Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 14 7.14% 23.29 85.71% 0.36 0.1714 0.0
Blitz 0 2059 35.11% 26.17 66.05% 0.165 0.3488 0.28
Dahan Insurrection 4 1439 28.06% 45.23 64.28% 0.089 -0.225 1.005
Despicable Theft 2 47 44.68% 27.85 42.55% -0.879 -0.1344 -0.684
Elemental Invocation 1 72 46.48% 23.38 48.61% -0.169 0.6032 -0.348
Guard the Isle's Heart 0 5797 15.22% 39.84 66.28% 0.731 0.1102 0.705
Powers Long Forgotten 1 591 49.23% 34.14 58.54% -0.288 0.2545 -1.212
Rituals of Terror 3 597 42.32% 37.06 63.15% -0.556 -0.4492 0.392
Rituals of the Destroying Flame 3 425 61.28% 32.02 55.76% -1.024 -0.053 -0.422
Second Wave 0 5897 34.86% 26.61 73.0% 0.415 0.4834 0.113
The Great River 3 55 38.46% 25.11 43.64% -1.074 0.2233 -0.148
Varied Terrains 2 11 27.27% 17.64 36.36% -0.446 0.1274 0.0
Ward the Shores 2 615 41.9% 30.98 54.63% -0.449 0.6843 -0.807

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3968 24.62 40.63% -0.149 0.0496 -0.122
Aid From Lesser Spirits 3619 26.48 47.22% -0.706 -0.772 0.181
All Things Weaken 1219 23.28 37.24% -0.455 -0.0868 -0.315
Attenuated Essence 27 18.26 33.33% -0.467 -0.3964 0.786
Back Against the Wall 3512 26.33 44.19% 0.228 0.2972 0.058
Blight Corrodes the Spirit 20 15.25 35.0% -0.165 0.0918 -0.411
Burn Brightest Before the End 23 19.87 43.48% -0.125 0.0502 0.079
Disintegrating Ecosystem 3708 21.89 37.11% -0.441 -0.0026 -0.426
Downward Spiral 15838 19.23 43.69% -0.47 -0.2236 -0.209
Erosion of Will 3855 23.15 38.57% -0.408 -0.0899 -0.087
Intensifying Exploitation 25 10.6 16.0% -1.052 -0.783 -0.551
Invaders Find the Land to Their Liking 434 27.02 56.22% 0.5 -0.0095 0.517
Memory Fades to Dust 15914 19.03 40.86% -0.604 -0.2397 -0.527
Power Corrodes the Spirit 1197 22.83 39.01% -0.443 -0.2066 -0.372
Promising Farmlands 3889 22.74 38.31% -0.722 -0.2615 -0.303
Shattered Fragments of Power 32 14.41 37.5% -0.727 -0.6715 -0.264
Slow Dissolution of Will 21 19.14 38.1% -0.097 0.3107 -0.165
Strong Earth Shatters Slowly 305 28.3 73.77% 0.76 0.1177 0.542
The Border of Life and Death 7 14.86 42.86% -0.239 -0.6256 -0.201
Thriving Communities 1127 22.65 37.98% -0.893 -0.5354 0.004
Thriving Crops 8 20.38 50.0% -0.18 -0.2947 -0.465
Tipping Point 1958 23.76 41.01% 0.0 -0.1815 -0.386
Unnatural Proliferation 1257 25.54 43.52% 0.101 0.2745 0.06
Untended Land Crumbles 1187 21.69 35.47% -0.391 -0.1423 -0.736

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 64850 36.1% 23.7 68.95% -0.343 0.4904 -0.495
B 67303 34.26% 24.68 71.2% -0.276 0.5237 -0.147
C 69135 33.1% 24.56 71.36% -0.187 0.4704 -0.042
D 65369 34.12% 24.41 70.78% -0.18 0.6137 -0.429
E 10133 36.4% 26.6 71.8% 0.197 0.8254 0.029
F 17460 36.22% 27.23 72.04% 0.196 0.909 0.402
G 15175 36.49% 26.58 71.59% -0.164 0.5746 -0.278
H 15558 35.35% 27.05 72.12% -0.208 0.4507 0.002
East 8498 37.66% 38.32 66.26% 0.057 0.665 0.326
Northeast 6244 35.13% 40.39 69.8% -0.01 0.739 0.11
Northwest 5458 35.64% 40.67 68.93% -0.297 0.5185 -0.105
Southeast 756 34.08% 33.93 66.67% -0.404 0.325 -0.498
Southwest 765 40.5% 31.16 58.17% -1.143 -0.0779 -0.952
West 7755 40.25% 37.7 64.2% 0.155 1.1047 0.97

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 29888 0.0% 15.53 60.1% -0.92 -0.107 -0.285
Not Using Events or Tokens 94627 31.08% 19.82 67.78% -0.082 0.2549 0.03
Skip Initial Invader Actions 8592 8.75% 31.19 88.51% 0.309 -0.3244 -1.548
Start of Game Growth 10837 11.45% 30.7 86.41% 0.574 0.2843 0.001
Unlimited Undo 21136 24.38% 26.01 79.3% 0.152 0.1549 0.876
Using Tokens but Not Events 20583 25.01% 25.72 76.86% 0.628 0.5533 0.149

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 88.68%
Draw of the Fruitful Earth 77.85%
Guard the Healing Land 92.17%
Rituals of Destruction 81.93%

Terror Level

Terror Level Completed Average Score Win Rate
I 36350 20.63 22.6%
II 73411 31.02 67.33%
III 68183 34.75 78.01%
IV 26076 38.05 99.28%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8216
Win: Invaders destroyed (Terror III) 52282
Win: Invaders destroyed (Terror II) 48180
Win: Terror victory (Terror IV) 25685
Game abandoned (v.3.0+) 3720
Lose: Invader deck ran out 16607
Lose: Adversary condition 12821
Win: Sacrifice victory 469
Lose: Scenario condition 1895
Win: Scenario condition 1887
Lose: Blight pool ran out 31517
Lose: Spirit destroyed 741

Number of Players

Score Model: 0.231 Win Model: 0.07
Num. Completed Blight Flip Rate Average Score Win Rate
1 117106 36.92% 21.3 62.24%
2 49905 38.96% 24.1 69.81%
3 17553 35.1% 28.71 76.16%
4 18233 28.12% 33.28 80.22%
5 163 25.0% 29.44 79.14%
6 1060 14.45% 28.64 82.45%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-07 04:03:52 (Pacific Time)