Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 27 22.22% 26.04 55.56% -0.272 -0.2279 -0.073
Blitz 0 103 25.24% 16.34 45.63% -0.614 -0.3996 -0.146
Dahan Insurrection 4 266 12.03% 20.98 27.82% -0.828 -1.1157 0.024
Despicable Theft 2 39 15.38% 11.67 33.33% -0.389 0.3215 -0.382
Elemental Invocation 1 94 37.23% 19.89 42.55% -1.929 -1.2282 -0.941
Guard the Isle's Heart 0 717 16.34% 38.15 63.46% 0.801 0.2007 0.643
Powers Long Forgotten 1 59 32.2% 12.95 28.81% -1.787 -0.9492 -0.718
Rituals of Terror 3 39 48.72% 28.79 46.15% -0.284 -0.2241 -0.066
Rituals of the Destroying Flame 3 41 34.15% 27.12 51.22% -0.463 0.5234 0.853
Second Wave 0 359 34.73% 25.42 63.79% -0.304 -0.0541 0.601
The Great River 3 32 28.13% 16.72 28.13% -0.869 0.1968 -0.811
Varied Terrains 2 124 51.61% 20.39 37.1% -0.386 0.4438 -0.468
Ward the Shores 2 45 35.56% 14.73 22.22% -0.771 0.4127 -0.593

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 451 28.46 45.68% -0.059 0.0127 0.389
Aid From Lesser Spirits 319 33.4 58.62% 0.206 0.1354 0.769
All Things Weaken 536 26.66 42.54% 0.115 0.3746 0.326
Attenuated Essence 483 27.73 44.72% -0.298 -0.3339 0.151
Back Against the Wall 374 34.35 57.75% 0.39 0.4434 0.873
Blight Corrodes the Spirit 514 27.56 46.3% 0.079 0.2245 0.46
Burn Brightest Before the End 359 29.9 46.24% 0.124 0.1398 0.391
Disintegrating Ecosystem 426 26.47 46.71% 0.408 0.5961 0.167
Downward Spiral 477 26.1 44.86% -0.106 -0.0319 0.115
Erosion of Will 500 27.08 42.0% 0.435 0.5896 0.242
Intensifying Exploitation 494 23.56 40.08% -0.009 0.1269 -0.06
Invaders Find the Land to Their Liking 201 26.35 51.74% 0.364 -0.2502 -0.01
Memory Fades to Dust 496 26.45 42.34% 0.084 0.287 0.124
Power Corrodes the Spirit 475 25.12 41.05% -0.161 0.014 0.056
Promising Farmlands 454 25.18 40.97% -0.212 -0.0136 -0.098
Shattered Fragments of Power 378 30.66 50.53% 0.216 0.219 0.532
Slow Dissolution of Will 484 27.5 43.6% -0.189 0.109 0.31
Strong Earth Shatters Slowly 157 27.38 59.24% 0.416 -0.2808 0.645
The Border of Life and Death 152 31.9 65.79% 0.104 -0.3936 1.412
Thriving Communities 524 24.97 40.65% -0.019 0.137 0.234
Thriving Crops 225 27.05 57.78% -0.096 -0.4075 0.252
Unnatural Proliferation 508 31.23 50.39% 0.222 0.331 0.375
Untended Land Crumbles 495 25.54 38.18% -0.417 -0.2353 0.0

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4928 37.97% 24.95 55.3% 0.102 1.0775 0.179
B 4972 40.85% 24.0 52.92% 0.019 0.9085 0.042
C 5310 37.72% 24.75 54.9% 0.122 0.8142 0.222
D 4365 38.02% 24.15 53.81% 0.126 1.0208 0.085
E 5550 36.3% 27.75 58.09% 0.343 1.0727 0.569
F 4681 38.9% 25.04 54.86% 0.329 1.1608 0.028
G 3709 40.53% 24.92 54.52% 0.097 0.8767 0.043
H 3984 39.74% 25.27 54.24% 0.074 0.8573 0.118
East 1124 28.67% 25.94 48.93% -0.026 0.7836 -0.156
Northeast 742 29.01% 28.11 53.23% 0.274 1.0723 -0.1
Northwest 647 27.95% 28.29 51.47% 0.012 0.7456 0.455
Southeast 554 27.67% 27.45 44.4% -0.625 0.2681 -1.139
Southwest 537 24.81% 26.3 42.64% -0.616 0.642 -0.437
West 1028 28.22% 26.15 48.25% -0.222 0.7756 0.062

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 183 0.0% 13.98 51.91% -0.858 -0.1906 0.0
Not Using Events or Tokens 2 0.0% 25.0 100.0% 0.0 0.4208 0.0
Skip Initial Invader Actions 360 18.46% 28.92 64.17% 0.442 -0.327 0.031
Start of Game Growth 582 14.31% 32.71 67.7% -0.077 -0.5152 0.705
Unlimited Undo 2541 35.71% 25.93 53.4% -0.278 -0.3432 0.464
Using Tokens but Not Events 2551 25.84% 21.24 59.55% 0.374 0.3307 -1.26

Results With Allies

Unique Power Cards

Power Card Kept
Blooming of the Rocks and Trees 92.18%
Boon of Resilient Power 84.5%
Entwine the Fates of All 91.81%
Radiant and Hallowed Grove 88.34%

Terror Level

Terror Level Completed Average Score Win Rate
I 8467 13.76 1.87%
II 6720 30.19 59.64%
III 6960 34.82 90.17%
IV 2328 38.63 99.83%

Results

Result Completed
Win: Invaders destroyed (Terror I) 158
Win: Invaders destroyed (Terror III) 6226
Win: Invaders destroyed (Terror II) 3955
Win: Terror victory (Terror IV) 2308
Game abandoned (v.3.0+) 7448
Lose: Invader deck ran out 339
Lose: Adversary condition 1640
Win: Sacrifice victory 35
Lose: Scenario condition 99
Win: Scenario condition 84
Lose: Blight pool ran out 2145
Lose: Spirit destroyed 38

Number of Players

Score Model: 0.305 Win Model: 0.173
Num. Completed Blight Flip Rate Average Score Win Rate
1 15529 40.05% 23.09 48.99%
2 4510 38.54% 25.88 57.41%
3 2437 40.21% 26.16 58.76%
4 1233 33.04% 26.73 58.23%
5 167 28.74% 28.98 62.87%
6 599 26.92% 29.49 52.59%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)