Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 291 68.62% 23.97 -3.58 58.08% -0.796 -0.2148
Dahan Insurrection 4 221 69.23% 36.85 3.601 41.18% -1.408 -1.005
Despicable Theft 2 15 80.0% 30.6 1.271 80.0% 0.075 0.425
Elemental Invocation 1 79 74.68% 29.67 -0.097 70.89% -0.006 0.3661
Guard the Isle's Heart 0 1950 32.29% 38.58 3.174 68.21% -0.351 0.014
Powers Long Forgotten 1 109 88.07% 28.13 -0.643 54.13% -0.504 -0.0632
Rituals of Terror 3 133 75.94% 26.86 -0.546 30.83% -1.609 -0.9748
Rituals of the Destroying Flame 3 125 92.8% 29.72 0.626 48.8% -0.972 -0.3309
Second Wave 0 1645 61.51% 25.27 -2.262 66.14% -0.711 -0.2874
The Great River 3 58 60.34% 28.14 -0.397 43.1% -1.809 -0.3876
Ward the Shores 2 156 87.18% 25.71 -1.95 29.49% -1.587 -0.5453

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 2802 31.7 -0.033 54.64% -1.18 0.8907
Aid From Lesser Spirits 2093 33.54 1.057 59.63% -0.968 0.9538
All Things Weaken 3039 29.73 -0.738 53.14% -1.323 0.8306
Back Against the Wall 2083 32.3 0.379 56.94% -1.147 0.9489
Disintegrating Ecosystem 2733 29.6 -1.093 55.18% -1.205 1.0206
Downward Spiral 3020 30.5 -0.351 61.52% -0.968 1.0508
Erosion of Will 2758 30.5 -0.605 52.65% -1.304 0.9061
Invaders Find the Land to Their Liking 864 33.5 1.591 84.03% 0.15 0.8439
Memory Fades to Dust 2975 29.21 -0.991 56.07% -1.225 0.9902
Power Corrodes the Spirit 3031 29.89 -0.664 57.18% -1.158 0.8585
Promising Farmlands 2653 28.99 -1.387 51.87% -1.354 0.8594
Strong Earth Shatters Slowly 571 34.09 1.843 87.22% 0.342 0.7721
Thriving Communities 3023 28.98 -1.188 53.99% -1.28 0.8159
Tipping Point 1 8.0 -7.464 0.0% -0.562 1.6597
Unnatural Proliferation 3105 31.48 0.123 56.59% -1.182 0.9039
Untended Land Crumbles 2911 29.04 -1.107 53.83% -1.289 0.8075

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 6295 74.41% 29.55 -0.47 65.08% 0.177 -0.9243
B 6428 74.11% 30.57 -0.153 64.92% 0.149 -1.0473
C 10355 77.63% 33.38 0.958 63.22% 0.226 -1.2024
D 5464 76.04% 29.54 -0.426 64.64% 0.154 -1.0367
E 5272 74.13% 29.65 -0.368 64.66% 0.135 -1.164
F 5202 75.35% 30.45 -0.125 63.92% 0.171 -1.0836
G 4803 74.17% 30.7 0.038 64.36% 0.176 -1.0664
H 4610 75.74% 30.32 -0.141 64.3% 0.14 -1.1175
East 577 65.22% 34.61 1.328 60.49% -0.164 -1.1234
Northeast 360 76.32% 29.86 -0.21 47.22% -0.46 -1.3616
Northwest 312 72.12% 30.18 0.3 63.14% -0.061 -1.0356
Southeast 323 63.98% 29.16 -0.527 59.75% -0.15 -1.1539
Southwest 242 71.9% 26.84 -1.462 57.02% -0.204 -0.8037
West 329 66.57% 31.61 0.401 55.02% -0.249 -0.9488

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 448 0.0% 16.76 -5.25 77.01% -1.209 0.8392
Not Using Events or Tokens 16 84.62% 16.5 -5.081 56.25% -0.918 -0.6976
Skip Initial Invader Actions 1427 29.19% 47.92 5.892 89.21% 1.015 0.3103
Start of Game Growth 2009 33.4% 43.15 3.392 86.51% 0.316 -0.1355
Unlimited Undo 5283 65.64% 36.34 1.781 72.08% 0.297 -0.1203
Using Tokens but Not Events 3836 62.58% 22.89 -3.468 74.14% -0.156 -0.2072

Results With Allies

Unique Power Cards

Power Card Kept
Fetid Breath Spreads Infection 78.35%
Fiery Vengeance 75.52%
Plaguebearers 90.61%
Strike Low With Sudden Fevers 97.61%

Terror Level

Terror Level Completed Average Score Win Rate
I 6247 22.33 1.78%
II 13629 30.75 31.7%
III 19844 34.25 86.26%
IV 10852 37.47 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 111
Win: Invaders destroyed (Terror III) 16969
Win: Invaders destroyed (Terror II) 4264
Win: Terror victory (Terror IV) 10765
Lose: Invader deck ran out 216
Lose: Adversary condition 5090
Win: Sacrifice victory 119
Lose: Scenario condition 504
Win: Scenario condition 137
Lose: Blight pool ran out 11856
Lose: Spirit destroyed 541

Number of Players

Score Model: 0.191 Win Model: -0.009
Num. Completed Blight Flip Rate Average Score Win Rate
1 33083 80.67% 30.8 62.55%
2 10330 70.7% 29.19 64.0%
3 3744 64.08% 32.06 67.12%
4 3415 47.35% 34.41 74.58%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-01-22 01:48:30 (Pacific Time)