Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 83 48.19% 21.64 46.99% 0.486 0.4283 -0.716
Blitz 0 629 47.01% 25.47 56.6% -0.573 -0.2853 -1.054
Dahan Insurrection 4 342 40.06% 44.33 62.57% -0.636 -0.8261 0.436
Despicable Theft 2 182 46.15% 26.54 50.55% -0.593 0.3387 -0.797
Elemental Invocation 1 729 60.19% 23.97 54.32% -0.921 0.0051 -1.251
Guard the Isle's Heart 0 3179 21.66% 44.85 73.01% 0.685 0.1111 0.487
Powers Long Forgotten 1 208 46.15% 19.28 40.38% -1.187 -0.3415 -0.983
Rituals of Terror 3 157 55.48% 26.56 42.04% -0.681 -0.7447 -0.341
Rituals of the Destroying Flame 3 144 65.97% 23.73 47.22% -0.623 0.4066 -0.189
Second Wave 0 2419 42.79% 26.06 72.63% 0.567 0.6634 0.488
The Great River 3 409 47.19% 29.55 57.21% -1.557 -0.0463 -0.932
Varied Terrains 2 164 53.66% 23.65 46.34% -0.331 0.4333 -0.721
Ward the Shores 2 182 46.67% 24.41 46.15% -0.678 0.4747 -0.301

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3280 29.92 47.41% 0.082 0.2362 -0.754
Aid From Lesser Spirits 2670 33.0 55.43% 0.107 0.0196 -0.22
All Things Weaken 3671 31.35 54.15% 0.158 0.4819 -0.311
Attenuated Essence 452 28.17 48.89% 0.06 0.087 -0.679
Back Against the Wall 2587 31.85 52.07% 0.397 0.4544 -0.476
Blight Corrodes the Spirit 483 27.64 45.34% 0.028 0.2323 -0.853
Burn Brightest Before the End 351 29.25 49.29% -0.21 -0.0059 -0.677
Disintegrating Ecosystem 3150 28.96 51.24% 0.284 0.677 -0.697
Downward Spiral 3528 28.58 51.56% -0.388 -0.3012 -0.64
Erosion of Will 3223 28.16 42.29% -0.093 0.2166 -0.977
Intensifying Exploitation 480 28.69 50.63% 0.538 0.7967 -0.437
Invaders Find the Land to Their Liking 1399 35.35 78.2% 0.985 0.487 0.303
Memory Fades to Dust 3551 29.62 54.35% -0.022 0.194 -0.545
Power Corrodes the Spirit 3599 28.35 48.24% 0.029 0.197 -0.712
Promising Farmlands 3159 29.15 50.93% -0.013 0.2856 -0.674
Shattered Fragments of Power 381 30.48 51.18% 0.619 0.8186 -0.637
Slow Dissolution of Will 514 25.23 37.74% -0.523 -0.1462 -1.091
Strong Earth Shatters Slowly 961 36.44 83.25% 1.059 0.3402 0.766
The Border of Life and Death 123 31.07 71.54% 0.459 -0.1294 0.104
Thriving Communities 3662 28.59 49.84% 0.257 0.5615 -0.635
Thriving Crops 194 29.05 57.22% -0.149 -0.1386 -0.409
Unnatural Proliferation 3753 30.61 52.12% -0.031 0.1057 -0.642
Untended Land Crumbles 3595 27.81 49.85% -0.108 0.2459 -0.781

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 16685 50.93% 29.99 65.03% 0.146 1.0229 -0.189
B 20760 49.03% 30.18 67.49% 0.396 1.2417 -0.352
C 17714 48.15% 29.85 66.86% 0.309 1.0065 -0.446
D 22693 54.08% 29.49 64.22% 0.309 1.1502 -0.407
E 25750 50.48% 33.1 66.19% 0.343 1.0472 0.017
F 20207 50.39% 32.44 68.51% 0.532 1.3616 0.151
G 11889 48.42% 28.92 63.09% -0.74 0.1138 -1.476
H 10858 50.33% 29.56 65.53% -0.303 0.4956 -0.576
East 3178 47.04% 32.67 61.14% -0.103 0.7705 -0.412
Northeast 2199 45.05% 34.63 63.48% -0.111 0.7361 -0.363
Northwest 2386 45.66% 34.7 64.04% 0.523 1.3978 0.229
Southeast 1292 41.79% 31.53 61.61% -0.37 0.5443 -0.528
Southwest 1351 42.02% 30.22 59.59% -0.206 1.0799 -0.62
West 3500 46.9% 31.77 60.0% -0.314 0.746 -0.323

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 724 0.0% 20.48 76.1% 1.474 2.2196 -0.133
Not Using Events or Tokens 50 55.0% 20.72 72.0% 0.0 0.4072 0.0
Skip Initial Invader Actions 1926 16.34% 39.95 83.07% -0.005 -0.5875 -0.198
Start of Game Growth 2997 20.29% 38.1 82.65% 0.688 0.0499 0.227
Unlimited Undo 10519 44.98% 33.51 70.15% 0.083 0.1076 0.565
Using Tokens but Not Events 8784 37.19% 26.23 73.01% -0.64 -0.6554 -0.054

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 86.14%
Lava Flows 88.84%
Pyroclastic Bombardment 96.07%
Rain of Ash 70.57%

Terror Level

Terror Level Completed Average Score Win Rate
I 20412 15.62 15.13%
II 39204 30.47 66.23%
III 26295 34.79 89.28%
IV 7356 38.43 99.8%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2965
Win: Invaders destroyed (Terror III) 22378
Win: Invaders destroyed (Terror II) 24929
Win: Terror victory (Terror IV) 6933
Game abandoned (v.3.0+) 7310
Lose: Invader deck ran out 319
Lose: Adversary condition 6171
Win: Sacrifice victory 2377
Lose: Scenario condition 499
Win: Scenario condition 290
Lose: Blight pool ran out 12917
Lose: Spirit destroyed 6179

Number of Players

Score Model: 0.091 Win Model: 0.119
Num. Completed Blight Flip Rate Average Score Win Rate
1 57628 54.28% 30.37 62.62%
2 19079 55.88% 30.02 63.93%
3 8891 47.6% 31.34 68.84%
4 5178 41.82% 33.66 72.19%
5 484 39.0% 27.46 70.66%
6 2007 31.03% 31.52 69.01%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-07 04:07:45 (Pacific Time)