Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 46 23.91% 29.15 71.74% -0.007 -0.2621 0.362
Blitz 0 2082 38.86% 28.81 72.91% -0.46 -0.2626 0.05
Dahan Insurrection 4 10063 36.11% 55.86 70.4% 0.583 0.1408 0.854
Despicable Theft 2 394 40.05% 32.61 79.95% -0.266 0.5465 1.127
Elemental Invocation 1 177 47.46% 29.51 64.41% 0.062 0.7649 0.273
Guard the Isle's Heart 0 7077 9.43% 46.88 80.8% 0.679 0.0345 0.747
Powers Long Forgotten 1 3161 35.58% 39.11 81.21% -0.055 0.5801 -0.399
Rituals of Terror 3 2183 42.18% 40.96 76.27% -0.551 -0.4498 0.84
Rituals of the Destroying Flame 3 305 74.75% 35.11 58.36% -0.97 0.0392 -0.05
Second Wave 0 7905 40.79% 30.64 78.41% 0.109 0.1755 0.186
The Great River 3 252 48.81% 29.88 53.57% -0.731 0.4859 -1.115
Varied Terrains 2 60 60.0% 28.93 55.0% -1.123 -0.5005 -0.745
Ward the Shores 2 877 46.16% 34.02 60.21% -0.676 0.4084 -0.9

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5266 31.75 52.91% 0.007 0.2497 -0.627
Aid From Lesser Spirits 4982 33.94 58.19% 0.21 0.1328 -0.121
All Things Weaken 1992 30.09 45.53% -0.633 -0.2401 -0.911
Attenuated Essence 44 34.59 61.36% 0.721 0.8277 0.539
Back Against the Wall 4763 32.84 54.88% -0.378 -0.32 -0.321
Blight Corrodes the Spirit 45 26.02 37.78% -0.245 -0.0429 -0.917
Burn Brightest Before the End 33 30.79 57.58% -0.179 0.0316 -0.467
Disintegrating Ecosystem 4940 28.53 48.79% -0.747 -0.3235 -0.782
Downward Spiral 17738 28.21 54.85% -0.439 -0.2032 -0.547
Erosion of Will 5162 30.2 49.9% -0.247 0.0623 -0.795
Intensifying Exploitation 38 22.66 36.84% -0.619 -0.3315 -0.736
Invaders Find the Land to Their Liking 841 37.58 79.19% 0.584 0.0904 0.024
Memory Fades to Dust 17727 27.7 51.24% -0.609 -0.2724 -0.671
Power Corrodes the Spirit 1979 31.29 52.45% -0.348 -0.1278 -0.69
Promising Farmlands 5148 28.39 46.87% -0.834 -0.3808 -0.819
Shattered Fragments of Power 44 28.23 36.36% -0.236 -0.1854 -1.294
Slow Dissolution of Will 51 31.84 43.14% -0.308 0.0913 0.102
Strong Earth Shatters Slowly 560 38.55 82.32% -0.264 -0.975 0.219
The Border of Life and Death 9 42.0 88.89% 0.964 0.6284 0.788
Thriving Communities 1923 30.37 50.08% -0.54 -0.1774 -0.689
Thriving Crops 23 25.52 47.83% -0.222 -0.4198 -0.657
Tipping Point 2451 29.8 48.76% 0.0 0.0 -0.435
Unnatural Proliferation 2214 32.47 51.99% 0.096 0.3111 -0.599
Untended Land Crumbles 2002 30.29 50.35% -0.008 0.274 -0.808

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 67701 37.54% 32.08 76.95% -0.529 0.2113 0.156
B 68578 36.99% 32.51 77.61% -0.6 0.1259 0.181
C 71058 37.69% 32.62 77.39% -0.461 0.121 0.16
D 63501 38.18% 31.7 77.23% -0.544 0.1673 0.192
E 15316 39.41% 33.79 76.35% -0.153 0.4128 0.115
F 21864 38.98% 33.57 76.86% -0.609 0.061 0.031
G 20861 38.89% 33.7 76.78% -0.48 0.1716 -0.01
H 20415 38.78% 33.73 76.85% -0.449 0.1218 0.019
East 14556 42.16% 46.35 65.22% -0.284 0.2553 0.198
Northeast 9818 39.85% 46.66 65.84% -0.406 0.2288 -0.404
Northwest 7193 34.83% 45.68 71.88% -0.078 0.7316 0.296
Southeast 1748 37.06% 42.2 71.11% -0.326 0.3796 -0.506
Southwest 1401 36.41% 39.66 69.38% -1.209 -0.2191 -0.824
West 11135 39.05% 43.9 69.3% -0.3 0.6038 -0.163

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 12636 0.0% 20.29 71.2% -0.793 -0.0164 -0.462
Not Using Events or Tokens 65563 39.16% 27.99 75.01% -0.219 0.1603 -0.168
Skip Initial Invader Actions 6901 9.93% 41.75 91.0% 0.654 0.0367 0.832
Start of Game Growth 9872 12.91% 40.45 88.78% -0.009 -0.3571 -0.082
Unlimited Undo 21022 33.93% 34.17 81.63% 0.295 0.2882 0.664
Using Tokens but Not Events 23058 26.19% 32.88 83.74% 0.012 0.0018 0.41

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 94.59%
Sudden Ambush 89.94%
Voice of Thunder 91.56%
Words of Warning 98.14%

Terror Level

Terror Level Completed Average Score Win Rate
I 40178 20.4 38.14%
II 107771 31.01 80.23%
III 52824 34.76 88.28%
IV 11661 38.07 98.17%

Results

Result Completed
Win: Invaders destroyed (Terror I) 15317
Win: Invaders destroyed (Terror III) 44549
Win: Invaders destroyed (Terror II) 77974
Win: Terror victory (Terror IV) 11257
Game abandoned (v.3.0+) 2955
Lose: Invader deck ran out 1669
Lose: Adversary condition 12804
Win: Sacrifice victory 500
Lose: Scenario condition 1891
Win: Scenario condition 10272
Lose: Blight pool ran out 27601
Lose: Spirit destroyed 5645

Number of Players

Score Model: 0.111 Win Model: 0.1
Num. Completed Blight Flip Rate Average Score Win Rate
1 109800 41.65% 31.51 74.14%
2 56762 43.1% 31.46 74.1%
3 22389 36.27% 33.19 78.32%
4 21754 29.69% 40.31 80.27%
5 319 29.71% 33.34 82.13%
6 1410 20.13% 35.94 80.85%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)