Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 75 48.0% 22.04 53.33% -0.615 -0.4237 0.041
Blitz 0 645 56.54% 23.46 53.95% -0.6 -0.3825 -0.776
Dahan Insurrection 4 384 63.8% 34.06 39.84% -0.99 -1.243 -0.602
Despicable Theft 2 178 60.11% 22.31 44.38% -0.593 -0.0072 -0.577
Elemental Invocation 1 357 66.67% 24.17 52.38% -1.147 -0.408 -1.101
Guard the Isle's Heart 0 3861 34.63% 39.46 67.11% 0.449 -0.1122 0.777
Powers Long Forgotten 1 245 66.53% 20.71 39.59% -0.955 -0.1957 -1.343
Rituals of Terror 3 236 68.64% 24.83 29.66% -0.176 -0.0554 -1.376
Rituals of the Destroying Flame 3 267 83.52% 27.29 46.07% -1.003 -0.0958 -0.855
Second Wave 0 4028 56.9% 24.42 65.02% -0.005 0.1333 -0.032
The Great River 3 213 53.99% 20.68 30.52% -1.007 0.0926 -0.856
Varied Terrains 2 190 64.21% 20.23 38.42% -0.649 0.1272 -1.45
Ward the Shores 2 308 72.08% 21.21 25.32% -0.684 0.3905 -2.147

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5644 31.55 54.11% 0.654 0.9045 0.812
Aid From Lesser Spirits 4214 33.53 58.64% 0.75 0.6921 1.178
All Things Weaken 6224 29.24 51.29% 0.558 0.8925 0.788
Attenuated Essence 857 29.87 51.34% 0.703 0.7363 0.701
Back Against the Wall 4233 32.31 55.87% 0.506 0.5406 1.106
Blight Corrodes the Spirit 880 26.57 44.32% 0.49 0.7068 0.182
Burn Brightest Before the End 583 31.11 50.94% 0.933 0.9438 0.698
Disintegrating Ecosystem 5624 29.24 53.36% 0.817 1.1615 0.808
Downward Spiral 6269 29.85 58.53% 1.016 1.133 0.931
Erosion of Will 5528 29.97 51.81% 0.683 0.957 0.635
Intensifying Exploitation 894 27.15 47.76% 0.524 0.7352 0.657
Invaders Find the Land to Their Liking 1789 32.0 78.54% 1.888 1.3157 1.194
Memory Fades to Dust 6072 29.12 54.84% 0.444 0.6967 0.804
Power Corrodes the Spirit 6329 29.26 54.67% 0.983 1.187 0.788
Promising Farmlands 5515 28.98 50.92% 0.802 1.0563 0.614
Shattered Fragments of Power 639 28.83 44.91% 0.63 0.7043 0.359
Slow Dissolution of Will 853 25.96 38.8% 0.226 0.607 0.109
Strong Earth Shatters Slowly 1156 32.92 83.3% 0.866 0.192 1.468
The Border of Life and Death 166 28.75 66.27% 1.467 0.866 0.437
Thriving Communities 6241 28.54 52.99% 0.461 0.7428 0.699
Thriving Crops 344 27.85 58.14% 0.722 0.5816 0.539
Tipping Point 1 8.0 0.0% 0.0 0.3945 0.0
Unnatural Proliferation 6337 31.05 54.44% 0.426 0.6294 0.836
Untended Land Crumbles 6069 28.52 52.0% 0.618 0.8083 0.787

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 23645 65.99% 28.24 60.41% -0.001 0.9965 -0.083
B 23914 66.33% 28.7 60.0% 0.065 0.9874 -0.013
C 31487 69.17% 30.14 58.92% -0.169 0.5598 -0.121
D 21301 66.94% 27.74 59.69% -0.159 0.8004 -0.112
E 20323 65.81% 28.4 60.27% -0.14 0.6791 -0.069
F 19966 66.56% 28.79 60.89% -0.07 0.8121 0.03
G 18176 66.49% 29.47 61.11% -0.032 0.7929 0.117
H 17339 66.0% 28.96 61.2% -0.057 0.7824 0.16
East 4031 61.32% 28.59 57.88% 0.086 0.961 -0.255
Northeast 2126 58.82% 29.28 56.07% 0.409 1.1614 -0.72
Northwest 1902 58.69% 30.17 59.83% 0.141 1.0333 -0.001
Southeast 1788 57.63% 28.46 62.98% -0.54 0.2991 -0.049
Southwest 1514 55.59% 27.4 56.34% -0.196 1.1084 -0.017
West 3549 59.97% 28.45 56.13% -0.515 0.4346 -0.386

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1209 0.0% 15.6 71.38% -0.759 -0.03 -0.607
Not Using Events or Tokens 41 80.0% 16.15 56.1% -0.483 -0.137 0.0
Skip Initial Invader Actions 2960 30.28% 45.03 81.99% 1.41 0.8073 1.705
Start of Game Growth 4401 35.7% 39.83 78.23% 0.391 -0.113 0.52
Unlimited Undo 11354 63.29% 33.37 66.06% 0.339 0.2322 0.295
Using Tokens but Not Events 8637 60.09% 20.21 66.45% -0.153 -0.1829 -0.964

Results With Allies

Unique Power Cards

Power Card Kept
Fetid Breath Spreads Infection 78.21%
Fiery Vengeance 75.18%
Plaguebearers 90.99%
Strike Low With Sudden Fevers 97.78%

Terror Level

Terror Level Completed Average Score Win Rate
I 20460 13.42 0.97%
II 29929 30.13 28.43%
III 42159 34.83 85.55%
IV 22998 38.67 99.74%

Results

Result Completed
Win: Invaders destroyed (Terror I) 199
Win: Invaders destroyed (Terror III) 35760
Win: Invaders destroyed (Terror II) 8408
Win: Terror victory (Terror IV) 22828
Game abandoned (v.3.0+) 9475
Lose: Invader deck ran out 464
Lose: Adversary condition 10294
Win: Sacrifice victory 291
Lose: Scenario condition 878
Win: Scenario condition 230
Lose: Blight pool ran out 25377
Lose: Spirit destroyed 1342

Number of Players

Score Model: 0.118 Win Model: 0.199
Num. Completed Blight Flip Rate Average Score Win Rate
1 73384 78.15% 28.75 56.93%
2 23917 67.39% 27.6 59.66%
3 9670 62.03% 29.7 61.02%
4 6753 47.72% 31.38 69.44%
5 380 38.77% 25.05 64.47%
6 1442 36.46% 28.17 57.7%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)