Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 48 58.33% 24.25 50.0% 0.345 0.2662 -0.19
Blitz 0 461 49.89% 28.07 61.61% -0.442 -0.2957 -1.178
Dahan Insurrection 4 267 41.2% 47.02 65.92% -0.188 -0.3948 0.402
Despicable Theft 2 113 51.33% 30.88 55.75% -1.297 -0.6146 -0.794
Elemental Invocation 1 575 64.92% 26.42 61.04% -0.91 -0.1786 -1.358
Guard the Isle's Heart 0 2569 22.53% 47.58 76.99% 0.542 -0.0645 0.377
Powers Long Forgotten 1 126 62.7% 26.17 54.76% -1.457 -0.9689 -0.577
Rituals of Terror 3 92 70.0% 34.03 51.09% -1.884 -1.7786 -0.129
Rituals of the Destroying Flame 3 90 81.11% 31.52 61.11% -0.126 0.8658 0.087
Second Wave 0 1686 44.86% 27.25 76.04% 0.172 0.2351 0.391
The Great River 3 314 52.87% 33.27 64.65% -0.251 1.0973 -1.062
Varied Terrains 2 73 67.12% 30.23 64.38% -0.297 0.2652 -0.821
Ward the Shores 2 112 56.36% 31.57 58.93% -0.594 0.6156 -0.194

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2709 30.65 48.73% -0.381 -0.1098 -1.168
Aid From Lesser Spirits 2204 33.54 56.35% -0.056 -0.0177 -0.63
All Things Weaken 2984 32.38 55.93% 0.008 0.4684 -0.766
Attenuated Essence 64 26.19 43.75% -0.225 -0.0196 -1.902
Back Against the Wall 2121 32.13 52.24% -0.005 0.157 -0.932
Blight Corrodes the Spirit 85 25.19 44.71% -0.141 0.2731 -1.465
Burn Brightest Before the End 53 35.26 52.83% 0.196 0.501 -0.801
Disintegrating Ecosystem 2554 29.76 52.08% -0.215 0.3118 -1.139
Downward Spiral 2869 29.25 52.67% -0.256 0.0967 -1.083
Erosion of Will 2651 28.93 42.93% -0.478 -0.0693 -1.369
Intensifying Exploitation 78 27.47 42.31% -0.27 0.1172 -1.443
Invaders Find the Land to Their Liking 1117 36.66 80.93% 0.535 0.0096 -0.069
Memory Fades to Dust 2865 30.46 56.02% -0.256 0.2257 -0.962
Power Corrodes the Spirit 2893 29.21 49.12% -0.176 0.1289 -1.138
Promising Farmlands 2613 30.02 52.24% -0.139 0.4466 -1.069
Shattered Fragments of Power 62 34.21 54.84% 0.423 0.6018 -0.87
Slow Dissolution of Will 74 26.05 40.54% -0.524 0.0094 -1.204
Strong Earth Shatters Slowly 791 37.52 85.84% 1.233 0.5554 0.321
The Border of Life and Death 21 28.67 71.43% 0.679 0.5499 -0.039
Thriving Communities 2954 29.47 50.64% -0.531 -0.038 -1.042
Thriving Crops 31 33.97 70.97% 0.687 0.7751 0.504
Unnatural Proliferation 3067 31.4 52.82% -0.069 0.2281 -1.076
Untended Land Crumbles 2935 28.43 50.53% -0.383 -0.0248 -1.247

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 12040 53.37% 32.04 69.35% -0.134 0.7061 -0.159
B 15283 50.75% 32.25 71.85% 0.112 0.8908 -0.361
C 12744 49.75% 31.82 71.27% 0.179 0.8333 -0.433
D 16674 56.28% 31.35 67.99% 0.066 0.8655 -0.422
E 18628 52.4% 35.23 70.31% 0.509 1.1378 0.031
F 14819 51.32% 34.58 73.01% 0.371 1.0906 0.113
G 8242 51.87% 30.93 70.09% -0.038 0.7039 -0.573
H 7649 52.56% 31.47 70.58% -0.206 0.442 -0.452
East 2297 49.54% 37.07 67.57% -0.121 0.4828 -0.328
Northeast 1592 48.04% 39.15 69.72% -0.743 0.138 -0.529
Northwest 1709 48.52% 39.35 70.8% 0.107 0.7803 0.273
Southeast 823 44.13% 37.25 72.17% 0.452 1.0882 -0.326
Southwest 835 46.03% 36.42 71.86% -0.196 0.9682 0.064
West 2438 50.15% 36.96 68.42% -0.679 0.2857 -0.349

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 470 0.0% 23.4 81.7% -0.451 0.432 0.43
Not Using Events or Tokens 36 50.0% 18.31 69.44% 0.627 0.9588 0.0
Skip Initial Invader Actions 1488 16.13% 43.01 89.31% 0.336 -0.1988 -0.453
Start of Game Growth 2370 20.06% 40.73 88.06% 0.089 -0.2416 -0.028
Unlimited Undo 7798 45.66% 35.82 76.96% 0.11 0.0883 0.696
Using Tokens but Not Events 6188 38.91% 28.86 80.16% 0.183 0.1292 0.211

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 85.99%
Lava Flows 88.91%
Pyroclastic Bombardment 95.94%
Rain of Ash 69.19%

Terror Level

Terror Level Completed Average Score Win Rate
I 11981 21.03 20.71%
II 31254 31.04 67.84%
III 20621 34.74 89.23%
IV 5657 38.02 99.84%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2384
Win: Invaders destroyed (Terror III) 17511
Win: Invaders destroyed (Terror II) 20371
Win: Terror victory (Terror IV) 5305
Game abandoned (v.3.0+) 1212
Lose: Invader deck ran out 272
Lose: Adversary condition 4992
Win: Sacrifice victory 1927
Lose: Scenario condition 433
Win: Scenario condition 235
Lose: Blight pool ran out 10268
Lose: Spirit destroyed 4603

Number of Players

Score Model: 0.104 Win Model: 0.108
Num. Completed Blight Flip Rate Average Score Win Rate
1 44344 56.41% 32.44 66.98%
2 13818 57.96% 32.19 68.62%
3 6182 48.33% 32.89 73.36%
4 3796 41.47% 36.57 76.84%
5 252 38.65% 32.3 83.33%
6 1121 32.89% 35.11 79.04%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)