Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 41 26.83% 31.51 75.61% 0.747 0.6104 0.275
Blitz 0 2021 38.85% 29.1 73.92% -0.681 -0.4796 0.032
Dahan Insurrection 4 9817 36.36% 56.23 70.83% 0.487 0.2809 0.829
Despicable Theft 2 375 39.68% 33.13 81.6% 0.092 0.8066 1.117
Elemental Invocation 1 168 47.62% 29.73 64.88% -0.242 0.4755 0.421
Guard the Isle's Heart 0 6946 9.37% 47.08 81.13% 0.664 0.0691 0.681
Powers Long Forgotten 1 3112 35.7% 39.19 81.39% 0.048 0.5328 -0.433
Rituals of Terror 3 2131 42.44% 41.2 76.87% -0.405 -0.4637 0.858
Rituals of the Destroying Flame 3 299 75.59% 35.7 59.2% -0.999 -0.0565 -0.033
Second Wave 0 7700 41.07% 30.77 78.71% 0.308 0.3979 0.156
The Great River 3 240 49.17% 29.99 54.17% -0.934 0.4778 -0.954
Varied Terrains 2 45 60.0% 32.71 68.89% -0.325 0.1911 0.028
Ward the Shores 2 855 46.3% 34.19 60.35% -0.705 0.4453 -0.919

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5202 31.76 53.0% -0.191 0.1957 -0.693
Aid From Lesser Spirits 4929 33.96 58.25% -0.207 0.0277 -0.204
All Things Weaken 1945 30.28 45.71% -1.037 -0.4524 -0.966
Attenuated Essence 14 25.64 50.0% -0.153 0.28 0.757
Back Against the Wall 4712 32.87 54.92% 0.052 0.3734 -0.398
Blight Corrodes the Spirit 15 25.27 40.0% -0.516 0.1348 0.026
Burn Brightest Before the End 16 37.44 75.0% 0.34 0.8534 0.514
Disintegrating Ecosystem 4878 28.62 48.95% -0.672 -0.0113 -0.833
Downward Spiral 17406 28.35 55.11% -0.663 -0.1813 -0.641
Erosion of Will 5082 30.22 49.94% -0.582 0.0302 -0.873
Intensifying Exploitation 23 23.91 47.83% -0.408 0.2109 0.05
Invaders Find the Land to Their Liking 826 37.68 79.3% 0.228 -0.1505 -0.082
Memory Fades to Dust 17391 27.87 51.51% -0.75 -0.1318 -0.761
Power Corrodes the Spirit 1929 31.45 52.98% -0.441 -0.0213 -0.76
Promising Farmlands 5078 28.49 46.97% -1.12 -0.3933 -0.904
Shattered Fragments of Power 20 28.25 35.0% -0.734 -0.383 -0.691
Slow Dissolution of Will 22 32.73 45.45% -0.501 0.2543 0.029
Strong Earth Shatters Slowly 546 39.05 83.33% 0.505 -0.1856 0.225
The Border of Life and Death 7 45.43 100.0% 1.159 1.2692 0.765
Thriving Communities 1871 30.57 50.45% -0.621 0.0226 -0.753
Thriving Crops 13 25.38 38.46% -0.391 -0.008 -0.367
Tipping Point 2451 29.8 48.76% 0.0 -0.1122 -0.52
Unnatural Proliferation 2137 32.56 51.8% -0.062 0.3843 -0.676
Untended Land Crumbles 1953 30.33 50.18% -0.441 0.0848 -0.919

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 66212 37.73% 32.34 77.49% -0.536 0.3403 0.17
B 67254 37.12% 32.73 78.09% -0.47 0.3119 0.187
C 69573 37.84% 32.84 77.85% -0.433 0.2065 0.153
D 62181 38.3% 31.91 77.72% -0.547 0.2843 0.209
E 14667 39.85% 34.14 76.87% -0.382 0.2664 0.1
F 21189 39.19% 33.84 77.42% -0.326 0.4153 0.022
G 20233 39.1% 33.99 77.31% -0.455 0.3078 -0.02
H 19775 38.98% 34.0 77.4% -0.218 0.4708 0.033
East 14294 42.38% 46.59 65.59% -0.233 0.4641 0.237
Northeast 9635 40.09% 46.89 66.2% -0.487 0.4023 -0.398
Northwest 7056 35.13% 45.9 72.26% 0.023 0.6594 0.313
Southeast 1672 37.85% 42.62 71.89% 0.104 0.7993 -0.454
Southwest 1329 37.33% 40.16 70.43% -0.902 0.3417 -0.67
West 10921 39.3% 44.17 69.7% -0.956 0.0596 -0.094

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 12384 0.0% 20.45 71.67% -1.072 -0.0659 -0.577
Not Using Events or Tokens 63847 39.34% 28.28 75.75% 0.046 0.3229 -0.151
Skip Initial Invader Actions 6789 9.97% 41.85 91.34% 0.445 -0.0771 0.771
Start of Game Growth 9679 12.98% 40.66 89.24% 0.473 0.0975 -0.03
Unlimited Undo 20431 34.04% 34.38 82.22% 0.214 0.1378 0.698
Using Tokens but Not Events 22569 26.29% 33.01 84.2% -0.037 -0.0831 0.462

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 94.56%
Sudden Ambush 89.92%
Voice of Thunder 91.53%
Words of Warning 98.14%

Terror Level

Terror Level Completed Average Score Win Rate
I 38448 21.43 39.39%
II 105929 31.06 80.34%
III 51910 34.72 88.35%
IV 11469 38.0 98.15%

Results

Result Completed
Win: Invaders destroyed (Terror I) 15138
Win: Invaders destroyed (Terror III) 43807
Win: Invaders destroyed (Terror II) 76723
Win: Terror victory (Terror IV) 11070
Game abandoned (v.3.0+) 1512
Lose: Invader deck ran out 1642
Lose: Adversary condition 12621
Win: Sacrifice victory 492
Lose: Scenario condition 1863
Win: Scenario condition 10130
Lose: Blight pool ran out 27200
Lose: Spirit destroyed 5558

Number of Players

Score Model: 0.196 Win Model: 0.084
Num. Completed Blight Flip Rate Average Score Win Rate
1 107465 41.74% 31.72 74.65%
2 55482 43.25% 31.67 74.58%
3 21925 36.35% 33.4 78.75%
4 21329 29.89% 40.58 80.61%
5 304 30.1% 33.58 82.89%
6 1251 20.78% 37.16 83.85%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-22 03:28:22 (Pacific Time)