Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 105 45.71% 22.12 50.48% 0.294 -0.1173 -0.938
Blitz 0 705 45.32% 24.1 53.76% -1.462 -1.144 -1.136
Dahan Insurrection 4 372 39.52% 42.86 60.75% -0.535 -0.9643 0.532
Despicable Theft 2 223 42.6% 25.01 48.43% -0.689 -0.0534 -0.844
Elemental Invocation 1 802 59.2% 23.53 52.99% -0.581 0.089 -1.199
Guard the Isle's Heart 0 3607 20.67% 43.66 69.89% 1.064 0.4454 0.535
Powers Long Forgotten 1 257 43.58% 18.6 38.13% 0.06 0.6864 -0.749
Rituals of Terror 3 189 52.41% 24.78 39.15% -0.673 -0.6852 -0.494
Rituals of the Destroying Flame 3 173 62.43% 23.23 46.24% -0.95 -0.2082 -0.309
Second Wave 0 2772 42.02% 25.92 71.61% 0.005 0.1153 0.584
The Great River 3 449 45.66% 28.29 55.23% 0.031 1.0284 -0.957
Varied Terrains 2 219 50.23% 23.29 46.12% -0.485 0.3034 -0.635
Ward the Shores 2 216 43.93% 23.3 43.98% -1.143 -0.1513 -0.24

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3567 29.53 47.01% -0.203 -0.1742 -0.625
Aid From Lesser Spirits 2879 32.84 55.23% 0.607 0.4603 -0.102
All Things Weaken 4010 31.12 53.87% -0.025 0.1158 -0.179
Attenuated Essence 678 28.18 48.97% -0.174 -0.176 -0.426
Back Against the Wall 2798 31.76 52.32% 0.643 0.6138 -0.344
Blight Corrodes the Spirit 701 28.02 45.36% -0.379 -0.1929 -0.776
Burn Brightest Before the End 502 29.97 51.39% 0.353 0.3572 -0.516
Disintegrating Ecosystem 3451 28.79 51.38% 0.284 0.5425 -0.541
Downward Spiral 3903 28.22 51.32% 0.203 0.2705 -0.507
Erosion of Will 3487 27.96 42.21% -0.397 -0.2364 -0.827
Intensifying Exploitation 717 28.08 49.37% 0.015 0.1041 -0.439
Invaders Find the Land to Their Liking 1519 35.17 77.49% 1.181 0.6506 0.43
Memory Fades to Dust 3946 29.26 53.88% -0.133 0.0766 -0.393
Power Corrodes the Spirit 3942 27.94 47.51% -0.376 -0.283 -0.588
Promising Farmlands 3439 28.85 50.39% 0.035 0.286 -0.58
Shattered Fragments of Power 548 29.88 48.18% -0.299 -0.2325 -0.57
Slow Dissolution of Will 709 24.52 34.98% -0.872 -0.4794 -1.076
Strong Earth Shatters Slowly 1042 35.65 81.67% 0.288 -0.3837 0.811
The Border of Life and Death 182 30.67 69.23% 1.299 0.8918 0.243
Thriving Communities 4031 28.19 49.29% -0.213 0.0064 -0.509
Thriving Crops 267 29.0 59.18% 0.921 0.6744 -0.356
Unnatural Proliferation 4103 30.44 51.84% -0.037 0.0078 -0.472
Untended Land Crumbles 3940 27.49 49.37% -0.04 0.1681 -0.62

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 19059 50.37% 29.13 63.26% 0.051 0.9909 -0.252
B 23732 48.39% 29.41 65.73% 0.034 0.8896 -0.389
C 20240 47.72% 29.23 65.53% 0.25 0.9477 -0.461
D 25800 53.43% 28.78 62.72% 0.091 0.9389 -0.445
E 29230 50.06% 32.34 64.86% 0.359 1.031 -0.022
F 22997 49.75% 31.71 67.01% 0.361 1.1445 0.103
G 13547 47.69% 28.13 61.8% -0.324 0.4318 -1.4
H 12472 49.22% 28.81 64.03% -0.257 0.4659 -0.645
East 3869 43.98% 31.29 57.22% -0.468 0.3315 -0.624
Northeast 2581 43.85% 33.1 61.02% -0.203 0.6125 -0.293
Northwest 2763 44.39% 33.34 61.85% 0.683 1.4689 0.233
Southeast 1691 37.02% 30.41 55.17% -1.057 -0.1832 -0.576
Southwest 1600 40.44% 29.01 56.38% -0.426 0.919 -0.625
West 4019 45.42% 30.55 57.85% -0.199 0.6937 -0.334

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 923 0.0% 19.89 75.62% 0.572 1.255 -0.024
Not Using Events or Tokens 60 50.0% 21.37 73.33% 0.0 0.4734 0.0
Skip Initial Invader Actions 2127 16.46% 38.56 80.68% -0.756 -1.512 0.006
Start of Game Growth 3322 20.26% 36.98 80.98% 1.101 0.6991 0.161
Unlimited Undo 11955 44.41% 32.93 68.84% 0.121 0.0622 0.559
Using Tokens but Not Events 10250 37.78% 25.51 70.72% 0.187 0.0672 -0.108

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 86.12%
Lava Flows 88.96%
Pyroclastic Bombardment 96.11%
Rain of Ash 71.32%

Terror Level

Terror Level Completed Average Score Win Rate
I 24722 14.08 13.81%
II 43354 30.26 65.77%
III 29206 34.84 89.19%
IV 8209 38.62 99.77%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3281
Win: Invaders destroyed (Terror III) 24836
Win: Invaders destroyed (Terror II) 27390
Win: Terror victory (Terror IV) 7745
Game abandoned (v.3.0+) 10645
Lose: Invader deck ran out 357
Lose: Adversary condition 6800
Win: Sacrifice victory 2603
Lose: Scenario condition 553
Win: Scenario condition 312
Lose: Blight pool ran out 14266
Lose: Spirit destroyed 6703

Number of Players

Score Model: 0.07 Win Model: 0.008
Num. Completed Blight Flip Rate Average Score Win Rate
1 64260 53.59% 29.61 61.23%
2 22166 55.03% 29.41 62.42%
3 10111 47.24% 30.7 67.47%
4 5902 41.62% 32.47 69.98%
5 598 38.42% 26.89 69.9%
6 2454 30.59% 30.35 65.85%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-29 14:58:43 (Pacific Time)