65 84.42% 0.375 -0.2093 0.964
Start of Game Growth 1322 10.59% 40.68 83.36% 0.59 0.0758 1.144
Unlimited Undo 1612 26.84% 29.76 63.52% -0.311 -0.4201 0.751
Using Tokens but Not Events 1716 34.27% 29.99 66.96% 0.071 0.0457 0.317

Terror Level

Terror Level Completed Average Score Win Rate
I 3654 13.33 0.0%
II 7254 30.1 67.12%
III 6455 34.83 66.58%
IV 0 38.67

Number of Players

Score Model: 0.685 Win Model: 0.668
Num. Completed Blight Flipped Average Score Win Rate
1 11479 47.5% 27.37 51.15%
2 3418 45.02% 29.81 55.68%
3 1350 33.71% 30.2 60.3%
4 998 33.23% 31.17 52.3%
5 28 32.0% 19.39 42.86%
6 90 18.07% 21.02 48.89%

Results

Result Completed
Game abandoned (v.3.0+) 2522
Lose: Invader deck ran out 541
Lose: Adversary condition 2065
Win: Sacrifice victory 31
Win: Scenario condition 9136
Lose: Blight pool ran out 2978
Lose: Spirit destroyed 90

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)