Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 209 30.34 55.02% 0.182 2.0137 0.08
Aid From Lesser Spirits 158 32.89 58.23% 0.137 1.7911 0.633
All Things Weaken 205 26.87 45.37% -0.174 1.8021 0.427
Back Against the Wall 132 28.51 49.24% -0.497 1.3614 -0.178
Disintegrating Ecosystem 151 27.44 49.67% -0.61 1.3642 0.082
Downward Spiral 202 27.4 49.01% 0.461 2.3629 0.321
Erosion of Will 190 27.93 47.89% 0.418 2.4616 0.279
Invaders Find the Land to Their Liking 77 34.14 76.62% -0.105 0.4672 0.024
Memory Fades to Dust 188 25.99 47.34% -0.487 1.4925 0.038
Power Corrodes the Spirit 201 25.64 40.8% -0.626 1.2656 -0.464
Promising Farmlands 133 24.74 41.35% 0.038 2.077 -0.594
Strong Earth Shatters Slowly 43 33.77 69.77% 0.672
Thriving Communities 186 28.12 50.0% -0.277 1.6873 -0.217
Unnatural Proliferation 190 27.89 51.05% -0.949 0.9573 -0.172
Untended Land Crumbles 163 28.11 49.69% -0.477 1.5575 0.134

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1208 55.98% 31.87 61.01% 0.041 0.8093 -0.039
B 1129 53.59% 32.03 61.03% -0.12 0.5729 0.363
C 1039 49.86% 32.29 62.27% -0.262 0.3029 -0.092
D 683 49.41% 31.52 56.95% -0.205 0.5635 -0.35
E 873 52.3% 33.28 67.7% 0.485 1.0839 0.65
F 821 49.02% 33.68 62.36% 0.027 0.7363 0.296
G 584 55.84% 32.43 60.1% -0.357 0.3694 0.34
H 531 55.37% 31.96 52.35% 0.139 0.8293 -0.281
East 1 100.0% 16.0 0.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 10 0.0% 29.1 70.0%
Not Using Events or Tokens 40 55.0% 23.7 40.0% -0.337 -0.1223
Skip Initial Invader Actions 77 32.43% 43.31 76.62% 0.373
Start of Game Growth 185 30.77% 40.24 80.54% -0.551 -1.2587 0.373
Unlimited Undo 240 56.22% 35.32 65.0% 0.157 -0.543 0.102
Using Tokens but Not Events 367 47.9% 29.16 64.31% 0.163 0.1175 0.312

Terror Level

Terror Level Completed Average Score Win Rate
I 724 22.6 1.8%
II 1501 31.02 41.31%
III 1687 34.59 85.18%
IV 648 37.83 100.0%

Number of Players

Score Model: 0.28 Win Model: 0.025
Num. Completed Blight Flipped Average Score Win Rate
1 2983 53.47% 31.11 58.53%
2 1055 54.04% 32.86 58.29%
3 347 60.12% 34.09 65.71%
4 168 34.52% 33.54 73.81%
6 7 16.67% 36.0 71.43%

Results

Result Completed
Win: Invaders destroyed (Terror I) 13
Win: Invaders destroyed (Terror III) 1425
Win: Invaders destroyed (Terror II) 613
Win: Terror victory (Terror IV) 646
Lose: Invader deck ran out 8
Lose: Adversary condition 173
Win: Sacrifice victory 21
Lose: Scenario condition 897
Lose: Blight pool ran out 729
Lose: Spirit destroyed 35

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-16 02:17:41 (Pacific Time)