Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 227 30.25 54.63% -0.212 0.7597 0.429
Aid From Lesser Spirits 169 32.36 56.8% -0.05 0.7356 0.587
All Things Weaken 236 26.55 44.07% -0.456 0.6322 0.283
Back Against the Wall 142 28.94 50.0% 0.255 1.0842 -0.328
Blight Corrodes the Spirit 2 15.5 50.0% 0.053 1.3034
Disintegrating Ecosystem 168 26.88 47.62% -0.205 0.9141 0.081
Downward Spiral 226 28.04 50.88% 0.249 1.2119 0.532
Erosion of Will 205 27.98 47.8% -0.006 1.1103 0.286
Intensifying Exploitation 3 22.33 33.33% 0.141 1.2155
Invaders Find the Land to Their Liking 82 34.21 76.83% 0.32 0.2039 0.04
Memory Fades to Dust 200 26.19 46.5% -0.361 0.7522 0.222
Power Corrodes the Spirit 221 26.09 41.63% 0.83 1.7864 -0.837
Promising Farmlands 147 24.67 41.5% -0.472 0.6636 -0.759
Shattered Fragments of Power 1 13.0 0.0% -0.333 0.5897
Strong Earth Shatters Slowly 48 33.15 68.75% 0.187 -0.1011 0.658
Thriving Communities 198 27.89 48.99% -0.456 0.691 -0.244
Unnatural Proliferation 209 27.65 49.76% -0.077 0.888 -0.351
Untended Land Crumbles 176 27.55 48.3% 0.511 1.543 0.142

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1323 56.41% 31.71 60.09% 0.252 1.1214 -0.201
B 1246 53.34% 31.51 59.79% -0.387 0.3806 0.344
C 1141 49.69% 32.1 61.44% -0.423 0.1722 0.017
D 759 50.26% 31.21 55.86% -0.349 0.4713 -0.348
E 952 51.37% 32.92 66.49% -0.485 0.1684 0.501
F 901 48.66% 33.29 61.49% -0.145 0.5859 0.232
G 633 55.31% 32.47 59.87% 0.299 1.0148 0.462
H 581 55.08% 31.62 50.43% -1.016 -0.3196 -0.44
East 2 100.0% 29.0 50.0%
Northeast 1 100.0% 42.0 100.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 12 0.0% 28.75 66.67% -0.571 0.917
Not Using Events or Tokens 43 52.38% 24.33 41.86%
Skip Initial Invader Actions 93 32.95% 43.47 76.34% 0.169 -0.5467 0.262
Start of Game Growth 204 30.65% 40.95 80.39% 0.508 0.0361 0.644
Unlimited Undo 281 56.99% 35.21 64.41% 0.644 0.3922 0.342
Using Tokens but Not Events 409 49.25% 29.24 63.57% 0.036 0.0373 0.312

Terror Level

Terror Level Completed Average Score Win Rate
I 836 22.19 1.56%
II 1646 31.1 40.89%
III 1828 34.71 85.28%
IV 695 37.97 100.0%

Number of Players

Score Model: -0.016 Win Model: 0.272
Num. Completed Blight Flipped Average Score Win Rate
1 3263 53.33% 30.85 57.83%
2 1181 54.46% 32.53 56.9%
3 370 58.81% 34.31 65.95%
4 180 35.56% 33.6 72.78%
5 2 0.0% 0.0 0.0%
6 9 12.5% 32.22 66.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 13
Win: Invaders destroyed (Terror III) 1546
Win: Invaders destroyed (Terror II) 665
Win: Terror victory (Terror IV) 693
Game abandoned (v.3.0+) 37
Lose: Invader deck ran out 8
Lose: Adversary condition 183
Win: Sacrifice victory 23
Lose: Scenario condition 994
Lose: Blight pool ran out 800
Lose: Spirit destroyed 43

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-12 02:39:41 (Pacific Time)