Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 68 27.94% 34.69 67.65% -0.148 -0.1042 0.944
Blitz 0 173 27.49% 24.79 57.23% -0.659 -0.4442 0.454
Dahan Insurrection 4 606 18.98% 24.56 23.43% -1.644 -1.9323 -0.896
Despicable Theft 2 63 20.97% 19.33 42.86% -0.486 0.2244 -1.244
Elemental Invocation 1 218 20.18% 36.67 78.9% -0.675 0.0263 -0.86
Guard the Isle's Heart 0 1191 10.16% 44.6 70.36% 0.714 0.1138 1.538
Powers Long Forgotten 1 85 29.41% 19.21 38.82% -0.856 -0.0184 -0.524
Rituals of Terror 3 70 58.57% 28.69 34.29% -0.255 -0.1947 -0.715
Rituals of the Destroying Flame 3 55 36.36% 25.71 50.91% -0.672 0.3144 -0.445
Second Wave 0 619 27.85% 28.1 71.41% -0.179 0.0706 0.338
The Great River 3 71 38.03% 26.56 57.75% -0.742 0.3241 -0.536
Varied Terrains 2 125 38.4% 24.38 55.2% -0.573 0.2567 -0.779
Ward the Shores 2 103 32.04% 22.2 45.63% -0.717 0.4659 -1.159

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 564 34.77 53.01% -0.301 -0.2286 0.464
Aid From Lesser Spirits 432 40.5 63.66% 0.72 0.6491 1.212
All Things Weaken 648 31.36 48.92% -0.572 -0.3128 0.116
Attenuated Essence 608 36.13 57.73% 0.891 0.8554 0.714
Back Against the Wall 531 37.01 58.95% 0.94 0.994 0.605
Blight Corrodes the Spirit 649 34.62 57.94% 0.191 0.336 0.665
Burn Brightest Before the End 468 34.76 53.21% -0.259 -0.2425 0.279
Disintegrating Ecosystem 581 32.15 53.01% -0.088 0.0997 0.569
Downward Spiral 629 35.32 59.14% 0.083 0.1568 0.528
Erosion of Will 609 34.03 53.04% 0.12 0.2747 0.286
Intensifying Exploitation 637 32.09 50.71% 0.152 0.2881 0.485
Invaders Find the Land to Their Liking 300 33.89 67.0% 0.725 0.1108 0.56
Memory Fades to Dust 619 35.84 60.26% 0.034 0.2377 0.68
Power Corrodes the Spirit 654 33.84 56.12% 0.154 0.3286 0.582
Promising Farmlands 553 32.84 51.18% 0.037 0.2356 0.296
Shattered Fragments of Power 493 34.83 53.14% 0.445 0.4475 0.666
Slow Dissolution of Will 594 34.26 52.69% -0.461 -0.1623 0.376
Strong Earth Shatters Slowly 180 37.76 74.44% 0.895 0.1985 1.182
The Border of Life and Death 199 32.37 64.32% -0.025 -0.5225 0.815
Thriving Communities 628 33.4 54.78% 0.548 0.7046 0.512
Thriving Crops 316 31.92 58.23% -0.088 -0.4001 0.277
Unnatural Proliferation 615 35.44 54.96% 0.231 0.3398 0.488
Untended Land Crumbles 680 34.56 55.74% 0.033 0.215 0.657

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8191 35.82% 30.43 64.63% 0.1 1.0753 0.192
B 7791 35.66% 30.12 63.29% 0.248 1.1376 0.381
C 8569 35.77% 30.81 64.71% 0.236 0.9287 0.33
D 6958 34.44% 29.9 64.49% 0.018 0.913 0.064
E 7167 35.07% 30.61 64.11% 0.527 1.2562 0.272
F 6173 35.61% 30.47 64.91% 0.322 1.1533 0.227
G 5926 35.52% 30.83 63.97% 0.128 0.9077 0.092
H 6198 35.97% 30.56 63.26% 0.162 0.9451 0.169
East 1854 29.03% 25.88 51.51% 0.203 1.0121 -0.398
Northeast 1405 30.19% 25.27 50.89% -0.447 0.3508 -0.401
Northwest 1260 29.14% 25.48 50.63% -0.288 0.4457 -0.824
Southeast 753 25.77% 22.71 40.24% -0.261 0.6325 0.083
Southwest 770 26.24% 20.31 37.92% -0.246 1.0115 -0.34
West 1760 29.38% 24.76 49.55% -0.682 0.3156 0.108

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 145 0.0% 18.39 69.66% -0.337 0.3308 -0.316
Not Using Events or Tokens 30 33.33% 25.8 100.0% 0.588 1.0087 0.0
Skip Initial Invader Actions 1008 11.26% 48.24 77.68% 0.936 0.1671 1.06
Start of Game Growth 1404 13.15% 46.18 78.63% 0.245 -0.1928 1.098
Unlimited Undo 3233 27.73% 29.27 61.58% -0.214 -0.2797 0.222
Using Tokens but Not Events 2805 19.77% 23.6 69.02% -0.06 -0.1033 -0.33

Results With Allies

Unique Power Cards

Power Card Kept
Exhale Confusion and Delirium 97.57%
Frightful Keening 98.74%
Turmoil's Touch 93.84%
Twist Perceptions 98.11%

Terror Level

Terror Level Completed Average Score Win Rate
I 7964 13.76 2.07%
II 7307 30.19 48.02%
III 12366 34.82 92.46%
IV 6307 38.63 99.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 165
Win: Invaders destroyed (Terror III) 11341
Win: Invaders destroyed (Terror II) 3402
Win: Terror victory (Terror IV) 6273
Game abandoned (v.3.0+) 7291
Lose: Invader deck ran out 69
Lose: Adversary condition 2503
Win: Sacrifice victory 25
Lose: Scenario condition 114
Win: Scenario condition 189
Lose: Blight pool ran out 2526
Lose: Spirit destroyed 46

Number of Players

Score Model: -0.102 Win Model: 0.04
Num. Completed Blight Flip Rate Average Score Win Rate
1 18127 36.7% 30.48 62.34%
2 8333 37.57% 30.91 65.77%
3 4026 36.54% 30.85 65.0%
4 2137 30.02% 29.23 60.69%
5 286 33.45% 27.52 64.34%
6 1035 23.96% 24.25 49.76%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)