Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 14 7.14% 23.29 85.71% 0.402 0.3403 0.0
Blitz 0 2018 35.67% 26.18 66.3% 0.349 0.4882 0.261
Dahan Insurrection 4 1428 28.06% 45.35 64.5% 0.191 0.0174 1.0
Despicable Theft 2 47 44.68% 27.85 42.55% -0.9 -0.2336 -0.691
Elemental Invocation 1 67 48.48% 24.42 50.75% 0.008 0.7386 -0.35
Guard the Isle's Heart 0 5743 15.33% 39.97 66.39% 0.555 -0.0781 0.704
Powers Long Forgotten 1 589 49.23% 34.2 58.57% -0.336 0.1347 -1.204
Rituals of Terror 3 591 42.59% 37.34 63.62% -0.193 -0.1812 0.428
Rituals of the Destroying Flame 3 419 61.93% 32.38 56.32% -0.459 0.49 -0.415
Second Wave 0 5846 34.99% 26.64 73.02% 0.448 0.5248 0.114
The Great River 3 52 38.78% 24.96 44.23% -1.054 0.313 -0.15
Varied Terrains 2 10 30.0% 19.4 40.0% -0.379 0.1905 0.0
Ward the Shores 2 609 41.48% 31.1 54.84% -0.533 0.7019 -0.81

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3955 24.65 40.71% 0.114 0.387 -0.117
Aid From Lesser Spirits 3609 26.53 47.3% -0.236 -0.1721 0.177
All Things Weaken 1205 23.33 37.51% -0.517 -0.0482 -0.303
Attenuated Essence 23 18.04 34.78% -0.583 -0.3231 0.771
Back Against the Wall 3498 26.33 44.05% -0.01 0.1717 0.059
Blight Corrodes the Spirit 13 17.08 30.77% -0.385 0.0784 -0.316
Burn Brightest Before the End 21 19.86 42.86% -0.278 0.0461 0.044
Disintegrating Ecosystem 3693 21.92 37.21% -0.246 0.2979 -0.417
Downward Spiral 15682 19.3 43.8% -0.644 -0.2867 -0.225
Erosion of Will 3841 23.18 38.58% -0.509 -0.0553 -0.08
Intensifying Exploitation 19 10.84 15.79% -1.001 -0.5922 -0.55
Invaders Find the Land to Their Liking 428 27.07 56.07% 0.477 -0.0347 0.508
Memory Fades to Dust 15777 19.09 40.91% -0.782 -0.2824 -0.538
Power Corrodes the Spirit 1183 22.84 39.05% -0.483 -0.1734 -0.352
Promising Farmlands 3869 22.81 38.38% -0.585 0.0007 -0.297
Shattered Fragments of Power 28 13.14 32.14% -1.148 -0.9449 -0.266
Slow Dissolution of Will 16 19.19 43.75% -0.025 0.536 -0.023
Strong Earth Shatters Slowly 301 28.18 73.75% 0.849 0.1271 0.4
The Border of Life and Death 6 11.67 33.33% -0.479 -0.5872 -0.202
Thriving Communities 1118 22.71 38.1% -1.267 -0.7598 0.028
Thriving Crops 4 18.25 25.0% -0.666 -0.5493 -0.466
Tipping Point 1958 23.76 41.01% 0.0 -0.1361 -0.387
Unnatural Proliferation 1242 25.59 43.48% -0.224 0.094 0.026
Untended Land Crumbles 1179 21.66 35.37% -0.54 -0.1597 -0.735

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 64071 36.22% 23.83 69.26% -0.65 0.2208 -0.503
B 66643 34.38% 24.79 71.48% -0.546 0.2569 -0.151
C 68403 33.19% 24.67 71.63% -0.441 0.2389 -0.045
D 64701 34.22% 24.52 71.05% -0.439 0.3907 -0.444
E 9978 36.63% 26.69 71.95% -0.164 0.4921 0.02
F 17258 36.26% 27.36 72.26% -0.012 0.7325 0.411
G 14994 36.64% 26.71 71.85% -0.312 0.4687 -0.285
H 15378 35.51% 27.17 72.32% -0.383 0.3037 0.001
East 8421 37.71% 38.49 66.51% -0.133 0.4895 0.329
Northeast 6181 35.18% 40.58 70.07% -0.104 0.8049 0.134
Northwest 5421 35.77% 40.85 69.16% -0.641 0.0316 -0.101
Southeast 739 34.46% 34.58 68.06% -0.143 0.5539 -0.432
Southwest 743 41.3% 31.95 59.76% -1.102 0.0984 -0.931
West 7696 40.37% 37.89 64.46% -0.002 0.9812 0.964

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 29517 0.0% 15.64 60.53% -0.913 -0.0061 -0.32
Not Using Events or Tokens 93246 31.2% 19.95 68.22% 0.087 0.4033 0.045
Skip Initial Invader Actions 8505 8.71% 31.33 88.79% 0.201 -0.3601 -1.563
Start of Game Growth 10720 11.37% 30.82 86.66% 0.599 0.2868 0.005
Unlimited Undo 20939 24.48% 26.1 79.54% 0.239 0.2134 0.876
Using Tokens but Not Events 20399 25.04% 25.79 77.0% 0.717 0.6519 0.22

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 88.68%
Draw of the Fruitful Earth 77.76%
Guard the Healing Land 92.14%
Rituals of Destruction 81.89%

Terror Level

Terror Level Completed Average Score Win Rate
I 35337 21.09 23.06%
II 72824 31.04 67.37%
III 67746 34.73 78.0%
IV 25923 38.01 99.29%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8148
Win: Invaders destroyed (Terror III) 51940
Win: Invaders destroyed (Terror II) 47822
Win: Terror victory (Terror IV) 25534
Game abandoned (v.3.0+) 2763
Lose: Invader deck ran out 16507
Lose: Adversary condition 12773
Win: Sacrifice victory 468
Lose: Scenario condition 1886
Win: Scenario condition 1881
Lose: Blight pool ran out 31369
Lose: Spirit destroyed 739

Number of Players

Score Model: 0.238 Win Model: 0.082
Num. Completed Blight Flip Rate Average Score Win Rate
1 115842 37.02% 21.41 62.5%
2 49342 39.08% 24.23 70.11%
3 17406 35.1% 28.81 76.34%
4 18064 28.24% 33.41 80.4%
5 149 27.69% 31.2 83.89%
6 1027 14.54% 29.0 83.45%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-28 03:51:06 (Pacific Time)