Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 99 27.27% 28.67 87.88% 0.016 -0.1239 0.341
Blitz 0 109 30.84% 29.09 62.39% 0.371 0.4822 0.469
Dahan Insurrection 4 980 30.31% 54.78 63.88% 0.12 -0.1152 0.664
Despicable Theft 2 118 37.61% 29.22 69.49% 0.71 1.3529 -0.293
Elemental Invocation 1 103 27.18% 28.74 66.02% -0.723 0.0791 -0.761
Guard the Isle's Heart 0 717 15.76% 50.95 74.76% 0.319 -0.4545 0.444
Powers Long Forgotten 1 226 40.71% 25.45 60.18% -0.606 0.1671 0.138
Rituals of Terror 3 173 48.26% 68.65 75.72% 1.612 1.6285 1.963
Rituals of the Destroying Flame 3 16 31.25% 13.69 31.25% -1.675 -0.6185 -0.391
Second Wave 0 513 31.86% 35.48 79.92% 0.194 0.2744 0.093
The Great River 3 76 46.67% 26.12 36.84% -0.498 0.6308 -1.405
Varied Terrains 2 107 62.62% 28.47 49.53% -1.166 -0.4737 -0.224
Ward the Shores 2 157 26.45% 18.49 33.76% -1.276 -0.413 -1.315

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 517 37.95 56.87% 0.195 0.3543 0.061
Aid From Lesser Spirits 501 42.3 61.88% 0.208 0.1222 0.31
All Things Weaken 551 37.95 55.9% 0.161 0.5033 0.3
Attenuated Essence 163 33.63 51.53% 0.491 0.5654 0.035
Back Against the Wall 478 38.83 56.9% -0.084 -0.0093 0.098
Blight Corrodes the Spirit 164 29.49 41.46% -0.344 -0.1536 -0.403
Burn Brightest Before the End 138 32.28 44.2% -0.079 0.0446 -0.395
Disintegrating Ecosystem 483 34.26 51.14% 0.193 0.5654 0.087
Downward Spiral 622 36.63 55.47% 0.475 0.6115 0.394
Erosion of Will 515 35.4 46.99% -0.655 -0.3604 -0.26
Intensifying Exploitation 177 31.23 37.85% -0.528 -0.2898 -0.693
Invaders Find the Land to Their Liking 265 43.95 78.49% 0.965 0.4326 1.037
Memory Fades to Dust 602 34.73 53.32% -0.424 -0.1431 0.218
Power Corrodes the Spirit 498 36.87 52.41% -0.051 0.1019 -0.013
Promising Farmlands 522 36.58 48.28% -0.209 0.137 -0.077
Shattered Fragments of Power 139 36.6 55.4% 0.395 0.5897 -0.024
Slow Dissolution of Will 151 29.52 37.75% -0.673 -0.2215 -0.828
Strong Earth Shatters Slowly 161 48.89 77.02% 0.417 -0.3235 1.202
The Border of Life and Death 51 27.86 45.1% -0.379 -0.8125 -0.385
Thriving Communities 503 34.71 46.72% -0.265 0.0336 -0.16
Thriving Crops 90 34.06 57.78% -0.025 -0.1276 -0.175
Unnatural Proliferation 537 40.26 57.36% 0.832 0.9768 0.293
Untended Land Crumbles 551 37.06 53.54% 0.407 0.7063 0.19

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6606 42.66% 35.57 64.18% 0.254 1.2483 0.297
B 4775 42.38% 36.16 65.53% 0.202 1.1197 0.234
C 5286 41.82% 35.79 64.62% 0.173 0.9154 0.196
D 4303 42.33% 34.64 64.56% 0.074 1.0253 0.212
E 4184 42.3% 36.08 65.37% 0.054 0.8348 0.296
F 3503 43.3% 35.75 65.72% -0.098 0.7941 0.117
G 3250 42.67% 37.02 67.17% 0.002 0.8573 0.378
H 3353 43.91% 37.25 67.94% 0.369 1.2171 0.547
East 878 39.18% 41.27 53.53% 0.076 0.8456 0.123
Northeast 560 35.36% 38.17 52.5% -0.455 0.3321 -0.662
Northwest 441 34.01% 37.03 53.29% -0.21 0.7736 -0.585
Southeast 423 33.1% 35.97 53.9% -0.019 0.8551 -0.61
Southwest 372 31.99% 31.49 54.3% -0.588 0.6199 -0.566
West 697 37.64% 39.71 54.52% 0.151 1.0851 -0.044

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 256 0.0% 18.93 48.05% -1.957 -1.3271 -0.174
Not Using Events or Tokens 424 40.32% 22.85 53.07% -0.221 0.2857 -1.535
Skip Initial Invader Actions 538 5.65% 48.69 87.73% 1.095 0.4603 2.02
Start of Game Growth 714 11.88% 47.03 84.03% 1.178 0.7887 0.2
Unlimited Undo 2015 38.52% 37.11 70.52% -0.108 -0.0633 0.389
Using Tokens but Not Events 1875 28.13% 33.02 70.67% -0.186 -0.2134 0.005

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 88.04%
Flash Floods 93.17%
River's Bounty 97.78%
Wash Away 93.29%

Terror Level

Terror Level Completed Average Score Win Rate
I 6346 17.67 21.21%
II 8050 30.7 80.31%
III 3678 34.75 92.06%
IV 875 38.22 98.51%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1345
Win: Invaders destroyed (Terror III) 3250
Win: Invaders destroyed (Terror II) 5892
Win: Terror victory (Terror IV) 826
Game abandoned (v.3.0+) 2956
Lose: Invader deck ran out 170
Lose: Adversary condition 1351
Win: Sacrifice victory 67
Lose: Scenario condition 129
Win: Scenario condition 679
Lose: Blight pool ran out 2152
Lose: Spirit destroyed 132

Number of Players

Score Model: 0.231 Win Model: 0.323
Num. Completed Blight Flip Rate Average Score Win Rate
1 8324 49.99% 33.09 60.76%
2 5717 42.53% 36.13 65.73%
3 2553 40.54% 36.98 67.72%
4 1484 38.33% 40.29 62.53%
5 168 49.7% 35.49 71.43%
6 703 30.57% 35.6 66.29%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)