Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 10 10.0% 22.5 90.0% -0.558 -0.1775 0.0
Blitz 0 1834 37.01% 25.8 65.98% 0.405 0.7519 -0.015
Dahan Insurrection 4 1352 28.2% 46.01 65.16% -0.979 -0.7296 0.998
Despicable Theft 2 39 43.59% 29.36 48.72% 0.134 0.7132 -0.664
Elemental Invocation 1 62 47.54% 25.47 51.61% -0.555 0.1013 -0.353
Guard the Isle's Heart 0 5515 15.13% 40.39 67.05% 0.336 0.5725 0.668
Powers Long Forgotten 1 568 49.47% 34.84 59.33% 0.298 0.7014 -1.192
Rituals of Terror 3 573 42.63% 37.79 64.4% 0.653 0.3351 0.513
Rituals of the Destroying Flame 3 409 62.72% 32.9 56.97% 0.564 0.6186 -0.437
Second Wave 0 5603 35.03% 26.75 73.32% -0.35 0.2879 0.095
The Great River 3 46 44.19% 26.48 45.65% 0.0 1.6198 0.0
Varied Terrains 2 6 33.33% 23.17 50.0% -0.632 0.1629 0.0
Ward the Shores 2 576 41.53% 31.77 55.21% 0.413 1.3778 -0.853

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3861 24.73 40.66% -1.728 0.2401 -0.169
Aid From Lesser Spirits 3505 26.7 47.59% -1.459 0.2847 0.196
All Things Weaken 1129 23.42 37.11% -1.739 0.2554 -0.34
Back Against the Wall 3419 26.43 43.99% -1.775 0.1787 0.011
Disintegrating Ecosystem 3592 22.01 37.14% -2.001 0.1513 -0.399
Downward Spiral 15006 19.51 44.28% -1.886 0.0981 -0.251
Erosion of Will 3742 23.32 38.54% -1.542 0.542 -0.068
Invaders Find the Land to Their Liking 416 27.05 56.49% -0.279 0.2456 0.504
Memory Fades to Dust 15104 19.32 41.35% -2.132 0.005 -0.577
Power Corrodes the Spirit 1108 23.08 39.08% -1.618 0.3491 -0.36
Promising Farmlands 3749 22.97 38.57% -1.996 0.0859 -0.342
Strong Earth Shatters Slowly 285 28.32 74.04% 0.385 0.8415 0.433
Thriving Communities 1046 23.09 39.01% -2.312 -0.2601 0.039
Tipping Point 1958 23.76 41.01% 0.0 0.0 -0.412
Unnatural Proliferation 1176 25.62 43.96% -1.5 0.4454 -0.007
Untended Land Crumbles 1107 21.92 35.77% -1.891 0.1518 -0.793

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 60823 36.55% 24.22 70.26% -0.265 0.436 -0.507
B 63505 34.62% 25.16 72.47% -0.095 0.5603 -0.201
C 65236 33.52% 25.04 72.54% -0.033 0.4079 -0.102
D 61566 34.51% 24.9 71.96% -0.139 0.5433 -0.482
E 9082 37.21% 27.34 72.97% -0.102 0.4004 0.036
F 16213 36.61% 27.79 73.08% 0.023 0.6813 0.369
G 14078 36.92% 27.17 72.73% -0.058 0.5842 -0.349
H 14480 35.92% 27.63 73.11% 0.321 0.9641 -0.011
East 8196 37.95% 38.93 67.01% 0.063 0.7305 0.232
Northeast 6008 35.4% 41.09 70.57% 0.532 1.1196 -0.003
Northwest 5285 36.01% 41.3 69.52% 0.035 0.6652 -0.239
Southeast 692 35.07% 35.58 69.08% 0.009 0.562 -0.55
Southwest 627 38.08% 34.15 67.62% 0.0 0.9112 -1.024
West 7430 40.24% 38.46 65.52% 0.295 1.1311 0.825

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 27691 0.0% 16.05 62.09% -1.94 0.2994 -0.367
Not Using Events or Tokens 87647 31.4% 20.36 69.65% 0.091 0.2898 0.027
Skip Initial Invader Actions 8128 8.74% 31.73 89.89% 1.658 0.8441 -1.067
Start of Game Growth 10240 11.49% 31.09 87.64% 0.496 -0.005 0.041
Unlimited Undo 19956 24.67% 26.46 80.39% 0.298 -0.3165 0.873
Using Tokens but Not Events 19582 25.2% 26.0 77.32% 0.095 0.2245 0.209

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 88.55%
Draw of the Fruitful Earth 77.52%
Guard the Healing Land 92.04%
Rituals of Destruction 81.66%

Terror Level

Terror Level Completed Average Score Win Rate
I 31724 22.64 24.73%
II 70143 31.06 67.63%
III 65168 34.65 78.05%
IV 25050 37.9 99.3%

Results

Result Completed
Win: Invaders destroyed (Terror I) 7844
Win: Invaders destroyed (Terror III) 49987
Win: Invaders destroyed (Terror II) 46238
Win: Terror victory (Terror IV) 24677
Lose: Invader deck ran out 15857
Lose: Adversary condition 12403
Win: Sacrifice victory 446
Lose: Scenario condition 1831
Win: Scenario condition 1825
Lose: Blight pool ran out 30256
Lose: Spirit destroyed 721

Number of Players

Score Model: 0.396 Win Model: 0.391
Num. Completed Blight Flip Rate Average Score Win Rate
1 110260 37.3% 21.76 63.41%
2 46987 39.23% 24.64 71.23%
3 16656 35.12% 29.21 76.9%
4 17291 28.55% 33.82 81.15%
5 117 25.51% 33.09 86.32%
6 774 14.64% 31.95 90.18%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-10-13 03:07:46 (Pacific Time)