Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 150 21.88 36.0% -0.865 -0.6157 0.14
Aid From Lesser Spirits 119 29.29 49.58% 1.219 1.1005 -0.52
All Things Weaken 160 23.02 35.0% -0.322 0.0154 -0.185
Attenuated Essence 79 22.33 36.71% -0.172 -0.1452 -0.694
Back Against the Wall 127 30.12 56.69% 0.316 0.3171 1.162
Blight Corrodes the Spirit 73 23.0 43.84% 0.448 0.6649 0.483
Burn Brightest Before the End 56 27.57 46.43% 0.396 0.3776 0.093
Disintegrating Ecosystem 144 23.01 43.06% -0.496 -0.1025 0.352
Downward Spiral 170 26.52 50.59% -0.068 0.0402 1.233
Erosion of Will 160 23.24 35.0% 0.072 0.4246 -0.34
Intensifying Exploitation 81 26.42 50.62% 0.103 0.3484 0.579
Invaders Find the Land to Their Liking 65 30.49 69.23% 0.225 -0.2987 0.379
Memory Fades to Dust 174 22.71 42.53% -0.592 -0.3443 -0.236
Power Corrodes the Spirit 154 24.28 44.81% -0.115 0.1069 -0.172
Promising Farmlands 156 25.08 42.95% 0.463 0.7457 0.776
Shattered Fragments of Power 59 25.93 38.98% 0.51 0.5866 0.917
Slow Dissolution of Will 70 22.89 42.86% -0.299 0.0975 0.079
Strong Earth Shatters Slowly 34 30.59 70.59% 0.781 0.0858 -0.28
The Border of Life and Death 17 21.82 47.06% 0.378
Thriving Communities 171 24.6 49.12% -0.493 -0.1363 -0.002
Thriving Crops 26 29.81 61.54% 0.058 -0.1382 -0.113
Unnatural Proliferation 145 26.01 46.21% -0.694 -0.5321 0.683
Untended Land Crumbles 167 24.47 43.71% -0.713 -0.4814 0.049

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1046 44.21% 22.53 50.1% -0.229 0.7753 -0.521
B 1057 43.56% 24.09 50.61% 0.038 0.9577 -0.286
C 1137 45.56% 24.06 53.65% -0.26 0.4749 0.086
D 997 46.14% 22.89 47.64% -0.082 0.8957 -0.294
E 953 43.65% 23.24 49.32% -0.959 -0.1391 -0.269
F 897 45.26% 24.3 52.51% 0.036 0.9095 0.487
G 809 44.99% 25.26 54.14% 0.458 1.2674 -0.273
H 799 43.61% 23.76 51.06% 0.057 0.8721 0.087
East 500 45.6% 23.62 38.6% 0.673 1.5757 -0.174
Northeast 245 46.12% 24.84 40.41% 0.379 1.1873 -0.95
Northwest 226 37.61% 21.77 33.63% -0.49 0.41 0.388
Southeast 181 48.62% 21.45 33.15% -0.335 0.5159 0.58
Southwest 172 47.09% 18.14 29.65% -0.369 1.0068 -0.484
West 495 41.62% 18.37 28.08% -0.767 0.1885 -1.297

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2 0.0% 38.0 100.0%
Not Using Events or Tokens 77 44.74% 14.78 35.06% -1.47 -1.1017 -0.109
Skip Initial Invader Actions 109 19.44% 54.96 85.32% 0.964 0.3791 1.238
Start of Game Growth 150 28.86% 50.47 76.0% 0.478 -0.0363 1.564
Unlimited Undo 619 35.54% 19.98 35.38% -0.11 -0.2197 -0.182
Using Tokens but Not Events 440 34.62% 21.3 53.41% -0.254 -0.2794 -0.713

Terror Level

Terror Level Completed Average Score Win Rate
I 2337 13.33 4.19%
II 1487 30.1 57.57%
III 1284 34.83 85.28%
IV 684 38.67 99.85%

Number of Players

Score Model: 0.333 Win Model: 0.315
Num. Completed Blight Flipped Average Score Win Rate
1 3873 43.49% 21.2 44.44%
2 1210 44.33% 25.37 51.16%
3 464 49.35% 26.61 55.82%
4 165 48.48% 26.13 58.18%
5 22 22.73% 9.86 31.82%
6 58 39.66% 24.98 51.72%

Results

Result Completed
Win: Invaders destroyed (Terror I) 98
Win: Invaders destroyed (Terror III) 1091
Win: Invaders destroyed (Terror II) 849
Win: Terror victory (Terror IV) 675
Game abandoned (v.3.0+) 1816
Lose: Invader deck ran out 18
Lose: Adversary condition 315
Win: Sacrifice victory 19
Lose: Blight pool ran out 864
Lose: Spirit destroyed 47

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)