Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 18 33.33% 20.78 55.56% 0.122 -0.0175 0.123
Blitz 0 350 45.66% 28.47 66.29% 0.648 0.7586 -0.973
Dahan Insurrection 4 799 32.16% 51.22 71.34% -0.595 -0.8299 1.167
Despicable Theft 2 139 44.6% 28.4 62.59% -0.303 0.3404 0.027
Elemental Invocation 1 261 54.23% 27.93 53.26% -1.421 -0.6191 -0.315
Guard the Isle's Heart 0 2754 12.33% 48.38 78.36% 1.483 0.7092 1.385
Powers Long Forgotten 1 239 49.16% 31.02 67.36% -0.419 0.3541 -0.607
Rituals of Terror 3 165 41.46% 46.1 76.36% 1.538 1.5538 1.708
Rituals of the Destroying Flame 3 76 72.37% 27.58 34.21% -0.594 0.4631 -1.055
Second Wave 0 1583 43.57% 28.8 72.52% -0.394 -0.3133 -0.064
The Great River 3 239 53.97% 28.26 41.84% -1.692 -0.563 -0.349
Varied Terrains 2 38 50.0% 23.39 52.63% 0.169 0.8607 0.0
Ward the Shores 2 329 56.71% 29.32 47.72% -0.694 0.169 -1.344

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 763 27.35 43.51% 0.198 0.3578 -0.317
Aid From Lesser Spirits 794 32.34 56.05% 0.461 0.3745 0.306
All Things Weaken 915 26.53 43.72% -0.537 -0.195 0.273
Attenuated Essence 70 23.54 38.57% 0.025 0.0988 -0.278
Back Against the Wall 762 30.16 48.69% -0.317 -0.2424 0.057
Blight Corrodes the Spirit 69 22.01 34.78% -0.545 -0.3538 0.415
Burn Brightest Before the End 61 26.38 40.98% 0.121 0.2448 0.356
Disintegrating Ecosystem 783 26.58 44.44% -0.07 0.3026 0.008
Downward Spiral 1173 26.56 50.38% -0.158 -0.0218 -0.163
Erosion of Will 768 27.6 43.62% -0.425 -0.1308 -0.402
Intensifying Exploitation 50 24.56 46.0% 0.12 0.3581 -0.369
Invaders Find the Land to Their Liking 402 32.83 78.36% 1.084 0.5517 0.831
Memory Fades to Dust 1112 26.03 45.5% -0.736 -0.4555 -0.21
Power Corrodes the Spirit 959 27.26 46.4% 0.122 0.2754 0.228
Promising Farmlands 782 26.92 43.35% -0.083 0.2635 -0.318
Shattered Fragments of Power 49 22.51 44.9% 0.315 0.5097 0.334
Slow Dissolution of Will 64 21.27 31.25% -0.797 -0.3455 -0.367
Strong Earth Shatters Slowly 262 32.97 73.66% -0.075 -0.8155 0.337
The Border of Life and Death 21 25.67 66.67% 0.457 0.024 -0.174
Thriving Communities 928 26.02 45.04% -0.107 0.1918 -0.207
Thriving Crops 27 24.52 44.44% -0.591 -0.6933 -0.356
Unnatural Proliferation 1027 28.52 49.37% 0.388 0.5329 0.085
Untended Land Crumbles 902 25.49 42.46% -0.152 0.1472 -0.493

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 9267 39.93% 31.97 71.45% 0.089 1.0834 0.075
B 7246 41.4% 30.99 70.83% 0.168 1.0858 -0.15
C 8290 39.86% 31.31 71.79% -0.132 0.6105 -0.138
D 7328 41.06% 30.2 70.17% 0.063 1.0141 -0.447
E 6218 42.16% 30.23 70.04% -0.02 0.7605 -0.125
F 5878 43.73% 29.99 67.81% -0.019 0.874 -0.703
G 5454 42.09% 30.38 69.67% -0.058 0.7976 0.06
H 5581 42.99% 30.58 69.49% -0.068 0.7799 -0.255
East 2259 35.79% 39.16 62.82% 0.023 0.792 -0.632
Northeast 1349 33.58% 39.46 63.83% -0.369 0.4181 -0.341
Northwest 1221 33.96% 39.33 62.49% -0.267 0.7165 0.438
Southeast 1104 25.39% 39.45 63.86% -0.712 0.1624 -0.63
Southwest 1029 26.79% 38.63 63.46% -0.774 0.4334 0.377
West 2018 36.82% 39.15 62.59% -0.052 0.8821 -0.394

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 845 0.0% 20.49 68.28% -0.319 0.3106 1.077
Not Using Events or Tokens 924 51.66% 20.43 56.49% -0.579 -0.0723 -0.895
Skip Initial Invader Actions 1589 14.64% 43.55 80.11% -0.059 -0.6942 1.363
Start of Game Growth 2177 15.37% 41.06 80.8% 0.652 0.2623 -0.703
Unlimited Undo 3275 33.07% 32.87 73.34% 0.066 0.1103 0.069
Using Tokens but Not Events 5121 25.87% 33.14 80.14% 0.622 0.5954 -0.004

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 0.0%
Flash Floods 90.36%
River's Bounty 92.03%
Wash Away 82.35%

Terror Level

Terror Level Completed Average Score Win Rate
I 7774 17.67 26.23%
II 11475 30.7 73.46%
III 7678 34.75 88.5%
IV 2574 38.22 99.03%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2037
Win: Invaders destroyed (Terror III) 6568
Win: Invaders destroyed (Terror II) 7893
Win: Terror victory (Terror IV) 2525
Game abandoned (v.3.0+) 1628
Lose: Invader deck ran out 430
Lose: Adversary condition 2565
Win: Sacrifice victory 64
Lose: Scenario condition 451
Win: Scenario condition 726
Lose: Blight pool ran out 4340
Lose: Spirit destroyed 274

Number of Players

Score Model: 0.055 Win Model: 0.101
Num. Completed Blight Flip Rate Average Score Win Rate
1 11845 51.02% 27.74 61.92%
2 8515 45.86% 29.72 67.66%
3 4370 39.2% 32.2 73.11%
4 3615 35.27% 36.69 75.46%
5 219 26.05% 30.65 76.71%
6 937 15.9% 34.9 66.81%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)