Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 115 43.48% 21.84 50.43% 0.013 0.1066 -0.941
Blitz 0 743 44.34% 23.65 52.62% -0.815 -0.5819 -1.16
Dahan Insurrection 4 388 39.18% 42.11 59.54% -0.739 -0.9922 0.602
Despicable Theft 2 233 42.49% 24.82 48.5% -0.146 0.5089 -0.822
Elemental Invocation 1 832 58.38% 23.13 51.8% -1.064 -0.3831 -1.19
Guard the Isle's Heart 0 3729 20.66% 43.28 69.46% 0.455 -0.1219 0.553
Powers Long Forgotten 1 272 44.12% 18.14 36.76% -1.358 -0.4989 -0.756
Rituals of Terror 3 197 51.28% 24.36 38.58% -0.611 -0.5256 -0.541
Rituals of the Destroying Flame 3 185 62.16% 22.75 45.41% -0.918 -0.0182 -0.305
Second Wave 0 2900 41.86% 25.77 71.03% -0.058 0.085 0.537
The Great River 3 466 45.06% 28.01 54.72% -0.713 0.4462 -0.908
Varied Terrains 2 243 49.38% 22.77 44.86% -0.786 -0.0156 -0.542
Ward the Shores 2 237 42.98% 22.23 41.35% -1.231 -0.14 -0.221

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3736 29.43 46.73% 0.009 0.2301 -0.572
Aid From Lesser Spirits 3012 32.55 55.01% 0.231 0.1797 -0.058
All Things Weaken 4192 30.93 53.55% 0.012 0.3564 -0.126
Attenuated Essence 794 28.47 48.99% 0.453 0.4796 -0.35
Back Against the Wall 2919 31.68 52.42% 0.322 0.3501 -0.304
Blight Corrodes the Spirit 792 28.05 46.09% 0.391 0.5448 -0.696
Burn Brightest Before the End 591 29.63 50.08% -0.08 -0.024 -0.4
Disintegrating Ecosystem 3643 28.63 51.03% 0.073 0.3749 -0.482
Downward Spiral 4111 27.93 51.06% -0.044 0.0638 -0.484
Erosion of Will 3627 27.77 42.07% -0.168 0.0707 -0.803
Intensifying Exploitation 814 27.54 48.03% -0.126 0.1276 -0.386
Invaders Find the Land to Their Liking 1594 34.91 77.23% 1.049 0.4508 0.476
Memory Fades to Dust 4141 29.08 53.73% 0.248 0.4831 -0.343
Power Corrodes the Spirit 4130 27.66 47.19% -0.244 -0.0346 -0.547
Promising Farmlands 3582 28.73 50.11% 0.1 0.3439 -0.548
Shattered Fragments of Power 631 30.21 49.29% 0.465 0.5517 -0.395
Slow Dissolution of Will 825 24.52 34.3% -0.547 -0.1718 -1.081
Strong Earth Shatters Slowly 1075 35.32 81.3% 0.663 -0.0398 0.836
The Border of Life and Death 202 30.41 69.31% 0.767 0.1895 0.272
Thriving Communities 4217 28.01 49.49% 0.238 0.4746 -0.474
Thriving Crops 312 29.57 59.29% 0.648 0.4397 -0.157
Unnatural Proliferation 4281 30.18 51.51% -0.064 0.1409 -0.427
Untended Land Crumbles 4134 27.39 49.2% 0.011 0.2237 -0.572

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 20262 50.17% 28.72 62.54% -0.331 0.6369 -0.278
B 25224 48.28% 29.09 65.01% -0.165 0.72 -0.402
C 21525 47.56% 28.87 64.83% -0.36 0.3497 -0.489
D 27421 53.2% 28.38 61.98% -0.236 0.6961 -0.473
E 30920 49.95% 32.04 64.31% 0.216 0.9983 -0.025
F 24320 49.63% 31.36 66.46% 0.054 0.9024 0.096
G 14366 47.47% 27.8 61.1% -0.847 -0.0332 -1.378
H 13335 48.84% 28.37 63.17% -0.562 0.2614 -0.672
East 4133 44.07% 30.63 55.82% -0.456 0.3574 -0.655
Northeast 2774 44.19% 32.4 59.34% -0.068 0.6538 -0.288
Northwest 2945 44.5% 32.76 60.48% -0.173 0.6769 0.162
Southeast 1814 38.1% 29.86 54.02% -0.647 0.1454 -0.597
Southwest 1711 41.15% 28.63 55.23% -0.694 0.579 -0.632
West 4247 45.39% 30.09 56.77% -0.417 0.5174 -0.267

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 998 0.0% 19.75 74.35% -0.694 0.034 0.007
Not Using Events or Tokens 72 47.37% 20.53 73.61% 0.142 0.5037 0.0
Skip Initial Invader Actions 2213 16.54% 38.27 80.34% 0.243 -0.4127 0.105
Start of Game Growth 3472 20.49% 36.77 80.33% 0.671 0.1458 0.14
Unlimited Undo 12352 44.23% 32.74 68.6% 0.389 0.3185 0.572
Using Tokens but Not Events 10919 37.31% 25.15 70.54% 0.46 0.4376 -0.104

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 86.08%
Lava Flows 88.97%
Pyroclastic Bombardment 96.08%
Rain of Ash 71.53%

Terror Level

Terror Level Completed Average Score Win Rate
I 26900 13.49 13.18%
II 45513 30.14 65.54%
III 30698 34.83 89.15%
IV 8583 38.66 99.76%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3408
Win: Invaders destroyed (Terror III) 26085
Win: Invaders destroyed (Terror II) 28653
Win: Terror victory (Terror IV) 8096
Game abandoned (v.3.0+) 12348
Lose: Invader deck ran out 371
Lose: Adversary condition 7122
Win: Sacrifice victory 2741
Lose: Scenario condition 572
Win: Scenario condition 320
Lose: Blight pool ran out 14978
Lose: Spirit destroyed 7000

Number of Players

Score Model: 0.067 Win Model: 0.171
Num. Completed Blight Flip Rate Average Score Win Rate
1 67859 53.38% 29.24 60.56%
2 23522 54.89% 29.09 61.74%
3 10752 47.19% 30.4 66.95%
4 6237 41.37% 31.88 69.12%
5 642 37.97% 26.73 68.85%
6 2682 31.58% 29.96 64.54%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-29 03:27:58 (Pacific Time)