Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 48 58.33% 24.25 50.0% 0.291 0.2261 -0.194
Blitz 0 459 50.11% 28.11 61.66% -0.507 -0.3315 -1.194
Dahan Insurrection 4 265 40.75% 47.24 66.42% -0.125 -0.2957 0.403
Despicable Theft 2 112 51.79% 31.15 56.25% -1.109 -0.4385 -0.793
Elemental Invocation 1 570 65.14% 26.51 61.23% -0.952 -0.2692 -1.326
Guard the Isle's Heart 0 2558 22.59% 47.63 77.01% 0.394 -0.2283 0.375
Powers Long Forgotten 1 124 62.1% 26.38 55.65% -1.288 -0.8279 -0.602
Rituals of Terror 3 90 69.32% 34.39 52.22% -1.896 -1.9553 -0.139
Rituals of the Destroying Flame 3 90 81.11% 31.52 61.11% -0.238 0.7075 0.079
Second Wave 0 1659 45.02% 27.29 75.95% 0.064 0.1308 0.385
The Great River 3 313 53.04% 33.37 64.86% -0.079 1.2719 -1.063
Varied Terrains 2 65 66.15% 30.62 64.62% -0.442 0.1109 -0.82
Ward the Shores 2 110 56.48% 31.65 59.09% -0.365 0.8445 -0.205

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2697 30.65 48.72% -0.482 -0.1849 -1.191
Aid From Lesser Spirits 2190 33.54 56.26% -0.085 0.0164 -0.643
All Things Weaken 2977 32.4 56.0% -0.093 0.4037 -0.772
Attenuated Essence 53 24.74 39.62% -0.46 -0.131 -1.94
Back Against the Wall 2109 32.16 52.25% -0.035 0.1941 -0.944
Blight Corrodes the Spirit 76 24.7 42.11% -0.284 0.2429 -1.472
Burn Brightest Before the End 48 35.46 50.0% 0.05 0.4155 -0.97
Disintegrating Ecosystem 2537 29.75 52.07% -0.324 0.2596 -1.151
Downward Spiral 2857 29.23 52.64% -0.388 -0.0061 -1.095
Erosion of Will 2633 28.93 42.92% -0.589 -0.0963 -1.387
Intensifying Exploitation 68 26.93 42.65% -0.302 0.1678 -1.415
Invaders Find the Land to Their Liking 1106 36.78 81.01% 0.561 0.0909 -0.073
Memory Fades to Dust 2842 30.52 56.05% -0.33 0.1807 -0.972
Power Corrodes the Spirit 2872 29.26 49.16% -0.236 0.1074 -1.148
Promising Farmlands 2601 30.04 52.36% -0.139 0.499 -1.078
Shattered Fragments of Power 57 34.91 56.14% 0.434 0.7057 -0.893
Slow Dissolution of Will 68 26.54 42.65% -0.503 0.0939 -1.176
Strong Earth Shatters Slowly 787 37.49 85.77% 1.001 0.314 0.295
The Border of Life and Death 16 23.75 62.5% 0.19 0.1383 -0.163
Thriving Communities 2941 29.5 50.66% -0.56 -0.0111 -1.049
Thriving Crops 29 31.79 68.97% 0.497 0.7099 0.418
Unnatural Proliferation 3053 31.41 52.8% -0.146 0.207 -1.091
Untended Land Crumbles 2921 28.47 50.63% -0.362 0.0399 -1.256

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 11947 53.38% 32.09 69.47% -0.128 0.7286 -0.163
B 15160 50.73% 32.31 71.98% 0.169 0.9485 -0.358
C 12619 49.79% 31.88 71.37% 0.214 0.8696 -0.416
D 16532 56.36% 31.4 68.08% 0.066 0.8738 -0.431
E 18474 52.47% 35.28 70.41% 0.533 1.167 0.029
F 14698 51.36% 34.65 73.1% 0.395 1.1189 0.107
G 8179 51.93% 30.99 70.19% -0.02 0.7314 -0.572
H 7567 52.58% 31.55 70.73% -0.15 0.5157 -0.449
East 2273 49.58% 37.23 67.88% -0.228 0.4029 -0.319
Northeast 1574 48.14% 39.34 70.08% -0.764 0.1081 -0.531
Northwest 1689 48.5% 39.55 71.23% 0.371 0.9996 0.274
Southeast 811 43.8% 37.33 72.38% 0.468 1.1453 -0.332
Southwest 821 45.72% 36.5 72.11% -0.292 0.8852 0.098
West 2411 50.17% 37.14 68.81% -0.642 0.3126 -0.353

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 467 0.0% 23.34 81.58% -0.765 0.1664 0.43
Not Using Events or Tokens 36 50.0% 18.31 69.44% 0.57 0.8813 0.0
Skip Initial Invader Actions 1480 16.12% 43.11 89.39% 0.192 -0.3324 -0.449
Start of Game Growth 2356 20.07% 40.81 88.12% 0.357 0.0029 -0.03
Unlimited Undo 7715 45.56% 35.86 77.14% 0.097 0.0635 0.698
Using Tokens but Not Events 6108 38.84% 28.95 80.48% 0.239 0.1755 0.21

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 85.98%
Lava Flows 88.93%
Pyroclastic Bombardment 95.94%
Rain of Ash 69.15%

Terror Level

Terror Level Completed Average Score Win Rate
I 11815 21.2 20.89%
II 31043 31.05 67.88%
III 20496 34.73 89.22%
IV 5616 38.01 99.84%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2371
Win: Invaders destroyed (Terror III) 17402
Win: Invaders destroyed (Terror II) 20244
Win: Terror victory (Terror IV) 5268
Game abandoned (v.3.0+) 1071
Lose: Invader deck ran out 272
Lose: Adversary condition 4970
Win: Sacrifice victory 1915
Lose: Scenario condition 432
Win: Scenario condition 234
Lose: Blight pool ran out 10217
Lose: Spirit destroyed 4574

Number of Players

Score Model: 0.091 Win Model: 0.161
Num. Completed Blight Flip Rate Average Score Win Rate
1 44041 56.49% 32.5 67.08%
2 13685 58.04% 32.26 68.74%
3 6130 48.21% 32.89 73.47%
4 3766 41.35% 36.64 77.03%
5 246 39.18% 32.5 83.33%
6 1102 32.82% 35.26 79.31%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-26 03:47:51 (Pacific Time)