Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 140 37.86% 20.99 50.0% -0.366 -0.3699 -0.067
Blitz 0 879 42.23% 22.33 49.6% -0.278 -0.0222 -0.91
Dahan Insurrection 4 438 38.81% 40.4 57.53% -0.601 -0.5677 -0.28
Despicable Theft 2 288 43.06% 23.96 46.18% -0.345 0.1725 -0.155
Elemental Invocation 1 923 57.93% 22.83 50.7% -0.257 0.2766 -0.322
Guard the Isle's Heart 0 4074 20.57% 42.48 68.56% 0.295 -0.2465 0.704
Powers Long Forgotten 1 325 42.15% 16.84 35.08% -1.007 -0.3052 -0.907
Rituals of Terror 3 233 47.62% 23.78 37.77% -0.487 -0.4756 -0.139
Rituals of the Destroying Flame 3 228 60.53% 22.56 43.42% -0.123 0.6656 -1.076
Second Wave 0 3332 42.04% 25.39 69.99% 0.467 0.4644 0.796
The Great River 3 542 43.91% 27.36 52.95% -0.091 1.044 -0.172
Varied Terrains 2 286 47.55% 21.91 42.66% -0.428 0.2037 -0.406
Ward the Shores 2 288 38.81% 19.88 37.5% -1.183 -0.3519 -1.424

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4120 29.17 46.29% -0.31 -0.0895 -0.426
Aid From Lesser Spirits 3300 32.39 54.7% -0.363 -0.2935 0.568
All Things Weaken 4681 30.7 53.45% 0.244 0.6405 0.551
Attenuated Essence 1093 28.31 48.86% -0.126 -0.0505 0.267
Back Against the Wall 3184 31.53 52.73% 0.908 0.8884 0.526
Blight Corrodes the Spirit 1087 28.44 48.39% -0.472 -0.1868 0.445
Burn Brightest Before the End 802 28.95 49.5% 0.051 0.2762 0.469
Disintegrating Ecosystem 4020 28.4 50.3% -0.29 -0.0072 0.562
Downward Spiral 4577 27.72 51.21% -0.205 0.0275 0.476
Erosion of Will 4023 27.56 41.76% -1.241 -0.9038 -0.488
Intensifying Exploitation 1125 27.31 47.64% -0.067 0.2693 0.061
Invaders Find the Land to Their Liking 1758 34.86 76.79% 1.52 0.9647 1.218
Memory Fades to Dust 4639 28.7 53.01% -0.109 0.2307 0.361
Power Corrodes the Spirit 4595 27.56 47.2% 0.098 0.3273 0.523
Promising Farmlands 3954 28.41 49.24% -0.595 -0.2391 -0.097
Shattered Fragments of Power 858 30.34 50.12% 0.33 0.3873 0.278
Slow Dissolution of Will 1118 24.53 34.62% -0.123 0.2009 0.235
Strong Earth Shatters Slowly 1187 34.77 80.03% 0.86 0.2196 0.879
The Border of Life and Death 261 29.53 65.9% -0.177 -0.5897 0.149
Thriving Communities 4667 27.66 49.0% -0.143 0.0886 -0.077
Thriving Crops 427 30.1 60.89% 0.218 0.0617 0.699
Unnatural Proliferation 4773 30.03 51.41% 0.239 0.3653 0.332
Untended Land Crumbles 4576 26.99 48.8% -0.149 0.058 -0.204

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 23291 49.86% 28.0 61.23% -0.247 0.6869 0.237
B 29094 48.12% 28.45 63.46% 0.421 1.2525 -0.012
C 24792 47.16% 28.17 63.31% 0.066 0.8267 -0.08
D 31500 52.59% 27.67 60.57% 0.265 1.145 -0.17
E 35213 49.59% 31.43 63.21% 0.584 1.3023 0.732
F 27753 49.23% 30.64 65.18% 0.439 1.2779 0.465
G 16462 47.15% 27.08 59.91% -0.381 0.4395 -0.376
H 15402 48.51% 27.59 61.56% -0.497 0.2863 -0.047
East 4724 43.19% 29.66 53.73% -0.754 0.0846 -0.406
Northeast 3155 43.26% 31.5 57.59% 0.04 0.7141 -0.021
Northwest 3361 43.62% 31.98 58.85% 0.538 1.3724 -0.088
Southeast 2079 37.81% 29.12 52.62% -0.735 0.3056 -0.003
Southwest 1940 40.72% 27.9 53.97% 0.091 1.3058 0.314
West 4833 44.39% 29.23 54.98% 0.432 1.1274 -0.572

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1163 0.0% 19.75 72.74% -0.803 0.0433 0.0
Not Using Events or Tokens 92 45.45% 18.64 67.39% 0.0 0.3651 0.0
Skip Initial Invader Actions 2445 17.44% 37.32 79.35% 0.458 -0.3351 -0.28
Start of Game Growth 3767 21.1% 36.25 79.4% -0.176 -0.7012 1.45
Unlimited Undo 13530 44.0% 32.15 67.38% -0.265 -0.1986 0.604
Using Tokens but Not Events 12667 37.29% 24.57 69.59% 0.367 0.3668 0.0

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 86.12%
Lava Flows 88.87%
Pyroclastic Bombardment 96.01%
Rain of Ash 71.82%

Terror Level

Terror Level Completed Average Score Win Rate
I 32160 12.31 12.27%
II 51057 29.92 64.85%
III 34549 34.93 89.07%
IV 9638 38.88 99.77%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3800
Win: Invaders destroyed (Terror III) 29306
Win: Invaders destroyed (Terror II) 31791
Win: Terror victory (Terror IV) 9094
Game abandoned (v.3.0+) 16509
Lose: Invader deck ran out 410
Lose: Adversary condition 7868
Win: Sacrifice victory 3102
Lose: Scenario condition 614
Win: Scenario condition 351
Lose: Unique spirit condition 2
Lose: Blight pool ran out 16817
Lose: Spirit destroyed 7740

Number of Players

Score Model: 0.033 Win Model: 0.048
Num. Completed Blight Flip Rate Average Score Win Rate
1 76929 52.87% 28.64 59.39%
2 27065 54.33% 28.43 60.37%
3 12318 47.1% 29.91 66.02%
4 7164 41.11% 30.75 66.96%
5 779 38.74% 26.02 67.01%
6 3149 31.77% 28.89 62.5%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-01 23:57:53 (Pacific Time)