Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 7 14.29% 26.0 100.0% 0.627 0.4871 0.0
Blitz 0 12 33.33% 39.5 66.67% -0.475 -0.3645 0.24
Dahan Insurrection 4 13 30.77% 21.92 23.08% -1.911 -2.1461 -1.144
Despicable Theft 2 3 0.0% 28.67 66.67% 0.074 0.7169 -0.105
Elemental Invocation 1 3 33.33% 32.67 66.67% -0.16 0.6415 0.0
Guard the Isle's Heart 0 124 23.39% 45.76 72.58% 0.181 -0.5933 0.925
Powers Long Forgotten 1 11 63.64% 24.82 45.45% -0.931 -0.1585 0.324
Rituals of Terror 3 6 83.33% 29.0 83.33% 0.079 0.0947 0.0
Rituals of the Destroying Flame 3 2 50.0% 39.5 100.0% 0.235 1.2923 0.0
Second Wave 0 46 30.43% 28.09 60.87% -0.745 -0.6647 -0.973
The Great River 3 5 20.0% 40.0 80.0% 0.107 1.2356 0.0
Varied Terrains 2 4 75.0% 43.0 75.0% -0.0 0.6917 0.0
Ward the Shores 2 2 0.0% 0.0 0.0% -0.813 0.0499 -0.465

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 108 45.37 65.74% 0.038 0.1978 0.193
Aid From Lesser Spirits 84 39.75 61.9% -0.149 -0.235 -0.444
All Things Weaken 139 42.33 61.15% -0.215 0.1272 0.208
Attenuated Essence 136 45.31 68.38% 0.145 0.2192 0.098
Back Against the Wall 83 43.51 65.06% -0.141 -0.0661 -0.331
Blight Corrodes the Spirit 110 39.4 59.09% -0.325 -0.1338 0.144
Burn Brightest Before the End 107 39.07 62.62% -0.192 -0.0681 -0.263
Disintegrating Ecosystem 123 38.47 59.35% -0.237 0.1359 -0.304
Downward Spiral 121 42.74 70.25% 0.177 0.3136 0.506
Erosion of Will 110 42.98 60.91% -0.124 0.1711 0.127
Intensifying Exploitation 124 43.01 66.94% 0.072 0.3101 0.304
Invaders Find the Land to Their Liking 57 37.44 71.93% 0.134 -0.3985 -0.356
Memory Fades to Dust 114 40.73 59.65% -0.31 -0.0295 -0.43
Power Corrodes the Spirit 95 45.34 74.74% 0.448 0.6016 0.173
Promising Farmlands 114 41.34 62.28% -0.196 0.1503 -0.228
Shattered Fragments of Power 85 47.02 67.06% 0.178 0.3725 0.299
Slow Dissolution of Will 116 37.51 52.59% -0.671 -0.2194 -0.316
Strong Earth Shatters Slowly 33 41.36 78.79% 0.106 -0.6343 1.288
The Border of Life and Death 33 51.06 90.91% 1.222 0.7884 0.867
Thriving Communities 145 44.21 70.34% 0.187 0.4852 0.165
Thriving Crops 62 48.52 77.42% 0.587 0.4845 0.219
Unnatural Proliferation 122 47.59 69.67% 0.314 0.4592 0.84
Untended Land Crumbles 139 41.81 58.99% -0.22 0.0797 -0.345

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1075 41.4% 34.04 66.88% -0.086 0.9086 0.147
B 1284 41.73% 35.91 68.61% 0.117 1.0352 0.07
C 1326 41.47% 37.56 70.14% 0.249 0.9912 0.428
D 1012 41.33% 39.23 73.91% 0.584 1.536 0.631
E 1014 44.27% 35.81 69.23% 0.188 0.969 -0.006
F 885 43.07% 35.22 67.46% 0.1 0.9927 -0.014
G 929 39.66% 37.73 71.26% 0.316 1.1712 0.274
H 837 42.4% 36.67 69.65% 0.196 1.0444 0.274
East 98 33.67% 32.46 61.22% -0.11 0.6597 0.086
Northeast 67 34.33% 29.06 59.7% -0.787 0.0001 -0.444
Northwest 55 34.55% 26.25 49.09% -0.831 0.1521 -0.43
Southeast 39 33.33% 22.54 48.72% 0.292 1.1664 0.0
Southwest 39 38.46% 22.67 48.72% 0.677 1.8847 -0.416
West 77 32.47% 29.08 54.55% -0.859 0.075 -0.628

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 20 0.0% 25.55 75.0% -0.86 -0.2301 0.0
Not Using Events or Tokens 7 50.0% 28.86 85.71% 0.146 0.6521 -0.095
Skip Initial Invader Actions 123 21.85% 51.02 82.93% 1.15 0.5148 -0.357
Start of Game Growth 154 22.15% 49.03 79.22% 0.166 -0.2232 -0.396
Unlimited Undo 671 34.18% 34.68 62.44% -0.472 -0.4279 0.001
Using Tokens but Not Events 321 28.81% 26.92 74.14% -0.392 -0.4187 -0.337

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 30.84%
Dread Apparitions 82.19%
Dreams Of the Dahan 0.0%
Predatory Nightmares 80.93%

Terror Level

Terror Level Completed Average Score Win Rate
I 669 17.67 0.15%
II 687 30.7 8.3%
III 1193 34.75 73.51%
IV 2965 38.22 99.9%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1
Win: Invaders destroyed (Terror III) 874
Win: Invaders destroyed (Terror II) 55
Win: Terror victory (Terror IV) 2933
Game abandoned (v.3.0+) 881
Lose: Invader deck ran out 1
Lose: Adversary condition 279
Win: Sacrifice victory 31
Lose: Scenario condition 14
Win: Scenario condition 3
Lose: Blight pool ran out 415
Lose: Spirit destroyed 27

Number of Players

Score Model: -0.5 Win Model: -0.003
Num. Completed Blight Flip Rate Average Score Win Rate
1 3697 43.95% 40.47 72.25%
2 966 42.63% 35.72 71.01%
3 552 40.22% 30.49 60.33%
4 194 39.69% 35.07 72.16%
5 28 32.14% 29.54 71.43%
6 77 31.17% 28.57 61.04%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)