Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 105 27.62% 24.66 57.14% -0.718 -1.1362 -0.576
Blitz 0 2718 36.22% 25.49 64.79% -0.209 0.133 0.086
Dahan Insurrection 4 12293 34.53% 52.42 66.96% 0.684 0.2229 1.057
Despicable Theft 2 570 38.91% 28.62 69.47% -0.237 0.3363 -0.17
Elemental Invocation 1 272 42.28% 23.67 51.1% -0.924 -0.2086 -0.398
Guard the Isle's Heart 0 8860 9.42% 45.04 77.02% 0.561 -0.0711 0.978
Powers Long Forgotten 1 3883 33.35% 37.62 77.7% -0.428 0.1405 -0.26
Rituals of Terror 3 2873 39.12% 37.42 69.96% 0.652 0.5512 0.797
Rituals of the Destroying Flame 3 381 68.5% 31.05 51.71% -1.238 -0.4051 -0.038
Second Wave 0 9511 39.8% 30.0 76.41% -0.071 0.0324 0.38
The Great River 3 350 42.86% 25.41 46.57% -0.566 0.5143 -1.664
Varied Terrains 2 140 52.86% 22.17 42.14% -0.31 0.5276 -0.793
Ward the Shores 2 1057 42.64% 31.19 56.67% 0.257 1.206 -1.08

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5948 30.98 51.95% 0.063 0.1075 -0.124
Aid From Lesser Spirits 5539 33.6 57.5% 0.138 -0.0068 0.34
All Things Weaken 2539 28.91 44.19% -0.483 -0.2817 -0.435
Attenuated Essence 287 27.15 47.04% 0.118 0.1497 -0.353
Back Against the Wall 5358 32.36 54.59% 0.046 -0.0125 0.149
Blight Corrodes the Spirit 301 26.55 45.18% 0.155 0.3292 -0.712
Burn Brightest Before the End 257 28.84 47.47% -0.424 -0.4027 -0.521
Disintegrating Ecosystem 5614 27.87 47.97% -0.572 -0.2788 -0.271
Downward Spiral 21789 26.58 52.39% -0.063 0.0065 -0.014
Erosion of Will 5871 29.55 48.8% -0.374 -0.2209 -0.323
Intensifying Exploitation 282 21.87 32.27% -0.715 -0.586 -0.941
Invaders Find the Land to Their Liking 1096 35.32 74.91% 0.157 -0.3135 0.413
Memory Fades to Dust 21803 26.19 49.1% -0.161 0.0542 -0.114
Power Corrodes the Spirit 2497 29.96 51.06% 0.106 0.2138 -0.197
Promising Farmlands 5846 27.69 45.96% -0.513 -0.2093 -0.362
Shattered Fragments of Power 225 28.44 42.22% -0.039 0.0245 -0.912
Slow Dissolution of Will 316 26.16 37.66% -0.456 -0.0081 -0.738
Strong Earth Shatters Slowly 721 35.81 77.67% 0.713 0.0776 0.516
The Border of Life and Death 81 31.2 64.2% -0.24 -0.6484 -0.08
Thriving Communities 2370 29.14 48.1% -0.185 0.042 -0.249
Thriving Crops 167 23.37 46.71% -0.106 -0.32 -0.432
Tipping Point 2451 29.8 48.76% 0.0 0.6093 0.1
Unnatural Proliferation 2775 31.69 50.95% 0.375 0.4255 -0.101
Untended Land Crumbles 2564 29.0 48.4% -0.62 -0.3987 -0.292

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 85700 36.4% 29.63 71.24% -0.3 0.6242 -0.057
B 86249 35.88% 30.04 71.86% -0.203 0.6378 -0.137
C 88494 36.48% 30.3 72.3% -0.141 0.5425 0.004
D 79288 37.07% 29.21 71.72% -0.271 0.57 0.042
E 21670 37.9% 31.29 71.37% 0.136 0.7986 0.02
F 28976 37.17% 30.82 71.26% -0.089 0.6801 -0.117
G 27432 37.49% 31.11 71.64% 0.018 0.7586 -0.15
H 26827 37.19% 31.19 71.74% 0.036 0.7474 -0.109
East 17299 39.96% 43.53 61.81% -0.17 0.6624 -0.015
Northeast 11681 37.33% 44.11 62.78% -0.012 0.6914 -0.371
Northwest 8626 32.71% 43.28 68.12% 0.331 1.1635 0.261
Southeast 2391 33.7% 38.18 63.57% -0.6 0.2056 -0.657
Southwest 1999 32.28% 35.38 60.73% -1.11 0.2586 -0.974
West 13299 37.16% 41.4 65.5% -0.376 0.4626 -0.235

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 16875 0.0% 18.24 64.3% -0.815 -0.1218 0.199
Not Using Events or Tokens 88260 37.68% 25.02 67.62% -0.14 0.3457 -0.497
Skip Initial Invader Actions 8338 9.71% 40.44 87.81% 1.148 0.416 0.932
Start of Game Growth 11963 12.58% 38.96 85.19% 0.281 -0.1444 0.028
Unlimited Undo 26767 32.76% 31.49 75.1% 0.04 -0.0076 0.342
Using Tokens but Not Events 27806 25.86% 31.14 79.39% 0.559 0.4111 0.272

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 94.7%
Sudden Ambush 90.29%
Voice of Thunder 91.9%
Words of Warning 98.18%

Terror Level

Terror Level Completed Average Score Win Rate
I 62812 14.15 28.7%
II 128101 30.28 78.97%
III 62304 34.84 88.0%
IV 13679 38.62 98.25%

Results

Result Completed
Win: Invaders destroyed (Terror I) 18019
Win: Invaders destroyed (Terror III) 52463
Win: Invaders destroyed (Terror II) 91659
Win: Terror victory (Terror IV) 13220
Game abandoned (v.3.0+) 21865
Lose: Invader deck ran out 2001
Lose: Adversary condition 14561
Win: Sacrifice victory 602
Lose: Scenario condition 2165
Win: Scenario condition 11488
Lose: Blight pool ran out 32245
Lose: Spirit destroyed 6608

Number of Players

Score Model: 0.277 Win Model: 0.155
Num. Completed Blight Flip Rate Average Score Win Rate
1 137279 40.26% 29.09 69.23%
2 71384 41.61% 29.29 69.28%
3 27888 35.41% 31.17 73.85%
4 27067 28.53% 36.87 74.21%
5 731 35.13% 27.59 71.0%
6 2547 20.62% 33.03 69.18%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-27 03:41:13 (Pacific Time)