Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 106 21.7% 30.11 66.98% 0.306 0.6756 -0.249
Blitz 0 249 25.51% 23.33 55.82% -1.157 -0.7252 -0.425
Dahan Insurrection 4 767 16.17% 23.08 23.73% -1.351 -1.377 0.378
Despicable Theft 2 102 23.76% 20.67 47.06% -1.167 -0.5076 -0.304
Elemental Invocation 1 309 21.04% 35.21 73.14% 0.165 0.6127 -0.514
Guard the Isle's Heart 0 1635 10.4% 42.77 68.38% 0.251 -0.348 0.34
Powers Long Forgotten 1 117 28.21% 19.27 39.32% 0.0 0.6082 -0.579
Rituals of Terror 3 103 52.43% 28.59 33.98% -0.565 -0.4404 0.215
Rituals of the Destroying Flame 3 76 31.58% 25.68 51.32% 0.216 0.9542 -0.404
Second Wave 0 938 29.89% 27.35 70.68% 0.085 0.1915 0.606
The Great River 3 118 38.98% 28.47 56.78% -0.829 0.3456 0.616
Varied Terrains 2 168 37.5% 23.73 54.17% 0.423 1.1593 -0.484
Ward the Shores 2 148 33.11% 25.25 53.38% 0.205 0.8869 -0.487

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 802 34.29 52.12% -0.086 0.2246 -0.126
Aid From Lesser Spirits 640 39.48 62.97% 0.334 0.347 0.642
All Things Weaken 896 31.04 48.1% -0.838 -0.3646 0.151
Attenuated Essence 858 35.04 56.06% -0.256 -0.1095 0.301
Back Against the Wall 712 36.66 57.16% -0.048 0.0811 0.379
Blight Corrodes the Spirit 889 34.38 59.06% 0.601 0.9215 0.483
Burn Brightest Before the End 650 34.0 53.54% -0.088 0.0891 0.063
Disintegrating Ecosystem 825 31.62 52.24% -0.397 -0.0165 0.453
Downward Spiral 919 33.26 57.13% 0.173 0.3662 0.566
Erosion of Will 813 33.82 52.89% -0.238 0.0994 -0.063
Intensifying Exploitation 858 31.37 49.18% -0.335 0.018 -0.037
Invaders Find the Land to Their Liking 382 33.27 65.18% -0.395 -0.7581 0.107
Memory Fades to Dust 882 35.74 59.75% 0.471 0.8007 0.734
Power Corrodes the Spirit 927 33.72 55.12% -0.153 0.1141 0.359
Promising Farmlands 790 31.79 49.75% -0.935 -0.4871 0.308
Shattered Fragments of Power 661 34.72 53.1% -0.23 -0.2299 0.755
Slow Dissolution of Will 814 33.75 52.09% -0.218 0.1928 0.147
Strong Earth Shatters Slowly 250 36.56 72.4% -0.183 -0.7419 0.991
The Border of Life and Death 276 32.89 63.77% 0.56 0.3154 0.843
Thriving Communities 895 33.6 54.75% -0.004 0.2731 0.621
Thriving Crops 435 31.31 57.47% -0.915 -1.0103 0.334
Unnatural Proliferation 834 35.53 55.52% -0.079 0.1258 0.512
Untended Land Crumbles 921 33.89 54.61% -0.413 -0.1136 0.043

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 11303 35.72% 29.84 63.62% 0.185 1.1768 0.21
B 10967 35.37% 29.58 62.74% -0.061 0.8046 0.078
C 11930 35.93% 30.3 63.85% 0.32 1.0716 0.285
D 9921 34.35% 29.12 63.46% 0.113 1.058 0.086
E 9900 35.54% 29.9 62.93% -0.03 0.7249 0.038
F 8758 35.53% 29.47 63.19% -0.088 0.7862 0.134
G 8373 36.24% 30.06 63.07% 0.42 1.2828 0.315
H 8758 35.75% 29.88 62.71% 0.284 1.0911 0.005
East 2859 28.93% 25.74 52.36% 0.556 1.3017 -0.246
Northeast 2108 31.18% 25.84 52.51% -0.175 0.7187 0.025
Northwest 1833 32.09% 25.76 50.14% -1.25 -0.5072 -0.279
Southeast 1094 24.22% 22.32 41.77% 0.409 1.418 -0.179
Southwest 1129 25.78% 20.01 38.62% -0.282 0.8752 -0.437
West 2653 30.65% 24.31 48.4% -0.263 0.7194 -0.061

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 218 0.0% 17.77 67.89% 0.237 0.9565 0.0
Not Using Events or Tokens 36 46.67% 27.92 100.0% 0.0 0.4745 0.0
Skip Initial Invader Actions 1270 10.2% 47.09 77.4% -0.727 -1.5317 -0.215
Start of Game Growth 1800 12.99% 45.06 78.28% 1.276 0.7089 1.406
Unlimited Undo 4296 29.15% 29.21 61.24% 0.029 0.0561 0.236
Using Tokens but Not Events 3749 21.26% 23.18 67.88% 0.107 0.0801 -0.906

Results With Allies

Unique Power Cards

Power Card Kept
Exhale Confusion and Delirium 97.45%
Frightful Keening 98.76%
Turmoil's Touch 93.64%
Twist Perceptions 98.07%

Terror Level

Terror Level Completed Average Score Win Rate
I 11305 12.25 1.98%
II 10172 29.91 47.74%
III 17126 34.94 92.05%
IV 8554 38.9 99.72%

Results

Result Completed
Win: Invaders destroyed (Terror I) 224
Win: Invaders destroyed (Terror III) 15625
Win: Invaders destroyed (Terror II) 4717
Win: Terror victory (Terror IV) 8503
Game abandoned (v.3.0+) 10499
Lose: Invader deck ran out 97
Lose: Adversary condition 3437
Win: Sacrifice victory 45
Lose: Scenario condition 185
Win: Scenario condition 261
Lose: Unique spirit condition 0
Lose: Blight pool ran out 3498
Lose: Spirit destroyed 66

Number of Players

Score Model: -0.406 Win Model: -0.219
Num. Completed Blight Flip Rate Average Score Win Rate
1 24647 36.44% 29.98 61.58%
2 11728 38.25% 30.43 65.08%
3 5807 36.86% 30.39 64.92%
4 3062 29.77% 28.09 58.75%
5 411 29.95% 26.54 62.04%
6 1502 24.25% 23.51 49.4%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)