Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 12 16.67% 23.25 83.33% -0.015 -0.2015 -0.238
Blitz 0 39 30.77% 51.87 76.92% 0.908 1.0392 0.935
Dahan Insurrection 4 28 25.0% 20.79 25.0% -1.416 -1.6715 -1.455
Despicable Theft 2 6 0.0% 34.0 66.67% 0.028 0.5695 -0.094
Elemental Invocation 1 8 37.5% 16.38 37.5% -0.85 0.0062 -0.658
Guard the Isle's Heart 0 238 23.53% 47.38 73.53% 0.314 -0.4572 0.841
Powers Long Forgotten 1 18 50.0% 28.83 55.56% -1.286 -0.3518 0.257
Rituals of Terror 3 14 57.14% 22.64 57.14% -0.905 -0.8087 -0.622
Rituals of the Destroying Flame 3 13 61.54% 20.85 30.77% -0.456 0.741 -0.306
Second Wave 0 83 32.53% 26.88 59.04% -0.704 -0.6187 -0.129
The Great River 3 11 45.45% 32.36 72.73% -0.313 1.0485 -0.637
Varied Terrains 2 22 36.36% 32.36 68.18% -0.349 0.4391 -0.062
Ward the Shores 2 7 57.14% 18.14 28.57% -1.279 -0.2465 -0.485

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 175 45.69 66.86% 0.038 0.1675 0.153
Aid From Lesser Spirits 134 40.22 58.21% -0.211 -0.3296 -0.529
All Things Weaken 216 41.97 61.57% -0.164 0.1433 0.071
Attenuated Essence 203 45.68 69.46% 0.197 0.2292 0.177
Back Against the Wall 137 45.61 69.34% 0.074 0.1041 -0.014
Blight Corrodes the Spirit 189 39.86 60.32% -0.085 0.1011 -0.113
Burn Brightest Before the End 146 40.92 62.33% -0.17 -0.1001 -0.415
Disintegrating Ecosystem 201 39.33 61.69% -0.063 0.3132 -0.312
Downward Spiral 218 44.01 69.72% 0.404 0.5697 0.264
Erosion of Will 175 42.84 62.29% -0.185 0.0294 0.005
Intensifying Exploitation 209 41.97 66.51% 0.228 0.4694 -0.049
Invaders Find the Land to Their Liking 83 41.52 77.11% 0.81 0.2283 0.062
Memory Fades to Dust 198 40.75 62.12% -0.094 0.1988 -0.457
Power Corrodes the Spirit 168 46.54 73.21% 0.397 0.5585 0.308
Promising Farmlands 180 42.3 65.0% 0.12 0.416 -0.037
Shattered Fragments of Power 132 44.55 62.88% -0.026 0.0619 0.131
Slow Dissolution of Will 200 38.77 54.5% -0.602 -0.2092 -0.192
Strong Earth Shatters Slowly 44 44.84 81.82% 0.967 0.2553 1.378
The Border of Life and Death 51 48.06 84.31% 0.793 0.3129 0.309
Thriving Communities 232 43.24 67.67% 0.048 0.3482 0.203
Thriving Crops 99 48.97 79.8% 0.97 0.8686 0.371
Unnatural Proliferation 190 47.03 66.32% 0.132 0.3008 0.343
Untended Land Crumbles 213 41.76 58.69% -0.267 -0.0085 -0.471

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1665 41.05% 34.34 66.91% 0.007 1.1495 0.133
B 1990 41.15% 36.16 67.94% 0.015 1.0706 -0.038
C 2048 42.73% 38.26 69.43% 0.256 1.1436 0.323
D 1703 40.59% 38.83 71.11% 0.389 1.443 0.632
E 1530 45.25% 36.87 69.54% 0.135 1.0388 0.047
F 1381 42.4% 36.37 69.01% 0.446 1.4503 0.183
G 1422 40.42% 38.08 70.82% 0.286 1.2543 0.331
H 1295 43.92% 37.31 69.58% 0.164 1.1569 0.26
East 203 33.99% 29.97 54.68% -0.842 0.1461 -0.252
Northeast 128 32.81% 27.83 53.13% -0.46 0.4894 -0.448
Northwest 102 36.27% 25.81 46.08% -0.3 0.741 -0.685
Southeast 77 32.47% 25.58 46.75% 0.355 1.2729 0.835
Southwest 77 35.06% 24.05 46.75% 0.228 1.6848 -0.685
West 141 34.75% 27.47 51.77% -0.629 0.4775 -0.659

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 24 0.0% 24.58 75.0% -0.66 0.0035 0.0
Not Using Events or Tokens 16 40.0% 21.25 75.0% -0.374 0.12 -0.049
Skip Initial Invader Actions 169 19.51% 50.62 82.25% 0.915 0.2926 0.132
Start of Game Growth 218 19.81% 49.76 80.28% 0.435 0.0231 -0.084
Unlimited Undo 997 37.84% 37.65 66.5% -0.102 -0.1969 0.334
Using Tokens but Not Events 434 28.71% 26.59 72.81% -0.3 -0.2241 -0.307

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 29.94%
Dread Apparitions 81.05%
Dreams Of the Dahan 0.0%
Predatory Nightmares 81.11%

Terror Level

Terror Level Completed Average Score Win Rate
I 1101 16.77 0.09%
II 1121 30.59 8.83%
III 1929 34.74 73.51%
IV 4636 38.3 99.85%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1
Win: Invaders destroyed (Terror III) 1409
Win: Invaders destroyed (Terror II) 95
Win: Terror victory (Terror IV) 4591
Game abandoned (v.3.0+) 1475
Lose: Invader deck ran out 1
Lose: Adversary condition 448
Win: Sacrifice victory 42
Lose: Scenario condition 30
Win: Scenario condition 9
Lose: Blight pool ran out 643
Lose: Spirit destroyed 43

Number of Players

Score Model: -0.539 Win Model: 0.038
Num. Completed Blight Flip Rate Average Score Win Rate
1 6019 44.09% 41.01 71.37%
2 1515 43.84% 35.5 69.24%
3 758 42.54% 31.6 62.66%
4 320 35.63% 34.91 71.25%
5 43 37.21% 27.93 58.14%
6 132 25.0% 26.29 56.06%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)