Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 37 32.43% 26.89 56.76% -0.597 -1.1547 0.756
Blitz 0 199 43.72% 35.74 57.79% -1.051 -0.6278 0.898
Dahan Insurrection 4 510 25.49% 32.01 43.73% 0.522 0.0401 0.058
Despicable Theft 2 66 34.85% 14.58 25.76% -0.611 -0.0686 -0.314
Elemental Invocation 1 51 43.14% 11.9 17.65% -0.566 0.172 -0.666
Guard the Isle's Heart 0 332 17.17% 34.32 58.73% -0.117 -0.7739 1.42
Powers Long Forgotten 1 138 30.43% 19.71 47.83% 0.129 0.6914 -0.376
Rituals of Terror 3 84 48.81% 29.8 59.52% 0.629 0.4875 -0.398
Rituals of the Destroying Flame 3 26 38.46% 7.04 3.85% -0.515 0.2341 -0.517
Second Wave 0 393 44.76% 24.65 58.52% -0.516 -0.4211 0.118
The Great River 3 50 38.0% 14.26 26.0% -0.391 0.8542 -0.961
Varied Terrains 2 73 43.84% 13.97 28.77% -0.778 0.0898 -1.464
Ward the Shores 2 60 40.0% 16.43 26.67% -0.317 0.5376 0.002

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 184 31.06 47.83% -0.391 -0.3204 0.468
Aid From Lesser Spirits 179 34.7 60.89% 0.237 0.1272 1.362
All Things Weaken 218 25.99 39.91% 0.346 0.5231 0.106
Attenuated Essence 197 27.22 44.16% -0.151 -0.0993 0.081
Back Against the Wall 161 31.95 47.2% -1.222 -1.2377 0.579
Blight Corrodes the Spirit 207 27.5 40.58% -0.647 -0.4634 0.091
Burn Brightest Before the End 180 30.51 47.78% -0.06 0.027 -0.074
Disintegrating Ecosystem 172 27.15 42.44% 0.218 0.5095 0.31
Downward Spiral 232 26.95 48.28% -0.381 -0.2749 0.398
Erosion of Will 188 26.61 40.96% 0.417 0.5831 0.117
Intensifying Exploitation 223 27.31 41.7% -0.323 -0.1352 0.037
Invaders Find the Land to Their Liking 85 33.98 80.0% 0.219 -0.2089 1.439
Memory Fades to Dust 214 29.37 47.2% -0.729 -0.494 -0.09
Power Corrodes the Spirit 191 28.57 49.21% 0.209 0.3051 0.604
Promising Farmlands 201 26.0 40.3% -0.001 0.3637 -0.179
Shattered Fragments of Power 168 30.72 44.64% -0.291 -0.2255 0.43
Slow Dissolution of Will 205 28.95 41.46% -0.129 0.3343 0.197
Strong Earth Shatters Slowly 60 30.27 65.0% -0.284 -0.885 0.261
The Border of Life and Death 65 28.15 58.46% 0.323 -0.1526 0.39
Thriving Communities 205 25.78 48.78% 0.273 0.4986 0.212
Thriving Crops 104 29.97 47.12% -0.477 -0.7018 0.239
Unnatural Proliferation 217 28.83 48.39% 0.293 0.4153 0.45
Untended Land Crumbles 217 28.25 44.7% -0.743 -0.5104 0.107

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2357 37.08% 25.18 57.11% 0.288 1.206 0.249
B 2422 37.98% 25.4 55.62% 0.274 1.1153 0.388
C 2574 38.1% 25.2 55.63% 0.394 1.0768 0.227
D 2123 37.52% 23.73 52.52% 0.253 1.0955 0.323
E 2107 40.36% 25.01 53.73% 0.182 0.834 0.078
F 1925 39.58% 25.8 55.9% 0.39 1.1494 0.31
G 1831 38.96% 25.16 54.61% 0.406 1.1634 -0.091
H 1807 40.56% 25.04 53.4% 0.173 0.8916 0.365
East 831 29.67% 23.25 37.67% -0.436 0.3776 -0.049
Northeast 556 25.99% 23.59 35.43% -0.072 0.5957 -0.358
Northwest 540 29.0% 21.52 29.81% -0.053 0.7521 -0.665
Southeast 457 27.69% 22.14 31.07% -0.411 0.2943 -0.161
Southwest 474 29.66% 19.22 27.0% -1.238 0.1519 -0.899
West 820 33.62% 20.38 31.22% -0.147 0.6469 0.251

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 62 0.0% 18.03 66.13% -0.077 0.6414 -0.31
Not Using Events or Tokens 100 25.58% 16.63 35.0% -1.076 -0.5915 -0.172
Skip Initial Invader Actions 205 12.92% 29.84 70.24% 0.081 -0.6497 -0.058
Start of Game Growth 356 19.88% 33.72 69.38% 0.569 0.1232 1.328
Unlimited Undo 1193 34.88% 28.54 54.74% -0.789 -0.8219 0.594
Using Tokens but Not Events 1209 26.96% 26.22 59.72% 0.794 0.6318 0.524

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 92.76%
Sudden Ambush 90.14%
Voice of Thunder 94.87%
Words of Warning 98.6%

Terror Level

Terror Level Completed Average Score Win Rate
I 3810 14.25 7.87%
II 3926 30.3 68.54%
III 2022 34.84 89.02%
IV 521 38.61 99.04%

Results

Result Completed
Win: Invaders destroyed (Terror I) 299
Win: Invaders destroyed (Terror III) 1753
Win: Invaders destroyed (Terror II) 2482
Win: Terror victory (Terror IV) 512
Game abandoned (v.3.0+) 3189
Lose: Invader deck ran out 68
Lose: Adversary condition 548
Win: Sacrifice victory 22
Lose: Scenario condition 56
Win: Scenario condition 239
Lose: Blight pool ran out 988
Lose: Spirit destroyed 123

Number of Players

Score Model: -0.009 Win Model: 0.098
Num. Completed Blight Flip Rate Average Score Win Rate
1 5228 41.18% 23.8 49.77%
2 2543 41.79% 26.29 54.74%
3 1321 41.36% 26.39 54.58%
4 500 36.27% 25.02 57.4%
5 110 37.61% 28.45 53.64%
6 577 19.65% 21.12 42.63%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)