Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 86 24.19 41.86% -0.744 -0.6148 -0.304
Aid From Lesser Spirits 86 30.29 51.16% 0.032 -0.0868 -0.923
All Things Weaken 97 23.58 40.21% -0.125 0.1829 -0.328
Attenuated Essence 31 24.9 48.39% 0.272 0.304 -0.302
Back Against the Wall 74 31.7 58.11% 0.355 0.3853 0.881
Blight Corrodes the Spirit 26 24.5 42.31% 0.226 0.4125 0.327
Burn Brightest Before the End 20 24.3 40.0% -0.114 -0.0437 -0.242
Disintegrating Ecosystem 77 25.64 51.95% -0.379 -0.0028 0.329
Downward Spiral 84 28.92 57.14% 1.201 1.3665 0.66
Erosion of Will 95 22.48 28.42% -0.192 0.0227 -0.537
Intensifying Exploitation 38 25.92 50.0% 0.95 1.1915 1.318
Invaders Find the Land to Their Liking 41 33.98 78.05% 0.132 -0.4493 0.189
Memory Fades to Dust 98 23.32 43.88% 0.618 0.9108 -0.444
Power Corrodes the Spirit 87 26.69 50.57% 1.117 1.2784 0.402
Promising Farmlands 102 24.89 41.18% -0.546 -0.2495 0.618
Shattered Fragments of Power 20 24.4 40.0% 0.255 0.3434 0.336
Slow Dissolution of Will 24 20.96 45.83% -0.62 -0.2272 0.294
Strong Earth Shatters Slowly 26 29.12 69.23% 0.409 -0.303 -0.367
The Border of Life and Death 9 12.11 22.22% 0.614 0.1348 -0.114
Thriving Communities 104 24.81 48.08% 0.32 0.6196 -0.34
Thriving Crops 13 24.69 53.85% -0.398 -0.5001 -0.132
Unnatural Proliferation 82 29.13 56.1% 0.967 1.1366 1.114
Untended Land Crumbles 116 25.39 45.69% 0.178 0.436 0.466

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 592 42.06% 24.23 55.41% 0.016 1.1583 -0.633
B 578 42.73% 26.55 55.19% -0.042 1.013 -0.007
C 689 44.7% 26.03 58.49% -0.162 0.7261 0.245
D 511 48.34% 24.4 52.84% 0.492 1.5466 -0.009
E 554 43.68% 24.96 53.61% -0.323 0.581 -0.266
F 487 44.97% 26.44 57.49% 0.037 1.0413 0.697
G 438 47.72% 26.98 57.76% -0.134 0.8347 -0.221
H 447 45.07% 26.53 59.73% 0.042 1.0348 0.686
East 244 50.41% 24.71 41.39% -0.248 0.7404 -0.367
Northeast 129 49.61% 25.29 40.31% -0.563 0.3867 -0.989
Northwest 108 38.89% 24.44 38.89% 0.232 1.2735 0.185
Southeast 95 54.74% 22.87 36.84% 0.305 1.2233 1.324
Southwest 89 48.31% 17.78 26.97% 0.022 1.4785 -0.215
West 235 44.26% 19.93 29.79% -0.169 0.9379 -1.114

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1 0.0% 35.0 100.0% 0.322 0.9859
Not Using Events or Tokens 22 27.27% 15.82 45.45% 0.006 0.5003 -0.018
Skip Initial Invader Actions 79 21.52% 58.97 88.61% 0.878 0.2555 1.649
Start of Game Growth 94 27.66% 54.99 82.98% 0.381 -0.0318 1.189
Unlimited Undo 329 34.04% 19.88 38.3% 0.32 0.2245 -0.419
Using Tokens but Not Events 297 36.49% 22.97 57.91% -0.868 -0.7927 0.006

Terror Level

Terror Level Completed Average Score Win Rate
I 1171 16.77 5.81%
II 908 30.59 63.77%
III 751 34.74 87.22%
IV 385 38.3 100.0%

Number of Players

Score Model: 0.34 Win Model: 0.38
Num. Completed Blight Flipped Average Score Win Rate
1 2137 43.59% 23.55 50.68%
2 695 47.34% 26.88 53.67%
3 241 47.3% 28.26 61.83%
4 93 44.09% 27.76 63.44%
5 8 25.0% 11.88 37.5%
6 41 46.34% 24.63 48.78%

Results

Result Completed
Win: Invaders destroyed (Terror I) 68
Win: Invaders destroyed (Terror III) 653
Win: Invaders destroyed (Terror II) 574
Win: Terror victory (Terror IV) 383
Game abandoned (v.3.0+) 823
Lose: Invader deck ran out 8
Lose: Adversary condition 193
Win: Sacrifice victory 9
Lose: Blight pool ran out 477
Lose: Spirit destroyed 27

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)