Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Blitz 0 1 100.0% 14.0 0.0% -0.508 -0.0514 0.0
Dahan Insurrection 4 3 33.33% 33.67 33.33% -0.254 -0.2339 0.203
Despicable Theft 2 1 100.0% 23.0 0.0% -0.259 0.2531 0.0
Guard the Isle's Heart 0 11 18.18% 29.64 63.64% -0.549 -0.5083 -0.537
Second Wave 0 1 0.0% 33.0 100.0% 0.156 0.6183 0.0

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 8 36.13 37.5% -0.797 0.9332 0.336
Aid From Lesser Spirits 3 37.67 66.67% 0.17 1.7456 0.378
All Things Weaken 1 49.0 100.0% 0.363 2.2411 0.0
Attenuated Essence 4 43.75 75.0% 0.119 0.9735 -0.312
Back Against the Wall 6 49.0 83.33% 0.495 2.1315 0.868
Blight Corrodes the Spirit 4 27.25 25.0% -0.923 0.5255 -0.261
Burn Brightest Before the End 5 47.2 80.0% 0.184 1.1926 -0.107
Disintegrating Ecosystem 2 30.0 100.0% 0.402 2.2452 0.0
Downward Spiral 5 54.4 80.0% -0.063 1.6356 0.562
Erosion of Will 1 46.0 100.0% 0.18 2.0801 0.0
Intensifying Exploitation 6 46.0 83.33% 0.622 1.5106 0.0
Invaders Find the Land to Their Liking 1 72.0 100.0% 0.322 0.8219 0.275
Memory Fades to Dust 7 35.86 42.86% -0.9 0.9765 0.079
Power Corrodes the Spirit 5 15.8 60.0% -0.258 1.4468 -0.245
Promising Farmlands 6 24.67 33.33% -1.17 0.7062 -0.796
Shattered Fragments of Power 4 35.5 75.0% -0.18 0.976 0.0
Slow Dissolution of Will 3 36.33 66.67% -0.18 1.2914 -0.169
Strong Earth Shatters Slowly 2 55.5 100.0% 0.524 0.7345 0.555
Thriving Communities 7 42.86 85.71% 0.753 2.6239 0.19
Thriving Crops 3 23.67 33.33% -0.994 -0.0392 -0.388
Unnatural Proliferation 3 35.67 100.0% 0.306 2.0599 0.0
Untended Land Crumbles 2 52.0 100.0% 0.384 2.1988 0.451

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 51 27.45% 32.57 88.24% 0.65 1.4272 0.966
B 67 28.36% 32.15 82.09% 0.527 1.2304 0.353
C 61 37.7% 30.85 72.13% -0.533 -0.0056 0.017
D 46 28.26% 31.11 69.57% -0.794 -0.0589 -0.209
E 50 42.0% 32.94 74.0% -0.485 0.0991 -0.807
F 41 31.71% 32.41 85.37% 0.404 1.1116 0.084
G 42 28.57% 31.9 80.95% 0.146 0.7875 -0.06
H 25 48.0% 36.92 88.0% 0.606 1.2512 0.0
East 8 37.5% 36.75 50.0% -0.472 0.1197 -0.235
Northeast 5 20.0% 33.0 60.0% 0.193 0.8703 0.0
Northwest 5 20.0% 36.0 60.0% 0.185 0.6232 0.0
Southeast 4 0.0% 32.5 50.0% 0.0 0.6635 0.0
Southwest 4 0.0% 32.5 50.0% -0.41 0.7612 -0.099
West 5 20.0% 36.0 60.0% 0.0 0.8177 0.0

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Skip Initial Invader Actions 4 0.0% 22.75 75.0% -0.078 -1.1376 0.0
Start of Game Growth 8 12.5% 36.25 87.5% 0.429 0.0072 0.0
Unlimited Undo 21 47.62% 32.24 61.9% -0.691 -1.1062 0.602
Using Tokens but Not Events 18 0.0% 21.72 83.33% 0.287 0.4029 -0.194

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 90.3%
Sudden Ambush 84.7%
Voice of Thunder 93.28%
Words of Warning 98.88%

Terror Level

Terror Level Completed Average Score Win Rate
I 70 22.63 28.57%
II 123 31.12 91.06%
III 55 34.7 96.36%
IV 8 37.97 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 20
Win: Invaders destroyed (Terror III) 53
Win: Invaders destroyed (Terror II) 111
Win: Terror victory (Terror IV) 7
Game abandoned (v.3.0+) 36
Lose: Invader deck ran out 0
Lose: Adversary condition 10
Win: Sacrifice victory 1
Lose: Scenario condition 2
Win: Scenario condition 1
Lose: Blight pool ran out 12
Lose: Spirit destroyed 3

Number of Players

Score Model: 0.545 Win Model: 0.065
Num. Completed Blight Flip Rate Average Score Win Rate
1 160 36.88% 29.06 71.25%
2 61 32.79% 35.23 78.69%
3 22 27.27% 35.0 95.45%
4 7 28.57% 33.57 100.0%
5 2 50.0% 32.0 50.0%
6 4 0.0% 32.5 50.0%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-07 12:49:13 (Pacific Time)