Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 69 24.64% 24.35 60.87% -0.518 -0.6905 -0.187
Blitz 0 2343 37.18% 27.13 69.23% -0.663 -0.4994 0.137
Dahan Insurrection 4 10858 35.36% 54.51 69.11% 0.694 0.4719 0.937
Despicable Theft 2 458 40.79% 31.03 75.33% -0.44 0.1511 0.103
Elemental Invocation 1 210 47.14% 26.8 56.67% -1.15 -0.3301 -0.085
Guard the Isle's Heart 0 7724 9.38% 46.03 79.19% 0.9 0.1386 0.929
Powers Long Forgotten 1 3412 34.77% 38.18 79.37% -0.273 0.6324 -0.316
Rituals of Terror 3 2445 41.1% 39.38 73.21% 0.028 0.1252 0.854
Rituals of the Destroying Flame 3 327 72.48% 33.42 55.66% -0.933 0.1987 -0.044
Second Wave 0 8573 40.2% 30.33 77.45% 0.415 0.5108 0.32
The Great River 3 287 48.43% 27.8 50.17% -1.292 -0.0625 -1.519
Varied Terrains 2 91 56.04% 24.96 47.25% -0.759 0.0137 -0.774
Ward the Shores 2 940 45.19% 33.0 59.04% -0.302 0.6996 -0.856

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5599 31.37 52.51% -0.067 0.0729 -0.419
Aid From Lesser Spirits 5208 33.82 58.01% 0.294 0.1551 0.102
All Things Weaken 2205 29.47 44.67% -0.704 -0.4109 -0.69
Attenuated Essence 126 29.34 47.62% -0.207 -0.1517 -0.504
Back Against the Wall 4986 32.63 54.65% -0.06 -0.0212 -0.1
Blight Corrodes the Spirit 142 26.3 38.73% -0.299 -0.1263 -1.257
Burn Brightest Before the End 118 28.71 47.46% -0.412 -0.3015 -0.833
Disintegrating Ecosystem 5251 28.21 48.43% -0.301 0.0307 -0.528
Downward Spiral 19333 27.45 53.88% -0.202 -0.0588 -0.289
Erosion of Will 5453 29.84 49.26% -0.605 -0.3865 -0.603
Intensifying Exploitation 135 22.7 28.89% -0.628 -0.3821 -1.402
Invaders Find the Land to Their Liking 938 36.61 77.19% 0.301 -0.2898 0.198
Memory Fades to Dust 19299 26.93 50.14% -0.353 -0.0844 -0.419
Power Corrodes the Spirit 2198 30.76 51.68% 0.21 0.385 -0.452
Promising Farmlands 5445 28.18 46.76% 0.096 0.3998 -0.565
Shattered Fragments of Power 103 27.67 37.86% -0.433 -0.3498 -1.464
Slow Dissolution of Will 140 28.11 35.71% -0.481 -0.1229 -0.511
Strong Earth Shatters Slowly 602 37.63 80.56% 0.445 -0.32 0.482
The Border of Life and Death 39 36.92 71.79% 0.225 -0.3183 0.089
Thriving Communities 2089 29.86 49.5% -0.542 -0.2401 -0.465
Thriving Crops 73 22.03 42.47% 0.125 0.0354 -0.974
Tipping Point 2451 29.8 48.76% 0.0 0.5463 -0.185
Unnatural Proliferation 2443 32.05 51.45% -0.002 0.1466 -0.358
Untended Land Crumbles 2214 29.67 49.55% 0.154 0.4148 -0.578

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 74804 37.14% 30.94 74.27% -0.634 0.5102 0.103
B 75885 36.64% 31.3 74.77% -0.692 0.3571 -0.027
C 77898 37.12% 31.51 75.06% -0.622 0.285 0.108
D 69811 37.66% 30.53 74.71% -0.696 0.3646 0.13
E 17747 38.52% 32.55 74.03% -0.463 0.4445 0.074
F 24776 38.07% 32.25 74.26% -0.727 0.2999 0.007
G 23534 38.12% 32.46 74.64% -0.479 0.4985 -0.03
H 23004 37.98% 32.46 74.55% -0.557 0.4471 0.011
East 15538 41.26% 45.21 63.79% -0.374 0.6585 0.147
Northeast 10519 38.93% 45.51 64.36% -0.61 0.3718 -0.393
Northwest 7725 34.12% 44.56 69.86% -0.552 0.4887 0.256
Southeast 2030 35.06% 40.01 66.7% -0.294 0.7438 -0.473
Southwest 1653 34.36% 37.53 64.31% -1.06 0.3576 -0.779
West 11901 38.32% 42.84 67.48% -0.542 0.5891 -0.21

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 14547 0.0% 19.07 67.19% -0.699 -0.0631 -0.125
Not Using Events or Tokens 74613 38.38% 26.47 71.44% -0.248 0.2531 -0.265
Skip Initial Invader Actions 7524 9.96% 40.78 89.14% 0.291 -0.4311 0.982
Start of Game Growth 10824 12.75% 39.47 86.71% 0.44 0.0871 -0.227
Unlimited Undo 23440 33.22% 32.86 78.78% 0.336 0.2862 0.503
Using Tokens but Not Events 24925 25.92% 32.12 81.91% -0.167 -0.0981 0.377

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 94.59%
Sudden Ambush 90.05%
Voice of Thunder 91.65%
Words of Warning 98.15%

Terror Level

Terror Level Completed Average Score Win Rate
I 49081 16.98 33.16%
II 116024 30.61 79.6%
III 56562 34.74 88.17%
IV 12439 38.27 98.22%

Results

Result Completed
Win: Invaders destroyed (Terror I) 16268
Win: Invaders destroyed (Terror III) 47685
Win: Invaders destroyed (Terror II) 83484
Win: Terror victory (Terror IV) 12018
Game abandoned (v.3.0+) 10391
Lose: Invader deck ran out 1804
Lose: Adversary condition 13468
Win: Sacrifice victory 539
Lose: Scenario condition 2002
Win: Scenario condition 10718
Lose: Blight pool ran out 29601
Lose: Spirit destroyed 6128

Number of Players

Score Model: 0.047 Win Model: 0.125
Num. Completed Blight Flip Rate Average Score Win Rate
1 120660 41.01% 30.36 71.89%
2 62715 42.51% 30.41 71.8%
3 24604 35.88% 32.2 76.15%
4 23712 29.29% 38.8 77.59%
5 492 31.89% 29.79 75.61%
6 1923 20.44% 34.2 74.31%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-15 04:01:07 (Pacific Time)