Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 20 26.15 50.0% -1.141 0.7621 -0.689
Aid From Lesser Spirits 18 32.89 55.56% -1.241 0.4887 -0.766
All Things Weaken 21 22.0 42.86% -1.703 0.2825 -0.357
Back Against the Wall 11 49.64 90.91% 0.474 2.2902 1.042
Disintegrating Ecosystem 19 33.0 73.68% -0.316 1.7344 0.028
Downward Spiral 15 32.8 66.67% -0.886 1.1069 0.272
Erosion of Will 14 29.71 35.71% -1.336 0.7472 -0.223
Invaders Find the Land to Their Liking 13 40.08 100.0% 0.735 1.1759
Memory Fades to Dust 21 23.76 38.1% -1.884 0.1998 -0.569
Power Corrodes the Spirit 13 26.62 30.77% -1.893 0.0456 0.155
Promising Farmlands 20 30.45 55.0% -1.288 0.7576 -0.193
Strong Earth Shatters Slowly 8 32.5 75.0% -0.188 0.2365 -0.294
Thriving Communities 21 24.1 52.38% -1.494 0.49 -0.539
Unnatural Proliferation 19 36.26 68.42% -0.625 1.3398 0.372
Untended Land Crumbles 20 28.35 50.0% -1.526 0.4674 0.223

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 100 48.0% 29.5 71.0% -0.099 0.698 -0.399
B 89 41.57% 31.56 67.42% -0.721 0.0222 -0.082
C 94 44.68% 32.18 73.4% -0.223 0.3457 0.386
D 89 51.69% 32.2 69.66% -0.425 0.3707 -0.233
E 108 55.56% 35.06 83.33% 0.6 1.2472 0.185
F 82 53.66% 34.48 73.17% -0.061 0.6627 0.183
G 76 51.32% 33.21 76.32% 0.222 0.9535 0.583
H 70 48.57% 33.36 82.86% 0.505 1.2177 0.574
East 35 77.14% 41.17 65.71% -0.019 0.7499 -0.868
Northeast 16 56.25% 39.63 62.5% -0.421 0.4387 -0.435
Northwest 12 66.67% 43.0 58.33% 0.496 1.5729 0.131
Southeast 13 92.31% 42.15 61.54% -0.031 0.6754 0.468
Southwest 10 80.0% 33.8 50.0% -0.565 0.5604 -0.2
West 27 74.07% 36.33 51.85% -1.375 -0.4207 -0.368

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Not Using Events or Tokens 2 50.0% 36.5 100.0% 0.226 0.4014
Skip Initial Invader Actions 17 23.53% 42.0 94.12% 0.12 -0.0224
Start of Game Growth 22 36.36% 43.05 86.36% 0.647 -0.113 -0.224
Unlimited Undo 22 45.45% 41.41 81.82% 0.167 -0.437 -0.639
Using Tokens but Not Events 51 37.25% 30.69 78.43% 0.178 0.0217 -0.057

Terror Level

Terror Level Completed Average Score Win Rate
I 79 22.56 21.52%
II 181 30.98 74.59%
III 154 34.53 87.66%
IV 74 37.77 100.0%

Number of Players

Score Model: -0.183 Win Model: -0.146
Num. Completed Blight Flipped Average Score Win Rate
1 290 50.34% 33.63 74.83%
2 135 59.26% 34.05 74.07%
3 45 40.0% 30.49 75.56%
4 11 63.64% 34.91 54.55%
5 1 0.0% 35.0 100.0%
6 6 33.33% 30.17 50.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 17
Win: Invaders destroyed (Terror III) 133
Win: Invaders destroyed (Terror II) 135
Win: Terror victory (Terror IV) 74
Lose: Invader deck ran out 1
Lose: Adversary condition 36
Win: Sacrifice victory 2
Lose: Blight pool ran out 82
Lose: Spirit destroyed 8

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)