Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 35 17.14% 18.11 62.86% -0.292 -0.8498 -0.342
Blitz 0 2845 33.51% 25.25 60.56% -0.183 0.24 1.034
Dahan Insurrection 4 2003 25.28% 42.34 62.71% 1.608 1.1255 1.226
Despicable Theft 2 85 41.18% 22.41 35.29% -1.12 -0.5769 -0.823
Elemental Invocation 1 131 44.62% 18.5 38.93% -0.555 0.1823 -0.612
Guard the Isle's Heart 0 6838 14.28% 37.33 63.29% 0.936 0.2792 0.993
Powers Long Forgotten 1 717 46.77% 30.88 54.67% 0.078 0.6408 -1.126
Rituals of Terror 3 1170 31.23% 26.41 47.01% -0.385 -0.5267 -0.097
Rituals of the Destroying Flame 3 506 56.77% 29.41 51.98% -1.547 -0.798 -0.235
Second Wave 0 7118 33.01% 25.89 71.72% 0.323 0.4176 0.329
The Great River 3 84 33.33% 19.83 32.14% -1.184 0.0615 -0.551
Varied Terrains 2 83 27.71% 10.45 19.28% -0.183 0.6847 -0.139
Ward the Shores 2 714 39.83% 29.28 52.38% 0.298 1.1523 -0.896

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4459 24.13 40.14% -0.385 -0.314 0.246
Aid From Lesser Spirits 4032 26.25 47.35% -0.039 -0.1492 0.65
All Things Weaken 1496 22.2 37.97% 0.215 0.3925 -0.013
Attenuated Essence 144 19.02 39.58% 0.221 0.2731 -0.119
Back Against the Wall 3865 25.92 44.06% -0.487 -0.5028 0.405
Blight Corrodes the Spirit 142 16.74 35.21% -1.132 -0.9483 -0.357
Burn Brightest Before the End 116 19.05 43.1% -0.625 -0.5384 0.92
Disintegrating Ecosystem 4185 21.24 36.32% -0.272 0.0191 -0.049
Downward Spiral 19956 17.7 40.64% -0.738 -0.632 0.276
Erosion of Will 4301 22.7 38.25% -0.237 -0.0714 0.247
Intensifying Exploitation 168 17.04 32.74% -0.731 -0.5427 -0.282
Invaders Find the Land to Their Liking 580 25.5 56.21% -0.152 -0.5801 0.691
Memory Fades to Dust 19826 17.65 38.28% -0.628 -0.3934 0.049
Power Corrodes the Spirit 1472 21.76 38.04% 0.104 0.1996 0.043
Promising Farmlands 4358 22.3 38.21% -0.699 -0.335 0.099
Shattered Fragments of Power 164 21.41 44.51% -0.271 -0.2051 0.085
Slow Dissolution of Will 157 19.28 35.67% -0.169 0.2947 -0.712
Strong Earth Shatters Slowly 377 26.7 70.56% -0.136 -0.7375 0.783
The Border of Life and Death 58 15.59 46.55% 0.379 -0.0967 -0.624
Thriving Communities 1395 21.56 37.42% -0.564 -0.3383 0.31
Thriving Crops 81 19.58 46.91% 0.701 0.4763 -0.483
Tipping Point 1958 23.76 41.01% 0.0 0.1123 -0.06
Unnatural Proliferation 1562 24.48 42.57% -0.983 -0.8607 0.443
Untended Land Crumbles 1453 20.83 34.76% -0.06 0.1725 -0.206

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 85971 33.69% 20.84 61.0% -0.363 0.5553 -0.62
B 87622 32.45% 21.98 63.75% -0.134 0.7077 -0.142
C 89652 31.47% 21.96 64.2% -0.103 0.5803 -0.059
D 84700 32.32% 21.83 63.74% -0.053 0.7897 -0.452
E 14492 34.58% 23.83 65.82% 0.451 1.1025 -0.213
F 22555 35.05% 24.9 67.22% 0.075 0.8346 0.291
G 19662 34.83% 24.25 66.79% 0.07 0.8278 -0.373
H 20176 34.04% 24.69 67.19% 0.255 0.9734 -0.204
East 9988 36.62% 35.46 62.01% 0.252 1.0659 0.204
Northeast 7361 34.2% 37.25 65.21% 0.326 0.9935 0.197
Northwest 6350 34.68% 37.51 64.52% -0.685 0.1194 0.091
Southeast 984 31.73% 30.26 61.79% -0.154 0.5515 -0.382
Southwest 990 36.21% 27.54 53.94% -0.748 0.6423 -0.785
West 9072 38.87% 34.74 59.9% 0.218 1.012 0.961

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 43259 0.0% 12.72 49.04% -1.13 -0.411 0.47
Not Using Events or Tokens 134712 29.24% 16.96 57.73% -0.385 0.0995 -0.459
Skip Initial Invader Actions 10499 8.64% 29.3 82.8% 1.351 0.62 -1.859
Start of Game Growth 13425 11.21% 28.66 80.67% 0.12 -0.3266 0.274
Unlimited Undo 26432 23.76% 23.71 72.61% 0.399 0.3656 0.607
Using Tokens but Not Events 24717 24.43% 24.14 73.05% 0.065 -0.0976 -0.201

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 89.82%
Draw of the Fruitful Earth 79.83%
Guard the Healing Land 92.94%
Rituals of Destruction 83.66%

Terror Level

Terror Level Completed Average Score Win Rate
I 65466 14.25 14.62%
II 88700 30.3 65.25%
III 80751 34.84 77.52%
IV 30386 38.61 99.22%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9571
Win: Invaders destroyed (Terror III) 61501
Win: Invaders destroyed (Terror II) 56433
Win: Terror victory (Terror IV) 29892
Game abandoned (v.3.0+) 30806
Lose: Invader deck ran out 19786
Lose: Adversary condition 14212
Win: Sacrifice victory 545
Lose: Scenario condition 2099
Win: Scenario condition 2256
Lose: Blight pool ran out 37310
Lose: Spirit destroyed 892

Number of Players

Score Model: 0.202 Win Model: 0.213
Num. Completed Blight Flip Rate Average Score Win Rate
1 152792 34.86% 18.94 55.91%
2 65540 36.77% 21.31 62.57%
3 21846 34.13% 26.23 70.64%
4 22870 27.03% 30.23 73.18%
5 399 31.42% 24.22 70.93%
6 1856 15.21% 24.23 70.37%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)