Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 243 53.31% 30.53 -1.887 63.37% -0.867 -0.3017
Dahan Insurrection 4 149 44.3% 48.23 7.004 65.1% -0.596 -0.196
Despicable Theft 2 40 50.0% 33.08 0.517 67.5% -0.818 -0.5444
Elemental Invocation 1 424 67.3% 26.69 -2.594 61.56% -0.7 -0.1975
Guard the Isle's Heart 0 1417 21.03% 49.91 6.528 81.72% 0.256 0.6206
Powers Long Forgotten 1 55 67.27% 26.6 -2.651 60.0% -0.775 -0.3282
Rituals of Terror 3 35 72.73% 33.97 1.93 71.43% -0.284 0.3611
Rituals of the Destroying Flame 3 51 82.35% 28.45 -0.282 54.9% -0.825 -0.1779
Second Wave 0 564 51.79% 28.03 -1.924 75.0% -0.386 0.0435
The Great River 3 186 50.54% 32.39 0.768 66.67% -0.644 0.8294
Ward the Shores 2 46 54.55% 35.35 1.425 63.04% -0.862 0.1693

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 1480 30.78 -2.318 48.58% -1.738 0.3311
Aid From Lesser Spirits 1166 33.18 -1.075 55.75% -1.461 0.4523
All Things Weaken 1626 32.39 -1.353 55.35% -1.459 0.7004
Back Against the Wall 1149 32.49 -1.363 53.96% -1.531 0.5558
Disintegrating Ecosystem 1400 30.12 -2.534 53.21% -1.498 0.724
Downward Spiral 1560 29.7 -2.649 54.17% -1.58 0.4414
Erosion of Will 1450 28.71 -3.383 42.48% -2.001 0.2063
Invaders Find the Land to Their Liking 629 37.97 1.491 82.35% -0.184 0.4942
Memory Fades to Dust 1517 31.04 -1.94 58.4% -1.336 0.8789
Power Corrodes the Spirit 1566 29.57 -2.738 50.19% -1.728 0.2934
Promising Farmlands 1424 30.28 -2.51 51.05% -1.612 0.5959
Strong Earth Shatters Slowly 451 38.28 1.83 87.36% 0.151 0.562
Thriving Communities 1598 30.29 -2.424 53.19% -1.563 0.5246
Unnatural Proliferation 1637 31.53 -1.77 53.57% -1.536 0.5452
Untended Land Crumbles 1570 29.09 -2.849 52.42% -1.613 0.4895

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 3343 59.02% 32.16 -0.533 67.57% 0.081 -0.6064
B 5639 52.06% 32.8 -0.278 73.83% 0.236 -0.5474
C 3530 51.1% 30.17 -1.476 68.33% -0.221 -1.234
D 6218 60.3% 32.0 -0.731 68.37% 0.146 -0.6317
E 7345 54.26% 37.0 1.613 70.76% 0.409 -0.4855
F 5527 53.02% 36.74 1.523 73.44% 0.361 -0.4794
G 1947 57.63% 29.2 -1.964 67.23% -0.197 -1.0294
H 1662 62.29% 29.08 -1.926 65.16% -0.243 -1.0821
East 246 52.24% 35.52 0.543 66.26% -0.31 -0.8859
Northeast 357 54.26% 33.94 0.451 64.71% -0.045 -0.5696
Northwest 589 49.65% 41.32 2.324 75.55% 0.233 -0.3621
Southeast 137 46.72% 33.99 -0.969 70.8% -0.238 -0.8672
Southwest 120 60.83% 28.27 -1.886 69.17% 0.201 0.0028
West 167 47.31% 39.5 1.15 68.86% -0.368 -0.6949

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 255 0.0% 24.51 -4.668 82.35% -1.718 0.3347
Not Using Events or Tokens 12 28.57% 17.25 -5.929 91.67% 0.413 0.6278
Skip Initial Invader Actions 884 17.35% 45.58 4.252 90.95% 0.418 -0.2679
Start of Game Growth 1468 19.24% 41.49 2.317 90.87% 0.871 0.402
Unlimited Undo 4284 46.34% 36.37 1.104 79.08% 0.457 0.0338
Using Tokens but Not Events 3070 39.15% 30.42 -1.45 83.19% 0.177 0.1257

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 87.45%
Lava Flows 90.05%
Pyroclastic Bombardment 96.14%
Rain of Ash 69.41%

Terror Level

Terror Level Completed Average Score Win Rate
I 5703 22.37 24.25%
II 17191 30.88 68.41%
III 11000 34.39 89.07%
IV 2933 37.55 99.76%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1338
Win: Invaders destroyed (Terror III) 9314
Win: Invaders destroyed (Terror II) 11308
Win: Terror victory (Terror IV) 2759
Lose: Invader deck ran out 132
Lose: Adversary condition 2632
Win: Sacrifice victory 1026
Lose: Scenario condition 208
Win: Scenario condition 122
Lose: Blight pool ran out 5414
Lose: Spirit destroyed 2574

Number of Players

Score Model: 0.158 Win Model: 0.178
Num. Completed Blight Flip Rate Average Score Win Rate
1 24740 56.5% 33.35 68.7%
2 7009 58.51% 32.86 70.55%
3 2994 48.62% 33.88 75.78%
4 2084 39.73% 38.84 79.46%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-15 02:07:53 (Pacific Time)