Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 135 30.15 -1.698 53.33% -0.754 1.319
Aid From Lesser Spirits 108 32.08 -0.844 59.26% -0.568 1.3505
All Things Weaken 135 27.6 -2.913 48.15% -1.049 1.1216
Back Against the Wall 92 28.77 -2.081 50.0% -0.854 1.2369
Disintegrating Ecosystem 101 26.25 -3.376 50.5% -0.851 1.3733
Downward Spiral 124 26.75 -3.187 50.0% -0.937 1.0857
Erosion of Will 135 27.66 -2.875 48.89% -0.894 1.3146
Invaders Find the Land to Their Liking 49 34.22 0.143 77.55% 0.038 0.7246
Memory Fades to Dust 118 27.01 -3.262 49.15% -1.078 1.1408
Power Corrodes the Spirit 141 25.22 -4.172 41.84% -1.286 0.7383
Promising Farmlands 86 24.05 -4.555 43.02% -1.258 0.956
Strong Earth Shatters Slowly 28 33.75 0.113 71.43% 0.053 0.4628
Thriving Communities 125 27.76 -3.049 48.8% -0.993 1.1016
Unnatural Proliferation 132 28.02 -2.602 53.03% -0.877 1.2094
Untended Land Crumbles 101 28.47 -2.653 48.51% -0.924 1.1816

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 780 54.63% 31.85 -0.086 65.13% 0.21 -0.5499
B 789 51.33% 32.33 0.018 62.86% 0.114 -0.7435
C 728 47.25% 32.64 0.03 64.15% 0.056 -1.0332
D 468 46.68% 31.74 -0.524 57.69% -0.226 -1.0761
E 593 52.37% 33.45 0.68 68.63% 0.35 -0.6153
F 568 47.89% 34.22 0.837 64.79% 0.19 -0.7242
G 411 56.93% 32.57 0.114 59.61% 0.162 -0.7435
H 369 54.47% 31.63 -0.49 53.66% -0.156 -1.0707
East 1 100.0% 16.0 -3.428 0.0% -0.273 -0.922

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 6 0.0% 23.5 -4.716 50.0% -0.873 1.1828
Not Using Events or Tokens 31 54.84% 22.94 -3.987 38.71% -0.968 -0.7519
Skip Initial Invader Actions 57 30.36% 43.33 3.469 70.18% -0.314 -1.0008
Start of Game Growth 143 27.46% 40.84 3.218 81.12% 1.136 0.6658
Unlimited Undo 166 54.32% 35.45 0.989 65.66% 0.215 -0.2049
Using Tokens but Not Events 241 50.21% 29.56 -0.97 66.39% -0.006 -0.0584

Terror Level

Terror Level Completed Average Score Win Rate
I 430 22.35 1.63%
II 1002 30.84 40.62%
III 1198 34.35 85.56%
IV 481 37.52 100.0%

Number of Players

Score Model: 0.155 Win Model: -0.19
Num. Completed Blight Flipped Average Score Win Rate
1 1995 51.53% 31.22 61.35%
2 768 53.92% 32.78 58.98%
3 226 58.85% 34.96 66.37%
4 122 31.15% 33.97 76.23%

Results

Result Completed
Win: Invaders destroyed (Terror I) 7
Win: Invaders destroyed (Terror III) 1016
Win: Invaders destroyed (Terror II) 403
Win: Terror victory (Terror IV) 480
Lose: Invader deck ran out 5
Lose: Adversary condition 85
Win: Sacrifice victory 14
Lose: Scenario condition 590
Lose: Blight pool ran out 485
Lose: Spirit destroyed 26

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2025-04-01 02:56:45 (Pacific Time)