Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 44 27.27% 27.77 81.82% 0.287 0.2598 -0.101
Blitz 0 207 26.57% 32.95 48.31% 0.239 0.4896 -0.004
Dahan Insurrection 4 133 34.59% 31.95 33.08% -0.795 -1.0439 -0.904
Despicable Theft 2 30 40.0% 27.2 53.33% -0.206 0.2561 -0.845
Elemental Invocation 1 57 26.32% 20.05 47.37% -0.352 0.3506 -1.153
Guard the Isle's Heart 0 625 20.48% 43.47 65.76% 0.464 -0.0891 0.458
Powers Long Forgotten 1 58 43.1% 20.69 39.66% 0.072 0.6956 -0.683
Rituals of Terror 3 45 55.56% 20.76 35.56% -0.774 -0.5808 -0.853
Rituals of the Destroying Flame 3 38 50.0% 23.58 31.58% -0.065 0.8577 -0.173
Second Wave 0 384 34.83% 30.57 69.01% 0.016 0.1332 0.092
The Great River 3 52 40.38% 26.25 44.23% 0.423 1.4905 -1.486
Varied Terrains 2 93 52.69% 31.18 64.52% -0.249 0.492 0.099
Ward the Shores 2 46 36.96% 23.0 43.48% -0.419 0.6644 -0.514

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 452 42.84 61.5% -0.03 0.2198 0.211
Aid From Lesser Spirits 335 39.68 58.81% -0.377 -0.4951 -0.149
All Things Weaken 520 39.83 57.69% 0.209 0.5456 0.103
Attenuated Essence 487 40.72 61.6% 0.024 0.0507 0.128
Back Against the Wall 339 42.39 63.72% 0.534 0.5346 0.167
Blight Corrodes the Spirit 463 40.14 59.61% -0.346 -0.1292 0.101
Burn Brightest Before the End 365 40.19 60.27% 0.284 0.2658 0.1
Disintegrating Ecosystem 493 37.74 57.81% 0.099 0.4921 -0.012
Downward Spiral 557 40.29 64.99% 0.323 0.4309 0.295
Erosion of Will 484 41.46 61.16% -0.034 0.3185 0.191
Intensifying Exploitation 512 39.61 63.87% 0.211 0.4563 0.217
Invaders Find the Land to Their Liking 217 40.35 75.58% 0.684 0.1595 0.332
Memory Fades to Dust 520 39.5 62.69% 0.32 0.5676 -0.103
Power Corrodes the Spirit 474 42.72 65.61% 0.303 0.5245 0.227
Promising Farmlands 485 40.79 61.65% -0.058 0.2245 0.2
Shattered Fragments of Power 342 40.09 57.89% -0.003 0.0734 0.243
Slow Dissolution of Will 503 37.15 55.27% 0.032 0.4292 -0.048
Strong Earth Shatters Slowly 140 46.59 82.86% 0.645 -0.05 1.445
The Border of Life and Death 137 43.79 76.64% 0.862 0.2617 0.575
Thriving Communities 533 41.66 63.98% 0.517 0.8736 0.22
Thriving Crops 241 43.98 71.37% 0.258 0.0612 0.516
Unnatural Proliferation 493 42.97 60.45% -0.032 0.1301 0.263
Untended Land Crumbles 526 40.31 58.37% -0.07 0.1614 -0.008

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4708 40.63% 31.6 61.89% -0.119 0.8854 0.104
B 5337 39.77% 33.07 63.13% -0.01 0.9095 0.055
C 5705 40.99% 36.38 65.92% -0.006 0.7286 0.487
D 5463 38.22% 35.65 63.96% 0.309 1.2871 0.432
E 4141 42.07% 33.39 63.87% 0.234 1.0537 0.192
F 3999 41.75% 32.5 62.27% 0.043 0.9167 0.095
G 3891 39.63% 33.44 64.28% 0.273 1.0818 0.299
H 3721 40.49% 32.83 62.21% -0.132 0.6834 0.149
East 661 35.96% 30.38 53.86% -0.26 0.6431 -0.033
Northeast 415 36.08% 26.86 50.6% -0.359 0.4492 -0.773
Northwest 319 35.65% 26.55 47.96% 0.572 1.4719 0.079
Southeast 258 30.47% 25.27 48.06% 0.004 0.855 -0.188
Southwest 244 33.88% 23.71 47.13% -0.111 1.2643 -1.029
West 483 34.93% 27.36 49.9% -0.375 0.5803 0.098

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 291 0.0% 25.01 92.78% 1.066 1.7738 0.0
Not Using Events or Tokens 100 28.24% 21.42 70.0% -0.027 0.3409 -1.051
Skip Initial Invader Actions 393 17.66% 45.99 78.12% 1.054 0.4696 0.898
Start of Game Growth 532 17.69% 43.38 76.69% -0.18 -0.6938 0.242
Unlimited Undo 2922 36.15% 37.73 67.76% -0.132 -0.2415 0.485
Using Tokens but Not Events 1519 24.7% 26.06 76.7% -0.006 -0.0317 -0.559

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 31.78%
Dread Apparitions 82.67%
Dreams Of the Dahan 0.0%
Predatory Nightmares 83.86%

Terror Level

Terror Level Completed Average Score Win Rate
I 3685 13.33 0.27%
II 3055 30.1 9.13%
III 4966 34.83 72.69%
IV 11547 38.67 99.73%

Results

Result Completed
Win: Invaders destroyed (Terror I) 10
Win: Invaders destroyed (Terror III) 3565
Win: Invaders destroyed (Terror II) 257
Win: Terror victory (Terror IV) 11441
Game abandoned (v.3.0+) 4754
Lose: Invader deck ran out 6
Lose: Adversary condition 1166
Win: Sacrifice victory 78
Lose: Scenario condition 100
Win: Scenario condition 64
Lose: Blight pool ran out 1706
Lose: Spirit destroyed 106

Number of Players

Score Model: -0.692 Win Model: -0.128
Num. Completed Blight Flip Rate Average Score Win Rate
1 14687 43.11% 38.86 68.9%
2 4652 41.48% 34.89 67.22%
3 2099 40.32% 29.97 59.31%
4 1133 41.22% 26.42 53.05%
5 122 31.97% 25.22 53.28%
6 560 23.12% 22.88 46.07%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)