Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 36 19.44% 30.39 55.56% 0.259 0.3105 -0.644
Blitz 0 130 26.15% 33.42 52.31% -0.348 -0.1469 0.133
Dahan Insurrection 4 74 24.32% 29.97 40.54% -0.914 -1.1251 -0.541
Despicable Theft 2 42 33.33% 25.55 52.38% -0.638 0.2068 -0.234
Elemental Invocation 1 60 35.0% 13.62 31.67% -1.326 -0.2547 -0.861
Guard the Isle's Heart 0 579 14.34% 51.56 73.06% 1.466 0.7413 0.898
Powers Long Forgotten 1 22 27.27% 8.23 13.64% -1.591 -0.6856 -0.186
Rituals of Terror 3 23 21.74% 21.0 43.48% -0.527 -0.4973 -0.372
Rituals of the Destroying Flame 3 16 43.75% 17.0 25.0% -1.387 -0.1982 0.28
Second Wave 0 394 32.99% 27.84 76.14% 0.188 0.2688 -0.107
The Great River 3 30 26.67% 24.63 40.0% 0.182 1.5695 -0.404
Varied Terrains 2 52 32.69% 24.35 42.31% -0.362 0.5389 -0.13
Ward the Shores 2 38 13.16% 17.92 39.47% -2.116 -1.0604 -0.062

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 229 32.75 53.28% 0.049 0.1874 0.527
Aid From Lesser Spirits 198 35.44 60.61% 0.103 0.044 0.54
All Things Weaken 214 33.91 53.27% -0.006 0.3483 0.143
Attenuated Essence 202 34.65 45.05% -0.272 -0.1609 0.566
Back Against the Wall 200 36.04 55.0% -0.329 -0.2526 0.364
Blight Corrodes the Spirit 226 29.87 46.9% -0.514 -0.3031 0.168
Burn Brightest Before the End 198 33.76 51.52% -0.318 -0.197 0.267
Disintegrating Ecosystem 190 32.29 50.53% -0.277 0.0915 0.716
Downward Spiral 244 33.83 58.61% 0.227 0.4241 0.885
Erosion of Will 225 32.36 48.44% -0.288 -0.021 0.413
Intensifying Exploitation 231 32.34 51.95% 0.275 0.5456 0.376
Invaders Find the Land to Their Liking 102 35.95 69.61% 1.086 0.5751 0.808
Memory Fades to Dust 212 31.58 55.19% 0.037 0.3486 0.142
Power Corrodes the Spirit 223 31.1 49.78% -0.345 -0.0502 0.469
Promising Farmlands 232 29.3 45.69% -0.628 -0.2922 -0.188
Shattered Fragments of Power 211 34.18 53.08% -0.055 0.0539 0.392
Slow Dissolution of Will 222 32.82 49.55% -0.576 -0.1758 0.38
Strong Earth Shatters Slowly 66 35.55 74.24% 0.874 0.2606 -0.329
The Border of Life and Death 74 35.53 70.27% -0.044 -0.3359 0.54
Thriving Communities 239 31.75 49.79% 0.498 0.8312 0.304
Thriving Crops 105 28.37 54.29% 0.024 -0.0627 0.064
Unnatural Proliferation 226 34.82 53.98% 0.652 0.7996 0.337
Untended Land Crumbles 233 33.87 54.08% 0.126 0.4331 0.69

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2809 36.23% 29.52 62.87% 0.158 1.0625 0.229
B 3309 36.92% 29.13 60.89% 0.148 0.9767 -0.185
C 3041 34.17% 29.68 63.6% 0.23 0.9105 0.143
D 2538 36.32% 28.0 62.37% 0.133 0.9859 0.149
E 2709 37.02% 30.32 62.16% 0.217 0.9183 0.488
F 2599 35.89% 28.81 61.49% 0.015 0.796 0.105
G 2268 38.13% 29.61 61.64% 0.522 1.2939 -0.047
H 2425 35.05% 31.27 65.11% 0.274 1.0429 0.247
East 541 21.38% 34.23 52.87% -0.83 0.0318 -0.904
Northeast 397 20.45% 39.17 58.94% -0.499 0.2476 0.724
Northwest 450 20.49% 32.92 47.56% -0.73 0.1035 -0.36
Southeast 360 17.65% 40.58 58.06% -0.486 0.2901 -0.265
Southwest 379 19.63% 38.95 58.84% 1.019 2.3383 0.565
West 630 23.57% 29.86 45.87% -0.191 0.8149 -0.923

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 59 0.0% 24.1 74.58% 0.282 1.1128 0.0
Skip Initial Invader Actions 361 8.95% 49.41 81.44% 0.876 0.314 0.651
Start of Game Growth 1008 30.04% 47.61 66.57% 0.353 -0.186 1.215
Unlimited Undo 1406 29.25% 29.7 63.37% 0.086 0.1268 0.018
Using Tokens but Not Events 979 16.3% 25.37 72.22% 0.593 0.5697 -0.031

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 91.84%
Teeth Gleam from Darkness 95.74%
Terrifying Chase 75.57%
Too Near the Jungle 93.3%

Terror Level

Terror Level Completed Average Score Win Rate
I 3700 16.23 7.38%
II 4035 30.54 69.44%
III 3536 34.77 91.88%
IV 1057 38.37 99.53%

Results

Result Completed
Win: Invaders destroyed (Terror I) 273
Win: Invaders destroyed (Terror III) 3224
Win: Invaders destroyed (Terror II) 2772
Win: Terror victory (Terror IV) 1050
Game abandoned (v.3.0+) 3157
Lose: Invader deck ran out 49
Lose: Adversary condition 651
Win: Sacrifice victory 12
Lose: Scenario condition 66
Win: Scenario condition 45
Lose: Blight pool ran out 996
Lose: Spirit destroyed 33

Number of Players

Score Model: 0.237 Win Model: 0.282
Num. Completed Blight Flip Rate Average Score Win Rate
1 6414 38.45% 28.55 56.86%
2 2820 34.8% 28.43 61.91%
3 1690 40.96% 31.42 62.37%
4 712 33.62% 29.95 65.31%
5 101 30.69% 28.07 69.31%
6 591 19.32% 36.28 66.67%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)