Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 39 30.77% 26.79 56.41% -0.277 -0.2325 0.741
Blitz 0 212 43.4% 34.54 56.6% -0.766 -0.5516 0.835
Dahan Insurrection 4 537 25.51% 33.07 45.62% 0.381 0.0931 0.172
Despicable Theft 2 72 34.72% 15.42 29.17% 0.21 0.9206 -0.336
Elemental Invocation 1 61 40.98% 11.7 18.03% -1.101 -0.3995 -0.712
Guard the Isle's Heart 0 350 16.57% 34.82 59.43% 0.614 0.0143 1.419
Powers Long Forgotten 1 151 30.46% 19.14 46.36% -0.618 0.2194 -0.685
Rituals of Terror 3 95 44.21% 29.77 60.0% 0.429 0.4893 -0.41
Rituals of the Destroying Flame 3 28 39.29% 8.04 7.14% -0.534 0.453 -0.496
Second Wave 0 433 44.55% 24.14 57.27% -0.418 -0.1677 -0.056
The Great River 3 52 38.46% 14.06 25.0% -0.893 0.1732 -0.932
Varied Terrains 2 76 42.11% 13.42 27.63% -1.13 -0.3005 -1.453
Ward the Shores 2 64 39.06% 16.03 26.56% -0.764 0.4194 -0.007

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 197 30.72 47.72% 0.08 0.152 0.418
Aid From Lesser Spirits 188 34.76 61.7% 0.712 0.6414 1.412
All Things Weaken 230 25.88 39.13% -0.327 -0.0683 0.08
Attenuated Essence 216 27.63 46.3% 0.792 0.7558 0.142
Back Against the Wall 174 32.11 47.13% -0.111 -0.0578 0.715
Blight Corrodes the Spirit 220 28.05 42.27% 0.201 0.3463 0.155
Burn Brightest Before the End 197 31.17 48.22% 0.017 0.0328 0.111
Disintegrating Ecosystem 182 27.74 43.41% 0.359 0.5473 0.499
Downward Spiral 247 26.88 48.18% -0.226 -0.152 0.368
Erosion of Will 197 26.83 41.62% 0.407 0.5621 0.117
Intensifying Exploitation 241 27.49 42.32% 0.199 0.335 0.105
Invaders Find the Land to Their Liking 92 34.63 79.35% 0.188 -0.4265 1.544
Memory Fades to Dust 225 29.9 48.44% 0.452 0.6553 0.109
Power Corrodes the Spirit 211 27.31 47.39% -0.156 0.0187 0.555
Promising Farmlands 212 25.82 40.09% 0.036 0.2341 -0.271
Shattered Fragments of Power 179 30.72 43.58% -0.365 -0.3623 0.384
Slow Dissolution of Will 227 28.96 42.29% -0.339 -0.0412 0.244
Strong Earth Shatters Slowly 64 28.98 62.5% -0.79 -1.487 0.255
The Border of Life and Death 70 27.69 58.57% 0.437 -0.0609 0.389
Thriving Communities 224 25.15 47.32% -0.377 -0.2203 0.214
Thriving Crops 111 28.74 46.85% -0.041 -0.3528 0.181
Unnatural Proliferation 239 28.64 48.12% -0.106 0.0027 0.326
Untended Land Crumbles 232 27.42 43.53% -0.506 -0.3238 0.095

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2553 36.78% 25.15 57.11% 0.488 1.4628 0.216
B 2616 37.95% 25.21 55.35% 0.086 0.9754 0.369
C 2805 38.24% 25.04 55.37% 0.116 0.8086 0.176
D 2326 37.79% 23.67 52.41% 0.032 0.9268 0.308
E 2278 39.91% 24.82 53.73% -0.238 0.491 0.054
F 2106 39.35% 25.63 55.41% -0.081 0.75 0.327
G 2003 38.62% 24.88 54.42% 0.397 1.1765 -0.107
H 1967 40.41% 25.1 53.84% 0.54 1.3227 0.391
East 887 29.6% 24.11 38.78% -0.149 0.6605 -0.015
Northeast 589 26.24% 24.85 37.18% -0.558 0.2401 -0.503
Northwest 567 29.26% 22.87 31.57% 0.048 0.7814 -0.309
Southeast 490 28.07% 23.7 33.06% -0.053 0.8404 -0.196
Southwest 503 28.94% 20.4 28.63% -0.912 0.3461 -0.959
West 871 32.95% 21.28 32.49% 0.266 1.2635 0.214

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 67 0.0% 18.66 65.67% -0.384 0.2835 -0.333
Not Using Events or Tokens 103 26.14% 16.7 34.95% -1.326 -0.9055 -0.161
Skip Initial Invader Actions 216 12.23% 29.86 70.83% 0.649 -0.1202 -0.074
Start of Game Growth 384 18.93% 33.54 69.01% -0.148 -0.5858 1.237
Unlimited Undo 1269 34.25% 28.72 55.32% 0.098 0.0328 0.73
Using Tokens but Not Events 1301 26.58% 26.44 60.88% 1.355 1.3117 0.451

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 92.86%
Sudden Ambush 90.1%
Voice of Thunder 94.88%
Words of Warning 98.62%

Terror Level

Terror Level Completed Average Score Win Rate
I 4120 13.76 8.01%
II 4250 30.19 68.52%
III 2196 34.82 89.21%
IV 562 38.63 98.93%

Results

Result Completed
Win: Invaders destroyed (Terror I) 329
Win: Invaders destroyed (Terror III) 1900
Win: Invaders destroyed (Terror II) 2690
Win: Terror victory (Terror IV) 552
Game abandoned (v.3.0+) 3458
Lose: Invader deck ran out 70
Lose: Adversary condition 579
Win: Sacrifice victory 24
Lose: Scenario condition 58
Win: Scenario condition 262
Lose: Blight pool ran out 1074
Lose: Spirit destroyed 132

Number of Players

Score Model: 0.2 Win Model: 0.234
Num. Completed Blight Flip Rate Average Score Win Rate
1 5648 40.54% 23.57 49.84%
2 2749 41.35% 26.23 54.82%
3 1443 42.15% 26.36 54.4%
4 541 36.3% 25.04 56.93%
5 116 39.13% 29.79 54.31%
6 631 19.87% 22.01 44.22%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)