Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 63 55.56% 22.05 44.44% -0.491 -0.6483 -1.049
Blitz 0 546 49.25% 26.73 59.16% -0.258 -0.0772 -1.283
Dahan Insurrection 4 307 38.44% 45.25 65.15% -0.206 -0.5717 0.463
Despicable Theft 2 143 48.25% 28.55 53.85% -0.32 0.3715 -0.788
Elemental Invocation 1 627 63.62% 25.78 58.85% -0.806 0.067 -1.253
Guard the Isle's Heart 0 2826 22.18% 46.17 74.98% 0.525 -0.202 0.401
Powers Long Forgotten 1 159 53.46% 21.6 44.65% -1.696 -0.8772 -0.783
Rituals of Terror 3 118 63.79% 30.03 46.61% -0.308 -0.1225 -0.163
Rituals of the Destroying Flame 3 109 72.48% 27.37 53.21% -1.137 -0.0484 -0.239
Second Wave 0 2023 43.84% 26.38 74.2% 0.196 0.3006 0.369
The Great River 3 363 50.69% 31.66 61.16% -0.825 0.4036 -0.996
Varied Terrains 2 112 58.93% 26.4 50.89% -1.472 -0.6641 -0.869
Ward the Shores 2 149 51.02% 26.87 51.01% -1.107 -0.1756 -0.378

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2971 30.17 47.76% -0.255 -0.1026 -0.988
Aid From Lesser Spirits 2405 33.25 55.51% 0.18 0.1258 -0.459
All Things Weaken 3302 31.81 55.21% 0.39 0.7272 -0.54
Attenuated Essence 229 26.51 46.72% 0.485 0.4993 -1.104
Back Against the Wall 2345 31.78 51.77% 0.227 0.3074 -0.738
Blight Corrodes the Spirit 256 26.82 46.48% 0.227 0.3902 -1.227
Burn Brightest Before the End 192 31.13 48.44% -0.313 -0.1536 -0.617
Disintegrating Ecosystem 2810 29.22 51.14% -0.041 0.3375 -0.962
Downward Spiral 3164 29.03 52.28% 0.342 0.4887 -0.903
Erosion of Will 2900 28.52 42.59% -0.405 -0.1224 -1.201
Intensifying Exploitation 237 26.69 45.99% -0.075 0.1555 -0.972
Invaders Find the Land to Their Liking 1256 36.01 79.54% 0.766 0.2291 0.109
Memory Fades to Dust 3173 30.07 55.4% 0.291 0.6063 -0.782
Power Corrodes the Spirit 3235 28.77 48.62% 0.318 0.4968 -0.949
Promising Farmlands 2864 29.62 51.47% 0.015 0.3725 -0.89
Shattered Fragments of Power 177 31.29 49.15% 0.134 0.326 -0.892
Slow Dissolution of Will 247 25.85 37.65% -0.429 0.0294 -1.239
Strong Earth Shatters Slowly 858 36.85 84.15% 0.407 -0.3065 0.5
The Border of Life and Death 62 31.11 70.97% 0.838 0.4297 -0.21
Thriving Communities 3268 28.99 49.91% -0.058 0.2325 -0.891
Thriving Crops 103 32.43 65.05% 0.285 0.2033 0.055
Unnatural Proliferation 3365 31.06 52.36% 0.128 0.2962 -0.89
Untended Land Crumbles 3231 28.04 49.92% -0.119 0.1584 -1.051

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 13910 52.46% 31.15 67.38% -0.039 0.8706 -0.162
B 17550 50.05% 31.24 69.98% 0.117 0.9415 -0.368
C 14767 49.05% 30.77 69.09% -0.059 0.58 -0.463
D 19167 55.44% 30.39 66.02% 0.045 0.9098 -0.418
E 21810 51.8% 34.21 68.05% 0.342 0.9981 0.022
F 17179 51.08% 33.48 70.66% 0.178 0.9731 0.108
G 9615 51.46% 30.01 67.78% -0.495 0.2455 -0.673
H 9009 51.62% 30.43 67.9% -0.458 0.2711 -0.552
East 2665 47.88% 34.95 64.2% -0.131 0.544 -0.441
Northeast 1856 46.2% 36.78 66.06% 0.298 0.9696 -0.442
Northwest 1974 47.16% 37.13 67.43% -0.107 0.81 0.125
Southeast 1034 42.8% 34.02 65.47% -0.737 0.117 -0.478
Southwest 1061 43.95% 32.96 64.84% -0.4 0.6783 -0.148
West 2854 48.39% 34.43 64.23% -1.123 -0.2044 -0.317

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 547 0.0% 22.59 80.26% 0.342 0.9957 0.499
Not Using Events or Tokens 46 57.89% 20.78 69.57% -0.432 0.0374 0.0
Skip Initial Invader Actions 1666 17.03% 41.28 85.95% 0.354 -0.3241 -0.455
Start of Game Growth 2658 20.74% 39.1 84.88% 0.02 -0.3886 0.07
Unlimited Undo 9207 46.07% 34.25 72.2% -0.111 -0.0608 0.525
Using Tokens but Not Events 7226 39.33% 27.78 77.01% 0.241 0.1563 0.192

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 85.94%
Lava Flows 88.85%
Pyroclastic Bombardment 95.99%
Rain of Ash 69.86%

Terror Level

Terror Level Completed Average Score Win Rate
I 15387 18.09 17.72%
II 34664 30.76 66.82%
III 23045 34.74 89.23%
IV 6411 38.15 99.83%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2619
Win: Invaders destroyed (Terror III) 19585
Win: Invaders destroyed (Terror II) 22231
Win: Terror victory (Terror IV) 6025
Game abandoned (v.3.0+) 3786
Lose: Invader deck ran out 294
Lose: Adversary condition 5504
Win: Sacrifice victory 2123
Lose: Scenario condition 454
Win: Scenario condition 268
Lose: Blight pool ran out 11480
Lose: Spirit destroyed 5138

Number of Players

Score Model: 0.214 Win Model: 0.227
Num. Completed Blight Flip Rate Average Score Win Rate
1 50017 55.65% 31.44 64.9%
2 16023 57.17% 30.93 66.04%
3 7286 47.89% 32.12 70.97%
4 4283 42.43% 35.59 75.51%
5 358 42.42% 29.51 75.98%
6 1540 31.99% 33.09 73.31%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-22 03:31:24 (Pacific Time)