Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 296 29.02 51.35% 0.188 0.2352 0.658
Aid From Lesser Spirits 219 33.22 57.53% 0.233 0.1174 0.975
All Things Weaken 307 25.51 42.35% -0.188 -0.0455 0.353
Attenuated Essence 51 27.31 56.86% -0.365 -0.3799 0.236
Back Against the Wall 183 28.57 48.09% 0.522 0.5098 -0.332
Blight Corrodes the Spirit 44 25.23 54.55% -0.432 -0.2779 -0.351
Burn Brightest Before the End 37 29.78 59.46% -0.514 -0.4895 -0.223
Disintegrating Ecosystem 219 26.18 46.58% 1.287 1.4814 0.759
Downward Spiral 301 26.83 48.84% 0.611 0.656 0.846
Erosion of Will 263 27.43 46.77% 0.791 0.957 0.831
Intensifying Exploitation 38 25.79 34.21% -0.26 -0.1415 0.442
Invaders Find the Land to Their Liking 114 33.18 71.93% 0.303 -0.2467 0.004
Memory Fades to Dust 284 26.38 46.83% 0.058 0.2496 0.927
Power Corrodes the Spirit 279 25.0 38.71% -0.098 0.0058 -0.388
Promising Farmlands 201 25.47 40.8% -0.575 -0.3562 0.284
Shattered Fragments of Power 34 26.29 35.29% 0.082 0.1396 0.631
Slow Dissolution of Will 40 23.02 40.0% 0.736 1.0868 0.286
Strong Earth Shatters Slowly 68 32.6 64.71% -0.324 -1.0023 1.158
The Border of Life and Death 12 37.75 66.67% 1.016 0.5753 0.691
Thriving Communities 280 27.05 46.07% 0.072 0.2607 0.562
Thriving Crops 17 21.47 29.41% 0.272
Unnatural Proliferation 273 27.66 48.35% 0.573 0.6285 -0.217
Untended Land Crumbles 249 26.76 46.99% -0.304 -0.0897 0.375

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2126 49.67% 26.7 51.27% -0.65 0.3015 -0.689
B 2102 48.02% 26.45 49.86% -0.082 0.7825 -0.294
C 1917 43.18% 26.63 50.44% -0.014 0.683 -0.434
D 1278 41.03% 24.76 43.51% -0.168 0.6979 -0.877
E 1634 43.98% 27.22 52.82% -0.024 0.6622 -0.04
F 1531 43.52% 27.5 51.21% -0.372 0.413 -0.11
G 1041 47.55% 27.05 50.34% -0.578 0.1853 -0.203
H 1015 46.9% 26.62 43.74% -0.274 0.4661 -0.751
East 2 100.0% 29.0 50.0%
Northeast 1 100.0% 42.0 100.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 12 0.0% 28.75 66.67%
Not Using Events or Tokens 74 49.32% 19.0 32.43% -0.839 -0.3608
Skip Initial Invader Actions 146 24.82% 41.59 70.55% 0.477 -0.3006 0.224
Start of Game Growth 276 26.57% 39.25 75.0% 0.231 -0.1925 1.332
Unlimited Undo 532 39.39% 27.14 49.25% 0.246 0.2071 0.693
Using Tokens but Not Events 788 37.19% 21.53 45.69% -0.327 -0.4193 -0.48

Terror Level

Terror Level Completed Average Score Win Rate
I 2478 14.01 0.97%
II 2334 30.25 39.46%
III 2519 34.83 85.39%
IV 940 38.62 100.0%

Number of Players

Score Model: 0.879 Win Model: 0.671
Num. Completed Blight Flipped Average Score Win Rate
1 5430 44.93% 25.34 47.18%
2 1860 50.43% 28.48 49.78%
3 655 49.85% 29.31 56.18%
4 257 37.35% 28.62 60.31%
5 27 37.04% 14.48 40.74%
6 42 9.76% 15.69 33.33%

Results

Result Completed
Win: Invaders destroyed (Terror I) 23
Win: Invaders destroyed (Terror III) 2131
Win: Invaders destroyed (Terror II) 912
Win: Terror victory (Terror IV) 934
Game abandoned (v.3.0+) 1495
Lose: Invader deck ran out 11
Lose: Adversary condition 245
Win: Sacrifice victory 36
Lose: Scenario condition 1337
Lose: Blight pool ran out 1087
Lose: Spirit destroyed 60

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-02 09:50:53 (Pacific Time)