Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 73 50.68% 21.41 45.21% -0.022 -0.1859 -1.294
Blitz 0 591 48.19% 25.9 56.85% -0.724 -0.5845 -1.149
Dahan Insurrection 4 328 39.94% 45.23 64.02% -0.13 -0.3805 0.517
Despicable Theft 2 162 47.53% 27.73 53.7% 0.295 0.8015 -0.729
Elemental Invocation 1 677 61.42% 24.72 56.13% -1.265 -0.3957 -1.303
Guard the Isle's Heart 0 2969 22.12% 45.53 74.07% 0.469 -0.3159 0.455
Powers Long Forgotten 1 182 48.9% 20.41 41.76% -0.955 -0.0372 -0.934
Rituals of Terror 3 136 58.96% 28.17 44.12% -1.013 -0.9289 -0.404
Rituals of the Destroying Flame 3 124 70.16% 25.31 50.0% -1.082 0.1384 -0.259
Second Wave 0 2214 43.31% 26.2 73.67% 0.386 0.4872 0.421
The Great River 3 379 49.08% 30.8 59.63% -1.148 0.2368 -0.957
Varied Terrains 2 139 54.68% 24.14 47.48% -0.75 0.0497 -0.923
Ward the Shores 2 165 49.08% 25.16 46.67% -1.789 -0.7794 -0.32

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3130 30.08 47.57% -0.062 0.0716 -0.881
Aid From Lesser Spirits 2537 33.17 55.38% 0.266 0.1434 -0.333
All Things Weaken 3483 31.57 54.55% -0.046 0.273 -0.453
Attenuated Essence 338 27.8 48.22% 0.256 0.2875 -0.729
Back Against the Wall 2488 31.82 52.09% 0.49 0.5237 -0.63
Blight Corrodes the Spirit 376 26.73 45.21% -0.026 0.1363 -1.06
Burn Brightest Before the End 272 30.1 48.53% 0.045 0.0909 -0.725
Disintegrating Ecosystem 2978 29.05 51.01% -0.0 0.3585 -0.857
Downward Spiral 3348 28.9 52.24% 0.276 0.4377 -0.767
Erosion of Will 3059 28.33 42.69% -0.139 0.0813 -1.1
Intensifying Exploitation 349 28.51 51.0% 0.679 0.9104 -0.602
Invaders Find the Land to Their Liking 1325 35.64 78.72% 0.624 0.0601 0.203
Memory Fades to Dust 3355 29.81 54.96% 0.124 0.4163 -0.706
Power Corrodes the Spirit 3419 28.61 48.55% 0.064 0.2173 -0.844
Promising Farmlands 3016 29.34 51.19% -0.05 0.2527 -0.802
Shattered Fragments of Power 272 30.08 49.63% 0.196 0.2819 -0.815
Slow Dissolution of Will 361 25.47 38.5% -0.311 0.0683 -1.2
Strong Earth Shatters Slowly 923 36.54 83.42% 0.999 0.2461 0.625
The Border of Life and Death 93 32.16 74.19% 1.135 0.6645 0.092
Thriving Communities 3475 28.69 49.58% -0.265 0.0372 -0.79
Thriving Crops 149 30.24 62.42% 0.071 -0.0253 -0.224
Unnatural Proliferation 3551 30.85 52.01% -0.027 0.1463 -0.794
Untended Land Crumbles 3410 27.95 50.0% 0.181 0.442 -0.922

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 15226 51.69% 30.47 65.98% -0.032 1.1166 -0.185
B 19127 49.65% 30.63 68.42% 0.179 1.2342 -0.352
C 16178 48.64% 30.27 67.84% 0.226 1.1181 -0.461
D 20932 54.81% 29.88 64.87% 0.228 1.2879 -0.42
E 23799 51.17% 33.66 67.15% 0.599 1.5051 0.009
F 18653 50.67% 32.88 69.51% 0.481 1.4863 0.103
G 10530 50.83% 29.55 66.75% -0.192 0.7826 -0.701
H 9904 50.97% 29.98 66.66% -0.402 0.5924 -0.6
East 2884 47.5% 33.69 62.55% -0.203 0.7996 -0.418
Northeast 2003 45.93% 35.63 64.8% -0.55 0.3793 -0.343
Northwest 2166 46.97% 35.93 65.88% 0.803 1.8303 0.222
Southeast 1148 42.33% 32.69 63.41% -0.762 0.1807 -0.51
Southwest 1181 43.25% 31.66 62.32% -0.985 0.4702 -0.302
West 3142 48.01% 33.14 62.25% -0.28 0.8483 -0.522

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 595 0.0% 21.54 76.64% -1.075 -0.4228 0.537
Not Using Events or Tokens 48 55.0% 20.75 70.83% 0.368 0.8612 0.0
Skip Initial Invader Actions 1765 17.23% 40.62 84.42% -0.132 -0.7384 -0.508
Start of Game Growth 2801 20.96% 38.57 83.61% 0.645 0.2351 0.112
Unlimited Undo 9896 45.7% 33.88 71.01% 0.141 0.0301 0.5
Using Tokens but Not Events 7908 38.37% 27.21 75.73% 0.184 0.2624 0.178

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 85.94%
Lava Flows 88.86%
Pyroclastic Bombardment 96.04%
Rain of Ash 70.29%

Terror Level

Terror Level Completed Average Score Win Rate
I 17627 16.73 16.27%
II 36822 30.59 66.54%
III 24650 34.74 89.2%
IV 6874 38.31 99.81%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2754
Win: Invaders destroyed (Terror III) 20948
Win: Invaders destroyed (Terror II) 23502
Win: Terror victory (Terror IV) 6471
Game abandoned (v.3.0+) 5520
Lose: Invader deck ran out 310
Lose: Adversary condition 5825
Win: Sacrifice victory 2266
Lose: Scenario condition 471
Win: Scenario condition 279
Lose: Blight pool ran out 12200
Lose: Spirit destroyed 5427

Number of Players

Score Model: 0.145 Win Model: 0.279
Num. Completed Blight Flip Rate Average Score Win Rate
1 53484 55.24% 30.91 63.92%
2 17520 56.47% 30.49 65.07%
3 8063 48.13% 31.53 69.24%
4 4719 42.07% 34.48 73.96%
5 394 41.58% 28.69 73.6%
6 1793 31.17% 32.23 70.89%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-22 04:13:51 (Pacific Time)