Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 165 26.67% 32.65 81.21% -0.239 -0.0485 0.848
Blitz 0 232 36.09% 26.44 58.19% 0.605 0.8225 0.047
Dahan Insurrection 4 1922 27.32% 49.25 59.52% 0.371 0.1183 0.708
Despicable Theft 2 237 36.02% 26.56 61.6% -0.16 0.4262 -0.194
Elemental Invocation 1 171 30.41% 25.97 59.06% -0.763 -0.0231 -0.527
Guard the Isle's Heart 0 1128 17.2% 47.89 71.37% 1.027 0.465 0.41
Powers Long Forgotten 1 446 39.55% 22.51 52.02% -0.306 0.4541 -0.654
Rituals of Terror 3 378 49.07% 65.98 67.46% 1.196 1.3165 1.924
Rituals of the Destroying Flame 3 34 26.47% 16.65 32.35% -0.257 0.6505 -0.223
Second Wave 0 996 34.99% 34.83 77.41% 0.525 0.663 0.48
The Great River 3 131 42.31% 22.66 31.3% -1.127 -0.0272 -1.192
Varied Terrains 2 172 47.67% 26.49 50.0% -0.38 0.3955 -0.056
Ward the Shores 2 301 26.09% 17.57 32.23% -0.057 1.0176 -1.441

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 885 35.49 52.32% -0.397 -0.1464 0.37
Aid From Lesser Spirits 776 40.7 60.95% 0.182 0.1243 0.632
All Things Weaken 912 37.37 55.92% 0.291 0.6254 0.696
Attenuated Essence 428 32.68 47.66% 0.212 0.2457 0.324
Back Against the Wall 784 38.69 56.63% 0.083 0.1181 0.578
Blight Corrodes the Spirit 420 29.61 37.38% -0.436 -0.2185 -0.233
Burn Brightest Before the End 381 34.06 45.93% 0.192 0.2029 0.044
Disintegrating Ecosystem 823 32.16 48.0% -0.368 -0.0234 0.315
Downward Spiral 1103 32.81 51.22% 0.076 0.1937 0.584
Erosion of Will 844 34.26 46.45% -0.357 -0.0823 0.041
Intensifying Exploitation 435 32.55 43.91% -0.185 0.0263 -0.115
Invaders Find the Land to Their Liking 425 42.45 75.76% 1.907 1.3346 1.309
Memory Fades to Dust 1111 32.23 48.96% 0.105 0.3574 0.462
Power Corrodes the Spirit 841 34.8 50.42% -0.137 0.0676 0.16
Promising Farmlands 867 34.13 46.83% 0.222 0.4762 0.105
Shattered Fragments of Power 384 33.44 46.35% -0.294 -0.2198 0.0
Slow Dissolution of Will 404 30.44 41.34% -0.002 0.3789 0.022
Strong Earth Shatters Slowly 255 43.65 74.51% 0.246 -0.4274 1.203
The Border of Life and Death 118 33.29 56.78% 1.363 0.762 0.331
Thriving Communities 845 33.56 46.51% 0.059 0.3404 0.229
Thriving Crops 206 35.56 57.28% 0.19 0.0501 0.402
Unnatural Proliferation 877 37.76 54.96% 0.224 0.4273 0.31
Untended Land Crumbles 899 34.69 51.06% 0.223 0.4129 0.466

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 13005 39.69% 32.04 59.67% 0.357 1.3553 0.188
B 9299 40.87% 32.44 59.09% -0.064 0.858 0.191
C 9937 40.08% 32.76 60.03% 0.142 0.8713 0.229
D 8370 40.46% 31.64 58.32% -0.044 0.9155 0.031
E 7757 40.46% 32.94 59.1% 0.144 0.9632 0.25
F 6799 41.11% 32.71 59.67% 0.021 0.903 0.086
G 6219 41.24% 33.63 60.49% 0.116 0.9415 0.299
H 6426 41.54% 33.53 60.64% 0.046 0.8848 0.397
East 1740 35.64% 37.62 51.44% -0.184 0.6908 0.087
Northeast 1105 33.57% 34.78 49.77% 0.17 0.9217 -0.348
Northwest 896 34.08% 33.63 47.77% 0.49 1.3824 -0.238
Southeast 818 30.11% 33.37 50.12% -0.128 0.7106 -0.596
Southwest 716 31.42% 29.21 47.91% -0.904 0.4008 -0.649
West 1427 36.07% 35.32 50.6% -0.197 0.7525 -0.009

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 606 0.0% 20.48 49.01% -0.634 0.0945 0.055
Not Using Events or Tokens 1182 38.56% 19.95 49.32% -0.513 -0.1669 -0.609
Skip Initial Invader Actions 979 8.79% 48.78 83.45% 0.28 -0.3227 1.571
Start of Game Growth 1312 14.52% 46.55 80.03% 0.389 -0.1148 0.734
Unlimited Undo 3873 36.62% 34.26 64.78% 0.172 0.0649 0.43
Using Tokens but Not Events 3861 28.14% 29.57 68.01% 0.282 0.2519 -0.029

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 88.23%
Flash Floods 93.43%
River's Bounty 97.9%
Wash Away 93.39%

Terror Level

Terror Level Completed Average Score Win Rate
I 13815 13.42 18.11%
II 14099 30.13 78.97%
III 6516 34.83 91.27%
IV 1540 38.67 98.51%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2501
Win: Invaders destroyed (Terror III) 5703
Win: Invaders destroyed (Terror II) 10089
Win: Terror victory (Terror IV) 1453
Game abandoned (v.3.0+) 8169
Lose: Invader deck ran out 261
Lose: Adversary condition 2314
Win: Sacrifice victory 113
Lose: Scenario condition 205
Win: Scenario condition 1241
Lose: Blight pool ran out 3723
Lose: Spirit destroyed 198

Number of Players

Score Model: 0.352 Win Model: 0.363
Num. Completed Blight Flip Rate Average Score Win Rate
1 15439 46.28% 30.07 57.42%
2 10869 42.16% 32.21 59.25%
3 5061 38.47% 33.84 61.75%
4 2920 37.47% 36.44 57.29%
5 305 39.07% 33.54 64.59%
6 1376 28.79% 32.69 58.14%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)