Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 228 54.19% 30.18 -2.065 61.84% -0.946 -0.3767
Dahan Insurrection 4 136 44.12% 48.65 7.032 64.71% -0.656 -0.2577
Despicable Theft 2 38 50.0% 33.84 0.853 68.42% -0.784 -0.5143
Elemental Invocation 1 402 66.75% 27.17 -2.411 63.43% -0.659 -0.1946
Guard the Isle's Heart 0 1346 21.25% 49.85 6.43 81.72% 0.218 0.5849
Powers Long Forgotten 1 51 68.63% 26.25 -2.88 60.78% -0.786 -0.3413
Rituals of Terror 3 31 68.97% 33.74 1.7 70.97% -0.447 0.1979
Rituals of the Destroying Flame 3 48 81.25% 28.1 -0.552 54.17% -0.919 -0.2734
Second Wave 0 529 51.82% 28.08 -1.972 75.61% -0.442 -0.013
The Great River 3 181 50.28% 31.58 0.308 65.75% -0.848 0.6158
Ward the Shores 2 43 51.22% 34.88 1.169 62.79% -1.011 0.0233

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 1409 30.84 -2.365 48.76% -1.824 0.2486
Aid From Lesser Spirits 1102 33.07 -1.216 55.35% -1.575 0.3431
All Things Weaken 1545 32.4 -1.426 55.21% -1.553 0.6172
Back Against the Wall 1079 32.72 -1.341 54.49% -1.593 0.4979
Disintegrating Ecosystem 1324 29.95 -2.706 53.47% -1.592 0.6329
Downward Spiral 1478 29.58 -2.77 54.19% -1.677 0.3457
Erosion of Will 1358 28.83 -3.417 42.78% -2.089 0.1206
Invaders Find the Land to Their Liking 595 37.91 1.384 82.35% -0.276 0.4105
Memory Fades to Dust 1431 31.17 -1.962 58.91% -1.409 0.8096
Power Corrodes the Spirit 1487 29.7 -2.774 50.57% -1.802 0.2222
Promising Farmlands 1357 30.32 -2.578 51.36% -1.7 0.5139
Strong Earth Shatters Slowly 430 38.15 1.708 87.67% 0.081 0.4913
Thriving Communities 1524 30.28 -2.493 53.41% -1.646 0.4487
Unnatural Proliferation 1545 31.68 -1.762 54.17% -1.595 0.492
Untended Land Crumbles 1472 29.17 -2.89 52.72% -1.686 0.4202

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 3181 58.95% 32.25 -0.558 67.71% 0.065 -0.6957
B 5410 52.0% 32.85 -0.324 73.86% 0.216 -0.6407
C 3220 52.96% 31.28 -1.016 71.46% -0.001 -1.0901
D 5885 60.05% 31.99 -0.802 68.75% 0.119 -0.7308
E 6950 53.92% 37.13 1.601 71.28% 0.407 -0.558
F 5218 53.19% 36.64 1.402 73.32% 0.334 -0.5801
G 1833 57.44% 29.11 -2.04 67.59% -0.223 -1.1288
H 1564 62.35% 29.03 -2.009 65.03% -0.288 -1.2025
East 228 52.86% 35.75 0.619 66.23% -0.322 -0.9709
Northeast 343 53.85% 34.03 0.455 65.31% -0.048 -0.6471
Northwest 563 49.91% 41.49 2.329 75.84% 0.262 -0.4074
Southeast 132 46.97% 33.85 -1.06 70.45% -0.234 -0.9402
Southwest 117 61.54% 28.14 -1.94 68.38% 0.17 -0.1033
West 160 45.63% 39.66 1.183 68.75% -0.411 -0.8099

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 243 0.0% 24.47 -4.673 82.3% -1.743 0.3136
Not Using Events or Tokens 8 28.57% 18.75 -5.878 87.5% -0.022 0.1936
Skip Initial Invader Actions 843 17.36% 45.55 4.256 90.75% 0.427 -0.2601
Start of Game Growth 1393 18.56% 41.29 2.124 91.17% 0.798 0.3274
Unlimited Undo 4103 46.31% 36.35 1.032 79.02% 0.427 0.007
Using Tokens but Not Events 2907 38.31% 30.18 -1.64 83.28% 0.06 0.0082

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 87.64%
Lava Flows 90.1%
Pyroclastic Bombardment 96.14%
Rain of Ash 69.55%

Terror Level

Terror Level Completed Average Score Win Rate
I 5245 22.35 25.32%
II 16337 30.84 68.58%
III 10449 34.35 89.2%
IV 2773 37.52 99.75%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1288
Win: Invaders destroyed (Terror III) 8856
Win: Invaders destroyed (Terror II) 10773
Win: Terror victory (Terror IV) 2605
Lose: Invader deck ran out 124
Lose: Adversary condition 2486
Win: Sacrifice victory 985
Lose: Scenario condition 200
Win: Scenario condition 111
Lose: Blight pool ran out 5067
Lose: Spirit destroyed 2309

Number of Players

Score Model: 0.154 Win Model: 0.024
Num. Completed Blight Flip Rate Average Score Win Rate
1 23439 56.74% 33.52 69.33%
2 6597 58.2% 32.86 70.61%
3 2801 48.09% 34.07 76.65%
4 1967 39.78% 39.01 79.41%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-01 02:56:45 (Pacific Time)