Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 67 28.36% 30.25 56.72% -0.166 -0.1215 -0.328
Blitz 0 212 25.94% 29.43 48.58% -0.855 -0.6406 0.097
Dahan Insurrection 4 117 22.22% 28.32 38.46% -0.091 -0.3793 -0.603
Despicable Theft 2 78 30.77% 22.41 46.15% -0.242 0.4686 -0.19
Elemental Invocation 1 93 35.48% 17.61 37.63% -0.726 -0.0252 -0.175
Guard the Isle's Heart 0 960 14.27% 51.76 72.19% 1.204 0.604 0.894
Powers Long Forgotten 1 48 29.17% 10.94 20.83% -1.142 -0.3046 -0.431
Rituals of Terror 3 40 32.5% 22.63 47.5% 0.016 0.0764 -0.469
Rituals of the Destroying Flame 3 26 30.77% 18.0 30.77% -0.773 0.2135 0.048
Second Wave 0 756 34.83% 28.06 73.81% 0.309 0.5591 0.667
The Great River 3 60 36.67% 27.1 50.0% 0.168 1.2338 -0.652
Varied Terrains 2 98 32.65% 24.99 48.98% -0.191 0.6388 -0.296
Ward the Shores 2 68 19.12% 16.87 38.24% -0.298 0.8856 -0.159

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 350 32.25 51.43% -0.205 -0.1327 0.431
Aid From Lesser Spirits 322 34.39 58.07% 0.345 0.2737 0.462
All Things Weaken 361 33.08 53.19% -0.001 0.2584 0.252
Attenuated Essence 353 34.53 51.27% 0.088 0.0525 0.77
Back Against the Wall 312 35.19 55.45% 0.063 0.1163 0.307
Blight Corrodes the Spirit 370 30.03 47.57% -0.532 -0.3861 0.241
Burn Brightest Before the End 325 33.15 53.54% -0.204 -0.1882 0.284
Disintegrating Ecosystem 336 30.78 49.4% -0.019 0.169 0.471
Downward Spiral 395 31.96 53.92% -0.389 -0.3144 0.616
Erosion of Will 365 31.98 50.14% 0.042 0.1964 0.348
Intensifying Exploitation 381 31.48 53.28% 0.062 0.1983 0.297
Invaders Find the Land to Their Liking 163 35.33 69.33% 0.375 -0.2394 0.723
Memory Fades to Dust 378 31.42 51.06% -0.438 -0.2347 0.147
Power Corrodes the Spirit 344 31.93 52.03% 0.026 0.2012 0.415
Promising Farmlands 346 29.74 48.27% 0.123 0.3213 0.046
Shattered Fragments of Power 329 34.03 51.67% -0.197 -0.1944 0.49
Slow Dissolution of Will 376 31.65 46.81% -0.639 -0.3407 0.191
Strong Earth Shatters Slowly 117 35.28 70.94% 0.039 -0.6576 0.363
The Border of Life and Death 117 34.5 68.38% 0.763 0.2655 0.78
Thriving Communities 374 30.59 51.34% -0.244 -0.0878 0.311
Thriving Crops 173 26.73 50.29% -0.04 -0.3524 -0.197
Unnatural Proliferation 373 34.35 53.89% 0.093 0.2013 0.409
Untended Land Crumbles 366 31.64 50.27% -0.442 -0.2604 0.381

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4734 35.97% 28.54 61.2% -0.089 0.8867 0.095
B 5606 35.75% 28.5 59.49% 0.09 0.9795 -0.161
C 4871 34.43% 28.95 62.57% 0.304 0.9962 0.066
D 4257 35.07% 27.19 61.19% 0.075 0.9705 0.03
E 4698 35.4% 29.16 60.79% 0.258 0.9875 0.348
F 4259 35.38% 28.37 61.7% 0.238 1.0697 0.093
G 3810 37.02% 28.56 60.58% -0.039 0.7405 -0.079
H 4065 34.09% 30.14 63.62% 0.428 1.2103 0.195
East 1106 22.71% 34.78 54.25% -0.601 0.2081 -0.411
Northeast 819 20.59% 38.56 57.39% -0.382 0.4157 0.255
Northwest 854 20.42% 35.76 52.11% -0.598 0.1354 -0.543
Southeast 762 19.53% 40.14 58.66% -0.174 0.7193 -0.121
Southwest 802 20.65% 38.39 57.61% 0.217 1.4754 0.688
West 1201 23.87% 32.42 50.71% 0.284 1.2821 -0.496

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 186 0.0% 29.67 82.26% 0.143 0.8108 0.0
Skip Initial Invader Actions 669 8.74% 44.3 77.28% 0.845 0.0757 0.949
Start of Game Growth 1919 28.94% 44.62 63.94% -0.222 -0.6602 1.025
Unlimited Undo 2466 26.49% 29.64 64.56% -0.463 -0.5289 0.225
Using Tokens but Not Events 1755 18.1% 27.18 72.02% 0.488 0.4452 0.26

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 92.31%
Teeth Gleam from Darkness 96.04%
Terrifying Chase 76.58%
Too Near the Jungle 93.42%

Terror Level

Terror Level Completed Average Score Win Rate
I 6357 13.76 6.56%
II 6668 30.19 69.0%
III 5924 34.82 91.83%
IV 1779 38.63 99.38%

Results

Result Completed
Win: Invaders destroyed (Terror I) 417
Win: Invaders destroyed (Terror III) 5396
Win: Invaders destroyed (Terror II) 4556
Win: Terror victory (Terror IV) 1763
Game abandoned (v.3.0+) 5556
Lose: Invader deck ran out 91
Lose: Adversary condition 1070
Win: Sacrifice victory 23
Lose: Scenario condition 124
Win: Scenario condition 71
Lose: Blight pool ran out 1594
Lose: Spirit destroyed 67

Number of Players

Score Model: 0.029 Win Model: -0.035
Num. Completed Blight Flip Rate Average Score Win Rate
1 10609 36.61% 28.26 55.96%
2 4787 35.66% 27.83 61.19%
3 2783 40.43% 30.5 62.2%
4 1238 33.9% 29.18 63.65%
5 204 28.92% 28.57 69.61%
6 1107 18.19% 35.29 63.14%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)