Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 16 18.75% 22.56 81.25% 0.035 0.0869 -0.103
Blitz 0 68 27.94% 45.16 70.59% 0.227 0.4281 0.752
Dahan Insurrection 4 69 39.13% 33.19 30.43% -1.336 -1.5475 -1.196
Despicable Theft 2 9 22.22% 27.44 55.56% -0.875 -0.0304 -0.731
Elemental Invocation 1 15 26.67% 21.13 46.67% -0.398 0.6726 -0.903
Guard the Isle's Heart 0 299 23.08% 46.08 71.91% 0.325 -0.3998 0.761
Powers Long Forgotten 1 20 50.0% 25.95 50.0% -0.285 0.6209 0.364
Rituals of Terror 3 19 52.63% 20.05 42.11% -1.433 -1.4031 -0.772
Rituals of the Destroying Flame 3 14 64.29% 23.29 35.71% -0.499 0.69 -0.277
Second Wave 0 110 30.91% 27.71 62.73% -0.187 -0.1062 -0.039
The Great River 3 13 38.46% 33.85 76.92% 0.608 1.9958 -0.62
Varied Terrains 2 41 46.34% 28.37 58.54% -0.481 0.4198 -0.16
Ward the Shores 2 9 44.44% 27.44 44.44% 0.094 1.1489 -0.475

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 214 46.54 67.29% 0.244 0.3823 0.31
Aid From Lesser Spirits 168 41.31 61.31% 0.048 -0.0113 -0.392
All Things Weaken 255 41.64 60.39% -0.571 -0.2164 -0.081
Attenuated Essence 249 44.81 66.67% -0.028 0.0831 0.042
Back Against the Wall 171 44.11 66.67% -0.223 -0.1464 -0.09
Blight Corrodes the Spirit 228 40.02 59.21% -0.192 0.0186 -0.252
Burn Brightest Before the End 169 40.31 61.54% -0.287 -0.1659 -0.5
Disintegrating Ecosystem 245 39.64 60.0% 0.008 0.3765 -0.368
Downward Spiral 265 44.09 70.19% 0.544 0.741 0.322
Erosion of Will 233 41.67 60.09% -0.512 -0.2445 -0.091
Intensifying Exploitation 264 40.49 63.64% -0.014 0.2562 -0.131
Invaders Find the Land to Their Liking 104 40.87 78.85% 0.989 0.4784 0.119
Memory Fades to Dust 243 39.46 61.32% -0.01 0.3012 -0.588
Power Corrodes the Spirit 208 45.12 69.23% 0.064 0.3592 0.094
Promising Farmlands 229 42.27 64.19% 0.198 0.5343 -0.108
Shattered Fragments of Power 157 43.62 61.15% -0.03 0.0783 0.022
Slow Dissolution of Will 250 38.6 55.6% -0.361 0.0393 -0.316
Strong Earth Shatters Slowly 62 47.37 83.87% 0.929 0.3161 1.224
The Border of Life and Death 58 47.28 82.76% 0.126 -0.1664 0.383
Thriving Communities 266 42.55 65.79% -0.011 0.3216 0.113
Thriving Crops 118 47.8 78.81% 1.086 0.9997 0.441
Unnatural Proliferation 253 46.63 65.22% 0.136 0.2841 0.321
Untended Land Crumbles 262 41.43 57.63% -0.043 0.2636 -0.463

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2086 40.12% 33.72 65.39% 0.183 1.0882 0.134
B 2408 40.85% 35.93 66.99% 0.284 1.1129 0.085
C 2527 42.64% 38.21 68.9% 0.366 1.0466 0.446
D 2191 39.76% 38.07 69.1% 0.215 1.0682 0.707
E 1889 44.59% 36.06 67.6% 0.261 0.9621 0.134
F 1699 42.55% 35.98 67.98% 0.419 1.1999 0.16
G 1746 39.86% 37.19 68.96% 0.386 1.1574 0.319
H 1595 43.11% 36.79 67.96% 0.353 1.1213 0.261
East 234 36.05% 28.77 51.71% -0.787 0.075 0.077
Northeast 141 35.71% 26.7 51.06% -0.23 0.5169 -0.474
Northwest 117 37.93% 24.01 42.74% -0.207 0.6266 -0.977
Southeast 96 30.53% 24.63 43.75% -0.039 0.7366 0.691
Southwest 95 35.11% 22.88 44.21% -0.457 0.8618 -0.953
West 175 37.36% 25.41 47.43% -0.732 0.2737 -0.634

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 33 0.0% 22.52 69.7% -0.812 0.0189 0.0
Not Using Events or Tokens 22 35.0% 20.59 72.73% -0.576 -0.1351 -0.073
Skip Initial Invader Actions 189 18.78% 48.9 80.42% 0.382 -0.1801 0.491
Start of Game Growth 257 18.15% 46.79 78.21% 0.262 -0.2771 -0.196
Unlimited Undo 1276 39.02% 38.94 68.03% 0.295 0.3356 0.404
Using Tokens but Not Events 525 26.72% 25.47 70.48% -0.321 -0.3446 -0.478

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 29.52%
Dread Apparitions 81.29%
Dreams Of the Dahan 0.0%
Predatory Nightmares 81.51%

Terror Level

Terror Level Completed Average Score Win Rate
I 1392 16.23 0.07%
II 1429 30.54 8.75%
III 2385 34.77 72.7%
IV 5638 38.37 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1
Win: Invaders destroyed (Terror III) 1717
Win: Invaders destroyed (Terror II) 113
Win: Terror victory (Terror IV) 5574
Game abandoned (v.3.0+) 1885
Lose: Invader deck ran out 2
Lose: Adversary condition 556
Win: Sacrifice victory 48
Lose: Scenario condition 45
Win: Scenario condition 25
Lose: Blight pool ran out 823
Lose: Spirit destroyed 55

Number of Players

Score Model: -0.682 Win Model: -0.043
Num. Completed Blight Flip Rate Average Score Win Rate
1 7465 44.34% 40.97 70.78%
2 1844 43.28% 34.64 67.19%
3 865 41.32% 31.9 62.43%
4 451 35.7% 31.97 65.41%
5 56 35.71% 27.75 57.14%
6 163 24.07% 24.89 53.99%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)