Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 107 45.79% 22.09 50.47% 0.198 0.0135 -0.934
Blitz 0 715 44.96% 23.82 53.15% -1.934 -1.659 -1.133
Dahan Insurrection 4 373 39.41% 42.89 60.86% -0.329 -0.6922 0.542
Despicable Theft 2 227 42.73% 25.24 49.34% -0.09 0.6178 -0.828
Elemental Invocation 1 807 58.96% 23.45 52.91% -0.834 -0.2097 -1.188
Guard the Isle's Heart 0 3643 20.63% 43.57 69.81% 1.082 0.4513 0.535
Powers Long Forgotten 1 263 43.73% 18.3 37.26% -1.363 -0.5716 -0.738
Rituals of Terror 3 190 52.66% 24.65 38.95% -0.782 -0.8555 -0.497
Rituals of the Destroying Flame 3 174 62.64% 23.26 45.98% -0.63 0.2563 -0.331
Second Wave 0 2806 42.04% 25.84 71.35% -0.14 0.0444 0.589
The Great River 3 451 45.45% 28.28 55.21% -0.103 0.8821 -0.953
Varied Terrains 2 223 50.22% 23.03 45.74% -0.601 0.2628 -0.628
Ward the Shores 2 219 43.78% 23.36 43.84% -0.856 0.2445 -0.24

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3597 29.51 46.9% -0.04 -0.031 -0.619
Aid From Lesser Spirits 2918 32.71 54.9% 0.459 0.3414 -0.098
All Things Weaken 4041 31.11 53.8% 0.239 0.4005 -0.163
Attenuated Essence 698 28.36 49.43% 0.173 0.1194 -0.36
Back Against the Wall 2820 31.73 52.23% 0.353 0.3487 -0.337
Blight Corrodes the Spirit 723 28.03 45.37% -0.113 -0.0082 -0.77
Burn Brightest Before the End 523 29.88 51.05% 0.187 0.1846 -0.538
Disintegrating Ecosystem 3484 28.77 51.29% 0.478 0.6667 -0.523
Downward Spiral 3941 28.15 51.21% 0.037 0.093 -0.508
Erosion of Will 3521 27.95 42.2% -0.123 0.0074 -0.823
Intensifying Exploitation 738 28.17 49.32% 0.076 0.1907 -0.4
Invaders Find the Land to Their Liking 1536 35.07 77.47% 1.218 0.6301 0.435
Memory Fades to Dust 3979 29.2 53.76% -0.115 0.0894 -0.383
Power Corrodes the Spirit 3987 27.84 47.43% -0.28 -0.1645 -0.584
Promising Farmlands 3472 28.76 50.37% 0.268 0.4581 -0.575
Shattered Fragments of Power 568 29.91 47.89% -0.1 -0.1048 -0.511
Slow Dissolution of Will 733 24.61 34.92% -0.486 -0.1899 -1.062
Strong Earth Shatters Slowly 1046 35.59 81.55% 0.207 -0.4952 0.824
The Border of Life and Death 186 30.61 69.35% 1.546 1.1248 0.298
Thriving Communities 4076 28.16 49.44% 0.147 0.2614 -0.498
Thriving Crops 274 29.45 59.85% 1.171 0.8669 -0.244
Unnatural Proliferation 4133 30.36 51.8% -0.037 0.0388 -0.463
Untended Land Crumbles 3984 27.47 49.4% 0.223 0.3967 -0.609

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 19326 50.39% 29.03 63.05% -0.093 0.8671 -0.267
B 24034 48.41% 29.36 65.56% 0.078 0.9497 -0.388
C 20514 47.74% 29.13 65.29% 0.136 0.8267 -0.469
D 26107 53.39% 28.7 62.54% 0.063 0.9413 -0.446
E 29590 50.02% 32.26 64.7% 0.35 1.0396 -0.02
F 23280 49.78% 31.66 66.93% 0.313 1.112 0.102
G 13737 47.69% 28.04 61.56% -0.536 0.2305 -1.403
H 12668 49.15% 28.7 63.78% -0.402 0.3559 -0.647
East 3923 43.91% 31.13 56.97% 0.006 0.7403 -0.622
Northeast 2617 43.79% 32.93 60.76% -0.498 0.3672 -0.309
Northwest 2801 44.43% 33.18 61.55% 0.741 1.4463 0.227
Southeast 1715 37.2% 30.25 54.93% -1.63 -0.6998 -0.589
Southwest 1625 40.49% 28.85 56.12% -0.428 0.8646 -0.627
West 4070 45.4% 30.42 57.62% -0.349 0.6022 -0.322

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 935 0.0% 19.88 75.29% -0.031 0.6062 -0.02
Not Using Events or Tokens 63 50.0% 20.54 69.84% -1.138 -0.6816 0.0
Skip Initial Invader Actions 2142 16.33% 38.58 80.63% -0.183 -0.9857 0.03
Start of Game Growth 3348 20.19% 37.0 80.91% 0.941 0.5014 0.188
Unlimited Undo 12046 44.38% 32.89 68.79% 0.074 0.0469 0.556
Using Tokens but Not Events 10372 37.71% 25.45 70.72% 0.328 0.2518 -0.102

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 86.1%
Lava Flows 88.95%
Pyroclastic Bombardment 96.1%
Rain of Ash 71.36%

Terror Level

Terror Level Completed Average Score Win Rate
I 25177 13.93 13.67%
II 43814 30.23 65.68%
III 29484 34.83 89.2%
IV 8287 38.62 99.77%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3308
Win: Invaders destroyed (Terror III) 25079
Win: Invaders destroyed (Terror II) 27649
Win: Terror victory (Terror IV) 7820
Game abandoned (v.3.0+) 11009
Lose: Invader deck ran out 359
Lose: Adversary condition 6866
Win: Sacrifice victory 2619
Lose: Scenario condition 562
Win: Scenario condition 314
Lose: Blight pool ran out 14415
Lose: Spirit destroyed 6762

Number of Players

Score Model: 0.084 Win Model: 0.116
Num. Completed Blight Flip Rate Average Score Win Rate
1 64945 53.53% 29.54 61.09%
2 22469 54.98% 29.33 62.22%
3 10260 47.28% 30.6 67.21%
4 5991 41.73% 32.32 69.77%
5 607 39.17% 26.86 69.36%
6 2490 30.63% 30.29 65.66%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-05 10:04:38 (Pacific Time)