Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 63 26.98% 31.1 57.14% 0.759 0.2008 -0.328
Blitz 0 194 25.77% 29.41 49.48% -1.229 -0.8057 -0.032
Dahan Insurrection 4 109 22.02% 28.04 37.61% -0.497 -0.9791 -0.66
Despicable Theft 2 70 31.43% 22.01 45.71% -0.769 -0.2262 -0.475
Elemental Invocation 1 89 33.71% 17.58 37.08% -0.672 0.0656 -0.182
Guard the Isle's Heart 0 891 14.59% 51.22 71.72% 0.437 -0.2192 0.838
Powers Long Forgotten 1 42 28.57% 10.86 21.43% -0.764 -0.2016 -0.198
Rituals of Terror 3 39 30.77% 22.82 48.72% 1.054 0.9122 -0.51
Rituals of the Destroying Flame 3 22 36.36% 19.23 31.82% -0.417 0.3324 0.034
Second Wave 0 680 34.63% 27.97 73.97% 0.387 0.4812 0.716
The Great River 3 55 38.18% 25.8 47.27% 0.393 1.6381 -0.849
Varied Terrains 2 90 33.33% 25.39 50.0% -0.52 0.3479 -0.077
Ward the Shores 2 63 19.05% 16.71 38.1% -0.698 0.1565 -0.069

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 329 32.28 51.37% -0.056 0.0151 0.43
Aid From Lesser Spirits 287 34.07 58.19% 0.0 -0.1095 0.32
All Things Weaken 323 33.37 52.63% -0.447 -0.2697 0.134
Attenuated Essence 329 35.0 51.06% -0.718 -0.6663 0.759
Back Against the Wall 295 35.37 55.59% 0.245 0.2291 0.26
Blight Corrodes the Spirit 336 30.57 48.21% -0.417 -0.2329 0.244
Burn Brightest Before the End 303 33.45 52.15% -0.782 -0.6953 0.245
Disintegrating Ecosystem 306 31.39 50.65% 0.248 0.5392 0.505
Downward Spiral 361 31.81 54.85% -0.67 -0.5639 0.691
Erosion of Will 335 32.2 49.25% 0.156 0.3222 0.312
Intensifying Exploitation 350 32.33 54.29% 0.94 1.1277 0.366
Invaders Find the Land to Their Liking 157 35.7 69.43% 0.471 0.0428 0.761
Memory Fades to Dust 335 32.36 53.43% 0.19 0.4244 0.174
Power Corrodes the Spirit 325 32.68 53.23% 0.701 0.797 0.49
Promising Farmlands 325 29.71 47.69% -0.245 0.119 -0.048
Shattered Fragments of Power 305 34.59 52.79% -0.224 -0.158 0.464
Slow Dissolution of Will 332 32.84 48.19% -0.783 -0.3199 0.193
Strong Earth Shatters Slowly 109 36.08 72.48% -0.1 -0.7013 0.369
The Border of Life and Death 107 34.09 67.29% 0.019 -0.4564 0.707
Thriving Communities 341 31.03 51.03% -0.254 -0.0287 0.315
Thriving Crops 156 26.97 50.64% -0.124 -0.3486 -0.244
Unnatural Proliferation 341 35.03 53.96% 0.205 0.3266 0.356
Untended Land Crumbles 340 31.96 51.18% -0.547 -0.3144 0.427

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4334 36.38% 28.89 61.33% -0.061 0.8572 0.101
B 5058 35.65% 28.84 60.1% 0.254 1.0948 -0.097
C 4447 34.26% 29.06 62.51% 0.213 0.8964 0.058
D 3884 35.24% 27.4 61.51% 0.322 1.1642 0.076
E 4275 35.41% 29.49 61.45% 0.305 0.9571 0.392
F 3925 35.5% 28.49 61.68% 0.333 1.093 0.091
G 3486 37.46% 28.68 60.76% -0.202 0.5554 -0.026
H 3714 34.16% 30.39 63.81% 0.231 0.9496 0.132
East 1008 23.53% 34.73 54.27% -0.867 -0.0535 -0.631
Northeast 743 21.35% 38.56 57.74% 0.314 0.9816 0.375
Northwest 780 21.34% 35.4 51.92% -0.571 0.2334 -0.524
Southeast 693 20.46% 39.92 58.73% 0.389 1.0949 -0.207
Southwest 727 20.99% 38.23 57.91% 0.034 1.4241 0.646
West 1099 24.27% 32.19 50.5% -0.659 0.1348 -0.422

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 167 0.0% 29.41 82.63% 0.337 1.0562 0.0
Skip Initial Invader Actions 604 8.87% 44.94 78.15% -0.166 -0.8969 0.807
Start of Game Growth 1769 29.95% 44.77 64.16% -0.254 -0.7005 1.062
Unlimited Undo 2269 26.99% 30.07 65.45% 0.257 0.224 0.247
Using Tokens but Not Events 1626 17.55% 27.16 72.32% 0.323 0.1609 0.299

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 92.14%
Teeth Gleam from Darkness 96.07%
Terrifying Chase 76.55%
Too Near the Jungle 93.46%

Terror Level

Terror Level Completed Average Score Win Rate
I 5752 14.25 6.76%
II 6133 30.3 69.22%
III 5372 34.84 91.79%
IV 1640 38.61 99.39%

Results

Result Completed
Win: Invaders destroyed (Terror I) 389
Win: Invaders destroyed (Terror III) 4890
Win: Invaders destroyed (Terror II) 4203
Win: Terror victory (Terror IV) 1627
Game abandoned (v.3.0+) 5001
Lose: Invader deck ran out 88
Lose: Adversary condition 977
Win: Sacrifice victory 21
Lose: Scenario condition 113
Win: Scenario condition 65
Lose: Blight pool ran out 1465
Lose: Spirit destroyed 58

Number of Players

Score Model: 0.032 Win Model: -0.041
Num. Completed Blight Flip Rate Average Score Win Rate
1 9679 37.08% 28.6 56.24%
2 4339 35.51% 27.98 61.51%
3 2556 40.5% 30.71 62.4%
4 1122 34.29% 29.33 63.46%
5 187 29.95% 28.31 70.59%
6 1014 18.18% 35.29 63.51%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)