Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 48 58.33% 24.25 50.0% 0.374 0.2065 -0.191
Blitz 0 464 49.56% 27.89 61.21% -0.586 -0.436 -1.174
Dahan Insurrection 4 267 41.2% 47.02 65.92% -0.145 -0.3572 0.402
Despicable Theft 2 113 51.33% 30.88 55.75% -1.273 -0.5569 -0.791
Elemental Invocation 1 576 64.81% 26.37 60.94% -0.916 -0.1655 -1.36
Guard the Isle's Heart 0 2577 22.46% 47.51 76.87% 0.467 -0.1411 0.378
Powers Long Forgotten 1 127 62.2% 25.96 54.33% -1.466 -0.966 -0.577
Rituals of Terror 3 93 70.33% 34.11 51.61% -1.611 -1.5029 -0.126
Rituals of the Destroying Flame 3 90 81.11% 31.52 61.11% -0.103 0.9502 0.087
Second Wave 0 1693 44.67% 27.25 76.14% 0.261 0.3409 0.389
The Great River 3 314 52.87% 33.27 64.65% -0.248 1.1462 -1.06
Varied Terrains 2 74 66.22% 30.68 64.86% -0.2 0.3817 -0.535
Ward the Shores 2 112 56.36% 31.57 58.93% -0.577 0.6239 -0.191

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2711 30.63 48.69% -0.372 -0.1064 -1.165
Aid From Lesser Spirits 2208 33.5 56.3% -0.08 -0.0728 -0.629
All Things Weaken 2991 32.36 55.93% 0.024 0.4596 -0.762
Attenuated Essence 70 26.79 44.29% -0.195 -0.0048 -1.753
Back Against the Wall 2125 32.13 52.24% -0.085 0.0562 -0.93
Blight Corrodes the Spirit 87 24.84 44.83% -0.125 0.2589 -1.51
Burn Brightest Before the End 56 34.39 51.79% 0.143 0.4366 -0.797
Disintegrating Ecosystem 2563 29.69 51.97% -0.252 0.2501 -1.14
Downward Spiral 2876 29.26 52.68% -0.219 0.1103 -1.082
Erosion of Will 2654 28.93 42.92% -0.446 -0.0611 -1.368
Intensifying Exploitation 81 26.96 41.98% -0.303 0.0645 -1.441
Invaders Find the Land to Their Liking 1119 36.63 80.97% 0.575 0.0557 -0.068
Memory Fades to Dust 2874 30.44 55.98% -0.262 0.2034 -0.959
Power Corrodes the Spirit 2901 29.19 49.12% -0.167 0.123 -1.14
Promising Farmlands 2618 30.04 52.29% -0.17 0.3993 -1.068
Shattered Fragments of Power 67 33.82 55.22% 0.406 0.5592 -0.868
Slow Dissolution of Will 77 26.42 41.56% -0.474 0.0293 -1.078
Strong Earth Shatters Slowly 792 37.54 85.86% 1.167 0.514 0.323
The Border of Life and Death 25 32.72 76.0% 0.655 0.4766 -0.032
Thriving Communities 2960 29.46 50.64% -0.492 -0.0307 -1.046
Thriving Crops 33 34.03 72.73% 0.763 0.8101 0.5
Unnatural Proliferation 3076 31.37 52.89% -0.111 0.1805 -1.074
Untended Land Crumbles 2937 28.42 50.49% -0.416 -0.095 -1.246

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 12080 53.38% 32.02 69.3% -0.122 0.7146 -0.164
B 15336 50.72% 32.24 71.84% 0.126 0.9058 -0.36
C 12793 49.8% 31.78 71.19% 0.135 0.7872 -0.433
D 16719 56.24% 31.33 67.98% 0.069 0.8672 -0.419
E 18699 52.41% 35.18 70.23% 0.477 1.1014 0.03
F 14867 51.36% 34.55 72.96% 0.37 1.089 0.116
G 8287 51.92% 30.91 70.03% -0.04 0.7034 -0.573
H 7688 52.61% 31.41 70.43% -0.26 0.385 -0.459
East 2301 49.5% 37.08 67.58% -0.138 0.4582 -0.328
Northeast 1595 48.01% 39.15 69.72% -0.773 0.0864 -0.526
Northwest 1713 48.52% 39.34 70.81% 0.19 0.8884 0.276
Southeast 825 44.15% 37.3 72.24% 0.447 1.1064 -0.322
Southwest 838 45.99% 36.43 71.84% -0.215 0.9344 0.061
West 2444 50.1% 36.95 68.41% -0.608 0.3324 -0.352

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 470 0.0% 23.4 81.7% -0.391 0.4897 0.436
Not Using Events or Tokens 36 50.0% 18.31 69.44% 0.655 0.9803 0.0
Skip Initial Invader Actions 1491 16.17% 42.93 89.13% 0.236 -0.3044 -0.447
Start of Game Growth 2375 20.06% 40.68 87.96% 0.099 -0.2205 -0.025
Unlimited Undo 7823 45.69% 35.76 76.8% 0.062 0.0479 0.689
Using Tokens but Not Events 6205 38.9% 28.84 80.1% 0.186 0.1287 0.202

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 85.98%
Lava Flows 88.91%
Pyroclastic Bombardment 95.93%
Rain of Ash 69.21%

Terror Level

Terror Level Completed Average Score Win Rate
I 12049 20.97 20.65%
II 31316 31.03 67.81%
III 20672 34.74 89.24%
IV 5683 38.02 99.84%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2390
Win: Invaders destroyed (Terror III) 17558
Win: Invaders destroyed (Terror II) 20402
Win: Terror victory (Terror IV) 5330
Game abandoned (v.3.0+) 1263
Lose: Invader deck ran out 272
Lose: Adversary condition 4994
Win: Sacrifice victory 1930
Lose: Scenario condition 436
Win: Scenario condition 235
Lose: Blight pool ran out 10297
Lose: Spirit destroyed 4613

Number of Players

Score Model: 0.109 Win Model: 0.091
Num. Completed Blight Flip Rate Average Score Win Rate
1 44440 56.38% 32.41 66.95%
2 13880 57.98% 32.15 68.54%
3 6206 48.38% 32.85 73.25%
4 3809 41.4% 36.54 76.82%
5 258 39.69% 32.65 83.72%
6 1127 33.07% 35.04 78.88%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-30 03:47:42 (Pacific Time)