Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 33 21.21% 30.39 54.55% -0.817 -1.0033 -0.589
Blitz 0 119 27.73% 34.16 53.78% -0.059 0.0719 0.437
Dahan Insurrection 4 65 23.08% 30.26 41.54% 0.233 -0.022 -0.098
Despicable Theft 2 31 45.16% 25.9 48.39% -0.767 -0.2257 -0.253
Elemental Invocation 1 45 37.78% 15.0 35.56% -0.356 0.5005 -0.751
Guard the Isle's Heart 0 499 15.03% 49.63 70.54% 1.001 0.2297 0.735
Powers Long Forgotten 1 19 31.58% 9.53 15.79% -1.851 -0.9158 -0.196
Rituals of Terror 3 22 22.73% 21.95 45.45% -0.056 0.0394 -0.409
Rituals of the Destroying Flame 3 10 60.0% 25.6 40.0% -0.582 0.6144 0.25
Second Wave 0 349 32.94% 27.74 76.22% 0.089 0.1752 -0.205
The Great River 3 27 29.63% 22.56 37.04% -0.292 1.0692 -0.423
Varied Terrains 2 51 33.33% 24.82 43.14% -1.034 -0.2456 -0.125
Ward the Shores 2 27 14.81% 21.44 48.15% -0.289 0.7434 -0.045

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 192 31.78 51.56% -0.208 -0.0785 0.485
Aid From Lesser Spirits 183 35.1 60.66% -0.104 -0.2229 0.392
All Things Weaken 184 33.2 53.26% -0.564 -0.2569 0.047
Attenuated Essence 180 35.11 46.67% -0.09 -0.0575 0.632
Back Against the Wall 182 36.21 57.14% -0.001 0.0291 0.376
Blight Corrodes the Spirit 195 30.87 47.18% -0.441 -0.2551 0.203
Burn Brightest Before the End 170 34.32 52.94% -0.233 -0.1631 0.382
Disintegrating Ecosystem 159 33.82 52.83% -0.992 -0.6166 0.885
Downward Spiral 211 34.21 60.66% 0.235 0.4007 0.914
Erosion of Will 199 32.91 49.25% -0.442 -0.2275 0.426
Intensifying Exploitation 198 32.28 52.02% -0.355 -0.1136 0.311
Invaders Find the Land to Their Liking 87 35.11 67.82% 0.632 0.0502 0.68
Memory Fades to Dust 190 32.17 56.32% -0.255 0.0374 0.295
Power Corrodes the Spirit 203 30.92 50.25% -0.12 0.0409 0.56
Promising Farmlands 214 30.26 46.73% -0.828 -0.5324 -0.083
Shattered Fragments of Power 183 34.64 55.19% 0.272 0.3599 0.364
Slow Dissolution of Will 194 32.67 50.52% -0.702 -0.3092 0.472
Strong Earth Shatters Slowly 64 35.53 75.0% 0.356 -0.356 -0.21
The Border of Life and Death 67 35.25 71.64% 0.057 -0.4227 0.47
Thriving Communities 207 30.27 48.31% -0.109 0.1905 0.364
Thriving Crops 97 28.98 54.64% -0.851 -0.953 0.176
Unnatural Proliferation 196 35.42 52.04% 0.126 0.2949 0.387
Untended Land Crumbles 197 33.18 52.79% -0.486 -0.2278 0.548

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2460 36.29% 29.44 62.76% 0.396 1.5391 0.178
B 2894 36.46% 29.37 61.71% 0.141 1.196 -0.044
C 2670 35.03% 29.44 63.11% 0.105 0.9931 0.076
D 2218 36.31% 28.34 63.3% 0.306 1.3596 0.215
E 2320 37.16% 30.37 62.76% 0.4 1.3041 0.531
F 2265 36.77% 28.8 61.72% 0.085 1.0891 0.023
G 1963 38.68% 29.29 61.03% 0.274 1.2425 -0.108
H 2144 35.77% 31.28 65.49% 0.309 1.3017 0.245
East 481 20.92% 34.15 53.22% -0.508 0.4799 -1.097
Northeast 357 19.94% 38.24 57.42% -0.031 0.9188 0.599
Northwest 411 20.49% 31.34 45.26% -0.734 0.3076 -0.059
Southeast 321 17.3% 40.15 57.63% 0.097 1.0155 -0.256
Southwest 335 18.62% 37.99 57.01% -0.224 1.2327 0.624
West 566 23.4% 28.74 44.35% -0.613 0.4935 -0.96

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 48 0.0% 20.31 70.83% -0.757 -0.0934 0.0
Skip Initial Invader Actions 302 8.73% 48.04 79.47% 1.06 0.4374 0.569
Start of Game Growth 822 29.65% 47.47 66.06% 0.08 -0.3319 1.121
Unlimited Undo 1186 30.88% 29.52 61.89% 0.036 -0.059 -0.06
Using Tokens but Not Events 818 15.32% 24.22 70.29% 0.04 0.1151 -0.587

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 91.87%
Teeth Gleam from Darkness 95.64%
Terrifying Chase 75.36%
Too Near the Jungle 93.18%

Terror Level

Terror Level Completed Average Score Win Rate
I 3193 16.77 7.11%
II 3516 30.59 69.57%
III 3132 34.74 91.89%
IV 921 38.3 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 227
Win: Invaders destroyed (Terror III) 2854
Win: Invaders destroyed (Terror II) 2424
Win: Terror victory (Terror IV) 915
Game abandoned (v.3.0+) 2729
Lose: Invader deck ran out 45
Lose: Adversary condition 553
Win: Sacrifice victory 7
Lose: Scenario condition 65
Win: Scenario condition 40
Lose: Blight pool ran out 872
Lose: Spirit destroyed 31

Number of Players

Score Model: 0.242 Win Model: 0.22
Num. Completed Blight Flip Rate Average Score Win Rate
1 5586 38.56% 28.49 57.14%
2 2464 35.21% 28.57 62.91%
3 1468 40.49% 31.13 62.19%
4 636 35.28% 29.75 65.09%
5 87 34.48% 27.67 66.67%
6 521 19.04% 36.07 65.26%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)