Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 36 30.56% 32.33 75.0% 0.345 0.1613 0.262
Blitz 0 1994 39.01% 29.23 74.32% -0.901 -0.6105 0.06
Dahan Insurrection 4 9763 36.33% 56.28 70.91% 0.29 0.1111 0.829
Despicable Theft 2 370 39.73% 33.4 82.16% 0.137 0.7926 1.119
Elemental Invocation 1 164 48.78% 29.98 64.63% -0.885 -0.0588 0.419
Guard the Isle's Heart 0 6902 9.43% 47.11 81.21% 0.489 -0.0108 0.672
Powers Long Forgotten 1 3097 35.77% 39.26 81.53% 0.216 0.6255 -0.429
Rituals of Terror 3 2099 42.59% 41.56 77.47% 0.12 0.0035 0.852
Rituals of the Destroying Flame 3 298 75.5% 35.66 59.06% -1.187 -0.4123 -0.036
Second Wave 0 7645 41.1% 30.83 78.78% 0.177 0.2932 0.146
The Great River 3 238 49.58% 30.24 54.62% -1.216 0.2229 -0.964
Varied Terrains 2 42 57.14% 34.17 71.43% -0.493 -0.0003 0.035
Ward the Shores 2 846 46.67% 34.42 60.64% -0.598 0.316 -0.898

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5186 31.78 53.01% -0.534 0.1316 -0.704
Aid From Lesser Spirits 4910 33.99 58.25% -0.414 0.0499 -0.212
All Things Weaken 1929 30.35 45.93% -1.276 -0.4636 -0.981
Attenuated Essence 10 30.8 50.0% -0.349 0.2964 1.09
Back Against the Wall 4684 32.93 55.02% 0.0 0.5473 -0.411
Blight Corrodes the Spirit 9 24.56 33.33% -0.775 0.1441 0.099
Burn Brightest Before the End 12 40.58 83.33% 0.431 1.2233 0.507
Disintegrating Ecosystem 4865 28.66 49.0% -0.796 0.0609 -0.838
Downward Spiral 17295 28.4 55.21% -0.761 -0.082 -0.653
Erosion of Will 5059 30.27 50.03% -0.632 0.1747 -0.879
Intensifying Exploitation 14 24.0 50.0% -0.555 0.3888 0.084
Invaders Find the Land to Their Liking 818 37.73 79.34% -0.062 -0.3159 -0.117
Memory Fades to Dust 17300 27.92 51.59% -0.855 -0.0279 -0.772
Power Corrodes the Spirit 1918 31.5 53.08% -0.677 -0.0389 -0.768
Promising Farmlands 5054 28.52 47.07% -1.235 -0.3401 -0.91
Shattered Fragments of Power 19 26.21 31.58% -1.313 -0.6649 -1.117
Slow Dissolution of Will 11 47.27 63.64% 0.068 1.0502 0.018
Strong Earth Shatters Slowly 540 39.29 83.52% 0.869 0.3766 0.207
The Border of Life and Death 6 42.83 100.0% 0.962 1.1676 0.765
Thriving Communities 1858 30.63 50.59% -1.001 -0.1196 -0.766
Thriving Crops 9 30.11 33.33% -0.448 0.1036 -0.417
Tipping Point 2451 29.8 48.76% 0.0 -0.0878 -0.534
Unnatural Proliferation 2120 32.57 51.79% -0.412 0.2548 -0.685
Untended Land Crumbles 1933 30.46 50.44% -0.588 0.1446 -0.935

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 65754 37.75% 32.42 77.67% -0.571 0.3332 0.185
B 66777 37.18% 32.81 78.25% -0.411 0.3878 0.191
C 69117 37.87% 32.92 78.02% -0.461 0.1889 0.157
D 61786 38.37% 31.97 77.84% -0.574 0.2765 0.209
E 14439 40.04% 34.31 77.19% -0.31 0.3869 0.098
F 20967 39.3% 33.96 77.62% -0.179 0.5908 0.01
G 20030 39.18% 34.1 77.53% -0.399 0.3743 -0.025
H 19552 39.12% 34.1 77.59% -0.134 0.5865 0.042
East 14221 42.44% 46.68 65.7% -0.205 0.5766 0.253
Northeast 9582 40.15% 47.01 66.32% -0.451 0.5038 -0.39
Northwest 7012 35.18% 46.07 72.48% 0.112 0.7223 0.321
Southeast 1651 38.15% 43.02 72.5% 0.618 1.288 -0.457
Southwest 1310 37.64% 40.57 71.07% -0.912 0.3713 -0.663
West 10867 39.37% 44.3 69.87% -0.852 0.2514 -0.087

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 12321 0.0% 20.49 71.83% -1.276 -0.0743 -0.605
Not Using Events or Tokens 63372 39.39% 28.35 75.93% -0.013 0.2313 -0.148
Skip Initial Invader Actions 6745 9.9% 41.88 91.49% 0.534 -0.043 0.786
Start of Game Growth 9603 12.97% 40.69 89.43% 0.619 0.1602 -0.04
Unlimited Undo 20253 34.08% 34.47 82.48% 0.235 0.0574 0.715
Using Tokens but Not Events 22364 26.31% 33.14 84.51% 0.066 0.027 0.487

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 94.56%
Sudden Ambush 89.91%
Voice of Thunder 91.51%
Words of Warning 98.14%

Terror Level

Terror Level Completed Average Score Win Rate
I 37885 21.84 39.82%
II 105353 31.08 80.38%
III 51655 34.71 88.35%
IV 11406 37.98 98.14%

Results

Result Completed
Win: Invaders destroyed (Terror I) 15079
Win: Invaders destroyed (Terror III) 43597
Win: Invaders destroyed (Terror II) 76324
Win: Terror victory (Terror IV) 11008
Game abandoned (v.3.0+) 1039
Lose: Invader deck ran out 1634
Lose: Adversary condition 12578
Win: Sacrifice victory 492
Lose: Scenario condition 1857
Win: Scenario condition 10097
Lose: Blight pool ran out 27061
Lose: Spirit destroyed 5533

Number of Players

Score Model: 0.199 Win Model: 0.113
Num. Completed Blight Flip Rate Average Score Win Rate
1 106745 41.78% 31.8 74.82%
2 55099 43.31% 31.75 74.73%
3 21768 36.42% 33.47 78.91%
4 21200 29.92% 40.68 80.73%
5 287 30.14% 33.82 83.62%
6 1200 20.83% 37.7 85.25%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-16 03:06:06 (Pacific Time)