Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 130 40.77% 21.48 50.77% -0.432 -0.694 -0.929
Blitz 0 803 43.76% 22.94 51.18% -0.692 -0.327 -1.276
Dahan Insurrection 4 413 38.74% 41.51 59.08% -0.045 -0.1772 0.594
Despicable Theft 2 264 43.56% 24.16 47.35% -0.362 0.262 -0.761
Elemental Invocation 1 888 57.74% 22.84 51.35% -0.806 0.1429 -1.194
Guard the Isle's Heart 0 3900 20.56% 42.96 69.08% 0.367 -0.0935 0.614
Powers Long Forgotten 1 303 43.23% 17.21 36.3% -1.272 -0.2694 -0.823
Rituals of Terror 3 223 49.32% 23.22 37.22% -0.607 -0.4702 -0.528
Rituals of the Destroying Flame 3 215 60.93% 21.99 42.79% -0.656 0.2268 -0.57
Second Wave 0 3147 41.83% 25.48 70.32% 0.034 0.0841 0.544
The Great River 3 508 45.08% 27.4 53.54% -0.745 0.5471 -0.997
Varied Terrains 2 270 48.15% 22.26 43.7% -0.75 0.1897 -0.561
Ward the Shores 2 268 40.23% 20.92 39.18% -1.155 -0.1969 -0.563

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3973 29.26 46.54% -0.245 -0.0684 -0.507
Aid From Lesser Spirits 3199 32.43 54.83% 0.181 0.0773 0.002
All Things Weaken 4503 30.71 53.32% 0.214 0.4426 -0.039
Attenuated Essence 963 28.43 49.12% 0.04 0.0746 -0.248
Back Against the Wall 3073 31.56 52.39% 0.374 0.3521 -0.206
Blight Corrodes the Spirit 958 28.47 47.39% 0.23 0.3347 -0.507
Burn Brightest Before the End 715 29.13 48.53% -0.306 -0.1662 -0.333
Disintegrating Ecosystem 3874 28.51 50.54% -0.226 0.1331 -0.374
Downward Spiral 4385 27.92 51.43% 0.349 0.4325 -0.351
Erosion of Will 3886 27.64 41.97% -0.555 -0.3012 -0.743
Intensifying Exploitation 992 27.44 47.88% 0.094 0.3512 -0.362
Invaders Find the Land to Their Liking 1689 34.89 76.73% 0.612 0.2094 0.572
Memory Fades to Dust 4429 28.8 53.08% -0.301 -0.022 -0.272
Power Corrodes the Spirit 4395 27.58 47.19% -0.069 0.2032 -0.441
Promising Farmlands 3815 28.51 49.62% -0.185 0.108 -0.473
Shattered Fragments of Power 768 30.31 49.35% 0.18 0.3152 -0.251
Slow Dissolution of Will 994 24.58 34.61% -0.749 -0.3873 -0.913
Strong Earth Shatters Slowly 1139 34.88 80.33% 0.469 -0.0901 0.843
The Border of Life and Death 232 29.61 67.24% -0.336 -0.7026 0.201
Thriving Communities 4492 27.69 49.13% -0.316 0.0019 -0.427
Thriving Crops 372 29.15 59.14% 0.634 0.5113 -0.049
Unnatural Proliferation 4569 30.06 51.32% 0.069 0.1587 -0.348
Untended Land Crumbles 4404 27.08 48.98% -0.262 0.0067 -0.512

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 22133 50.14% 28.26 61.72% -0.198 0.9506 -0.291
B 27624 48.17% 28.67 64.05% -0.108 0.9602 -0.421
C 23487 47.31% 28.43 63.83% -0.183 0.7359 -0.492
D 29928 52.84% 27.91 61.0% -0.134 0.9286 -0.507
E 33437 49.71% 31.62 63.5% 0.211 1.1648 -0.023
F 26356 49.5% 30.88 65.58% 0.035 1.0373 0.073
G 15643 47.24% 27.38 60.46% -0.42 0.5487 -1.349
H 14579 48.65% 27.92 62.2% -0.55 0.4086 -0.642
East 4461 43.68% 30.21 54.92% -1.088 -0.084 -0.695
Northeast 2969 43.85% 32.06 58.81% 0.212 1.0803 -0.316
Northwest 3164 44.16% 32.43 59.7% 0.218 1.0592 0.117
Southeast 1958 38.1% 29.69 53.63% -0.224 0.8336 -0.544
Southwest 1839 40.84% 28.23 54.59% -1.006 0.3822 -0.544
West 4575 44.86% 29.61 55.72% -0.237 0.9766 -0.321

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1110 0.0% 19.96 73.78% 0.121 0.903 0.037
Not Using Events or Tokens 90 46.67% 18.43 66.67% -0.492 -0.1706 0.0
Skip Initial Invader Actions 2346 16.85% 37.55 79.75% -0.211 -0.8525 0.014
Start of Game Growth 3644 20.76% 36.41 79.77% 0.716 0.1366 0.261
Unlimited Undo 13065 44.13% 32.4 67.95% -0.035 -0.2474 0.584
Using Tokens but Not Events 11913 37.43% 24.83 69.86% 0.038 -0.0455 -0.043

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 86.07%
Lava Flows 88.87%
Pyroclastic Bombardment 96.01%
Rain of Ash 71.74%

Terror Level

Terror Level Completed Average Score Win Rate
I 30113 12.75 12.57%
II 48726 30.01 65.03%
III 32995 34.87 89.11%
IV 9229 38.76 99.76%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3641
Win: Invaders destroyed (Terror III) 28013
Win: Invaders destroyed (Terror II) 30428
Win: Terror victory (Terror IV) 8705
Game abandoned (v.3.0+) 14835
Lose: Invader deck ran out 391
Lose: Adversary condition 7574
Win: Sacrifice victory 2955
Lose: Scenario condition 596
Win: Scenario condition 340
Lose: Unique spirit condition 0
Lose: Blight pool ran out 16125
Lose: Spirit destroyed 7460

Number of Players

Score Model: -0.004 Win Model: 0.122
Num. Completed Blight Flip Rate Average Score Win Rate
1 73237 53.05% 28.82 59.69%
2 25610 54.51% 28.67 60.88%
3 11719 47.21% 30.05 66.52%
4 6813 41.55% 31.13 67.5%
5 716 38.1% 26.72 68.58%
6 2968 31.9% 29.5 63.65%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-09 13:08:08 (Pacific Time)