Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 14 7.14% 23.29 85.71% 0.187 -0.0686 0.0
Blitz 0 2092 34.92% 26.26 66.25% 0.348 0.5455 0.306
Dahan Insurrection 4 1444 28.17% 45.16 64.2% 0.076 -0.3665 1.012
Despicable Theft 2 49 44.9% 27.31 42.86% -0.514 0.2986 -0.692
Elemental Invocation 1 72 46.48% 23.38 48.61% -0.11 0.5925 -0.351
Guard the Isle's Heart 0 5812 15.19% 39.82 66.28% 0.923 0.2781 0.709
Powers Long Forgotten 1 593 49.24% 34.16 58.68% 0.288 0.923 -1.207
Rituals of Terror 3 597 42.32% 37.06 63.15% -0.5 -0.3994 0.409
Rituals of the Destroying Flame 3 426 61.14% 31.95 55.63% -1.62 -0.6109 -0.417
Second Wave 0 5934 34.83% 26.57 72.95% 0.368 0.4339 0.103
The Great River 3 55 38.46% 25.11 43.64% -1.061 0.1563 -0.144
Varied Terrains 2 11 27.27% 17.64 36.36% -0.38 0.2427 0.0
Ward the Shores 2 621 41.65% 30.86 54.59% -0.417 0.6673 -0.803

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3983 24.63 40.75% 0.112 0.3543 -0.112
Aid From Lesser Spirits 3628 26.48 47.3% -0.046 -0.1235 0.209
All Things Weaken 1225 23.2 37.06% -0.629 -0.2362 -0.304
Attenuated Essence 30 20.47 40.0% -0.139 -0.0325 0.786
Back Against the Wall 3522 26.35 44.26% 0.524 0.5814 0.085
Blight Corrodes the Spirit 21 15.86 33.33% 0.057 0.259 -0.408
Burn Brightest Before the End 23 19.87 43.48% -0.188 0.0223 0.087
Disintegrating Ecosystem 3717 21.87 37.05% -0.404 0.0198 -0.412
Downward Spiral 15933 19.2 43.69% -0.303 -0.0671 -0.201
Erosion of Will 3859 23.14 38.56% -0.363 -0.0538 -0.075
Intensifying Exploitation 29 12.59 20.69% -0.74 -0.4524 -0.702
Invaders Find the Land to Their Liking 436 26.89 55.96% -0.134 -0.6274 0.528
Memory Fades to Dust 15986 19.0 40.82% -0.462 -0.1252 -0.52
Power Corrodes the Spirit 1202 22.77 38.94% -0.353 -0.1324 -0.37
Promising Farmlands 3899 22.73 38.29% -0.71 -0.2572 -0.27
Shattered Fragments of Power 32 14.41 37.5% -0.636 -0.5854 -0.26
Slow Dissolution of Will 23 18.65 34.78% -0.236 0.1637 -0.202
Strong Earth Shatters Slowly 312 28.25 73.4% 0.685 -0.0253 0.521
The Border of Life and Death 7 14.86 42.86% -0.201 -0.5364 -0.197
Thriving Communities 1129 22.61 37.91% -0.959 -0.5957 0.014
Thriving Crops 9 20.0 55.56% 0.346 0.1486 -0.471
Tipping Point 1958 23.76 41.01% 0.0 0.0 -0.376
Unnatural Proliferation 1258 25.55 43.48% 0.322 0.537 0.069
Untended Land Crumbles 1195 21.68 35.56% -0.01 0.2713 -0.723

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 65336 35.97% 23.62 68.74% -0.261 0.4789 -0.491
B 67789 34.2% 24.59 70.97% -0.205 0.521 -0.15
C 69604 33.01% 24.48 71.15% -0.129 0.4535 -0.034
D 65823 34.03% 24.34 70.58% -0.136 0.575 -0.441
E 10216 36.3% 26.53 71.67% 0.089 0.6541 0.03
F 17572 36.17% 27.17 71.91% 0.16 0.8306 0.398
G 15272 36.44% 26.53 71.5% -0.112 0.5392 -0.273
H 15664 35.28% 26.99 72.08% -0.041 0.5294 -0.01
East 8530 37.67% 38.24 66.17% 0.155 0.6943 0.297
Northeast 6265 35.18% 40.33 69.72% 0.04 0.6746 0.111
Northwest 5474 35.62% 40.59 68.83% -0.368 0.4412 -0.114
Southeast 758 33.99% 33.84 66.49% -0.441 0.2651 -0.493
Southwest 770 40.23% 30.96 57.79% -1.293 -0.3033 -0.949
West 7783 40.21% 37.6 64.09% -0.227 0.6763 0.972

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 30120 0.0% 15.47 59.87% -0.756 0.02 -0.248
Not Using Events or Tokens 95485 30.99% 19.73 67.5% -0.277 0.1019 0.035
Skip Initial Invader Actions 8633 8.74% 31.15 88.4% 0.278 -0.3401 -1.528
Start of Game Growth 10898 11.5% 30.65 86.29% 0.541 0.1926 0.012
Unlimited Undo 21239 24.33% 25.96 79.16% 0.176 0.1698 0.839
Using Tokens but Not Events 20666 24.96% 25.68 76.76% 0.456 0.4453 0.136

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 88.71%
Draw of the Fruitful Earth 77.94%
Guard the Healing Land 92.19%
Rituals of Destruction 81.99%

Terror Level

Terror Level Completed Average Score Win Rate
I 36980 20.4 22.36%
II 73767 31.01 67.31%
III 68406 34.76 78.01%
IV 26149 38.07 99.28%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8267
Win: Invaders destroyed (Terror III) 52456
Win: Invaders destroyed (Terror II) 48398
Win: Terror victory (Terror IV) 25758
Game abandoned (v.3.0+) 4313
Lose: Invader deck ran out 16653
Lose: Adversary condition 12850
Win: Sacrifice victory 469
Lose: Scenario condition 1896
Win: Scenario condition 1892
Lose: Blight pool ran out 31609
Lose: Spirit destroyed 741

Number of Players

Score Model: 0.224 Win Model: 0.141
Num. Completed Blight Flip Rate Average Score Win Rate
1 117823 36.86% 21.24 62.1%
2 50194 38.91% 24.03 69.62%
3 17650 35.08% 28.64 76.02%
4 18374 27.99% 33.14 79.92%
5 166 25.17% 29.26 78.92%
6 1095 14.34% 28.35 81.92%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)