Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 12 8.33% 23.5 91.67% -0.444 -0.834 0.0
Blitz 0 1889 36.51% 26.25 66.81% 0.42 0.9067 0.125
Dahan Insurrection 4 1379 28.17% 45.83 65.05% -0.956 -0.8765 0.982
Despicable Theft 2 42 45.24% 29.17 47.62% -0.312 0.1441 -0.672
Elemental Invocation 1 62 47.54% 25.47 51.61% 0.0 0.6501 -0.357
Guard the Isle's Heart 0 5621 15.38% 40.31 66.86% 0.347 0.4666 0.673
Powers Long Forgotten 1 578 49.48% 34.65 59.17% -0.182 0.4155 -1.185
Rituals of Terror 3 579 42.36% 37.79 64.42% 0.204 0.0856 0.47
Rituals of the Destroying Flame 3 411 62.65% 32.83 56.93% -0.19 0.1556 -0.437
Second Wave 0 5700 34.88% 26.78 73.37% 0.023 0.5348 0.085
The Great River 3 46 44.19% 26.48 45.65% 0.0 1.7098 0.0
Varied Terrains 2 6 33.33% 23.17 50.0% 0.0 0.7919 0.0
Ward the Shores 2 588 41.43% 31.68 55.44% -0.196 0.5251 -0.853

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3909 24.7 40.68% -1.48 0.469 -0.151
Aid From Lesser Spirits 3550 26.66 47.58% -1.376 0.4179 0.179
All Things Weaken 1159 23.38 37.27% -1.706 0.3786 -0.33
Back Against the Wall 3456 26.42 44.04% -1.39 0.4917 0.023
Disintegrating Ecosystem 3623 22.0 37.12% -1.463 0.6091 -0.432
Downward Spiral 15212 19.51 44.2% -1.904 -0.0231 -0.268
Erosion of Will 3781 23.3 38.59% -1.224 0.864 -0.093
Invaders Find the Land to Their Liking 421 27.04 56.06% -1.124 -0.5163 0.464
Memory Fades to Dust 15326 19.31 41.35% -2.112 -0.0562 -0.552
Power Corrodes the Spirit 1132 23.05 39.22% -1.341 0.5782 -0.389
Promising Farmlands 3798 22.93 38.55% -1.594 0.4462 -0.349
Strong Earth Shatters Slowly 292 28.44 73.97% -0.083 0.3565 0.42
Thriving Communities 1074 22.97 38.55% -2.562 -0.4871 0.007
Tipping Point 1958 23.76 41.01% 0.0 0.0 -0.417
Unnatural Proliferation 1197 25.62 43.69% -1.603 0.353 -0.003
Untended Land Crumbles 1132 21.87 35.42% -2.129 -0.1195 -0.761

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 61769 36.44% 24.23 70.32% -0.351 0.4668 -0.529
B 64483 34.54% 25.17 72.48% -0.358 0.4032 -0.19
C 66175 33.4% 25.05 72.63% -0.1 0.4535 -0.107
D 62550 34.42% 24.9 72.03% -0.174 0.5929 -0.488
E 9344 37.0% 27.27 73.06% -0.452 0.174 0.054
F 16569 36.53% 27.75 73.08% -0.197 0.5242 0.362
G 14370 36.78% 27.14 72.8% -0.217 0.4656 -0.338
H 14778 35.8% 27.61 73.2% 0.073 0.7536 -0.016
East 8262 37.87% 38.87 67.02% 0.201 0.8074 0.228
Northeast 6055 35.3% 41.02 70.64% 0.356 1.0492 0.012
Northwest 5319 35.98% 41.25 69.6% 0.481 0.9599 -0.22
Southeast 706 34.8% 35.45 69.26% -0.465 0.2197 -0.549
Southwest 660 39.36% 33.62 65.61% -0.85 0.1883 -1.021
West 7504 40.34% 38.35 65.35% -0.556 0.2819 0.816

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 28136 0.0% 16.06 62.14% -1.644 0.5686 -0.367
Not Using Events or Tokens 89240 31.34% 20.38 69.67% 0.208 0.4082 0.026
Skip Initial Invader Actions 8257 8.69% 31.76 89.94% 1.698 0.455 -1.194
Start of Game Growth 10430 11.4% 31.15 87.57% 0.375 -0.0038 0.012
Unlimited Undo 20346 24.57% 26.44 80.45% 0.47 -0.0057 0.903
Using Tokens but Not Events 19890 25.16% 25.97 77.35% 0.118 0.2913 0.206

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 88.56%
Draw of the Fruitful Earth 77.52%
Guard the Healing Land 92.05%
Rituals of Destruction 81.66%

Terror Level

Terror Level Completed Average Score Win Rate
I 32208 22.69 24.85%
II 71192 31.12 67.63%
III 66239 34.69 78.05%
IV 25413 37.96 99.29%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8005
Win: Invaders destroyed (Terror III) 50812
Win: Invaders destroyed (Terror II) 46933
Win: Terror victory (Terror IV) 25036
Lose: Invader deck ran out 16153
Lose: Adversary condition 12581
Win: Sacrifice victory 451
Lose: Scenario condition 1854
Win: Scenario condition 1849
Lose: Blight pool ran out 30650
Lose: Spirit destroyed 728

Number of Players

Score Model: 0.34 Win Model: 0.467
Num. Completed Blight Flip Rate Average Score Win Rate
1 111960 37.25% 21.75 63.41%
2 47699 39.19% 24.63 71.22%
3 16861 35.14% 29.17 76.98%
4 17560 28.39% 33.79 81.22%
5 124 24.76% 33.0 87.1%
6 848 14.03% 31.79 90.45%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-04 02:28:59 (Pacific Time)