Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 25 12.0% 19.24 68.0% -0.606 -0.5548 -0.306
Blitz 0 2584 34.68% 25.89 62.73% 0.63 0.8311 0.833
Dahan Insurrection 4 1716 26.6% 43.44 63.11% 1.024 0.8129 0.991
Despicable Theft 2 66 43.94% 24.86 39.39% -0.934 -0.0897 -0.822
Elemental Invocation 1 113 45.54% 19.99 42.48% -0.228 0.8429 -0.458
Guard the Isle's Heart 0 6363 14.56% 38.38 64.62% 0.647 -0.0779 0.86
Powers Long Forgotten 1 664 47.19% 32.03 55.57% -0.251 0.6551 -1.186
Rituals of Terror 3 1016 32.97% 27.66 48.92% -0.333 -0.3031 -0.067
Rituals of the Destroying Flame 3 472 58.55% 30.29 53.39% -1.056 0.1329 -0.305
Second Wave 0 6617 33.68% 26.13 72.01% 0.418 0.4989 0.146
The Great River 3 73 31.43% 21.12 35.62% -1.124 0.2633 -0.614
Varied Terrains 2 39 30.77% 12.67 23.08% -0.58 0.3207 -0.219
Ward the Shores 2 675 40.67% 29.49 52.59% -0.853 0.2018 -0.913

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4253 24.3 40.47% 0.076 0.2143 0.055
Aid From Lesser Spirits 3874 26.22 47.16% -0.047 -0.1062 0.406
All Things Weaken 1375 22.64 37.45% -0.366 -0.0111 -0.164
Attenuated Essence 83 18.98 37.35% -0.374 -0.2631 0.4
Back Against the Wall 3708 26.08 43.91% -0.06 0.0158 0.237
Blight Corrodes the Spirit 72 16.75 41.67% -0.311 -0.0999 -0.735
Burn Brightest Before the End 75 18.91 45.33% 0.005 0.1258 0.219
Disintegrating Ecosystem 4006 21.43 36.45% -0.948 -0.5789 -0.217
Downward Spiral 18230 18.31 41.73% -0.535 -0.3385 0.085
Erosion of Will 4119 22.84 38.43% 0.046 0.3128 0.054
Intensifying Exploitation 92 15.6 26.09% -1.396 -1.1254 -0.372
Invaders Find the Land to Their Liking 513 26.41 57.31% 0.48 -0.031 0.591
Memory Fades to Dust 18182 18.16 39.16% -0.749 -0.4373 -0.214
Power Corrodes the Spirit 1352 21.93 38.09% -0.979 -0.6842 -0.192
Promising Farmlands 4160 22.45 38.05% 0.234 0.5699 -0.126
Shattered Fragments of Power 95 20.53 42.11% -0.048 0.0612 -0.633
Slow Dissolution of Will 96 20.91 37.5% -0.197 0.2032 -0.699
Strong Earth Shatters Slowly 341 27.82 72.73% 0.198 -0.4148 0.821
The Border of Life and Death 31 17.97 54.84% 0.044 -0.2488 -0.352
Thriving Communities 1285 21.97 37.51% -0.621 -0.2883 0.23
Thriving Crops 44 18.09 50.0% 0.168 0.0809 -0.216
Tipping Point 1958 23.76 41.01% 0.0 0.5146 -0.233
Unnatural Proliferation 1422 25.06 43.74% 0.119 0.2669 0.305
Untended Land Crumbles 1325 21.2 35.09% -1.071 -0.764 -0.478

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 76572 34.75% 21.87 63.91% -1.251 -0.346 -0.55
B 78677 33.34% 22.93 66.43% -1.131 -0.3022 -0.089
C 80454 32.31% 22.95 66.95% -0.857 -0.177 -0.024
D 76186 33.12% 22.76 66.29% -0.903 -0.0497 -0.422
E 12502 35.35% 25.0 68.59% -0.834 -0.1328 -0.041
F 20364 35.46% 25.77 69.12% -0.856 -0.0753 0.333
G 17760 35.48% 25.1 68.6% -0.62 0.1517 -0.393
H 18224 34.65% 25.51 68.94% -1.099 -0.3303 -0.13
East 9238 37.36% 36.73 64.02% 0.061 0.9226 0.317
Northeast 6792 34.96% 38.66 67.39% -0.541 0.2062 0.227
Northwest 5874 35.37% 39.07 66.84% -0.708 0.1256 0.002
Southeast 863 32.67% 31.76 63.73% -0.456 0.3196 -0.41
Southwest 871 38.25% 29.0 55.34% -0.189 1.1298 -1.059
West 8393 39.74% 36.1 61.93% -1.095 -0.0887 0.952

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 37875 0.0% 13.57 52.51% -1.175 -0.3442 0.269
Not Using Events or Tokens 117520 30.09% 17.92 61.13% -0.235 0.206 -0.332
Skip Initial Invader Actions 9754 8.77% 29.65 84.33% 0.37 -0.1919 -1.934
Start of Game Growth 12275 11.48% 29.25 82.73% 0.708 0.1698 0.182
Unlimited Undo 23998 24.11% 24.52 75.08% -0.071 -0.0301 0.654
Using Tokens but Not Events 22731 24.61% 24.88 74.93% 0.143 0.1196 -0.116

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 89.46%
Draw of the Fruitful Earth 79.02%
Guard the Healing Land 92.68%
Rituals of Destruction 83.11%

Terror Level

Terror Level Completed Average Score Win Rate
I 52753 16.23 16.9%
II 82034 30.54 65.98%
III 75200 34.77 77.63%
IV 28580 38.37 99.26%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8917
Win: Invaders destroyed (Terror III) 57399
Win: Invaders destroyed (Terror II) 52765
Win: Terror victory (Terror IV) 28138
Game abandoned (v.3.0+) 18889
Lose: Invader deck ran out 18432
Lose: Adversary condition 13594
Win: Sacrifice victory 513
Lose: Scenario condition 2012
Win: Scenario condition 2064
Lose: Blight pool ran out 35005
Lose: Spirit destroyed 839

Number of Players

Score Model: 0.28 Win Model: 0.371
Num. Completed Blight Flip Rate Average Score Win Rate
1 137525 35.73% 19.79 58.13%
2 58813 37.81% 22.31 65.16%
3 19829 34.55% 27.27 73.02%
4 20567 27.7% 31.48 76.21%
5 299 33.09% 26.52 77.26%
6 1534 15.07% 25.57 74.77%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)