Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 80 24.77 45.0% 0.017 0.1769 -0.305
Aid From Lesser Spirits 80 31.1 51.25% 0.345 0.2587 -0.951
All Things Weaken 89 24.26 42.7% 0.483 0.8253 -0.365
Attenuated Essence 25 24.68 44.0% -0.388 -0.3138 -0.307
Back Against the Wall 66 32.48 59.09% 0.008 0.0836 0.749
Blight Corrodes the Spirit 22 24.86 40.91% 0.245 0.4363 0.316
Burn Brightest Before the End 16 26.06 43.75% -0.24 -0.1164 -0.262
Disintegrating Ecosystem 71 26.68 54.93% 0.646 1.0192 0.299
Downward Spiral 72 28.07 52.78% -0.441 -0.3039 0.626
Erosion of Will 86 23.41 29.07% 0.051 0.3455 -0.53
Intensifying Exploitation 29 23.21 37.93% 1.393 1.6318 1.329
Invaders Find the Land to Their Liking 36 35.33 83.33% 0.283 -0.2492 0.331
Memory Fades to Dust 94 23.18 43.62% 0.032 0.3125 -0.212
Power Corrodes the Spirit 81 26.16 48.15% 0.522 0.6755 0.094
Promising Farmlands 94 26.21 43.62% -0.145 0.2016 0.558
Shattered Fragments of Power 13 28.62 38.46% -0.241 -0.0464 0.357
Slow Dissolution of Will 20 23.75 55.0% 0.093 0.5437 0.336
Strong Earth Shatters Slowly 25 28.6 68.0% 0.08 -0.6601 -0.35
The Border of Life and Death 7 3.29 0.0% -0.429 -0.8625 -0.116
Thriving Communities 91 24.91 47.25% 0.225 0.5234 -0.362
Thriving Crops 12 26.75 58.33% 0.716 0.6133 -0.134
Unnatural Proliferation 76 29.22 56.58% 0.325 0.4701 1.077
Untended Land Crumbles 111 25.4 45.95% 0.425 0.7247 0.564

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 511 43.44% 24.86 57.14% 0.523 1.5171 -0.719
B 515 43.5% 27.48 56.5% 0.206 1.1238 0.024
C 623 46.39% 26.8 59.87% 0.446 1.1889 0.349
D 451 50.55% 24.84 52.11% 0.373 1.3243 0.013
E 484 45.45% 26.23 56.2% -0.214 0.5662 -0.309
F 422 45.73% 27.49 60.19% 0.44 1.3329 0.745
G 370 48.92% 27.75 58.65% -0.138 0.7175 -0.275
H 388 47.29% 27.18 60.57% 0.144 0.9923 0.71
East 206 52.91% 25.5 41.75% 0.205 0.9739 -0.331
Northeast 111 52.25% 26.11 41.44% -0.399 0.388 -0.995
Northwest 94 39.36% 24.5 37.23% 0.163 1.1464 0.16
Southeast 83 55.42% 21.82 32.53% -0.24 0.6346 1.358
Southwest 77 53.25% 17.38 23.38% -0.649 0.5588 -0.264
West 199 47.24% 19.96 27.64% -0.655 0.2796 -1.075

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1 0.0% 35.0 100.0% 0.194 0.8233
Not Using Events or Tokens 19 31.58% 14.53 42.11% -0.724 -0.2177 -0.027
Skip Initial Invader Actions 71 22.54% 59.52 87.32% 0.847 0.2122 1.565
Start of Game Growth 85 29.41% 55.72 82.35% 0.847 0.4577 1.13
Unlimited Undo 299 35.12% 19.76 36.79% -1.083 -1.0388 -0.477
Using Tokens but Not Events 244 41.56% 25.77 65.16% 0.524 0.4968 -0.05

Terror Level

Terror Level Completed Average Score Win Rate
I 971 17.67 6.08%
II 807 30.7 63.69%
III 681 34.75 87.22%
IV 349 38.22 100.0%

Number of Players

Score Model: 0.108 Win Model: -0.053
Num. Completed Blight Flipped Average Score Win Rate
1 1865 44.85% 24.44 52.28%
2 614 49.51% 28.41 56.35%
3 201 47.76% 28.12 61.69%
4 82 48.78% 27.78 62.2%
5 8 25.0% 11.88 37.5%
6 38 47.37% 23.97 44.74%

Results

Result Completed
Win: Invaders destroyed (Terror I) 59
Win: Invaders destroyed (Terror III) 592
Win: Invaders destroyed (Terror II) 509
Win: Terror victory (Terror IV) 347
Game abandoned (v.3.0+) 642
Lose: Invader deck ran out 7
Lose: Adversary condition 182
Win: Sacrifice victory 9
Lose: Blight pool ran out 436
Lose: Spirit destroyed 25

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)