Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 46 60.87% 24.93 50.0% 0.264 0.1114 0.0
Blitz 0 456 50.44% 28.17 61.84% -0.532 -0.3482 -1.21
Dahan Insurrection 4 262 41.22% 47.22 66.41% -0.222 -0.3874 0.32
Despicable Theft 2 111 52.25% 31.27 56.76% -0.894 -0.2108 -0.791
Elemental Invocation 1 570 65.14% 26.51 61.23% -0.755 -0.0611 -1.332
Guard the Isle's Heart 0 2542 22.57% 47.66 77.07% 0.348 -0.2525 0.353
Powers Long Forgotten 1 119 62.18% 26.71 57.14% -1.362 -0.8534 -0.604
Rituals of Terror 3 90 69.32% 34.39 52.22% -1.879 -1.9519 -0.161
Rituals of the Destroying Flame 3 87 80.46% 31.69 62.07% -0.169 0.7358 0.073
Second Wave 0 1640 45.05% 27.4 76.1% 0.107 0.1704 0.375
The Great River 3 309 53.72% 33.57 65.05% 0.271 1.6419 -1.069
Varied Terrains 2 63 65.08% 30.71 63.49% -0.713 -0.2218 -0.827
Ward the Shores 2 110 56.48% 31.65 59.09% -0.413 0.7294 -0.21

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2690 30.66 48.77% -0.489 -0.1247 -1.202
Aid From Lesser Spirits 2182 33.49 56.19% -0.178 0.0227 -0.661
All Things Weaken 2962 32.44 56.04% -0.09 0.4675 -0.788
Attenuated Essence 45 24.07 40.0% -0.502 -0.1005 -1.846
Back Against the Wall 2093 32.19 52.32% -0.108 0.2016 -0.952
Blight Corrodes the Spirit 62 23.9 40.32% -0.506 0.1269 -1.512
Burn Brightest Before the End 36 32.14 44.44% -0.12 0.355 -0.986
Disintegrating Ecosystem 2520 29.8 52.18% -0.371 0.279 -1.161
Downward Spiral 2837 29.31 52.8% -0.235 0.2186 -1.107
Erosion of Will 2624 28.93 42.99% -0.543 0.0519 -1.39
Intensifying Exploitation 62 26.89 41.94% -0.405 0.1792 -1.575
Invaders Find the Land to Their Liking 1098 36.81 81.06% 0.494 0.073 -0.092
Memory Fades to Dust 2827 30.51 56.03% -0.418 0.1738 -0.983
Power Corrodes the Spirit 2854 29.26 49.19% -0.318 0.0828 -1.167
Promising Farmlands 2586 30.05 52.36% -0.171 0.5352 -1.09
Shattered Fragments of Power 47 35.02 55.32% 0.37 0.7073 -0.663
Slow Dissolution of Will 58 26.07 41.38% -0.64 0.0839 -1.136
Strong Earth Shatters Slowly 782 37.54 85.81% 0.972 0.3102 0.27
The Border of Life and Death 13 26.38 69.23% 0.236 0.2836 -0.213
Thriving Communities 2917 29.54 50.7% -0.533 0.0903 -1.06
Thriving Crops 23 36.78 73.91% 0.658 0.9845 0.707
Unnatural Proliferation 3037 31.39 52.82% -0.155 0.2791 -1.103
Untended Land Crumbles 2898 28.52 50.72% -0.341 0.1368 -1.263

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 11825 53.4% 32.13 69.58% -0.125 0.7481 -0.165
B 15026 50.67% 32.36 72.15% 0.23 1.0112 -0.35
C 12493 49.75% 31.91 71.53% 0.189 0.8393 -0.414
D 16385 56.35% 31.44 68.21% 0.062 0.8945 -0.432
E 18295 52.49% 35.35 70.52% 0.568 1.2157 0.032
F 14574 51.32% 34.73 73.3% 0.502 1.2435 0.115
G 8111 52.01% 31.04 70.37% -0.015 0.7466 -0.59
H 7494 52.67% 31.62 70.9% -0.134 0.5548 -0.444
East 2250 49.64% 37.44 68.27% -0.298 0.3657 -0.318
Northeast 1554 48.18% 39.62 70.59% -0.689 0.2175 -0.522
Northwest 1672 48.45% 39.77 71.65% 0.303 0.9451 0.27
Southeast 803 43.86% 37.54 72.73% 0.553 1.2677 -0.324
Southwest 810 45.85% 36.77 72.59% -0.333 0.8653 0.089
West 2388 50.19% 37.34 69.18% -0.822 0.2097 -0.357

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 466 0.0% 23.39 81.76% -0.747 0.2569 0.43
Not Using Events or Tokens 36 50.0% 18.31 69.44% 0.786 1.0639 0.0
Skip Initial Invader Actions 1462 16.11% 43.24 89.81% -0.151 -0.659 -0.145
Start of Game Growth 2330 20.11% 40.97 88.54% 0.656 0.2644 -0.024
Unlimited Undo 7650 45.47% 35.92 77.36% 0.106 0.0415 0.7
Using Tokens but Not Events 6060 38.7% 28.98 80.59% 0.14 0.0861 0.2

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 86.01%
Lava Flows 88.94%
Pyroclastic Bombardment 95.95%
Rain of Ash 69.15%

Terror Level

Terror Level Completed Average Score Win Rate
I 11646 21.37 21.07%
II 30865 31.06 67.97%
III 20360 34.72 89.2%
IV 5573 38.0 99.84%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2357
Win: Invaders destroyed (Terror III) 17282
Win: Invaders destroyed (Terror II) 20151
Win: Terror victory (Terror IV) 5228
Game abandoned (v.3.0+) 949
Lose: Invader deck ran out 271
Lose: Adversary condition 4935
Win: Sacrifice victory 1908
Lose: Scenario condition 430
Win: Scenario condition 232
Lose: Blight pool ran out 10154
Lose: Spirit destroyed 4547

Number of Players

Score Model: 0.129 Win Model: 0.206
Num. Completed Blight Flip Rate Average Score Win Rate
1 43771 56.51% 32.54 67.17%
2 13557 57.97% 32.31 68.89%
3 6065 48.32% 32.96 73.65%
4 3745 41.26% 36.71 77.22%
5 237 37.29% 32.54 83.12%
6 1069 32.8% 35.64 80.36%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-23 03:54:00 (Pacific Time)