Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 316 68.57% 23.98 -3.677 57.28% -0.841 -0.2718
Dahan Insurrection 4 235 69.36% 36.77 3.533 41.28% -1.405 -1.0067
Despicable Theft 2 36 77.78% 30.58 1.314 72.22% -0.151 0.1184
Elemental Invocation 1 126 76.98% 28.84 -0.445 71.43% 0.014 0.4783
Guard the Isle's Heart 0 2173 32.86% 39.33 3.416 68.94% -0.302 0.0646
Powers Long Forgotten 1 121 86.78% 28.11 -0.678 55.37% -0.533 -0.0884
Rituals of Terror 3 141 75.18% 26.99 -0.576 32.62% -1.639 -0.9936
Rituals of the Destroying Flame 3 147 93.88% 30.34 0.956 49.66% -0.853 -0.2074
Second Wave 0 1884 61.22% 25.33 -2.316 66.51% -0.697 -0.2686
The Great River 3 81 66.67% 28.02 -0.383 43.21% -1.774 -0.3105
Ward the Shores 2 179 87.71% 25.49 -2.308 27.93% -1.695 -0.661

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 3178 32.01 0.008 55.32% -1.173 0.9001
Aid From Lesser Spirits 2383 34.05 1.172 60.3% -0.95 0.968
All Things Weaken 3432 29.76 -0.849 52.59% -1.367 0.8036
Back Against the Wall 2392 32.78 0.477 57.36% -1.142 0.9494
Disintegrating Ecosystem 3148 29.8 -1.116 55.15% -1.217 1.0077
Downward Spiral 3434 30.62 -0.392 61.3% -0.989 1.0344
Erosion of Will 3124 30.57 -0.659 53.07% -1.31 0.899
Invaders Find the Land to Their Liking 982 33.71 1.598 83.4% 0.1 0.7861
Memory Fades to Dust 3393 29.43 -0.986 56.47% -1.23 0.9889
Power Corrodes the Spirit 3473 30.16 -0.662 57.04% -1.174 0.8498
Promising Farmlands 3019 29.33 -1.328 52.1% -1.353 0.8609
Strong Earth Shatters Slowly 651 34.53 1.95 87.86% 0.394 0.8041
Thriving Communities 3428 29.41 -1.101 54.38% -1.268 0.8265
Tipping Point 1 8.0 -7.317 0.0% -0.556 1.6701
Unnatural Proliferation 3536 31.67 0.105 56.7% -1.189 0.8976
Untended Land Crumbles 3322 29.33 -1.083 54.15% -1.295 0.8103

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 7160 74.69% 29.97 -0.406 65.2% 0.188 -0.5723
B 7291 74.24% 30.81 -0.154 64.89% 0.148 -0.7089
C 11625 77.63% 33.35 0.823 62.9% 0.199 -0.8894
D 6196 76.41% 29.79 -0.456 64.56% 0.146 -0.7043
E 6003 74.45% 29.99 -0.313 64.88% 0.148 -0.8171
F 5911 75.33% 30.67 -0.131 64.37% 0.184 -0.7295
G 5625 74.55% 31.24 0.158 64.43% 0.188 -0.7171
H 5243 76.03% 30.69 -0.088 64.73% 0.167 -0.7469
East 652 64.77% 34.64 1.309 61.2% -0.184 -0.8334
Northeast 409 76.72% 29.83 -0.221 48.66% -0.466 -1.0647
Northwest 356 69.38% 29.94 0.238 64.04% -0.085 -0.7545
Southeast 352 64.1% 29.3 -0.459 60.8% -0.111 -0.817
Southwest 273 71.43% 26.75 -1.511 56.78% -0.223 -0.4956
West 359 67.13% 31.62 0.388 55.71% -0.253 -0.6518

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 491 0.0% 16.97 -5.335 76.37% -1.258 0.7984
Not Using Events or Tokens 18 84.62% 15.22 -5.87 50.0% -1.197 -0.9809
Skip Initial Invader Actions 1614 28.49% 47.76 5.867 89.47% 0.986 0.2988
Start of Game Growth 2284 32.84% 42.97 3.336 86.87% 0.356 -0.1144
Unlimited Undo 6012 65.61% 36.33 1.728 72.31% 0.299 -0.121
Using Tokens but Not Events 4182 63.04% 22.82 -3.594 73.89% -0.175 -0.2269

Results With Allies

Unique Power Cards

Power Card Kept
Fetid Breath Spreads Infection 78.14%
Fiery Vengeance 75.28%
Plaguebearers 90.66%
Strike Low With Sudden Fevers 97.63%

Terror Level

Terror Level Completed Average Score Win Rate
I 7043 22.35 1.82%
II 15415 30.84 31.52%
III 22664 34.35 86.23%
IV 12333 37.52 99.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 128
Win: Invaders destroyed (Terror III) 19371
Win: Invaders destroyed (Terror II) 4800
Win: Terror victory (Terror IV) 12239
Lose: Invader deck ran out 250
Lose: Adversary condition 5700
Win: Sacrifice victory 139
Lose: Scenario condition 550
Win: Scenario condition 147
Lose: Blight pool ran out 13507
Lose: Spirit destroyed 624

Number of Players

Score Model: 0.182 Win Model: -0.015
Num. Completed Blight Flip Rate Average Score Win Rate
1 37507 80.91% 31.06 62.59%
2 11735 70.8% 29.45 64.35%
3 4314 64.48% 32.21 66.78%
4 3899 47.13% 34.47 74.79%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-01 02:56:45 (Pacific Time)