Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 30 26.67% 20.07 50.0% -0.375 -0.3601 -0.06
Blitz 0 429 45.18% 27.31 65.03% 0.629 0.9167 -0.879
Dahan Insurrection 4 851 31.25% 50.2 70.39% 0.046 -0.1307 1.209
Despicable Theft 2 160 46.25% 27.02 59.38% -0.441 0.4199 -0.189
Elemental Invocation 1 282 52.67% 27.29 52.48% -0.794 0.1389 -0.271
Guard the Isle's Heart 0 2996 11.75% 48.25 78.17% 1.007 0.3603 1.504
Powers Long Forgotten 1 263 46.95% 29.26 64.64% 0.048 0.994 -0.48
Rituals of Terror 3 193 44.79% 43.54 71.5% 0.266 0.3422 1.912
Rituals of the Destroying Flame 3 83 72.29% 26.72 33.73% -0.611 0.5045 -1.034
Second Wave 0 1713 44.26% 28.41 71.63% 0.514 0.5448 0.2
The Great River 3 262 54.2% 27.16 40.84% -1.181 0.2448 -0.259
Varied Terrains 2 65 60.0% 19.69 40.0% -0.802 -0.0273 0.0
Ward the Shores 2 355 56.5% 28.48 46.76% 0.047 1.0913 -1.099

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 848 27.13 42.81% -0.4 -0.2245 -0.11
Aid From Lesser Spirits 857 31.91 54.49% -0.886 -0.9398 0.345
All Things Weaken 1012 26.23 44.17% -0.076 0.2169 0.412
Attenuated Essence 103 23.86 43.69% 0.06 0.1438 -0.135
Back Against the Wall 834 29.4 47.72% -0.553 -0.5058 0.176
Blight Corrodes the Spirit 114 21.3 39.47% 0.067 0.2704 0.126
Burn Brightest Before the End 97 26.98 39.18% 0.191 0.3789 -0.001
Disintegrating Ecosystem 845 25.65 42.96% -1.452 -1.0431 0.14
Downward Spiral 1307 25.96 49.35% 0.098 0.2253 -0.03
Erosion of Will 835 27.05 43.59% 0.3 0.5829 -0.266
Intensifying Exploitation 84 23.62 38.1% 0.053 0.3003 -0.147
Invaders Find the Land to Their Liking 433 31.9 76.67% -0.135 -0.6505 0.767
Memory Fades to Dust 1246 25.28 43.82% -0.753 -0.5159 0.054
Power Corrodes the Spirit 1038 26.71 45.76% -0.56 -0.342 0.281
Promising Farmlands 850 26.74 43.18% 0.14 0.4345 -0.192
Shattered Fragments of Power 81 24.28 44.44% -0.67 -0.4689 -0.12
Slow Dissolution of Will 117 20.97 36.75% 0.011 0.3957 -0.107
Strong Earth Shatters Slowly 291 32.39 72.51% 0.509 -0.0725 0.561
The Border of Life and Death 37 25.95 62.16% 0.042 -0.4748 -0.634
Thriving Communities 1032 25.28 43.9% -0.902 -0.5634 -0.118
Thriving Crops 43 25.7 48.84% 0.695 0.6522 -0.451
Unnatural Proliferation 1112 28.32 49.55% 0.032 0.1719 0.213
Untended Land Crumbles 1002 24.92 41.62% -0.512 -0.0633 -0.443

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 10608 39.36% 30.79 68.56% -0.038 0.8238 0.01
B 8291 40.87% 29.88 68.07% 0.411 1.2283 -0.125
C 9447 39.57% 30.06 68.71% -0.12 0.5586 -0.164
D 8402 40.24% 29.04 67.14% -0.106 0.6982 -0.33
E 7089 41.64% 28.96 67.03% -0.08 0.5886 -0.209
F 6692 43.03% 28.67 64.82% -0.138 0.6609 -0.68
G 6198 41.23% 29.09 66.7% 0.195 1.0205 0.031
H 6360 42.4% 29.31 66.86% 0.035 0.8074 -0.282
East 2538 34.82% 37.61 60.91% -0.743 0.1031 -0.718
Northeast 1538 32.79% 37.91 61.57% -0.628 0.1426 -0.035
Northwest 1375 33.14% 38.28 61.38% 0.449 1.2563 0.3
Southeast 1262 24.34% 37.9 61.57% 0.723 1.5921 -0.624
Southwest 1177 26.05% 37.12 60.83% -1.11 0.1722 0.466
West 2257 35.89% 37.74 60.97% 0.204 1.1999 -0.472

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 927 0.0% 19.64 65.59% -0.411 0.3845 1.092
Not Using Events or Tokens 1118 51.74% 19.06 51.34% -1.131 -0.7432 -0.943
Skip Initial Invader Actions 1753 15.31% 42.56 77.75% -0.153 -0.7673 1.07
Start of Game Growth 2489 15.1% 39.25 77.74% 0.708 0.1265 -0.421
Unlimited Undo 3680 31.96% 31.66 70.3% -0.27 -0.2261 0.011
Using Tokens but Not Events 5872 26.04% 32.3 77.76% 0.254 0.1959 -0.009

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 0.0%
Flash Floods 90.73%
River's Bounty 92.25%
Wash Away 82.78%

Terror Level

Terror Level Completed Average Score Win Rate
I 9507 15.74 23.67%
II 12553 30.48 72.64%
III 8409 34.79 88.16%
IV 2833 38.41 99.08%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2248
Win: Invaders destroyed (Terror III) 7169
Win: Invaders destroyed (Terror II) 8557
Win: Terror victory (Terror IV) 2781
Game abandoned (v.3.0+) 2966
Lose: Invader deck ran out 466
Lose: Adversary condition 2754
Win: Sacrifice victory 70
Lose: Scenario condition 470
Win: Scenario condition 764
Lose: Blight pool ran out 4762
Lose: Spirit destroyed 295

Number of Players

Score Model: 0.006 Win Model: 0.057
Num. Completed Blight Flip Rate Average Score Win Rate
1 13158 50.38% 26.75 60.08%
2 9618 45.71% 28.86 65.55%
3 5002 39.01% 31.49 70.87%
4 4134 34.59% 34.22 70.75%
5 263 25.1% 28.57 72.24%
6 1127 15.97% 33.54 63.8%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)