Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 34 20.59% 28.06 82.35% 0.702 0.7465 -0.135
Blitz 0 197 26.9% 32.8 46.7% 0.46 0.6745 0.025
Dahan Insurrection 4 122 32.79% 30.75 31.15% -1.619 -1.9072 -0.94
Despicable Theft 2 27 40.74% 26.48 51.85% -0.9 -0.1896 -0.855
Elemental Invocation 1 49 26.53% 18.41 44.9% -0.122 0.5791 -1.154
Guard the Isle's Heart 0 585 20.51% 43.66 65.47% 0.909 0.3086 0.423
Powers Long Forgotten 1 52 40.38% 20.75 38.46% -1.279 -0.4421 -0.686
Rituals of Terror 3 42 57.14% 21.1 35.71% 0.297 0.3571 -0.867
Rituals of the Destroying Flame 3 35 48.57% 22.69 28.57% -1.029 -0.0422 -0.163
Second Wave 0 339 34.13% 29.87 68.73% 0.228 0.4776 -0.19
The Great River 3 51 41.18% 26.08 43.14% 0.459 1.5245 -1.452
Varied Terrains 2 86 52.33% 31.43 63.95% 0.024 0.8531 0.102
Ward the Shores 2 41 34.15% 22.9 39.02% -1.418 -0.2348 -0.492

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 406 42.76 61.58% 0.187 0.2587 0.179
Aid From Lesser Spirits 310 40.13 59.03% -0.115 -0.1864 -0.179
All Things Weaken 460 39.67 56.74% -0.537 -0.2783 0.044
Attenuated Essence 459 40.66 61.44% -0.005 -0.0411 0.111
Back Against the Wall 308 41.59 61.69% -0.018 0.036 0.078
Blight Corrodes the Spirit 428 40.54 60.28% 0.137 0.282 0.066
Burn Brightest Before the End 325 40.16 60.31% 0.76 0.7763 0.115
Disintegrating Ecosystem 450 37.18 56.67% -0.431 -0.2427 -0.115
Downward Spiral 502 40.3 65.14% 0.208 0.2824 0.306
Erosion of Will 429 41.67 61.54% 0.37 0.5242 0.179
Intensifying Exploitation 471 39.61 64.12% 0.611 0.7466 0.201
Invaders Find the Land to Their Liking 190 39.26 75.26% 0.225 -0.3893 0.206
Memory Fades to Dust 461 39.73 62.91% 0.669 0.8718 -0.141
Power Corrodes the Spirit 426 42.88 65.96% 0.588 0.7625 0.275
Promising Farmlands 439 40.87 61.73% 0.394 0.5918 0.123
Shattered Fragments of Power 308 40.38 57.79% 0.03 0.0323 0.207
Slow Dissolution of Will 459 37.12 54.9% 0.519 0.8169 -0.086
Strong Earth Shatters Slowly 129 46.86 82.95% 1.222 0.5249 1.393
The Border of Life and Death 118 42.44 74.58% -0.213 -0.7105 0.479
Thriving Communities 485 41.51 63.3% 0.661 0.8177 0.156
Thriving Crops 219 44.43 73.06% 0.314 0.0016 0.527
Unnatural Proliferation 449 43.04 59.91% -0.348 -0.2396 0.255
Untended Land Crumbles 474 40.32 57.81% -0.233 -0.051 -0.053

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4259 40.76% 31.69 61.85% -0.093 0.8822 0.058
B 4848 39.71% 33.38 63.37% 0.259 1.1483 0.016
C 5127 40.79% 36.38 66.1% 0.151 0.8429 0.444
D 4900 38.1% 35.45 63.82% 0.51 1.4048 0.392
E 3733 42.05% 33.42 63.97% 0.044 0.7735 0.164
F 3571 41.81% 32.6 62.59% 0.043 0.8744 0.035
G 3481 39.51% 33.74 64.61% 0.241 1.0207 0.23
H 3343 40.64% 33.21 62.58% 0.058 0.841 0.134
East 605 36.65% 30.33 54.21% 0.593 1.4028 -0.052
Northeast 377 36.53% 26.68 50.66% -0.55 0.248 -0.583
Northwest 284 34.4% 25.86 47.18% 0.078 0.8114 0.13
Southeast 242 30.83% 25.43 48.76% 0.078 0.971 -0.066
Southwest 224 32.43% 23.43 46.88% -1.409 -0.1507 -1.023
West 434 33.8% 26.96 49.54% 0.032 1.0291 0.094

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 235 0.0% 24.95 92.77% 1.805 2.4731 0.0
Not Using Events or Tokens 74 27.87% 19.59 67.57% -0.101 0.3194 -1.17
Skip Initial Invader Actions 366 18.26% 46.79 77.6% 0.101 -0.6681 0.873
Start of Game Growth 495 18.51% 44.22 76.77% 0.632 0.194 0.182
Unlimited Undo 2757 36.79% 38.2 68.19% -0.065 -0.1303 0.473
Using Tokens but Not Events 1360 24.69% 26.19 76.69% 0.333 0.2903 -0.439

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 31.81%
Dread Apparitions 82.62%
Dreams Of the Dahan 0.0%
Predatory Nightmares 83.76%

Terror Level

Terror Level Completed Average Score Win Rate
I 3314 13.76 0.27%
II 2797 30.19 9.26%
III 4516 34.82 72.96%
IV 10429 38.63 99.72%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9
Win: Invaders destroyed (Terror III) 3258
Win: Invaders destroyed (Terror II) 238
Win: Terror victory (Terror IV) 10334
Game abandoned (v.3.0+) 4288
Lose: Invader deck ran out 6
Lose: Adversary condition 1046
Win: Sacrifice victory 70
Lose: Scenario condition 99
Win: Scenario condition 54
Lose: Blight pool ran out 1554
Lose: Spirit destroyed 100

Number of Players

Score Model: -0.519 Win Model: -0.08
Num. Completed Blight Flip Rate Average Score Win Rate
1 13403 42.96% 38.96 68.89%
2 4153 41.35% 34.37 66.7%
3 1890 41.14% 30.17 59.58%
4 1003 40.18% 27.14 54.34%
5 113 30.09% 25.04 52.21%
6 494 23.37% 23.06 46.56%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)