Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 48 18.75% 20.23 58.33% -0.024 0.167 -0.486
Blitz 0 483 44.05% 26.36 62.32% -0.405 -0.1881 -0.874
Dahan Insurrection 4 908 30.97% 48.91 69.16% 0.238 -0.0151 1.21
Despicable Theft 2 204 45.59% 25.76 54.9% -0.134 0.4526 -0.288
Elemental Invocation 1 318 52.05% 26.84 52.2% 0.132 0.8719 -0.277
Guard the Isle's Heart 0 3571 10.78% 48.02 77.99% 1.212 0.6502 1.587
Powers Long Forgotten 1 314 46.96% 27.83 61.46% 0.513 1.2727 -0.583
Rituals of Terror 3 226 44.44% 40.68 67.7% -0.093 0.0275 1.761
Rituals of the Destroying Flame 3 103 62.14% 25.55 36.89% -0.034 0.8729 -1.075
Second Wave 0 1923 43.96% 28.06 70.57% 0.786 0.9248 0.141
The Great River 3 301 51.83% 25.08 36.88% -1.241 -0.1408 -0.457
Varied Terrains 2 94 55.32% 22.39 41.49% 0.174 0.9499 -0.0
Ward the Shores 2 412 53.28% 27.0 45.63% -0.559 0.5154 -1.017

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 984 26.72 42.89% -0.751 -0.5005 0.016
Aid From Lesser Spirits 993 31.99 54.28% 0.352 0.2941 0.598
All Things Weaken 1170 25.78 44.44% -0.104 0.2311 0.528
Attenuated Essence 181 24.08 44.2% -0.478 -0.4444 0.177
Back Against the Wall 949 29.58 47.73% 0.208 0.2431 0.329
Blight Corrodes the Spirit 194 22.32 40.72% -0.153 0.0642 0.349
Burn Brightest Before the End 161 25.88 39.13% -0.744 -0.7329 -0.113
Disintegrating Ecosystem 961 24.98 42.56% -0.446 -0.1011 0.131
Downward Spiral 1505 25.24 48.57% -0.115 0.0027 0.026
Erosion of Will 960 26.13 41.88% -0.377 -0.103 -0.116
Intensifying Exploitation 155 24.26 39.35% -0.596 -0.3846 -0.273
Invaders Find the Land to Their Liking 497 30.46 74.45% -0.183 -0.756 0.738
Memory Fades to Dust 1434 24.18 42.26% -0.742 -0.4893 0.109
Power Corrodes the Spirit 1201 25.98 44.8% -0.46 -0.2556 0.269
Promising Farmlands 985 26.03 41.62% -0.303 -0.0484 -0.091
Shattered Fragments of Power 138 24.72 42.03% -0.002 0.0725 0.009
Slow Dissolution of Will 214 21.71 39.72% -0.269 0.1122 0.068
Strong Earth Shatters Slowly 328 31.76 72.26% 0.392 -0.2822 0.666
The Border of Life and Death 55 23.65 52.73% -0.275 -0.8754 -0.872
Thriving Communities 1208 24.67 42.3% -0.553 -0.2712 -0.069
Thriving Crops 78 22.23 42.31% -1.007 -1.1477 -1.005
Unnatural Proliferation 1263 27.83 49.01% -0.156 0.0475 0.235
Untended Land Crumbles 1117 24.23 40.64% -1.135 -0.9446 -0.293

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 13002 38.27% 29.87 66.31% 0.257 1.2545 0.018
B 10081 40.06% 28.67 65.32% -0.03 0.8925 -0.224
C 11595 38.72% 29.22 65.91% 0.198 0.9273 -0.237
D 10276 39.69% 27.64 64.19% -0.209 0.7498 -0.374
E 8655 40.64% 27.7 64.27% -0.007 0.812 -0.252
F 8204 41.77% 27.16 62.15% -0.002 0.88 -0.721
G 7495 40.34% 27.78 63.96% -0.051 0.774 -0.131
H 7632 41.34% 28.19 64.6% 0.235 1.0743 -0.333
East 3062 34.46% 35.61 57.9% 0.026 0.9014 -0.752
Northeast 1886 32.48% 36.01 58.48% -0.686 0.0657 -0.061
Northwest 1671 32.69% 36.26 57.75% -0.396 0.4965 0.348
Southeast 1586 24.79% 35.91 58.51% 0.337 1.1764 -0.209
Southwest 1479 26.02% 35.14 57.34% -1.002 0.3027 0.565
West 2708 34.95% 35.71 57.9% 0.491 1.4412 -0.514

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1168 0.0% 18.17 61.04% -0.923 -0.1945 0.879
Not Using Events or Tokens 1433 47.77% 17.37 48.78% 0.233 0.5785 -0.956
Skip Initial Invader Actions 2048 14.26% 41.7 76.56% 1.042 0.4393 0.817
Start of Game Growth 2921 14.68% 38.12 75.69% -0.091 -0.5955 -0.366
Unlimited Undo 4469 30.85% 30.75 68.07% -0.225 -0.3323 0.045
Using Tokens but Not Events 7189 24.94% 31.69 75.73% 0.127 0.0969 0.037

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 0.0%
Flash Floods 91.01%
River's Bounty 92.4%
Wash Away 83.17%

Terror Level

Terror Level Completed Average Score Win Rate
I 12474 13.42 22.03%
II 14683 30.13 71.91%
III 9764 34.83 87.95%
IV 3251 38.67 99.17%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2746
Win: Invaders destroyed (Terror III) 8322
Win: Invaders destroyed (Terror II) 9961
Win: Terror victory (Terror IV) 3192
Game abandoned (v.3.0+) 5047
Lose: Invader deck ran out 523
Lose: Adversary condition 3154
Win: Sacrifice victory 82
Lose: Scenario condition 518
Win: Scenario condition 815
Lose: Blight pool ran out 5471
Lose: Spirit destroyed 341

Number of Players

Score Model: -0.015 Win Model: 0.088
Num. Completed Blight Flip Rate Average Score Win Rate
1 15712 49.33% 25.8 58.1%
2 11638 44.05% 27.96 63.75%
3 6115 38.69% 30.3 67.7%
4 4674 34.2% 32.64 68.23%
5 355 29.06% 28.68 68.45%
6 1678 19.1% 31.04 59.48%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)