Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 163 26.99% 32.87 81.6% 0.906 0.9506 0.877
Blitz 0 220 36.24% 26.37 57.27% -0.057 0.1574 0.043
Dahan Insurrection 4 1818 27.45% 49.59 60.23% 0.038 -0.2502 0.735
Despicable Theft 2 229 36.84% 26.71 62.01% 0.275 0.9853 -0.113
Elemental Invocation 1 159 29.56% 26.55 61.64% 0.372 1.0736 -0.547
Guard the Isle's Heart 0 1086 17.22% 48.07 71.55% 0.719 0.1191 0.499
Powers Long Forgotten 1 415 39.13% 22.33 51.33% -0.673 0.1642 -0.633
Rituals of Terror 3 353 47.71% 65.49 67.99% 0.42 0.4802 1.902
Rituals of the Destroying Flame 3 30 26.67% 15.2 30.0% 0.078 1.0645 -0.582
Second Wave 0 924 34.32% 34.65 77.71% 0.185 0.4353 0.473
The Great River 3 122 45.45% 23.5 31.97% -0.705 0.3613 -1.223
Varied Terrains 2 163 49.08% 26.71 50.31% -0.012 0.8172 -0.043
Ward the Shores 2 293 25.77% 17.54 31.74% -0.87 0.3138 -1.451

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 836 35.76 52.99% -0.171 -0.0995 0.334
Aid From Lesser Spirits 747 40.72 61.18% 0.24 0.1694 0.607
All Things Weaken 867 37.53 56.4% 0.548 0.8071 0.68
Attenuated Essence 378 32.71 48.15% 0.114 0.0784 0.364
Back Against the Wall 747 38.77 56.76% -0.066 -0.0123 0.588
Blight Corrodes the Spirit 379 29.32 37.2% -0.452 -0.3065 -0.353
Burn Brightest Before the End 353 34.01 45.33% 0.36 0.3758 -0.028
Disintegrating Ecosystem 775 32.38 48.26% -0.106 0.0823 0.298
Downward Spiral 1044 32.83 51.53% 0.037 0.1108 0.567
Erosion of Will 780 34.95 47.18% -0.233 -0.0788 0.09
Intensifying Exploitation 401 32.87 44.14% 0.218 0.3542 -0.115
Invaders Find the Land to Their Liking 407 42.04 75.43% 1.074 0.4597 1.247
Memory Fades to Dust 1042 32.4 49.42% 0.02 0.2234 0.491
Power Corrodes the Spirit 789 35.23 51.2% 0.019 0.1936 0.181
Promising Farmlands 823 34.12 47.27% 0.302 0.5001 0.105
Shattered Fragments of Power 341 34.05 47.8% -0.091 -0.0885 0.056
Slow Dissolution of Will 357 30.23 40.34% -0.285 0.0133 -0.104
Strong Earth Shatters Slowly 233 44.57 74.68% 0.192 -0.5044 1.226
The Border of Life and Death 106 31.21 52.83% 0.436 -0.0623 0.028
Thriving Communities 805 33.49 46.34% 0.287 0.4437 0.169
Thriving Crops 195 35.23 56.92% -0.565 -0.8773 0.309
Unnatural Proliferation 829 37.74 54.76% -0.09 0.0183 0.312
Untended Land Crumbles 866 34.57 50.35% -0.367 -0.1854 0.439

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 12188 39.75% 32.23 59.67% 0.395 1.37 0.18
B 8692 40.76% 32.78 59.55% 0.04 0.9292 0.195
C 9309 40.07% 32.95 60.08% 0.049 0.7412 0.193
D 7820 40.48% 31.91 58.7% 0.004 0.8992 0.042
E 7295 40.38% 33.13 59.48% 0.062 0.7909 0.246
F 6338 41.06% 32.99 60.13% 0.009 0.84 0.105
G 5835 41.2% 33.94 61.03% 0.032 0.8114 0.32
H 6028 41.75% 33.74 61.0% 0.109 0.8916 0.395
East 1621 35.72% 37.73 52.0% -0.702 0.1076 0.055
Northeast 1033 33.11% 34.97 50.15% 0.215 1.0125 -0.32
Northwest 826 33.58% 33.43 48.67% 0.413 1.1464 -0.298
Southeast 756 29.93% 33.31 50.66% -0.24 0.6537 -0.526
Southwest 659 30.65% 28.73 48.71% -0.376 0.8815 -0.646
West 1328 35.9% 35.54 51.81% -0.026 0.9719 -0.024

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 539 0.0% 20.34 47.5% -1.071 -0.4028 0.035
Not Using Events or Tokens 1089 37.71% 20.01 49.68% -0.316 0.1049 -0.987
Skip Initial Invader Actions 934 8.31% 49.31 84.15% 1.563 0.7942 1.677
Start of Game Growth 1259 14.33% 46.79 80.46% 0.262 -0.1759 0.669
Unlimited Undo 3640 37.05% 34.35 65.08% 0.019 -0.0461 0.424
Using Tokens but Not Events 3570 28.17% 29.99 68.29% 0.858 0.8151 -0.035

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 88.25%
Flash Floods 93.41%
River's Bounty 97.88%
Wash Away 93.31%

Terror Level

Terror Level Completed Average Score Win Rate
I 12778 13.76 18.3%
II 13301 30.19 79.08%
III 6145 34.82 91.21%
IV 1453 38.63 98.42%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2338
Win: Invaders destroyed (Terror III) 5373
Win: Invaders destroyed (Terror II) 9517
Win: Terror victory (Terror IV) 1372
Game abandoned (v.3.0+) 7477
Lose: Invader deck ran out 246
Lose: Adversary condition 2153
Win: Sacrifice victory 105
Lose: Scenario condition 201
Win: Scenario condition 1188
Lose: Blight pool ran out 3518
Lose: Spirit destroyed 189

Number of Players

Score Model: 0.19 Win Model: 0.213
Num. Completed Blight Flip Rate Average Score Win Rate
1 14459 46.66% 30.32 57.86%
2 10145 41.97% 32.52 59.98%
3 4778 38.42% 34.02 61.68%
4 2733 36.84% 36.66 57.23%
5 290 39.37% 34.33 66.21%
6 1272 29.18% 32.62 58.1%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)