Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 90 24.44% 27.5 54.44% -0.251 -0.2799 -0.638
Blitz 0 276 26.09% 28.09 48.55% -0.609 -0.3654 0.047
Dahan Insurrection 4 171 21.05% 28.27 36.84% -0.674 -0.661 -0.563
Despicable Theft 2 114 34.21% 23.75 48.25% 0.287 1.0527 0.352
Elemental Invocation 1 136 33.82% 18.54 39.71% -1.483 -0.73 -0.433
Guard the Isle's Heart 0 1376 13.81% 51.31 71.44% 1.28 0.6838 1.148
Powers Long Forgotten 1 78 35.9% 11.82 24.36% -0.39 0.3575 -0.231
Rituals of Terror 3 48 33.33% 24.48 52.08% 0.0 0.4786 0.0
Rituals of the Destroying Flame 3 47 31.91% 21.89 38.3% -0.606 0.0815 0.082
Second Wave 0 1048 36.41% 28.77 73.76% 0.296 0.2916 0.753
The Great River 3 89 37.08% 27.66 52.81% -0.191 0.9384 -0.26
Varied Terrains 2 131 38.93% 25.84 48.85% 0.432 1.2115 -0.109
Ward the Shores 2 108 25.93% 17.26 36.11% 0.036 0.9049 -0.411

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 466 32.08 51.29% -0.354 -0.2057 0.224
Aid From Lesser Spirits 399 35.26 58.65% -0.17 -0.2826 1.215
All Things Weaken 488 32.42 53.28% 0.388 0.7628 0.164
Attenuated Essence 455 33.17 48.79% -0.192 -0.0668 0.238
Back Against the Wall 408 35.02 55.15% 0.052 0.0926 1.267
Blight Corrodes the Spirit 500 29.48 46.6% -0.607 -0.4013 0.157
Burn Brightest Before the End 425 32.81 54.35% 0.842 0.8871 0.721
Disintegrating Ecosystem 451 29.36 48.34% -0.945 -0.447 0.353
Downward Spiral 522 31.59 54.98% 0.545 0.7953 -0.397
Erosion of Will 488 30.79 49.59% -0.116 0.1421 -0.486
Intensifying Exploitation 519 29.84 50.67% -0.184 0.0355 0.359
Invaders Find the Land to Their Liking 212 35.63 70.28% 0.548 0.1618 1.669
Memory Fades to Dust 504 31.19 52.58% 0.001 0.2063 1.006
Power Corrodes the Spirit 457 31.07 50.77% -0.409 -0.2107 0.113
Promising Farmlands 447 29.19 46.98% -0.597 -0.2405 0.271
Shattered Fragments of Power 437 33.83 53.78% 0.373 0.5901 0.74
Slow Dissolution of Will 487 31.3 47.02% 0.36 0.7897 0.272
Strong Earth Shatters Slowly 147 35.14 72.11% 0.608 -0.0158 0.746
The Border of Life and Death 165 35.43 69.7% 0.519 0.1994 0.323
Thriving Communities 489 30.15 50.92% -0.313 0.0061 0.108
Thriving Crops 221 27.34 50.23% -0.314 -0.4326 0.162
Unnatural Proliferation 487 33.77 54.0% -0.124 -0.0345 0.314
Untended Land Crumbles 486 30.55 49.79% 0.658 0.8827 0.138

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6267 35.55% 28.12 60.83% 0.19 0.9897 -0.226
B 7510 35.56% 28.43 59.64% 0.092 0.8224 -0.003
C 6476 34.63% 28.27 60.96% 0.005 0.6092 0.19
D 5683 34.76% 26.85 60.39% -0.082 0.6748 -0.514
E 6321 35.26% 28.62 59.8% 0.186 0.7705 0.465
F 5601 34.81% 27.88 61.2% -0.199 0.5038 0.118
G 5035 36.16% 28.02 59.98% -0.119 0.6379 -0.187
H 5338 33.95% 29.35 62.33% -0.185 0.4466 0.557
East 1623 23.44% 35.19 53.67% -0.29 0.4941 -0.121
Northeast 1216 21.43% 38.37 56.58% 0.011 0.7725 -0.439
Northwest 1219 19.56% 35.86 51.93% -0.551 0.2914 0.282
Southeast 1122 19.34% 39.84 57.49% 1.016 1.6558 -0.078
Southwest 1205 20.07% 37.45 55.77% 0.068 1.1129 0.219
West 1722 23.22% 32.69 50.52% -0.115 0.6603 -0.292

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 257 0.0% 31.57 83.66% 0.198 1.0715 0.0
Skip Initial Invader Actions 1013 9.16% 41.91 71.77% 0.222 -0.0695 -0.711
Start of Game Growth 2496 25.09% 43.73 63.9% 0.245 -0.3116 0.764
Unlimited Undo 3477 26.06% 30.31 64.31% -0.121 -0.0576 0.047
Using Tokens but Not Events 2443 19.3% 27.55 70.41% -0.203 -0.3304 -0.348

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 92.68%
Teeth Gleam from Darkness 96.05%
Terrifying Chase 76.48%
Too Near the Jungle 93.25%

Terror Level

Terror Level Completed Average Score Win Rate
I 8567 12.44 6.93%
II 8690 29.94 68.24%
III 7885 34.9 91.74%
IV 2368 38.84 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 594
Win: Invaders destroyed (Terror III) 7173
Win: Invaders destroyed (Terror II) 5863
Win: Terror victory (Terror IV) 2348
Game abandoned (v.3.0+) 7507
Lose: Invader deck ran out 105
Lose: Adversary condition 1381
Win: Sacrifice victory 33
Lose: Scenario condition 177
Win: Scenario condition 102
Lose: Unique spirit condition 0
Lose: Blight pool ran out 2141
Lose: Spirit destroyed 86

Number of Players

Score Model: -0.045 Win Model: -0.045
Num. Completed Blight Flip Rate Average Score Win Rate
1 13988 36.16% 27.85 55.87%
2 6323 36.7% 27.52 60.54%
3 3603 39.74% 30.25 62.61%
4 1718 34.7% 27.97 61.23%
5 295 24.41% 30.01 64.41%
6 1583 17.59% 34.83 61.4%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)