Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 18 11.11% 21.78 77.78% -0.095 -0.2344 -0.193
Blitz 0 2335 34.08% 26.0 64.58% 0.563 0.6739 0.672
Dahan Insurrection 4 1567 27.14% 43.98 63.18% 0.477 0.242 0.958
Despicable Theft 2 57 43.86% 26.04 42.11% 0.162 0.8046 -0.757
Elemental Invocation 1 93 42.39% 20.42 44.09% -0.957 -0.1555 -0.44
Guard the Isle's Heart 0 6124 14.88% 38.96 65.24% 0.605 -0.1694 0.791
Powers Long Forgotten 1 639 48.11% 32.41 56.03% -0.548 0.2248 -1.13
Rituals of Terror 3 708 39.17% 34.45 60.45% 0.478 0.4936 0.442
Rituals of the Destroying Flame 3 448 60.14% 31.23 54.69% 0.535 1.5922 -0.295
Second Wave 0 6298 34.27% 26.32 72.47% 0.712 0.7929 0.117
The Great River 3 66 34.92% 22.77 37.88% -1.31 -0.181 -0.573
Varied Terrains 2 27 37.04% 13.96 25.93% -0.255 0.4368 -0.156
Ward the Shores 2 643 41.47% 30.28 53.81% -0.33 0.533 -0.816

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4142 24.34 40.51% -0.291 -0.1314 0.002
Aid From Lesser Spirits 3772 26.29 47.24% 0.248 0.1618 0.303
All Things Weaken 1317 22.73 37.36% -0.389 -0.047 -0.205
Attenuated Essence 58 20.43 37.93% -0.321 -0.2466 0.515
Back Against the Wall 3638 26.13 44.01% -0.105 -0.0297 0.16
Blight Corrodes the Spirit 53 17.7 41.51% 0.276 0.4669 -0.378
Burn Brightest Before the End 56 18.34 44.64% 0.367 0.4908 0.22
Disintegrating Ecosystem 3888 21.61 36.88% -0.509 -0.1365 -0.303
Downward Spiral 17236 18.64 42.5% -0.624 -0.4877 -0.029
Erosion of Will 3993 22.96 38.49% -0.095 0.1993 0.006
Intensifying Exploitation 69 15.91 27.54% -0.637 -0.3985 -0.048
Invaders Find the Land to Their Liking 491 26.47 56.82% 0.81 0.278 0.475
Memory Fades to Dust 17255 18.47 39.85% -0.614 -0.333 -0.347
Power Corrodes the Spirit 1278 22.35 38.58% -1.002 -0.8493 -0.282
Promising Farmlands 4038 22.55 38.14% -0.111 0.2354 -0.182
Shattered Fragments of Power 72 19.19 37.5% -0.6 -0.4047 -0.568
Slow Dissolution of Will 70 19.24 35.71% 0.05 0.5015 -0.378
Strong Earth Shatters Slowly 324 27.94 72.84% 0.403 -0.3371 0.627
The Border of Life and Death 16 18.56 50.0% 1.008 0.5752 -0.31
Thriving Communities 1213 22.19 37.43% -0.64 -0.3411 0.099
Thriving Crops 30 16.13 46.67% -0.124 -0.2264 -0.732
Tipping Point 1958 23.76 41.01% 0.0 0.5571 -0.278
Unnatural Proliferation 1325 25.49 44.0% 0.087 0.2321 0.256
Untended Land Crumbles 1263 21.42 35.47% -0.481 -0.1812 -0.562

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 71932 35.25% 22.48 65.69% -0.591 0.403 -0.488
B 74234 33.63% 23.5 68.07% -0.475 0.4436 -0.104
C 75931 32.57% 23.49 68.5% -0.317 0.4254 -0.014
D 71882 33.46% 23.31 67.85% -0.388 0.5632 -0.437
E 11536 35.75% 25.59 69.83% -0.085 0.6954 -0.016
F 19276 35.68% 26.24 70.19% 0.024 0.9167 0.358
G 16781 35.74% 25.57 69.5% -0.323 0.532 -0.332
H 17255 34.94% 25.98 69.93% -0.429 0.4192 -0.078
East 8923 37.48% 37.35 64.92% -0.413 0.3562 0.343
Northeast 6555 35.04% 39.36 68.39% 0.117 0.9039 0.196
Northwest 5688 35.39% 39.71 67.65% -0.572 0.4114 -0.028
Southeast 818 33.01% 32.4 64.43% 0.527 1.4013 -0.448
Southwest 823 39.27% 29.84 56.5% -0.267 0.9411 -1.052
West 8112 39.9% 36.72 62.85% -1.017 -0.0823 0.941

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 34960 0.0% 14.18 54.94% -0.964 -0.3347 0.079
Not Using Events or Tokens 108295 30.5% 18.55 63.42% -0.111 0.3948 -0.142
Skip Initial Invader Actions 9317 8.77% 30.1 85.85% 0.615 -0.0199 -1.7
Start of Game Growth 11697 11.7% 29.74 84.12% 0.378 -0.0116 0.147
Unlimited Undo 22841 24.26% 25.09 76.84% 0.189 0.233 0.725
Using Tokens but Not Events 21937 24.61% 25.21 75.77% 0.407 0.3795 -0.047

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 89.17%
Draw of the Fruitful Earth 78.63%
Guard the Healing Land 92.48%
Rituals of Destruction 82.75%

Terror Level

Terror Level Completed Average Score Win Rate
I 46172 17.67 18.71%
II 78638 30.7 66.49%
III 72275 34.75 77.8%
IV 27538 38.22 99.28%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8638
Win: Invaders destroyed (Terror III) 55284
Win: Invaders destroyed (Terror II) 50988
Win: Terror victory (Terror IV) 27123
Game abandoned (v.3.0+) 12810
Lose: Invader deck ran out 17660
Lose: Adversary condition 13257
Win: Sacrifice victory 502
Lose: Scenario condition 1963
Win: Scenario condition 1962
Lose: Blight pool ran out 33631
Lose: Spirit destroyed 805

Number of Players

Score Model: 0.14 Win Model: 0.436
Num. Completed Blight Flip Rate Average Score Win Rate
1 129026 36.21% 20.35 59.71%
2 55314 38.26% 22.91 66.73%
3 18950 34.78% 27.74 74.07%
4 19772 27.72% 31.93 77.34%
5 221 28.28% 27.24 80.09%
6 1340 14.77% 26.58 77.46%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)