Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 156 27.56% 33.12 81.41% 0.276 -0.2821 0.918
Blitz 0 207 37.07% 26.8 57.49% -0.104 0.3192 0.143
Dahan Insurrection 4 1713 27.38% 49.9 60.6% 0.888 0.4064 0.802
Despicable Theft 2 219 35.32% 26.46 61.64% -0.228 0.3148 -0.295
Elemental Invocation 1 155 29.03% 26.39 61.29% -0.016 0.7214 -0.675
Guard the Isle's Heart 0 1045 17.13% 48.28 71.58% 0.602 -0.0546 0.531
Powers Long Forgotten 1 384 38.8% 22.77 52.6% 0.012 0.574 -0.373
Rituals of Terror 3 322 48.59% 65.25 69.57% 0.699 0.5573 1.873
Rituals of the Destroying Flame 3 29 27.59% 14.17 27.59% 0.489 1.2378 -0.585
Second Wave 0 863 33.46% 34.92 78.68% 0.799 0.8931 0.386
The Great River 3 115 46.49% 22.91 30.43% -1.571 -0.326 -1.19
Varied Terrains 2 157 50.32% 26.71 49.68% 0.535 1.4028 -0.039
Ward the Shores 2 278 26.09% 17.21 30.94% -0.174 0.6806 -1.455

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 775 36.4 54.19% 0.233 0.3038 0.334
Aid From Lesser Spirits 713 40.91 62.13% 0.767 0.657 0.616
All Things Weaken 807 37.78 56.26% 0.801 0.9783 0.688
Attenuated Essence 339 32.04 47.49% -0.84 -0.7882 0.283
Back Against the Wall 700 38.79 57.29% 0.514 0.4984 0.565
Blight Corrodes the Spirit 333 29.05 36.34% -0.532 -0.3484 -0.421
Burn Brightest Before the End 312 32.37 43.27% 0.452 0.5386 -0.259
Disintegrating Ecosystem 725 32.65 48.83% -0.313 -0.0217 0.29
Downward Spiral 984 33.01 51.32% -0.25 -0.1436 0.559
Erosion of Will 753 35.0 47.28% 0.068 0.2337 0.065
Intensifying Exploitation 373 33.01 43.97% 0.006 0.1938 -0.173
Invaders Find the Land to Their Liking 381 42.33 75.59% 1.076 0.6477 1.217
Memory Fades to Dust 978 32.46 49.39% 0.069 0.304 0.472
Power Corrodes the Spirit 742 35.42 51.35% 0.059 0.1554 0.243
Promising Farmlands 776 34.36 46.91% -0.016 0.348 0.112
Shattered Fragments of Power 315 33.68 47.62% 0.054 0.1195 0.108
Slow Dissolution of Will 317 29.35 38.17% -0.568 -0.1043 -0.259
Strong Earth Shatters Slowly 220 45.25 75.45% 0.073 -0.5278 1.283
The Border of Life and Death 96 29.84 51.04% -0.295 -0.7705 -0.168
Thriving Communities 758 33.04 45.51% 0.063 0.2886 0.085
Thriving Crops 174 37.07 60.34% 0.125 -0.0995 0.452
Unnatural Proliferation 783 38.08 55.43% 0.407 0.5289 0.36
Untended Land Crumbles 818 35.04 50.86% -0.047 0.1848 0.456

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 11358 39.98% 32.41 59.68% 0.483 1.4013 0.188
B 8146 40.87% 32.91 59.78% -0.191 0.6497 0.218
C 8642 39.84% 33.14 60.63% 0.097 0.7798 0.198
D 7261 40.32% 32.02 59.04% -0.111 0.7316 0.09
E 6825 40.38% 33.42 60.18% 0.234 0.8854 0.258
F 5849 41.33% 33.29 60.98% 0.226 0.9857 0.146
G 5427 40.97% 34.07 61.58% 0.314 1.0715 0.297
H 5592 41.59% 33.95 61.78% 0.084 0.8026 0.401
East 1516 35.89% 37.67 51.58% -0.478 0.3358 0.104
Northeast 962 32.74% 34.38 49.17% -0.733 -0.0659 -0.483
Northwest 761 33.29% 32.89 48.23% 0.17 0.9745 -0.365
Southeast 710 30.04% 33.54 51.27% 0.229 0.9346 -0.549
Southwest 621 31.24% 28.88 49.28% -0.325 1.0647 -0.595
West 1237 36.11% 35.43 51.74% -0.012 0.7817 0.012

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 493 0.0% 20.43 47.87% -1.068 -0.3488 0.017
Not Using Events or Tokens 1023 37.82% 20.53 50.34% 0.087 0.5715 -0.953
Skip Initial Invader Actions 894 8.67% 49.69 84.56% 2.011 1.2802 1.604
Start of Game Growth 1180 13.84% 47.23 81.61% 0.052 -0.3944 0.686
Unlimited Undo 3403 36.91% 34.63 65.71% 0.236 0.2027 0.446
Using Tokens but Not Events 3283 28.18% 30.15 67.68% 0.538 0.3758 -0.061

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 88.24%
Flash Floods 93.35%
River's Bounty 97.85%
Wash Away 93.21%

Terror Level

Terror Level Completed Average Score Win Rate
I 11806 14.25 18.47%
II 12457 30.3 79.1%
III 5758 34.84 91.3%
IV 1375 38.61 98.47%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2180
Win: Invaders destroyed (Terror III) 5040
Win: Invaders destroyed (Terror II) 8905
Win: Terror victory (Terror IV) 1300
Game abandoned (v.3.0+) 6799
Lose: Invader deck ran out 233
Lose: Adversary condition 2036
Win: Sacrifice victory 96
Lose: Scenario condition 193
Win: Scenario condition 1124
Lose: Blight pool ran out 3308
Lose: Spirit destroyed 182

Number of Players

Score Model: -0.137 Win Model: 0.054
Num. Completed Blight Flip Rate Average Score Win Rate
1 13509 47.0% 30.58 58.02%
2 9457 41.69% 32.7 60.27%
3 4446 38.42% 34.51 62.55%
4 2526 36.81% 36.59 57.44%
5 278 38.55% 33.18 66.55%
6 1180 29.42% 32.71 58.47%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)