Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 136 38.97% 21.06 50.0% -0.45 -0.4789 -0.039
Blitz 0 867 42.24% 22.4 49.48% -0.408 -0.1644 -0.995
Dahan Insurrection 4 424 38.68% 41.21 58.73% 0.446 0.4591 -0.014
Despicable Theft 2 278 42.81% 24.04 46.76% -0.847 -0.0813 -0.212
Elemental Invocation 1 916 57.94% 22.81 50.76% 0.549 1.3021 -0.621
Guard the Isle's Heart 0 4010 20.5% 42.64 68.8% 0.329 -0.2667 0.856
Powers Long Forgotten 1 317 41.96% 16.97 35.65% -0.915 -0.1669 -0.547
Rituals of Terror 3 231 48.03% 23.81 37.66% -1.009 -0.5305 -0.206
Rituals of the Destroying Flame 3 217 60.37% 22.24 43.32% 0.111 0.799 -0.878
Second Wave 0 3273 42.16% 25.37 69.97% -0.327 -0.3319 0.415
The Great River 3 528 44.51% 26.95 52.65% -0.653 0.4765 -1.114
Varied Terrains 2 283 48.06% 22.02 42.76% -0.87 -0.0906 -0.363
Ward the Shores 2 276 39.78% 20.47 38.41% -0.755 0.114 -1.244

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4087 29.18 46.34% -0.389 -0.2405 -0.102
Aid From Lesser Spirits 3270 32.42 54.8% 0.626 0.5131 0.685
All Things Weaken 4634 30.68 53.41% 0.17 0.5449 0.682
Attenuated Essence 1050 28.24 48.86% 0.023 0.1488 0.213
Back Against the Wall 3151 31.51 52.49% 0.438 0.479 0.717
Blight Corrodes the Spirit 1031 28.64 48.5% 0.663 0.8693 0.676
Burn Brightest Before the End 771 29.16 49.42% 0.809 0.8533 0.564
Disintegrating Ecosystem 3969 28.46 50.39% 0.025 0.5229 0.589
Downward Spiral 4510 27.8 51.2% -0.502 -0.2516 0.57
Erosion of Will 3993 27.6 41.92% -0.187 0.0711 -0.393
Intensifying Exploitation 1081 27.18 47.55% -0.497 -0.2781 -0.071
Invaders Find the Land to Their Liking 1738 34.74 76.58% 1.536 1.1501 1.004
Memory Fades to Dust 4574 28.72 53.02% 0.432 0.6368 0.457
Power Corrodes the Spirit 4532 27.53 47.15% -0.209 -0.0111 0.478
Promising Farmlands 3909 28.5 49.4% -0.321 0.0349 0.241
Shattered Fragments of Power 836 30.27 49.52% 0.003 0.2208 0.583
Slow Dissolution of Will 1077 24.38 34.17% -0.905 -0.4756 -0.017
Strong Earth Shatters Slowly 1176 34.68 80.02% 0.342 -0.2818 0.692
The Border of Life and Death 250 29.59 66.0% 0.431 0.1105 0.029
Thriving Communities 4597 27.62 49.05% -0.423 -0.1033 -0.095
Thriving Crops 407 29.95 60.93% 0.496 0.3771 0.874
Unnatural Proliferation 4707 29.98 51.29% -0.102 -0.012 0.251
Untended Land Crumbles 4517 27.04 48.79% -0.404 -0.179 -0.096

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 22948 49.91% 28.07 61.39% 0.116 0.9149 0.021
B 28653 48.17% 28.49 63.56% 0.013 0.7434 -0.053
C 24371 47.2% 28.24 63.43% 0.015 0.6198 -0.126
D 31007 52.65% 27.73 60.65% 0.161 0.9175 -0.251
E 34601 49.61% 31.47 63.25% 0.536 1.1208 0.631
F 27272 49.34% 30.7 65.29% 0.379 1.0819 0.494
G 16209 47.23% 27.17 60.05% -0.208 0.549 -0.486
H 15158 48.65% 27.68 61.73% -0.542 0.0893 0.012
East 4650 43.36% 29.78 53.91% -0.628 0.1555 -0.52
Northeast 3101 43.37% 31.6 57.76% -0.201 0.5601 -0.01
Northwest 3309 43.71% 32.03 58.9% 0.334 1.1761 -0.152
Southeast 2045 37.9% 29.25 52.81% 0.432 1.0715 0.152
Southwest 1913 40.67% 27.95 54.05% -0.273 0.7719 0.543
West 4764 44.49% 29.27 55.0% -0.104 0.6717 -0.281

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1137 0.0% 19.89 73.35% -0.102 0.7719 0.0
Not Using Events or Tokens 92 45.45% 18.64 67.39% 0.671 1.0482 0.0
Skip Initial Invader Actions 2418 17.33% 37.46 79.45% 0.933 0.642 -0.611
Start of Game Growth 3735 21.07% 36.33 79.6% 0.354 -0.2027 1.18
Unlimited Undo 13366 43.99% 32.24 67.59% 0.061 0.125 0.647
Using Tokens but Not Events 12423 37.38% 24.64 69.65% 0.555 0.4274 0.049

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 86.06%
Lava Flows 88.85%
Pyroclastic Bombardment 96.01%
Rain of Ash 71.78%

Terror Level

Terror Level Completed Average Score Win Rate
I 31476 12.44 12.31%
II 50338 29.94 64.88%
III 34044 34.9 89.04%
IV 9490 38.84 99.77%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3732
Win: Invaders destroyed (Terror III) 28869
Win: Invaders destroyed (Terror II) 31372
Win: Terror victory (Terror IV) 8954
Game abandoned (v.3.0+) 15969
Lose: Invader deck ran out 406
Lose: Adversary condition 7781
Win: Sacrifice victory 3044
Lose: Scenario condition 605
Win: Scenario condition 346
Lose: Unique spirit condition 2
Lose: Blight pool ran out 16608
Lose: Spirit destroyed 7660

Number of Players

Score Model: -0.06 Win Model: -0.079
Num. Completed Blight Flip Rate Average Score Win Rate
1 75703 52.92% 28.69 59.47%
2 26597 54.45% 28.51 60.51%
3 12111 47.27% 29.92 66.11%
4 7072 41.21% 30.84 67.0%
5 760 37.99% 26.13 67.63%
6 3105 31.67% 28.98 62.58%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)