Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 36 33.33% 38.47 80.56% 0.356 0.4081 0.924
Blitz 0 84 32.93% 28.14 57.14% -0.457 -0.2564 0.54
Dahan Insurrection 4 259 26.25% 29.19 23.55% -1.596 -1.8075 -0.725
Despicable Theft 2 28 11.11% 24.43 50.0% -0.791 0.0537 -0.926
Elemental Invocation 1 89 17.98% 32.76 75.28% -0.742 0.3288 -0.44
Guard the Isle's Heart 0 712 10.39% 43.31 68.96% 0.769 0.0443 1.254
Powers Long Forgotten 1 46 34.78% 19.76 36.96% -0.928 -0.022 -0.132
Rituals of Terror 3 50 68.0% 28.48 26.0% -1.178 -1.1482 0.447
Rituals of the Destroying Flame 3 28 32.14% 25.18 53.57% -1.151 0.0375 -0.869
Second Wave 0 224 28.57% 29.21 72.77% 0.134 0.2151 0.337
The Great River 3 31 29.03% 29.1 61.29% -0.472 0.9156 -0.414
Varied Terrains 2 61 32.79% 22.25 50.82% -0.617 0.2845 -0.709
Ward the Shores 2 54 31.48% 21.02 44.44% -1.502 -0.4464 -1.236

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 330 34.8 54.55% 0.31 0.4491 0.204
Aid From Lesser Spirits 269 41.67 64.31% 0.125 0.066 1.252
All Things Weaken 374 33.11 52.67% -0.21 0.1448 0.047
Attenuated Essence 371 35.24 55.26% -0.078 0.0326 0.413
Back Against the Wall 320 35.8 55.0% 0.153 0.229 0.14
Blight Corrodes the Spirit 353 35.14 57.79% 0.237 0.4475 0.553
Burn Brightest Before the End 274 35.12 51.46% -0.313 -0.1925 0.037
Disintegrating Ecosystem 354 32.57 55.37% 0.321 0.6901 0.478
Downward Spiral 376 36.31 60.11% 0.423 0.6192 0.357
Erosion of Will 355 35.77 56.62% 0.254 0.5214 0.257
Intensifying Exploitation 369 33.85 52.85% 0.042 0.3121 0.565
Invaders Find the Land to Their Liking 173 34.52 66.47% -0.047 -0.5581 0.376
Memory Fades to Dust 351 36.86 58.69% -0.114 0.1975 0.617
Power Corrodes the Spirit 390 34.63 56.67% 0.014 0.3086 0.525
Promising Farmlands 340 32.85 50.88% -0.21 0.1265 0.188
Shattered Fragments of Power 281 35.73 55.16% -0.426 -0.3171 0.592
Slow Dissolution of Will 332 34.84 53.92% 0.496 0.8965 0.323
Strong Earth Shatters Slowly 98 37.73 71.43% 0.005 -0.6081 1.417
The Border of Life and Death 126 34.47 67.46% 0.302 0.0099 1.307
Thriving Communities 382 33.43 56.02% -0.318 0.0147 0.359
Thriving Crops 191 33.31 63.35% 0.096 0.0095 0.247
Unnatural Proliferation 361 37.23 55.68% 0.039 0.1866 0.465
Untended Land Crumbles 422 34.58 55.21% -0.167 0.1398 0.437

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4552 35.34% 31.98 67.03% 0.031 0.9363 0.204
B 4344 35.0% 31.28 64.99% 0.283 1.1117 0.342
C 4793 36.77% 31.9 66.66% 0.13 0.8103 0.255
D 3677 35.7% 31.06 65.65% 0.08 0.9334 -0.018
E 3979 36.32% 32.21 65.64% 0.229 0.9303 0.237
F 3357 36.9% 31.66 66.34% 0.244 1.0257 0.211
G 3233 36.48% 32.05 65.36% 0.053 0.8243 0.136
H 3407 37.66% 32.07 63.87% 0.331 1.0997 0.036
East 813 31.23% 27.65 56.33% -0.137 0.7248 -0.287
Northeast 684 31.28% 26.78 55.56% -0.164 0.5829 -0.55
Northwest 636 30.96% 27.33 55.03% -0.328 0.5055 -0.863
Southeast 265 32.06% 24.93 40.75% -0.125 0.6505 0.481
Southwest 295 35.27% 21.39 36.61% -0.227 1.0927 -0.424
West 805 32.04% 26.4 53.29% -0.374 0.6316 0.206

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 67 0.0% 18.27 64.18% -0.225 0.606 -0.286
Not Using Events or Tokens 10 20.0% 24.6 100.0% 0.657 1.0984 0.0
Skip Initial Invader Actions 506 16.8% 47.19 74.7% 0.14 -0.4225 0.294
Start of Game Growth 661 16.67% 47.19 78.97% 1.395 0.856 1.394
Unlimited Undo 1781 30.32% 30.45 61.59% -0.475 -0.4337 0.125
Using Tokens but Not Events 1485 16.08% 23.82 71.99% -0.052 -0.0754 -0.348

Results With Allies

Unique Power Cards

Power Card Kept
Exhale Confusion and Delirium 97.79%
Frightful Keening 98.7%
Turmoil's Touch 94.12%
Twist Perceptions 98.05%

Terror Level

Terror Level Completed Average Score Win Rate
I 4188 16.23 2.1%
II 4045 30.54 46.03%
III 7353 34.77 92.83%
IV 3753 38.37 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 88
Win: Invaders destroyed (Terror III) 6777
Win: Invaders destroyed (Terror II) 1822
Win: Terror victory (Terror IV) 3735
Game abandoned (v.3.0+) 3716
Lose: Invader deck ran out 40
Lose: Adversary condition 1467
Win: Sacrifice victory 11
Lose: Scenario condition 76
Win: Scenario condition 85
Lose: Blight pool ran out 1498
Lose: Spirit destroyed 24

Number of Players

Score Model: -0.06 Win Model: 0.088
Num. Completed Blight Flip Rate Average Score Win Rate
1 11205 38.48% 31.64 64.0%
2 4433 37.64% 31.56 67.16%
3 2005 36.74% 32.03 65.79%
4 1086 30.85% 31.89 65.01%
5 146 30.5% 28.83 65.75%
6 464 25.81% 27.48 53.66%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)