Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 577 28.4 38.13% -0.897 -0.7671 -0.039
Aid From Lesser Spirits 483 28.73 39.13% 0.402 0.2837 -0.252
All Things Weaken 292 23.97 33.56% -0.236 0.0712 -1.041
Attenuated Essence 32 24.44 40.63% 0.159 0.1916 0.508
Back Against the Wall 445 28.39 39.55% 0.235 0.2645 0.244
Blight Corrodes the Spirit 23 15.57 34.78% 0.681 0.8668 -0.343
Burn Brightest Before the End 7 32.71 42.86% 0.462 0.5325 -0.475
Disintegrating Ecosystem 554 23.42 28.34% -0.468 -0.0926 -0.842
Downward Spiral 723 27.11 42.74% -0.955 -0.7889 0.046
Erosion of Will 550 25.54 35.27% 0.351 0.5659 -0.423
Intensifying Exploitation 29 17.03 17.24% -0.274 -0.0328 -0.955
Invaders Find the Land to Their Liking 109 32.2 59.63% 0.082 -0.4995 0.311
Memory Fades to Dust 747 26.14 36.68% -0.202 0.0904 -0.576
Power Corrodes the Spirit 296 24.58 35.14% 0.044 0.2046 -1.029
Promising Farmlands 566 26.86 38.52% -0.536 -0.2397 -0.607
Shattered Fragments of Power 15 28.67 53.33% 0.582 0.6697 -0.097
Slow Dissolution of Will 32 21.97 34.38% -0.103 0.2898 0.037
Strong Earth Shatters Slowly 66 32.79 60.61% 0.317 -0.3942 0.673
The Border of Life and Death 5 19.6 0.0% -0.349 -0.8289 -0.365
Thriving Communities 320 26.06 33.13% -0.816 -0.5163 0.139
Thriving Crops 7 21.86 28.57% -0.313 -0.4147
Tipping Point 157 26.83 27.39% -0.471
Unnatural Proliferation 324 25.94 32.41% -0.02 0.1489 -0.431
Untended Land Crumbles 317 24.45 29.97% -0.16 0.0984 -0.393

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2638 44.0% 29.87 57.88% 0.144 1.2866 -0.593
B 2636 43.43% 29.85 57.51% -0.274 0.781 -0.747
C 2722 42.98% 30.37 60.91% 0.231 1.1186 -0.452
D 2845 46.42% 30.1 60.6% 0.022 1.0764 -0.131
E 1346 41.16% 28.18 52.23% 0.017 0.9216 -0.613
F 1842 44.63% 30.5 60.97% -0.043 0.961 -0.27
G 1819 44.84% 30.56 58.82% -0.039 0.9287 -0.546
H 1872 43.49% 30.51 59.03% -0.127 0.8653 -0.525
East 1793 48.02% 35.29 51.09% -0.175 0.8137 -0.506
Northeast 982 47.5% 35.96 49.8% -0.769 0.1808 -1.232
Northwest 864 51.28% 36.0 47.69% -0.766 0.2749 -0.673
Southeast 416 46.15% 33.26 54.33% -0.297 0.6208 0.165
Southwest 334 53.45% 28.65 49.4% -0.249 1.2082 -0.624
West 1621 52.75% 34.27 49.04% 0.124 1.2306 -0.546

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 162 0.0% 30.77 90.74% -0.19 0.4736 -0.232
Not Using Events or Tokens 269 52.8% 27.79 60.97% 0.888 1.3818 0.38
Skip Initial Invader Actions 738 12.07% 45.93 87.94% 0.116 -0.5063 1.166
Start of Game Growth 1142 9.66% 43.51 89.75% 0.264 -0.1486 1.259
Unlimited Undo 1305 29.2% 32.82 70.34% 0.448 0.3532 0.78
Using Tokens but Not Events 1490 35.12% 31.45 69.8% -0.444 -0.3681 0.496

Terror Level

Terror Level Completed Average Score Win Rate
I 2329 16.77 0.0%
II 6318 30.59 67.82%
III 5630 34.74 67.37%
IV 0 38.3

Number of Players

Score Model: 0.597 Win Model: 0.498
Num. Completed Blight Flipped Average Score Win Rate
1 9463 49.78% 29.6 54.87%
2 2849 47.49% 31.65 58.27%
3 1097 34.16% 32.34 64.63%
4 799 36.77% 35.89 59.82%
5 15 25.0% 23.13 60.0%
6 54 29.79% 24.41 55.56%

Results

Result Completed
Game abandoned (v.3.0+) 1087
Lose: Invader deck ran out 476
Lose: Adversary condition 1894
Win: Sacrifice victory 29
Win: Scenario condition 8049
Lose: Blight pool ran out 2663
Lose: Spirit destroyed 79

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)