Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 24 41.67% 24.79 54.17% 0.347 0.399 0.58
Blitz 0 168 44.64% 38.75 61.31% 0.746 0.9468 0.757
Dahan Insurrection 4 324 26.23% 31.66 42.59% 0.51 0.2988 0.029
Despicable Theft 2 44 40.91% 14.5 22.73% -1.593 -0.7488 -0.175
Elemental Invocation 1 29 24.14% 6.14 6.9% -1.016 0.0549 -0.656
Guard the Isle's Heart 0 257 16.73% 35.28 58.75% 0.765 0.0404 1.497
Powers Long Forgotten 1 93 29.03% 19.34 44.09% 0.237 1.1425 -0.29
Rituals of Terror 3 54 57.41% 29.35 57.41% 0.174 0.2037 -0.42
Rituals of the Destroying Flame 3 16 37.5% 7.31 6.25% -0.389 0.8001 0.0
Second Wave 0 230 47.53% 26.6 62.61% 0.78 0.8608 0.198
The Great River 3 34 23.53% 13.91 26.47% 0.005 1.3925 -0.928
Varied Terrains 2 52 44.23% 15.46 32.69% -0.432 0.4689 -1.408
Ward the Shores 2 35 40.0% 16.89 28.57% 0.192 1.247 0.198

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 128 32.17 51.56% 0.066 0.2051 0.342
Aid From Lesser Spirits 126 35.27 63.49% 0.048 -0.0114 1.456
All Things Weaken 146 26.8 39.73% -0.433 -0.0782 0.062
Attenuated Essence 155 28.3 45.81% -0.358 -0.2472 0.032
Back Against the Wall 123 32.15 47.97% -0.332 -0.2561 0.453
Blight Corrodes the Spirit 149 29.23 43.62% -0.522 -0.3114 0.262
Burn Brightest Before the End 115 32.12 49.57% -0.698 -0.5776 -0.023
Disintegrating Ecosystem 113 27.88 42.48% -0.426 -0.057 0.345
Downward Spiral 157 28.0 50.96% 0.915 1.1117 0.577
Erosion of Will 140 25.68 37.14% -0.982 -0.7152 0.036
Intensifying Exploitation 156 27.21 39.74% -0.804 -0.5341 -0.248
Invaders Find the Land to Their Liking 54 38.31 85.19% 1.48 0.9691 1.48
Memory Fades to Dust 133 31.97 51.13% 0.422 0.7333 0.038
Power Corrodes the Spirit 131 28.64 50.38% 0.427 0.7216 0.458
Promising Farmlands 143 26.27 39.86% -0.123 0.2131 -0.141
Shattered Fragments of Power 112 32.58 47.32% -0.238 -0.1289 0.256
Slow Dissolution of Will 138 30.17 47.1% -0.299 0.1007 0.209
Strong Earth Shatters Slowly 43 29.91 62.79% 0.122 -0.491 0.083
The Border of Life and Death 48 30.6 60.42% 0.008 -0.2844 0.366
Thriving Communities 151 26.4 47.02% -0.667 -0.3343 -0.017
Thriving Crops 73 33.0 47.95% -0.337 -0.4234 0.435
Unnatural Proliferation 157 29.46 52.87% -0.162 -0.0142 0.451
Untended Land Crumbles 139 27.94 45.32% -0.973 -0.6662 -0.001

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1651 38.0% 25.6 57.18% -0.006 0.8992 0.062
B 1645 37.92% 25.77 56.23% 0.165 0.9937 0.365
C 1752 38.66% 25.98 56.85% 0.248 0.9276 0.252
D 1462 37.5% 23.39 52.12% 0.151 1.0044 0.186
E 1404 40.26% 25.66 54.7% 0.225 0.9262 0.177
F 1248 39.97% 26.44 56.97% 0.164 0.9455 0.412
G 1262 39.78% 25.83 55.31% 0.113 0.8849 0.004
H 1175 40.02% 26.13 56.09% 0.165 0.9335 0.419
East 541 31.11% 23.96 36.78% 0.353 1.2143 -0.182
Northeast 360 26.46% 24.65 34.17% -0.24 0.5067 -0.331
Northwest 375 29.14% 21.18 26.67% -0.729 0.1046 -0.822
Southeast 308 27.36% 22.54 29.55% -0.372 0.404 -0.319
Southwest 289 24.65% 19.54 28.03% -0.257 1.0626 -0.323
West 521 32.69% 20.85 30.71% 0.011 1.0173 0.067

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 33 0.0% 15.48 60.61% 0.237 1.0682 -0.327
Not Using Events or Tokens 65 17.54% 15.94 33.85% -1.089 -0.6483 -0.033
Skip Initial Invader Actions 119 15.74% 33.9 70.59% -0.769 -1.331 -0.093
Start of Game Growth 229 23.96% 36.75 65.94% 1.057 0.5184 1.569
Unlimited Undo 871 37.76% 29.8 54.19% 0.282 0.3229 0.567
Using Tokens but Not Events 837 29.56% 27.22 59.02% 0.383 0.3593 0.606

Results With Allies

Unique Power Cards

Power Card Kept
Manifestation of Power and Glory 93.27%
Sudden Ambush 90.39%
Voice of Thunder 94.86%
Words of Warning 98.59%

Terror Level

Terror Level Completed Average Score Win Rate
I 2588 16.23 8.19%
II 2748 30.54 69.07%
III 1404 34.77 89.6%
IV 365 38.37 98.9%

Results

Result Completed
Win: Invaders destroyed (Terror I) 212
Win: Invaders destroyed (Terror III) 1225
Win: Invaders destroyed (Terror II) 1769
Win: Terror victory (Terror IV) 357
Game abandoned (v.3.0+) 2159
Lose: Invader deck ran out 48
Lose: Adversary condition 376
Win: Sacrifice victory 18
Lose: Scenario condition 43
Win: Scenario condition 148
Lose: Blight pool ran out 665
Lose: Spirit destroyed 85

Number of Players

Score Model: -0.068 Win Model: 0.073
Num. Completed Blight Flip Rate Average Score Win Rate
1 3786 41.23% 24.43 50.53%
2 1676 42.01% 26.67 55.91%
3 874 41.01% 27.71 57.55%
4 321 38.13% 26.78 57.63%
5 77 34.21% 27.57 53.25%
6 371 19.19% 20.47 40.43%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)