Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 59 28.81% 30.98 98.31% 0.357 -0.09 0.627
Blitz 0 43 31.71% 42.14 76.74% -0.801 -0.3447 0.692
Dahan Insurrection 4 477 34.17% 64.34 73.17% 0.224 0.244 0.519
Despicable Theft 2 53 51.92% 36.57 84.91% -0.288 0.2242 0.907
Elemental Invocation 1 26 38.46% 36.23 80.77% -0.18 0.5194 -0.137
Guard the Isle's Heart 0 438 13.24% 55.41 79.22% 0.053 0.0938 0.033
Powers Long Forgotten 1 81 41.98% 36.95 87.65% 0.396 0.958 -0.023
Rituals of Terror 3 81 50.0% 81.47 87.65% 1.413 1.1255 1.97
Second Wave 0 241 27.19% 36.98 87.55% 0.002 0.4636 0.275
The Great River 3 33 59.38% 34.91 51.52% -1.168 0.5986 0.082
Varied Terrains 2 57 71.93% 33.91 63.16% -0.353 0.4753 -0.489
Ward the Shores 2 35 45.45% 36.23 71.43% -0.263 0.4808 -0.081

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 315 41.13 60.0% -1.143 0.5874 -0.593
Aid From Lesser Spirits 312 44.53 63.46% -0.557 1.0185 -0.574
All Things Weaken 323 42.72 60.68% -0.195 1.6828 -0.412
Attenuated Essence 1 0.0 0.0% -0.597 0.2574 -0.624
Back Against the Wall 287 41.55 59.23% -0.82 0.8164 -0.738
Burn Brightest Before the End 1 35.0 0.0% -0.431 0.5778 -0.582
Disintegrating Ecosystem 277 36.66 55.96% -1.031 0.8122 -0.657
Downward Spiral 353 40.68 60.62% -0.896 0.8025 -0.511
Erosion of Will 305 39.07 52.46% -1.54 0.3606 -1.173
Intensifying Exploitation 1 0.0 0.0% -0.512 0.3768 0.0
Invaders Find the Land to Their Liking 158 48.82 85.44% 0.194 0.6946 0.36
Memory Fades to Dust 330 38.61 58.79% -1.393 0.4831 -0.495
Power Corrodes the Spirit 302 41.41 58.61% -1.196 0.5091 -0.776
Promising Farmlands 323 39.31 51.39% -1.53 0.3456 -0.89
Shattered Fragments of Power 1 35.0 0.0% -0.431 0.7249 -0.582
Slow Dissolution of Will 1 0.0 0.0% -0.596 0.8745 -0.624
Strong Earth Shatters Slowly 94 54.45 89.36% 0.807 1.0171 0.759
Thriving Communities 304 39.59 53.29% -0.948 0.9229 -0.787
Thriving Crops 1 49.0 100.0% 0.096 1.0512 0.0
Unnatural Proliferation 329 41.91 59.88% -1.142 0.6119 -0.607
Untended Land Crumbles 316 40.26 55.06% -1.14 0.6742 -0.643

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3077 46.61% 43.58 77.41% 0.223 1.0008 0.545
B 2221 45.8% 43.71 76.59% 0.042 0.7453 0.323
C 2460 46.52% 43.61 76.87% 0.229 0.7562 0.114
D 1941 45.62% 42.2 76.61% 0.283 1.0179 0.34
E 1883 46.91% 43.33 77.0% 0.55 1.1339 0.221
F 1639 46.71% 43.31 76.45% -0.191 0.5164 0.022
G 1502 44.01% 43.29 76.5% 0.582 1.2237 0.286
H 1524 44.98% 43.84 78.81% 0.079 0.7239 0.422
East 413 39.71% 52.6 68.77% -0.144 0.4473 -0.012
Northeast 251 33.47% 48.58 66.53% -0.969 -0.2919 -1.372
Northwest 207 34.3% 48.08 68.12% -0.369 0.0687 0.057
Southeast 191 29.84% 47.16 74.35% 0.234 0.8974 -0.629
Southwest 162 29.63% 41.73 77.16% -0.44 0.7314 -0.339
West 336 41.67% 50.7 69.05% -0.071 0.7469 -0.017

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 126 0.0% 29.2 65.08% -2.451 -0.3752 -1.01
Not Using Events or Tokens 151 34.68% 26.73 74.17% -0.127 0.0447 -1.582
Skip Initial Invader Actions 253 5.0% 52.21 91.7% 0.961 -0.0976 1.4
Start of Game Growth 319 11.28% 50.87 90.91% 1.12 0.6983 1.062
Unlimited Undo 992 43.8% 44.11 83.37% 0.038 -0.3772 0.698
Using Tokens but Not Events 853 30.9% 40.77 84.53% -0.119 -0.0039 0.141

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 87.46%
Flash Floods 93.08%
River's Bounty 97.72%
Wash Away 93.25%

Terror Level

Terror Level Completed Average Score Win Rate
I 2137 22.63 37.34%
II 4526 31.12 83.12%
III 1992 34.7 92.27%
IV 477 37.97 98.95%

Results

Result Completed
Win: Invaders destroyed (Terror I) 797
Win: Invaders destroyed (Terror III) 1759
Win: Invaders destroyed (Terror II) 3452
Win: Terror victory (Terror IV) 448
Game abandoned (v.3.0+) 39
Lose: Invader deck ran out 105
Lose: Adversary condition 744
Win: Sacrifice victory 40
Lose: Scenario condition 80
Win: Scenario condition 374
Lose: Blight pool ran out 1230
Lose: Spirit destroyed 64

Number of Players

Score Model: 0.179 Win Model: 0.182
Num. Completed Blight Flip Rate Average Score Win Rate
1 4331 53.33% 39.73 72.18%
2 2693 44.5% 43.92 78.05%
3 1063 45.22% 42.57 76.86%
4 673 41.12% 52.12 77.71%
5 68 43.28% 43.28 76.47%
6 304 32.56% 45.12 82.24%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-07 12:49:13 (Pacific Time)