Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 31 25.81% 33.97 80.65% 0.551 0.4098 0.487
Blitz 0 1984 39.16% 29.34 74.6% -0.896 -0.5581 0.046
Dahan Insurrection 4 9687 36.42% 56.47 71.11% 0.377 0.1375 0.826
Despicable Theft 2 366 40.16% 33.49 82.24% 0.096 0.6958 1.119
Elemental Invocation 1 164 48.78% 29.98 64.63% -1.014 -0.1821 0.419
Guard the Isle's Heart 0 6863 9.44% 47.14 81.28% 0.32 -0.0458 0.65
Powers Long Forgotten 1 3084 35.7% 39.32 81.61% 0.166 0.6332 -0.433
Rituals of Terror 3 2092 42.64% 41.66 77.63% 0.083 -0.191 0.84
Rituals of the Destroying Flame 3 296 76.01% 35.9 59.46% -0.708 -0.0123 -0.04
Second Wave 0 7608 41.14% 30.87 78.88% 0.099 0.2859 0.147
The Great River 3 236 50.0% 30.39 54.66% -1.255 0.317 -1.015
Varied Terrains 2 40 55.0% 33.98 70.0% -0.556 0.0504 0.016
Ward the Shores 2 840 46.77% 34.56 60.95% 0.401 1.2607 -0.91

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5158 31.79 52.97% -0.978 -0.007 -0.729
Aid From Lesser Spirits 4901 34.0 58.23% -0.83 -0.0449 -0.236
All Things Weaken 1917 30.43 46.17% -1.467 -0.3785 -0.993
Attenuated Essence 7 31.0 42.86% -0.582 0.305 0.913
Back Against the Wall 4671 32.96 55.02% -0.357 0.4717 -0.429
Blight Corrodes the Spirit 4 24.0 25.0% -1.062 0.1887 0.42
Burn Brightest Before the End 7 45.43 85.71% 0.309 1.2498 0.505
Disintegrating Ecosystem 4850 28.7 49.07% -0.785 0.3343 -0.862
Downward Spiral 17215 28.45 55.29% -1.007 -0.0448 -0.681
Erosion of Will 5040 30.3 49.98% -1.045 0.0711 -0.904
Intensifying Exploitation 4 34.25 50.0% -0.254 0.8202 0.083
Invaders Find the Land to Their Liking 810 37.92 79.63% -0.118 -0.2338 -0.127
Memory Fades to Dust 17224 27.97 51.66% -1.036 0.077 -0.797
Power Corrodes the Spirit 1907 31.51 52.91% -1.089 -0.1334 -0.802
Promising Farmlands 5035 28.58 47.17% -1.347 -0.2118 -0.94
Shattered Fragments of Power 12 22.67 25.0% -1.553 -0.6304 -0.688
Slow Dissolution of Will 6 48.33 66.67% 0.065 1.3343 0.304
Strong Earth Shatters Slowly 539 39.3 83.49% 0.468 0.1794 0.176
The Border of Life and Death 1 22.0 100.0% 0.174 0.5856 0.0
Thriving Communities 1843 30.69 50.68% -1.253 -0.1063 -0.779
Thriving Crops 7 30.0 42.86% -0.479 0.3966 0.045
Tipping Point 2451 29.8 48.76% 0.0 -0.0581 -0.559
Unnatural Proliferation 2110 32.58 51.85% -0.68 0.2858 -0.709
Untended Land Crumbles 1922 30.49 50.42% -0.907 0.1253 -0.954

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 65386 37.79% 32.49 77.81% -0.547 0.3228 0.17
B 66410 37.19% 32.87 78.38% -0.385 0.3823 0.179
C 68736 37.91% 32.99 78.16% -0.425 0.17 0.141
D 61433 38.42% 32.06 78.02% -0.534 0.2861 0.204
E 14262 40.11% 34.46 77.58% -0.307 0.3456 0.103
F 20792 39.33% 34.04 77.75% -0.176 0.555 -0.002
G 19881 39.21% 34.17 77.65% -0.421 0.2944 -0.044
H 19417 39.14% 34.18 77.73% -0.172 0.5245 0.027
East 14142 42.52% 46.79 65.83% 0.081 0.7412 0.184
Northeast 9522 40.27% 47.15 66.52% -0.198 0.6666 -0.457
Northwest 6969 35.23% 46.18 72.66% 0.019 0.6048 0.263
Southeast 1627 38.41% 43.18 72.65% -0.259 0.4323 -0.541
Southwest 1282 38.0% 40.85 71.53% -1.027 0.2152 -0.73
West 10804 39.44% 44.4 70.02% -0.824 0.1922 -0.155

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 12224 0.0% 20.57 72.13% -1.439 0.0488 -0.605
Not Using Events or Tokens 62936 39.45% 28.44 76.14% -0.006 0.1849 -0.139
Skip Initial Invader Actions 6717 9.9% 41.95 91.63% 0.608 -0.1079 0.887
Start of Game Growth 9555 12.92% 40.79 89.63% 0.741 0.2687 -0.03
Unlimited Undo 20084 34.1% 34.56 82.71% 0.34 0.0888 0.73
Using Tokens but Not Events 22220 26.34% 33.2 84.69% -0.002 -0.0012 0.481

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 94.56%
Sudden Ambush 89.9%
Voice of Thunder 91.5%
Words of Warning 98.14%

Terror Level

Terror Level Completed Average Score Win Rate
I 37391 22.19 40.25%
II 104883 31.1 80.4%
III 51459 34.71 88.36%
IV 11366 37.97 98.14%

Results

Result Completed
Win: Invaders destroyed (Terror I) 15044
Win: Invaders destroyed (Terror III) 43434
Win: Invaders destroyed (Terror II) 76006
Win: Terror victory (Terror IV) 10969
Game abandoned (v.3.0+) 617
Lose: Invader deck ran out 1628
Lose: Adversary condition 12526
Win: Sacrifice victory 491
Lose: Scenario condition 1851
Win: Scenario condition 10061
Lose: Blight pool ran out 26959
Lose: Spirit destroyed 5513

Number of Players

Score Model: 0.242 Win Model: 0.158
Num. Completed Blight Flip Rate Average Score Win Rate
1 106163 41.82% 31.87 74.98%
2 54758 43.38% 31.83 74.89%
3 21656 36.39% 33.54 79.01%
4 21094 29.92% 40.73 80.82%
5 276 29.15% 34.34 83.7%
6 1152 21.27% 38.35 86.72%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-12 02:39:41 (Pacific Time)