Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 33 36.36% 23.03 63.64% 0.345 0.2056 -0.498
Blitz 0 507 61.71% 25.65 58.58% 0.023 0.1344 -0.466
Dahan Insurrection 4 321 66.67% 36.04 43.3% -0.271 -0.5062 -0.666
Despicable Theft 2 103 65.05% 25.69 53.4% -0.074 0.5687 -0.406
Elemental Invocation 1 250 74.8% 27.24 60.4% -1.332 -0.5297 -1.006
Guard the Isle's Heart 0 3227 34.32% 39.75 67.99% 0.785 0.0113 0.604
Powers Long Forgotten 1 178 77.53% 24.77 46.07% -0.244 0.529 -1.212
Rituals of Terror 3 194 73.2% 26.24 29.9% -0.195 -0.1787 -1.707
Rituals of the Destroying Flame 3 221 88.24% 29.14 50.23% -0.572 0.4846 -0.958
Second Wave 0 3310 57.71% 24.98 66.71% 0.297 0.3774 -0.072
The Great River 3 155 58.71% 24.16 36.13% -1.042 0.0867 -0.76
Varied Terrains 2 97 65.98% 22.97 42.27% -0.143 0.5487 -1.164
Ward the Shores 2 245 80.82% 23.85 27.35% -0.6 0.2628 -2.057

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4806 31.91 54.72% 1.001 1.1605 0.544
Aid From Lesser Spirits 3646 34.0 59.46% 1.025 0.9391 0.958
All Things Weaken 5333 29.78 52.33% 0.402 0.7436 0.496
Attenuated Essence 259 29.11 50.58% 0.861 0.9348 0.146
Back Against the Wall 3646 32.58 56.34% 0.432 0.5066 0.834
Blight Corrodes the Spirit 299 25.98 40.47% 0.725 0.916 -0.188
Burn Brightest Before the End 200 30.46 50.5% 0.94 1.0634 0.473
Disintegrating Ecosystem 4795 29.59 54.39% 0.456 0.8287 0.592
Downward Spiral 5300 30.37 59.55% 0.89 1.0268 0.689
Erosion of Will 4726 30.34 51.97% 0.618 0.913 0.394
Intensifying Exploitation 277 25.87 45.13% 0.479 0.7171 0.064
Invaders Find the Land to Their Liking 1501 33.08 81.21% 0.802 0.2701 1.136
Memory Fades to Dust 5162 29.51 55.66% 0.725 1.0056 0.56
Power Corrodes the Spirit 5396 29.75 55.52% 0.682 0.8348 0.544
Promising Farmlands 4649 29.37 51.56% 0.606 0.9526 0.366
Shattered Fragments of Power 223 28.0 41.7% 0.351 0.5458 -0.075
Slow Dissolution of Will 248 27.41 43.55% 0.727 1.1779 -0.122
Strong Earth Shatters Slowly 977 34.15 86.08% 1.968 1.2274 1.261
The Border of Life and Death 46 21.54 50.0% 0.707 0.2739 0.082
Thriving Communities 5318 29.07 54.12% 0.523 0.8213 0.464
Thriving Crops 122 25.6 56.56% 0.832 0.7296 0.266
Tipping Point 1 8.0 0.0% 0.0 0.5571 0.0
Unnatural Proliferation 5378 31.59 55.69% 1.159 1.3045 0.622
Untended Land Crumbles 5127 29.24 53.46% 0.481 0.78 0.585

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 18350 68.28% 29.67 63.67% 0.238 1.2326 -0.029
B 18621 68.39% 30.09 63.01% 0.181 1.0989 0.035
C 24913 71.41% 31.73 62.12% 0.277 1.0197 -0.069
D 16663 69.26% 29.12 62.9% 0.005 0.9569 -0.027
E 15876 67.84% 29.81 63.2% 0.114 0.8945 -0.028
F 15624 68.59% 30.09 63.75% 0.092 0.9844 0.057
G 14337 68.82% 30.6 63.54% 0.223 1.0788 0.133
H 13661 68.31% 30.13 63.93% 0.192 1.0403 0.182
East 3161 64.17% 30.76 62.13% 0.185 0.954 -0.023
Northeast 1578 61.27% 31.51 59.7% -0.367 0.42 -0.962
Northwest 1432 60.94% 32.51 64.39% -0.018 0.966 -0.124
Southeast 1399 60.4% 30.46 68.48% -0.544 0.3301 -0.12
Southwest 1115 58.06% 29.99 62.69% -0.189 1.0188 0.1
West 2736 62.73% 31.05 60.93% -0.377 0.5572 -0.293

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 957 0.0% 16.18 75.44% -0.035 0.594 -0.477
Not Using Events or Tokens 31 83.33% 18.84 61.29% 0.687 1.1933 0.0
Skip Initial Invader Actions 2465 30.3% 45.51 84.95% 0.679 0.0439 1.573
Start of Game Growth 3520 35.63% 40.86 81.96% 0.468 0.0784 0.611
Unlimited Undo 9172 64.65% 34.8 69.36% -0.138 -0.0934 0.285
Using Tokens but Not Events 6731 62.03% 21.68 70.54% -0.318 -0.3452 -1.029

Results With Allies

Unique Power Cards

Power Card Kept
Fetid Breath Spreads Infection 78.1%
Fiery Vengeance 75.15%
Plaguebearers 90.7%
Strike Low With Sudden Fevers 97.72%

Terror Level

Terror Level Completed Average Score Win Rate
I 13505 17.67 1.23%
II 24093 30.7 29.48%
III 35002 34.75 85.86%
IV 19148 38.22 99.75%

Results

Result Completed
Win: Invaders destroyed (Terror I) 166
Win: Invaders destroyed (Terror III) 29788
Win: Invaders destroyed (Terror II) 7016
Win: Terror victory (Terror IV) 19006
Game abandoned (v.3.0+) 3187
Lose: Invader deck ran out 392
Lose: Adversary condition 8743
Win: Sacrifice victory 239
Lose: Scenario condition 777
Win: Scenario condition 205
Lose: Blight pool ran out 21154
Lose: Spirit destroyed 1075

Number of Players

Score Model: 0.204 Win Model: 0.27
Num. Completed Blight Flip Rate Average Score Win Rate
1 59061 80.18% 30.14 59.93%
2 18810 69.76% 28.83 61.95%
3 7239 63.38% 30.89 63.75%
4 5557 48.22% 32.85 72.32%
5 218 41.78% 26.59 77.06%
6 863 38.67% 31.57 66.16%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)