Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 300 28.93 51.33% 0.17 0.4198 0.67
Aid From Lesser Spirits 227 33.22 57.71% 0.674 0.556 1.121
All Things Weaken 323 24.99 41.18% -0.709 -0.3714 0.354
Attenuated Essence 57 26.47 54.39% -0.098 -0.0708 0.108
Back Against the Wall 188 28.24 47.34% 0.066 0.0671 -0.306
Blight Corrodes the Spirit 48 25.85 54.17% -0.604 -0.3868 0.267
Burn Brightest Before the End 44 29.02 56.82% 0.224 0.2052 -0.357
Disintegrating Ecosystem 226 26.82 47.79% 0.554 0.9475 0.975
Downward Spiral 311 26.58 48.23% -0.293 -0.1843 0.803
Erosion of Will 271 27.24 46.13% -0.179 0.1734 0.862
Intensifying Exploitation 43 26.28 34.88% 0.026 0.2719 0.334
Invaders Find the Land to Their Liking 122 32.8 72.13% 0.752 0.2279 -0.018
Memory Fades to Dust 295 26.23 46.44% -0.124 0.1238 0.925
Power Corrodes the Spirit 290 24.87 38.62% -0.217 0.0051 -0.367
Promising Farmlands 208 25.27 39.9% -0.526 -0.2428 0.327
Shattered Fragments of Power 36 25.89 33.33% -0.221 -0.1442 0.566
Slow Dissolution of Will 48 21.96 37.5% -0.755 -0.3575 0.308
Strong Earth Shatters Slowly 69 32.13 63.77% -0.29 -0.9853 1.193
The Border of Life and Death 13 37.69 69.23% 0.645 0.0438 0.691
Thriving Communities 292 26.38 44.86% -1.732 -1.3757 0.586
Thriving Crops 18 21.22 27.78% -0.239 -0.4353 0.302
Unnatural Proliferation 289 27.2 47.4% -0.656 -0.4941 -0.036
Untended Land Crumbles 257 26.86 47.47% 0.104 0.3351 0.396

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2261 48.69% 26.25 50.55% -0.374 0.6309 -0.696
B 2226 47.19% 26.32 49.6% 0.13 1.0498 -0.31
C 2022 42.32% 26.32 49.85% -0.179 0.5556 -0.464
D 1357 39.75% 24.22 42.45% -0.695 0.2831 -0.903
E 1718 43.98% 26.74 52.04% -0.072 0.7476 -0.057
F 1615 42.56% 27.17 50.65% -0.29 0.5841 -0.039
G 1118 45.88% 26.21 49.11% -0.579 0.2302 -0.285
H 1072 46.08% 26.42 43.75% -0.081 0.7336 -0.72
East 4 100.0% 29.5 50.0% 0.071 0.9733
Northeast 1 100.0% 42.0 100.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 12 0.0% 28.75 66.67%
Not Using Events or Tokens 77 51.32% 18.84 32.47% -0.154 0.2137
Skip Initial Invader Actions 159 23.38% 41.57 69.81% 0.711 0.1258 0.243
Start of Game Growth 290 26.32% 39.2 74.14% 0.233 -0.2806 1.338
Unlimited Undo 569 38.04% 26.37 47.98% -0.968 -1.0773 0.588
Using Tokens but Not Events 842 37.18% 21.38 45.25% 0.088 0.0624 -0.433

Terror Level

Terror Level Completed Average Score Win Rate
I 2702 13.33 0.93%
II 2455 30.1 39.55%
III 2644 34.83 85.44%
IV 976 38.67 100.0%

Number of Players

Score Model: 0.399 Win Model: 0.46
Num. Completed Blight Flipped Average Score Win Rate
1 5788 44.22% 24.99 46.58%
2 1959 49.67% 28.11 49.36%
3 688 48.91% 28.84 55.38%
4 266 36.47% 28.48 59.77%
5 30 33.33% 16.17 43.33%
6 46 8.89% 15.17 32.61%

Results

Result Completed
Win: Invaders destroyed (Terror I) 24
Win: Invaders destroyed (Terror III) 2239
Win: Invaders destroyed (Terror II) 961
Win: Terror victory (Terror IV) 970
Game abandoned (v.3.0+) 1686
Lose: Invader deck ran out 11
Lose: Adversary condition 251
Win: Sacrifice victory 37
Lose: Scenario condition 1396
Lose: Blight pool ran out 1142
Lose: Spirit destroyed 60

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)