Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 51 56.86% 23.16 47.06% 0.087 -0.1684 -0.771
Blitz 0 482 50.42% 27.68 61.41% -0.237 -0.0399 -1.152
Dahan Insurrection 4 276 40.22% 46.55 65.94% -0.02 -0.4619 0.424
Despicable Theft 2 118 50.0% 30.25 55.08% -0.856 -0.0442 -0.77
Elemental Invocation 1 580 64.71% 26.43 60.86% -0.58 0.1226 -1.251
Guard the Isle's Heart 0 2630 22.54% 47.46 76.73% 0.582 -0.0621 0.426
Powers Long Forgotten 1 135 60.0% 24.61 51.11% -1.834 -1.199 -0.564
Rituals of Terror 3 99 68.04% 32.81 50.51% -1.23 -1.1286 -0.141
Rituals of the Destroying Flame 3 94 79.79% 30.3 58.51% -0.981 0.0285 0.101
Second Wave 0 1753 44.28% 27.14 75.98% 0.418 0.4843 0.413
The Great River 3 330 53.03% 33.65 64.55% -0.039 1.1786 -0.81
Varied Terrains 2 91 63.74% 29.9 58.24% -0.376 0.247 -0.685
Ward the Shores 2 125 56.1% 30.08 56.8% -0.78 0.3046 -0.27

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2769 30.45 48.36% -0.566 -0.3235 -1.136
Aid From Lesser Spirits 2246 33.51 56.23% 0.104 0.027 -0.591
All Things Weaken 3072 32.18 55.4% -0.305 0.0875 -0.73
Attenuated Essence 104 26.52 43.27% -0.167 -0.0599 -1.73
Back Against the Wall 2173 32.04 52.19% -0.068 -0.0103 -0.9
Blight Corrodes the Spirit 124 27.02 48.39% 0.284 0.4855 -1.344
Burn Brightest Before the End 85 35.98 52.94% 0.341 0.5513 -0.725
Disintegrating Ecosystem 2615 29.59 51.74% -0.178 0.2453 -1.114
Downward Spiral 2938 29.25 52.62% 0.024 0.2599 -1.053
Erosion of Will 2706 28.93 43.16% 0.005 0.3143 -1.33
Intensifying Exploitation 119 29.29 46.22% -0.014 0.2735 -0.793
Invaders Find the Land to Their Liking 1149 36.58 80.77% 0.691 0.1974 -0.052
Memory Fades to Dust 2944 30.35 55.81% -0.171 0.165 -0.931
Power Corrodes the Spirit 2977 29.06 48.81% -0.146 0.0742 -1.11
Promising Farmlands 2666 29.92 52.03% -0.326 0.1273 -1.05
Shattered Fragments of Power 89 32.25 51.69% 0.15 0.2014 -0.817
Slow Dissolution of Will 116 26.25 41.38% -0.342 0.0575 -1.242
Strong Earth Shatters Slowly 800 37.6 85.75% 1.313 0.602 0.399
The Border of Life and Death 32 30.19 68.75% 0.043 -0.2927 0.046
Thriving Communities 3032 29.33 50.46% -0.123 0.2398 -1.022
Thriving Crops 54 34.17 70.37% 0.854 0.6563 0.376
Unnatural Proliferation 3153 31.26 52.71% -0.109 0.1065 -1.042
Untended Land Crumbles 2994 28.44 50.33% -0.339 -0.0569 -1.186

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 12491 53.27% 31.89 68.76% -0.034 0.7057 -0.196
B 15795 50.72% 32.1 71.42% 0.167 0.8929 -0.362
C 13224 49.58% 31.64 70.77% 0.138 0.7207 -0.455
D 17180 56.08% 31.17 67.59% 0.147 0.8583 -0.428
E 19370 52.2% 34.97 69.72% 0.462 1.0272 0.007
F 15363 51.34% 34.29 72.35% 0.316 0.9863 0.09
G 8558 51.86% 30.81 69.67% 0.001 0.6529 -0.584
H 7965 52.38% 31.22 69.92% -0.256 0.3141 -0.524
East 2376 49.34% 36.89 67.09% -0.116 0.4231 -0.302
Northeast 1652 47.99% 38.95 69.13% -0.333 0.302 -0.442
Northwest 1761 48.85% 39.18 70.41% 0.393 1.2019 0.277
Southeast 857 44.07% 37.29 71.76% -0.011 0.6946 -0.328
Southwest 874 45.81% 36.33 71.4% -0.292 0.6978 0.057
West 2521 50.28% 36.65 67.75% -1.037 -0.1332 -0.323

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 493 0.0% 23.06 81.34% 0.281 1.0569 0.457
Not Using Events or Tokens 39 54.84% 20.74 71.79% 1.007 1.3864 0.0
Skip Initial Invader Actions 1523 16.26% 42.71 88.44% 0.248 -0.37 -0.426
Start of Game Growth 2426 20.2% 40.43 87.3% 0.062 -0.2868 -0.061
Unlimited Undo 8082 45.94% 35.5 76.02% -0.045 -0.0512 0.674
Using Tokens but Not Events 6451 38.99% 28.54 79.04% -0.089 -0.0989 0.197

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 85.95%
Lava Flows 88.9%
Pyroclastic Bombardment 95.93%
Rain of Ash 69.31%

Terror Level

Terror Level Completed Average Score Win Rate
I 12741 20.4 19.91%
II 32070 31.01 67.67%
III 21194 34.76 89.22%
IV 5806 38.07 99.83%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2438
Win: Invaders destroyed (Terror III) 17998
Win: Invaders destroyed (Terror II) 20844
Win: Terror victory (Terror IV) 5448
Game abandoned (v.3.0+) 1743
Lose: Invader deck ran out 278
Lose: Adversary condition 5104
Win: Sacrifice victory 1970
Lose: Scenario condition 442
Win: Scenario condition 246
Lose: Blight pool ran out 10566
Lose: Spirit destroyed 4734

Number of Players

Score Model: 0.193 Win Model: 0.068
Num. Completed Blight Flip Rate Average Score Win Rate
1 45637 56.29% 32.23 66.51%
2 14374 57.83% 31.84 67.87%
3 6413 48.08% 32.87 73.12%
4 3911 41.91% 36.34 76.12%
5 268 40.23% 32.88 83.58%
6 1208 32.83% 35.09 78.15%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)