Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 14 7.14% 23.29 85.71% 0.58 0.4621 0.0
Blitz 0 1974 35.76% 26.25 66.72% 0.568 0.7697 0.37
Dahan Insurrection 4 1409 28.23% 45.42 64.51% -0.283 -0.5304 1.054
Despicable Theft 2 45 46.67% 28.24 44.44% -0.856 -0.1491 -0.654
Elemental Invocation 1 65 48.44% 24.51 49.23% -0.657 0.1242 -0.4
Guard the Isle's Heart 0 5708 15.39% 40.05 66.49% 0.542 -0.1915 0.782
Powers Long Forgotten 1 587 49.23% 34.22 58.43% -0.838 -0.3127 -1.225
Rituals of Terror 3 589 42.56% 37.4 63.67% -0.366 -0.4052 0.423
Rituals of the Destroying Flame 3 415 62.29% 32.67 56.87% 0.391 1.4485 -0.36
Second Wave 0 5800 34.87% 26.69 73.16% 0.405 0.5185 0.16
The Great River 3 51 39.58% 24.63 43.14% -1.258 0.1424 -0.139
Varied Terrains 2 10 30.0% 19.4 40.0% -0.391 0.2291 0.0
Ward the Shores 2 594 41.35% 31.59 55.22% -0.484 0.6346 -0.809

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 63438 36.29% 23.92 69.52% -0.798 0.0887 -0.498
B 66055 34.43% 24.89 71.76% -0.609 0.1676 -0.128
C 67829 33.28% 24.76 71.89% -0.56 0.0681 -0.039
D 64133 34.28% 24.61 71.3% -0.52 0.31 -0.441
E 9795 36.74% 26.85 72.35% -0.219 0.4246 0.055
F 17075 36.28% 27.44 72.49% -0.216 0.5215 0.42
G 14810 36.76% 26.82 72.08% -0.413 0.3533 -0.287
H 15223 35.63% 27.28 72.52% -0.522 0.1633 0.011
East 8378 37.78% 38.61 66.7% -0.243 0.4734 0.333
Northeast 6140 35.25% 40.74 70.33% 0.099 0.9933 0.17
Northwest 5387 35.86% 41.01 69.39% -0.505 0.1195 -0.113
Southeast 732 34.52% 34.8 68.31% 0.374 1.0569 -0.431
Southwest 736 41.42% 32.15 59.92% -1.374 -0.0907 -0.955
West 7654 40.45% 38.01 64.63% -0.358 0.6644 0.96

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 29246 0.0% 15.72 60.83% -0.758 0.0684 -0.11
Not Using Events or Tokens 92216 31.3% 20.05 68.57% 0.069 0.3853 -0.105
Skip Initial Invader Actions 8430 8.74% 31.44 89.07% 0.148 -0.4069 -1.55
Start of Game Growth 10634 11.39% 30.91 86.9% 0.698 0.267 0.061
Unlimited Undo 20782 24.54% 26.17 79.74% 0.325 0.2081 0.895
Using Tokens but Not Events 20279 25.1% 25.82 77.04% 0.615 0.5359 0.103

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 88.66%
Draw of the Fruitful Earth 77.72%
Guard the Healing Land 92.13%
Rituals of Destruction 81.85%

Terror Level

Terror Level Completed Average Score Win Rate
I 34536 21.5 23.47%
II 72394 31.06 67.44%
III 67330 34.72 78.01%
IV 25793 38.0 99.29%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8104
Win: Invaders destroyed (Terror III) 51625
Win: Invaders destroyed (Terror II) 47592
Win: Terror victory (Terror IV) 25407
Game abandoned (v.3.0+) 2013
Lose: Invader deck ran out 16422
Lose: Adversary condition 12729
Win: Sacrifice victory 465
Lose: Scenario condition 1879
Win: Scenario condition 1863
Lose: Blight pool ran out 31218
Lose: Spirit destroyed 736

Number of Players

Score Model: 0.265 Win Model: 0.178
Num. Completed Blight Flip Rate Average Score Win Rate
1 114838 37.1% 21.49 62.71%
2 48926 39.16% 24.33 70.36%
3 17247 35.17% 28.92 76.56%
4 17930 28.3% 33.5 80.65%
5 143 25.0% 32.01 86.71%
6 969 13.65% 29.73 85.55%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-21 03:39:51 (Pacific Time)