Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 11 45.45% 34.09 100.0% 0.537 1.0325 0.0
Blitz 0 404 67.08% 24.6 59.65% 0.096 0.5394 -1.186
Dahan Insurrection 4 282 69.5% 37.54 44.33% 0.113 0.2098 -0.677
Despicable Theft 2 63 80.95% 30.84 65.08% 0.395 0.894 0.259
Elemental Invocation 1 188 79.26% 29.45 68.62% 0.275 0.8207 -0.858
Guard the Isle's Heart 0 2791 33.47% 40.05 69.51% -0.187 0.0446 0.478
Powers Long Forgotten 1 148 85.14% 27.83 53.38% -0.14 0.2679 -1.054
Rituals of Terror 3 176 75.57% 27.84 31.25% -1.723 -1.9591 -1.798
Rituals of the Destroying Flame 3 188 92.55% 30.74 51.6% 0.236 0.4627 -0.83
Second Wave 0 2767 59.42% 25.35 67.69% -0.78 -0.0879 -0.242
The Great River 3 112 63.39% 28.48 42.86% -1.087 0.4941 -0.49
Varied Terrains 2 33 69.7% 23.12 51.52% -0.944 -0.1577 -0.85
Ward the Shores 2 209 85.65% 25.38 28.71% -0.286 0.5948 -2.026

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4307 32.41 55.42% -0.762 1.2087 0.226
Aid From Lesser Spirits 3262 34.14 59.93% -0.49 1.288 0.635
All Things Weaken 4730 30.05 52.88% -1.014 1.035 0.203
Back Against the Wall 3241 33.04 57.3% -0.762 1.1772 0.539
Disintegrating Ecosystem 4320 29.92 55.16% -0.957 1.1708 0.258
Downward Spiral 4724 30.86 60.75% -0.804 1.1572 0.371
Erosion of Will 4242 30.63 52.73% -0.972 1.1094 0.058
Invaders Find the Land to Their Liking 1345 33.69 82.9% 0.343 0.8449 0.828
Memory Fades to Dust 4558 29.79 56.43% -0.991 1.15 0.244
Power Corrodes the Spirit 4757 30.11 56.42% -0.916 1.0648 0.205
Promising Farmlands 4161 29.62 52.27% -0.81 1.2113 0.067
Strong Earth Shatters Slowly 873 34.52 86.83% 0.569 1.0653 0.942
Thriving Communities 4697 29.61 55.08% -0.731 1.328 0.163
Tipping Point 1 8.0 0.0% 0.0 0.0 0.0
Unnatural Proliferation 4784 31.85 56.06% -0.776 1.1813 0.305
Untended Land Crumbles 4549 29.62 54.36% -0.726 1.3073 0.273

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 15420 69.94% 30.79 66.13% 0.278 1.0143 -0.026
B 15499 69.74% 31.18 65.78% -0.013 0.6839 0.046
C 21075 72.91% 33.0 64.78% 0.085 0.5552 -0.084
D 13879 70.97% 30.27 65.83% 0.178 0.8871 -0.0
E 13295 69.63% 31.03 66.16% -0.073 0.4715 -0.016
F 12949 70.37% 31.39 66.75% 0.375 1.0361 0.093
G 12003 70.65% 31.55 65.85% 0.106 0.7364 0.109
H 11420 70.07% 31.09 66.23% 0.022 0.6863 0.154
East 2682 66.29% 31.87 65.14% -0.33 0.3319 0.108
Northeast 1292 63.5% 33.01 62.62% -0.784 -0.1238 -1.045
Northwest 1088 62.6% 33.28 67.28% -0.213 0.3971 -0.035
Southeast 1150 61.78% 31.17 72.96% 0.819 1.3501 0.048
Southwest 864 59.81% 31.3 67.71% -0.118 0.8505 -0.082
West 2209 64.37% 31.69 62.88% -0.753 0.053 0.066

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 786 0.0% 17.03 78.75% 0.545 2.7743 -0.564
Not Using Events or Tokens 25 90.0% 18.96 52.0% 0.285 0.5114 0.0
Skip Initial Invader Actions 2086 29.32% 47.22 89.74% 1.828 0.8475 2.545
Start of Game Growth 2872 33.8% 43.13 87.43% 0.257 -0.1997 0.689
Unlimited Undo 7948 65.69% 36.56 72.76% 0.398 -0.1531 0.29
Using Tokens but Not Events 5667 63.79% 22.82 73.85% -0.407 -0.2518 -1.09

Results With Allies

Unique Power Cards

Power Card Kept
Fetid Breath Spreads Infection 77.54%
Fiery Vengeance 74.87%
Plaguebearers 90.57%
Strike Low With Sudden Fevers 97.65%

Terror Level

Terror Level Completed Average Score Win Rate
I 9573 22.65 1.61%
II 20753 31.08 30.67%
III 30961 34.66 86.07%
IV 16816 37.91 99.73%

Results

Result Completed
Win: Invaders destroyed (Terror I) 154
Win: Invaders destroyed (Terror III) 26417
Win: Invaders destroyed (Terror II) 6287
Win: Terror victory (Terror IV) 16694
Lose: Invader deck ran out 356
Lose: Adversary condition 7685
Win: Sacrifice victory 203
Lose: Scenario condition 696
Win: Scenario condition 184
Lose: Blight pool ran out 18522
Lose: Spirit destroyed 905

Number of Players

Score Model: 0.188 Win Model: 0.35
Num. Completed Blight Flip Rate Average Score Win Rate
1 51118 81.5% 31.21 62.22%
2 15672 71.01% 29.78 64.6%
3 5921 64.62% 32.05 66.69%
4 4919 47.74% 33.91 74.55%
5 90 35.56% 31.21 84.44%
6 383 45.12% 35.81 83.03%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-10-19 02:56:39 (Pacific Time)