Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 65 27.69% 35.0 69.23% 0.396 -0.1618 0.93
Blitz 0 150 27.7% 25.93 58.67% -0.345 0.0781 0.479
Dahan Insurrection 4 561 19.43% 24.89 23.35% -0.858 -1.3403 -0.757
Despicable Theft 2 59 22.41% 19.25 42.37% -0.925 -0.3821 -1.157
Elemental Invocation 1 207 19.32% 37.34 80.68% 0.924 1.6613 -0.694
Guard the Isle's Heart 0 1126 10.04% 43.98 69.63% 0.323 -0.3335 1.446
Powers Long Forgotten 1 77 31.17% 19.69 38.96% -0.354 0.2087 -0.533
Rituals of Terror 3 65 63.08% 28.6 32.31% 0.738 0.5962 -0.71
Rituals of the Destroying Flame 3 49 34.69% 26.29 53.06% 0.675 1.4236 -0.757
Second Wave 0 542 26.44% 28.03 71.77% -0.139 -0.0442 0.315
The Great River 3 64 39.06% 26.91 59.38% -1.048 0.1978 -0.55
Varied Terrains 2 120 38.33% 24.09 55.0% -0.293 0.575 -0.77
Ward the Shores 2 92 33.7% 22.38 45.65% -0.877 -0.0231 -1.525

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 527 35.08 53.7% 0.124 0.1952 0.402
Aid From Lesser Spirits 398 40.68 63.32% 0.707 0.5977 1.232
All Things Weaken 605 31.73 49.92% -0.804 -0.6274 0.129
Attenuated Essence 555 35.71 56.58% 0.343 0.3946 0.612
Back Against the Wall 487 36.85 57.91% 0.438 0.4223 0.53
Blight Corrodes the Spirit 605 34.86 57.85% -0.158 0.0254 0.626
Burn Brightest Before the End 428 35.32 53.04% -0.498 -0.4113 0.279
Disintegrating Ecosystem 534 32.17 53.0% -0.421 -0.1299 0.518
Downward Spiral 581 35.51 59.72% 0.501 0.6069 0.529
Erosion of Will 562 34.04 52.49% -0.336 -0.1703 0.272
Intensifying Exploitation 588 32.31 50.34% -0.088 0.1003 0.442
Invaders Find the Land to Their Liking 268 33.44 65.67% 0.316 -0.1116 0.533
Memory Fades to Dust 565 36.44 61.59% 0.417 0.6519 0.703
Power Corrodes the Spirit 596 34.0 56.88% 0.474 0.5701 0.631
Promising Farmlands 508 32.92 51.97% -0.401 -0.0368 0.268
Shattered Fragments of Power 442 34.55 52.26% -0.032 0.0335 0.589
Slow Dissolution of Will 553 34.42 52.8% -0.767 -0.3034 0.383
Strong Earth Shatters Slowly 170 37.37 73.53% 0.254 -0.3475 1.107
The Border of Life and Death 181 32.91 64.09% -0.397 -0.8729 0.913
Thriving Communities 583 32.97 53.86% 0.366 0.5918 0.369
Thriving Crops 298 32.96 60.07% 0.021 -0.2033 0.324
Unnatural Proliferation 578 35.25 55.02% 0.211 0.3328 0.459
Untended Land Crumbles 639 34.8 56.34% 0.072 0.3039 0.611

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7568 35.96% 30.68 64.75% -0.037 0.8812 0.164
B 7166 35.69% 30.2 63.27% -0.004 0.8376 0.343
C 7808 35.73% 30.99 64.97% 0.135 0.8176 0.344
D 6357 34.94% 30.2 64.73% 0.132 0.9747 0.045
E 6645 35.22% 30.82 64.11% 0.128 0.7792 0.213
F 5612 35.59% 30.52 64.58% 0.101 0.8613 0.169
G 5433 35.8% 31.11 64.2% 0.434 1.1913 0.056
H 5666 36.11% 30.8 63.4% 0.296 1.0145 0.129
East 1660 29.11% 25.93 51.57% -0.478 0.3351 -0.309
Northeast 1292 29.89% 25.26 50.93% -0.024 0.6438 -0.397
Northwest 1174 28.63% 25.37 50.43% -0.529 0.2762 -0.853
Southeast 652 25.31% 22.67 40.03% 0.252 0.958 0.295
Southwest 668 26.66% 20.28 37.72% -0.067 1.3225 -0.412
West 1582 29.21% 24.79 49.56% -0.309 0.4844 0.177

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 135 0.0% 18.61 69.63% 0.288 1.0065 -0.318
Not Using Events or Tokens 28 36.36% 25.5 100.0% 0.381 0.8654 0.0
Skip Initial Invader Actions 951 11.83% 48.47 77.71% 0.846 0.1155 1.066
Start of Game Growth 1311 13.31% 46.55 78.95% 0.322 -0.124 1.007
Unlimited Undo 3023 27.63% 29.35 61.43% -0.395 -0.4281 0.244
Using Tokens but Not Events 2598 19.48% 23.42 68.32% -0.295 -0.4577 -0.412

Results With Allies

Unique Power Cards

Power Card Kept
Exhale Confusion and Delirium 97.61%
Frightful Keening 98.74%
Turmoil's Touch 93.84%
Twist Perceptions 98.08%

Terror Level

Terror Level Completed Average Score Win Rate
I 7279 14.25 2.16%
II 6680 30.3 47.68%
III 11369 34.84 92.39%
IV 5863 38.61 99.69%

Results

Result Completed
Win: Invaders destroyed (Terror I) 157
Win: Invaders destroyed (Terror III) 10418
Win: Invaders destroyed (Terror II) 3088
Win: Terror victory (Terror IV) 5835
Game abandoned (v.3.0+) 6627
Lose: Invader deck ran out 66
Lose: Adversary condition 2310
Win: Sacrifice victory 20
Lose: Scenario condition 106
Win: Scenario condition 173
Lose: Blight pool ran out 2348
Lose: Spirit destroyed 43

Number of Players

Score Model: -0.181 Win Model: -0.078
Num. Completed Blight Flip Rate Average Score Win Rate
1 16744 37.0% 30.81 62.58%
2 7609 37.63% 31.0 65.7%
3 3679 36.42% 30.87 64.8%
4 1975 29.8% 29.31 60.66%
5 264 33.2% 27.48 63.64%
6 920 24.45% 24.65 50.43%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)