Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 280 29.18 51.43% 0.554 0.658 0.597
Aid From Lesser Spirits 207 33.46 57.49% 1.089 0.9441 0.957
All Things Weaken 291 25.65 42.61% 0.743 1.1095 0.376
Attenuated Essence 46 28.48 60.87% 1.047 1.0456 0.158
Back Against the Wall 170 28.02 46.47% -0.344 -0.279 -0.413
Blight Corrodes the Spirit 36 25.19 55.56% 0.04 0.2747 -0.302
Burn Brightest Before the End 19 33.84 68.42% 0.912 1.0728 -0.246
Disintegrating Ecosystem 209 26.11 45.93% 0.299 0.6747 0.519
Downward Spiral 281 27.16 49.11% -0.448 -0.3761 0.81
Erosion of Will 247 27.06 45.75% 0.278 0.5346 0.622
Intensifying Exploitation 34 25.38 35.29% 0.026 0.3002 0.454
Invaders Find the Land to Their Liking 104 33.66 74.04% 0.564 0.0774 -0.022
Memory Fades to Dust 266 26.55 46.62% 0.811 0.9936 0.924
Power Corrodes the Spirit 260 25.59 39.23% 0.123 0.3357 -0.475
Promising Farmlands 187 25.07 40.64% 0.434 0.7569 -0.169
Shattered Fragments of Power 22 25.09 31.82% 0.16 0.3304 0.276
Slow Dissolution of Will 30 22.1 36.67% -0.19 0.1937 0.214
Strong Earth Shatters Slowly 63 33.67 68.25% 1.065 0.3893 1.073
The Border of Life and Death 8 30.13 50.0% 0.067 -0.449 0.665
Thriving Communities 255 27.56 47.06% 0.695 1.019 0.392
Thriving Crops 14 22.07 28.57% 0.357
Unnatural Proliferation 257 27.96 49.03% 0.486 0.6724 -0.251
Untended Land Crumbles 234 26.93 47.86% 0.223 0.5619 0.346

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1917 51.07% 27.57 52.74% -0.042 0.8213 -0.638
B 1869 49.2% 27.27 51.31% -0.247 0.5746 -0.328
C 1701 44.02% 27.53 52.15% -0.381 0.3166 -0.393
D 1147 43.11% 25.98 45.68% -0.773 0.0835 -0.723
E 1476 45.17% 28.1 54.61% -0.569 0.119 0.111
F 1356 43.9% 28.3 52.29% -0.125 0.6925 -0.065
G 935 49.62% 28.22 52.41% 0.248 1.1288 -0.122
H 896 48.21% 27.71 44.98% -0.231 0.5491 -0.71
East 2 100.0% 29.0 50.0%
Northeast 1 100.0% 42.0 100.0%

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 12 0.0% 28.75 66.67%
Not Using Events or Tokens 61 51.67% 20.34 32.79% -0.38 0.0939
Skip Initial Invader Actions 137 26.52% 42.43 71.53% 0.671 0.1041 0.164
Start of Game Growth 265 27.31% 39.71 75.85% 0.222 -0.4428 1.31
Unlimited Undo 466 41.36% 28.13 50.86% 0.133 0.156 0.583
Using Tokens but Not Events 697 38.34% 22.16 46.92% -0.672 -0.6241 -0.425

Terror Level

Terror Level Completed Average Score Win Rate
I 2067 15.45 0.92%
II 2153 30.45 39.99%
III 2318 34.8 85.38%
IV 879 38.47 100.0%

Number of Players

Score Model: 0.266 Win Model: 0.483
Num. Completed Blight Flipped Average Score Win Rate
1 4864 46.67% 26.35 48.93%
2 1682 51.49% 29.35 51.01%
3 582 50.26% 29.71 57.04%
4 238 36.97% 29.75 63.87%
5 17 29.41% 11.24 29.41%
6 34 12.12% 15.53 32.35%

Results

Result Completed
Win: Invaders destroyed (Terror I) 18
Win: Invaders destroyed (Terror III) 1960
Win: Invaders destroyed (Terror II) 853
Win: Terror victory (Terror IV) 875
Game abandoned (v.3.0+) 1106
Lose: Invader deck ran out 9
Lose: Adversary condition 236
Win: Sacrifice victory 32
Lose: Scenario condition 1249
Lose: Blight pool ran out 1024
Lose: Spirit destroyed 55

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)