Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 45 24.44% 30.73 100.0% 0.606 1.0463 0.628
Blitz 0 22 30.0% 37.86 90.91% 0.501 0.7575 1.026
Dahan Insurrection 4 349 35.53% 64.04 69.63% 0.002 0.3036 0.426
Despicable Theft 2 39 47.37% 36.69 89.74% 0.222 0.7664 0.994
Elemental Invocation 1 13 38.46% 35.85 92.31% 0.93 1.5416 0.0
Guard the Isle's Heart 0 318 14.78% 53.97 77.99% 0.48 0.6736 -0.005
Powers Long Forgotten 1 46 39.13% 35.67 91.3% -0.01 0.2356 0.538
Rituals of Terror 3 60 48.33% 79.82 88.33% 3.223 2.3873 1.966
Second Wave 0 114 34.51% 34.25 86.84% 0.145 0.7175 0.007
The Great River 3 21 61.9% 34.9 52.38% -1.442 0.1969 0.113
Varied Terrains 2 44 65.91% 34.7 65.91% -1.301 -0.5552 -0.506
Ward the Shores 2 24 37.5% 36.75 75.0% -0.389 0.6657 -0.338

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 219 41.67 61.64% -1.276 0.6335 -0.488
Aid From Lesser Spirits 203 43.57 62.07% -1.387 0.2975 -0.799
All Things Weaken 226 40.38 55.75% -1.435 0.5646 -0.774
Back Against the Wall 196 40.13 57.14% -1.799 0.1489 -0.93
Disintegrating Ecosystem 190 35.35 55.79% -1.514 0.5514 -0.807
Downward Spiral 231 41.54 59.74% -1.534 0.4291 -0.678
Erosion of Will 201 38.7 51.74% -1.71 0.3971 -1.373
Invaders Find the Land to Their Liking 109 49.31 84.4% -0.03 0.5866 0.31
Memory Fades to Dust 237 39.84 60.76% -1.438 0.6193 -0.461
Power Corrodes the Spirit 205 42.21 60.0% -1.335 0.6433 -0.765
Promising Farmlands 230 39.94 52.61% -1.847 0.255 -0.962
Strong Earth Shatters Slowly 65 51.28 89.23% 0.299 0.6286 0.863
Thriving Communities 187 36.91 48.66% -1.929 0.1205 -1.244
Unnatural Proliferation 223 41.71 61.43% -1.573 0.3715 -0.688
Untended Land Crumbles 205 39.55 52.68% -1.671 0.3554 -0.753

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2001 46.56% 43.12 77.41% 0.481 1.2403 0.675
B 1486 45.32% 43.77 76.92% 0.185 0.8618 0.379
C 1645 47.16% 43.0 75.56% 0.167 0.6917 0.047
D 1293 47.06% 42.36 76.1% 0.21 0.9367 0.405
E 1293 47.4% 43.2 75.25% 0.261 0.821 0.062
F 1054 44.68% 43.7 78.08% 0.166 0.8563 0.233
G 958 43.65% 43.73 77.66% 0.149 0.8448 0.328
H 1015 44.19% 44.46 79.21% 0.557 1.2173 0.457
East 271 38.38% 52.93 71.96% 0.251 0.9305 -0.128
Northeast 169 31.95% 48.04 70.41% -0.261 0.3093 -0.688
Northwest 146 35.62% 46.73 69.18% -0.686 0.1556 0.082
Southeast 140 28.57% 46.45 73.57% -0.563 -0.0369 -0.834
Southwest 118 28.81% 41.37 75.42% -0.274 0.6667 -0.753
West 226 42.48% 50.17 69.03% -0.596 0.4045 -0.289

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 58 0.0% 31.76 75.86% -1.677 0.4417 -0.576
Not Using Events or Tokens 94 26.58% 29.4 75.53% -0.907 -0.6661 -1.424
Skip Initial Invader Actions 116 5.43% 47.32 89.66% 0.735 0.366 0.508
Start of Game Growth 170 13.61% 48.06 88.82% -0.04 -0.6625 1.101
Unlimited Undo 698 42.92% 44.67 86.1% 1.02 0.3889 1.093
Using Tokens but Not Events 504 31.67% 41.39 88.1% 0.185 0.2292 0.503

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 87.91%
Flash Floods 93.62%
River's Bounty 97.97%
Wash Away 93.56%

Terror Level

Terror Level Completed Average Score Win Rate
I 1466 22.62 38.47%
II 3050 31.05 83.34%
III 1309 34.62 91.9%
IV 336 37.86 99.11%

Results

Result Completed
Win: Invaders destroyed (Terror I) 563
Win: Invaders destroyed (Terror III) 1140
Win: Invaders destroyed (Terror II) 2334
Win: Terror victory (Terror IV) 315
Lose: Invader deck ran out 64
Lose: Adversary condition 510
Win: Sacrifice victory 29
Lose: Scenario condition 58
Win: Scenario condition 261
Lose: Blight pool ran out 836
Lose: Spirit destroyed 51

Number of Players

Score Model: 0.409 Win Model: 0.337
Num. Completed Blight Flip Rate Average Score Win Rate
1 3058 52.53% 39.96 72.99%
2 1755 44.47% 43.65 77.21%
3 673 47.0% 40.79 76.23%
4 414 39.95% 55.07 81.64%
5 39 35.9% 40.87 66.67%
6 222 32.73% 45.18 80.18%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-29 02:31:34 (Pacific Time)