Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 2 0.0% 25.0 100.0% 0.119 -0.0832 0.0
Blitz 0 388 67.96% 24.15 58.76% 0.037 0.2941 -1.118
Dahan Insurrection 4 270 70.37% 36.99 42.59% -0.705 -0.2923 -0.662
Despicable Theft 2 55 81.82% 31.22 65.45% 0.285 0.731 0.248
Elemental Invocation 1 173 79.77% 28.89 68.21% -0.449 0.0366 -0.947
Guard the Isle's Heart 0 2654 32.99% 40.04 69.74% 0.019 0.3249 0.555
Powers Long Forgotten 1 143 85.31% 27.71 53.15% -0.337 -0.1556 -1.04
Rituals of Terror 3 154 74.68% 27.26 34.42% 0.172 0.2931 -1.447
Rituals of the Destroying Flame 3 177 93.22% 30.79 51.41% 0.192 0.6071 -0.981
Second Wave 0 2578 59.68% 25.3 67.61% -0.602 -0.0358 -0.173
The Great River 3 106 64.15% 28.38 43.4% -0.602 0.7961 -0.249
Varied Terrains 2 21 66.67% 22.9 52.38% -1.26 -0.7339 -0.634
Ward the Shores 2 207 85.99% 25.24 28.5% -1.018 0.1441 -2.013

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4026 32.27 55.12% -1.265 0.6375 0.251
Aid From Lesser Spirits 3060 33.9 59.58% -1.309 0.4212 0.633
All Things Weaken 4403 30.01 52.8% -1.31 0.6751 0.226
Back Against the Wall 3031 33.0 57.11% -0.908 0.9088 0.566
Disintegrating Ecosystem 4034 29.81 55.01% -1.238 0.8123 0.262
Downward Spiral 4422 30.78 60.76% -0.983 1.0097 0.388
Erosion of Will 3976 30.49 52.64% -1.257 0.8265 0.078
Invaders Find the Land to Their Liking 1253 33.71 82.76% 0.392 0.8333 0.861
Memory Fades to Dust 4280 29.63 56.24% -1.142 0.9426 0.247
Power Corrodes the Spirit 4470 30.1 56.38% -1.297 0.6411 0.241
Promising Farmlands 3887 29.5 52.23% -1.404 0.6415 0.067
Strong Earth Shatters Slowly 828 34.4 86.84% -0.217 0.2077 0.88
Thriving Communities 4425 29.47 54.73% -1.198 0.7856 0.174
Tipping Point 1 8.0 0.0% 0.0 -0.1175 0.0
Unnatural Proliferation 4518 31.72 55.95% -0.986 0.9783 0.29
Untended Land Crumbles 4257 29.43 54.05% -1.053 0.9406 0.263

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 14485 70.05% 30.67 66.01% 0.05 0.8474 -0.01
B 14534 69.62% 31.12 65.68% -0.127 0.616 0.072
C 19800 72.94% 32.97 64.8% 0.016 0.5845 -0.057
D 13033 70.9% 30.24 65.69% 0.005 0.801 0.016
E 12409 69.52% 30.95 66.14% 0.06 0.7073 0.016
F 12135 70.44% 31.28 66.39% -0.144 0.5801 0.092
G 11235 70.69% 31.42 65.84% 0.2 0.9315 0.129
H 10754 70.08% 30.97 66.11% -0.08 0.632 0.173
East 2400 66.04% 31.99 63.21% -0.042 0.7269 0.168
Northeast 1214 63.63% 32.86 62.36% -1.201 -0.3413 -0.999
Northwest 978 61.46% 33.31 66.67% 0.028 1.1047 -0.031
Southeast 944 59.89% 31.43 69.6% 0.725 1.4308 0.05
Southwest 783 59.74% 31.09 67.05% -0.214 0.9114 -0.068
West 2012 63.61% 31.71 62.18% 0.777 1.7312 0.149

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 617 0.0% 17.22 75.85% -0.498 1.6317 -0.592
Not Using Events or Tokens 24 89.47% 18.58 50.0% 0.308 0.483 0.0
Skip Initial Invader Actions 1993 29.47% 46.89 89.41% -0.932 -1.0746 2.237
Start of Game Growth 2763 33.77% 42.83 87.3% 1.969 1.2084 0.678
Unlimited Undo 7477 65.91% 36.58 72.53% 0.893 0.2892 0.289
Using Tokens but Not Events 5234 63.2% 23.14 73.79% -0.448 -0.604 -1.033

Results With Allies

Unique Power Cards

Power Card Kept
Fetid Breath Spreads Infection 77.75%
Fiery Vengeance 75.0%
Plaguebearers 90.57%
Strike Low With Sudden Fevers 97.64%

Terror Level

Terror Level Completed Average Score Win Rate
I 8986 22.56 1.64%
II 19538 30.98 30.67%
III 28877 34.53 86.02%
IV 15707 37.77 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 147
Win: Invaders destroyed (Terror III) 24632
Win: Invaders destroyed (Terror II) 5921
Win: Terror victory (Terror IV) 15588
Lose: Invader deck ran out 328
Lose: Adversary condition 7261
Win: Sacrifice victory 181
Lose: Scenario condition 659
Win: Scenario condition 174
Lose: Blight pool ran out 17368
Lose: Spirit destroyed 849

Number of Players

Score Model: 0.167 Win Model: 0.227
Num. Completed Blight Flip Rate Average Score Win Rate
1 47695 81.5% 31.12 62.03%
2 14795 71.05% 29.72 64.56%
3 5547 64.33% 32.04 66.7%
4 4721 47.67% 33.93 74.52%
5 70 32.86% 30.16 84.29%
6 280 45.13% 34.71 82.5%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)