Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 12 25.0% 29.33 75.0% -0.065 -0.2049 0.196
Blitz 0 35 33.33% 30.06 60.0% -0.617 -0.5058 -0.168
Dahan Insurrection 4 94 36.17% 32.44 22.34% -1.397 -1.6321 -0.588
Despicable Theft 2 10 11.11% 16.4 30.0% -1.377 -0.7335 -0.587
Elemental Invocation 1 37 24.32% 32.22 75.68% -0.606 0.1964 -0.292
Guard the Isle's Heart 0 325 12.0% 43.37 69.85% 0.409 -0.3652 0.897
Powers Long Forgotten 1 21 52.38% 24.9 47.62% -1.372 -0.5991 0.595
Rituals of Terror 3 24 66.67% 26.33 12.5% -2.36 -2.3437 0.0
Rituals of the Destroying Flame 3 10 30.0% 26.8 60.0% -0.118 0.9393 -0.456
Second Wave 0 68 32.35% 28.06 72.06% -0.27 -0.1892 0.16
The Great River 3 13 15.38% 25.85 69.23% -0.459 0.6695 -0.305
Varied Terrains 2 28 35.71% 20.5 50.0% -1.089 -0.3972 0.0
Ward the Shores 2 22 40.91% 21.14 50.0% -1.305 -0.442 -0.525

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 173 32.67 52.02% -0.147 0.0126 -0.024
Aid From Lesser Spirits 149 42.35 65.1% 0.493 0.4067 1.238
All Things Weaken 204 32.29 52.45% -0.267 0.0752 -0.096
Attenuated Essence 207 35.29 57.49% 0.144 0.2185 0.302
Back Against the Wall 185 35.77 54.05% -0.14 -0.0652 0.04
Blight Corrodes the Spirit 202 34.39 58.42% 0.033 0.224 0.207
Burn Brightest Before the End 136 37.4 59.56% 0.176 0.2993 0.277
Disintegrating Ecosystem 185 31.89 51.35% -0.202 0.1713 0.35
Downward Spiral 198 35.35 57.07% 0.25 0.3868 0.137
Erosion of Will 187 36.58 60.43% 0.18 0.475 0.339
Intensifying Exploitation 185 34.54 55.14% -0.04 0.198 0.501
Invaders Find the Land to Their Liking 98 32.83 65.31% 0.246 -0.2857 0.354
Memory Fades to Dust 208 37.1 62.98% 0.326 0.6063 0.498
Power Corrodes the Spirit 215 35.11 59.07% 0.236 0.3892 0.596
Promising Farmlands 177 32.03 49.72% -0.255 0.0911 0.026
Shattered Fragments of Power 138 38.11 60.87% 0.367 0.5618 0.607
Slow Dissolution of Will 192 33.65 51.56% -0.245 0.2061 0.189
Strong Earth Shatters Slowly 59 37.19 69.49% 0.29 -0.4506 1.252
The Border of Life and Death 62 33.65 66.13% 0.029 -0.4041 0.855
Thriving Communities 201 33.32 57.21% -0.048 0.2509 0.282
Thriving Crops 105 32.84 62.86% 0.179 0.0765 -0.057
Unnatural Proliferation 194 38.36 58.25% 0.107 0.2525 0.436
Untended Land Crumbles 236 34.57 56.36% 0.041 0.3406 0.523

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2314 36.98% 31.85 68.67% 0.242 1.2363 0.341
B 2371 35.39% 31.37 65.8% 0.248 1.1666 0.502
C 2514 37.48% 31.99 67.26% 0.255 0.9972 0.307
D 1817 37.6% 31.08 67.47% 0.158 1.1097 0.062
E 2035 36.01% 32.14 66.29% 0.134 0.9149 0.28
F 1711 36.51% 31.61 67.91% 0.256 1.1483 0.283
G 1632 36.03% 32.15 67.28% 0.131 0.9866 0.006
H 1753 37.53% 31.62 63.89% 0.103 0.951 0.035
East 344 32.27% 25.93 59.3% 0.123 0.8925 -0.572
Northeast 289 32.87% 24.28 58.13% -0.449 0.3388 -0.195
Northwest 256 33.98% 24.88 57.42% 0.033 1.0162 -0.116
Southeast 118 32.2% 22.83 40.68% 0.052 0.9261 0.079
Southwest 147 36.73% 17.03 31.29% -0.927 0.2804 -0.754
West 347 34.29% 23.27 52.74% -0.305 0.6294 -0.283

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 34 0.0% 16.09 52.94% -1.682 -1.0527 -0.161
Not Using Events or Tokens 2 100.0% 18.0 100.0% 0.155 0.661 0.0
Skip Initial Invader Actions 268 18.22% 47.26 73.51% 1.334 0.6987 0.398
Start of Game Growth 334 15.79% 44.26 75.45% 0.494 0.1048 0.025
Unlimited Undo 1027 31.86% 30.06 60.66% -0.41 -0.3659 0.158
Using Tokens but Not Events 881 14.76% 24.12 72.19% -0.074 -0.101 -0.41

Results With Allies

Unique Power Cards

Power Card Kept
Exhale Confusion and Delirium 98.0%
Frightful Keening 98.6%
Turmoil's Touch 94.28%
Twist Perceptions 98.01%

Terror Level

Terror Level Completed Average Score Win Rate
I 2167 17.67 1.94%
II 2142 30.7 46.41%
III 4020 34.75 93.31%
IV 2130 38.22 99.77%

Results

Result Completed
Win: Invaders destroyed (Terror I) 42
Win: Invaders destroyed (Terror III) 3731
Win: Invaders destroyed (Terror II) 982
Win: Terror victory (Terror IV) 2119
Game abandoned (v.3.0+) 1900
Lose: Invader deck ran out 19
Lose: Adversary condition 789
Win: Sacrifice victory 6
Lose: Scenario condition 41
Win: Scenario condition 32
Lose: Blight pool ran out 788
Lose: Spirit destroyed 10

Number of Players

Score Model: -0.09 Win Model: -0.142
Num. Completed Blight Flip Rate Average Score Win Rate
1 6552 38.06% 31.46 65.83%
2 2266 36.87% 31.34 68.31%
3 941 35.6% 29.53 61.85%
4 419 40.57% 34.69 74.22%
5 61 26.23% 29.28 62.3%
6 220 26.82% 28.33 54.55%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)