Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 73 50.68% 21.41 45.21% -0.067 -0.253 -1.289
Blitz 0 591 48.19% 25.9 56.85% -0.856 -0.7245 -1.15
Dahan Insurrection 4 328 39.94% 45.23 64.02% 0.031 -0.2241 0.515
Despicable Theft 2 162 47.53% 27.73 53.7% 0.328 0.8687 -0.731
Elemental Invocation 1 670 61.77% 24.88 56.42% -1.279 -0.4224 -1.305
Guard the Isle's Heart 0 2967 22.1% 45.54 74.08% 0.527 -0.2444 0.455
Powers Long Forgotten 1 181 49.17% 20.52 41.99% -0.982 -0.0476 -0.934
Rituals of Terror 3 136 58.96% 28.17 44.12% -0.968 -0.8725 -0.405
Rituals of the Destroying Flame 3 122 69.67% 25.4 50.0% -1.118 0.0788 -0.253
Second Wave 0 2208 43.38% 26.24 73.78% 0.496 0.5819 0.421
The Great River 3 378 49.21% 30.84 59.79% -1.033 0.3284 -0.954
Varied Terrains 2 139 54.68% 24.14 47.48% -0.632 0.1567 -0.921
Ward the Shores 2 165 49.08% 25.16 46.67% -1.77 -0.7377 -0.321

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3129 30.08 47.59% -0.015 0.1149 -0.879
Aid From Lesser Spirits 2531 33.19 55.43% 0.316 0.1977 -0.334
All Things Weaken 3475 31.59 54.59% -0.047 0.2605 -0.451
Attenuated Essence 336 27.73 47.92% 0.238 0.2697 -0.753
Back Against the Wall 2479 31.81 52.08% 0.373 0.4029 -0.623
Blight Corrodes the Spirit 372 26.81 44.89% -0.109 0.077 -1.06
Burn Brightest Before the End 269 29.93 47.96% -0.113 -0.0426 -0.724
Disintegrating Ecosystem 2975 29.07 50.99% -0.037 0.3388 -0.855
Downward Spiral 3342 28.93 52.33% 0.31 0.4756 -0.765
Erosion of Will 3055 28.35 42.68% -0.137 0.0771 -1.1
Intensifying Exploitation 345 28.33 50.72% 0.662 0.9032 -0.633
Invaders Find the Land to Their Liking 1325 35.64 78.72% 0.629 0.0474 0.204
Memory Fades to Dust 3352 29.83 54.98% 0.118 0.4106 -0.706
Power Corrodes the Spirit 3414 28.63 48.51% 0.043 0.2041 -0.844
Promising Farmlands 3013 29.34 51.18% -0.058 0.2376 -0.802
Shattered Fragments of Power 271 30.15 49.82% 0.219 0.3065 -0.815
Slow Dissolution of Will 357 25.43 38.38% -0.326 0.0667 -1.215
Strong Earth Shatters Slowly 921 36.56 83.39% 0.933 0.2215 0.624
The Border of Life and Death 93 32.16 74.19% 1.108 0.628 0.093
Thriving Communities 3466 28.7 49.6% -0.222 0.0782 -0.79
Thriving Crops 147 30.65 63.27% 0.172 0.0701 -0.222
Unnatural Proliferation 3542 30.86 52.03% -0.039 0.1305 -0.793
Untended Land Crumbles 3405 27.95 49.99% 0.188 0.4461 -0.921

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 15174 51.66% 30.49 66.04% -0.037 1.1058 -0.186
B 19081 49.69% 30.65 68.45% 0.172 1.2275 -0.35
C 16138 48.64% 30.27 67.86% 0.228 1.1166 -0.46
D 20867 54.8% 29.91 64.92% 0.237 1.2916 -0.419
E 23749 51.19% 33.67 67.15% 0.579 1.483 0.008
F 18609 50.69% 32.89 69.5% 0.5 1.5042 0.103
G 10507 50.81% 29.56 66.78% -0.229 0.7389 -0.707
H 9876 50.97% 30.0 66.69% -0.439 0.5533 -0.6
East 2877 47.51% 33.72 62.57% -0.195 0.7936 -0.417
Northeast 1997 45.96% 35.69 64.85% -0.686 0.2636 -0.341
Northwest 2158 47.05% 36.0 65.94% 0.978 2.0194 0.225
Southeast 1148 42.33% 32.69 63.41% -0.732 0.1858 -0.508
Southwest 1181 43.25% 31.66 62.32% -1.026 0.4308 -0.303
West 3134 48.07% 33.18 62.28% -0.346 0.761 -0.521

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 595 0.0% 21.54 76.64% -1.178 -0.5141 0.535
Not Using Events or Tokens 48 55.0% 20.75 70.83% 0.403 0.8977 0.0
Skip Initial Invader Actions 1763 17.19% 40.66 84.46% -0.181 -0.8039 -0.51
Start of Game Growth 2795 20.89% 38.61 83.69% 0.729 0.3163 0.111
Unlimited Undo 9873 45.7% 33.91 71.05% 0.153 0.0582 0.501
Using Tokens but Not Events 7879 38.43% 27.23 75.78% 0.19 0.2652 0.177

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 85.95%
Lava Flows 88.86%
Pyroclastic Bombardment 96.04%
Rain of Ash 70.27%

Terror Level

Terror Level Completed Average Score Win Rate
I 17558 16.77 16.3%
II 36755 30.59 66.53%
III 24595 34.74 89.21%
IV 6863 38.3 99.81%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2748
Win: Invaders destroyed (Terror III) 20902
Win: Invaders destroyed (Terror II) 23459
Win: Terror victory (Terror IV) 6462
Game abandoned (v.3.0+) 5468
Lose: Invader deck ran out 310
Lose: Adversary condition 5818
Win: Sacrifice victory 2256
Lose: Scenario condition 470
Win: Scenario condition 279
Lose: Blight pool ran out 12178
Lose: Spirit destroyed 5421

Number of Players

Score Model: 0.132 Win Model: 0.27
Num. Completed Blight Flip Rate Average Score Win Rate
1 53379 55.27% 30.93 63.94%
2 17471 56.45% 30.49 65.07%
3 8037 48.11% 31.54 69.28%
4 4699 42.12% 34.56 74.06%
5 394 41.58% 28.69 73.6%
6 1791 31.15% 32.23 70.91%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)