Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 20 40.0% 25.2 70.0% -0.708 -0.7867 -0.196
Blitz 0 449 65.02% 25.72 59.47% -0.053 0.0936 -0.698
Dahan Insurrection 4 295 69.15% 37.04 43.39% -1.222 -1.4291 -0.59
Despicable Theft 2 70 77.14% 30.47 64.29% 0.21 0.8923 0.09
Elemental Invocation 1 209 77.99% 29.47 67.46% 0.321 1.052 -0.973
Guard the Isle's Heart 0 2922 33.62% 40.0 69.51% 0.817 0.2105 0.541
Powers Long Forgotten 1 158 82.28% 26.37 50.0% -1.416 -0.9275 -1.045
Rituals of Terror 3 185 75.14% 27.39 30.81% -0.766 -0.6612 -1.713
Rituals of the Destroying Flame 3 200 92.0% 30.36 51.5% -0.535 0.4565 -0.897
Second Wave 0 2974 58.22% 25.24 67.48% 0.201 0.2641 -0.198
The Great River 3 128 62.5% 27.02 41.41% -1.328 0.0202 -0.514
Varied Terrains 2 53 67.92% 23.02 50.94% -0.513 0.0497 -1.107
Ward the Shores 2 223 84.75% 24.9 27.8% -0.9 0.309 -2.032

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4507 32.2 54.91% 0.233 0.5043 0.313
Aid From Lesser Spirits 3409 34.18 59.87% 0.946 0.9846 0.733
All Things Weaken 4954 30.04 53.05% 0.617 1.0777 0.293
Attenuated Essence 66 24.8 48.48% 0.336 0.5419 -0.651
Back Against the Wall 3395 33.1 57.41% 0.604 0.7664 0.639
Blight Corrodes the Spirit 89 24.92 35.96% -0.052 0.362 -0.187
Burn Brightest Before the End 47 32.85 51.06% 0.403 0.708 0.44
Disintegrating Ecosystem 4481 29.91 55.12% 0.491 1.0176 0.359
Downward Spiral 4935 30.74 60.47% 0.475 0.8279 0.457
Erosion of Will 4428 30.52 52.42% 0.094 0.5021 0.138
Intensifying Exploitation 82 26.71 52.44% 0.614 1.0005 0.075
Invaders Find the Land to Their Liking 1406 33.54 82.5% 1.216 0.6908 0.914
Memory Fades to Dust 4786 29.75 56.29% 0.403 0.8839 0.337
Power Corrodes the Spirit 5003 30.02 56.31% 0.561 0.8653 0.287
Promising Farmlands 4333 29.61 52.25% 0.534 1.1197 0.156
Shattered Fragments of Power 72 32.85 56.94% 0.582 0.7608 0.433
Slow Dissolution of Will 72 26.08 40.28% 0.037 0.5707 -0.429
Strong Earth Shatters Slowly 913 34.36 86.75% 1.728 1.0502 1.086
The Border of Life and Death 16 19.63 56.25% 0.471 0.3412 -0.414
Thriving Communities 4915 29.5 54.97% 0.188 0.6806 0.255
Thriving Crops 25 27.6 60.0% 0.645 0.7333 0.175
Tipping Point 1 8.0 0.0% 0.0 -0.1422 0.0
Unnatural Proliferation 5028 31.73 55.85% 0.308 0.6046 0.388
Untended Land Crumbles 4775 29.59 54.39% 0.596 0.9538 0.371

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 16421 69.29% 30.46 65.36% -0.13 0.7099 0.004
B 16543 69.17% 30.87 65.08% 0.01 0.7883 0.075
C 22386 72.49% 32.61 64.0% -0.053 0.6012 -0.041
D 14862 70.3% 29.94 65.09% -0.006 0.7931 0.019
E 14217 69.03% 30.64 65.2% -0.145 0.484 0.011
F 13897 69.9% 30.99 65.85% -0.162 0.5575 0.076
G 12836 69.96% 31.26 65.15% -0.138 0.6042 0.15
H 12180 69.4% 30.86 65.68% 0.168 0.8161 0.204
East 2857 65.59% 31.59 64.23% -0.086 0.5181 0.08
Northeast 1393 62.7% 32.7 62.02% -0.427 0.454 -0.945
Northwest 1253 62.42% 33.71 67.36% 0.483 1.1555 -0.094
Southeast 1249 61.37% 30.87 71.02% -0.475 0.1616 -0.127
Southwest 956 58.66% 30.79 65.69% -0.414 0.7502 0.034
West 2458 63.95% 31.95 63.02% -0.86 0.1039 -0.16

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 879 0.0% 16.56 77.13% 0.044 0.9271 -0.543
Not Using Events or Tokens 25 90.0% 18.96 52.0% 0.0 0.3319 0.0
Skip Initial Invader Actions 2225 30.07% 46.46 87.82% 0.459 -0.0757 1.732
Start of Game Growth 3041 34.26% 42.46 85.89% 0.293 -0.0373 0.589
Unlimited Undo 8434 65.48% 35.76 71.22% -0.537 -0.5594 0.255
Using Tokens but Not Events 6139 63.02% 22.38 72.78% -0.02 -0.0741 -1.054

Results With Allies

Unique Power Cards

Power Card Kept
Fetid Breath Spreads Infection 77.68%
Fiery Vengeance 74.89%
Plaguebearers 90.55%
Strike Low With Sudden Fevers 97.66%

Terror Level

Terror Level Completed Average Score Win Rate
I 10715 21.03 1.48%
II 21924 31.04 30.46%
III 32533 34.74 86.03%
IV 17715 38.02 99.73%

Results

Result Completed
Win: Invaders destroyed (Terror I) 159
Win: Invaders destroyed (Terror III) 27747
Win: Invaders destroyed (Terror II) 6598
Win: Terror victory (Terror IV) 17584
Game abandoned (v.3.0+) 819
Lose: Invader deck ran out 374
Lose: Adversary condition 8056
Win: Sacrifice victory 218
Lose: Scenario condition 718
Win: Scenario condition 189
Lose: Blight pool ran out 19467
Lose: Spirit destroyed 958

Number of Players

Score Model: 0.084 Win Model: 0.099
Num. Completed Blight Flip Rate Average Score Win Rate
1 53954 81.15% 30.92 61.72%
2 16712 70.61% 29.52 63.95%
3 6367 64.22% 31.71 65.89%
4 5152 47.79% 33.55 73.47%
5 139 39.71% 28.5 82.01%
6 563 40.93% 34.0 73.89%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)