Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 46 23.91% 29.15 71.74% 0.093 0.0148 0.334
Blitz 0 2036 38.86% 29.04 73.77% -0.375 -0.2287 0.049
Dahan Insurrection 4 9893 36.2% 56.16 70.83% 0.647 0.4399 0.853
Despicable Theft 2 378 39.63% 33.04 81.22% 0.23 0.9124 1.116
Elemental Invocation 1 170 47.06% 29.62 64.71% -0.278 0.4538 0.432
Guard the Isle's Heart 0 6998 9.33% 47.0 80.98% 0.795 0.1884 0.721
Powers Long Forgotten 1 3129 35.63% 39.19 81.4% 0.193 0.6817 -0.412
Rituals of Terror 3 2151 42.37% 40.98 76.52% -0.58 -0.4746 0.835
Rituals of the Destroying Flame 3 300 75.33% 35.58 59.0% -0.888 0.1041 -0.074
Second Wave 0 7770 40.94% 30.72 78.64% 0.267 0.3295 0.163
The Great River 3 244 48.77% 29.91 54.51% -0.621 0.7276 -0.934
Varied Terrains 2 48 58.33% 31.5 64.58% -0.294 0.2684 -0.318
Ward the Shores 2 863 46.33% 34.14 60.14% -0.734 0.4757 -0.92

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5225 31.73 52.94% -0.058 0.2132 -0.661
Aid From Lesser Spirits 4945 33.92 58.18% -0.293 -0.254 -0.173
All Things Weaken 1964 30.17 45.67% -0.79 -0.3293 -0.939
Attenuated Essence 29 33.28 58.62% 0.311 0.5169 0.503
Back Against the Wall 4728 32.85 54.91% -0.004 0.1574 -0.36
Blight Corrodes the Spirit 26 25.0 38.46% -0.39 0.0243 -0.633
Burn Brightest Before the End 21 33.24 61.9% 0.221 0.5256 0.072
Disintegrating Ecosystem 4905 28.58 48.89% -0.769 -0.2419 -0.806
Downward Spiral 17533 28.27 54.96% -0.55 -0.1977 -0.596
Erosion of Will 5114 30.2 49.86% -0.545 -0.1368 -0.83
Intensifying Exploitation 24 25.25 50.0% -0.192 0.1955 0.051
Invaders Find the Land to Their Liking 832 37.67 79.21% 0.503 -0.022 -0.033
Memory Fades to Dust 17511 27.79 51.38% -0.611 -0.1294 -0.722
Power Corrodes the Spirit 1938 31.42 52.89% -0.325 -0.0203 -0.718
Promising Farmlands 5096 28.48 46.96% -0.728 -0.1421 -0.861
Shattered Fragments of Power 31 30.23 38.71% -0.527 -0.3484 -0.6
Slow Dissolution of Will 32 32.16 43.75% -0.25 0.2837 0.154
Strong Earth Shatters Slowly 554 38.72 82.31% 0.126 -0.5515 0.169
The Border of Life and Death 9 42.0 88.89% 1.044 0.9144 0.78
Thriving Communities 1890 30.45 50.26% -0.773 -0.2798 -0.731
Thriving Crops 16 24.44 37.5% -0.337 -0.2485 -0.632
Tipping Point 2451 29.8 48.76% 0.0 -0.1422 -0.478
Unnatural Proliferation 2169 32.44 51.91% 0.151 0.4476 -0.63
Untended Land Crumbles 1970 30.35 50.36% -0.061 0.2972 -0.856

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 66775 37.64% 32.24 77.27% -0.67 0.1697 0.136
B 67751 37.07% 32.64 77.9% -0.625 0.1541 0.164
C 70140 37.8% 32.75 77.65% -0.572 0.0821 0.121
D 62666 38.26% 31.84 77.54% -0.608 0.1916 0.172
E 14905 39.65% 33.98 76.59% -0.497 0.1317 0.073
F 21455 39.07% 33.74 77.19% -0.595 0.1246 -0.011
G 20468 38.99% 33.88 77.12% -0.597 0.1446 -0.047
H 20024 38.93% 33.88 77.16% -0.494 0.1539 -0.012
East 14370 42.26% 46.49 65.48% -0.237 0.367 0.222
Northeast 9692 39.94% 46.78 66.1% -0.714 0.1671 -0.414
Northwest 7099 35.01% 45.82 72.18% -0.014 0.6587 0.303
Southeast 1695 37.57% 42.43 71.56% -0.239 0.3975 -0.49
Southwest 1349 36.92% 39.91 70.05% -0.868 0.2966 -0.731
West 10986 39.17% 44.09 69.61% -0.94 0.0239 -0.112

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 12466 0.0% 20.39 71.51% -0.812 0.0716 -0.562
Not Using Events or Tokens 64500 39.29% 28.16 75.43% -0.119 0.2125 -0.165
Skip Initial Invader Actions 6832 9.97% 41.81 91.22% 0.524 -0.0107 0.74
Start of Game Growth 9757 12.93% 40.58 89.1% 0.229 -0.1017 -0.006
Unlimited Undo 20656 34.01% 34.3 82.02% 0.272 0.2496 0.694
Using Tokens but Not Events 22711 26.28% 32.97 84.09% -0.03 -0.084 0.465

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 94.58%
Sudden Ambush 89.94%
Voice of Thunder 91.54%
Words of Warning 98.14%

Terror Level

Terror Level Completed Average Score Win Rate
I 39101 21.03 38.88%
II 106595 31.04 80.3%
III 52241 34.74 88.3%
IV 11539 38.02 98.16%

Results

Result Completed
Win: Invaders destroyed (Terror I) 15198
Win: Invaders destroyed (Terror III) 44065
Win: Invaders destroyed (Terror II) 77169
Win: Terror victory (Terror IV) 11139
Game abandoned (v.3.0+) 2066
Lose: Invader deck ran out 1651
Lose: Adversary condition 12694
Win: Sacrifice victory 494
Lose: Scenario condition 1874
Win: Scenario condition 10187
Lose: Blight pool ran out 27341
Lose: Spirit destroyed 5598

Number of Players

Score Model: 0.168 Win Model: 0.143
Num. Completed Blight Flip Rate Average Score Win Rate
1 108310 41.71% 31.63 74.44%
2 55958 43.18% 31.59 74.41%
3 22098 36.32% 33.31 78.56%
4 21490 29.81% 40.48 80.44%
5 312 29.64% 33.49 82.69%
6 1308 20.32% 36.66 82.95%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)