Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 49 59.18% 24.1 48.98% 0.347 0.1429 -0.21
Blitz 0 467 49.67% 27.86 61.24% -0.423 -0.2701 -1.171
Dahan Insurrection 4 268 41.04% 46.85 65.67% -0.092 -0.3317 0.401
Despicable Theft 2 115 50.43% 31.03 56.52% -0.824 -0.0478 -0.789
Elemental Invocation 1 579 64.82% 26.43 60.79% -0.738 0.0445 -1.265
Guard the Isle's Heart 0 2596 22.45% 47.52 76.77% 0.489 -0.1257 0.386
Powers Long Forgotten 1 130 62.31% 25.56 53.08% -1.432 -0.919 -0.577
Rituals of Terror 3 95 68.82% 33.39 50.53% -1.65 -1.5814 -0.145
Rituals of the Destroying Flame 3 92 80.43% 30.96 59.78% -0.433 0.5665 0.089
Second Wave 0 1705 44.71% 27.19 75.95% 0.18 0.2462 0.387
The Great River 3 319 52.35% 33.3 65.2% -0.052 1.3019 -1.07
Varied Terrains 2 76 64.47% 30.42 64.47% -0.039 0.5061 -0.536
Ward the Shores 2 115 54.87% 30.97 57.39% -0.841 0.3095 -0.295

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2725 30.57 48.55% -0.391 -0.1796 -1.157
Aid From Lesser Spirits 2221 33.51 56.28% 0.061 0.0289 -0.616
All Things Weaken 3014 32.32 55.74% -0.12 0.2921 -0.755
Attenuated Essence 75 26.41 42.67% -0.191 -0.0385 -1.861
Back Against the Wall 2139 32.1 52.31% -0.055 0.0526 -0.912
Blight Corrodes the Spirit 95 25.88 46.32% 0.025 0.3627 -1.449
Burn Brightest Before the End 69 36.13 52.17% 0.23 0.467 -0.826
Disintegrating Ecosystem 2571 29.7 51.93% -0.102 0.3695 -1.132
Downward Spiral 2887 29.26 52.68% -0.18 0.107 -1.076
Erosion of Will 2671 28.92 42.98% -0.296 0.0523 -1.36
Intensifying Exploitation 87 27.77 42.53% -0.158 0.1881 -1.191
Invaders Find the Land to Their Liking 1130 36.58 80.88% 0.47 -0.0582 -0.074
Memory Fades to Dust 2887 30.41 55.94% -0.263 0.1539 -0.942
Power Corrodes the Spirit 2917 29.14 48.99% -0.124 0.1348 -1.134
Promising Farmlands 2633 29.99 52.18% -0.251 0.2675 -1.062
Shattered Fragments of Power 70 34.26 55.71% 0.47 0.5794 -0.834
Slow Dissolution of Will 86 25.19 39.53% -0.476 -0.0026 -1.157
Strong Earth Shatters Slowly 794 37.52 85.77% 1.176 0.5594 0.337
The Border of Life and Death 25 32.72 76.0% 0.754 0.4504 -0.001
Thriving Communities 2979 29.44 50.62% -0.352 0.0488 -1.038
Thriving Crops 38 36.13 76.32% 0.995 0.9674 0.674
Unnatural Proliferation 3096 31.34 52.87% -0.108 0.1284 -1.063
Untended Land Crumbles 2958 28.46 50.51% -0.39 -0.0883 -1.22

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 12187 53.4% 31.96 69.11% -0.11 0.7399 -0.177
B 15435 50.69% 32.18 71.75% 0.128 0.9411 -0.359
C 12905 49.83% 31.73 71.07% 0.196 0.8803 -0.425
D 16852 56.21% 31.27 67.87% 0.072 0.8969 -0.422
E 18838 52.36% 35.14 70.12% 0.501 1.1496 0.024
F 14993 51.34% 34.49 72.81% 0.375 1.1209 0.111
G 8354 51.88% 30.87 69.87% -0.141 0.6256 -0.587
H 7771 52.57% 31.36 70.33% -0.281 0.4001 -0.482
East 2317 49.46% 37.16 67.59% -0.055 0.5893 -0.332
Northeast 1606 48.05% 39.27 69.74% -0.659 0.1591 -0.443
Northwest 1721 48.59% 39.45 70.89% 0.266 0.9978 0.291
Southeast 834 44.03% 37.39 72.18% 0.331 1.0609 -0.336
Southwest 849 45.86% 36.41 71.5% -0.298 0.7957 0.044
West 2459 50.08% 36.96 68.32% -0.683 0.2707 -0.344

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 472 0.0% 23.39 81.57% -0.222 0.6121 0.44
Not Using Events or Tokens 36 50.0% 18.31 69.44% 0.687 1.0168 0.0
Skip Initial Invader Actions 1501 16.21% 42.84 88.94% 0.153 -0.4323 -0.421
Start of Game Growth 2390 20.11% 40.6 87.78% 0.121 -0.1493 -0.059
Unlimited Undo 7878 45.7% 35.7 76.62% 0.042 0.0353 0.695
Using Tokens but Not Events 6247 38.94% 28.83 79.94% 0.228 0.1578 0.204

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 85.96%
Lava Flows 88.9%
Pyroclastic Bombardment 95.92%
Rain of Ash 69.24%

Terror Level

Terror Level Completed Average Score Win Rate
I 12207 20.82 20.46%
II 31495 31.03 67.77%
III 20807 34.74 89.21%
IV 5715 38.03 99.83%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2399
Win: Invaders destroyed (Terror III) 17667
Win: Invaders destroyed (Terror II) 20505
Win: Terror victory (Terror IV) 5359
Game abandoned (v.3.0+) 1372
Lose: Invader deck ran out 274
Lose: Adversary condition 5028
Win: Sacrifice victory 1941
Lose: Scenario condition 438
Win: Scenario condition 235
Lose: Blight pool ran out 10359
Lose: Spirit destroyed 4647

Number of Players

Score Model: 0.127 Win Model: 0.07
Num. Completed Blight Flip Rate Average Score Win Rate
1 44713 56.38% 32.37 66.84%
2 14009 57.97% 32.09 68.37%
3 6259 48.26% 32.8 73.22%
4 3836 41.53% 36.51 76.64%
5 262 40.61% 32.82 83.97%
6 1145 32.89% 35.03 78.6%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-03 04:12:43 (Pacific Time)