Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 12 8.33% 23.5 91.67% 0.356 0.2148 0.0
Blitz 0 1928 36.3% 26.31 66.86% 0.77 1.1083 0.18
Dahan Insurrection 4 1391 28.14% 45.71 64.92% -0.412 -0.6516 0.985
Despicable Theft 2 44 47.73% 28.89 45.45% -0.446 0.153 -0.671
Elemental Invocation 1 64 47.62% 24.89 50.0% -0.507 0.3246 -0.356
Guard the Isle's Heart 0 5660 15.36% 40.2 66.7% 0.195 -0.1716 0.686
Powers Long Forgotten 1 582 49.48% 34.46 58.76% -0.461 0.0061 -1.192
Rituals of Terror 3 582 42.48% 37.66 64.09% -0.384 -0.6577 0.417
Rituals of the Destroying Flame 3 415 62.29% 32.67 56.87% -0.106 0.589 -0.42
Second Wave 0 5745 34.89% 26.75 73.32% 0.435 0.6219 0.091
The Great River 3 47 43.18% 26.72 46.81% 0.026 1.5973 0.0
Varied Terrains 2 7 42.86% 23.43 42.86% -0.398 0.209 0.0
Ward the Shores 2 592 41.49% 31.59 55.24% -0.16 0.7006 -0.845

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3929 24.68 40.7% -0.671 0.3008 -0.135
Aid From Lesser Spirits 3578 26.6 47.46% -0.846 -0.0602 0.183
All Things Weaken 1171 23.36 37.4% -0.906 0.1817 -0.306
Attenuated Essence 5 16.0 40.0% -0.679 0.2078 0.0
Back Against the Wall 3475 26.37 44.06% -0.433 0.3962 0.032
Blight Corrodes the Spirit 4 15.75 0.0% -1.231 0.0194 -0.295
Burn Brightest Before the End 6 26.5 50.0% -0.146 0.7948 0.468
Disintegrating Ecosystem 3641 21.98 37.11% -0.893 0.2266 -0.425
Downward Spiral 15371 19.44 44.08% -1.359 -0.3965 -0.244
Erosion of Will 3802 23.26 38.51% -1.025 0.0917 -0.098
Intensifying Exploitation 7 6.29 14.29% -1.418 -0.3442 -0.201
Invaders Find the Land to Their Liking 426 27.05 56.1% -0.442 -0.5583 0.484
Memory Fades to Dust 15497 19.22 41.16% -1.492 -0.3795 -0.541
Power Corrodes the Spirit 1147 22.94 38.97% -1.011 -0.0554 -0.379
Promising Farmlands 3828 22.9 38.51% -0.819 0.3162 -0.315
Shattered Fragments of Power 10 11.2 40.0% -1.031 -0.1085 -0.146
Strong Earth Shatters Slowly 298 28.17 73.83% 0.11 -0.1785 0.384
The Border of Life and Death 3 16.33 33.33% -0.65 -0.2383 -0.201
Thriving Communities 1085 22.92 38.43% -1.782 -0.6347 0.039
Thriving Crops 2 8.5 0.0% -0.838 0.0384 0.0
Tipping Point 1958 23.76 41.01% 0.0 -0.0581 -0.404
Unnatural Proliferation 1210 25.58 43.39% -1.097 -0.1321 0.0
Untended Land Crumbles 1152 21.72 35.24% -1.675 -0.6427 -0.752

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 62541 36.37% 24.1 69.98% -0.613 0.2561 -0.493
B 65172 34.52% 25.05 72.16% -0.574 0.1932 -0.135
C 66956 33.37% 24.92 72.3% -0.43 0.1648 -0.051
D 63267 34.37% 24.78 71.72% -0.384 0.4356 -0.451
E 9550 36.88% 27.07 72.75% -0.306 0.3473 0.075
F 16778 36.51% 27.63 72.85% -0.182 0.549 0.423
G 14574 36.83% 26.98 72.42% -0.308 0.4082 -0.281
H 14986 35.77% 27.47 72.85% -0.466 0.2309 0.016
East 8307 37.85% 38.76 66.86% -0.06 0.6001 0.355
Northeast 6088 35.26% 40.92 70.52% 0.307 1.1714 0.14
Northwest 5344 35.93% 41.16 69.5% 0.239 0.8243 -0.091
Southeast 713 35.02% 35.2 68.72% -0.179 0.5127 -0.443
Southwest 700 40.69% 32.8 62.0% -1.305 -0.0631 -0.933
West 7574 40.39% 38.18 64.93% -0.425 0.5909 0.971

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 28684 0.0% 15.89 61.49% -1.42 0.0684 -0.332
Not Using Events or Tokens 90595 31.36% 20.24 69.21% 0.351 0.5417 0.026
Skip Initial Invader Actions 8324 8.71% 31.65 89.66% 0.934 0.2182 -1.311
Start of Game Growth 10515 11.4% 31.08 87.35% 0.609 0.1368 0.016
Unlimited Undo 20556 24.62% 26.31 80.09% 0.325 0.0733 0.862
Using Tokens but Not Events 20082 25.09% 25.89 77.21% 0.436 0.4376 0.185

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 88.61%
Draw of the Fruitful Earth 77.59%
Guard the Healing Land 92.1%
Rituals of Destruction 81.72%

Terror Level

Terror Level Completed Average Score Win Rate
I 33221 22.19 24.26%
II 71758 31.1 67.53%
III 66766 34.71 78.03%
IV 25589 37.97 99.28%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8058
Win: Invaders destroyed (Terror III) 51207
Win: Invaders destroyed (Terror II) 47236
Win: Terror victory (Terror IV) 25205
Game abandoned (v.3.0+) 825
Lose: Invader deck ran out 16281
Lose: Adversary condition 12663
Win: Sacrifice victory 455
Lose: Scenario condition 1870
Win: Scenario condition 1856
Lose: Blight pool ran out 30946
Lose: Spirit destroyed 732

Number of Players

Score Model: 0.268 Win Model: 0.192
Num. Completed Blight Flip Rate Average Score Win Rate
1 113303 37.2% 21.64 63.11%
2 48232 39.2% 24.5 70.85%
3 17023 35.23% 29.06 76.76%
4 17736 28.32% 33.67 80.96%
5 139 24.17% 32.22 86.33%
6 901 14.19% 30.77 88.01%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-12 02:39:41 (Pacific Time)