Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 44 20.45% 21.52 61.36% 0.362 0.4057 -0.319
Blitz 0 472 44.23% 26.6 62.71% -0.336 -0.1214 -0.853
Dahan Insurrection 4 892 30.63% 49.15 69.51% 0.09 -0.1977 1.219
Despicable Theft 2 201 45.27% 26.0 55.22% -0.361 0.3499 -0.303
Elemental Invocation 1 310 52.1% 27.21 52.9% 0.052 0.7535 -0.265
Guard the Isle's Heart 0 3477 10.95% 48.15 78.08% 1.164 0.5637 1.605
Powers Long Forgotten 1 301 46.33% 27.6 61.13% -0.488 0.3492 -0.646
Rituals of Terror 3 217 43.52% 41.29 68.2% -0.221 -0.1603 1.775
Rituals of the Destroying Flame 3 96 66.67% 25.81 35.42% 0.0 0.9869 -1.016
Second Wave 0 1891 44.02% 28.1 70.49% 0.472 0.7216 0.129
The Great River 3 289 52.25% 25.58 38.06% -0.647 0.419 -0.288
Varied Terrains 2 87 56.32% 21.99 40.23% 0.383 1.2125 -0.344
Ward the Shores 2 395 54.06% 27.52 46.08% -0.864 0.3199 -1.033

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 954 26.9 43.29% 0.254 0.3261 0.01
Aid From Lesser Spirits 959 31.77 53.7% -0.577 -0.6482 0.502
All Things Weaken 1134 25.93 44.44% -0.198 0.0609 0.494
Attenuated Essence 159 24.01 45.28% -0.552 -0.5878 0.203
Back Against the Wall 915 29.6 47.76% -0.33 -0.2758 0.372
Blight Corrodes the Spirit 179 21.77 40.78% -0.77 -0.625 0.476
Burn Brightest Before the End 150 26.39 40.67% -0.504 -0.4877 0.004
Disintegrating Ecosystem 929 25.22 42.95% -0.209 -0.0207 0.17
Downward Spiral 1467 25.31 48.47% -0.27 -0.1956 0.041
Erosion of Will 930 26.27 42.04% -1.128 -0.973 -0.145
Intensifying Exploitation 139 25.29 41.73% -0.154 -0.0178 -0.13
Invaders Find the Land to Their Liking 480 30.81 75.21% 0.16 -0.4542 0.787
Memory Fades to Dust 1397 24.33 42.59% -0.902 -0.6985 0.114
Power Corrodes the Spirit 1151 26.07 45.18% -0.345 -0.1699 0.366
Promising Farmlands 959 26.0 41.4% -0.953 -0.7548 -0.125
Shattered Fragments of Power 122 25.0 42.62% -0.701 -0.698 0.116
Slow Dissolution of Will 191 22.35 39.27% -0.247 0.0515 0.056
Strong Earth Shatters Slowly 323 31.8 72.76% 0.852 0.1555 0.778
The Border of Life and Death 52 23.58 53.85% 0.223 -0.2748 -0.832
Thriving Communities 1168 24.89 42.55% -0.592 -0.4353 -0.062
Thriving Crops 73 23.1 45.21% -0.027 -0.339 -1.007
Unnatural Proliferation 1234 27.82 48.87% -0.766 -0.6577 0.241
Untended Land Crumbles 1088 24.42 41.08% -1.061 -0.8791 -0.308

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 12469 38.38% 30.08 66.85% 0.108 1.0834 -0.007
B 9730 40.13% 28.89 65.92% 0.024 0.9137 -0.208
C 11165 38.77% 29.41 66.48% -0.114 0.5781 -0.207
D 9923 39.73% 27.88 64.75% -0.32 0.5756 -0.381
E 8349 40.86% 27.91 64.73% -0.2 0.5298 -0.258
F 7886 41.96% 27.46 62.74% 0.058 0.8898 -0.745
G 7250 40.54% 28.06 64.46% -0.123 0.6561 -0.131
H 7394 41.62% 28.37 64.96% 0.208 0.9912 -0.343
East 2992 34.59% 35.9 58.46% -0.213 0.5968 -0.672
Northeast 1841 32.62% 36.25 59.1% -0.053 0.7448 -0.032
Northwest 1628 32.69% 36.5 58.42% -0.593 0.1403 0.439
Southeast 1544 24.8% 36.19 59.2% 0.655 1.5487 -0.266
Southwest 1441 26.02% 35.43 58.08% -0.38 0.8776 0.536
West 2652 34.97% 35.92 58.41% -0.143 0.8543 -0.553

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1146 0.0% 18.34 61.52% -1.133 -0.4653 0.9
Not Using Events or Tokens 1386 48.64% 17.47 48.77% 0.315 0.7362 -0.996
Skip Initial Invader Actions 2001 14.59% 41.79 76.91% 0.163 -0.6057 0.82
Start of Game Growth 2858 14.79% 38.26 76.21% 0.411 -0.0269 -0.388
Unlimited Undo 4370 31.08% 30.89 68.54% -0.155 -0.2208 -0.043
Using Tokens but Not Events 6943 25.16% 31.89 76.39% 0.801 0.7579 0.016

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 0.0%
Flash Floods 91.03%
River's Bounty 92.37%
Wash Away 83.18%

Terror Level

Terror Level Completed Average Score Win Rate
I 11842 13.76 22.6%
II 14219 30.19 72.04%
III 9480 34.82 87.99%
IV 3176 38.63 99.15%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2674
Win: Invaders destroyed (Terror III) 8081
Win: Invaders destroyed (Terror II) 9656
Win: Terror victory (Terror IV) 3120
Game abandoned (v.3.0+) 4591
Lose: Invader deck ran out 512
Lose: Adversary condition 3062
Win: Sacrifice victory 78
Lose: Scenario condition 513
Win: Scenario condition 801
Lose: Blight pool ran out 5299
Lose: Spirit destroyed 330

Number of Players

Score Model: 0.06 Win Model: 0.035
Num. Completed Blight Flip Rate Average Score Win Rate
1 15085 49.32% 25.96 58.7%
2 11236 44.44% 28.13 64.05%
3 5868 38.72% 30.56 68.35%
4 4578 34.28% 32.92 68.61%
5 341 28.49% 29.24 70.67%
6 1609 19.05% 31.29 59.98%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)