Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 300 28.93 51.33% 0.162 0.386 0.666
Aid From Lesser Spirits 226 33.06 57.52% 0.855 0.7978 0.976
All Things Weaken 321 25.1 41.43% -0.739 -0.3799 0.354
Attenuated Essence 56 26.71 55.36% -0.004 0.0162 0.105
Back Against the Wall 188 28.24 47.34% -0.114 -0.0686 -0.313
Blight Corrodes the Spirit 48 25.85 54.17% 0.017 0.2007 0.266
Burn Brightest Before the End 42 28.05 54.76% -0.086 -0.0825 -0.365
Disintegrating Ecosystem 225 26.91 48.0% 1.323 1.6548 0.971
Downward Spiral 310 26.62 48.39% -0.297 -0.1725 0.792
Erosion of Will 270 27.29 46.3% 0.031 0.2881 0.847
Intensifying Exploitation 41 25.78 34.15% 0.011 0.2372 0.372
Invaders Find the Land to Their Liking 120 32.8 71.67% 0.47 -0.127 -0.023
Memory Fades to Dust 292 26.13 46.23% -0.401 -0.1417 0.921
Power Corrodes the Spirit 288 24.86 38.54% -0.214 -0.0066 -0.378
Promising Farmlands 205 25.29 40.0% -0.896 -0.6445 0.309
Shattered Fragments of Power 36 25.89 33.33% -0.396 -0.2967 0.566
Slow Dissolution of Will 47 22.11 38.3% -0.481 -0.0882 0.305
Strong Earth Shatters Slowly 69 32.13 63.77% -0.355 -1.0771 1.19
The Border of Life and Death 13 37.69 69.23% 0.592 -0.0093 0.702
Thriving Communities 291 26.47 45.02% -1.152 -0.8971 0.578
Thriving Crops 17 21.47 29.41% 0.298
Unnatural Proliferation 286 27.28 47.55% -0.224 -0.0023 -0.044
Untended Land Crumbles 255 26.9 47.45% 0.397 0.5885 0.392

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2235 48.99% 26.25 50.51% -0.391 0.5749 -0.739
B 2200 47.25% 26.32 49.55% 0.146 1.033 -0.296
C 2007 42.54% 26.41 49.98% -0.146 0.557 -0.468
D 1347 40.04% 24.25 42.46% -0.949 -0.0202 -0.901
E 1701 44.13% 26.82 52.15% -0.104 0.6807 -0.044
F 1602 42.65% 27.21 50.75% -0.154 0.6911 -0.034
G 1098 46.26% 26.42 49.36% -0.771 0.0377 -0.262
H 1061 46.28% 26.5 43.83% 0.138 0.9543 -0.708
East 4 100.0% 29.5 50.0% 0.185 1.0012
Northeast 1 100.0% 42.0 100.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 12 0.0% 28.75 66.67%
Not Using Events or Tokens 77 51.32% 18.84 32.47% -0.328 0.0118
Skip Initial Invader Actions 157 23.68% 41.85 70.06% 0.37 -0.231 0.233
Start of Game Growth 289 26.41% 39.34 74.39% 0.425 -0.1074 1.333
Unlimited Undo 562 38.34% 26.46 48.04% -0.718 -0.8035 0.64
Using Tokens but Not Events 831 37.2% 21.42 45.37% -0.109 -0.1371 -0.435

Terror Level

Terror Level Completed Average Score Win Rate
I 2664 13.46 0.94%
II 2432 30.14 39.39%
III 2620 34.84 85.46%
IV 968 38.67 100.0%

Number of Players

Score Model: 0.355 Win Model: 0.527
Num. Completed Blight Flipped Average Score Win Rate
1 5724 44.32% 25.02 46.63%
2 1934 50.0% 28.2 49.38%
3 688 48.91% 28.84 55.38%
4 264 36.74% 28.56 59.85%
5 29 34.48% 14.66 41.38%
6 45 9.09% 15.51 33.33%

Results

Result Completed
Win: Invaders destroyed (Terror I) 24
Win: Invaders destroyed (Terror III) 2219
Win: Invaders destroyed (Terror II) 948
Win: Terror victory (Terror IV) 962
Game abandoned (v.3.0+) 1652
Lose: Invader deck ran out 11
Lose: Adversary condition 250
Win: Sacrifice victory 37
Lose: Scenario condition 1386
Lose: Blight pool ran out 1135
Lose: Spirit destroyed 60

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-31 04:00:51 (Pacific Time)