Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 121 29.83 -1.821 53.72% -0.722 1.3516
Aid From Lesser Spirits 102 32.28 -0.838 59.8% -0.567 1.3521
All Things Weaken 125 27.46 -3.029 47.2% -1.084 1.0745
Back Against the Wall 80 28.34 -2.301 50.0% -0.859 1.235
Disintegrating Ecosystem 93 26.48 -3.24 52.69% -0.766 1.4588
Downward Spiral 115 26.46 -3.326 48.7% -0.982 1.0392
Erosion of Will 116 27.66 -2.921 48.28% -0.933 1.2759
Invaders Find the Land to Their Liking 42 33.05 -0.33 76.19% -0.068 0.6247
Memory Fades to Dust 109 27.71 -2.929 51.38% -0.975 1.2432
Power Corrodes the Spirit 123 25.77 -4.001 44.72% -1.179 0.8424
Promising Farmlands 81 24.19 -4.511 43.21% -1.233 0.9817
Strong Earth Shatters Slowly 26 32.0 -0.611 69.23% -0.015 0.3959
Thriving Communities 114 27.8 -3.16 48.25% -1.058 1.0351
Unnatural Proliferation 122 27.48 -2.964 51.64% -0.963 1.1259
Untended Land Crumbles 87 29.39 -2.145 50.57% -0.784 1.3219

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 715 55.12% 31.72 -0.189 65.17% 0.209 -0.9027
B 700 51.29% 32.58 0.118 63.29% 0.16 -1.0478
C 665 46.17% 32.58 -0.02 64.51% 0.068 -1.3708
D 428 47.07% 31.68 -0.573 57.01% -0.226 -1.4283
E 541 52.6% 33.28 0.623 68.76% 0.366 -0.9459
F 512 48.44% 34.36 0.876 65.63% 0.226 -1.0401
G 368 56.79% 32.63 0.116 58.97% 0.153 -1.1037
H 337 54.3% 31.92 -0.388 53.71% -0.13 -1.3957

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 4 0.0% 17.5 -7.837 25.0% -1.237 0.8175
Not Using Events or Tokens 27 59.26% 22.48 -4.024 37.04% -0.905 -0.6874
Skip Initial Invader Actions 50 30.61% 44.06 3.72 68.0% -0.323 -1.0165
Start of Game Growth 127 26.19% 41.39 3.315 81.1% 1.114 0.6508
Unlimited Undo 150 56.76% 35.37 0.88 64.0% 0.189 -0.2314
Using Tokens but Not Events 204 49.0% 30.26 -0.698 68.63% 0.094 0.0417

Terror Level

Terror Level Completed Average Score Win Rate
I 384 22.34 1.82%
II 914 30.81 40.7%
III 1095 34.31 86.03%
IV 431 37.5 100.0%

Number of Players

Score Model: 0.15 Win Model: -0.319
Num. Completed Blight Flipped Average Score Win Rate
1 1818 51.1% 31.48 62.27%
2 685 53.73% 32.3 57.81%
3 211 59.72% 34.85 64.93%
4 110 31.82% 34.79 79.09%

Results

Result Completed
Win: Invaders destroyed (Terror I) 7
Win: Invaders destroyed (Terror III) 936
Win: Invaders destroyed (Terror II) 369
Win: Terror victory (Terror IV) 430
Lose: Invader deck ran out 5
Lose: Adversary condition 74
Win: Sacrifice victory 10
Lose: Scenario condition 534
Lose: Blight pool ran out 435
Lose: Spirit destroyed 24

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2025-02-27 02:06:44 (Pacific Time)