Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 33 24.24% 19.67 51.52% -0.206 -0.4265 -0.064
Blitz 0 434 45.58% 27.15 64.52% -0.33 -0.0432 -0.869
Dahan Insurrection 4 859 30.99% 49.95 70.2% -0.207 -0.322 1.198
Despicable Theft 2 164 45.73% 26.96 59.15% -0.371 0.367 -0.194
Elemental Invocation 1 288 52.26% 27.14 52.43% -0.23 0.5258 -0.266
Guard the Isle's Heart 0 3092 11.54% 48.19 78.27% 0.929 0.3474 1.525
Powers Long Forgotten 1 264 46.77% 29.15 64.39% -0.116 0.7375 -0.442
Rituals of Terror 3 194 44.56% 43.31 71.13% -0.322 -0.4922 1.845
Rituals of the Destroying Flame 3 83 72.29% 26.72 33.73% -0.622 0.2885 -1.063
Second Wave 0 1740 44.23% 28.27 71.26% 0.006 0.0856 0.192
The Great River 3 270 53.7% 26.75 39.63% -1.352 0.0114 -0.273
Varied Terrains 2 65 60.0% 19.69 40.0% -0.495 0.3842 0.0
Ward the Shores 2 366 56.16% 28.47 47.27% 0.47 1.4515 -1.097

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 866 27.07 42.73% -0.061 0.0429 -0.092
Aid From Lesser Spirits 866 31.84 54.04% -0.533 -0.6775 0.346
All Things Weaken 1026 26.14 43.86% -0.754 -0.3884 0.405
Attenuated Essence 109 24.61 45.87% 0.483 0.4812 -0.127
Back Against the Wall 842 29.45 47.86% 0.319 0.3839 0.206
Blight Corrodes the Spirit 125 20.78 38.4% -0.635 -0.3997 0.136
Burn Brightest Before the End 97 26.98 39.18% 0.84 1.0007 -0.001
Disintegrating Ecosystem 852 25.6 42.84% -1.05 -0.6743 0.129
Downward Spiral 1328 25.8 49.25% -0.185 -0.1129 -0.017
Erosion of Will 846 26.97 43.38% -0.112 0.1446 -0.272
Intensifying Exploitation 84 23.62 38.1% -0.572 -0.298 -0.144
Invaders Find the Land to Their Liking 438 31.93 76.71% 0.484 -0.0028 0.767
Memory Fades to Dust 1268 25.31 44.24% 0.229 0.4118 0.052
Power Corrodes the Spirit 1050 26.59 45.33% -1.002 -0.7892 0.271
Promising Farmlands 863 26.64 42.99% -0.105 0.2175 -0.201
Shattered Fragments of Power 88 25.65 45.45% -0.085 0.0858 0.127
Slow Dissolution of Will 127 20.97 38.58% 0.001 0.3853 -0.095
Strong Earth Shatters Slowly 294 32.2 72.11% 0.738 0.0619 0.565
The Border of Life and Death 39 24.62 58.97% -0.533 -1.0496 -0.643
Thriving Communities 1043 25.21 43.72% -0.49 -0.1656 -0.117
Thriving Crops 47 24.87 46.81% 0.127 0.1281 -0.456
Unnatural Proliferation 1130 28.21 49.56% -0.069 0.1176 0.229
Untended Land Crumbles 1010 24.87 41.68% -0.299 0.0399 -0.449

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 10829 39.01% 30.79 68.52% 0.045 0.9083 -0.005
B 8462 40.65% 29.78 67.92% 0.205 1.0259 -0.123
C 9672 39.33% 30.07 68.55% 0.133 0.8307 -0.183
D 8567 40.17% 28.88 66.85% -0.063 0.7933 -0.347
E 7249 41.58% 28.81 66.71% -0.012 0.6767 -0.22
F 6840 42.73% 28.5 64.56% -0.52 0.2978 -0.722
G 6327 41.01% 28.96 66.51% 0.076 0.9568 0.036
H 6505 42.19% 29.2 66.69% 0.233 1.013 -0.294
East 2608 34.58% 37.32 60.74% 0.011 0.8036 -0.692
Northeast 1590 32.66% 37.57 61.38% -0.861 0.0199 -0.092
Northwest 1413 33.1% 37.91 60.65% -0.386 0.4847 0.318
Southeast 1297 23.99% 37.75 61.45% 0.625 1.4841 -0.595
Southwest 1213 25.6% 36.9 60.43% -0.599 0.6103 0.512
West 2325 35.61% 37.39 60.73% -0.451 0.6097 -0.37

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 945 0.0% 19.46 64.76% -0.989 -0.2736 1.083
Not Using Events or Tokens 1147 51.2% 18.89 50.92% -0.825 -0.3513 -0.921
Skip Initial Invader Actions 1779 15.29% 42.4 77.35% 0.348 -0.2198 0.936
Start of Game Growth 2526 15.06% 39.07 77.24% 0.244 -0.4202 -0.444
Unlimited Undo 3762 31.72% 31.46 69.94% -0.296 -0.2728 -0.001
Using Tokens but Not Events 6007 25.85% 32.36 77.51% -0.129 -0.0817 -0.006

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 0.0%
Flash Floods 90.8%
River's Bounty 92.26%
Wash Away 82.88%

Terror Level

Terror Level Completed Average Score Win Rate
I 9757 15.45 23.51%
II 12764 30.45 72.59%
III 8564 34.8 88.02%
IV 2880 38.47 99.1%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2292
Win: Invaders destroyed (Terror III) 7287
Win: Invaders destroyed (Terror II) 8698
Win: Terror victory (Terror IV) 2828
Game abandoned (v.3.0+) 3134
Lose: Invader deck ran out 481
Lose: Adversary condition 2789
Win: Sacrifice victory 72
Lose: Scenario condition 479
Win: Scenario condition 775
Lose: Blight pool ran out 4832
Lose: Spirit destroyed 298

Number of Players

Score Model: 0.121 Win Model: 0.019
Num. Completed Blight Flip Rate Average Score Win Rate
1 13335 50.38% 26.63 59.78%
2 9846 45.33% 28.84 65.47%
3 5134 38.79% 31.42 70.71%
4 4201 34.58% 34.03 70.48%
5 272 25.37% 28.3 72.06%
6 1177 15.73% 33.27 63.47%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)