Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 26 38.46% 24.23 53.85% -0.401 -0.3857 0.599
Blitz 0 172 45.35% 38.37 60.47% -0.239 0.0487 0.766
Dahan Insurrection 4 373 24.93% 30.63 41.82% 0.244 0.0671 -0.108
Despicable Theft 2 45 42.22% 14.18 22.22% -1.631 -0.7698 -0.216
Elemental Invocation 1 34 29.41% 8.26 11.76% -0.202 0.7311 -0.661
Guard the Isle's Heart 0 266 16.92% 34.65 57.89% 0.234 -0.4129 1.458
Powers Long Forgotten 1 100 28.0% 19.11 44.0% -0.479 0.4667 -0.405
Rituals of Terror 3 62 56.45% 29.03 56.45% 0.048 0.1245 -0.344
Rituals of the Destroying Flame 3 21 42.86% 8.24 4.76% -1.16 -0.0442 -0.34
Second Wave 0 261 46.46% 25.96 61.69% -0.101 -0.0706 0.175
The Great River 3 36 27.78% 14.86 27.78% -0.1 1.3253 -0.932
Varied Terrains 2 60 40.0% 14.9 31.67% -0.556 0.219 -1.422
Ward the Shores 2 35 40.0% 16.89 28.57% 0.47 1.5141 0.22

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 137 31.47 49.64% -0.541 -0.3657 0.306
Aid From Lesser Spirits 134 34.77 62.69% 0.133 0.0786 1.422
All Things Weaken 160 26.38 39.38% -0.446 -0.1525 -0.006
Attenuated Essence 171 27.96 45.61% -0.615 -0.5309 -0.032
Back Against the Wall 131 32.64 48.85% -0.305 -0.2572 0.56
Blight Corrodes the Spirit 162 28.92 43.21% -0.257 -0.0539 0.239
Burn Brightest Before the End 132 31.36 48.48% -0.685 -0.4975 -0.126
Disintegrating Ecosystem 128 27.2 40.63% -0.456 -0.0466 0.26
Downward Spiral 181 27.3 49.72% -0.649 -0.5211 0.452
Erosion of Will 152 26.68 39.47% 0.384 0.6673 0.122
Intensifying Exploitation 168 27.88 41.67% 0.074 0.3221 -0.099
Invaders Find the Land to Their Liking 61 36.43 83.61% 0.959 0.4438 1.483
Memory Fades to Dust 144 31.28 50.0% 0.25 0.4868 0.005
Power Corrodes the Spirit 146 28.05 47.95% -0.211 0.0065 0.523
Promising Farmlands 157 25.45 39.49% -0.083 0.2113 -0.202
Shattered Fragments of Power 126 32.6 46.83% 0.079 0.2808 0.314
Slow Dissolution of Will 156 29.72 46.15% -0.012 0.3718 0.213
Strong Earth Shatters Slowly 45 29.67 62.22% 0.161 -0.4199 0.038
The Border of Life and Death 53 29.94 58.49% -0.139 -0.6567 0.303
Thriving Communities 162 25.97 47.53% 0.239 0.5777 0.006
Thriving Crops 82 32.43 50.0% 0.054 0.0117 0.256
Unnatural Proliferation 170 29.22 51.18% 0.088 0.2286 0.334
Untended Land Crumbles 154 28.55 46.1% -0.032 0.4172 0.036

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1786 37.82% 25.38 56.89% -0.016 0.8455 0.11
B 1804 37.93% 25.75 56.26% 0.199 1.016 0.379
C 1907 38.61% 25.72 56.58% 0.411 1.0903 0.204
D 1585 37.62% 23.38 52.05% 0.231 1.0354 0.26
E 1520 39.82% 25.45 55.0% 0.363 1.0315 0.167
F 1385 39.62% 26.13 56.9% 0.22 1.0189 0.301
G 1377 39.29% 25.63 55.7% 0.284 1.1095 0.039
H 1292 40.11% 25.59 55.57% -0.12 0.6527 0.353
East 627 30.19% 23.36 37.48% 0.135 0.9808 -0.074
Northeast 415 25.36% 23.63 34.7% 0.653 1.4242 -0.354
Northwest 428 27.63% 20.58 27.57% -0.363 0.4448 -0.776
Southeast 356 27.32% 22.0 30.9% 0.105 0.9742 -0.292
Southwest 366 29.04% 18.8 27.32% -1.567 -0.2857 -0.397
West 630 34.02% 20.0 30.32% -0.52 0.4764 0.046

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 34 0.0% 15.03 58.82% -0.522 0.2736 -0.331
Not Using Events or Tokens 70 17.74% 16.63 37.14% 0.399 0.7866 -0.007
Skip Initial Invader Actions 136 16.8% 32.58 69.85% -0.049 -0.6634 0.068
Start of Game Growth 255 23.87% 35.46 66.27% 0.464 -0.1176 1.373
Unlimited Undo 960 37.28% 29.88 54.48% -0.133 -0.0896 0.544
Using Tokens but Not Events 951 29.19% 26.88 58.46% 0.082 0.0235 0.62

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 93.22%
Sudden Ambush 90.23%
Voice of Thunder 94.9%
Words of Warning 98.56%

Terror Level

Terror Level Completed Average Score Win Rate
I 2838 15.74 8.17%
II 3023 30.48 68.67%
III 1536 34.79 88.74%
IV 400 38.41 99.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 231
Win: Invaders destroyed (Terror III) 1329
Win: Invaders destroyed (Terror II) 1930
Win: Terror victory (Terror IV) 392
Game abandoned (v.3.0+) 2390
Lose: Invader deck ran out 57
Lose: Adversary condition 403
Win: Sacrifice victory 19
Lose: Scenario condition 43
Win: Scenario condition 166
Lose: Blight pool ran out 743
Lose: Spirit destroyed 94

Number of Players

Score Model: -0.085 Win Model: -0.093
Num. Completed Blight Flip Rate Average Score Win Rate
1 4143 41.62% 24.27 50.08%
2 1828 42.13% 26.35 55.53%
3 967 40.79% 27.19 57.7%
4 355 36.16% 26.34 58.03%
5 83 36.59% 26.67 49.4%
6 421 18.57% 20.35 40.86%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)