Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 35 25.71% 31.2 100.0% 1.288 1.0857 0.716
Blitz 0 12 20.0% 29.83 91.67% 0.044 0.3012 0.604
Dahan Insurrection 4 164 34.15% 61.32 72.56% 0.133 0.5458 0.449
Despicable Theft 2 17 31.25% 39.29 100.0% 0.94 1.3859 0.542
Elemental Invocation 1 4 25.0% 27.25 75.0% -0.406 0.0794 0.0
Guard the Isle's Heart 0 189 15.87% 50.61 71.43% -0.38 -0.0746 -0.466
Powers Long Forgotten 1 27 48.15% 35.11 96.3% 0.759 0.9406 0.398
Rituals of Terror 3 37 54.05% 81.08 81.08% 1.786 1.9069 1.252
Second Wave 0 57 40.35% 32.33 82.46% -0.385 0.1809 0.569
The Great River 3 14 71.43% 30.14 50.0% -1.625 -0.2277 0.0
Varied Terrains 2 29 51.72% 36.03 75.86% -0.182 0.3436 -0.449
Ward the Shores 2 8 25.0% 33.38 100.0% 0.521 1.6827 0.0

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 133 41.05 62.41% -1.16 0.7427 -0.44
Aid From Lesser Spirits 111 41.79 63.06% -1.056 0.6738 -0.546
All Things Weaken 120 39.21 55.0% -1.472 0.5133 -0.81
Back Against the Wall 116 40.0 62.07% -1.332 0.4849 -0.971
Disintegrating Ecosystem 113 35.81 59.29% -1.363 0.6872 -0.608
Downward Spiral 144 40.24 61.81% -1.155 0.8377 -0.556
Erosion of Will 119 36.71 48.74% -1.831 0.2525 -1.402
Invaders Find the Land to Their Liking 64 46.95 82.81% -0.098 0.3427 0.321
Memory Fades to Dust 146 40.32 60.27% -1.343 0.7409 -0.371
Power Corrodes the Spirit 136 41.4 61.76% -1.308 0.6301 -0.728
Promising Farmlands 131 39.79 55.73% -1.325 0.7205 -0.901
Strong Earth Shatters Slowly 39 48.41 87.18% 0.197 0.6218 0.848
Thriving Communities 101 37.42 49.5% -1.674 0.3093 -0.716
Unnatural Proliferation 128 41.31 65.63% -1.155 0.8092 -0.4
Untended Land Crumbles 130 39.45 52.31% -1.52 0.4731 -0.865

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1186 45.93% 41.67 77.4% 0.236 1.0332 0.467
B 886 43.59% 42.64 78.33% 0.027 0.7706 0.148
C 972 46.2% 41.15 75.51% 0.08 0.6484 -0.131
D 716 46.96% 40.71 75.84% 0.046 0.8419 0.193
E 763 45.51% 41.19 75.1% 0.223 0.8701 -0.152
F 619 44.32% 41.13 79.0% 0.026 0.7501 0.038
G 579 43.06% 42.32 80.14% 0.204 0.936 -0.082
H 586 42.37% 41.81 80.55% 0.395 1.1071 0.252
East 119 39.5% 52.06 73.95% -0.623 0.1454 -0.635
Northeast 72 29.17% 47.99 72.22% -0.403 0.4568 0.18
Northwest 67 31.34% 47.51 74.63% 0.317 1.3938 -0.069
Southeast 58 24.14% 44.38 77.59% 0.495 1.201 0.0
Southwest 57 31.58% 40.02 75.44% -0.892 0.2333 0.0
West 105 42.86% 49.44 73.33% -0.074 0.8801 -0.218

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 26 0.0% 26.62 76.92% -1.617 0.5119 0.0
Not Using Events or Tokens 48 34.15% 33.17 75.0% -0.436 -0.2613 -1.261
Skip Initial Invader Actions 68 5.77% 39.69 89.71% 0.055 -0.0874 -0.373
Start of Game Growth 102 12.05% 42.49 90.2% 0.503 -0.2578 0.751
Unlimited Undo 386 41.6% 43.63 84.72% 0.413 -0.1908 0.965
Using Tokens but Not Events 315 31.08% 41.01 90.79% 0.627 0.4709 0.809

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 88.08%
Flash Floods 93.62%
River's Bounty 97.92%
Wash Away 93.35%

Terror Level

Terror Level Completed Average Score Win Rate
I 911 22.56 39.74%
II 1806 30.98 84.94%
III 762 34.53 92.13%
IV 213 37.77 98.59%

Results

Result Completed
Win: Invaders destroyed (Terror I) 361
Win: Invaders destroyed (Terror III) 671
Win: Invaders destroyed (Terror II) 1428
Win: Terror victory (Terror IV) 199
Lose: Invader deck ran out 33
Lose: Adversary condition 295
Win: Sacrifice victory 22
Lose: Scenario condition 43
Win: Scenario condition 127
Lose: Blight pool ran out 482
Lose: Spirit destroyed 31

Number of Players

Score Model: 0.285 Win Model: 0.308
Num. Completed Blight Flip Rate Average Score Win Rate
1 1927 51.39% 39.59 74.1%
2 1050 44.32% 41.89 76.67%
3 384 45.5% 39.68 78.39%
4 194 36.27% 52.03 86.08%
5 19 31.58% 29.95 63.16%
6 118 31.03% 44.42 80.51%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)