Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 179 22.54 36.87% -1.15 -1.0009 0.557
Aid From Lesser Spirits 133 28.65 46.62% -0.051 -0.1642 -0.412
All Things Weaken 192 22.88 35.42% 0.713 1.0878 0.254
Attenuated Essence 105 23.03 40.0% 0.632 0.7575 -0.075
Back Against the Wall 149 30.59 55.03% -0.008 0.0328 -0.321
Blight Corrodes the Spirit 91 23.97 41.76% 0.022 0.2278 -0.38
Burn Brightest Before the End 66 28.38 48.48% 0.076 0.1203 -0.222
Disintegrating Ecosystem 174 23.51 42.53% 0.302 0.7994 -0.387
Downward Spiral 206 25.78 47.57% 0.086 0.3359 0.17
Erosion of Will 186 23.07 33.33% -0.576 -0.3179 0.369
Intensifying Exploitation 109 25.44 45.87% -0.344 -0.1254 -0.777
Invaders Find the Land to Their Liking 72 30.03 68.06% -0.074
Memory Fades to Dust 210 22.43 41.43% -0.688 -0.4829 -0.524
Power Corrodes the Spirit 186 24.47 44.62% -0.816 -0.6176 0.288
Promising Farmlands 183 24.62 40.98% -0.766 -0.4099 -0.456
Shattered Fragments of Power 75 26.75 38.67% -0.366 -0.1482 0.909
Slow Dissolution of Will 105 24.32 39.05% 0.325 0.7542 -0.09
Strong Earth Shatters Slowly 38 30.89 71.05% -0.265 -0.8893
The Border of Life and Death 22 23.14 50.0% -0.101 -0.4213
Thriving Communities 182 24.53 47.8% -0.159
Thriving Crops 31 28.74 58.06% -0.179
Unnatural Proliferation 176 25.91 45.45% -0.634 -0.544 0.034
Untended Land Crumbles 192 24.1 44.79% 0.836 1.0614 -0.182

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1260 44.91% 22.24 48.81% -0.328 0.4711 -0.734
B 1268 43.05% 23.92 49.76% -0.115 0.6153 -0.849
C 1333 46.25% 24.31 53.56% 0.165 0.769 0.173
D 1187 45.53% 22.89 47.85% -0.104 0.6531 0.073
E 1131 44.65% 23.19 48.36% -0.141 0.4437 0.269
F 1051 44.81% 24.09 51.19% 0.015 0.7173 0.467
G 995 45.83% 24.87 51.36% 0.557 1.3142 0.203
H 968 43.85% 23.48 49.59% -0.461 0.1704 0.243
East 607 44.98% 23.2 36.9% -0.472 0.3114 -0.548
Northeast 299 46.82% 25.52 40.13% 0.607 1.3689 -0.741
Northwest 282 37.94% 22.18 32.62% -0.333 0.5097 -0.471
Southeast 217 45.16% 20.52 32.26% -0.296 0.3434 -0.147
Southwest 216 41.67% 17.37 28.7% -0.067 0.9787 0.209
West 606 40.43% 18.64 27.89% 0.173 0.9488 -0.174

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3 0.0% 25.33 66.67% -0.127 0.7469
Not Using Events or Tokens 96 43.62% 14.64 33.33% -0.391 -0.0141 -0.106
Skip Initial Invader Actions 140 17.39% 51.34 80.71% 0.265 -0.0268 0.671
Start of Game Growth 186 25.54% 47.69 73.12% 0.407 -0.1497 0.51
Unlimited Undo 730 34.84% 20.23 36.03% -0.275 -0.2119 -0.194
Using Tokens but Not Events 498 36.82% 21.85 53.61% -0.195 -0.3218 1.076

Terror Level

Terror Level Completed Average Score Win Rate
I 2916 12.44 3.98%
II 1750 29.94 56.97%
III 1502 34.9 85.55%
IV 797 38.84 99.87%

Number of Players

Score Model: 0.253 Win Model: 0.237
Num. Completed Blight Flipped Average Score Win Rate
1 4689 43.0% 20.79 42.76%
2 1437 44.64% 25.31 50.31%
3 539 50.28% 27.27 56.4%
4 207 50.97% 25.8 57.49%
5 23 21.74% 9.43 30.43%
6 70 34.29% 25.36 51.43%

Results

Result Completed
Win: Invaders destroyed (Terror I) 116
Win: Invaders destroyed (Terror III) 1281
Win: Invaders destroyed (Terror II) 989
Win: Terror victory (Terror IV) 788
Game abandoned (v.3.0+) 2265
Lose: Invader deck ran out 23
Lose: Adversary condition 372
Win: Sacrifice victory 20
Lose: Blight pool ran out 1057
Lose: Spirit destroyed 54

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)