Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 16 43.75% 22.81 62.5% 0.0 -0.1398 -0.087
Blitz 0 130 44.62% 36.99 58.46% 0.55 0.6612 1.238
Dahan Insurrection 4 237 24.89% 30.54 40.51% -0.439 -0.6746 -0.157
Despicable Theft 2 28 39.29% 19.5 28.57% -0.071 0.5722 0.01
Elemental Invocation 1 19 31.58% 8.26 10.53% -0.872 -0.0697 -0.381
Guard the Isle's Heart 0 217 17.51% 35.2 58.53% 0.328 -0.4463 1.387
Powers Long Forgotten 1 56 30.36% 17.16 37.5% -0.391 0.3817 0.169
Rituals of Terror 3 33 54.55% 30.58 60.61% 0.721 0.7369 -0.267
Rituals of the Destroying Flame 3 13 38.46% 7.77 7.69% -1.541 -0.484 0.0
Second Wave 0 168 47.2% 26.46 61.31% 0.324 0.4041 -0.382
The Great River 3 28 21.43% 14.36 25.0% 0.045 1.174 -0.744
Varied Terrains 2 42 45.24% 15.45 33.33% -0.224 0.4682 -1.543
Ward the Shores 2 31 38.71% 17.13 29.03% -0.488 0.3749 0.516

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 107 32.21 49.53% 0.679 0.8387 0.325
Aid From Lesser Spirits 101 35.97 65.35% 0.161 0.0749 1.284
All Things Weaken 123 27.71 41.46% -0.861 -0.5188 0.126
Attenuated Essence 118 28.88 49.15% 0.166 0.2402 0.357
Back Against the Wall 93 32.59 51.61% 0.229 0.3043 0.405
Blight Corrodes the Spirit 114 28.05 44.74% -0.611 -0.4202 0.592
Burn Brightest Before the End 82 32.45 52.44% 0.175 0.2992 0.302
Disintegrating Ecosystem 90 29.57 46.67% -0.579 -0.2063 0.523
Downward Spiral 127 28.43 49.61% -0.399 -0.262 0.78
Erosion of Will 101 26.86 40.59% -0.093 0.2021 0.026
Intensifying Exploitation 117 28.41 43.59% -0.459 -0.2209 -0.17
Invaders Find the Land to Their Liking 41 40.29 80.49% 0.131 -0.4011 1.313
Memory Fades to Dust 104 30.85 48.08% 0.085 0.3657 0.017
Power Corrodes the Spirit 92 27.98 47.83% -0.239 -0.086 0.715
Promising Farmlands 104 26.51 37.5% 0.014 0.3602 -0.23
Shattered Fragments of Power 92 31.74 47.83% -1.157 -0.9618 0.351
Slow Dissolution of Will 107 31.06 46.73% -0.46 -0.0088 0.478
Strong Earth Shatters Slowly 34 30.5 61.76% -0.652 -1.3928 -0.054
The Border of Life and Death 40 30.8 57.5% 0.614 0.1812 0.141
Thriving Communities 119 27.24 49.58% -0.109 0.1892 0.19
Thriving Crops 58 33.71 46.55% 0.6 0.4974 0.663
Unnatural Proliferation 118 31.37 55.08% 0.343 0.4878 0.833
Untended Land Crumbles 109 28.12 47.71% 0.03 0.3292 0.103

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1243 38.4% 26.5 58.97% 0.1 1.0945 0.176
B 1283 37.15% 26.51 58.07% 0.351 1.2691 0.457
C 1379 38.57% 26.28 58.01% 0.507 1.2493 0.344
D 1151 37.52% 23.77 52.39% -0.106 0.8452 0.161
E 1070 41.07% 25.93 54.95% -0.038 0.7425 0.121
F 935 39.78% 27.08 58.72% 0.116 1.009 0.456
G 967 39.67% 25.89 56.05% 0.44 1.2949 -0.022
H 916 39.1% 26.46 57.42% 0.065 0.9134 0.454
East 394 30.03% 24.13 34.77% -0.343 0.4267 -0.28
Northeast 275 27.01% 24.35 33.45% 0.076 0.8637 -0.305
Northwest 304 29.37% 20.69 26.97% -0.777 0.2064 -0.909
Southeast 238 27.43% 23.09 31.51% -0.54 0.3348 -0.049
Southwest 219 22.48% 19.55 29.22% -0.282 0.926 -0.542
West 406 32.1% 20.66 29.06% 0.413 1.3471 -0.09

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 27 0.0% 15.33 59.26% -0.104 0.5254 0.0
Not Using Events or Tokens 44 17.95% 19.82 36.36% -0.352 0.1543 0.599
Skip Initial Invader Actions 81 18.06% 38.46 69.14% -0.333 -0.9677 0.272
Start of Game Growth 153 19.58% 38.76 66.67% 0.376 -0.0137 1.046
Unlimited Undo 588 35.88% 27.15 53.06% 0.113 0.1577 0.652
Using Tokens but Not Events 542 24.42% 24.18 58.3% 0.006 -0.0215 -0.21

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 93.24%
Sudden Ambush 90.09%
Voice of Thunder 95.0%
Words of Warning 98.5%

Terror Level

Terror Level Completed Average Score Win Rate
I 1991 17.67 8.99%
II 2126 30.7 69.66%
III 1113 34.75 90.03%
IV 285 38.22 98.6%

Results

Result Completed
Win: Invaders destroyed (Terror I) 179
Win: Invaders destroyed (Terror III) 977
Win: Invaders destroyed (Terror II) 1389
Win: Terror victory (Terror IV) 279
Game abandoned (v.3.0+) 1647
Lose: Invader deck ran out 24
Lose: Adversary condition 303
Win: Sacrifice victory 14
Lose: Scenario condition 38
Win: Scenario condition 105
Lose: Blight pool ran out 494
Lose: Spirit destroyed 66

Number of Players

Score Model: -0.086 Win Model: 0.123
Num. Completed Blight Flip Rate Average Score Win Rate
1 2944 41.81% 24.41 51.26%
2 1299 40.11% 27.34 57.2%
3 710 40.76% 27.94 58.17%
4 239 38.66% 27.97 59.0%
5 51 37.25% 32.37 60.78%
6 272 18.08% 19.7 38.97%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)