Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 29 26.76 55.17% -0.582 1.3272 -1.006
Aid From Lesser Spirits 28 35.89 57.14% -0.848 0.8371 -0.98
All Things Weaken 35 21.37 40.0% -1.526 0.4737 -0.427
Back Against the Wall 20 42.35 80.0% -0.122 1.826 1.023
Disintegrating Ecosystem 29 30.41 65.52% -0.376 1.689 0.028
Downward Spiral 30 31.6 63.33% -0.768 1.1943 0.509
Erosion of Will 26 25.62 26.92% -1.784 0.3232 -0.317
Invaders Find the Land to Their Liking 19 36.21 94.74% -0.02 0.5958
Memory Fades to Dust 36 23.94 36.11% -1.402 0.6551 -0.305
Power Corrodes the Spirit 29 30.41 44.83% -1.011 0.9676 -0.141
Promising Farmlands 31 29.39 51.61% -1.261 0.8406 0.06
Strong Earth Shatters Slowly 11 31.55 72.73% -0.358 -0.0286 -0.269
Thriving Communities 33 24.48 54.55% -0.671 1.379 -0.5
Unnatural Proliferation 28 31.82 60.71% -1.221 0.7233 0.318
Untended Land Crumbles 34 26.03 41.18% -1.088 0.9386 0.185

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 151 51.66% 29.79 68.21% -0.254 0.5053 -0.873
B 138 46.38% 32.08 68.12% 0.046 0.7227 -0.041
C 166 52.41% 32.74 71.69% 0.222 0.7474 0.931
D 128 53.13% 31.91 71.09% 0.302 1.0289 -0.191
E 150 55.33% 34.81 80.0% 0.66 1.2204 0.004
F 130 56.15% 33.44 69.23% -0.131 0.5592 0.311
G 118 49.15% 34.74 77.97% 0.253 0.9481 0.535
H 106 57.55% 33.0 78.3% 0.415 1.0761 0.747
East 48 75.0% 38.5 60.42% -0.237 0.4425 -0.812
Northeast 26 61.54% 36.81 53.85% -0.545 0.0247 -0.441
Northwest 15 66.67% 38.53 53.33% -0.425 0.4168 0.155
Southeast 15 93.33% 38.8 60.0% 0.162 0.6888 0.556
Southwest 11 81.82% 31.55 45.45% -0.31 0.6314 -0.157
West 33 69.7% 33.85 45.45% -0.952 0.0486 -0.646

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Not Using Events or Tokens 6 50.0% 31.67 83.33% 0.251 0.4918
Skip Initial Invader Actions 24 20.83% 50.17 95.83% 0.603 0.234 0.431
Start of Game Growth 32 31.25% 49.75 90.63% 0.97 0.3469 0.189
Unlimited Undo 32 43.75% 40.88 81.25% 0.065 -0.5655 -0.732
Using Tokens but Not Events 82 43.9% 29.73 75.61% 0.2 0.2442 -0.143

Terror Level

Terror Level Completed Average Score Win Rate
I 124 22.62 20.97%
II 294 31.05 68.71%
III 228 34.62 86.4%
IV 122 37.86 100.0%

Number of Players

Score Model: -0.012 Win Model: 0.173
Num. Completed Blight Flipped Average Score Win Rate
1 504 53.77% 32.56 70.24%
2 174 60.34% 34.98 75.86%
3 60 45.0% 30.9 70.0%
4 15 53.33% 34.27 60.0%
5 2 50.0% 29.5 100.0%
6 13 46.15% 30.23 61.54%

Results

Result Completed
Win: Invaders destroyed (Terror I) 26
Win: Invaders destroyed (Terror III) 195
Win: Invaders destroyed (Terror II) 201
Win: Terror victory (Terror IV) 122
Lose: Invader deck ran out 3
Lose: Adversary condition 60
Win: Sacrifice victory 3
Lose: Blight pool ran out 146
Lose: Spirit destroyed 12

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-29 02:31:34 (Pacific Time)