Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 1887 37.64% 29.65 -1.564 74.19% -0.363 0.21
Dahan Insurrection 4 9825 38.74% 55.69 10.301 68.76% 0.049 0.4501
Elemental Invocation 1 13 53.85% 31.62 -0.577 76.92% -0.015 0.4505
Guard the Isle's Heart 0 6684 10.42% 45.65 4.603 79.76% -0.428 -0.0524
Powers Long Forgotten 1 2803 43.79% 35.88 0.909 76.63% -0.344 0.103
Rituals of Terror 3 1995 41.21% 40.1 4.533 76.99% -0.201 0.4206
Rituals of the Destroying Flame 3 349 76.22% 34.87 1.402 56.73% -0.671 -0.0469
Second Wave 0 7420 43.48% 30.68 -0.66 76.79% -0.462 -0.043
The Great River 3 115 44.35% 31.5 0.425 64.35% -1.138 0.3473
Ward the Shores 2 859 46.84% 34.56 0.386 62.05% -1.001 0.0292

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 3745 31.78 -2.205 52.71% -2.089 -0.021
Aid From Lesser Spirits 3523 33.81 -1.186 57.31% -1.858 0.0583
All Things Weaken 875 29.14 -3.264 44.0% -2.392 -0.2322
Back Against the Wall 3348 32.6 -1.804 54.45% -1.987 0.105
Disintegrating Ecosystem 3545 28.47 -3.842 48.63% -2.255 -0.0334
Downward Spiral 12299 28.97 -3.086 55.0% -2.074 -0.0594
Erosion of Will 3642 30.34 -2.848 50.27% -2.212 -0.0003
Invaders Find the Land to Their Liking 361 36.84 0.473 77.01% -0.894 -0.1819
Memory Fades to Dust 12340 28.33 -3.45 51.1% -2.265 -0.0496
Power Corrodes the Spirit 868 31.14 -2.327 51.38% -2.055 -0.0348
Promising Farmlands 3638 28.47 -3.813 47.33% -2.311 -0.0961
Strong Earth Shatters Slowly 230 39.11 1.457 82.17% -0.548 -0.1313
Thriving Communities 825 29.34 -3.16 48.61% -2.179 -0.0723
Tipping Point 2448 29.8 -3.201 48.73% -2.225 -0.0085
Unnatural Proliferation 960 31.59 -1.993 50.0% -2.105 -0.0245
Untended Land Crumbles 867 30.42 -2.608 50.87% -2.12 -0.0247

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 25872 40.42% 31.08 -0.532 76.76% 0.313 -0.7602
B 25919 39.66% 31.49 -0.392 77.33% 0.351 -0.8136
C 29036 39.3% 32.71 -0.041 77.11% 0.37 -1.0271
D 24378 40.11% 31.31 -0.392 77.57% 0.36 -0.7986
E 3316 46.05% 33.23 -0.076 73.04% 0.316 -0.9404
F 5895 42.14% 32.55 -0.399 75.42% 0.247 -0.9789
G 6224 43.22% 32.94 -0.271 74.9% 0.26 -0.9526
H 5862 41.62% 33.1 -0.151 76.32% 0.311 -0.9105
East 4005 42.5% 48.5 4.059 67.79% -0.201 -1.1366
Northeast 3799 49.72% 45.36 2.421 55.41% -0.446 -1.3158
Northwest 1986 43.15% 43.55 2.632 68.23% -0.243 -1.188
Southeast 320 47.34% 38.52 0.012 68.75% -0.328 -1.3108
Southwest 155 54.55% 29.05 -3.718 61.94% -0.789 -1.4144
West 2515 46.67% 41.6 1.592 63.78% -0.473 -1.1383

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 8488 0.0% 21.11 -4.789 73.49% -2.026 0.0126
Not Using Events or Tokens 42423 41.04% 28.89 -1.921 75.48% -0.142 0.0782
Skip Initial Invader Actions 4438 10.75% 41.4 3.084 91.46% 0.581 -0.1248
Start of Game Growth 6066 13.51% 39.64 2.254 89.45% 0.398 -0.0612
Unlimited Undo 13159 35.13% 34.83 0.948 82.15% 0.41 0.0077
Using Tokens but Not Events 14991 27.81% 32.29 -0.377 83.84% 0.186 0.1396

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 94.63%
Sudden Ambush 89.75%
Voice of Thunder 91.5%
Words of Warning 98.16%

Terror Level

Terror Level Completed Average Score Win Rate
I 25269 22.34 38.98%
II 71395 30.71 80.01%
III 34931 34.23 88.17%
IV 7687 37.48 97.97%

Results

Result Completed
Win: Invaders destroyed (Terror I) 6416
Win: Invaders destroyed (Terror III) 19017
Win: Invaders destroyed (Terror II) 32997
Win: Terror victory (Terror IV) 4788
Lose: Invader deck ran out 1096
Lose: Adversary condition 8831
Win: Sacrifice victory 332
Lose: Scenario condition 1349
Win: Scenario condition 7289
Lose: Blight pool ran out 18813
Lose: Spirit destroyed 3890

Number of Players

Score Model: 0.207 Win Model: -0.391
Num. Completed Blight Flip Rate Average Score Win Rate
1 71987 42.3% 32.24 74.69%
2 37787 43.92% 32.0 74.78%
3 15319 35.86% 33.33 78.9%
4 14189 31.89% 40.08 78.87%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2024-11-22 01:58:16 (Pacific Time)