Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 117 42.74% 21.47 49.57% -0.432 -0.3426 -0.95
Blitz 0 756 43.97% 23.46 52.25% -0.7 -0.4558 -1.217
Dahan Insurrection 4 391 38.87% 42.01 59.59% -0.71 -0.9733 0.585
Despicable Theft 2 235 42.13% 24.61 48.09% -1.108 -0.493 -0.818
Elemental Invocation 1 833 58.43% 23.15 51.86% -1.137 -0.4134 -1.192
Guard the Isle's Heart 0 3749 20.63% 43.28 69.51% 0.573 0.0321 0.561
Powers Long Forgotten 1 277 43.32% 17.82 36.1% -1.289 -0.5878 -0.752
Rituals of Terror 3 201 50.75% 24.06 38.31% -0.745 -0.5748 -0.585
Rituals of the Destroying Flame 3 187 61.5% 22.5 44.92% -1.008 -0.089 -0.299
Second Wave 0 2939 41.85% 25.71 70.94% 0.07 0.2055 0.519
The Great River 3 469 45.2% 27.88 54.37% -0.93 0.1666 -0.937
Varied Terrains 2 244 49.18% 22.82 45.08% -0.475 0.2993 -0.536
Ward the Shores 2 240 42.86% 21.95 40.83% -1.746 -0.6881 -0.215

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3768 29.42 46.79% 0.011 0.2699 -0.563
Aid From Lesser Spirits 3038 32.58 55.04% 0.533 0.4551 -0.057
All Things Weaken 4239 30.88 53.6% 0.063 0.408 -0.111
Attenuated Essence 808 28.58 49.13% 0.339 0.3993 -0.326
Back Against the Wall 2937 31.66 52.33% 0.269 0.286 -0.288
Blight Corrodes the Spirit 806 27.99 46.15% 0.287 0.5202 -0.685
Burn Brightest Before the End 607 29.54 49.75% -0.182 -0.1644 -0.407
Disintegrating Ecosystem 3668 28.62 50.98% 0.049 0.3938 -0.471
Downward Spiral 4141 27.92 51.07% 0.011 0.1376 -0.466
Erosion of Will 3656 27.78 42.07% -0.208 0.0919 -0.793
Intensifying Exploitation 840 27.5 48.1% -0.297 -0.0637 -0.376
Invaders Find the Land to Their Liking 1602 34.91 77.09% 0.904 0.3627 0.479
Memory Fades to Dust 4179 29.03 53.65% 0.269 0.507 -0.34
Power Corrodes the Spirit 4165 27.64 47.2% -0.174 0.0413 -0.542
Promising Farmlands 3607 28.72 50.12% -0.004 0.2773 -0.532
Shattered Fragments of Power 645 30.17 49.15% 0.534 0.62 -0.36
Slow Dissolution of Will 846 24.52 34.16% -0.698 -0.285 -1.061
Strong Earth Shatters Slowly 1078 35.28 81.17% 0.726 0.0533 0.832
The Border of Life and Death 205 30.34 69.27% 0.672 0.0922 0.281
Thriving Communities 4251 27.96 49.45% 0.03 0.3692 -0.469
Thriving Crops 321 29.5 59.5% 0.648 0.4904 -0.138
Unnatural Proliferation 4324 30.14 51.36% -0.136 0.0401 -0.417
Untended Land Crumbles 4169 27.32 49.12% -0.189 0.0393 -0.565

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 20520 50.18% 28.62 62.39% -0.454 0.5306 -0.283
B 25553 48.25% 29.02 64.89% -0.241 0.663 -0.399
C 21754 47.5% 28.8 64.68% -0.441 0.2716 -0.494
D 27728 53.1% 28.3 61.85% -0.352 0.5931 -0.479
E 31250 49.94% 31.97 64.17% 0.044 0.8528 -0.027
F 24564 49.57% 31.3 66.36% -0.081 0.7876 0.097
G 14560 47.41% 27.74 61.07% -0.74 0.0683 -1.373
H 13497 48.71% 28.27 63.06% -0.761 0.0469 -0.674
East 4172 44.07% 30.6 55.75% -0.501 0.392 -0.68
Northeast 2799 44.23% 32.39 59.31% -0.019 0.7768 -0.297
Northwest 2971 44.55% 32.75 60.48% -0.18 0.7426 0.145
Southeast 1831 38.18% 29.89 53.96% -0.372 0.4091 -0.561
Southwest 1728 41.15% 28.6 55.09% -0.927 0.4097 -0.613
West 4287 45.38% 30.03 56.66% -0.575 0.3905 -0.271

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1031 0.0% 19.77 74.01% -0.617 0.1045 0.008
Not Using Events or Tokens 72 47.37% 20.53 73.61% 0.881 1.2319 0.0
Skip Initial Invader Actions 2225 16.51% 38.24 80.36% 0.336 -0.2377 0.113
Start of Game Growth 3488 20.43% 36.74 80.28% 0.523 0.02 0.139
Unlimited Undo 12434 44.18% 32.68 68.55% 0.261 0.1493 0.57
Using Tokens but Not Events 11078 37.28% 25.12 70.53% 0.493 0.4621 -0.096

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 86.08%
Lava Flows 88.96%
Pyroclastic Bombardment 96.07%
Rain of Ash 71.59%

Terror Level

Terror Level Completed Average Score Win Rate
I 27305 13.38 13.1%
II 45924 30.11 65.48%
III 31014 34.83 89.15%
IV 8652 38.67 99.76%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3440
Win: Invaders destroyed (Terror III) 26348
Win: Invaders destroyed (Terror II) 28881
Win: Terror victory (Terror IV) 8161
Game abandoned (v.3.0+) 12674
Lose: Invader deck ran out 373
Lose: Adversary condition 7164
Win: Sacrifice victory 2776
Lose: Scenario condition 573
Win: Scenario condition 322
Lose: Blight pool ran out 15127
Lose: Spirit destroyed 7056

Number of Players

Score Model: 0.068 Win Model: 0.174
Num. Completed Blight Flip Rate Average Score Win Rate
1 68559 53.32% 29.18 60.46%
2 23759 54.84% 29.03 61.67%
3 10876 47.17% 30.34 66.87%
4 6338 41.37% 31.69 68.71%
5 649 38.33% 26.72 68.88%
6 2714 31.53% 29.93 64.59%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-04 03:36:23 (Pacific Time)