Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 314 28.91 51.91% 0.239 0.3874 -0.117
Aid From Lesser Spirits 240 32.74 57.08% 0.272 0.1597 0.52
All Things Weaken 343 25.18 41.69% -0.495 -0.1197 -0.045
Attenuated Essence 69 27.2 53.62% 0.403 0.5281
Back Against the Wall 201 28.58 47.76% 0.694 0.735 -0.039
Blight Corrodes the Spirit 60 28.6 55.0% 0.198 0.4035 0.764
Burn Brightest Before the End 56 28.14 53.57% 0.235 0.2801
Disintegrating Ecosystem 244 26.27 45.9% -0.159 0.3385 -0.373
Downward Spiral 335 27.1 49.55% 0.761 1.0111 1.043
Erosion of Will 298 27.36 46.31% 0.532 0.7896 -0.041
Intensifying Exploitation 59 26.66 42.37% 0.742 0.9609 0.338
Invaders Find the Land to Their Liking 128 32.25 70.31% 0.611 0.2253
Memory Fades to Dust 323 25.68 45.2% 0.094 0.2989 0.116
Power Corrodes the Spirit 313 24.52 38.02% 0.23 0.428 -0.103
Promising Farmlands 230 24.84 38.7% 0.27 0.626 -0.223
Shattered Fragments of Power 49 26.35 34.69% 0.052 0.2691 -0.269
Slow Dissolution of Will 65 22.2 38.46% 0.752 1.1812 -0.317
Strong Earth Shatters Slowly 74 31.95 63.51% -0.18
The Border of Life and Death 14 35.0 64.29%
Thriving Communities 324 25.82 44.44% 0.277 0.596 -0.547
Thriving Crops 22 23.86 36.36% 0.585
Unnatural Proliferation 317 27.04 47.32% 0.538 0.6274 1.331
Untended Land Crumbles 285 26.4 46.32% 0.387 0.6125 0.427

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2494 47.67% 25.78 49.76% 0.642 1.4414 -0.001
B 2514 46.83% 25.72 48.37% 1.182 1.9124 0.328
C 2272 42.33% 25.67 48.2% -0.809 -0.2046 0.026
D 1514 38.66% 23.53 41.22% -0.503 0.254 -0.313
E 1876 43.69% 26.21 51.23% 0.15 0.7345 0.294
F 1826 42.07% 26.08 48.58% -0.55 0.1522 -0.422
G 1256 44.66% 25.48 47.45% -0.688 0.0692 0.254
H 1198 45.48% 25.46 42.32% -0.238 0.393 -0.448
East 4 100.0% 29.5 50.0%
Northeast 1 100.0% 42.0 100.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 14 0.0% 27.57 64.29%
Not Using Events or Tokens 80 52.56% 18.59 32.5%
Skip Initial Invader Actions 183 22.73% 38.11 64.48% 0.214 -0.0773
Start of Game Growth 314 25.97% 37.74 71.34% 0.214 -0.3427
Unlimited Undo 659 36.77% 24.96 44.92% -0.968 -0.9043 -0.373
Using Tokens but Not Events 938 36.72% 21.78 46.06% -0.862 -0.9893 -0.152

Terror Level

Terror Level Completed Average Score Win Rate
I 3154 12.44 0.95%
II 2695 29.94 39.74%
III 2864 34.9 84.95%
IV 1059 38.84 100.0%

Number of Players

Score Model: 0.292 Win Model: 0.151
Num. Completed Blight Flipped Average Score Win Rate
1 6427 43.5% 24.35 45.39%
2 2191 49.34% 27.43 48.38%
3 772 47.21% 28.23 53.76%
4 296 37.16% 27.34 57.43%
5 35 34.29% 15.43 37.14%
6 51 12.0% 15.84 35.29%

Results

Result Completed
Win: Invaders destroyed (Terror I) 29
Win: Invaders destroyed (Terror III) 2413
Win: Invaders destroyed (Terror II) 1061
Win: Terror victory (Terror IV) 1053
Game abandoned (v.3.0+) 2077
Lose: Invader deck ran out 11
Lose: Adversary condition 271
Win: Sacrifice victory 37
Lose: Scenario condition 1511
Lose: Blight pool ran out 1239
Lose: Spirit destroyed 70

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)