Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 65 23.08% 18.88 56.92% -0.206 0.1635 -0.048
Blitz 0 528 43.51% 25.9 60.98% 0.069 0.5011 0.096
Dahan Insurrection 4 962 31.11% 48.32 68.4% -0.632 -0.658 0.398
Despicable Theft 2 233 45.06% 24.51 52.36% -0.85 -0.1904 -0.219
Elemental Invocation 1 378 50.4% 25.5 51.59% 0.466 0.9143 -0.612
Guard the Isle's Heart 0 3977 10.38% 48.42 78.48% 0.832 0.2323 0.987
Powers Long Forgotten 1 351 44.86% 27.19 60.4% 0.031 0.6389 -0.298
Rituals of Terror 3 245 44.26% 39.29 65.71% -0.066 0.0587 -0.159
Rituals of the Destroying Flame 3 117 58.97% 24.18 35.9% -0.065 0.6736 -0.046
Second Wave 0 2116 43.92% 27.88 69.8% 0.272 0.3784 1.586
The Great River 3 338 52.52% 24.02 35.5% -0.551 0.624 -0.365
Varied Terrains 2 104 54.81% 22.01 41.35% -0.486 0.2503 -0.114
Ward the Shores 2 460 52.51% 25.97 44.57% -0.321 0.3612 -0.447

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1083 27.1 43.77% 0.396 0.7068 0.881
Aid From Lesser Spirits 1086 31.79 54.05% -0.664 -0.6511 -0.191
All Things Weaken 1300 25.37 43.54% -0.023 0.4509 -0.434
Attenuated Essence 239 22.88 41.84% -1.182 -1.0357 -0.615
Back Against the Wall 1057 29.28 47.59% 0.32 0.4492 0.416
Blight Corrodes the Spirit 244 22.09 40.16% -0.746 -0.426 -0.225
Burn Brightest Before the End 214 27.15 43.46% -0.709 -0.5319 0.539
Disintegrating Ecosystem 1078 25.18 43.69% 0.307 0.687 0.516
Downward Spiral 1676 24.81 47.79% -0.327 -0.1335 1.024
Erosion of Will 1066 25.97 41.84% 0.077 0.4146 0.513
Intensifying Exploitation 216 23.78 39.81% -0.696 -0.3437 0.637
Invaders Find the Land to Their Liking 543 30.2 73.66% 0.309 -0.0546 0.732
Memory Fades to Dust 1587 23.73 42.03% -0.35 -0.0207 -0.05
Power Corrodes the Spirit 1325 25.65 44.38% 0.043 0.31 0.305
Promising Farmlands 1085 25.66 41.66% -0.043 0.4044 -0.82
Shattered Fragments of Power 188 26.62 43.09% 0.497 0.4961 0.437
Slow Dissolution of Will 274 21.81 39.42% 0.127 0.5378 -0.13
Strong Earth Shatters Slowly 364 30.76 70.88% -0.435 -0.9936 -0.111
The Border of Life and Death 71 23.54 53.52% -0.095 -0.3401 -0.301
Thriving Communities 1330 24.23 41.73% -0.697 -0.4192 -0.2
Thriving Crops 97 21.85 42.27% -0.538 -0.6335 -0.24
Unnatural Proliferation 1404 27.71 48.36% -0.68 -0.4749 0.689
Untended Land Crumbles 1239 23.96 40.92% -0.227 0.0719 0.189

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 14893 37.64% 29.81 65.7% -0.117 0.8741 0.569
B 11539 39.57% 28.19 64.23% -0.023 0.8423 0.468
C 13213 38.01% 29.04 65.25% 0.403 1.1549 0.339
D 11665 39.25% 27.0 63.34% -0.439 0.5053 -0.089
E 9903 40.67% 27.02 62.69% 0.016 0.771 -0.329
F 9365 41.58% 26.49 60.95% -0.393 0.4812 -0.377
G 8447 40.46% 27.29 63.18% 0.064 0.9268 0.321
H 8623 41.09% 27.6 63.42% 0.309 1.1161 0.903
East 3493 34.6% 34.48 56.31% 0.208 0.9535 0.049
Northeast 2161 32.37% 34.87 56.83% -0.464 0.429 -0.392
Northwest 1916 32.16% 35.11 56.47% -0.462 0.2812 -0.302
Southeast 1826 25.38% 34.66 56.9% 0.326 1.3349 -0.394
Southwest 1678 26.21% 34.1 55.84% 0.136 1.2929 0.086
West 3071 34.71% 34.61 56.4% 0.534 1.5169 -0.88

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1417 0.0% 17.6 59.14% 0.25 0.9704 0.0
Not Using Events or Tokens 1691 48.24% 16.75 47.66% -0.385 0.0892 -0.162
Skip Initial Invader Actions 2304 13.64% 41.46 75.87% 0.805 0.0005 0.36
Start of Game Growth 3220 14.55% 38.28 75.22% 0.939 0.3727 0.489
Unlimited Undo 4997 30.97% 29.92 66.08% -0.751 -0.7236 -0.38
Using Tokens but Not Events 8107 24.51% 32.06 75.17% 0.303 0.2761 0.326

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 0.0%
Flash Floods 91.17%
River's Bounty 92.6%
Wash Away 83.57%

Terror Level

Terror Level Completed Average Score Win Rate
I 14631 12.25 21.09%
II 16454 29.91 71.53%
III 10948 34.94 87.64%
IV 3654 38.9 99.23%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3083
Win: Invaders destroyed (Terror III) 9311
Win: Invaders destroyed (Terror II) 11139
Win: Terror victory (Terror IV) 3592
Game abandoned (v.3.0+) 6647
Lose: Invader deck ran out 582
Lose: Adversary condition 3430
Win: Sacrifice victory 89
Lose: Scenario condition 550
Win: Scenario condition 862
Lose: Unique spirit condition 1
Lose: Blight pool ran out 6028
Lose: Spirit destroyed 373

Number of Players

Score Model: 0.308 Win Model: -0.118
Num. Completed Blight Flip Rate Average Score Win Rate
1 17843 48.44% 25.38 56.96%
2 13220 43.62% 27.59 62.87%
3 7019 38.68% 29.89 65.89%
4 5188 33.61% 31.92 67.71%
5 449 28.99% 28.35 71.27%
6 1968 20.57% 30.23 58.08%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)