Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 50 58.0% 23.62 48.0% 0.353 0.1637 -0.776
Blitz 0 475 49.89% 27.8 61.68% -0.242 -0.0579 -1.165
Dahan Insurrection 4 270 41.11% 46.57 65.19% -0.228 -0.5421 0.417
Despicable Theft 2 115 50.43% 31.03 56.52% -0.725 0.0199 -0.767
Elemental Invocation 1 580 64.71% 26.43 60.86% -0.6 0.1722 -1.261
Guard the Isle's Heart 0 2610 22.52% 47.51 76.82% 0.612 -0.0088 0.42
Powers Long Forgotten 1 131 61.83% 25.37 52.67% -1.574 -1.0312 -0.564
Rituals of Terror 3 97 68.42% 33.14 50.52% -1.362 -1.2548 -0.151
Rituals of the Destroying Flame 3 94 79.79% 30.3 58.51% -0.646 0.3252 0.103
Second Wave 0 1722 44.73% 27.2 75.96% 0.275 0.3428 0.396
The Great River 3 328 53.05% 33.68 64.63% -0.015 1.2825 -0.762
Varied Terrains 2 77 63.64% 30.03 63.64% -0.221 0.3531 -0.535
Ward the Shores 2 120 55.93% 30.2 55.83% -1.118 0.0154 -0.284

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2746 30.5 48.43% -0.393 -0.1939 -1.147
Aid From Lesser Spirits 2235 33.47 56.2% 0.038 -0.0286 -0.605
All Things Weaken 3040 32.28 55.66% -0.044 0.3243 -0.739
Attenuated Essence 86 27.05 45.35% -0.017 0.0537 -1.78
Back Against the Wall 2155 32.09 52.25% -0.014 0.0547 -0.904
Blight Corrodes the Spirit 110 27.3 48.18% 0.202 0.4585 -1.19
Burn Brightest Before the End 81 36.2 51.85% 0.266 0.441 -0.761
Disintegrating Ecosystem 2596 29.61 51.77% -0.092 0.3468 -1.128
Downward Spiral 2909 29.23 52.6% -0.116 0.1303 -1.073
Erosion of Will 2684 28.91 43.0% -0.155 0.1623 -1.351
Intensifying Exploitation 102 29.0 45.1% -0.019 0.25 -0.91
Invaders Find the Land to Their Liking 1142 36.56 80.91% 0.629 0.1196 -0.062
Memory Fades to Dust 2913 30.42 55.89% -0.301 0.0632 -0.939
Power Corrodes the Spirit 2938 29.08 48.88% -0.129 0.1074 -1.121
Promising Farmlands 2650 29.95 52.08% -0.272 0.1888 -1.053
Shattered Fragments of Power 76 33.33 53.95% 0.442 0.4966 -0.872
Slow Dissolution of Will 97 25.11 39.18% -0.399 0.0083 -1.135
Strong Earth Shatters Slowly 798 37.52 85.71% 1.206 0.5635 0.369
The Border of Life and Death 28 31.29 75.0% 0.769 0.3819 0.043
Thriving Communities 3003 29.39 50.48% -0.28 0.0773 -1.03
Thriving Crops 45 32.93 71.11% 0.852 0.7371 0.19
Unnatural Proliferation 3115 31.3 52.81% 0.016 0.1891 -1.057
Untended Land Crumbles 2973 28.44 50.39% -0.354 -0.1057 -1.214

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 12329 53.28% 31.93 68.91% -0.099 0.7341 -0.185
B 15609 50.69% 32.16 71.59% 0.124 0.9233 -0.365
C 13048 49.77% 31.7 70.92% 0.133 0.7899 -0.43
D 17002 56.17% 31.23 67.72% 0.138 0.9314 -0.424
E 19068 52.28% 35.08 70.01% 0.528 1.1563 0.018
F 15155 51.34% 34.4 72.53% 0.371 1.0843 0.094
G 8452 51.91% 30.85 69.76% -0.116 0.622 -0.585
H 7854 52.46% 31.29 70.12% -0.27 0.3893 -0.516
East 2340 49.35% 37.05 67.39% -0.024 0.584 -0.348
Northeast 1626 47.89% 39.13 69.56% -0.44 0.3084 -0.436
Northwest 1736 48.63% 39.37 70.79% 0.309 1.1247 0.288
Southeast 843 44.15% 37.35 72.0% 0.003 0.7321 -0.324
Southwest 857 45.9% 36.4 71.41% -0.291 0.774 0.057
West 2485 50.2% 36.83 68.05% -0.733 0.216 -0.34

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 479 0.0% 23.23 81.0% -0.304 0.5088 0.439
Not Using Events or Tokens 39 54.84% 20.74 71.79% 1.12 1.4567 0.0
Skip Initial Invader Actions 1514 16.29% 42.8 88.64% 0.021 -0.6117 -0.458
Start of Game Growth 2407 20.15% 40.58 87.62% 0.309 0.0189 -0.074
Unlimited Undo 7957 45.75% 35.64 76.4% -0.045 -0.0418 0.693
Using Tokens but Not Events 6288 38.92% 28.81 79.85% 0.225 0.1502 0.223

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 85.95%
Lava Flows 88.87%
Pyroclastic Bombardment 95.92%
Rain of Ash 69.23%

Terror Level

Terror Level Completed Average Score Win Rate
I 12435 20.63 20.23%
II 31744 31.02 67.71%
III 20981 34.75 89.21%
IV 5754 38.05 99.83%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2418
Win: Invaders destroyed (Terror III) 17817
Win: Invaders destroyed (Terror II) 20649
Win: Terror victory (Terror IV) 5398
Game abandoned (v.3.0+) 1519
Lose: Invader deck ran out 277
Lose: Adversary condition 5065
Win: Sacrifice victory 1953
Lose: Scenario condition 440
Win: Scenario condition 236
Lose: Blight pool ran out 10463
Lose: Spirit destroyed 4679

Number of Players

Score Model: 0.162 Win Model: 0.085
Num. Completed Blight Flip Rate Average Score Win Rate
1 45091 56.37% 32.32 66.72%
2 14179 57.9% 31.97 68.11%
3 6341 48.17% 32.82 73.13%
4 3862 41.64% 36.42 76.33%
5 264 40.46% 32.84 83.71%
6 1177 32.76% 35.13 78.5%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-07 04:03:52 (Pacific Time)