Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 69 28.99% 26.75 72.46% -0.186 0.1836 -0.096
Blitz 0 284 27.56% 33.02 54.93% 0.66 1.0918 0.47
Dahan Insurrection 4 166 28.92% 34.33 37.95% 0.222 0.1961 -0.674
Despicable Theft 2 44 38.64% 23.8 47.73% -1.277 -0.6172 -0.206
Elemental Invocation 1 83 32.53% 22.94 51.81% -0.382 0.0656 -0.321
Guard the Isle's Heart 0 764 19.37% 43.93 66.88% 0.983 0.3835 0.316
Powers Long Forgotten 1 79 41.77% 20.95 40.51% -0.401 0.2074 -0.76
Rituals of Terror 3 69 52.17% 21.33 31.88% 0.306 0.4307 -0.967
Rituals of the Destroying Flame 3 78 42.31% 18.95 24.36% -0.627 0.1112 -0.957
Second Wave 0 538 35.08% 32.05 68.77% -0.351 -0.2449 0.101
The Great River 3 68 38.24% 25.56 44.12% 0.183 1.3581 -0.93
Varied Terrains 2 128 52.34% 32.42 67.97% 0.383 1.1199 -0.476
Ward the Shores 2 64 31.25% 19.88 37.5% -0.451 0.231 -0.572

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 592 40.73 57.77% -0.917 -0.6063 -0.369
Aid From Lesser Spirits 446 40.59 60.54% -0.308 -0.2952 0.05
All Things Weaken 675 39.7 57.04% 0.323 0.7973 0.177
Attenuated Essence 665 40.8 61.5% 0.15 0.2967 0.138
Back Against the Wall 449 40.88 60.36% -0.317 -0.1876 -0.13
Blight Corrodes the Spirit 647 39.97 59.97% -0.176 0.1442 0.307
Burn Brightest Before the End 478 40.12 60.04% 0.077 0.254 -0.047
Disintegrating Ecosystem 669 37.6 57.1% -0.571 -0.191 0.141
Downward Spiral 739 39.49 62.79% -0.619 -0.4256 -0.143
Erosion of Will 641 42.17 61.47% -0.209 0.1284 0.513
Intensifying Exploitation 689 39.53 63.28% 0.159 0.5113 0.16
Invaders Find the Land to Their Liking 281 41.86 76.16% 0.082 -0.281 0.553
Memory Fades to Dust 687 39.35 62.74% 1.301 1.6298 0.253
Power Corrodes the Spirit 650 41.86 64.46% -0.337 -0.0706 0.179
Promising Farmlands 661 40.59 60.97% -0.102 0.3456 0.366
Shattered Fragments of Power 459 39.65 56.21% -0.068 -0.0687 -0.022
Slow Dissolution of Will 701 36.7 54.21% -0.474 -0.0624 -0.403
Strong Earth Shatters Slowly 182 46.29 82.42% 1.014 0.4557 0.797
The Border of Life and Death 179 44.71 77.09% -0.411 -0.6563 0.843
Thriving Communities 701 41.78 64.05% -0.061 0.2166 0.359
Thriving Crops 344 43.52 70.93% 0.173 0.0778 0.534
Unnatural Proliferation 654 42.58 60.24% -0.224 -0.0192 0.44
Untended Land Crumbles 712 39.59 57.3% -0.648 -0.3482 0.086

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6185 41.09% 31.76 62.23% -0.377 0.6146 -0.144
B 7102 40.74% 33.1 62.84% -0.026 0.8388 -0.118
C 7497 41.16% 36.3 66.0% 0.383 1.1348 0.448
D 7086 38.95% 35.45 63.65% 0.381 1.3253 0.527
E 5516 42.88% 33.32 63.47% -0.068 0.6871 -0.204
F 5242 42.13% 32.48 62.44% 0.266 1.1408 -0.025
G 5242 40.94% 33.72 64.38% 0.062 0.9241 0.225
H 4984 41.61% 32.95 61.98% 0.032 0.8392 -0.068
East 873 34.33% 30.53 54.3% -0.1 0.6451 -0.385
Northeast 566 34.58% 27.59 51.24% -0.243 0.6498 -0.165
Northwest 438 33.33% 28.88 51.83% 0.232 0.9748 1.08
Southeast 340 30.56% 26.18 50.29% -0.41 0.5989 -0.526
Southwest 331 33.84% 24.72 48.64% -0.204 0.9524 -0.812
West 678 34.37% 29.31 53.54% 0.095 1.0773 0.153

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 352 0.0% 24.32 89.49% -0.385 0.3346 0.0
Not Using Events or Tokens 177 26.8% 22.75 72.32% -0.224 0.2507 -0.593
Skip Initial Invader Actions 518 16.88% 43.32 76.25% 0.088 -0.717 0.192
Start of Game Growth 777 18.32% 42.56 75.55% 0.876 0.3092 0.846
Unlimited Undo 3595 35.83% 37.44 68.12% -0.44 -0.4125 0.521
Using Tokens but Not Events 2086 26.0% 26.98 75.26% -0.324 -0.3516 -0.649

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 32.54%
Dread Apparitions 83.08%
Dreams Of the Dahan 0.0%
Predatory Nightmares 83.42%

Terror Level

Terror Level Completed Average Score Win Rate
I 4851 12.25 0.23%
II 4050 29.91 8.67%
III 6654 34.94 71.33%
IV 15105 38.9 99.72%

Results

Result Completed
Win: Invaders destroyed (Terror I) 11
Win: Invaders destroyed (Terror III) 4683
Win: Invaders destroyed (Terror II) 320
Win: Terror victory (Terror IV) 14961
Game abandoned (v.3.0+) 6357
Lose: Invader deck ran out 8
Lose: Adversary condition 1556
Win: Sacrifice victory 109
Lose: Scenario condition 133
Win: Scenario condition 87
Lose: Unique spirit condition 0
Lose: Blight pool ran out 2297
Lose: Spirit destroyed 138

Number of Players

Score Model: -0.632 Win Model: -0.021
Num. Completed Blight Flip Rate Average Score Win Rate
1 19089 43.65% 38.51 68.09%
2 6505 43.44% 34.91 66.0%
3 2721 39.73% 29.76 59.54%
4 1433 40.03% 27.77 57.01%
5 164 32.32% 27.64 56.1%
6 748 25.13% 23.14 47.06%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)