Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 91 46.15% 23.22 57.14% 0.051 0.4212 -0.176
Blitz 0 713 55.21% 22.44 51.75% -0.873 -0.4415 -0.259
Dahan Insurrection 4 431 61.95% 34.03 41.3% -0.483 -0.5085 0.537
Despicable Theft 2 208 59.13% 21.14 41.83% -0.799 -0.1395 -0.43
Elemental Invocation 1 434 64.98% 23.53 49.54% -0.519 -0.071 -0.775
Guard the Isle's Heart 0 4161 34.31% 39.15 66.55% 1.11 0.5101 0.896
Powers Long Forgotten 1 275 62.91% 19.68 37.45% 0.018 0.626 0.013
Rituals of Terror 3 256 66.8% 23.97 30.08% -0.568 -0.4439 -0.52
Rituals of the Destroying Flame 3 304 82.89% 26.42 44.41% -0.995 -0.2571 -0.733
Second Wave 0 4373 56.88% 24.26 64.33% -0.065 0.0413 1.183
The Great River 3 235 52.34% 19.49 28.51% -1.013 0.1618 -0.615
Varied Terrains 2 232 62.93% 18.83 35.78% -0.043 0.6936 -0.794
Ward the Shores 2 345 66.96% 20.24 25.51% 0.57 1.2524 -0.416

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6015 31.28 53.97% 0.27 0.5809 0.611
Aid From Lesser Spirits 4464 33.41 58.47% 0.749 0.762 1.375
All Things Weaken 6675 28.94 50.77% 0.008 0.482 0.641
Attenuated Essence 1150 29.73 52.09% 1.076 1.2227 1.25
Back Against the Wall 4525 32.14 55.71% -0.001 0.1287 1.626
Blight Corrodes the Spirit 1164 26.34 44.67% 0.501 0.8207 1.219
Burn Brightest Before the End 770 29.76 50.26% -0.35 -0.1733 0.433
Disintegrating Ecosystem 5984 29.01 53.16% 0.203 0.583 0.662
Downward Spiral 6725 29.49 57.89% 0.178 0.3711 0.922
Erosion of Will 5930 29.76 51.5% 0.532 0.8698 0.811
Intensifying Exploitation 1183 27.46 49.11% 0.79 1.1428 1.321
Invaders Find the Land to Their Liking 1929 31.83 78.23% -0.608 -0.9708 1.411
Memory Fades to Dust 6516 28.89 54.8% 0.578 0.907 0.874
Power Corrodes the Spirit 6763 28.94 54.34% 0.605 0.8717 0.859
Promising Farmlands 5906 28.72 50.49% 0.418 0.8654 0.397
Shattered Fragments of Power 822 28.81 46.96% 0.73 0.7298 0.955
Slow Dissolution of Will 1152 26.37 40.89% 0.359 0.7702 0.835
Strong Earth Shatters Slowly 1252 32.82 83.39% 1.26 0.701 0.994
The Border of Life and Death 232 29.08 67.67% 0.5 0.255 1.01
Thriving Communities 6650 28.22 52.45% 0.396 0.6732 0.94
Thriving Crops 442 28.75 60.18% 0.896 0.801 1.279
Tipping Point 1 8.0 0.0% 0.0 0.0 0.0
Unnatural Proliferation 6801 30.88 54.23% 0.712 0.9169 1.36
Untended Land Crumbles 6533 28.21 51.6% 0.61 0.9089 0.582

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 26482 65.12% 27.7 59.56% 0.339 1.331 0.108
B 26602 65.42% 28.22 59.15% 0.478 1.3436 0.03
C 34519 68.27% 29.6 58.15% 0.464 1.2159 0.119
D 23645 66.13% 27.32 58.82% 0.253 1.1974 0.095
E 22508 64.91% 27.86 59.3% -0.012 0.7426 0.028
F 22112 65.52% 28.35 60.06% 0.165 1.0394 0.45
G 20022 65.6% 28.94 60.31% 0.709 1.5711 0.154
H 19164 65.07% 28.48 60.39% 0.162 0.9687 0.21
East 4498 58.94% 27.62 55.89% 0.017 0.7626 -1.055
Northeast 2437 56.06% 27.96 53.88% 0.069 0.9625 -0.619
Northwest 2180 55.85% 28.82 57.25% -1.164 -0.4203 -0.061
Southeast 1998 55.29% 27.61 60.71% -0.064 0.9447 0.414
Southwest 1704 53.1% 26.46 54.34% 0.028 1.1843 0.516
West 3968 57.67% 27.36 54.08% -1.47 -0.4871 -0.418

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1272 0.0% 15.44 70.2% -0.939 -0.2186 0.0
Not Using Events or Tokens 50 79.49% 18.68 64.0% 0.0 0.4745 0.0
Skip Initial Invader Actions 3201 29.75% 44.35 80.6% 0.389 -0.416 0.292
Start of Game Growth 5008 34.73% 38.64 75.82% 0.134 -0.4331 0.696
Unlimited Undo 12470 61.96% 32.91 65.21% 0.87 0.8978 0.895
Using Tokens but Not Events 9563 59.66% 19.74 64.94% -0.058 -0.0852 -0.297

Results With Allies

Unique Power Cards

Power Card Kept
Fetid Breath Spreads Infection 78.61%
Fiery Vengeance 75.47%
Plaguebearers 91.15%
Strike Low With Sudden Fevers 97.82%

Terror Level

Terror Level Completed Average Score Win Rate
I 23961 12.25 0.92%
II 32607 29.91 28.17%
III 45771 34.94 85.51%
IV 24935 38.9 99.73%

Results

Result Completed
Win: Invaders destroyed (Terror I) 220
Win: Invaders destroyed (Terror III) 38804
Win: Invaders destroyed (Terror II) 9067
Win: Terror victory (Terror IV) 24750
Game abandoned (v.3.0+) 12719
Lose: Invader deck ran out 494
Lose: Adversary condition 10951
Win: Sacrifice victory 309
Lose: Scenario condition 933
Win: Scenario condition 265
Lose: Unique spirit condition 0
Lose: Blight pool ran out 27293
Lose: Spirit destroyed 1469

Number of Players

Score Model: 0.157 Win Model: 0.114
Num. Completed Blight Flip Rate Average Score Win Rate
1 80543 77.03% 28.13 55.9%
2 26264 66.72% 27.22 58.96%
3 10833 61.26% 29.14 60.49%
4 7341 47.34% 30.82 68.56%
5 484 39.96% 25.83 65.7%
6 1809 35.97% 27.45 55.33%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)