Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 76 25.0% 28.78 56.58% -0.006 -0.0337 -0.245
Blitz 0 232 25.86% 29.45 50.0% -0.306 -0.0554 0.133
Dahan Insurrection 4 128 21.88% 28.59 38.28% -0.659 -0.9081 -0.596
Despicable Theft 2 85 32.94% 23.2 48.24% -0.027 0.4344 -0.197
Elemental Invocation 1 108 35.19% 19.16 40.74% -0.136 0.5666 -0.138
Guard the Isle's Heart 0 1065 14.18% 52.01 72.21% 1.024 0.4718 0.939
Powers Long Forgotten 1 56 35.71% 11.54 21.43% -1.137 -0.513 -0.427
Rituals of Terror 3 42 33.33% 23.55 50.0% 0.598 0.7906 -0.494
Rituals of the Destroying Flame 3 28 28.57% 18.86 32.14% -0.543 0.3794 0.004
Second Wave 0 848 35.52% 28.54 74.06% 0.524 0.6411 0.653
The Great River 3 70 35.71% 27.64 52.86% -0.182 0.886 -0.598
Varied Terrains 2 102 33.33% 25.27 49.02% -0.793 -0.0524 -0.059
Ward the Shores 2 85 23.53% 18.11 38.82% -0.831 0.2527 -0.267

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 388 32.11 51.03% -0.028 0.2215 0.431
Aid From Lesser Spirits 334 34.76 58.68% 0.356 0.2377 0.544
All Things Weaken 399 33.08 53.88% 0.479 0.8163 0.17
Attenuated Essence 382 34.22 51.57% 0.418 0.4447 0.765
Back Against the Wall 331 35.11 54.38% -0.141 -0.1399 0.413
Blight Corrodes the Spirit 404 29.61 46.53% -0.698 -0.4807 0.169
Burn Brightest Before the End 351 33.8 54.99% 0.878 0.859 0.444
Disintegrating Ecosystem 363 30.15 48.48% -0.547 -0.1542 0.464
Downward Spiral 428 31.7 54.91% 0.225 0.3333 0.55
Erosion of Will 395 31.39 49.62% -0.27 0.0819 0.324
Intensifying Exploitation 416 31.3 53.37% -0.046 0.199 0.367
Invaders Find the Land to Their Liking 176 35.51 69.89% 0.689 0.1644 0.811
Memory Fades to Dust 418 31.8 52.63% 0.35 0.5974 0.186
Power Corrodes the Spirit 377 31.74 51.99% -0.091 0.1313 0.396
Promising Farmlands 369 29.61 47.7% -0.132 0.151 0.045
Shattered Fragments of Power 357 33.78 51.82% -0.257 -0.18 0.521
Slow Dissolution of Will 408 31.56 47.3% -0.037 0.3597 0.267
Strong Earth Shatters Slowly 126 35.13 71.43% 0.54 -0.1553 0.361
The Border of Life and Death 141 36.0 70.92% 1.08 0.479 0.884
Thriving Communities 410 30.39 51.46% 0.138 0.4944 0.309
Thriving Crops 183 27.49 50.82% 0.413 0.2164 -0.09
Unnatural Proliferation 405 34.22 53.33% -0.133 0.0294 0.451
Untended Land Crumbles 401 31.59 50.62% 0.055 0.2869 0.421

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5173 35.6% 28.35 61.14% 0.105 1.1097 0.089
B 6153 35.5% 28.55 59.81% 0.361 1.2801 -0.152
C 5337 34.15% 28.76 62.34% 0.014 0.7488 0.047
D 4639 34.69% 27.01 60.94% -0.129 0.8486 -0.026
E 5167 34.94% 28.95 60.58% 0.197 1.0163 0.299
F 4639 34.95% 28.25 61.97% 0.217 1.0908 0.071
G 4132 36.73% 28.32 60.55% 0.031 0.84 -0.105
H 4437 33.99% 29.82 63.44% -0.077 0.738 0.142
East 1251 23.37% 35.33 54.12% -0.066 0.8371 -0.206
Northeast 929 21.71% 38.51 56.51% -0.102 0.7062 0.133
Northwest 946 20.76% 35.66 51.37% -0.41 0.49 -0.236
Southeast 854 19.55% 40.26 58.43% 0.132 0.9828 -0.161
Southwest 897 20.94% 38.07 56.86% 0.281 1.6567 0.585
West 1342 24.29% 32.52 50.3% -0.582 0.373 -0.522

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 202 0.0% 30.79 83.17% 0.147 0.8548 0.0
Skip Initial Invader Actions 759 8.48% 44.37 77.08% 0.38 -0.2048 0.844
Start of Game Growth 2066 27.75% 44.58 64.52% 0.055 -0.4586 1.059
Unlimited Undo 2763 26.34% 30.42 65.51% 0.478 0.3682 0.25
Using Tokens but Not Events 1948 17.98% 27.76 72.38% 0.294 0.2681 0.235

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 92.44%
Teeth Gleam from Darkness 96.07%
Terrifying Chase 76.45%
Too Near the Jungle 93.44%

Terror Level

Terror Level Completed Average Score Win Rate
I 6993 13.33 6.72%
II 7249 30.1 68.91%
III 6485 34.83 92.1%
IV 1938 38.67 99.43%

Results

Result Completed
Win: Invaders destroyed (Terror I) 470
Win: Invaders destroyed (Terror III) 5921
Win: Invaders destroyed (Terror II) 4943
Win: Terror victory (Terror IV) 1922
Game abandoned (v.3.0+) 6105
Lose: Invader deck ran out 95
Lose: Adversary condition 1165
Win: Sacrifice victory 27
Lose: Scenario condition 135
Win: Scenario condition 82
Lose: Blight pool ran out 1728
Lose: Spirit destroyed 72

Number of Players

Score Model: -0.065 Win Model: 0.249
Num. Completed Blight Flip Rate Average Score Win Rate
1 11588 36.26% 28.19 56.06%
2 5217 35.92% 27.78 61.05%
3 3050 40.27% 30.48 62.43%
4 1348 33.43% 28.64 62.69%
5 235 26.81% 29.49 69.79%
6 1227 17.96% 34.83 62.84%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)