Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 297 29.03 51.52% -0.087 0.0297 0.656
Aid From Lesser Spirits 223 33.1 57.4% 0.553 0.4617 0.987
All Things Weaken 314 25.33 42.04% -0.653 -0.3908 0.354
Attenuated Essence 52 27.25 55.77% 0.315 0.2834 0.097
Back Against the Wall 186 28.34 47.31% -0.256 -0.2245 -0.319
Blight Corrodes the Spirit 46 26.43 56.52% 0.493 0.6435 0.25
Burn Brightest Before the End 40 28.8 57.5% -0.505 -0.5451 -0.357
Disintegrating Ecosystem 224 26.91 47.77% 1.692 1.9079 0.947
Downward Spiral 309 26.7 48.54% 0.116 0.2166 0.792
Erosion of Will 267 27.23 46.07% 0.083 0.2801 0.839
Intensifying Exploitation 40 25.07 32.5% -0.392 -0.2122 0.363
Invaders Find the Land to Their Liking 119 32.8 71.43% 0.879 0.2844 -0.025
Memory Fades to Dust 287 26.23 46.34% -1.051 -0.8357 0.937
Power Corrodes the Spirit 284 24.96 39.08% 0.278 0.4805 -0.368
Promising Farmlands 203 25.39 40.39% -0.481 -0.2618 0.31
Shattered Fragments of Power 35 25.97 34.29% 0.278 0.2879 0.638
Slow Dissolution of Will 45 22.2 37.78% -0.287 -0.0142 0.302
Strong Earth Shatters Slowly 69 32.13 63.77% -0.419 -1.1187 1.16
The Border of Life and Death 13 37.69 69.23% 1.053 0.6044 0.694
Thriving Communities 286 26.84 45.8% 0.108 0.3058 0.566
Thriving Crops 17 21.47 29.41% 0.297
Unnatural Proliferation 279 27.56 48.39% 0.805 0.9559 -0.196
Untended Land Crumbles 252 26.81 47.62% 0.624 0.8133 0.374

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2183 49.15% 26.5 51.03% -0.499 0.4717 -0.697
B 2162 47.57% 26.43 49.86% 0.239 1.121 -0.3
C 1970 42.78% 26.53 50.25% -0.386 0.3084 -0.457
D 1324 40.14% 24.44 42.82% -0.796 0.1196 -0.891
E 1675 44.22% 26.98 52.42% -0.21 0.5503 -0.085
F 1569 43.1% 27.41 51.18% -0.018 0.8341 -0.01
G 1069 47.14% 26.81 49.95% -0.731 0.0705 -0.231
H 1043 46.5% 26.49 43.72% -0.079 0.7301 -0.724
East 2 100.0% 29.0 50.0%
Northeast 1 100.0% 42.0 100.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 12 0.0% 28.75 66.67%
Not Using Events or Tokens 77 51.32% 18.84 32.47% -0.792 -0.3996
Skip Initial Invader Actions 152 23.81% 42.24 71.71% 1.032 0.3144 0.261
Start of Game Growth 284 26.52% 39.5 75.35% 0.888 0.3965 1.347
Unlimited Undo 557 38.69% 26.62 48.29% -0.426 -0.5067 0.622
Using Tokens but Not Events 819 37.13% 21.49 45.67% -0.242 -0.2745 -0.455

Terror Level

Terror Level Completed Average Score Win Rate
I 2574 13.69 0.97%
II 2386 30.18 39.35%
III 2582 34.82 85.48%
IV 957 38.64 100.0%

Number of Players

Score Model: 0.514 Win Model: 0.638
Num. Completed Blight Flipped Average Score Win Rate
1 5585 44.69% 25.2 46.95%
2 1904 50.05% 28.34 49.63%
3 675 49.41% 29.04 55.85%
4 262 36.64% 28.59 59.92%
5 28 35.71% 15.18 42.86%
6 45 9.09% 15.51 33.33%

Results

Result Completed
Win: Invaders destroyed (Terror I) 24
Win: Invaders destroyed (Terror III) 2187
Win: Invaders destroyed (Terror II) 929
Win: Terror victory (Terror IV) 951
Game abandoned (v.3.0+) 1581
Lose: Invader deck ran out 11
Lose: Adversary condition 248
Win: Sacrifice victory 37
Lose: Scenario condition 1362
Lose: Blight pool ran out 1109
Lose: Spirit destroyed 60

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-17 03:38:37 (Pacific Time)