Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 221 54.55% 29.84 -2.14 61.09% -0.948 -0.3799
Dahan Insurrection 4 134 43.28% 48.66 7.041 64.93% -0.657 -0.259
Despicable Theft 2 37 48.65% 34.27 1.062 70.27% -0.703 -0.445
Elemental Invocation 1 401 66.67% 27.18 -2.407 63.59% -0.653 -0.1888
Guard the Isle's Heart 0 1332 21.21% 49.81 6.412 81.76% 0.216 0.5827
Powers Long Forgotten 1 51 68.63% 26.25 -2.878 60.78% -0.785 -0.3397
Rituals of Terror 3 30 67.86% 34.27 2.022 73.33% -0.317 0.3276
Rituals of the Destroying Flame 3 48 81.25% 28.1 -0.557 54.17% -0.917 -0.2719
Second Wave 0 521 51.65% 28.11 -1.934 75.82% -0.433 -0.0054
The Great River 3 179 50.28% 31.49 0.233 65.36% -0.873 0.5975
Ward the Shores 2 42 50.0% 35.17 1.278 64.29% -0.986 0.0475

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 1403 30.85 -2.373 48.68% -1.83 0.2433
Aid From Lesser Spirits 1094 32.99 -1.263 55.12% -1.587 0.3325
All Things Weaken 1534 32.42 -1.422 55.35% -1.553 0.6179
Back Against the Wall 1067 32.7 -1.339 54.64% -1.591 0.5
Disintegrating Ecosystem 1314 29.92 -2.728 53.42% -1.6 0.6258
Downward Spiral 1461 29.67 -2.725 54.55% -1.664 0.3584
Erosion of Will 1347 28.88 -3.406 42.84% -2.088 0.121
Invaders Find the Land to Their Liking 591 37.97 1.407 82.23% -0.283 0.404
Memory Fades to Dust 1424 31.13 -1.982 58.92% -1.413 0.8055
Power Corrodes the Spirit 1471 29.69 -2.785 50.58% -1.81 0.2133
Promising Farmlands 1343 30.37 -2.558 51.53% -1.696 0.5176
Strong Earth Shatters Slowly 427 38.26 1.745 87.59% 0.074 0.4843
Thriving Communities 1511 30.32 -2.492 53.47% -1.65 0.4451
Unnatural Proliferation 1529 31.82 -1.719 54.35% -1.59 0.4965
Untended Land Crumbles 1465 29.2 -2.876 52.7% -1.688 0.4191

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 3163 59.0% 32.24 -0.566 67.75% 0.095 -0.6883
B 5368 51.94% 32.87 -0.321 73.94% 0.246 -0.6339
C 3192 52.89% 31.3 -1.018 71.52% 0.027 -1.0852
D 5831 59.99% 32.05 -0.788 68.86% 0.15 -0.7226
E 6894 54.04% 37.13 1.599 71.26% 0.437 -0.5512
F 5174 53.24% 36.65 1.4 73.35% 0.363 -0.574
G 1825 57.53% 29.08 -2.061 67.56% -0.198 -1.1253
H 1549 62.05% 29.04 -1.997 65.14% -0.256 -1.1928
East 227 52.65% 35.64 0.571 66.08% -0.384 -1.0568
Northeast 341 53.85% 33.99 0.437 65.4% -0.089 -0.7122
Northwest 560 50.0% 41.37 2.299 75.71% 0.217 -0.476
Southeast 127 45.67% 33.82 -1.018 71.65% -0.248 -0.9772
Southwest 115 60.87% 28.13 -1.982 67.83% 0.107 -0.1887
West 159 45.91% 39.72 1.234 69.18% -0.422 -0.8426

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 241 0.0% 24.33 -4.703 82.57% -1.737 0.3193
Not Using Events or Tokens 8 28.57% 18.75 -5.859 87.5% -0.022 0.1939
Skip Initial Invader Actions 829 17.28% 45.5 4.276 90.71% 0.454 -0.235
Start of Game Growth 1373 18.38% 41.11 2.034 91.19% 0.761 0.292
Unlimited Undo 4077 46.41% 36.32 1.028 79.0% 0.428 0.008
Using Tokens but Not Events 2882 38.42% 30.15 -1.651 83.31% 0.057 0.0045

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Molten Stone 87.69%
Lava Flows 90.09%
Pyroclastic Bombardment 96.14%
Rain of Ash 69.58%

Terror Level

Terror Level Completed Average Score Win Rate
I 5180 22.35 25.33%
II 16227 30.84 68.61%
III 10368 34.35 89.19%
IV 2750 37.52 99.75%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1272
Win: Invaders destroyed (Terror III) 8785
Win: Invaders destroyed (Terror II) 10705
Win: Terror victory (Terror IV) 2585
Lose: Invader deck ran out 123
Lose: Adversary condition 2463
Win: Sacrifice victory 979
Lose: Scenario condition 197
Win: Scenario condition 110
Lose: Blight pool ran out 5016
Lose: Spirit destroyed 2290

Number of Players

Score Model: 0.152 Win Model: 0.02
Num. Completed Blight Flip Rate Average Score Win Rate
1 23275 56.76% 33.53 69.38%
2 6528 58.14% 32.89 70.73%
3 2774 48.06% 34.05 76.6%
4 1948 39.71% 38.98 79.31%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-03-30 02:56:02 (Pacific Time)