Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 276 28.97 51.45% -0.536 -0.3609 0.513
Aid From Lesser Spirits 207 33.46 57.49% 0.76 0.7064 0.917
All Things Weaken 286 25.62 42.31% -0.097 0.1966 0.354
Attenuated Essence 45 28.89 62.22% 1.053 1.1366 0.129
Back Against the Wall 169 28.18 46.75% -0.432 -0.3843 -0.406
Blight Corrodes the Spirit 34 25.0 55.88% -0.038 0.165 -0.099
Burn Brightest Before the End 17 33.47 64.71% 0.334 0.5214 -0.264
Disintegrating Ecosystem 206 26.15 46.12% 0.635 1.0435 0.463
Downward Spiral 272 27.53 50.0% 0.226 0.3534 0.875
Erosion of Will 243 27.26 46.09% -0.245 0.0379 0.631
Intensifying Exploitation 27 26.63 37.04% 0.865 1.1128 0.629
Invaders Find the Land to Their Liking 104 33.66 74.04% 0.173 -0.3422 0.003
Memory Fades to Dust 260 26.17 46.15% 0.181 0.4178 0.714
Power Corrodes the Spirit 257 25.58 39.3% -0.321 -0.103 -0.486
Promising Farmlands 185 25.11 40.54% -0.043 0.252 -0.226
Shattered Fragments of Power 20 26.2 30.0% 0.477 0.6788 0.246
Slow Dissolution of Will 29 22.86 37.93% 0.174 0.5578 0.243
Strong Earth Shatters Slowly 60 32.82 68.33% 1.138 0.5568 0.722
The Border of Life and Death 8 30.13 50.0% -0.014 -0.5309 0.678
Thriving Communities 249 27.55 46.18% -0.581 -0.242 0.399
Thriving Crops 14 22.07 28.57% -0.165 -0.2077 0.35
Unnatural Proliferation 249 27.78 48.19% -0.212 -0.0715 -0.272
Untended Land Crumbles 229 26.91 48.03% -0.198 0.2506 0.33

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1865 51.16% 27.71 53.03% -0.117 0.7449 -0.514
B 1816 49.64% 27.51 51.65% -0.096 0.7205 -0.166
C 1649 44.19% 27.77 52.64% -0.101 0.5784 -0.222
D 1108 43.72% 26.38 46.39% -0.896 -0.0918 -0.563
E 1399 46.16% 28.82 56.4% 0.037 0.7051 0.259
F 1312 44.46% 28.59 52.74% 0.022 0.8206 0.0
G 905 49.83% 28.34 52.49% 0.136 0.9616 0.072
H 868 48.85% 27.98 45.16% -0.061 0.7117 -0.62
East 2 100.0% 29.0 50.0%
Northeast 1 100.0% 42.0 100.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 12 0.0% 28.75 66.67%
Not Using Events or Tokens 57 50.0% 20.63 33.33% -0.371 0.0164
Skip Initial Invader Actions 134 27.13% 41.86 70.9% 0.598 -0.0164 0.116
Start of Game Growth 261 27.34% 39.54 75.86% 1.189 0.6077 1.395
Unlimited Undo 455 41.93% 28.31 51.21% -0.569 -0.5252 0.542
Using Tokens but Not Events 659 40.43% 22.98 49.01% -0.784 -0.842 -0.562

Terror Level

Terror Level Completed Average Score Win Rate
I 1941 15.74 0.93%
II 2107 30.48 39.87%
III 2274 34.79 85.53%
IV 862 38.41 100.0%

Number of Players

Score Model: 0.127 Win Model: 0.305
Num. Completed Blight Flipped Average Score Win Rate
1 4717 47.23% 26.76 49.65%
2 1635 51.93% 29.5 51.5%
3 552 51.36% 30.11 57.79%
4 230 35.65% 29.74 63.48%
5 17 29.41% 11.24 29.41%
6 33 12.5% 16.0 33.33%

Results

Result Completed
Win: Invaders destroyed (Terror I) 18
Win: Invaders destroyed (Terror III) 1926
Win: Invaders destroyed (Terror II) 832
Win: Terror victory (Terror IV) 859
Game abandoned (v.3.0+) 993
Lose: Invader deck ran out 9
Lose: Adversary condition 235
Win: Sacrifice victory 30
Lose: Scenario condition 1220
Lose: Blight pool ran out 1012
Lose: Spirit destroyed 50

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)