Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Blitz 0 25 36.0% 22.64 68.0% 0.028 0.3165 0.547
Dahan Insurrection 4 35 8.57% 19.34 28.57% -1.354 -1.5304 -0.25
Despicable Theft 2 9 22.22% 12.11 44.44% -0.873 -0.0122 -0.339
Elemental Invocation 1 32 53.13% 24.63 59.38% -0.311 0.6218 -0.405
Guard the Isle's Heart 0 270 19.33% 35.17 63.7% 0.515 -0.1316 0.589
Powers Long Forgotten 1 4 50.0% 7.25 25.0% -0.673 0.2725 0.0
Rituals of Terror 3 13 46.15% 28.15 38.46% -0.096 -0.0199 -0.487
Rituals of the Destroying Flame 3 4 25.0% 42.75 100.0% 0.711 1.8268 0.0
Second Wave 0 42 26.19% 26.05 76.19% 0.304 0.3348 0.823
The Great River 3 9 22.22% 19.56 33.33% -1.075 0.3501 -0.37
Varied Terrains 2 30 63.33% 19.6 30.0% -1.105 -0.3299 0.401
Ward the Shores 2 4 50.0% 6.75 0.0% -1.52 -0.4754 -0.179

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 131 28.08 46.56% -0.086 0.0894 -0.087
Aid From Lesser Spirits 125 32.3 60.8% 0.45 0.3954 0.381
All Things Weaken 182 24.58 38.46% -0.538 -0.245 0.195
Attenuated Essence 157 27.41 48.41% -0.005 0.079 -0.014
Back Against the Wall 116 30.82 48.28% 0.041 0.0885 0.613
Blight Corrodes the Spirit 161 26.78 47.83% -0.046 0.1574 0.117
Burn Brightest Before the End 118 29.01 47.46% -0.106 0.082 0.079
Disintegrating Ecosystem 132 26.03 42.42% -0.081 0.3279 0.038
Downward Spiral 162 25.15 43.21% -0.201 -0.0737 -0.125
Erosion of Will 165 25.84 41.82% -0.313 -0.03 -0.152
Intensifying Exploitation 188 26.26 44.68% -0.08 0.1677 0.116
Invaders Find the Land to Their Liking 70 27.97 55.71% 0.153 -0.3625 -0.097
Memory Fades to Dust 162 25.44 39.51% -0.384 -0.1473 0.069
Power Corrodes the Spirit 174 27.07 44.25% -0.074 0.1436 0.082
Promising Farmlands 161 27.53 45.96% -0.104 0.1913 0.029
Shattered Fragments of Power 119 28.97 44.54% -0.325 -0.1237 0.194
Slow Dissolution of Will 166 24.75 36.75% -0.581 -0.1966 -0.323
Strong Earth Shatters Slowly 45 30.13 57.78% 0.395 -0.1858 1.012
The Border of Life and Death 56 34.68 69.64% 0.709 0.1914 1.586
Thriving Communities 175 25.25 42.86% -0.18 0.1591 0.169
Thriving Crops 72 24.94 65.28% 0.509 0.467 0.672
Unnatural Proliferation 157 32.15 49.04% 0.086 0.2263 0.411
Untended Land Crumbles 182 25.23 35.16% -0.448 0.0003 -0.281

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1518 38.24% 25.97 60.14% 0.343 1.205 -0.039
B 1600 43.0% 24.21 54.25% -0.084 0.7324 -0.217
C 1747 39.26% 25.06 56.1% 0.162 0.8407 -0.076
D 1297 39.81% 24.4 56.36% 0.107 0.9114 -0.199
E 1668 35.77% 27.8 60.91% 0.674 1.343 0.499
F 1427 41.1% 24.45 53.61% 0.09 0.8881 -0.024
G 1065 41.14% 26.1 59.81% 0.308 1.1336 0.172
H 1226 39.51% 25.0 55.46% 0.125 0.8974 -0.377
East 264 25.0% 26.56 54.55% -1.233 -0.3869 -0.16
Northeast 192 21.88% 27.35 56.25% -0.353 0.4181 -0.012
Northwest 144 18.06% 27.85 54.17% 0.618 1.4257 0.982
Southeast 116 24.14% 27.48 47.41% 0.008 0.8774 -0.543
Southwest 111 21.62% 27.18 46.85% -0.49 0.792 -0.234
West 215 23.26% 27.53 54.88% -0.245 0.7505 0.199

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 69 0.0% 13.7 55.07% -0.772 0.0235 0.0
Skip Initial Invader Actions 136 19.51% 32.18 63.97% -0.008 -0.6222 -0.457
Start of Game Growth 194 12.71% 35.33 72.16% 1.216 0.6341 1.375
Unlimited Undo 829 41.5% 26.34 53.08% -0.053 -0.0092 0.614
Using Tokens but Not Events 728 25.95% 19.69 59.2% -0.233 -0.291 -1.155

Results With Allies

Unique Power Cards

Power Card Kept
Blooming of the Rocks and Trees 92.25%
Boon of Resilient Power 82.71%
Entwine the Fates of All 90.96%
Radiant and Hallowed Grove 89.24%

Terror Level

Terror Level Completed Average Score Win Rate
I 2548 15.74 2.04%
II 2322 30.48 60.9%
III 2390 34.79 91.09%
IV 719 38.41 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 52
Win: Invaders destroyed (Terror III) 2166
Win: Invaders destroyed (Terror II) 1410
Win: Terror victory (Terror IV) 715
Game abandoned (v.3.0+) 2172
Lose: Invader deck ran out 133
Lose: Adversary condition 518
Win: Sacrifice victory 9
Lose: Scenario condition 23
Win: Scenario condition 10
Lose: Blight pool ran out 758
Lose: Spirit destroyed 13

Number of Players

Score Model: 0.289 Win Model: 0.15
Num. Completed Blight Flip Rate Average Score Win Rate
1 5503 41.78% 23.16 51.48%
2 1344 35.45% 26.03 63.1%
3 628 42.7% 26.96 58.92%
4 332 36.75% 29.27 66.27%
5 29 31.03% 31.45 79.31%
6 143 20.98% 30.06 47.55%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)