Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 3 0.0% 33.67 100.0% 0.204 0.0023 0.0
Blitz 0 270 49.81% 28.78 65.56% -0.082 0.1753 -1.36
Dahan Insurrection 4 655 34.05% 54.51 74.2% -0.565 -0.1515 1.244
Despicable Theft 2 96 45.83% 30.11 67.71% -0.526 -0.0797 -0.567
Elemental Invocation 1 208 54.11% 30.43 59.62% -0.747 -0.2613 -0.395
Guard the Isle's Heart 0 2067 12.36% 49.52 81.91% -0.279 0.0269 1.216
Powers Long Forgotten 1 188 51.34% 33.02 70.74% 0.796 0.9779 -0.851
Rituals of Terror 3 135 41.79% 45.24 80.0% -0.603 -0.4822 2.183
Rituals of the Destroying Flame 3 57 75.44% 30.95 38.6% 0.188 0.603 -0.675
Second Wave 0 1236 42.81% 29.44 74.11% -0.669 -0.1028 -0.513
The Great River 3 203 54.19% 30.68 45.32% -1.216 0.1821 -0.526
Varied Terrains 2 6 33.33% 41.5 83.33% 0.079 0.605 0.0
Ward the Shores 2 225 52.23% 33.31 57.78% -0.878 0.284 -1.078

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 617 27.56 44.08% -1.178 0.7252 -0.44
Aid From Lesser Spirits 641 32.55 54.76% -1.023 0.707 0.051
All Things Weaken 701 27.48 45.22% -1.945 0.0401 0.134
Back Against the Wall 621 30.59 49.44% -0.883 0.9338 -0.228
Disintegrating Ecosystem 629 27.29 45.15% -1.369 0.6818 -0.272
Downward Spiral 940 26.92 49.79% -1.66 0.3332 -0.371
Erosion of Will 613 28.56 44.05% -1.471 0.6123 -0.556
Invaders Find the Land to Their Liking 319 34.33 78.37% 0.012 0.4528 0.553
Memory Fades to Dust 873 26.63 46.05% -1.344 0.7406 -0.518
Power Corrodes the Spirit 759 28.37 48.22% -1.548 0.3899 -0.003
Promising Farmlands 631 27.05 42.63% -1.608 0.4382 -0.497
Strong Earth Shatters Slowly 204 34.68 77.45% -0.325 0.0998 0.086
Thriving Communities 719 26.59 46.59% -0.968 1.0152 -0.453
Unnatural Proliferation 804 28.73 49.38% -1.648 0.3168 -0.333
Untended Land Crumbles 689 26.36 44.7% -1.566 0.4277 -0.682

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6776 41.04% 33.56 75.24% -0.087 0.7107 -0.027
B 5310 42.23% 32.98 74.67% -0.545 0.1986 -0.09
C 6112 41.22% 32.96 75.29% 0.215 0.7836 -0.198
D 5229 42.87% 32.39 73.99% -0.047 0.7484 -0.378
E 4472 43.8% 32.67 74.53% -0.465 0.1825 -0.047
F 4281 45.76% 32.35 71.27% -0.216 0.5083 -0.6
G 3954 43.27% 32.54 73.85% 0.522 1.2536 0.291
H 4029 44.57% 32.88 73.81% -0.186 0.5263 -0.033
East 1560 40.82% 43.68 68.53% -0.067 0.7021 -0.926
Northeast 852 40.73% 45.75 72.65% -0.2 0.6599 -0.423
Northwest 787 41.38% 45.19 69.63% -0.264 0.8127 0.439
Southeast 669 30.02% 46.76 74.89% -0.446 0.2601 -0.687
Southwest 611 30.46% 45.89 75.78% 1.268 2.393 0.418
West 1398 41.29% 43.91 68.53% -0.679 0.2753 -0.206

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 631 0.0% 22.76 74.64% -0.856 1.2728 0.782
Not Using Events or Tokens 674 58.05% 23.12 61.13% -0.009 0.1658 -0.865
Skip Initial Invader Actions 1132 11.44% 48.61 90.72% 1.028 0.8857 1.224
Start of Game Growth 1580 15.54% 45.22 88.54% 0.185 -0.5759 -0.561
Unlimited Undo 2298 34.7% 36.03 80.24% 0.346 -0.2575 0.011
Using Tokens but Not Events 3768 25.76% 34.34 83.57% 0.858 0.7017 0.511

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 0.0%
Flash Floods 90.37%
River's Bounty 91.88%
Wash Away 81.75%

Terror Level

Terror Level Completed Average Score Win Rate
I 5061 22.56 31.69%
II 8964 30.98 74.3%
III 5972 34.53 88.88%
IV 1979 37.77 99.19%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1602
Win: Invaders destroyed (Terror III) 5119
Win: Invaders destroyed (Terror II) 6206
Win: Terror victory (Terror IV) 1947
Lose: Invader deck ran out 346
Lose: Adversary condition 2113
Win: Sacrifice victory 45
Lose: Scenario condition 347
Win: Scenario condition 616
Lose: Blight pool ran out 3415
Lose: Spirit destroyed 220

Number of Players

Score Model: 0.385 Win Model: 0.398
Num. Completed Blight Flip Rate Average Score Win Rate
1 9282 51.33% 29.04 64.89%
2 6241 46.77% 31.25 71.32%
3 3183 40.07% 34.03 76.88%
4 2836 35.97% 39.29 78.56%
5 62 20.97% 48.11 93.55%
6 372 18.97% 47.21 88.17%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)