Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 109 45.87% 22.1 50.46% 0.056 0.0994 -0.957
Blitz 0 725 44.48% 23.65 52.83% -1.651 -1.45 -1.172
Dahan Insurrection 4 379 39.58% 42.55 60.16% -1.037 -1.3537 0.554
Despicable Theft 2 232 42.24% 24.84 48.71% -0.491 0.2674 -0.822
Elemental Invocation 1 818 58.65% 23.25 52.32% -1.195 -0.5087 -1.181
Guard the Isle's Heart 0 3667 20.6% 43.54 69.73% 0.771 0.1698 0.545
Powers Long Forgotten 1 267 43.82% 18.11 36.7% -1.414 -0.5516 -0.781
Rituals of Terror 3 192 52.11% 24.39 38.54% -0.615 -0.512 -0.507
Rituals of the Destroying Flame 3 179 62.01% 22.99 45.25% -1.126 -0.1742 -0.317
Second Wave 0 2830 41.84% 25.79 71.24% -0.286 -0.0888 0.566
The Great River 3 460 45.22% 28.33 55.43% -0.17 0.8794 -0.926
Varied Terrains 2 232 49.57% 23.11 45.69% -0.429 0.3936 -0.492
Ward the Shores 2 226 43.75% 22.8 42.48% -0.762 0.4042 -0.23

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3648 29.43 46.79% -0.082 0.0024 -0.606
Aid From Lesser Spirits 2960 32.59 54.8% 0.216 0.1319 -0.098
All Things Weaken 4105 30.99 53.67% 0.02 0.2767 -0.151
Attenuated Essence 726 28.5 49.31% 0.21 0.1931 -0.35
Back Against the Wall 2868 31.65 52.3% 0.105 0.1528 -0.325
Blight Corrodes the Spirit 745 28.04 45.5% -0.098 0.0595 -0.756
Burn Brightest Before the End 545 30.06 51.01% 0.119 0.1275 -0.464
Disintegrating Ecosystem 3574 28.71 51.18% 0.199 0.3956 -0.492
Downward Spiral 4003 28.06 51.14% -0.123 -0.041 -0.49
Erosion of Will 3572 27.89 42.25% -0.078 0.0928 -0.812
Intensifying Exploitation 766 28.01 48.96% -0.089 0.0562 -0.374
Invaders Find the Land to Their Liking 1552 35.06 77.45% 1.143 0.514 0.48
Memory Fades to Dust 4050 29.08 53.68% -0.04 0.1601 -0.374
Power Corrodes the Spirit 4043 27.69 47.32% -0.353 -0.155 -0.575
Promising Farmlands 3524 28.69 50.2% 0.027 0.224 -0.567
Shattered Fragments of Power 597 29.89 48.41% 0.183 0.1908 -0.52
Slow Dissolution of Will 776 24.65 34.54% -0.581 -0.3048 -1.081
Strong Earth Shatters Slowly 1057 35.42 81.36% 0.445 -0.2687 0.818
The Border of Life and Death 193 30.78 69.95% 1.51 1.0018 0.335
Thriving Communities 4143 28.09 49.38% 0.115 0.2869 -0.49
Thriving Crops 290 29.84 59.66% 1.02 0.7139 -0.209
Unnatural Proliferation 4195 30.27 51.75% -0.162 -0.0444 -0.447
Untended Land Crumbles 4048 27.41 49.31% 0.024 0.1949 -0.593

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 19694 50.33% 28.94 62.93% -0.255 0.697 -0.269
B 24506 48.37% 29.27 65.44% 0.06 0.9229 -0.39
C 20923 47.71% 29.03 65.12% -0.106 0.5568 -0.476
D 26648 53.33% 28.58 62.35% -0.031 0.8443 -0.46
E 30172 50.02% 32.16 64.5% 0.309 1.0164 -0.027
F 23662 49.76% 31.54 66.78% 0.119 0.9307 0.1
G 13985 47.77% 27.98 61.41% -0.69 0.0687 -1.384
H 12939 49.1% 28.56 63.47% -0.671 0.09 -0.653
East 4008 44.08% 30.98 56.49% -0.011 0.8025 -0.63
Northeast 2685 44.09% 32.72 60.0% -0.217 0.5476 -0.284
Northwest 2859 44.51% 33.03 61.07% 0.233 0.9851 0.169
Southeast 1751 37.58% 30.15 54.65% -1.069 -0.2063 -0.573
Southwest 1658 40.9% 28.77 55.73% -0.89 0.3711 -0.62
West 4141 45.49% 30.31 57.23% -0.739 0.2273 -0.354

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 959 0.0% 19.82 74.77% -0.298 0.382 -0.014
Not Using Events or Tokens 67 46.15% 20.63 71.64% -0.529 -0.1263 0.0
Skip Initial Invader Actions 2167 16.4% 38.5 80.53% 0.165 -0.6055 0.14
Start of Game Growth 3406 20.4% 36.85 80.42% 0.556 0.0938 0.107
Unlimited Undo 12178 44.31% 32.81 68.69% 0.214 0.1459 0.566
Using Tokens but Not Events 10584 37.51% 25.3 70.53% 0.229 0.1744 -0.106

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 86.09%
Lava Flows 88.93%
Pyroclastic Bombardment 96.09%
Rain of Ash 71.39%

Terror Level

Terror Level Completed Average Score Win Rate
I 25895 13.74 13.45%
II 44496 30.19 65.62%
III 29986 34.82 89.2%
IV 8419 38.64 99.76%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3349
Win: Invaders destroyed (Terror III) 25498
Win: Invaders destroyed (Terror II) 28050
Win: Terror victory (Terror IV) 7940
Game abandoned (v.3.0+) 11548
Lose: Invader deck ran out 363
Lose: Adversary condition 6970
Win: Sacrifice victory 2678
Lose: Scenario condition 568
Win: Scenario condition 315
Lose: Blight pool ran out 14648
Lose: Spirit destroyed 6869

Number of Players

Score Model: 0.132 Win Model: 0.058
Num. Completed Blight Flip Rate Average Score Win Rate
1 66171 53.45% 29.39 60.84%
2 22895 54.99% 29.25 62.08%
3 10478 47.29% 30.5 67.05%
4 6065 41.58% 32.27 69.78%
5 624 38.91% 26.74 68.91%
6 2563 31.28% 30.22 65.24%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-14 03:10:23 (Pacific Time)