Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 21 14.29% 21.86 76.19% 0.791 0.6473 -0.194
Blitz 0 2417 34.05% 25.9 64.0% 0.561 0.7305 0.723
Dahan Insurrection 4 1611 27.02% 43.82 63.0% 0.644 0.4371 0.967
Despicable Theft 2 60 43.33% 25.62 41.67% 0.154 0.6673 -0.802
Elemental Invocation 1 96 42.11% 20.3 43.75% -1.028 -0.2723 -0.438
Guard the Isle's Heart 0 6193 14.81% 38.77 64.98% 0.521 -0.2676 0.827
Powers Long Forgotten 1 642 48.19% 32.36 55.92% -0.488 0.3837 -1.128
Rituals of Terror 3 808 36.39% 31.54 55.45% 0.319 0.3187 0.312
Rituals of the Destroying Flame 3 453 59.69% 31.1 54.53% 0.198 1.3019 -0.28
Second Wave 0 6373 34.11% 26.25 72.26% 0.556 0.7262 0.132
The Great River 3 68 33.85% 22.68 38.24% -0.773 0.4361 -0.554
Varied Terrains 2 30 33.33% 12.57 23.33% -0.491 0.2725 -0.15
Ward the Shores 2 649 41.39% 30.12 53.47% -0.285 0.5974 -0.826

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4183 24.31 40.43% -0.138 0.0048 0.027
Aid From Lesser Spirits 3800 26.26 47.32% 0.506 0.3927 0.328
All Things Weaken 1336 22.68 37.28% -0.687 -0.3891 -0.179
Attenuated Essence 64 19.41 37.5% -0.874 -0.8115 0.487
Back Against the Wall 3661 26.12 44.0% 0.08 0.1016 0.194
Blight Corrodes the Spirit 59 17.63 40.68% 0.342 0.4901 -0.646
Burn Brightest Before the End 63 18.1 42.86% 0.26 0.4018 0.249
Disintegrating Ecosystem 3922 21.52 36.74% -0.664 -0.3089 -0.283
Downward Spiral 17556 18.53 42.16% -0.645 -0.521 -0.02
Erosion of Will 4029 22.91 38.45% -0.191 0.0358 0.036
Intensifying Exploitation 72 16.44 30.56% -0.419 -0.2164 -0.025
Invaders Find the Land to Their Liking 501 26.52 56.89% 0.815 0.2175 0.52
Memory Fades to Dust 17547 18.35 39.69% -0.533 -0.2832 -0.318
Power Corrodes the Spirit 1298 22.28 38.6% -0.733 -0.577 -0.236
Promising Farmlands 4070 22.54 37.99% -0.303 0.0125 -0.179
Shattered Fragments of Power 80 19.48 40.0% 0.086 0.2136 -0.595
Slow Dissolution of Will 76 20.26 39.47% 0.453 0.8655 -0.389
Strong Earth Shatters Slowly 331 28.11 73.11% 0.619 -0.1321 0.787
The Border of Life and Death 17 18.29 52.94% 1.139 0.6907 -0.304
Thriving Communities 1236 22.08 37.3% -0.687 -0.4197 0.104
Thriving Crops 37 17.78 48.65% -0.146 -0.2819 -0.124
Tipping Point 1958 23.76 41.01% 0.0 0.559 -0.255
Unnatural Proliferation 1349 25.33 43.66% -0.393 -0.2457 0.258
Untended Land Crumbles 1290 21.27 35.27% -0.513 -0.2652 -0.546

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 73361 35.12% 22.27 65.06% -0.809 0.2875 -0.514
B 75548 33.57% 23.31 67.55% -0.563 0.4433 -0.109
C 77215 32.54% 23.32 68.02% -0.443 0.414 -0.018
D 73142 33.38% 23.13 67.34% -0.472 0.5441 -0.441
E 11828 35.62% 25.38 69.36% -0.238 0.6257 -0.027
F 19595 35.67% 26.09 69.81% -0.245 0.7595 0.333
G 17091 35.65% 25.38 69.15% -0.368 0.5633 -0.347
H 17542 34.94% 25.82 69.57% -0.608 0.341 -0.103
East 9007 37.39% 37.19 64.67% -0.564 0.3049 0.314
Northeast 6613 34.95% 39.19 68.12% 0.328 1.176 0.206
Northwest 5731 35.36% 39.58 67.48% -0.232 0.7461 0.001
Southeast 830 33.01% 32.17 64.1% 0.276 1.1716 -0.433
Southwest 836 38.9% 29.55 55.98% -1.019 0.3311 -1.034
West 8184 39.81% 36.57 62.61% -0.703 0.3165 0.948

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 35867 0.0% 13.99 54.18% -0.922 -0.3276 0.117
Not Using Events or Tokens 111020 30.43% 18.34 62.67% -0.132 0.3934 -0.171
Skip Initial Invader Actions 9452 8.77% 29.91 85.33% 0.582 -0.0923 -1.855
Start of Game Growth 11864 11.7% 29.55 83.64% 0.408 0.034 0.135
Unlimited Undo 23170 24.33% 24.93 76.42% 0.187 0.1871 0.745
Using Tokens but Not Events 22172 24.65% 25.1 75.46% 0.15 0.2073 -0.044

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 89.27%
Draw of the Fruitful Earth 78.73%
Guard the Healing Land 92.56%
Rituals of Destruction 82.89%

Terror Level

Terror Level Completed Average Score Win Rate
I 48185 17.2 18.08%
II 79619 30.64 66.32%
III 73123 34.73 77.73%
IV 27820 38.24 99.26%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8714
Win: Invaders destroyed (Terror III) 55881
Win: Invaders destroyed (Terror II) 51483
Win: Terror victory (Terror IV) 27395
Game abandoned (v.3.0+) 14617
Lose: Invader deck ran out 17900
Lose: Adversary condition 13350
Win: Sacrifice victory 507
Lose: Scenario condition 1983
Win: Scenario condition 1988
Lose: Blight pool ran out 34111
Lose: Spirit destroyed 818

Number of Players

Score Model: 0.193 Win Model: 0.374
Num. Completed Blight Flip Rate Average Score Win Rate
1 131505 36.11% 20.17 59.18%
2 56430 38.13% 22.68 66.15%
3 19172 34.78% 27.62 73.81%
4 20005 27.72% 31.79 77.05%
5 240 28.57% 27.41 79.17%
6 1395 14.84% 26.26 76.27%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-09 03:58:17 (Pacific Time)