Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 75 28.0% 33.2 65.33% 0.037 0.2279 0.981
Blitz 0 191 26.46% 24.66 59.16% 0.099 0.3162 0.506
Dahan Insurrection 4 633 18.8% 24.2 23.38% -0.703 -0.9558 -0.931
Despicable Theft 2 67 21.21% 19.16 43.28% -0.101 0.4848 -1.268
Elemental Invocation 1 229 22.27% 35.8 75.98% -1.303 -0.5632 -0.847
Guard the Isle's Heart 0 1264 9.89% 43.95 69.78% 0.372 -0.1892 1.491
Powers Long Forgotten 1 94 28.72% 19.39 39.36% -0.636 0.1233 -0.257
Rituals of Terror 3 75 57.33% 28.69 33.33% -0.725 -0.6047 -0.867
Rituals of the Destroying Flame 3 57 36.84% 25.84 50.88% -0.58 0.327 -0.437
Second Wave 0 683 28.17% 27.85 71.45% -0.147 -0.0088 0.41
The Great River 3 77 36.36% 26.55 57.14% -1.358 -0.2583 -0.627
Varied Terrains 2 130 39.23% 24.77 56.92% 0.487 1.2633 -0.786
Ward the Shores 2 111 31.53% 24.21 49.55% 0.579 1.6538 -1.135

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 597 34.88 52.76% -0.06 0.1907 0.473
Aid From Lesser Spirits 469 39.83 62.69% 0.306 0.2479 1.186
All Things Weaken 679 31.35 48.9% -0.114 0.2204 0.135
Attenuated Essence 649 35.62 56.7% 0.332 0.3661 0.716
Back Against the Wall 561 36.83 58.65% 0.615 0.6499 0.612
Blight Corrodes the Spirit 700 34.26 57.43% 0.101 0.3185 0.615
Burn Brightest Before the End 500 34.71 53.2% 0.16 0.1705 0.268
Disintegrating Ecosystem 618 32.1 52.43% 0.233 0.5774 0.51
Downward Spiral 670 34.38 57.76% -0.401 -0.2842 0.467
Erosion of Will 651 34.28 53.61% 0.529 0.8035 0.391
Intensifying Exploitation 674 32.14 50.74% 0.288 0.499 0.532
Invaders Find the Land to Their Liking 314 34.16 67.52% 1.147 0.5748 0.728
Memory Fades to Dust 659 35.3 58.88% -0.203 0.0492 0.589
Power Corrodes the Spirit 704 33.78 56.11% 0.366 0.5706 0.57
Promising Farmlands 597 32.61 50.75% 0.015 0.2692 0.306
Shattered Fragments of Power 523 34.81 53.15% 0.068 0.1417 0.64
Slow Dissolution of Will 633 33.91 52.13% -0.092 0.2889 0.392
Strong Earth Shatters Slowly 193 37.84 74.61% 0.582 -0.0914 1.27
The Border of Life and Death 216 32.88 64.35% 0.549 -0.0512 0.875
Thriving Communities 678 33.34 54.28% 0.511 0.7926 0.489
Thriving Crops 341 31.67 59.24% 0.253 0.1126 0.321
Unnatural Proliferation 660 35.14 54.39% 0.114 0.3177 0.496
Untended Land Crumbles 725 34.47 55.17% 0.439 0.6291 0.604

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8753 35.7% 30.14 64.23% 0.218 1.2157 0.221
B 8368 35.59% 29.98 63.23% 0.187 1.109 0.365
C 9185 35.74% 30.71 64.33% 0.375 1.1038 0.279
D 7497 34.28% 29.62 64.01% -0.025 0.9338 0.053
E 7660 34.91% 30.32 63.67% 0.222 1.0407 0.268
F 6607 35.48% 30.16 64.61% 0.182 1.064 0.252
G 6373 35.45% 30.5 63.64% 0.268 1.093 0.059
H 6689 35.52% 30.29 63.3% 0.339 1.1783 0.19
East 1967 28.88% 25.8 51.55% 0.048 0.9234 -0.244
Northeast 1461 30.2% 25.32 51.2% -0.532 0.2205 -0.449
Northwest 1303 29.41% 25.52 50.58% 0.184 1.0763 -0.699
Southeast 808 25.5% 22.56 40.22% -0.181 0.6577 0.115
Southwest 849 26.86% 19.85 37.34% -0.439 0.8652 -0.496
West 1885 29.45% 24.41 48.97% -0.834 0.1161 0.045

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 149 0.0% 18.49 69.8% -0.396 0.3327 -0.32
Not Using Events or Tokens 30 33.33% 25.8 100.0% 0.0 0.3457 0.0
Skip Initial Invader Actions 1046 10.85% 47.94 77.82% 0.506 -0.0964 1.073
Start of Game Growth 1471 13.04% 45.79 78.59% 0.592 0.0876 1.106
Unlimited Undo 3445 27.72% 29.09 61.39% -0.16 -0.2672 0.217
Using Tokens but Not Events 2975 19.95% 23.72 69.51% 0.363 0.3337 -0.262

Results With Allies

Unique Power Cards

Power Card Kept
Exhale Confusion and Delirium 97.54%
Frightful Keening 98.75%
Turmoil's Touch 93.78%
Twist Perceptions 98.08%

Terror Level

Terror Level Completed Average Score Win Rate
I 8620 13.42 2.02%
II 7807 30.13 47.96%
III 13239 34.83 92.39%
IV 6679 38.67 99.69%

Results

Result Completed
Win: Invaders destroyed (Terror I) 174
Win: Invaders destroyed (Terror III) 12131
Win: Invaders destroyed (Terror II) 3632
Win: Terror victory (Terror IV) 6640
Game abandoned (v.3.0+) 7886
Lose: Invader deck ran out 72
Lose: Adversary condition 2703
Win: Sacrifice victory 28
Lose: Scenario condition 130
Win: Scenario condition 203
Lose: Blight pool ran out 2697
Lose: Spirit destroyed 49

Number of Players

Score Model: -0.137 Win Model: 0.054
Num. Completed Blight Flip Rate Average Score Win Rate
1 19410 36.53% 30.24 62.08%
2 8892 37.78% 30.72 65.4%
3 4335 36.16% 30.68 64.91%
4 2277 29.4% 28.81 60.3%
5 313 33.77% 27.55 63.26%
6 1118 24.33% 24.08 50.0%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)