Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 102 23.75 41.18% -0.25 -0.0746 -0.097
Aid From Lesser Spirits 95 30.06 49.47% -0.181 -0.2347 -0.495
All Things Weaken 112 24.1 40.18% -0.18 0.1134 -0.262
Attenuated Essence 38 24.08 44.74% -0.11 -0.0264 -0.335
Back Against the Wall 90 30.51 55.56% 0.556 0.6038 0.985
Blight Corrodes the Spirit 39 25.0 51.28% 0.717 0.9209 0.346
Burn Brightest Before the End 31 25.97 45.16% 0.309 0.4966 -0.371
Disintegrating Ecosystem 83 24.87 49.4% -0.51 -0.1007 0.349
Downward Spiral 102 28.43 55.88% 1.073 1.2003 0.659
Erosion of Will 110 22.63 31.82% 0.182 0.4647 -0.575
Intensifying Exploitation 49 25.98 51.02% 0.651 0.8992 1.016
Invaders Find the Land to Their Liking 42 33.74 76.19% -0.237 -0.7521 0.238
Memory Fades to Dust 115 23.15 44.35% 0.808 1.0449 -0.456
Power Corrodes the Spirit 102 27.1 53.92% 0.864 1.082 0.278
Promising Farmlands 113 25.02 41.59% 0.347 0.642 0.766
Shattered Fragments of Power 27 24.07 37.04% -0.585 -0.384 0.848
Slow Dissolution of Will 32 19.78 40.63% -0.239 0.1452 0.452
Strong Earth Shatters Slowly 27 28.04 66.67% -0.271 -0.8521 -0.337
The Border of Life and Death 11 12.36 27.27% 0.132 -0.3852 -0.108
Thriving Communities 126 24.34 46.83% 0.201 0.5403 -0.395
Thriving Crops 16 26.81 56.25% 0.493 0.4506 -0.121
Unnatural Proliferation 92 28.39 54.35% 0.103 0.2432 1.226
Untended Land Crumbles 129 24.53 43.41% -0.006 0.4429 0.35

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 724 41.99% 23.77 53.87% 0.101 0.9632 -0.535
B 702 42.45% 25.85 54.7% 0.3 1.1171 -0.011
C 815 45.4% 25.52 57.79% 0.279 0.9584 0.184
D 618 46.44% 24.05 52.27% 0.232 1.0362 -0.285
E 654 43.58% 24.53 52.91% 0.292 0.9607 -0.214
F 599 45.41% 25.6 55.93% 0.483 1.2812 0.744
G 528 46.59% 26.21 55.87% -0.057 0.7686 -0.198
H 519 44.98% 24.97 55.68% -0.381 0.3913 0.477
East 307 46.91% 22.85 37.79% -0.115 0.731 -0.272
Northeast 159 46.54% 24.11 38.99% -0.039 0.7322 -0.944
Northwest 129 37.98% 22.84 35.66% -0.255 0.5521 0.101
Southeast 117 52.99% 21.15 32.48% -0.464 0.4055 1.252
Southwest 104 46.15% 16.67 26.92% -0.004 1.2781 -0.151
West 279 42.65% 19.11 29.03% -0.437 0.5588 -1.157

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1 0.0% 35.0 100.0%
Not Using Events or Tokens 27 25.93% 14.74 40.74% -0.217 0.1703 -0.021
Skip Initial Invader Actions 86 22.09% 58.24 87.21% 0.449 -0.1657 1.626
Start of Game Growth 103 27.18% 53.89 81.55% 0.219 -0.3621 1.177
Unlimited Undo 387 33.33% 20.0 38.24% -0.294 -0.2506 -0.366
Using Tokens but Not Events 340 35.99% 22.1 55.59% -0.163 -0.2214 0.074

Terror Level

Terror Level Completed Average Score Win Rate
I 1451 15.74 5.17%
II 1018 30.48 62.28%
III 886 34.79 86.57%
IV 471 38.41 99.79%

Number of Players

Score Model: 0.36 Win Model: -0.008
Num. Completed Blight Flipped Average Score Win Rate
1 2514 42.78% 22.74 48.89%
2 840 45.83% 25.91 52.26%
3 302 49.01% 28.01 60.6%
4 111 46.85% 26.41 59.46%
5 14 21.43% 12.79 42.86%
6 45 44.44% 24.98 51.11%

Results

Result Completed
Win: Invaders destroyed (Terror I) 75
Win: Invaders destroyed (Terror III) 765
Win: Invaders destroyed (Terror II) 629
Win: Terror victory (Terror IV) 468
Game abandoned (v.3.0+) 1059
Lose: Invader deck ran out 11
Lose: Adversary condition 215
Win: Sacrifice victory 9
Lose: Blight pool ran out 562
Lose: Spirit destroyed 33

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)