Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 101 45.54% 22.26 49.5% 0.0 -0.6503 -0.736
Blitz 0 691 45.81% 24.42 54.41% -1.021 -0.5853 -1.104
Dahan Insurrection 4 365 39.45% 43.41 61.37% -0.17 -0.6703 0.526
Despicable Theft 2 215 42.79% 25.45 49.3% 0.037 0.5739 -0.782
Elemental Invocation 1 791 59.52% 23.7 53.35% -0.181 0.6347 -1.202
Guard the Isle's Heart 0 3577 20.73% 43.68 69.81% 0.719 0.0783 0.522
Powers Long Forgotten 1 251 44.22% 18.43 37.85% -0.162 0.4372 -0.75
Rituals of Terror 3 185 51.91% 24.62 38.92% -1.65 -1.7333 -0.496
Rituals of the Destroying Flame 3 167 62.28% 23.47 46.71% -0.349 0.4475 -0.31
Second Wave 0 2715 41.94% 26.01 71.82% -0.011 0.0928 0.593
The Great River 3 446 45.52% 28.39 55.38% -0.74 0.5606 -0.952
Varied Terrains 2 213 50.23% 23.34 45.54% -0.682 0.0336 -0.64
Ward the Shores 2 211 44.5% 23.25 43.6% -1.227 -0.46 -0.386

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3514 29.63 47.01% -0.31 -0.1666 -0.639
Aid From Lesser Spirits 2837 32.79 55.02% 0.248 0.1723 -0.123
All Things Weaken 3954 31.16 53.87% -0.325 -0.0773 -0.183
Attenuated Essence 649 28.49 49.61% 0.131 0.2023 -0.421
Back Against the Wall 2769 31.8 52.4% 0.667 0.6475 -0.339
Blight Corrodes the Spirit 666 28.23 46.1% -0.144 0.0396 -0.728
Burn Brightest Before the End 469 29.95 51.39% 0.609 0.7568 -0.525
Disintegrating Ecosystem 3402 28.82 51.29% 0.321 0.6606 -0.544
Downward Spiral 3824 28.36 51.46% 0.35 0.4666 -0.502
Erosion of Will 3441 28.05 42.4% 0.037 0.2398 -0.816
Intensifying Exploitation 674 28.34 49.55% 0.32 0.5364 -0.428
Invaders Find the Land to Their Liking 1497 35.14 77.49% 0.651 0.2976 0.42
Memory Fades to Dust 3887 29.34 54.0% -0.221 0.0391 -0.415
Power Corrodes the Spirit 3879 28.01 47.72% -0.343 -0.2072 -0.597
Promising Farmlands 3392 28.86 50.47% 0.086 0.4869 -0.575
Shattered Fragments of Power 522 29.85 48.28% -0.297 -0.1289 -0.571
Slow Dissolution of Will 678 24.48 35.1% -0.673 -0.1202 -1.16
Strong Earth Shatters Slowly 1027 35.82 81.99% 0.521 -0.0506 0.805
The Border of Life and Death 169 30.43 67.46% 0.596 0.2205 0.239
Thriving Communities 3975 28.27 49.43% 0.122 0.4218 -0.522
Thriving Crops 253 28.81 58.1% 0.873 0.6645 -0.344
Unnatural Proliferation 4050 30.47 51.95% 0.26 0.424 -0.484
Untended Land Crumbles 3882 27.49 49.48% -0.034 0.2344 -0.614

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 18650 50.41% 29.27 63.53% -0.086 0.8355 -0.243
B 23281 48.44% 29.52 65.99% 0.092 0.9276 -0.382
C 19849 47.71% 29.33 65.74% 0.184 0.884 -0.462
D 25294 53.5% 28.88 62.91% -0.056 0.7948 -0.45
E 28640 50.09% 32.47 65.07% 0.329 0.9985 -0.016
F 22585 49.8% 31.81 67.26% 0.416 1.1838 0.105
G 13285 47.81% 28.23 61.89% -0.26 0.5263 -1.402
H 12192 49.36% 28.93 64.21% -0.38 0.3696 -0.637
East 3806 43.92% 31.43 57.41% -0.277 0.5596 -0.613
Northeast 2533 43.74% 33.21 61.11% -0.079 0.5255 -0.259
Northwest 2716 44.48% 33.43 61.97% 0.368 1.2761 0.248
Southeast 1663 36.92% 30.56 55.5% 0.755 1.4203 -0.561
Southwest 1569 40.47% 29.15 56.72% -0.423 0.8863 -0.614
West 3951 45.54% 30.66 57.99% -0.999 -0.2225 -0.331

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 904 0.0% 19.87 75.66% 0.515 1.2172 -0.026
Not Using Events or Tokens 60 50.0% 21.37 73.33% 0.0 0.4973 0.0
Skip Initial Invader Actions 2094 16.4% 38.79 80.99% -0.965 -1.4449 -0.108
Start of Game Growth 3270 20.29% 37.08 81.22% 1.3 0.7559 0.211
Unlimited Undo 11809 44.5% 33.03 69.02% 0.218 0.1325 0.561
Using Tokens but Not Events 10072 37.77% 25.61 70.92% 0.228 0.0952 -0.101

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 86.12%
Lava Flows 88.95%
Pyroclastic Bombardment 96.11%
Rain of Ash 71.21%

Terror Level

Terror Level Completed Average Score Win Rate
I 24053 14.38 13.98%
II 42650 30.32 65.89%
III 28747 34.84 89.16%
IV 8082 38.6 99.76%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3231
Win: Invaders destroyed (Terror III) 24441
Win: Invaders destroyed (Terror II) 26998
Win: Terror victory (Terror IV) 7622
Game abandoned (v.3.0+) 10127
Lose: Invader deck ran out 353
Lose: Adversary condition 6716
Win: Sacrifice victory 2558
Lose: Scenario condition 550
Win: Scenario condition 308
Lose: Blight pool ran out 14014
Lose: Spirit destroyed 6614

Number of Players

Score Model: 0.005 Win Model: 0.114
Num. Completed Blight Flip Rate Average Score Win Rate
1 63131 53.65% 29.73 61.46%
2 21723 55.09% 29.49 62.54%
3 9910 47.19% 30.81 67.71%
4 5814 41.71% 32.58 70.14%
5 576 37.98% 27.01 70.31%
6 2378 30.56% 30.52 66.27%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-16 03:12:48 (Pacific Time)