Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 115 43.48% 21.84 50.43% 0.121 0.3081 -0.95
Blitz 0 736 44.21% 23.5 52.45% -1.433 -1.1827 -1.162
Dahan Insurrection 4 385 39.22% 42.15 59.48% -1.073 -1.3382 0.566
Despicable Theft 2 232 42.24% 24.84 48.71% -0.398 0.3707 -0.824
Elemental Invocation 1 824 58.47% 23.16 52.06% -1.063 -0.3878 -1.189
Guard the Isle's Heart 0 3704 20.67% 43.44 69.57% 0.615 -0.0128 0.553
Powers Long Forgotten 1 270 44.07% 18.11 36.67% -1.667 -0.7124 -0.767
Rituals of Terror 3 193 52.36% 24.4 38.34% -0.808 -0.6874 -0.538
Rituals of the Destroying Flame 3 181 61.33% 22.74 44.75% -1.315 -0.4367 -0.301
Second Wave 0 2865 41.92% 25.78 71.13% -0.183 0.0005 0.536
The Great River 3 464 45.26% 28.13 54.96% -0.593 0.5159 -0.911
Varied Terrains 2 241 49.79% 22.78 44.81% -0.636 0.0719 -0.532
Ward the Shores 2 234 43.1% 22.31 41.45% -1.395 -0.1823 -0.224

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3690 29.41 46.67% -0.177 -0.0155 -0.584
Aid From Lesser Spirits 2985 32.54 54.91% 0.19 0.1006 -0.08
All Things Weaken 4148 30.99 53.66% 0.084 0.3742 -0.132
Attenuated Essence 765 28.58 49.28% 0.338 0.322 -0.325
Back Against the Wall 2897 31.7 52.43% 0.185 0.2426 -0.312
Blight Corrodes the Spirit 768 27.88 45.44% 0.139 0.3149 -0.73
Burn Brightest Before the End 566 29.83 50.35% -0.146 -0.1484 -0.418
Disintegrating Ecosystem 3603 28.69 51.12% 0.151 0.4087 -0.479
Downward Spiral 4065 28.0 51.02% -0.129 -0.0364 -0.483
Erosion of Will 3602 27.82 42.12% -0.238 0.0041 -0.802
Intensifying Exploitation 791 27.71 48.17% -0.155 0.0722 -0.377
Invaders Find the Land to Their Liking 1566 34.97 77.33% 1.163 0.5674 0.483
Memory Fades to Dust 4102 29.09 53.71% 0.165 0.3838 -0.35
Power Corrodes the Spirit 4093 27.63 47.18% -0.399 -0.167 -0.565
Promising Farmlands 3560 28.69 50.11% -0.065 0.1666 -0.554
Shattered Fragments of Power 614 29.97 48.7% 0.142 0.2282 -0.437
Slow Dissolution of Will 803 24.54 34.37% -0.688 -0.3634 -1.069
Strong Earth Shatters Slowly 1069 35.28 81.2% 0.159 -0.4921 0.824
The Border of Life and Death 196 30.45 69.39% 0.956 0.4173 0.299
Thriving Communities 4183 28.06 49.44% 0.17 0.3978 -0.479
Thriving Crops 302 29.8 59.27% 0.661 0.3944 -0.212
Unnatural Proliferation 4238 30.18 51.51% -0.247 -0.0688 -0.439
Untended Land Crumbles 4089 27.36 49.18% -0.077 0.1488 -0.582

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 20008 50.28% 28.81 62.7% -0.075 0.9018 -0.272
B 24878 48.31% 29.16 65.19% 0.056 0.943 -0.395
C 21237 47.58% 28.93 64.95% -0.114 0.5874 -0.484
D 27077 53.24% 28.46 62.07% -0.012 0.9034 -0.472
E 30575 49.94% 32.08 64.37% 0.42 1.1896 -0.025
F 24000 49.74% 31.44 66.6% 0.294 1.1445 0.098
G 14203 47.58% 27.88 61.22% -0.626 0.1804 -1.373
H 13141 48.94% 28.44 63.3% -0.391 0.4294 -0.675
East 4079 43.97% 30.75 55.97% -0.21 0.6259 -0.617
Northeast 2735 44.09% 32.5 59.45% 0.098 0.878 -0.277
Northwest 2906 44.54% 32.88 60.6% 0.083 0.9494 0.168
Southeast 1789 37.84% 29.95 54.05% -0.928 -0.0797 -0.587
Southwest 1691 41.16% 28.68 55.29% -0.689 0.5962 -0.678
West 4200 45.47% 30.18 56.86% -0.662 0.312 -0.34

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 977 0.0% 19.74 74.72% -0.331 0.3625 -0.012
Not Using Events or Tokens 72 47.37% 20.53 73.61% -0.072 0.3122 0.0
Skip Initial Invader Actions 2185 16.36% 38.43 80.5% -0.0 -0.6784 0.122
Start of Game Growth 3439 20.36% 36.84 80.37% 0.773 0.2623 0.144
Unlimited Undo 12268 44.22% 32.76 68.61% 0.344 0.2597 0.571
Using Tokens but Not Events 10708 37.47% 25.22 70.45% 0.331 0.324 -0.095

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 86.09%
Lava Flows 88.95%
Pyroclastic Bombardment 96.09%
Rain of Ash 71.46%

Terror Level

Terror Level Completed Average Score Win Rate
I 26442 13.6 13.28%
II 44999 30.16 65.54%
III 30366 34.82 89.14%
IV 8495 38.65 99.76%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3379
Win: Invaders destroyed (Terror III) 25804
Win: Invaders destroyed (Terror II) 28332
Win: Terror victory (Terror IV) 8013
Game abandoned (v.3.0+) 11991
Lose: Invader deck ran out 368
Lose: Adversary condition 7055
Win: Sacrifice victory 2703
Lose: Scenario condition 570
Win: Scenario condition 317
Lose: Blight pool ran out 14827
Lose: Spirit destroyed 6943

Number of Players

Score Model: 0.107 Win Model: 0.128
Num. Completed Blight Flip Rate Average Score Win Rate
1 67006 53.43% 29.3 60.64%
2 23235 54.89% 29.15 61.89%
3 10641 47.27% 30.44 67.0%
4 6155 41.48% 32.05 69.39%
5 635 38.39% 26.74 68.82%
6 2630 31.4% 30.02 64.68%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-22 02:53:19 (Pacific Time)