Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 269 29.41 52.04% -0.345 -0.1991 0.575
Aid From Lesser Spirits 196 33.57 57.14% 0.049 -0.0861 0.905
All Things Weaken 273 25.84 42.49% 0.835 1.1317 0.326
Attenuated Essence 30 30.13 60.0% 0.697 0.7322 0.163
Back Against the Wall 167 28.28 47.31% 0.529 0.5593 -0.438
Blight Corrodes the Spirit 30 24.9 56.67% 0.367 0.5528 -0.119
Burn Brightest Before the End 13 36.38 69.23% 0.205 0.2781 -0.273
Disintegrating Ecosystem 197 26.24 46.19% 0.502 0.8514 0.389
Downward Spiral 260 27.98 50.77% 0.645 0.785 0.788
Erosion of Will 232 27.74 46.98% 0.205 0.4082 0.576
Intensifying Exploitation 20 26.4 30.0% -0.38 -0.1304 0.712
Invaders Find the Land to Their Liking 99 34.43 75.76% 0.842 0.2379 0.013
Memory Fades to Dust 247 26.37 45.75% 0.963 1.245 0.622
Power Corrodes the Spirit 253 25.77 39.92% -0.47 -0.3087 -0.501
Promising Farmlands 178 24.74 40.45% -0.267 0.0303 -0.42
Shattered Fragments of Power 17 26.12 29.41% -0.321 -0.2187 0.472
Slow Dissolution of Will 20 25.45 40.0% -0.523 -0.1664 0.391
Strong Earth Shatters Slowly 53 32.87 69.81% 0.829
The Border of Life and Death 3 56.33 100.0% 0.587 0.1096 0.738
Thriving Communities 235 27.66 47.23% 0.127 0.432 0.146
Thriving Crops 12 21.5 33.33% 0.179 0.0891 0.436
Unnatural Proliferation 241 27.86 48.55% 0.67 0.8182 -0.289
Untended Land Crumbles 220 27.07 48.18% 0.32 0.5727 0.313

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1716 52.75% 28.76 54.9% 0.075 1.2492 -0.345
B 1664 50.81% 28.62 53.79% -0.143 0.9367 -0.06
C 1503 45.3% 28.71 54.56% -0.242 0.6829 -0.285
D 1013 45.45% 27.66 48.96% -0.806 0.2819 -0.494
E 1301 47.64% 29.56 57.88% -0.607 0.3155 0.239
F 1200 45.28% 29.35 54.08% -0.663 0.3846 0.021
G 832 51.45% 29.18 53.97% 0.339 1.3435 0.117
H 805 50.56% 28.65 46.21% 0.255 1.2769 -0.646
East 2 100.0% 29.0 50.0%
Northeast 1 100.0% 42.0 100.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 12 0.0% 28.75 66.67%
Not Using Events or Tokens 48 48.94% 22.63 37.5% -0.764 -0.2612
Skip Initial Invader Actions 115 29.09% 41.82 73.04% 0.798 0.0801 0.009
Start of Game Growth 238 28.76% 39.4 77.31% 0.955 0.5797 1.165
Unlimited Undo 414 44.69% 28.99 52.66% -0.601 -0.6669 0.444
Using Tokens but Not Events 573 44.31% 25.16 53.93% -0.831 -0.7564 -0.21

Terror Level

Terror Level Completed Average Score Win Rate
I 1620 16.9 0.99%
II 1995 30.61 40.4%
III 2155 34.74 85.29%
IV 819 38.28 100.0%

Number of Players

Score Model: 0.144 Win Model: 0.224
Num. Completed Blight Flipped Average Score Win Rate
1 4303 49.27% 27.83 51.52%
2 1517 52.41% 30.35 52.93%
3 511 53.14% 30.84 59.49%
4 218 34.86% 30.34 65.14%
5 11 45.45% 12.73 36.36%
6 29 10.71% 14.66 31.03%

Results

Result Completed
Win: Invaders destroyed (Terror I) 16
Win: Invaders destroyed (Terror III) 1820
Win: Invaders destroyed (Terror II) 798
Win: Terror victory (Terror IV) 816
Game abandoned (v.3.0+) 701
Lose: Invader deck ran out 9
Lose: Adversary condition 225
Win: Sacrifice victory 29
Lose: Scenario condition 1160
Lose: Blight pool ran out 966
Lose: Spirit destroyed 49

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-17 05:14:24 (Pacific Time)