Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 26 11.54% 19.77 69.23% 0.256 0.2709 -0.286
Blitz 0 2664 34.55% 25.9 61.97% 0.134 0.4226 0.872
Dahan Insurrection 4 1791 26.49% 43.19 62.65% 0.541 0.364 1.039
Despicable Theft 2 66 43.94% 24.86 39.39% -1.01 -0.1494 -0.831
Elemental Invocation 1 115 45.61% 19.89 41.74% -0.33 0.6035 -0.589
Guard the Isle's Heart 0 6467 14.42% 38.13 64.33% 0.322 -0.324 0.869
Powers Long Forgotten 1 672 46.78% 31.98 55.8% 0.6 1.5456 -1.171
Rituals of Terror 3 1056 32.18% 27.54 49.15% 0.706 0.7826 -0.104
Rituals of the Destroying Flame 3 477 58.14% 30.31 53.46% 0.454 1.5689 -0.305
Second Wave 0 6741 33.47% 26.06 71.87% 0.604 0.6347 0.137
The Great River 3 74 30.99% 20.84 35.14% -0.497 0.9288 -0.606
Varied Terrains 2 45 31.11% 12.56 24.44% -0.292 0.483 -0.211
Ward the Shores 2 683 40.48% 29.53 52.71% -1.007 0.0376 -0.924

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4303 24.23 40.34% -0.394 -0.2189 0.086
Aid From Lesser Spirits 3911 26.26 47.33% 0.218 0.1636 0.453
All Things Weaken 1393 22.52 37.54% -0.219 0.0746 -0.134
Attenuated Essence 96 18.59 37.5% -0.005 0.0781 0.346
Back Against the Wall 3746 26.07 44.07% 0.432 0.4796 0.268
Blight Corrodes the Spirit 84 16.99 40.48% -0.171 0.0327 -0.817
Burn Brightest Before the End 83 19.92 46.99% 0.629 0.8165 0.516
Disintegrating Ecosystem 4051 21.38 36.34% -0.481 -0.072 -0.145
Downward Spiral 18554 18.2 41.55% -0.456 -0.328 0.131
Erosion of Will 4158 22.91 38.55% 0.397 0.6796 0.155
Intensifying Exploitation 107 15.96 27.1% -0.313 -0.0655 -0.43
Invaders Find the Land to Their Liking 525 26.1 56.76% -0.022 -0.537 0.615
Memory Fades to Dust 18520 18.05 39.0% -0.516 -0.2786 -0.147
Power Corrodes the Spirit 1381 21.92 37.87% -0.608 -0.3903 -0.205
Promising Farmlands 4207 22.47 38.1% 0.313 0.6075 -0.078
Shattered Fragments of Power 104 20.53 43.27% 0.901 1.1019 -0.657
Slow Dissolution of Will 111 20.36 39.64% -0.21 0.174 -0.705
Strong Earth Shatters Slowly 347 27.6 71.76% -0.524 -1.1053 0.831
The Border of Life and Death 37 16.68 48.65% -0.07 -0.5874 -0.401
Thriving Communities 1311 21.8 37.38% -0.652 -0.3133 0.226
Thriving Crops 52 18.98 51.92% 0.791 0.7489 -0.261
Tipping Point 1958 23.76 41.01% 0.0 0.0 -0.2
Unnatural Proliferation 1459 24.91 43.45% -0.336 -0.1957 0.297
Untended Land Crumbles 1353 21.13 34.52% -1.643 -1.1944 -0.427

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 78492 34.53% 21.66 63.27% -0.355 0.5065 -0.562
B 80518 33.14% 22.75 65.85% -0.113 0.7035 -0.074
C 82326 32.14% 22.75 66.36% -0.065 0.6143 -0.028
D 77883 32.93% 22.59 65.8% 0.139 0.9437 -0.408
E 12897 35.26% 24.79 68.05% 0.02 0.6881 -0.041
F 20790 35.37% 25.62 68.75% 0.099 0.8978 0.337
G 18150 35.27% 24.95 68.19% 0.209 1.0352 -0.415
H 18653 34.42% 25.34 68.6% -0.004 0.7689 -0.158
East 9397 37.16% 36.4 63.55% 0.078 0.924 0.325
Northeast 6920 34.79% 38.26 66.81% -0.65 0.1207 0.175
Northwest 5975 35.24% 38.74 66.39% -0.197 0.6102 0.051
Southeast 893 31.69% 31.04 62.49% 0.376 1.2452 -0.388
Southwest 898 37.09% 28.37 54.45% -0.42 0.8615 -1.064
West 8541 39.49% 35.8 61.54% -0.031 0.9646 0.939

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 38984 0.0% 13.38 51.76% -1.097 -0.3015 0.305
Not Using Events or Tokens 121045 29.85% 17.71 60.37% -0.156 0.2318 -0.384
Skip Initial Invader Actions 9971 8.75% 29.52 83.91% 0.778 0.1636 -1.786
Start of Game Growth 12566 11.36% 29.09 82.3% 0.634 0.052 0.237
Unlimited Undo 24473 24.05% 24.36 74.53% -0.053 -0.009 0.625
Using Tokens but Not Events 23101 24.57% 24.76 74.53% 0.275 0.2171 -0.116

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 89.58%
Draw of the Fruitful Earth 79.21%
Guard the Healing Land 92.73%
Rituals of Destruction 83.26%

Terror Level

Terror Level Completed Average Score Win Rate
I 55335 15.74 16.4%
II 83427 30.48 65.79%
III 76257 34.79 77.6%
IV 29002 38.41 99.23%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9077
Win: Invaders destroyed (Terror III) 58168
Win: Invaders destroyed (Terror II) 53513
Win: Terror victory (Terror IV) 28535
Game abandoned (v.3.0+) 21308
Lose: Invader deck ran out 18719
Lose: Adversary condition 13743
Win: Sacrifice victory 523
Lose: Scenario condition 2033
Win: Scenario condition 2108
Lose: Blight pool ran out 35445
Lose: Spirit destroyed 849

Number of Players

Score Model: 0.284 Win Model: 0.132
Num. Completed Blight Flip Rate Average Score Win Rate
1 140759 35.56% 19.6 57.6%
2 60011 37.62% 22.11 64.68%
3 20268 34.43% 27.03 72.45%
4 21037 27.52% 31.28 75.64%
5 321 31.29% 25.85 75.39%
6 1625 15.24% 25.29 73.42%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)