Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 31 19.35% 24.16 51.61% -0.007 0.1844 -0.138
Blitz 0 114 25.44% 15.42 42.98% -1.085 -0.8671 -0.126
Dahan Insurrection 4 286 11.89% 20.43 26.92% -0.728 -0.9805 0.059
Despicable Theft 2 57 12.28% 10.96 31.58% -0.867 -0.2805 -0.614
Elemental Invocation 1 100 38.0% 19.94 42.0% -1.344 -0.6042 -1.06
Guard the Isle's Heart 0 781 15.64% 37.98 63.38% 0.54 -0.0219 0.698
Powers Long Forgotten 1 68 29.41% 13.34 29.41% -1.322 -0.5626 -0.694
Rituals of Terror 3 40 50.0% 28.48 45.0% -0.853 -0.7328 -0.046
Rituals of the Destroying Flame 3 51 31.37% 27.47 50.98% -0.105 0.8029 0.71
Second Wave 0 430 36.45% 25.56 63.95% -0.102 0.0359 0.381
The Great River 3 37 27.03% 17.19 29.73% -0.698 0.4024 -0.79
Varied Terrains 2 132 52.27% 19.89 37.12% -0.739 0.0374 -0.545
Ward the Shores 2 53 30.19% 15.47 26.42% -0.768 0.3067 -0.593

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 495 28.34 45.45% -0.005 0.2457 0.395
Aid From Lesser Spirits 366 33.16 57.65% 0.461 0.4033 0.795
All Things Weaken 577 26.43 42.29% -0.063 0.272 0.373
Attenuated Essence 537 27.48 44.51% -0.05 -0.0169 0.182
Back Against the Wall 415 34.37 58.55% 0.812 0.8472 0.89
Blight Corrodes the Spirit 561 26.96 45.45% -0.382 -0.1651 0.409
Burn Brightest Before the End 392 29.86 46.17% -0.017 -0.0067 0.414
Disintegrating Ecosystem 466 26.2 46.14% 0.146 0.4904 0.201
Downward Spiral 523 25.98 44.36% -0.036 0.0818 0.111
Erosion of Will 541 26.96 42.51% 0.222 0.4968 0.208
Intensifying Exploitation 557 23.66 40.75% 0.248 0.4595 -0.044
Invaders Find the Land to Their Liking 222 26.53 51.8% 0.66 0.0878 -0.008
Memory Fades to Dust 543 26.45 43.28% 0.368 0.62 0.205
Power Corrodes the Spirit 530 25.48 41.89% 0.072 0.2768 0.088
Promising Farmlands 519 25.23 41.81% -0.231 0.0226 -0.046
Shattered Fragments of Power 428 30.5 50.0% 0.082 0.1556 0.529
Slow Dissolution of Will 531 27.2 44.07% -0.172 0.2091 0.29
Strong Earth Shatters Slowly 173 27.52 59.54% 0.827 0.1534 0.855
The Border of Life and Death 165 31.16 64.24% -0.05 -0.6505 1.292
Thriving Communities 583 25.64 42.02% 0.251 0.5325 0.337
Thriving Crops 244 26.54 56.97% -0.31 -0.4499 0.23
Unnatural Proliferation 565 30.84 49.73% -0.108 0.0956 0.442
Untended Land Crumbles 543 25.64 38.86% -0.138 0.0526 0.01

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5507 37.73% 24.73 55.2% 0.064 1.0616 0.191
B 5531 40.59% 23.74 52.94% -0.029 0.8937 0.018
C 5910 37.63% 24.66 54.97% 0.068 0.7972 0.226
D 4890 38.15% 24.15 53.91% 0.095 1.0543 0.1
E 6135 36.55% 27.48 57.54% 0.347 1.1662 0.573
F 5264 38.8% 24.92 55.13% 0.3 1.1814 0.024
G 4107 40.28% 24.86 54.66% 0.242 1.0672 0.093
H 4461 39.13% 25.16 54.52% 0.195 1.0335 0.151
East 1281 29.92% 25.83 48.79% -0.004 0.8713 -0.078
Northeast 862 31.36% 28.06 53.13% 0.088 0.8399 -0.618
Northwest 738 29.8% 28.27 51.63% 0.265 1.1566 0.526
Southeast 630 28.46% 27.31 44.13% -0.732 0.1067 -1.009
Southwest 600 24.87% 26.11 42.33% -0.883 0.4214 -0.399
West 1156 28.99% 25.95 47.92% -0.003 0.947 0.171

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 191 0.0% 13.81 51.31% -1.413 -0.6846 0.0
Not Using Events or Tokens 2 0.0% 25.0 100.0% 0.0 0.3457 0.0
Skip Initial Invader Actions 393 17.02% 28.53 64.12% 0.373 -0.2298 0.229
Start of Game Growth 646 13.84% 32.07 67.03% 0.063 -0.4406 0.734
Unlimited Undo 2696 35.75% 25.7 52.86% -0.518 -0.6251 0.485
Using Tokens but Not Events 2756 25.38% 21.12 60.05% 0.431 0.4013 -1.226

Results With Allies

Unique Power Cards

Power Card Kept
Blooming of the Rocks and Trees 92.16%
Boon of Resilient Power 84.68%
Entwine the Fates of All 91.78%
Radiant and Hallowed Grove 88.38%

Terror Level

Terror Level Completed Average Score Win Rate
I 9405 13.42 1.84%
II 7327 30.13 59.37%
III 7723 34.83 90.41%
IV 2589 38.67 99.81%

Results

Result Completed
Win: Invaders destroyed (Terror I) 173
Win: Invaders destroyed (Terror III) 6927
Win: Invaders destroyed (Terror II) 4292
Win: Terror victory (Terror IV) 2567
Game abandoned (v.3.0+) 8296
Lose: Invader deck ran out 362
Lose: Adversary condition 1781
Win: Sacrifice victory 39
Lose: Scenario condition 115
Win: Scenario condition 91
Lose: Blight pool ran out 2361
Lose: Spirit destroyed 40

Number of Players

Score Model: 0.201 Win Model: 0.108
Num. Completed Blight Flip Rate Average Score Win Rate
1 16967 40.01% 22.91 48.79%
2 5025 38.77% 25.71 57.21%
3 2786 39.99% 26.37 59.3%
4 1382 33.09% 26.19 57.74%
5 174 27.59% 29.17 64.37%
6 710 27.64% 28.76 52.54%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)