Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 66 27.27% 26.83 72.73% -0.758 -0.7874 -0.177
Blitz 0 260 27.41% 31.79 52.69% 0.55 0.7929 0.671
Dahan Insurrection 4 162 29.01% 33.81 37.04% -0.733 -0.7197 -1.264
Despicable Theft 2 42 40.48% 24.93 50.0% -0.418 0.3483 -0.249
Elemental Invocation 1 79 31.65% 22.19 50.63% -0.172 0.5806 -0.405
Guard the Isle's Heart 0 748 19.25% 43.91 66.84% 1.015 0.4184 0.652
Powers Long Forgotten 1 75 42.67% 20.31 40.0% 0.305 1.0533 -0.166
Rituals of Terror 3 62 48.39% 21.45 33.87% -1.161 -0.6829 -0.061
Rituals of the Destroying Flame 3 73 41.1% 18.62 23.29% -0.4 0.2879 -0.922
Second Wave 0 491 34.98% 31.18 68.84% 0.189 0.1843 0.669
The Great River 3 67 37.31% 25.07 43.28% -0.772 0.357 -0.992
Varied Terrains 2 120 51.67% 31.42 67.5% 0.749 1.5292 -0.565
Ward the Shores 2 60 31.67% 20.2 38.33% 0.388 1.2578 -0.363

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 561 41.44 59.18% -1.244 -1.095 -0.062
Aid From Lesser Spirits 425 40.65 60.71% -0.018 -0.1304 0.283
All Things Weaken 642 39.44 56.54% -0.348 0.0269 0.123
Attenuated Essence 622 40.81 61.58% -0.16 -0.0347 0.133
Back Against the Wall 428 41.2 60.98% 0.087 0.1283 0.162
Blight Corrodes the Spirit 624 40.0 60.1% -0.325 -0.1188 0.365
Burn Brightest Before the End 449 39.7 59.69% -0.912 -0.8673 -0.199
Disintegrating Ecosystem 632 37.62 57.12% 0.124 0.6215 0.292
Downward Spiral 703 39.61 63.44% -0.018 0.2318 0.121
Erosion of Will 610 41.98 61.48% 0.783 1.041 0.59
Intensifying Exploitation 654 39.65 63.76% -0.254 -0.0348 0.358
Invaders Find the Land to Their Liking 269 41.39 76.21% 0.367 -0.0195 0.452
Memory Fades to Dust 658 38.9 62.16% -0.109 0.0965 0.013
Power Corrodes the Spirit 598 41.64 64.88% -0.264 -0.0659 0.067
Promising Farmlands 616 40.11 60.88% 0.199 0.5553 0.477
Shattered Fragments of Power 429 39.46 55.71% -1.417 -1.1993 -0.047
Slow Dissolution of Will 656 36.64 54.12% -0.943 -0.5139 -0.233
Strong Earth Shatters Slowly 175 45.63 82.29% 1.005 0.3808 0.572
The Border of Life and Death 171 45.62 78.36% 0.145 -0.1746 1.285
Thriving Communities 654 41.77 64.07% 0.74 1.0593 0.517
Thriving Crops 319 44.19 71.47% -0.455 -0.5733 0.744
Unnatural Proliferation 616 42.45 60.06% -0.802 -0.7123 0.46
Untended Land Crumbles 665 39.54 57.44% -0.679 -0.4536 0.137

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5868 40.91% 31.68 62.29% -0.237 0.5626 -0.06
B 6719 40.55% 32.97 62.94% 0.212 0.9426 -0.066
C 7136 41.03% 36.22 65.84% 0.244 0.8482 0.458
D 6765 38.86% 35.45 63.64% 0.107 0.8642 0.491
E 5254 42.8% 33.28 63.44% -0.156 0.4282 -0.053
F 4989 42.18% 32.51 62.64% -0.034 0.6681 0.074
G 4975 40.75% 33.73 64.62% 0.136 0.8937 0.375
H 4729 41.27% 32.75 61.73% -0.007 0.6239 -0.1
East 839 34.53% 30.55 54.47% 0.25 1.0337 -0.547
Northeast 539 35.02% 27.57 51.39% -0.089 0.6727 -0.089
Northwest 409 33.5% 28.29 51.59% -0.116 0.7261 0.702
Southeast 326 30.34% 25.87 49.69% -0.446 0.1933 -0.654
Southwest 312 33.66% 24.41 48.72% 0.162 1.2078 -0.75
West 626 34.03% 28.72 53.04% 0.013 0.7891 0.205

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 347 0.0% 24.3 89.91% -0.63 0.2438 0.0
Not Using Events or Tokens 173 26.85% 22.91 72.83% 0.017 0.3938 -0.159
Skip Initial Invader Actions 497 16.7% 43.33 76.26% -0.163 -0.4539 0.012
Start of Game Growth 704 16.67% 41.76 75.0% 0.15 -0.4064 0.737
Unlimited Undo 3428 35.57% 37.41 68.17% 0.164 0.2279 0.758
Using Tokens but Not Events 1955 25.98% 26.33 75.24% -0.288 -0.4154 -0.67

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 32.4%
Dread Apparitions 83.11%
Dreams Of the Dahan 0.0%
Predatory Nightmares 83.51%

Terror Level

Terror Level Completed Average Score Win Rate
I 4612 12.44 0.24%
II 3831 29.94 8.95%
III 6309 34.9 71.64%
IV 14295 38.84 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 11
Win: Invaders destroyed (Terror III) 4460
Win: Invaders destroyed (Terror II) 313
Win: Terror victory (Terror IV) 14154
Game abandoned (v.3.0+) 6029
Lose: Invader deck ran out 8
Lose: Adversary condition 1449
Win: Sacrifice victory 106
Lose: Scenario condition 130
Win: Scenario condition 83
Lose: Unique spirit condition 0
Lose: Blight pool ran out 2175
Lose: Spirit destroyed 129

Number of Players

Score Model: -0.65 Win Model: -0.252
Num. Completed Blight Flip Rate Average Score Win Rate
1 18032 43.52% 38.42 68.15%
2 6171 43.2% 34.96 66.25%
3 2596 39.71% 29.81 59.71%
4 1372 40.06% 27.5 56.49%
5 158 33.54% 27.72 56.33%
6 718 24.93% 23.14 46.94%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)