Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 27 37.04% 24.81 55.56% 1.003 0.7827 0.596
Blitz 0 176 44.32% 37.89 60.8% 0.017 0.304 0.783
Dahan Insurrection 4 398 25.13% 31.01 42.71% 0.31 0.1948 -0.108
Despicable Theft 2 51 41.18% 14.25 23.53% -0.839 -0.1007 -0.231
Elemental Invocation 1 40 35.0% 10.57 17.5% -0.558 0.1985 -0.664
Guard the Isle's Heart 0 288 17.36% 34.65 58.33% 0.341 -0.2405 1.412
Powers Long Forgotten 1 111 29.73% 19.9 45.95% 0.033 0.8871 -0.382
Rituals of Terror 3 65 53.85% 29.68 58.46% -0.03 -0.2003 -0.513
Rituals of the Destroying Flame 3 23 43.48% 7.96 4.35% -1.289 -0.378 -0.346
Second Wave 0 278 46.13% 25.6 60.43% -0.317 -0.2378 0.166
The Great River 3 37 29.73% 15.43 29.73% 0.088 1.4511 -0.925
Varied Terrains 2 61 40.98% 15.1 32.79% -0.935 -0.0559 -1.403
Ward the Shores 2 41 41.46% 17.2 29.27% -0.261 0.7206 0.237

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 149 30.77 48.99% -0.462 -0.3579 0.28
Aid From Lesser Spirits 142 34.82 64.08% 0.825 0.6798 1.435
All Things Weaken 171 26.39 39.77% -0.02 0.3458 -0.014
Attenuated Essence 176 28.06 46.02% 0.258 0.256 -0.026
Back Against the Wall 137 33.23 49.64% 0.768 0.8327 0.565
Blight Corrodes the Spirit 167 28.9 43.11% 0.036 0.2712 0.192
Burn Brightest Before the End 137 30.81 48.91% -0.147 0.0132 -0.114
Disintegrating Ecosystem 134 27.34 41.79% 0.196 0.572 0.272
Downward Spiral 196 27.71 50.0% 0.454 0.526 0.416
Erosion of Will 157 26.54 39.49% 0.252 0.5089 0.113
Intensifying Exploitation 179 27.24 40.78% -0.122 0.1519 -0.104
Invaders Find the Land to Their Liking 67 35.67 85.07% 1.235 0.7486 1.487
Memory Fades to Dust 152 31.38 50.66% 0.02 0.203 -0.078
Power Corrodes the Spirit 154 28.48 49.35% 0.133 0.3457 0.574
Promising Farmlands 163 25.36 39.88% 0.073 0.3957 -0.239
Shattered Fragments of Power 132 32.54 46.21% 0.209 0.3795 0.315
Slow Dissolution of Will 165 29.62 44.24% -0.559 -0.1756 0.152
Strong Earth Shatters Slowly 47 29.21 63.83% 0.398 -0.2782 0.063
The Border of Life and Death 54 29.76 59.26% 0.108 -0.4085 0.323
Thriving Communities 171 25.44 46.78% -0.464 -0.14 -0.044
Thriving Crops 85 32.84 50.59% 0.212 0.2135 0.323
Unnatural Proliferation 176 29.25 50.57% -0.543 -0.3559 0.371
Untended Land Crumbles 170 28.11 45.88% 0.123 0.4618 0.109

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1880 37.57% 25.39 57.23% 0.065 0.9282 0.094
B 1895 38.11% 25.62 56.15% 0.626 1.4471 0.408
C 2011 38.35% 25.72 56.69% 0.17 0.8679 0.238
D 1657 37.31% 23.53 52.44% 0.201 1.0568 0.24
E 1600 39.82% 25.27 55.0% 0.354 1.0424 0.172
F 1481 39.92% 26.22 57.12% 0.546 1.3637 0.235
G 1445 39.03% 25.53 55.43% -0.033 0.847 0.061
H 1377 40.5% 25.68 55.7% 0.07 0.8507 0.373
East 671 30.3% 23.7 38.3% -0.187 0.6053 -0.075
Northeast 449 25.45% 24.24 36.08% 0.55 1.4313 -0.319
Northwest 452 28.16% 21.2 28.76% -0.844 0.0274 -0.805
Southeast 379 28.31% 22.4 31.66% -0.309 0.5496 -0.327
Southwest 394 30.28% 19.25 27.66% -1.385 -0.1754 -0.446
West 671 34.18% 20.43 31.0% 0.178 1.2389 0.116

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 35 0.0% 15.46 60.0% -0.482 0.2334 -0.282
Not Using Events or Tokens 77 17.39% 16.65 36.36% -0.249 0.2248 -0.006
Skip Initial Invader Actions 147 16.3% 32.29 69.39% -0.006 -0.5734 -0.151
Start of Game Growth 274 22.99% 35.18 66.42% 0.579 -0.0856 1.394
Unlimited Undo 1007 36.86% 29.82 54.62% 0.049 0.0716 0.522
Using Tokens but Not Events 988 28.93% 26.83 58.81% 0.434 0.4822 0.642

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 92.96%
Sudden Ambush 89.99%
Voice of Thunder 94.86%
Words of Warning 98.59%

Terror Level

Terror Level Completed Average Score Win Rate
I 2985 15.45 8.21%
II 3177 30.45 68.93%
III 1615 34.8 88.54%
IV 427 38.47 98.83%

Results

Result Completed
Win: Invaders destroyed (Terror I) 244
Win: Invaders destroyed (Terror III) 1395
Win: Invaders destroyed (Terror II) 2029
Win: Terror victory (Terror IV) 418
Game abandoned (v.3.0+) 2507
Lose: Invader deck ran out 60
Lose: Adversary condition 421
Win: Sacrifice victory 19
Lose: Scenario condition 47
Win: Scenario condition 182
Lose: Blight pool ran out 784
Lose: Spirit destroyed 98

Number of Players

Score Model: -0.08 Win Model: 0.021
Num. Completed Blight Flip Rate Average Score Win Rate
1 4330 41.58% 24.24 50.12%
2 1942 42.78% 26.28 55.51%
3 1024 40.57% 27.35 57.52%
4 368 35.97% 26.38 58.42%
5 86 36.47% 27.19 50.0%
6 454 18.76% 20.79 42.29%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)