Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 200 26.5% 33.01 81.0% -0.479 -0.1091 0.947
Blitz 0 280 34.89% 24.36 55.36% 0.408 0.8398 -0.079
Dahan Insurrection 4 2292 26.44% 49.78 60.91% 0.791 0.765 1.447
Despicable Theft 2 289 39.24% 26.55 61.25% 0.347 1.0068 -0.525
Elemental Invocation 1 213 30.99% 27.83 58.69% 0.232 0.6793 -0.172
Guard the Isle's Heart 0 1339 18.07% 47.17 71.02% 1.207 0.6078 0.735
Powers Long Forgotten 1 570 38.84% 22.68 50.88% 0.522 1.1306 -1.187
Rituals of Terror 3 461 48.47% 62.8 68.98% 0.564 0.6883 1.202
Rituals of the Destroying Flame 3 47 34.04% 19.57 38.3% 0.513 1.2514 0.258
Second Wave 0 1231 36.05% 34.44 75.55% -0.215 -0.1084 0.381
The Great River 3 171 45.29% 22.99 32.75% -0.743 0.4315 0.288
Varied Terrains 2 210 50.48% 24.43 46.19% -0.279 0.4576 -0.519
Ward the Shores 2 344 28.95% 17.6 32.56% -0.648 0.0345 -0.046

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1069 34.86 50.7% -0.176 0.1343 0.964
Aid From Lesser Spirits 919 40.06 59.3% 0.695 0.708 1.045
All Things Weaken 1103 36.45 55.12% 0.199 0.6726 0.944
Attenuated Essence 583 33.18 49.06% -0.005 0.1416 1.179
Back Against the Wall 940 38.22 56.17% 0.098 0.2276 0.665
Blight Corrodes the Spirit 565 29.9 40.0% -0.566 -0.246 0.798
Burn Brightest Before the End 494 33.25 44.53% -0.322 -0.1447 0.668
Disintegrating Ecosystem 1005 31.29 46.67% -0.097 0.283 0.346
Downward Spiral 1357 32.61 51.58% 0.026 0.2189 0.742
Erosion of Will 1013 33.55 45.01% -0.728 -0.3906 0.294
Intensifying Exploitation 577 31.94 43.67% 0.11 0.463 0.45
Invaders Find the Land to Their Liking 516 41.25 74.42% 1.297 0.9339 1.582
Memory Fades to Dust 1390 31.67 48.92% -0.581 -0.2513 0.831
Power Corrodes the Spirit 1017 33.66 48.48% -0.597 -0.3299 0.555
Promising Farmlands 1032 32.95 45.25% -1.424 -0.9769 0.088
Shattered Fragments of Power 523 34.63 48.76% 0.383 0.3823 0.48
Slow Dissolution of Will 536 30.29 41.04% -0.304 0.107 -0.122
Strong Earth Shatters Slowly 304 42.21 74.34% 0.204 -0.3542 1.408
The Border of Life and Death 152 34.78 59.21% 0.061 -0.1838 0.573
Thriving Communities 1059 32.99 46.46% -0.184 0.094 0.451
Thriving Crops 285 35.2 58.25% 0.286 0.1905 0.452
Unnatural Proliferation 1092 37.08 53.57% 0.255 0.4597 0.694
Untended Land Crumbles 1063 33.85 49.95% -0.261 0.0383 0.568

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 16198 39.66% 31.23 58.05% 0.364 1.3556 0.035
B 11590 40.58% 31.58 57.5% 0.284 1.1488 0.006
C 12445 40.16% 32.03 58.43% -0.015 0.7373 0.016
D 10544 40.63% 30.81 56.61% 0.133 1.0776 0.327
E 9619 40.54% 32.37 57.84% 0.491 1.2454 0.348
F 8593 40.76% 32.17 58.92% 0.262 1.1363 0.434
G 7768 41.1% 32.98 59.46% 0.454 1.3162 0.32
H 8143 41.27% 33.01 59.47% 0.046 0.8528 0.09
East 2060 35.1% 36.58 50.39% -0.189 0.5569 -0.232
Northeast 1307 32.98% 34.33 49.2% 0.226 1.1192 -0.859
Northwest 1076 32.84% 33.38 47.12% -0.687 0.0566 0.175
Southeast 984 29.91% 32.38 48.58% -0.084 0.9244 -0.171
Southwest 868 31.57% 28.84 46.54% -0.889 0.2681 -0.16
West 1704 35.78% 34.39 48.77% -0.42 0.5623 -0.373

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 783 0.0% 19.7 46.36% -1.084 -0.3644 0.0
Not Using Events or Tokens 1560 38.65% 20.0 48.85% -0.186 0.2881 0.713
Skip Initial Invader Actions 1166 9.05% 46.83 81.22% 0.358 -0.4469 0.791
Start of Game Growth 1561 14.73% 45.43 78.92% 0.833 0.2663 0.552
Unlimited Undo 4777 36.86% 34.0 63.26% 0.692 0.7194 0.432
Using Tokens but Not Events 4861 29.82% 28.97 66.22% -0.206 -0.2334 1.13

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 88.21%
Flash Floods 93.49%
River's Bounty 97.93%
Wash Away 93.44%

Terror Level

Terror Level Completed Average Score Win Rate
I 17561 12.25 17.0%
II 17250 29.91 78.09%
III 7934 34.94 90.81%
IV 1916 38.9 98.75%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2985
Win: Invaders destroyed (Terror III) 6884
Win: Invaders destroyed (Terror II) 12232
Win: Terror victory (Terror IV) 1821
Game abandoned (v.3.0+) 10941
Lose: Invader deck ran out 309
Lose: Adversary condition 2810
Win: Sacrifice victory 124
Lose: Scenario condition 240
Win: Scenario condition 1507
Lose: Unique spirit condition 0
Lose: Blight pool ran out 4558
Lose: Spirit destroyed 250

Number of Players

Score Model: 0.385 Win Model: 0.206
Num. Completed Blight Flip Rate Average Score Win Rate
1 18940 45.9% 28.97 55.88%
2 13624 42.87% 31.41 57.62%
3 6328 37.97% 33.12 60.52%
4 3661 36.63% 35.72 56.21%
5 383 38.95% 34.64 65.54%
6 1725 29.19% 32.46 56.87%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)