Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 46 21.74% 32.41 54.35% 0.088 -0.1326 -0.337
Blitz 0 145 27.59% 32.11 53.1% -0.249 0.0379 -0.14
Dahan Insurrection 4 82 23.17% 27.44 36.59% -1.243 -1.3583 -1.027
Despicable Theft 2 61 27.87% 21.59 44.26% -0.847 -0.1082 -0.404
Elemental Invocation 1 65 32.31% 12.94 30.77% -0.957 -0.2005 -0.912
Guard the Isle's Heart 0 670 14.78% 51.5 72.69% 0.776 0.1939 0.895
Powers Long Forgotten 1 27 22.22% 11.74 22.22% -0.11 0.7439 -0.182
Rituals of Terror 3 27 25.93% 22.52 48.15% 0.237 0.0667 -0.37
Rituals of the Destroying Flame 3 17 41.18% 16.0 23.53% -0.411 0.4998 0.305
Second Wave 0 476 32.69% 27.66 75.21% 0.122 0.2011 0.221
The Great River 3 43 27.91% 22.23 37.21% -1.244 0.1196 -0.645
Varied Terrains 2 71 30.99% 25.54 49.3% -0.144 0.7359 -0.083
Ward the Shores 2 47 17.02% 17.72 38.3% -0.618 0.3639 -0.009

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 265 32.37 53.21% -0.203 -0.0992 0.448
Aid From Lesser Spirits 231 34.1 58.01% -0.308 -0.453 0.315
All Things Weaken 253 33.34 52.96% -0.259 0.1072 0.153
Attenuated Essence 246 34.38 47.15% 0.247 0.2457 0.51
Back Against the Wall 230 35.35 53.91% -0.305 -0.24 0.305
Blight Corrodes the Spirit 259 30.24 46.72% 0.181 0.4158 0.189
Burn Brightest Before the End 228 33.82 51.75% 0.259 0.4199 0.184
Disintegrating Ecosystem 233 31.51 50.21% 0.187 0.563 0.526
Downward Spiral 288 32.8 55.9% -0.687 -0.6153 0.735
Erosion of Will 265 31.66 46.79% -0.737 -0.4805 0.213
Intensifying Exploitation 275 31.69 50.91% -0.305 -0.0308 0.306
Invaders Find the Land to Their Liking 124 35.77 70.16% 0.545 0.0586 0.804
Memory Fades to Dust 256 32.54 54.3% -0.201 -0.0183 0.138
Power Corrodes the Spirit 259 31.51 51.35% -0.027 0.1853 0.41
Promising Farmlands 269 28.87 46.47% -0.209 0.1142 -0.258
Shattered Fragments of Power 253 34.26 52.57% -0.011 0.1598 0.421
Slow Dissolution of Will 260 32.7 48.85% -0.321 0.063 0.31
Strong Earth Shatters Slowly 81 34.62 70.37% 0.315 -0.3613 -0.158
The Border of Life and Death 83 35.14 71.08% 0.373 -0.1432 0.489
Thriving Communities 275 31.64 51.27% 0.216 0.5397 0.304
Thriving Crops 122 27.77 50.0% -0.794 -0.7929 -0.186
Unnatural Proliferation 267 35.11 54.31% -0.138 0.0492 0.324
Untended Land Crumbles 271 33.34 52.4% -0.312 0.027 0.527

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3407 36.04% 29.09 61.67% 0.069 0.9318 0.152
B 3941 36.06% 28.97 60.72% 0.201 1.0222 -0.082
C 3527 34.87% 29.27 62.72% 0.089 0.7873 0.125
D 3046 35.67% 27.62 61.75% 0.189 1.0451 0.146
E 3311 36.24% 29.75 61.31% 0.338 1.0263 0.497
F 3065 35.44% 28.43 60.55% 0.097 0.9148 0.125
G 2694 37.13% 29.04 61.36% 0.103 0.9837 -0.052
H 2900 34.06% 30.89 64.79% 0.452 1.2325 0.223
East 689 22.59% 33.81 53.27% -0.68 0.113 -1.08
Northeast 497 20.56% 38.7 58.55% 0.303 1.184 0.863
Northwest 548 20.11% 33.79 49.45% -0.585 0.2857 -0.291
Southeast 463 19.78% 39.48 57.45% -0.274 0.5849 -0.106
Southwest 480 21.34% 38.23 58.33% 0.276 1.4853 0.449
West 779 24.45% 30.58 47.88% -0.554 0.5065 -1.006

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 80 0.0% 28.46 81.25% 1.014 1.7301 0.0
Skip Initial Invader Actions 430 9.33% 48.69 81.86% 1.125 0.5575 0.763
Start of Game Growth 1248 30.15% 46.71 65.79% 0.365 -0.2994 1.212
Unlimited Undo 1698 27.93% 29.96 64.37% -0.125 -0.1017 0.157
Using Tokens but Not Events 1243 16.85% 26.45 72.49% 0.467 0.5145 0.583

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 91.98%
Teeth Gleam from Darkness 95.89%
Terrifying Chase 76.18%
Too Near the Jungle 93.41%

Terror Level

Terror Level Completed Average Score Win Rate
I 4462 15.45 6.99%
II 4811 30.45 68.72%
III 4185 34.8 91.88%
IV 1256 38.47 99.6%

Results

Result Completed
Win: Invaders destroyed (Terror I) 312
Win: Invaders destroyed (Terror III) 3815
Win: Invaders destroyed (Terror II) 3275
Win: Terror victory (Terror IV) 1249
Game abandoned (v.3.0+) 3868
Lose: Invader deck ran out 62
Lose: Adversary condition 774
Win: Sacrifice victory 15
Lose: Scenario condition 78
Win: Scenario condition 48
Lose: Blight pool ran out 1174
Lose: Spirit destroyed 44

Number of Players

Score Model: -0.051 Win Model: 0.051
Num. Completed Blight Flip Rate Average Score Win Rate
1 7609 37.68% 28.55 56.12%
2 3361 34.5% 28.09 61.77%
3 2031 41.1% 30.87 61.64%
4 863 33.18% 29.17 63.73%
5 134 29.1% 26.88 67.91%
6 716 19.02% 35.96 66.34%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)