Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 235 30.3 53.62% -0.075 0.1677 0.554
Aid From Lesser Spirits 178 33.03 57.3% 1.224 1.1468 0.788
All Things Weaken 245 26.02 42.45% -0.973 -0.5803 0.344
Attenuated Essence 7 35.57 71.43% 1.257 1.3641 0.449
Back Against the Wall 149 28.76 48.99% 0.243 0.3008 -0.326
Blight Corrodes the Spirit 11 21.0 45.45% 0.387 0.5884 -0.106
Burn Brightest Before the End 7 34.14 85.71% 1.525 1.735
Disintegrating Ecosystem 178 26.75 47.19% 0.336 0.7601 0.541
Downward Spiral 233 27.95 51.07% 0.752 0.9876 0.661
Erosion of Will 213 27.76 46.95% -0.25 0.0594 0.279
Intensifying Exploitation 8 33.38 50.0% 0.834 1.1212 0.532
Invaders Find the Land to Their Liking 85 33.99 75.29% 0.011 -0.483 0.006
Memory Fades to Dust 219 26.69 46.58% 0.765 1.1018 0.374
Power Corrodes the Spirit 237 26.1 40.51% 0.013 0.2339 -0.628
Promising Farmlands 155 24.86 40.65% -0.37 0.0831 -0.793
Shattered Fragments of Power 6 27.17 50.0% 0.296 0.3471
Slow Dissolution of Will 8 21.0 25.0% -0.199 0.2005 0.403
Strong Earth Shatters Slowly 50 33.24 70.0% 0.846 0.1356 0.682
Thriving Communities 211 28.38 49.76% 0.868 1.2313 0.173
Thriving Crops 4 20.0 25.0% 0.006 -0.1913 -0.166
Unnatural Proliferation 219 27.79 49.32% 0.086 0.3006 -0.282
Untended Land Crumbles 192 27.21 46.88% 0.112 0.3941 0.265

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1447 54.61% 30.53 58.05% -0.38 0.36 -0.469
B 1389 52.24% 30.39 56.95% -0.47 0.2563 0.156
C 1262 48.41% 30.83 58.95% -0.052 0.53 -0.192
D 824 48.36% 30.26 54.13% -0.199 0.5128 -0.228
E 1053 49.76% 32.08 64.39% 0.068 0.6335 0.558
F 1002 48.05% 31.89 58.58% -0.424 0.2463 0.297
G 684 54.4% 31.29 57.02% -0.707 -0.0549 0.272
H 646 53.25% 30.36 48.14% -0.235 0.3356 -0.587
East 2 100.0% 29.0 50.0%
Northeast 1 100.0% 42.0 100.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 12 0.0% 28.75 66.67%
Not Using Events or Tokens 43 52.38% 24.33 41.86%
Skip Initial Invader Actions 98 31.18% 43.24 75.51% 0.203 -0.4146 0.196
Start of Game Growth 211 30.58% 40.7 79.62% -0.043 -0.3917 0.934
Unlimited Undo 324 53.02% 32.89 59.88% -0.464 -0.4709 0.576
Using Tokens but Not Events 461 47.33% 27.66 59.87% -0.453 -0.4629 0.226

Terror Level

Terror Level Completed Average Score Win Rate
I 1082 20.4 1.29%
II 1755 31.01 40.97%
III 1934 34.76 85.37%
IV 723 38.07 100.0%

Number of Players

Score Model: -0.043 Win Model: 0.065
Num. Completed Blight Flipped Average Score Win Rate
1 3587 52.05% 29.81 55.42%
2 1272 53.47% 32.07 56.21%
3 428 55.97% 32.15 61.45%
4 191 34.55% 32.46 70.16%
5 3 0.0% 0.0 0.0%
6 13 25.0% 25.23 53.85%

Results

Result Completed
Win: Invaders destroyed (Terror I) 14
Win: Invaders destroyed (Terror III) 1636
Win: Invaders destroyed (Terror II) 711
Win: Terror victory (Terror IV) 721
Game abandoned (v.3.0+) 240
Lose: Invader deck ran out 8
Lose: Adversary condition 200
Win: Sacrifice victory 25
Lose: Scenario condition 1050
Lose: Blight pool ran out 842
Lose: Spirit destroyed 47

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)