Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 144 23.61% 26.17 61.11% 0.456 0.8255 0.0
Blitz 0 3129 36.01% 24.15 61.62% -0.137 0.2948 0.134
Dahan Insurrection 4 13799 33.78% 51.01 65.77% 0.471 0.4447 0.978
Despicable Theft 2 709 36.92% 27.56 67.14% 0.468 1.1279 -0.098
Elemental Invocation 1 335 39.7% 22.19 48.06% -0.315 0.1327 -0.77
Guard the Isle's Heart 0 9937 9.17% 44.29 75.61% 0.495 -0.1045 1.0
Powers Long Forgotten 1 4348 32.68% 36.82 76.06% 0.809 1.4168 -0.509
Rituals of Terror 3 3312 38.38% 36.04 67.21% 0.65 0.7744 0.065
Rituals of the Destroying Flame 3 424 65.33% 29.79 50.24% -0.302 0.4365 -0.419
Second Wave 0 10491 39.18% 29.83 75.71% 0.591 0.6975 1.493
The Great River 3 400 41.96% 25.23 46.75% -0.158 1.0167 -0.31
Varied Terrains 2 191 48.15% 21.26 40.31% -0.346 0.3901 -0.758
Ward the Shores 2 1144 42.46% 30.4 55.42% -0.683 -0.0007 -0.332

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6389 30.62 51.35% -0.577 -0.2663 0.292
Aid From Lesser Spirits 5973 33.34 57.07% -0.283 -0.2696 1.09
All Things Weaken 2879 28.16 43.42% -0.461 0.0133 0.161
Attenuated Essence 482 27.26 47.93% -0.828 -0.6816 0.61
Back Against the Wall 5765 32.09 54.17% 0.094 0.2229 0.665
Blight Corrodes the Spirit 463 26.06 43.63% 0.304 0.6236 0.115
Burn Brightest Before the End 403 28.73 46.4% -0.315 -0.138 0.526
Disintegrating Ecosystem 6051 27.42 47.25% -0.461 -0.0805 0.331
Downward Spiral 24326 25.89 51.57% -0.052 0.1411 0.713
Erosion of Will 6356 29.28 48.44% -0.829 -0.4907 0.363
Intensifying Exploitation 457 23.0 35.23% -0.494 -0.1416 -0.256
Invaders Find the Land to Their Liking 1280 34.46 72.19% 0.626 0.2624 1.121
Memory Fades to Dust 24377 25.47 48.23% -0.389 -0.0596 0.336
Power Corrodes the Spirit 2855 29.42 50.16% -0.952 -0.6856 0.406
Promising Farmlands 6277 27.25 45.45% -0.179 0.2687 -0.08
Shattered Fragments of Power 384 29.62 44.79% 0.212 0.2118 0.22
Slow Dissolution of Will 525 26.69 40.95% 0.232 0.6432 0.409
Strong Earth Shatters Slowly 816 34.65 76.23% 0.631 0.0724 0.885
The Border of Life and Death 155 30.61 62.58% 0.763 0.5176 1.238
Thriving Communities 2759 28.18 46.61% -0.557 -0.2798 0.055
Thriving Crops 269 23.88 46.1% -0.754 -0.8494 0.298
Tipping Point 2454 29.77 48.7% 0.0 0.0 0.0
Unnatural Proliferation 3118 31.17 50.0% -0.441 -0.2367 0.538
Untended Land Crumbles 2903 28.38 47.23% -0.334 -0.035 0.466

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 96942 35.84% 28.61 68.96% 0.028 1.0193 -0.281
B 97242 35.37% 28.98 69.48% -0.076 0.7887 0.008
C 99707 35.95% 29.27 70.01% 0.145 0.8968 0.006
D 89162 36.62% 28.15 69.36% 0.026 0.9706 0.272
E 25949 37.33% 30.22 69.31% 0.52 1.2747 0.311
F 33636 36.76% 29.78 69.12% 0.083 0.9575 0.006
G 31541 37.11% 30.15 69.83% 0.028 0.8909 0.204
H 30906 36.73% 30.22 69.76% 0.358 1.1651 0.121
East 19102 39.12% 42.28 60.06% -0.193 0.5524 -0.133
Northeast 13012 36.5% 42.73 60.74% -0.192 0.7017 0.456
Northwest 9694 31.83% 41.79 65.34% -0.523 0.2199 0.1
Southeast 2783 33.05% 36.65 60.91% 0.246 1.2551 -0.794
Southwest 2374 31.74% 33.95 57.41% 0.109 1.2656 -0.222
West 14855 36.28% 40.08 62.91% -0.248 0.7349 -0.09

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 19548 0.0% 17.37 61.33% -0.656 0.0643 -0.204
Not Using Events or Tokens 102221 37.09% 23.81 64.74% -0.247 0.2271 -0.353
Skip Initial Invader Actions 9121 9.95% 39.85 86.11% 0.846 0.0407 1.059
Start of Game Growth 13064 12.73% 38.31 83.6% -0.19 -0.7569 -0.678
Unlimited Undo 30170 31.86% 30.43 72.97% 0.228 0.2555 -0.106
Using Tokens but Not Events 30986 25.93% 30.11 77.1% -0.114 -0.1411 0.045

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 94.73%
Sudden Ambush 90.43%
Voice of Thunder 91.99%
Words of Warning 98.22%

Terror Level

Terror Level Completed Average Score Win Rate
I 77114 12.25 25.47%
II 141104 29.91 78.29%
III 68487 34.94 87.82%
IV 15123 38.9 98.26%

Results

Result Completed
Win: Invaders destroyed (Terror I) 19634
Win: Invaders destroyed (Terror III) 57595
Win: Invaders destroyed (Terror II) 100235
Win: Terror victory (Terror IV) 14616
Game abandoned (v.3.0+) 33935
Lose: Invader deck ran out 2202
Lose: Adversary condition 15812
Win: Sacrifice victory 672
Lose: Scenario condition 2316
Win: Scenario condition 12367
Lose: Unique spirit condition 0
Lose: Blight pool ran out 35179
Lose: Spirit destroyed 7265

Number of Players

Score Model: 0.27 Win Model: 0.176
Num. Completed Blight Flip Rate Average Score Win Rate
1 154729 39.82% 27.96 66.83%
2 80950 40.9% 28.36 67.24%
3 31683 34.9% 30.11 71.58%
4 30251 28.13% 35.74 71.98%
5 921 33.08% 26.88 70.47%
6 3294 22.31% 31.66 65.91%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)