Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 130 25.38% 24.4 58.46% 0.023 -0.2396 -0.719
Blitz 0 3004 35.94% 24.53 62.65% -0.151 0.2136 -0.007
Dahan Insurrection 4 13319 34.14% 51.39 66.01% 0.372 0.2396 1.065
Despicable Theft 2 662 37.27% 27.55 67.67% 0.094 0.7175 -0.284
Elemental Invocation 1 321 40.19% 22.44 48.29% -0.334 0.6142 -0.788
Guard the Isle's Heart 0 9590 9.23% 44.48 75.95% 0.255 -0.2058 0.954
Powers Long Forgotten 1 4226 32.9% 36.87 76.24% -0.53 0.4722 -0.343
Rituals of Terror 3 3171 38.85% 36.62 68.24% -0.08 0.0572 0.774
Rituals of the Destroying Flame 3 409 65.77% 30.08 50.61% -0.209 0.6735 -0.123
Second Wave 0 10141 39.37% 29.87 75.92% 0.362 0.4122 0.426
The Great River 3 386 41.97% 25.37 46.89% -0.082 1.2097 -1.71
Varied Terrains 2 169 49.11% 21.43 40.83% -0.878 0.0615 -0.825
Ward the Shores 2 1114 42.34% 30.58 55.66% -1.05 -0.0919 -1.067

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6237 30.69 51.5% -0.285 -0.109 -0.063
Aid From Lesser Spirits 5810 33.41 57.07% 0.112 0.0079 0.443
All Things Weaken 2777 28.45 43.82% -0.366 -0.1371 -0.356
Attenuated Essence 423 27.23 48.23% 0.096 0.1303 -0.196
Back Against the Wall 5625 32.14 54.17% -0.028 -0.0494 0.227
Blight Corrodes the Spirit 410 26.54 44.15% -0.342 -0.2367 -0.575
Burn Brightest Before the End 348 28.43 45.98% 0.003 0.143 -0.311
Disintegrating Ecosystem 5904 27.58 47.49% -0.241 0.1179 -0.198
Downward Spiral 23616 26.05 51.71% 0.125 0.2083 0.097
Erosion of Will 6207 29.4 48.62% 0.119 0.3735 -0.204
Intensifying Exploitation 410 23.16 35.85% 0.023 0.2796 -0.744
Invaders Find the Land to Their Liking 1217 34.86 72.97% -0.181 -0.5838 0.548
Memory Fades to Dust 23609 25.67 48.51% -0.132 0.1468 -0.007
Power Corrodes the Spirit 2750 29.71 50.55% 0.215 0.4867 -0.118
Promising Farmlands 6131 27.37 45.6% -0.366 -0.073 -0.302
Shattered Fragments of Power 340 29.66 45.0% -0.359 -0.2244 -0.715
Slow Dissolution of Will 459 26.81 41.18% -0.215 0.1463 -0.507
Strong Earth Shatters Slowly 774 35.1 76.61% -0.331 -0.8902 0.597
The Border of Life and Death 130 30.47 61.54% 0.071 -0.2956 0.21
Thriving Communities 2650 28.49 47.02% -0.252 0.0663 -0.176
Thriving Crops 241 24.6 48.13% -0.317 -0.44 -0.547
Tipping Point 2454 29.77 48.7% -0.425 0.8475 0.213
Unnatural Proliferation 3020 31.2 50.4% -0.449 -0.3586 -0.026
Untended Land Crumbles 2796 28.45 47.21% -0.426 -0.1578 -0.189

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 93359 36.04% 28.93 69.66% -0.032 1.117 -0.131
B 93689 35.55% 29.29 70.23% -0.026 1.0421 -0.19
C 96109 36.18% 29.58 70.7% 0.071 0.9892 -0.049
D 85985 36.8% 28.44 70.05% 0.156 1.2186 -0.007
E 24584 37.54% 30.58 69.91% 0.423 1.3769 -0.056
F 32096 36.95% 30.1 69.78% 0.119 1.122 -0.152
G 30160 37.2% 30.5 70.55% 0.188 1.1566 -0.223
H 29552 36.96% 30.54 70.44% 0.176 1.1347 -0.155
East 18582 39.48% 42.57 60.41% 0.226 1.2298 -0.048
Northeast 12610 36.92% 43.08 61.21% 0.489 1.357 -0.32
Northwest 9353 32.33% 42.16 65.99% 0.191 1.0326 0.268
Southeast 2660 33.22% 36.86 61.5% -0.142 0.9154 -0.652
Southwest 2255 31.91% 34.17 58.14% -1.17 0.218 -1.139
West 14373 36.68% 40.4 63.52% 0.21 1.4232 -0.267

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 18691 0.0% 17.64 62.2% -0.785 -0.0036 0.341
Not Using Events or Tokens 98154 37.27% 24.11 65.47% -0.281 0.0406 -0.559
Skip Initial Invader Actions 8861 9.76% 40.07 86.82% 0.816 0.1751 0.87
Start of Game Growth 12734 12.62% 38.49 84.14% 0.3 -0.2793 0.033
Unlimited Undo 29038 32.08% 30.82 73.87% 0.233 0.0211 0.355
Using Tokens but Not Events 29914 25.95% 30.45 77.84% -0.116 -0.1987 0.232

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 94.72%
Sudden Ambush 90.39%
Voice of Thunder 91.95%
Words of Warning 98.21%

Terror Level

Terror Level Completed Average Score Win Rate
I 72530 12.75 26.37%
II 137080 30.01 78.48%
III 66591 34.87 87.86%
IV 14663 38.76 98.25%

Results

Result Completed
Win: Invaders destroyed (Terror I) 19119
Win: Invaders destroyed (Terror III) 56024
Win: Invaders destroyed (Terror II) 97593
Win: Terror victory (Terror IV) 14167
Game abandoned (v.3.0+) 29963
Lose: Invader deck ran out 2149
Lose: Adversary condition 15437
Win: Sacrifice victory 653
Lose: Scenario condition 2279
Win: Scenario condition 12070
Lose: Unique spirit condition 0
Lose: Blight pool ran out 34329
Lose: Spirit destroyed 7081

Number of Players

Score Model: 0.219 Win Model: 0.257
Num. Completed Blight Flip Rate Average Score Win Rate
1 149445 39.94% 28.29 67.53%
2 78062 41.07% 28.62 67.81%
3 30244 35.19% 30.51 72.49%
4 29167 28.46% 36.07 72.62%
5 862 33.61% 27.02 71.23%
6 3084 21.81% 32.05 66.63%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-09 13:08:08 (Pacific Time)