Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 57 28.07% 25.44 54.39% -0.551 -0.1815 -0.285
Blitz 0 175 25.71% 16.05 41.71% -0.877 -0.4451 0.172
Dahan Insurrection 4 400 10.75% 20.01 27.5% -0.886 -0.9122 -0.052
Despicable Theft 2 94 19.15% 13.97 31.91% -0.752 -0.0928 -0.971
Elemental Invocation 1 165 36.36% 18.08 33.94% -1.295 -0.8471 -0.257
Guard the Isle's Heart 0 1094 15.37% 36.99 61.61% -0.106 -0.705 0.615
Powers Long Forgotten 1 112 33.04% 14.05 28.57% -0.501 0.1077 -0.444
Rituals of Terror 3 75 40.0% 24.85 45.33% 0.482 0.607 -0.302
Rituals of the Destroying Flame 3 76 26.32% 24.57 47.37% -0.396 0.3422 0.124
Second Wave 0 708 38.35% 25.0 63.84% 0.081 0.1877 1.199
The Great River 3 67 35.82% 21.64 35.82% -0.25 0.9244 -0.427
Varied Terrains 2 181 46.41% 19.05 38.12% -0.523 0.2137 -0.208
Ward the Shores 2 89 29.21% 15.51 26.97% 0.177 0.8591 -1.058

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 721 27.25 43.83% -0.584 -0.273 0.044
Aid From Lesser Spirits 556 33.22 55.76% 0.62 0.6333 0.803
All Things Weaken 819 25.68 41.03% -0.547 -0.0733 0.154
Attenuated Essence 729 26.72 44.99% -0.024 0.1225 -0.491
Back Against the Wall 576 33.85 57.81% -0.562 -0.4326 0.519
Blight Corrodes the Spirit 752 26.62 46.41% 0.31 0.6302 0.142
Burn Brightest Before the End 539 28.74 44.53% -0.54 -0.3634 0.211
Disintegrating Ecosystem 649 26.27 45.45% -0.003 0.3774 -0.446
Downward Spiral 742 27.49 45.96% -0.239 -0.0453 0.341
Erosion of Will 714 26.16 41.46% -0.835 -0.4968 0.003
Intensifying Exploitation 771 23.99 40.34% -0.562 -0.2097 0.149
Invaders Find the Land to Their Liking 308 28.31 56.82% 0.16 -0.2031 0.443
Memory Fades to Dust 765 26.4 43.14% 0.055 0.3847 0.216
Power Corrodes the Spirit 748 26.38 44.39% 0.242 0.5089 0.681
Promising Farmlands 716 25.94 42.74% 0.063 0.5106 -0.205
Shattered Fragments of Power 595 29.38 46.55% -0.647 -0.6478 -0.241
Slow Dissolution of Will 731 26.82 43.37% -0.383 0.0286 0.274
Strong Earth Shatters Slowly 231 28.28 62.34% -0.017 -0.5752 1.102
The Border of Life and Death 230 30.74 63.91% 0.725 0.48 -0.479
Thriving Communities 795 26.11 42.64% 0.665 0.9426 0.431
Thriving Crops 349 26.42 55.01% -0.497 -0.5926 -0.34
Unnatural Proliferation 743 30.88 49.53% -0.387 -0.1821 0.248
Untended Land Crumbles 751 26.31 41.15% 0.082 0.3815 0.575

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7613 37.84% 24.59 54.81% 0.176 1.168 0.151
B 7781 40.21% 23.77 53.0% -0.027 0.8382 -0.108
C 8197 37.84% 24.71 54.67% 0.249 1.001 0.156
D 6962 38.2% 24.02 53.76% 0.02 0.9645 0.045
E 8861 37.25% 27.62 56.47% 0.504 1.2584 0.39
F 7578 38.69% 24.78 55.17% 0.549 1.4234 0.389
G 5886 40.16% 24.77 54.72% 0.409 1.2711 0.485
H 6333 38.8% 24.92 54.24% 0.365 1.1725 0.171
East 1906 30.5% 24.53 46.22% -0.261 0.485 -0.122
Northeast 1271 31.7% 26.8 50.43% -0.541 0.3526 -0.004
Northwest 1043 29.52% 26.84 48.51% -0.427 0.3166 -0.374
Southeast 930 27.78% 25.99 42.9% -0.184 0.8243 -1.116
Southwest 892 24.13% 24.31 40.47% -0.546 0.6103 -0.352
West 1681 28.75% 23.87 44.14% -0.261 0.7214 0.256

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 268 0.0% 13.98 50.75% -0.36 0.3599 0.0
Not Using Events or Tokens 11 50.0% 28.91 100.0% 0.0 0.4745 0.0
Skip Initial Invader Actions 535 16.01% 28.92 65.98% 0.263 -0.5423 0.785
Start of Game Growth 906 16.16% 32.32 65.34% -0.114 -0.6806 0.943
Unlimited Undo 3508 35.55% 25.35 53.02% 0.032 0.0597 0.682
Using Tokens but Not Events 3636 25.66% 20.86 59.46% -0.1 -0.1272 -0.196

Results With Allies

Unique Power Cards

Power Card Kept
Blooming of the Rocks and Trees 92.39%
Boon of Resilient Power 85.25%
Entwine the Fates of All 91.8%
Radiant and Hallowed Grove 88.2%

Terror Level

Terror Level Completed Average Score Win Rate
I 13094 12.25 1.78%
II 9933 29.91 58.18%
III 10793 34.94 90.19%
IV 3652 38.9 99.86%

Results

Result Completed
Win: Invaders destroyed (Terror I) 233
Win: Invaders destroyed (Terror III) 9650
Win: Invaders destroyed (Terror II) 5693
Win: Terror victory (Terror IV) 3622
Game abandoned (v.3.0+) 11575
Lose: Invader deck ran out 454
Lose: Adversary condition 2519
Win: Sacrifice victory 61
Lose: Scenario condition 178
Win: Scenario condition 134
Lose: Unique spirit condition 0
Lose: Blight pool ran out 3294
Lose: Spirit destroyed 59

Number of Players

Score Model: 0.185 Win Model: -0.006
Num. Completed Blight Flip Rate Average Score Win Rate
1 22780 39.94% 22.78 48.32%
2 7339 40.06% 25.56 56.75%
3 3940 39.06% 26.76 59.8%
4 2071 33.2% 25.21 55.43%
5 242 29.34% 29.5 63.64%
6 1100 27.23% 27.43 51.18%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)