Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 44 29.55% 37.89 75.0% 0.271 0.2861 0.968
Blitz 0 96 32.98% 26.17 56.25% -0.338 -0.0496 0.302
Dahan Insurrection 4 341 22.87% 28.31 24.34% -0.67 -0.8464 -0.523
Despicable Theft 2 35 14.71% 21.4 45.71% -0.804 0.0571 -0.962
Elemental Invocation 1 107 16.82% 32.91 75.7% -0.11 0.8233 -0.47
Guard the Isle's Heart 0 791 10.37% 42.38 67.38% -0.009 -0.6551 1.248
Powers Long Forgotten 1 54 31.48% 19.72 37.04% -0.932 0.0135 -0.107
Rituals of Terror 3 55 65.45% 26.47 25.45% -1.413 -1.3361 -0.427
Rituals of the Destroying Flame 3 29 31.03% 24.31 51.72% -0.886 0.229 -0.934
Second Wave 0 294 26.87% 28.78 74.15% 0.485 0.5153 0.193
The Great River 3 41 26.83% 28.34 60.98% -0.216 1.2097 -0.503
Varied Terrains 2 70 30.0% 21.17 48.57% -0.705 0.0702 -0.937
Ward the Shores 2 61 31.15% 21.03 44.26% -0.476 0.5689 -1.326

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 367 34.59 54.5% -0.095 0.0808 0.234
Aid From Lesser Spirits 301 40.46 63.46% 0.242 0.1881 1.15
All Things Weaken 425 33.08 52.94% -0.317 -0.0239 0.131
Attenuated Essence 406 35.28 55.42% 0.33 0.4133 0.453
Back Against the Wall 355 36.13 55.77% 0.293 0.3404 0.219
Blight Corrodes the Spirit 404 35.2 58.17% 0.46 0.6634 0.624
Burn Brightest Before the End 314 35.2 51.91% -0.204 -0.0163 0.164
Disintegrating Ecosystem 390 32.22 54.1% 0.21 0.6186 0.437
Downward Spiral 420 36.37 60.71% 0.78 0.9078 0.413
Erosion of Will 398 35.22 56.28% 0.389 0.6717 0.255
Intensifying Exploitation 422 33.29 51.66% -0.034 0.214 0.551
Invaders Find the Land to Their Liking 199 34.26 65.83% 0.188 -0.3275 0.47
Memory Fades to Dust 415 36.97 61.2% 0.741 0.9779 0.669
Power Corrodes the Spirit 428 34.57 56.31% -0.034 0.1843 0.557
Promising Farmlands 377 33.33 52.79% 0.45 0.7445 0.285
Shattered Fragments of Power 312 34.66 53.21% -0.629 -0.428 0.592
Slow Dissolution of Will 392 34.61 54.08% 0.244 0.6282 0.293
Strong Earth Shatters Slowly 118 37.31 72.03% 0.125 -0.4565 1.131
The Border of Life and Death 139 34.56 66.91% 0.236 -0.2808 1.228
Thriving Communities 417 32.98 54.44% -0.64 -0.3006 0.361
Thriving Crops 220 32.41 60.45% -0.307 -0.3497 0.066
Unnatural Proliferation 399 35.56 54.39% -0.256 -0.1159 0.395
Untended Land Crumbles 483 34.43 54.87% -0.452 -0.0033 0.535

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5240 35.58% 31.45 66.3% -0.107 0.755 0.176
B 4994 35.51% 30.95 64.52% 0.276 1.0927 0.339
C 5422 36.44% 31.32 65.79% -0.076 0.6027 0.26
D 4289 35.24% 30.57 64.91% 0.247 1.0517 0.072
E 4612 36.18% 31.73 65.31% 0.136 0.805 0.209
F 3845 36.73% 31.22 65.77% 0.201 0.9999 0.161
G 3776 36.11% 31.37 64.54% -0.09 0.7356 0.115
H 3929 37.49% 31.35 63.15% 0.216 0.989 0.034
East 1023 29.12% 27.09 54.94% -0.224 0.6214 -0.254
Northeast 851 28.89% 26.18 54.17% -0.237 0.5335 -0.546
Northwest 789 28.37% 26.59 53.87% -0.374 0.4336 -0.752
Southeast 346 28.57% 24.3 42.77% 0.061 0.93 0.387
Southwest 368 32.05% 21.35 38.32% 0.367 1.649 -0.418
West 994 29.77% 26.06 52.72% -0.388 0.6079 0.179

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 87 0.0% 18.77 67.82% 0.772 1.5679 -0.315
Not Using Events or Tokens 10 20.0% 24.6 100.0% 0.551 0.9387 0.0
Skip Initial Invader Actions 561 16.02% 47.33 75.04% 0.514 -0.1007 0.632
Start of Game Growth 738 15.86% 46.69 78.32% 0.885 0.303 1.143
Unlimited Undo 2077 29.19% 29.74 61.19% -0.514 -0.4705 0.243
Using Tokens but Not Events 1850 17.53% 23.69 70.49% -0.096 -0.1542 -0.421

Results With Allies

Unique Power Cards

Power Card Kept
Exhale Confusion and Delirium 97.79%
Frightful Keening 98.71%
Turmoil's Touch 94.02%
Twist Perceptions 98.09%

Terror Level

Terror Level Completed Average Score Win Rate
I 4926 15.74 2.05%
II 4619 30.48 46.14%
III 8295 34.79 92.71%
IV 4238 38.41 99.72%

Results

Result Completed
Win: Invaders destroyed (Terror I) 101
Win: Invaders destroyed (Terror III) 7629
Win: Invaders destroyed (Terror II) 2077
Win: Terror victory (Terror IV) 4219
Game abandoned (v.3.0+) 4421
Lose: Invader deck ran out 51
Lose: Adversary condition 1680
Win: Sacrifice victory 12
Lose: Scenario condition 79
Win: Scenario condition 110
Lose: Blight pool ran out 1671
Lose: Spirit destroyed 28

Number of Players

Score Model: -0.079 Win Model: 0.069
Num. Completed Blight Flip Rate Average Score Win Rate
1 12497 37.82% 31.26 63.4%
2 5176 37.21% 31.09 66.63%
3 2342 37.56% 31.38 65.16%
4 1321 30.58% 31.1 63.21%
5 177 31.4% 28.37 63.84%
6 565 24.91% 26.61 53.45%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)