Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 2093 38.75% 29.5 -1.583 74.2% -0.362 0.2111
Dahan Insurrection 4 10852 38.22% 55.82 10.335 69.42% 0.043 0.4424
Despicable Theft 2 131 33.59% 33.66 1.338 87.79% 0.099 0.381
Elemental Invocation 1 81 53.09% 32.21 -0.693 65.43% -0.416 0.0237
Guard the Isle's Heart 0 7540 10.07% 46.12 4.725 80.17% -0.43 -0.0639
Powers Long Forgotten 1 3201 41.98% 36.88 1.027 77.57% -0.355 0.0867
Rituals of Terror 3 2209 41.01% 39.95 4.493 77.18% -0.224 0.42
Rituals of the Destroying Flame 3 375 76.8% 35.39 1.636 57.6% -0.608 0.0333
Second Wave 0 8279 42.96% 30.76 -0.63 77.21% -0.447 -0.0192
The Great River 3 163 49.69% 30.93 0.182 58.9% -1.337 0.1224
Ward the Shores 2 929 46.97% 34.67 0.437 62.11% -1.02 0.0174

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 4126 31.81 -2.182 52.71% -2.095 -0.0219
Aid From Lesser Spirits 3901 33.77 -1.193 57.34% -1.867 0.0524
All Things Weaken 1137 29.89 -2.916 45.82% -2.331 -0.1725
Back Against the Wall 3710 32.76 -1.714 54.69% -1.99 0.1034
Disintegrating Ecosystem 3915 28.43 -3.84 48.58% -2.266 -0.0419
Downward Spiral 13710 28.93 -3.091 55.41% -2.088 -0.0668
Erosion of Will 4026 30.34 -2.842 50.22% -2.229 -0.0204
Invaders Find the Land to Their Liking 468 37.32 0.605 77.78% -0.869 -0.1766
Memory Fades to Dust 13743 28.36 -3.43 51.5% -2.276 -0.0579
Power Corrodes the Spirit 1129 31.36 -2.254 52.26% -2.048 -0.0272
Promising Farmlands 4011 28.59 -3.736 47.69% -2.312 -0.098
Strong Earth Shatters Slowly 302 39.14 1.474 83.11% -0.522 -0.1111
Thriving Communities 1097 30.33 -2.767 50.14% -2.126 -0.0329
Tipping Point 2450 29.81 -3.201 48.78% -2.239 -0.0135
Unnatural Proliferation 1282 31.86 -1.931 50.23% -2.131 -0.042
Untended Land Crumbles 1118 30.23 -2.766 50.0% -2.188 -0.0817

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 28854 40.06% 30.96 -0.571 77.05% 0.283 -0.8288
B 28848 39.43% 31.42 -0.412 77.65% 0.329 -0.8786
C 32511 39.09% 32.81 -0.017 77.38% 0.348 -1.0917
D 27063 40.17% 31.25 -0.41 77.75% 0.34 -0.8619
E 4428 44.41% 33.53 0.047 74.73% 0.344 -0.968
F 7214 41.74% 32.57 -0.386 75.77% 0.232 -1.034
G 7443 42.38% 32.99 -0.258 75.41% 0.241 -1.0164
H 7004 40.97% 33.06 -0.166 76.61% 0.281 -0.9845
East 4587 40.96% 49.1 4.175 69.2% -0.168 -1.1488
Northeast 4119 49.61% 45.61 2.523 56.08% -0.41 -1.3409
Northwest 2124 42.9% 43.81 2.714 68.46% -0.23 -1.2294
Southeast 401 46.0% 39.18 0.119 69.58% -0.31 -1.3361
Southwest 182 55.25% 29.31 -3.659 61.54% -0.781 -1.4009
West 2757 46.8% 41.87 1.624 63.87% -0.448 -1.1732

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 9508 0.0% 20.91 -4.882 73.42% -2.063 -0.009
Not Using Events or Tokens 48630 40.27% 28.88 -1.878 76.13% -0.119 0.0986
Skip Initial Invader Actions 5045 10.57% 41.71 2.977 91.22% 0.498 -0.1959
Start of Game Growth 7021 13.23% 40.07 2.333 89.39% 0.409 -0.0544
Unlimited Undo 15103 34.68% 34.77 0.927 82.48% 0.42 -0.0002
Using Tokens but Not Events 16888 26.98% 32.69 -0.222 84.37% 0.193 0.1406

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 94.73%
Sudden Ambush 89.82%
Voice of Thunder 91.6%
Words of Warning 98.16%

Terror Level

Terror Level Completed Average Score Win Rate
I 28657 22.34 40.26%
II 80728 30.81 80.26%
III 39421 34.31 88.26%
IV 8729 37.5 98.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8101
Win: Invaders destroyed (Terror III) 22844
Win: Invaders destroyed (Terror II) 39972
Win: Terror victory (Terror IV) 5798
Lose: Invader deck ran out 1238
Lose: Adversary condition 9804
Win: Sacrifice victory 384
Lose: Scenario condition 1494
Win: Scenario condition 8110
Lose: Blight pool ran out 20999
Lose: Spirit destroyed 4327

Number of Players

Score Model: 0.213 Win Model: -0.466
Num. Completed Blight Flip Rate Average Score Win Rate
1 82083 41.82% 32.21 75.19%
2 42135 43.92% 31.94 74.82%
3 17007 36.0% 33.29 79.14%
4 16310 31.37% 40.41 79.51%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-02-27 02:06:44 (Pacific Time)