Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 2200 38.41% 29.6 -1.516 74.45% -0.353 0.2123
Dahan Insurrection 4 11310 38.01% 55.92 10.399 69.88% 0.061 0.4609
Despicable Theft 2 184 35.87% 33.61 1.317 86.41% 0.048 0.322
Elemental Invocation 1 95 52.63% 31.6 -1.053 65.26% -0.414 0.0889
Guard the Isle's Heart 0 7904 10.02% 46.16 4.755 80.3% -0.419 -0.0539
Powers Long Forgotten 1 3442 40.51% 37.47 1.107 78.36% -0.344 0.1026
Rituals of Terror 3 2311 41.12% 39.92 4.489 77.11% -0.228 0.4166
Rituals of the Destroying Flame 3 392 76.02% 35.36 1.589 57.14% -0.625 0.0212
Second Wave 0 8572 43.01% 30.77 -0.629 77.26% -0.444 -0.0146
The Great River 3 171 49.12% 30.61 -0.011 57.31% -1.446 0.0267
Ward the Shores 2 986 47.09% 34.58 0.313 61.16% -1.064 -0.0319

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 4336 31.87 -2.149 52.79% -2.086 -0.0165
Aid From Lesser Spirits 4088 33.78 -1.165 57.68% -1.854 0.0589
All Things Weaken 1264 30.19 -2.786 46.28% -2.323 -0.1634
Back Against the Wall 3883 32.77 -1.701 54.85% -1.984 0.1026
Disintegrating Ecosystem 4084 28.5 -3.81 48.56% -2.262 -0.0401
Downward Spiral 14328 28.84 -3.112 55.29% -2.094 -0.0722
Erosion of Will 4219 30.25 -2.88 50.01% -2.242 -0.0343
Invaders Find the Land to Their Liking 537 37.46 0.729 78.4% -0.83 -0.1516
Memory Fades to Dust 14416 28.25 -3.448 51.39% -2.283 -0.0685
Power Corrodes the Spirit 1258 31.39 -2.242 52.46% -2.043 -0.0218
Promising Farmlands 4200 28.56 -3.74 47.76% -2.312 -0.1035
Strong Earth Shatters Slowly 333 39.31 1.538 83.48% -0.487 -0.0757
Thriving Communities 1229 30.3 -2.781 50.28% -2.115 -0.0266
Tipping Point 2450 29.81 -3.194 48.78% -2.237 -0.012
Unnatural Proliferation 1428 31.93 -1.894 50.49% -2.125 -0.0439
Untended Land Crumbles 1235 30.19 -2.758 50.53% -2.177 -0.0751

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 30156 40.05% 30.94 -0.572 77.04% 0.261 -0.4268
B 30286 39.38% 31.37 -0.423 77.61% 0.305 -0.4789
C 34110 39.0% 32.8 -0.016 77.37% 0.327 -0.6862
D 28288 40.2% 31.22 -0.416 77.68% 0.316 -0.4615
E 4964 44.56% 33.67 0.109 74.8% 0.339 -0.5556
F 7810 42.04% 32.57 -0.39 75.7% 0.209 -0.6321
G 7996 42.1% 33.02 -0.249 75.61% 0.223 -0.6088
H 7530 41.01% 32.98 -0.208 76.65% 0.26 -0.5792
East 4825 39.78% 49.5 4.28 70.13% -0.123 -0.6993
Northeast 4246 49.49% 45.74 2.605 56.45% -0.358 -0.8828
Northwest 2195 43.0% 43.79 2.719 68.38% -0.194 -0.7894
Southeast 427 45.54% 39.25 0.155 69.79% -0.28 -0.9091
Southwest 203 56.93% 29.0 -3.751 60.1% -0.801 -0.9991
West 2862 47.09% 41.82 1.596 63.87% -0.414 -0.741

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 9928 0.0% 20.85 -4.895 73.34% -2.065 -0.0126
Not Using Events or Tokens 51178 40.12% 28.82 -1.869 76.12% -0.12 0.0949
Skip Initial Invader Actions 5336 10.4% 41.92 2.944 91.49% 0.519 -0.1677
Start of Game Growth 7480 12.99% 40.37 2.4 89.57% 0.404 -0.0652
Unlimited Undo 16044 34.68% 34.65 0.873 82.5% 0.413 -0.01
Using Tokens but Not Events 17704 26.73% 32.77 -0.197 84.56% 0.199 0.1485

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 94.65%
Sudden Ambush 89.85%
Voice of Thunder 91.58%
Words of Warning 98.16%

Terror Level

Terror Level Completed Average Score Win Rate
I 30145 22.37 40.38%
II 85122 30.88 80.25%
III 41465 34.39 88.29%
IV 9166 37.55 98.05%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8738
Win: Invaders destroyed (Terror III) 24592
Win: Invaders destroyed (Terror II) 43149
Win: Terror victory (Terror IV) 6218
Lose: Invader deck ran out 1298
Lose: Adversary condition 10297
Win: Sacrifice victory 410
Lose: Scenario condition 1556
Win: Scenario condition 8505
Lose: Blight pool ran out 22152
Lose: Spirit destroyed 4519

Number of Players

Score Model: 0.222 Win Model: -0.275
Num. Completed Blight Flip Rate Average Score Win Rate
1 86546 41.9% 32.16 75.13%
2 44313 43.87% 31.9 74.89%
3 17791 35.86% 33.38 79.21%
4 17248 30.84% 40.57 79.89%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-15 02:07:53 (Pacific Time)