Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 77 48.05% 20.95 45.45% 0.061 0.0625 -1.19
Blitz 0 606 47.82% 25.94 57.1% -0.261 -0.1025 -1.134
Dahan Insurrection 4 335 40.0% 44.94 63.58% -0.057 -0.2759 0.44
Despicable Theft 2 170 45.29% 27.05 52.35% -0.542 0.1038 -0.724
Elemental Invocation 1 698 60.86% 24.32 55.16% -1.181 -0.2142 -1.301
Guard the Isle's Heart 0 3019 22.12% 45.44 74.0% 0.698 -0.0586 0.493
Powers Long Forgotten 1 194 47.94% 20.19 41.75% -0.725 0.2028 -0.932
Rituals of Terror 3 142 57.86% 27.33 42.96% -1.374 -1.2772 -0.377
Rituals of the Destroying Flame 3 131 68.7% 24.59 48.09% -0.996 0.285 -0.305
Second Wave 0 2291 43.6% 26.16 73.11% 0.309 0.3365 0.454
The Great River 3 382 48.95% 30.78 59.69% -1.051 0.2593 -0.947
Varied Terrains 2 144 55.56% 23.67 46.53% -0.842 0.1066 -0.893
Ward the Shores 2 169 48.5% 25.23 47.34% -0.534 0.5833 -0.307

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3180 30.02 47.42% -0.059 0.0198 -0.859
Aid From Lesser Spirits 2579 33.2 55.49% 0.55 0.4445 -0.305
All Things Weaken 3537 31.53 54.42% 0.053 0.3662 -0.423
Attenuated Essence 377 28.11 48.81% 0.336 0.4025 -0.715
Back Against the Wall 2531 31.77 52.03% 0.261 0.2789 -0.603
Blight Corrodes the Spirit 403 27.19 45.66% 0.033 0.1608 -0.983
Burn Brightest Before the End 303 29.68 50.17% 0.443 0.5103 -0.701
Disintegrating Ecosystem 3017 29.0 51.04% 0.106 0.4049 -0.828
Downward Spiral 3417 28.8 52.03% 0.014 0.181 -0.747
Erosion of Will 3118 28.25 42.43% -0.261 -0.0312 -1.081
Intensifying Exploitation 401 27.85 49.63% 0.342 0.5818 -0.593
Invaders Find the Land to Their Liking 1350 35.48 78.22% 0.206 -0.354 0.194
Memory Fades to Dust 3416 29.78 54.77% -0.364 -0.0732 -0.664
Power Corrodes the Spirit 3475 28.49 48.4% -0.302 -0.0721 -0.814
Promising Farmlands 3051 29.28 51.13% -0.087 0.238 -0.766
Shattered Fragments of Power 310 30.15 49.68% 0.025 0.1729 -0.747
Slow Dissolution of Will 410 25.14 38.54% -0.572 -0.2068 -1.232
Strong Earth Shatters Slowly 939 36.46 83.39% 1.132 0.3593 0.651
The Border of Life and Death 104 31.64 73.08% 0.711 0.3255 0.227
Thriving Communities 3532 28.65 49.8% 0.067 0.3592 -0.749
Thriving Crops 166 29.9 59.64% 0.052 -0.0116 -0.421
Unnatural Proliferation 3614 30.77 52.08% 0.031 0.2088 -0.763
Untended Land Crumbles 3472 27.91 49.94% 0.115 0.3711 -0.896

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 15668 51.43% 30.31 65.72% -0.008 0.9663 -0.204
B 19617 49.6% 30.47 68.07% 0.023 0.9144 -0.373
C 16601 48.45% 30.12 67.53% 0.183 0.9519 -0.459
D 21454 54.61% 29.73 64.62% 0.206 1.1419 -0.424
E 24451 51.08% 33.5 66.83% 0.64 1.4209 -0.001
F 19104 50.61% 32.76 69.27% 0.498 1.3621 0.105
G 10793 50.66% 29.39 66.34% -0.35 0.4938 -0.736
H 10180 50.76% 29.83 66.22% -0.247 0.6136 -0.613
East 2978 47.51% 33.35 62.26% -0.32 0.6001 -0.416
Northeast 2065 45.76% 35.31 64.6% -0.172 0.6396 -0.276
Northwest 2257 46.62% 35.26 64.82% 0.643 1.5262 0.086
Southeast 1193 42.41% 32.37 62.95% -0.401 0.4241 -0.527
Southwest 1221 42.81% 31.4 62.0% -0.561 0.8194 -0.257
West 3265 47.67% 32.58 61.35% -0.61 0.4235 -0.474

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 616 0.0% 21.14 75.32% -0.679 0.0869 0.562
Not Using Events or Tokens 50 55.0% 20.72 72.0% 0.859 1.3416 0.0
Skip Initial Invader Actions 1817 17.18% 40.42 84.04% -0.01 -0.5973 -0.33
Start of Game Growth 2861 20.83% 38.49 83.4% 0.446 -0.0287 0.108
Unlimited Undo 10040 45.5% 33.78 70.8% 0.04 -0.0026 0.514
Using Tokens but Not Events 8137 38.11% 26.9 75.05% 0.033 0.0791 0.104

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 85.99%
Lava Flows 88.91%
Pyroclastic Bombardment 96.06%
Rain of Ash 70.42%

Terror Level

Terror Level Completed Average Score Win Rate
I 18335 16.38 15.93%
II 37558 30.55 66.4%
III 25140 34.76 89.22%
IV 7027 38.35 99.81%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2805
Win: Invaders destroyed (Terror III) 21368
Win: Invaders destroyed (Terror II) 23928
Win: Terror victory (Terror IV) 6616
Game abandoned (v.3.0+) 6069
Lose: Invader deck ran out 314
Lose: Adversary condition 5947
Win: Sacrifice victory 2301
Lose: Scenario condition 476
Win: Scenario condition 285
Lose: Blight pool ran out 12438
Lose: Spirit destroyed 5513

Number of Players

Score Model: 0.108 Win Model: 0.181
Num. Completed Blight Flip Rate Average Score Win Rate
1 54641 55.14% 30.75 63.62%
2 17979 56.35% 30.31 64.58%
3 8319 47.92% 31.45 69.15%
4 4829 42.15% 34.3 73.53%
5 426 39.39% 27.92 72.54%
6 1866 31.29% 32.09 70.58%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-06 04:58:04 (Pacific Time)