Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 2 50.0% 21.5 100.0% 0.366 0.3369 0.0
Blitz 0 5 40.0% 17.6 40.0% -0.273 -0.0302 0.0
Dahan Insurrection 4 19 42.11% 39.53 47.37% -0.429 -0.4153 -0.353
Despicable Theft 2 3 33.33% 31.0 66.67% -0.014 0.7518 0.0
Elemental Invocation 1 9 44.44% 35.56 66.67% 0.573 1.326 0.0
Guard the Isle's Heart 0 117 11.97% 38.01 74.36% 0.247 -0.3487 0.64
Powers Long Forgotten 1 6 33.33% 19.83 33.33% -0.405 0.3427 0.0
Rituals of Terror 3 4 25.0% 22.75 50.0% -0.646 -0.1677 0.0
Rituals of the Destroying Flame 3 3 33.33% 24.33 66.67% -0.098 0.5895 0.0
Second Wave 0 37 55.56% 23.81 62.16% -0.159 -0.1633 -0.564
Varied Terrains 2 11 9.09% 30.82 72.73% 0.019 0.7987 0.0
Ward the Shores 2 4 50.0% 47.75 100.0% 0.221 1.0904 0.0

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 41 33.76 46.34% -0.148 0.0001 0.213
Aid From Lesser Spirits 43 30.56 46.51% -1.075 -1.1882 0.253
All Things Weaken 32 37.09 62.5% 0.543 0.9175 0.738
Attenuated Essence 49 26.94 42.86% -0.241 -0.1152 0.296
Back Against the Wall 31 39.9 64.52% 0.102 0.1426 0.535
Blight Corrodes the Spirit 45 28.2 46.67% -0.749 -0.5429 0.664
Burn Brightest Before the End 39 33.26 43.59% -0.187 -0.1418 -0.507
Disintegrating Ecosystem 39 30.08 43.59% -0.389 0.1084 0.142
Downward Spiral 47 31.53 57.45% -0.04 0.2102 -0.521
Erosion of Will 51 30.63 45.1% -0.994 -0.7362 -0.34
Intensifying Exploitation 57 26.61 42.11% -0.502 -0.2831 -0.459
Invaders Find the Land to Their Liking 18 33.39 66.67% 0.6 0.2136 -0.428
Memory Fades to Dust 43 23.05 32.56% -0.947 -0.7421 -0.945
Power Corrodes the Spirit 48 28.48 52.08% -0.588 -0.3899 -0.034
Promising Farmlands 37 29.19 48.65% -0.659 -0.3028 -0.075
Shattered Fragments of Power 38 32.92 55.26% -0.264 -0.0466 0.617
Slow Dissolution of Will 26 31.73 38.46% -0.75 -0.3208 -0.177
Strong Earth Shatters Slowly 14 24.21 64.29% -0.672 -1.2961 -0.212
The Border of Life and Death 13 33.15 61.54% 0.239 -0.081 -0.052
Thriving Communities 45 28.49 44.44% -0.756 -0.4363 0.127
Thriving Crops 27 29.37 59.26% -0.362 -0.4809 -0.06
Unnatural Proliferation 50 35.76 50.0% -0.074 0.0151 0.276
Untended Land Crumbles 41 26.34 41.46% -0.897 -0.672 -0.343

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 641 29.51% 27.78 65.21% 0.186 0.9857 0.4
B 669 29.99% 29.21 65.62% 0.135 0.865 0.014
C 695 32.9% 28.58 65.47% 0.066 0.6706 0.015
D 577 31.71% 28.7 67.42% 0.417 1.1741 -0.063
E 568 34.87% 28.16 65.85% 0.182 0.7669 0.031
F 560 32.92% 28.77 66.96% -0.028 0.6742 0.05
G 472 37.66% 29.35 64.62% 0.133 0.8907 -0.157
H 534 30.26% 28.94 68.16% 0.067 0.6982 0.225
East 90 25.56% 33.3 57.78% -0.467 0.3163 -0.549
Northeast 70 27.14% 34.76 52.86% -0.161 0.6001 0.117
Northwest 66 25.76% 33.76 50.0% -0.737 0.1054 0.073
Southeast 63 33.33% 36.52 57.14% 0.717 1.3569 0.315
Southwest 61 27.87% 35.69 57.38% -0.112 0.9333 -0.495
West 91 23.08% 32.9 59.34% -0.358 0.4174 0.0

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 9 0.0% 18.33 55.56% 0.443 1.3171 0.0
Not Using Events or Tokens 4 75.0% 14.0 0.0% -1.286 -0.9094 0.0
Skip Initial Invader Actions 52 10.2% 38.44 76.92% 0.262 -0.0292 -0.334
Start of Game Growth 90 13.79% 39.13 76.67% 0.714 0.1575 0.026
Unlimited Undo 175 23.98% 26.04 56.57% -0.416 -0.3522 -0.37
Using Tokens but Not Events 196 15.51% 25.31 79.59% 0.281 0.154 1.445

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 89.96%
Gift of Proliferation 0.0%
Overgrow in a Night 69.46%
Stem the Flow of Fresh Water 86.58%

Terror Level

Terror Level Completed Average Score Win Rate
I 704 12.44 10.37%
II 1080 29.94 74.17%
III 829 34.9 90.23%
IV 196 38.84 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 73
Win: Invaders destroyed (Terror III) 738
Win: Invaders destroyed (Terror II) 795
Win: Terror victory (Terror IV) 196
Game abandoned (v.3.0+) 550
Lose: Invader deck ran out 66
Lose: Adversary condition 146
Win: Sacrifice victory 3
Lose: Scenario condition 13
Win: Scenario condition 13
Lose: Unique spirit condition 0
Lose: Blight pool ran out 201
Lose: Spirit destroyed 15

Number of Players

Score Model: 0.064 Win Model: 0.041
Num. Completed Blight Flip Rate Average Score Win Rate
1 1584 29.73% 27.78 61.68%
2 616 33.72% 30.61 70.29%
3 331 34.44% 30.23 69.49%
4 172 27.33% 27.95 71.51%
5 12 50.0% 38.42 91.67%
6 94 33.33% 28.66 46.81%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)