Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 43 26.84 51.16% -0.935 0.7959 -1.19
Aid From Lesser Spirits 38 35.71 57.89% 0.139 1.7149 -1.08
All Things Weaken 49 24.08 44.9% -0.628 1.2494 -0.559
Back Against the Wall 34 36.15 70.59% -0.597 1.0399 0.878
Disintegrating Ecosystem 43 29.47 65.12% -0.713 1.1299 0.054
Downward Spiral 43 31.84 67.44% -0.028 1.6704 0.343
Erosion of Will 41 24.15 26.83% -1.81 0.0898 -0.434
Invaders Find the Land to Their Liking 24 37.96 95.83% 0.323 0.823
Memory Fades to Dust 51 23.71 39.22% -1.18 0.6958 -0.271
Power Corrodes the Spirit 46 27.89 50.0% -0.203 1.5018 -0.156
Promising Farmlands 50 27.1 48.0% -1.199 0.6763 -0.193
Shattered Fragments of Power 1 12.0 0.0% -0.52 0.6359
Strong Earth Shatters Slowly 14 31.86 78.57% 0.391 0.6008 -0.338
Thriving Communities 52 26.17 53.85% -0.829 1.0419 -0.628
Unnatural Proliferation 40 30.95 60.0% -0.448 1.3063 0.465
Untended Land Crumbles 56 27.59 42.86% -1.13 0.6841 0.276

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 216 53.24% 30.15 68.06% -0.218 0.5596 -0.823
B 202 47.52% 32.56 69.31% 0.136 0.8389 -0.006
C 252 50.4% 33.08 76.19% 0.787 1.3147 0.957
D 185 56.22% 31.38 67.03% -0.1 0.6353 -0.23
E 208 55.77% 33.92 75.96% -0.436 0.1481 -0.033
F 173 53.18% 32.84 69.94% 0.044 0.751 0.282
G 163 50.31% 33.83 77.3% 0.354 0.9962 0.48
H 161 56.52% 32.43 75.16% -0.153 0.4923 0.22
East 76 72.37% 37.36 59.21% -0.224 0.3674 -0.76
Northeast 44 61.36% 38.68 61.36% 1.152 1.8286 -0.047
Northwest 29 51.72% 39.0 51.72% 0.08 0.5179 0.219
Southeast 27 85.19% 35.33 51.85% -0.354 0.3097 0.738
Southwest 17 76.47% 32.94 47.06% -0.221 0.9504 0.013
West 53 64.15% 33.51 43.4% -0.621 0.1971 -0.596

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Not Using Events or Tokens 7 57.14% 31.29 85.71%
Skip Initial Invader Actions 35 25.71% 52.26 94.29% 0.54 -0.5191 1.005
Start of Game Growth 44 34.09% 51.18 90.91% 0.54 0.1178 0.495
Unlimited Undo 74 52.7% 35.69 70.27% -0.242 -0.6578 0.004
Using Tokens but Not Events 124 46.77% 30.29 74.19% 0.276 0.392 -0.102

Terror Level

Terror Level Completed Average Score Win Rate
I 195 22.63 18.97%
II 414 31.12 67.15%
III 343 34.7 86.88%
IV 194 37.97 100.0%

Number of Players

Score Model: 0.057 Win Model: 0.224
Num. Completed Blight Flipped Average Score Win Rate
1 773 54.2% 32.3 69.99%
2 243 60.49% 33.73 72.02%
3 87 45.98% 32.51 73.56%
4 24 41.67% 32.29 58.33%
5 2 50.0% 29.5 100.0%
6 17 47.06% 34.35 64.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 37
Win: Invaders destroyed (Terror III) 296
Win: Invaders destroyed (Terror II) 276
Win: Terror victory (Terror IV) 193
Game abandoned (v.3.0+) 2
Lose: Invader deck ran out 3
Lose: Adversary condition 93
Win: Sacrifice victory 5
Lose: Blight pool ran out 227
Lose: Spirit destroyed 14

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-07 12:49:13 (Pacific Time)