Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 308 69.06% 24.02 -3.663 57.14% -0.842 -0.2688
Dahan Insurrection 4 230 69.13% 36.87 3.596 41.3% -1.409 -1.0094
Despicable Theft 2 22 77.27% 29.0 0.541 72.73% -0.235 0.0474
Elemental Invocation 1 110 77.27% 28.82 -0.379 71.82% 0.044 0.4833
Guard the Isle's Heart 0 2079 32.69% 39.1 3.328 68.73% -0.32 0.0461
Powers Long Forgotten 1 116 87.07% 28.12 -0.687 54.31% -0.533 -0.0916
Rituals of Terror 3 134 76.12% 26.95 -0.541 31.34% -1.603 -0.9589
Rituals of the Destroying Flame 3 135 93.33% 29.68 0.609 48.15% -0.97 -0.3279
Second Wave 0 1791 61.31% 25.34 -2.281 66.22% -0.713 -0.2851
The Great River 3 73 63.01% 27.81 -0.502 42.47% -1.841 -0.3811
Ward the Shores 2 169 87.57% 25.34 -2.191 28.4% -1.688 -0.6509

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 2988 31.91 0.001 54.92% -1.175 0.8985
Aid From Lesser Spirits 2236 33.69 1.063 59.75% -0.968 0.951
All Things Weaken 3221 29.76 -0.787 53.03% -1.338 0.8209
Back Against the Wall 2236 32.59 0.437 57.29% -1.133 0.9607
Disintegrating Ecosystem 2952 29.68 -1.12 55.22% -1.203 1.021
Downward Spiral 3233 30.61 -0.35 61.58% -0.971 1.0506
Erosion of Will 2942 30.63 -0.593 53.23% -1.289 0.9202
Invaders Find the Land to Their Liking 928 33.77 1.649 83.84% 0.139 0.8318
Memory Fades to Dust 3190 29.3 -1.012 56.05% -1.233 0.9849
Power Corrodes the Spirit 3255 30.03 -0.668 57.3% -1.16 0.8611
Promising Farmlands 2817 29.12 -1.386 51.86% -1.357 0.8577
Strong Earth Shatters Slowly 617 34.27 1.844 87.36% 0.351 0.7617
Thriving Communities 3233 29.26 -1.129 54.25% -1.267 0.8258
Tipping Point 1 8.0 -7.378 0.0% -0.555 1.6707
Unnatural Proliferation 3335 31.57 0.099 56.79% -1.18 0.9097
Untended Land Crumbles 3118 29.23 -1.094 54.07% -1.288 0.8176

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 6774 74.53% 29.85 -0.412 65.31% 0.199 -0.9129
B 6880 74.03% 30.78 -0.128 65.1% 0.167 -1.0409
C 10974 77.6% 33.36 0.874 63.11% 0.223 -1.2161
D 5829 76.25% 29.67 -0.453 64.64% 0.162 -1.0396
E 5652 74.21% 29.89 -0.321 64.81% 0.157 -1.1557
F 5572 75.26% 30.58 -0.138 64.23% 0.191 -1.0743
G 5195 74.19% 30.88 0.046 64.37% 0.187 -1.0704
H 4901 75.97% 30.64 -0.075 64.52% 0.17 -1.0954
East 623 64.73% 34.5 1.281 60.51% -0.197 -1.1779
Northeast 395 76.9% 29.88 -0.211 48.61% -0.462 -1.3926
Northwest 336 70.54% 30.08 0.299 63.99% -0.077 -1.0764
Southeast 341 64.41% 29.11 -0.556 59.82% -0.159 -1.1846
Southwest 262 70.23% 26.81 -1.499 56.87% -0.24 -0.8605
West 350 67.43% 31.61 0.355 54.86% -0.279 -1.0043

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 465 0.0% 16.79 -5.339 76.77% -1.234 0.8203
Not Using Events or Tokens 18 84.62% 15.22 -5.864 50.0% -1.215 -0.9972
Skip Initial Invader Actions 1541 28.8% 48.14 5.969 89.36% 1.015 0.3218
Start of Game Growth 2168 32.85% 43.32 3.436 86.81% 0.343 -0.1201
Unlimited Undo 5678 65.31% 36.38 1.749 72.38% 0.298 -0.1228
Using Tokens but Not Events 3994 62.76% 22.91 -3.513 74.21% -0.157 -0.2097

Results With Allies

Unique Power Cards

Power Card Kept
Fetid Breath Spreads Infection 78.3%
Fiery Vengeance 75.46%
Plaguebearers 90.63%
Strike Low With Sudden Fevers 97.6%

Terror Level

Terror Level Completed Average Score Win Rate
I 6648 22.34 1.77%
II 14534 30.81 31.71%
III 21315 34.31 86.31%
IV 11587 37.5 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 118
Win: Invaders destroyed (Terror III) 18237
Win: Invaders destroyed (Terror II) 4551
Win: Terror victory (Terror IV) 11496
Lose: Invader deck ran out 237
Lose: Adversary condition 5395
Win: Sacrifice victory 129
Lose: Scenario condition 531
Win: Scenario condition 143
Lose: Blight pool ran out 12669
Lose: Spirit destroyed 578

Number of Players

Score Model: 0.19 Win Model: -0.022
Num. Completed Blight Flip Rate Average Score Win Rate
1 35285 80.75% 30.95 62.67%
2 11054 70.66% 29.35 64.23%
3 4071 64.3% 32.23 66.89%
4 3674 47.27% 34.46 74.55%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-02-27 02:06:44 (Pacific Time)