Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 41 14.63% 17.51 60.98% 0.176 0.1488 -0.506
Blitz 0 2991 32.84% 24.73 59.28% -0.212 0.0381 1.216
Dahan Insurrection 4 2124 24.92% 41.32 61.3% 0.489 0.2399 1.217
Despicable Theft 2 92 39.13% 22.17 35.87% -0.191 0.2714 -0.763
Elemental Invocation 1 154 41.83% 17.38 36.36% -0.62 0.0827 -0.668
Guard the Isle's Heart 0 7127 14.32% 36.92 62.62% 0.849 0.2963 1.006
Powers Long Forgotten 1 758 46.08% 29.76 53.03% -0.841 -0.2174 -1.092
Rituals of Terror 3 1248 31.2% 25.48 45.19% -0.202 -0.0088 -0.17
Rituals of the Destroying Flame 3 523 56.26% 29.02 51.24% -0.245 0.6778 -0.234
Second Wave 0 7366 32.86% 25.78 71.56% 0.724 0.8409 0.384
The Great River 3 91 31.82% 18.63 29.67% -1.031 0.0372 -0.713
Varied Terrains 2 102 33.33% 11.33 19.61% -1.084 -0.3426 -0.287
Ward the Shores 2 741 38.9% 28.61 51.42% -0.331 0.7529 -0.801

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4562 24.0 39.92% -0.528 -0.2785 0.301
Aid From Lesser Spirits 4134 26.21 47.12% -0.049 -0.1675 0.679
All Things Weaken 1574 22.07 37.8% -0.676 -0.3393 0.126
Attenuated Essence 192 18.97 36.98% -0.704 -0.6776 -0.664
Back Against the Wall 3952 25.78 43.83% -0.245 -0.2441 0.453
Blight Corrodes the Spirit 181 16.95 34.25% -0.379 -0.1619 -0.586
Burn Brightest Before the End 155 19.67 45.81% -0.57 -0.5881 0.784
Disintegrating Ecosystem 4303 21.14 36.21% -0.185 0.2084 0.042
Downward Spiral 21025 17.41 40.12% -0.398 -0.2895 0.312
Erosion of Will 4424 22.55 38.04% -0.552 -0.2001 0.249
Intensifying Exploitation 216 17.16 35.19% -0.137 0.1081 -0.124
Invaders Find the Land to Their Liking 620 24.93 56.13% 0.439 -0.0853 0.666
Memory Fades to Dust 20873 17.35 37.7% -0.643 -0.3952 0.085
Power Corrodes the Spirit 1579 21.53 38.0% -0.293 -0.0712 0.133
Promising Farmlands 4483 22.19 38.23% -0.197 0.0855 0.134
Shattered Fragments of Power 200 21.34 46.5% 0.335 0.4119 0.127
Slow Dissolution of Will 207 18.72 32.37% -0.949 -0.5521 -0.854
Strong Earth Shatters Slowly 402 26.44 68.91% 0.219 -0.4759 0.843
The Border of Life and Death 65 16.4 49.23% 0.708 0.1068 -0.608
Thriving Communities 1480 21.19 37.23% -0.545 -0.1884 0.318
Thriving Crops 99 20.64 45.45% -0.666 -0.8624 -0.616
Tipping Point 1958 23.76 41.01% 0.0 0.4341 0.001
Unnatural Proliferation 1645 24.42 42.37% 0.117 0.2794 0.563
Untended Land Crumbles 1534 20.75 35.07% -0.057 0.1749 -0.091

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 91098 33.37% 20.33 59.62% -0.585 0.4202 -0.576
B 92695 32.19% 21.46 62.36% -0.295 0.6245 -0.169
C 94989 31.26% 21.44 62.78% -0.199 0.5351 -0.046
D 89509 32.09% 21.33 62.42% -0.211 0.7666 -0.439
E 15712 34.03% 23.4 64.73% -0.113 0.7064 -0.229
F 24034 34.73% 24.48 66.31% -0.048 0.8255 0.26
G 20983 34.31% 23.85 65.93% -0.004 0.8054 -0.361
H 21404 33.79% 24.25 66.42% -0.016 0.799 -0.194
East 10519 36.48% 34.52 60.12% -0.336 0.5666 0.28
Northeast 7770 34.16% 36.17 63.08% 0.194 1.0022 0.252
Northwest 6705 34.45% 36.35 62.42% -0.748 0.1524 -0.402
Southeast 1049 31.93% 29.38 60.34% -0.299 0.552 -0.287
Southwest 1054 35.88% 26.72 52.56% -0.947 0.4282 -0.753
West 9540 38.48% 33.83 58.17% -0.216 0.7393 1.055

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 46791 0.0% 12.25 47.26% -0.962 -0.2546 0.478
Not Using Events or Tokens 144845 29.07% 16.46 56.05% -0.172 0.1957 -0.476
Skip Initial Invader Actions 10906 8.62% 28.84 81.88% 0.546 -0.0391 -2.039
Start of Game Growth 13984 11.21% 28.2 79.59% 0.698 0.1836 0.295
Unlimited Undo 27634 23.67% 23.27 71.44% 0.256 0.1467 0.58
Using Tokens but Not Events 25754 24.28% 23.77 72.02% -0.087 -0.1129 -0.243

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 89.98%
Draw of the Fruitful Earth 80.15%
Guard the Healing Land 93.06%
Rituals of Destruction 83.99%

Terror Level

Terror Level Completed Average Score Win Rate
I 72925 13.33 13.46%
II 92559 30.1 64.77%
III 84210 34.83 77.42%
IV 31433 38.67 99.23%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9814
Win: Invaders destroyed (Terror III) 64057
Win: Invaders destroyed (Terror II) 58473
Win: Terror victory (Terror IV) 30928
Game abandoned (v.3.0+) 37661
Lose: Invader deck ran out 20661
Lose: Adversary condition 14661
Win: Sacrifice victory 568
Lose: Scenario condition 2151
Win: Scenario condition 2309
Lose: Blight pool ran out 38909
Lose: Spirit destroyed 935

Number of Players

Score Model: 0.181 Win Model: 0.322
Num. Completed Blight Flip Rate Average Score Win Rate
1 161813 34.57% 18.48 54.65%
2 69643 36.42% 20.88 61.3%
3 23060 33.9% 25.75 69.74%
4 24101 27.02% 29.47 71.5%
5 448 29.16% 24.05 71.21%
6 2062 14.81% 23.16 67.46%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)