Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 43 30.23% 25.56 53.49% -0.593 -0.62 0.779
Blitz 0 226 41.15% 33.32 55.75% -0.205 0.0457 0.849
Dahan Insurrection 4 585 25.64% 33.54 45.47% -0.545 -0.7935 0.199
Despicable Theft 2 73 34.25% 15.21 28.77% 0.084 0.5458 -0.437
Elemental Invocation 1 70 47.14% 14.63 24.29% -0.001 0.7014 -0.757
Guard the Isle's Heart 0 363 15.98% 35.25 60.06% 0.401 -0.152 1.55
Powers Long Forgotten 1 166 33.13% 18.92 46.99% -0.165 0.4585 -0.792
Rituals of Terror 3 107 44.86% 28.66 57.01% -0.614 -0.4212 -0.461
Rituals of the Destroying Flame 3 28 39.29% 8.04 7.14% 0.0 0.9223 -0.516
Second Wave 0 487 44.96% 24.14 58.32% -0.003 0.1147 0.135
The Great River 3 56 35.71% 13.68 25.0% -1.047 0.0213 -0.898
Varied Terrains 2 79 40.51% 12.91 26.58% -1.062 -0.3209 -1.474
Ward the Shores 2 76 36.84% 15.8 26.32% -1.043 0.0411 -0.123

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 216 29.77 47.22% -0.223 0.0264 0.337
Aid From Lesser Spirits 205 35.69 62.93% 0.901 0.7831 1.523
All Things Weaken 241 25.91 39.42% -0.598 -0.261 0.176
Attenuated Essence 233 28.16 47.64% 0.803 0.8294 0.277
Back Against the Wall 185 31.68 47.57% -0.143 -0.1418 0.726
Blight Corrodes the Spirit 238 27.96 42.44% -0.672 -0.4545 0.153
Burn Brightest Before the End 206 31.04 48.54% -0.256 -0.275 0.119
Disintegrating Ecosystem 191 27.13 42.41% -0.616 -0.223 0.435
Downward Spiral 269 27.03 49.07% 0.124 0.2322 0.347
Erosion of Will 214 26.99 42.06% -0.154 0.1987 0.168
Intensifying Exploitation 259 26.75 41.31% -0.831 -0.5851 0.048
Invaders Find the Land to Their Liking 102 33.96 77.45% 0.013 -0.5108 1.302
Memory Fades to Dust 246 29.44 47.97% 0.061 0.3084 0.124
Power Corrodes the Spirit 227 26.94 47.58% -0.347 -0.1252 0.579
Promising Farmlands 223 25.56 40.81% -0.217 0.0662 -0.343
Shattered Fragments of Power 197 30.41 42.64% -0.517 -0.44 0.457
Slow Dissolution of Will 241 28.71 41.91% -0.766 -0.369 0.271
Strong Earth Shatters Slowly 67 28.96 62.69% 0.255 -0.4402 0.233
The Border of Life and Death 73 28.29 58.9% 0.218 -0.383 0.456
Thriving Communities 246 24.91 45.93% -0.704 -0.3477 0.171
Thriving Crops 121 27.71 47.11% -0.094 -0.2904 0.092
Unnatural Proliferation 253 28.68 48.22% -0.241 -0.0787 0.368
Untended Land Crumbles 248 27.21 42.34% -0.886 -0.6541 0.087

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2760 36.81% 24.89 56.7% -0.091 0.9139 0.172
B 2800 37.58% 25.07 55.61% 0.085 1.0042 0.361
C 3041 38.74% 24.99 55.51% 0.159 0.8938 0.184
D 2505 37.65% 23.51 52.42% 0.036 1.0137 0.286
E 2462 39.73% 24.55 53.66% 0.01 0.8296 0.031
F 2299 39.53% 25.3 55.11% 0.01 0.8839 0.327
G 2152 38.22% 24.74 54.41% 0.113 0.922 -0.115
H 2118 40.41% 24.97 54.2% -0.092 0.723 0.357
East 962 30.31% 25.1 39.81% 0.407 1.3095 -0.131
Northeast 641 26.92% 26.18 38.69% -0.245 0.563 -0.458
Northwest 608 29.09% 24.35 33.55% 0.251 1.1505 -0.05
Southeast 528 28.14% 25.87 35.61% 0.613 1.4632 -0.211
Southwest 548 29.12% 22.47 31.2% -1.199 0.1768 -0.935
West 943 32.87% 22.56 34.25% -0.043 0.9116 0.144

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 69 0.0% 18.36 65.22% -0.042 0.6656 -0.309
Not Using Events or Tokens 116 26.73% 16.87 37.07% 0.093 0.4609 -0.12
Skip Initial Invader Actions 237 11.48% 29.72 70.89% -0.077 -0.6621 -0.153
Start of Game Growth 410 17.89% 33.49 69.02% -0.442 -0.9563 0.995
Unlimited Undo 1355 34.29% 29.09 55.65% 0.289 0.1797 0.905
Using Tokens but Not Events 1390 27.02% 26.23 60.72% 0.182 0.1564 0.286

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 92.76%
Sudden Ambush 90.11%
Voice of Thunder 94.83%
Words of Warning 98.64%

Terror Level

Terror Level Completed Average Score Win Rate
I 4418 13.33 7.88%
II 4551 30.1 68.53%
III 2380 34.83 89.08%
IV 612 38.67 99.02%

Results

Result Completed
Win: Invaders destroyed (Terror I) 347
Win: Invaders destroyed (Terror III) 2055
Win: Invaders destroyed (Terror II) 2879
Win: Terror victory (Terror IV) 601
Game abandoned (v.3.0+) 3732
Lose: Invader deck ran out 76
Lose: Adversary condition 608
Win: Sacrifice victory 25
Lose: Scenario condition 58
Win: Scenario condition 286
Lose: Blight pool ran out 1156
Lose: Spirit destroyed 138

Number of Players

Score Model: 0.474 Win Model: 0.152
Num. Completed Blight Flip Rate Average Score Win Rate
1 6022 40.35% 23.38 49.75%
2 2969 41.55% 26.02 54.5%
3 1567 42.65% 26.34 55.07%
4 594 36.09% 24.46 55.72%
5 125 37.9% 28.93 52.8%
6 684 19.79% 23.65 46.64%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)