Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 138 22.15 37.68% 0.309 0.381 0.012
Aid From Lesser Spirits 114 29.04 48.25% -0.237 -0.3075 -0.573
All Things Weaken 151 22.97 35.1% -1.616 -1.3567 -0.43
Attenuated Essence 73 22.63 36.99% -0.779 -0.8145 -0.693
Back Against the Wall 119 30.43 56.3% 0.278 0.3319 1.111
Blight Corrodes the Spirit 66 23.26 43.94% 0.989 1.1342 0.556
Burn Brightest Before the End 53 27.43 43.4% -0.154 -0.138 0.081
Disintegrating Ecosystem 133 23.51 45.11% -0.786 -0.5977 0.349
Downward Spiral 146 28.14 54.11% 0.739 0.8135 1.276
Erosion of Will 152 23.14 34.87% -0.405 -0.2498 -0.282
Intensifying Exploitation 74 25.92 51.35% 0.502 0.6378 0.653
Invaders Find the Land to Their Liking 60 32.52 73.33% 0.366 -0.2484 0.468
Memory Fades to Dust 157 23.71 44.59% -0.463 -0.2597 0.003
Power Corrodes the Spirit 143 24.79 46.15% 0.272 0.4466 -0.16
Promising Farmlands 142 25.37 43.66% 0.388 0.5858 0.699
Shattered Fragments of Power 52 24.25 34.62% -0.256 -0.2537 0.554
Slow Dissolution of Will 63 23.22 44.44% 1.309 1.6077 0.276
Strong Earth Shatters Slowly 32 30.13 68.75% -0.318 -1.0144 -0.269
The Border of Life and Death 17 21.82 47.06% 0.009 -0.4892 0.292
Thriving Communities 160 24.85 50.63% 0.386 0.5422 -0.161
Thriving Crops 23 29.52 60.87% 0.446 0.1339 -0.11
Unnatural Proliferation 136 26.75 47.79% -0.58 -0.4711 0.686
Untended Land Crumbles 159 24.43 44.03% 0.182 0.3638 0.017

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 974 44.4% 22.59 50.31% -0.482 0.4932 -0.537
B 973 43.31% 24.24 50.67% -0.488 0.4014 -0.218
C 1074 45.07% 24.54 54.66% 0.319 1.0111 0.117
D 917 45.58% 23.13 48.42% 0.058 0.9535 -0.214
E 895 44.13% 23.66 50.28% 0.116 0.8457 -0.328
F 843 45.55% 24.45 52.55% 0.213 1.0444 0.575
G 740 46.35% 25.56 54.46% 0.863 1.6426 -0.165
H 740 43.03% 23.79 51.49% -0.09 0.693 0.201
East 462 45.24% 23.69 39.18% 0.381 1.19 -0.141
Northeast 224 45.54% 25.14 41.07% 0.362 1.16 -0.877
Northwest 180 36.67% 24.44 38.33% -0.039 0.6949 0.733
Southeast 173 48.55% 21.39 33.53% 0.021 0.9145 0.765
Southwest 155 45.81% 18.0 29.68% -0.219 1.0387 -0.651
West 423 41.13% 19.32 29.79% -1.374 -0.3767 -1.475

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2 0.0% 38.0 100.0%
Not Using Events or Tokens 48 36.17% 18.79 50.0% -0.28 0.1411 -0.022
Skip Initial Invader Actions 103 19.61% 55.03 84.47% 0.504 -0.2652 1.306
Start of Game Growth 136 28.89% 51.26 77.21% 0.321 -0.1168 1.482
Unlimited Undo 582 36.08% 19.6 34.71% -0.405 -0.4706 -0.238
Using Tokens but Not Events 429 35.05% 21.45 53.85% -0.416 -0.4588 -0.425

Terror Level

Terror Level Completed Average Score Win Rate
I 2146 13.76 4.43%
II 1388 30.19 58.07%
III 1195 34.82 85.86%
IV 639 38.63 99.84%

Number of Players

Score Model: 0.43 Win Model: 0.228
Num. Completed Blight Flipped Average Score Win Rate
1 3580 43.25% 21.49 45.2%
2 1134 44.48% 25.3 50.97%
3 427 49.65% 27.23 57.38%
4 154 46.75% 26.28 58.44%
5 19 21.05% 11.42 36.84%
6 54 42.59% 24.85 50.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 95
Win: Invaders destroyed (Terror III) 1022
Win: Invaders destroyed (Terror II) 800
Win: Terror victory (Terror IV) 631
Game abandoned (v.3.0+) 1652
Lose: Invader deck ran out 17
Lose: Adversary condition 291
Win: Sacrifice victory 17
Lose: Blight pool ran out 800
Lose: Spirit destroyed 43

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)