Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 166 26.51% 32.77 81.33% 0.269 0.2413 0.862
Blitz 0 235 35.62% 26.51 58.72% 0.668 0.9188 0.06
Dahan Insurrection 4 1939 27.39% 49.22 59.41% 0.206 -0.0426 0.705
Despicable Theft 2 238 35.86% 26.72 61.76% -0.126 0.3362 -0.181
Elemental Invocation 1 172 30.81% 25.92 58.72% -1.079 -0.3758 -0.519
Guard the Isle's Heart 0 1142 17.6% 47.94 71.54% 1.119 0.5667 0.443
Powers Long Forgotten 1 448 39.37% 22.41 51.79% -0.258 0.3657 -0.652
Rituals of Terror 3 382 48.81% 65.74 67.8% 1.579 1.7718 1.931
Rituals of the Destroying Flame 3 35 28.57% 17.86 34.29% 0.071 0.9929 -0.225
Second Wave 0 1009 35.11% 34.71 77.11% 0.432 0.549 0.429
The Great River 3 131 42.31% 22.66 31.3% -1.382 -0.314 -1.187
Varied Terrains 2 173 47.98% 26.34 49.71% -0.434 0.3067 -0.105
Ward the Shores 2 304 26.49% 17.4 31.91% -0.31 0.7737 -1.428

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 899 35.24 51.72% -0.581 -0.332 0.341
Aid From Lesser Spirits 782 40.66 60.87% 0.248 0.1294 0.635
All Things Weaken 923 37.32 55.8% 0.301 0.638 0.695
Attenuated Essence 438 32.65 47.72% 0.097 0.1235 0.291
Back Against the Wall 792 38.57 56.44% 0.141 0.1421 0.559
Blight Corrodes the Spirit 429 29.68 37.53% -0.477 -0.26 -0.217
Burn Brightest Before the End 384 33.87 45.57% -0.095 -0.1135 0.053
Disintegrating Ecosystem 832 32.2 47.96% -0.224 0.169 0.339
Downward Spiral 1116 32.87 51.34% 0.153 0.2615 0.606
Erosion of Will 851 34.18 46.18% -0.447 -0.0945 0.036
Intensifying Exploitation 449 32.36 43.43% -0.32 -0.0746 -0.118
Invaders Find the Land to Their Liking 435 42.18 75.4% 1.191 0.6668 1.264
Memory Fades to Dust 1128 32.11 48.94% 0.068 0.3154 0.478
Power Corrodes the Spirit 856 34.66 50.0% -0.348 -0.1259 0.174
Promising Farmlands 878 34.13 46.92% 0.162 0.4449 0.108
Shattered Fragments of Power 393 33.74 46.82% -0.067 0.0102 0.085
Slow Dissolution of Will 408 30.21 40.93% -0.018 0.3791 -0.005
Strong Earth Shatters Slowly 258 43.37 74.42% 0.238 -0.4573 1.214
The Border of Life and Death 119 33.01 56.3% 1.155 0.5546 0.303
Thriving Communities 867 33.31 46.14% -0.208 0.1487 0.229
Thriving Crops 209 35.82 57.89% 0.319 0.1224 0.45
Unnatural Proliferation 896 37.69 54.8% 0.212 0.3739 0.321
Untended Land Crumbles 909 34.54 50.83% 0.268 0.4994 0.477

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 13212 39.71% 31.93 59.43% 0.266 1.2705 0.189
B 9456 40.82% 32.35 58.95% -0.02 0.9 0.195
C 10067 40.06% 32.74 60.04% 0.217 0.9516 0.235
D 8500 40.46% 31.5 58.18% 0.021 0.999 0.019
E 7853 40.43% 32.89 59.03% 0.276 1.0958 0.263
F 6904 41.22% 32.67 59.59% 0.02 0.8942 0.078
G 6317 41.34% 33.57 60.33% -0.008 0.8017 0.306
H 6518 41.5% 33.46 60.63% 0.07 0.8849 0.386
East 1756 35.6% 37.61 51.37% 0.024 0.9266 0.107
Northeast 1113 33.6% 34.85 49.78% -0.158 0.6501 -0.335
Northwest 904 34.0% 33.72 47.79% 0.569 1.4685 -0.23
Southeast 826 30.18% 33.47 50.12% -0.29 0.561 -0.606
Southwest 723 31.4% 29.37 47.86% -0.746 0.63 -0.672
West 1437 36.03% 35.32 50.52% -0.277 0.6781 -0.014

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 620 0.0% 20.35 48.87% -0.586 0.1214 0.059
Not Using Events or Tokens 1202 38.49% 19.74 48.92% -0.518 -0.1498 -0.605
Skip Initial Invader Actions 986 8.86% 48.7 83.47% 0.381 -0.2036 1.602
Start of Game Growth 1323 14.58% 46.56 80.05% 0.506 -0.0077 0.703
Unlimited Undo 3940 36.59% 34.24 64.7% 0.221 0.1119 0.435
Using Tokens but Not Events 3943 28.41% 29.48 67.64% 0.213 0.1872 -0.031

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 88.23%
Flash Floods 93.41%
River's Bounty 97.88%
Wash Away 93.4%

Terror Level

Terror Level Completed Average Score Win Rate
I 14083 13.33 18.05%
II 14277 30.1 78.96%
III 6594 34.83 91.25%
IV 1560 38.67 98.53%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2541
Win: Invaders destroyed (Terror III) 5770
Win: Invaders destroyed (Terror II) 10223
Win: Terror victory (Terror IV) 1473
Game abandoned (v.3.0+) 8351
Lose: Invader deck ran out 264
Lose: Adversary condition 2345
Win: Sacrifice victory 113
Lose: Scenario condition 206
Win: Scenario condition 1249
Lose: Blight pool ran out 3778
Lose: Spirit destroyed 201

Number of Players

Score Model: 0.382 Win Model: 0.394
Num. Completed Blight Flip Rate Average Score Win Rate
1 15679 46.27% 29.96 57.23%
2 11048 42.19% 32.14 59.1%
3 5118 38.54% 33.84 61.7%
4 2966 37.28% 36.33 57.32%
5 308 39.34% 33.34 63.96%
6 1395 28.83% 32.74 58.21%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)