Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 92 24.33 41.3% -0.202 -0.0633 -0.116
Aid From Lesser Spirits 90 29.71 48.89% -1.05 -1.1091 -0.945
All Things Weaken 100 23.22 40.0% -0.536 -0.1809 -0.261
Attenuated Essence 37 24.32 45.95% -0.29 -0.179 -0.329
Back Against the Wall 84 30.9 55.95% 0.087 0.1628 0.948
Blight Corrodes the Spirit 28 25.11 46.43% 0.692 0.9031 0.343
Burn Brightest Before the End 25 24.32 40.0% 0.289 0.4092 -0.246
Disintegrating Ecosystem 78 25.4 51.28% -0.258 0.111 0.354
Downward Spiral 92 28.37 55.43% 1.068 1.265 0.621
Erosion of Will 101 22.74 30.69% 0.264 0.5316 -0.55
Intensifying Exploitation 45 26.27 53.33% 0.743 1.0128 1.104
Invaders Find the Land to Their Liking 41 33.98 78.05% -0.091 -0.6017 0.221
Memory Fades to Dust 105 22.94 43.81% 0.239 0.5506 -0.474
Power Corrodes the Spirit 93 26.7 52.69% 0.845 1.1395 0.42
Promising Farmlands 108 24.8 41.67% 0.01 0.3459 0.602
Shattered Fragments of Power 25 25.6 40.0% 0.349 0.458 0.838
Slow Dissolution of Will 28 19.75 42.86% -0.438 -0.0377 0.281
Strong Earth Shatters Slowly 26 29.12 69.23% -0.346
The Border of Life and Death 9 12.11 22.22% -0.105
Thriving Communities 112 24.51 47.32% 0.065 0.3974 -0.327
Thriving Crops 14 25.57 57.14% 0.028 -0.0588 -0.123
Unnatural Proliferation 86 28.43 54.65% 0.134 0.2822 1.181
Untended Land Crumbles 124 24.81 44.35% -0.117 0.1896 0.325

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 658 42.1% 23.57 53.65% -0.435 0.4695 -0.605
B 641 42.12% 25.99 54.76% 0.21 1.0387 -0.097
C 750 45.33% 25.64 58.0% 0.25 0.9303 0.258
D 559 46.69% 24.34 52.95% 0.347 1.2003 -0.216
E 603 43.45% 24.61 52.74% 0.102 0.8037 -0.22
F 536 44.96% 25.74 56.16% 0.048 0.8295 0.596
G 483 45.96% 26.52 57.35% 0.24 1.0113 -0.144
H 479 45.82% 25.68 57.2% -0.666 0.102 0.561
East 274 48.91% 23.57 39.05% -0.27 0.5917 -0.338
Northeast 139 48.92% 25.01 40.29% -0.165 0.5819 -0.879
Northwest 116 39.66% 23.47 36.21% -0.398 0.4353 0.181
Southeast 104 55.77% 21.94 33.65% -0.01 0.7655 1.269
Southwest 94 47.87% 17.16 26.6% -0.51 0.8089 -0.186
West 253 44.27% 19.29 28.46% -0.616 0.3897 -1.191

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1 0.0% 35.0 100.0%
Not Using Events or Tokens 23 26.09% 15.13 43.48% -0.085 0.3556 -0.02
Skip Initial Invader Actions 83 21.69% 58.98 87.95% 0.739 0.1765 1.607
Start of Game Growth 100 27.0% 54.37 82.0% 0.314 -0.2243 1.151
Unlimited Undo 344 33.43% 19.36 37.5% -0.625 -0.584 -0.368
Using Tokens but Not Events 316 36.19% 22.46 56.96% -0.516 -0.5399 0.082

Terror Level

Terror Level Completed Average Score Win Rate
I 1310 16.23 5.5%
II 957 30.54 62.8%
III 812 34.77 86.7%
IV 426 38.37 100.0%

Number of Players

Score Model: 0.743 Win Model: 0.41
Num. Completed Blight Flipped Average Score Win Rate
1 2322 42.74% 22.96 49.57%
2 759 45.72% 26.45 53.1%
3 264 50.0% 27.78 59.85%
4 108 45.37% 26.69 61.11%
5 9 33.33% 10.56 33.33%
6 43 46.51% 25.16 51.16%

Results

Result Completed
Win: Invaders destroyed (Terror I) 72
Win: Invaders destroyed (Terror III) 702
Win: Invaders destroyed (Terror II) 596
Win: Terror victory (Terror IV) 424
Game abandoned (v.3.0+) 942
Lose: Invader deck ran out 9
Lose: Adversary condition 206
Win: Sacrifice victory 9
Lose: Blight pool ran out 516
Lose: Spirit destroyed 29

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)