Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 138 30.43% 32.77 82.61% -0.144 -0.1289 1.063
Blitz 0 167 38.18% 29.47 59.88% -0.629 -0.3403 0.347
Dahan Insurrection 4 1361 30.12% 51.6 60.84% 0.442 0.2649 0.661
Despicable Theft 2 166 35.15% 27.51 65.66% 0.421 1.2825 -0.174
Elemental Invocation 1 131 29.01% 27.5 63.36% -0.294 0.6389 -0.803
Guard the Isle's Heart 0 857 16.45% 50.09 73.75% 1.263 0.6163 0.566
Powers Long Forgotten 1 301 37.21% 24.26 56.48% -0.811 0.1343 -0.318
Rituals of Terror 3 257 48.05% 69.2 73.15% 0.504 0.5805 2.003
Rituals of the Destroying Flame 3 21 33.33% 14.0 28.57% -0.366 0.7492 -0.536
Second Wave 0 697 32.13% 35.06 79.91% 0.809 0.839 0.215
The Great River 3 97 48.96% 24.37 32.99% -0.655 0.7701 -1.634
Varied Terrains 2 142 50.7% 27.09 47.89% -0.889 -0.1148 -0.113
Ward the Shores 2 236 26.07% 17.13 30.08% -0.711 0.3333 -1.677

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 644 37.6 56.37% 0.084 0.2596 0.182
Aid From Lesser Spirits 605 41.98 62.64% 0.471 0.4169 0.455
All Things Weaken 690 37.97 56.09% -0.071 0.2224 0.514
Attenuated Essence 253 32.68 49.01% 0.288 0.3718 0.216
Back Against the Wall 578 38.94 57.27% 0.291 0.3388 0.327
Blight Corrodes the Spirit 239 30.69 40.17% -0.568 -0.3644 -0.469
Burn Brightest Before the End 244 31.44 42.62% -0.445 -0.2571 -0.599
Disintegrating Ecosystem 586 33.61 50.17% 0.175 0.5838 0.138
Downward Spiral 799 34.48 53.19% -0.341 -0.2131 0.474
Erosion of Will 620 35.76 47.58% 0.192 0.4744 -0.121
Intensifying Exploitation 270 32.06 41.48% -0.143 0.1051 -0.492
Invaders Find the Land to Their Liking 321 44.15 77.26% 1.078 0.5621 1.126
Memory Fades to Dust 805 32.88 51.3% -0.04 0.197 0.323
Power Corrodes the Spirit 614 36.4 52.28% 0.301 0.5191 0.074
Promising Farmlands 638 35.44 47.49% -0.037 0.2579 -0.013
Shattered Fragments of Power 231 35.44 51.08% -0.09 0.1111 -0.004
Slow Dissolution of Will 233 28.61 36.91% -0.547 -0.1626 -0.665
Strong Earth Shatters Slowly 191 47.73 78.53% 0.629 0.0476 1.319
The Border of Life and Death 72 31.0 52.78% 0.1 -0.4172 -0.264
Thriving Communities 621 33.63 45.57% -0.238 0.101 -0.145
Thriving Crops 132 36.96 59.09% -0.266 -0.3082 0.169
Unnatural Proliferation 658 38.87 56.84% -0.388 -0.2473 0.246
Untended Land Crumbles 696 35.51 51.15% -0.667 -0.2186 0.274

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8807 41.79% 33.79 60.76% 0.001 0.8631 0.183
B 6468 41.8% 34.44 62.24% 0.149 0.9663 0.273
C 6967 40.67% 34.27 62.7% 0.284 0.9625 0.171
D 5755 41.3% 33.09 61.25% -0.004 0.8006 0.138
E 5464 41.56% 34.73 62.76% 0.199 0.8676 0.263
F 4654 42.48% 34.67 63.62% 0.007 0.8052 0.154
G 4316 42.33% 35.46 64.27% 0.058 0.8843 0.325
H 4446 42.91% 35.75 65.0% 0.103 0.8757 0.515
East 1221 36.97% 39.21 52.58% -0.198 0.648 0.147
Northeast 774 33.98% 36.21 50.39% -0.241 0.53 -0.604
Northwest 621 33.39% 34.07 48.79% -0.244 0.5637 -0.452
Southeast 603 30.9% 34.89 52.4% -0.1 0.7697 -0.497
Southwest 519 31.79% 29.8 50.87% 0.082 1.3634 -0.566
West 1007 36.02% 36.53 52.63% -0.097 0.8987 -0.125

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 349 0.0% 19.38 46.42% -0.81 -0.014 -0.143
Not Using Events or Tokens 763 36.8% 21.27 52.03% -0.61 -0.2225 -1.435
Skip Initial Invader Actions 697 7.24% 49.99 85.37% 0.478 -0.1362 1.816
Start of Game Growth 927 13.14% 48.16 82.52% 0.673 0.0914 0.583
Unlimited Undo 2534 37.9% 35.96 67.96% 0.068 0.1113 0.46
Using Tokens but Not Events 2540 28.36% 30.99 67.24% 0.215 0.1571 -0.05

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 87.92%
Flash Floods 93.13%
River's Bounty 97.76%
Wash Away 93.05%

Terror Level

Terror Level Completed Average Score Win Rate
I 8867 15.74 18.79%
II 10169 30.48 79.37%
III 4766 34.79 91.75%
IV 1135 38.41 98.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1665
Win: Invaders destroyed (Terror III) 4187
Win: Invaders destroyed (Terror II) 7319
Win: Terror victory (Terror IV) 1072
Game abandoned (v.3.0+) 4769
Lose: Invader deck ran out 200
Lose: Adversary condition 1696
Win: Sacrifice victory 86
Lose: Scenario condition 157
Win: Scenario condition 899
Lose: Blight pool ran out 2720
Lose: Spirit destroyed 167

Number of Players

Score Model: 0.117 Win Model: 0.061
Num. Completed Blight Flip Rate Average Score Win Rate
1 10709 48.26% 31.38 58.55%
2 7569 42.22% 34.28 62.56%
3 3452 39.55% 36.21 66.02%
4 1996 38.22% 38.15 59.72%
5 241 42.86% 33.29 67.22%
6 970 30.82% 33.76 60.82%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)