Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 43 30.23% 25.56 53.49% -0.734 -0.543 0.751
Blitz 0 223 41.26% 33.7 56.5% -0.153 0.0648 0.851
Dahan Insurrection 4 572 26.22% 33.41 45.45% -0.3 -0.5525 0.168
Despicable Theft 2 73 34.25% 15.21 28.77% 0.336 0.9226 -0.433
Elemental Invocation 1 68 45.59% 14.1 23.53% -0.275 0.4646 -0.761
Guard the Isle's Heart 0 362 16.02% 35.17 59.94% 0.235 -0.3266 1.552
Powers Long Forgotten 1 163 31.9% 18.98 47.24% -0.408 0.3518 -0.816
Rituals of Terror 3 102 46.08% 29.2 57.84% -0.229 -0.1093 -0.382
Rituals of the Destroying Flame 3 28 39.29% 8.04 7.14% 0.0 0.9074 -0.504
Second Wave 0 473 44.81% 24.17 58.14% 0.034 0.1727 -0.044
The Great River 3 55 36.36% 13.93 25.45% -0.682 0.4178 -0.903
Varied Terrains 2 77 41.56% 13.25 27.27% -0.957 -0.181 -1.439
Ward the Shores 2 74 37.84% 16.23 27.03% -0.87 0.2043 -0.108

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 212 29.93 48.11% -0.031 0.2204 0.334
Aid From Lesser Spirits 203 35.53 62.56% 1.169 1.1108 1.535
All Things Weaken 238 26.02 39.5% -0.517 -0.1824 0.183
Attenuated Essence 232 28.22 47.84% 0.61 0.6432 0.277
Back Against the Wall 181 31.81 47.51% -0.231 -0.1961 0.729
Blight Corrodes the Spirit 234 28.03 42.74% -0.137 0.0797 0.149
Burn Brightest Before the End 205 31.2 48.78% -0.053 -0.0428 0.116
Disintegrating Ecosystem 190 27.27 42.63% -0.252 0.0921 0.461
Downward Spiral 263 26.93 49.05% 0.269 0.3864 0.359
Erosion of Will 208 27.09 42.31% 0.019 0.2932 0.288
Intensifying Exploitation 257 26.75 41.25% -0.772 -0.5607 0.056
Invaders Find the Land to Their Liking 99 34.51 77.78% 0.141 -0.4318 1.374
Memory Fades to Dust 238 29.79 49.16% 0.756 1.0085 0.059
Power Corrodes the Spirit 225 27.1 47.56% -0.416 -0.2111 0.586
Promising Farmlands 223 25.56 40.81% -0.078 0.1758 -0.34
Shattered Fragments of Power 190 30.07 42.11% -0.941 -0.8666 0.408
Slow Dissolution of Will 240 28.74 41.67% -0.538 -0.1569 0.258
Strong Earth Shatters Slowly 65 28.54 61.54% -0.753 -1.4272 0.25
The Border of Life and Death 72 28.44 58.33% 0.468 -0.1321 0.483
Thriving Communities 243 24.96 46.09% -0.703 -0.4216 0.175
Thriving Crops 119 28.18 47.9% 0.204 0.0642 0.151
Unnatural Proliferation 251 28.6 48.21% -0.127 0.0767 0.319
Untended Land Crumbles 246 27.08 42.28% -1.01 -0.8194 0.037

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2718 36.76% 24.92 56.92% 0.057 1.0553 0.193
B 2756 37.56% 25.11 55.77% 0.108 1.0306 0.387
C 2990 38.63% 25.06 55.62% 0.231 0.9603 0.201
D 2467 37.74% 23.61 52.7% 0.054 1.0127 0.285
E 2420 39.93% 24.65 53.76% 0.18 0.9996 0.066
F 2249 39.65% 25.37 55.22% -0.037 0.8446 0.289
G 2121 38.26% 24.68 54.27% -0.031 0.7944 -0.111
H 2083 40.37% 24.94 54.15% 0.035 0.8741 0.363
East 948 30.34% 24.96 39.77% 0.145 1.0203 -0.111
Northeast 630 26.91% 25.97 38.57% -0.06 0.6916 -0.456
Northwest 598 29.41% 23.95 32.94% 0.155 1.0466 -0.164
Southeast 521 28.32% 25.44 35.12% 0.21 1.0487 -0.204
Southwest 538 29.1% 22.05 30.67% -1.113 0.1918 -0.954
West 927 33.01% 22.31 33.87% 0.069 1.0184 0.18

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 69 0.0% 18.36 65.22% -0.163 0.5657 -0.322
Not Using Events or Tokens 114 27.27% 16.94 37.72% 0.069 0.4147 -0.118
Skip Initial Invader Actions 236 11.54% 29.84 71.19% 0.109 -0.494 -0.23
Start of Game Growth 407 18.04% 33.74 69.53% -0.303 -0.8072 1.071
Unlimited Undo 1342 34.4% 28.95 55.59% 0.153 0.0457 0.858
Using Tokens but Not Events 1378 26.96% 26.38 61.03% 0.668 0.6383 0.337

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 92.74%
Sudden Ambush 90.14%
Voice of Thunder 94.87%
Words of Warning 98.63%

Terror Level

Terror Level Completed Average Score Win Rate
I 4351 13.42 7.93%
II 4483 30.13 68.57%
III 2347 34.83 89.31%
IV 600 38.67 99.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 344
Win: Invaders destroyed (Terror III) 2031
Win: Invaders destroyed (Terror II) 2839
Win: Terror victory (Terror IV) 590
Game abandoned (v.3.0+) 3671
Lose: Invader deck ran out 71
Lose: Adversary condition 606
Win: Sacrifice victory 25
Lose: Scenario condition 58
Win: Scenario condition 280
Lose: Blight pool ran out 1131
Lose: Spirit destroyed 135

Number of Players

Score Model: 0.461 Win Model: 0.151
Num. Completed Blight Flip Rate Average Score Win Rate
1 5952 40.4% 23.46 49.85%
2 2911 41.45% 26.04 54.69%
3 1543 42.79% 26.3 54.83%
4 577 36.46% 24.75 56.67%
5 125 37.9% 28.93 52.8%
6 673 19.67% 23.3 46.21%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)