Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 40 22.5% 21.63 60.0% 0.551 -0.0071 -0.006
Blitz 0 458 44.49% 26.87 63.32% -0.657 -0.2343 -0.822
Dahan Insurrection 4 881 30.67% 49.31 69.47% -0.354 -0.8363 1.209
Despicable Theft 2 192 45.31% 26.09 56.25% -0.755 -0.2123 -0.314
Elemental Invocation 1 302 51.83% 27.06 52.32% -0.228 0.5095 -0.248
Guard the Isle's Heart 0 3387 10.98% 48.28 78.24% 0.901 0.2447 1.601
Powers Long Forgotten 1 293 46.23% 28.0 62.12% -0.551 0.0112 -0.586
Rituals of Terror 3 210 43.06% 42.34 70.0% 0.69 0.5485 1.867
Rituals of the Destroying Flame 3 96 66.67% 25.81 35.42% 0.394 1.1431 -1.03
Second Wave 0 1843 44.15% 28.18 70.7% -0.2 -0.1052 0.116
The Great River 3 283 52.65% 25.75 38.16% 0.093 1.3382 -0.209
Varied Terrains 2 83 57.83% 20.87 38.55% 0.23 1.0984 -0.364
Ward the Shores 2 388 54.26% 27.72 46.39% -0.3 0.5547 -1.055

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 920 27.11 43.37% 0.708 0.7794 0.059
Aid From Lesser Spirits 925 32.0 54.38% -0.08 -0.1903 0.498
All Things Weaken 1101 26.15 44.6% 0.873 1.0503 0.46
Attenuated Essence 144 25.06 46.53% 0.08 0.1322 0.277
Back Against the Wall 890 29.61 47.98% 0.505 0.4892 0.309
Blight Corrodes the Spirit 166 22.48 41.57% 0.073 0.257 0.501
Burn Brightest Before the End 128 26.65 40.63% -0.619 -0.5319 0.019
Disintegrating Ecosystem 905 25.4 42.76% -0.341 -0.0494 0.143
Downward Spiral 1425 25.49 48.49% 0.164 0.2696 0.027
Erosion of Will 897 26.62 42.81% -0.468 -0.3024 -0.203
Intensifying Exploitation 119 23.88 41.18% -0.445 -0.2568 -0.31
Invaders Find the Land to Their Liking 462 31.24 75.97% -0.169 -0.5971 0.737
Memory Fades to Dust 1356 24.49 42.85% -0.452 -0.217 0.034
Power Corrodes the Spirit 1126 26.22 45.2% -0.146 -0.05 0.323
Promising Farmlands 927 26.25 42.07% -0.411 -0.0465 -0.158
Shattered Fragments of Power 109 25.54 44.95% 0.573 0.6383 0.186
Slow Dissolution of Will 174 21.7 39.08% -0.856 -0.3925 -0.265
Strong Earth Shatters Slowly 315 31.77 72.38% 0.487 -0.1143 0.684
The Border of Life and Death 47 23.21 55.32% -1.065 -1.5404 -0.727
Thriving Communities 1123 24.95 43.01% -0.328 -0.1029 -0.119
Thriving Crops 64 22.91 45.31% -0.448 -0.6724 -0.585
Unnatural Proliferation 1190 28.09 49.33% -0.109 0.0134 0.25
Untended Land Crumbles 1069 24.58 41.25% -0.4 -0.1682 -0.329

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 11971 38.44% 30.38 67.5% 0.171 1.0891 0.006
B 9341 40.18% 29.2 66.5% 0.251 1.0925 -0.196
C 10714 38.64% 29.66 67.21% 0.0 0.6833 -0.219
D 9524 39.88% 28.16 65.29% -0.088 0.7549 -0.402
E 7990 41.03% 28.18 65.41% 0.267 0.9185 -0.242
F 7543 42.27% 27.81 63.34% 0.16 0.9195 -0.74
G 6984 40.7% 28.31 65.03% 0.148 0.9057 -0.09
H 7143 41.76% 28.61 65.41% -0.021 0.6978 -0.364
East 2925 34.7% 36.2 58.77% -0.296 0.5177 -0.69
Northeast 1797 32.87% 36.56 59.43% -0.114 0.5538 0.016
Northwest 1587 33.04% 36.87 58.79% -0.38 0.4248 0.445
Southeast 1501 24.78% 36.46 59.29% 0.078 0.7836 -0.28
Southwest 1400 26.14% 35.73 58.29% -0.095 1.295 0.487
West 2591 35.18% 36.27 58.82% -0.085 0.709 -0.564

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1096 0.0% 18.71 62.5% -1.187 -0.4684 0.932
Not Using Events or Tokens 1304 49.56% 17.71 48.54% -0.546 -0.0611 -0.981
Skip Initial Invader Actions 1970 14.82% 41.97 77.11% 0.315 -0.4161 0.854
Start of Game Growth 2796 14.92% 38.48 76.54% 1.511 1.0644 -0.43
Unlimited Undo 4234 31.08% 31.12 69.01% 0.249 0.2157 -0.066
Using Tokens but Not Events 6703 25.25% 32.12 76.68% 0.877 0.715 -0.052

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 0.0%
Flash Floods 90.99%
River's Bounty 92.34%
Wash Away 83.23%

Terror Level

Terror Level Completed Average Score Win Rate
I 11267 14.25 23.09%
II 13737 30.3 72.26%
III 9205 34.84 88.0%
IV 3095 38.61 99.16%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2599
Win: Invaders destroyed (Terror III) 7844
Win: Invaders destroyed (Terror II) 9348
Win: Terror victory (Terror IV) 3041
Game abandoned (v.3.0+) 4174
Lose: Invader deck ran out 503
Lose: Adversary condition 2988
Win: Sacrifice victory 73
Lose: Scenario condition 505
Win: Scenario condition 791
Lose: Blight pool ran out 5122
Lose: Spirit destroyed 316

Number of Players

Score Model: 0.059 Win Model: 0.057
Num. Completed Blight Flip Rate Average Score Win Rate
1 14505 49.41% 26.22 59.07%
2 10843 44.38% 28.36 64.52%
3 5675 38.71% 30.73 68.88%
4 4476 34.34% 33.18 69.06%
5 324 29.06% 29.05 70.99%
6 1481 18.8% 32.16 60.9%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)