Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 6 33.33% 18.0 33.33% -0.523 -0.743 -0.385
Blitz 0 42 35.71% 21.93 64.29% 0.129 0.4156 0.233
Dahan Insurrection 4 108 17.59% 22.14 28.7% -0.886 -1.0011 -0.196
Despicable Theft 2 12 16.67% 9.08 33.33% -1.124 -0.3857 -0.328
Elemental Invocation 1 45 46.67% 26.07 62.22% -0.155 0.601 -0.494
Guard the Isle's Heart 0 358 19.89% 35.68 63.13% 0.532 -0.0497 0.563
Powers Long Forgotten 1 17 47.06% 16.12 41.18% -0.649 0.2046 -0.257
Rituals of Terror 3 16 50.0% 30.94 50.0% 0.299 0.1285 -0.654
Rituals of the Destroying Flame 3 12 58.33% 37.67 75.0% 0.426 1.3366 1.026
Second Wave 0 95 36.17% 26.51 72.63% 0.24 0.3191 1.215
The Great River 3 14 28.57% 20.5 35.71% -1.403 -0.0395 -0.557
Varied Terrains 2 45 57.78% 16.98 26.67% -1.345 -0.466 0.198
Ward the Shores 2 17 23.53% 6.0 5.88% -2.186 -1.2046 -0.33

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 189 30.14 49.74% 0.213 0.3164 0.445
Aid From Lesser Spirits 173 33.5 60.12% 0.502 0.3572 0.611
All Things Weaken 271 25.91 39.48% -0.332 0.0338 0.49
Attenuated Essence 234 27.59 47.86% 0.105 0.1039 0.162
Back Against the Wall 171 32.18 53.22% 0.294 0.3587 0.767
Blight Corrodes the Spirit 251 26.49 43.82% -0.106 0.1295 0.277
Burn Brightest Before the End 166 27.36 43.98% -0.096 0.064 -0.006
Disintegrating Ecosystem 205 26.65 44.88% 0.051 0.4271 0.181
Downward Spiral 230 25.93 43.91% -0.069 0.0032 -0.089
Erosion of Will 253 26.09 41.5% -0.21 0.0467 0.164
Intensifying Exploitation 248 24.15 38.71% -0.241 0.0326 -0.05
Invaders Find the Land to Their Liking 97 27.92 53.61% 0.193 -0.2936 -0.288
Memory Fades to Dust 255 26.38 40.0% -0.256 -0.0731 0.181
Power Corrodes the Spirit 240 25.53 40.42% -0.151 0.0622 0.208
Promising Farmlands 228 26.29 44.3% -0.123 0.2002 -0.045
Shattered Fragments of Power 184 29.88 47.28% -0.016 0.1546 0.632
Slow Dissolution of Will 238 26.72 41.6% -0.232 0.1523 0.117
Strong Earth Shatters Slowly 68 26.57 52.94% 0.166 -0.5103 0.961
The Border of Life and Death 78 33.96 67.95% 0.806 0.29 1.886
Thriving Communities 266 24.35 38.72% -0.326 -0.0022 0.227
Thriving Crops 115 26.51 58.26% 0.251 0.2525 0.58
Unnatural Proliferation 228 30.49 46.05% 0.003 0.1894 0.319
Untended Land Crumbles 255 25.95 35.29% -0.333 0.0057 -0.194

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2224 39.31% 25.27 56.47% 0.274 1.1367 -0.07
B 2286 43.22% 24.04 52.71% -0.024 0.7972 -0.172
C 2485 40.19% 24.99 55.17% 0.244 0.9416 0.02
D 1949 39.95% 24.56 54.9% 0.179 1.0355 -0.181
E 2462 36.7% 28.23 60.19% 0.711 1.3989 0.562
F 2079 41.42% 24.36 52.72% 0.166 0.9838 0.014
G 1608 41.95% 25.36 55.41% 0.246 1.1261 -0.012
H 1808 41.3% 25.35 54.31% 0.198 0.9788 -0.353
East 414 27.78% 26.1 49.76% -0.765 0.0276 -0.008
Northeast 301 24.25% 26.91 51.16% -0.097 0.7838 -0.017
Northwest 253 22.13% 26.47 47.83% -0.016 0.8554 0.626
Southeast 173 28.9% 28.86 46.82% -0.158 0.7009 -0.35
Southwest 169 27.22% 28.2 46.75% -0.59 0.6191 -0.238
West 362 27.35% 26.42 50.0% -0.318 0.7428 0.143

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 96 0.0% 14.23 56.25% -0.763 -0.0473 0.0
Skip Initial Invader Actions 196 19.02% 31.03 66.84% 0.093 -0.474 -0.693
Start of Game Growth 292 14.73% 32.75 70.89% 1.011 0.3466 0.637
Unlimited Undo 1233 40.77% 25.67 51.42% -0.065 -0.0418 0.599
Using Tokens but Not Events 1070 28.95% 19.85 54.58% -0.345 -0.2975 -1.078

Results With Allies

Unique Power Cards

Power Card Kept
Blooming of the Rocks and Trees 91.87%
Boon of Resilient Power 82.9%
Entwine the Fates of All 91.17%
Radiant and Hallowed Grove 88.72%

Terror Level

Terror Level Completed Average Score Win Rate
I 3795 15.45 1.9%
II 3298 30.45 58.22%
III 3308 34.8 90.54%
IV 1061 38.47 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 72
Win: Invaders destroyed (Terror III) 2974
Win: Invaders destroyed (Terror II) 1904
Win: Terror victory (Terror IV) 1051
Game abandoned (v.3.0+) 3273
Lose: Invader deck ran out 194
Lose: Adversary condition 811
Win: Sacrifice victory 15
Lose: Scenario condition 38
Win: Scenario condition 32
Lose: Blight pool ran out 1076
Lose: Spirit destroyed 22

Number of Players

Score Model: 0.278 Win Model: 0.098
Num. Completed Blight Flip Rate Average Score Win Rate
1 7712 42.39% 23.04 49.47%
2 1954 36.88% 25.71 61.46%
3 1014 42.94% 26.33 56.61%
4 505 35.84% 29.3 62.77%
5 54 37.04% 32.26 66.67%
6 223 25.56% 29.68 47.09%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)