Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 37 16.22% 17.81 62.16% 0.085 0.0789 -0.352
Blitz 0 2900 33.05% 25.08 60.03% -0.327 -0.1004 1.072
Dahan Insurrection 4 2043 24.99% 41.88 62.07% 0.174 -0.1417 1.191
Despicable Theft 2 89 39.33% 22.46 35.96% -0.709 0.0756 -0.799
Elemental Invocation 1 139 42.75% 17.91 37.41% -1.01 -0.3085 -0.619
Guard the Isle's Heart 0 6957 14.3% 37.12 63.0% 0.88 0.2645 0.981
Powers Long Forgotten 1 734 46.36% 30.36 53.95% -0.593 0.2009 -1.125
Rituals of Terror 3 1209 30.88% 25.8 45.82% -0.629 -0.6225 -0.162
Rituals of the Destroying Flame 3 509 56.83% 29.31 51.67% -1.008 -0.1028 -0.257
Second Wave 0 7197 32.94% 25.87 71.67% 0.854 1.0775 0.332
The Great River 3 85 32.93% 19.6 31.76% -0.571 0.502 -0.63
Varied Terrains 2 85 27.06% 10.62 20.0% -0.124 0.6934 -0.144
Ward the Shores 2 722 39.66% 29.05 51.94% -0.729 0.3545 -0.872

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4490 24.07 40.04% -0.39 -0.3594 0.272
Aid From Lesser Spirits 4066 26.23 47.32% -0.055 -0.1629 0.664
All Things Weaken 1526 22.22 38.07% 0.365 0.5692 0.067
Attenuated Essence 156 19.22 38.46% -0.495 -0.5078 -0.292
Back Against the Wall 3890 25.84 43.93% -0.791 -0.7581 0.426
Blight Corrodes the Spirit 153 16.65 33.99% -1.353 -1.2151 -0.529
Burn Brightest Before the End 131 19.25 45.8% 0.347 0.3628 1.021
Disintegrating Ecosystem 4225 21.21 36.26% -0.204 -0.0409 -0.02
Downward Spiral 20326 17.58 40.41% -0.513 -0.4464 0.302
Erosion of Will 4340 22.67 38.25% -0.019 0.0994 0.262
Intensifying Exploitation 186 16.73 34.41% 0.136 0.2479 -0.299
Invaders Find the Land to Their Liking 595 25.31 55.97% -0.072 -0.6813 0.696
Memory Fades to Dust 20204 17.53 38.07% -0.552 -0.3388 0.085
Power Corrodes the Spirit 1495 21.63 38.06% -0.028 0.0955 0.061
Promising Farmlands 4401 22.26 38.31% -0.272 -0.0782 0.135
Shattered Fragments of Power 176 21.77 44.89% 0.154 0.1564 0.079
Slow Dissolution of Will 176 18.83 34.09% -0.492 -0.1763 -0.747
Strong Earth Shatters Slowly 387 26.49 69.25% -0.503 -1.2223 0.828
The Border of Life and Death 60 15.6 46.67% -0.051 -0.4859 -0.616
Thriving Communities 1420 21.41 37.32% -0.507 -0.3825 0.321
Thriving Crops 88 20.09 47.73% 0.773 0.5039 -0.516
Tipping Point 1958 23.76 41.01% 0.0 0.5148 -0.037
Unnatural Proliferation 1592 24.41 42.27% -0.658 -0.5736 0.487
Untended Land Crumbles 1478 20.82 34.64% -0.433 -0.263 -0.113

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 87805 33.57% 20.65 60.49% -0.396 0.588 -0.594
B 89448 32.35% 21.78 63.2% -0.258 0.6403 -0.159
C 91491 31.42% 21.76 63.65% -0.201 0.5083 -0.057
D 86452 32.25% 21.62 63.19% -0.205 0.6962 -0.46
E 14909 34.35% 23.65 65.43% 0.356 1.0811 -0.222
F 23080 34.85% 24.71 66.85% 0.147 0.9838 0.283
G 20116 34.59% 24.11 66.45% 0.301 1.0903 -0.38
H 20617 33.96% 24.52 66.88% 0.197 0.9868 -0.196
East 10168 36.49% 35.13 61.39% 0.183 0.9251 0.206
Northeast 7497 34.04% 36.88 64.52% -0.156 0.713 0.178
Northwest 6449 34.41% 37.2 64.07% -0.161 0.5689 0.079
Southeast 1007 31.9% 29.86 60.97% -0.162 0.7222 -0.353
Southwest 1013 36.27% 27.19 53.31% -1.106 0.1993 -0.776
West 9216 38.64% 34.44 59.44% -0.082 0.9166 0.98

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 44635 0.0% 12.53 48.29% -1.005 -0.3626 0.454
Not Using Events or Tokens 138400 29.19% 16.76 57.04% -0.145 0.2845 -0.475
Skip Initial Invader Actions 10651 8.6% 29.13 82.46% 1.077 0.2971 -1.886
Start of Game Growth 13642 11.17% 28.46 80.18% 0.21 -0.2396 0.2
Unlimited Undo 26858 23.67% 23.54 72.15% 0.351 0.3185 0.587
Using Tokens but Not Events 25080 24.38% 24.0 72.66% 0.27 0.1949 -0.214

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 89.91%
Draw of the Fruitful Earth 79.96%
Guard the Healing Land 92.99%
Rituals of Destruction 83.8%

Terror Level

Terror Level Completed Average Score Win Rate
I 68166 13.87 14.16%
II 90027 30.21 65.05%
III 81980 34.83 77.47%
IV 30746 38.63 99.23%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9653
Win: Invaders destroyed (Terror III) 62402
Win: Invaders destroyed (Terror II) 57105
Win: Terror victory (Terror IV) 30248
Game abandoned (v.3.0+) 33308
Lose: Invader deck ran out 20116
Lose: Adversary condition 14337
Win: Sacrifice victory 554
Lose: Scenario condition 2116
Win: Scenario condition 2269
Lose: Blight pool ran out 37900
Lose: Spirit destroyed 911

Number of Players

Score Model: 0.148 Win Model: 0.169
Num. Completed Blight Flip Rate Average Score Win Rate
1 156022 34.75% 18.75 55.4%
2 66992 36.66% 21.14 62.11%
3 22249 34.14% 26.07 70.28%
4 23313 26.9% 29.94 72.55%
5 423 30.26% 24.22 70.92%
6 1920 15.04% 23.78 69.32%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-08 07:48:33 (Pacific Time)