Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 30 26.67% 34.07 80.0% 0.426 -0.0211 0.485
Blitz 0 1959 39.21% 29.49 75.14% -1.024 -0.5671 0.029
Dahan Insurrection 4 9645 36.5% 56.56 71.19% 0.195 0.215 0.82
Despicable Theft 2 361 40.17% 33.56 82.27% -0.026 0.4869 1.108
Elemental Invocation 1 161 49.07% 30.3 65.22% -1.008 -0.3091 0.43
Guard the Isle's Heart 0 6826 9.4% 47.17 81.34% -0.264 -0.223 0.606
Powers Long Forgotten 1 3072 35.74% 39.34 81.67% 0.274 0.8361 -0.435
Rituals of Terror 3 2070 42.49% 41.73 77.92% 0.184 -0.1041 0.838
Rituals of the Destroying Flame 3 295 76.27% 36.02 59.66% -0.681 -0.251 -0.047
Second Wave 0 7545 41.19% 30.91 78.98% -0.284 0.1781 0.094
The Great River 3 232 50.0% 30.46 55.17% -1.454 0.3123 -1.178
Varied Terrains 2 37 59.46% 36.73 75.68% -0.168 0.6598 -0.067
Ward the Shores 2 838 46.64% 34.52 60.86% 0.068 0.8123 -1.004

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5139 31.79 52.93% -1.87 -0.1394 -0.787
Aid From Lesser Spirits 4886 34.05 58.33% -1.415 0.1605 -0.277
All Things Weaken 1890 30.28 46.14% -2.366 -0.4883 -1.089
Back Against the Wall 4646 32.99 55.02% -1.044 0.5925 -0.497
Burn Brightest Before the End 1 63.0 100.0% 0.13 1.1383 0.414
Disintegrating Ecosystem 4834 28.74 49.15% -1.32 0.5229 -0.911
Downward Spiral 17132 28.5 55.32% -1.822 -0.1236 -0.708
Erosion of Will 5012 30.33 50.06% -1.765 0.1349 -0.931
Intensifying Exploitation 1 46.0 100.0% 0.081 0.9699 0.0
Invaders Find the Land to Their Liking 803 38.04 79.83% -0.717 -0.2167 -0.159
Memory Fades to Dust 17150 28.02 51.68% -1.992 -0.1161 -0.824
Power Corrodes the Spirit 1878 31.71 53.14% -1.835 -0.1305 -0.848
Promising Farmlands 5018 28.6 47.23% -2.251 -0.3749 -0.992
Shattered Fragments of Power 1 16.0 0.0% -0.695 0.4611 0.0
Slow Dissolution of Will 1 62.0 100.0% 0.321 1.7918 0.378
Strong Earth Shatters Slowly 535 39.29 83.36% -0.568 -0.3581 0.078
Thriving Communities 1827 30.74 50.79% -1.917 -0.0464 -0.848
Tipping Point 2451 29.8 48.76% 0.0 0.0 -0.613
Unnatural Proliferation 2089 32.6 51.89% -1.396 0.358 -0.775
Untended Land Crumbles 1897 30.5 50.34% -1.838 -0.0242 -1.032

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 64956 37.86% 32.57 77.97% -0.162 0.6153 0.161
B 66008 37.24% 32.94 78.5% -0.207 0.4962 0.166
C 68314 37.94% 33.06 78.31% -0.222 0.3059 0.124
D 60978 38.46% 32.17 78.28% -0.146 0.5886 0.223
E 14011 40.46% 34.77 78.12% -0.018 0.5656 0.123
F 20582 39.42% 34.14 77.94% 0.158 0.8649 -0.007
G 19683 39.34% 34.29 77.86% -0.145 0.4974 -0.05
H 19223 39.24% 34.28 77.95% -0.08 0.5653 0.024
East 14077 42.58% 46.88 65.95% -0.006 0.586 0.186
Northeast 9477 40.34% 47.23 66.65% 0.3 0.977 -0.463
Northwest 6937 35.26% 46.25 72.8% 0.261 0.6989 0.271
Southeast 1618 38.38% 43.27 72.87% -0.564 0.0994 -0.541
Southwest 1271 38.01% 41.01 71.91% -0.689 0.4825 -0.729
West 10750 39.5% 44.49 70.19% -0.381 0.4363 -0.148

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 12104 0.0% 20.66 72.47% -1.813 0.2623 -0.438
Not Using Events or Tokens 62480 39.49% 28.54 76.34% -0.097 0.0742 -0.162
Skip Initial Invader Actions 6670 9.93% 42.01 91.84% 0.951 -0.1082 0.933
Start of Game Growth 9487 12.89% 40.86 89.82% 0.466 0.044 -0.071
Unlimited Undo 19896 34.09% 34.67 82.95% 0.278 -0.1378 0.729
Using Tokens but Not Events 22020 26.47% 33.31 84.94% 0.094 0.2096 0.433

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 94.56%
Sudden Ambush 89.87%
Voice of Thunder 91.49%
Words of Warning 98.14%

Terror Level

Terror Level Completed Average Score Win Rate
I 36733 22.63 40.75%
II 104366 31.12 80.44%
III 51219 34.7 88.36%
IV 11304 37.97 98.15%

Results

Result Completed
Win: Invaders destroyed (Terror I) 14965
Win: Invaders destroyed (Terror III) 43224
Win: Invaders destroyed (Terror II) 75651
Win: Terror victory (Terror IV) 10910
Game abandoned (v.3.0+) 62
Lose: Invader deck ran out 1622
Lose: Adversary condition 12476
Win: Sacrifice victory 490
Lose: Scenario condition 1842
Win: Scenario condition 10037
Lose: Blight pool ran out 26853
Lose: Spirit destroyed 5490

Number of Players

Score Model: 0.206 Win Model: 0.173
Num. Completed Blight Flip Rate Average Score Win Rate
1 105406 41.85% 31.96 75.16%
2 54327 43.47% 31.96 75.19%
3 21532 36.41% 33.56 79.09%
4 20982 29.99% 40.8 80.89%
5 261 30.08% 35.18 85.06%
6 1114 21.64% 39.01 87.7%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-07 12:49:13 (Pacific Time)