Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 138 38.41% 21.3 50.72% -0.18 -0.4014 -0.067
Blitz 0 874 42.36% 22.34 49.54% -0.372 -0.1536 -1.031
Dahan Insurrection 4 433 38.57% 40.55 57.51% -0.482 -0.3063 -0.436
Despicable Theft 2 285 43.16% 24.14 46.32% -0.074 0.401 -0.102
Elemental Invocation 1 919 57.97% 22.86 50.82% 0.197 0.7776 -0.197
Guard the Isle's Heart 0 4038 20.45% 42.52 68.65% 0.529 0.0283 0.728
Powers Long Forgotten 1 319 41.69% 16.86 35.42% -0.986 -0.1003 -0.673
Rituals of Terror 3 232 47.83% 23.7 37.5% -0.758 -0.2012 -0.191
Rituals of the Destroying Flame 3 223 59.64% 22.2 43.05% -0.113 0.7176 -0.99
Second Wave 0 3302 42.16% 25.36 69.93% 0.106 0.0484 0.685
The Great River 3 535 44.49% 27.06 52.71% -0.6 0.5924 -0.599
Varied Terrains 2 284 47.89% 21.94 42.61% -0.583 -0.0185 -0.38
Ward the Shores 2 280 39.57% 20.21 37.86% -1.114 -0.1917 -1.36

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4110 29.16 46.28% -0.115 -0.0424 -0.375
Aid From Lesser Spirits 3284 32.39 54.81% 0.12 0.0732 0.658
All Things Weaken 4654 30.71 53.46% 0.335 0.7037 0.748
Attenuated Essence 1072 28.45 49.16% 0.535 0.5632 0.357
Back Against the Wall 3171 31.52 52.63% 0.737 0.6557 0.667
Blight Corrodes the Spirit 1056 28.49 48.2% 0.167 0.3697 0.544
Burn Brightest Before the End 788 29.21 49.62% 1.11 1.2108 0.492
Disintegrating Ecosystem 3999 28.45 50.34% -0.178 0.1843 0.61
Downward Spiral 4546 27.74 51.21% -0.086 0.1163 0.6
Erosion of Will 4008 27.58 41.84% -0.537 -0.211 -0.402
Intensifying Exploitation 1097 27.22 47.49% -0.364 -0.0466 0.064
Invaders Find the Land to Their Liking 1748 34.74 76.66% 1.515 0.9962 1.106
Memory Fades to Dust 4610 28.71 53.04% 0.276 0.5526 0.449
Power Corrodes the Spirit 4566 27.49 47.07% 0.085 0.2826 0.37
Promising Farmlands 3932 28.42 49.24% -0.615 -0.2435 0.176
Shattered Fragments of Power 847 30.32 49.82% 0.291 0.4827 0.51
Slow Dissolution of Will 1105 24.58 34.57% -0.223 0.153 0.246
Strong Earth Shatters Slowly 1183 34.73 80.05% 0.478 -0.1055 0.81
The Border of Life and Death 256 29.26 65.63% 0.524 -0.1362 0.195
Thriving Communities 4637 27.62 49.02% -0.251 -0.0303 -0.122
Thriving Crops 423 30.09 60.76% 0.223 0.116 0.713
Unnatural Proliferation 4743 29.99 51.34% 0.207 0.3032 0.263
Untended Land Crumbles 4553 26.98 48.74% -0.435 -0.2354 -0.151

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 23126 49.94% 28.02 61.26% 0.086 0.9942 0.218
B 28883 48.2% 28.47 63.49% 0.302 1.1317 0.004
C 24597 47.2% 28.19 63.32% 0.082 0.8344 -0.048
D 31279 52.63% 27.69 60.57% 0.246 1.117 -0.203
E 34898 49.6% 31.43 63.19% 0.772 1.4743 0.691
F 27529 49.31% 30.65 65.21% 0.6 1.4119 0.459
G 16335 47.22% 27.1 59.92% -0.133 0.6879 -0.414
H 15277 48.62% 27.62 61.6% -0.586 0.1723 -0.052
East 4697 43.31% 29.67 53.74% -0.334 0.586 -0.511
Northeast 3138 43.33% 31.48 57.55% -0.303 0.4209 -0.055
Northwest 3339 43.64% 31.95 58.79% 0.131 1.115 -0.255
Southeast 2062 37.93% 29.13 52.62% -0.57 0.282 0.238
Southwest 1931 40.71% 27.89 53.96% -0.112 1.1645 0.463
West 4805 44.42% 29.21 54.94% 0.296 0.9874 -0.566

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1155 0.0% 19.85 73.07% -0.14 0.7685 0.0
Not Using Events or Tokens 92 45.45% 18.64 67.39% 0.0 0.388 0.0
Skip Initial Invader Actions 2433 17.45% 37.37 79.33% 1.154 0.4307 -0.416
Start of Game Growth 3752 21.08% 36.28 79.45% 0.113 -0.3749 1.471
Unlimited Undo 13459 44.01% 32.18 67.45% -0.048 0.0328 0.588
Using Tokens but Not Events 12553 37.39% 24.6 69.59% 0.467 0.423 0.036

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 86.09%
Lava Flows 88.86%
Pyroclastic Bombardment 96.01%
Rain of Ash 71.82%

Terror Level

Terror Level Completed Average Score Win Rate
I 31838 12.37 12.25%
II 50709 29.93 64.83%
III 34285 34.92 89.06%
IV 9574 38.86 99.77%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3757
Win: Invaders destroyed (Terror III) 29077
Win: Invaders destroyed (Terror II) 31574
Win: Terror victory (Terror IV) 9031
Game abandoned (v.3.0+) 16265
Lose: Invader deck ran out 407
Lose: Adversary condition 7839
Win: Sacrifice victory 3076
Lose: Scenario condition 608
Win: Scenario condition 346
Lose: Unique spirit condition 2
Lose: Blight pool ran out 16726
Lose: Spirit destroyed 7698

Number of Players

Score Model: -0.096 Win Model: -0.046
Num. Completed Blight Flip Rate Average Score Win Rate
1 76321 52.93% 28.65 59.41%
2 26842 54.4% 28.46 60.42%
3 12217 47.17% 29.88 66.0%
4 7119 41.18% 30.77 66.93%
5 776 38.63% 26.02 67.01%
6 3131 31.82% 28.91 62.44%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)