Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 55 38.18% 21.07 52.73% -0.524 -0.7438 -0.497
Blitz 0 568 58.58% 24.33 55.46% -0.988 -0.7018 -0.705
Dahan Insurrection 4 347 65.42% 34.8 40.92% -1.009 -1.1241 -0.614
Despicable Theft 2 125 61.6% 23.89 49.6% -0.567 0.1716 -0.464
Elemental Invocation 1 301 68.44% 25.48 57.48% 0.411 1.1673 -1.024
Guard the Isle's Heart 0 3474 34.33% 39.6 68.02% 0.596 0.0143 0.703
Powers Long Forgotten 1 200 73.0% 23.05 43.5% -1.289 -0.4356 -1.273
Rituals of Terror 3 216 70.37% 25.27 29.63% -0.823 -0.9934 -1.473
Rituals of the Destroying Flame 3 240 85.83% 27.89 47.5% -1.215 -0.3045 -1.076
Second Wave 0 3612 57.43% 24.76 65.95% -0.104 -0.0243 -0.017
The Great River 3 182 56.04% 22.48 33.52% -0.408 0.9559 -0.807
Varied Terrains 2 149 63.76% 20.52 39.6% -1.077 -0.1971 -1.339
Ward the Shores 2 288 74.65% 21.77 25.69% -1.219 -0.2371 -2.141

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5132 31.81 54.62% 0.793 0.8966 0.714
Aid From Lesser Spirits 3896 33.87 59.06% 1.043 0.8987 1.082
All Things Weaken 5714 29.48 51.84% 0.549 0.9152 0.653
Attenuated Essence 474 29.73 52.11% 0.551 0.5498 0.601
Back Against the Wall 3887 32.45 56.08% 0.668 0.7334 0.976
Blight Corrodes the Spirit 516 25.95 43.41% 0.054 0.2895 -0.016
Burn Brightest Before the End 343 29.77 48.1% 0.744 0.9046 0.525
Disintegrating Ecosystem 5126 29.44 53.86% 0.571 0.9466 0.708
Downward Spiral 5685 30.12 59.05% 0.579 0.6509 0.806
Erosion of Will 5054 30.2 51.9% 0.532 0.7889 0.529
Intensifying Exploitation 518 26.99 48.26% 0.37 0.6442 0.399
Invaders Find the Land to Their Liking 1618 32.59 80.1% 1.057 0.5704 1.189
Memory Fades to Dust 5549 29.3 55.34% 0.614 0.7971 0.696
Power Corrodes the Spirit 5762 29.53 55.09% 0.569 0.7821 0.678
Promising Farmlands 5012 29.11 51.08% 0.637 0.9601 0.476
Shattered Fragments of Power 393 28.17 43.77% 0.353 0.5236 0.091
Slow Dissolution of Will 465 26.33 40.65% 0.464 0.8477 0.317
Strong Earth Shatters Slowly 1062 33.62 85.22% 1.02 0.344 1.394
The Border of Life and Death 94 26.88 62.77% 1.428 0.9119 0.624
Thriving Communities 5700 28.77 53.79% 0.52 0.8442 0.574
Thriving Crops 203 27.2 57.14% 0.943 0.9442 0.484
Tipping Point 1 8.0 0.0% 0.0 0.0 0.0
Unnatural Proliferation 5762 31.36 55.21% 0.558 0.745 0.731
Untended Land Crumbles 5523 28.85 52.72% 0.145 0.4845 0.692

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 20552 67.07% 28.96 62.13% 0.122 0.9855 -0.065
B 20845 67.28% 29.37 61.51% 0.028 0.8496 0.006
C 27600 70.34% 30.87 60.51% 0.184 0.8818 -0.103
D 18559 68.09% 28.47 61.45% 0.022 0.8778 -0.053
E 17754 66.89% 29.1 61.81% 0.115 0.8037 -0.047
F 17399 67.51% 29.42 62.37% 0.26 1.0783 0.026
G 15958 67.6% 30.11 62.55% 0.414 1.2946 0.14
H 15154 67.16% 29.57 62.64% 0.274 1.0549 0.167
East 3577 63.05% 29.53 59.44% -0.22 0.573 -0.209
Northeast 1850 60.59% 30.21 57.24% -0.476 0.4046 -0.753
Northwest 1636 60.09% 31.2 61.55% -0.041 0.8305 -0.117
Southeast 1567 58.79% 29.21 64.9% -0.548 0.3111 -0.085
Southwest 1302 55.64% 28.25 58.22% -0.313 0.8965 0.04
West 3109 61.2% 29.51 57.8% -0.386 0.6749 -0.365

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1045 0.0% 16.2 75.12% 0.419 1.1344 -0.525
Not Using Events or Tokens 35 85.71% 17.54 60.0% 0.0 0.474 0.0
Skip Initial Invader Actions 2649 30.02% 44.74 83.24% 0.265 -0.3025 1.268
Start of Game Growth 3873 35.59% 40.08 80.17% 1.235 0.5704 0.782
Unlimited Undo 9986 64.09% 33.95 67.85% -0.073 -0.0498 0.282
Using Tokens but Not Events 7492 61.12% 20.97 68.89% -0.003 0.0452 -1.007

Results With Allies

Unique Power Cards

Power Card Kept
Fetid Breath Spreads Infection 78.15%
Fiery Vengeance 75.17%
Plaguebearers 90.83%
Strike Low With Sudden Fevers 97.73%

Terror Level

Terror Level Completed Average Score Win Rate
I 16424 15.45 1.11%
II 26475 30.45 29.19%
III 37806 34.8 85.7%
IV 20760 38.47 99.74%

Results

Result Completed
Win: Invaders destroyed (Terror I) 182
Win: Invaders destroyed (Terror III) 32112
Win: Invaders destroyed (Terror II) 7636
Win: Terror victory (Terror IV) 20604
Game abandoned (v.3.0+) 5777
Lose: Invader deck ran out 428
Lose: Adversary condition 9404
Win: Sacrifice victory 264
Lose: Scenario condition 810
Win: Scenario condition 215
Lose: Blight pool ran out 22852
Lose: Spirit destroyed 1181

Number of Players

Score Model: 0.112 Win Model: 0.169
Num. Completed Blight Flip Rate Average Score Win Rate
1 64734 79.19% 29.44 58.56%
2 20964 68.53% 28.23 60.84%
3 8270 62.66% 30.4 62.55%
4 6085 48.12% 32.09 70.71%
5 296 42.41% 24.57 66.55%
6 1116 37.47% 29.24 61.02%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)