Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 117 25.64% 24.43 58.97% 0.529 0.6975 -0.731
Blitz 0 2795 36.18% 25.17 63.94% -0.594 -0.3231 0.059
Dahan Insurrection 4 12630 34.29% 52.04 66.65% 0.387 0.1548 1.064
Despicable Theft 2 613 36.82% 27.92 68.19% -0.193 0.4926 -0.303
Elemental Invocation 1 290 41.03% 23.35 51.03% 0.018 0.7453 -0.518
Guard the Isle's Heart 0 9074 9.34% 44.82 76.66% 0.719 0.1217 0.966
Powers Long Forgotten 1 4018 33.13% 37.4 77.05% -0.357 0.6215 -0.328
Rituals of Terror 3 2984 39.08% 37.02 69.03% 0.106 0.203 0.763
Rituals of the Destroying Flame 3 393 66.92% 30.62 51.15% -0.869 0.0662 -0.119
Second Wave 0 9725 39.62% 29.93 76.17% 0.154 0.3261 0.408
The Great River 3 367 42.51% 25.4 46.87% 0.046 1.2042 -1.727
Varied Terrains 2 151 51.66% 21.74 41.06% -0.849 -0.1443 -0.614
Ward the Shores 2 1077 42.22% 30.95 56.36% -0.388 0.7959 -1.083

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6038 30.88 51.79% -0.309 -0.1272 -0.121
Aid From Lesser Spirits 5643 33.52 57.4% -0.038 -0.1029 0.363
All Things Weaken 2610 28.74 44.14% -0.402 -0.1236 -0.417
Attenuated Essence 317 26.57 45.43% -0.971 -0.9608 -0.338
Back Against the Wall 5445 32.28 54.44% -0.225 -0.1778 0.172
Blight Corrodes the Spirit 337 26.18 44.21% -0.663 -0.4679 -0.722
Burn Brightest Before the End 286 28.42 46.15% -0.614 -0.5629 -0.573
Disintegrating Ecosystem 5719 27.74 47.74% -0.522 -0.2696 -0.273
Downward Spiral 22368 26.35 52.12% -0.3 -0.1995 0.021
Erosion of Will 5978 29.54 48.76% 0.01 0.2612 -0.272
Intensifying Exploitation 321 22.5 32.71% -0.131 0.1103 -0.836
Invaders Find the Land to Their Liking 1140 35.24 74.3% 0.525 -0.0948 0.451
Memory Fades to Dust 22317 26.02 48.9% -0.287 -0.0535 -0.068
Power Corrodes the Spirit 2578 29.83 50.89% -0.094 0.1417 -0.163
Promising Farmlands 5938 27.55 45.72% -0.745 -0.5124 -0.353
Shattered Fragments of Power 258 28.5 42.64% -0.089 0.0095 -0.845
Slow Dissolution of Will 368 26.52 39.67% 0.173 0.5093 -0.692
Strong Earth Shatters Slowly 737 35.44 76.93% -0.213 -0.8942 0.554
The Border of Life and Death 97 30.0 62.89% -0.259 -0.7927 -0.053
Thriving Communities 2472 28.88 47.69% -0.434 -0.2 -0.205
Thriving Crops 197 24.79 50.25% 1.055 0.7758 -0.372
Tipping Point 2452 29.79 48.74% -0.23 0.6358 0.129
Unnatural Proliferation 2859 31.41 50.54% -0.448 -0.2626 -0.087
Untended Land Crumbles 2642 28.75 47.99% -0.634 -0.393 -0.256

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 88213 36.18% 29.34 70.64% -0.377 0.6054 -0.075
B 88685 35.69% 29.76 71.27% -0.341 0.54 -0.157
C 91009 36.33% 30.03 71.74% -0.208 0.4924 -0.016
D 81567 36.92% 28.9 71.04% -0.411 0.5092 0.021
E 22715 37.72% 30.97 70.77% -0.225 0.5389 0.01
F 30086 37.01% 30.52 70.68% -0.466 0.3774 -0.144
G 28363 37.29% 30.86 71.11% -0.428 0.3826 -0.187
H 27781 37.04% 30.94 71.23% -0.291 0.5267 -0.121
East 17767 39.79% 43.14 61.3% 0.017 0.7934 -0.022
Northeast 12014 37.26% 43.73 62.24% 0.19 0.9074 -0.336
Northwest 8901 32.62% 42.85 67.3% -0.205 0.6231 0.292
Southeast 2502 33.4% 37.4 62.43% -0.811 0.012 -0.626
Southwest 2109 32.32% 34.82 59.41% -1.613 -0.3774 -0.977
West 13707 36.98% 40.99 64.73% -0.405 0.5303 -0.25

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 17495 0.0% 17.98 63.41% -0.978 -0.2742 0.287
Not Using Events or Tokens 91450 37.42% 24.67 66.84% -0.209 0.1713 -0.545
Skip Initial Invader Actions 8523 9.71% 40.36 87.55% 0.884 0.2394 0.968
Start of Game Growth 12237 12.53% 38.77 84.76% 0.298 -0.2293 0.012
Unlimited Undo 27523 32.56% 31.21 74.57% 0.327 0.2304 0.325
Using Tokens but Not Events 28503 25.87% 30.89 78.85% 0.164 0.158 0.236

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 94.71%
Sudden Ambush 90.35%
Voice of Thunder 91.9%
Words of Warning 98.19%

Terror Level

Terror Level Completed Average Score Win Rate
I 66218 13.55 27.85%
II 131100 30.15 78.83%
III 63717 34.83 87.95%
IV 13971 38.66 98.23%

Results

Result Completed
Win: Invaders destroyed (Terror I) 18434
Win: Invaders destroyed (Terror III) 53628
Win: Invaders destroyed (Terror II) 93673
Win: Terror victory (Terror IV) 13499
Game abandoned (v.3.0+) 24673
Lose: Invader deck ran out 2052
Lose: Adversary condition 14825
Win: Sacrifice victory 623
Lose: Scenario condition 2193
Win: Scenario condition 11683
Lose: Blight pool ran out 32935
Lose: Spirit destroyed 6788

Number of Players

Score Model: 0.059 Win Model: 0.084
Num. Completed Blight Flip Rate Average Score Win Rate
1 141469 40.04% 28.8 68.64%
2 73534 41.43% 29.05 68.78%
3 28653 35.36% 30.88 73.2%
4 27816 28.38% 36.54 73.56%
5 784 34.02% 27.5 71.05%
6 2750 21.14% 32.43 67.89%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-25 03:56:39 (Pacific Time)