Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 77 49.35% 22.92 54.55% -0.351 -0.3784 0.05
Blitz 0 650 56.72% 23.46 53.85% -0.55 -0.2994 -0.77
Dahan Insurrection 4 388 64.18% 34.13 40.46% -0.467 -0.7155 -0.597
Despicable Theft 2 180 59.44% 22.44 44.44% -0.58 -0.1182 -0.574
Elemental Invocation 1 361 66.48% 23.9 51.8% -1.383 -0.6805 -1.102
Guard the Isle's Heart 0 3876 34.62% 39.43 67.03% 0.285 -0.2678 0.787
Powers Long Forgotten 1 247 66.4% 20.68 39.68% -0.962 -0.3383 -1.342
Rituals of Terror 3 237 68.78% 24.85 29.96% -0.047 0.146 -1.372
Rituals of the Destroying Flame 3 267 83.52% 27.29 46.07% -0.892 0.0302 -0.856
Second Wave 0 4043 56.91% 24.4 64.95% 0.095 0.2125 -0.029
The Great River 3 213 53.99% 20.68 30.52% -0.786 0.2816 -0.867
Varied Terrains 2 197 64.97% 20.04 38.07% -0.852 -0.1107 -1.449
Ward the Shores 2 312 71.15% 20.94 25.0% -1.061 0.0225 -2.144

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5667 31.53 54.16% 0.7 0.9491 0.813
Aid From Lesser Spirits 4221 33.54 58.66% 0.846 0.728 1.184
All Things Weaken 6251 29.2 51.16% 0.318 0.655 0.79
Attenuated Essence 870 29.78 51.38% 0.72 0.7471 0.707
Back Against the Wall 4248 32.29 55.96% 0.655 0.6561 1.11
Blight Corrodes the Spirit 897 26.5 44.15% 0.468 0.6853 0.157
Burn Brightest Before the End 592 31.02 51.35% 1.034 1.0153 0.701
Disintegrating Ecosystem 5641 29.24 53.34% 0.767 1.1599 0.813
Downward Spiral 6310 29.83 58.51% 0.947 1.0554 0.935
Erosion of Will 5555 29.92 51.67% 0.542 0.8946 0.635
Intensifying Exploitation 915 27.19 47.87% 0.527 0.7723 0.653
Invaders Find the Land to Their Liking 1802 32.05 78.58% 1.864 1.3402 1.189
Memory Fades to Dust 6101 29.09 54.79% 0.415 0.6626 0.804
Power Corrodes the Spirit 6357 29.25 54.74% 1.022 1.2442 0.795
Promising Farmlands 5528 28.94 50.87% 0.836 1.1192 0.616
Shattered Fragments of Power 655 28.78 45.04% 0.632 0.7091 0.374
Slow Dissolution of Will 870 25.93 39.08% 0.246 0.6435 0.108
Strong Earth Shatters Slowly 1160 32.95 83.36% 1.25 0.555 1.491
The Border of Life and Death 170 28.91 66.47% 1.193 0.5922 0.384
Thriving Communities 6264 28.52 52.95% 0.373 0.7294 0.702
Thriving Crops 349 27.86 58.17% 0.804 0.6079 0.57
Tipping Point 1 8.0 0.0% 0.0 0.4341 0.0
Unnatural Proliferation 6360 31.04 54.4% 0.442 0.6038 0.839
Untended Land Crumbles 6100 28.49 52.0% 0.627 0.8585 0.787

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 23810 66.02% 28.2 60.34% 0.031 1.0361 -0.078
B 24076 66.34% 28.65 59.91% 0.034 0.9534 -0.015
C 31630 69.16% 30.13 58.9% -0.094 0.6405 -0.119
D 21419 66.9% 27.7 59.62% -0.025 0.9526 -0.112
E 20441 65.85% 28.39 60.21% -0.133 0.6869 -0.072
F 20091 66.58% 28.74 60.83% 0.046 0.9195 0.032
G 18288 66.47% 29.43 61.07% -0.041 0.7686 0.117
H 17440 65.95% 28.94 61.18% -0.017 0.7974 0.162
East 4051 61.16% 28.54 57.76% 0.005 0.9081 -0.274
Northeast 2140 58.66% 29.18 55.89% 0.258 1.0663 -0.721
Northwest 1917 58.49% 30.05 59.68% 0.202 1.1024 -0.006
Southeast 1798 57.41% 28.4 62.85% -0.096 0.7548 -0.049
Southwest 1527 55.45% 27.29 56.19% -0.241 1.1349 -0.018
West 3569 59.86% 28.38 56.01% -0.706 0.249 -0.4

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1211 0.0% 15.59 71.26% -0.681 0.0267 -0.604
Not Using Events or Tokens 41 80.0% 16.15 56.1% 0.0 0.3681 0.0
Skip Initial Invader Actions 2973 30.32% 45.09 82.0% 1.679 1.0942 1.752
Start of Game Growth 4438 35.75% 39.75 78.01% 0.219 -0.2945 0.469
Unlimited Undo 11413 63.22% 33.34 66.01% 0.378 0.269 0.297
Using Tokens but Not Events 8699 60.11% 20.19 66.29% -0.148 -0.1742 -0.969

Results With Allies

Unique Power Cards

Power Card Kept
Fetid Breath Spreads Infection 78.24%
Fiery Vengeance 75.16%
Plaguebearers 91.0%
Strike Low With Sudden Fevers 97.78%

Terror Level

Terror Level Completed Average Score Win Rate
I 20627 13.33 0.96%
II 30096 30.1 28.42%
III 42337 34.83 85.55%
IV 23104 38.67 99.74%

Results

Result Completed
Win: Invaders destroyed (Terror I) 199
Win: Invaders destroyed (Terror III) 35904
Win: Invaders destroyed (Terror II) 8451
Win: Terror victory (Terror IV) 22934
Game abandoned (v.3.0+) 9620
Lose: Invader deck ran out 465
Lose: Adversary condition 10337
Win: Sacrifice victory 292
Lose: Scenario condition 880
Win: Scenario condition 234
Lose: Blight pool ran out 25497
Lose: Spirit destroyed 1351

Number of Players

Score Model: 0.142 Win Model: 0.247
Num. Completed Blight Flip Rate Average Score Win Rate
1 73747 78.13% 28.72 56.88%
2 24041 67.36% 27.56 59.6%
3 9740 62.06% 29.65 61.01%
4 6780 47.75% 31.33 69.34%
5 394 39.69% 25.28 64.97%
6 1462 36.44% 28.1 57.52%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)