Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 2068 38.58% 22.81 -0.03 63.68% -0.445 0.124
Dahan Insurrection 4 1888 28.69% 45.22 -0.031 64.67% -0.562 -0.1639
Despicable Theft 2 27 55.56% 29.0 -0.066 51.85% -0.633 -0.3634
Elemental Invocation 1 91 53.33% 28.97 -0.063 50.55% -0.53 -0.066
Guard the Isle's Heart 0 7517 15.79% 39.9 -0.006 67.01% -0.175 0.1913
Powers Long Forgotten 1 876 48.39% 35.14 -0.044 61.53% -0.427 0.018
Rituals of Terror 3 797 40.31% 36.78 -0.031 61.86% -0.427 0.2179
Rituals of the Destroying Flame 3 603 63.77% 32.09 -0.039 56.22% -0.321 0.3244
Second Wave 0 7378 37.38% 26.8 0.0 72.09% -0.379 0.0493
The Great River 3 53 48.08% 23.62 -0.189 30.19% -2.015 -0.5516
Ward the Shores 2 835 42.77% 31.84 -0.069 53.89% -0.856 0.1774

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 3646 25.06 -0.14 40.24% -1.793 0.2797
Aid From Lesser Spirits 3329 27.12 -0.107 47.82% -1.502 0.416
All Things Weaken 1102 23.92 -0.159 36.39% -1.989 0.1814
Back Against the Wall 3259 26.97 -0.124 43.97% -1.626 0.4657
Disintegrating Ecosystem 3390 22.44 -0.155 37.08% -1.929 0.2958
Downward Spiral 12797 19.84 -0.141 44.49% -1.837 0.186
Erosion of Will 3534 23.85 -0.147 39.08% -1.877 0.3324
Invaders Find the Land to Their Liking 417 27.87 -0.079 53.24% -1.19 -0.5036
Memory Fades to Dust 12866 19.51 -0.157 41.6% -1.985 0.2342
Power Corrodes the Spirit 1128 23.71 -0.145 38.92% -1.847 0.1773
Promising Farmlands 3576 23.46 -0.149 38.67% -1.877 0.3367
Strong Earth Shatters Slowly 291 27.54 -0.025 66.32% -0.752 -0.3421
Thriving Communities 1059 23.71 -0.143 38.9% -1.805 0.2903
Tipping Point 1958 23.76 -0.138 41.01% -1.76 0.4665
Unnatural Proliferation 1191 26.58 -0.123 43.66% -1.633 0.4534
Untended Land Crumbles 1129 22.81 -0.163 34.99% -2.032 0.0734

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 30076 40.34% 22.0 -0.017 64.25% 0.263 -0.4974
B 32914 36.01% 23.67 0.006 69.36% 0.46 -0.3973
C 35726 33.93% 23.77 0.01 69.95% 0.474 -0.6149
D 32380 35.53% 23.71 0.006 69.07% 0.45 -0.3998
E 5079 41.62% 27.22 0.007 66.53% 0.615 -0.3499
F 8536 38.34% 27.13 0.011 68.9% 0.59 -0.3239
G 6935 40.44% 25.72 -0.006 66.2% 0.354 -0.5509
H 7330 39.72% 26.53 0.004 67.91% 0.504 -0.4107
East 2116 43.37% 34.71 -0.017 62.33% 0.37 -0.2795
Northeast 2624 39.88% 35.69 -0.014 64.75% 0.341 -0.2576
Northwest 2078 45.29% 33.92 -0.035 59.43% 0.179 -0.4909
Southeast 267 42.11% 33.77 -0.003 64.79% 0.547 -0.1588
Southwest 250 50.0% 26.45 -0.063 51.6% -0.097 -0.3701
West 2254 39.46% 44.01 -0.006 64.73% 0.532 0.1332

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 23267 0.0% 16.18 -0.055 62.66% -1.161 0.8951
Not Using Events or Tokens 71605 31.42% 20.29 0.012 69.88% -0.07 0.1454
Skip Initial Invader Actions 7166 8.82% 31.7 0.066 89.49% 0.842 0.1547
Start of Game Growth 8985 11.79% 30.97 0.059 87.12% 0.569 0.0985
Unlimited Undo 17451 24.95% 26.55 0.039 79.79% 0.328 -0.0923
Using Tokens but Not Events 17408 25.52% 25.78 0.036 76.53% 0.124 0.0717

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 87.8%
Draw of the Fruitful Earth 76.94%
Guard the Healing Land 91.44%
Rituals of Destruction 80.88%

Terror Level

Terror Level Completed Average Score Win Rate
I 28123 22.35 23.45%
II 60791 30.84 66.69%
III 57592 34.35 77.92%
IV 23133 37.52 99.25%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4635
Win: Invaders destroyed (Terror III) 31285
Win: Invaders destroyed (Terror II) 28134
Win: Terror victory (Terror IV) 16297
Lose: Invader deck ran out 13894
Lose: Adversary condition 11789
Win: Sacrifice victory 384
Lose: Scenario condition 1699
Win: Scenario condition 1670
Lose: Blight pool ran out 26644
Lose: Spirit destroyed 643

Number of Players

Score Model: 0.013 Win Model: 0.049
Num. Completed Blight Flip Rate Average Score Win Rate
1 96669 37.88% 22.05 62.92%
2 41974 39.71% 25.05 71.1%
3 15353 36.33% 29.69 76.15%
4 15643 29.52% 33.89 80.62%

Power Progression

Score Model: -0.069 Win Model: -0.767
Power Progression? Completed Average Score Win Rate
Standard 147107 26.04 69.21%
Power Progression 22532 15.01 58.41%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-01 02:56:45 (Pacific Time)