Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 2169 38.34% 29.64 -1.505 74.46% -0.354 0.2153
Dahan Insurrection 4 11171 38.07% 55.88 10.374 69.75% 0.053 0.4511
Despicable Theft 2 167 37.13% 33.45 1.285 86.23% 0.05 0.319
Elemental Invocation 1 94 52.13% 31.69 -0.965 65.96% -0.396 0.0686
Guard the Isle's Heart 0 7814 10.0% 46.14 4.747 80.28% -0.425 -0.0586
Powers Long Forgotten 1 3380 40.84% 37.33 1.091 78.28% -0.342 0.1025
Rituals of Terror 3 2281 41.11% 39.91 4.483 77.03% -0.235 0.4098
Rituals of the Destroying Flame 3 383 76.24% 35.4 1.655 57.96% -0.608 0.0374
Second Wave 0 8482 42.98% 30.76 -0.627 77.25% -0.444 -0.0157
The Great River 3 168 50.0% 30.65 0.022 57.74% -1.409 0.055
Ward the Shores 2 969 46.78% 34.63 0.364 61.51% -1.05 -0.0166

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 4289 31.85 -2.157 52.83% -2.089 -0.0155
Aid From Lesser Spirits 4019 33.8 -1.163 57.63% -1.858 0.0601
All Things Weaken 1229 29.92 -2.903 45.73% -2.351 -0.181
Back Against the Wall 3834 32.79 -1.697 54.9% -1.985 0.1061
Disintegrating Ecosystem 4025 28.48 -3.824 48.57% -2.267 -0.0418
Downward Spiral 14165 28.84 -3.112 55.33% -2.093 -0.0703
Erosion of Will 4157 30.19 -2.9 50.04% -2.246 -0.0374
Invaders Find the Land to Their Liking 516 37.3 0.692 78.49% -0.825 -0.1389
Memory Fades to Dust 14238 28.26 -3.451 51.38% -2.285 -0.0661
Power Corrodes the Spirit 1218 31.5 -2.196 52.71% -2.034 -0.0098
Promising Farmlands 4152 28.54 -3.753 47.76% -2.317 -0.1026
Strong Earth Shatters Slowly 318 39.23 1.507 83.65% -0.482 -0.0718
Thriving Communities 1185 30.14 -2.867 49.87% -2.141 -0.0465
Tipping Point 2450 29.81 -3.198 48.78% -2.239 -0.0131
Unnatural Proliferation 1391 31.89 -1.911 50.4% -2.129 -0.0428
Untended Land Crumbles 1201 30.14 -2.777 50.29% -2.189 -0.083

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 29812 40.07% 30.94 -0.572 77.05% 0.275 -0.4857
B 29888 39.4% 31.38 -0.421 77.61% 0.319 -0.5383
C 33659 39.01% 32.8 -0.015 77.34% 0.337 -0.7512
D 27943 40.15% 31.23 -0.41 77.73% 0.332 -0.5186
E 4807 44.49% 33.56 0.067 74.66% 0.338 -0.6272
F 7635 41.99% 32.55 -0.385 75.81% 0.231 -0.6834
G 7839 42.24% 32.99 -0.257 75.58% 0.24 -0.6659
H 7394 40.81% 33.01 -0.187 76.83% 0.279 -0.6355
East 4763 40.03% 49.45 4.281 70.02% -0.128 -0.7777
Northeast 4203 49.53% 45.71 2.582 56.27% -0.374 -0.9728
Northwest 2177 43.12% 43.74 2.705 68.35% -0.204 -0.8738
Southeast 420 45.82% 38.96 0.064 69.52% -0.296 -1.002
Southwest 196 55.9% 28.85 -3.86 59.69% -0.862 -1.1346
West 2831 46.97% 41.82 1.599 63.97% -0.42 -0.8185

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 9809 0.0% 20.86 -4.887 73.42% -2.061 -0.0047
Not Using Events or Tokens 50493 40.19% 28.83 -1.872 76.1% -0.122 0.094
Skip Initial Invader Actions 5257 10.34% 41.87 2.954 91.44% 0.513 -0.1739
Start of Game Growth 7348 13.05% 40.28 2.375 89.53% 0.399 -0.0713
Unlimited Undo 15805 34.7% 34.67 0.887 82.54% 0.419 -0.0014
Using Tokens but Not Events 17496 26.75% 32.74 -0.201 84.53% 0.198 0.146

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 94.67%
Sudden Ambush 89.84%
Voice of Thunder 91.57%
Words of Warning 98.16%

Terror Level

Terror Level Completed Average Score Win Rate
I 29758 22.35 40.44%
II 83888 30.84 80.25%
III 40889 34.35 88.28%
IV 9032 37.52 98.04%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8598
Win: Invaders destroyed (Terror III) 24094
Win: Invaders destroyed (Terror II) 42273
Win: Terror victory (Terror IV) 6090
Lose: Invader deck ran out 1281
Lose: Adversary condition 10157
Win: Sacrifice victory 400
Lose: Scenario condition 1539
Win: Scenario condition 8388
Lose: Blight pool ran out 21808
Lose: Spirit destroyed 4475

Number of Players

Score Model: 0.22 Win Model: -0.236
Num. Completed Blight Flip Rate Average Score Win Rate
1 85376 41.86% 32.17 75.14%
2 43635 43.88% 31.9 74.91%
3 17565 35.9% 33.36 79.15%
4 16991 30.96% 40.52 79.84%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-01 02:56:45 (Pacific Time)