Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 186 23.06 38.71% 0.911 1.2214 -0.048
Aid From Lesser Spirits 134 28.6 46.27% -0.326
All Things Weaken 198 23.62 36.36% -0.064 0.4095 0.616
Attenuated Essence 109 24.04 40.37% 0.484 0.6304 0.372
Back Against the Wall 152 30.3 53.95% -0.405 -0.2752 -0.407
Blight Corrodes the Spirit 99 23.79 40.4% 0.002 0.3222 -0.4
Burn Brightest Before the End 75 28.55 48.0% 0.051 0.2274 0.246
Disintegrating Ecosystem 182 24.27 42.86% 0.197 0.5773 0.094
Downward Spiral 211 25.77 47.39% 0.545 0.7385 -0.592
Erosion of Will 197 23.26 34.52% 0.924 1.2618 0.472
Intensifying Exploitation 112 25.54 45.54% -0.495 -0.1422 -0.76
Invaders Find the Land to Their Liking 72 30.03 68.06% -0.038
Memory Fades to Dust 213 22.61 41.78% 0.236 0.5648 -0.56
Power Corrodes the Spirit 191 24.99 45.03% 0.158 0.4247 0.82
Promising Farmlands 185 24.69 40.54% -0.271 0.1768 -0.559
Shattered Fragments of Power 82 26.54 37.8% -0.322 -0.3225 0.355
Slow Dissolution of Will 108 24.1 37.96% -0.631 -0.2202 -0.161
Strong Earth Shatters Slowly 41 30.12 70.73% 0.397 -0.1615
The Border of Life and Death 24 22.67 50.0% 0.069 -0.1762
Thriving Communities 189 24.43 46.56% -0.694 -0.4169 -0.559
Thriving Crops 34 29.88 61.76% 0.289 0.1933 -0.184
Unnatural Proliferation 182 26.16 45.6% 0.346 0.5502 -0.002
Untended Land Crumbles 204 24.02 45.59% 0.24 0.5396 -0.475

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1301 44.53% 22.24 48.89% -0.352 0.6394 -0.716
B 1332 42.93% 24.01 49.85% -0.209 0.6566 -0.866
C 1385 46.2% 24.38 53.21% 0.087 0.8387 0.202
D 1236 45.38% 23.07 47.9% 0.475 1.4199 0.185
E 1191 44.16% 23.49 48.53% 0.506 1.2605 0.404
F 1095 44.79% 24.25 51.69% 0.664 1.5385 0.278
G 1036 45.51% 24.88 51.54% 0.057 0.9191 0.437
H 1016 43.69% 23.56 49.41% -0.521 0.2859 0.016
East 642 44.08% 22.93 36.6% -0.531 0.2146 -0.174
Northeast 318 46.23% 25.67 40.57% 0.186 1.0796 -0.363
Northwest 292 36.99% 22.49 33.56% 0.269 1.0118 -0.38
Southeast 231 43.72% 20.06 31.6% -0.113 0.8953 0.157
Southwest 224 41.07% 17.21 28.57% -0.038 1.1189 -0.318
West 642 39.72% 18.73 28.35% -0.41 0.5728 0.143

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5 0.0% 31.8 60.0% -0.091 0.6288 -0.19
Not Using Events or Tokens 97 44.21% 14.48 32.99% -0.016
Skip Initial Invader Actions 147 17.93% 51.43 80.27% 0.586 -0.2189 0.598
Start of Game Growth 202 25.25% 47.32 72.77% 0.38 -0.1865 0.408
Unlimited Undo 758 34.57% 20.72 36.54% 0.795 0.8225 -0.269
Using Tokens but Not Events 519 36.63% 22.11 54.14% 0.516 0.4891 0.861

Terror Level

Terror Level Completed Average Score Win Rate
I 3056 12.25 3.86%
II 1824 29.91 57.02%
III 1565 34.94 85.75%
IV 833 38.9 99.88%

Number of Players

Score Model: 0.678 Win Model: 0.383
Num. Completed Blight Flipped Average Score Win Rate
1 4900 42.78% 20.8 42.57%
2 1493 44.44% 25.45 50.5%
3 574 49.83% 26.99 55.75%
4 215 49.53% 26.5 58.6%
5 23 21.74% 9.43 30.43%
6 73 34.25% 26.22 53.42%

Results

Result Completed
Win: Invaders destroyed (Terror I) 118
Win: Invaders destroyed (Terror III) 1338
Win: Invaders destroyed (Terror II) 1032
Win: Terror victory (Terror IV) 824
Game abandoned (v.3.0+) 2380
Lose: Invader deck ran out 23
Lose: Adversary condition 387
Win: Sacrifice victory 20
Lose: Blight pool ran out 1099
Lose: Spirit destroyed 57

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)