Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 81 28.4% 30.26 91.36% 0.448 0.1921 0.686
Blitz 0 81 30.38% 32.85 64.2% -0.298 -0.1003 0.36
Dahan Insurrection 4 675 30.81% 58.47 68.74% 0.368 -0.0748 0.736
Despicable Theft 2 75 47.3% 32.61 76.0% -0.243 0.5691 0.201
Elemental Invocation 1 41 29.27% 33.22 82.93% 0.301 1.0042 -0.154
Guard the Isle's Heart 0 569 15.11% 53.27 76.63% 0.636 -0.0087 0.405
Powers Long Forgotten 1 118 39.83% 31.47 76.27% -0.401 0.2343 0.028
Rituals of Terror 3 120 49.58% 73.51 81.67% 1.119 1.2198 2.351
Rituals of the Destroying Flame 3 7 28.57% 28.71 71.43% 0.842 1.8516 -0.481
Second Wave 0 344 29.39% 36.61 83.43% 0.477 0.5433 -0.051
The Great River 3 52 43.14% 25.85 36.54% -1.886 -0.6688 -0.947
Varied Terrains 2 80 67.5% 34.08 60.0% -0.4 0.2231 -0.276
Ward the Shores 2 50 37.5% 29.7 60.0% -1.415 -0.3303 -0.069

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 397 39.18 57.93% 0.128 0.3705 -0.149
Aid From Lesser Spirits 385 43.78 62.86% 0.294 0.2165 -0.02
All Things Weaken 419 40.44 58.0% -0.096 0.2967 0.08
Attenuated Essence 61 31.1 42.62% -0.164 -0.0571 -0.363
Back Against the Wall 357 40.72 60.22% 0.646 0.7032 -0.039
Blight Corrodes the Spirit 72 29.32 44.44% -0.333 -0.1309 -0.809
Burn Brightest Before the End 67 33.49 47.76% 0.044 0.2539 -0.786
Disintegrating Ecosystem 365 34.59 50.68% -0.576 -0.1525 -0.123
Downward Spiral 458 37.92 56.77% -0.273 -0.038 0.086
Erosion of Will 383 38.19 50.13% -0.28 0.0296 -0.455
Intensifying Exploitation 87 32.47 41.38% -0.098 0.1891 -0.651
Invaders Find the Land to Their Liking 195 46.51 81.54% 0.568 0.0737 0.856
Memory Fades to Dust 453 37.42 56.29% 0.159 0.495 0.085
Power Corrodes the Spirit 386 38.45 54.4% -0.377 -0.157 -0.255
Promising Farmlands 421 37.81 50.59% -0.009 0.4444 -0.241
Shattered Fragments of Power 76 36.57 56.58% 0.328 0.3789 0.106
Slow Dissolution of Will 70 28.87 41.43% -0.192 0.2072 -1.216
Strong Earth Shatters Slowly 122 53.42 83.61% 0.894 0.1829 1.005
The Border of Life and Death 22 28.64 54.55% 0.13 -0.2059 -0.698
Thriving Communities 378 37.07 49.47% -0.91 -0.5468 -0.383
Thriving Crops 42 31.76 61.9% 0.229 0.0316 -0.517
Unnatural Proliferation 412 39.88 56.55% -0.347 -0.1324 -0.058
Untended Land Crumbles 410 37.95 52.44% -0.268 0.0137 -0.109

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4510 44.43% 39.08 69.69% 0.266 1.0061 0.424
B 3239 43.64% 39.5 70.33% 0.064 0.7894 0.326
C 3648 44.03% 39.11 69.41% 0.084 0.6664 0.103
D 2901 44.04% 37.86 69.77% 0.223 0.9342 0.285
E 2829 44.08% 39.55 71.09% 0.414 0.9798 0.317
F 2433 44.41% 38.81 69.95% 0.018 0.6887 0.189
G 2268 42.22% 39.42 70.81% 0.243 0.8951 0.35
H 2325 43.77% 39.53 71.48% 0.341 0.9114 0.504
East 587 37.65% 45.78 60.48% -0.149 0.3895 0.081
Northeast 366 32.79% 42.46 59.02% -0.301 0.3334 -1.028
Northwest 287 32.06% 42.0 61.67% -0.765 0.0436 -0.455
Southeast 272 29.41% 40.92 63.97% -0.68 0.0255 -0.682
Southwest 236 29.66% 36.12 64.83% -0.201 0.7885 -0.471
West 473 37.08% 44.28 61.31% 0.458 1.3617 -0.012

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 179 0.0% 23.54 56.98% -1.002 -0.2254 -0.422
Not Using Events or Tokens 271 39.91% 24.65 59.41% -0.682 -0.3032 -1.751
Skip Initial Invader Actions 349 4.12% 49.04 89.68% 1.624 1.0064 2.384
Start of Game Growth 472 11.88% 46.81 84.32% -0.453 -0.8016 -0.307
Unlimited Undo 1406 40.57% 40.64 76.24% 0.173 0.166 0.524
Using Tokens but Not Events 1324 30.17% 36.94 75.98% 0.043 0.033 -0.132

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 88.14%
Flash Floods 93.04%
River's Bounty 97.77%
Wash Away 93.32%

Terror Level

Terror Level Completed Average Score Win Rate
I 3886 20.4 26.94%
II 6016 31.01 81.78%
III 2683 34.76 92.28%
IV 626 38.07 98.88%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1046
Win: Invaders destroyed (Terror III) 2381
Win: Invaders destroyed (Terror II) 4502
Win: Terror victory (Terror IV) 590
Game abandoned (v.3.0+) 1179
Lose: Invader deck ran out 128
Lose: Adversary condition 1022
Win: Sacrifice victory 49
Lose: Scenario condition 104
Win: Scenario condition 494
Lose: Blight pool ran out 1630
Lose: Spirit destroyed 86

Number of Players

Score Model: 0.247 Win Model: 0.049
Num. Completed Blight Flip Rate Average Score Win Rate
1 5979 52.52% 36.03 65.73%
2 4018 42.42% 39.15 70.98%
3 1646 42.3% 39.73 71.2%
4 1008 39.86% 45.85 69.44%
5 91 40.91% 36.43 69.23%
6 469 30.04% 38.97 73.56%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)