Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 43 25.58% 27.79 81.4% -0.03 0.1607 -0.122
Blitz 0 206 26.21% 32.82 48.06% -0.036 0.1813 -0.012
Dahan Insurrection 4 130 33.85% 30.96 31.54% -1.018 -1.2709 -0.997
Despicable Theft 2 29 37.93% 26.45 51.72% -0.489 0.0977 -0.852
Elemental Invocation 1 56 26.79% 20.05 48.21% -0.35 0.3895 -1.159
Guard the Isle's Heart 0 618 20.55% 43.35 65.37% 0.299 -0.2621 0.454
Powers Long Forgotten 1 57 42.11% 20.61 38.6% -0.812 -0.0528 -0.669
Rituals of Terror 3 43 55.81% 20.6 34.88% -0.297 -0.1767 -0.854
Rituals of the Destroying Flame 3 38 50.0% 23.58 31.58% -0.051 0.8565 -0.178
Second Wave 0 369 34.89% 30.2 68.56% -0.079 0.0591 -0.077
The Great River 3 52 40.38% 26.25 44.23% 0.408 1.5077 -1.485
Varied Terrains 2 92 52.17% 30.92 64.13% -0.189 0.5866 0.098
Ward the Shores 2 45 35.56% 22.98 42.22% -0.523 0.5513 -0.503

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 446 42.77 61.43% -0.265 -0.0139 0.207
Aid From Lesser Spirits 332 39.64 58.73% -0.138 -0.1958 -0.133
All Things Weaken 514 39.77 57.59% 0.199 0.534 0.106
Attenuated Essence 479 40.67 61.59% 0.234 0.2675 0.135
Back Against the Wall 336 42.18 63.69% 0.613 0.6482 0.145
Blight Corrodes the Spirit 455 40.27 59.78% -0.128 0.0887 0.106
Burn Brightest Before the End 356 40.15 60.67% 0.407 0.4173 0.091
Disintegrating Ecosystem 484 38.04 58.26% 0.29 0.6346 -0.004
Downward Spiral 550 40.25 64.91% 0.257 0.3744 0.284
Erosion of Will 480 41.51 61.25% 0.212 0.486 0.207
Intensifying Exploitation 506 39.52 63.83% 0.257 0.4679 0.225
Invaders Find the Land to Their Liking 211 40.22 75.83% 0.968 0.395 0.258
Memory Fades to Dust 504 39.41 62.1% 0.164 0.4162 -0.116
Power Corrodes the Spirit 466 43.01 65.88% 0.546 0.7502 0.257
Promising Farmlands 479 40.94 61.8% 0.296 0.5504 0.191
Shattered Fragments of Power 333 40.02 57.06% -0.226 -0.1517 0.224
Slow Dissolution of Will 496 37.12 55.24% -0.085 0.2966 -0.055
Strong Earth Shatters Slowly 138 46.95 83.33% 0.905 0.2309 1.465
The Border of Life and Death 134 43.54 76.12% 0.601 -0.0001 0.56
Thriving Communities 521 41.5 63.53% 0.469 0.7509 0.195
Thriving Crops 239 44.05 71.55% 0.385 0.2449 0.508
Unnatural Proliferation 484 42.97 60.54% -0.029 0.1748 0.279
Untended Land Crumbles 519 40.34 58.19% 0.216 0.4058 -0.013

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4624 40.8% 31.71 62.09% -0.007 0.9908 0.097
B 5252 39.84% 33.1 63.08% 0.097 1.0195 0.04
C 5597 40.98% 36.38 66.05% 0.08 0.809 0.489
D 5364 38.25% 35.64 63.96% 0.382 1.3407 0.429
E 4077 42.15% 33.39 63.87% 0.278 1.0975 0.189
F 3922 41.88% 32.57 62.39% 0.071 0.9525 0.078
G 3812 39.6% 33.53 64.51% 0.165 0.9906 0.281
H 3644 40.58% 32.88 62.27% -0.063 0.7761 0.149
East 650 36.27% 30.39 53.69% 0.201 1.0758 -0.023
Northeast 407 36.3% 26.71 50.12% -0.535 0.2168 -0.768
Northwest 312 35.81% 26.42 47.44% 0.193 1.0855 0.098
Southeast 253 31.08% 25.28 47.83% -0.101 0.7379 -0.179
Southwest 240 34.03% 23.5 46.67% -0.521 0.784 -1.026
West 474 34.96% 27.24 49.58% -0.207 0.7431 0.114

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 281 0.0% 25.06 92.88% 1.137 1.8655 0.0
Not Using Events or Tokens 91 26.32% 19.93 70.33% 0.26 0.6062 -1.338
Skip Initial Invader Actions 383 17.78% 46.25 78.07% 0.401 -0.202 0.888
Start of Game Growth 518 17.92% 43.86 77.22% 0.645 0.1412 0.238
Unlimited Undo 2888 36.31% 37.82 67.73% -0.158 -0.2652 0.479
Using Tokens but Not Events 1486 24.84% 26.05 76.58% 0.192 0.1618 -0.551

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 31.77%
Dread Apparitions 82.67%
Dreams Of the Dahan 0.0%
Predatory Nightmares 83.82%

Terror Level

Terror Level Completed Average Score Win Rate
I 3610 13.42 0.28%
II 3012 30.13 9.16%
III 4878 34.83 72.76%
IV 11349 38.67 99.74%

Results

Result Completed
Win: Invaders destroyed (Terror I) 10
Win: Invaders destroyed (Terror III) 3507
Win: Invaders destroyed (Terror II) 254
Win: Terror victory (Terror IV) 11246
Game abandoned (v.3.0+) 4665
Lose: Invader deck ran out 6
Lose: Adversary condition 1141
Win: Sacrifice victory 77
Lose: Scenario condition 100
Win: Scenario condition 60
Lose: Blight pool ran out 1679
Lose: Spirit destroyed 104

Number of Players

Score Model: -0.601 Win Model: -0.053
Num. Completed Blight Flip Rate Average Score Win Rate
1 14455 43.15% 38.89 68.9%
2 4549 41.33% 34.85 67.29%
3 2062 40.6% 29.98 59.26%
4 1114 41.38% 26.59 53.32%
5 120 31.67% 25.43 53.33%
6 549 23.4% 22.96 46.27%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)