Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 629 27.92 37.84% 0.174 0.2892 0.166
Aid From Lesser Spirits 527 28.15 38.52% 0.089 0.0138 -0.172
All Things Weaken 333 23.15 31.53% -1.12 -0.8446 -1.055
Attenuated Essence 50 20.84 32.0% -0.951 -0.9849 0.341
Back Against the Wall 484 27.95 39.67% 0.273 0.3172 0.397
Blight Corrodes the Spirit 50 22.24 38.0% -0.044 0.1237 0.115
Burn Brightest Before the End 26 35.38 53.85% 0.947 0.9488 -0.156
Disintegrating Ecosystem 616 23.11 28.9% -0.436 -0.1995 -0.481
Downward Spiral 822 26.4 42.09% -0.112 -0.0185 0.333
Erosion of Will 607 25.07 34.76% -0.779 -0.5671 -0.22
Intensifying Exploitation 63 21.33 28.57% 0.056 0.2659 -0.427
Invaders Find the Land to Their Liking 129 30.97 60.47% -0.283 -0.8575 0.434
Memory Fades to Dust 834 25.39 36.21% -0.634 -0.4238 -0.399
Power Corrodes the Spirit 335 24.44 36.12% -0.063 0.1595 -0.848
Promising Farmlands 616 26.24 37.66% -0.148 0.0923 -0.42
Shattered Fragments of Power 35 30.03 42.86% -0.148 -0.1272 -0.282
Slow Dissolution of Will 66 19.36 24.24% -0.287 0.0117 0.015
Strong Earth Shatters Slowly 76 32.51 61.84% 0.989 0.3158 0.732
The Border of Life and Death 18 27.33 44.44% 0.009 -0.547 -0.331
Thriving Communities 375 24.7 32.0% 0.057 0.2687 0.278
Thriving Crops 18 18.89 38.89% 0.002 -0.2947
Tipping Point 157 26.83 27.39% -0.276
Unnatural Proliferation 366 25.36 31.97% -0.503 -0.3398 -0.551
Untended Land Crumbles 367 23.56 30.25% -0.524 -0.3236 -0.161

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3170 42.76% 27.88 53.97% -0.34 0.6289 -0.637
B 3169 41.21% 27.73 53.2% -0.12 0.7591 -0.851
C 3234 41.26% 28.33 56.71% -0.064 0.6286 -0.601
D 3417 44.08% 27.79 56.28% -0.252 0.6631 -0.232
E 1688 39.28% 26.02 49.23% 0.062 0.8217 -0.562
F 2278 42.12% 27.84 55.84% -0.289 0.5538 -0.38
G 2228 42.37% 27.6 53.46% -0.489 0.3179 -0.756
H 2276 40.29% 27.76 54.09% -0.242 0.5753 -0.603
East 2055 45.64% 33.23 48.66% -0.057 0.8309 -0.429
Northeast 1120 45.13% 33.71 47.14% -1.429 -0.6372 -1.295
Northwest 986 48.48% 34.21 46.65% 1.215 2.0422 -0.701
Southeast 499 42.28% 30.52 50.5% 0.037 0.8953 0.215
Southwest 417 46.88% 24.97 43.88% -0.453 0.8469 -0.687
West 1878 49.84% 32.03 46.81% -1.067 -0.0247 -0.65

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 168 0.0% 30.46 88.69% 0.331 1.0322 -0.092
Not Using Events or Tokens 305 50.0% 25.52 56.07% -0.838 -0.4484 0.291
Skip Initial Invader Actions 804 12.89% 44.8 84.58% -0.205 -0.9049 0.969
Start of Game Growth 1278 10.91% 41.35 84.51% -0.194 -0.702 1.12
Unlimited Undo 1560 27.4% 30.17 64.36% 0.109 0.0222 0.793
Using Tokens but Not Events 1689 34.42% 30.21 67.38% 0.334 0.3099 0.359

Terror Level

Terror Level Completed Average Score Win Rate
I 3498 13.65 0.0%
II 7140 30.17 67.2%
III 6345 34.82 66.6%
IV 0 38.64

Number of Players

Score Model: 0.281 Win Model: 0.439
Num. Completed Blight Flipped Average Score Win Rate
1 11241 47.67% 27.62 51.61%
2 3336 45.26% 29.96 55.82%
3 1308 34.56% 30.55 60.63%
4 989 33.13% 31.23 52.28%
5 26 30.43% 17.92 42.31%
6 83 19.74% 20.49 48.19%

Results

Result Completed
Game abandoned (v.3.0+) 2361
Lose: Invader deck ran out 533
Lose: Adversary condition 2040
Win: Sacrifice victory 29
Win: Scenario condition 8995
Lose: Blight pool ran out 2937
Lose: Spirit destroyed 88

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-19 03:08:32 (Pacific Time)