Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 140 37.86% 20.99 50.0% -0.534 -0.1644 -0.11
Blitz 0 889 41.98% 22.27 49.38% -0.595 -0.1634 -1.237
Dahan Insurrection 4 439 38.72% 40.31 57.4% -0.248 -0.2743 -0.214
Despicable Theft 2 290 43.1% 23.93 46.21% -0.24 0.4192 -0.119
Elemental Invocation 1 936 57.56% 22.95 50.96% 0.225 0.6725 -0.334
Guard the Isle's Heart 0 4108 20.59% 42.47 68.52% 0.532 -0.068 0.645
Powers Long Forgotten 1 328 42.07% 16.73 34.76% -1.207 -0.599 -0.787
Rituals of Terror 3 233 47.62% 23.78 37.77% 0.205 0.3292 -0.143
Rituals of the Destroying Flame 3 233 60.94% 22.42 43.35% 0.058 0.7964 -1.036
Second Wave 0 3350 42.0% 25.42 70.06% 0.994 1.1 0.885
The Great River 3 547 44.06% 27.54 53.02% -0.189 0.9862 -0.029
Varied Terrains 2 291 47.08% 21.71 42.27% -0.821 -0.0842 -0.416
Ward the Shores 2 291 38.75% 19.73 37.11% -1.01 -0.3273 -1.498

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4150 29.15 46.31% -0.046 0.2643 -0.415
Aid From Lesser Spirits 3325 32.4 54.68% -0.191 -0.1774 0.621
All Things Weaken 4708 30.72 53.48% 0.159 0.6327 0.627
Attenuated Essence 1116 28.33 48.92% -0.457 -0.3106 0.183
Back Against the Wall 3202 31.54 52.81% 0.506 0.6354 0.611
Blight Corrodes the Spirit 1110 28.55 48.47% -0.244 0.0758 0.393
Burn Brightest Before the End 820 28.82 49.02% -0.457 -0.2803 0.116
Disintegrating Ecosystem 4058 28.45 50.39% -0.039 0.3414 0.539
Downward Spiral 4616 27.72 51.17% -0.138 0.0558 0.445
Erosion of Will 4047 27.57 41.81% -0.469 -0.1312 -0.438
Intensifying Exploitation 1146 27.32 47.38% -0.233 0.1193 0.059
Invaders Find the Land to Their Liking 1770 34.87 76.84% 1.848 1.4846 1.257
Memory Fades to Dust 4674 28.71 52.93% -0.332 -0.0029 0.336
Power Corrodes the Spirit 4629 27.53 47.12% -0.064 0.2028 0.487
Promising Farmlands 3975 28.41 49.26% -0.16 0.2877 -0.106
Shattered Fragments of Power 875 30.46 50.17% 0.17 0.1698 0.306
Slow Dissolution of Will 1134 24.47 34.66% -0.498 -0.0866 0.15
Strong Earth Shatters Slowly 1199 34.8 80.07% 0.838 0.2791 0.931
The Border of Life and Death 263 29.49 65.78% 0.051 -0.1943 -0.069
Thriving Communities 4709 27.67 49.01% -0.196 0.0821 -0.047
Thriving Crops 430 30.09 60.93% 0.37 0.2745 0.81
Unnatural Proliferation 4802 29.97 51.31% -0.264 -0.0588 0.248
Untended Land Crumbles 4612 27.0 48.76% -0.1 0.199 -0.068

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 23464 49.83% 27.96 61.13% -0.059 0.9321 0.202
B 29325 48.14% 28.43 63.38% 0.324 1.1896 0.011
C 25014 47.13% 28.15 63.24% 0.226 0.9783 -0.026
D 31777 52.61% 27.65 60.5% 0.237 1.1816 -0.105
E 35515 49.62% 31.41 63.12% 0.527 1.2816 0.752
F 27936 49.26% 30.63 65.13% 0.486 1.36 0.464
G 16586 47.16% 27.08 59.87% -0.04 0.8221 -0.318
H 15538 48.53% 27.58 61.49% -0.208 0.5994 -0.099
East 4778 43.21% 29.6 53.5% 0.256 1.0019 -0.431
Northeast 3202 43.25% 31.4 57.21% -0.194 0.6995 -0.01
Northwest 3395 43.54% 31.86 58.5% 0.134 0.8775 0.018
Southeast 2108 37.81% 29.0 52.32% -0.476 0.5326 -0.015
Southwest 1968 40.5% 27.73 53.56% -0.503 0.654 0.041
West 4883 44.34% 29.15 54.72% -0.7 0.2822 -0.516

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1167 0.0% 19.7 72.58% -1.435 -0.7155 0.0
Not Using Events or Tokens 92 45.45% 18.64 67.39% 0.0 0.4745 0.0
Skip Initial Invader Actions 2472 17.59% 37.21 78.92% 0.602 -0.2025 -0.558
Start of Game Growth 3798 21.26% 36.17 79.04% -0.212 -0.7785 1.11
Unlimited Undo 13626 43.96% 32.07 67.21% -0.476 -0.4484 0.545
Using Tokens but Not Events 12787 37.28% 24.54 69.48% 0.276 0.2485 -0.129

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 86.12%
Lava Flows 88.87%
Pyroclastic Bombardment 96.02%
Rain of Ash 71.84%

Terror Level

Terror Level Completed Average Score Win Rate
I 32510 12.25 12.22%
II 51471 29.91 64.81%
III 34805 34.94 89.06%
IV 9709 38.9 99.77%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3828
Win: Invaders destroyed (Terror III) 29523
Win: Invaders destroyed (Terror II) 32032
Win: Terror victory (Terror IV) 9163
Game abandoned (v.3.0+) 16798
Lose: Invader deck ran out 414
Lose: Adversary condition 7921
Win: Sacrifice victory 3119
Lose: Scenario condition 618
Win: Scenario condition 351
Lose: Unique spirit condition 3
Lose: Blight pool ran out 16921
Lose: Spirit destroyed 7804

Number of Players

Score Model: 0.086 Win Model: 0.04
Num. Completed Blight Flip Rate Average Score Win Rate
1 77603 52.85% 28.61 59.33%
2 27288 54.32% 28.41 60.28%
3 12429 47.13% 29.94 65.99%
4 7216 41.25% 30.71 66.81%
5 783 38.67% 25.93 66.79%
6 3176 31.66% 28.78 62.22%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)