Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 325 68.21% 24.1 -3.607 57.85% -0.812 -0.2462
Dahan Insurrection 4 240 69.17% 36.66 3.48 41.25% -1.408 -1.0073
Despicable Theft 2 38 78.95% 30.26 1.139 68.42% -0.243 0.0305
Elemental Invocation 1 132 78.03% 28.88 -0.483 71.21% 0.017 0.5194
Guard the Isle's Heart 0 2210 32.71% 39.36 3.429 69.05% -0.295 0.0703
Powers Long Forgotten 1 126 86.51% 27.77 -0.823 53.97% -0.576 -0.1301
Rituals of Terror 3 141 75.18% 26.99 -0.589 32.62% -1.638 -0.9933
Rituals of the Destroying Flame 3 149 93.96% 30.21 0.892 49.66% -0.851 -0.2038
Second Wave 0 1921 61.24% 25.3 -2.358 66.37% -0.705 -0.2752
The Great River 3 82 65.85% 27.88 -0.455 42.68% -1.81 -0.3369
Ward the Shores 2 182 87.36% 25.41 -2.36 28.02% -1.704 -0.6719

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 3255 32.12 0.027 55.24% -1.169 0.9007
Aid From Lesser Spirits 2440 34.19 1.223 60.78% -0.928 0.9844
All Things Weaken 3508 29.87 -0.829 52.68% -1.356 0.8036
Back Against the Wall 2471 32.73 0.42 57.1% -1.155 0.9324
Disintegrating Ecosystem 3238 29.87 -1.108 55.19% -1.209 1.0132
Downward Spiral 3520 30.7 -0.393 61.19% -0.988 1.0341
Erosion of Will 3201 30.57 -0.695 52.86% -1.316 0.8914
Invaders Find the Land to Their Liking 1015 34.05 1.721 83.74% 0.137 0.8155
Memory Fades to Dust 3472 29.57 -0.956 56.57% -1.218 0.9966
Power Corrodes the Spirit 3567 30.24 -0.658 56.99% -1.172 0.8494
Promising Farmlands 3108 29.46 -1.298 52.28% -1.341 0.8671
Strong Earth Shatters Slowly 669 34.66 1.973 87.74% 0.388 0.7994
Thriving Communities 3501 29.38 -1.146 54.24% -1.273 0.8154
Tipping Point 1 8.0 -7.3 0.0% -0.554 1.6703
Unnatural Proliferation 3615 31.69 0.076 56.51% -1.194 0.8867
Untended Land Crumbles 3396 29.33 -1.113 54.18% -1.294 0.8081

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 7346 74.79% 30.04 -0.404 65.22% 0.174 -0.5139
B 7466 74.32% 30.9 -0.148 64.71% 0.129 -0.6545
C 11885 77.72% 33.39 0.815 62.89% 0.182 -0.8305
D 6346 76.5% 29.82 -0.473 64.43% 0.126 -0.6515
E 6159 74.61% 30.11 -0.292 64.75% 0.134 -0.7605
F 6042 75.39% 30.76 -0.117 64.42% 0.171 -0.6699
G 5798 74.6% 31.32 0.163 64.45% 0.174 -0.658
H 5356 76.05% 30.72 -0.104 64.66% 0.145 -0.6941
East 669 64.62% 34.71 1.343 61.29% -0.153 -0.729
Northeast 415 76.57% 29.77 -0.243 48.92% -0.434 -0.9589
Northwest 363 69.42% 29.8 0.191 63.91% -0.063 -0.6576
Southeast 357 64.04% 29.29 -0.504 60.22% -0.11 -0.7391
Southwest 274 71.17% 26.81 -1.486 56.93% -0.196 -0.3942
West 361 67.04% 31.57 0.385 55.68% -0.231 -0.5584

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 496 0.0% 16.96 -5.358 76.21% -1.268 0.7847
Not Using Events or Tokens 18 84.62% 15.22 -5.879 50.0% -1.194 -0.9795
Skip Initial Invader Actions 1634 28.35% 47.79 5.886 89.53% 0.986 0.2999
Start of Game Growth 2322 32.85% 42.87 3.279 86.91% 0.357 -0.1119
Unlimited Undo 6160 65.66% 36.33 1.706 72.24% 0.292 -0.1312
Using Tokens but Not Events 4258 63.05% 22.81 -3.626 73.93% -0.176 -0.2266

Results With Allies

Unique Power Cards

Power Card Kept
Fetid Breath Spreads Infection 78.12%
Fiery Vengeance 75.24%
Plaguebearers 90.67%
Strike Low With Sudden Fevers 97.65%

Terror Level

Terror Level Completed Average Score Win Rate
I 7237 22.37 1.77%
II 15763 30.88 31.43%
III 23220 34.39 86.23%
IV 12617 37.55 99.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 128
Win: Invaders destroyed (Terror III) 19848
Win: Invaders destroyed (Terror II) 4894
Win: Terror victory (Terror IV) 12519
Lose: Invader deck ran out 258
Lose: Adversary condition 5847
Win: Sacrifice victory 143
Lose: Scenario condition 562
Win: Scenario condition 150
Lose: Blight pool ran out 13842
Lose: Spirit destroyed 646

Number of Players

Score Model: 0.172 Win Model: -0.033
Num. Completed Blight Flip Rate Average Score Win Rate
1 38400 80.98% 31.14 62.57%
2 12031 70.88% 29.52 64.33%
3 4422 64.65% 32.25 66.6%
4 3984 47.08% 34.37 74.57%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-15 02:07:53 (Pacific Time)