Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 144 29.17% 33.9 82.64% 0.994 0.7738 0.908
Blitz 0 182 37.22% 28.15 57.69% -0.695 -0.4083 0.179
Dahan Insurrection 4 1450 29.59% 51.02 60.48% 0.516 0.4008 0.67
Despicable Theft 2 180 36.31% 27.08 63.33% -0.469 0.2693 -0.209
Elemental Invocation 1 139 29.5% 26.55 61.15% -0.714 0.0422 -0.771
Guard the Isle's Heart 0 922 17.03% 49.13 72.02% 0.561 -0.0208 0.386
Powers Long Forgotten 1 335 36.12% 23.32 54.63% -0.981 -0.1277 -0.332
Rituals of Terror 3 269 47.39% 67.83 71.75% 0.292 0.1216 1.89
Rituals of the Destroying Flame 3 21 33.33% 14.0 28.57% 0.431 1.3415 -0.531
Second Wave 0 721 32.3% 35.03 79.75% 0.442 0.5215 0.303
The Great River 3 99 48.98% 24.78 33.33% 0.107 1.4703 -1.33
Varied Terrains 2 149 50.34% 26.65 48.32% -0.493 0.3868 -0.146
Ward the Shores 2 258 25.0% 16.88 29.07% -0.708 0.2738 -1.538

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 671 37.3 55.29% -0.153 -0.0495 0.177
Aid From Lesser Spirits 625 41.69 62.56% 0.399 0.2547 0.462
All Things Weaken 705 37.7 55.32% -0.327 0.0392 0.51
Attenuated Essence 270 32.34 49.26% 0.121 0.1198 0.235
Back Against the Wall 600 38.66 56.33% 0.018 0.083 0.357
Blight Corrodes the Spirit 250 30.53 40.0% -0.669 -0.4341 -0.481
Burn Brightest Before the End 254 31.37 42.52% -0.353 -0.1929 -0.569
Disintegrating Ecosystem 607 33.27 49.42% -0.318 0.0582 0.17
Downward Spiral 828 34.2 52.9% -0.268 -0.1958 0.504
Erosion of Will 644 35.8 47.98% 0.212 0.4688 -0.05
Intensifying Exploitation 282 32.5 42.2% 0.559 0.833 -0.444
Invaders Find the Land to Their Liking 326 43.9 76.69% -0.15 -0.6368 1.096
Memory Fades to Dust 830 32.71 51.08% -0.173 0.0101 0.323
Power Corrodes the Spirit 637 36.16 51.81% -0.108 0.1046 0.082
Promising Farmlands 658 35.14 48.02% 0.195 0.5181 -0.002
Shattered Fragments of Power 244 34.54 49.18% -0.622 -0.4512 0.005
Slow Dissolution of Will 244 28.8 36.89% -0.261 0.1226 -0.619
Strong Earth Shatters Slowly 194 47.84 78.87% 1.078 0.4017 1.368
The Border of Life and Death 74 30.78 52.7% 0.298 -0.2182 -0.294
Thriving Communities 641 33.77 45.55% -0.178 0.1462 -0.108
Thriving Crops 136 36.95 58.82% 0.521 0.5228 0.139
Unnatural Proliferation 681 38.41 55.65% -0.562 -0.3751 0.254
Untended Land Crumbles 713 35.71 50.91% -0.268 0.0709 0.297

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 9239 41.36% 33.42 60.29% 0.27 1.1334 0.168
B 6800 41.37% 33.88 61.28% 0.082 0.9027 0.244
C 7302 40.41% 33.81 61.91% 0.255 0.9526 0.18
D 6035 40.86% 32.72 60.5% -0.019 0.837 0.09
E 5694 41.5% 34.4 61.92% 0.264 0.9523 0.266
F 4896 41.91% 34.07 62.48% -0.265 0.5527 0.126
G 4536 41.44% 34.98 63.43% 0.031 0.9114 0.284
H 4665 42.22% 35.24 64.07% 0.187 0.9676 0.51
East 1275 37.13% 39.13 52.39% 0.04 0.8325 0.194
Northeast 807 33.95% 36.03 50.43% -0.229 0.6521 -0.525
Northwest 652 33.64% 34.01 48.93% -0.467 0.404 -0.449
Southeast 621 30.97% 34.86 52.66% -0.037 0.822 -0.527
Southwest 538 31.78% 29.51 50.93% -0.13 1.0788 -0.595
West 1054 36.03% 36.38 52.56% 0.021 1.0811 -0.036

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 375 0.0% 19.57 46.93% -0.459 0.2569 -0.123
Not Using Events or Tokens 804 36.18% 20.95 51.12% -0.889 -0.4154 -1.329
Skip Initial Invader Actions 732 7.3% 49.65 84.7% 0.296 -0.2716 1.564
Start of Game Growth 978 13.14% 47.49 81.7% 0.571 -0.0938 0.668
Unlimited Undo 2682 37.5% 35.35 67.08% -0.018 0.0056 0.415
Using Tokens but Not Events 2648 28.27% 30.78 67.07% 0.256 0.3034 -0.031

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 88.0%
Flash Floods 93.18%
River's Bounty 97.76%
Wash Away 93.03%

Terror Level

Terror Level Completed Average Score Win Rate
I 9386 15.45 18.53%
II 10526 30.45 79.26%
III 4933 34.8 91.51%
IV 1185 38.47 98.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1738
Win: Invaders destroyed (Terror III) 4322
Win: Invaders destroyed (Terror II) 7544
Win: Terror victory (Terror IV) 1121
Game abandoned (v.3.0+) 5148
Lose: Invader deck ran out 208
Lose: Adversary condition 1751
Win: Sacrifice victory 87
Lose: Scenario condition 167
Win: Scenario condition 952
Lose: Blight pool ran out 2823
Lose: Spirit destroyed 169

Number of Players

Score Model: -0.105 Win Model: -0.02
Num. Completed Blight Flip Rate Average Score Win Rate
1 11104 47.87% 31.21 58.45%
2 7901 41.97% 33.82 61.9%
3 3622 39.78% 35.98 65.49%
4 2135 37.17% 37.08 57.7%
5 246 41.98% 33.6 67.07%
6 1022 30.26% 33.22 60.08%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)