Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 142 23.94% 25.88 60.56% -0.31 -0.5316 0.0
Blitz 0 3092 36.02% 24.27 61.84% -0.233 -0.0144 -0.117
Dahan Insurrection 4 13655 33.93% 51.14 65.84% 0.469 0.6445 0.968
Despicable Theft 2 691 36.57% 27.51 67.0% -0.793 -0.3182 -0.098
Elemental Invocation 1 332 39.76% 22.29 48.19% -0.57 0.011 -0.859
Guard the Isle's Heart 0 9875 9.18% 44.35 75.65% 0.924 0.4239 0.758
Powers Long Forgotten 1 4316 32.67% 36.8 76.02% 0.395 1.2806 -0.517
Rituals of Terror 3 3271 38.39% 36.09 67.23% -0.599 -0.0422 0.22
Rituals of the Destroying Flame 3 417 65.47% 29.81 50.36% -0.071 0.76 -0.425
Second Wave 0 10388 39.23% 29.85 75.76% 0.784 0.7258 1.378
The Great River 3 393 41.98% 25.34 46.82% -0.134 1.0583 -0.277
Varied Terrains 2 180 48.33% 21.38 40.56% 0.011 0.5752 -0.696
Ward the Shores 2 1135 42.53% 30.53 55.59% -0.598 0.3245 -0.545

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6352 30.65 51.42% -0.248 -0.1751 0.372
Aid From Lesser Spirits 5925 33.42 57.15% 0.222 0.1752 1.176
All Things Weaken 2853 28.23 43.5% -0.481 -0.1125 0.131
Attenuated Essence 469 27.44 48.19% 0.466 0.494 0.936
Back Against the Wall 5724 32.13 54.14% 0.745 0.6643 0.768
Blight Corrodes the Spirit 447 25.83 43.18% -1.032 -0.8296 0.213
Burn Brightest Before the End 383 28.62 46.48% 0.147 0.2473 0.97
Disintegrating Ecosystem 6009 27.44 47.3% -0.42 -0.0585 0.393
Downward Spiral 24129 25.93 51.59% -0.306 -0.1029 0.695
Erosion of Will 6320 29.33 48.53% -0.311 0.0147 0.427
Intensifying Exploitation 446 22.67 34.98% -0.902 -0.5845 -0.228
Invaders Find the Land to Their Liking 1268 34.52 72.24% 0.189 -0.3301 1.161
Memory Fades to Dust 24186 25.51 48.29% -0.602 -0.3259 0.377
Power Corrodes the Spirit 2826 29.54 50.42% -0.374 -0.1763 0.447
Promising Farmlands 6247 27.25 45.45% -0.509 -0.1379 -0.097
Shattered Fragments of Power 376 29.5 44.41% -0.138 0.0537 0.296
Slow Dissolution of Will 509 26.61 40.67% -0.478 -0.1027 0.526
Strong Earth Shatters Slowly 800 34.79 76.25% 0.009 -0.5748 0.52
The Border of Life and Death 148 30.55 61.49% 0.663 0.0025 1.256
Thriving Communities 2730 28.29 46.7% 0.013 0.2341 0.148
Thriving Crops 264 24.08 46.59% 0.157 0.0495 0.195
Tipping Point 2454 29.77 48.7% 0.0 0.5727 0.0
Unnatural Proliferation 3095 31.16 50.11% -0.04 0.0567 0.574
Untended Land Crumbles 2884 28.4 47.23% -0.581 -0.3812 0.443

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 96000 35.89% 28.7 69.13% -0.033 0.8751 -0.212
B 96283 35.39% 29.06 69.67% -0.042 0.7881 0.035
C 98767 36.0% 29.35 70.19% 0.197 0.9493 0.028
D 88364 36.67% 28.22 69.51% 0.025 0.8964 0.222
E 25621 37.42% 30.29 69.37% 0.217 0.9196 0.102
F 33211 36.79% 29.86 69.28% 0.244 1.0554 0.069
G 31187 37.11% 30.22 69.92% -0.264 0.557 0.295
H 30544 36.75% 30.28 69.88% 0.123 0.8813 0.047
East 18968 39.2% 42.39 60.17% -0.693 0.2269 -0.076
Northeast 12902 36.59% 42.87 60.9% 0.518 1.242 0.375
Northwest 9607 31.95% 41.89 65.48% -0.016 0.9678 0.356
Southeast 2747 33.22% 36.75 61.01% -0.116 0.7366 -0.604
Southwest 2341 31.85% 34.02 57.45% -0.705 0.5711 -0.57
West 14733 36.35% 40.18 63.05% -0.303 0.3886 -0.101

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 19296 0.0% 17.46 61.59% -0.918 -0.0095 -0.218
Not Using Events or Tokens 101166 37.13% 23.9 64.93% -0.049 0.339 -0.374
Skip Initial Invader Actions 9062 9.98% 39.88 86.18% 0.848 0.1247 0.878
Start of Game Growth 12970 12.74% 38.39 83.76% -0.209 -0.6965 -0.642
Unlimited Undo 29860 31.81% 30.51 73.14% 0.041 0.1223 -0.016
Using Tokens but Not Events 30673 26.0% 30.21 77.31% 0.539 0.4944 0.082

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 94.73%
Sudden Ambush 90.41%
Voice of Thunder 91.98%
Words of Warning 98.21%

Terror Level

Terror Level Completed Average Score Win Rate
I 75975 12.37 25.67%
II 140058 29.93 78.33%
III 67977 34.92 87.83%
IV 14996 38.86 98.27%

Results

Result Completed
Win: Invaders destroyed (Terror I) 19499
Win: Invaders destroyed (Terror III) 57178
Win: Invaders destroyed (Terror II) 99533
Win: Terror victory (Terror IV) 14496
Game abandoned (v.3.0+) 32989
Lose: Invader deck ran out 2185
Lose: Adversary condition 15726
Win: Sacrifice victory 665
Lose: Scenario condition 2309
Win: Scenario condition 12279
Lose: Unique spirit condition 0
Lose: Blight pool ran out 34941
Lose: Spirit destroyed 7206

Number of Players

Score Model: -0.037 Win Model: 0.124
Num. Completed Blight Flip Rate Average Score Win Rate
1 153408 39.86% 28.04 66.97%
2 80189 40.91% 28.43 67.4%
3 31322 34.98% 30.19 71.75%
4 29943 28.2% 35.84 72.15%
5 904 32.59% 27.04 70.8%
6 3240 22.34% 31.73 66.02%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)