Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 52 28.85% 26.23 57.69% -0.183 0.1865 -0.1
Blitz 0 262 38.17% 31.14 53.44% 0.082 0.5142 0.301
Dahan Insurrection 4 756 24.77% 35.14 47.75% 1.334 1.3081 0.91
Despicable Theft 2 106 32.08% 15.66 31.13% -0.999 -0.3397 -0.586
Elemental Invocation 1 88 45.45% 13.14 22.73% -0.451 -0.0028 -0.127
Guard the Isle's Heart 0 466 16.74% 35.14 60.52% 0.548 -0.0513 0.93
Powers Long Forgotten 1 242 34.71% 18.21 44.21% -0.944 -0.3362 -0.798
Rituals of Terror 3 144 38.89% 29.5 59.72% 0.288 0.4128 -0.257
Rituals of the Destroying Flame 3 36 36.11% 12.31 13.89% 0.283 1.0208 0.318
Second Wave 0 635 45.32% 23.76 56.85% 0.261 0.3671 -0.064
The Great River 3 74 36.49% 14.32 24.32% -0.362 0.8122 -0.166
Varied Terrains 2 97 38.14% 12.44 24.74% -0.587 0.1499 -0.136
Ward the Shores 2 96 36.46% 16.25 29.17% -0.162 0.5199 -0.297

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 284 29.08 47.89% 0.301 0.6118 0.068
Aid From Lesser Spirits 243 35.9 64.61% 0.0 0.0136 0.699
All Things Weaken 300 25.75 40.0% -0.17 0.3035 0.469
Attenuated Essence 291 27.35 47.42% 0.597 0.7436 0.182
Back Against the Wall 239 31.53 47.28% -0.309 -0.1792 1.051
Blight Corrodes the Spirit 279 27.61 43.37% -0.254 0.066 -0.037
Burn Brightest Before the End 250 30.5 48.0% 0.116 0.2932 0.283
Disintegrating Ecosystem 255 25.78 40.78% 0.327 0.7072 -1.309
Downward Spiral 340 27.77 50.29% 0.051 0.2441 1.608
Erosion of Will 280 26.75 41.79% 0.735 1.0732 -0.033
Intensifying Exploitation 318 25.91 41.19% -0.824 -0.4709 -0.084
Invaders Find the Land to Their Liking 122 32.93 74.59% -0.619 -0.9821 0.462
Memory Fades to Dust 328 28.87 48.48% -0.356 -0.0271 -0.144
Power Corrodes the Spirit 284 26.74 46.13% -0.538 -0.2712 0.162
Promising Farmlands 294 25.83 40.14% -0.74 -0.2925 0.219
Shattered Fragments of Power 258 29.48 43.02% -0.194 -0.1949 0.148
Slow Dissolution of Will 315 29.09 43.81% -0.42 -0.0092 0.473
Strong Earth Shatters Slowly 78 28.01 62.82% 0.0 -0.5587 -0.113
The Border of Life and Death 91 28.1 59.34% 0.267 0.0221 0.434
Thriving Communities 314 24.57 42.36% -0.45 -0.1725 0.706
Thriving Crops 149 27.32 48.99% 0.135 0.0394 -0.071
Unnatural Proliferation 330 28.44 47.27% 0.091 0.2959 0.037
Untended Land Crumbles 315 26.84 42.86% -0.815 -0.5153 0.417

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3545 36.89% 24.61 56.42% 0.104 1.0953 0.079
B 3540 37.87% 24.72 55.23% -0.092 0.7733 -0.676
C 3845 38.35% 24.56 55.4% 0.303 1.0545 0.446
D 3247 37.78% 23.18 51.99% -0.28 0.6646 -0.157
E 3184 39.81% 24.64 54.62% 0.353 1.1081 0.909
F 2924 39.46% 25.1 55.37% -0.236 0.6389 0.176
G 2764 39.07% 24.71 54.78% -0.205 0.6579 -0.004
H 2750 39.81% 24.86 54.44% 0.667 1.4744 0.201
East 1250 30.92% 25.41 39.92% -0.722 0.0231 -0.552
Northeast 825 28.0% 27.52 40.0% 0.021 0.9147 1.19
Northwest 761 29.61% 25.84 34.95% -0.165 0.5779 -0.915
Southeast 683 28.53% 26.36 36.46% 0.269 1.2778 -0.279
Southwest 700 29.84% 23.21 31.86% 0.417 1.5742 -0.106
West 1194 33.25% 23.0 34.34% -0.442 0.5407 -0.337

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 111 0.0% 14.63 50.45% -0.013 0.7069 0.0
Not Using Events or Tokens 149 26.56% 15.07 36.91% -0.162 0.3125 -0.886
Skip Initial Invader Actions 290 10.59% 29.76 70.34% -0.139 -0.9436 0.423
Start of Game Growth 520 17.95% 33.3 67.88% 0.083 -0.4835 0.867
Unlimited Undo 1642 34.71% 28.67 54.32% 0.356 0.3835 0.359
Using Tokens but Not Events 1654 25.19% 25.44 59.98% 0.297 0.2698 -0.091

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 92.86%
Sudden Ambush 90.5%
Voice of Thunder 94.6%
Words of Warning 98.52%

Terror Level

Terror Level Completed Average Score Win Rate
I 5641 12.25 7.92%
II 5632 29.91 68.08%
III 3072 34.94 88.93%
IV 829 38.9 98.91%

Results

Result Completed
Win: Invaders destroyed (Terror I) 446
Win: Invaders destroyed (Terror III) 2633
Win: Invaders destroyed (Terror II) 3520
Win: Terror victory (Terror IV) 811
Game abandoned (v.3.0+) 4749
Lose: Invader deck ran out 97
Lose: Adversary condition 788
Win: Sacrifice victory 34
Lose: Scenario condition 81
Win: Scenario condition 389
Lose: Unique spirit condition 0
Lose: Blight pool ran out 1446
Lose: Spirit destroyed 180

Number of Players

Score Model: 0.225 Win Model: 0.097
Num. Completed Blight Flip Rate Average Score Win Rate
1 7492 40.56% 23.05 49.19%
2 3840 41.44% 25.36 54.22%
3 1975 41.48% 25.93 55.49%
4 856 35.64% 24.59 56.43%
5 167 36.97% 28.45 54.49%
6 844 21.97% 25.14 46.92%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)