Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 22 27.27% 25.41 54.55% -0.116 -0.6743 0.049
Blitz 0 89 26.97% 16.93 46.07% -1.228 -0.8052 0.034
Dahan Insurrection 4 232 12.93% 20.83 27.16% -1.009 -1.4915 0.048
Despicable Theft 2 32 12.5% 9.97 31.25% -0.548 -0.0053 -0.35
Elemental Invocation 1 82 40.24% 22.45 48.78% -0.456 0.2817 -0.68
Guard the Isle's Heart 0 648 17.0% 38.04 62.81% 0.676 0.0199 0.548
Powers Long Forgotten 1 46 32.61% 15.07 34.78% 0.057 0.6195 -0.444
Rituals of Terror 3 32 43.75% 26.63 40.63% -0.309 -0.4513 -0.053
Rituals of the Destroying Flame 3 33 36.36% 28.48 51.52% -0.105 0.6439 0.867
Second Wave 0 307 35.74% 25.72 64.82% -0.192 -0.0971 0.675
The Great River 3 30 26.67% 16.77 26.67% -1.038 0.2069 -0.779
Varied Terrains 2 111 54.05% 19.83 34.23% -1.398 -0.5296 -0.409
Ward the Shores 2 33 33.33% 14.18 21.21% -0.391 0.4634 -0.421

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 375 29.26 47.2% -0.153 -0.0824 0.475
Aid From Lesser Spirits 287 33.59 59.23% 0.332 0.2226 0.723
All Things Weaken 480 26.38 41.46% -0.135 0.0425 0.279
Attenuated Essence 436 27.61 44.72% -0.747 -0.695 0.052
Back Against the Wall 340 33.94 57.65% 0.803 0.7875 0.818
Blight Corrodes the Spirit 449 27.63 46.99% -0.073 0.111 0.344
Burn Brightest Before the End 325 30.08 46.46% 0.102 0.1887 0.352
Disintegrating Ecosystem 367 26.44 46.32% -0.125 0.1666 0.268
Downward Spiral 409 26.43 45.23% -0.093 0.0126 0.063
Erosion of Will 442 27.21 41.4% 0.022 0.1884 0.216
Intensifying Exploitation 443 23.35 38.83% -0.846 -0.6583 -0.295
Invaders Find the Land to Their Liking 176 26.56 51.14% 0.154 -0.2741 -0.102
Memory Fades to Dust 439 27.02 42.14% -0.252 -0.0167 0.152
Power Corrodes the Spirit 422 25.66 41.71% -0.074 0.0217 0.098
Promising Farmlands 402 25.42 41.29% -0.484 -0.1198 -0.287
Shattered Fragments of Power 329 31.07 51.37% 0.76 0.8252 0.507
Slow Dissolution of Will 427 27.64 43.79% 0.086 0.5491 0.32
Strong Earth Shatters Slowly 131 27.62 58.78% 0.682 0.0805 0.743
The Border of Life and Death 138 33.2 68.12% 0.842 0.3664 1.544
Thriving Communities 466 25.11 40.77% -0.086 0.1391 0.207
Thriving Crops 194 27.72 58.25% 0.104 -0.121 0.19
Unnatural Proliferation 454 31.44 50.44% 0.219 0.3405 0.403
Untended Land Crumbles 443 25.86 38.6% -0.274 -0.042 0.025

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4255 37.65% 25.23 55.63% 0.156 1.074 0.104
B 4318 41.68% 24.28 53.01% 0.14 0.9813 -0.019
C 4599 38.48% 25.1 55.34% 0.407 1.0898 0.197
D 3751 37.77% 24.25 54.01% 0.289 1.1312 0.041
E 4797 36.76% 28.26 58.75% 0.69 1.3419 0.558
F 4040 39.52% 25.06 54.41% 0.245 1.0044 -0.046
G 3243 40.75% 24.87 54.12% 0.231 0.9882 0.01
H 3463 40.21% 25.51 54.26% 0.259 0.9779 0.012
East 966 29.02% 25.86 47.83% -0.385 0.4287 -0.141
Northeast 655 29.66% 27.8 51.76% -0.66 0.0071 -0.074
Northwest 576 28.1% 27.93 50.69% -0.293 0.5119 0.376
Southeast 455 27.31% 27.35 43.52% -0.324 0.3813 -1.081
Southwest 444 25.51% 26.3 41.22% -0.394 0.9955 -0.166
West 892 28.49% 26.23 47.98% -0.366 0.4277 0.194

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 167 0.0% 14.92 54.49% -0.225 0.4941 0.0
Not Using Events or Tokens 2 0.0% 25.0 100.0% 0.0 0.4849 0.0
Skip Initial Invader Actions 328 19.4% 29.49 64.02% -0.204 -0.9345 0.007
Start of Game Growth 526 14.47% 33.06 68.44% 0.316 -0.1298 0.532
Unlimited Undo 2349 36.59% 26.35 53.72% -0.171 -0.2041 0.461
Using Tokens but Not Events 2238 26.75% 21.61 58.45% 0.167 0.0043 -1.26

Results With Allies

Unique Power Cards

Power Card Kept
Blooming of the Rocks and Trees 92.12%
Boon of Resilient Power 84.18%
Entwine the Fates of All 91.7%
Radiant and Hallowed Grove 88.27%

Terror Level

Terror Level Completed Average Score Win Rate
I 7392 14.25 1.91%
II 5958 30.3 59.82%
III 6101 34.84 90.02%
IV 2034 38.61 99.85%

Results

Result Completed
Win: Invaders destroyed (Terror I) 141
Win: Invaders destroyed (Terror III) 5449
Win: Invaders destroyed (Terror II) 3523
Win: Terror victory (Terror IV) 2016
Game abandoned (v.3.0+) 6490
Lose: Invader deck ran out 315
Lose: Adversary condition 1444
Win: Sacrifice victory 29
Lose: Scenario condition 90
Win: Scenario condition 70
Lose: Blight pool ran out 1883
Lose: Spirit destroyed 35

Number of Players

Score Model: 0.205 Win Model: 0.156
Num. Completed Blight Flip Rate Average Score Win Rate
1 13848 40.24% 23.46 49.3%
2 3897 38.23% 25.91 57.61%
3 2053 41.49% 26.22 57.82%
4 1072 32.87% 26.91 58.86%
5 128 34.38% 29.07 64.06%
6 487 26.75% 30.18 52.57%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)