Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 50 32.0% 38.68 74.0% -0.447 -0.6676 0.938
Blitz 0 104 32.35% 28.07 58.65% -0.079 0.2079 0.4
Dahan Insurrection 4 405 22.47% 27.19 23.46% -1.348 -1.4632 -0.625
Despicable Theft 2 42 17.07% 21.45 47.62% -0.619 0.1194 -1.112
Elemental Invocation 1 122 16.39% 32.94 75.41% -0.533 0.2237 -0.449
Guard the Isle's Heart 0 839 10.85% 42.62 67.82% 0.318 -0.2641 1.324
Powers Long Forgotten 1 59 32.2% 20.46 38.98% -0.852 0.0011 -0.206
Rituals of Terror 3 57 64.91% 26.67 24.56% -0.969 -1.1389 -0.686
Rituals of the Destroying Flame 3 32 34.38% 23.78 50.0% -0.58 0.3305 -1.007
Second Wave 0 332 25.98% 28.27 73.49% 0.592 0.6711 0.178
The Great River 3 48 29.17% 27.48 58.33% -0.724 0.6394 -0.455
Varied Terrains 2 89 34.83% 22.62 53.93% -0.387 0.4925 -0.461
Ward the Shores 2 64 32.81% 21.77 43.75% -0.665 0.3163 -1.43

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 401 34.5 52.87% -0.418 -0.3141 0.257
Aid From Lesser Spirits 324 40.66 63.58% 0.366 0.2214 1.171
All Things Weaken 456 32.77 52.19% -0.397 -0.031 0.159
Attenuated Essence 440 35.19 55.0% 0.043 0.0411 0.465
Back Against the Wall 383 36.65 56.92% 0.478 0.5431 0.276
Blight Corrodes the Spirit 448 35.67 59.38% 0.664 0.8991 0.701
Burn Brightest Before the End 334 35.64 53.59% 0.799 0.9598 0.263
Disintegrating Ecosystem 410 31.96 53.17% -0.514 -0.1382 0.462
Downward Spiral 448 36.25 60.71% 0.655 0.7271 0.472
Erosion of Will 430 35.07 55.81% 0.092 0.3487 0.333
Intensifying Exploitation 450 33.33 51.56% -0.143 0.1311 0.538
Invaders Find the Land to Their Liking 215 34.47 66.05% 0.942 0.4549 0.509
Memory Fades to Dust 451 36.34 61.2% 0.637 0.8203 0.681
Power Corrodes the Spirit 462 34.25 55.63% -0.039 0.174 0.603
Promising Farmlands 396 33.0 52.53% 0.353 0.6761 0.291
Shattered Fragments of Power 339 34.91 53.39% -0.467 -0.2971 0.641
Slow Dissolution of Will 417 34.81 54.2% 0.219 0.6025 0.394
Strong Earth Shatters Slowly 132 37.42 71.97% 0.436 -0.2405 1.154
The Border of Life and Death 145 34.83 66.9% 0.368 -0.1478 1.214
Thriving Communities 452 32.71 54.42% -0.344 -0.0199 0.396
Thriving Crops 229 32.6 60.26% 0.115 0.1166 0.232
Unnatural Proliferation 429 35.45 54.08% -0.348 -0.1614 0.401
Untended Land Crumbles 517 34.81 55.51% 0.048 0.3868 0.571

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5644 35.82% 31.37 65.89% -0.072 0.7915 0.169
B 5392 35.21% 30.71 64.06% 0.128 0.9497 0.308
C 5856 36.61% 31.35 65.56% -0.053 0.6451 0.24
D 4643 34.98% 30.5 64.94% 0.272 1.1284 0.088
E 5008 35.84% 31.44 64.66% 0.138 0.8265 0.182
F 4163 36.76% 31.24 65.29% 0.167 0.9848 0.184
G 4062 36.37% 31.28 64.25% -0.148 0.7321 0.074
H 4265 37.41% 31.2 63.14% 0.085 0.8657 0.044
East 1146 28.0% 26.38 53.4% -0.271 0.5218 -0.254
Northeast 953 27.37% 25.33 52.47% -0.243 0.6375 -0.491
Northwest 883 26.59% 25.48 51.76% -0.274 0.5971 -0.849
Southeast 399 26.77% 23.88 42.11% 0.282 1.1408 0.585
Southwest 412 29.83% 20.86 37.86% 0.244 1.4535 -0.397
West 1116 28.84% 25.32 51.34% -0.219 0.8419 0.076

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 91 0.0% 18.7 68.13% -0.052 0.6639 -0.325
Not Using Events or Tokens 10 20.0% 24.6 100.0% 0.0 0.474 0.0
Skip Initial Invader Actions 612 15.66% 47.96 75.16% 1.138 0.5703 0.916
Start of Game Growth 817 15.43% 46.84 78.46% 0.604 -0.0604 1.134
Unlimited Undo 2286 29.15% 29.39 60.45% -0.663 -0.6399 0.261
Using Tokens but Not Events 2017 18.07% 23.43 69.36% -0.312 -0.2643 -0.486

Results With Allies

Unique Power Cards

Power Card Kept
Exhale Confusion and Delirium 97.77%
Frightful Keening 98.71%
Turmoil's Touch 93.89%
Twist Perceptions 98.11%

Terror Level

Terror Level Completed Average Score Win Rate
I 5396 15.45 1.93%
II 4971 30.45 46.15%
III 8881 34.8 92.68%
IV 4555 38.47 99.74%

Results

Result Completed
Win: Invaders destroyed (Terror I) 104
Win: Invaders destroyed (Terror III) 8164
Win: Invaders destroyed (Terror II) 2231
Win: Terror victory (Terror IV) 4535
Game abandoned (v.3.0+) 4868
Lose: Invader deck ran out 51
Lose: Adversary condition 1794
Win: Sacrifice victory 15
Lose: Scenario condition 85
Win: Scenario condition 123
Lose: Blight pool ran out 1803
Lose: Spirit destroyed 30

Number of Players

Score Model: -0.196 Win Model: -0.01
Num. Completed Blight Flip Rate Average Score Win Rate
1 13331 37.7% 31.15 63.06%
2 5625 37.35% 31.19 66.51%
3 2572 37.55% 31.24 65.12%
4 1460 30.34% 30.7 62.19%
5 187 31.32% 28.47 64.17%
6 628 23.36% 25.38 51.11%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)