Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 5 0.0% 25.4 100.0% 0.319 0.1172 0.0
Blitz 0 1695 37.79% 24.86 64.48% -0.157 0.1003 -0.414
Dahan Insurrection 4 1330 28.27% 46.05 65.49% -0.237 0.1763 1.017
Despicable Theft 2 37 45.95% 29.0 45.95% -1.402 -0.9558 -0.665
Elemental Invocation 1 60 47.46% 25.77 53.33% -1.507 -1.0217 -0.36
Guard the Isle's Heart 0 5339 14.91% 40.42 67.05% -0.904 -0.5989 0.634
Powers Long Forgotten 1 557 49.19% 34.91 59.25% 0.107 0.2892 -1.174
Rituals of Terror 3 551 43.07% 37.54 63.7% 0.288 0.4093 0.544
Rituals of the Destroying Flame 3 401 62.72% 32.77 56.36% 0.379 0.7938 -0.549
Second Wave 0 5421 35.28% 26.79 73.34% -0.281 0.2846 0.219
The Great River 3 46 44.19% 26.48 45.65% -0.973 0.4251 0.0
Varied Terrains 2 2 50.0% 26.0 50.0% -0.062 0.4643 0.0
Ward the Shores 2 561 41.06% 31.7 54.72% -1.011 0.1508 -0.826

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3792 24.77 40.74% -1.498 0.4046 -0.158
Aid From Lesser Spirits 3433 26.67 47.42% -1.761 -0.0306 0.226
All Things Weaken 1085 23.46 37.24% -1.254 0.7311 -0.331
Back Against the Wall 3350 26.48 43.97% -1.429 0.3874 0.002
Disintegrating Ecosystem 3521 22.02 37.06% -1.981 0.0693 -0.398
Downward Spiral 14462 19.48 44.65% -2.348 -0.3552 -0.217
Erosion of Will 3650 23.34 38.36% -1.731 0.352 -0.045
Invaders Find the Land to Their Liking 400 27.04 55.5% -0.235 0.2059 0.483
Memory Fades to Dust 14565 19.29 41.7% -2.033 0.0507 -0.57
Power Corrodes the Spirit 1057 23.18 39.07% -1.883 0.0558 -0.292
Promising Farmlands 3665 23.04 38.64% -2.329 -0.2833 -0.298
Strong Earth Shatters Slowly 275 28.37 73.45% 0.584 1.0082 0.359
Thriving Communities 1002 23.21 39.52% -1.737 0.2464 0.048
Tipping Point 1958 23.76 41.01% 0.0 -0.1175 -0.403
Unnatural Proliferation 1137 25.65 43.89% -1.202 0.7623 0.032
Untended Land Crumbles 1044 21.88 35.63% -2.125 -0.1317 -0.824

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 58940 36.62% 24.21 70.26% 0.093 0.8899 -0.404
B 61707 34.71% 25.16 72.42% 0.092 0.8354 -0.158
C 63250 33.57% 25.04 72.55% 0.045 0.6137 -0.081
D 59790 34.58% 24.87 71.97% 0.196 0.9922 -0.423
E 8580 37.6% 27.41 72.63% 0.137 0.7838 0.104
F 15576 36.67% 27.84 72.98% 0.272 0.9966 0.423
G 13569 36.96% 27.22 72.69% -0.077 0.6546 -0.291
H 13913 35.84% 27.68 73.01% 0.109 0.8211 0.053
East 8047 37.75% 39.0 66.97% 0.482 1.251 0.312
Northeast 5897 35.28% 41.17 70.41% -0.32 0.5395 0.004
Northwest 5191 35.92% 41.43 69.5% 0.031 1.1079 -0.163
Southeast 672 34.33% 35.68 69.35% -0.167 0.5389 -0.52
Southwest 610 37.34% 34.22 67.87% -0.621 0.5041 -0.994
West 7294 40.04% 38.55 65.56% 0.14 1.0938 0.869

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 26821 0.0% 16.08 62.29% -2.104 0.0254 -0.387
Not Using Events or Tokens 84450 31.21% 20.33 69.91% 0.076 0.2505 0.049
Skip Initial Invader Actions 7894 8.68% 31.74 89.8% 0.947 0.8051 -1.521
Start of Game Growth 9959 11.54% 31.03 87.56% 0.611 -0.1496 0.025
Unlimited Undo 19386 24.67% 26.46 80.34% 0.445 -0.1593 0.818
Using Tokens but Not Events 18966 25.21% 25.99 77.28% 0.86 0.7036 0.203

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 88.56%
Draw of the Fruitful Earth 77.55%
Guard the Healing Land 92.03%
Rituals of Destruction 81.71%

Terror Level

Terror Level Completed Average Score Win Rate
I 30773 22.56 24.62%
II 68016 30.98 67.78%
III 63247 34.53 78.11%
IV 24383 37.77 99.28%

Results

Result Completed
Win: Invaders destroyed (Terror I) 7575
Win: Invaders destroyed (Terror III) 48540
Win: Invaders destroyed (Terror II) 44923
Win: Terror victory (Terror IV) 24011
Lose: Invader deck ran out 15264
Lose: Adversary condition 12124
Win: Sacrifice victory 435
Lose: Scenario condition 1801
Win: Scenario condition 1804
Lose: Blight pool ran out 29234
Lose: Spirit destroyed 708

Number of Players

Score Model: 0.368 Win Model: 0.655
Num. Completed Blight Flip Rate Average Score Win Rate
1 106955 37.19% 21.77 63.56%
2 45692 39.24% 24.67 71.32%
3 16260 35.17% 29.23 76.75%
4 16799 28.73% 33.86 80.95%
5 94 22.22% 32.39 89.36%
6 619 14.71% 32.31 89.5%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)