Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 114 26.32% 24.65 59.65% 0.121 0.157 -0.574
Blitz 0 2758 36.27% 25.37 64.47% -0.265 -0.0615 0.067
Dahan Insurrection 4 12464 34.49% 52.19 66.72% 0.463 0.185 1.063
Despicable Theft 2 594 37.33% 28.14 68.52% -0.336 0.4288 -0.172
Elemental Invocation 1 286 41.61% 23.47 51.05% -0.262 0.4316 -0.434
Guard the Isle's Heart 0 8965 9.39% 44.88 76.77% 0.736 0.1538 0.972
Powers Long Forgotten 1 3945 33.27% 37.47 77.31% -0.379 0.4589 -0.326
Rituals of Terror 3 2933 39.01% 37.06 69.21% 0.222 0.2558 0.748
Rituals of the Destroying Flame 3 387 67.96% 30.87 51.42% -0.981 -0.0223 -0.102
Second Wave 0 9606 39.67% 29.98 76.35% 0.208 0.4508 0.401
The Great River 3 358 42.74% 25.57 46.93% 0.318 1.355 -1.699
Varied Terrains 2 145 53.1% 21.66 40.69% -0.736 0.1071 -0.885
Ward the Shores 2 1067 42.33% 31.09 56.61% 0.068 1.201 -1.077

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5995 30.93 51.86% -0.325 -0.2701 -0.12
Aid From Lesser Spirits 5592 33.55 57.49% 0.087 0.0078 0.352
All Things Weaken 2576 28.81 44.18% -0.431 -0.2056 -0.428
Attenuated Essence 298 26.72 46.31% -0.433 -0.4724 -0.346
Back Against the Wall 5412 32.27 54.42% -0.157 -0.1335 0.153
Blight Corrodes the Spirit 319 26.09 43.57% -0.306 -0.1403 -0.681
Burn Brightest Before the End 268 28.74 47.39% -0.46 -0.4671 -0.575
Disintegrating Ecosystem 5666 27.79 47.92% -0.436 -0.2444 -0.28
Downward Spiral 22099 26.43 52.2% -0.242 -0.1801 0.001
Erosion of Will 5923 29.55 48.79% -0.114 0.0036 -0.299
Intensifying Exploitation 301 22.21 33.22% -0.053 0.0525 -0.797
Invaders Find the Land to Their Liking 1114 35.06 74.51% -0.008 -0.6187 0.412
Memory Fades to Dust 22081 26.07 48.98% -0.338 -0.13 -0.093
Power Corrodes the Spirit 2535 29.88 50.97% 0.092 0.2237 -0.176
Promising Farmlands 5899 27.61 45.86% -0.501 -0.3178 -0.354
Shattered Fragments of Power 242 28.48 42.56% -0.305 -0.2969 -0.976
Slow Dissolution of Will 344 26.28 37.79% -0.319 -0.0125 -0.655
Strong Earth Shatters Slowly 731 35.51 77.15% 0.119 -0.5856 0.539
The Border of Life and Death 90 30.1 63.33% -0.101 -0.5772 -0.139
Thriving Communities 2419 29.02 47.91% -0.303 -0.1625 -0.214
Thriving Crops 184 23.88 48.91% 0.305 0.0331 -0.427
Tipping Point 2451 29.8 48.76% 0.0 0.5206 0.114
Unnatural Proliferation 2815 31.59 50.76% -0.26 -0.1781 -0.093
Untended Land Crumbles 2606 28.86 48.27% -0.188 -0.0278 -0.272

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 87004 36.29% 29.45 70.88% -0.332 0.6335 -0.069
B 87534 35.78% 29.87 71.5% -0.319 0.5647 -0.15
C 89753 36.4% 30.13 71.96% -0.216 0.4706 -0.013
D 80502 36.98% 29.03 71.34% -0.326 0.5598 0.027
E 22205 37.81% 31.1 71.05% -0.13 0.5885 0.023
F 29553 37.08% 30.64 70.96% -0.264 0.5504 -0.129
G 27932 37.41% 30.98 71.39% -0.175 0.5881 -0.164
H 27331 37.12% 31.02 71.45% -0.246 0.5309 -0.123
East 17540 39.83% 43.32 61.57% 0.17 0.9344 -0.02
Northeast 11837 37.24% 43.92 62.53% -0.142 0.6734 -0.356
Northwest 8757 32.54% 43.03 67.73% 0.273 1.014 0.286
Southeast 2461 33.31% 37.62 62.78% -0.949 -0.0655 -0.666
Southwest 2067 31.91% 34.79 59.7% -1.506 -0.2538 -0.991
West 13514 36.95% 41.14 65.08% -0.507 0.4572 -0.22

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 17196 0.0% 18.09 63.8% -0.988 -0.3391 0.267
Not Using Events or Tokens 89963 37.55% 24.82 67.17% -0.101 0.3254 -0.534
Skip Initial Invader Actions 8441 9.72% 40.35 87.62% 0.906 0.1212 1.005
Start of Game Growth 12109 12.52% 38.81 84.9% 0.504 0.0862 -0.034
Unlimited Undo 27155 32.6% 31.29 74.72% 0.004 -0.0484 0.314
Using Tokens but Not Events 28185 25.81% 31.02 79.14% 0.483 0.4277 0.26

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 94.7%
Sudden Ambush 90.32%
Voice of Thunder 91.89%
Words of Warning 98.19%

Terror Level

Terror Level Completed Average Score Win Rate
I 64595 13.81 28.21%
II 129618 30.2 78.87%
III 63032 34.83 87.97%
IV 13838 38.63 98.25%

Results

Result Completed
Win: Invaders destroyed (Terror I) 18215
Win: Invaders destroyed (Terror III) 53062
Win: Invaders destroyed (Terror II) 92655
Win: Terror victory (Terror IV) 13376
Game abandoned (v.3.0+) 23361
Lose: Invader deck ran out 2025
Lose: Adversary condition 14687
Win: Sacrifice victory 612
Lose: Scenario condition 2181
Win: Scenario condition 11578
Lose: Blight pool ran out 32627
Lose: Spirit destroyed 6704

Number of Players

Score Model: 0.129 Win Model: 0.115
Num. Completed Blight Flip Rate Average Score Win Rate
1 139393 40.16% 28.92 68.9%
2 72517 41.55% 29.15 69.01%
3 28317 35.42% 30.98 73.44%
4 27463 28.37% 36.64 73.8%
5 751 34.45% 27.42 70.71%
6 2642 20.56% 32.72 68.74%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-10 23:34:23 (Pacific Time)