Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 525 29.31 39.62% 0.259 0.5301 -0.135
Aid From Lesser Spirits 453 28.98 39.74% -0.905 -0.8663 -0.352
All Things Weaken 264 24.95 34.09% -0.561 -0.1007 -1.152
Attenuated Essence 13 22.54 38.46% -0.104 0.102 0.51
Back Against the Wall 412 28.53 39.56% -0.079 0.083 -0.046
Blight Corrodes the Spirit 4 15.25 50.0% 0.17 0.5846
Burn Brightest Before the End 4 26.0 25.0% -0.203 0.1015 -0.495
Disintegrating Ecosystem 496 23.98 28.83% -0.496 0.0306 -1.195
Downward Spiral 673 27.77 43.54% -0.379 -0.0265 -0.09
Erosion of Will 511 26.02 35.23% -0.712 -0.3034 -0.566
Intensifying Exploitation 5 22.4 20.0% -0.503 -0.1158 -0.257
Invaders Find the Land to Their Liking 93 33.61 62.37% 0.436 -0.0895 0.152
Memory Fades to Dust 690 26.87 37.68% -0.19 0.2916 -0.658
Power Corrodes the Spirit 268 24.7 35.07% -0.333 -0.0289 -1.217
Promising Farmlands 526 27.15 38.59% 0.621 1.2069 -1.017
Shattered Fragments of Power 4 28.75 75.0% 0.405 0.5837
Slow Dissolution of Will 9 24.89 33.33% -0.011 0.5227 0.33
Strong Earth Shatters Slowly 51 38.22 66.67% 0.725 0.0476 0.531
Thriving Communities 286 26.91 34.62% -0.504 -0.0111 0.024
Thriving Crops 2 10.0 0.0% -0.353 -0.2647
Tipping Point 157 26.83 27.39% -0.617
Unnatural Proliferation 296 26.47 33.78% -1.004 -0.7072 -0.587
Untended Land Crumbles 282 24.27 29.43% -0.103 0.2545 -0.72

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2252 46.67% 31.99 61.55% -0.332 0.5083 -0.451
B 2250 44.76% 32.0 62.8% -0.395 0.384 -0.339
C 2384 44.36% 32.14 63.93% -0.221 0.4332 -0.299
D 2490 48.08% 32.0 63.86% -0.49 0.3094 0.165
E 1094 44.62% 31.56 57.59% -0.636 -0.0076 -0.44
F 1605 46.46% 32.77 65.11% 0.304 1.0234 0.031
G 1571 46.83% 32.99 62.7% -0.323 0.4188 -0.248
H 1617 45.36% 32.64 62.83% 0.028 0.6766 -0.324
East 1607 49.47% 37.63 54.08% -0.245 0.3587 -0.44
Northeast 891 49.33% 38.04 52.19% -0.42 0.4611 -1.006
Northwest 800 53.13% 37.46 49.0% -0.579 0.0942 -0.433
Southeast 345 46.96% 37.7 61.74% -0.407 0.229 0.5
Southwest 269 56.34% 32.89 56.88% 0.447 1.6113 0.094
West 1467 54.75% 36.28 51.4% -0.494 0.4698 -0.473

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 154 0.0% 31.79 94.16% -0.257 0.626 0.129
Not Using Events or Tokens 233 56.02% 28.94 63.09% -1.091 -0.7595 0.325
Skip Initial Invader Actions 701 11.94% 46.6 89.44% 0.277 -0.2584 0.98
Start of Game Growth 1088 9.3% 44.23 91.54% -0.279 -0.6096 1.087
Unlimited Undo 1139 31.16% 35.65 76.82% -0.15 -0.1721 0.919
Using Tokens but Not Events 1351 35.58% 33.07 73.21% 0.452 0.3981 0.575

Terror Level

Terror Level Completed Average Score Win Rate
I 1523 21.03 0.0%
II 5750 31.04 68.63%
III 5161 34.74 67.95%
IV 0 38.02

Number of Players

Score Model: 0.009 Win Model: 0.331
Num. Completed Blight Flipped Average Score Win Rate
1 8209 51.51% 31.51 58.17%
2 2508 49.4% 33.43 61.16%
3 997 35.08% 33.92 67.5%
4 680 39.43% 39.65 65.0%
5 6 50.0% 23.33 50.0%
6 34 32.14% 33.94 76.47%

Results

Result Completed
Game abandoned (v.3.0+) 224
Lose: Invader deck ran out 442
Lose: Adversary condition 1779
Win: Sacrifice victory 24
Win: Scenario condition 7429
Lose: Blight pool ran out 2465
Lose: Spirit destroyed 71

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)