Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 22 27.27% 30.32 68.18% -0.423 -0.6093 0.702
Blitz 0 59 29.82% 29.46 59.32% -0.457 -0.326 -0.282
Dahan Insurrection 4 173 31.79% 29.88 20.23% -1.373 -1.6276 -0.789
Despicable Theft 2 23 9.09% 24.35 52.17% -0.532 0.0093 -0.762
Elemental Invocation 1 63 20.63% 34.11 77.78% -0.62 0.2369 -0.304
Guard the Isle's Heart 0 593 11.13% 43.51 68.97% 0.475 -0.2964 1.233
Powers Long Forgotten 1 37 37.84% 20.92 37.84% -1.789 -0.8539 0.055
Rituals of Terror 3 39 61.54% 27.38 23.08% -1.858 -1.7619 -0.072
Rituals of the Destroying Flame 3 22 36.36% 29.77 63.64% -0.469 0.7274 -0.78
Second Wave 0 152 32.89% 29.03 73.03% -0.146 -0.0607 0.315
The Great River 3 24 25.0% 27.5 58.33% -0.941 0.4205 -0.322
Varied Terrains 2 47 34.04% 21.62 53.19% -1.265 -0.4764 -0.336
Ward the Shores 2 37 40.54% 22.73 48.65% -0.994 0.0383 -1.017

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 289 34.07 53.29% -0.008 0.1214 0.09
Aid From Lesser Spirits 224 41.75 63.84% 0.518 0.399 1.241
All Things Weaken 319 33.49 53.61% -0.02 0.2879 -0.004
Attenuated Essence 297 35.0 54.88% -0.1 -0.0681 0.517
Back Against the Wall 281 35.74 55.16% -0.304 -0.2739 0.008
Blight Corrodes the Spirit 294 34.3 57.48% -0.005 0.1808 0.431
Burn Brightest Before the End 220 36.1 53.64% -0.167 -0.0966 0.126
Disintegrating Ecosystem 290 31.9 52.07% -0.192 0.1842 0.451
Downward Spiral 316 35.85 58.54% 0.101 0.2668 0.236
Erosion of Will 297 35.08 54.88% -0.227 -0.013 0.158
Intensifying Exploitation 293 33.34 51.88% -0.292 -0.051 0.45
Invaders Find the Land to Their Liking 149 34.63 69.13% 0.382 -0.1989 0.575
Memory Fades to Dust 304 36.87 60.2% 0.346 0.639 0.574
Power Corrodes the Spirit 325 34.69 56.92% 0.048 0.209 0.454
Promising Farmlands 281 33.01 51.25% -0.253 0.0427 0.272
Shattered Fragments of Power 226 36.15 57.08% -0.023 0.0654 0.601
Slow Dissolution of Will 282 33.42 51.42% -0.312 0.081 0.141
Strong Earth Shatters Slowly 88 37.92 71.59% 0.491 -0.221 1.367
The Border of Life and Death 110 35.74 69.09% 0.284 -0.1958 1.403
Thriving Communities 319 34.26 57.99% 0.128 0.4283 0.333
Thriving Crops 157 33.84 61.15% 0.275 0.173 0.128
Unnatural Proliferation 301 37.72 54.15% 0.127 0.2965 0.426
Untended Land Crumbles 353 35.33 58.07% 0.125 0.383 0.59

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3744 35.79% 32.37 68.14% 0.295 1.4379 0.324
B 3561 35.46% 31.11 64.28% 0.12 1.1755 0.4
C 3935 37.1% 31.88 66.51% 0.171 1.0589 0.328
D 2928 36.55% 31.01 65.64% 0.046 1.1003 0.068
E 3204 36.43% 32.36 65.92% 0.191 1.0949 0.319
F 2686 37.04% 31.88 67.01% 0.321 1.3251 0.259
G 2594 36.43% 32.21 66.15% 0.165 1.1331 0.087
H 2766 38.2% 32.03 63.56% 0.155 1.1481 0.073
East 658 31.45% 27.45 58.66% -0.219 0.7696 -0.502
Northeast 553 31.27% 26.37 58.05% -0.593 0.3562 -0.897
Northwest 510 31.76% 26.97 58.04% -0.054 0.987 -0.695
Southeast 198 31.79% 24.05 41.92% 0.124 1.0422 0.484
Southwest 218 33.49% 19.32 33.94% -0.468 0.9885 -0.671
West 644 32.61% 25.82 54.81% -0.214 0.8933 0.392

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 54 0.0% 17.33 57.41% -1.119 -0.4558 -0.233
Not Using Events or Tokens 4 50.0% 15.0 100.0% 0.44 0.9338 0.0
Skip Initial Invader Actions 404 15.98% 46.99 74.26% 0.589 -0.0334 0.215
Start of Game Growth 524 17.16% 46.38 78.05% 1.21 0.7977 0.847
Unlimited Undo 1484 30.38% 30.35 61.99% -0.354 -0.4493 0.251
Using Tokens but Not Events 1215 13.95% 23.72 72.1% -0.233 -0.1577 -0.382

Results With Allies

Unique Power Cards

Power Card Kept
Exhale Confusion and Delirium 97.87%
Frightful Keening 98.7%
Turmoil's Touch 94.26%
Twist Perceptions 98.05%

Terror Level

Terror Level Completed Average Score Win Rate
I 3413 16.77 1.93%
II 3346 30.59 46.2%
III 6106 34.74 92.84%
IV 3167 38.3 99.75%

Results

Result Completed
Win: Invaders destroyed (Terror I) 66
Win: Invaders destroyed (Terror III) 5635
Win: Invaders destroyed (Terror II) 1524
Win: Terror victory (Terror IV) 3153
Game abandoned (v.3.0+) 3009
Lose: Invader deck ran out 33
Lose: Adversary condition 1214
Win: Sacrifice victory 9
Lose: Scenario condition 61
Win: Scenario condition 53
Lose: Blight pool ran out 1253
Lose: Spirit destroyed 22

Number of Players

Score Model: -0.123 Win Model: -0.033
Num. Completed Blight Flip Rate Average Score Win Rate
1 9586 38.8% 31.87 64.65%
2 3596 37.87% 31.25 66.96%
3 1590 35.93% 31.72 65.41%
4 800 32.5% 32.24 67.25%
5 99 32.32% 31.23 64.65%
6 361 25.14% 27.18 53.46%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)