Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 49 34.69% 20.8 55.1% -0.071 -0.0556 -0.497
Blitz 0 563 58.57% 24.47 55.6% -0.811 -0.5225 -0.725
Dahan Insurrection 4 343 65.31% 34.77 40.82% -1.3 -1.4766 -0.718
Despicable Theft 2 121 61.16% 23.51 49.59% -0.752 0.1087 -0.472
Elemental Invocation 1 295 68.47% 25.49 57.29% -0.14 0.7928 -1.019
Guard the Isle's Heart 0 3413 34.08% 39.53 68.03% 0.975 0.3282 0.689
Powers Long Forgotten 1 197 73.1% 23.2 43.65% -1.318 -0.3727 -1.274
Rituals of Terror 3 216 70.37% 25.27 29.63% -1.151 -1.075 -1.486
Rituals of the Destroying Flame 3 236 86.86% 28.24 48.31% -0.886 0.2297 -1.029
Second Wave 0 3546 57.41% 24.79 65.96% -0.071 -0.0405 -0.023
The Great River 3 177 56.5% 22.64 33.9% -0.167 1.2586 -0.815
Varied Terrains 2 132 61.36% 20.7 40.91% -0.663 0.1119 -1.347
Ward the Shores 2 281 75.44% 22.1 25.98% -1.263 -0.2181 -2.133

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5073 31.84 54.62% 0.574 0.7496 0.698
Aid From Lesser Spirits 3864 33.86 59.08% 0.999 0.9453 1.07
All Things Weaken 5664 29.52 51.89% 0.548 0.8413 0.644
Attenuated Essence 449 29.71 51.89% 0.413 0.4967 0.63
Back Against the Wall 3855 32.43 56.08% 0.802 0.8498 0.97
Blight Corrodes the Spirit 479 25.75 43.22% 0.281 0.4848 -0.068
Burn Brightest Before the End 317 29.99 48.58% 0.823 1.0102 0.549
Disintegrating Ecosystem 5081 29.44 53.91% 0.489 0.8981 0.707
Downward Spiral 5628 30.17 59.17% 0.708 0.8361 0.801
Erosion of Will 5017 30.23 51.92% 0.669 0.9522 0.522
Intensifying Exploitation 484 27.67 50.0% 1.169 1.4168 0.429
Invaders Find the Land to Their Liking 1596 32.69 80.26% 0.827 0.3116 1.199
Memory Fades to Dust 5477 29.38 55.47% 0.897 1.1339 0.692
Power Corrodes the Spirit 5705 29.59 55.18% 0.874 1.092 0.673
Promising Farmlands 4959 29.11 51.04% 0.433 0.7279 0.465
Shattered Fragments of Power 366 28.26 43.44% 0.536 0.7373 0.042
Slow Dissolution of Will 435 26.18 39.54% 0.135 0.5195 0.261
Strong Earth Shatters Slowly 1041 33.78 85.4% 1.337 0.7562 1.375
The Border of Life and Death 86 25.93 59.3% 1.11 0.593 0.598
Thriving Communities 5640 28.81 53.81% 0.54 0.8789 0.572
Thriving Crops 186 27.72 59.14% 1.583 1.5411 0.643
Tipping Point 1 8.0 0.0% 0.0 0.0 0.0
Unnatural Proliferation 5696 31.35 55.21% 0.584 0.7243 0.722
Untended Land Crumbles 5474 28.85 52.78% 0.102 0.5506 0.681

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 20212 67.25% 29.08 62.38% 0.08 0.9419 -0.058
B 20475 67.42% 29.49 61.84% 0.215 1.0322 0.025
C 27230 70.5% 30.98 60.66% -0.058 0.6214 -0.097
D 18251 68.22% 28.6 61.69% -0.048 0.7565 -0.045
E 17464 67.03% 29.18 61.98% -0.038 0.6306 -0.039
F 17136 67.68% 29.46 62.54% 0.041 0.8391 0.027
G 15716 67.75% 30.21 62.71% 0.494 1.3195 0.142
H 14942 67.38% 29.62 62.72% -0.014 0.7592 0.167
East 3504 63.23% 29.64 59.85% -0.182 0.6642 -0.147
Northeast 1807 60.81% 30.37 57.78% 0.141 0.9121 -0.869
Northwest 1601 60.34% 31.31 61.96% 0.309 1.1167 -0.16
Southeast 1538 58.93% 29.24 65.28% -0.828 0.0415 -0.085
Southwest 1273 55.81% 28.37 58.6% -0.758 0.5237 0.048
West 3049 61.42% 29.66 58.15% -0.478 0.5178 -0.268

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1027 0.0% 16.23 75.27% 0.817 1.6125 -0.517
Not Using Events or Tokens 35 85.71% 17.54 60.0% 0.0 0.3876 0.0
Skip Initial Invader Actions 2607 30.04% 44.79 83.47% -0.285 -0.8997 1.393
Start of Game Growth 3809 35.79% 40.13 80.23% 0.692 0.1107 0.694
Unlimited Undo 9816 64.34% 34.08 68.19% 0.136 0.18 0.279
Using Tokens but Not Events 7353 61.25% 21.09 69.11% 0.053 -0.005 -1.03

Results With Allies

Unique Power Cards

Power Card Kept
Fetid Breath Spreads Infection 78.11%
Fiery Vengeance 75.17%
Plaguebearers 90.81%
Strike Low With Sudden Fevers 97.73%

Terror Level

Terror Level Completed Average Score Win Rate
I 15970 15.74 1.11%
II 26107 30.48 29.16%
III 37380 34.79 85.7%
IV 20520 38.41 99.73%

Results

Result Completed
Win: Invaders destroyed (Terror I) 178
Win: Invaders destroyed (Terror III) 31750
Win: Invaders destroyed (Terror II) 7522
Win: Terror victory (Terror IV) 20368
Game abandoned (v.3.0+) 5382
Lose: Invader deck ran out 425
Lose: Adversary condition 9315
Win: Sacrifice victory 260
Lose: Scenario condition 799
Win: Scenario condition 212
Lose: Blight pool ran out 22599
Lose: Spirit destroyed 1167

Number of Players

Score Model: 0.108 Win Model: 0.126
Num. Completed Blight Flip Rate Average Score Win Rate
1 63875 79.32% 29.52 58.7%
2 20620 68.72% 28.34 61.03%
3 8108 62.78% 30.46 62.73%
4 6014 48.22% 32.19 70.92%
5 284 42.81% 25.1 68.31%
6 1076 37.28% 29.35 61.8%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)