Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 30 16.67% 30.27 56.67% -0.482 -0.6217 -0.523
Blitz 0 91 20.88% 34.69 54.95% 0.314 0.4247 0.164
Dahan Insurrection 4 57 26.32% 27.23 36.84% -1.362 -1.5975 -0.257
Despicable Theft 2 20 40.0% 24.25 55.0% -0.053 0.5904 0.453
Elemental Invocation 1 37 37.84% 14.78 32.43% -0.987 -0.1849 -0.82
Guard the Isle's Heart 0 414 14.98% 47.63 70.05% 1.163 0.389 0.624
Powers Long Forgotten 1 11 27.27% 9.73 18.18% -0.751 0.0214 -0.133
Rituals of Terror 3 21 23.81% 20.9 42.86% -0.458 -0.4419 -0.389
Rituals of the Destroying Flame 3 7 71.43% 28.57 42.86% -0.583 0.4735 0.505
Second Wave 0 274 34.33% 28.38 78.1% 0.558 0.638 -0.196
The Great River 3 23 34.78% 23.13 34.78% -0.579 0.55 -0.483
Varied Terrains 2 45 35.56% 22.89 42.22% -0.846 -0.1542 -0.344
Ward the Shores 2 23 13.04% 24.83 56.52% -0.293 0.5698 -0.033

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 157 31.48 50.32% 0.191 0.3511 0.277
Aid From Lesser Spirits 147 34.17 61.9% 0.17 0.0838 0.344
All Things Weaken 150 34.24 54.67% -0.447 -0.105 0.195
Attenuated Essence 143 33.78 44.76% -0.238 -0.164 0.546
Back Against the Wall 153 37.36 58.17% 0.171 0.2458 0.461
Blight Corrodes the Spirit 167 31.49 48.5% 0.325 0.5164 0.348
Burn Brightest Before the End 141 34.74 53.19% -0.034 0.0895 0.463
Disintegrating Ecosystem 137 35.26 54.74% -0.774 -0.4016 1.095
Downward Spiral 168 34.76 58.93% 0.305 0.4422 0.973
Erosion of Will 157 33.27 49.68% -0.089 0.2058 0.47
Intensifying Exploitation 167 32.46 52.69% -0.191 0.0474 0.336
Invaders Find the Land to Their Liking 74 34.38 66.22% 0.382 -0.1502 0.657
Memory Fades to Dust 161 32.55 57.76% 0.049 0.33 0.528
Power Corrodes the Spirit 163 29.75 48.47% -0.529 -0.3754 0.294
Promising Farmlands 171 31.3 51.46% -0.513 -0.167 0.066
Shattered Fragments of Power 154 32.47 53.25% -0.135 0.0599 0.36
Slow Dissolution of Will 161 34.02 54.04% 0.023 0.4743 0.708
Strong Earth Shatters Slowly 51 34.27 74.51% 0.458 -0.2825 -0.247
The Border of Life and Death 52 37.21 76.92% 1.541 1.1081 0.909
Thriving Communities 179 30.15 47.49% 0.28 0.5781 0.398
Thriving Crops 90 28.89 54.44% 0.125 0.0228 0.34
Unnatural Proliferation 153 35.56 49.67% 0.047 0.1923 0.459
Untended Land Crumbles 174 33.39 54.6% -0.049 0.2507 0.643

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2066 35.41% 29.15 62.58% 0.573 1.5674 0.054
B 2397 36.22% 29.63 62.29% 0.124 1.0421 -0.047
C 2243 34.84% 29.54 63.26% 0.239 0.9816 -0.031
D 1847 35.83% 27.88 62.7% 0.077 1.0288 0.063
E 1901 35.57% 29.76 62.49% 0.276 1.0571 0.487
F 1907 36.33% 28.78 61.62% -0.015 0.8779 -0.067
G 1626 38.0% 28.75 60.15% -0.292 0.5632 -0.213
H 1778 35.44% 30.97 65.8% 0.031 0.8789 0.12
East 379 21.01% 32.76 52.77% -1.348 -0.5785 -0.802
Northeast 287 20.98% 36.26 56.79% 0.925 1.7126 0.356
Northwest 346 21.74% 28.53 42.77% 0.28 1.2637 0.059
Southeast 253 17.2% 38.6 57.31% -0.029 0.8453 0.27
Southwest 264 18.7% 36.6 56.44% -0.458 0.75 0.588
West 461 24.18% 26.84 42.3% -0.355 0.5789 -0.857

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 35 0.0% 16.74 60.0% -1.105 -0.4754 0.0
Skip Initial Invader Actions 225 9.95% 48.14 79.11% 1.103 0.4675 0.676
Start of Game Growth 599 32.08% 47.05 64.61% 0.494 0.105 1.111
Unlimited Undo 958 31.73% 29.32 59.92% -0.028 0.0162 -0.017
Using Tokens but Not Events 630 14.12% 23.92 70.79% -0.023 -0.0502 -0.651

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 92.07%
Teeth Gleam from Darkness 95.75%
Terrifying Chase 75.81%
Too Near the Jungle 93.14%

Terror Level

Terror Level Completed Average Score Win Rate
I 2712 17.67 6.82%
II 2932 30.7 70.46%
III 2604 34.75 91.97%
IV 754 38.22 99.34%

Results

Result Completed
Win: Invaders destroyed (Terror I) 185
Win: Invaders destroyed (Terror III) 2372
Win: Invaders destroyed (Terror II) 2051
Win: Terror victory (Terror IV) 748
Game abandoned (v.3.0+) 2305
Lose: Invader deck ran out 37
Lose: Adversary condition 467
Win: Sacrifice victory 5
Lose: Scenario condition 55
Win: Scenario condition 34
Lose: Blight pool ran out 721
Lose: Spirit destroyed 22

Number of Players

Score Model: 0.004 Win Model: -0.07
Num. Completed Blight Flip Rate Average Score Win Rate
1 4739 38.14% 28.21 56.89%
2 2049 34.74% 28.96 63.59%
3 1216 40.66% 30.26 60.77%
4 480 32.92% 29.62 67.08%
5 76 35.53% 28.76 67.11%
6 442 19.05% 34.29 64.25%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)