Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 1934 38.1% 29.53 -1.608 73.94% -0.38 0.197
Dahan Insurrection 4 10078 38.72% 55.69 10.295 68.91% 0.045 0.4461
Despicable Theft 2 23 26.09% 31.09 0.306 82.61% -0.568 -0.1388
Elemental Invocation 1 42 47.62% 32.48 -0.589 71.43% -0.241 0.1401
Guard the Isle's Heart 0 6925 10.41% 45.78 4.624 79.97% -0.423 -0.0568
Powers Long Forgotten 1 2990 42.0% 36.98 1.081 77.69% -0.337 0.1045
Rituals of Terror 3 2052 41.34% 40.0 4.486 76.95% -0.213 0.4146
Rituals of the Destroying Flame 3 359 76.6% 35.11 1.481 56.82% -0.656 -0.006
Second Wave 0 7666 43.25% 30.68 -0.666 76.91% -0.462 -0.0461
The Great River 3 132 47.73% 31.22 0.239 61.36% -1.257 0.2146
Ward the Shores 2 883 47.04% 34.5 0.338 61.83% -1.02 0.0164

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 3859 31.78 -2.214 52.55% -2.095 -0.0251
Aid From Lesser Spirits 3616 33.81 -1.189 57.36% -1.859 0.0598
All Things Weaken 950 29.33 -3.178 44.21% -2.385 -0.23
Back Against the Wall 3459 32.64 -1.784 54.52% -1.987 0.1089
Disintegrating Ecosystem 3649 28.45 -3.851 48.56% -2.262 -0.0378
Downward Spiral 12708 28.95 -3.084 55.15% -2.081 -0.0644
Erosion of Will 3748 30.3 -2.864 50.21% -2.22 -0.0106
Invaders Find the Land to Their Liking 383 37.03 0.54 77.02% -0.875 -0.1705
Memory Fades to Dust 12751 28.31 -3.454 51.23% -2.273 -0.0578
Power Corrodes the Spirit 940 31.21 -2.314 51.7% -2.056 -0.0355
Promising Farmlands 3733 28.53 -3.781 47.58% -2.307 -0.0944
Strong Earth Shatters Slowly 254 39.17 1.461 82.28% -0.542 -0.1065
Thriving Communities 909 29.9 -2.928 49.61% -2.132 -0.0342
Tipping Point 2449 29.8 -3.209 48.75% -2.23 -0.0118
Unnatural Proliferation 1060 31.84 -1.91 50.66% -2.084 -0.0065
Untended Land Crumbles 942 30.46 -2.655 50.11% -2.155 -0.0564

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 26741 40.33% 31.07 -0.539 76.8% 0.282 -0.8074
B 26740 39.64% 31.46 -0.405 77.42% 0.325 -0.8601
C 30021 39.31% 32.73 -0.04 77.11% 0.341 -1.0742
D 25163 40.02% 31.28 -0.403 77.71% 0.335 -0.8417
E 3629 45.42% 33.37 -0.009 73.77% 0.319 -0.9575
F 6302 41.82% 32.59 -0.38 75.66% 0.23 -1.0126
G 6586 42.95% 32.96 -0.259 75.13% 0.239 -0.9914
H 6194 41.44% 33.05 -0.173 76.32% 0.281 -0.9588
East 4249 40.85% 48.93 4.153 69.19% -0.155 -1.1061
Northeast 3877 49.57% 45.37 2.422 55.66% -0.416 -1.3062
Northwest 2021 43.22% 43.59 2.627 68.33% -0.213 -1.1779
Southeast 346 47.25% 38.35 -0.128 68.79% -0.318 -1.3199
Southwest 161 53.13% 29.37 -3.602 62.73% -0.761 -1.3691
West 2588 46.87% 41.61 1.568 63.83% -0.443 -1.1284

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 8770 0.0% 21.03 -4.826 73.34% -2.049 -0.0049
Not Using Events or Tokens 44224 40.79% 28.84 -1.921 75.72% -0.131 0.0879
Skip Initial Invader Actions 4684 10.58% 41.86 3.104 91.57% 0.558 -0.1458
Start of Game Growth 6382 13.3% 40.06 2.298 89.6% 0.411 -0.0434
Unlimited Undo 13707 35.06% 34.81 0.937 82.17% 0.412 0.0002
Using Tokens but Not Events 15601 27.42% 32.41 -0.318 84.06% 0.192 0.1441

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 94.64%
Sudden Ambush 89.82%
Voice of Thunder 91.5%
Words of Warning 98.16%

Terror Level

Terror Level Completed Average Score Win Rate
I 26383 22.34 39.7%
II 74068 30.75 80.09%
III 36194 34.26 88.2%
IV 7973 37.47 97.97%

Results

Result Completed
Win: Invaders destroyed (Terror I) 7039
Win: Invaders destroyed (Terror III) 20082
Win: Invaders destroyed (Terror II) 35039
Win: Terror victory (Terror IV) 5065
Lose: Invader deck ran out 1134
Lose: Adversary condition 9092
Win: Sacrifice victory 352
Lose: Scenario condition 1385
Win: Scenario condition 7491
Lose: Blight pool ran out 19451
Lose: Spirit destroyed 4024

Number of Players

Score Model: 0.211 Win Model: -0.404
Num. Completed Blight Flip Rate Average Score Win Rate
1 74932 42.14% 32.22 74.87%
2 39020 43.92% 31.99 74.78%
3 15835 35.95% 33.33 78.99%
4 14831 31.47% 40.31 79.15%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2024-12-23 01:48:01 (Pacific Time)