Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 86 29.07% 25.09 58.14% 0.269 0.0484 -0.371
Blitz 0 2534 36.7% 26.13 66.65% -0.488 -0.2011 0.026
Dahan Insurrection 4 11540 34.77% 53.26 67.87% 0.18 0.0653 1.036
Despicable Theft 2 519 40.04% 29.56 71.48% -0.554 0.1843 -0.122
Elemental Invocation 1 243 42.8% 24.99 53.91% -1.194 -0.4381 -0.247
Guard the Isle's Heart 0 8305 9.36% 45.46 77.98% 0.525 -0.0566 0.954
Powers Long Forgotten 1 3585 34.77% 37.36 78.05% -0.405 0.4489 -0.287
Rituals of Terror 3 2667 40.23% 38.29 71.28% 0.11 -0.0605 0.824
Rituals of the Destroying Flame 3 360 70.28% 31.71 52.78% -0.677 0.234 -0.045
Second Wave 0 9080 39.93% 30.15 76.99% 0.48 0.5591 0.351
The Great River 3 311 46.62% 26.63 48.55% -0.865 0.4984 -1.651
Varied Terrains 2 115 55.65% 22.5 42.61% -1.107 -0.2277 -0.717
Ward the Shores 2 1015 43.32% 31.44 56.45% -1.469 -0.4876 -1.128

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5778 31.22 52.25% -0.367 -0.2635 -0.231
Aid From Lesser Spirits 5373 33.74 57.75% -0.08 -0.2243 0.232
All Things Weaken 2373 29.12 44.12% -0.797 -0.4307 -0.558
Attenuated Essence 200 26.68 44.5% -0.579 -0.5804 -0.62
Back Against the Wall 5200 32.47 54.56% -0.027 0.0383 0.041
Blight Corrodes the Spirit 218 25.71 42.66% -0.457 -0.2222 -1.041
Burn Brightest Before the End 189 29.74 50.79% -0.015 0.1455 -1.011
Disintegrating Ecosystem 5448 28.03 48.26% -0.449 -0.073 -0.366
Downward Spiral 20606 26.93 52.96% -0.326 -0.2535 -0.121
Erosion of Will 5678 29.67 49.01% -0.328 -0.0712 -0.442
Intensifying Exploitation 209 22.81 30.14% -0.703 -0.429 -1.135
Invaders Find the Land to Their Liking 1030 35.93 76.02% 0.469 -0.0178 0.347
Memory Fades to Dust 20631 26.51 49.51% -0.142 0.0412 -0.228
Power Corrodes the Spirit 2354 30.47 51.49% -0.104 0.1083 -0.303
Promising Farmlands 5662 27.93 46.29% -0.331 -0.008 -0.442
Shattered Fragments of Power 169 28.5 41.42% -0.138 0.0323 -1.17
Slow Dissolution of Will 219 26.87 35.62% -0.504 -0.1198 -0.758
Strong Earth Shatters Slowly 657 36.64 79.15% 0.635 -0.0412 0.481
The Border of Life and Death 58 29.36 65.52% -0.877 -1.3935 -0.031
Thriving Communities 2224 29.54 48.79% -0.048 0.2758 -0.35
Thriving Crops 111 21.29 40.54% -0.725 -0.7237 -1.034
Tipping Point 2451 29.8 48.76% 0.0 0.0 -0.004
Unnatural Proliferation 2625 31.93 51.43% 0.097 0.2837 -0.172
Untended Land Crumbles 2406 29.23 48.88% 0.052 0.3911 -0.421

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 80347 36.86% 30.25 72.64% -0.468 0.395 0.009
B 81193 36.31% 30.61 73.15% -0.502 0.3196 -0.113
C 83144 36.85% 30.87 73.56% -0.34 0.3583 0.058
D 74606 37.38% 29.83 73.09% -0.48 0.3758 0.1
E 19664 38.24% 31.9 72.49% -0.315 0.3734 0.054
F 26948 37.6% 31.42 72.52% -0.417 0.401 -0.061
G 25540 37.69% 31.69 72.82% -0.337 0.543 -0.093
H 25041 37.53% 31.67 72.73% -0.34 0.4406 -0.066
East 16321 40.8% 44.26 62.77% -0.257 0.5352 0.088
Northeast 11036 38.4% 44.55 63.29% -0.027 0.8539 -0.398
Northwest 8096 33.81% 43.69 68.8% -0.077 0.7937 0.274
Southeast 2202 34.23% 39.11 65.49% -0.028 0.8314 -0.59
Southwest 1811 33.3% 36.4 62.51% -0.868 0.3415 -0.871
West 12523 38.01% 41.94 66.36% -0.76 0.3001 -0.209

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 15661 0.0% 18.67 65.88% -0.426 0.2896 0.151
Not Using Events or Tokens 81340 38.15% 25.7 69.37% -0.101 0.3725 -0.426
Skip Initial Invader Actions 7898 9.89% 40.35 88.3% 0.614 0.047 0.946
Start of Game Growth 11387 12.74% 39.02 85.84% 0.423 -0.2419 -0.06
Unlimited Undo 25291 33.32% 32.05 76.52% -0.167 -0.1437 0.376
Using Tokens but Not Events 26180 26.01% 31.67 80.71% -0.042 0.0055 0.367

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 94.68%
Sudden Ambush 90.12%
Voice of Thunder 91.78%
Words of Warning 98.17%

Terror Level

Terror Level Completed Average Score Win Rate
I 55906 15.45 30.52%
II 122139 30.45 79.24%
III 59439 34.8 88.05%
IV 13071 38.47 98.23%

Results

Result Completed
Win: Invaders destroyed (Terror I) 17055
Win: Invaders destroyed (Terror III) 50070
Win: Invaders destroyed (Terror II) 87637
Win: Terror victory (Terror IV) 12636
Game abandoned (v.3.0+) 16166
Lose: Invader deck ran out 1908
Lose: Adversary condition 14029
Win: Sacrifice victory 562
Lose: Scenario condition 2083
Win: Scenario condition 11064
Lose: Blight pool ran out 31006
Lose: Spirit destroyed 6339

Number of Players

Score Model: 0.074 Win Model: 0.126
Num. Completed Blight Flip Rate Average Score Win Rate
1 129128 40.72% 29.68 70.41%
2 66872 42.06% 29.86 70.55%
3 26233 35.62% 31.72 75.06%
4 25489 29.07% 37.49 75.36%
5 614 31.74% 28.15 73.13%
6 2219 21.16% 33.52 71.02%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)