Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 42 35.71% 22.33 57.14% -0.071 -0.2577 -0.278
Blitz 0 532 60.49% 25.29 56.95% -1.052 -0.9207 -0.636
Dahan Insurrection 4 330 66.36% 35.59 42.12% -1.361 -1.6162 -0.732
Despicable Theft 2 107 64.49% 25.11 52.34% 0.075 0.616 -0.48
Elemental Invocation 1 273 70.7% 26.18 58.61% -0.334 0.5225 -0.99
Guard the Isle's Heart 0 3315 34.4% 39.69 68.08% 0.872 0.1005 0.67
Powers Long Forgotten 1 186 76.34% 24.3 45.7% -0.826 0.1089 -1.232
Rituals of Terror 3 202 72.28% 25.94 30.2% -0.218 -0.1218 -1.682
Rituals of the Destroying Flame 3 225 87.56% 28.62 49.33% -1.53 -0.3333 -0.93
Second Wave 0 3403 57.42% 24.9 66.29% 0.075 0.1606 -0.065
The Great River 3 163 57.06% 23.2 34.36% -1.294 0.067 -0.769
Varied Terrains 2 101 66.34% 22.77 41.58% -0.59 0.1985 -1.115
Ward the Shores 2 256 78.52% 23.03 26.17% -0.651 0.3813 -2.094

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4921 31.88 54.79% 0.93 1.0597 0.616
Aid From Lesser Spirits 3735 33.96 59.3% 0.89 0.7712 1.027
All Things Weaken 5458 29.64 52.11% 0.368 0.676 0.56
Attenuated Essence 339 29.74 52.21% 1.05 1.0822 0.33
Back Against the Wall 3726 32.55 56.25% 0.817 0.8465 0.892
Blight Corrodes the Spirit 383 25.69 42.04% 0.608 0.7939 -0.169
Burn Brightest Before the End 245 31.08 48.57% 0.684 0.7539 0.609
Disintegrating Ecosystem 4913 29.55 54.12% 0.524 0.9003 0.653
Downward Spiral 5426 30.32 59.49% 0.974 1.1393 0.744
Erosion of Will 4850 30.37 52.06% 0.918 1.1324 0.458
Intensifying Exploitation 355 26.4 47.04% 0.689 0.9304 0.208
Invaders Find the Land to Their Liking 1542 32.89 80.8% 1.096 0.5149 1.171
Memory Fades to Dust 5286 29.38 55.41% 0.466 0.7584 0.609
Power Corrodes the Spirit 5531 29.63 55.29% 0.481 0.6421 0.601
Promising Farmlands 4782 29.27 51.38% 0.546 0.8417 0.424
Shattered Fragments of Power 271 28.15 42.07% 0.485 0.5726 -0.14
Slow Dissolution of Will 320 25.83 40.31% 0.228 0.6207 -0.183
Strong Earth Shatters Slowly 1006 33.95 85.49% 1.385 0.6729 1.274
The Border of Life and Death 63 23.81 57.14% 1.56 1.0808 0.265
Thriving Communities 5449 28.96 53.92% 0.422 0.7221 0.517
Thriving Crops 143 26.85 57.34% 0.895 0.7929 0.485
Tipping Point 1 8.0 0.0% 0.0 0.933 0.0
Unnatural Proliferation 5506 31.49 55.54% 0.811 0.9803 0.677
Untended Land Crumbles 5261 29.1 53.24% 0.569 0.827 0.639

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 19140 67.86% 29.4 63.01% 0.32 1.4622 -0.03
B 19407 67.94% 29.77 62.37% 0.162 1.2169 0.022
C 25851 71.06% 31.4 61.49% 0.186 1.074 -0.067
D 17360 68.82% 28.88 62.26% 0.001 1.0549 -0.033
E 16554 67.51% 29.54 62.64% 0.185 1.0889 -0.027
F 16267 68.13% 29.75 63.15% 0.117 1.1208 0.039
G 14928 68.46% 30.38 63.06% 0.223 1.191 0.125
H 14213 67.92% 29.89 63.35% 0.241 1.2334 0.165
East 3276 63.39% 30.29 61.17% -0.166 0.8222 -0.039
Northeast 1648 60.74% 31.02 58.68% -0.13 0.8198 -0.879
Northwest 1494 60.16% 31.84 63.05% -1.11 -0.0689 -0.214
Southeast 1454 59.57% 29.91 67.06% -0.052 0.8659 -0.01
Southwest 1180 56.81% 29.24 60.76% -0.907 0.55 0.014
West 2847 61.63% 30.41 59.64% -0.141 0.9659 -0.313

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 980 0.0% 16.18 75.2% 0.045 0.7085 -0.725
Not Using Events or Tokens 35 85.71% 17.54 60.0% -0.284 0.2103 0.0
Skip Initial Invader Actions 2536 30.24% 45.03 84.15% 0.495 -0.1271 1.369
Start of Game Growth 3666 35.85% 40.38 80.93% 0.328 -0.0839 0.674
Unlimited Undo 9374 64.52% 34.59 69.06% 0.297 0.2018 0.283
Using Tokens but Not Events 6985 61.49% 21.37 69.68% -0.333 -0.2571 -1.028

Results With Allies

Unique Power Cards

Power Card Kept
Fetid Breath Spreads Infection 78.21%
Fiery Vengeance 75.24%
Plaguebearers 90.74%
Strike Low With Sudden Fevers 97.75%

Terror Level

Terror Level Completed Average Score Win Rate
I 14559 16.77 1.14%
II 24854 30.59 29.33%
III 35970 34.74 85.77%
IV 19663 38.3 99.75%

Results

Result Completed
Win: Invaders destroyed (Terror I) 166
Win: Invaders destroyed (Terror III) 30581
Win: Invaders destroyed (Terror II) 7202
Win: Terror victory (Terror IV) 19518
Game abandoned (v.3.0+) 4094
Lose: Invader deck ran out 408
Lose: Adversary condition 8973
Win: Sacrifice victory 249
Lose: Scenario condition 784
Win: Scenario condition 205
Lose: Blight pool ran out 21759
Lose: Spirit destroyed 1107

Number of Players

Score Model: 0.119 Win Model: 0.179
Num. Completed Blight Flip Rate Average Score Win Rate
1 60912 79.84% 29.88 59.39%
2 19523 69.49% 28.61 61.45%
3 7625 63.08% 30.64 63.29%
4 5779 48.29% 32.48 71.47%
5 243 41.18% 25.72 72.84%
6 964 37.49% 30.31 63.8%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)