Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 114 26.32% 30.57 85.96% 0.265 0.0789 0.504
Blitz 0 135 33.83% 30.86 62.96% 0.863 0.9946 0.461
Dahan Insurrection 4 1131 30.95% 53.68 62.69% 0.324 0.069 0.703
Despicable Theft 2 141 37.86% 28.43 67.38% 0.076 0.6176 -0.324
Elemental Invocation 1 116 29.31% 28.09 64.66% -0.299 0.558 -0.755
Guard the Isle's Heart 0 772 16.45% 50.69 74.87% 0.865 0.0933 0.576
Powers Long Forgotten 1 250 38.0% 25.05 59.6% -0.258 0.6769 0.174
Rituals of Terror 3 203 46.04% 68.99 76.35% 1.695 1.7908 2.299
Rituals of the Destroying Flame 3 19 31.58% 12.74 26.32% -1.743 -0.5462 -0.528
Second Wave 0 579 31.26% 35.32 80.14% 0.688 0.7737 0.288
The Great River 3 89 48.86% 23.96 33.71% -1.362 -0.001 -1.417
Varied Terrains 2 124 54.03% 28.52 50.0% -0.501 0.2877 -0.141
Ward the Shores 2 167 26.06% 17.93 32.93% -0.525 0.5066 -1.253

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 580 37.99 56.72% 0.41 0.5393 0.126
Aid From Lesser Spirits 552 42.26 62.32% 0.933 0.8147 0.367
All Things Weaken 623 38.11 56.66% 0.547 0.8543 0.449
Attenuated Essence 197 32.87 48.73% -0.377 -0.3454 0.064
Back Against the Wall 518 39.47 57.53% 0.804 0.8342 0.273
Blight Corrodes the Spirit 197 29.98 40.61% -0.361 -0.1752 -0.54
Burn Brightest Before the End 187 33.75 46.52% 0.277 0.3471 -0.394
Disintegrating Ecosystem 520 34.25 50.96% 0.788 1.1635 0.155
Downward Spiral 689 36.07 55.01% 0.124 0.2896 0.51
Erosion of Will 566 35.25 47.35% 0.339 0.5538 -0.185
Intensifying Exploitation 222 31.28 40.54% -0.317 -0.0754 -0.553
Invaders Find the Land to Their Liking 294 44.31 77.89% 1.054 0.4723 1.059
Memory Fades to Dust 684 33.96 51.9% -0.261 0.0313 0.241
Power Corrodes the Spirit 554 36.71 52.71% 0.159 0.3205 0.061
Promising Farmlands 572 35.95 47.38% -0.369 -0.0733 -0.051
Shattered Fragments of Power 172 35.99 52.33% 0.121 0.2094 -0.081
Slow Dissolution of Will 189 29.26 37.57% -0.267 0.1259 -0.685
Strong Earth Shatters Slowly 176 48.34 77.84% 0.568 -0.1438 1.301
The Border of Life and Death 61 29.36 50.82% 0.371 -0.1088 -0.448
Thriving Communities 557 34.01 45.78% -0.117 0.1825 -0.151
Thriving Crops 115 37.82 59.13% 0.39 0.2886 0.255
Unnatural Proliferation 596 39.64 57.21% 0.481 0.6501 0.293
Untended Land Crumbles 623 36.16 52.33% -0.035 0.2229 0.256

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7621 42.2% 34.63 62.17% -0.015 1.1281 0.222
B 5535 42.44% 35.3 63.81% 0.042 1.0976 0.282
C 6070 41.22% 34.97 63.94% 0.233 1.1206 0.155
D 4925 41.69% 34.07 63.29% -0.106 0.9484 0.155
E 4777 42.25% 35.42 63.97% 0.094 0.9979 0.253
F 4033 43.32% 35.43 65.19% 0.348 1.3525 0.154
G 3695 42.46% 36.54 66.41% 0.435 1.4035 0.397
H 3818 43.19% 36.68 67.13% 0.162 1.1542 0.511
East 1003 39.32% 41.06 53.24% 0.677 1.6654 0.152
Northeast 643 35.15% 37.73 51.79% 0.105 1.0542 -0.47
Northwest 513 33.92% 36.09 51.85% -0.307 0.7348 -0.472
Southeast 477 32.56% 36.35 54.93% -0.483 0.4351 -0.54
Southwest 416 31.49% 30.62 53.85% -1.002 0.455 -0.607
West 793 37.63% 38.83 53.47% -0.196 0.9105 -0.27

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 289 0.0% 18.41 45.67% -1.927 -1.2635 -0.088
Not Using Events or Tokens 534 35.77% 21.36 52.62% -0.086 0.408 -1.571
Skip Initial Invader Actions 603 6.02% 49.92 87.4% 1.471 0.8485 1.885
Start of Game Growth 802 12.41% 47.91 83.92% 1.015 0.6025 0.355
Unlimited Undo 2235 38.28% 36.71 69.4% 0.175 0.0798 0.425
Using Tokens but Not Events 2198 27.02% 31.28 67.93% -0.293 -0.2174 -0.127

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 87.99%
Flash Floods 93.13%
River's Bounty 97.77%
Wash Away 93.1%

Terror Level

Terror Level Completed Average Score Win Rate
I 7494 16.77 19.95%
II 8953 30.59 79.95%
III 4196 34.74 92.06%
IV 972 38.3 98.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1494
Win: Invaders destroyed (Terror III) 3707
Win: Invaders destroyed (Terror II) 6516
Win: Terror victory (Terror IV) 916
Game abandoned (v.3.0+) 3766
Lose: Invader deck ran out 181
Lose: Adversary condition 1509
Win: Sacrifice victory 76
Lose: Scenario condition 140
Win: Scenario condition 764
Lose: Blight pool ran out 2406
Lose: Spirit destroyed 140

Number of Players

Score Model: 0.304 Win Model: 0.249
Num. Completed Blight Flip Rate Average Score Win Rate
1 9391 49.02% 32.13 59.42%
2 6575 42.52% 35.06 63.89%
3 2928 39.5% 36.54 66.8%
4 1719 39.33% 40.13 62.48%
5 183 47.78% 34.92 71.04%
6 819 31.13% 34.92 64.96%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)