Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 25 20.0% 25.72 80.0% 0.367 0.1472 -0.192
Blitz 0 130 26.92% 36.62 53.85% -0.362 -0.0751 0.12
Dahan Insurrection 4 80 35.0% 33.54 33.75% 0.07 -0.0452 -0.994
Despicable Theft 2 16 25.0% 25.56 50.0% -0.927 -0.1888 -0.878
Elemental Invocation 1 24 25.0% 17.13 37.5% -1.423 -0.6664 -1.064
Guard the Isle's Heart 0 399 21.8% 44.86 68.67% 0.25 -0.3318 0.45
Powers Long Forgotten 1 28 39.29% 26.54 50.0% -0.23 0.6232 -0.443
Rituals of Terror 3 30 60.0% 20.07 36.67% -1.699 -1.8689 -0.737
Rituals of the Destroying Flame 3 19 63.16% 26.26 36.84% -0.279 0.6322 0.174
Second Wave 0 167 30.72% 28.08 66.47% -0.305 -0.2254 -0.347
The Great River 3 24 37.5% 22.25 50.0% -1.728 -0.3644 -1.211
Varied Terrains 2 58 50.0% 29.72 62.07% -0.46 0.4199 -0.146
Ward the Shores 2 22 40.91% 30.5 50.0% -0.305 0.677 -0.124

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 279 44.28 65.59% -0.027 0.0763 0.283
Aid From Lesser Spirits 213 41.3 62.44% 0.473 0.3287 -0.28
All Things Weaken 318 40.68 57.86% -0.302 0.0635 -0.067
Attenuated Essence 315 42.53 63.49% -0.228 -0.2297 0.009
Back Against the Wall 207 43.9 66.18% 0.14 0.2055 -0.064
Blight Corrodes the Spirit 292 41.34 61.3% 0.712 0.947 -0.004
Burn Brightest Before the End 224 39.33 60.27% 0.044 0.2041 -0.2
Disintegrating Ecosystem 310 38.76 59.35% -0.243 0.1328 -0.277
Downward Spiral 335 42.34 68.96% 0.415 0.4871 0.285
Erosion of Will 309 41.03 59.55% 0.006 0.2623 -0.03
Intensifying Exploitation 310 40.69 63.23% 0.345 0.6189 0.019
Invaders Find the Land to Their Liking 126 42.06 80.95% 0.987 0.5001 0.368
Memory Fades to Dust 299 38.7 59.53% -0.333 -0.1502 -0.561
Power Corrodes the Spirit 272 43.82 67.65% 0.221 0.4339 0.206
Promising Farmlands 290 41.84 64.83% 0.468 0.7911 -0.068
Shattered Fragments of Power 195 40.81 56.92% -0.645 -0.4749 -0.104
Slow Dissolution of Will 315 36.49 52.38% -0.752 -0.3685 -0.328
Strong Earth Shatters Slowly 81 46.81 83.95% 0.67 -0.0067 1.06
The Border of Life and Death 75 44.36 78.67% 0.539 0.0223 0.406
Thriving Communities 336 42.21 63.69% 0.12 0.444 0.096
Thriving Crops 145 46.51 75.86% -0.009 -0.0071 0.412
Unnatural Proliferation 318 45.3 64.47% 0.088 0.2751 0.364
Untended Land Crumbles 322 40.98 58.7% 0.11 0.4488 -0.317

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2811 40.83% 32.3 62.33% -0.302 0.5615 0.096
B 3089 40.17% 34.54 64.68% -0.106 0.7149 0.043
C 3262 42.52% 37.5 68.03% 0.488 1.1859 0.474
D 2899 38.96% 36.96 67.37% 0.514 1.3703 0.781
E 2471 43.19% 35.0 66.13% 0.133 0.821 0.189
F 2293 41.53% 34.02 64.94% 0.138 0.9561 0.063
G 2247 38.6% 35.39 66.4% 0.465 1.3453 0.322
H 2178 41.71% 34.69 64.42% -0.039 0.742 0.218
East 369 37.5% 29.54 54.2% 0.359 1.1513 0.325
Northeast 244 39.51% 28.16 55.74% -0.179 0.7014 -0.461
Northwest 185 36.41% 25.03 47.03% -0.432 0.4394 -0.42
Southeast 149 25.68% 24.7 47.65% -0.0 0.8588 0.263
Southwest 148 29.25% 23.59 49.32% -0.699 0.5098 -1.111
West 268 34.83% 25.88 50.0% -0.282 0.7784 -0.792

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 38 0.0% 21.97 71.05% -0.205 0.5105 0.0
Not Using Events or Tokens 31 25.93% 19.58 70.97% 0.447 0.921 -0.098
Skip Initial Invader Actions 247 20.59% 48.77 78.14% 0.963 0.3955 0.778
Start of Game Growth 341 20.0% 45.47 76.25% 0.154 -0.5108 -0.163
Unlimited Undo 1716 38.83% 38.75 67.25% -0.006 0.0168 0.402
Using Tokens but Not Events 708 24.48% 25.22 69.63% -0.312 -0.2646 -0.591

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 30.1%
Dread Apparitions 81.96%
Dreams Of the Dahan 0.0%
Predatory Nightmares 82.41%

Terror Level

Terror Level Completed Average Score Win Rate
I 1922 15.45 0.1%
II 1859 30.45 9.31%
III 2976 34.8 72.45%
IV 7017 38.47 99.69%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2
Win: Invaders destroyed (Terror III) 2132
Win: Invaders destroyed (Terror II) 156
Win: Terror victory (Terror IV) 6941
Game abandoned (v.3.0+) 2576
Lose: Invader deck ran out 3
Lose: Adversary condition 680
Win: Sacrifice victory 57
Lose: Scenario condition 61
Win: Scenario condition 38
Lose: Blight pool ran out 1059
Lose: Spirit destroyed 69

Number of Players

Score Model: -0.682 Win Model: -0.059
Num. Completed Blight Flip Rate Average Score Win Rate
1 9163 44.29% 40.42 69.88%
2 2398 42.36% 34.4 67.47%
3 1152 41.17% 30.91 61.98%
4 686 38.92% 28.88 58.6%
5 66 34.85% 25.88 53.03%
6 309 20.78% 23.87 49.84%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)