Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 40 15.0% 17.4 60.0% -0.118 0.0731 -0.523
Blitz 0 2967 32.87% 24.83 59.49% 0.051 0.2684 1.207
Dahan Insurrection 4 2106 24.9% 41.39 61.54% 0.548 0.2952 1.202
Despicable Theft 2 91 39.56% 22.08 35.16% -0.239 0.3472 -0.768
Elemental Invocation 1 150 42.28% 17.41 36.67% -0.91 -0.1703 -0.667
Guard the Isle's Heart 0 7108 14.34% 36.97 62.66% 0.789 0.2273 1.001
Powers Long Forgotten 1 754 45.93% 29.73 52.92% -1.125 -0.3655 -1.087
Rituals of Terror 3 1238 31.29% 25.47 45.07% -0.738 -0.6181 -0.179
Rituals of the Destroying Flame 3 523 56.26% 29.02 51.24% -0.472 0.4351 -0.231
Second Wave 0 7341 32.88% 25.8 71.57% 0.766 0.9045 0.395
The Great River 3 90 32.18% 18.83 30.0% -0.945 0.1547 -0.656
Varied Terrains 2 96 31.25% 11.38 19.79% -1.183 -0.4066 -0.271
Ward the Shores 2 735 39.08% 28.77 51.56% -0.235 0.8395 -0.809

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4544 23.99 39.88% -0.856 -0.6053 0.259
Aid From Lesser Spirits 4126 26.21 47.16% -0.138 -0.196 0.672
All Things Weaken 1562 22.07 37.9% -0.458 -0.1229 0.101
Attenuated Essence 186 19.06 38.17% -0.484 -0.4504 -0.532
Back Against the Wall 3938 25.81 43.83% -0.266 -0.231 0.442
Blight Corrodes the Spirit 178 16.83 33.71% -0.477 -0.2603 -0.579
Burn Brightest Before the End 150 19.57 44.67% -0.949 -0.9381 0.778
Disintegrating Ecosystem 4292 21.15 36.18% -0.384 -0.0393 0.043
Downward Spiral 20884 17.46 40.18% -0.368 -0.2506 0.304
Erosion of Will 4412 22.59 38.03% -0.44 -0.1653 0.238
Intensifying Exploitation 212 16.76 34.91% -0.167 0.0439 -0.312
Invaders Find the Land to Their Liking 614 25.0 55.7% -0.112 -0.6844 0.654
Memory Fades to Dust 20729 17.39 37.75% -0.586 -0.3332 0.074
Power Corrodes the Spirit 1566 21.53 38.06% -0.365 -0.1607 0.077
Promising Farmlands 4468 22.21 38.23% -0.151 0.1029 0.129
Shattered Fragments of Power 198 21.21 45.96% 0.344 0.4185 0.112
Slow Dissolution of Will 198 18.82 32.83% -1.087 -0.7053 -0.758
Strong Earth Shatters Slowly 402 26.44 68.91% 0.246 -0.4281 0.832
The Border of Life and Death 65 16.4 49.23% 0.775 0.1748 -0.613
Thriving Communities 1469 21.23 37.3% -0.312 -0.0301 0.301
Thriving Crops 99 20.64 45.45% -0.558 -0.6978 -0.622
Tipping Point 1958 23.76 41.01% 0.0 0.3945 -0.01
Unnatural Proliferation 1637 24.44 42.27% -0.286 -0.0827 0.546
Untended Land Crumbles 1528 20.8 35.21% 0.195 0.3848 -0.106

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 90393 33.41% 20.4 59.81% -0.635 0.3629 -0.583
B 92053 32.21% 21.52 62.51% -0.406 0.5159 -0.171
C 94290 31.28% 21.5 62.95% -0.278 0.4513 -0.047
D 88912 32.14% 21.39 62.58% -0.227 0.7323 -0.437
E 15573 34.09% 23.47 64.9% -0.084 0.7352 -0.222
F 23853 34.71% 24.53 66.39% -0.139 0.7432 0.258
G 20801 34.31% 23.92 66.03% -0.043 0.7824 -0.367
H 21256 33.84% 24.31 66.49% -0.144 0.6949 -0.193
East 10460 36.53% 34.61 60.3% -0.369 0.5059 0.279
Northeast 7722 34.2% 36.29 63.3% 0.134 0.8862 0.24
Northwest 6655 34.56% 36.51 62.7% -0.569 0.3228 -0.323
Southeast 1039 32.04% 29.41 60.25% -0.404 0.4349 -0.273
Southwest 1045 35.9% 26.77 52.63% -1.21 0.0942 -0.738
West 9481 38.58% 33.94 58.37% -0.7 0.2494 1.012

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 46306 0.0% 12.31 47.48% -0.965 -0.2362 0.464
Not Using Events or Tokens 143499 29.07% 16.52 56.26% -0.139 0.2069 -0.468
Skip Initial Invader Actions 10842 8.61% 28.93 82.1% 0.627 0.0243 -2.01
Start of Game Growth 13912 11.19% 28.27 79.74% 0.579 0.0745 0.306
Unlimited Undo 27483 23.67% 23.33 71.55% 0.295 0.1875 0.576
Using Tokens but Not Events 25659 24.32% 23.79 72.08% -0.128 -0.1579 -0.227

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 89.97%
Draw of the Fruitful Earth 80.12%
Guard the Healing Land 93.04%
Rituals of Destruction 83.96%

Terror Level

Terror Level Completed Average Score Win Rate
I 71967 13.42 13.6%
II 92100 30.13 64.84%
III 83777 34.83 77.4%
IV 31271 38.67 99.23%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9787
Win: Invaders destroyed (Terror III) 63712
Win: Invaders destroyed (Terror II) 58247
Win: Terror victory (Terror IV) 30768
Game abandoned (v.3.0+) 36789
Lose: Invader deck ran out 20569
Lose: Adversary condition 14603
Win: Sacrifice victory 565
Lose: Scenario condition 2148
Win: Scenario condition 2301
Lose: Blight pool ran out 38696
Lose: Spirit destroyed 930

Number of Players

Score Model: 0.206 Win Model: 0.297
Num. Completed Blight Flip Rate Average Score Win Rate
1 160700 34.59% 18.53 54.79%
2 69085 36.49% 20.95 61.49%
3 22885 33.97% 25.82 69.81%
4 23977 26.95% 29.54 71.67%
5 444 29.44% 24.02 70.95%
6 2024 14.9% 23.35 68.03%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)