Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 2020 38.59% 29.48 -1.609 73.76% -0.383 0.1978
Dahan Insurrection 4 10424 38.45% 55.76 10.318 69.2% 0.044 0.4473
Despicable Theft 2 87 35.63% 32.77 0.982 86.21% 0.002 0.3519
Elemental Invocation 1 61 47.54% 32.39 -0.712 68.85% -0.308 0.0646
Guard the Isle's Heart 0 7190 10.3% 45.92 4.67 79.97% -0.426 -0.0613
Powers Long Forgotten 1 3091 41.98% 36.9 1.039 77.61% -0.35 0.0916
Rituals of Terror 3 2137 41.35% 39.91 4.464 76.88% -0.225 0.4096
Rituals of the Destroying Flame 3 369 76.69% 35.45 1.657 57.72% -0.603 0.0378
Second Wave 0 7963 43.1% 30.75 -0.632 77.02% -0.455 -0.031
The Great River 3 143 47.55% 31.22 0.258 61.54% -1.26 0.1609
Ward the Shores 2 898 46.92% 34.53 0.368 61.92% -1.026 0.0154

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 3983 31.84 -2.173 52.67% -2.091 -0.0204
Aid From Lesser Spirits 3758 33.84 -1.174 57.29% -1.863 0.0585
All Things Weaken 1038 29.69 -3.019 45.28% -2.343 -0.1894
Back Against the Wall 3588 32.62 -1.773 54.46% -1.996 0.1007
Disintegrating Ecosystem 3779 28.34 -3.885 48.37% -2.271 -0.0448
Downward Spiral 13198 28.92 -3.086 55.24% -2.08 -0.0614
Erosion of Will 3888 30.35 -2.833 50.28% -2.218 -0.0078
Invaders Find the Land to Their Liking 426 37.35 0.596 77.23% -0.88 -0.1867
Memory Fades to Dust 13216 28.32 -3.438 51.36% -2.269 -0.0538
Power Corrodes the Spirit 1031 31.24 -2.297 51.79% -2.054 -0.0369
Promising Farmlands 3858 28.55 -3.751 47.59% -2.308 -0.0949
Strong Earth Shatters Slowly 275 39.27 1.526 82.55% -0.524 -0.0934
Thriving Communities 992 29.98 -2.908 49.8% -2.139 -0.0437
Tipping Point 2450 29.81 -3.197 48.78% -2.233 -0.0112
Unnatural Proliferation 1156 31.67 -2.008 50.09% -2.127 -0.0404
Untended Land Crumbles 1032 30.21 -2.77 50.0% -2.18 -0.0839

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 27719 40.32% 31.02 -0.55 76.84% 0.3 -0.8017
B 27739 39.64% 31.4 -0.416 77.44% 0.344 -0.852
C 31169 39.21% 32.75 -0.026 77.24% 0.365 -1.0634
D 26028 40.18% 31.26 -0.402 77.66% 0.356 -0.835
E 4009 44.75% 33.49 0.035 74.31% 0.344 -0.9547
F 6711 41.87% 32.6 -0.374 75.5% 0.237 -1.0168
G 6981 42.71% 32.93 -0.271 75.26% 0.253 -0.9893
H 6585 41.22% 33.05 -0.175 76.39% 0.294 -0.9637
East 4390 40.77% 49.03 4.184 69.38% -0.166 -1.1254
Northeast 3994 49.53% 45.52 2.475 55.86% -0.43 -1.331
Northwest 2072 43.17% 43.67 2.679 68.48% -0.227 -1.2022
Southeast 380 45.65% 39.2 0.106 69.21% -0.349 -1.3532
Southwest 169 54.76% 29.41 -3.629 60.95% -0.796 -1.3956
West 2671 46.93% 41.54 1.51 63.46% -0.476 -1.1758

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 9144 0.0% 20.94 -4.861 73.32% -2.052 -0.0035
Not Using Events or Tokens 46294 40.56% 28.81 -1.921 75.86% -0.135 0.0855
Skip Initial Invader Actions 4875 10.6% 41.77 3.033 91.26% 0.53 -0.1753
Start of Game Growth 6729 13.23% 40.12 2.348 89.34% 0.399 -0.0531
Unlimited Undo 14296 34.91% 34.78 0.924 82.21% 0.412 -0.0051
Using Tokens but Not Events 16213 27.29% 32.59 -0.252 84.16% 0.189 0.1384

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 94.68%
Sudden Ambush 89.79%
Voice of Thunder 91.54%
Words of Warning 98.16%

Terror Level

Terror Level Completed Average Score Win Rate
I 27509 22.33 39.93%
II 77093 30.75 80.14%
III 37714 34.25 88.17%
IV 8301 37.47 97.95%

Results

Result Completed
Win: Invaders destroyed (Terror I) 7549
Win: Invaders destroyed (Terror III) 21362
Win: Invaders destroyed (Terror II) 37261
Win: Terror victory (Terror IV) 5380
Lose: Invader deck ran out 1192
Lose: Adversary condition 9431
Win: Sacrifice victory 369
Lose: Scenario condition 1436
Win: Scenario condition 7769
Lose: Blight pool ran out 20216
Lose: Spirit destroyed 4188

Number of Players

Score Model: 0.209 Win Model: -0.463
Num. Completed Blight Flip Rate Average Score Win Rate
1 78254 42.02% 32.21 75.0%
2 40482 43.95% 31.94 74.72%
3 16380 36.11% 33.29 78.95%
4 15501 31.51% 40.31 79.22%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-01-22 01:48:30 (Pacific Time)