Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 27 11.11% 19.96 70.37% 0.629 0.4088 -0.261
Blitz 0 2693 34.31% 25.9 61.79% -0.086 0.2004 0.905
Dahan Insurrection 4 1834 26.36% 43.04 62.38% 0.539 0.4238 1.123
Despicable Theft 2 71 43.66% 23.92 38.03% -0.17 0.5684 -0.843
Elemental Invocation 1 118 46.15% 19.67 41.53% -0.401 0.3553 -0.598
Guard the Isle's Heart 0 6576 14.23% 37.69 63.72% -0.166 -0.7472 0.902
Powers Long Forgotten 1 680 46.81% 31.8 55.88% 0.325 1.1783 -1.135
Rituals of Terror 3 1086 31.94% 27.27 48.8% 0.482 0.3117 -0.06
Rituals of the Destroying Flame 3 484 58.13% 30.16 53.31% 0.189 1.0998 -0.19
Second Wave 0 6831 33.37% 26.05 71.88% 0.609 0.6885 0.201
The Great River 3 76 31.51% 20.97 35.53% -0.256 1.1073 -0.632
Varied Terrains 2 51 33.33% 11.94 21.57% -1.094 -0.2147 -0.187
Ward the Shores 2 692 40.09% 29.4 52.6% -0.026 0.9553 -0.925

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4326 24.19 40.27% -0.528 -0.4246 0.117
Aid From Lesser Spirits 3943 26.27 47.4% 0.658 0.5129 0.498
All Things Weaken 1408 22.55 37.57% 0.114 0.4801 -0.107
Attenuated Essence 101 18.29 37.62% 0.236 0.2349 0.374
Back Against the Wall 3771 26.06 44.05% 0.335 0.4004 0.309
Blight Corrodes the Spirit 91 16.71 37.36% -0.82 -0.585 -0.884
Burn Brightest Before the End 85 19.58 45.88% -0.209 -0.0486 0.565
Disintegrating Ecosystem 4089 21.35 36.34% -0.323 0.0523 -0.113
Downward Spiral 18795 18.12 41.35% -0.413 -0.3411 0.177
Erosion of Will 4189 22.86 38.39% -0.14 0.1161 0.162
Intensifying Exploitation 115 16.31 28.7% -0.032 0.242 -0.195
Invaders Find the Land to Their Liking 533 26.2 57.04% 0.068 -0.4185 0.705
Memory Fades to Dust 18727 17.99 38.88% -0.326 -0.1426 -0.076
Power Corrodes the Spirit 1393 21.84 37.83% -0.475 -0.262 -0.14
Promising Farmlands 4242 22.45 38.07% -0.33 -0.0068 -0.013
Shattered Fragments of Power 115 20.46 42.61% -0.081 0.0898 -0.677
Slow Dissolution of Will 115 20.17 40.0% -0.144 0.2398 -0.659
Strong Earth Shatters Slowly 354 27.35 72.03% 0.109 -0.5671 0.854
The Border of Life and Death 40 16.3 50.0% 0.203 -0.3129 -0.385
Thriving Communities 1330 21.83 37.52% -0.444 -0.1202 0.235
Thriving Crops 58 19.12 48.28% 0.092 0.0932 -0.338
Tipping Point 1958 23.76 41.01% 0.0 0.0 -0.152
Unnatural Proliferation 1483 24.95 43.49% -0.45 -0.263 0.342
Untended Land Crumbles 1363 21.09 34.56% -1.233 -0.8939 -0.371

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 79846 34.36% 21.5 62.79% -0.611 0.2523 -0.568
B 81823 33.01% 22.6 65.42% -0.364 0.4574 -0.057
C 83614 31.98% 22.6 65.91% -0.436 0.262 -0.032
D 79068 32.83% 22.46 65.38% -0.196 0.6605 -0.43
E 13144 35.14% 24.66 67.65% -0.185 0.5036 -0.042
F 21100 35.22% 25.48 68.42% -0.039 0.7793 0.347
G 18446 35.16% 24.8 67.83% -0.056 0.8243 -0.407
H 18914 34.28% 25.21 68.33% -0.046 0.7344 -0.175
East 9503 36.99% 36.2 63.3% 0.289 1.0816 0.287
Northeast 7003 34.64% 38.04 66.54% -0.579 0.3023 0.152
Northwest 6041 35.1% 38.52 66.18% -0.123 0.7483 0.054
Southeast 910 31.53% 30.81 62.31% -0.406 0.4529 -0.37
Southwest 919 36.57% 28.04 53.97% -1.105 0.1043 -1.099
West 8635 39.27% 35.59 61.3% 0.022 1.0828 0.939

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 39703 0.0% 13.25 51.26% -0.844 -0.1286 0.34
Not Using Events or Tokens 123330 29.74% 17.56 59.82% -0.388 0.0856 -0.401
Skip Initial Invader Actions 10071 8.77% 29.4 83.55% 0.501 -0.0664 -1.83
Start of Game Growth 12724 11.34% 28.99 81.95% 0.717 0.0523 0.3
Unlimited Undo 24831 23.9% 24.2 74.04% 0.208 0.2308 0.573
Using Tokens but Not Events 23408 24.4% 24.62 74.16% -0.079 -0.0314 -0.135

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 89.63%
Draw of the Fruitful Earth 79.36%
Guard the Healing Land 92.78%
Rituals of Destruction 83.34%

Terror Level

Terror Level Completed Average Score Win Rate
I 57264 15.45 16.0%
II 84261 30.45 65.71%
III 76957 34.8 77.59%
IV 29269 38.47 99.21%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9162
Win: Invaders destroyed (Terror III) 58684
Win: Invaders destroyed (Terror II) 53976
Win: Terror victory (Terror IV) 28790
Game abandoned (v.3.0+) 23119
Lose: Invader deck ran out 18890
Lose: Adversary condition 13836
Win: Sacrifice victory 528
Lose: Scenario condition 2046
Win: Scenario condition 2134
Lose: Blight pool ran out 35726
Lose: Spirit destroyed 860

Number of Players

Score Model: 0.284 Win Model: 0.337
Num. Completed Blight Flip Rate Average Score Win Rate
1 142891 35.44% 19.48 57.22%
2 60915 37.45% 21.96 64.29%
3 20489 34.34% 26.9 72.21%
4 21458 27.34% 31.0 74.97%
5 337 32.25% 25.56 74.48%
6 1661 15.4% 25.27 73.15%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)