Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 76 28.95% 32.99 65.79% 0.156 0.1288 0.984
Blitz 0 193 26.18% 24.52 59.07% -0.123 0.1271 0.5
Dahan Insurrection 4 643 18.51% 24.26 23.79% -0.527 -0.7753 -0.938
Despicable Theft 2 71 20.0% 18.52 42.25% -0.733 -0.2713 -1.329
Elemental Invocation 1 232 21.98% 35.61 75.86% -1.049 -0.346 -0.838
Guard the Isle's Heart 0 1286 10.26% 43.88 69.36% 0.13 -0.4226 1.496
Powers Long Forgotten 1 96 28.13% 19.45 39.58% -0.543 0.0804 -0.247
Rituals of Terror 3 85 55.29% 27.51 29.41% -1.505 -1.3118 -1.326
Rituals of the Destroying Flame 3 58 36.21% 25.4 50.0% -0.734 0.1879 -0.432
Second Wave 0 695 28.26% 27.73 71.22% -0.121 -0.0037 0.41
The Great River 3 79 36.71% 26.8 56.96% -0.779 0.2886 -0.62
Varied Terrains 2 133 38.35% 24.78 57.14% 0.438 1.1792 -0.781
Ward the Shores 2 114 30.7% 24.65 50.0% 0.497 1.5804 -0.804

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 605 34.83 52.56% -0.014 0.2357 0.481
Aid From Lesser Spirits 480 39.98 63.13% 0.421 0.3023 1.195
All Things Weaken 688 31.09 48.26% -0.528 -0.1911 0.115
Attenuated Essence 656 35.43 56.4% -0.008 0.0183 0.742
Back Against the Wall 569 36.7 58.52% 0.289 0.2902 0.599
Blight Corrodes the Spirit 711 34.3 57.52% 0.133 0.3499 0.639
Burn Brightest Before the End 503 34.72 53.28% 0.15 0.1318 0.279
Disintegrating Ecosystem 629 32.08 52.62% 0.295 0.6884 0.553
Downward Spiral 683 34.39 57.69% -0.364 -0.2554 0.464
Erosion of Will 660 34.27 53.48% 0.399 0.7517 0.388
Intensifying Exploitation 686 32.13 50.58% 0.078 0.3233 0.533
Invaders Find the Land to Their Liking 318 34.17 67.61% 1.103 0.5792 0.71
Memory Fades to Dust 672 35.13 58.48% -0.288 -0.0406 0.582
Power Corrodes the Spirit 710 33.81 55.92% 0.245 0.4673 0.58
Promising Farmlands 605 32.67 50.91% 0.115 0.398 0.314
Shattered Fragments of Power 531 34.69 53.11% -0.032 0.0454 0.616
Slow Dissolution of Will 641 33.91 52.11% 0.176 0.573 0.4
Strong Earth Shatters Slowly 195 37.58 74.36% 0.466 -0.2297 1.281
The Border of Life and Death 219 32.93 64.38% 0.641 0.0402 0.864
Thriving Communities 685 33.27 54.31% 0.273 0.6294 0.495
Thriving Crops 347 31.65 59.08% 0.312 0.1157 0.294
Unnatural Proliferation 670 35.22 54.48% 0.068 0.2305 0.504
Untended Land Crumbles 738 34.41 54.74% 0.129 0.3603 0.61

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8869 35.7% 30.11 64.2% 0.211 1.2154 0.214
B 8487 35.45% 29.95 63.2% 0.137 1.0564 0.373
C 9336 35.74% 30.7 64.27% 0.337 1.0716 0.275
D 7613 34.16% 29.56 64.0% -0.035 0.9427 0.07
E 7782 34.91% 30.26 63.62% 0.148 0.9674 0.257
F 6713 35.47% 30.09 64.52% 0.151 1.0252 0.239
G 6488 35.44% 30.43 63.55% 0.236 1.0452 0.05
H 6791 35.53% 30.26 63.36% 0.284 1.0991 0.187
East 2002 28.98% 25.89 51.6% -0.014 0.8883 -0.243
Northeast 1486 30.5% 25.47 51.28% -0.256 0.5522 -0.478
Northwest 1331 29.62% 25.75 50.71% -0.054 0.8464 -0.576
Southeast 821 25.34% 22.68 40.44% -0.107 0.7439 0.079
Southwest 862 26.69% 20.03 37.59% -0.351 1.0244 -0.527
West 1921 29.47% 24.56 49.04% -0.648 0.3066 0.039

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 154 0.0% 18.42 69.48% -1.009 -0.3013 -0.316
Not Using Events or Tokens 30 33.33% 25.8 100.0% 0.0 0.3681 0.0
Skip Initial Invader Actions 1057 10.84% 48.03 78.05% 0.958 0.3729 1.127
Start of Game Growth 1497 12.95% 45.77 78.69% 0.789 0.2751 1.094
Unlimited Undo 3503 27.81% 29.16 61.4% -0.226 -0.3359 0.21
Using Tokens but Not Events 3017 19.87% 23.71 69.41% 0.242 0.2167 -0.258

Results With Allies

Unique Power Cards

Power Card Kept
Exhale Confusion and Delirium 97.53%
Frightful Keening 98.76%
Turmoil's Touch 93.77%
Twist Perceptions 98.07%

Terror Level

Terror Level Completed Average Score Win Rate
I 8770 13.33 1.98%
II 7937 30.1 47.99%
III 13418 34.83 92.41%
IV 6782 38.67 99.69%

Results

Result Completed
Win: Invaders destroyed (Terror I) 174
Win: Invaders destroyed (Terror III) 12296
Win: Invaders destroyed (Terror II) 3692
Win: Terror victory (Terror IV) 6743
Game abandoned (v.3.0+) 8029
Lose: Invader deck ran out 72
Lose: Adversary condition 2743
Win: Sacrifice victory 28
Lose: Scenario condition 136
Win: Scenario condition 210
Lose: Blight pool ran out 2735
Lose: Spirit destroyed 49

Number of Players

Score Model: -0.121 Win Model: 0.061
Num. Completed Blight Flip Rate Average Score Win Rate
1 19713 36.47% 30.18 61.99%
2 9010 37.87% 30.72 65.39%
3 4422 36.12% 30.61 64.95%
4 2310 29.2% 28.73 60.0%
5 318 33.55% 27.68 63.21%
6 1134 24.36% 24.24 50.35%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)