Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 86 29.07% 25.09 58.14% -0.378 -0.3626 -0.34
Blitz 0 2490 36.9% 26.34 67.11% -0.836 -0.5476 0.152
Dahan Insurrection 4 11381 34.77% 53.47 68.13% 0.106 -0.0705 1.032
Despicable Theft 2 501 40.28% 29.83 72.46% -0.655 0.2058 -0.06
Elemental Invocation 1 239 43.51% 24.99 53.97% -1.346 -0.4125 -0.181
Guard the Isle's Heart 0 8169 9.33% 45.57 78.26% 0.578 -0.0685 0.997
Powers Long Forgotten 1 3532 34.78% 37.65 78.57% -0.184 0.7614 -0.318
Rituals of Terror 3 2621 40.21% 38.5 71.65% -0.217 -0.1411 0.87
Rituals of the Destroying Flame 3 357 70.31% 31.85 52.94% -1.529 -0.4139 -0.052
Second Wave 0 8976 40.04% 30.18 77.06% 0.23 0.2603 0.338
The Great River 3 303 46.53% 26.82 48.51% -1.344 0.0812 -1.626
Varied Terrains 2 110 57.27% 23.26 44.55% -1.274 -0.4989 -0.748
Ward the Shores 2 1002 43.59% 31.73 56.89% -1.275 -0.2309 -1.099

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5730 31.27 52.36% -0.236 -0.0606 -0.259
Aid From Lesser Spirits 5349 33.74 57.75% 0.012 -0.0425 0.223
All Things Weaken 2334 29.19 44.22% -0.443 -0.1499 -0.558
Attenuated Essence 188 27.24 45.74% 0.011 0.0946 -0.504
Back Against the Wall 5144 32.48 54.55% 0.102 0.1497 0.036
Blight Corrodes the Spirit 196 26.35 42.86% 0.208 0.4115 -0.89
Burn Brightest Before the End 178 29.75 50.0% 0.119 0.3069 -1.009
Disintegrating Ecosystem 5416 28.05 48.26% -0.485 -0.076 -0.375
Downward Spiral 20359 27.02 53.13% -0.238 -0.1104 -0.141
Erosion of Will 5633 29.7 49.1% -0.057 0.2261 -0.451
Intensifying Exploitation 187 22.33 29.95% -0.985 -0.7372 -1.143
Invaders Find the Land to Their Liking 1007 36.21 76.27% 0.641 0.1253 0.337
Memory Fades to Dust 20348 26.55 49.57% -0.274 -0.0368 -0.263
Power Corrodes the Spirit 2327 30.51 51.53% -0.054 0.1635 -0.313
Promising Farmlands 5615 27.99 46.39% -0.38 -0.0848 -0.458
Shattered Fragments of Power 155 28.17 40.65% -0.303 -0.1018 -1.219
Slow Dissolution of Will 200 27.48 37.5% -0.451 -0.0669 -0.699
Strong Earth Shatters Slowly 650 36.81 79.54% 0.623 0.042 0.47
The Border of Life and Death 52 31.44 71.15% 0.904 0.3865 -0.045
Thriving Communities 2184 29.5 48.63% -0.698 -0.3589 -0.384
Thriving Crops 105 22.09 41.9% -0.701 -0.743 -0.911
Tipping Point 2451 29.8 48.76% 0.0 0.0 -0.02
Unnatural Proliferation 2580 32.05 51.4% -0.035 0.105 -0.196
Untended Land Crumbles 2365 29.14 48.54% -0.621 -0.172 -0.469

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 79154 36.89% 30.36 72.93% -0.495 0.3666 0.016
B 80053 36.37% 30.74 73.46% -0.576 0.2407 -0.097
C 82029 36.9% 30.97 73.79% -0.423 0.2557 0.056
D 73617 37.43% 29.97 73.4% -0.396 0.4087 0.108
E 19216 38.31% 32.01 72.78% -0.316 0.3526 0.063
F 26450 37.67% 31.58 72.84% -0.582 0.216 -0.049
G 25092 37.72% 31.83 73.14% -0.473 0.3525 -0.08
H 24573 37.54% 31.8 73.06% -0.439 0.334 -0.047
East 16149 40.84% 44.45 63.04% -0.27 0.576 0.101
Northeast 10920 38.49% 44.76 63.59% -0.23 0.5412 -0.409
Northwest 8017 33.95% 43.92 69.14% 0.176 0.9831 0.277
Southeast 2167 34.27% 39.32 65.81% -0.021 0.8484 -0.545
Southwest 1775 33.35% 36.7 63.04% -0.16 1.1222 -0.857
West 12394 38.07% 42.15 66.65% -0.718 0.2784 -0.209

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 15419 0.0% 18.73 66.06% -0.465 0.3303 0.108
Not Using Events or Tokens 80025 38.21% 25.83 69.7% -0.234 0.1533 -0.413
Skip Initial Invader Actions 7832 9.93% 40.38 88.41% 0.6 -0.0147 1.024
Start of Game Growth 11272 12.76% 39.07 85.99% 0.547 -0.0342 -0.107
Unlimited Undo 24988 33.34% 32.15 76.82% -0.136 -0.0921 0.358
Using Tokens but Not Events 25892 25.96% 31.75 80.99% 0.061 0.0026 0.384

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 94.66%
Sudden Ambush 90.12%
Voice of Thunder 91.74%
Words of Warning 98.15%

Terror Level

Terror Level Completed Average Score Win Rate
I 54537 15.74 31.0%
II 120908 30.48 79.3%
III 58809 34.79 88.09%
IV 12915 38.41 98.22%

Results

Result Completed
Win: Invaders destroyed (Terror I) 16901
Win: Invaders destroyed (Terror III) 49554
Win: Invaders destroyed (Terror II) 86794
Win: Terror victory (Terror IV) 12483
Game abandoned (v.3.0+) 15018
Lose: Invader deck ran out 1886
Lose: Adversary condition 13913
Win: Sacrifice victory 557
Lose: Scenario condition 2063
Win: Scenario condition 10983
Lose: Blight pool ran out 30716
Lose: Spirit destroyed 6301

Number of Players

Score Model: -0.059 Win Model: 0.128
Num. Completed Blight Flip Rate Average Score Win Rate
1 127515 40.75% 29.79 70.67%
2 65990 42.15% 29.96 70.79%
3 25899 35.68% 31.81 75.24%
4 25016 29.04% 37.8 75.85%
5 590 31.34% 28.41 73.39%
6 2159 21.13% 33.47 71.33%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)