Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 6 33.33% 31.67 83.33% -0.068 0.3023 -0.146
Blitz 0 9 22.22% 13.44 33.33% -0.305 0.1266 -0.127
Dahan Insurrection 4 25 36.0% 36.64 44.0% -0.225 -0.2511 0.007
Despicable Theft 2 5 20.0% 23.8 60.0% 0.307 0.9669 -0.172
Elemental Invocation 1 13 46.15% 27.85 61.54% 0.289 0.7366 0.0
Guard the Isle's Heart 0 160 11.25% 36.57 69.38% -0.201 -0.8001 0.345
Powers Long Forgotten 1 11 54.55% 27.36 54.55% 1.013 1.621 0.0
Rituals of Terror 3 8 25.0% 23.88 50.0% -0.032 0.0922 0.0
Rituals of the Destroying Flame 3 4 50.0% 27.25 75.0% 0.278 1.0162 0.0
Second Wave 0 65 53.13% 24.22 58.46% -0.298 -0.1916 -0.593
The Great River 3 4 50.0% 8.0 0.0% -0.869 0.3056 0.0
Varied Terrains 2 17 11.76% 32.29 70.59% 0.697 1.4337 0.298
Ward the Shores 2 5 40.0% 45.2 100.0% 0.257 0.9393 0.0

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 58 30.0 44.83% -0.177 0.1331 0.441
Aid From Lesser Spirits 56 29.68 42.86% -0.316 -0.3027 0.249
All Things Weaken 47 33.66 55.32% -1.082 -0.6077 0.729
Attenuated Essence 70 28.83 45.71% 0.087 0.2338 0.817
Back Against the Wall 51 37.53 66.67% 0.363 0.4921 0.629
Blight Corrodes the Spirit 66 27.03 43.94% -0.531 -0.2113 0.08
Burn Brightest Before the End 57 32.05 42.11% -0.776 -0.5993 -0.051
Disintegrating Ecosystem 57 27.7 43.86% -0.317 0.0638 0.379
Downward Spiral 66 30.98 54.55% -0.495 -0.3014 -0.302
Erosion of Will 69 31.65 46.38% -0.518 -0.1804 -0.246
Intensifying Exploitation 72 27.68 44.44% 0.139 0.4916 0.208
Invaders Find the Land to Their Liking 32 31.09 59.38% -0.285 -0.6481 -0.256
Memory Fades to Dust 58 24.48 36.21% -0.093 0.2364 -0.694
Power Corrodes the Spirit 80 25.8 42.5% -1.101 -0.8339 -0.318
Promising Farmlands 63 27.92 46.03% -0.537 -0.0896 0.251
Shattered Fragments of Power 56 36.14 57.14% 0.282 0.2817 0.722
Slow Dissolution of Will 48 32.81 50.0% -0.198 0.2129 0.104
Strong Earth Shatters Slowly 21 21.48 57.14% 0.036 -0.5229 -0.57
The Border of Life and Death 17 29.94 58.82% 0.071 -0.1741 -0.086
Thriving Communities 63 30.79 46.03% -0.333 -0.0555 0.206
Thriving Crops 36 26.81 58.33% -0.578 -0.6737 -0.149
Unnatural Proliferation 67 34.01 47.76% -0.493 -0.2879 0.351
Untended Land Crumbles 57 25.28 36.84% -1.04 -0.741 -0.419

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 897 29.72% 26.75 63.99% 0.186 1.1778 0.327
B 964 31.18% 28.46 63.28% 0.114 0.979 0.082
C 994 31.63% 27.64 64.08% 0.064 0.8155 0.138
D 837 32.85% 27.96 65.59% 0.733 1.6775 0.097
E 830 35.62% 27.21 63.73% -0.082 0.6724 0.011
F 819 32.88% 27.61 64.96% 0.143 1.0177 0.122
G 703 36.39% 28.26 62.73% 0.133 0.9952 -0.166
H 760 30.56% 28.05 65.92% 0.18 0.9869 0.158
East 128 23.44% 30.93 54.69% -0.397 0.3481 -0.17
Northeast 87 25.29% 34.36 54.02% -0.48 0.4128 -0.177
Northwest 80 23.75% 34.39 52.5% -0.096 0.6473 -0.203
Southeast 92 28.26% 33.54 54.35% -0.172 0.8363 0.321
Southwest 88 23.86% 34.59 53.41% -0.1 1.0564 -0.567
West 128 21.09% 32.45 56.25% -0.19 0.7922 0.0

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 53 0.0% 10.4 37.74% -0.55 0.1697 0.0
Not Using Events or Tokens 4 75.0% 14.0 0.0% 0.0 0.4745 0.0
Skip Initial Invader Actions 67 8.2% 36.06 79.1% 0.482 -0.3231 -0.418
Start of Game Growth 121 14.78% 37.43 76.86% 0.987 0.4204 0.41
Unlimited Undo 253 26.83% 26.6 58.1% 0.062 0.0894 0.342
Using Tokens but Not Events 401 14.37% 21.74 72.07% -0.268 -0.295 0.394

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 90.24%
Gift of Proliferation 0.0%
Overgrow in a Night 72.29%
Stem the Flow of Fresh Water 86.27%

Terror Level

Terror Level Completed Average Score Win Rate
I 1096 12.25 8.67%
II 1523 29.91 73.21%
III 1177 34.94 89.55%
IV 282 38.9 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 95
Win: Invaders destroyed (Terror III) 1043
Win: Invaders destroyed (Terror II) 1106
Win: Terror victory (Terror IV) 281
Game abandoned (v.3.0+) 899
Lose: Invader deck ran out 98
Lose: Adversary condition 208
Win: Sacrifice victory 5
Lose: Scenario condition 21
Win: Scenario condition 16
Lose: Unique spirit condition 1
Lose: Blight pool ran out 289
Lose: Spirit destroyed 16

Number of Players

Score Model: 0.19 Win Model: -0.134
Num. Completed Blight Flip Rate Average Score Win Rate
1 2328 29.92% 26.45 59.41%
2 901 34.87% 28.98 66.15%
3 462 34.49% 29.37 68.4%
4 252 27.38% 28.56 71.03%
5 16 43.75% 32.75 81.25%
6 119 31.36% 28.86 49.58%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)