Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 100 27.0% 25.47 60.0% 0.392 -0.1577 -0.577
Blitz 0 2670 36.35% 25.72 65.36% -0.006 0.4458 0.091
Dahan Insurrection 4 12035 34.57% 52.74 67.26% 0.791 0.2873 1.065
Despicable Theft 2 553 38.84% 28.87 70.16% -0.76 -0.1302 -0.066
Elemental Invocation 1 265 42.26% 23.88 51.7% -1.315 -0.4746 -0.303
Guard the Isle's Heart 0 8735 9.42% 45.1 77.15% 0.85 0.1511 0.97
Powers Long Forgotten 1 3805 33.83% 37.42 77.63% -0.235 0.3839 -0.267
Rituals of Terror 3 2813 39.63% 37.64 70.17% 0.075 0.0557 0.799
Rituals of the Destroying Flame 3 373 69.17% 31.58 52.82% 0.006 0.7659 -0.012
Second Wave 0 9426 39.81% 30.05 76.51% -0.176 -0.1146 0.387
The Great River 3 343 43.44% 25.54 46.65% -0.497 0.8872 -1.68
Varied Terrains 2 138 52.9% 22.25 42.03% -0.348 0.447 -0.796
Ward the Shores 2 1047 42.67% 31.2 56.54% 0.198 1.0038 -1.089

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5911 31.02 51.99% -0.348 -0.1656 -0.143
Aid From Lesser Spirits 5517 33.63 57.53% 0.087 -0.0308 0.33
All Things Weaken 2519 29.01 44.3% 0.11 0.341 -0.445
Attenuated Essence 270 27.34 47.04% -0.005 0.0936 -0.332
Back Against the Wall 5329 32.35 54.55% -0.201 -0.1953 0.127
Blight Corrodes the Spirit 285 26.58 44.21% -0.151 -0.0119 -0.722
Burn Brightest Before the End 241 29.34 47.72% -0.702 -0.5247 -0.538
Disintegrating Ecosystem 5578 27.93 48.1% -0.612 -0.2606 -0.281
Downward Spiral 21445 26.68 52.54% -0.14 0.026 -0.04
Erosion of Will 5826 29.6 48.85% -0.337 -0.0856 -0.336
Intensifying Exploitation 267 21.84 31.84% -0.559 -0.2744 -1.018
Invaders Find the Land to Their Liking 1082 35.5 75.14% 0.58 0.2615 0.397
Memory Fades to Dust 21465 26.3 49.25% -0.153 0.1356 -0.134
Power Corrodes the Spirit 2463 30.13 51.04% -0.082 0.1172 -0.211
Promising Farmlands 5803 27.73 45.94% -0.742 -0.2736 -0.381
Shattered Fragments of Power 214 28.78 42.52% 0.252 0.4659 -1.006
Slow Dissolution of Will 296 26.49 37.5% -0.176 0.3601 -0.725
Strong Earth Shatters Slowly 713 35.91 77.84% 0.896 0.3565 0.526
The Border of Life and Death 76 31.7 64.47% -0.218 -0.5 -0.008
Thriving Communities 2342 29.16 48.12% -0.709 -0.339 -0.26
Thriving Crops 153 23.45 46.41% 0.913 0.6968 -0.413
Tipping Point 2451 29.8 48.76% 0.0 0.0 0.081
Unnatural Proliferation 2761 31.7 50.96% 0.063 0.2759 -0.12
Untended Land Crumbles 2536 29.06 48.46% -0.108 0.2072 -0.304

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 84424 36.48% 29.79 71.58% -0.152 0.8166 -0.038
B 85042 35.96% 30.19 72.15% -0.108 0.7586 -0.139
C 87161 36.56% 30.45 72.61% -0.065 0.6969 0.013
D 78158 37.12% 29.37 72.06% -0.027 0.8633 0.044
E 21279 37.9% 31.4 71.55% 0.305 1.0373 0.027
F 28572 37.33% 30.91 71.4% -0.186 0.639 -0.112
G 27052 37.56% 31.2 71.77% 0.166 1.0259 -0.139
H 26490 37.28% 31.25 71.85% 0.009 0.8132 -0.093
East 17050 40.19% 43.66 61.96% -0.581 0.3519 -0.019
Northeast 11515 37.65% 44.17 62.83% 0.038 0.575 -0.404
Northwest 8478 33.12% 43.31 68.21% 0.034 1.0111 0.252
Southeast 2357 33.86% 38.25 63.77% -0.257 0.4219 -0.612
Southwest 1970 32.5% 35.38 60.81% -0.833 0.5061 -0.918
West 13102 37.5% 41.47 65.62% -0.279 0.5526 -0.235

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 16583 0.0% 18.38 64.81% -0.66 0.119 0.227
Not Using Events or Tokens 86278 37.77% 25.22 68.15% -0.055 0.3923 -0.47
Skip Initial Invader Actions 8239 9.77% 40.36 87.84% 1.419 0.9532 0.919
Start of Game Growth 11838 12.68% 38.92 85.23% -0.133 -0.6694 0.02
Unlimited Undo 26574 32.83% 31.56 75.26% 0.101 0.0055 0.345
Using Tokens but Not Events 27546 25.9% 31.22 79.49% 0.125 -0.0027 0.268

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 94.71%
Sudden Ambush 90.25%
Voice of Thunder 91.89%
Words of Warning 98.18%

Terror Level

Terror Level Completed Average Score Win Rate
I 61166 14.49 29.12%
II 126708 30.34 79.03%
III 61647 34.85 88.01%
IV 13535 38.6 98.26%

Results

Result Completed
Win: Invaders destroyed (Terror I) 17806
Win: Invaders destroyed (Terror III) 51925
Win: Invaders destroyed (Terror II) 90749
Win: Terror victory (Terror IV) 13085
Game abandoned (v.3.0+) 20488
Lose: Invader deck ran out 1977
Lose: Adversary condition 14470
Win: Sacrifice victory 594
Lose: Scenario condition 2150
Win: Scenario condition 11346
Lose: Blight pool ran out 31931
Lose: Spirit destroyed 6535

Number of Players

Score Model: 0.119 Win Model: 0.233
Num. Completed Blight Flip Rate Average Score Win Rate
1 135260 40.35% 29.25 69.55%
2 70438 41.7% 29.42 69.54%
3 27482 35.4% 31.33 74.12%
4 26693 28.71% 36.96 74.37%
5 704 34.96% 27.6 71.59%
6 2479 20.71% 32.99 69.42%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-12 03:21:33 (Pacific Time)