Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 32 21.88% 25.19 53.13% 0.036 0.009 -0.156
Blitz 0 116 25.86% 15.4 43.1% -1.014 -0.7633 -0.123
Dahan Insurrection 4 303 11.22% 20.84 28.71% -0.475 -0.7241 0.047
Despicable Theft 2 59 11.86% 11.2 32.2% -0.82 -0.3582 -0.697
Elemental Invocation 1 103 37.86% 19.5 40.78% -0.941 -0.2385 -1.049
Guard the Isle's Heart 0 800 15.77% 37.74 62.63% 0.267 -0.2854 0.691
Powers Long Forgotten 1 70 28.57% 12.96 28.57% -0.952 -0.3286 -0.675
Rituals of Terror 3 44 47.73% 27.45 45.45% -0.719 -0.5262 -0.061
Rituals of the Destroying Flame 3 51 31.37% 27.47 50.98% -0.34 0.5822 0.715
Second Wave 0 447 36.4% 25.68 63.98% -0.124 -0.0065 0.31
The Great River 3 37 27.03% 17.19 29.73% -0.63 0.4379 -0.795
Varied Terrains 2 132 52.27% 19.89 37.12% -0.942 -0.2014 -0.548
Ward the Shores 2 53 30.19% 15.47 26.42% -0.751 0.3325 -0.599

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 513 28.15 44.83% -0.121 0.1284 0.423
Aid From Lesser Spirits 381 33.25 57.48% 0.596 0.478 0.877
All Things Weaken 592 26.15 41.55% -0.172 0.1646 0.32
Attenuated Essence 547 27.29 44.24% -0.12 -0.0935 0.155
Back Against the Wall 420 34.44 58.81% 0.911 0.9117 0.897
Blight Corrodes the Spirit 584 26.71 45.21% -0.18 0.0371 0.351
Burn Brightest Before the End 405 29.29 46.17% 0.022 0.0036 0.387
Disintegrating Ecosystem 474 26.09 46.2% 0.058 0.4506 0.211
Downward Spiral 540 26.13 44.44% -0.003 0.1055 0.128
Erosion of Will 552 26.63 41.85% 0.113 0.4649 0.165
Intensifying Exploitation 567 23.53 40.56% 0.21 0.4559 -0.057
Invaders Find the Land to Their Liking 227 26.7 52.42% 0.907 0.383 0.005
Memory Fades to Dust 562 26.17 42.7% 0.076 0.323 0.186
Power Corrodes the Spirit 549 25.32 42.44% 0.263 0.4844 0.093
Promising Farmlands 533 25.16 41.84% -0.137 0.1457 -0.053
Shattered Fragments of Power 445 30.14 48.99% -0.079 -0.0021 0.462
Slow Dissolution of Will 539 27.11 43.78% -0.259 0.1377 0.304
Strong Earth Shatters Slowly 174 27.45 59.2% 0.56 -0.1358 0.855
The Border of Life and Death 167 31.31 64.67% 0.045 -0.5561 1.29
Thriving Communities 596 25.46 41.78% 0.134 0.4906 0.326
Thriving Crops 250 26.85 57.2% -0.154 -0.3502 0.279
Unnatural Proliferation 571 30.87 49.91% 0.058 0.2201 0.432
Untended Land Crumbles 558 25.53 38.89% -0.115 0.1164 -0.003

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5658 38.08% 24.68 55.09% 0.058 1.0629 0.2
B 5693 40.65% 23.78 52.96% -0.017 0.9025 0.03
C 6064 37.67% 24.65 54.91% 0.034 0.7684 0.234
D 5028 38.2% 24.01 53.66% 0.02 0.9976 0.1
E 6272 36.62% 27.49 57.62% 0.443 1.2629 0.583
F 5392 38.58% 24.85 55.1% 0.198 1.0717 0.034
G 4228 40.39% 24.83 54.82% 0.298 1.1069 0.098
H 4570 38.99% 25.07 54.31% 0.225 1.04 0.145
East 1320 29.95% 25.59 48.41% -0.094 0.8089 -0.048
Northeast 889 31.64% 27.76 52.53% -0.05 0.7581 -0.65
Northwest 765 30.18% 27.93 50.98% 0.441 1.3405 0.568
Southeast 647 28.17% 27.21 44.2% -0.425 0.4259 -0.954
Southwest 620 24.72% 25.97 42.42% -1.028 0.3478 -0.509
West 1194 29.08% 25.7 47.49% -0.085 0.87 0.137

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 196 0.0% 13.85 51.53% -1.424 -0.7164 0.0
Not Using Events or Tokens 5 0.0% 25.6 100.0% 0.636 1.004 0.0
Skip Initial Invader Actions 403 16.67% 28.53 64.76% 0.666 0.0813 0.191
Start of Game Growth 659 13.61% 31.87 67.07% -0.076 -0.5895 0.751
Unlimited Undo 2772 35.52% 25.64 53.03% -0.427 -0.5364 0.491
Using Tokens but Not Events 2814 25.33% 21.06 59.88% 0.361 0.3352 -1.229

Results With Allies

Unique Power Cards

Power Card Kept
Blooming of the Rocks and Trees 92.18%
Boon of Resilient Power 84.73%
Entwine the Fates of All 91.83%
Radiant and Hallowed Grove 88.36%

Terror Level

Terror Level Completed Average Score Win Rate
I 9668 13.33 1.84%
II 7478 30.1 59.21%
III 7902 34.83 90.38%
IV 2648 38.67 99.81%

Results

Result Completed
Win: Invaders destroyed (Terror I) 178
Win: Invaders destroyed (Terror III) 7079
Win: Invaders destroyed (Terror II) 4368
Win: Terror victory (Terror IV) 2626
Game abandoned (v.3.0+) 8530
Lose: Invader deck ran out 365
Lose: Adversary condition 1823
Win: Sacrifice victory 39
Lose: Scenario condition 124
Win: Scenario condition 101
Lose: Blight pool ran out 2422
Lose: Spirit destroyed 41

Number of Players

Score Model: 0.218 Win Model: 0.111
Num. Completed Blight Flip Rate Average Score Win Rate
1 17334 40.06% 22.82 48.63%
2 5160 39.06% 25.62 56.88%
3 2852 40.02% 26.4 59.36%
4 1433 32.47% 26.09 57.57%
5 182 30.22% 29.07 65.38%
6 735 27.56% 28.74 52.93%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)