Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 6 33.33% 26.33 83.33% -0.109 0.3872 0.0
Blitz 0 288 48.42% 29.34 67.01% 0.455 0.8986 -1.061
Dahan Insurrection 4 677 33.68% 54.55 74.89% 0.673 0.7705 1.231
Despicable Theft 2 106 46.23% 31.06 67.92% -0.311 0.1875 0.069
Elemental Invocation 1 221 55.91% 29.76 57.92% -0.364 0.1822 -0.406
Guard the Isle's Heart 0 2276 12.9% 49.45 80.62% -0.628 -0.3962 1.115
Powers Long Forgotten 1 197 51.02% 32.87 71.07% 0.216 0.6233 -0.873
Rituals of Terror 3 144 41.96% 45.63 77.78% -0.451 -0.6875 1.668
Rituals of the Destroying Flame 3 62 75.81% 31.5 40.32% 0.22 0.4466 -0.706
Second Wave 0 1333 42.99% 29.58 74.27% 0.108 0.8002 -0.025
The Great River 3 212 54.72% 30.62 45.75% -0.45 1.1313 -0.497
Varied Terrains 2 12 50.0% 32.67 66.67% -0.649 0.1374 0.0
Ward the Shores 2 280 58.06% 31.63 50.36% -0.567 0.3137 -1.113

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 670 27.62 43.88% -1.396 0.5744 -0.525
Aid From Lesser Spirits 700 32.59 55.43% -0.341 1.4366 0.086
All Things Weaken 769 27.6 45.38% -1.828 0.2207 0.21
Back Against the Wall 669 30.91 49.93% -1.117 0.8226 -0.189
Disintegrating Ecosystem 677 27.36 44.9% -1.437 0.6906 -0.227
Downward Spiral 1003 27.18 50.85% -0.699 1.2622 -0.258
Erosion of Will 663 28.56 44.04% -1.431 0.6507 -0.594
Invaders Find the Land to Their Liking 343 33.87 78.43% -0.055 0.4468 0.646
Memory Fades to Dust 937 26.6 45.78% -1.369 0.7719 -0.494
Power Corrodes the Spirit 818 28.27 47.8% -1.694 0.2867 0.069
Promising Farmlands 685 27.16 42.04% -1.342 0.6799 -0.499
Strong Earth Shatters Slowly 228 34.16 76.32% -1.097 -0.6005 0.082
Thriving Communities 778 26.41 45.63% -2.007 0.052 -0.412
Unnatural Proliferation 876 28.91 49.09% -1.545 0.4117 -0.191
Untended Land Crumbles 768 26.36 42.84% -2.189 -0.156 -0.676

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7402 41.22% 33.54 74.82% 0.235 0.9709 0.062
B 5799 42.42% 32.9 74.55% -0.166 0.5312 -0.133
C 6612 41.11% 32.93 75.41% -0.042 0.4277 -0.173
D 5703 42.28% 32.3 74.4% -0.255 0.4547 -0.393
E 4886 43.47% 32.51 74.5% -0.466 0.0786 -0.095
F 4665 45.6% 32.25 71.21% -0.204 0.4571 -0.678
G 4358 43.51% 32.32 73.15% -0.065 0.5659 0.205
H 4430 44.43% 32.64 73.54% -0.178 0.4869 -0.105
East 1709 39.84% 43.79 69.51% -0.224 0.438 -0.871
Northeast 955 38.63% 45.94 73.82% 0.024 0.6841 -0.195
Northwest 876 38.99% 45.56 71.35% 0.041 0.6518 0.462
Southeast 752 28.69% 47.24 76.33% 0.214 0.7454 -0.631
Southwest 690 29.28% 46.53 76.81% 0.366 1.3347 0.382
West 1529 40.04% 44.16 69.72% 0.476 1.2814 -0.187

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 665 0.0% 22.64 75.04% -0.649 1.5804 0.835
Not Using Events or Tokens 715 57.51% 23.0 62.1% -0.219 0.0076 -0.952
Skip Initial Invader Actions 1205 10.9% 48.56 90.21% 0.515 -0.465 1.12
Start of Game Growth 1686 15.25% 45.18 88.14% 0.049 -0.4075 -0.674
Unlimited Undo 2487 34.28% 35.94 80.46% 0.612 0.0603 0.022
Using Tokens but Not Events 4095 26.08% 34.32 83.32% -0.024 0.1313 0.407

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 0.0%
Flash Floods 90.28%
River's Bounty 91.79%
Wash Away 81.65%

Terror Level

Terror Level Completed Average Score Win Rate
I 5458 22.65 31.64%
II 9682 31.08 74.13%
III 6515 34.66 88.7%
IV 2160 37.91 99.26%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1725
Win: Invaders destroyed (Terror III) 5575
Win: Invaders destroyed (Terror II) 6703
Win: Terror victory (Terror IV) 2125
Lose: Invader deck ran out 378
Lose: Adversary condition 2252
Win: Sacrifice victory 51
Lose: Scenario condition 394
Win: Scenario condition 648
Lose: Blight pool ran out 3728
Lose: Spirit destroyed 236

Number of Players

Score Model: 0.215 Win Model: 0.249
Num. Completed Blight Flip Rate Average Score Win Rate
1 9938 51.4% 29.12 64.89%
2 6812 47.39% 31.28 70.57%
3 3471 40.2% 34.04 77.01%
4 3003 35.63% 38.95 79.12%
5 102 20.2% 39.84 94.12%
6 489 16.46% 46.4 87.12%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-10-19 02:56:39 (Pacific Time)