Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 20 40.0% 20.35 55.0% -0.378 -0.5644 -0.077
Blitz 0 159 45.28% 39.82 62.89% 0.801 0.9323 1.156
Dahan Insurrection 4 285 24.91% 31.01 42.46% 0.316 0.0611 0.014
Despicable Theft 2 37 43.24% 16.76 27.03% -0.804 -0.2633 -0.277
Elemental Invocation 1 24 25.0% 6.54 8.33% -1.19 -0.3338 -0.481
Guard the Isle's Heart 0 246 17.48% 35.12 57.72% 0.638 -0.1334 1.494
Powers Long Forgotten 1 71 30.99% 17.83 38.03% -0.378 0.557 -0.222
Rituals of Terror 3 45 53.33% 29.56 55.56% 0.321 0.4167 -0.316
Rituals of the Destroying Flame 3 16 37.5% 7.31 6.25% -1.257 -0.0604 0.0
Second Wave 0 204 45.69% 27.19 62.75% 0.365 0.4509 -0.065
The Great River 3 34 23.53% 13.91 26.47% -0.07 1.2914 -0.801
Varied Terrains 2 48 43.75% 14.81 31.25% -0.713 0.0754 -1.482
Ward the Shores 2 33 42.42% 16.09 27.27% 0.25 1.2817 0.235

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 116 32.97 52.59% 0.994 1.1235 0.41
Aid From Lesser Spirits 119 36.03 64.71% 0.167 0.0485 1.456
All Things Weaken 137 27.35 40.15% -0.593 -0.2858 0.151
Attenuated Essence 141 29.06 48.23% -0.071 -0.0387 0.26
Back Against the Wall 116 33.09 50.86% 0.131 0.161 0.563
Blight Corrodes the Spirit 128 28.21 44.53% -0.781 -0.595 0.648
Burn Brightest Before the End 100 32.62 53.0% -0.232 -0.1614 0.334
Disintegrating Ecosystem 100 28.37 43.0% -0.746 -0.3699 0.443
Downward Spiral 145 27.99 49.66% -0.18 -0.0139 0.591
Erosion of Will 122 25.36 39.34% -0.687 -0.4722 -0.043
Intensifying Exploitation 133 27.41 41.35% -0.254 -0.0121 -0.147
Invaders Find the Land to Their Liking 49 38.43 83.67% 0.888 0.3069 1.361
Memory Fades to Dust 121 31.23 49.59% 0.125 0.4179 0.059
Power Corrodes the Spirit 116 28.04 49.14% 0.47 0.6311 0.605
Promising Farmlands 129 26.26 37.98% -0.509 -0.2133 0.071
Shattered Fragments of Power 99 32.46 48.48% -0.28 -0.1916 0.402
Slow Dissolution of Will 124 30.17 47.58% 0.059 0.4518 0.446
Strong Earth Shatters Slowly 37 31.14 64.86% -0.346 -1.0577 -0.002
The Border of Life and Death 46 30.61 60.87% 1.159 0.6795 0.338
Thriving Communities 138 26.73 47.1% -0.418 -0.1177 0.199
Thriving Crops 71 33.59 49.3% -0.025 -0.1265 0.626
Unnatural Proliferation 132 29.79 53.03% -0.294 -0.1251 0.733
Untended Land Crumbles 126 28.87 47.62% -0.371 -0.1128 0.264

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1449 38.86% 25.97 57.76% 0.033 1.1752 0.176
B 1481 37.92% 26.1 56.65% 0.151 1.2061 0.468
C 1592 38.75% 26.01 57.1% 0.291 1.1791 0.343
D 1305 37.69% 23.29 51.88% 0.385 1.4389 0.136
E 1251 40.35% 25.68 54.36% -0.079 0.825 0.131
F 1108 39.75% 26.59 57.04% -0.062 0.9423 0.374
G 1124 39.82% 26.09 56.05% 0.585 1.5531 0.105
H 1060 39.54% 26.4 56.98% 0.283 1.2752 0.463
East 487 30.04% 23.97 36.76% 0.351 1.3394 -0.244
Northeast 335 25.15% 24.55 35.52% 0.549 1.4988 -0.42
Northwest 349 27.3% 20.73 27.51% -0.255 0.7864 -0.857
Southeast 277 27.17% 22.34 29.96% -1.322 -0.4037 -0.314
Southwest 262 22.22% 19.27 29.01% -0.601 0.8557 -0.265
West 480 31.73% 20.73 31.25% -0.318 0.7886 -0.128

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 30 0.0% 15.2 60.0% -0.423 0.2402 0.0
Not Using Events or Tokens 53 17.78% 18.3 37.74% 0.138 0.6317 0.68
Skip Initial Invader Actions 98 17.98% 35.73 70.41% 0.82 0.1977 0.175
Start of Game Growth 204 24.23% 37.06 64.71% -0.109 -0.5212 1.146
Unlimited Undo 726 36.78% 29.02 54.55% 0.28 0.1852 0.718
Using Tokens but Not Events 691 27.65% 25.91 59.48% 0.093 0.169 0.062

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 93.4%
Sudden Ambush 90.21%
Voice of Thunder 94.88%
Words of Warning 98.51%

Terror Level

Terror Level Completed Average Score Win Rate
I 2322 16.77 8.31%
II 2451 30.59 69.28%
III 1279 34.74 89.76%
IV 331 38.3 98.79%

Results

Result Completed
Win: Invaders destroyed (Terror I) 193
Win: Invaders destroyed (Terror III) 1119
Win: Invaders destroyed (Terror II) 1585
Win: Terror victory (Terror IV) 323
Game abandoned (v.3.0+) 1935
Lose: Invader deck ran out 32
Lose: Adversary condition 341
Win: Sacrifice victory 16
Lose: Scenario condition 43
Win: Scenario condition 130
Lose: Blight pool ran out 591
Lose: Spirit destroyed 75

Number of Players

Score Model: -0.149 Win Model: 0.032
Num. Completed Blight Flip Rate Average Score Win Rate
1 3379 41.6% 24.34 50.9%
2 1522 41.97% 26.91 55.91%
3 811 40.25% 27.63 57.34%
4 281 38.21% 26.99 57.65%
5 64 37.5% 32.34 60.94%
6 326 16.92% 19.73 39.57%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)