Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 6 33.33% 26.33 83.33% 0.0 -0.4468 0.0
Blitz 0 294 47.93% 29.52 67.69% 0.665 1.1219 -1.069
Dahan Insurrection 4 692 33.38% 54.47 75.14% 0.05 0.0699 1.223
Despicable Theft 2 111 46.85% 31.11 67.57% 0.128 0.6407 0.064
Elemental Invocation 1 227 56.19% 30.1 57.71% -0.046 0.653 -0.301
Guard the Isle's Heart 0 2352 12.74% 49.54 80.48% -0.42 -0.3791 1.117
Powers Long Forgotten 1 197 51.02% 32.87 71.07% -0.105 0.4573 -0.88
Rituals of Terror 3 147 41.78% 46.44 77.55% 0.276 -0.012 1.584
Rituals of the Destroying Flame 3 65 76.92% 30.68 38.46% -0.665 -0.2348 -0.688
Second Wave 0 1373 43.21% 29.69 74.36% 0.096 0.5579 -0.028
The Great River 3 214 54.67% 30.56 45.79% -0.42 1.347 -0.542
Varied Terrains 2 18 61.11% 30.0 61.11% -0.519 0.3093 0.0
Ward the Shores 2 288 58.89% 31.52 50.0% -0.996 -0.2523 -1.139

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 679 27.59 43.59% -1.858 -0.1278 -0.538
Aid From Lesser Spirits 713 32.67 55.68% -0.72 0.8556 0.109
All Things Weaken 792 27.46 45.33% -1.822 0.0562 0.189
Back Against the Wall 683 30.71 49.49% -2.264 -0.6268 -0.195
Blight Corrodes the Spirit 1 40.0 100.0% 0.127 1.5751 0.0
Disintegrating Ecosystem 696 27.24 44.83% -1.451 0.3919 -0.195
Downward Spiral 1027 27.09 51.02% -1.134 0.5645 -0.286
Erosion of Will 674 28.52 44.21% -1.804 0.0963 -0.613
Invaders Find the Land to Their Liking 347 33.78 78.39% -0.258 0.242 0.637
Memory Fades to Dust 961 26.58 45.89% -1.578 0.2979 -0.513
Power Corrodes the Spirit 843 28.27 47.81% -1.471 0.2337 0.075
Promising Farmlands 698 27.14 42.41% -1.683 0.1928 -0.473
Shattered Fragments of Power 1 31.0 100.0% 0.149 1.3044 0.0
Strong Earth Shatters Slowly 230 34.07 76.52% -0.452 -0.2418 0.089
Thriving Communities 792 26.46 45.58% -1.678 0.1927 -0.427
Unnatural Proliferation 896 28.86 49.22% -1.234 0.5198 -0.207
Untended Land Crumbles 781 26.49 43.28% -1.1 0.7145 -0.68

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7606 40.97% 33.61 74.98% 0.232 1.0096 0.081
B 5955 42.14% 32.91 74.58% -0.076 0.6271 -0.122
C 6775 41.01% 32.92 75.38% -0.266 0.2614 -0.159
D 5870 41.9% 32.28 74.57% -0.309 0.4262 -0.358
E 5035 43.25% 32.52 74.62% 0.122 0.7057 -0.088
F 4811 45.34% 32.28 71.34% -0.333 0.3741 -0.678
G 4483 43.07% 32.36 73.48% 0.215 0.8574 0.198
H 4549 44.12% 32.6 73.62% -0.235 0.4097 -0.118
East 1765 39.31% 44.06 69.63% -0.236 0.3557 -0.818
Northeast 991 37.93% 46.19 74.17% 0.464 1.1411 -0.195
Northwest 912 37.89% 45.76 71.82% -0.187 0.2508 0.451
Southeast 792 28.12% 47.54 76.52% -0.452 0.2117 -0.78
Southwest 725 28.83% 46.78 76.69% 0.174 1.3457 0.467
West 1579 39.53% 44.34 69.85% 0.325 1.1427 -0.248

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 688 0.0% 22.43 73.98% -1.77 0.306 0.844
Not Using Events or Tokens 736 55.83% 22.92 62.09% -0.211 -0.0393 -0.965
Skip Initial Invader Actions 1232 10.84% 48.74 90.18% 0.531 -0.5279 1.093
Start of Game Growth 1735 15.16% 45.22 87.95% 0.027 -0.3953 -0.643
Unlimited Undo 2559 34.1% 36.08 80.46% 0.216 -0.1998 0.016
Using Tokens but Not Events 4245 26.23% 34.39 83.13% 0.079 0.1941 0.399

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 0.0%
Flash Floods 90.31%
River's Bounty 91.8%
Wash Away 81.66%

Terror Level

Terror Level Completed Average Score Win Rate
I 5600 22.63 31.71%
II 9926 31.12 74.25%
III 6674 34.7 88.72%
IV 2226 37.97 99.28%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1774
Win: Invaders destroyed (Terror III) 5712
Win: Invaders destroyed (Terror II) 6884
Win: Terror victory (Terror IV) 2190
Game abandoned (v.3.0+) 9
Lose: Invader deck ran out 384
Lose: Adversary condition 2291
Win: Sacrifice victory 54
Lose: Scenario condition 408
Win: Scenario condition 663
Lose: Blight pool ran out 3813
Lose: Spirit destroyed 244

Number of Players

Score Model: 0.283 Win Model: 0.308
Num. Completed Blight Flip Rate Average Score Win Rate
1 10157 51.37% 29.07 64.85%
2 6986 47.37% 31.26 70.71%
3 3559 40.05% 34.22 77.02%
4 3063 35.4% 38.85 79.2%
5 120 17.09% 38.58 95.0%
6 541 15.86% 46.63 86.69%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-07 12:49:13 (Pacific Time)