Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 31 19.35% 28.48 80.65% 0.177 -0.3809 -0.129
Blitz 0 189 26.98% 32.79 45.5% 0.048 0.4708 0.022
Dahan Insurrection 4 113 32.74% 31.74 32.74% -0.906 -1.3883 -0.863
Despicable Theft 2 22 27.27% 28.32 59.09% 0.017 0.56 -0.607
Elemental Invocation 1 41 26.83% 17.17 41.46% -0.395 0.3428 -1.17
Guard the Isle's Heart 0 530 20.75% 43.73 65.85% -0.138 -0.7949 0.408
Powers Long Forgotten 1 49 40.82% 21.55 40.82% -0.163 0.3995 -0.669
Rituals of Terror 3 42 57.14% 21.1 35.71% 0.95 0.8079 -0.796
Rituals of the Destroying Flame 3 33 51.52% 21.36 27.27% -1.061 -0.3123 -0.443
Second Wave 0 303 34.23% 29.58 67.99% -0.183 -0.0885 -0.34
The Great River 3 45 42.22% 22.71 37.78% -1.747 -0.5013 -1.622
Varied Terrains 2 79 51.9% 31.29 63.29% 0.987 1.8548 -0.023
Ward the Shores 2 36 36.11% 24.58 41.67% -1.147 -0.2928 -0.481

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 373 43.1 62.73% 0.296 0.3667 0.275
Aid From Lesser Spirits 281 40.2 59.43% -0.384 -0.4942 -0.261
All Things Weaken 424 40.09 57.78% 0.217 0.3939 0.096
Attenuated Essence 417 41.14 61.15% -0.342 -0.2903 0.132
Back Against the Wall 275 42.68 62.18% -0.411 -0.4265 0.122
Blight Corrodes the Spirit 380 40.47 59.74% 0.254 0.4376 0.077
Burn Brightest Before the End 302 39.57 58.61% -0.448 -0.3607 0.025
Disintegrating Ecosystem 406 37.89 58.13% -0.192 0.0995 -0.088
Downward Spiral 452 40.38 65.27% 0.416 0.5221 0.284
Erosion of Will 401 41.69 61.1% 0.171 0.3375 0.165
Intensifying Exploitation 426 39.98 63.62% 0.852 1.0405 0.16
Invaders Find the Land to Their Liking 169 40.07 75.15% 0.162 -0.2663 0.291
Memory Fades to Dust 405 39.27 61.73% 0.441 0.6754 -0.245
Power Corrodes the Spirit 381 42.79 66.14% 0.583 0.6786 0.218
Promising Farmlands 399 40.64 60.65% -0.548 -0.1834 0.068
Shattered Fragments of Power 280 40.61 57.86% 0.472 0.5376 0.173
Slow Dissolution of Will 411 36.91 53.77% 0.224 0.6877 -0.153
Strong Earth Shatters Slowly 111 47.16 82.88% 0.346 -0.2548 1.271
The Border of Life and Death 101 43.3 76.24% 0.452 -0.0232 0.578
Thriving Communities 436 41.32 62.61% 0.651 0.8764 0.155
Thriving Crops 196 45.58 73.98% 0.574 0.3498 0.581
Unnatural Proliferation 419 43.31 61.1% -0.075 0.047 0.23
Untended Land Crumbles 431 40.69 58.24% -0.216 0.0166 -0.036

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3868 40.75% 31.87 61.76% -0.172 0.7465 0.046
B 4366 39.71% 33.53 63.31% 0.109 0.9503 -0.033
C 4572 41.2% 36.34 65.92% 0.214 0.8973 0.423
D 4314 38.41% 35.07 63.51% 0.404 1.2461 0.289
E 3346 41.99% 33.76 64.32% 0.384 1.0355 0.198
F 3226 41.53% 33.1 62.93% -0.029 0.7313 0.018
G 3091 38.87% 34.2 64.93% 0.014 0.7719 0.236
H 2977 40.05% 33.46 62.88% 0.062 0.7804 0.131
East 546 37.68% 30.44 53.85% 0.312 1.125 -0.151
Northeast 342 37.65% 27.37 51.46% -0.326 0.3411 -0.525
Northwest 260 34.88% 26.13 46.92% -0.181 0.6237 0.132
Southeast 218 31.48% 25.71 48.62% -0.391 0.3144 0.013
Southwest 205 33.5% 24.08 47.8% -0.654 0.7362 -0.958
West 394 34.69% 26.9 48.73% 0.278 1.0717 0.153

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 128 0.0% 24.49 88.28% 0.993 1.7121 0.0
Not Using Events or Tokens 67 27.78% 19.04 65.67% -0.695 -0.2104 -1.086
Skip Initial Invader Actions 330 18.06% 46.62 77.27% 0.011 -0.7203 0.803
Start of Game Growth 450 18.12% 43.82 76.44% 0.595 0.1487 0.033
Unlimited Undo 2593 36.69% 38.44 68.49% -0.091 -0.1238 0.511
Using Tokens but Not Events 1129 24.65% 26.03 74.58% 0.408 0.2459 -0.506

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 31.7%
Dread Apparitions 82.51%
Dreams Of the Dahan 0.0%
Predatory Nightmares 83.44%

Terror Level

Terror Level Completed Average Score Win Rate
I 2964 14.25 0.2%
II 2533 30.3 9.08%
III 4030 34.84 72.73%
IV 9411 38.61 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 6
Win: Invaders destroyed (Terror III) 2895
Win: Invaders destroyed (Terror II) 211
Win: Terror victory (Terror IV) 9323
Game abandoned (v.3.0+) 3865
Lose: Invader deck ran out 5
Lose: Adversary condition 936
Win: Sacrifice victory 64
Lose: Scenario condition 89
Win: Scenario condition 52
Lose: Blight pool ran out 1401
Lose: Spirit destroyed 91

Number of Players

Score Model: -0.454 Win Model: -0.002
Num. Completed Blight Flip Rate Average Score Win Rate
1 12192 43.13% 39.24 68.7%
2 3598 41.08% 34.18 66.87%
3 1682 40.63% 30.14 59.87%
4 921 41.26% 27.29 54.18%
5 101 29.7% 26.26 56.44%
6 444 22.62% 23.43 46.4%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)