Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 23 21.74% 33.83 73.91% -0.502 -0.3931 0.496
Blitz 0 1862 39.09% 29.58 75.62% 0.488 0.7547 0.087
Dahan Insurrection 4 9253 36.88% 56.4 70.84% -0.316 0.0167 0.808
Despicable Theft 2 323 38.7% 33.7 83.28% -0.125 0.1255 1.107
Elemental Invocation 1 148 48.65% 30.29 64.86% -0.397 0.2513 0.587
Guard the Isle's Heart 0 6413 9.58% 46.88 81.58% -0.314 -0.1481 0.639
Powers Long Forgotten 1 2859 37.23% 38.49 80.87% 0.166 0.4916 -0.481
Rituals of Terror 3 1984 42.5% 41.4 77.87% 0.429 0.3195 0.818
Rituals of the Destroying Flame 3 290 76.9% 36.18 59.66% -0.669 -0.0123 0.005
Second Wave 0 7102 41.53% 30.85 78.88% -0.458 0.0129 0.087
The Great River 3 217 48.85% 30.46 56.22% -0.979 0.5213 -1.315
Varied Terrains 2 19 52.63% 36.89 78.95% 0.081 0.6165 -0.387
Ward the Shores 2 806 46.63% 34.44 60.42% -1.239 -0.0514 -1.036

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4949 31.78 52.92% -2.121 -0.2893 -0.79
Aid From Lesser Spirits 4711 33.92 58.08% -1.232 0.4219 -0.288
All Things Weaken 1735 30.32 46.63% -2.153 -0.1761 -1.034
Back Against the Wall 4465 32.8 54.76% -1.901 -0.0418 -0.537
Disintegrating Ecosystem 4669 28.68 48.98% -2.355 -0.3806 -0.889
Downward Spiral 16466 28.59 55.43% -2.077 -0.1753 -0.7
Erosion of Will 4857 30.29 49.99% -1.898 0.1457 -0.939
Invaders Find the Land to Their Liking 737 37.92 79.78% -1.15 -0.5775 -0.175
Memory Fades to Dust 16503 28.08 51.68% -2.109 -0.1294 -0.804
Power Corrodes the Spirit 1718 31.78 53.03% -2.106 -0.2142 -0.844
Promising Farmlands 4845 28.59 47.31% -2.459 -0.4204 -0.988
Strong Earth Shatters Slowly 496 39.44 84.68% -0.184 0.257 0.383
Thriving Communities 1677 30.41 50.51% -1.848 0.1162 -0.896
Tipping Point 2451 29.8 48.76% -0.841 -0.352 -0.609
Unnatural Proliferation 1930 32.29 51.24% -2.046 -0.1396 -0.792
Untended Land Crumbles 1713 30.45 49.91% -2.181 -0.1462 -1.013

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 62109 38.0% 32.54 77.86% -0.088 0.6803 0.238
B 63235 37.4% 32.89 78.43% 0.028 0.7201 0.215
C 65444 38.07% 33.03 78.27% -0.016 0.548 0.178
D 58462 38.63% 32.18 78.21% -0.114 0.6538 0.284
E 12692 41.05% 34.82 77.72% 0.236 0.8351 0.157
F 19152 39.6% 34.18 77.75% -0.117 0.5926 0.044
G 18431 39.86% 34.23 77.56% 0.012 0.7375 -0.012
H 17974 39.6% 34.3 77.68% -0.378 0.3127 0.094
East 13538 43.16% 46.64 65.52% -0.533 0.0894 0.241
Northeast 9059 41.05% 46.88 66.01% -0.579 0.1027 -0.391
Northwest 6567 36.0% 45.75 72.22% -0.043 1.0239 0.316
Southeast 1447 38.9% 42.24 73.39% -0.434 0.2939 -0.445
Southwest 1120 38.59% 39.43 72.05% -1.345 -0.3747 -0.578
West 10279 40.1% 44.11 69.8% 0.144 1.1469 -0.022

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 11657 0.0% 20.7 72.67% -2.034 -0.0227 -0.427
Not Using Events or Tokens 59796 39.6% 28.59 76.37% 0.038 0.2524 -0.155
Skip Initial Invader Actions 6274 10.06% 41.55 91.78% -0.13 -0.2235 1.062
Start of Game Growth 8928 13.03% 40.49 89.73% 0.784 0.076 -0.051
Unlimited Undo 18898 34.15% 34.55 82.94% 0.396 -0.3035 0.738
Using Tokens but Not Events 20926 26.39% 33.14 84.97% 0.373 0.3277 0.373

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 94.55%
Sudden Ambush 89.88%
Voice of Thunder 91.46%
Words of Warning 98.14%

Terror Level

Terror Level Completed Average Score Win Rate
I 35126 22.6 40.66%
II 99683 31.02 80.37%
III 48897 34.59 88.34%
IV 10828 37.83 98.12%

Results

Result Completed
Win: Invaders destroyed (Terror I) 14276
Win: Invaders destroyed (Terror III) 41233
Win: Invaders destroyed (Terror II) 72086
Win: Terror victory (Terror IV) 10445
Lose: Invader deck ran out 1539
Lose: Adversary condition 11958
Win: Sacrifice victory 475
Lose: Scenario condition 1757
Win: Scenario condition 9703
Lose: Blight pool ran out 25778
Lose: Spirit destroyed 5284

Number of Players

Score Model: 0.245 Win Model: 0.295
Num. Completed Blight Flip Rate Average Score Win Rate
1 101012 41.83% 31.98 75.22%
2 51986 43.62% 31.92 75.04%
3 20539 36.45% 33.48 79.15%
4 20001 30.44% 40.72 80.47%
5 193 31.38% 36.87 83.94%
6 803 21.46% 37.97 89.17%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-16 02:17:41 (Pacific Time)