Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 66 43.94% 22.74 54.55% 0.076 -0.4825 0.049
Blitz 0 616 57.42% 23.67 54.71% -0.131 0.2925 -0.819
Dahan Insurrection 4 366 64.48% 34.6 40.71% -0.273 -0.755 -0.569
Despicable Theft 2 155 63.23% 23.2 46.45% 0.508 1.0512 -0.661
Elemental Invocation 1 324 66.67% 24.65 54.94% -1.011 -0.2729 -1.063
Guard the Isle's Heart 0 3707 34.68% 39.71 67.74% 0.753 0.0965 0.745
Powers Long Forgotten 1 228 68.86% 21.65 41.23% -0.658 -0.0958 -1.28
Rituals of Terror 3 226 69.47% 24.58 28.76% -0.784 -0.9261 -1.356
Rituals of the Destroying Flame 3 258 84.11% 27.55 46.51% -0.213 0.5362 -0.877
Second Wave 0 3844 57.01% 24.55 65.37% -0.144 -0.0493 0.016
The Great River 3 200 55.0% 21.02 31.0% -1.68 -0.4349 -0.894
Varied Terrains 2 181 65.19% 20.34 38.67% -1.754 -0.8855 -1.466
Ward the Shores 2 296 73.65% 21.37 25.34% -0.473 0.3818 -2.153

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5390 31.65 54.25% 0.39 0.4609 0.768
Aid From Lesser Spirits 4054 33.69 59.0% 0.313 0.2032 1.129
All Things Weaken 5979 29.33 51.6% 0.766 0.943 0.719
Attenuated Essence 681 29.71 51.69% 0.719 0.7711 0.64
Back Against the Wall 4064 32.48 56.23% 0.686 0.6701 1.058
Blight Corrodes the Spirit 701 26.31 43.65% 0.124 0.3074 0.09
Burn Brightest Before the End 464 30.98 50.0% 0.826 0.913 0.532
Disintegrating Ecosystem 5356 29.3 53.72% 0.614 0.9053 0.767
Downward Spiral 6000 29.91 58.72% 0.625 0.7313 0.864
Erosion of Will 5300 30.15 52.0% 0.645 0.8111 0.586
Intensifying Exploitation 719 27.18 48.12% 0.35 0.5381 0.617
Invaders Find the Land to Their Liking 1714 32.08 78.94% 0.994 0.5664 1.175
Memory Fades to Dust 5829 29.25 55.14% 0.638 0.8728 0.762
Power Corrodes the Spirit 6073 29.34 54.72% 0.463 0.559 0.736
Promising Farmlands 5282 28.98 51.04% 0.586 0.9506 0.538
Shattered Fragments of Power 525 28.76 44.57% 0.24 0.3051 0.302
Slow Dissolution of Will 648 25.97 38.58% -0.356 0.1074 0.211
Strong Earth Shatters Slowly 1115 33.24 84.3% 1.657 1.0562 1.418
The Border of Life and Death 130 28.45 64.62% 0.472 -0.0032 0.576
Thriving Communities 5977 28.64 53.42% 0.407 0.6326 0.637
Thriving Crops 283 27.73 58.3% 1.158 0.9336 0.51
Tipping Point 1 8.0 0.0% 0.0 0.1123 0.0
Unnatural Proliferation 6050 31.26 54.98% 0.373 0.4948 0.797
Untended Land Crumbles 5807 28.55 52.3% 0.05 0.2827 0.73

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 22167 66.39% 28.52 61.19% -0.234 0.6846 -0.073
B 22492 66.73% 28.96 60.68% -0.019 0.8219 -0.02
C 29728 69.57% 30.48 59.7% -0.089 0.594 -0.116
D 19951 67.33% 28.08 60.62% -0.03 0.8124 -0.077
E 19177 66.21% 28.71 60.99% -0.184 0.468 -0.065
F 18815 66.92% 29.04 61.59% 0.046 0.8063 0.024
G 17173 66.99% 29.75 61.79% -0.09 0.6676 0.115
H 16350 66.47% 29.23 61.85% -0.071 0.6476 0.161
East 3814 62.0% 28.94 58.42% -0.138 0.6755 -0.258
Northeast 1991 59.31% 29.6 56.35% -0.428 0.2392 -0.728
Northwest 1768 59.09% 30.63 60.86% 0.543 1.3478 -0.078
Southeast 1672 58.18% 28.92 64.29% -0.334 0.3712 -0.051
Southwest 1393 55.24% 27.98 57.57% 0.105 1.4949 -0.013
West 3321 60.33% 28.97 57.0% -0.289 0.5045 -0.345

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1155 0.0% 15.87 73.16% -0.183 0.5357 -0.592
Not Using Events or Tokens 39 80.0% 16.67 58.97% -0.59 -0.1055 0.0
Skip Initial Invader Actions 2816 30.24% 44.96 82.67% 1.292 0.5611 1.463
Start of Game Growth 4114 35.63% 40.06 79.56% 0.819 0.3726 0.657
Unlimited Undo 10710 63.58% 33.65 66.97% 0.255 0.2222 0.272
Using Tokens but Not Events 8118 60.87% 20.52 67.37% -0.103 -0.2651 -0.97

Results With Allies

Unique Power Cards

Power Card Kept
Fetid Breath Spreads Infection 78.25%
Fiery Vengeance 75.22%
Plaguebearers 90.94%
Strike Low With Sudden Fevers 97.75%

Terror Level

Terror Level Completed Average Score Win Rate
I 18540 14.25 1.04%
II 28299 30.3 28.88%
III 40138 34.84 85.69%
IV 21945 38.61 99.73%

Results

Result Completed
Win: Invaders destroyed (Terror I) 192
Win: Invaders destroyed (Terror III) 34101
Win: Invaders destroyed (Terror II) 8076
Win: Terror victory (Terror IV) 21780
Game abandoned (v.3.0+) 7739
Lose: Invader deck ran out 446
Lose: Adversary condition 9860
Win: Sacrifice victory 273
Lose: Scenario condition 843
Win: Scenario condition 223
Lose: Blight pool ran out 24120
Lose: Spirit destroyed 1269

Number of Players

Score Model: -0.08 Win Model: 0.117
Num. Completed Blight Flip Rate Average Score Win Rate
1 69187 78.58% 29.05 57.72%
2 22623 67.72% 27.86 60.3%
3 9038 62.13% 30.06 61.65%
4 6467 47.87% 31.66 69.82%
5 332 41.1% 24.34 65.36%
6 1275 37.24% 28.71 59.84%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)