Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 89 49.44% 22.54 49.44% 0.71 0.4896 -0.702
Blitz 0 641 46.75% 25.38 56.47% -0.269 0.0175 -1.115
Dahan Insurrection 4 347 39.48% 44.1 62.25% -0.362 -0.4767 0.434
Despicable Theft 2 187 45.45% 26.05 49.73% -0.725 0.0136 -0.804
Elemental Invocation 1 739 59.92% 23.82 54.13% -0.594 0.1626 -1.265
Guard the Isle's Heart 0 3206 21.67% 44.71 72.8% 0.584 0.0027 0.488
Powers Long Forgotten 1 223 46.19% 19.04 39.46% -1.209 -0.3551 -0.972
Rituals of Terror 3 160 55.06% 26.48 42.5% -0.637 -0.8072 -0.313
Rituals of the Destroying Flame 3 146 65.75% 23.69 47.26% -0.321 0.5894 -0.224
Second Wave 0 2458 42.62% 26.07 72.7% 0.473 0.5529 0.492
The Great River 3 417 47.24% 29.27 56.83% -1.479 -0.1155 -0.941
Varied Terrains 2 169 54.44% 23.55 45.56% -0.335 0.5443 -0.715
Ward the Shores 2 185 46.99% 24.74 47.03% 0.119 1.1006 -0.291

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3304 29.89 47.37% 0.12 0.224 -0.736
Aid From Lesser Spirits 2686 32.95 55.32% 0.192 0.0472 -0.212
All Things Weaken 3703 31.34 54.2% 0.449 0.8151 -0.298
Attenuated Essence 470 28.21 49.15% 0.241 0.2393 -0.636
Back Against the Wall 2609 31.84 52.13% 0.239 0.304 -0.459
Blight Corrodes the Spirit 497 27.55 45.27% -0.029 0.2058 -0.859
Burn Brightest Before the End 362 29.24 50.0% 0.204 0.3644 -0.647
Disintegrating Ecosystem 3177 28.9 51.18% 0.137 0.5124 -0.676
Downward Spiral 3557 28.56 51.53% -0.121 -0.049 -0.627
Erosion of Will 3255 28.14 42.33% 0.031 0.2875 -0.956
Intensifying Exploitation 505 28.65 50.69% 0.442 0.7158 -0.397
Invaders Find the Land to Their Liking 1413 35.35 78.06% 1.198 0.7109 0.304
Memory Fades to Dust 3594 29.56 54.42% 0.282 0.4649 -0.529
Power Corrodes the Spirit 3631 28.32 48.22% -0.191 0.0214 -0.698
Promising Farmlands 3192 29.13 50.85% -0.048 0.2754 -0.667
Shattered Fragments of Power 405 30.57 51.85% 0.652 0.8222 -0.609
Slow Dissolution of Will 531 25.03 37.66% -0.603 -0.2193 -1.103
Strong Earth Shatters Slowly 970 36.31 82.89% 0.592 -0.084 0.723
The Border of Life and Death 127 30.61 70.87% 0.424 -0.0924 0.037
Thriving Communities 3704 28.53 49.78% 0.279 0.6026 -0.627
Thriving Crops 204 29.07 57.84% 0.171 0.1723 -0.43
Unnatural Proliferation 3789 30.59 52.12% -0.066 0.1212 -0.629
Untended Land Crumbles 3638 27.7 49.62% -0.218 0.1208 -0.76

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 16930 50.85% 29.88 64.85% -0.096 0.7675 -0.195
B 21046 48.92% 30.07 67.35% 0.236 1.0576 -0.348
C 18009 48.05% 29.77 66.64% 0.231 0.9293 -0.441
D 23022 54.03% 29.41 64.09% 0.193 1.0489 -0.405
E 26097 50.47% 33.03 66.1% 0.288 0.9759 0.013
F 20506 50.31% 32.38 68.36% 0.406 1.2236 0.146
G 12061 48.41% 28.82 63.0% -0.978 -0.0977 -1.475
H 11003 50.22% 29.48 65.41% -0.416 0.3648 -0.57
East 3255 46.72% 32.38 60.55% -0.209 0.5839 -0.409
Northeast 2251 44.72% 34.34 62.95% 0.009 0.8896 -0.356
Northwest 2436 45.25% 34.5 63.75% 0.35 1.2207 0.235
Southeast 1331 41.16% 31.26 61.01% -0.102 0.7572 -0.529
Southwest 1388 41.47% 30.02 59.08% -0.036 1.1735 -0.577
West 3568 46.57% 31.61 59.73% -0.247 0.8134 -0.431

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 749 0.0% 20.33 76.23% 1.689 2.4049 -0.115
Not Using Events or Tokens 50 55.0% 20.72 72.0% 0.0 0.474 0.0
Skip Initial Invader Actions 1948 16.19% 39.83 82.85% -0.112 -0.6794 -0.132
Start of Game Growth 3032 20.23% 37.98 82.42% 0.824 0.1593 0.182
Unlimited Undo 10673 44.89% 33.37 69.93% 0.262 0.2848 0.554
Using Tokens but Not Events 8939 37.16% 26.11 72.86% -0.592 -0.5438 -0.052

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 86.15%
Lava Flows 88.86%
Pyroclastic Bombardment 96.06%
Rain of Ash 70.67%

Terror Level

Terror Level Completed Average Score Win Rate
I 20846 15.45 14.98%
II 39621 30.45 66.23%
III 26591 34.8 89.28%
IV 7458 38.47 99.8%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2997
Win: Invaders destroyed (Terror III) 22622
Win: Invaders destroyed (Terror II) 25196
Win: Terror victory (Terror IV) 7031
Game abandoned (v.3.0+) 7633
Lose: Invader deck ran out 327
Lose: Adversary condition 6240
Win: Sacrifice victory 2406
Lose: Scenario condition 504
Win: Scenario condition 295
Lose: Blight pool ran out 13053
Lose: Spirit destroyed 6212

Number of Players

Score Model: 0.081 Win Model: 0.122
Num. Completed Blight Flip Rate Average Score Win Rate
1 58302 54.2% 30.28 62.51%
2 19370 55.74% 29.96 63.76%
3 9031 47.58% 31.25 68.71%
4 5245 41.73% 33.54 71.97%
5 497 39.39% 27.41 70.62%
6 2071 31.12% 31.32 68.52%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)