Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 76 25.0% 28.78 56.58% -0.077 0.114 -0.26
Blitz 0 229 26.2% 29.83 50.66% -0.209 0.0087 0.116
Dahan Insurrection 4 126 22.22% 29.04 38.89% -0.169 -0.4222 -0.592
Despicable Theft 2 84 32.14% 22.95 47.62% -0.018 0.5686 -0.206
Elemental Invocation 1 103 36.89% 18.95 38.83% -0.295 0.4443 -0.139
Guard the Isle's Heart 0 1035 14.2% 52.35 72.75% 1.774 1.2125 0.973
Powers Long Forgotten 1 55 36.36% 11.75 21.82% -1.199 -0.4392 -0.427
Rituals of Terror 3 42 33.33% 23.55 50.0% 0.151 0.2716 -0.491
Rituals of the Destroying Flame 3 28 28.57% 18.86 32.14% -0.69 0.2169 0.006
Second Wave 0 828 35.58% 28.55 74.03% 0.546 0.6846 0.651
The Great River 3 65 36.92% 27.23 50.77% -0.058 1.0421 -0.594
Varied Terrains 2 101 33.66% 25.52 49.5% -0.354 0.4216 -0.054
Ward the Shores 2 83 24.1% 18.14 38.55% -0.982 0.0928 -0.277

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 384 32.21 51.3% 0.02 0.2714 0.43
Aid From Lesser Spirits 333 34.7 58.56% 0.098 0.0402 0.548
All Things Weaken 394 33.09 53.55% 0.222 0.557 0.178
Attenuated Essence 378 34.48 51.59% 0.337 0.3706 0.778
Back Against the Wall 330 35.21 54.55% -0.056 -0.0214 0.411
Blight Corrodes the Spirit 400 29.55 46.25% -0.85 -0.6329 0.17
Burn Brightest Before the End 346 33.72 54.91% 0.906 0.9164 0.455
Disintegrating Ecosystem 359 30.33 48.75% -0.149 0.1956 0.461
Downward Spiral 421 31.58 54.16% -0.165 -0.0481 0.541
Erosion of Will 384 31.78 49.74% -0.069 0.2055 0.364
Intensifying Exploitation 411 31.21 53.28% -0.052 0.159 0.356
Invaders Find the Land to Their Liking 173 35.53 69.36% 0.533 -0.0398 0.811
Memory Fades to Dust 409 31.4 51.83% -0.041 0.211 0.175
Power Corrodes the Spirit 371 31.96 52.29% -0.105 0.0992 0.424
Promising Farmlands 365 29.6 47.95% -0.27 -0.0162 0.073
Shattered Fragments of Power 352 33.83 51.42% -0.258 -0.1836 0.5
Slow Dissolution of Will 403 31.66 47.39% 0.085 0.4659 0.271
Strong Earth Shatters Slowly 125 35.02 71.2% 0.596 -0.0782 0.362
The Border of Life and Death 140 35.77 70.71% 0.981 0.3806 0.806
Thriving Communities 402 30.47 50.75% -0.219 0.0629 0.309
Thriving Crops 182 27.52 50.55% 0.059 -0.0817 -0.088
Unnatural Proliferation 403 34.22 53.35% -0.107 0.0964 0.446
Untended Land Crumbles 395 31.72 50.38% 0.105 0.2951 0.43

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5090 35.59% 28.43 61.2% 0.137 1.1354 0.089
B 6072 35.65% 28.61 59.75% 0.399 1.3217 -0.155
C 5240 34.25% 28.84 62.39% 0.069 0.7984 0.033
D 4563 34.96% 27.05 60.92% -0.056 0.9033 -0.034
E 5087 35.14% 28.92 60.39% 0.143 0.9619 0.287
F 4577 35.07% 28.27 61.92% 0.125 1.0069 0.071
G 4064 36.83% 28.36 60.43% -0.015 0.81 -0.103
H 4370 34.13% 29.9 63.43% -0.023 0.8155 0.158
East 1218 23.51% 35.41 54.27% 0.007 0.8815 -0.25
Northeast 902 21.8% 38.64 56.76% 0.205 0.9572 0.15
Northwest 923 20.85% 35.77 51.46% -1.049 -0.1571 -0.236
Southeast 834 19.78% 40.49 58.75% -0.13 0.7093 -0.138
Southwest 871 20.99% 38.29 57.29% 0.172 1.4768 0.617
West 1302 24.42% 32.71 50.61% -0.011 0.9385 -0.529

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 198 0.0% 30.59 82.83% 0.212 0.9408 0.0
Skip Initial Invader Actions 743 8.65% 44.27 76.99% 0.72 0.1169 0.85
Start of Game Growth 2036 27.97% 44.63 64.34% -0.255 -0.7593 1.054
Unlimited Undo 2696 26.6% 30.34 65.28% 0.247 0.1397 0.252
Using Tokens but Not Events 1902 18.25% 27.66 72.4% 0.483 0.4529 0.257

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 92.43%
Teeth Gleam from Darkness 96.05%
Terrifying Chase 76.48%
Too Near the Jungle 93.42%

Terror Level

Terror Level Completed Average Score Win Rate
I 6871 13.42 6.74%
II 7147 30.13 68.83%
III 6381 34.83 92.04%
IV 1898 38.67 99.42%

Results

Result Completed
Win: Invaders destroyed (Terror I) 463
Win: Invaders destroyed (Terror III) 5822
Win: Invaders destroyed (Terror II) 4868
Win: Terror victory (Terror IV) 1882
Game abandoned (v.3.0+) 5990
Lose: Invader deck ran out 95
Lose: Adversary condition 1154
Win: Sacrifice victory 26
Lose: Scenario condition 132
Win: Scenario condition 81
Lose: Blight pool ran out 1712
Lose: Spirit destroyed 72

Number of Players

Score Model: -0.045 Win Model: 0.239
Num. Completed Blight Flip Rate Average Score Win Rate
1 11416 36.37% 28.2 55.98%
2 5117 35.98% 27.84 61.19%
3 3003 40.48% 30.5 62.1%
4 1325 33.56% 28.93 63.09%
5 229 27.51% 28.86 69.43%
6 1207 18.09% 34.92 62.97%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)