Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 26 30.77% 21.08 53.85% -0.016 0.0352 0.15
Blitz 0 403 44.61% 27.51 66.75% 0.785 0.9857 -0.878
Dahan Insurrection 4 830 31.68% 50.7 71.33% 0.868 0.657 1.221
Despicable Theft 2 155 45.81% 27.5 60.0% -0.497 0.3475 -0.178
Elemental Invocation 1 279 52.52% 27.39 52.69% -0.418 0.6532 -0.28
Guard the Isle's Heart 0 2915 11.85% 48.3 78.28% 1.194 0.4691 1.483
Powers Long Forgotten 1 256 47.06% 29.66 64.84% -0.66 0.246 -0.519
Rituals of Terror 3 182 41.99% 44.47 74.73% 0.881 0.9115 1.87
Rituals of the Destroying Flame 3 81 74.07% 27.38 34.57% -0.161 1.0278 -1.044
Second Wave 0 1686 44.07% 28.61 72.0% 0.428 0.5087 0.173
The Great River 3 256 53.91% 27.41 41.02% -1.813 -0.4252 -0.271
Varied Terrains 2 58 55.17% 20.62 43.1% -0.54 0.3615 0.0
Ward the Shores 2 353 56.82% 28.45 46.46% -0.658 0.3975 -1.245

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 824 27.08 42.84% -0.211 -0.0718 -0.203
Aid From Lesser Spirits 836 32.13 55.14% -0.523 -0.582 0.345
All Things Weaken 985 26.51 44.47% 0.056 0.4106 0.37
Attenuated Essence 90 24.99 43.33% -0.048 0.063 -0.04
Back Against the Wall 823 29.5 47.87% -0.387 -0.3106 0.13
Blight Corrodes the Spirit 101 21.49 39.6% -0.169 0.0421 0.281
Burn Brightest Before the End 90 26.59 38.89% -0.285 -0.1641 -0.087
Disintegrating Ecosystem 832 25.88 43.63% -0.571 -0.2027 0.12
Downward Spiral 1266 26.06 49.68% -0.313 -0.1169 -0.044
Erosion of Will 812 27.33 43.47% 0.069 0.3361 -0.258
Intensifying Exploitation 73 23.84 41.1% -0.492 -0.2213 0.146
Invaders Find the Land to Their Liking 423 32.13 77.3% 0.389 -0.1222 0.758
Memory Fades to Dust 1207 25.59 44.49% -0.487 -0.1751 0.035
Power Corrodes the Spirit 1018 26.92 46.07% -0.329 -0.0346 0.287
Promising Farmlands 830 26.75 43.25% -0.04 0.2958 -0.248
Shattered Fragments of Power 78 24.37 46.15% 0.101 0.2094 -0.052
Slow Dissolution of Will 103 21.35 36.89% 0.129 0.5294 0.038
Strong Earth Shatters Slowly 281 32.49 72.95% 0.106 -0.5072 0.457
The Border of Life and Death 30 28.27 66.67% 0.368 0.0753 -0.201
Thriving Communities 1007 25.5 44.19% -0.809 -0.4763 -0.199
Thriving Crops 36 26.03 47.22% 0.067 -0.0194 -0.354
Unnatural Proliferation 1086 28.41 49.82% 0.171 0.3186 0.136
Untended Land Crumbles 975 25.1 42.15% -0.398 -0.0911 -0.466

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 10242 39.56% 31.08 69.45% -0.147 0.7579 0.052
B 7999 41.23% 30.16 68.78% 0.094 0.9222 -0.161
C 9096 39.65% 30.39 69.78% -0.036 0.6442 -0.157
D 8101 40.52% 29.35 68.0% -0.256 0.5971 -0.338
E 6829 41.76% 29.31 67.99% -0.16 0.5417 -0.178
F 6476 43.31% 29.03 65.81% -0.159 0.6226 -0.693
G 5993 41.54% 29.41 67.4% 0.179 0.9509 0.036
H 6149 42.61% 29.66 67.54% -0.201 0.5675 -0.268
East 2449 35.19% 38.26 61.86% -0.089 0.7727 -0.639
Northeast 1475 33.31% 38.67 62.92% -0.046 0.7012 -0.047
Northwest 1320 33.84% 38.94 62.42% 0.943 1.7765 0.332
Southeast 1202 24.73% 38.69 62.9% -0.759 0.017 -0.681
Southwest 1125 26.19% 37.87 62.22% -0.991 0.3287 0.326
West 2179 36.25% 38.39 61.96% 0.736 1.7416 -0.435

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 909 0.0% 19.85 66.23% -0.484 0.3465 1.125
Not Using Events or Tokens 1055 51.65% 19.37 52.89% -0.862 -0.4207 -0.969
Skip Initial Invader Actions 1688 14.48% 42.99 79.09% -0.266 -0.8277 1.173
Start of Game Growth 2421 15.16% 39.52 78.4% 0.555 0.0163 -0.545
Unlimited Undo 3547 32.21% 32.02 71.3% -0.237 -0.1962 -0.01
Using Tokens but Not Events 5679 25.93% 32.45 78.48% 0.579 0.5558 -0.082

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 0.0%
Flash Floods 90.66%
River's Bounty 92.16%
Wash Away 82.66%

Terror Level

Terror Level Completed Average Score Win Rate
I 8963 16.23 24.36%
II 12271 30.54 72.88%
III 8257 34.77 88.23%
IV 2761 38.37 99.09%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2181
Win: Invaders destroyed (Terror III) 7045
Win: Invaders destroyed (Terror II) 8386
Win: Terror victory (Terror IV) 2710
Game abandoned (v.3.0+) 2561
Lose: Invader deck ran out 456
Lose: Adversary condition 2688
Win: Sacrifice victory 70
Lose: Scenario condition 466
Win: Scenario condition 755
Lose: Blight pool ran out 4646
Lose: Spirit destroyed 288

Number of Players

Score Model: 0.052 Win Model: 0.099
Num. Completed Blight Flip Rate Average Score Win Rate
1 12808 50.3% 26.99 60.7%
2 9333 45.77% 29.1 66.15%
3 4836 39.32% 31.59 71.4%
4 3966 34.77% 35.05 72.39%
5 250 26.02% 28.89 73.2%
6 1059 16.24% 34.14 65.34%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)