Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 57 17.54% 16.51 57.89% 0.325 0.3208 0.54
Blitz 0 3277 32.84% 23.65 56.27% -0.287 -0.0311 0.44
Dahan Insurrection 4 2410 22.66% 40.81 62.7% 1.353 1.3859 0.528
Despicable Theft 2 109 35.19% 21.38 34.86% -0.466 0.0508 0.0
Elemental Invocation 1 182 40.33% 16.69 33.52% 0.312 0.8458 -0.208
Guard the Isle's Heart 0 7611 14.05% 36.04 61.25% 0.507 -0.0347 0.754
Powers Long Forgotten 1 791 45.17% 29.11 51.96% -0.887 -0.1853 -0.24
Rituals of Terror 3 1362 30.29% 24.76 44.2% 0.143 0.1542 0.191
Rituals of the Destroying Flame 3 550 56.23% 28.26 49.82% -0.148 0.6412 -0.125
Second Wave 0 7792 32.67% 25.56 70.96% 0.648 0.6459 1.277
The Great River 3 104 31.68% 17.16 25.96% -0.582 0.5533 0.0
Varied Terrains 2 118 33.9% 11.55 19.49% -0.706 -0.0741 -0.232
Ward the Shores 2 766 38.8% 28.13 50.65% -0.718 0.1131 -0.331

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4725 23.86 39.66% -0.129 0.0915 0.429
Aid From Lesser Spirits 4283 26.15 47.14% 0.487 0.5563 0.663
All Things Weaken 1696 21.86 37.09% -1.112 -0.7153 0.57
Attenuated Essence 271 19.46 36.9% -0.557 -0.4812 0.941
Back Against the Wall 4111 25.56 43.64% 0.065 0.0455 0.739
Blight Corrodes the Spirit 257 16.81 35.02% -0.783 -0.4978 -0.044
Burn Brightest Before the End 231 20.37 45.02% -0.098 0.1277 0.9
Disintegrating Ecosystem 4482 20.9 35.85% -0.444 -0.1607 0.808
Downward Spiral 22689 17.11 39.48% -0.494 -0.2615 0.329
Erosion of Will 4628 22.35 37.53% -0.598 -0.2609 0.117
Intensifying Exploitation 281 17.14 32.74% 0.19 0.5266 -0.023
Invaders Find the Land to Their Liking 687 24.46 55.75% 0.181 -0.3741 0.118
Memory Fades to Dust 22552 17.08 37.22% -0.403 -0.0635 0.927
Power Corrodes the Spirit 1716 21.17 37.76% -0.148 0.0819 0.521
Promising Farmlands 4663 22.02 37.96% 0.033 0.3887 0.281
Shattered Fragments of Power 272 21.52 45.22% 0.17 0.227 0.373
Slow Dissolution of Will 266 19.18 33.08% 0.907 1.2313 0.843
Strong Earth Shatters Slowly 439 26.05 67.43% 0.881 0.2412 -0.314
The Border of Life and Death 86 17.97 53.49% 0.0 -0.4122 -0.476
Thriving Communities 1602 20.84 36.45% -0.243 -0.0111 -0.053
Thriving Crops 138 19.49 42.03% 0.34 0.1841 -0.405
Tipping Point 1958 23.76 41.01% 0.0 0.0 0.0
Unnatural Proliferation 1772 24.19 42.1% -0.086 0.0401 1.545
Untended Land Crumbles 1638 20.51 34.62% 0.607 0.8136 0.318

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 99258 32.93% 19.71 57.83% -0.303 0.6317 0.153
B 100744 31.78% 20.86 60.62% -0.164 0.6672 -0.056
C 102896 30.97% 20.87 61.14% 0.047 0.8085 0.538
D 97289 31.76% 20.74 60.74% 0.006 0.8866 -0.063
E 17625 33.73% 22.71 63.1% 0.197 0.9155 -0.06
F 26264 34.51% 23.78 64.76% 0.471 1.3095 0.149
G 22994 33.91% 23.2 64.44% -0.16 0.6605 -0.239
H 23390 33.58% 23.65 65.19% 0.141 0.9239 0.776
East 11241 35.82% 33.46 58.61% 0.63 1.4687 -0.226
Northeast 8327 33.47% 34.93 61.26% 0.274 0.9486 -0.563
Northwest 7144 33.68% 35.17 60.72% 0.157 0.9914 -1.209
Southeast 1166 31.57% 28.67 59.01% -1.065 -0.0249 -0.24
Southwest 1164 34.69% 26.05 51.8% -0.956 0.2587 0.789
West 10151 37.75% 32.81 56.72% 0.119 0.8142 0.278

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 51872 0.0% 11.78 45.56% -0.954 -0.1069 -0.146
Not Using Events or Tokens 160445 28.82% 15.97 54.23% 0.116 0.4808 -1.138
Skip Initial Invader Actions 11742 8.44% 28.0 79.72% 1.043 0.2497 -2.013
Start of Game Growth 14971 11.03% 27.59 77.86% 0.319 -0.2067 1.247
Unlimited Undo 29679 23.55% 22.71 69.96% 0.618 0.6845 0.622
Using Events but Not Tokens 1 0.0% 0.0 0.0% 0.0 0.0 0.0
Using Tokens but Not Events 27257 24.25% 23.31 70.66% 0.591 0.5904 0.251

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 90.2%
Draw of the Fruitful Earth 80.55%
Guard the Healing Land 93.2%
Rituals of Destruction 84.36%

Terror Level

Terror Level Completed Average Score Win Rate
I 83873 12.31 12.17%
II 98551 29.92 64.17%
III 89507 34.93 77.3%
IV 33176 38.88 99.24%

Results

Result Completed
Win: Invaders destroyed (Terror I) 10211
Win: Invaders destroyed (Terror III) 67989
Win: Invaders destroyed (Terror II) 61592
Win: Terror victory (Terror IV) 32649
Game abandoned (v.3.0+) 48021
Lose: Invader deck ran out 21841
Lose: Adversary condition 15341
Win: Sacrifice victory 596
Lose: Scenario condition 2245
Win: Scenario condition 2525
Lose: Unique spirit condition 0
Lose: Blight pool ran out 41100
Lose: Spirit destroyed 997

Number of Players

Score Model: 0.228 Win Model: 0.21
Num. Completed Blight Flip Rate Average Score Win Rate
1 175133 34.29% 17.98 53.18%
2 75976 35.97% 20.25 59.58%
3 25045 33.51% 25.11 68.52%
4 25949 26.74% 28.65 69.67%
5 536 29.88% 23.18 69.22%
6 2468 15.14% 22.01 62.93%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-01 23:57:53 (Pacific Time)