Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 194 26.29% 33.54 81.44% 0.456 0.4267 0.983
Blitz 0 274 34.19% 24.44 55.47% -0.955 -0.7117 -0.103
Dahan Insurrection 4 2199 27.06% 49.85 60.85% 0.871 0.8848 1.173
Despicable Theft 2 278 38.27% 26.47 60.79% 0.12 0.8862 -0.616
Elemental Invocation 1 197 31.47% 26.19 56.85% -0.465 0.288 -0.372
Guard the Isle's Heart 0 1290 17.52% 47.31 71.24% 0.821 0.2247 1.087
Powers Long Forgotten 1 551 38.73% 22.42 50.45% 0.196 0.944 -1.238
Rituals of Terror 3 453 48.44% 63.18 68.65% 1.14 1.6186 1.116
Rituals of the Destroying Flame 3 44 31.82% 17.95 36.36% -0.124 0.5638 0.277
Second Wave 0 1194 35.69% 34.56 75.96% 0.374 0.3701 0.628
The Great River 3 161 43.75% 22.83 32.3% 0.189 1.3187 0.605
Varied Terrains 2 203 51.23% 24.44 45.81% -0.698 0.0819 -0.751
Ward the Shores 2 339 28.19% 17.8 33.04% -0.091 0.778 -0.005

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1021 34.96 51.22% -0.159 -0.0108 0.705
Aid From Lesser Spirits 894 40.13 59.51% 0.352 0.2394 1.044
All Things Weaken 1074 36.64 55.21% -0.344 0.0307 0.756
Attenuated Essence 555 33.42 49.19% -0.046 0.0798 0.816
Back Against the Wall 910 38.08 56.15% 0.093 0.1338 0.385
Blight Corrodes the Spirit 536 29.92 39.93% 0.088 0.2938 0.867
Burn Brightest Before the End 467 33.58 44.97% 0.503 0.5476 0.543
Disintegrating Ecosystem 979 31.45 46.99% -0.689 -0.191 0.454
Downward Spiral 1308 32.73 51.68% -0.201 0.0492 0.863
Erosion of Will 980 33.89 45.61% -0.139 0.1188 0.32
Intensifying Exploitation 547 31.83 43.69% 0.025 0.2438 0.396
Invaders Find the Land to Their Liking 496 41.34 74.19% -0.243 -0.6294 1.373
Memory Fades to Dust 1322 32.04 49.47% 0.004 0.2093 0.617
Power Corrodes the Spirit 991 33.91 48.94% -0.519 -0.321 0.51
Promising Farmlands 1005 33.12 45.77% -0.889 -0.5329 0.317
Shattered Fragments of Power 500 34.71 48.0% -0.28 -0.0625 0.703
Slow Dissolution of Will 517 30.48 41.2% -0.024 0.4051 0.214
Strong Earth Shatters Slowly 296 42.48 74.32% 0.919 0.2945 1.146
The Border of Life and Death 145 34.85 59.31% 0.926 0.6059 0.768
Thriving Communities 1022 32.97 46.18% -0.351 -0.0314 0.633
Thriving Crops 270 35.08 58.15% -0.147 -0.2659 0.852
Unnatural Proliferation 1064 37.16 53.85% -0.505 -0.4154 0.675
Untended Land Crumbles 1028 33.98 50.0% -0.382 -0.1573 0.504

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 15633 39.55% 31.3 58.34% -0.017 0.7823 0.057
B 11190 40.77% 31.62 57.63% 0.22 0.9499 -0.075
C 11969 40.06% 32.17 58.78% 0.089 0.6938 0.05
D 10141 40.6% 30.93 56.99% -0.102 0.6549 -0.015
E 9306 40.43% 32.44 57.97% 0.445 1.029 0.278
F 8284 40.79% 32.24 59.02% 0.1 0.802 0.132
G 7488 41.18% 33.04 59.66% 0.217 0.974 0.022
H 7817 41.31% 33.1 59.72% -0.21 0.4211 0.215
East 2008 35.41% 36.98 50.65% 0.184 0.9676 -0.114
Northeast 1277 33.36% 34.65 49.49% 0.296 1.0571 -0.497
Northwest 1043 33.3% 33.86 47.75% 0.545 1.3867 0.483
Southeast 950 30.24% 32.91 49.05% -0.635 0.004 0.089
Southwest 838 31.74% 29.33 47.26% 0.377 1.4227 -0.291
West 1656 35.91% 34.91 49.52% -1.492 -0.7164 -0.378

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 743 0.0% 20.08 47.24% -0.616 0.258 0.0
Not Using Events or Tokens 1467 38.37% 19.94 48.94% -1.009 -0.6321 1.008
Skip Initial Invader Actions 1126 9.04% 47.06 81.26% -0.837 -1.1283 0.708
Start of Game Growth 1502 14.41% 45.68 79.09% 0.906 0.3493 -0.149
Unlimited Undo 4627 37.13% 33.9 63.17% 0.072 0.1359 0.321
Using Tokens but Not Events 4645 29.32% 29.2 66.93% 0.361 0.2336 0.811

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 88.26%
Flash Floods 93.46%
River's Bounty 97.94%
Wash Away 93.44%

Terror Level

Terror Level Completed Average Score Win Rate
I 16889 12.44 17.24%
II 16678 29.94 78.32%
III 7662 34.9 90.93%
IV 1847 38.84 98.7%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2910
Win: Invaders destroyed (Terror III) 6673
Win: Invaders destroyed (Terror II) 11856
Win: Terror victory (Terror IV) 1752
Game abandoned (v.3.0+) 10422
Lose: Invader deck ran out 299
Lose: Adversary condition 2720
Win: Sacrifice victory 122
Lose: Scenario condition 232
Win: Scenario condition 1450
Lose: Unique spirit condition 0
Lose: Blight pool ran out 4395
Lose: Spirit destroyed 245

Number of Players

Score Model: 0.49 Win Model: 0.021
Num. Completed Blight Flip Rate Average Score Win Rate
1 18281 45.87% 29.17 56.21%
2 13134 42.66% 31.56 57.9%
3 6108 38.21% 33.19 60.59%
4 3507 36.7% 35.68 56.49%
5 376 39.41% 34.3 65.16%
6 1670 29.31% 32.79 57.25%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)