Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 47 36.17% 21.68 57.45% 0.448 0.4999 -0.421
Blitz 0 547 59.19% 24.9 56.31% -0.441 -0.24 -0.671
Dahan Insurrection 4 336 66.07% 35.38 41.67% -0.759 -0.9699 -0.725
Despicable Theft 2 113 63.72% 24.4 51.33% -0.533 0.3118 -0.438
Elemental Invocation 1 281 69.75% 25.96 58.36% -0.341 0.7296 -1.018
Guard the Isle's Heart 0 3379 34.18% 39.63 68.01% 1.277 0.5522 0.682
Powers Long Forgotten 1 189 76.19% 24.19 45.5% -0.418 0.4876 -1.269
Rituals of Terror 3 208 72.6% 25.86 30.29% -0.3 -0.2699 -1.479
Rituals of the Destroying Flame 3 230 86.96% 28.43 49.13% -0.576 0.6125 -0.942
Second Wave 0 3482 57.14% 24.85 66.26% 0.161 0.2417 -0.039
The Great River 3 171 56.14% 22.83 33.92% -1.359 0.0284 -0.829
Varied Terrains 2 116 63.79% 22.7 44.83% 0.466 1.3676 -1.19
Ward the Shores 2 276 75.72% 22.42 26.45% -0.733 0.3219 -2.116

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5014 31.87 54.71% 0.708 0.8465 0.657
Aid From Lesser Spirits 3799 33.93 59.15% 0.834 0.7753 1.05
All Things Weaken 5582 29.55 51.88% 0.305 0.6596 0.603
Attenuated Essence 399 30.22 53.13% 0.839 0.9501 0.644
Back Against the Wall 3804 32.51 56.18% 0.554 0.6302 0.937
Blight Corrodes the Spirit 430 25.96 43.26% 0.568 0.7786 -0.188
Burn Brightest Before the End 285 29.65 47.02% 0.57 0.6906 0.469
Disintegrating Ecosystem 5011 29.5 54.02% 0.731 1.0995 0.677
Downward Spiral 5535 30.22 59.33% 0.753 0.9499 0.774
Erosion of Will 4931 30.3 51.92% 0.593 0.86 0.485
Intensifying Exploitation 417 27.17 48.68% 1.009 1.2792 0.329
Invaders Find the Land to Their Liking 1572 32.74 80.34% 0.84 0.3285 1.164
Memory Fades to Dust 5401 29.38 55.4% 0.783 1.0945 0.652
Power Corrodes the Spirit 5626 29.59 55.08% 0.416 0.711 0.629
Promising Farmlands 4881 29.17 51.08% 0.249 0.5847 0.443
Shattered Fragments of Power 327 28.95 43.43% 0.494 0.6027 0.068
Slow Dissolution of Will 384 26.15 40.1% 0.042 0.4421 0.095
Strong Earth Shatters Slowly 1026 33.9 85.48% 1.914 1.301 1.334
The Border of Life and Death 73 25.48 56.16% 0.671 0.3786 0.458
Thriving Communities 5554 28.85 53.73% 0.22 0.5529 0.533
Thriving Crops 163 27.35 57.06% 0.842 0.7553 0.455
Tipping Point 1 8.0 0.0% 0.0 0.5146 0.0
Unnatural Proliferation 5606 31.42 55.39% 0.59 0.7382 0.705
Untended Land Crumbles 5376 28.96 53.01% 0.411 0.7179 0.66

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 19705 67.54% 29.25 62.65% 0.226 1.1307 -0.054
B 19996 67.7% 29.63 62.05% 0.296 1.1239 0.021
C 26636 70.71% 31.17 61.0% -0.011 0.6692 -0.082
D 17845 68.5% 28.74 61.85% 0.182 1.0356 -0.047
E 17034 67.25% 29.36 62.24% 0.107 0.8078 -0.031
F 16741 67.87% 29.64 62.83% 0.033 0.8141 0.033
G 15364 68.09% 30.27 62.8% 0.437 1.2084 0.126
H 14613 67.71% 29.79 62.96% 0.079 0.847 0.164
East 3378 63.3% 29.99 60.54% -0.65 0.2113 -0.06
Northeast 1712 60.79% 30.72 58.24% 0.009 0.7556 -0.888
Northwest 1558 60.36% 31.52 62.39% -0.591 0.2421 -0.27
Southeast 1502 59.37% 29.63 66.05% -0.32 0.4559 -0.016
Southwest 1235 56.43% 28.82 59.68% -0.825 0.4941 0.02
West 2960 61.66% 30.02 58.89% -0.126 0.8805 -0.234

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1010 0.0% 16.15 75.45% 1.145 1.9753 -0.717
Not Using Events or Tokens 35 85.71% 17.54 60.0% -0.905 -0.4636 0.0
Skip Initial Invader Actions 2576 30.3% 44.95 83.85% 0.26 -0.3021 1.375
Start of Game Growth 3757 35.94% 40.27 80.49% 0.658 0.119 0.677
Unlimited Undo 9578 64.43% 34.43 68.75% 0.421 0.4614 0.291
Using Tokens but Not Events 7201 61.44% 21.19 69.31% -0.133 -0.1566 -1.022

Results With Allies

Unique Power Cards

Power Card Kept
Fetid Breath Spreads Infection 78.18%
Fiery Vengeance 75.22%
Plaguebearers 90.78%
Strike Low With Sudden Fevers 97.75%

Terror Level

Terror Level Completed Average Score Win Rate
I 15335 16.23 1.11%
II 25531 30.54 29.18%
III 36752 34.77 85.74%
IV 20120 38.37 99.73%

Results

Result Completed
Win: Invaders destroyed (Terror I) 170
Win: Invaders destroyed (Terror III) 31230
Win: Invaders destroyed (Terror II) 7360
Win: Terror victory (Terror IV) 19970
Game abandoned (v.3.0+) 4777
Lose: Invader deck ran out 418
Lose: Adversary condition 9186
Win: Sacrifice victory 256
Lose: Scenario condition 796
Win: Scenario condition 212
Lose: Blight pool ran out 22214
Lose: Spirit destroyed 1149

Number of Players

Score Model: 0.162 Win Model: 0.224
Num. Completed Blight Flip Rate Average Score Win Rate
1 62570 79.54% 29.68 58.99%
2 20066 69.15% 28.51 61.25%
3 7908 62.95% 30.55 62.82%
4 5889 48.21% 32.39 71.22%
5 270 43.02% 25.12 70.0%
6 1035 37.5% 29.73 62.32%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)