Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 103 45.63% 22.15 49.51% -0.396 -0.8373 -0.941
Blitz 0 696 45.63% 24.32 54.31% -1.07 -0.6724 -1.137
Dahan Insurrection 4 365 39.45% 43.41 61.37% 0.048 -0.4492 0.528
Despicable Theft 2 216 42.59% 25.33 49.07% -0.14 0.3995 -0.777
Elemental Invocation 1 795 59.34% 23.6 53.08% -0.268 0.4979 -1.197
Guard the Isle's Heart 0 3591 20.68% 43.68 69.87% 0.82 0.1687 0.527
Powers Long Forgotten 1 255 43.53% 18.69 38.43% 0.128 0.7024 -0.747
Rituals of Terror 3 187 51.89% 24.77 39.04% -1.164 -1.3009 -0.493
Rituals of the Destroying Flame 3 169 61.54% 23.2 46.15% -0.942 -0.1814 -0.31
Second Wave 0 2747 41.92% 25.94 71.68% -0.2 -0.0996 0.599
The Great River 3 446 45.52% 28.39 55.38% -0.097 1.1246 -0.948
Varied Terrains 2 216 49.54% 23.34 45.83% -0.422 0.4673 -0.634
Ward the Shores 2 213 44.55% 23.3 43.66% -1.298 -0.4493 -0.242

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3531 29.62 47.1% -0.198 -0.1287 -0.634
Aid From Lesser Spirits 2858 32.82 55.25% 0.507 0.38 -0.116
All Things Weaken 3982 31.13 53.84% -0.275 -0.1173 -0.187
Attenuated Essence 668 28.23 49.25% 0.073 0.1241 -0.41
Back Against the Wall 2779 31.8 52.43% 0.964 0.9437 -0.341
Blight Corrodes the Spirit 682 27.89 45.31% -0.451 -0.2723 -0.776
Burn Brightest Before the End 487 29.92 51.33% 0.316 0.3653 -0.478
Disintegrating Ecosystem 3424 28.79 51.31% 0.31 0.5849 -0.548
Downward Spiral 3864 28.29 51.42% 0.144 0.2384 -0.504
Erosion of Will 3461 28.02 42.33% -0.166 -0.0107 -0.821
Intensifying Exploitation 696 28.27 49.28% 0.12 0.3086 -0.442
Invaders Find the Land to Their Liking 1504 35.12 77.46% 0.833 0.406 0.422
Memory Fades to Dust 3911 29.3 53.87% -0.218 0.007 -0.41
Power Corrodes the Spirit 3908 28.0 47.7% -0.177 -0.0955 -0.589
Promising Farmlands 3408 28.86 50.5% 0.099 0.4498 -0.575
Shattered Fragments of Power 535 30.0 48.97% -0.005 0.0485 -0.522
Slow Dissolution of Will 692 24.59 35.12% -0.737 -0.2748 -1.124
Strong Earth Shatters Slowly 1037 35.78 81.87% 0.617 -0.0228 0.805
The Border of Life and Death 176 30.54 68.18% 1.306 0.791 0.241
Thriving Communities 4004 28.26 49.38% 0.245 0.4537 -0.512
Thriving Crops 259 29.07 58.69% 0.99 0.7596 -0.337
Unnatural Proliferation 4068 30.49 51.94% 0.365 0.463 -0.481
Untended Land Crumbles 3907 27.49 49.45% 0.066 0.2851 -0.617

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 18833 50.39% 29.2 63.4% -0.144 0.7692 -0.245
B 23500 48.35% 29.48 65.89% 0.068 0.9058 -0.384
C 20036 47.73% 29.27 65.64% 0.183 0.8616 -0.466
D 25529 53.45% 28.84 62.84% -0.035 0.8016 -0.443
E 28907 50.06% 32.4 64.97% 0.354 1.0037 -0.018
F 22761 49.77% 31.75 67.15% 0.36 1.1192 0.103
G 13405 47.73% 28.18 61.81% -0.382 0.3671 -1.4
H 12323 49.21% 28.88 64.14% -0.372 0.3394 -0.648
East 3833 44.03% 31.38 57.32% -0.306 0.505 -0.609
Northeast 2553 43.87% 33.18 61.03% -0.438 0.2388 -0.282
Northwest 2739 44.52% 33.41 61.92% 0.402 1.2109 0.25
Southeast 1674 37.03% 30.54 55.44% 0.301 1.0961 -0.565
Southwest 1587 40.52% 29.07 56.52% -0.666 0.7377 -0.617
West 3990 45.58% 30.59 57.87% -0.493 0.3328 -0.328

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 912 0.0% 19.93 75.55% 0.803 1.5122 -0.022
Not Using Events or Tokens 60 50.0% 21.37 73.33% 0.0 0.4833 0.0
Skip Initial Invader Actions 2111 16.38% 38.73 80.86% -0.533 -1.2357 -0.01
Start of Game Growth 3302 20.23% 37.05 81.07% 0.941 0.4737 0.172
Unlimited Undo 11890 44.43% 32.97 68.87% 0.112 0.0834 0.554
Using Tokens but Not Events 10165 37.81% 25.56 70.73% 0.119 -0.0368 -0.112

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 86.13%
Lava Flows 88.96%
Pyroclastic Bombardment 96.12%
Rain of Ash 71.26%

Terror Level

Terror Level Completed Average Score Win Rate
I 24369 14.23 13.93%
II 42951 30.29 65.81%
III 28951 34.84 89.19%
IV 8147 38.61 99.77%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3262
Win: Invaders destroyed (Terror III) 24621
Win: Invaders destroyed (Terror II) 27159
Win: Terror victory (Terror IV) 7687
Game abandoned (v.3.0+) 10379
Lose: Invader deck ran out 356
Lose: Adversary condition 6748
Win: Sacrifice victory 2575
Lose: Scenario condition 551
Win: Scenario condition 309
Lose: Blight pool ran out 14119
Lose: Spirit destroyed 6652

Number of Players

Score Model: 0.004 Win Model: 0.073
Num. Completed Blight Flip Rate Average Score Win Rate
1 63637 53.64% 29.68 61.36%
2 21924 55.04% 29.44 62.46%
3 9991 47.23% 30.76 67.6%
4 5860 41.61% 32.55 70.15%
5 587 38.12% 26.92 70.19%
6 2419 30.54% 30.38 65.98%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-23 02:50:12 (Pacific Time)