Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 22 18.18% 34.18 59.09% 0.064 -0.1917 -0.248
Blitz 0 61 18.03% 34.77 54.1% -0.237 -0.0394 0.083
Dahan Insurrection 4 35 28.57% 31.43 42.86% -0.823 -1.2657 -0.13
Despicable Theft 2 11 45.45% 31.0 72.73% 0.901 1.7133 0.509
Elemental Invocation 1 17 29.41% 19.29 41.18% -0.773 -0.0704 -0.328
Guard the Isle's Heart 0 211 15.64% 46.92 67.77% 0.529 -0.1153 0.523
Powers Long Forgotten 1 5 40.0% 4.4 0.0% -1.294 -0.6583 -0.138
Rituals of Terror 3 5 20.0% 17.4 40.0% -0.701 -0.5999 0.0
Rituals of the Destroying Flame 3 3 100.0% 47.33 66.67% 0.175 1.1841 0.494
Second Wave 0 133 34.11% 28.62 78.95% 0.55 0.6158 0.176
The Great River 3 13 46.15% 29.15 30.77% -0.988 0.2294 -0.462
Varied Terrains 2 22 31.82% 19.0 36.36% -0.456 0.1674 -0.589
Ward the Shores 2 8 37.5% 36.13 62.5% -0.075 1.0097 0.014

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 85 31.21 43.53% -0.321 -0.0783 0.153
Aid From Lesser Spirits 88 34.17 60.23% 0.046 -0.0317 0.5
All Things Weaken 82 36.18 57.32% 0.301 0.694 0.558
Attenuated Essence 67 29.61 46.27% -0.282 -0.1749 0.205
Back Against the Wall 71 39.01 63.38% 0.107 0.165 0.445
Blight Corrodes the Spirit 91 32.45 47.25% -0.058 0.1442 0.478
Burn Brightest Before the End 85 37.46 60.0% 0.344 0.5539 0.55
Disintegrating Ecosystem 95 36.12 56.84% 0.323 0.7466 1.147
Downward Spiral 104 33.99 57.69% 0.428 0.6636 0.751
Erosion of Will 81 34.51 48.15% 0.111 0.4197 0.479
Intensifying Exploitation 92 31.85 54.35% -0.03 0.2573 0.62
Invaders Find the Land to Their Liking 38 35.61 68.42% 0.507 0.0136 0.701
Memory Fades to Dust 100 31.5 61.0% 0.426 0.7624 0.861
Power Corrodes the Spirit 97 32.69 51.55% 0.071 0.2919 0.565
Promising Farmlands 94 32.6 52.13% 0.071 0.5247 -0.003
Shattered Fragments of Power 87 34.32 57.47% -0.065 -0.0143 -0.049
Slow Dissolution of Will 87 35.23 56.32% 0.185 0.5841 0.615
Strong Earth Shatters Slowly 34 31.06 73.53% 0.475 -0.2357 -0.503
The Border of Life and Death 24 28.13 58.33% -0.046 -0.3819 0.343
Thriving Communities 101 30.47 48.51% -0.108 0.2551 0.312
Thriving Crops 43 32.28 58.14% 0.473 0.2756 0.555
Unnatural Proliferation 84 37.0 48.81% -0.037 0.1777 0.337
Untended Land Crumbles 82 33.94 59.76% 0.482 0.7639 0.751

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1102 37.43% 29.69 64.79% 0.344 1.0838 -0.032
B 1245 36.2% 30.28 63.78% 0.231 0.9567 0.085
C 1227 34.91% 29.94 64.22% 0.196 0.778 0.033
D 938 36.18% 27.07 63.11% 0.178 0.8894 -0.268
E 1045 35.19% 30.97 64.4% 0.521 1.0865 0.607
F 983 37.72% 29.99 63.89% 0.121 0.7913 0.203
G 835 37.89% 29.47 61.44% 0.073 0.7242 -0.241
H 892 33.11% 31.54 67.94% 0.34 0.911 0.093
East 204 23.76% 29.24 48.04% -1.318 -0.7794 -0.611
Northeast 147 22.45% 31.21 50.34% -0.291 0.3434 0.019
Northwest 134 20.9% 30.69 47.76% -0.047 0.7624 0.144
Southeast 128 19.05% 34.91 53.91% 0.171 0.8765 0.511
Southwest 130 24.81% 33.28 56.15% 0.187 1.1766 0.088
West 197 28.57% 28.21 47.21% -0.684 0.2199 -0.642

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 16 0.0% 18.69 68.75% -1.048 -0.2715 0.0
Skip Initial Invader Actions 115 7.62% 50.58 73.04% 1.866 1.2489 1.145
Start of Game Growth 237 25.11% 45.4 62.45% 0.104 -0.2449 0.484
Unlimited Undo 500 35.8% 29.2 58.2% -0.299 -0.306 0.255
Using Tokens but Not Events 304 11.46% 22.62 72.37% -0.081 -0.0913 -0.837

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 92.12%
Teeth Gleam from Darkness 95.11%
Terrifying Chase 76.35%
Too Near the Jungle 93.31%

Terror Level

Terror Level Completed Average Score Win Rate
I 1377 20.4 7.33%
II 1665 31.01 72.37%
III 1477 34.76 93.16%
IV 346 38.07 99.13%

Results

Result Completed
Win: Invaders destroyed (Terror I) 101
Win: Invaders destroyed (Terror III) 1363
Win: Invaders destroyed (Terror II) 1196
Win: Terror victory (Terror IV) 342
Game abandoned (v.3.0+) 1141
Lose: Invader deck ran out 16
Lose: Adversary condition 242
Win: Sacrifice victory 3
Lose: Scenario condition 29
Win: Scenario condition 20
Lose: Blight pool ran out 396
Lose: Spirit destroyed 16

Number of Players

Score Model: -0.026 Win Model: 0.07
Num. Completed Blight Flip Rate Average Score Win Rate
1 2643 39.65% 28.98 59.78%
2 1151 35.51% 30.77 66.38%
3 591 39.15% 30.68 63.79%
4 236 33.9% 29.44 67.37%
5 35 42.86% 22.74 57.14%
6 209 16.75% 31.66 59.81%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)