Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 275 70.07% 24.04 -3.573 58.55% -0.759 -0.1827
Dahan Insurrection 4 216 69.44% 36.82 3.529 40.74% -1.417 -1.0164
Despicable Theft 2 5 60.0% 24.2 -2.711 40.0% -1.152 -0.7232
Elemental Invocation 1 60 75.0% 29.3 -0.123 71.67% -0.058 0.3235
Guard the Isle's Heart 0 1844 31.95% 38.3 3.111 68.11% -0.368 -0.0022
Powers Long Forgotten 1 107 87.85% 28.3 -0.562 54.21% -0.481 -0.039
Rituals of Terror 3 131 75.57% 26.98 -0.482 31.3% -1.581 -0.9534
Rituals of the Destroying Flame 3 115 93.91% 29.63 0.603 46.96% -0.984 -0.3344
Second Wave 0 1520 61.2% 25.63 -2.081 66.91% -0.66 -0.2437
The Great River 3 43 53.49% 30.28 0.464 48.84% -1.646 -0.1744
Ward the Shores 2 142 86.62% 26.14 -1.805 29.58% -1.535 -0.4985

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 2619 31.71 -0.012 54.75% -1.177 0.8936
Aid From Lesser Spirits 1965 33.52 1.057 59.54% -0.967 0.9515
All Things Weaken 2851 29.84 -0.67 53.28% -1.312 0.8431
Back Against the Wall 1936 32.18 0.349 57.08% -1.149 0.9476
Disintegrating Ecosystem 2581 29.49 -1.122 55.13% -1.21 1.0141
Downward Spiral 2846 30.4 -0.381 61.24% -0.985 1.0316
Erosion of Will 2592 30.32 -0.668 52.28% -1.32 0.8896
Invaders Find the Land to Their Liking 810 33.32 1.541 83.83% 0.139 0.843
Memory Fades to Dust 2772 29.22 -0.975 55.92% -1.23 0.9855
Power Corrodes the Spirit 2847 29.87 -0.653 57.01% -1.163 0.8574
Promising Farmlands 2504 28.9 -1.432 51.28% -1.375 0.8374
Strong Earth Shatters Slowly 534 33.91 1.828 87.27% 0.346 0.7815
Thriving Communities 2838 28.92 -1.2 53.66% -1.295 0.8029
Tipping Point 1 8.0 -7.637 0.0% -0.583 1.6353
Unnatural Proliferation 2906 31.5 0.154 56.81% -1.178 0.8998
Untended Land Crumbles 2724 28.9 -1.139 54.11% -1.288 0.8106

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 5853 74.09% 29.51 -0.471 65.33% 0.169 -0.9201
B 6042 73.58% 30.41 -0.178 65.06% 0.14 -1.0453
C 9748 77.63% 33.41 1.008 63.51% 0.229 -1.1863
D 5146 75.94% 29.46 -0.449 64.32% 0.134 -1.0426
E 4952 74.12% 29.58 -0.395 64.32% 0.108 -1.1689
F 4906 75.4% 30.42 -0.119 63.64% 0.154 -1.089
G 4535 73.95% 30.58 0.002 64.06% 0.151 -1.0798
H 4328 75.58% 30.25 -0.162 64.16% 0.125 -1.115
East 532 65.04% 34.7 1.443 61.09% -0.128 -1.0789
Northeast 338 77.15% 29.78 -0.142 46.75% -0.455 -1.3453
Northwest 296 72.64% 30.19 0.322 62.84% -0.067 -1.0323
Southeast 301 64.33% 29.21 -0.377 60.13% -0.104 -1.1052
Southwest 233 71.67% 26.96 -1.455 57.08% -0.2 -0.808
West 317 67.51% 31.74 0.496 55.21% -0.218 -0.9038

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 430 0.0% 16.72 -5.194 77.21% -1.175 0.8695
Not Using Events or Tokens 14 81.82% 16.57 -4.893 50.0% -1.113 -0.894
Skip Initial Invader Actions 1341 29.64% 47.67 5.848 88.89% 1.015 0.3114
Start of Game Growth 1897 33.87% 42.9 3.323 86.08% 0.273 -0.1815
Unlimited Undo 4958 65.86% 36.28 1.809 72.41% 0.319 -0.093
Using Tokens but Not Events 3666 62.36% 22.83 -3.468 74.39% -0.149 -0.1964

Results With Allies

Unique Power Cards

Power Card Kept
Fetid Breath Spreads Infection 78.37%
Fiery Vengeance 75.48%
Plaguebearers 90.62%
Strike Low With Sudden Fevers 97.59%

Terror Level

Terror Level Completed Average Score Win Rate
I 5896 22.34 1.81%
II 12824 30.75 31.89%
III 18587 34.26 86.19%
IV 10220 37.47 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 107
Win: Invaders destroyed (Terror III) 15878
Win: Invaders destroyed (Terror II) 4040
Win: Terror victory (Terror IV) 10136
Lose: Invader deck ran out 204
Lose: Adversary condition 4816
Win: Sacrifice victory 112
Lose: Scenario condition 473
Win: Scenario condition 130
Lose: Blight pool ran out 11131
Lose: Spirit destroyed 500

Number of Players

Score Model: 0.192 Win Model: 0.004
Num. Completed Blight Flip Rate Average Score Win Rate
1 31080 80.56% 30.73 62.46%
2 9711 70.52% 29.18 64.22%
3 3515 64.0% 32.06 67.0%
4 3221 47.23% 34.3 74.45%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2024-12-23 01:48:01 (Pacific Time)