Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 23 21.74% 26.83 82.61% 0.805 0.8205 -0.107
Blitz 0 103 27.18% 40.73 62.14% -0.287 0.0013 0.155
Dahan Insurrection 4 77 36.36% 34.12 33.77% -0.992 -1.1689 -1.011
Despicable Theft 2 12 16.67% 25.08 50.0% -0.425 0.4357 -0.951
Elemental Invocation 1 18 22.22% 17.61 38.89% -0.378 0.5555 -1.123
Guard the Isle's Heart 0 339 21.24% 46.51 73.75% 1.019 0.3726 0.831
Powers Long Forgotten 1 25 44.0% 25.76 48.0% -1.104 -0.1581 -0.426
Rituals of Terror 3 21 57.14% 20.0 42.86% -0.788 -0.7118 -0.744
Rituals of the Destroying Flame 3 18 66.67% 27.72 38.89% 0.351 1.4663 0.228
Second Wave 0 134 30.6% 27.45 63.43% -0.175 -0.1451 -0.329
The Great River 3 21 42.86% 23.57 52.38% -1.856 -0.4306 -1.047
Varied Terrains 2 51 47.06% 30.75 62.75% -0.134 0.6411 -0.151
Ward the Shores 2 13 53.85% 25.62 46.15% -0.252 0.7922 -0.499

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 249 45.59 67.07% 0.256 0.4318 0.296
Aid From Lesser Spirits 193 41.78 62.18% 0.674 0.6196 -0.304
All Things Weaken 283 41.66 60.07% -0.353 -0.0591 -0.049
Attenuated Essence 284 43.89 65.85% -0.035 0.0483 0.021
Back Against the Wall 194 44.86 68.04% 0.101 0.1488 -0.071
Blight Corrodes the Spirit 258 40.61 60.08% 0.039 0.2426 -0.105
Burn Brightest Before the End 196 39.55 61.22% 0.342 0.53 -0.412
Disintegrating Ecosystem 280 38.54 58.93% -0.377 0.0321 -0.405
Downward Spiral 296 43.96 70.61% 0.602 0.7297 0.408
Erosion of Will 275 42.33 62.18% 0.291 0.5743 -0.025
Intensifying Exploitation 282 41.2 64.89% 0.708 0.9562 -0.035
Invaders Find the Land to Their Liking 117 41.47 79.49% 0.392 -0.1234 0.235
Memory Fades to Dust 263 39.13 60.84% -0.271 -0.0337 -0.576
Power Corrodes the Spirit 246 44.57 68.7% 0.086 0.3041 0.142
Promising Farmlands 261 42.36 65.9% 0.569 0.8636 -0.059
Shattered Fragments of Power 178 42.48 60.11% -0.032 0.1692 -0.039
Slow Dissolution of Will 281 38.06 54.09% -0.457 -0.0728 -0.308
Strong Earth Shatters Slowly 74 47.73 86.49% 1.516 0.9346 1.405
The Border of Life and Death 70 46.59 82.86% 0.756 0.2384 0.553
Thriving Communities 293 42.73 65.53% 0.167 0.5061 0.068
Thriving Crops 130 47.18 77.69% 0.479 0.4364 0.4
Unnatural Proliferation 287 46.59 65.85% 0.403 0.5434 0.391
Untended Land Crumbles 292 42.02 59.93% 0.171 0.6193 -0.37

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2439 39.63% 33.2 64.74% 0.005 0.8664 0.157
B 2769 40.12% 35.25 66.16% 0.086 0.9025 0.114
C 2944 42.04% 37.96 69.12% 0.516 1.1954 0.487
D 2561 38.54% 37.95 69.11% 0.708 1.513 0.802
E 2208 43.58% 35.85 67.71% 0.137 0.8057 0.21
F 2036 41.45% 34.92 66.55% 0.088 0.8863 0.126
G 1971 38.88% 36.52 68.29% 0.322 1.1474 0.344
H 1886 41.12% 35.83 66.76% -0.171 0.6013 0.244
East 322 38.01% 29.58 54.97% 0.295 1.141 0.102
Northeast 209 38.94% 27.62 55.98% -0.443 0.3275 -0.523
Northwest 156 35.48% 25.08 46.15% -0.139 0.6685 -0.869
Southeast 128 26.77% 24.33 46.09% 0.112 0.9816 0.496
Southwest 128 30.71% 23.66 47.66% -1.044 0.2382 -0.999
West 224 35.43% 26.07 50.0% -0.428 0.5681 -0.69

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 36 0.0% 22.33 72.22% 1.118 1.9139 0.0
Not Using Events or Tokens 31 25.93% 19.58 70.97% -0.313 0.0747 -0.113
Skip Initial Invader Actions 214 17.96% 49.09 79.91% 0.398 -0.2165 0.658
Start of Game Growth 295 17.83% 46.28 77.97% 0.342 -0.2399 -0.101
Unlimited Undo 1501 38.83% 38.63 67.62% 0.136 0.1802 0.385
Using Tokens but Not Events 606 24.91% 25.15 69.64% -0.67 -0.7285 -0.449

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 30.0%
Dread Apparitions 81.69%
Dreams Of the Dahan 0.0%
Predatory Nightmares 82.06%

Terror Level

Terror Level Completed Average Score Win Rate
I 1666 15.74 0.12%
II 1636 30.48 9.78%
III 2716 34.79 73.09%
IV 6443 38.41 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2
Win: Invaders destroyed (Terror III) 1964
Win: Invaders destroyed (Terror II) 146
Win: Terror victory (Terror IV) 6372
Game abandoned (v.3.0+) 2247
Lose: Invader deck ran out 3
Lose: Adversary condition 616
Win: Sacrifice victory 53
Lose: Scenario condition 46
Win: Scenario condition 32
Lose: Blight pool ran out 917
Lose: Spirit destroyed 63

Number of Players

Score Model: -0.651 Win Model: -0.178
Num. Completed Blight Flip Rate Average Score Win Rate
1 8421 43.74% 40.79 70.72%
2 2174 42.89% 34.52 67.34%
3 1025 40.9% 31.23 62.24%
4 541 35.3% 31.33 65.62%
5 64 35.94% 25.86 51.56%
6 236 20.43% 24.49 52.54%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)