Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 23 34.78% 22.96 65.22% -0.519 -0.775 -0.212
Blitz 0 462 64.05% 25.8 59.52% 0.127 0.3243 -0.599
Dahan Insurrection 4 301 68.44% 36.97 43.85% -0.306 -0.7486 -0.583
Despicable Theft 2 77 71.43% 28.26 59.74% -0.494 0.3183 -0.247
Elemental Invocation 1 220 77.27% 28.92 65.0% -0.351 0.3523 -0.966
Guard the Isle's Heart 0 2980 33.77% 39.79 68.86% 0.515 -0.1295 0.519
Powers Long Forgotten 1 163 82.21% 26.07 49.08% -1.218 -0.583 -1.046
Rituals of Terror 3 188 74.47% 27.08 30.85% -0.273 -0.1721 -1.695
Rituals of the Destroying Flame 3 203 91.13% 30.25 51.72% -0.357 0.652 -0.89
Second Wave 0 3038 58.41% 25.15 67.22% 0.04 0.1057 -0.175
The Great River 3 132 62.88% 26.89 40.91% -1.3 -0.083 -0.499
Varied Terrains 2 57 64.91% 21.4 47.37% -0.66 -0.0373 -1.112
Ward the Shores 2 228 83.77% 24.71 27.63% -0.557 0.5269 -2.042

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4562 32.19 55.0% 0.505 0.7478 0.347
Aid From Lesser Spirits 3453 34.15 59.8% 0.904 0.8267 0.768
All Things Weaken 5027 29.98 52.87% 0.55 0.9421 0.309
Attenuated Essence 102 24.96 45.1% 0.358 0.4645 -0.9
Back Against the Wall 3443 33.05 57.19% 0.457 0.5149 0.682
Blight Corrodes the Spirit 133 26.29 39.1% 0.191 0.3929 -0.171
Burn Brightest Before the End 80 31.66 48.75% 0.499 0.709 0.276
Disintegrating Ecosystem 4535 29.88 55.08% 0.547 0.9707 0.397
Downward Spiral 4999 30.63 60.29% 0.531 0.7667 0.49
Erosion of Will 4483 30.52 52.44% 0.258 0.5671 0.185
Intensifying Exploitation 118 25.59 50.85% 0.533 0.82 0.13
Invaders Find the Land to Their Liking 1424 33.49 82.37% 1.438 0.9441 0.971
Memory Fades to Dust 4836 29.73 56.31% 0.595 0.9313 0.381
Power Corrodes the Spirit 5061 29.96 56.12% 0.354 0.5748 0.33
Promising Farmlands 4382 29.61 52.24% 0.778 1.2311 0.191
Shattered Fragments of Power 96 30.0 51.04% 0.338 0.3895 0.176
Slow Dissolution of Will 110 27.3 44.55% 0.489 0.8879 -0.441
Strong Earth Shatters Slowly 927 34.31 86.62% 1.512 0.8014 1.107
The Border of Life and Death 20 19.0 55.0% 0.633 0.2974 -0.504
Thriving Communities 4973 29.46 54.92% 0.543 0.9057 0.285
Thriving Crops 42 29.43 59.52% 0.752 0.5539 0.421
Tipping Point 1 8.0 0.0% 0.0 0.0 0.0
Unnatural Proliferation 5101 31.67 55.77% 0.409 0.6236 0.434
Untended Land Crumbles 4832 29.54 54.26% 0.604 0.8858 0.414

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 16748 69.07% 30.3 65.06% 0.074 0.814 0.001
B 16891 68.97% 30.7 64.73% 0.208 0.9338 0.074
C 22805 72.29% 32.47 63.65% 0.176 0.7582 -0.038
D 15172 70.16% 29.8 64.72% 0.096 0.8074 0.006
E 14509 68.9% 30.46 64.86% 0.068 0.6335 0.008
F 14210 69.69% 30.77 65.4% -0.04 0.6302 0.07
G 13091 69.83% 31.16 65.0% 0.19 0.8412 0.156
H 12437 69.22% 30.69 65.32% 0.3 0.8707 0.196
East 2899 65.43% 31.51 63.95% -0.248 0.2904 0.075
Northeast 1418 62.72% 32.66 61.78% -0.7 -0.0649 -0.944
Northwest 1283 62.13% 33.62 66.87% -0.479 0.3306 -0.098
Southeast 1270 61.45% 31.03 71.02% 0.354 1.0601 -0.029
Southwest 981 59.0% 30.93 65.55% -0.379 0.611 -0.043
West 2504 63.73% 31.84 62.66% -1.066 -0.1621 -0.251

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 896 0.0% 16.45 76.79% -0.1 0.6765 -0.539
Not Using Events or Tokens 25 90.0% 18.96 52.0% 0.0 0.3791 0.0
Skip Initial Invader Actions 2281 30.37% 46.15 87.02% -0.035 -0.6522 1.597
Start of Game Growth 3118 34.46% 42.19 85.31% 0.739 0.3906 0.569
Unlimited Undo 8622 65.26% 35.55 70.84% -0.217 -0.2233 0.255
Using Tokens but Not Events 6273 62.62% 22.25 72.2% -0.308 -0.3184 -1.026

Results With Allies

Unique Power Cards

Power Card Kept
Fetid Breath Spreads Infection 77.73%
Fiery Vengeance 74.94%
Plaguebearers 90.58%
Strike Low With Sudden Fevers 97.67%

Terror Level

Terror Level Completed Average Score Win Rate
I 11175 20.4 1.43%
II 22284 31.01 30.3%
III 33028 34.76 86.0%
IV 17967 38.07 99.74%

Results

Result Completed
Win: Invaders destroyed (Terror I) 160
Win: Invaders destroyed (Terror III) 28156
Win: Invaders destroyed (Terror II) 6670
Win: Terror victory (Terror IV) 17834
Game abandoned (v.3.0+) 1213
Lose: Invader deck ran out 375
Lose: Adversary condition 8153
Win: Sacrifice victory 221
Lose: Scenario condition 738
Win: Scenario condition 194
Lose: Blight pool ran out 19765
Lose: Spirit destroyed 975

Number of Players

Score Model: 0.163 Win Model: 0.223
Num. Completed Blight Flip Rate Average Score Win Rate
1 54877 80.93% 30.8 61.46%
2 17105 70.48% 29.35 63.54%
3 6504 63.97% 31.5 65.48%
4 5215 47.97% 33.41 73.27%
5 144 39.72% 28.0 80.56%
6 609 40.96% 33.93 72.91%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)