Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 121 25.62% 24.64 59.5% 0.458 0.4309 -0.728
Blitz 0 2845 36.02% 24.97 63.51% -0.478 -0.2271 -0.027
Dahan Insurrection 4 12741 34.26% 51.92 66.55% 0.537 0.2881 1.069
Despicable Theft 2 623 37.04% 27.81 67.9% -0.185 0.2773 -0.278
Elemental Invocation 1 294 40.82% 23.15 50.68% 0.072 0.7747 -0.512
Guard the Isle's Heart 0 9189 9.32% 44.79 76.56% 0.864 0.3109 0.951
Powers Long Forgotten 1 4078 32.94% 37.36 76.97% -0.292 0.3312 -0.33
Rituals of Terror 3 3020 39.04% 36.93 68.68% 0.033 0.2261 0.78
Rituals of the Destroying Flame 3 398 66.58% 30.43 51.01% -0.617 0.3056 -0.116
Second Wave 0 9824 39.62% 29.88 76.05% 0.122 0.2388 0.395
The Great River 3 374 42.25% 25.18 46.52% -0.517 0.551 -1.765
Varied Terrains 2 156 51.92% 21.63 41.03% -0.429 0.3118 -0.62
Ward the Shores 2 1088 42.34% 30.88 56.16% -0.523 0.5612 -1.078

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6087 30.81 51.68% -0.453 -0.2032 -0.095
Aid From Lesser Spirits 5681 33.53 57.35% -0.095 -0.2134 0.38
All Things Weaken 2640 28.71 44.13% -0.325 0.0119 -0.397
Attenuated Essence 346 27.21 46.24% -0.105 -0.0778 -0.275
Back Against the Wall 5495 32.22 54.32% -0.152 -0.1511 0.188
Blight Corrodes the Spirit 360 26.49 44.72% -0.0 0.2167 -0.603
Burn Brightest Before the End 303 28.38 46.2% -0.544 -0.5625 -0.48
Disintegrating Ecosystem 5777 27.65 47.62% -0.848 -0.4548 -0.262
Downward Spiral 22661 26.25 52.0% -0.138 -0.0295 0.042
Erosion of Will 6030 29.48 48.69% -0.206 0.1459 -0.248
Intensifying Exploitation 343 22.56 33.24% -0.428 -0.1822 -0.805
Invaders Find the Land to Their Liking 1159 35.2 74.12% 0.358 -0.1657 0.489
Memory Fades to Dust 22606 25.91 48.8% -0.222 0.0259 -0.045
Power Corrodes the Spirit 2622 29.74 50.65% -0.173 0.0492 -0.172
Promising Farmlands 5986 27.51 45.72% -0.666 -0.3828 -0.341
Shattered Fragments of Power 275 29.15 44.0% -0.049 0.0284 -0.763
Slow Dissolution of Will 395 27.0 40.25% 0.273 0.6705 -0.586
Strong Earth Shatters Slowly 742 35.47 76.82% -0.334 -1.029 0.552
The Border of Life and Death 102 30.52 63.73% 0.205 -0.396 0.112
Thriving Communities 2525 28.76 47.41% -0.57 -0.2138 -0.182
Thriving Crops 207 24.66 49.28% 0.295 0.0988 -0.445
Tipping Point 2452 29.79 48.74% -0.352 0.0824 0.15
Unnatural Proliferation 2894 31.35 50.52% -0.287 -0.1246 -0.076
Untended Land Crumbles 2685 28.67 47.9% -0.5 -0.2686 -0.239

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 89425 36.15% 29.23 70.36% -0.59 0.4148 -0.078
B 89882 35.64% 29.64 71.01% -0.527 0.3921 -0.16
C 92275 36.27% 29.89 71.42% -0.472 0.2621 -0.02
D 82671 36.9% 28.76 70.74% -0.534 0.4439 0.013
E 23139 37.7% 30.9 70.58% -0.402 0.4182 -0.015
F 30597 36.99% 30.4 70.37% -0.65 0.2242 -0.144
G 28793 37.34% 30.76 70.92% -0.601 0.208 -0.202
H 28198 37.01% 30.84 71.01% -0.505 0.3102 -0.129
East 17964 39.68% 42.98 61.03% -0.194 0.7089 -0.035
Northeast 12169 37.15% 43.55 61.91% -0.093 0.7149 -0.353
Northwest 9039 32.55% 42.62 66.81% -0.331 0.5688 0.31
Southeast 2528 33.41% 37.29 62.18% -0.668 0.1822 -0.63
Southwest 2134 32.22% 34.65 59.0% -1.489 -0.1134 -1.063
West 13892 36.83% 40.82 64.36% -0.712 0.2432 -0.277

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 17814 0.0% 17.88 63.06% -0.713 -0.0056 0.28
Not Using Events or Tokens 93108 37.35% 24.48 66.44% -0.329 0.0389 -0.547
Skip Initial Invader Actions 8615 9.71% 40.35 87.41% 0.671 0.0859 0.972
Start of Game Growth 12362 12.57% 38.74 84.61% 0.324 -0.1899 0.022
Unlimited Undo 27813 32.47% 31.13 74.4% 0.361 0.2513 0.334
Using Tokens but Not Events 28804 25.92% 30.78 78.59% -0.021 -0.0469 0.231

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 94.7%
Sudden Ambush 90.34%
Voice of Thunder 91.88%
Words of Warning 98.19%

Terror Level

Terror Level Completed Average Score Win Rate
I 67890 13.33 27.45%
II 132488 30.1 78.74%
III 64365 34.83 87.9%
IV 14136 38.67 98.25%

Results

Result Completed
Win: Invaders destroyed (Terror I) 18626
Win: Invaders destroyed (Terror III) 54150
Win: Invaders destroyed (Terror II) 94608
Win: Terror victory (Terror IV) 13658
Game abandoned (v.3.0+) 26067
Lose: Invader deck ran out 2074
Lose: Adversary condition 14958
Win: Sacrifice victory 631
Lose: Scenario condition 2210
Win: Scenario condition 11748
Lose: Blight pool ran out 33278
Lose: Spirit destroyed 6871

Number of Players

Score Model: 0.187 Win Model: 0.111
Num. Completed Blight Flip Rate Average Score Win Rate
1 143423 40.01% 28.65 68.33%
2 74658 41.34% 28.91 68.48%
3 28994 35.34% 30.78 73.02%
4 28171 28.4% 36.41 73.24%
5 793 34.14% 27.44 70.62%
6 2840 21.21% 32.47 67.71%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)