Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 132 29.55% 30.98 81.82% 0.105 0.1566 0.667
Blitz 0 152 35.33% 31.09 63.16% 1.093 1.2933 0.468
Dahan Insurrection 4 1251 30.94% 53.05 61.95% 0.577 0.3652 0.732
Despicable Theft 2 155 35.71% 27.65 65.81% -0.445 0.3998 -0.322
Elemental Invocation 1 121 30.58% 27.58 63.64% -0.82 0.2508 -0.772
Guard the Isle's Heart 0 821 16.93% 50.38 74.42% 0.735 0.01 0.554
Powers Long Forgotten 1 282 36.17% 24.61 57.8% -0.376 0.5298 -0.137
Rituals of Terror 3 235 47.01% 70.2 76.17% 2.201 2.2307 2.229
Rituals of the Destroying Flame 3 20 30.0% 12.1 25.0% -0.99 0.1989 -0.543
Second Wave 0 638 31.76% 35.3 80.41% 1.182 1.2632 0.335
The Great River 3 94 49.46% 24.23 31.91% -1.222 0.1655 -1.6
Varied Terrains 2 132 53.03% 27.7 47.73% -1.094 -0.1933 -0.117
Ward the Shores 2 187 28.65% 19.9 34.76% -0.78 0.2753 -1.462

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 611 37.72 56.3% 0.083 0.2213 0.122
Aid From Lesser Spirits 587 42.11 62.52% 0.406 0.3465 0.407
All Things Weaken 664 38.21 56.33% 0.335 0.6896 0.459
Attenuated Essence 227 33.12 47.58% -0.276 -0.1653 0.142
Back Against the Wall 544 39.33 57.17% 0.162 0.2378 0.285
Blight Corrodes the Spirit 226 31.42 41.59% -0.446 -0.2355 -0.52
Burn Brightest Before the End 220 31.86 44.09% -0.438 -0.3169 -0.517
Disintegrating Ecosystem 547 34.31 50.27% -0.107 0.2622 0.157
Downward Spiral 743 35.15 53.84% -0.433 -0.236 0.463
Erosion of Will 592 35.89 47.47% 0.374 0.6407 -0.142
Intensifying Exploitation 256 32.01 40.63% 0.013 0.2829 -0.549
Invaders Find the Land to Their Liking 308 44.81 78.25% 1.021 0.5102 1.151
Memory Fades to Dust 738 33.58 51.63% -0.273 0.0389 0.275
Power Corrodes the Spirit 583 36.59 52.32% -0.126 0.169 0.03
Promising Farmlands 608 35.66 47.53% -0.233 0.1033 -0.046
Shattered Fragments of Power 205 35.32 51.71% -0.115 -0.0058 -0.105
Slow Dissolution of Will 210 28.83 36.67% -0.563 -0.1629 -0.799
Strong Earth Shatters Slowly 185 47.79 78.38% 0.953 0.34 1.336
The Border of Life and Death 66 30.64 53.03% 0.596 0.3032 -0.187
Thriving Communities 596 33.83 45.13% -0.567 -0.2343 -0.154
Thriving Crops 129 37.13 58.91% 0.396 0.3096 0.132
Unnatural Proliferation 630 39.54 57.46% 0.434 0.5822 0.273
Untended Land Crumbles 665 35.66 51.88% -0.335 -0.0277 0.287

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8257 41.98% 34.34 61.56% 0.099 1.0039 0.205
B 6008 42.33% 35.0 63.27% 0.085 0.9136 0.293
C 6541 41.21% 34.62 63.25% 0.23 0.9103 0.147
D 5354 41.82% 33.73 62.35% 0.02 0.873 0.139
E 5132 42.0% 35.14 63.25% -0.066 0.6356 0.253
F 4354 42.94% 35.2 64.56% 0.122 0.9032 0.158
G 3996 42.64% 36.19 65.52% 0.373 1.145 0.359
H 4105 43.3% 36.48 66.41% -0.004 0.7641 0.518
East 1146 37.99% 40.41 53.58% 0.54 1.4019 0.112
Northeast 730 34.52% 37.12 51.1% -0.243 0.5037 -0.636
Northwest 584 33.62% 35.04 50.0% -0.509 0.3248 -0.375
Southeast 560 32.2% 36.07 54.11% -0.073 0.7024 -0.501
Southwest 490 32.45% 30.23 51.84% -0.445 0.8741 -0.633
West 947 36.51% 37.5 53.64% -0.146 0.8597 -0.117

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 316 0.0% 18.83 45.57% -1.757 -0.9265 -0.09
Not Using Events or Tokens 683 34.73% 22.35 54.32% 0.008 0.4494 -1.423
Skip Initial Invader Actions 660 7.18% 50.39 86.21% 0.847 0.2853 1.826
Start of Game Growth 882 13.15% 48.45 83.11% 1.004 0.465 0.55
Unlimited Undo 2383 37.93% 36.21 68.44% -0.228 -0.1867 0.421
Using Tokens but Not Events 2360 27.61% 31.24 67.71% -0.143 -0.166 -0.11

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 88.0%
Flash Floods 93.15%
River's Bounty 97.81%
Wash Away 93.1%

Terror Level

Terror Level Completed Average Score Win Rate
I 8185 16.23 19.45%
II 9605 30.54 79.58%
III 4505 34.77 91.74%
IV 1071 38.37 98.51%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1591
Win: Invaders destroyed (Terror III) 3961
Win: Invaders destroyed (Terror II) 6940
Win: Terror victory (Terror IV) 1011
Game abandoned (v.3.0+) 4262
Lose: Invader deck ran out 192
Lose: Adversary condition 1613
Win: Sacrifice victory 81
Lose: Scenario condition 148
Win: Scenario condition 840
Lose: Blight pool ran out 2574
Lose: Spirit destroyed 153

Number of Players

Score Model: 0.117 Win Model: 0.156
Num. Completed Blight Flip Rate Average Score Win Rate
1 10051 48.35% 31.82 59.0%
2 7149 42.52% 34.75 63.11%
3 3207 40.05% 36.47 66.26%
4 1838 39.17% 39.84 62.24%
5 214 45.97% 33.53 68.69%
6 907 30.75% 34.18 62.4%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)