Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 272 29.23 51.84% -0.351 -0.2124 0.576
Aid From Lesser Spirits 202 33.38 56.93% 0.085 0.026 0.909
All Things Weaken 281 25.6 41.99% 0.034 0.3891 0.361
Attenuated Essence 35 30.2 62.86% 0.702 0.8132 0.157
Back Against the Wall 167 28.28 47.31% 0.569 0.645 -0.401
Blight Corrodes the Spirit 34 25.0 55.88% 0.125 0.3361 -0.105
Burn Brightest Before the End 16 32.44 62.5% -0.015 0.1053 -0.257
Disintegrating Ecosystem 202 26.06 46.04% 0.436 0.8049 0.471
Downward Spiral 270 27.52 49.63% 0.284 0.4805 0.86
Erosion of Will 238 27.47 46.22% -0.042 0.2252 0.638
Intensifying Exploitation 22 25.64 31.82% 0.032 0.3023 0.682
Invaders Find the Land to Their Liking 101 34.23 75.25% 0.111 -0.4004 0.043
Memory Fades to Dust 256 26.2 46.09% 0.652 0.9632 0.672
Power Corrodes the Spirit 255 25.66 39.61% -0.686 -0.3912 -0.475
Promising Farmlands 180 25.43 41.11% -0.001 0.3351 -0.211
Shattered Fragments of Power 20 26.2 30.0% -0.084 0.0252 0.242
Slow Dissolution of Will 24 25.13 41.67% 0.163 0.5632 0.219
Strong Earth Shatters Slowly 57 32.28 66.67% 0.05 -0.5635 0.732
The Border of Life and Death 5 37.6 60.0% -0.24 -0.5325 0.766
Thriving Communities 245 27.81 46.94% -0.21 0.1232 0.406
Thriving Crops 13 22.23 30.77% 0.196 0.1091 0.342
Unnatural Proliferation 245 27.82 48.16% 0.395 0.5424 -0.27
Untended Land Crumbles 224 27.23 49.11% 0.904 1.2114 0.347

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1797 51.37% 28.13 53.76% -0.123 0.7816 -0.468
B 1734 50.2% 28.21 53.06% -0.076 0.7522 -0.127
C 1579 44.7% 28.27 53.77% -0.015 0.6648 -0.254
D 1068 44.61% 27.05 47.66% -0.289 0.5647 -0.554
E 1363 46.65% 29.15 56.93% -0.111 0.5904 0.221
F 1270 44.67% 28.86 53.15% -0.156 0.6248 -0.026
G 869 50.75% 28.73 53.05% -0.119 0.6531 0.116
H 840 50.0% 28.36 45.6% 0.184 0.952 -0.608
East 2 100.0% 29.0 50.0%
Northeast 1 100.0% 42.0 100.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 12 0.0% 28.75 66.67%
Not Using Events or Tokens 57 50.0% 20.63 33.33% -0.833 -0.3925
Skip Initial Invader Actions 128 27.64% 42.46 71.88% 0.51 -0.0525 0.121
Start of Game Growth 255 27.6% 39.79 76.47% 1.163 0.6247 1.364
Unlimited Undo 439 43.26% 28.65 51.71% -0.421 -0.3801 0.548
Using Tokens but Not Events 604 43.84% 24.61 52.81% -0.395 -0.4188 -0.407

Terror Level

Terror Level Completed Average Score Win Rate
I 1780 16.23 0.9%
II 2069 30.54 40.02%
III 2220 34.77 85.5%
IV 848 38.37 100.0%

Number of Players

Score Model: 0.32 Win Model: 0.233
Num. Completed Blight Flipped Average Score Win Rate
1 4533 48.11% 27.27 50.61%
2 1583 51.99% 29.92 52.05%
3 531 52.64% 30.81 59.13%
4 224 34.82% 30.01 64.29%
5 15 33.33% 9.33 26.67%
6 31 10.0% 15.0 32.26%

Results

Result Completed
Win: Invaders destroyed (Terror I) 16
Win: Invaders destroyed (Terror III) 1880
Win: Invaders destroyed (Terror II) 820
Win: Terror victory (Terror IV) 845
Game abandoned (v.3.0+) 848
Lose: Invader deck ran out 9
Lose: Adversary condition 231
Win: Sacrifice victory 29
Lose: Scenario condition 1197
Lose: Blight pool ran out 993
Lose: Spirit destroyed 49

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)