Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 9 22.22% 17.56 55.56% -0.913 -0.9918 -0.208
Blitz 0 307 47.85% 29.28 68.08% 1.338 1.4848 -1.033
Dahan Insurrection 4 712 33.15% 53.82 74.3% -0.191 -0.3985 1.276
Despicable Theft 2 119 47.9% 30.47 66.39% -0.138 0.5447 0.08
Elemental Invocation 1 234 55.36% 29.61 56.84% 0.141 0.8727 -0.34
Guard the Isle's Heart 0 2477 12.5% 49.11 79.53% 1.154 0.5471 1.271
Powers Long Forgotten 1 206 51.22% 32.67 71.36% 0.796 1.2839 -0.85
Rituals of Terror 3 150 41.61% 46.19 77.33% 0.908 1.0129 1.541
Rituals of the Destroying Flame 3 66 75.76% 30.21 37.88% -0.946 0.0456 -0.685
Second Wave 0 1439 43.37% 29.42 73.8% 0.742 0.8048 -0.065
The Great River 3 221 55.66% 29.88 44.34% -1.679 -0.3307 -0.399
Varied Terrains 2 25 56.0% 25.64 56.0% -0.468 0.0947 0.0
Ward the Shores 2 301 58.67% 30.65 48.84% -0.613 0.5966 -1.083

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 702 27.4 43.45% -0.687 -0.4159 -0.492
Aid From Lesser Spirits 730 32.55 55.75% 0.342 0.3806 0.159
All Things Weaken 814 27.27 45.21% -0.116 0.345 0.255
Attenuated Essence 12 13.67 25.0% -0.806 -0.6003 -0.362
Back Against the Wall 704 30.57 49.29% -0.608 -0.4464 -0.104
Blight Corrodes the Spirit 21 21.24 47.62% -0.22 0.1941 0.367
Burn Brightest Before the End 16 21.88 50.0% -0.39 -0.0857 -0.168
Disintegrating Ecosystem 715 27.16 44.48% -0.401 0.1259 -0.07
Downward Spiral 1059 26.81 50.9% 0.102 0.4548 -0.231
Erosion of Will 700 28.25 44.14% -0.226 0.1821 -0.516
Intensifying Exploitation 13 22.54 46.15% -0.04 0.3471 -0.172
Invaders Find the Land to Their Liking 354 33.48 78.25% 0.292 -0.2335 0.683
Memory Fades to Dust 997 26.44 46.04% -0.266 0.2153 -0.409
Power Corrodes the Spirit 865 27.89 47.05% -1.177 -0.8729 0.143
Promising Farmlands 714 27.21 42.86% 0.33 0.916 -0.347
Shattered Fragments of Power 7 25.14 57.14% 0.024 0.2025 0.0
Slow Dissolution of Will 12 24.42 50.0% 0.139 0.6728 0.509
Strong Earth Shatters Slowly 243 34.11 76.13% 0.748 0.0698 0.237
The Border of Life and Death 6 30.67 66.67% 0.31 0.1808 0.0
Thriving Communities 823 26.3 44.84% -0.762 -0.2692 -0.333
Thriving Crops 2 0.0 0.0% -0.711 -0.6232 0.0
Unnatural Proliferation 922 28.68 48.92% -0.36 -0.0634 -0.077
Untended Land Crumbles 815 26.36 43.31% -0.223 0.1349 -0.571

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8024 40.5% 33.21 74.0% 0.167 1.0075 0.105
B 6280 41.72% 32.35 73.6% 0.03 0.8084 -0.133
C 7152 40.49% 32.42 74.11% -0.186 0.4682 -0.107
D 6240 41.32% 31.61 73.25% 0.013 0.8126 -0.442
E 5338 42.95% 31.79 73.1% 0.128 0.7566 -0.09
F 5066 44.85% 31.63 70.33% -0.356 0.3631 -0.674
G 4724 42.92% 31.73 72.31% 0.031 0.7725 0.2
H 4786 43.69% 32.03 72.54% -0.067 0.5811 -0.106
East 1909 37.61% 42.35 67.16% -0.149 0.4546 -0.819
Northeast 1105 35.49% 43.42 69.86% 0.02 0.9005 -0.346
Northwest 1018 35.74% 42.9 67.68% -0.482 0.1911 0.429
Southeast 893 26.52% 44.15 71.11% -0.588 0.0486 -0.575
Southwest 825 27.17% 43.19 70.67% -0.276 0.8888 0.332
West 1721 38.08% 42.27 66.94% -0.137 0.827 -0.257

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 710 0.0% 21.89 72.11% -1.809 -0.9261 0.864
Not Using Events or Tokens 774 54.47% 22.42 60.98% -0.271 0.0607 -0.913
Skip Initial Invader Actions 1312 10.44% 47.34 87.5% 0.935 0.4002 1.093
Start of Game Growth 1845 14.71% 44.01 85.53% -0.222 -0.5519 -0.852
Unlimited Undo 2707 32.96% 35.18 78.46% -0.273 -0.295 0.125
Using Tokens but Not Events 4474 25.74% 34.04 82.1% 0.479 0.425 0.29

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 0.0%
Flash Floods 90.38%
River's Bounty 91.87%
Wash Away 81.78%

Terror Level

Terror Level Completed Average Score Win Rate
I 6158 21.03 30.12%
II 10312 31.04 74.1%
III 6878 34.74 88.59%
IV 2313 38.02 99.27%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1853
Win: Invaders destroyed (Terror III) 5881
Win: Invaders destroyed (Terror II) 7146
Win: Terror victory (Terror IV) 2276
Game abandoned (v.3.0+) 428
Lose: Invader deck ran out 397
Lose: Adversary condition 2354
Win: Sacrifice victory 54
Lose: Scenario condition 420
Win: Scenario condition 675
Lose: Blight pool ran out 3929
Lose: Spirit destroyed 248

Number of Players

Score Model: -0.04 Win Model: 0.056
Num. Completed Blight Flip Rate Average Score Win Rate
1 10512 51.17% 28.73 64.24%
2 7346 46.87% 30.91 69.78%
3 3795 39.39% 33.43 75.44%
4 3186 35.63% 38.32 78.31%
5 155 18.54% 34.83 87.1%
6 667 15.28% 41.05 76.91%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)