Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 294 29.17 51.7% 0.982 1.1056 0.638
Aid From Lesser Spirits 218 33.09 57.34% 0.002 -0.1001 0.963
All Things Weaken 306 25.59 42.48% 0.311 0.5155 0.373
Attenuated Essence 51 27.31 56.86% -0.501 -0.428 0.235
Back Against the Wall 181 28.61 48.07% 0.191 0.1812 -0.348
Blight Corrodes the Spirit 44 25.23 54.55% 0.011 0.2045 -0.359
Burn Brightest Before the End 35 30.8 62.86% -0.065 0.057 -0.228
Disintegrating Ecosystem 215 25.9 45.58% 0.312 0.6225 0.567
Downward Spiral 295 26.84 48.47% -0.388 -0.269 0.838
Erosion of Will 259 27.37 46.33% -0.603 -0.4185 0.815
Intensifying Exploitation 38 25.79 34.21% -0.312 -0.1104 0.441
Invaders Find the Land to Their Liking 111 32.91 71.17% -0.035 -0.4465 -0.014
Memory Fades to Dust 282 26.56 47.16% 0.745 0.9866 0.919
Power Corrodes the Spirit 272 25.32 38.97% 0.038 0.1146 -0.407
Promising Farmlands 198 25.55 40.91% -0.717 -0.3462 0.26
Shattered Fragments of Power 32 25.38 31.25% -0.447 -0.3289 0.61
Slow Dissolution of Will 39 22.28 38.46% 0.2 0.7016 0.269
Strong Earth Shatters Slowly 66 33.06 66.67% -0.209 -0.7878 1.152
The Border of Life and Death 11 37.09 63.64% 0.496 0.1181 0.689
Thriving Communities 276 26.95 45.65% -0.124 0.1368 0.531
Thriving Crops 17 21.47 29.41% -0.029 -0.2126 0.255
Unnatural Proliferation 270 27.65 48.15% 0.514 0.6642 -0.199
Untended Land Crumbles 247 26.81 46.96% -0.101 0.1509 0.369

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2086 50.1% 26.94 51.73% 0.185 1.1319 -0.692
B 2072 48.24% 26.46 49.76% -0.173 0.6917 -0.285
C 1888 43.05% 26.69 50.48% 0.263 0.9728 -0.393
D 1256 41.27% 24.91 43.63% -0.899 -0.0306 -0.866
E 1603 44.27% 27.38 53.09% 0.264 0.9411 -0.005
F 1504 43.57% 27.6 51.26% -0.325 0.4607 -0.116
G 1028 47.76% 27.21 50.58% -0.326 0.4614 -0.183
H 991 46.92% 26.9 43.9% -0.254 0.5015 -0.734
East 2 100.0% 29.0 50.0%
Northeast 1 100.0% 42.0 100.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 12 0.0% 28.75 66.67%
Not Using Events or Tokens 72 49.3% 19.53 33.33% -0.719 -0.2178
Skip Initial Invader Actions 145 25.0% 41.54 70.34% 0.497 -0.1167 0.2
Start of Game Growth 275 26.67% 39.21 74.91% 0.157 -0.3498 1.318
Unlimited Undo 522 39.57% 27.32 49.43% -0.195 -0.2408 0.705
Using Tokens but Not Events 769 37.2% 21.66 46.03% -0.213 -0.3574 -0.426

Terror Level

Terror Level Completed Average Score Win Rate
I 2410 14.3 0.95%
II 2306 30.3 39.46%
III 2485 34.84 85.35%
IV 924 38.61 100.0%

Number of Players

Score Model: 0.286 Win Model: 0.371
Num. Completed Blight Flipped Average Score Win Rate
1 5319 45.19% 25.52 47.43%
2 1841 50.52% 28.51 49.7%
3 644 49.61% 29.29 56.06%
4 254 37.4% 28.96 61.02%
5 27 37.04% 14.48 40.74%
6 40 10.26% 15.45 32.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 22
Win: Invaders destroyed (Terror III) 2101
Win: Invaders destroyed (Terror II) 901
Win: Terror victory (Terror IV) 920
Game abandoned (v.3.0+) 1425
Lose: Invader deck ran out 11
Lose: Adversary condition 244
Win: Sacrifice victory 34
Lose: Scenario condition 1327
Lose: Blight pool ran out 1081
Lose: Spirit destroyed 59

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-19 05:31:50 (Pacific Time)