Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 83 48.19% 21.64 46.99% 0.606 0.6211 -0.72
Blitz 0 627 46.84% 25.49 56.62% -0.481 -0.193 -1.051
Dahan Insurrection 4 339 40.12% 44.54 62.83% -0.99 -1.167 0.454
Despicable Theft 2 180 45.56% 26.29 50.0% -1.166 -0.3049 -0.799
Elemental Invocation 1 723 60.28% 24.02 54.36% -1.094 -0.1615 -1.258
Guard the Isle's Heart 0 3148 21.69% 44.95 73.22% 0.858 0.2117 0.493
Powers Long Forgotten 1 204 46.57% 19.33 40.2% -1.221 -0.2754 -0.905
Rituals of Terror 3 157 55.48% 26.56 42.04% -0.513 -0.4364 -0.342
Rituals of the Destroying Flame 3 140 67.14% 24.17 47.86% -0.592 0.5237 -0.189
Second Wave 0 2394 42.91% 26.05 72.72% 0.355 0.3853 0.47
The Great River 3 394 48.73% 30.3 58.88% -0.809 0.6162 -0.94
Varied Terrains 2 158 54.43% 23.82 46.2% -0.435 0.3398 -0.727
Ward the Shores 2 182 46.67% 24.41 46.15% -0.715 0.3291 -0.307

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3268 29.88 47.28% -0.15 0.0254 -0.76
Aid From Lesser Spirits 2654 33.02 55.5% 0.2 0.1462 -0.212
All Things Weaken 3637 31.44 54.25% 0.285 0.5782 -0.311
Attenuated Essence 435 28.11 48.97% 0.127 0.2104 -0.633
Back Against the Wall 2572 31.81 52.06% 0.481 0.5284 -0.48
Blight Corrodes the Spirit 468 27.68 45.73% 0.044 0.2472 -0.845
Burn Brightest Before the End 345 29.11 48.99% -0.035 0.1526 -0.68
Disintegrating Ecosystem 3125 28.96 51.17% 0.219 0.6276 -0.702
Downward Spiral 3515 28.62 51.66% -0.209 -0.0811 -0.639
Erosion of Will 3212 28.18 42.31% -0.203 0.0794 -0.978
Intensifying Exploitation 465 28.6 50.54% 0.514 0.7616 -0.451
Invaders Find the Land to Their Liking 1393 35.36 78.25% 0.81 0.2948 0.304
Memory Fades to Dust 3529 29.64 54.29% -0.207 0.0303 -0.551
Power Corrodes the Spirit 3585 28.38 48.31% -0.001 0.2171 -0.713
Promising Farmlands 3149 29.17 51.0% 0.02 0.3143 -0.677
Shattered Fragments of Power 375 30.37 50.67% 0.465 0.6659 -0.629
Slow Dissolution of Will 492 25.05 37.6% -0.365 0.019 -1.12
Strong Earth Shatters Slowly 957 36.41 83.18% 0.576 -0.0049 0.753
The Border of Life and Death 122 31.33 72.13% 0.623 0.1056 0.119
Thriving Communities 3631 28.56 49.68% -0.033 0.3065 -0.643
Thriving Crops 189 29.25 57.67% -0.043 -0.0849 -0.434
Unnatural Proliferation 3731 30.64 52.13% 0.171 0.3116 -0.644
Untended Land Crumbles 3577 27.78 49.71% -0.22 0.2288 -0.791

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 16470 51.05% 30.03 65.11% 0.149 1.0105 -0.187
B 20552 49.04% 30.21 67.6% 0.422 1.2384 -0.351
C 17510 48.17% 29.88 66.98% 0.33 1.0093 -0.44
D 22470 54.19% 29.52 64.29% 0.456 1.2606 -0.405
E 25534 50.59% 33.14 66.24% 0.414 1.0821 0.02
F 20035 50.43% 32.49 68.63% 0.639 1.4379 0.161
G 11795 48.53% 28.95 63.13% -0.76 0.0661 -1.481
H 10735 50.42% 29.6 65.66% -0.077 0.6962 -0.579
East 3148 46.91% 32.72 61.25% -0.413 0.433 -0.436
Northeast 2179 45.0% 34.67 63.61% 0.109 0.8802 -0.362
Northwest 2363 45.64% 34.77 64.2% 0.602 1.409 0.218
Southeast 1277 41.5% 31.5 61.63% -0.428 0.441 -0.532
Southwest 1337 41.71% 30.23 59.69% -0.75 0.5314 -0.656
West 3464 46.81% 31.83 60.13% -0.395 0.6011 -0.307

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 702 0.0% 20.55 75.36% 1.12 1.9153 -0.128
Not Using Events or Tokens 50 55.0% 20.72 72.0% 0.0 0.3876 0.0
Skip Initial Invader Actions 1905 16.48% 40.05 83.41% 0.021 -0.5932 -0.236
Start of Game Growth 2973 20.36% 38.18 82.88% 0.881 0.299 0.209
Unlimited Undo 10443 45.03% 33.52 70.25% 0.195 0.2388 0.566
Using Tokens but Not Events 8667 37.25% 26.34 73.16% -0.592 -0.6499 -0.054

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 86.14%
Lava Flows 88.86%
Pyroclastic Bombardment 96.08%
Rain of Ash 70.54%

Terror Level

Terror Level Completed Average Score Win Rate
I 20181 15.74 15.21%
II 38896 30.48 66.25%
III 26101 34.79 89.25%
IV 7301 38.41 99.81%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2947
Win: Invaders destroyed (Terror III) 22204
Win: Invaders destroyed (Terror II) 24737
Win: Terror victory (Terror IV) 6880
Game abandoned (v.3.0+) 7131
Lose: Invader deck ran out 317
Lose: Adversary condition 6138
Win: Sacrifice victory 2364
Lose: Scenario condition 489
Win: Scenario condition 289
Lose: Blight pool ran out 12847
Lose: Spirit destroyed 6136

Number of Players

Score Model: 0.07 Win Model: 0.118
Num. Completed Blight Flip Rate Average Score Win Rate
1 57270 54.36% 30.41 62.65%
2 18858 55.93% 30.06 64.06%
3 8775 47.65% 31.34 68.89%
4 5112 41.81% 33.73 72.4%
5 475 39.32% 27.43 70.32%
6 1989 30.96% 31.58 69.33%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)