Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 68 45.59% 22.53 54.41% -0.626 -0.5815 0.065
Blitz 0 625 57.07% 23.71 54.56% -0.113 0.1017 -0.787
Dahan Insurrection 4 378 64.29% 34.35 40.21% -0.918 -1.2058 -0.582
Despicable Theft 2 167 62.28% 22.71 45.51% -0.35 0.3603 -0.705
Elemental Invocation 1 342 67.25% 24.44 53.51% -0.774 -0.0731 -1.092
Guard the Isle's Heart 0 3783 34.81% 39.62 67.35% 0.317 -0.2833 0.78
Powers Long Forgotten 1 239 67.36% 20.99 40.17% -0.752 0.0856 -1.352
Rituals of Terror 3 230 69.57% 24.64 28.7% -0.606 -0.5455 -1.379
Rituals of the Destroying Flame 3 265 84.15% 27.49 46.42% -0.532 0.4554 -0.862
Second Wave 0 3943 56.92% 24.44 65.13% -0.228 0.0224 0.026
The Great River 3 208 53.85% 20.77 30.29% -1.336 -0.2699 -0.88
Varied Terrains 2 187 64.71% 20.4 38.5% -1.255 -0.4256 -1.462
Ward the Shores 2 307 72.31% 21.28 25.41% -0.635 0.5482 -2.151

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5534 31.58 54.3% 0.647 0.7185 0.788
Aid From Lesser Spirits 4136 33.61 58.78% 0.287 0.2165 1.157
All Things Weaken 6122 29.29 51.45% 0.444 0.7034 0.749
Attenuated Essence 783 29.87 51.72% 0.761 0.7252 0.685
Back Against the Wall 4157 32.39 56.05% 0.453 0.5067 1.078
Blight Corrodes the Spirit 805 26.69 44.35% 0.479 0.6246 0.147
Burn Brightest Before the End 538 30.84 50.19% 0.501 0.5167 0.625
Disintegrating Ecosystem 5502 29.25 53.51% 0.533 0.7216 0.786
Downward Spiral 6156 29.87 58.66% 0.947 1.0213 0.891
Erosion of Will 5427 30.02 51.76% 0.316 0.4704 0.604
Intensifying Exploitation 817 27.3 47.98% 0.654 0.7902 0.64
Invaders Find the Land to Their Liking 1760 32.08 78.58% 1.025 0.4114 1.178
Memory Fades to Dust 5971 29.21 55.1% 0.738 0.9417 0.784
Power Corrodes the Spirit 6236 29.28 54.65% 0.641 0.8161 0.76
Promising Farmlands 5399 28.96 50.88% 0.437 0.6355 0.575
Shattered Fragments of Power 589 28.69 44.82% 0.46 0.4622 0.297
Slow Dissolution of Will 758 25.87 38.65% -0.018 0.2799 0.128
Strong Earth Shatters Slowly 1136 33.01 83.54% 0.534 -0.1632 1.435
The Border of Life and Death 150 28.45 66.0% 1.285 0.7872 0.443
Thriving Communities 6121 28.6 53.24% 0.492 0.6478 0.668
Thriving Crops 319 27.94 58.62% 0.943 0.6306 0.572
Tipping Point 1 8.0 0.0% 0.0 0.5194 0.0
Unnatural Proliferation 6214 31.12 54.55% 0.125 0.234 0.806
Untended Land Crumbles 5944 28.5 52.1% 0.359 0.5406 0.764

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 22964 66.19% 28.36 60.7% 0.102 1.0768 -0.092
B 23247 66.57% 28.81 60.3% 0.152 1.0409 -0.013
C 30680 69.38% 30.32 59.32% 0.1 0.7922 -0.121
D 20684 67.15% 27.89 60.08% -0.193 0.7023 -0.108
E 19807 66.04% 28.54 60.6% 0.019 0.748 -0.065
F 19459 66.7% 28.87 61.12% -0.021 0.8106 0.027
G 17748 66.78% 29.6 61.44% 0.12 0.899 0.119
H 16887 66.22% 29.07 61.47% 0.059 0.8413 0.161
East 3923 61.67% 28.71 58.2% -0.055 0.7546 -0.284
Northeast 2054 59.2% 29.43 56.43% 0.3 1.0978 -0.719
Northwest 1828 59.26% 30.35 60.34% -0.047 0.6863 -0.077
Southeast 1731 58.05% 28.52 63.55% -0.544 0.3494 -0.055
Southwest 1453 55.65% 27.49 56.78% -0.352 0.9057 -0.025
West 3436 60.31% 28.65 56.55% -0.406 0.5914 -0.343

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1173 0.0% 15.78 72.72% -0.703 -0.0355 -0.588
Not Using Events or Tokens 41 80.0% 16.15 56.1% -0.471 -0.0502 0.0
Skip Initial Invader Actions 2888 30.2% 44.96 82.34% 1.194 0.4249 1.512
Start of Game Growth 4266 35.71% 39.85 78.86% 0.329 -0.1084 0.667
Unlimited Undo 11027 63.36% 33.47 66.49% 0.285 0.2196 0.27
Using Tokens but Not Events 8359 60.53% 20.38 66.98% -0.201 -0.2439 -0.969

Results With Allies

Unique Power Cards

Power Card Kept
Fetid Breath Spreads Infection 78.15%
Fiery Vengeance 75.18%
Plaguebearers 90.97%
Strike Low With Sudden Fevers 97.76%

Terror Level

Terror Level Completed Average Score Win Rate
I 19551 13.76 0.99%
II 29233 30.19 28.62%
III 41283 34.82 85.63%
IV 22520 38.63 99.73%

Results

Result Completed
Win: Invaders destroyed (Terror I) 194
Win: Invaders destroyed (Terror III) 35050
Win: Invaders destroyed (Terror II) 8265
Win: Terror victory (Terror IV) 22353
Game abandoned (v.3.0+) 8683
Lose: Invader deck ran out 455
Lose: Adversary condition 10086
Win: Sacrifice victory 281
Lose: Scenario condition 863
Win: Scenario condition 229
Lose: Blight pool ran out 24824
Lose: Spirit destroyed 1304

Number of Players

Score Model: -0.047 Win Model: 0.139
Num. Completed Blight Flip Rate Average Score Win Rate
1 71542 78.36% 28.9 57.33%
2 23333 67.54% 27.71 59.96%
3 9393 62.1% 29.82 61.1%
4 6606 47.83% 31.51 69.66%
5 358 40.34% 24.63 65.36%
6 1355 36.89% 28.3 58.45%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)