Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 42 21.43% 29.48 52.38% -0.257 -0.2414 -0.785
Blitz 0 138 26.81% 32.54 52.9% -0.02 0.268 -0.097
Dahan Insurrection 4 80 23.75% 28.13 37.5% -1.481 -1.6576 -0.851
Despicable Theft 2 53 26.42% 21.17 43.4% -1.769 -0.9076 -0.225
Elemental Invocation 1 64 32.81% 12.77 29.69% -1.182 -0.2494 -0.95
Guard the Isle's Heart 0 633 14.85% 51.49 72.67% 1.058 0.411 0.899
Powers Long Forgotten 1 23 26.09% 7.87 13.04% -0.712 0.2335 -0.202
Rituals of Terror 3 26 23.08% 21.69 46.15% 0.004 0.08 -0.369
Rituals of the Destroying Flame 3 16 43.75% 17.0 25.0% -0.934 0.181 0.283
Second Wave 0 442 32.57% 27.81 76.02% 0.404 0.4342 -0.143
The Great River 3 35 28.57% 23.34 40.0% -0.446 0.9797 -0.399
Varied Terrains 2 67 29.85% 26.45 50.75% 0.343 1.1177 -0.033
Ward the Shores 2 41 14.63% 16.61 36.59% -1.809 -0.7646 -0.001

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 247 32.3 53.04% -0.036 0.1393 0.517
Aid From Lesser Spirits 217 34.59 59.91% -0.003 -0.0566 0.466
All Things Weaken 241 33.58 53.53% 0.247 0.5406 0.194
Attenuated Essence 229 34.29 45.85% -0.157 -0.0732 0.459
Back Against the Wall 216 35.61 54.17% -0.093 -0.0451 0.313
Blight Corrodes the Spirit 250 30.06 46.8% -0.275 -0.0719 0.15
Burn Brightest Before the End 215 33.77 51.63% 0.117 0.3043 0.251
Disintegrating Ecosystem 218 31.43 49.54% -0.108 0.3006 0.601
Downward Spiral 265 33.02 57.36% -0.169 -0.0415 0.796
Erosion of Will 251 31.82 47.01% -0.561 -0.2777 0.281
Intensifying Exploitation 259 31.61 50.97% -0.105 0.1429 0.288
Invaders Find the Land to Their Liking 115 35.09 67.83% 0.249 -0.2666 0.783
Memory Fades to Dust 236 32.05 55.51% -0.02 0.2167 0.149
Power Corrodes the Spirit 245 31.6 51.43% 0.174 0.392 0.428
Promising Farmlands 253 28.78 45.45% -0.398 -0.1036 -0.2
Shattered Fragments of Power 239 34.1 52.72% -0.18 0.0212 0.529
Slow Dissolution of Will 246 33.13 49.19% -0.243 0.141 0.322
Strong Earth Shatters Slowly 76 34.71 71.05% -0.251 -0.8319 -0.067
The Border of Life and Death 79 34.84 70.89% 0.013 -0.5045 0.526
Thriving Communities 254 31.49 50.39% 0.372 0.7108 0.275
Thriving Crops 114 27.91 51.75% -0.712 -0.7546 -0.163
Unnatural Proliferation 255 35.31 55.29% 0.36 0.5007 0.349
Untended Land Crumbles 256 33.21 51.95% -0.168 0.2805 0.522

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3168 36.44% 29.17 61.9% 0.227 1.0889 0.135
B 3676 36.41% 28.98 60.77% 0.318 1.1351 -0.104
C 3343 34.31% 29.12 62.7% 0.303 0.9823 0.169
D 2850 35.55% 27.66 62.11% 0.169 0.9735 0.206
E 3074 37.01% 29.84 61.45% 0.58 1.2484 0.488
F 2891 36.01% 28.42 60.6% 0.238 1.0368 0.122
G 2528 37.39% 29.16 61.47% 0.258 1.0838 -0.091
H 2710 34.13% 30.75 64.39% 0.265 1.0379 0.21
East 616 21.37% 33.94 52.27% -1.541 -0.6954 -0.999
Northeast 452 19.73% 39.08 58.63% 0.249 1.0199 0.778
Northwest 506 19.8% 33.57 48.42% -0.807 0.0006 -0.309
Southeast 413 18.29% 39.92 57.14% -0.553 0.3161 -0.28
Southwest 433 20.42% 38.51 57.97% 0.404 1.6859 0.545
West 707 23.69% 30.26 46.39% -0.105 0.8914 -0.906

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 72 0.0% 27.18 79.17% 0.935 1.7303 0.0
Skip Initial Invader Actions 396 9.46% 48.37 81.31% 1.14 0.5254 0.475
Start of Game Growth 1142 30.66% 46.98 65.76% 0.452 -0.1295 1.378
Unlimited Undo 1592 28.74% 30.0 64.2% 0.188 0.232 0.134
Using Tokens but Not Events 1135 17.12% 26.25 72.51% 0.729 0.6707 0.513

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 91.91%
Teeth Gleam from Darkness 95.86%
Terrifying Chase 75.99%
Too Near the Jungle 93.39%

Terror Level

Terror Level Completed Average Score Win Rate
I 4174 15.74 6.97%
II 4479 30.48 68.9%
III 3936 34.79 91.84%
IV 1161 38.41 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 291
Win: Invaders destroyed (Terror III) 3587
Win: Invaders destroyed (Terror II) 3056
Win: Terror victory (Terror IV) 1154
Game abandoned (v.3.0+) 3612
Lose: Invader deck ran out 57
Lose: Adversary condition 711
Win: Sacrifice victory 15
Lose: Scenario condition 74
Win: Scenario condition 45
Lose: Blight pool ran out 1107
Lose: Spirit destroyed 41

Number of Players

Score Model: -0.04 Win Model: 0.104
Num. Completed Blight Flip Rate Average Score Win Rate
1 7136 38.09% 28.43 56.1%
2 3124 34.15% 28.07 62.07%
3 1900 41.49% 30.97 61.58%
4 803 33.42% 29.25 64.01%
5 119 28.57% 26.42 67.23%
6 668 19.04% 36.01 66.17%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)