Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 11 27.27% 23.55 63.64% 0.028 -0.228 0.291
Blitz 0 316 47.44% 29.03 67.72% 0.805 1.0017 -1.047
Dahan Insurrection 4 727 33.01% 53.69 74.42% 0.133 -0.3091 1.283
Despicable Theft 2 123 47.97% 30.24 65.85% 0.714 1.5261 0.074
Elemental Invocation 1 241 55.42% 29.22 56.02% -0.83 -0.127 -0.294
Guard the Isle's Heart 0 2548 12.58% 48.87 79.08% 0.812 0.1674 1.29
Powers Long Forgotten 1 214 50.7% 32.06 69.63% 0.406 1.0415 -0.968
Rituals of Terror 3 152 41.72% 45.89 76.97% 0.869 0.9703 1.568
Rituals of the Destroying Flame 3 68 75.0% 29.32 36.76% -0.655 0.3538 -0.946
Second Wave 0 1469 43.31% 29.35 73.72% 0.272 0.338 -0.033
The Great River 3 222 55.86% 29.86 44.14% -1.614 -0.3966 -0.38
Varied Terrains 2 30 53.33% 23.97 53.33% -0.086 0.5369 0.0
Ward the Shores 2 307 58.17% 30.48 48.86% -0.622 0.4626 -1.185

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 714 27.44 43.7% -0.088 0.1546 -0.498
Aid From Lesser Spirits 735 32.54 55.78% 0.612 0.5347 0.159
All Things Weaken 828 27.13 44.93% -0.426 -0.0331 0.212
Attenuated Essence 20 16.15 30.0% -0.734 -0.6268 -0.582
Back Against the Wall 715 30.64 49.51% 0.25 0.3073 -0.052
Blight Corrodes the Spirit 27 20.37 40.74% -0.735 -0.5336 0.165
Burn Brightest Before the End 23 25.83 43.48% -0.719 -0.5083 -0.074
Disintegrating Ecosystem 722 27.04 44.46% -0.539 -0.1153 -0.096
Downward Spiral 1073 26.84 50.89% 0.0 0.236 -0.208
Erosion of Will 708 28.31 44.35% -0.032 0.2769 -0.495
Intensifying Exploitation 17 20.35 41.18% -0.125 0.1628 -0.169
Invaders Find the Land to Their Liking 355 33.45 78.31% 0.095 -0.3993 0.7
Memory Fades to Dust 1015 26.31 46.31% -0.016 0.3203 -0.391
Power Corrodes the Spirit 882 27.69 46.6% -1.047 -0.8261 0.142
Promising Farmlands 721 27.17 42.86% 0.547 1.0001 -0.342
Shattered Fragments of Power 14 20.57 42.86% -1.053 -1.0017 0.0
Slow Dissolution of Will 19 20.95 36.84% -0.117 0.2825 0.137
Strong Earth Shatters Slowly 244 34.06 75.82% 0.774 0.0633 0.295
The Border of Life and Death 10 27.4 70.0% 0.418 0.0825 -0.212
Thriving Communities 839 26.09 44.58% -0.698 -0.3347 -0.326
Thriving Crops 7 30.0 57.14% 0.187 -0.011 0.0
Unnatural Proliferation 942 28.56 49.26% 0.139 0.3545 -0.041
Untended Land Crumbles 824 26.21 43.08% -0.633 -0.3508 -0.58

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8203 40.36% 33.01 73.51% -0.028 0.7118 0.093
B 6419 41.55% 32.13 73.11% -0.119 0.6066 -0.192
C 7332 40.15% 32.25 73.66% -0.109 0.4732 -0.105
D 6396 41.23% 31.4 72.81% -0.148 0.5629 -0.453
E 5474 42.68% 31.52 72.69% -0.108 0.4578 -0.115
F 5184 44.45% 31.35 69.97% -0.444 0.2265 -0.708
G 4837 42.75% 31.52 71.92% -0.067 0.5845 0.211
H 4902 43.3% 31.79 72.07% -0.283 0.2879 -0.129
East 1983 37.42% 41.71 66.21% -0.286 0.2528 -0.736
Northeast 1154 35.37% 42.6 68.54% 0.3 0.935 -0.325
Northwest 1064 35.51% 42.02 66.26% -0.446 0.3635 0.439
Southeast 938 26.21% 43.08 69.3% 0.385 1.0906 -0.543
Southwest 872 27.08% 42.09 68.69% -0.747 0.2427 0.189
West 1790 37.9% 41.52 65.75% -0.24 0.6638 -0.229

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 729 0.0% 21.69 71.47% -0.991 -0.2147 0.939
Not Using Events or Tokens 791 54.72% 22.13 60.43% -0.458 -0.0792 -0.981
Skip Initial Invader Actions 1354 10.76% 46.51 85.97% 0.566 -0.0515 1.092
Start of Game Growth 1912 14.9% 43.24 84.0% 0.254 -0.094 -0.815
Unlimited Undo 2795 32.65% 34.68 77.46% -0.414 -0.4202 0.165
Using Tokens but Not Events 4589 25.95% 33.9 81.56% 0.334 0.3233 0.159

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 0.0%
Flash Floods 90.42%
River's Bounty 91.95%
Wash Away 81.89%

Terror Level

Terror Level Completed Average Score Win Rate
I 6418 20.4 29.54%
II 10476 31.01 74.06%
III 6996 34.76 88.49%
IV 2363 38.07 99.24%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1894
Win: Invaders destroyed (Terror III) 5974
Win: Invaders destroyed (Terror II) 7255
Win: Terror victory (Terror IV) 2324
Game abandoned (v.3.0+) 609
Lose: Invader deck ran out 406
Lose: Adversary condition 2392
Win: Sacrifice victory 54
Lose: Scenario condition 433
Win: Scenario condition 690
Lose: Blight pool ran out 3972
Lose: Spirit destroyed 250

Number of Players

Score Model: -0.119 Win Model: -0.036
Num. Completed Blight Flip Rate Average Score Win Rate
1 10724 51.09% 28.57 63.9%
2 7504 46.54% 30.81 69.54%
3 3897 39.23% 33.18 75.03%
4 3234 35.76% 38.15 77.89%
5 165 18.63% 33.52 84.24%
6 729 15.35% 39.27 73.8%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)