Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 56 19.64% 19.98 57.14% -0.167 -0.1946 -0.306
Blitz 0 483 44.05% 26.36 62.32% -0.372 -0.1218 -0.875
Dahan Insurrection 4 914 31.21% 48.87 69.37% 0.351 0.1018 1.22
Despicable Theft 2 206 45.63% 25.64 54.37% -0.434 0.0274 -0.329
Elemental Invocation 1 327 51.53% 26.49 52.29% -0.073 0.6302 -0.28
Guard the Isle's Heart 0 3602 10.77% 48.07 78.01% 1.169 0.6167 1.605
Powers Long Forgotten 1 314 46.96% 27.83 61.46% 0.641 1.2647 -0.574
Rituals of Terror 3 227 44.25% 40.5 67.4% -0.151 0.0417 1.769
Rituals of the Destroying Flame 3 104 61.54% 25.31 36.54% -0.291 0.6316 -1.115
Second Wave 0 1934 43.92% 28.01 70.48% 0.554 0.6708 0.137
The Great River 3 305 51.15% 24.75 36.39% -1.512 -0.4436 -0.494
Varied Terrains 2 94 55.32% 22.39 41.49% 0.223 0.964 0.013
Ward the Shores 2 413 53.16% 27.02 45.76% -0.308 0.7762 -1.006

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 991 26.66 42.89% -0.675 -0.4251 0.029
Aid From Lesser Spirits 998 32.04 54.21% 0.719 0.6011 0.644
All Things Weaken 1184 25.88 44.43% -0.052 0.2855 0.537
Attenuated Essence 184 23.94 44.02% -0.392 -0.3654 0.176
Back Against the Wall 956 29.57 47.8% 0.327 0.3285 0.335
Blight Corrodes the Spirit 197 22.12 40.1% -0.224 -0.0068 0.319
Burn Brightest Before the End 163 26.05 39.26% -0.421 -0.4394 0.017
Disintegrating Ecosystem 974 25.05 42.92% -0.155 0.2381 0.173
Downward Spiral 1516 25.18 48.42% -0.197 -0.0884 0.061
Erosion of Will 965 26.09 41.76% -0.412 -0.06 -0.115
Intensifying Exploitation 159 24.17 38.99% -0.975 -0.7291 -0.311
Invaders Find the Land to Their Liking 500 30.46 74.2% -0.185 -0.7093 0.751
Memory Fades to Dust 1443 24.14 42.13% -0.717 -0.4701 0.106
Power Corrodes the Spirit 1210 25.89 44.46% -0.552 -0.3299 0.288
Promising Farmlands 994 25.98 41.55% -0.159 0.1239 -0.081
Shattered Fragments of Power 142 24.82 40.85% 0.031 0.1076 -0.066
Slow Dissolution of Will 221 21.9 40.27% -0.186 0.2111 0.077
Strong Earth Shatters Slowly 331 31.81 72.51% 0.435 -0.2606 0.681
The Border of Life and Death 55 23.65 52.73% -0.427 -1.0276 -0.862
Thriving Communities 1221 24.58 42.18% -0.496 -0.139 -0.068
Thriving Crops 79 22.29 41.77% -1.166 -1.3622 -1.005
Unnatural Proliferation 1273 27.88 49.1% 0.151 0.3131 0.265
Untended Land Crumbles 1123 24.23 40.69% -0.925 -0.694 -0.288

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 13149 38.26% 29.85 66.19% 0.169 1.1735 0.022
B 10178 40.0% 28.63 65.24% 0.133 1.0529 -0.215
C 11718 38.71% 29.19 65.82% 0.152 0.8867 -0.224
D 10373 39.7% 27.58 64.0% -0.233 0.7448 -0.386
E 8734 40.58% 27.64 64.09% -0.043 0.7767 -0.255
F 8286 41.67% 27.08 62.01% -0.024 0.8493 -0.739
G 7562 40.24% 27.71 63.79% -0.004 0.8051 -0.14
H 7704 41.28% 28.11 64.38% 0.086 0.9009 -0.347
East 3092 34.36% 35.46 57.76% -0.297 0.6058 -0.747
Northeast 1908 32.37% 35.87 58.44% -0.667 0.1414 -0.063
Northwest 1691 32.48% 36.12 57.72% -0.056 0.8439 0.351
Southeast 1603 24.65% 35.8 58.52% 0.316 1.1664 -0.195
Southwest 1492 25.93% 35.06 57.24% -0.591 0.7843 0.552
West 2735 34.78% 35.56 57.77% 0.163 1.1177 -0.513

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1187 0.0% 18.05 60.57% -1.055 -0.3468 0.875
Not Using Events or Tokens 1458 47.9% 17.29 48.56% 0.033 0.4012 -0.957
Skip Initial Invader Actions 2056 14.19% 41.7 76.56% 1.568 0.9828 0.825
Start of Game Growth 2930 14.62% 38.12 75.67% -0.478 -0.992 -0.369
Unlimited Undo 4502 30.8% 30.69 67.95% -0.162 -0.2717 0.054
Using Tokens but Not Events 7271 24.78% 31.67 75.62% -0.026 -0.0514 0.045

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 0.0%
Flash Floods 91.01%
River's Bounty 92.41%
Wash Away 83.19%

Terror Level

Terror Level Completed Average Score Win Rate
I 12654 13.33 21.87%
II 14812 30.1 71.88%
III 9837 34.83 87.92%
IV 3275 38.67 99.18%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2765
Win: Invaders destroyed (Terror III) 8380
Win: Invaders destroyed (Terror II) 10046
Win: Terror victory (Terror IV) 3216
Game abandoned (v.3.0+) 5178
Lose: Invader deck ran out 530
Lose: Adversary condition 3178
Win: Sacrifice victory 82
Lose: Scenario condition 521
Win: Scenario condition 822
Lose: Blight pool ran out 5515
Lose: Spirit destroyed 345

Number of Players

Score Model: 0.014 Win Model: 0.145
Num. Completed Blight Flip Rate Average Score Win Rate
1 15895 49.3% 25.74 57.89%
2 11728 43.95% 27.93 63.7%
3 6179 38.71% 30.26 67.55%
4 4708 34.1% 32.54 68.05%
5 366 29.83% 28.81 69.13%
6 1702 19.01% 30.9 59.22%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)