Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 119 42.02% 21.28 49.58% -0.414 -0.4414 -0.948
Blitz 0 763 44.49% 23.45 52.56% -0.502 -0.2516 -1.215
Dahan Insurrection 4 391 38.87% 42.01 59.59% -0.555 -0.8042 0.594
Despicable Theft 2 235 42.13% 24.61 48.09% -0.797 -0.3349 -0.813
Elemental Invocation 1 835 58.29% 23.16 51.98% -0.819 -0.1166 -1.189
Guard the Isle's Heart 0 3759 20.63% 43.24 69.46% 0.601 0.0488 0.567
Powers Long Forgotten 1 279 43.01% 17.69 35.84% -1.209 -0.5859 -0.824
Rituals of Terror 3 201 50.75% 24.06 38.31% -0.74 -0.5474 -0.583
Rituals of the Destroying Flame 3 187 61.5% 22.5 44.92% -1.039 -0.1168 -0.296
Second Wave 0 2958 41.99% 25.66 70.76% 0.044 0.1612 0.513
The Great River 3 471 45.01% 27.92 54.56% -0.905 0.1632 -0.932
Varied Terrains 2 245 48.98% 22.72 44.9% -0.721 0.0201 -0.623
Ward the Shores 2 243 42.74% 21.77 40.33% -1.731 -0.6468 -0.277

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3777 29.42 46.78% 0.046 0.2954 -0.552
Aid From Lesser Spirits 3050 32.57 54.98% 0.569 0.4502 -0.051
All Things Weaken 4271 30.85 53.45% 0.159 0.4961 -0.118
Attenuated Essence 824 28.65 49.27% 0.421 0.4479 -0.312
Back Against the Wall 2945 31.66 52.36% 0.315 0.3158 -0.276
Blight Corrodes the Spirit 819 28.08 46.28% 0.283 0.5004 -0.664
Burn Brightest Before the End 618 29.56 50.16% 0.08 0.0615 -0.389
Disintegrating Ecosystem 3676 28.63 50.95% 0.169 0.5626 -0.461
Downward Spiral 4157 27.91 51.09% 0.193 0.3012 -0.458
Erosion of Will 3671 27.77 42.09% -0.262 0.0907 -0.785
Intensifying Exploitation 845 27.49 48.05% -0.209 0.0367 -0.374
Invaders Find the Land to Their Liking 1610 34.92 77.08% 0.91 0.3855 0.48
Memory Fades to Dust 4204 29.02 53.54% 0.181 0.4289 -0.329
Power Corrodes the Spirit 4181 27.64 47.21% -0.077 0.1453 -0.537
Promising Farmlands 3625 28.71 50.04% 0.144 0.4265 -0.527
Shattered Fragments of Power 653 30.09 49.16% 0.404 0.4805 -0.373
Slow Dissolution of Will 857 24.38 33.96% -0.682 -0.285 -1.069
Strong Earth Shatters Slowly 1084 35.26 81.09% 0.757 0.0617 0.827
The Border of Life and Death 206 30.52 69.42% 0.633 0.0318 0.339
Thriving Communities 4268 27.95 49.46% 0.198 0.5548 -0.462
Thriving Crops 326 29.47 59.2% 0.592 0.3954 -0.153
Unnatural Proliferation 4349 30.13 51.39% -0.026 0.1366 -0.409
Untended Land Crumbles 4193 27.31 49.13% -0.197 0.0348 -0.564

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 20638 50.22% 28.6 62.31% -0.438 0.567 -0.285
B 25708 48.29% 28.99 64.8% -0.23 0.6892 -0.406
C 21888 47.51% 28.75 64.56% -0.498 0.2365 -0.507
D 27896 53.08% 28.27 61.78% -0.391 0.5871 -0.475
E 31413 49.92% 31.94 64.1% 0.021 0.8403 -0.03
F 24675 49.59% 31.27 66.34% -0.101 0.7729 0.096
G 14639 47.42% 27.72 61.08% -0.683 0.1266 -1.365
H 13579 48.74% 28.25 62.99% -0.649 0.1655 -0.671
East 4190 44.0% 30.57 55.73% -0.571 0.332 -0.683
Northeast 2810 44.23% 32.38 59.32% 0.115 0.9226 -0.294
Northwest 2982 44.58% 32.73 60.46% -0.171 0.7289 0.15
Southeast 1840 38.16% 29.89 53.97% -0.489 0.362 -0.561
Southwest 1735 41.16% 28.61 55.1% -0.678 0.6978 -0.61
West 4301 45.38% 30.01 56.64% -0.539 0.4158 -0.271

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1034 0.0% 19.82 74.08% -0.539 0.1692 0.014
Not Using Events or Tokens 72 47.37% 20.53 73.61% 0.877 1.245 0.0
Skip Initial Invader Actions 2228 16.48% 38.22 80.34% 0.171 -0.4133 0.121
Start of Game Growth 3491 20.44% 36.74 80.26% 0.674 0.1595 0.142
Unlimited Undo 12470 44.19% 32.66 68.51% 0.3 0.191 0.569
Using Tokens but Not Events 11141 37.24% 25.13 70.51% 0.524 0.4981 -0.096

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 86.08%
Lava Flows 88.95%
Pyroclastic Bombardment 96.05%
Rain of Ash 71.58%

Terror Level

Terror Level Completed Average Score Win Rate
I 27514 13.33 13.07%
II 46140 30.1 65.42%
III 31155 34.83 89.15%
IV 8687 38.67 99.76%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3457
Win: Invaders destroyed (Terror III) 26469
Win: Invaders destroyed (Terror II) 28993
Win: Terror victory (Terror IV) 8193
Game abandoned (v.3.0+) 12832
Lose: Invader deck ran out 373
Lose: Adversary condition 7197
Win: Sacrifice victory 2788
Lose: Scenario condition 574
Win: Scenario condition 322
Lose: Blight pool ran out 15202
Lose: Spirit destroyed 7096

Number of Players

Score Model: 0.053 Win Model: 0.19
Num. Completed Blight Flip Rate Average Score Win Rate
1 68907 53.32% 29.15 60.38%
2 23898 54.77% 29.0 61.62%
3 10928 47.2% 30.32 66.87%
4 6380 41.51% 31.64 68.56%
5 652 38.31% 26.65 68.71%
6 2731 31.63% 29.93 64.59%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)