Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 92 25.0% 28.11 55.43% 0.488 0.8581 -0.598
Blitz 0 280 26.07% 28.4 48.93% 0.022 0.454 0.154
Dahan Insurrection 4 173 20.81% 28.68 37.57% 0.229 0.2033 -0.969
Despicable Theft 2 116 34.48% 23.96 49.14% 0.493 1.1526 0.3
Elemental Invocation 1 140 32.86% 18.91 40.71% 0.144 0.5922 -0.202
Guard the Isle's Heart 0 1440 14.03% 51.24 71.18% 0.581 -0.0183 1.301
Powers Long Forgotten 1 83 33.73% 11.11 22.89% -0.815 -0.2066 -0.207
Rituals of Terror 3 48 33.33% 24.48 52.08% 0.0 0.1245 0.0
Rituals of the Destroying Flame 3 55 36.36% 22.29 40.0% 0.612 1.3505 -0.879
Second Wave 0 1100 36.41% 28.63 73.27% 0.021 0.1275 0.727
The Great River 3 91 36.26% 27.46 52.75% -0.103 1.0715 -0.469
Varied Terrains 2 140 39.29% 26.2 49.29% -0.296 0.4408 -0.185
Ward the Shores 2 115 26.09% 17.57 37.39% 0.143 0.8258 -0.305

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 477 31.85 50.52% -0.765 -0.4547 -0.315
Aid From Lesser Spirits 406 35.49 59.36% 0.724 0.7372 1.177
All Things Weaken 499 32.23 52.71% -0.749 -0.2748 0.212
Attenuated Essence 471 33.29 49.04% -0.101 0.0461 0.195
Back Against the Wall 417 34.87 54.92% -0.249 -0.1191 0.941
Blight Corrodes the Spirit 518 29.53 46.91% -0.431 -0.1111 0.648
Burn Brightest Before the End 442 32.5 53.39% -0.348 -0.1714 0.493
Disintegrating Ecosystem 461 29.19 48.37% -0.708 -0.328 0.309
Downward Spiral 541 31.53 54.9% -0.522 -0.3287 -0.265
Erosion of Will 497 30.85 50.3% 0.656 0.9935 -0.235
Intensifying Exploitation 537 29.68 50.47% -0.186 0.1669 -0.063
Invaders Find the Land to Their Liking 216 35.95 70.37% -0.49 -0.8537 1.276
Memory Fades to Dust 516 31.09 52.52% 0.81 1.1389 1.035
Power Corrodes the Spirit 472 30.86 50.42% 0.405 0.6716 -0.034
Promising Farmlands 464 29.15 47.2% 0.022 0.469 0.353
Shattered Fragments of Power 449 34.07 53.45% -0.448 -0.4483 0.746
Slow Dissolution of Will 501 31.03 46.51% -0.383 0.0282 0.129
Strong Earth Shatters Slowly 147 35.14 72.11% 0.0 -0.5587 1.009
The Border of Life and Death 167 35.29 69.46% 0.079 -0.1663 0.265
Thriving Communities 502 29.96 50.6% -0.726 -0.4482 -0.602
Thriving Crops 225 27.53 51.11% 0.463 0.3675 0.324
Unnatural Proliferation 503 33.61 53.88% 0.011 0.2157 0.153
Untended Land Crumbles 509 30.69 50.69% 0.664 0.9631 -0.042

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6488 35.08% 28.08 60.85% 0.228 1.22 -0.201
B 7808 35.23% 28.32 59.55% 0.637 1.5022 0.054
C 6728 34.45% 28.13 60.57% 0.248 0.9999 0.051
D 5911 34.33% 26.74 60.28% 0.137 1.0817 -0.043
E 6536 34.91% 28.49 59.61% 0.048 0.8032 0.483
F 5789 34.54% 27.72 60.89% -0.112 0.7627 0.304
G 5204 35.79% 27.8 59.51% -0.16 0.7024 0.028
H 5545 33.89% 29.14 61.88% 0.07 0.8772 0.725
East 1708 23.38% 34.99 53.16% -0.631 0.1146 -0.927
Northeast 1279 21.16% 38.22 56.22% -0.388 0.5048 -0.485
Northwest 1273 19.2% 36.02 52.08% 0.122 0.8654 0.141
Southeast 1178 19.61% 39.69 57.13% -0.872 0.1368 -0.335
Southwest 1261 19.89% 37.48 55.75% 0.234 1.391 0.419
West 1795 22.89% 32.81 50.64% 0.453 1.436 -0.239

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 270 0.0% 31.67 82.96% 0.001 0.7213 0.0
Skip Initial Invader Actions 1053 9.3% 41.94 71.6% -0.402 -1.2064 -0.893
Start of Game Growth 2583 24.78% 43.68 63.92% -0.399 -0.9662 1.087
Unlimited Undo 3804 24.35% 29.76 62.64% 0.18 0.2073 -0.22
Using Tokens but Not Events 2756 18.3% 26.88 67.13% -0.701 -0.7284 -0.636

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 92.78%
Teeth Gleam from Darkness 96.08%
Terrifying Chase 76.7%
Too Near the Jungle 93.31%

Terror Level

Terror Level Completed Average Score Win Rate
I 8970 12.25 6.81%
II 9012 29.91 68.21%
III 8146 34.94 91.78%
IV 2463 38.9 99.47%

Results

Result Completed
Win: Invaders destroyed (Terror I) 611
Win: Invaders destroyed (Terror III) 7410
Win: Invaders destroyed (Terror II) 6079
Win: Terror victory (Terror IV) 2442
Game abandoned (v.3.0+) 7905
Lose: Invader deck ran out 105
Lose: Adversary condition 1408
Win: Sacrifice victory 34
Lose: Scenario condition 185
Win: Scenario condition 108
Lose: Unique spirit condition 0
Lose: Blight pool ran out 2213
Lose: Spirit destroyed 91

Number of Players

Score Model: 0.146 Win Model: 0.021
Num. Completed Blight Flip Rate Average Score Win Rate
1 14610 35.65% 27.7 55.55%
2 6510 36.62% 27.52 60.77%
3 3706 39.55% 30.1 62.36%
4 1809 34.3% 27.58 60.64%
5 309 24.27% 30.03 64.4%
6 1647 17.21% 34.85 61.02%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)