Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 509 29.35 39.29% -0.613 1.3621 -0.244
Aid From Lesser Spirits 441 29.25 40.59% -1.182 0.5833 -0.378
All Things Weaken 248 24.58 34.27% -1.69 0.3689 -1.288
Back Against the Wall 398 28.6 39.2% -0.563 1.3755 -0.092
Disintegrating Ecosystem 484 24.0 28.93% -2.028 0.0892 -1.241
Downward Spiral 650 27.84 43.69% -1.027 0.918 -0.135
Erosion of Will 491 26.36 35.85% -0.489 1.5775 -0.618
Invaders Find the Land to Their Liking 88 33.44 63.64% 0.432 0.9519 0.269
Memory Fades to Dust 668 26.94 37.57% -1.273 0.8369 -0.773
Power Corrodes the Spirit 251 24.96 35.46% -0.504 1.465 -1.198
Promising Farmlands 509 27.11 38.7% -0.707 1.2951 -1.194
Strong Earth Shatters Slowly 47 38.62 65.96% 0.036 0.5291 0.465
Thriving Communities 277 26.92 35.02% -1.539 0.5266 -0.008
Tipping Point 157 26.83 27.39% -0.69
Unnatural Proliferation 283 26.88 34.63% -0.586 1.3573 -0.625
Untended Land Crumbles 271 24.13 29.15% -0.985 1.0328 -0.771

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2142 47.23% 32.57 62.65% -0.495 0.2181 -0.343
B 2109 45.62% 33.0 64.44% 1.225 1.9019 -0.243
C 2237 44.8% 33.1 65.71% -0.892 -0.4343 -0.201
D 2368 48.17% 32.67 65.24% -0.231 0.4621 0.251
E 994 45.45% 32.74 59.86% -0.03 0.4847 -0.38
F 1531 46.75% 32.96 65.58% -0.124 0.5292 0.102
G 1495 46.77% 33.51 63.75% -0.517 0.0869 -0.079
H 1530 45.7% 33.22 63.59% -0.219 0.4273 -0.295
East 1534 50.07% 38.51 55.35% 0.135 0.7972 -0.373
Northeast 855 49.77% 38.74 53.1% -0.075 0.5713 -0.922
Northwest 780 53.86% 38.05 49.49% -0.577 -0.0565 -0.398
Southeast 317 47.63% 39.57 65.3% 0.21 0.7221 0.781
Southwest 251 56.4% 33.75 58.17% 0.219 1.1543 0.168
West 1418 55.59% 36.99 52.05% -0.534 0.2372 -0.401

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 152 0.0% 31.99 94.74% 0.066 2.2812 0.12
Not Using Events or Tokens 226 57.14% 29.76 65.04% 0.145 0.3844 0.38
Skip Initial Invader Actions 681 12.16% 47.27 90.31% 0.026 -0.9638 0.876
Start of Game Growth 1060 9.46% 44.89 92.64% -0.091 -0.5648 1.052
Unlimited Undo 1087 31.46% 36.27 78.56% 0.554 0.0247 0.965
Using Tokens but Not Events 1273 35.8% 33.66 74.63% -0.043 0.1079 0.709

Terror Level

Terror Level Completed Average Score Win Rate
I 1273 22.66 0.0%
II 5530 31.08 68.84%
III 4990 34.67 68.0%
IV 0 37.92

Number of Players

Score Model: 0.065 Win Model: 0.256
Num. Completed Blight Flipped Average Score Win Rate
1 7795 52.13% 32.06 59.23%
2 2370 49.96% 34.02 61.98%
3 939 35.55% 35.19 69.76%
4 660 38.49% 40.27 66.06%
5 4 100.0% 35.0 75.0%
6 25 35.0% 37.2 80.0%

Results

Result Completed
Lose: Invader deck ran out 430
Lose: Adversary condition 1712
Win: Sacrifice victory 23
Win: Scenario condition 7177
Lose: Blight pool ran out 2380
Lose: Spirit destroyed 71

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-10-21 02:48:00 (Pacific Time)