Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 15 26.67% 25.93 60.0% -0.141 -0.219 0.0
Blitz 0 45 17.78% 32.69 53.33% -0.915 -0.7685 0.023
Dahan Insurrection 4 29 31.03% 35.38 48.28% -0.405 -0.6119 -0.088
Despicable Theft 2 7 42.86% 33.0 71.43% 0.151 0.8338 0.577
Elemental Invocation 1 15 26.67% 18.13 40.0% -0.879 -0.1478 -0.317
Guard the Isle's Heart 0 153 16.34% 43.91 64.71% 0.459 -0.1471 0.237
Powers Long Forgotten 1 2 50.0% 5.5 0.0% -1.063 -0.575 -0.27
Rituals of Terror 3 3 33.33% 29.0 66.67% -0.322 -0.2163 0.0
Rituals of the Destroying Flame 3 3 100.0% 47.33 66.67% 0.059 1.0505 0.385
Second Wave 0 93 30.43% 27.2 78.49% 0.308 0.3702 0.096
The Great River 3 11 45.45% 34.45 36.36% -1.022 0.326 -0.655
Varied Terrains 2 14 21.43% 15.14 28.57% -0.679 -0.1163 -0.532
Ward the Shores 2 6 33.33% 35.17 66.67% 0.015 1.2244 0.326

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 56 33.77 53.57% 0.048 0.3192 0.47
Aid From Lesser Spirits 60 34.78 66.67% 0.477 0.5158 0.915
All Things Weaken 58 37.66 65.52% 0.649 1.1096 0.537
Attenuated Essence 52 31.9 50.0% -0.242 -0.0359 0.501
Back Against the Wall 61 41.43 67.21% 0.564 0.726 0.572
Blight Corrodes the Spirit 71 32.3 45.07% -0.198 0.2162 0.367
Burn Brightest Before the End 67 35.69 59.7% 0.152 0.4569 0.544
Disintegrating Ecosystem 75 36.53 54.67% -0.001 0.5261 0.887
Downward Spiral 85 35.11 61.18% 0.18 0.533 0.689
Erosion of Will 56 33.5 46.43% -0.137 0.2708 0.115
Intensifying Exploitation 79 31.75 54.43% 0.15 0.5371 0.682
Invaders Find the Land to Their Liking 29 37.93 75.86% 1.158 0.6329 0.911
Memory Fades to Dust 72 31.22 63.89% 0.2 0.6814 0.768
Power Corrodes the Spirit 73 32.4 50.68% -0.049 0.2556 0.573
Promising Farmlands 68 31.0 51.47% -0.131 0.4554 -0.208
Shattered Fragments of Power 64 34.66 60.94% 0.002 0.1807 -0.011
Slow Dissolution of Will 68 36.69 58.82% 0.197 0.7308 0.391
Strong Earth Shatters Slowly 27 30.3 74.07% 0.279 -0.3985 -0.472
The Border of Life and Death 20 30.85 60.0% 0.305 0.1754 0.371
Thriving Communities 80 28.45 45.0% -0.341 0.1525 -0.051
Thriving Crops 33 33.64 63.64% 0.268 0.3562 0.526
Unnatural Proliferation 64 38.08 54.69% 0.197 0.4936 0.674
Untended Land Crumbles 65 36.45 66.15% 0.684 1.0419 0.946

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 865 36.7% 28.97 65.43% 0.248 1.0883 -0.22
B 927 35.57% 30.21 65.8% 0.405 1.1834 0.17
C 961 33.4% 30.27 66.39% 0.244 0.8983 0.053
D 724 35.68% 27.29 65.06% 0.085 0.8839 -0.445
E 826 34.75% 30.89 64.89% 0.551 1.1793 0.498
F 743 36.79% 29.63 64.87% 0.088 0.8075 0.012
G 649 36.67% 29.85 63.33% 0.191 0.933 -0.204
H 684 32.84% 31.83 69.74% 0.576 1.2244 0.088
East 142 25.71% 28.23 47.18% -1.639 -1.0345 -0.312
Northeast 104 24.04% 30.7 50.0% -0.531 0.3502 0.245
Northwest 97 22.68% 29.43 46.39% -0.028 0.6448 0.083
Southeast 87 21.18% 33.7 54.02% 0.365 1.0011 0.58
Southwest 90 24.72% 32.83 56.67% 0.202 1.3665 -0.019
West 141 29.29% 27.45 45.39% -0.745 0.219 -0.539

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 10 0.0% 18.1 70.0% -0.688 0.1949 0.0
Skip Initial Invader Actions 81 6.67% 46.38 70.37% 1.643 1.1076 0.904
Start of Game Growth 156 23.33% 43.12 62.18% 0.068 -0.2623 0.296
Unlimited Undo 368 35.1% 29.69 57.88% -0.37 -0.3915 0.34
Using Tokens but Not Events 252 10.74% 22.73 74.21% -0.051 -0.105 -0.601

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 92.12%
Teeth Gleam from Darkness 94.92%
Terrifying Chase 76.65%
Too Near the Jungle 93.26%

Terror Level

Terror Level Completed Average Score Win Rate
I 1020 21.03 7.94%
II 1307 31.04 74.06%
III 1179 34.74 93.3%
IV 264 38.02 99.24%

Results

Result Completed
Win: Invaders destroyed (Terror I) 81
Win: Invaders destroyed (Terror III) 1088
Win: Invaders destroyed (Terror II) 960
Win: Terror victory (Terror IV) 261
Game abandoned (v.3.0+) 851
Lose: Invader deck ran out 12
Lose: Adversary condition 172
Win: Sacrifice victory 3
Lose: Scenario condition 21
Win: Scenario condition 18
Lose: Blight pool ran out 291
Lose: Spirit destroyed 12

Number of Players

Score Model: -0.041 Win Model: 0.006
Num. Completed Blight Flip Rate Average Score Win Rate
1 2069 38.91% 29.09 61.62%
2 900 35.71% 31.36 68.11%
3 441 37.27% 30.57 68.25%
4 187 35.29% 29.46 64.17%
5 22 22.73% 23.68 72.73%
6 151 16.56% 29.48 56.95%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)