Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 43 62.79% 24.37 46.51% -0.93 -1.3768 0.0
Blitz 0 413 50.37% 29.09 63.92% -0.701 -0.2442 -1.232
Dahan Insurrection 4 248 41.13% 47.97 67.34% -0.324 -0.3042 0.281
Despicable Theft 2 103 55.34% 32.49 59.22% -0.743 -0.2304 -0.833
Elemental Invocation 1 558 66.19% 26.83 62.01% -0.392 0.3072 -1.357
Guard the Isle's Heart 0 2433 22.21% 48.31 78.38% -0.177 -0.1356 0.344
Powers Long Forgotten 1 104 66.35% 28.8 63.46% -0.763 -0.2009 -0.682
Rituals of Terror 3 83 71.6% 36.98 56.63% -0.836 -1.124 -0.147
Rituals of the Destroying Flame 3 81 81.48% 31.99 62.96% -0.001 0.4293 0.359
Second Wave 0 1516 45.35% 27.8 77.37% -0.317 0.1447 0.413
The Great River 3 301 54.15% 33.78 65.12% -0.251 1.5157 -1.142
Varied Terrains 2 54 74.07% 33.91 70.37% -0.811 0.0168 -0.181
Ward the Shores 2 104 58.82% 32.68 60.58% -0.269 0.475 -0.147

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2607 30.75 48.98% -1.519 0.211 -1.318
Aid From Lesser Spirits 2101 33.79 56.73% -0.852 0.7237 -0.788
All Things Weaken 2866 32.57 56.35% -1.023 0.8551 -0.927
Back Against the Wall 2027 32.42 52.84% -1.048 0.5892 -1.077
Blight Corrodes the Spirit 1 0.0 0.0% -0.367 1.0811 -0.491
Burn Brightest Before the End 1 22.0 0.0% -0.442 0.5666 0.0
Disintegrating Ecosystem 2447 29.88 52.31% -1.413 0.4302 -1.307
Downward Spiral 2750 29.52 53.05% -1.047 0.6511 -1.243
Erosion of Will 2554 29.04 43.15% -1.585 0.3152 -1.521
Intensifying Exploitation 1 24.0 0.0% -0.455 0.4337 -0.678
Invaders Find the Land to Their Liking 1070 36.97 81.78% -0.002 0.4979 -0.192
Memory Fades to Dust 2732 30.73 56.77% -0.836 1.0403 -1.073
Power Corrodes the Spirit 2770 29.34 49.1% -1.431 0.274 -1.326
Promising Farmlands 2501 30.3 52.7% -1.05 0.8261 -1.2
Shattered Fragments of Power 2 43.0 50.0% -0.108 1.0479 -0.071
Slow Dissolution of Will 2 41.0 50.0% -0.73 0.7408 0.161
Strong Earth Shatters Slowly 753 37.54 86.45% 0.208 0.418 0.22
Thriving Communities 2821 29.74 51.22% -1.232 0.639 -1.193
Unnatural Proliferation 2934 31.53 53.2% -1.128 0.626 -1.239
Untended Land Crumbles 2792 28.77 51.15% -1.255 0.5591 -1.388

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 11152 53.84% 32.71 71.05% -0.066 0.7118 -0.137
B 14246 51.0% 32.81 73.47% 0.199 0.9025 -0.312
C 11827 50.0% 32.31 72.58% 0.131 0.6586 -0.391
D 15550 56.75% 31.92 69.36% -0.079 0.6556 -0.391
E 17338 52.82% 35.78 71.39% 0.303 0.8872 0.05
F 13866 51.52% 35.23 74.3% 0.309 1.0165 0.157
G 7660 52.52% 31.53 71.49% 0.128 0.7696 -0.544
H 7101 53.33% 32.08 71.92% -0.099 0.5457 -0.334
East 2130 50.14% 38.35 70.14% -0.87 -0.2781 -0.318
Northeast 1469 48.52% 40.6 72.63% -0.568 0.1089 -0.609
Northwest 1579 49.1% 40.46 73.4% 0.326 0.7634 0.317
Southeast 739 44.14% 38.49 75.1% 0.375 1.038 -0.35
Southwest 746 46.57% 37.68 75.07% -0.121 1.0507 -0.041
West 2247 50.86% 38.15 71.12% 0.186 1.0033 -0.321

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 440 0.0% 23.69 82.95% -1.571 0.5048 0.405
Not Using Events or Tokens 33 56.0% 17.61 66.67% 0.328 0.4995 0.0
Skip Initial Invader Actions 1395 15.67% 43.99 91.54% 1.084 0.0249 -0.092
Start of Game Growth 2249 19.97% 41.45 89.77% 0.641 0.2185 -0.027
Unlimited Undo 7192 45.48% 36.62 79.35% 0.686 0.2702 0.785
Using Tokens but Not Events 5706 38.89% 29.48 81.72% -0.458 -0.3427 0.167

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 86.06%
Lava Flows 88.97%
Pyroclastic Bombardment 95.95%
Rain of Ash 68.82%

Terror Level

Terror Level Completed Average Score Win Rate
I 10436 22.63 22.76%
II 29779 31.12 68.31%
III 19631 34.7 89.28%
IV 5338 37.97 99.85%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2279
Win: Invaders destroyed (Terror III) 16672
Win: Invaders destroyed (Terror II) 19542
Win: Terror victory (Terror IV) 5003
Game abandoned (v.3.0+) 45
Lose: Invader deck ran out 262
Lose: Adversary condition 4747
Win: Sacrifice victory 1856
Lose: Scenario condition 411
Win: Scenario condition 223
Lose: Blight pool ran out 9752
Lose: Spirit destroyed 4392

Number of Players

Score Model: 0.173 Win Model: 0.387
Num. Completed Blight Flip Rate Average Score Win Rate
1 41940 56.91% 32.98 68.07%
2 12775 58.53% 32.74 70.07%
3 5734 48.13% 33.39 74.92%
4 3587 41.29% 37.3 78.51%
5 198 39.59% 32.67 82.83%
6 950 32.7% 36.97 84.32%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-07 12:49:13 (Pacific Time)