Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 13 7.69% 21.69 84.62% 0.202 0.0184 0.0
Blitz 0 1951 35.9% 26.27 66.74% 0.418 0.7088 0.211
Dahan Insurrection 4 1400 28.2% 45.55 64.71% -0.346 -0.5242 0.988
Despicable Theft 2 44 47.73% 28.89 45.45% -0.388 0.2677 -0.665
Elemental Invocation 1 64 47.62% 24.89 50.0% -0.478 0.3481 -0.353
Guard the Isle's Heart 0 5681 15.39% 40.13 66.59% 0.266 -0.2335 0.69
Powers Long Forgotten 1 584 49.48% 34.39 58.73% -0.224 0.1854 -1.188
Rituals of Terror 3 584 42.68% 37.61 64.04% -0.128 -0.2444 0.422
Rituals of the Destroying Flame 3 415 62.29% 32.67 56.87% 0.226 1.0011 -0.413
Second Wave 0 5765 34.91% 26.74 73.32% 0.572 0.6877 0.099
The Great River 3 48 42.22% 26.17 45.83% -0.805 0.6338 0.0
Varied Terrains 2 8 37.5% 20.5 37.5% -0.639 -0.1465 0.0
Ward the Shores 2 592 41.49% 31.59 55.24% -0.354 0.5593 -0.827

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3937 24.67 40.72% -0.58 0.085 -0.122
Aid From Lesser Spirits 3586 26.56 47.38% -0.572 -0.108 0.191
All Things Weaken 1181 23.41 37.43% -0.638 0.1748 -0.322
Attenuated Essence 11 12.09 27.27% -1.09 -0.445 -0.164
Back Against the Wall 3479 26.36 44.04% -0.405 0.1421 0.046
Blight Corrodes the Spirit 6 17.17 16.67% -0.936 -0.0164 -0.316
Burn Brightest Before the End 9 24.0 55.56% 0.024 0.8167 0.475
Disintegrating Ecosystem 3661 21.93 37.07% -0.722 0.1345 -0.419
Downward Spiral 15459 19.4 44.01% -1.079 -0.4004 -0.239
Erosion of Will 3811 23.24 38.57% -0.696 0.111 -0.086
Intensifying Exploitation 10 12.0 10.0% -1.365 -0.4213 -0.351
Invaders Find the Land to Their Liking 427 27.13 56.21% -0.101 -0.3548 0.497
Memory Fades to Dust 15590 19.19 41.08% -1.176 -0.3493 -0.535
Power Corrodes the Spirit 1150 22.91 38.87% -0.898 -0.2591 -0.361
Promising Farmlands 3837 22.88 38.55% -0.3 0.5957 -0.303
Shattered Fragments of Power 11 11.09 36.36% -1.124 -0.4763 -0.145
Slow Dissolution of Will 4 24.25 25.0% -0.314 0.6682 -0.358
Strong Earth Shatters Slowly 298 28.17 73.83% 0.409 -0.0834 0.39
The Border of Life and Death 5 9.8 20.0% -0.955 -0.7487 -0.2
Thriving Communities 1092 22.88 38.46% -1.517 -0.6354 0.052
Thriving Crops 4 18.25 25.0% -0.851 -0.2986 -0.471
Tipping Point 1958 23.76 41.01% 0.0 -0.0878 -0.397
Unnatural Proliferation 1220 25.58 43.52% -0.716 -0.0493 0.034
Untended Land Crumbles 1157 21.73 35.44% -1.034 -0.3021 -0.732

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 62984 36.34% 24.01 69.74% -0.66 0.2447 -0.491
B 65572 34.47% 24.98 71.98% -0.556 0.2429 -0.139
C 67337 33.3% 24.85 72.11% -0.46 0.1895 -0.048
D 63655 34.32% 24.7 71.52% -0.385 0.4656 -0.446
E 9663 36.78% 26.96 72.51% -0.247 0.4507 0.044
F 16904 36.39% 27.54 72.65% -0.154 0.6166 0.428
G 14670 36.76% 26.91 72.28% -0.275 0.4976 -0.289
H 15077 35.71% 27.39 72.69% -0.454 0.2665 0.017
East 8344 37.84% 38.69 66.8% 0.087 0.8684 0.328
Northeast 6115 35.25% 40.83 70.43% 0.241 1.1961 0.136
Northwest 5361 35.91% 41.1 69.46% -0.145 0.4649 -0.095
Southeast 726 34.81% 34.94 68.6% 0.245 0.9152 -0.428
Southwest 723 41.05% 32.33 60.72% -1.763 -0.4802 -0.933
West 7610 40.46% 38.1 64.78% -0.422 0.6814 0.97

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 28957 0.0% 15.81 61.16% -1.189 0.0129 -0.317
Not Using Events or Tokens 91363 31.34% 20.15 68.9% 0.297 0.541 0.03
Skip Initial Invader Actions 8374 8.75% 31.56 89.38% 0.468 -0.1088 -1.409
Start of Game Growth 10574 11.42% 31.0 87.15% 0.7 0.2407 0.018
Unlimited Undo 20663 24.59% 26.25 79.94% 0.371 0.1934 0.867
Using Tokens but Not Events 20174 25.07% 25.87 77.15% 0.587 0.5479 0.196

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 88.63%
Draw of the Fruitful Earth 77.65%
Guard the Healing Land 92.11%
Rituals of Destruction 81.79%

Terror Level

Terror Level Completed Average Score Win Rate
I 33863 21.84 23.88%
II 72051 31.08 67.48%
III 67015 34.71 78.01%
IV 25683 37.98 99.28%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8088
Win: Invaders destroyed (Terror III) 51387
Win: Invaders destroyed (Terror II) 47393
Win: Terror victory (Terror IV) 25297
Game abandoned (v.3.0+) 1400
Lose: Invader deck ran out 16346
Lose: Adversary condition 12699
Win: Sacrifice victory 461
Lose: Scenario condition 1877
Win: Scenario condition 1859
Lose: Blight pool ran out 31070
Lose: Spirit destroyed 735

Number of Players

Score Model: 0.271 Win Model: 0.168
Num. Completed Blight Flip Rate Average Score Win Rate
1 114054 37.15% 21.57 62.91%
2 48563 39.19% 24.4 70.58%
3 17111 35.18% 28.99 76.68%
4 17809 28.28% 33.62 80.87%
5 141 25.41% 32.12 86.52%
6 934 13.74% 30.21 86.62%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-16 03:06:06 (Pacific Time)