Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 59 20.34% 19.46 55.93% 0.0 -0.0294 0.137
Blitz 0 516 43.55% 25.92 61.05% -0.598 -0.3551 0.214
Dahan Insurrection 4 953 31.3% 48.41 68.52% 0.032 0.0452 0.282
Despicable Theft 2 225 45.33% 24.86 53.33% -0.506 0.2602 -0.227
Elemental Invocation 1 358 50.7% 25.78 51.4% -0.479 0.2741 -0.426
Guard the Isle's Heart 0 3933 10.47% 48.34 78.36% 1.128 0.5322 0.948
Powers Long Forgotten 1 342 45.16% 27.07 60.23% -0.079 0.6693 -0.23
Rituals of Terror 3 241 44.58% 39.48 65.56% -0.094 0.385 -0.137
Rituals of the Destroying Flame 3 114 59.65% 24.07 35.09% -0.434 0.2538 -0.206
Second Wave 0 2083 44.18% 27.82 69.8% 0.484 0.4795 0.606
The Great River 3 330 51.98% 24.19 35.45% -1.105 0.0244 -0.51
Varied Terrains 2 103 55.34% 22.22 41.75% -0.348 0.4317 0.0
Ward the Shores 2 445 52.7% 26.31 44.94% -1.023 -0.1533 -0.292

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1067 26.9 43.39% -0.536 -0.3873 0.789
Aid From Lesser Spirits 1073 31.9 54.24% 0.226 0.1136 1.228
All Things Weaken 1269 25.32 43.42% -0.663 -0.2876 0.075
Attenuated Essence 228 22.77 42.11% -0.399 -0.2738 -0.198
Back Against the Wall 1030 29.3 47.38% -0.286 -0.2451 0.84
Blight Corrodes the Spirit 236 22.53 41.53% 0.307 0.5126 -0.402
Burn Brightest Before the End 205 27.02 44.39% 1.315 1.3597 0.491
Disintegrating Ecosystem 1058 25.12 43.29% -0.693 -0.1954 0.991
Downward Spiral 1643 24.89 48.02% 0.267 0.5169 1.062
Erosion of Will 1048 26.05 41.6% -0.255 0.0031 0.621
Intensifying Exploitation 206 24.17 40.29% 0.029 0.2481 0.731
Invaders Find the Land to Their Liking 528 30.34 73.67% -0.192 -0.578 0.204
Memory Fades to Dust 1556 23.9 42.22% -0.855 -0.6494 0.037
Power Corrodes the Spirit 1300 25.66 44.38% 0.275 0.4736 -0.357
Promising Farmlands 1068 25.7 41.48% 0.116 0.4725 -0.123
Shattered Fragments of Power 181 26.45 43.65% -0.06 0.158 0.468
Slow Dissolution of Will 258 21.98 39.92% -0.669 -0.2394 -0.222
Strong Earth Shatters Slowly 356 31.01 71.63% -0.223 -0.8476 -0.51
The Border of Life and Death 68 23.71 54.41% 0.409 0.0893 -0.319
Thriving Communities 1307 24.39 42.0% -0.461 -0.1415 -0.237
Thriving Crops 95 21.8 43.16% -1.02 -1.1389 -0.153
Unnatural Proliferation 1380 27.82 48.77% -0.407 -0.3177 1.041
Untended Land Crumbles 1220 23.99 40.82% 0.35 0.5755 0.238

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 14564 37.58% 29.83 65.95% 0.485 1.2848 0.441
B 11288 39.52% 28.28 64.55% -0.015 0.7155 0.216
C 12958 38.07% 29.06 65.3% -0.077 0.5271 0.388
D 11440 39.35% 27.11 63.56% -0.219 0.5379 0.13
E 9705 40.6% 27.07 62.87% -0.675 -0.0909 -0.337
F 9163 41.58% 26.59 61.15% 0.197 0.8997 0.055
G 8280 40.46% 27.4 63.39% 0.01 0.7672 0.302
H 8468 41.05% 27.68 63.65% -0.359 0.2726 0.769
East 3414 34.48% 34.66 56.56% 0.306 1.0892 0.023
Northeast 2115 32.34% 35.0 57.12% -0.912 -0.1502 -0.317
Northwest 1869 31.95% 35.2 56.66% 0.052 0.8943 -0.34
Southeast 1790 25.1% 34.86 57.21% 0.754 1.3932 -0.179
Southwest 1649 26.0% 34.22 56.03% -0.112 0.9335 0.0
West 3005 34.5% 34.71 56.54% -0.382 0.3937 -1.172

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1386 0.0% 17.74 59.6% -0.302 0.572 0.0
Not Using Events or Tokens 1651 48.05% 16.9 48.03% -0.108 0.2689 -0.294
Skip Initial Invader Actions 2273 13.8% 41.3 75.85% -0.343 -0.6339 0.59
Start of Game Growth 3178 14.57% 38.18 75.2% 0.546 -0.011 0.191
Unlimited Undo 4849 30.58% 30.34 66.92% -0.175 -0.111 -0.07
Using Tokens but Not Events 7960 24.53% 31.98 75.33% 0.009 -0.1186 0.323

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 0.0%
Flash Floods 91.15%
River's Bounty 92.57%
Wash Away 83.49%

Terror Level

Terror Level Completed Average Score Win Rate
I 14251 12.44 21.29%
II 16164 29.94 71.7%
III 10756 34.9 87.65%
IV 3579 38.84 99.22%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3032
Win: Invaders destroyed (Terror III) 9150
Win: Invaders destroyed (Terror II) 10965
Win: Terror victory (Terror IV) 3518
Game abandoned (v.3.0+) 6369
Lose: Invader deck ran out 575
Lose: Adversary condition 3365
Win: Sacrifice victory 85
Lose: Scenario condition 549
Win: Scenario condition 852
Lose: Unique spirit condition 0
Lose: Blight pool ran out 5923
Lose: Spirit destroyed 367

Number of Players

Score Model: 0.2 Win Model: 0.006
Num. Completed Blight Flip Rate Average Score Win Rate
1 17505 48.47% 25.49 57.24%
2 12932 43.6% 27.63 63.0%
3 6856 38.62% 29.95 66.29%
4 5083 33.69% 32.02 67.89%
5 432 28.97% 28.65 71.53%
6 1942 20.38% 30.26 58.19%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)