Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 44 63.64% 24.25 47.73% -0.583 -0.7662 0.0
Blitz 0 432 50.23% 28.65 63.19% -0.109 0.1813 -1.192
Dahan Insurrection 4 257 41.63% 47.33 66.54% -0.417 -0.5953 0.258
Despicable Theft 2 109 53.21% 31.84 57.8% -0.77 -0.1149 -0.793
Elemental Invocation 1 562 65.89% 26.69 61.57% -0.486 0.3402 -1.337
Guard the Isle's Heart 0 2503 22.63% 47.89 77.39% 0.274 -0.2257 0.318
Powers Long Forgotten 1 110 63.64% 27.75 60.91% -0.96 -0.5504 -0.642
Rituals of Terror 3 84 70.73% 36.54 55.95% -1.215 -1.3316 -0.133
Rituals of the Destroying Flame 3 84 80.95% 32.23 63.1% -0.211 0.5641 0.275
Second Wave 0 1595 45.55% 27.55 76.55% -0.001 0.1148 0.426
The Great River 3 307 53.75% 33.62 65.15% 0.353 1.791 -1.092
Varied Terrains 2 60 68.33% 32.25 66.67% -0.126 0.3666 -0.141
Ward the Shores 2 107 57.14% 32.2 59.81% 0.022 0.9352 -0.231

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2649 30.71 49.0% -0.514 0.1507 -1.244
Aid From Lesser Spirits 2145 33.63 56.41% -0.319 0.1448 -0.721
All Things Weaken 2919 32.53 56.18% -0.334 0.4786 -0.85
Attenuated Essence 28 26.64 50.0% -0.557 0.088 -1.592
Back Against the Wall 2064 32.23 52.42% -0.326 0.2208 -1.013
Blight Corrodes the Spirit 32 21.81 40.63% -0.8 0.1192 -1.089
Burn Brightest Before the End 20 33.4 45.0% -0.368 0.4248 -1.249
Disintegrating Ecosystem 2486 29.81 52.17% -0.682 0.1747 -1.227
Downward Spiral 2789 29.38 52.85% -0.369 0.3093 -1.164
Erosion of Will 2592 28.96 42.98% -0.884 -0.0773 -1.458
Intensifying Exploitation 33 27.18 48.48% -0.381 0.5631 -0.851
Invaders Find the Land to Their Liking 1087 36.88 81.23% 0.441 0.1868 -0.146
Memory Fades to Dust 2787 30.61 56.4% -0.398 0.4286 -1.01
Power Corrodes the Spirit 2822 29.24 49.11% -0.59 0.0481 -1.235
Promising Farmlands 2551 30.13 52.53% -0.35 0.5456 -1.142
Shattered Fragments of Power 31 34.1 58.06% 0.124 0.7718 -0.597
Slow Dissolution of Will 30 27.23 40.0% -0.937 0.0449 -0.903
Strong Earth Shatters Slowly 766 37.45 86.16% 0.809 0.3172 0.244
The Border of Life and Death 12 28.58 75.0% 0.211 0.4167 -0.027
Thriving Communities 2873 29.62 50.96% -0.665 0.2169 -1.113
Thriving Crops 16 36.13 68.75% 0.141 0.6927 0.453
Unnatural Proliferation 2986 31.41 52.98% -0.382 0.2851 -1.168
Untended Land Crumbles 2844 28.59 50.84% -0.404 0.3287 -1.318

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 11520 53.58% 32.36 70.19% -0.184 0.7211 -0.155
B 14681 50.83% 32.52 72.69% 0.109 0.9073 -0.347
C 12170 49.78% 32.07 71.97% 0.126 0.7754 -0.406
D 15977 56.57% 31.66 68.72% 0.075 0.9254 -0.406
E 17862 52.59% 35.52 70.87% 0.407 1.1039 0.028
F 14241 51.38% 34.98 73.86% 0.495 1.2647 0.149
G 7888 52.25% 31.27 70.91% -0.064 0.7087 -0.57
H 7314 52.93% 31.79 71.38% -0.072 0.6487 -0.413
East 2200 49.73% 37.84 69.05% -0.273 0.5082 -0.336
Northeast 1521 48.24% 40.03 71.33% -0.879 0.0758 -0.543
Northwest 1640 48.67% 40.0 72.07% 0.102 0.7119 0.261
Southeast 776 43.58% 38.02 73.84% 0.427 1.0968 -0.343
Southwest 787 46.05% 37.07 73.44% -0.605 0.6785 -0.015
West 2334 50.32% 37.67 69.88% -0.329 0.7748 -0.258

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 449 0.0% 23.48 82.41% -0.911 0.2908 0.431
Not Using Events or Tokens 34 53.85% 17.68 67.65% 0.554 0.7981 0.0
Skip Initial Invader Actions 1428 16.08% 43.71 90.76% -0.143 -0.7205 0.091
Start of Game Growth 2287 20.15% 41.3 89.24% 0.966 0.507 -0.043
Unlimited Undo 7468 45.46% 36.18 78.04% 0.212 0.034 0.72
Using Tokens but Not Events 5918 38.93% 29.14 80.97% -0.088 -0.1276 0.162

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 85.99%
Lava Flows 89.01%
Pyroclastic Bombardment 95.96%
Rain of Ash 69.02%

Terror Level

Terror Level Completed Average Score Win Rate
I 11112 21.84 21.75%
II 30373 31.08 68.14%
III 20023 34.71 89.22%
IV 5467 37.98 99.84%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2320
Win: Invaders destroyed (Terror III) 16998
Win: Invaders destroyed (Terror II) 19876
Win: Terror victory (Terror IV) 5128
Game abandoned (v.3.0+) 569
Lose: Invader deck ran out 268
Lose: Adversary condition 4846
Win: Sacrifice victory 1886
Lose: Scenario condition 423
Win: Scenario condition 228
Lose: Blight pool ran out 9954
Lose: Spirit destroyed 4479

Number of Players

Score Model: 0.173 Win Model: 0.287
Num. Completed Blight Flip Rate Average Score Win Rate
1 42978 56.67% 32.7 67.51%
2 13190 58.21% 32.51 69.56%
3 5896 48.3% 33.16 74.27%
4 3677 41.34% 36.96 77.64%
5 224 35.87% 32.31 82.14%
6 1010 32.54% 36.26 82.18%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-16 03:06:06 (Pacific Time)