Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 22 31.82% 22.41 59.09% 0.481 0.2946 0.164
Blitz 0 379 45.33% 27.61 65.44% 0.506 0.6376 -0.889
Dahan Insurrection 4 815 31.65% 50.99 71.41% 0.531 0.2762 1.234
Despicable Theft 2 143 43.36% 28.01 62.24% -0.173 0.3683 -0.108
Elemental Invocation 1 273 52.94% 27.65 53.11% -0.473 0.3831 -0.282
Guard the Isle's Heart 0 2844 12.12% 48.28 78.27% 1.429 0.6574 1.425
Powers Long Forgotten 1 249 47.98% 30.2 65.86% -0.542 0.3927 -0.549
Rituals of Terror 3 177 42.05% 44.76 74.58% 0.49 0.5855 1.801
Rituals of the Destroying Flame 3 77 72.73% 27.68 35.06% -0.699 0.4977 -1.037
Second Wave 0 1630 43.39% 28.67 72.27% 0.169 0.2547 -0.002
The Great River 3 249 54.22% 27.98 42.17% -1.052 0.3099 -0.372
Varied Terrains 2 49 48.98% 20.67 44.9% -0.826 -0.0379 0.0
Ward the Shores 2 336 56.72% 28.97 47.02% -0.983 0.049 -1.332

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 794 27.13 43.45% -0.067 0.0626 -0.325
Aid From Lesser Spirits 813 32.32 56.09% 0.766 0.6472 0.298
All Things Weaken 947 26.43 43.93% -0.203 0.1042 0.302
Attenuated Essence 80 24.31 41.25% 0.692 0.7244 -0.023
Back Against the Wall 794 29.8 48.24% -0.3 -0.27 0.122
Blight Corrodes the Spirit 93 22.09 38.71% 0.122 0.3079 0.382
Burn Brightest Before the End 73 26.11 41.1% 0.791 0.8616 0.323
Disintegrating Ecosystem 809 26.23 43.88% -0.492 -0.1164 0.025
Downward Spiral 1215 26.38 50.37% -0.159 0.0071 -0.115
Erosion of Will 789 27.46 43.22% -0.277 -0.0621 -0.366
Intensifying Exploitation 59 23.71 42.37% -0.511 -0.27 0.117
Invaders Find the Land to Their Liking 410 32.49 78.05% 0.47 -0.1114 0.736
Memory Fades to Dust 1152 25.85 45.14% -0.531 -0.2382 -0.089
Power Corrodes the Spirit 990 27.08 46.16% -0.107 0.0539 0.226
Promising Farmlands 810 26.82 43.21% -0.245 0.0513 -0.29
Shattered Fragments of Power 63 24.06 47.62% 0.756 0.8438 0.273
Slow Dissolution of Will 84 20.54 30.95% -0.922 -0.5286 -0.584
Strong Earth Shatters Slowly 271 32.71 73.06% 0.221 -0.4902 0.332
The Border of Life and Death 23 25.13 65.22% -0.229 -0.7091 -0.161
Thriving Communities 968 25.88 45.04% 0.036 0.3357 -0.261
Thriving Crops 32 24.72 43.75% -0.462 -0.5635 -0.36
Unnatural Proliferation 1054 28.48 49.53% 0.489 0.6577 0.074
Untended Land Crumbles 944 25.22 42.37% -0.078 0.1799 -0.535

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 9807 39.63% 31.41 70.22% 0.129 1.2717 0.091
B 7632 41.05% 30.52 69.61% 0.119 1.1743 -0.209
C 8703 39.56% 30.78 70.58% -0.065 0.8235 -0.139
D 7751 40.57% 29.66 68.96% 0.249 1.3034 -0.352
E 6554 41.85% 29.68 68.81% 0.052 0.9566 -0.093
F 6181 43.42% 29.47 66.66% 0.129 1.133 -0.689
G 5749 41.61% 29.72 68.15% -0.007 0.9611 -0.019
H 5869 42.48% 30.12 68.68% 0.284 1.277 -0.234
East 2354 35.07% 38.71 62.32% 0.605 1.5934 -0.614
Northeast 1405 33.02% 39.05 63.06% -1.654 -0.7042 -0.345
Northwest 1269 33.7% 39.16 62.25% 0.014 1.0555 0.448
Southeast 1158 24.8% 39.02 63.21% -0.767 0.1512 -0.732
Southwest 1086 26.3% 38.09 62.43% -0.793 0.6635 0.356
West 2103 36.33% 38.75 62.15% 0.052 1.1588 -0.404

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 886 0.0% 20.04 66.7% -0.575 0.0885 1.13
Not Using Events or Tokens 979 51.4% 19.71 54.75% -0.908 -0.4134 -0.979
Skip Initial Invader Actions 1645 14.36% 43.31 79.82% 1.074 0.451 1.248
Start of Game Growth 2315 15.17% 40.12 79.27% 0.553 0.1403 -0.631
Unlimited Undo 3432 32.64% 32.39 72.0% -0.191 -0.2863 -0.061
Using Tokens but Not Events 5428 25.83% 32.56 78.72% 0.075 0.1506 -0.118

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 0.0%
Flash Floods 90.52%
River's Bounty 92.12%
Wash Away 82.51%

Terror Level

Terror Level Completed Average Score Win Rate
I 8441 16.77 25.07%
II 11889 30.59 73.18%
III 7973 34.74 88.41%
IV 2664 38.3 99.06%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2114
Win: Invaders destroyed (Terror III) 6817
Win: Invaders destroyed (Terror II) 8154
Win: Terror victory (Terror IV) 2615
Game abandoned (v.3.0+) 2157
Lose: Invader deck ran out 440
Lose: Adversary condition 2630
Win: Sacrifice victory 65
Lose: Scenario condition 460
Win: Scenario condition 739
Lose: Blight pool ran out 4497
Lose: Spirit destroyed 279

Number of Players

Score Model: 0.153 Win Model: 0.146
Num. Completed Blight Flip Rate Average Score Win Rate
1 12379 50.48% 27.24 61.14%
2 8955 45.92% 29.31 66.74%
3 4592 38.84% 31.91 72.19%
4 3796 34.53% 35.83 73.97%
5 236 26.72% 29.75 74.58%
6 1009 16.35% 34.33 65.31%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)