Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 314 28.91 51.91% -0.139
Aid From Lesser Spirits 242 32.6 56.61% -0.575 -0.5054 -0.084
All Things Weaken 347 25.08 41.5% -0.262 0.1344 -0.145
Attenuated Essence 74 27.01 54.05% 0.258 0.3332
Back Against the Wall 202 28.76 48.02% 0.222 0.2023 -0.038
Blight Corrodes the Spirit 66 28.08 53.03% 0.11 0.3953 0.697
Burn Brightest Before the End 59 27.88 54.24% 0.471 0.6966
Disintegrating Ecosystem 245 26.31 46.12% 0.445 0.7276 -0.415
Downward Spiral 336 27.18 49.7% 0.287 0.5194 1.089
Erosion of Will 298 27.36 46.31% -0.05
Intensifying Exploitation 60 26.87 43.33% 0.262 0.5983 0.49
Invaders Find the Land to Their Liking 129 32.16 69.77% -0.24 -0.7951
Memory Fades to Dust 324 25.6 45.06% -0.166 0.173 0.227
Power Corrodes the Spirit 318 24.66 38.36% 0.356 0.586 0.508
Promising Farmlands 231 24.79 38.53% -0.182 0.1735 -0.264
Shattered Fragments of Power 54 27.81 37.04% 0.27 0.3269 0.855
Slow Dissolution of Will 70 22.06 37.14% -0.574 -0.2495 -0.426
Strong Earth Shatters Slowly 78 32.05 65.38% 0.464 -0.1759 -0.157
The Border of Life and Death 14 35.0 64.29%
Thriving Communities 329 25.82 44.07% -0.103 0.1285 -0.68
Thriving Crops 23 25.65 39.13% 0.512 0.3556 0.582
Unnatural Proliferation 321 27.41 47.98% 0.657 0.7832 0.973
Untended Land Crumbles 293 26.19 45.73% -0.264 -0.057 0.826

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2540 47.53% 25.66 49.49% -0.385 0.5492 -0.328
B 2564 46.66% 25.62 48.17% -0.067 0.7649 0.329
C 2308 42.1% 25.5 47.75% -1.28 -0.5189 -0.033
D 1542 38.74% 23.51 41.25% 0.162 1.0429 -0.232
E 1927 43.51% 26.26 51.06% 0.049 0.7669 0.397
F 1859 42.13% 26.05 48.41% -0.033 0.8059 0.067
G 1279 44.86% 25.46 47.69% 0.557 1.3781 0.102
H 1215 45.54% 25.44 42.47% 0.02 0.8025 -0.569
East 4 100.0% 29.5 50.0%
Northeast 1 100.0% 42.0 100.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 16 0.0% 27.19 62.5% -0.073 0.7738
Not Using Events or Tokens 81 51.9% 18.81 33.33% 0.701 1.0658
Skip Initial Invader Actions 185 22.47% 38.19 64.86% 0.77 -0.0229
Start of Game Growth 321 26.52% 37.6 70.72% 0.037 -0.4885 -0.113
Unlimited Undo 677 36.04% 24.58 44.31% -0.778 -0.7118 -0.351
Using Tokens but Not Events 959 36.83% 21.67 45.88% -0.104 -0.1044 -0.177

Terror Level

Terror Level Completed Average Score Win Rate
I 3226 12.31 0.96%
II 2736 29.92 39.69%
III 2901 34.93 85.01%
IV 1076 38.88 100.0%

Number of Players

Score Model: 0.42 Win Model: 0.273
Num. Completed Blight Flipped Average Score Win Rate
1 6523 43.39% 24.3 45.3%
2 2228 49.19% 27.29 48.07%
3 798 46.92% 28.35 53.88%
4 304 37.83% 26.94 56.58%
5 35 34.29% 15.43 37.14%
6 51 12.0% 15.84 35.29%

Results

Result Completed
Win: Invaders destroyed (Terror I) 30
Win: Invaders destroyed (Terror III) 2445
Win: Invaders destroyed (Terror II) 1075
Win: Terror victory (Terror IV) 1070
Game abandoned (v.3.0+) 2139
Lose: Invader deck ran out 11
Lose: Adversary condition 278
Win: Sacrifice victory 39
Lose: Scenario condition 1521
Lose: Blight pool ran out 1261
Lose: Spirit destroyed 70

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-01 23:57:53 (Pacific Time)